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Search all published Uniques and Skills for this game.

POE1 3.3027d POE2
1Divine Orb346.4Chaos Orb

Allflame · 2026-10-16T18:00:00.000Z

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Path of Exile unique equipment

POE1 Viridian Jewel Unique Items

Browse all 25 published POE1 viridian jewel unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
25
Groups
1
Group appearances
25
Source snapshot

This page contains the complete category. Some items also belong to special collections.

All categories
Jewels Viridian Jewel (25)

Ancestral Vision Lv. 20+

Ancestral Vision

Base stats

Base
Viridian Jewel
Limited to
1
  • +(5-10) to Dex+(5-10) to Dexterity
  • Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    at 50% of their Value
    Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value

Foulborn Variants

− Removed: +(5-10) to Dex+(5-10) to Dexterity

+ Added: +(5-10) % chance to Suppress Spell Dmg+(5-10) % chance to Suppress Spell Damage

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Trade this outcome

− Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental Ailments at 50 % of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value

+ Added: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Defend with 200% of ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
at 50 % of their Value
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50 % of their Value

Trade this outcome

− Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental Ailments at 50 % of their ValueModifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value

+ Added: Prevent +(3-5) % of Suppressed Spell DmgPrevent +(3-5) % of Suppressed Spell Damage

(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Careful Planning Lv. 20+

Careful Planning

Base stats

Base
Viridian Jewel
Radius
Large

Always corrupted

  • +(16-24) to Dex+(16-24) to Dexterity
  • Int from Passives in Radius is Transformed to DexIntelligence from Passives in Radius is Transformed to Dexterity

Chill of Corruption Lv. 20+

Chill of Corruption

Base stats

Base
Viridian Jewel
Limited to
1

Always corrupted

  • 50% chance to gain an additional Vaal Soul per Enemy Shattered

Combat Focus Lv. 20+

Combat Focus

Base stats

Base
Viridian Jewel
Limited to
2
Radius
Medium
  • (10-15) % inc. Ele.Dmg(10-15) % increased Elemental Damage
  • With 40 total Str and Int in Radius, Prismatic Skills deal 50% less Cold.DmgWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
  • With 40 total Str and Int in Radius, Prismatic Skills cannot choose ColdWith 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
  • With 40 total Dex and Str in Radius, Prismatic Skills deal 50% less Light.DmgWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
  • With 40 total Dex and Str in Radius, Prismatic Skills cannot choose LightningWith 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
  • With 40 total Int and Dex in Radius, Prismatic Skills deal 50% less Fire.DmgWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
  • With 40 total Int and Dex in Radius, Prismatic Skills cannot choose FireWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire

Emperor's Cunning Lv. 20+

Emperor's Cunning

Base stats

Base
Viridian Jewel
Limited to
1
  • (4-6)% inc. Dex(4-6)% increased Dexterity
  • 20% inc. Global Accu20% increased Global Accuracy Rating
  • 3% inc. Character Size3% increased Character Size

Fluid Motion Lv. 20+

Fluid Motion

Base stats

Base
Viridian Jewel
Radius
Large

Always corrupted

  • +(16-24) to Dex+(16-24) to Dexterity
  • Str from Passives in Radius is Transformed to DexStrength from Passives in Radius is Transformed to Dexterity

Hidden Potential Lv. 20+

Hidden Potential

Base stats

Base
Viridian Jewel
Limited to
1

Always corrupted

  • (20-25)% inc. Dmg for each Magic Item Equipped(20-25)% increased Damage for each Magic Item Equipped

Impossible Escape Lv. 20+

Impossible Escape

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Small

Always corrupted

Intuitive Leap Lv. 20+

Intuitive Leap

Base stats

Base
Viridian Jewel
Radius
Small
  • Passive Skills in Radius can be Allocated without being connected to your tree Passage

Foulborn Variant

Massive · Radius: 2880

− Removed: Passive Skills in Radius can be Allocated without being connected to your tree | Passage

+ Added: Keystone Passive Skills in Radius can be Allocated without being connected to your tree | Passage

Lioneye's Fall Lv. 20+

Lioneye's Fall

Base stats

Base
Viridian Jewel
Radius
Medium
  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers

Foulborn Variant

Medium · Radius: 1440

− Removed: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers

+ Added: Increases and Reductions to ER in Radius are Transformed to apply to ArmourIncreases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour

Pacifism Lv. 20+

Pacifism

Base stats

Base
Viridian Jewel

Always corrupted

  • -1 to Maximum Frenzy Charges

Primordial Eminence Lv. 20+

Primordial Eminence

Base stats

Base
Viridian Jewel
  • Golems have (16-20)% inc. Attack and Cast SpeedGolems have (16-20)% increased Attack and Cast Speed
  • 30% inc. Effect of Buffs granted by your Golems30% increased Effect of Buffs granted by your Golems
  • Golems have +(800-1000) to Armour
  • Primordial

Pure Talent Lv. 20+

Pure Talent

Base stats

Base
Viridian Jewel
Limited to
1
  • While your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % inc. AoE | Duelist: 1 % of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life | Ranger: 7 % inc. Move.Spd | Shadow: +0.5 % to Crit% | Witch: 0.5 % of Mana Regenerated per second | Templar: Dmg Penetrates 5 % Ele.Res | Scion: +25 to All AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    While your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % increased Area of Effect | Duelist: 1 % of Attack Damage Leeched as Life | Ranger: 7 % increased Movement Speed | Shadow: +0.5 % to Critical Strike Chance | Witch: 0.5 % of Mana Regenerated per second | Templar: Damage Penetrates 5 % Elemental Resistances | Scion: +25 to All Attributes
  • (Attributes are Str, Dex, and Int)(Attributes are Strength, Dexterity, and Intelligence)

Quickening Covenant Lv. 20+

Quickening Covenant

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Medium

Always corrupted

  • Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Move.SpdNotable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed
  • Minions have (12-16)% inc. Atk SpeedMinions have (12-16)% increased Attack Speed
  • Minions have (12-16)% inc. Cast SpeedMinions have (12-16)% increased Cast Speed
  • Minions have +(20-24)% chance to Suppress Spell DmgMinions have +(20-24)% chance to Suppress Spell Damage

Replica Pacifism Lv. 20+

Replica Pacifism

Base stats

Base
Viridian Jewel

Always corrupted

  • Lose a Frenzy Charge each second

Seething Fury Lv. 20+

Seething Fury

Base stats

Base
Viridian Jewel
Limited to
1

Always corrupted

  • (10-15)% inc. Atk Dmg while holding a Shield(10-15)% increased Attack Damage while holding a Shield
  • +4% to Off Hand Crit Multi per 10 Maximum ES on Shield+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
  • +0.15% to Off Hand Crit% per 10 Maximum ES on Shield+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield

Self-Flagellation Lv. 20+

Self-Flagellation

Base stats

Base
Viridian Jewel
Limited to
1

Always corrupted

  • (10-20)% inc. Dmg per Curse on you(10-20)% increased Damage per Curse on you
  • An additional Curse can be applied to you

Spirit Guards Lv. 20+

Spirit Guards

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Medium
  • Minions deal (8-12)% inc. DmgMinions deal (8-12)% increased Damage
  • With at least 40 Dex in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons

Stormshroud Lv. 20+

Stormshroud

Base stats

Base
Viridian Jewel
  • +(10-15)% to Light. Res+(10-15)% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments

Foulborn Variants

− Removed: +(10-15) % to Light. Res+(10-15) % to Lightning Resistance

+ Added: (10-15) % inc. ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Dur. on Enemies
(10-15) % increased Shock Duration on Enemies

Trade this outcome

− Removed: Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments

+ Added: (25-50) % inc. Effect of Shock(25-50) % increased Effect of Shock

Trade this outcome

Tempered Spirit Lv. 20+

Tempered Spirit

Base stats

Base
Viridian Jewel
Radius
Medium
  • -1 Dex per 1 Dex on Allocated Passives in Radius-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 2% inc. Move.Spd per 10 Dex on Allocated Passives in Radius2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius

The Golden Rule Lv. 20+

The Golden Rule

Base stats

Base
Viridian Jewel
Limited to
1

Always corrupted

  • (30-40)% inc. Armour while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (30-40)% increased Armour while Bleeding
  • Bleeding you inflict is Reflected to you
  • +1% to Chaos Res per PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you
    +1% to Chaos Resistance per Poison on you
  • Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you

The Green Dream Lv. 20+

The Green Dream

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Large
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Res or all Ele.Res in Radius also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill

Foulborn Variants

Large · Radius: 1800

− Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain a Frenzy Charge on Kill

+ Added: Passives granting Cold Res or all Ele.Res in Radius | also grant inc. Maximum Mana at 75 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant increased Maximum Mana at 75 % of its value

− Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

Trade this outcome

The Green Nightmare Lv. 20+

The Green Nightmare

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Large
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Res or all Ele.Res in Radius also grant Chance to Suppress Spell Dmg at 70% of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value

Foulborn Variants

− Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

Trade this outcome

− Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: Cold.Dmg with Hits is Lucky if you've Suppressed Spell Dmg RecentlyCold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently

(Recently refers to the past 4 seconds)

Trade this outcome

− Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant Chance to Suppress Spell Dmg at 70 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Chance to Suppress Spell Damage at 70 % of its value

+ Added: Passives granting Cold Res or all Ele.Res in Radius | also grant Cold.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Cold Damage Converted to Chaos Damage at 100 % of its value

Transcendent Spirit Lv. 20+

Transcendent Spirit

Base stats

Base
Viridian Jewel
Radius
Medium
  • -1 Dex per 1 Dex on Allocated Passives in Radius-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 3% inc. Move.Spd per 10 Dex on Allocated Passives in Radius3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
  • +125 to Accu per 10 Dex on Unallocated Passives in Radius+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
  • 2% reduced Move.Spd per 10 Dex on Unallocated Passives in Radius2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius

Unnatural Instinct Lv. 20+

Unnatural Instinct

Base stats

Base
Viridian Jewel
Limited to
1
Radius
Small
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius

Foulborn Variants

− Removed: Allocated Small Passive Skills in Radius grant nothing

+ Added: Allocated Notable Passive Skills in Radius grant nothing

Trade this outcome

Small · Radius: 960

− Removed: Grants all bonuses of Unallocated Small Passive Skills in Radius

+ Added: Grants all bonuses of Unallocated Notable Passive Skills in Radius