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Ancestral Vision Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
+(5-10) to Dex+(5-10) to Dexterity
Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental AilmentsElemental Ailments
Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped at 50% of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Foulborn Variants
− Removed: +(5-10) to Dex+(5-10) to Dexterity
+ Added: +(5-10) % chance to Suppress Spell Dmg+(5-10) % chance to Suppress Spell Damage
(40% of Damage from Suppressed Hits and AilmentsAilments
AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned they inflict is prevented)(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
− Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental Ailments at 50 % of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
+ Added: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Defend with 200% of ArmourArmour
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances at 50 % of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50 % of their Value
− Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental Ailments at 50 % of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
+ Added: Prevent +(3-5) % of Suppressed Spell DmgPrevent +(3-5) % of Suppressed Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Careful Planning Lv. 20+
Base stats
Base
Viridian Jewel
Radius
Large
Always corrupted
+(16-24) to Dex+(16-24) to Dexterity
Int from Passives in Radius is Transformed to DexIntelligence from Passives in Radius is Transformed to Dexterity
Chill of Corruption Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Always corrupted
50% chance to gain an additional Vaal Soul per Enemy Shattered
Combat Focus Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
2
Radius
Medium
(10-15) % inc. Ele.Dmg(10-15) % increased Elemental Damage
With 40 total Str and Int in Radius, Prismatic Skills deal 50%lessCold.DmgWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50%lessCold Damage
With 40 total Str and Int in Radius, Prismatic Skills cannot choose ColdWith 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Dex and Str in Radius, Prismatic Skills deal 50%lessLight.DmgWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50%lessLightning Damage
With 40 total Dex and Str in Radius, Prismatic Skills cannot choose LightningWith 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Int and Dex in Radius, Prismatic Skills deal 50%lessFire.DmgWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50%lessFire Damage
With 40 total Int and Dex in Radius, Prismatic Skills cannot choose FireWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Emperor's Cunning Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
(4-6)% inc. Dex(4-6)% increased Dexterity
20% inc. Global Accu20% increased Global Accuracy Rating
3% inc. Character Size3% increased Character Size
Fluid Motion Lv. 20+
Base stats
Base
Viridian Jewel
Radius
Large
Always corrupted
+(16-24) to Dex+(16-24) to Dexterity
Str from Passives in Radius is Transformed to DexStrength from Passives in Radius is Transformed to Dexterity
Hidden Potential Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Always corrupted
(20-25)% inc. Dmg for each Magic Item Equipped(20-25)% increased Damage for each Magic Item Equipped
Impossible Escape Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Radius
Small
Always corrupted
Intuitive Leap Lv. 20+
Base stats
Base
Viridian Jewel
Radius
Small
Passive Skills in Radius can be Allocated without being connected to your tree Passage
Foulborn Variant
Massive · Radius: 2880
− Removed: Passive Skills in Radius can be Allocated without being connected to your tree | Passage
+ Added: Keystone Passive Skills in Radius can be Allocated without being connected to your tree | Passage
Lioneye's Fall Lv. 20+
Base stats
Base
Viridian Jewel
Radius
Medium
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Foulborn Variant
Medium · Radius: 1440
− Removed: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
+ Added: Increases and Reductions to ER in Radius are Transformed to apply to ArmourIncreases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour
Pacifism Lv. 20+
Base stats
Base
Viridian Jewel
Always corrupted
-1 to Maximum Frenzy Charges
Primordial Eminence Lv. 20+
Base stats
Base
Viridian Jewel
Golems have (16-20)% inc. Attack and Cast SpeedGolems have (16-20)% increased Attack and Cast Speed
30% inc. Effect of Buffs granted by your Golems30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
Pure Talent Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
While your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % inc. AoE | Duelist: 1 % of Atk Dmg LeechedLeeched
LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate as Life | Ranger: 7 % inc. Move.Spd | Shadow: +0.5 % to Crit% | Witch: 0.5 % of Mana Regenerated per second | Templar: Dmg Penetrates 5 % Ele.Res | Scion: +25 to AllAttributesAttributes
Attributes are Strength, Dexterity, and IntelligenceWhile your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % increased Area of Effect | Duelist: 1 % of Attack Damage Leeched as Life | Ranger: 7 % increased Movement Speed | Shadow: +0.5 % to Critical Strike Chance | Witch: 0.5 % of Mana Regenerated per second | Templar: Damage Penetrates 5 % Elemental Resistances | Scion: +25 to AllAttributes
(Attributes are Str, Dex, and Int)(Attributes are Strength, Dexterity, and Intelligence)
Quickening Covenant Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Radius
Medium
Always corrupted
Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Move.SpdNotable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed
Minions have (12-16)% inc. Atk SpeedMinions have (12-16)% increased Attack Speed
Minions have (12-16)% inc. Cast SpeedMinions have (12-16)% increased Cast Speed
Minions have +(20-24)% chance to Suppress Spell DmgMinions have +(20-24)% chance to Suppress Spell Damage
Replica Pacifism Lv. 20+
Base stats
Base
Viridian Jewel
Always corrupted
Lose a Frenzy Charge each second
Seething Fury Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Always corrupted
(10-15)% inc. Atk Dmg while holding a Shield(10-15)% increased Attack Damage while holding a Shield
+4% to Off Hand Crit Multi per 10 Maximum ES on Shield+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
+0.15% to Off Hand Crit% per 10 Maximum ES on Shield+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
Self-Flagellation Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Always corrupted
(10-20)% inc. Dmg per Curse on you(10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
Spirit Guards Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Radius
Medium
Minions deal (8-12)% inc. DmgMinions deal (8-12)% increased Damage
With at least 40Dex in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsWith at least 40Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Stormshroud Lv. 20+
Base stats
Base
Viridian Jewel
+(10-15)% to Light. Res+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to allElemental Ailments
Foulborn Variants
− Removed: +(10-15) % to Light. Res+(10-15) % to Lightning Resistance
+ Added: (10-15) % inc. ShockShock
ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds Dur. on Enemies(10-15) % increased ShockDuration on Enemies
-1Dex per 1Dex on Allocated Passives in Radius-1Dexterity per 1Dexterity on Allocated Passives in Radius
2% inc. Move.Spd per 10Dex on Allocated Passives in Radius2% increased Movement Speed per 10Dexterity on Allocated Passives in Radius
The Golden Rule Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Always corrupted
(30-40)% inc. Armour while BleedingBleeding
Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Res per PoisonPoison
Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack on you+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100Poisons on you
The Green Dream Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Radius
Large
Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Res or allEle.Res in Radius also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or allElemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill
Foulborn Variants
Large · Radius: 1800
− Removed: Passives granting Cold Res or allEle.Res in Radius | also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or allElemental Resistances in Radius | also grant an equal chance to gain a Frenzy Charge on Kill
+ Added: Passives granting Cold Res or allEle.Res in Radius | also grant inc. Maximum Mana at 75 % of its valuePassives granting Cold Resistance or allElemental Resistances in Radius | also grant increased Maximum Mana at 75 % of its value
− Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage
+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge
Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Res or allEle.Res in Radius also grant Chance to Suppress Spell Dmg at 70% of its valuePassives granting Cold Resistance or allElemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value
Foulborn Variants
− Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage
+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge
− Removed: Passives granting Cold Res or allEle.Res in Radius | also grant Chance to Suppress Spell Dmg at 70 % of its valuePassives granting Cold Resistance or allElemental Resistances in Radius | also grant Chance to Suppress Spell Damage at 70 % of its value
+ Added: Passives granting Cold Res or allEle.Res in Radius | also grant Cold.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Cold Resistance or allElemental Resistances in Radius | also grant Cold Damage Converted to Chaos Damage at 100 % of its value
Transcendent Spirit Lv. 20+
Base stats
Base
Viridian Jewel
Radius
Medium
-1Dex per 1Dex on Allocated Passives in Radius-1Dexterity per 1Dexterity on Allocated Passives in Radius
3% inc. Move.Spd per 10Dex on Allocated Passives in Radius3% increased Movement Speed per 10Dexterity on Allocated Passives in Radius
+125 to Accu per 10Dex on Unallocated Passives in Radius+125 to Accuracy Rating per 10Dexterity on Unallocated Passives in Radius
2% reduced Move.Spd per 10Dex on Unallocated Passives in Radius2% reduced Movement Speed per 10Dexterity on Unallocated Passives in Radius
Unnatural Instinct Lv. 20+
Base stats
Base
Viridian Jewel
Limited to
1
Radius
Small
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
Foulborn Variants
− Removed: Allocated Small Passive Skills in Radius grant nothing
+ Added: Allocated Notable Passive Skills in Radius grant nothing