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Search all published Uniques and Skills for this game.

POE1 3.3024d POE2
1Divine Orb335.2Chaos Orb

Allflame · 2026-10-20T15:00:00.000Z

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Path of Exile skills, supports and item skills

POE1 Gems Overview

Browse 1,036 published POE1 gems across 61 groups. Every published card is represented in static HTML with its processed game-data description, requirements, stats, modifiers, variants and existing local artwork where available.

Open SPA — explore all gems

Published overview

Unique entries
1,036
Groups
61
Group appearances
1,111
Source snapshot

Some entries appear in more than one relevant group. This page is an overview, so it does not create an individual route for every gem.

Attacks Attack Bow (28)

Barrage Lv. 12+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(47 - 55)% of base(47 - 55)% of base
Effectiveness of Added Damage
(47 - 55)%(47 - 55)%
Projectile Speed
32.6 m/s32.6 metres per Second
Barrage skill icon

Req: Dex 155+

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 6 ProjFires 6 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Barrage of Volley Fire Lv. 12+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(50 - 60)% of base(50 - 60)% of base
Effectiveness of Added Damage
(50 - 60)%(50 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second
Barrage of Volley Fire skill icon

Req: Dex 155+

After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 4 ProjFires 4 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • The first and final shots of the sequence fire 6 additional Proj simultaneouslyThe first and final shots of the sequence fire 6 additional Projectiles simultaneously
  • q20: The first and final shots of the sequence fire (0 - 4) additional Proj simultaneouslyThe first and final shots of the sequence fire (0 - 4) additional Projectiles simultaneously

Burning Arrow Lv. 1+

  • Attack
  • Projectile
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(280 - 420)% of base(280 - 420)% of base
Effectiveness of Added Damage
(280 - 420)%(280 - 420)%
Projectile Speed
32.6 m/s32.6 metres per Second
Burning Arrow skill icon

Req: Dex 155+

Fires a burning arrow that deals fire damage and has a chance to ignite.Fires a burning arrow that deals fire damage and has a chance to ignite.

  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Burning Arrow of Vigour Lv. 1+

  • Attack
  • Projectile
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
75% of base75% of base
Projectile Speed
32.6 m/s32.6 metres per Second
Burning Arrow of Vigour skill icon

Req: Dex 155+

Fires a burning arrow that deals fire damage and has a chance to ignite.Fires a burning arrow that deals fire damage and has a chance to ignite.

  • Deals Added Fire.Dmg equal to (21 - 32) % of Maximum LifeDeals Added Fire Damage equal to (21 - 32) % of Maximum Life
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Caustic Arrow Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(55 - 64)% of base(55 - 64)% of base
Effectiveness of Added Damage
(55 - 64)%(55 - 64)%
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
2020
Caustic Arrow skill icon

Req: Dex 155+

Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Deals (8.8 - 1927.1) Base Chaos.Dmg per secondDeals (8.8 - 1927.1) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Caustic Arrow of Poison Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(71 - 91)% of base(71 - 91)% of base
Effectiveness of Added Damage
(71 - 91)%(71 - 91)%
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
2020
Caustic Arrow of Poison skill icon

Req: Dex 155+

Fires a poisonous arrow which deals chaos damage in an area on impact.Fires a poisonous arrow which deals chaos damage in an area on impact.

  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Elemental Hit of the Spectrum Lv. 12+

  • Attack
  • Projectile
  • Fire
  • Cold
  • Lightning
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
AoE Radius
1010
Elemental Hit of the Spectrum skill icon

Req: Dex 155+

Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.

  • (6 - 148) to (12 - 275) Added Cold.Dmg(6 - 148) to (12 - 275) Added Cold Damage
  • (8 - 182) to (14 - 337) Added Fire.Dmg(8 - 182) to (14 - 337) Added Fire Damage
  • (1 - 29) to (23 - 555) Added Light.Dmg(1 - 29) to (23 - 555) Added Lightning Damage
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Deals no Non-Ele.DmgDeals no Non-Elemental Damage
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Ensnaring Arrow Lv. 16+

  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(140 - 175)% of base(140 - 175)% of base
Effectiveness of Added Damage
(140 - 175)%(140 - 175)%
Ensnaring Arrow skill icon

Req: Dex 155+

Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.

  • Ensnared Enemies take (15 - 20) % inc. Proj Dmg from Attack HitsEnsnared Enemies take (15 - 20) % increased Projectile Damage from Attack Hits
  • Each Snare applies 40 % less Move.Spd to Normal or Magic EnemiesEach Snare applies 40 % less Movement Speed to Normal or Magic Enemies
  • Each Snare applies 30 % less Move.Spd to Rare EnemiesEach Snare applies 30 % less Movement Speed to Rare Enemies
  • Each Snare applies 25 % less Move.Spd to Unique EnemiesEach Snare applies 25 % less Movement Speed to Unique Enemies
  • Maximum 3 Snares per EnemyMaximum 3 Snares per Enemy
  • q20: (0 - 20) % inc. Debuff Effect(0 - 20) % increased Debuff Effect

Explosive Arrow Lv. 28+

  • Attack
  • Projectile
  • AoE
  • Duration
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
1515
Explosive Arrow skill icon

Req: Dex 155+

Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.

  • Base duration is 1 secondBase duration is 1 second
  • Explosion deals 50 % less Base DmgExplosion deals 50 % less Base Damage
  • Explosion will have (47 - 522) to (71 - 783) added Fire.DmgExplosion will have (47 - 522) to (71 - 783) added Fire Damage
  • +0.2 m to Explosion Radius per Explosive Arrow on Target, up to a max of +1.2 m+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
  • Explosion deals 6 % more Dmg with Hits per Explosive Arrow on TargetExplosion deals 6 % more Damage with Hits per Explosive Arrow on Target
  • Explosion deals 3 % more Dmg with Ailments per Explosive Arrow on TargetExplosion deals 3 % more Damage with Ailments per Explosive Arrow on Target
  • Maximum 20 Explosive Arrows stuck in an EnemyMaximum 20 Explosive Arrows stuck in an Enemy
  • q20: +(0 - 2) Maximum Explosive Arrows stuck in an Enemy+(0 - 2) Maximum Explosive Arrows stuck in an Enemy

Frenzy Lv. 16+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(115 - 135)% of base(115 - 135)% of base
Effectiveness of Added Damage
(115 - 135)%(115 - 135)%
Frenzy skill icon

Req: Dex 155+

Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Galvanic Arrow Lv. 1+

  • Lightning
  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(92 - 114)% of base(92 - 114)% of base
Effectiveness of Added Damage
(92 - 114)%(92 - 114)%
AoE Radius
2828
Galvanic Arrow skill icon

Req: Dex 155+

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ArrowsFires 3 Arrows
  • +(0 - 0.5) m to radius+(0 - 0.5) metres to radius
  • Increases and Reductions to Proj.Spd also apply to this Skill's AoEIncreases and Reductions to Projectile Speed also apply to this Skill's Area of Effect
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Galvanic Arrow of Energy Lv. 1+

  • Lightning
  • Attack
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(201 - 242)% of base(201 - 242)% of base
Effectiveness of Added Damage
(201 - 242)%(201 - 242)%
AoE Radius
2828
Galvanic Arrow of Energy skill icon

Req: Dex 155+

Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • +(0.8 - 1.3) m to radius+(0.8 - 1.3) metres to radius
  • q20: +(0 - 0.4) m to radius+(0 - 0.4) metres to radius

Galvanic Arrow of Surging Lv. 1+

  • Lightning
  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(92 - 114)% of base(92 - 114)% of base
Effectiveness of Added Damage
(92 - 114)%(92 - 114)%
AoE Radius
2828
Galvanic Arrow of Surging skill icon

Req: Dex 155+

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the targetFire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ArrowsFires 3 Arrows
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Ice Shot Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Cold
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
32.6 m/s32.6 metres per Second
Ice Shot skill icon

Req: Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.

  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Base radius is 2.4 mBase radius is 2.4 metres
  • Chills Enemies as though dealing (100 - 195) % more DmgChills Enemies as though dealing (100 - 195) % more Damage
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Ice Shot of Penetration Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Cold
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(180 - 280)% of base(180 - 280)% of base
Effectiveness of Added Damage
(180 - 280)%(180 - 280)%
Projectile Speed
32.6 m/s32.6 metres per Second
Ice Shot of Penetration skill icon

Req: Dex 155+

Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.

  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Base radius is (2.6 - 3.1) mBase radius is (2.6 - 3.1) metres
  • Chills Enemies as though dealing (100 - 195) % more DmgChills Enemies as though dealing (100 - 195) % more Damage
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Lightning Arrow Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Lightning
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(150 - 177)% of base(150 - 177)% of base
Effectiveness of Added Damage
(150 - 177)%(150 - 177)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1818
Lightning Arrow skill icon

Req: Dex 155+

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Shocks Enemies as though dealing (100 - 290) % more DmgShocks Enemies as though dealing (100 - 290) % more Damage
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Lightning Arrow of Electrocution Lv. 12+

  • Attack
  • Projectile
  • Lightning
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(75 - 86)% of base(75 - 86)% of base
Effectiveness of Added Damage
(75 - 86)%(75 - 86)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1818
Lightning Arrow of Electrocution skill icon

Req: Dex 155+

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Lightning bolts strike every 0.5 secondsLightning bolts strike every 0.5 seconds
  • Arrows Dmg final target 4 additional times after sticking inArrows Damage final target 4 additional times after sticking in
  • 10 Maximum Lightning Arrows stuck in an Enemy10 Maximum Lightning Arrows stuck in an Enemy
  • q20: Arrows Dmg final target (0 - 1) additional times after sticking inArrows Damage final target (0 - 1) additional times after sticking in

Puncture Lv. 4+

  • Attack
  • Projectile
  • Duration
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(168 - 206)% of base(168 - 206)% of base
Effectiveness of Added Damage
(168 - 206)%(168 - 206)%
Puncture skill icon

Req: Dex 98+ | Int 68+

Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.

  • Base duration is 8 secondsBase duration is 8 seconds
  • (30 - 49) % more Dmg with Bleeding(30 - 49) % more Damage with Bleeding
  • Causes BleedingCauses Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Scourge Arrow Lv. 28+

  • Attack
  • Projectile
  • Channelling
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
190% of base190% of base
Attack Damage
(49 - 65)% of base(49 - 65)% of base
Effectiveness of Added Damage
(49 - 65)%(49 - 65)%
Projectile Speed
48.9 m/s48.9 metres per Second
Scourge Arrow skill icon

Req: Dex 155+

Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.

  • Arrows Pierce all TargetsArrows Pierce all Targets
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 150 % more Dmg with Hits and Ailments per Stage150 % more Damage with Hits and Ailments per Stage
  • Maximum 5 Stages Leaves 1 Spore Pod per StageMaximum 5 Stages Leaves 1 Spore Pod per Stage
  • Each Spore Pod fires 9 Thorn ArrowsEach Spore Pod fires 9 Thorn Arrows
  • Thorn Arrows deal (50 - 60) % less DmgThorn Arrows deal (50 - 60) % less Damage
  • q20: Each Spore Pod fires +(0 - 2) Thorn ArrowsEach Spore Pod fires +(0 - 2) Thorn Arrows

Scourge Arrow of Menace Lv. 28+

  • Attack
  • Projectile
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(117 - 163)% of base(117 - 163)% of base
Effectiveness of Added Damage
(117 - 163)%(117 - 163)%
Projectile Speed
48.9 m/s48.9 metres per Second
Scourge Arrow of Menace skill icon

Req: Dex 155+

Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.

  • Arrows Pierce all TargetsArrows Pierce all Targets
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Each Arrow leaves 1 Spore PodsEach Arrow leaves 1 Spore Pods
  • Each Spore Pod fires 4 Thorn ArrowsEach Spore Pod fires 4 Thorn Arrows
  • Thorn Arrows deal (50 - 60) % less DmgThorn Arrows deal (50 - 60) % less Damage
  • q20: Each Spore Pod fires +(0 - 1) Thorn ArrowEach Spore Pod fires +(0 - 1) Thorn Arrow

Snipe Lv. 34+

  • Attack
  • Projectile
  • Channelling
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Attack Speed
180% of base180% of base
Snipe skill icon

Req: Dex 155+

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

Snipe

  • Maximum 6 StagesMaximum 6 Stages
  • This Skill's Arrows deal (50 - 80) % more Dmg with Ailments per StageThis Skill's Arrows deal (50 - 80) % more Damage with Ailments per Stage
  • This Skill's Arrows deal (70 - 108) % more Dmg with Hits per StageThis Skill's Arrows deal (70 - 108) % more Damage with Hits per Stage
  • q20: +1 Maximum Stage+1 Maximum Stage

Support

  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Supported Skills deal (70 - 108) % more Dmg with Hits per Snipe StageSupported Skills deal (70 - 108) % more Damage with Hits per Snipe Stage
  • Supported Skills deal (50 - 80) % more Dmg with Ailments per Snipe StageSupported Skills deal (50 - 80) % more Damage with Ailments per Snipe Stage
  • Maximum 6 StagesMaximum 6 Stages
  • This Skill's Arrows deal (50 - 80) % more Dmg with Ailments per StageThis Skill's Arrows deal (50 - 80) % more Damage with Ailments per Stage
  • This Skill's Arrows deal (70 - 108) % more Dmg with Hits per StageThis Skill's Arrows deal (70 - 108) % more Damage with Hits per Stage
  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Supported Skills deal (70 - 108) % more Dmg with Hits per Snipe StageSupported Skills deal (70 - 108) % more Damage with Hits per Snipe Stage
  • Supported Skills deal (50 - 80) % more Dmg with Ailments per Snipe StageSupported Skills deal (50 - 80) % more Damage with Ailments per Snipe Stage
  • q20: +(0 - 1) Maximum Stage+(0 - 1) Maximum Stage

Split Arrow Lv. 1+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
110% of base110% of base
Attack Damage
(120 - 143)% of base(120 - 143)% of base
Effectiveness of Added Damage
(120 - 143)%(120 - 143)%
Projectile Speed
32.6 m/s32.6 metres per Second
Split Arrow skill icon

Req: Dex 155+

Fires multiple arrows at different targets.Fires multiple arrows at different targets.

  • Fires (5 - 9) ArrowsFires (5 - 9) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Split Arrow of Splitting Lv. 1+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(110 - 160)% of base(110 - 160)% of base
Effectiveness of Added Damage
(110 - 160)%(110 - 160)%
Projectile Speed
32.6 m/s32.6 metres per Second
Split Arrow of Splitting skill icon

Req: Dex 155+

Fires an arrow that splits to hit different targets.Fires an arrow that splits to hit different targets.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (3 - 6) targetsProjectiles Split towards (3 - 6) targets
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • q20: Proj Split towards (0 - 2) targetsProjectiles Split towards (0 - 2) targets

Tornado Shot Lv. 28+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(100 - 120)% of base(100 - 120)% of base
Effectiveness of Added Damage
(100 - 120)%(100 - 120)%
Projectile Speed
21.73 m/s21.73 metres per Second
Tornado Shot skill icon

Req: Dex 155+

Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.

  • Fires 3 secondary ProjFires 3 secondary Projectiles
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Vaal Burning Arrow Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Vaal
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
70% of base70% of base
Attack Damage
(390 - 560)% of base(390 - 560)% of base
Effectiveness of Added Damage
(390 - 560)%(390 - 560)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1616
Vaal Burning Arrow skill icon

Req: Dex 155+

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Vaal Caustic Arrow Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Speed
70% of base70% of base
Attack Damage
(280 - 400)% of base(280 - 400)% of base
Effectiveness of Added Damage
(280 - 400)%(280 - 400)%
Projectile Speed
7 m/s7 metres per Second
Vaal Caustic Arrow skill icon

Req: Dex 155+

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (21.2 - 4622.5) Base Chaos.Dmg per secondDeals (21.2 - 4622.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vaal Ice Shot Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Cold
  • Vaal
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 100)% of base(75 - 100)% of base
Effectiveness of Added Damage
(75 - 100)%(75 - 100)%
Projectile Speed
32.6 m/s32.6 metres per Second
Vaal Ice Shot skill icon

Req: Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice ShotMaximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Proj do not apply to this Skill when used by Mirage SharpshootersModifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Vaal Lightning Arrow Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Lightning
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(71 - 90)% of base(71 - 90)% of base
Effectiveness of Added Damage
(71 - 90)%(71 - 90)%
Projectile Speed
32.6 m/s32.6 metres per Second
Vaal Lightning Arrow skill icon

Req: Dex 155+

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 5 ArrowsFires 5 Arrows
  • Proj change direction 9 times Proj can Hit targets each time they change directionProjectiles change direction 9 times Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Proj to Fork or Chain instead cause them to change direction additional timesModifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times
  • Fires Proj sequentiallyFires Projectiles sequentially
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Proj cannot SplitProjectiles cannot Split
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Blast Rain Lv. 28+

  • Fire
  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(30 - 36)% of base(30 - 36)% of base
Effectiveness of Added Damage
(30 - 36)%(30 - 36)%
Blast Rain skill icon

Req: Dex 155+

Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.

  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Penetrates (20 - 30) % Fire ResPenetrates (20 - 30) % Fire Resistance
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Blast Rain of Trarthus Lv. 28+

  • Fire
  • Attack
  • AoE
  • Projectile
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(90 - 105)% of base(90 - 105)% of base
Effectiveness of Added Damage
(90 - 105)%(90 - 105)%
Blast Rain of Trarthus skill icon

Req: Dex 155+

Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.

  • Deals (171 - 3287.9) Base Fire.Dmg per secondDeals (171 - 3287.9) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1 metreBase radius is 1 metre
  • Base secondary radius is 4 mBase secondary radius is 4 metres
  • q20: +(0 - 20) % to Fire.Dmg over Time Multiplier+(0 - 20) % to Fire Damage over Time Multiplier

Conflagration Lv. 28+

  • Attack
  • Fire
  • AoE
  • Projectile
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Damage
(30 - 36)% of base(30 - 36)% of base
Effectiveness of Added Damage
(30 - 36)%(30 - 36)%
Conflagration skill icon

Req: Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.

  • Deals (157.2 - 3022.8) Base Fire.Dmg per secondDeals (157.2 - 3022.8) Base Fire Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires 3 ProjFires 3 Projectiles
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Arrows after the first fall within a Base radius of 3 mArrows after the first fall within a Base radius of 3 metres
  • Impact Base radius is 1 metreImpact Base radius is 1 metre
  • Base explosion radius is (1.5 - 2) mBase explosion radius is (1.5 - 2) metres
  • Explosion deals 50 % more Dmg with Hits and AilmentsExplosion deals 50 % more Damage with Hits and Ailments
  • Maximum 20 stuck arrowsMaximum 20 stuck arrows
  • Base Debuff Dur. is 4 secondsBase Debuff Duration is 4 seconds
  • q20: Explosion deals (0 - 30) % more Dmg with Hits and AilmentsExplosion deals (0 - 30) % more Damage with Hits and Ailments

Rain of Arrows Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(48 - 60)% of base(48 - 60)% of base
Effectiveness of Added Damage
(48 - 60)%(48 - 60)%
Radius
2424
Rain of Arrows skill icon

Req: Dex 155+

Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (18 - 22) ArrowsFires (18 - 22) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Rain of Arrows of Artillery Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(40 - 49)% of base(40 - 49)% of base
Effectiveness of Added Damage
(40 - 49)%(40 - 49)%
Radius
2424
Rain of Arrows of Artillery skill icon

Req: Dex 155+

Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.

  • Fires (18 - 22) ArrowsFires (18 - 22) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Rain of Arrows of Saturation Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(25 - 35)% of base(25 - 35)% of base
Effectiveness of Added Damage
(25 - 35)%(25 - 35)%
Radius
2424
Rain of Arrows of Saturation skill icon

Req: Dex 155+

Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (27 - 33) ArrowsFires (27 - 33) Arrows
  • q20: Fires +(0 - 8) ArrowsFires +(0 - 8) Arrows

Storm Rain Lv. 28+

  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(46 - 58)% of base(46 - 58)% of base
Effectiveness of Added Damage
(46 - 58)%(46 - 58)%
Storm Rain skill icon

Req: Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Arrows fire Beams every (0.41 - 0.5) secondsArrows fire Beams every (0.41 - 0.5) seconds
  • Maximum 100 Arrows in the groundMaximum 100 Arrows in the ground
  • Each Arrow can fire 4 BeamsEach Arrow can fire 4 Beams
  • q20: Each Arrow can fire +(0 - 1) BeamEach Arrow can fire +(0 - 1) Beam

Storm Rain of the Conduit Lv. 28+

  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(65 - 90)% of base(65 - 90)% of base
Effectiveness of Added Damage
(65 - 90)%(65 - 90)%
Storm Rain of the Conduit skill icon

Req: Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Arrows fire Beams every 0.3 secondsArrows fire Beams every 0.3 seconds
  • Maximum 10 Arrows in the groundMaximum 10 Arrows in the ground
  • Each Arrow can fire 6 BeamsEach Arrow can fire 6 Beams
  • q20: Each Arrow can fire +(0 - 2) BeamsEach Arrow can fire +(0 - 2) Beams

Storm Rain of the Fence Lv. 28+

  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(110 - 170)% of base(110 - 170)% of base
Effectiveness of Added Damage
(110 - 170)%(110 - 170)%
Storm Rain of the Fence skill icon

Req: Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Arrows fire Beams every 0.15 secondsArrows fire Beams every 0.15 seconds
  • 50 % reduced Enemy Stun Threshold50 % reduced Enemy Stun Threshold
  • Maximum 2 Arrows in the groundMaximum 2 Arrows in the ground
  • Each Arrow can fire 20 BeamsEach Arrow can fire 20 Beams
  • q20: Each Arrow can fire +(0 - 4) BeamsEach Arrow can fire +(0 - 4) Beams

Thunderstorm Lv. 28+

  • Attack
  • AoE
  • Duration
  • Lightning
  • Bow
  • Projectile
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(112 - 125)% of base(112 - 125)% of base
Effectiveness of Added Damage
(112 - 125)%(112 - 125)%
Thunderstorm skill icon

Req: Dex 155+

Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.

Thunderstorm

  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 10 secondsBase duration is 10 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Storms gain one stage per 0.25 seconds you are in it, up to a max of 4Storms gain one stage per 0.25 seconds you are in it, up to a maximum of 4
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 30 % more AoE per stageStorms have 30 % more Area of Effect per stage
  • Storms dissipate if you leave it before reaching max Stages, or 1.5 seconds after reaching max StagesStorms dissipate if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
  • Explosion deals 300 % more Dmg with Hits and AilmentsExplosion deals 300 % more Damage with Hits and Ailments

Thunderburst

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Fires +2 ProjFires +2 Projectiles
  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 10 secondsBase duration is 10 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Storms gain one stage per 0.25 seconds you are in it, up to a max of 4Storms gain one stage per 0.25 seconds you are in it, up to a maximum of 4
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 30 % more AoE per stageStorms have 30 % more Area of Effect per stage
  • Storms dissipate if you leave it before reaching max Stages, or 1.5 seconds after reaching max StagesStorms dissipate if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
  • Explosion deals 300 % more Dmg with Hits and AilmentsExplosion deals 300 % more Damage with Hits and Ailments
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 3 secondsBase duration is 3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Tornado Shot of Cloudburst Lv. 28+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(175 - 210)% of base(175 - 210)% of base
Effectiveness of Added Damage
(175 - 210)%(175 - 210)%
Projectile Speed
21.73 m/s21.73 metres per Second
Tornado Shot of Cloudburst skill icon

Req: Dex 155+

Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.

  • Fires 9 ArrowsFires 9 Arrows
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires a Payload Arrow into the air Proj Fire from where the Payload Arrow landsFires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Toxic Rain Lv. 12+

  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(50 - 73)% of base(50 - 73)% of base
Effectiveness of Added Damage
(50 - 73)%(50 - 73)%
AoE Radius
1818
Toxic Rain skill icon

Req: Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.

  • Deals (8 - 238) Base Chaos.Dmg per secondDeals (8 - 238) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Each Spore Pod applies 5 % less Move.Spd to nearby Enemies, to a max of 30 %Each Spore Pod applies 5 % less Movement Speed to nearby Enemies, to a maximum of 30 %
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Toxic Rain of Sporeburst Lv. 12+

  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(72 - 102)% of base(72 - 102)% of base
Effectiveness of Added Damage
(72 - 102)%(72 - 102)%
AoE Radius
1818
Toxic Rain of Sporeburst skill icon

Req: Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.

  • Base duration is 1 secondBase duration is 1 second
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Each Spore Pod applies 5 % less Move.Spd to nearby Enemies, to a max of 30 %Each Spore Pod applies 5 % less Movement Speed to nearby Enemies, to a maximum of 30 %
  • q20: Fires +(0 - 2) ArrowsFires +(0 - 2) Arrows

Toxic Rain of Withering Lv. 12+

  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(50 - 73)% of base(50 - 73)% of base
Effectiveness of Added Damage
(50 - 73)%(50 - 73)%
AoE Radius
1818
Toxic Rain of Withering skill icon

Req: Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.

  • Deals (8 - 238) Base Chaos.Dmg per secondDeals (8 - 238) Base Chaos Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Each Spore Pod inflicts 1 Withered Debuff on nearby EnemiesEach Spore Pod inflicts 1 Withered Debuff on nearby Enemies
  • q20: +(0 - 0.1) seconds to Base duration+(0 - 0.1) seconds to Base duration

Vaal Rain of Arrows Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
5 sec5 sec
Attack Damage
(80 - 100)% of base(80 - 100)% of base
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
1010
Vaal Rain of Arrows skill icon

Req: Dex 155+

Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (28 - 34) ArrowsFires (28 - 34) Arrows
  • Fires 4 additional sequences of arrowsFires 4 additional sequences of arrows
  • Can't be EvadedCan't be Evaded
  • Maim on HitMaim on Hit
  • 150 % inc. Effect of Maim150 % increased Effect of Maim
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Earthquake Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 13) Mana(10 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(144 - 229)% of base(144 - 229)% of base
Effectiveness of Added Damage
(144 - 229)%(144 - 229)%
Earthquake skill icon

Req: Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Aftershock deals 150 % more Dmg with Hits and AilmentsAftershock deals 150 % more Damage with Hits and Ailments
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Earthquake of Amplification Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 13) Mana(10 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(144 - 229)% of base(144 - 229)% of base
Effectiveness of Added Damage
(144 - 229)%(144 - 229)%
Earthquake of Amplification skill icon

Req: Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Aftershock deals 15 % more Dmg with Hits per 0.1 seconds Dur.Aftershock deals 15 % more Damage with Hits per 0.1 seconds Duration
  • Aftershock deals 5 % more Dmg with Ailments per 0.1 seconds Dur.Aftershock deals 5 % more Damage with Ailments per 0.1 seconds Duration
  • Aftershock has 2 % more AoE per 0.1 seconds Dur.Aftershock has 2 % more Area of Effect per 0.1 seconds Duration
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Earthshatter Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(158 - 329)% of base(158 - 329)% of base
Effectiveness of Added Damage
(158 - 329)%(158 - 329)%
AoE Radius
2020
Earthshatter skill icon

Req: Str 155+

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 6 secondsBase duration is 6 seconds
  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shattering Spikes deal 30 % less damageShattering Spikes deal 30 % less damage
  • Maximum 15 SpikesMaximum 15 Spikes
  • Creates 5 fissuresCreates 5 fissures
  • q20: +(0 - 3) Maximum Spikes+(0 - 3) Maximum Spikes
  • q20: Creates +(0 - 1) fissureCreates +(0 - 1) fissure

Earthshatter of Fragility Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(137 - 315)% of base(137 - 315)% of base
Effectiveness of Added Damage
(137 - 315)%(137 - 315)%
AoE Radius
2020
Earthshatter of Fragility skill icon

Req: Str 155+

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shattering Spikes deal 30 % less damageShattering Spikes deal 30 % less damage
  • Maximum 15 SpikesMaximum 15 Spikes
  • Creates 5 fissuresCreates 5 fissures
  • q20: +(0 - 3) Maximum Spikes+(0 - 3) Maximum Spikes
  • q20: Creates +(0 - 1) fissureCreates +(0 - 1) fissure

Earthshatter of Prominence Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
AoE Radius
2020
Earthshatter of Prominence skill icon

Req: Str 155+

Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Shattering Spikes have (100 - 157) % more AoEShattering Spikes have (100 - 157) % more Area of Effect
  • Shattering Spikes deal 100 % more damageShattering Spikes deal 100 % more damage
  • Maximum 5 SpikesMaximum 5 Spikes
  • Creates 1 fissureCreates 1 fissure
  • q20: Shattering Spikes deal +(0 - 20) % more damageShattering Spikes deal +(0 - 20) % more damage

Ground Slam Lv. 1+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(6 - 11) Mana(6 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(132 - 357)% of base(132 - 357)% of base
Effectiveness of Added Damage
(132 - 357)%(132 - 357)%
Radius
3535
Ground Slam skill icon

Req: Str 155+

Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Ground Slam of Earthshaking Lv. 1+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(242 - 688)% of base(242 - 688)% of base
Effectiveness of Added Damage
(242 - 688)%(242 - 688)%
Radius
3535
Ground Slam of Earthshaking skill icon

Req: Str 155+

Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • 100 % inc. angle100 % increased angle
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Holy Hammers Lv. 28+

  • Attack
  • Slam
  • Melee
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
85% of base85% of base
Attack Damage
(120 - 220)% of base(120 - 220)% of base
Effectiveness of Added Damage
(120 - 220)%(120 - 220)%
Holy Hammers skill icon

Req: Str 98+ | Int 68+

Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is 1.8 mBase radius is 1.8 metres
  • First Hammer in each Cascade deals 100 % more DmgFirst Hammer in each Cascade deals 100 % more Damage
  • Holy Hammers cascade up to 2 timesHoly Hammers cascade up to 2 times
  • Call down 2 additional Holy Hammers when expending a Power ChargeCall down 2 additional Holy Hammers when expending a Power Charge
  • q20: (0 - 20) % more Dmg when expending a Power Charge(0 - 20) % more Damage when expending a Power Charge

Ice Crash Lv. 28+

  • Attack
  • AoE
  • Melee
  • Cold
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(333 - 612)% of base(333 - 612)% of base
Effectiveness of Added Damage
(333 - 612)%(333 - 612)%
Ice Crash skill icon

Req: Str 98+ | Int 68+

Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Second Stage deals 15 % less DmgSecond Stage deals 15 % less Damage
  • Third Stage deals 30 % less DmgThird Stage deals 30 % less Damage
  • Base radius is 1.1 mBase radius is 1.1 metres
  • Base secondary radius is 2.1 mBase secondary radius is 2.1 metres
  • Base tertiary radius is 3.1 mBase tertiary radius is 3.1 metres
  • q20: Gain (0 - 15) % of Phys.Dmg as Extra Cold.DmgGain (0 - 15) % of Physical Damage as Extra Cold Damage

Ice Crash of Cadence Lv. 28+

  • Attack
  • AoE
  • Melee
  • Cold
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%
Ice Crash of Cadence skill icon

Req: Str 98+ | Int 68+

Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • 80 % more Dmg with Main Hand Weapon80 % more Damage with Main Hand Weapon
  • Main Hand Base radius is 1.1 mMain Hand Base radius is 1.1 metres
  • Off Hand Base radius is 3.1 mOff Hand Base radius is 3.1 metres
  • q20: Gain (0 - 20) % of Phys.Dmg as Extra Cold.DmgGain (0 - 20) % of Physical Damage as Extra Cold Damage

Perforate Lv. 1+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Sand Radius
1111
Blood Radius
88
Perforate skill icon

Req: Str 98+ | Dex 68+

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

  • Creates 7 SpikesCreates 7 Spikes
  • 75 % less Dmg while in Blood Stance75 % less Damage while in Blood Stance
  • (0 - 76) % more AoE while in Sand Stance(0 - 76) % more Area of Effect while in Sand Stance
  • q20: Creates +(0 - 2) SpikesCreates +(0 - 2) Spikes

Perforate of Bloodshed Lv. 1+

  • Physical
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(99 - 283)% of base(99 - 283)% of base
Effectiveness of Added Damage
(99 - 283)%(99 - 283)%
Sand Radius
1111
Blood Radius
88
Perforate of Bloodshed skill icon

Req: Str 98+ | Dex 68+

Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.

  • Creates 6 SpikesCreates 6 Spikes
  • (50 - 88) % more Dmg with Bleeding(50 - 88) % more Damage with Bleeding
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Perforate of Duality Lv. 1+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Sand Radius
1111
Blood Radius
88
Perforate of Duality skill icon

Req: Str 98+ | Dex 68+

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

  • Creates 10 additional Spikes if you've changed Stance RecentlyCreates 10 additional Spikes if you've changed Stance Recently
  • Creates 5 SpikesCreates 5 Spikes
  • 75 % less Dmg while in Blood Stance75 % less Damage while in Blood Stance
  • (0 - 76) % more AoE while in Sand Stance(0 - 76) % more Area of Effect while in Sand Stance
  • q20: (0 - 5) % more Dmg while in Blood Stance(0 - 5) % more Damage while in Blood Stance
  • q20: (0 - 20) % more AoE while in Sand Stance(0 - 20) % more Area of Effect while in Sand Stance

Sunder Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(274 - 629)% of base(274 - 629)% of base
Effectiveness of Added Damage
(274 - 629)%(274 - 629)%
AoE Radius
1212
Sunder skill icon

Req: Str 155+

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 5 Enemies in each AreaWave causes Shockwaves from up to 5 Enemies in each Area
  • Wave has (0 - 25) % reduced delay between AreasWave has (0 - 25) % reduced delay between Areas
  • Wave Dmgs 5 AreasWave Damages 5 Areas
  • Wave cannot stop before Damaging 2 AreasWave cannot stop before Damaging 2 Areas
  • Wave Areas gain +0.2 m to radius for each previous Area in WaveWave Areas gain +0.2 metres to radius for each previous Area in Wave
  • q20: Wave Areas gain +(0 - 0.1) m to radius for each previous Area in WaveWave Areas gain +(0 - 0.1) metres to radius for each previous Area in Wave

Sunder of Earthbreaking Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(219 - 503)% of base(219 - 503)% of base
Effectiveness of Added Damage
(219 - 503)%(219 - 503)%
AoE Radius
1212
Sunder of Earthbreaking skill icon

Req: Str 155+

Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 38) % more AoE(0 - 38) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 3 Enemies in each AreaWave causes Shockwaves from up to 3 Enemies in each Area
  • Wave has 75 % reduced delay between AreasWave has 75 % reduced delay between Areas
  • Wave Dmgs 6 AreasWave Damages 6 Areas
  • q20: Wave Dmgs (0 - 2) AreasWave Damages (0 - 2) Areas

Sunder of Trarthus Lv. 12+

  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(205 - 471)% of base(205 - 471)% of base
Effectiveness of Added Damage
(205 - 471)%(205 - 471)%
AoE Radius
1212
Sunder of Trarthus skill icon

Req: Str 155+

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 5 Enemies in each AreaWave causes Shockwaves from up to 5 Enemies in each Area
  • Wave has (0 - 25) % reduced delay between AreasWave has (0 - 25) % reduced delay between Areas
  • Wave Dmgs 4 AreasWave Damages 4 Areas
  • Wave cannot stop before Damaging 2 AreasWave cannot stop before Damaging 2 Areas
  • Wave can restart up to 3 times Wave Areas gain +0.1 m to radius for each previous AreaWave can restart up to 3 times Wave Areas gain +0.1 metres to radius for each previous Area
  • q20: Wave has (0 - 10) % reduced delay between AreasWave has (0 - 10) % reduced delay between Areas

Tectonic Slam Lv. 28+

  • Fire
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(295 - 542)% of base(295 - 542)% of base
Effectiveness of Added Damage
(295 - 542)%(295 - 542)%
Length Radius
1515
Width Radius
77
Tectonic Slam skill icon

Req: Str 155+

Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 5 % more AoE per Endurance Charge5 % more Area of Effect per Endurance Charge
  • 30 % fissure branching chance30 % fissure branching chance
  • +5 % fissure branching chance per Endurance Charge+5 % fissure branching chance per Endurance Charge
  • q20: +(0 - 30) % Fissure branching chance+(0 - 30) % Fissure branching chance

Tectonic Slam of Cataclysm Lv. 28+

  • Fire
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(257 - 473)% of base(257 - 473)% of base
Effectiveness of Added Damage
(257 - 473)%(257 - 473)%
Length Radius
1515
Width Radius
77
Tectonic Slam of Cataclysm skill icon

Req: Str 155+

Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 15 % more Dmg per Endurance Charge removed15 % more Damage per Endurance Charge removed
  • 10 % more AoE per Endurance Charge removed10 % more Area of Effect per Endurance Charge removed
  • 10 % fissure branching chance per Endurance Charge removed10 % fissure branching chance per Endurance Charge removed
  • q20: +(0 - 5) % more Dmg per Endurance Charge removed+(0 - 5) % more Damage per Endurance Charge removed

Vaal Earthquake Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
9 sec9 sec
Attack Speed
75% of base75% of base
Attack Damage
(101 - 173)% of base(101 - 173)% of base
Effectiveness of Added Damage
(101 - 173)%(101 - 173)%
Vaal Earthquake skill icon

Req: Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 12 secondsBase secondary duration is 12 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Aftershock deals (350 - 407) % more Dmg with Hits and AilmentsAftershock deals (350 - 407) % more Damage with Hits and Ailments
  • Ongoing effect ends after 9 AftershocksOngoing effect ends after 9 Aftershocks
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Vaal Ground Slam Lv. 1+

  • Attack
  • AoE
  • Melee
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
1 sec1 sec
Attack Speed
90% of base90% of base
Attack Damage
(219 - 523)% of base(219 - 523)% of base
Effectiveness of Added Damage
(219 - 523)%(219 - 523)%
AoE Radius
3939
Vaal Ground Slam skill icon

Req: Str 155+

Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 200 % inc. Stun Dur. on enemies200 % increased Stun Duration on enemies
  • Can't be EvadedCan't be Evaded
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • This Attack can be Exerted as though it was not a Vaal SkillThis Attack can be Exerted as though it was not a Vaal Skill
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Vaal Volcanic Fissure Lv. 12+

  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Attack Speed
80% of base80% of base
Attack Damage
(201 - 353)% of base(201 - 353)% of base
Effectiveness of Added Damage
(201 - 353)%(201 - 353)%
Projectile Speed
6 m/s6 metres per Second
Vaal Volcanic Fissure skill icon

Req: Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Vaal Volcanic Fissure

  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +2 ProjFires +2 Projectiles
  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Volcanic Fissure Lv. 12+

  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(178 - 345)% of base(178 - 345)% of base
Effectiveness of Added Damage
(178 - 345)%(178 - 345)%
Projectile Speed
6 m/s6 metres per Second
Volcanic Fissure skill icon

Req: Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Volcanic Fissure

  • Fires 5 ProjFires 5 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +2 ProjFires +2 Projectiles
  • Fires 5 ProjFires 5 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Volcanic Fissure of Snaking Lv. 12+

  • Melee
  • Attack
  • AoE
  • Slam
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(164 - 318)% of base(164 - 318)% of base
Effectiveness of Added Damage
(164 - 318)%(164 - 318)%
Projectile Speed
6 m/s6 metres per Second
Volcanic Fissure of Snaking skill icon

Req: Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Fissure erupts 2 additional timesFissure erupts 2 additional times
  • q20: Fissure erupts (0 - 1) additional timesFissure erupts (0 - 1) additional times

Explosive Concoction Lv. 28+

  • Attack
  • AoE
  • Fire
  • Cold
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second
Explosive Concoction skill icon

Req: Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (65 - 806) to (98 - 1210) Added Fire.Dmg(65 - 806) to (98 - 1210) Added Fire Damage
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Proj Fired from 1 Flask of each valid type, if possibleCan consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
  • Deals (57 - 706) to (86 - 1058) Added Cold.Dmg if Charges were consumed from a Sapphire FlaskDeals (57 - 706) to (86 - 1058) Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Deals (12 - 151) to (143 - 1764) Added Light.Dmg if Charges were consumed from a Topaz FlaskDeals (12 - 151) to (143 - 1764) Added Lightning Damage if Charges were consumed from a Topaz Flask
  • +(120 - 196) % to DoT Multiplier with Ignite if Charges were consumed from a Ruby Flask+(120 - 196) % to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
  • q20: (0 - 15) % reduced Flask Charges used(0 - 15) % reduced Flask Charges used

Explosive Concoction of Destruction Lv. 28+

  • Critical
  • Attack
  • AoE
  • Fire
  • Cold
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second
Explosive Concoction of Destruction skill icon

Req: Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (58 - 714) to (87 - 1071) Added Fire.Dmg(58 - 714) to (87 - 1071) Added Fire Damage
  • +10 % to Crit%+10 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Proj Fired from 1 Flask of each valid type, if possibleCan consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
  • Deals (50 - 625) to (76 - 937) Added Cold.Dmg if Charges were consumed from a Sapphire FlaskDeals (50 - 625) to (76 - 937) Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Deals (11 - 134) to (126 - 1562) Added Light.Dmg if Charges were consumed from a Topaz FlaskDeals (11 - 134) to (126 - 1562) Added Lightning Damage if Charges were consumed from a Topaz Flask
  • +(120 - 196) % to Crit Multi if Charges were consumed from a Ruby Flask+(120 - 196) % to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
  • q20: (0 - 15) % reduced Flask Charges used(0 - 15) % reduced Flask Charges used

Poisonous Concoction Lv. 12+

  • Attack
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second
Poisonous Concoction skill icon

Req: Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (22 - 537) to (33 - 806) Added Chaos.Dmg(22 - 537) to (33 - 806) Added Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Consumes 1 Charge per Proj Fired from 1 Life Flask, if possibleConsumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
  • Added Chaos.Dmg equal to (4 - 16) % of Flask's Recovery Amount if Charges were consumed from a Life FlaskAdded Chaos Damage equal to (4 - 16) % of Flask's Recovery Amount if Charges were consumed from a Life Flask
  • q20: (0 - 20) % chance to inflict Withered for 2 seconds on Hit(0 - 20) % chance to inflict Withered for 2 seconds on Hit

Poisonous Concoction of Bouncing Lv. 12+

  • Attack
  • AoE
  • Chaos
  • Projectile
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Projectile Speed
12 m/s12 metres per Second
Poisonous Concoction of Bouncing skill icon

Req: Dex 155+

Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (22 - 537) to (33 - 806) Added Chaos.Dmg(22 - 537) to (33 - 806) Added Chaos Damage
  • Modifiers to number of Proj instead apply to the number of times this Skill ChainsModifiers to number of Projectiles instead apply to the number of times this Skill Chains
  • Chains +2 TimesChains +2 Times
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Proj can Chain when impacting the ground Proj Chain in random directionsProjectiles can Chain when impacting the ground Projectiles Chain in random directions
  • Consumes 8 Charges per Proj Fired from 1 Life Flask, if possibleConsumes 8 Charges per Projectile Fired from 1 Life Flask, if possible
  • Added Chaos.Dmg equal to (6 - 18) % of Flask's Recovery Amount if Charges were consumed from a Life FlaskAdded Chaos Damage equal to (6 - 18) % of Flask's Recovery Amount if Charges were consumed from a Life Flask
  • q20: (0 - 20) % chance to inflict Withered for 2 seconds on Hit(0 - 20) % chance to inflict Withered for 2 seconds on Hit

Boneshatter Lv. 28+

  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(231 - 338)% of base(231 - 338)% of base
Effectiveness of Added Damage
(231 - 338)%(231 - 338)%
Boneshatter skill icon

Req: Str 155+

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • (11 - 158) to (17 - 238) Added Phys.Dmg(11 - 158) to (17 - 238) Added Physical Damage
  • Gain 1 Trauma the first time this Attack Hits an Enemy Take (6 - 194) Phys.Dmg per Trauma when you gain Trauma Trauma lasts 6 secondsGain 1 Trauma the first time this Attack Hits an Enemy Take (6 - 194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds
  • (3 - 6) % more Dmg per Trauma(3 - 6) % more Damage per Trauma
  • Pulse has 15 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 15 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: +(0 - 1) % more Dmg per Trauma+(0 - 1) % more Damage per Trauma

Boneshatter of Carnage Lv. 28+

  • Attack
  • Melee
  • Strike
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(336 - 620)% of base(336 - 620)% of base
Effectiveness of Added Damage
(336 - 620)%(336 - 620)%
Boneshatter of Carnage skill icon

Req: Str 155+

Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • (20 - 39) % chance to double Stun Dur.(20 - 39) % chance to double Stun Duration
  • Pulse has 20 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 20 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: (0 - 20) % more Dmg against Stunned Enemies(0 - 20) % more Damage against Stunned Enemies

Boneshatter of Complex Trauma Lv. 28+

  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(231 - 338)% of base(231 - 338)% of base
Effectiveness of Added Damage
(231 - 338)%(231 - 338)%
Boneshatter of Complex Trauma skill icon

Req: Str 155+

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • (11 - 158) to (17 - 238) Added Phys.Dmg(11 - 158) to (17 - 238) Added Physical Damage
  • Lose all Trauma on reaching 10 TraumaLose all Trauma on reaching 10 Trauma
  • Gain 1 Trauma the first time this Attack Hits an Enemy Take (18 - 582) Phys.Dmg per Trauma when you gain Trauma Trauma lasts 6 secondsGain 1 Trauma the first time this Attack Hits an Enemy Take (18 - 582) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds
  • (8 - 15) % more Dmg per Trauma, up to 200%(8 - 15) % more Damage per Trauma, up to 200%
  • Pulse has 15 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 15 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: (0 - 5) % more Dmg per Trauma, up to 200%(0 - 5) % more Damage per Trauma, up to 200%

Dominating Blow Lv. 28+

  • Attack
  • Minion
  • Duration
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%
Dominating Blow skill icon

Req: Str 98+ | Int 68+

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 30 secondsBase secondary duration is 30 seconds
  • Maximum 3 Summoned Magic Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of Dominance
  • Maximum 9 Summoned Normal Sentinels of DominanceMaximum 9 Summoned Normal Sentinels of Dominance
  • Maximum 1 Summoned Rare Sentinels of DominanceMaximum 1 Summoned Rare Sentinels of Dominance
  • 25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Dominating Blow of Inspiring Lv. 28+

  • Attack
  • Minion
  • Duration
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%
Dominating Blow of Inspiring skill icon

Req: Str 98+ | Int 68+

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 30 secondsBase secondary duration is 30 seconds
  • Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at 250 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 250 % of their value
  • Maximum 3 Summoned Magic Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of Dominance
  • Maximum 6 Summoned Normal Sentinels of DominanceMaximum 6 Summoned Normal Sentinels of Dominance
  • Maximum 1 Summoned Rare Sentinels of DominanceMaximum 1 Summoned Rare Sentinels of Dominance
  • 25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster
  • q20: Increases and Reductions to Minion Dmg also applyIncreases and Reductions to Minion Damage also apply
  • q20: to this Skill's Dmg at (0 - 50) % of their valueto this Skill's Damage at (0 - 50) % of their value

Double Strike Lv. 1+

  • Attack
  • Melee
  • Strike
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(144 - 410)% of base(144 - 410)% of base
Effectiveness of Added Damage
(144 - 410)%(144 - 410)%
Double Strike skill icon

Req: Dex 155+

Performs two fast strikes with a melee weapon.Performs two fast strikes with a melee weapon.

  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Double Strike of Impaling Lv. 1+

  • Attack
  • Melee
  • Strike
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(105 - 298)% of base(105 - 298)% of base
Effectiveness of Added Damage
(105 - 298)%(105 - 298)%
Double Strike of Impaling skill icon

Req: Dex 155+

Performs two fast strikes with a melee weapon.Performs two fast strikes with a melee weapon.

  • Killing Blows cause Impales on Enemies to Reflect Dmg to surrounding EnemiesKilling Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Double Strike of Momentum Lv. 1+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(69 - 197)% of base(69 - 197)% of base
Effectiveness of Added Damage
(69 - 197)%(69 - 197)%
Double Strike of Momentum skill icon

Req: Dex 155+

Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.

  • 10 % more Atk Speed for each Stage10 % more Attack Speed for each Stage
  • Gain a Stage at the start of each pair of swings Maximum 10 StagesGain a Stage at the start of each pair of swings Maximum 10 Stages
  • q20: (0 - 4) % more Atk Speed for each Stage(0 - 4) % more Attack Speed for each Stage

Dual Strike Lv. 1+

  • Critical
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%
Dual Strike skill icon

Req: Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.

  • 100 % more Crit% against Enemies that are on Full Life100 % more Critical Strike Chance against Enemies that are on Full Life
  • 60 % more Dmg with Hits and Ailments against Enemies that are on Full Life60 % more Damage with Hits and Ailments against Enemies that are on Full Life
  • q20: +(0 - 30) % more Dmg with Hits and Ailments against Enemies that are on Full Life+(0 - 30) % more Damage with Hits and Ailments against Enemies that are on Full Life

Dual Strike of Ambidexterity Lv. 1+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(127 - 361)% of base(127 - 361)% of base
Effectiveness of Added Damage
(127 - 361)%(127 - 361)%
Dual Strike of Ambidexterity skill icon

Req: Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.

  • 50 % more Dmg with Main Hand Weapon50 % more Damage with Main Hand Weapon
  • Uses Off Hand Weapon Attack TimeUses Off Hand Weapon Attack Time
  • q20: (0 - 20) % more Dmg with Main Hand Weapon(0 - 20) % more Damage with Main Hand Weapon

Elemental Hit Lv. 12+

  • Attack
  • Melee
  • Strike
  • Fire
  • Cold
  • Lightning
  • AoE
  • Prismatic
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
AoE Radius
1010
Elemental Hit skill icon

Req: Dex 155+

Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.

  • (18 - 508) to (33 - 944) Added Cold.Dmg(18 - 508) to (33 - 944) Added Cold Damage
  • (22 - 623) to (41 - 1158) Added Fire.Dmg(22 - 623) to (41 - 1158) Added Fire Damage
  • (3 - 98) to (67 - 1906) Added Light.Dmg(3 - 98) to (67 - 1906) Added Lightning Damage
  • Only Deals Dmg of the chosen Element Deals no Dmg of other Dmg TypesOnly Deals Damage of the chosen Element Deals no Damage of other Damage Types
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.4 mBase radius is 1.4 metres
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element80% more Area Radius against Enemies affected by an Ailment of the chosen Element
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Frenzy of Onslaught Lv. 16+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(163 - 353)% of base(163 - 353)% of base
Effectiveness of Added Damage
(163 - 353)%(163 - 353)%
Frenzy of Onslaught skill icon

Req: Dex 155+

Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • Consume all Frenzy Charges when you Hit an enemy while at max Frenzy Charges to gain Onslaught for 1 second per Charge consumedConsume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Frost Blades Lv. 1+

  • Attack
  • Projectile
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(144 - 410)% of base(144 - 410)% of base
Effectiveness of Added Damage
(144 - 410)%(144 - 410)%
Frost Blades skill icon

Req: Dex 155+

Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.

  • Fires (5 - 8) ProjFires (5 - 8) Projectiles
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • +(1.8 - 2.1) m to Melee Strike Range+(1.8 - 2.1) metres to Melee Strike Range
  • Proj deal 30 % less Dmg with Hits and AilmentsProjectiles deal 30 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Frost Blades of Katabasis Lv. 1+

  • Attack
  • Melee
  • Strike
  • Cold
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(86 - 240)% of base(86 - 240)% of base
Effectiveness of Added Damage
(86 - 240)%(86 - 240)%
Frost Blades of Katabasis skill icon

Req: Dex 155+

Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (9.6 - 3344.4) Base Cold.Dmg per secondDeals (9.6 - 3344.4) Base Cold Damage per second
  • This Skill's AoE cannot be modifiedThis Skill's Area of Effect cannot be modified
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • +5 m to Melee Strike Range+5 metres to Melee Strike Range
  • q20: +(0 - 1) metre to Melee Strike Range+(0 - 1) metre to Melee Strike Range

Glacial Hammer Lv. 1+

  • Attack
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Glacial Hammer skill icon

Req: Str 155+

Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Every third successive strike Freezes enemies as though dealing (200 - 390) % more DmgEvery third successive strike Freezes enemies as though dealing (200 - 390) % more Damage
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: Every third successive strike Freezes enemies as though dealing (0 - 100) % more DmgEvery third successive strike Freezes enemies as though dealing (0 - 100) % more Damage

Glacial Hammer of Shattering Lv. 1+

  • Critical
  • Attack
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Glacial Hammer of Shattering skill icon

Req: Str 155+

Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Every third successive strike is a Critical StrikeEvery third successive strike is a Critical Strike
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Heavy Strike Lv. 1+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(224 - 553)% of base(224 - 553)% of base
Effectiveness of Added Damage
(224 - 553)%(224 - 553)%
Heavy Strike skill icon

Req: Str 155+

Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • (20 - 39) % chance to deal Double Dmg(20 - 39) % chance to deal Double Damage
  • q20: (0 - 20) % chance to deal Double Dmg(0 - 20) % chance to deal Double Damage

Heavy Strike of Trarthus Lv. 1+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(224 - 553)% of base(224 - 553)% of base
Effectiveness of Added Damage
(224 - 553)%(224 - 553)%
Heavy Strike of Trarthus skill icon

Req: Str 155+

Attacks enemies with a forceful blow. Requires a Staff.Attacks enemies with a forceful blow. Requires a Staff.

  • 150 % Arcane Might150 % Arcane Might
  • 2 % chance to deal Double Dmg per 10 Int2 % chance to deal Double Damage per 10 Intelligence
  • q20: +(0 - 20) % Arcane Might+(0 - 20) % Arcane Might

Holy Strike Lv. 1+

  • Minion
  • Attack
  • Melee
  • Strike
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Speed
115% of base115% of base
Attack Damage
(155 - 392)% of base(155 - 392)% of base
Effectiveness of Added Damage
(155 - 392)%(155 - 392)%
Holy Strike skill icon

Req: Str 98+ | Int 68+

Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum (2 - 3) Holy ArmamentsMaximum (2 - 3) Holy Armaments
  • +(1.2 - 2.1) m to Minion Melee Strike Range+(1.2 - 2.1) metres to Minion Melee Strike Range
  • Minions deal (-168 - 60) % less DmgMinions deal (-168 - 60) % less Damage
  • This Attack and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Attack and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: +(0 - 0.5) m to Minion Melee Strike Range+(0 - 0.5) metres to Minion Melee Strike Range

Infernal Blow Lv. 12+

  • Attack
  • AoE
  • Melee
  • Strike
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Radius
1515
Infernal Blow skill icon

Req: Str 155+

Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Explosion deals base Fire.Dmg equal to 6 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 6 % of the corpse's Maximum Life
  • Base radius is 2.4 mBase radius is 2.4 metres
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Debuff deals 66 % of Dmg per ChargeDebuff deals 66 % of Damage per Charge
  • q20: Debuff deals +(0 - 10) % of Dmg per ChargeDebuff deals +(0 - 10) % of Damage per Charge

Infernal Blow of Immolation Lv. 12+

  • Attack
  • AoE
  • Melee
  • Strike
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Radius
1515
Infernal Blow of Immolation skill icon

Req: Str 155+

Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Base radius is (2.6 - 2.9) mBase radius is (2.6 - 2.9) metres
  • Debuff deals 80 % of Dmg per ChargeDebuff deals 80 % of Damage per Charge
  • q20: Debuff deals +(0 - 10) % of Dmg per ChargeDebuff deals +(0 - 10) % of Damage per Charge

Lightning Strike Lv. 12+

  • Attack
  • Projectile
  • Melee
  • Strike
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(199 - 456)% of base(199 - 456)% of base
Effectiveness of Added Damage
(199 - 456)%(199 - 456)%
Projectile Speed
16 m/s16 metres per Second
Lightning Strike skill icon

Req: Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.

Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ProjFires 3 Projectiles
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +1 ProjFires +1 Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ProjFires 3 Projectiles
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Lightning Strike of Arcing Lv. 12+

  • Attack
  • Projectile
  • Melee
  • Strike
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Projectile Speed
16 m/s16 metres per Second
Lightning Strike of Arcing skill icon

Req: Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.

Lightning Strike of Arcing

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • 10 % more Dmg for each time this Skill has Chained10 % more Damage for each time this Skill has Chained
  • q20: Chains +2 TimesChains +2 Times
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • 10 % more Dmg for each time this Skill has Chained10 % more Damage for each time this Skill has Chained
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Molten Strike Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(127 - 329)% of base(127 - 329)% of base
Effectiveness of Added Damage
(127 - 329)%(127 - 329)%
Explosion Radius
99
Projectile Radius
2-252-25
Molten Strike skill icon

Req: Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.

  • Fires 4 ProjFires 4 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 60 % less Dmg with Hits and AilmentsProjectiles deal 60 % less Damage with Hits and Ailments
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Molten Strike of the Zenith Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(92 - 239)% of base(92 - 239)% of base
Effectiveness of Added Damage
(92 - 239)%(92 - 239)%
Explosion Radius
99
Projectile Radius
2-252-25
Molten Strike of the Zenith skill icon

Req: Str 155+

Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.

  • Fires 3 ProjFires 3 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 60 % less Dmg with Hits and AilmentsProjectiles deal 60 % less Damage with Hits and Ailments
  • Every fifth Attack, Proj deal 600 % more Dmg with Hits and AilmentsEvery fifth Attack, Projectiles deal 600 % more Damage with Hits and Ailments
  • Every fifth Attack fires 5 additional ProjEvery fifth Attack fires 5 additional Projectiles
  • q20: Every fifth Attack, Proj deal (0 - 200) % more Dmg with Hits and AilmentsEvery fifth Attack, Projectiles deal (0 - 200) % more Damage with Hits and Ailments

Pestilent Strike Lv. 28+

  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(257 - 473)% of base(257 - 473)% of base
Effectiveness of Added Damage
(257 - 473)%(257 - 473)%
Pestilent Strike skill icon

Req: Dex 98+ | Int 68+

Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • 30 % more Poison Dur.30 % more Poison Duration
  • Secondary Debuff deals 50 % of the total remaining Expected Poison Dmg of all Poisons on the dying Enemy per second as Chaos.DmgSecondary Debuff deals 50 % of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
  • q20: (0 - 20) % more Poison Dur.(0 - 20) % more Poison Duration

Puncture of Shanking Lv. 4+

  • Attack
  • Melee
  • Strike
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(170 - 438)% of base(170 - 438)% of base
Effectiveness of Added Damage
(170 - 438)%(170 - 438)%
Puncture of Shanking skill icon

Req: Dex 98+ | Int 68+

Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.

  • Base duration is 6 secondsBase duration is 6 seconds
  • (80 - 118) % inc. Crit% against Bleeding Enemies(80 - 118) % increased Critical Strike Chance against Bleeding Enemies
  • (30 - 49) % more Dmg with Bleeding(30 - 49) % more Damage with Bleeding
  • Causes BleedingCauses Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Smite of Divine Judgement Lv. 1+

  • Lightning
  • Melee
  • Attack
  • AoE
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(201 - 370)% of base(201 - 370)% of base
Effectiveness of Added Damage
(201 - 370)%(201 - 370)%
AoE Radius
1515
Smite of Divine Judgement skill icon

Req: Str 98+ | Int 68+

Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • (0 - 38) % more Area Dmg(0 - 38) % more Area Damage
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Lightning strikes 3 targets within 5 mLightning strikes 3 targets within 5 metres
  • q20: Lightning strikes targets within +(0 - 2) mLightning strikes targets within +(0 - 2) metres

Static Strike Lv. 12+

  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
Radius
1616
Static Strike skill icon

Req: Str 98+ | Int 68+

Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.

  • Beams Hit Enemies every (0.32 - 0.4) secondsBeams Hit Enemies every (0.32 - 0.4) seconds
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +1 TimesChains +1 Times
  • Beams deal 30 % less DmgBeams deal 30 % less Damage
  • (4 - 6) max Beam Targets(4 - 6) maximum Beam Targets
  • q20: (0 - 20) % inc. Beam frequency(0 - 20) % increased Beam frequency

Static Strike of Gathering Lightning Lv. 12+

  • Attack
  • Melee
  • Strike
  • Duration
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
Radius
1616
Static Strike of Gathering Lightning skill icon

Req: Str 98+ | Int 68+

Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Gain 1 Gathering Lightning on Melee hitGain 1 Gathering Lightning on Melee hit
  • Maximum 10 Gathering LightningMaximum 10 Gathering Lightning
  • 8 % more Dmg with Hits and Ailments per Gathering Lightning8 % more Damage with Hits and Ailments per Gathering Lightning
  • 1 max Beam Targets1 maximum Beam Targets
  • q20: +(0 - 2) to Maximum Gathering Lightning+(0 - 2) to Maximum Gathering Lightning

Vaal Domination Lv. 28+

  • Spell
  • Minion
  • Duration
  • Vaal
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
20 sec20 sec
Cast Time
0.50 sec0.50 sec
Vaal Domination skill icon

Req: Str 98+ | Int 68+

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limitsMaximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Double Strike Lv. 1+

  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(40 - 102)% of base(40 - 102)% of base
Effectiveness of Added Damage
(40 - 102)%(40 - 102)%
Vaal Double Strike skill icon

Req: Dex 155+

Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Doubles have (0 - 57) % inc. Move.SpdDoubles have (0 - 57) % increased Movement Speed
  • Can't be EvadedCan't be Evaded
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Maximum 8 Summoned DoublesMaximum 8 Summoned Doubles
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Vaal Glacial Hammer Lv. 1+

  • Attack
  • Melee
  • Strike
  • Duration
  • AoE
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Damage
(219 - 552)% of base(219 - 552)% of base
Effectiveness of Added Damage
(219 - 552)%(219 - 552)%
AoE Radius
2020
Vaal Glacial Hammer skill icon

Req: Str 155+

Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.

  • Base duration is (3.4 - 4.35) secondsBase duration is (3.4 - 4.35) seconds
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Freezes enemies as though dealing (200 - 390) % more DmgFreezes enemies as though dealing (200 - 390) % more Damage
  • Can't be EvadedCan't be Evaded
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: (0 - 40) % inc. Dur. of Cold Ailments(0 - 40) % increased Duration of Cold Ailments

Vaal Lightning Strike Lv. 12+

  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 177)% of base(75 - 177)% of base
Effectiveness of Added Damage
(75 - 177)%(75 - 177)%
Projectile Speed
16 m/s16 metres per Second
Vaal Lightning Strike skill icon

Req: Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.

Vaal Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +1 ProjFires +1 Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Vaal Molten Strike Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
  • Chaining
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
3 sec3 sec
Attack Speed
70% of base70% of base
Attack Damage
(86 - 199)% of base(86 - 199)% of base
Effectiveness of Added Damage
(86 - 199)%(86 - 199)%
Vaal Molten Strike skill icon

Req: Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.

  • Fires 9 ProjFires 9 Projectiles
  • Chains +8 TimesChains +8 Times
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • +0.4 m to radius+0.4 metres to radius
  • Can't be EvadedCan't be Evaded
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Vigilant Strike Lv. 4+

  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Cooldown Time
4.00 sec4.00 sec
Attack Speed
85% of base85% of base
Attack Damage
(290 - 746)% of base(290 - 746)% of base
Effectiveness of Added Damage
(290 - 746)%(290 - 746)%
Vigilant Strike skill icon

Req: Str 98+ | Int 68+

Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.

  • Melee Hits Fortify for 8 secondsMelee Hits Fortify for 8 seconds
  • q20: (0 - 4) % more Atk Dmg per Endurance Charge(0 - 4) % more Attack Damage per Endurance Charge

Viper Strike Lv. 1+

  • Attack
  • Duration
  • Melee
  • Strike
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%
Viper Strike skill icon

Req: Dex 155+

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.

  • 30 % less Atk Speed if Dual Wielding30 % less Attack Speed if Dual Wielding
  • 20 % less Hit Dmg while Dual Wielding20 % less Hit Damage while Dual Wielding
  • Base duration is 4 secondsBase duration is 4 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Viper Strike of the Mamba Lv. 1+

  • Attack
  • Duration
  • Melee
  • Strike
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%
Viper Strike of the Mamba skill icon

Req: Dex 155+

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.

  • 30 % less Atk Speed if Dual Wielding30 % less Attack Speed if Dual Wielding
  • 20 % less Hit Dmg while Dual Wielding20 % less Hit Damage while Dual Wielding
  • Base duration is 2 secondsBase duration is 2 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • 200 % more Dmg with Poison200 % more Damage with Poison
  • Cannot inflict multiple Poisons in the same HitCannot inflict multiple Poisons in the same Hit
  • Cannot inflict Poison on Poisoned EnemiesCannot inflict Poison on Poisoned Enemies
  • q20: +(0 - 40) % more Dmg with Poison+(0 - 40) % more Damage with Poison

Wild Strike Lv. 28+

  • Attack
  • Melee
  • Strike
  • Lightning
  • Cold
  • Fire
  • Projectile
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(219 - 403)% of base(219 - 403)% of base
Effectiveness of Added Damage
(219 - 403)%(219 - 403)%
AoE Radius
2424
Wild Strike skill icon

Req: Str 68+ | Dex 98+

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Beams Chain (4 - 7) TimesBeams Chain (4 - 7) Times
  • Fires 3 ProjFires 3 Projectiles
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • q20: (0 - 20) % chance to Freeze, Shock and Ignite(0 - 20) % chance to Freeze, Shock and Ignite

Wild Strike of Extremes Lv. 28+

  • Attack
  • Melee
  • Strike
  • Lightning
  • Cold
  • Fire
  • Projectile
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(14 - 28) Mana (14 - 28) Life (14 - 28) ES(14 - 28) Mana (14 - 28) Life (14 - 28) Energy Shield
Attack Damage
(179 - 328)% of base(179 - 328)% of base
Effectiveness of Added Damage
(179 - 328)%(179 - 328)%
AoE Radius
2424
Wild Strike of Extremes skill icon

Req: Str 68+ | Dex 98+

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Beams Chain (4 - 7) TimesBeams Chain (4 - 7) Times
  • Fires 3 ProjFires 3 Projectiles
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • Hits treat Enemy Monster Elemental Resistance values as invertedHits treat Enemy Monster Elemental Resistance values as inverted
  • q20: (0 - 20) % chance to Freeze, Shock and Ignite(0 - 20) % chance to Freeze, Shock and Ignite

Shield Crush Lv. 1+

  • Attack
  • Melee
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Shield Crush skill icon

Req: Str 155+

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

  • (4 - 300) to (6 - 450) Base Off Hand Phys.Dmg(4 - 300) to (6 - 450) Base Off Hand Physical Damage
  • (3 - 8) to (5 - 12) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 8) to (5 - 12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: Deals up to (0 - 10) % more Dmg with Hits to closer targetsDeals up to (0 - 10) % more Damage with Hits to closer targets

Shield Crush of the Chieftain Lv. 1+

  • Attack
  • Melee
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Time
0.90 sec0.90 sec
Critical Strike Chance
5.00%5.00%
Shield Crush of the Chieftain skill icon

Req: Str 155+

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

  • (6 - 389) to (8 - 583) Base Off Hand Fire.Dmg(6 - 389) to (8 - 583) Base Off Hand Fire Damage
  • (8 - 16) to (12 - 24) Added Fire.Dmg per 15 Armour on Shield(8 - 16) to (12 - 24) Added Fire Damage per 15 Armour on Shield
  • Central wave has (50 - 88) % more AoECentral wave has (50 - 88) % more Area of Effect
  • q20: Central wave has (0 - 40) % more AoECentral wave has (0 - 40) % more Area of Effect

Spectral Shield Throw Lv. 28+

  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.65 sec0.65 sec
Critical Strike Chance
5.00%5.00%
Spectral Shield Throw skill icon

Req: Str 68+ | Dex 98+

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 50 % less DmgShard Projectiles Deal 50 % less Damage
  • (56 - 243) to (84 - 364) Base Off Hand Phys.Dmg(56 - 243) to (84 - 364) Base Off Hand Physical Damage
  • Fires 3 additional ProjFires 3 additional Projectiles
  • Primary Proj Chains +3 TimesPrimary Projectile Chains +3 Times
  • (3 - 5) to (5 - 9) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 5) to (5 - 9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • q20: Fires (0 - 2) additional ProjFires (0 - 2) additional Projectiles

Spectral Shield Throw of Shattering Lv. 28+

  • Attack
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Spectral Shield Throw of Shattering skill icon

Req: Str 68+ | Dex 98+

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 25 % less DmgShard Projectiles Deal 25 % less Damage
  • (69 - 297) to (103 - 446) Base Off Hand Cold.Dmg(69 - 297) to (103 - 446) Base Off Hand Cold Damage
  • (4 - 7) to (7 - 12) Added Cold.Dmg per 15 ER on Shield(4 - 7) to (7 - 12) Added Cold Damage per 15 Evasion Rating on Shield
  • Fires (6 - 12) additional ProjFires (6 - 12) additional Projectiles
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Spectral Shield Throw of Trarthus Lv. 28+

  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Spectral Shield Throw of Trarthus skill icon

Req: Str 68+ | Dex 98+

Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 50 % less DmgShard Projectiles Deal 50 % less Damage
  • (56 - 243) to (84 - 364) Base Off Hand Phys.Dmg(56 - 243) to (84 - 364) Base Off Hand Physical Damage
  • Fires (17 - 23) additional ProjFires (17 - 23) additional Projectiles
  • (2 - 3) to (3 - 5) Added Phys.Dmg per 15 Armour or ER on Shield(2 - 3) to (3 - 5) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Fires 6 Shards at a time until all firedFires 6 Shards at a time until all fired
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Ancestral Protector Lv. 4+

  • Attack
  • Totem
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(90 - 180)% of base(90 - 180)% of base
Effectiveness of Added Damage
(90 - 180)%(90 - 180)%
Ancestral Protector skill icon

Req: Str 155+

Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.

  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (10 - 20) % more Atk Speed while Totem is Active(10 - 20) % more Attack Speed while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • +(1.6 - 1.8) m to Melee Strike Range+(1.6 - 1.8) metres to Melee Strike Range
  • q20: +(0 - 0.4) m to Melee Strike Range+(0 - 0.4) metres to Melee Strike Range

Ancestral Warchief Lv. 28+

  • Attack
  • Totem
  • Melee
  • AoE
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 11) Mana(8 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(110 - 166)% of base(110 - 166)% of base
Effectiveness of Added Damage
(110 - 166)%(110 - 166)%
Ancestral Warchief skill icon

Req: Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (8 - 18) % more Melee Dmg while Totem is Active(8 - 18) % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • +1 metre to Melee Strike Range+1 metre to Melee Strike Range
  • q20: (0 - 30) % inc. Activation range(0 - 30) % increased Activation range

Artillery Ballista Lv. 28+

  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(50 - 65)% of base(50 - 65)% of base
Effectiveness of Added Damage
(50 - 65)%(50 - 65)%
Artillery Ballista skill icon

Req: Dex 155+

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Artillery Ballista of Cross Strafe Lv. 28+

  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(50 - 65)% of base(50 - 65)% of base
Effectiveness of Added Damage
(50 - 65)%(50 - 65)%
Artillery Ballista of Cross Strafe skill icon

Req: Dex 155+

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • Arrows fall in two perpendicular linesArrows fall in two perpendicular lines
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Artillery Ballista of Focus Fire Lv. 28+

  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(80 - 120)% of base(80 - 120)% of base
Effectiveness of Added Damage
(80 - 120)%(80 - 120)%
Artillery Ballista of Focus Fire skill icon

Req: Dex 155+

Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires up to 5 Arrows at different targetsFires up to 5 Arrows at different targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Shrapnel Ballista Lv. 4+

  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(46 - 53)% of base(46 - 53)% of base
Effectiveness of Added Damage
(46 - 53)%(46 - 53)%
Shrapnel Ballista skill icon

Req: Dex 155+

Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 3 ArrowsFires 3 Arrows
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Shrapnel Ballista of Steel Lv. 4+

  • Attack
  • Projectile
  • Totem
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(59 - 69)% of base(59 - 69)% of base
Effectiveness of Added Damage
(59 - 69)%(59 - 69)%
Shrapnel Ballista of Steel skill icon

Req: Dex 155+

Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 3 ArrowsFires 3 Arrows
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • If you have no Steel Shards, only Fires 1 ProjIf you have no Steel Shards, only Fires 1 Projectile
  • Totem Attacks consume up to 1 of your Steel ShardsTotem Attacks consume up to 1 of your Steel Shards
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Siege Ballista Lv. 12+

  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(100 - 145)% of base(100 - 145)% of base
Effectiveness of Added Damage
(100 - 145)%(100 - 145)%
Siege Ballista skill icon

Req: Dex 155+

Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Summons a ballista totem that attacks with piercing arrows. Requires a Bow.

  • Arrows Pierce (6 - 9) additional TargetsArrows Pierce (6 - 9) additional Targets
  • +(2 - 3) to max number of Summoned Totems+(2 - 3) to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: (0 - 5) % inc. Atk Speed per max Totem(0 - 5) % increased Attack Speed per maximum Totem

Siege Ballista of Splintering Lv. 12+

  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(90 - 130)% of base(90 - 130)% of base
Effectiveness of Added Damage
(90 - 130)%(90 - 130)%
Siege Ballista of Splintering skill icon

Req: Dex 155+

Summons a ballista totem that attacks with forking arrows. Requires a Bow.Summons a ballista totem that attacks with forking arrows. Requires a Bow.

  • +(2 - 3) to max number of Summoned Totems+(2 - 3) to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Proj ForkProjectiles Fork
  • Proj can Fork 1 additional TimesProjectiles can Fork 1 additional Times
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Proj have (0 - 40) % chance for an additional Proj when ForkingProjectiles have (0 - 40) % chance for an additional Projectile when Forking

Siege Ballista of Trarthus Lv. 12+

  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Damage
(135 - 169)% of base(135 - 169)% of base
Effectiveness of Added Damage
(135 - 169)%(135 - 169)%
Siege Ballista of Trarthus skill icon

Req: Dex 155+

Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.

  • Arrows Pierce (6 - 9) additional TargetsArrows Pierce (6 - 9) additional Targets
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • 300 % inc. Totem Placement range300 % increased Totem Placement range
  • +(3 - 7) to max number of Summoned Totems+(3 - 7) to maximum number of Summoned Totems
  • Summons (4 - 8) Ballista Totems in a ring which use this SkillSummons (4 - 8) Ballista Totems in a ring which use this Skill
  • Totems expire after Attacking onceTotems expire after Attacking once
  • q20: (0 - 20) % more Proj Dmg(0 - 20) % more Projectile Damage

Vaal Ancestral Warchief Lv. 28+

  • Attack
  • Totem
  • Melee
  • AoE
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
9 sec9 sec
Attack Speed
80% of base80% of base
Attack Damage
(100 - 154)% of base(100 - 154)% of base
Effectiveness of Added Damage
(100 - 154)%(100 - 154)%
Vaal Ancestral Warchief skill icon

Req: Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 6 secondsTotem lasts 6 seconds
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 32 % more Melee Dmg while Totem is Active32 % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • q20: (0 - 20) % inc. Totem Dmg(0 - 20) % increased Totem Damage

Blade Trap Lv. 12+

  • Trap
  • Attack
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Attack Damage
(76 - 96)% of base(76 - 96)% of base
Effectiveness of Added Damage
(76 - 96)%(76 - 96)%
Blade Trap skill icon

Req: Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Rotates 4 timesRotates 4 times
  • 25 % inc. rotation speed if Dual Wielding25 % increased rotation speed if Dual Wielding
  • Rotates +1 times if Dual WieldingRotates +1 times if Dual Wielding
  • Base radius is (1.6 - 2.2) mBase radius is (1.6 - 2.2) metres
  • q20: Trap lasts +(0 - 1) secondTrap lasts +(0 - 1) second
  • q20: Rotates +(0 - 1) timeRotates +(0 - 1) time

Blade Trap of Greatswords Lv. 12+

  • Trap
  • Attack
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
6.00 sec (3 Times)6.00 sec (3 Times)
Attack Damage
(147 - 220)% of base(147 - 220)% of base
Effectiveness of Added Damage
(147 - 220)%(147 - 220)%
Blade Trap of Greatswords skill icon

Req: Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughThrows a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Base radius is (2.2 - 2.8) mBase radius is (2.2 - 2.8) metres
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Blade Trap of Laceration Lv. 12+

  • Trap
  • Attack
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Attack Damage
(180 - 260)% of base(180 - 260)% of base
Effectiveness of Added Damage
(180 - 260)%(180 - 260)%
Blade Trap of Laceration skill icon

Req: Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Rotates 1 timeRotates 1 time
  • Base radius is (1.6 - 2.2) mBase radius is (1.6 - 2.2) metres
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Bleeding inflicted by this Skill deals Dmg 50 % fasterBleeding inflicted by this Skill deals Damage 50 % faster
  • q20: Bleeding inflicted by this Skill deals Dmg (0 - 10) % fasterBleeding inflicted by this Skill deals Damage (0 - 10) % faster

Spectral Helix of Trarthus Lv. 12+

  • Trap
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Damage
(150 - 220)% of base(150 - 220)% of base
Effectiveness of Added Damage
(150 - 220)%(150 - 220)%
Projectile Speed
15 m/s15 metres per Second
Spectral Helix of Trarthus skill icon

Req: Str 68+ | Dex 98+

Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Throw up to 1 additional Traps if dual wieldingThrow up to 1 additional Traps if dual wielding
  • Bounces up to 3 times Modifiers to number of Proj instead apply to the number of BouncesBounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces
  • Spirals through 4.25 rotationsSpirals through 4.25 rotations
  • 25 % reduced Trap Throwing Speed while wielding a Two Handed Weapon25 % reduced Trap Throwing Speed while wielding a Two Handed Weapon
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw of Trarthus Lv. 1+

  • Trap
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(92 - 138)% of base(92 - 138)% of base
Effectiveness of Added Damage
(92 - 138)%(92 - 138)%
Spectral Throw of Trarthus skill icon

Req: Str 68+ | Dex 98+

Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Blade Flurry Lv. 28+

  • Attack
  • AoE
  • Channelling
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
160% of base160% of base
Attack Damage
(68 - 125)% of base(68 - 125)% of base
Effectiveness of Added Damage
(68 - 125)%(68 - 125)%
Blade Flurry skill icon

Req: Dex 98+ | Int 68+

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • Maximum 6 StagesMaximum 6 Stages
  • q20: (0 - 20) % more Dmg while at max Stages(0 - 20) % more Damage while at maximum Stages

Blade Flurry of Incision Lv. 28+

  • Critical
  • Attack
  • AoE
  • Channelling
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
180% of base180% of base
Attack Damage
(61 - 111)% of base(61 - 111)% of base
Effectiveness of Added Damage
(61 - 111)%(61 - 111)%
Blade Flurry of Incision skill icon

Req: Dex 98+ | Int 68+

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

  • 40 % more Crit% for each Stage40 % more Critical Strike Chance for each Stage
  • Maximum 6 StagesMaximum 6 Stages
  • q20: +(0 - 40) % to Crit Multi while at max Stages+(0 - 40) % to Critical Strike Multiplier while at maximum Stages

Charged Dash of Projection Lv. 28+

  • AoE
  • Channelling
  • Attack
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
200% of base200% of base
Attack Damage
(88 - 160)% of base(88 - 160)% of base
Effectiveness of Added Damage
(88 - 160)%(88 - 160)%
AoE Radius
12-22, 2/stage12-22, 2/stage
Charged Dash of Projection skill icon

Req: Dex 155+

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Deals 150 % more Dmg with Hits while Channelling if Illusion has finished movingDeals 150 % more Damage with Hits while Channelling if Illusion has finished moving
  • Hits from Final wave deal 125 % of Dmg per stageHits from Final wave deal 125 % of Damage per stage
  • Illusion moves at 150 % of your Move.SpdIllusion moves at 150 % of your Movement Speed
  • q20: Hits from Final wave deal +(0 - 20) % of Dmg per stageHits from Final wave deal +(0 - 20) % of Damage per stage

Vaal Blade Flurry Lv. 28+

  • Attack
  • AoE
  • Channelling
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Attack Speed
320% of base320% of base
Attack Damage
(404 - 690)% of base(404 - 690)% of base
Effectiveness of Added Damage
(404 - 690)%(404 - 690)%
Vaal Blade Flurry skill icon

Req: Dex 98+ | Int 68+

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • Can't be EvadedCan't be Evaded
  • (30 - 68) % inc. Blind Effect(30 - 68) % increased Blind Effect
  • 100 % chance to Blind enemies on hit100 % chance to Blind enemies on hit
  • 50 % less Dmg Taken while Channelling50 % less Damage Taken while Channelling
  • Base Circle Radius is 1 metre +0.5 m to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 mBase Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres
  • q20: +(0 - 5) % more Dmg with Hits and Ailments for each stage+(0 - 5) % more Damage with Hits and Ailments for each stage

Barrage Lv. 12+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(47 - 55)% of base(47 - 55)% of base
Effectiveness of Added Damage
(47 - 55)%(47 - 55)%
Projectile Speed
32.6 m/s32.6 metres per Second
Barrage skill icon

Req: Dex 155+

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 6 ProjFires 6 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Barrage of Volley Fire Lv. 12+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(50 - 60)% of base(50 - 60)% of base
Effectiveness of Added Damage
(50 - 60)%(50 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second
Barrage of Volley Fire skill icon

Req: Dex 155+

After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 4 ProjFires 4 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • The first and final shots of the sequence fire 6 additional Proj simultaneouslyThe first and final shots of the sequence fire 6 additional Projectiles simultaneously
  • q20: The first and final shots of the sequence fire (0 - 4) additional Proj simultaneouslyThe first and final shots of the sequence fire (0 - 4) additional Projectiles simultaneously

Dual Strike Lv. 1+

  • Critical
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%
Dual Strike skill icon

Req: Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.

  • 100 % more Crit% against Enemies that are on Full Life100 % more Critical Strike Chance against Enemies that are on Full Life
  • 60 % more Dmg with Hits and Ailments against Enemies that are on Full Life60 % more Damage with Hits and Ailments against Enemies that are on Full Life
  • q20: +(0 - 30) % more Dmg with Hits and Ailments against Enemies that are on Full Life+(0 - 30) % more Damage with Hits and Ailments against Enemies that are on Full Life

Elemental Hit of the Spectrum Lv. 12+

  • Attack
  • Projectile
  • Fire
  • Cold
  • Lightning
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
AoE Radius
1010
Elemental Hit of the Spectrum skill icon

Req: Dex 155+

Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.

  • (6 - 148) to (12 - 275) Added Cold.Dmg(6 - 148) to (12 - 275) Added Cold Damage
  • (8 - 182) to (14 - 337) Added Fire.Dmg(8 - 182) to (14 - 337) Added Fire Damage
  • (1 - 29) to (23 - 555) Added Light.Dmg(1 - 29) to (23 - 555) Added Lightning Damage
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Deals no Non-Ele.DmgDeals no Non-Elemental Damage
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Frenzy Lv. 16+

  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(115 - 135)% of base(115 - 135)% of base
Effectiveness of Added Damage
(115 - 135)%(115 - 135)%
Frenzy skill icon

Req: Dex 155+

Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Kinetic Blast Lv. 28+

  • Attack
  • Projectile
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(140 - 155)% of base(140 - 155)% of base
Effectiveness of Added Damage
(140 - 155)%(140 - 155)%
Projectile Speed
32.6 m/s32.6 metres per Second
Kinetic Blast skill icon

Req: Int 155+

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

  • Kinetic Blast creates 4 additional explosionsKinetic Blast creates 4 additional explosions
  • 150 % Arcane Might150 % Arcane Might
  • 40 % less Area Dmg40 % less Area Damage
  • Base explosion radius is 1.4 mBase explosion radius is 1.4 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • q20: Kinetic Blast creates (0 - 1) additional explosionsKinetic Blast creates (0 - 1) additional explosions

Kinetic Blast of Clustering Lv. 28+

  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
32.6 m/s32.6 metres per Second
Kinetic Blast of Clustering skill icon

Req: Int 155+

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

  • Kinetic Blast creates 3 additional explosionsKinetic Blast creates 3 additional explosions
  • 150 % Arcane Might150 % Arcane Might
  • Deals Added Phys.Dmg equal to (10 - 15) % of Maximum ManaDeals Added Physical Damage equal to (10 - 15) % of Maximum Mana
  • Modifiers to number of Proj instead apply to the number of ExplosionsModifiers to number of Projectiles instead apply to the number of Explosions
  • Base explosion radius is 1.9 mBase explosion radius is 1.9 metres
  • Base secondary radius is 2.8 mBase secondary radius is 2.8 metres
  • Proj cannot SplitProjectiles cannot Split
  • q20: Kinetic Blast creates (0 - 1) additional explosionsKinetic Blast creates (0 - 1) additional explosions

Kinetic Bolt Lv. 1+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(160 - 220)% of base(160 - 220)% of base
Effectiveness of Added Damage
(160 - 220)%(160 - 220)%
Projectile Speed
20 m/s20 metres per Second
Kinetic Bolt skill icon

Req: Int 155+

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.

  • 200 % Arcane Might200 % Arcane Might
  • Proj changes direction (5 - 8) timesProjectile changes direction (5 - 8) times
  • Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times
  • q20: +(0 - 50) % Arcane Might+(0 - 50) % Arcane Might

Kinetic Bolt of Fragmentation Lv. 1+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(70 - 95)% of base(70 - 95)% of base
Effectiveness of Added Damage
(70 - 95)%(70 - 95)%
Projectile Speed
20 m/s20 metres per Second
Kinetic Bolt of Fragmentation skill icon

Req: Int 155+

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.

  • Proj changes direction 3 timesProjectile changes direction 3 times
  • Fires 2 additional ProjFires 2 additional Projectiles
  • Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times
  • q20: Proj changes direction (0 - 1) timesProjectile changes direction (0 - 1) times

Kinetic Fusillade Lv. 12+

  • Attack
  • Projectile
  • Duration
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Speed
125% of base125% of base
Attack Damage
(93 - 107)% of base(93 - 107)% of base
Effectiveness of Added Damage
(93 - 107)%(93 - 107)%
Projectile Speed
20 m/s20 metres per Second
Kinetic Fusillade skill icon

Req: Int 155+

Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Chains +3 TimesChains +3 Times
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Proj deal (3 - 8) % more Dmg per previous Proj fired in sequenceProjectiles deal (3 - 8) % more Damage per previous Projectile fired in sequence
  • Maximum 12 hovering ProjMaximum 12 hovering Projectiles
  • q20: Proj deal +(0 - 4) % more Dmg per previous Proj fired in sequenceProjectiles deal +(0 - 4) % more Damage per previous Projectile fired in sequence

Kinetic Fusillade of Detonation Lv. 12+

  • Attack
  • Projectile
  • Duration
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(72 - 86)% of base(72 - 86)% of base
Effectiveness of Added Damage
(72 - 86)%(72 - 86)%
Projectile Speed
20 m/s20 metres per Second
Kinetic Fusillade of Detonation skill icon

Req: Int 155+

Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 0.7 secondsBase duration is 0.7 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • Proj deal (10 - 16) % more Dmg per previous Proj fired in sequenceProjectiles deal (10 - 16) % more Damage per previous Projectile fired in sequence
  • Maximum 18 hovering ProjMaximum 18 hovering Projectiles
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Kinetic Rain Lv. 28+

  • Attack
  • AoE
  • Projectile
  • Duration
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(20 - 25)% of base(20 - 25)% of base
Effectiveness of Added Damage
(20 - 25)%(20 - 25)%
Kinetic Rain skill icon

Req: Int 155+

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.

Kinetic Rain

  • 200 % Arcane Might200 % Arcane Might
  • Fires 8 ProjFires 8 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • q20: Fires +2 ProjFires +2 Projectiles

Kinetic Anomaly

  • 200 % Arcane Might200 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • Maximum 30 AnomaliesMaximum 30 Anomalies
  • This Skill is Triggered when Proj from Kinetic Rain explodeThis Skill is Triggered when Projectiles from Kinetic Rain explode
  • 200 % Arcane Might200 % Arcane Might
  • Fires 8 ProjFires 8 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • Base duration is 6 secondsBase duration is 6 seconds
  • Maximum 30 AnomaliesMaximum 30 Anomalies
  • This Skill is Triggered when Proj from Kinetic Rain explodeThis Skill is Triggered when Projectiles from Kinetic Rain explode
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Kinetic Rain of Impact Lv. 28+

  • Attack
  • AoE
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(120 - 135)% of base(120 - 135)% of base
Effectiveness of Added Damage
(120 - 135)%(120 - 135)%
Kinetic Rain of Impact skill icon

Req: Int 155+

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.

  • 200 % Arcane Might200 % Arcane Might
  • Fires 10 ProjFires 10 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Power Siphon Lv. 12+

  • Critical
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
150% of base150% of base
Attack Damage
(90 - 105)% of base(90 - 105)% of base
Effectiveness of Added Damage
(90 - 105)%(90 - 105)%
Power Siphon skill icon

Req: Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

  • 150 % Arcane Might150 % Arcane Might
  • Fires a Proj at up to (4 - 7) targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to (4 - 7) targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20 % chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20 % chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 10 % more Crit% per Power Charge10 % more Critical Strike Chance per Power Charge
  • +20 % to Crit Multi per Power Charge+20 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Power Siphon of the Archmage Lv. 12+

  • Attack
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
150% of base150% of base
Attack Damage
60% of base60% of base
Effectiveness of Added Damage
60%60%
Power Siphon of the Archmage skill icon

Req: Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

  • 150 % Arcane Might150 % Arcane Might
  • Deals Added Light.Dmg equal to (15 - 24) % of max ManaDeals Added Lightning Damage equal to (15 - 24) % of maximum Mana
  • Fires a Proj at up to (4 - 7) targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to (4 - 7) targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20 % chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20 % chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • q20: Deals Added Light.Dmg equal to (0 - 3) % of max ManaDeals Added Lightning Damage equal to (0 - 3) % of maximum Mana

Somatic Shell Lv. 28+

  • Duration
  • Physical
  • Attack
  • AoE
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(35 - 60)% of base(35 - 60)% of base
Effectiveness of Added Damage
(35 - 60)%(35 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second
Somatic Shell skill icon

Req: Int 155+

Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.

Somatic Shell

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 5 secondsBase duration is 5 seconds
  • Dmg from this Skill cannot be taken from ShellsDamage from this Skill cannot be taken from Shells
  • 750 % more Area Dmg750 % more Area Damage
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Dmg from Hits is taken from Shell before target's Life or ES Shell can take (168 - 6214) Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take (168 - 6214) Damage before exploding
  • Shell cannot be reapplied to same target for 0.2 seconds after explosionShell cannot be reapplied to same target for 0.2 seconds after explosion
  • Maximum (3 - 6) Somatic ShellsMaximum (3 - 6) Somatic Shells
  • Proj fired from explosion can apply no more than 1 new ShellsProjectiles fired from explosion can apply no more than 1 new Shells
  • q20: Base radius is 0.3 mBase radius is 0.3 metres
  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 5 secondsBase duration is 5 seconds
  • Dmg from this Skill cannot be taken from ShellsDamage from this Skill cannot be taken from Shells
  • 750 % more Area Dmg750 % more Area Damage
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Dmg from Hits is taken from Shell before target's Life or ES Shell can take (168 - 6214) Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take (168 - 6214) Damage before exploding
  • Shell cannot be reapplied to same target for 0.2 seconds after explosionShell cannot be reapplied to same target for 0.2 seconds after explosion
  • Maximum (3 - 6) Somatic ShellsMaximum (3 - 6) Somatic Shells
  • Proj fired from explosion can apply no more than 1 new ShellsProjectiles fired from explosion can apply no more than 1 new Shells
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Power Siphon Lv. 12+

  • Critical
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
115% of base115% of base
Attack Damage
(150 - 184)% of base(150 - 184)% of base
Effectiveness of Added Damage
(150 - 184)%(150 - 184)%
Vaal Power Siphon skill icon

Req: Int 155+

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

  • 150 % Arcane Might150 % Arcane Might
  • Fires Proj at each nearby EnemyFires Projectiles at each nearby Enemy
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Gain a Power Charge when Proj Hits a Rare or Unique EnemyGain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 20 % more Crit% per Power Charge20 % more Critical Strike Chance per Power Charge
  • +25 % to Crit Multi per Power Charge+25 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Cobra Lash Lv. 1+

  • Attack
  • Projectile
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(125 - 205)% of base(125 - 205)% of base
Effectiveness of Added Damage
(125 - 205)%(125 - 205)%
Projectile Speed
16 m/s16 metres per Second
Cobra Lash skill icon

Req: Dex 98+ | Int 68+

Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.

  • 8 % more Dmg with Hits and Ailments for each remaining Chain8 % more Damage with Hits and Ailments for each remaining Chain
  • Chains +(3 - 5) TimesChains +(3 - 5) Times
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Lancing Steel Lv. 28+

  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(110 - 175)% of base(110 - 175)% of base
Effectiveness of Added Damage
(110 - 175)%(110 - 175)%
Lancing Steel skill icon

Req: Str 68+ | Dex 98+

Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.

  • Fires 4 ProjFires 4 Projectiles
  • Fires 50 % more Proj per Steel Shard consumedFires 50 % more Projectiles per Steel Shard consumed
  • 20 % chance to Impale Enemies on Hit20 % chance to Impale Enemies on Hit
  • Hits after the first on each Enemy deal 60 % less DmgHits after the first on each Enemy deal 60 % less Damage
  • Consumes up to 4 Steel ShardsConsumes up to 4 Steel Shards
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Lancing Steel of Spraying Lv. 28+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(260 - 360)% of base(260 - 360)% of base
Effectiveness of Added Damage
(260 - 360)%(260 - 360)%
Lancing Steel of Spraying skill icon

Req: Str 68+ | Dex 98+

Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Fires (6 - 8) ProjFires (6 - 8) Projectiles
  • Hits after the first on each Enemy deal 90 % less DmgHits after the first on each Enemy deal 90 % less Damage
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Shattering Steel Lv. 12+

  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(170 - 265)% of base(170 - 265)% of base
Effectiveness of Added Damage
(170 - 265)%(170 - 265)%
AoE Radius
2828
Shattering Steel skill icon

Req: Str 68+ | Dex 98+

Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.

  • Fires 3 ProjFires 3 Projectiles
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Shattering Steel of Ammunition Lv. 12+

  • Attack
  • Projectile
  • AoE
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(170 - 265)% of base(170 - 265)% of base
Effectiveness of Added Damage
(170 - 265)%(170 - 265)%
AoE Radius
2828
Shattering Steel of Ammunition skill icon

Req: Str 68+ | Dex 98+

Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a max of 6 Each Steel Ward grants +8 % Chance to Block Proj Atk DmgGain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8 % Chance to Block Projectile Attack Damage
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • If you have no Steel Shards, only Fires 1 ProjIf you have no Steel Shards, only Fires 1 Projectile
  • Proj deal up to (50 - 110) % more Dmg with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel fartherProjectiles deal up to (50 - 110) % more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Consumes up to 2 Steel ShardsConsumes up to 2 Steel Shards
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Spectral Helix Lv. 12+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(120 - 180)% of base(120 - 180)% of base
Effectiveness of Added Damage
(120 - 180)%(120 - 180)%
Projectile Speed
15 m/s15 metres per Second
Spectral Helix skill icon

Req: Str 68+ | Dex 98+

Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.

  • Bounces up to 3 times Modifiers to number of Proj instead apply to the number of BouncesBounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces
  • Spirals through 4.25 rotationsSpirals through 4.25 rotations
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw Lv. 1+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%
Spectral Throw skill icon

Req: Str 68+ | Dex 98+

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw of Materialising Lv. 1+

  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(240 - 340)% of base(240 - 340)% of base
Effectiveness of Added Damage
(240 - 340)%(240 - 340)%
Spectral Throw of Materialising skill icon

Req: Str 68+ | Dex 98+

Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.

  • 30 % reduced Proj Deceleration30 % reduced Projectile Deceleration
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Splitting Steel Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 11) Mana(6 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(120 - 387)% of base(120 - 387)% of base
Effectiveness of Added Damage
(120 - 387)%(120 - 387)%
Splitting Steel skill icon

Req: Str 68+ | Dex 98+

Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (2 - 5) targetsProjectiles Split towards (2 - 5) targets
  • Base radius is (0.8 - 1.2) mBase radius is (0.8 - 1.2) metres
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Splitting Steel of Ammunition Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(120 - 387)% of base(120 - 387)% of base
Effectiveness of Added Damage
(120 - 387)%(120 - 387)%
Splitting Steel of Ammunition skill icon

Req: Str 68+ | Dex 98+

Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (4 - 7) targetsProjectiles Split towards (4 - 7) targets
  • Base radius is (1.4 - 1.8) mBase radius is (1.4 - 1.8) metres
  • If you have no Steel Shards, Proj counts as already having SplitIf you have no Steel Shards, Projectile counts as already having Split
  • 60 % chance to Impale Enemies on Hit60 % chance to Impale Enemies on Hit
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • Consumes up to 2 Steel ShardsConsumes up to 2 Steel Shards
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Vaal Spectral Throw Lv. 1+

  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%
Vaal Spectral Throw skill icon

Req: Str 68+ | Dex 98+

Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

  • Fires 8 Proj in each of two mirrored spiralsFires 8 Projectiles in each of two mirrored spirals
  • Can't be EvadedCan't be Evaded
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Vaal Venom Gyre Lv. 12+

  • Attack
  • Projectile
  • Chaos
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second
Vaal Venom Gyre skill icon

Req: Dex 98+ | Int 68+

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Maximum 50 caught Proj Creates up to 50 caught Proj immediately Creates 15 caught Proj per secondMaximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: (0 - 20) % inc. Poison Dur.(0 - 20) % increased Poison Duration

Venom Gyre Lv. 12+

  • Attack
  • Projectile
  • Chaos
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second
Venom Gyre skill icon

Req: Dex 98+ | Int 68+

Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Proj Return to youProjectiles Return to you
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Returning Proj deal 75 % less Dmg with Hits and AilmentsReturning Projectiles deal 75 % less Damage with Hits and Ailments
  • Returning Proj Pierce all TargetsReturning Projectiles Pierce all Targets
  • Maximum 30 caught ProjMaximum 30 caught Projectiles
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: Maximum +(0 - 10) caught ProjMaximum +(0 - 10) caught Projectiles

Bladestorm Lv. 28+

  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(159 - 292)% of base(159 - 292)% of base
Effectiveness of Added Damage
(159 - 292)%(159 - 292)%
Bladestorm skill icon

Req: Str 98+ | Dex 68+

Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (70 - 108) % more Dmg with Bleeding while in Blood Stance(70 - 108) % more Damage with Bleeding while in Blood Stance
  • (10 - 12) % more Atk Speed while you're in a Blood Bladestorm(10 - 12) % more Attack Speed while you're in a Blood Bladestorm
  • Maximum of 3 Bladestorms at a timeMaximum of 3 Bladestorms at a time
  • Sand Bladestorms grant (30 - 38) % inc. Move.Spd to youSand Bladestorms grant (30 - 38) % increased Movement Speed to you
  • Bladestorm deals 50 % less Dmg with Hits and AilmentsBladestorm deals 50 % less Damage with Hits and Ailments
  • q20: +(0 - 1) to Maximum number of Bladestorms at a time+(0 - 1) to Maximum number of Bladestorms at a time

Bladestorm of Uncertainty Lv. 28+

  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(189 - 348)% of base(189 - 348)% of base
Effectiveness of Added Damage
(189 - 348)%(189 - 348)%
Bladestorm of Uncertainty skill icon

Req: Str 98+ | Dex 68+

Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (50 - 88) % more Dmg with Bleeding(50 - 88) % more Damage with Bleeding
  • (10 - 12) % more Atk Speed while you're in a Blood Bladestorm(10 - 12) % more Attack Speed while you're in a Blood Bladestorm
  • Maximum of 3 Bladestorms at a timeMaximum of 3 Bladestorms at a time
  • Sand Bladestorms grant (30 - 38) % inc. Move.Spd to youSand Bladestorms grant (30 - 38) % increased Movement Speed to you
  • Bladestorm deals 50 % less Dmg with Hits and AilmentsBladestorm deals 50 % less Damage with Hits and Ailments
  • q20: +(0 - 1) to Maximum number of Bladestorms at a time+(0 - 1) to Maximum number of Bladestorms at a time

Chain Hook of Trarthus Lv. 12+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(214 - 491)% of base(214 - 491)% of base
Effectiveness of Added Damage
(214 - 491)%(214 - 491)%
AoE Radius
2424
Chain Hook of Trarthus skill icon

Req: Str 155+

Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.

  • Throws Chains at up to 8 targets in rangeThrows Chains at up to 8 targets in range
  • Chained targets grant 1 Rage when HitChained targets grant 1 Rage when Hit
  • Maximum chain length is 6 mMaximum chain length is 6 metres
  • Maximum 16 chainsMaximum 16 chains
  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • q20: Throws Chains at up to (0 - 3) targets in rangeThrows Chains at up to (0 - 3) targets in range

Cleave Lv. 1+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(179 - 511)% of base(179 - 511)% of base
Effectiveness of Added Damage
(179 - 511)%(179 - 511)%
Radius
2020
Cleave skill icon

Req: Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Cleave of Rage Lv. 1+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(179 - 511)% of base(179 - 511)% of base
Effectiveness of Added Damage
(179 - 511)%(179 - 511)%
Radius
2020
Cleave of Rage skill icon

Req: Str 98+ | Dex 68+

The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • q20: Gain (0 - 1) Rage on Attack HitGain (0 - 1) Rage on Attack Hit

Divine Blast Lv. 28+

  • AoE
  • Attack
  • Physical
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.65 sec0.65 sec
Critical Strike Chance
5.00%5.00%
Divine Blast skill icon

Req: Str 98+ | Int 68+

Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (42 - 184) to (64 - 276) Base Off Hand Phys.Dmg(42 - 184) to (64 - 276) Base Off Hand Physical Damage
  • (2 - 3) to (4 - 6) Added Phys.Dmg per 15 Armour on Shield(2 - 3) to (4 - 6) Added Physical Damage per 15 Armour on Shield
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is 2.6 mBase explosion radius is 2.6 metres
  • Base implosion radius is 1.2 mBase implosion radius is 1.2 metres
  • Explosion deals 100 % more Dmg with Hits and AilmentsExplosion deals 100 % more Damage with Hits and Ailments
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Frozen Legion Lv. 39+

  • Spell
  • Cold
  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cooldown Time
0.80 sec (6 Times)0.80 sec (6 Times)
Cast Time
0.70 sec0.70 sec
Frozen Legion skill icon

Req: Str 98+ | Int 68+

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

Frozen Legion

  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • q20: 20 % inc. CDRR20 % increased Cooldown Recovery Rate

Frozen Sweep

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Frozen Legion of Rallying Lv. 39+

  • Spell
  • Cold
  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cooldown Time
0.30 sec (5 Times)0.30 sec (5 Times)
Cast Time
0.70 sec0.70 sec
Frozen Legion of Rallying skill icon

Req: Str 98+ | Int 68+

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

Frozen Legion of Rallying

  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • q20: 20 % inc. CDRR20 % increased Cooldown Recovery Rate

Frozen Sweep

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Holy Sweep Lv. 12+

  • Attack
  • AoE
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(213 - 440)% of base(213 - 440)% of base
Effectiveness of Added Damage
(213 - 440)%(213 - 440)%
Holy Sweep skill icon

Req: Str 98+ | Int 68+

Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • Base Hammer impact radius is 1.2 mBase Hammer impact radius is 1.2 metres
  • Hammers deal 35 % less DmgHammers deal 35 % less Damage
  • Call down Holy Hammers on up to (3 - 5) enemies struckCall down Holy Hammers on up to (3 - 5) enemies struck
  • q20: Call down Holy Hammers on up to (0 - 3) enemies struckCall down Holy Hammers on up to (0 - 3) enemies struck

Lacerate Lv. 12+

  • Attack
  • AoE
  • Melee
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 17) Mana(10 - 17) Mana
Attack Speed
60% of base60% of base
Attack Damage
(171 - 393)% of base(171 - 393)% of base
Effectiveness of Added Damage
(171 - 393)%(171 - 393)%
Lacerate skill icon

Req: Str 68+ | Dex 98+

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.

  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • (50 - 88) % more Dmg with Bleeding while in Blood Stance(50 - 88) % more Damage with Bleeding while in Blood Stance
  • 25 % chance to cause Bleeding while in Blood Stance25 % chance to cause Bleeding while in Blood Stance
  • 50 % inc. angle while in Sand Stance50 % increased angle while in Sand Stance
  • q20: (0 - 20) % inc. Atk Speed if you've changed Stance Recently(0 - 20) % increased Attack Speed if you've changed Stance Recently

Lacerate of Butchering Lv. 12+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(16 - 25) Mana(16 - 25) Mana
Attack Speed
40% of base40% of base
Attack Damage
(274 - 629)% of base(274 - 629)% of base
Effectiveness of Added Damage
(274 - 629)%(274 - 629)%
Lacerate of Butchering skill icon

Req: Str 68+ | Dex 98+

Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.

  • +(0.4 - 2.3) m to radius+(0.4 - 2.3) metres to radius
  • 50 % inc. angle50 % increased angle
  • q20: +(0 - 0.5) m to radius+(0 - 0.5) metres to radius

Lacerate of Haemorrhage Lv. 12+

  • Attack
  • AoE
  • Melee
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
Lacerate of Haemorrhage skill icon

Req: Str 68+ | Dex 98+

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.

  • (75 - 132) % more Dmg with Bleeding(75 - 132) % more Damage with Bleeding
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: +(0 - 40) % more Dmg with Bleeding+(0 - 40) % more Damage with Bleeding

Rage Vortex Lv. 28+

  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Attack Speed
70% of base70% of base
Attack Damage
(42 - 70)% of base(42 - 70)% of base
Effectiveness of Added Damage
(42 - 70)%(42 - 70)%
Rage Vortex skill icon

Req: Str 155+

Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Sacrifices 20 % of Rage to create a Ragestorm, if you have at least 10 RageSacrifices 20 % of Rage to create a Ragestorm, if you have at least 10 Rage
  • Ragestorm deals 10 % more Dmg per 1 Rage SacrificedRagestorm deals 10 % more Damage per 1 Rage Sacrificed
  • Ragestorm has +0.1 m to radius per 2 Rage sacrificedRagestorm has +0.1 metres to radius per 2 Rage sacrificed
  • Ragestorm Hits 250 % more FrequentlyRagestorm Hits 250 % more Frequently
  • Maximum 1 RagestormsMaximum 1 Ragestorms
  • q20: Sacrifices +(0 - 5) % of Rage when creating a RagestormSacrifices +(0 - 5) % of Rage when creating a Ragestorm

Rage Vortex of Berserking Lv. 28+

  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Attack Speed
70% of base70% of base
Attack Damage
(42 - 70)% of base(42 - 70)% of base
Effectiveness of Added Damage
(42 - 70)%(42 - 70)%
Rage Vortex of Berserking skill icon

Req: Str 155+

Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.

  • Base radius is 2.2 mBase radius is 2.2 metres
  • Ragestorm Hits 250 % more FrequentlyRagestorm Hits 250 % more Frequently
  • Lose 3 Rage per secondLose 3 Rage per second
  • Each second, 20 % more Rage loss RateEach second, 20 % more Rage loss Rate
  • Maximum 1 RagestormsMaximum 1 Ragestorms
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Reave Lv. 12+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(233 - 535)% of base(233 - 535)% of base
Effectiveness of Added Damage
(233 - 535)%(233 - 535)%
Radius
1414
Reave skill icon

Req: Dex 98+ | Int 68+

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • 4 Maximum Stages4 Maximum Stages
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Reave of Refraction Lv. 12+

  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(233 - 535)% of base(233 - 535)% of base
Effectiveness of Added Damage
(233 - 535)%(233 - 535)%
Radius
1414
Reave of Refraction skill icon

Req: Dex 98+ | Int 68+

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • 4 Maximum Stages4 Maximum Stages
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Converts 100 % of Phys.Dmg to a random ElementConverts 100 % of Physical Damage to a random Element
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Vaal Cleave Lv. 1+

  • Attack
  • AoE
  • Melee
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
4 sec4 sec
Attack Speed
80% of base80% of base
Attack Damage
(288 - 727)% of base(288 - 727)% of base
Effectiveness of Added Damage
(288 - 727)%(288 - 727)%
Vaal Cleave skill icon

Req: Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • Base duration is 20 secondsBase duration is 20 seconds
  • Base secondary duration is 20 secondsBase secondary duration is 20 seconds
  • +0.8 seconds to Attack Time+0.8 seconds to Attack Time
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.5 - 2.4) m to radius+(1.5 - 2.4) metres to radius
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Buff grants Culling Strike with Cleave Buff grants 60 % more Cleave AoE Buff grants 60 % more Cleave Dmg with Hits and Ailments to Enemies that are on Low LifeBuff grants Culling Strike with Cleave Buff grants 60 % more Cleave Area of Effect Buff grants 60 % more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Vaal Reave Lv. 12+

  • Attack
  • AoE
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Attack Speed
250% of base250% of base
Attack Damage
(295 - 614)% of base(295 - 614)% of base
Effectiveness of Added Damage
(295 - 614)%(295 - 614)%
Radius
1212
Vaal Reave skill icon

Req: Dex 98+ | Int 68+

Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Can't be EvadedCan't be Evaded
  • + 4 to max Stages+ 4 to maximum Stages
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Ancestral Cry Lv. 16+

  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Ancestral Cry skill icon

Req: Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +5 % to all Ele.Res per 5 power, counting a max of 30 PowerBuff grants +5 % to all Elemental Resistances per 5 power, counting a maximum of 30 Power
  • Buff grants +1 % to all Maximum Ele.Res per 10 Power, counting a max of 30 PowerBuff grants +1 % to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power
  • Exerts the next 8 Melee Strike Attacks you performExerts the next 8 Melee Strike Attacks you perform
  • Exerted Strikes target 2 additional EnemiesExerted Strikes target 2 additional Enemies
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Battlemage's Cry Lv. 24+

  • Warcry
  • Critical
  • Trigger
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Battlemage's Cry skill icon

Req: Str 98+ | Int 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.

Battlemage's Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit
  • q20: 40 % inc. CDRR40 % increased Cooldown Recovery Rate

Support

  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit
  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Enduring Cry Lv. 10+

  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Radius
6060
Enduring Cry skill icon

Req: Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Grants 1 Endurance Charge per 5 Power to you and Allied PlayersGrants 1 Endurance Charge per 5 Power to you and Allied Players
  • Buff grants 2 % of Life Regenerated per second per 5 power, counting a max of 25 PowerBuff grants 2 % of Life Regenerated per second per 5 power, counting a maximum of 25 Power
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

General's Cry Lv. 24+

  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
3.00 sec3.00 sec
Use Time
0.80 sec0.80 sec
General's Cry skill icon

Req: Str 155+

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.

General's Cry

  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
  • q20: Maximum +1 Summoned Mirage WarriorMaximum +1 Summoned Mirage Warrior

Support

  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
  • q20: Maximum +(0 - 1) Summoned Mirage WarriorMaximum +(0 - 1) Summoned Mirage Warrior

Infernal Cry Lv. 24+

  • Warcry
  • AoE
  • Duration
  • Fire
  • Attack
  • Melee
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
AoE Radius
2222
Infernal Cry skill icon

Req: Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.

Infernal Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Explosion deals Base Fire.Dmg equal to 8 % of the Monster's max LifeExplosion deals Base Fire Damage equal to 8 % of the Monster's maximum Life
  • Buff grants gain 5 % of Phys.Dmg as Extra Fire.Dmg per 5 power, counting a max of 25 PowerBuff grants gain 5 % of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Attacks you performExerts the next 6 Melee Attacks you perform
  • Exerted Attacks Trigger Combust the first time they deal a Melee HitExerted Attacks Trigger Combust the first time they deal a Melee Hit
  • Base Debuff Dur. is (2.5 - 3.4) secondsBase Debuff Duration is (2.5 - 3.4) seconds
  • q20: 40 % inc. CDRR40 % increased Cooldown Recovery Rate

Combust

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • This Skill is Triggered by Attacks Exerted by Infernal CryThis Skill is Triggered by Attacks Exerted by Infernal Cry
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Explosion deals Base Fire.Dmg equal to 8 % of the Monster's max LifeExplosion deals Base Fire Damage equal to 8 % of the Monster's maximum Life
  • Buff grants gain 5 % of Phys.Dmg as Extra Fire.Dmg per 5 power, counting a max of 25 PowerBuff grants gain 5 % of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Attacks you performExerts the next 6 Melee Attacks you perform
  • Exerted Attacks Trigger Combust the first time they deal a Melee HitExerted Attacks Trigger Combust the first time they deal a Melee Hit
  • Base Debuff Dur. is (2.5 - 3.4) secondsBase Debuff Duration is (2.5 - 3.4) seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • This Skill is Triggered by Attacks Exerted by Infernal CryThis Skill is Triggered by Attacks Exerted by Infernal Cry
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Intimidating Cry Lv. 10+

  • Warcry
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Intimidating Cry skill icon

Req: Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Enemies Taunted by this Warcry are IntimidatedEnemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 % inc. Move.Spd per 5 Power, counting a max of 30 PowerBuff grants 3 % increased Movement Speed per 5 Power, counting a maximum of 30 Power
  • Exerts the next 2 Melee Attacks you performExerts the next 2 Melee Attacks you perform
  • Exerted Attacks deal Double DmgExerted Attacks deal Double Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Rallying Cry Lv. 24+

  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Rallying Cry skill icon

Req: Str 98+ | Dex 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies and Allies in RangeCounts total Power of Enemies and Allies in Range
  • Buff grants Added Atk Dmg equal to 4 % of the Dmg of your Main Hand Weapon per 5 Power, counting a max of 30 PowerBuff grants Added Attack Damage equal to 4 % of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 Power
  • Buff has 100 % more Effect on your MinionsBuff has 100 % more Effect on your Minions
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks deal 5 % more Dmg per affected Ally, to a max of 25%Exerted Attacks deal 5 % more Damage per affected Ally, to a maximum of 25%
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Seismic Cry Lv. 16+

  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Seismic Cry skill icon

Req: Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.

  • 200% inc. Knockback Distance200% increased Knockback Distance
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Knocks back and Interrupts Enemies in a smaller AreaKnocks back and Interrupts Enemies in a smaller Area
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 5 % more Armour per 5 Power, counting a max of 25 PowerBuff grants 5 % more Armour per 5 Power, counting a maximum of 25 Power
  • Buff grants 15 % inc. Stun Threshold per 5 Power, counting a max of 25 PowerBuff grants 15 % increased Stun Threshold per 5 Power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Slam Attacks you performExerts the next 6 Melee Slam Attacks you perform
  • Exerted Attacks have 50 % more AoEExerted Attacks have 50 % more Area of Effect
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Arc Lv. 12+

  • Spell
  • Chaining
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
120%120%
Arc skill icon

Req: Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

  • Deals (6 - 198) to (32 - 1122) Light.DmgDeals (6 - 198) to (32 - 1122) Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Arc of Oscillating Lv. 12+

  • Spell
  • Chaining
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Arc of Oscillating skill icon

Req: Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.

  • Deals (3 - 94) to (15 - 531) Light.DmgDeals (3 - 94) to (15 - 531) Lightning Damage
  • Chains +6 TimesChains +6 Times
  • 50 % more Dmg with Hits and Ailments for each remaining Chain50 % more Damage with Hits and Ailments for each remaining Chain
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Arc of Surging Lv. 12+

  • Spell
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
230%230%
Arc of Surging skill icon

Req: Int 155+

An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.

  • Deals (11 - 381) to (62 - 2159) Light.DmgDeals (11 - 381) to (62 - 2159) Lightning Damage
  • Beam Splits towards (6 - 9) additional targetsBeam Splits towards (6 - 9) additional targets
  • Modifiers to the number of times to Chain instead apply to the number of targets Beam Splits towardsModifiers to the number of times to Chain instead apply to the number of targets Beam Splits towards
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Arctic Armour Lv. 16+

  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Arctic Armour skill icon

Req: Dex 98+ | Int 68+

Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.

  • Base duration is (2.5 - 4.4) secondsBase duration is (2.5 - 4.4) seconds
  • Buff grants (11 - 21) % less Phys.Dmg taken from Hits while stationaryBuff grants (11 - 21) % less Physical Damage taken from Hits while stationary
  • Buff grants (11 - 20) % less Fire.Dmg taken from Hits while stationaryBuff grants (11 - 20) % less Fire Damage taken from Hits while stationary
  • Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
  • Buff grants Immunity to FreezeBuff grants Immunity to Freeze
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Berserk Lv. 34+

  • Spell
Level
(1 - 20)(1 - 20)
Cost
(10 - 16) Mana(10 - 16) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
InstantInstant
Berserk skill icon

Req: Str 155+

Consumes Rage at an accelerating rate to increase the effects of Rage.Consumes Rage at an accelerating rate to increase the effects of Rage.

  • Lose 5 Rage per secondLose 5 Rage per second
  • At least 5 Rage required to start BerserkingAt least 5 Rage required to start Berserking
  • Each second, 20 % more Rage loss RateEach second, 20 % more Rage loss Rate
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (40 - 59) % inc. Rage Effect(40 - 59) % increased Rage Effect
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Blood Rage Lv. 16+

  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 29) Life(12 - 29) Life
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Blood Rage skill icon

Req: Dex 155+

Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.

  • Base duration is (7 - 10.8) secondsBase duration is (7 - 10.8) seconds
  • Grants (5 - 15) % inc. Atk SpeedGrants (5 - 15) % increased Attack Speed
  • 1.2 % of Attack Phys.Dmg Leeched as Life1.2 % of Attack Physical Damage Leeched as Life
  • You take 4 % of your Maximum Life per second as Phys.DmgYou take 4 % of your Maximum Life per second as Physical Damage
  • You take 4 % of your Maximum ES per second as Phys.DmgYou take 4 % of your Maximum Energy Shield per second as Physical Damage
  • 25 % chance to gain a Frenzy Charge on Kill25 % chance to gain a Frenzy Charge on Kill
  • q20: Grants (0 - 5) % inc. Atk SpeedGrants (0 - 5) % increased Attack Speed

Corrupting Fever Lv. 16+

  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(78 - 520) Life(78 - 520) Life
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Corrupting Fever skill icon

Req: Str 155+

Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.

  • Deals (8.1 - 411) Base Phys.Dmg per secondDeals (8.1 - 411) Base Physical Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Buff Dur. is refreshed after you spend a total of (26 - 205) LifeBuff Duration is refreshed after you spend a total of (26 - 205) Life
  • Base Debuff Dur. is 1.5 secondsBase Debuff Duration is 1.5 seconds
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Energy Blade Lv. 24+

  • Spell
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(136 - 624) ES(136 - 624) Energy Shield
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec
Energy Blade skill icon

Req: Int 155+

Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped swords into swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered or used with non-sword weapons.Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped swords into swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered or used with non-sword weapons.

  • Energy Blades have min Light.Dmg equal to 2 % of ES, plus (2 - 12) Energy Blades have max Light.Dmg equal to 40 % of ES, plus (40 - 235)Energy Blades have minimum Lightning Damage equal to 2 % of Energy Shield, plus (2 - 12) Energy Blades have maximum Lightning Damage equal to 40 % of Energy Shield, plus (40 - 235)
  • Two Handed Energy Blades have 70 % more Light.DmgTwo Handed Energy Blades have 70 % more Lightning Damage
  • Buff grants 50 % less Maximum ESBuff grants 50 % less Maximum Energy Shield
  • q20: Buff grants (0 - 10) % inc. Atk SpeedBuff grants (0 - 10) % increased Attack Speed

Exsanguinate Lv. 12+

  • Spell
  • Chaining
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 46) Life(16 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(150 - 270)%(150 - 270)%
Radius
2525
Exsanguinate skill icon

Req: Str 98+ | Int 68+

Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.

  • Deals (17 - 1193) to (25 - 1789) Phys.DmgDeals (17 - 1193) to (25 - 1789) Physical Damage
  • Deals (26.8 - 1905.5) Base Phys.Dmg per secondDeals (26.8 - 1905.5) Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to (7 - 9) TargetsFires tendrils at up to (7 - 9) Targets
  • q20: +(0 - 1.5) seconds to Base duration+(0 - 1.5) seconds to Base duration

Exsanguinate of Transmission Lv. 12+

  • Spell
  • Chaining
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 46) Life(16 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Radius
2525
Exsanguinate of Transmission skill icon

Req: Str 98+ | Int 68+

Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.

  • Deals (4 - 268) to (5 - 401) Phys.DmgDeals (4 - 268) to (5 - 401) Physical Damage
  • Deals (30 - 2135) Base Phys.Dmg per secondDeals (30 - 2135) Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Chains +(6 - 10) TimesChains +(6 - 10) Times
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to 1 TargetFires tendrils at up to 1 Target
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Frost Wall Lv. 4+

  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
3.00 sec (3 Times)3.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec
Frost Wall skill icon

Req: Int 155+

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.

  • Deals (8 - 462) to (12 - 693) Cold.DmgDeals (8 - 462) to (12 - 693) Cold Damage
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • 0.15 seconds between appearance of Wall sections0.15 seconds between appearance of Wall sections
  • Wall will be (2.8 - 5.6) meters longWall will be (2.8 - 5.6) meters long
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Frost Wall of Encroachment Lv. 4+

  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
3.00 sec (3 Times)3.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec
Frost Wall of Encroachment skill icon

Req: Int 155+

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.

  • Deals (8 - 462) to (12 - 693) Cold.DmgDeals (8 - 462) to (12 - 693) Cold Damage
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • 0.15 seconds between appearance of Wall sections0.15 seconds between appearance of Wall sections
  • Wall will be (1.8 - 4.6) meters longWall will be (1.8 - 4.6) meters long
  • [DNT] Deals 10 % more Dmg per active wall[DNT] Deals 10 % more Damage per active wall
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Petrified Blood Lv. 24+

  • Spell
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Petrified Blood skill icon

Req: Str 155+

Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.

  • Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Dmg from Hits, 40 % of Life loss below half Life is Prevented, then (81 - 100) % of Life loss prevented this way is lost over 4 secondsLife Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40 % of Life loss below half Life is Prevented, then (81 - 100) % of Life loss prevented this way is lost over 4 seconds
  • Skills gain a Base Life Cost equal to 40 % of Base Mana Cost while not on Low LifeSkills gain a Base Life Cost equal to 40 % of Base Mana Cost while not on Low Life
  • q20: (-5 - 0) % of Life loss prevented is lost over 4 seconds(-5 - 0) % of Life loss prevented is lost over 4 seconds

Portal Lv. 10+

  • Spell
Cast Time
2.50 sec2.50 sec
Portal skill icon

Creates a portal to the current area's town.Creates a portal to the current area's town.

  • q20: (0 - 60) % inc. Cast Speed(0 - 60) % increased Cast Speed

Tempest Shield Lv. 16+

  • Spell
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%
Tempest Shield skill icon

Req: Str 68+ | Int 98+

Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.

  • Deals (38 - 896) to (115 - 2688) Light.DmgDeals (38 - 896) to (115 - 2688) Lightning Damage
  • Chains +1 TimesChains +1 Times
  • Buff grants +(18 - 25) % Chance to Block Spell Dmg while holding a ShieldBuff grants +(18 - 25) % Chance to Block Spell Damage while holding a Shield
  • Buff grants Immunity to ShockBuff grants Immunity to Shock
  • q20: (0 - 40) % chance to Shock enemies(0 - 40) % chance to Shock enemies

Temporal Rift Lv. 34+

  • Spell
Level
(1 - 20)(1 - 20)
Reservation
10% Mana10% Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.25 sec0.25 sec
Temporal Rift skill icon

Req: Dex 98+ | Int 68+

Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.

  • (0 - 38) % inc. CDRR(0 - 38) % increased Cooldown Recovery Rate
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • Buff makes you Unaffected by Temporal ChainsBuff makes you Unaffected by Temporal Chains
  • q20: Buff causes Debuffs on you to expire (0 - 20) % fasterBuff causes Debuffs on you to expire (0 - 20) % faster

Vaal Arc Lv. 12+

  • Spell
  • Chaining
  • Vaal
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%
Vaal Arc skill icon

Req: Int 155+

A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

  • Deals (38 - 924) to (64 - 1539) Light.DmgDeals (38 - 924) to (64 - 1539) Lightning Damage
  • 100 % inc. Dur. of Lightning Ailments100 % increased Duration of Lightning Ailments
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +(5 - 9) TimesChains +(5 - 9) Times
  • 100 % chance to Shock enemies100 % chance to Shock enemies
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • 100 % inc. Effect of Lightning Ailments100 % increased Effect of Lightning Ailments
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Vaal Arctic Armour Lv. 16+

  • Spell
  • Duration
  • Cold
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
24 sec24 sec
Cast Time
1.00 sec1.00 sec
Vaal Arctic Armour skill icon

Req: Dex 98+ | Int 68+

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • You take 90 % less Dmg from Hits and count as FrozenYou take 90 % less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Dur. expiresIce breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5 - 30.6) Mana Regeneration per secondBuff grants (5 - 30.6) Mana Regeneration per second
  • Buff grants (20 - 395) ES Regeneration per secondBuff grants (20 - 395) Energy Shield Regeneration per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Wall of Force Lv. 16+

  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
9.00 sec9.00 sec
Cast Time
0.50 sec0.50 sec
Wall of Force skill icon

Req: Int 155+

Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.

  • Base duration is (5.1 - 7) secondsBase duration is (5.1 - 7) seconds
  • Wall will be (4.5 - 6) meters longWall will be (4.5 - 6) meters long
  • Proj cannot Split, Pierce, or Fork when colliding with the wall Proj can Chain an additional time when colliding with the wall Proj can only chain to targets on the same side of the wallProjectiles cannot Split, Pierce, or Fork when colliding with the wall Projectiles can Chain an additional time when colliding with the wall Projectiles can only chain to targets on the same side of the wall
  • Proj which have collided with the wall deal (20 - 30) % less DmgProjectiles which have collided with the wall deal (20 - 30) % less Damage
  • Wall is destroyed after (11 - 17) Proj collisionsWall is destroyed after (11 - 17) Projectile collisions
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Detonate Mines Lv. 8+

  • Mine
  • Spell
Cooldown Time
0.20 sec0.20 sec
Cast Time
InstantInstant
Detonate Mines skill icon

Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.

  • First Mine Detonates Instantly Mines get 10 % more Detonation Speed for each prior Mine in Detonation SequenceFirst Mine Detonates Instantly Mines get 10 % more Detonation Speed for each prior Mine in Detonation Sequence
  • q20: Mines have (0 - 20) % inc. Detonation SpeedMines have (0 - 20) % increased Detonation Speed

Icicle Mine Lv. 12+

  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
18 m/s18 metres per Second
Icicle Mine skill icon

Req: Dex 68+ | Int 98+

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (16 - 514) to (24 - 771) Cold.DmgDeals (16 - 514) to (24 - 771) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 10 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Icicle Mine of Fanning Lv. 12+

  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
130%130%
Projectile Speed
18 m/s18 metres per Second
Icicle Mine of Fanning skill icon

Req: Dex 68+ | Int 98+

Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (18 - 591) to (28 - 886) Cold.DmgDeals (18 - 591) to (28 - 886) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 10 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Icicle Mine of Sabotage Lv. 12+

  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
15 Mana15 Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
4.00%4.00%
Effectiveness of Added Damage
90%90%
Projectile Speed
18 m/s18 metres per Second
Icicle Mine of Sabotage skill icon

Req: Dex 68+ | Int 98+

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (12 - 388) to (18 - 583) Cold.DmgDeals (12 - 388) to (18 - 583) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 40 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 40 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: (0 - 20) % inc. effect of Aura(0 - 20) % increased effect of Aura

Smoke Mine Lv. 10+

  • Mine
  • Spell
  • AoE
  • Duration
  • Movement
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Reservation
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
5.00 sec (3 Times)5.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec
AoE Radius
1010
Smoke Mine skill icon

Req: Dex 98+ | Int 68+

Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.

  • Mine lasts 8 secondsMine lasts 8 seconds
  • Base duration is (4 - 5) secondsBase duration is (4 - 5) seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Increases and Reductions to Mine Dur. also apply to this Skill's Buff Dur.Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
  • Only one Mine of this type can Detonate in each Detonation SequenceOnly one Mine of this type can Detonate in each Detonation Sequence
  • Mines cannot be Re-armedMines cannot be Re-armed
  • Mine Detonation is InstantMine Detonation is Instant
  • Buff grants (20 - 29) % inc. Move.SpdBuff grants (20 - 29) % increased Movement Speed
  • q20: Buff grants (0 - 20) % inc. Move.SpdBuff grants (0 - 20) % increased Movement Speed

Summon Skitterbots Lv. 16+

  • Trap
  • Mine
  • Spell
  • Minion
  • Cold
  • Lightning
  • AoE
  • Aura
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
AoE Radius
3030
Summon Skitterbots skill icon

Req: Dex 68+ | Int 98+

Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.

  • (0 - 76) % inc. Minion Move.Spd(0 - 76) % increased Minion Movement Speed
  • Minions have (0 - 19) % inc. Chill EffectMinions have (0 - 19) % increased Chill Effect
  • Minions have (0 - 19) % inc. Shock EffectMinions have (0 - 19) % increased Shock Effect
  • Maximum 1 Summoned Skitterbot of each typeMaximum 1 Summoned Skitterbot of each type
  • Chilling Skitterbot's Aura Chills Enemies near itChilling Skitterbot's Aura Chills Enemies near it
  • Shocking Skitterbot's Aura Shocks Enemies near itShocking Skitterbot's Aura Shocks Enemies near it
  • Skitterbots grant 10 % more Trap and Mine DmgSkitterbots grant 10 % more Trap and Mine Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Ball Lightning of Static Lv. 28+

  • Spell
  • AoE
  • Lightning
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cooldown Time
1.50 sec (4 Times)1.50 sec (4 Times)
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
Projectile Speed
4 m/s4 metres per Second
Radius
1818
Ball Lightning of Static skill icon

Req: Int 155+

Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.

  • Deals (4 - 50) to (73 - 946) Light.DmgDeals (4 - 50) to (73 - 946) Lightning Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Cremation Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515
Cremation skill icon

Req: Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Fires Proj every secondFires Projectiles every second
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire.DmgDeals (49 - 434) to (74 - 651) Fire Damage
  • Fires 4 ProjFires 4 Projectiles
  • Maximum of 3 Geysers at a timeMaximum of 3 Geysers at a time
  • Explosion deals base Fire.Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • q20: Fires Proj (0 - 15) % fasterFires Projectiles (0 - 15) % faster

Cremation of Exhuming Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515
Cremation of Exhuming skill icon

Req: Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.

  • Fires Proj every 0.8 secondsFires Projectiles every 0.8 seconds
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire.DmgDeals (49 - 434) to (74 - 651) Fire Damage
  • Fires 3 ProjFires 3 Projectiles
  • Maximum of 1 Geysers at a timeMaximum of 1 Geysers at a time
  • Explosion deals base Fire.Dmg equal to (5 - 6) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (5 - 6) % of the corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • Explode a nearby Corpse when Firing ProjExplode a nearby Corpse when Firing Projectiles
  • q20: Fires Proj (0 - 15) % fasterFires Projectiles (0 - 15) % faster

Cremation of the Volcano Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
70%70%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515
Cremation of the Volcano skill icon

Req: Dex 98+ | Int 68+

Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.

  • Fires Proj every secondFires Projectiles every second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (34 - 303) to (52 - 454) Fire.DmgDeals (34 - 303) to (52 - 454) Fire Damage
  • Fires 4 ProjFires 4 Projectiles
  • Maximum of 8 Geysers at a timeMaximum of 8 Geysers at a time
  • q20: Maximum of +(0 - 2) Geysers at a timeMaximum of +(0 - 2) Geysers at a time

Frost Bomb Lv. 4+

  • Spell
  • AoE
  • Duration
  • Cold
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
2.50 sec2.50 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(190 - 380)%(190 - 380)%
AoE Radius
2424
Frost Bomb skill icon

Req: Int 155+

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

  • Deals (10 - 1712) to (15 - 2568) Cold.DmgDeals (10 - 1712) to (15 - 2568) Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 5 secondsBase secondary duration is 5 seconds
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 75 % reduced Life Regeneration rate75 % reduced Life Regeneration rate
  • Base radius is (2.4 - 3.1) mBase radius is (2.4 - 3.1) metres
  • Cold Exposure applies -15 % to Cold ResCold Exposure applies -15 % to Cold Resistance
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Galvanic Field Lv. 16+

  • Spell
  • AoE
  • Duration
  • Lightning
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 23) Mana(11 - 23) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 130)%(70 - 130)%
Galvanic Field skill icon

Req: Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

  • Deals (1 - 70) to (27 - 1336) Light.DmgDeals (1 - 70) to (27 - 1336) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.1 secondsFires a beam every 0.1 seconds
  • Can target each enemy only once every (0.4 - 0.5) secondsCan target each enemy only once every (0.4 - 0.5) seconds
  • Field gains (10 - 15) % more Dmg with Hits per 5% Shock Effect on Enemy when createdField gains (10 - 15) % more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +0.1 m to radius per 10% Shock Effect on Enemy when createdField gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
  • Maximum 1 FieldsMaximum 1 Fields
  • Buff Grants 50 % chance to Shock enemiesBuff Grants 50 % chance to Shock enemies
  • q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemies

Galvanic Field of Intensity Lv. 16+

  • Spell
  • AoE
  • Duration
  • Lightning
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 23) Mana(11 - 23) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 470)%(250 - 470)%
Galvanic Field of Intensity skill icon

Req: Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.

  • Deals (5 - 262) to (94 - 4980) Light.DmgDeals (5 - 262) to (94 - 4980) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.2 secondsFires a beam every 0.2 seconds
  • Can target each enemy only once every (0.55 - 0.65) secondsCan target each enemy only once every (0.55 - 0.65) seconds
  • Maximum 1 FieldsMaximum 1 Fields
  • Buff Grants 50 % chance to Shock enemiesBuff Grants 50 % chance to Shock enemies
  • q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemies

Hydrosphere Lv. 34+

  • Spell
  • AoE
  • Duration
  • Cold
  • Orb
  • Lightning
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 20) Mana(12 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 110)%(65 - 110)%
Hydrosphere skill icon

Req: Int 155+

Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

  • Deals (37 - 510) to (56 - 765) Phys.DmgDeals (37 - 510) to (56 - 765) Physical Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Pulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedPulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
  • Can only be Hit once every 1 secondCan only be Hit once every 1 second
  • Drenched Enemies have Cold and Lightning Exposure, applying -10 % to ResistancesDrenched Enemies have Cold and Lightning Exposure, applying -10 % to Resistances
  • 100% of Phys.Dmg Converted to Cold.Dmg while Sphere has no Ailments 100% of Phys.Dmg Converted to Light.Dmg while sphere is Shocked or Sapped 100% of Phys.Dmg Converted to Cold.Dmg while Sphere is Frozen or Brittle100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
  • q20: +(0 - 10) % inc. Pulse Frequency+(0 - 10) % increased Pulse Frequency

Orb of Storms Lv. 4+

  • Lightning
  • Spell
  • AoE
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(80 - 110)%(80 - 110)%
AoE Radius
2828
Orb of Storms skill icon

Req: Int 155+

Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

  • Deals (3 - 304) to (8 - 913) Light.DmgDeals (3 - 304) to (8 - 913) Lightning Damage
  • Strikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the OrbStrikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the Orb
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Beams Split towards targets within a base radius of 3.5 mBeams Split towards targets within a base radius of 3.5 metres
  • Orb disappears after (10 - 29) StrikesOrb disappears after (10 - 29) Strikes
  • Beam Splits towards 3 additional targetsBeam Splits towards 3 additional targets
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Orb of Storms of Squalls Lv. 4+

  • Lightning
  • Spell
  • AoE
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(110 - 190)%(110 - 190)%
AoE Radius
2828
Orb of Storms of Squalls skill icon

Req: Int 155+

Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.

  • Deals (4 - 543) to (11 - 1628) Light.DmgDeals (4 - 543) to (11 - 1628) Lightning Damage
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Beams Split towards targets within a base radius of 3.8 mBeams Split towards targets within a base radius of 3.8 metres
  • Orb disappears after (8 - 14) StrikesOrb disappears after (8 - 14) Strikes
  • Beam Splits towards 5 additional targetsBeam Splits towards 5 additional targets
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Tornado Lv. 34+

  • Spell
  • Duration
  • Physical
  • AoE
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(15 - 25) Mana(15 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(55 - 95)%(55 - 95)%
Projectile Speed
40 m/s40 metres per Second
Tornado skill icon

Req: Dex 98+ | Int 68+

Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.

  • Deals (31 - 414) to (46 - 620) Phys.DmgDeals (31 - 414) to (46 - 620) Physical Damage
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • During initial Dur., can be hit by your Proj up to 20 timesDuring initial Duration, can be hit by your Projectiles up to 20 times
  • Reflects 10 % of Dmg Taken to EnemiesReflects 10 % of Damage Taken to Enemies
  • Tornado has (0 - 57) % inc. Move.SpdTornado has (0 - 57) % increased Movement Speed
  • Enemies in range are HinderedEnemies in range are Hindered
  • Maximum 1 TornadoesMaximum 1 Tornadoes
  • q20: Tornado has (0 - 20) % inc. Move.SpdTornado has (0 - 20) % increased Movement Speed

Tornado of Elemental Turbulence Lv. 34+

  • Spell
  • Duration
  • Physical
  • AoE
  • Orb
  • Fire
  • Cold
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(15 - 25) Mana(15 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
80%80%
Projectile Speed
40 m/s40 metres per Second
Tornado of Elemental Turbulence skill icon

Req: Dex 98+ | Int 68+

Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.

  • Deals (26 - 366) to (38 - 549) Phys.DmgDeals (26 - 366) to (38 - 549) Physical Damage
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • Tornado has (0 - 57) % inc. Move.SpdTornado has (0 - 57) % increased Movement Speed
  • Enemies in range are HinderedEnemies in range are Hindered
  • Maximum 3 TornadoesMaximum 3 Tornadoes
  • q20: Tornado has (0 - 40) % inc. Move.SpdTornado has (0 - 40) % increased Movement Speed

Void Sphere Lv. 34+

  • Spell
  • AoE
  • Duration
  • Physical
  • Chaos
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
(65 - 100)%(65 - 100)%
Void Sphere skill icon

Req: Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

  • Deals (35 - 464) to (52 - 696) Phys.DmgDeals (35 - 464) to (52 - 696) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Pulses every 0.4 secondsPulses every 0.4 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void Sphere
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Void Sphere of Rending Lv. 34+

  • Spell
  • AoE
  • Duration
  • Physical
  • Chaos
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
(150 - 250)%(150 - 250)%
Void Sphere of Rending skill icon

Req: Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

  • Deals (83 - 1107) to (124 - 1660) Phys.DmgDeals (83 - 1107) to (124 - 1660) Physical Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Pulses every 0.25 secondsPulses every 0.25 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void Sphere
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Winter Orb Lv. 28+

  • Cold
  • Spell
  • Channelling
  • AoE
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
80%80%
Winter Orb skill icon

Req: Int 155+

Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.

  • Deals (39 - 360) to (59 - 539) Cold.DmgDeals (39 - 360) to (59 - 539) Cold Damage
  • Base duration is 1.6 secondsBase duration is 1.6 seconds
  • Fires (2 - 3) ProjFires (2 - 3) Projectiles
  • Increases and Reductions to Cast Speed also apply to Proj FrequencyIncreases and Reductions to Cast Speed also apply to Projectile Frequency
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Fires projectiles every 1.2 secondsFires projectiles every 1.2 seconds
  • 30 % inc. Dur. per Stage30 % increased Duration per Stage
  • 80 % more Proj Frequency while Channelling80 % more Projectile Frequency while Channelling
  • 20 % inc. Proj Frequency per Stage20 % increased Projectile Frequency per Stage
  • Maximum 8 StagesMaximum 8 Stages
  • q20: +(0 - 2) Maximum Stages+(0 - 2) Maximum Stages

Blade Blast of Dagger Detonation Lv. 16+

  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
10.00%10.00%
Blade Blast of Dagger Detonation skill icon

Req: Dex 155+

Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals spell damage in an area around you. Your equipped daggers add to this damage.

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical Damage
  • Deals Added Spell Dmg equal to (200 - 675) % of Dmg of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added DmgDeals Added Spell Damage equal to (200 - 675) % of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Blade Blast of Unloading Lv. 16+

  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
250%250%
Blade Blast of Unloading skill icon

Req: Dex 155+

Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.

  • Deals (40 - 1107) to (60 - 1661) Phys.DmgDeals (40 - 1107) to (60 - 1661) Physical Damage
  • 5 % more Dmg per Blade Vortex blade5 % more Damage per Blade Vortex blade
  • Base radius is 1.6 mBase radius is 1.6 metres
  • 100 % more AoE per Blade Vortex blade detonated100 % more Area of Effect per Blade Vortex blade detonated
  • q20: (0 - 20) % more AoE per Blade Vortex blade detonated(0 - 20) % more Area of Effect per Blade Vortex blade detonated

Dark Pact Lv. 28+

  • Minion
  • Spell
  • AoE
  • Chaining
  • Chaos
  • Nova
  • Dark
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.00%7.00%
Dark Pact skill icon

Req: Int 155+

This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

  • Deals (24 - 241) to (36 - 362) Chaos.DmgDeals (24 - 241) to (36 - 362) Chaos Damage
  • Chains +2 TimesChains +2 Times
  • Sacrifices 12 % of Skeleton's Life to deal that much Chaos.DmgSacrifices 12 % of Skeleton's Life to deal that much Chaos Damage
  • Uses your Life if no Skeletons in rangeUses your Life if no Skeletons in range
  • (56 - 136) % more Dmg with Hits and Ailments if using your Life(56 - 136) % more Damage with Hits and Ailments if using your Life
  • q20: Sacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos.DmgSacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos Damage

Dark Pact of Trarthus Lv. 28+

  • Spell
  • AoE
  • Chaos
  • Nova
  • Dark
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.00%7.00%
Dark Pact of Trarthus skill icon

Req: Int 155+

This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.

  • Deals (24 - 241) to (36 - 362) Chaos.DmgDeals (24 - 241) to (36 - 362) Chaos Damage
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • Gain one Ruin on use Reaching seven Ruin will Sacrifice 50 % of your Life to deal 500 % of Sacrificed Life as Chaos.DmgGain one Ruin on use Reaching seven Ruin will Sacrifice 50 % of your Life to deal 500 % of Sacrificed Life as Chaos Damage
  • q20: (0 - 20) % chance to gain an additional Ruin on use(0 - 20) % chance to gain an additional Ruin on use

Discharge Lv. 28+

  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
600%600%
Radius
3030
Discharge skill icon

Req: Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

  • Deals (79 - 735) to (237 - 2206) base Light.Dmg per Power Charge removedDeals (79 - 735) to (237 - 2206) base Lightning Damage per Power Charge removed
  • Deals (126 - 1176) to (189 - 1765) base Fire.Dmg per Endurance Charge removedDeals (126 - 1176) to (189 - 1765) base Fire Damage per Endurance Charge removed
  • Deals (126 - 1176) to (189 - 1765) base Cold.Dmg per Frenzy Charge removedDeals (126 - 1176) to (189 - 1765) base Cold Damage per Frenzy Charge removed
  • 60 % less Dmg with Ailments60 % less Damage with Ailments
  • Base radius is 3 mBase radius is 3 metres
  • 15 % more AoE per Charge removed15 % more Area of Effect per Charge removed
  • q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges

Discharge of Misery Lv. 28+

  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
210%210%
Radius
3030
Discharge of Misery skill icon

Req: Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

  • Deals (29 - 269) to (86 - 806) base Light.Dmg per Power Charge removedDeals (29 - 269) to (86 - 806) base Lightning Damage per Power Charge removed
  • Deals (46 - 430) to (69 - 645) base Fire.Dmg per Endurance Charge removedDeals (46 - 430) to (69 - 645) base Fire Damage per Endurance Charge removed
  • Deals (46 - 430) to (69 - 645) base Cold.Dmg per Frenzy Charge removedDeals (46 - 430) to (69 - 645) base Cold Damage per Frenzy Charge removed
  • Base radius is 2 mBase radius is 2 metres
  • 20 % more AoE per Charge removed20 % more Area of Effect per Charge removed
  • q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges

Ice Nova Lv. 12+

  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(230 - 250)%(230 - 250)%
Radius
3030
Ice Nova skill icon

Req: Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

  • Deals (25 - 1122) to (38 - 1683) Cold.DmgDeals (25 - 1122) to (38 - 1683) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2.6 - 3) mBase radius is (2.6 - 3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Ice Nova of Deep Freeze Lv. 12+

  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
Radius
3030
Ice Nova of Deep Freeze skill icon

Req: Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

  • Deals (18 - 817) to (28 - 1225) Cold.DmgDeals (18 - 817) to (28 - 1225) Cold Damage
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metres
  • Freeze Enemies as though dealing (300 - 490) % more DmgFreeze Enemies as though dealing (300 - 490) % more Damage
  • q20: Freeze Enemies as though dealing (0 - 80) % more DmgFreeze Enemies as though dealing (0 - 80) % more Damage

Ice Nova of Frostbolts Lv. 12+

  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
130%130%
Radius
3030
Ice Nova of Frostbolts skill icon

Req: Int 155+

A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

  • Deals (14 - 590) to (20 - 885) Cold.DmgDeals (14 - 590) to (20 - 885) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (1.8 - 2.2) mBase radius is (1.8 - 2.2) metres
  • Deals 50 % more Dmg with Hits and Ailments when cast on FrostboltDeals 50 % more Damage with Hits and Ailments when cast on Frostbolt
  • Can expand from up to 2 Frostbolt ProjCan expand from up to 2 Frostbolt Projectiles
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Pyroclast Mine Lv. 28+

  • Mine
  • Spell
  • Projectile
  • Fire
  • AoE
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Reservation
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.50%5.50%
Effectiveness of Added Damage
110%110%
Projectile Speed
7.5 m/s7.5 metres per Second
Pyroclast Mine skill icon

Req: Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

  • Mine lasts 5 secondsMine lasts 5 seconds
  • Deals (35 - 325) to (52 - 487) Fire.DmgDeals (35 - 325) to (52 - 487) Fire Damage
  • Base Mine Detonation Time is 0.35 secondsBase Mine Detonation Time is 0.35 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 3 prior Mines in Detonation SequenceFires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -15 % to Fire ResFire Exposure Aura applies -15 % to Fire Resistance
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Pyroclast Mine of Sabotage Lv. 28+

  • Mine
  • Spell
  • Projectile
  • Fire
  • AoE
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Reservation
(16 - 24) Mana(16 - 24) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.50%5.50%
Projectile Speed
7.5 m/s7.5 metres per Second
Pyroclast Mine of Sabotage skill icon

Req: Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

  • Mine lasts 5 secondsMine lasts 5 seconds
  • Deals (14 - 135) to (22 - 202) Fire.DmgDeals (14 - 135) to (22 - 202) Fire Damage
  • Base Mine Detonation Time is 0.35 secondsBase Mine Detonation Time is 0.35 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 3 prior Mines in Detonation SequenceFires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -25 % to Fire ResFire Exposure Aura applies -25 % to Fire Resistance
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Shock Nova Lv. 28+

  • Spell
  • AoE
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 220)%(160 - 220)%
Shock Nova skill icon

Req: Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.

  • Deals (15 - 242) to (137 - 2176) Light.DmgDeals (15 - 242) to (137 - 2176) Lightning Damage
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
  • Ring always ShocksRing always Shocks
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Shock Nova of Procession Lv. 28+

  • Spell
  • AoE
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 95)%(70 - 95)%
Shock Nova of Procession skill icon

Req: Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.

  • Deals (7 - 105) to (59 - 948) Light.DmgDeals (7 - 105) to (59 - 948) Lightning Damage
  • Repeats 2 timesRepeats 2 times
  • 30 % less AoE30 % less Area of Effect
  • q20: (0 - 10) % more Cast Speed(0 - 10) % more Cast Speed

Shockwave Totem Lv. 28+

  • Totem
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(21 - 39) Mana(21 - 39) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
110%110%
Radius
2020
Shockwave Totem skill icon

Req: Str 155+

Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesSummons a totem that shakes the earth around it, knocking back and damaging nearby enemies

  • Deals (33 - 412) to (65 - 765) Phys.DmgDeals (33 - 412) to (65 - 765) Physical Damage
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • 25 % chance to Knock Enemies Back on hit25 % chance to Knock Enemies Back on hit
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is 2.4 mBase radius is 2.4 metres
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Shockwave Totem of Authority Lv. 28+

  • Totem
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(21 - 39) Mana(21 - 39) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
130%130%
Radius
2020
Shockwave Totem of Authority skill icon

Req: Str 155+

Summons a totem that shakes the earth around you, damaging enemies.Summons a totem that shakes the earth around you, damaging enemies.

  • Deals (40 - 510) to (80 - 948) Phys.DmgDeals (40 - 510) to (80 - 948) Physical Damage
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Stormblast Mine Lv. 1+

  • Mine
  • Spell
  • AoE
  • Lightning
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(2 - 6) Mana(2 - 6) Mana
Reservation
(2 - 6) Mana(2 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(120 - 130)%(120 - 130)%
Stormblast Mine skill icon

Req: Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated.Throws a mine that deals damage in an area when detonated.

  • Deals (3 - 367) to (8 - 1102) Light.DmgDeals (3 - 367) to (8 - 1102) Lightning Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.25 secondsBase Mine Detonation Time is 0.25 seconds
  • +(0 - 0.5) m to radius+(0 - 0.5) metres to radius
  • Each Mine applies 3 % inc. Dmg Taken to Enemies near it, up to a max of 150%Each Mine applies 3 % increased Damage Taken to Enemies near it, up to a maximum of 150%
  • q20: Each mine applies +(0 - 1) % inc. Dmg Taken to Enemies near it, upEach mine applies +(0 - 1) % increased Damage Taken to Enemies near it, up
  • q20: to a max of 150%to a maximum of 150%

Vaal Blight Lv. 1+

  • Spell
  • Chaos
  • AoE
  • Duration
  • Vaal
  • Nova
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.50 sec0.50 sec
Vaal Blight skill icon

Req: Int 155+

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

  • Deals (6.5 - 962.5) Base Chaos.Dmg per secondDeals (6.5 - 962.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • Hindered Enemies take 30 % inc. Chaos.DmgHindered Enemies take 30 % increased Chaos Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Vaal Ice Nova Lv. 12+

  • Spell
  • AoE
  • Vaal
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
AoE Radius
2626
Vaal Ice Nova skill icon

Req: Int 155+

A chilling circle of ice expands from the caster, repeating from every enemy it hits.A chilling circle of ice expands from the caster, repeating from every enemy it hits.

  • Deals (20 - 834) to (29 - 1227) Cold.DmgDeals (20 - 834) to (29 - 1227) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Causes smaller novas up to 5 times on enemies hitCauses smaller novas up to 5 times on enemies hit
  • 15 % reduced AoE each repeat15 % reduced Area of Effect each repeat
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Voltaxic Burst Lv. 12+

  • Spell
  • AoE
  • Chaos
  • Lightning
  • Nova
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 13) Mana(5 - 13) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
250%250%
Voltaxic Burst skill icon

Req: Dex 68+ | Int 98+

Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (22 - 993) to (41 - 1845) Light.DmgDeals (22 - 993) to (41 - 1845) Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • 60 % of Light.Dmg Converted to Chaos.Dmg60 % of Lightning Damage Converted to Chaos Damage
  • Explosion deals base Light.Dmg equal to 10 % of corpse's Maximum LifeExplosion deals base Lightning Damage equal to 10 % of corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • 1 % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting1 % more Damage with Hits and Ailments for each Cast of this Spell currently waiting
  • q20: +(0 - 1) % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting+(0 - 1) % more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Vortex Lv. 28+

  • Spell
  • AoE
  • Cold
  • Duration
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 19) Mana(10 - 19) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(130 - 210)%(130 - 210)%
Vortex skill icon

Req: Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.

  • Deals (48 - 933) to (72 - 1399) Cold.DmgDeals (48 - 933) to (72 - 1399) Cold Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (135.3 - 3245.7) Base Cold.Dmg per secondDeals (135.3 - 3245.7) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Base secondary radius is 2.3 mBase secondary radius is 2.3 metres
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vortex of Projection Lv. 28+

  • Spell
  • AoE
  • Cold
  • Duration
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 19) Mana(10 - 19) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(130 - 210)%(130 - 210)%
Vortex of Projection skill icon

Req: Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

  • Deals (48 - 933) to (72 - 1399) Cold.DmgDeals (48 - 933) to (72 - 1399) Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (76.5 - 2112) Base Cold.Dmg per secondDeals (76.5 - 2112) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 50 % more AoE when Cast on Frostbolt50 % more Area of Effect when Cast on Frostbolt
  • Base radius is 2.2 mBase radius is 2.2 metres
  • 50 % more Dmg when Cast on Frostbolt50 % more Damage when Cast on Frostbolt
  • Base secondary radius is 2.2 mBase secondary radius is 2.2 metres
  • Can explode from up to 5 Frostbolt ProjCan explode from up to 5 Frostbolt Projectiles
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Wave of Conviction of Trarthus Lv. 16+

  • Spell
  • AoE
  • Duration
  • Physical
  • Fire
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 26) Mana(10 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 260)%(180 - 260)%
Wave of Conviction of Trarthus skill icon

Req: Str 68+ | Int 98+

An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time

  • Deals (28 - 1181) to (42 - 1772) Phys.DmgDeals (28 - 1181) to (42 - 1772) Physical Damage
  • Base duration is (0.4 - 0.5) secondsBase duration is (0.4 - 0.5) seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental Resistances

Bear Trap Lv. 4+

  • Trap
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
4.00 sec (3 Times)4.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
300%300%
Bear Trap skill icon

Req: Dex 155+

Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.

  • Deals (16 - 1447) to (22 - 2026) Phys.DmgDeals (16 - 1447) to (22 - 2026) Physical Damage
  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Locks enemy in placeLocks enemy in place
  • Enemies take 25 % inc. Dmg from Trap or Mine HitsEnemies take 25 % increased Damage from Trap or Mine Hits
  • Enemies have 80 % less Move.Spd when the Debuff startsEnemies have 80 % less Movement Speed when the Debuff starts
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Bear Trap of Skewers Lv. 4+

  • Trap
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
4.00 sec (3 Times)4.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
150%150%
Bear Trap of Skewers skill icon

Req: Dex 155+

Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.

  • Deals (8 - 711) to (11 - 995) Phys.DmgDeals (8 - 711) to (11 - 995) Physical Damage
  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Locks enemy in placeLocks enemy in place
  • Killing Blows cause Impales on Enemies to Reflect Dmg to surrounding EnemiesKilling Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
  • (100 - 195) % inc. Impale Effect(100 - 195) % increased Impale Effect
  • Impale Enemies on HitImpale Enemies on Hit
  • q20: (0 - 80) % inc. Impale Effect(0 - 80) % increased Impale Effect

Conversion Trap Lv. 4+

  • Trap
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Conversion Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.

  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is (5.3 - 10) secondsBase duration is (5.3 - 10) seconds
  • q20: +(0 - 4) seconds to Base duration+(0 - 4) seconds to Base duration

Explosive Trap Lv. 1+

  • Trap
  • Spell
  • AoE
  • Fire
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 20) Mana(6 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
12/712/7
Explosive Trap skill icon

Req: Dex 98+ | Int 68+

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

  • Deals (4 - 437) to (6 - 655) Phys.DmgDeals (4 - 437) to (6 - 655) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is (1.2 - 1.8) mBase explosion radius is (1.2 - 1.8) metres
  • Base secondary radius is (1.2 - 1.8) mBase secondary radius is (1.2 - 1.8) metres
  • Base smaller explosion radius is (0.7 - 1.3) mBase smaller explosion radius is (0.7 - 1.3) metres
  • Causes (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% inc. base radius at randomCauses (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random
  • q20: Causes +(0 - 2) smaller explosionsCauses +(0 - 2) smaller explosions

Explosive Trap of Magnitude Lv. 1+

  • Trap
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 28) Mana(8 - 28) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
330%330%
AoE Radius
12/712/7
Explosive Trap of Magnitude skill icon

Req: Dex 98+ | Int 68+

Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.

  • Deals (13 - 1478) to (19 - 2216) Phys.DmgDeals (13 - 1478) to (19 - 2216) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % inc. Stun Dur. on enemies50 % increased Stun Duration on enemies
  • Base explosion radius is (1.8 - 2.4) mBase explosion radius is (1.8 - 2.4) metres
  • 30 % less Trap Throwing Speed30 % less Trap Throwing Speed
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Explosive Trap of Shrapnel Lv. 1+

  • Trap
  • Spell
  • AoE
  • Fire
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 20) Mana(6 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
140%140%
AoE Radius
12/712/7
Explosive Trap of Shrapnel skill icon

Req: Dex 98+ | Int 68+

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

  • Deals (5 - 635) to (8 - 952) Phys.DmgDeals (5 - 635) to (8 - 952) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is (1.2 - 1.8) mBase explosion radius is (1.2 - 1.8) metres
  • Base secondary radius is (2.4 - 3) mBase secondary radius is (2.4 - 3) metres
  • Base smaller explosion radius is (0.7 - 1.3) mBase smaller explosion radius is (0.7 - 1.3) metres
  • Causes (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% inc. base radius at randomCauses (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random
  • q20: Causes +(0 - 2) smaller explosionsCauses +(0 - 2) smaller explosions

Fire Trap Lv. 12+

  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
260%260%
Radius
1515
Fire Trap skill icon

Req: Dex 98+ | Int 68+

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Deals (27.7 - 2566) Base Fire.Dmg per secondDeals (27.7 - 2566) Base Fire Damage per second
  • Base duration is 1.75 secondsBase duration is 1.75 seconds
  • Deals (10 - 915) to (15 - 1373) Fire.DmgDeals (10 - 915) to (15 - 1373) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.8) m to radius+(0 - 0.8) metres to radius
  • (3 - 286) to (5 - 429) added Fire.Dmg against Burning Enemies(3 - 286) to (5 - 429) added Fire Damage against Burning Enemies
  • q20: (0 - 80) % inc. Trap Trigger AoE(0 - 80) % increased Trap Trigger Area of Effect

Fire Trap of Blasting Lv. 12+

  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
260%260%
Radius
1515
Fire Trap of Blasting skill icon

Req: Dex 98+ | Int 68+

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Deals (4 - 366) to (6 - 549) Fire.DmgDeals (4 - 366) to (6 - 549) Fire Damage
  • +(0 - 0.8) m to radius+(0 - 0.8) metres to radius
  • 50 % Chance for Trap to Trigger an additional time50 % Chance for Trap to Trigger an additional time
  • (9 - 881) to (14 - 1316) added Fire.Dmg against Burning Enemies(9 - 881) to (14 - 1316) added Fire Damage against Burning Enemies
  • q20: (0 - 80) % inc. Trap Trigger AoE(0 - 80) % increased Trap Trigger Area of Effect

Flamethrower Trap Lv. 28+

  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(15 - 30)%(15 - 30)%
AoE Radius
3232
Flamethrower Trap skill icon

Req: Dex 98+ | Int 68+

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Deals (6 - 243) to (9 - 366) Fire.DmgDeals (6 - 243) to (9 - 366) Fire Damage
  • Has 4 FlamesHas 4 Flames
  • 25 % more Dmg with Hits and Ailments against Burning Enemies25 % more Damage with Hits and Ailments against Burning Enemies
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Flamethrower Trap of Stability Lv. 28+

  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(15 - 30)%(15 - 30)%
AoE Radius
3232
Flamethrower Trap of Stability skill icon

Req: Dex 98+ | Int 68+

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (7 - 176) to (11 - 264) Fire.DmgDeals (7 - 176) to (11 - 264) Fire Damage
  • Has 5 FlamesHas 5 Flames
  • q20: Has +(0 - 1) FlameHas +(0 - 1) Flame

Ice Trap Lv. 28+

  • Trap
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(230 - 290)%(230 - 290)%
AoE Radius
18/9/618/9/6
Ice Trap skill icon

Req: Dex 98+ | Int 68+

Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.

  • Deals (88 - 1275) to (132 - 1912) Cold.DmgDeals (88 - 1275) to (132 - 1912) Cold Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Base secondary radius is 0.9 mBase secondary radius is 0.9 metres
  • Base tertiary radius is 0.6 mBase tertiary radius is 0.6 metres
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Ice Trap of Hollowness Lv. 28+

  • Trap
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(280 - 340)%(280 - 340)%
AoE Radius
18/9/618/9/6
Ice Trap of Hollowness skill icon

Req: Dex 98+ | Int 68+

Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.

  • Deals (105 - 1531) to (158 - 2297) Cold.DmgDeals (105 - 1531) to (158 - 2297) Cold Damage
  • Trap lasts 2 secondsTrap lasts 2 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Base secondary radius is 1.2 mBase secondary radius is 1.2 metres
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Spire Trap Lv. 28+

  • Trap
  • Critical
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 85)%(65 - 85)%
AoE Radius
2424
Lightning Spire Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (15 - 238) to (45 - 713) Light.DmgDeals (15 - 238) to (45 - 713) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Strikes every (0.36 - 0.55) secondsStrikes every (0.36 - 0.55) seconds
  • Modifiers to Trap Throwing Speed also apply to strike FrequencyModifiers to Trap Throwing Speed also apply to strike Frequency
  • (100 - 138) % inc. Crit% against Shocked Enemies(100 - 138) % increased Critical Strike Chance against Shocked Enemies
  • Strikes 3 AreasStrikes 3 Areas
  • q20: Strikes +(0 - 1) additional AreaStrikes +(0 - 1) additional Area

Lightning Spire Trap of Overloading Lv. 28+

  • Trap
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(25 - 48) Mana(25 - 48) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
100.00%100.00%
Effectiveness of Added Damage
170%170%
AoE Radius
2424
Lightning Spire Trap of Overloading skill icon

Req: Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (31 - 484) to (93 - 1453) Light.DmgDeals (31 - 484) to (93 - 1453) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Strikes every 1 secondsStrikes every 1 seconds
  • Strikes 8 AreasStrikes 8 Areas
  • q20: Strikes +(0 - 2) AreasStrikes +(0 - 2) Areas

Lightning Spire Trap of Zapping Lv. 28+

  • Trap
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
2424
Lightning Spire Trap of Zapping skill icon

Req: Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (19 - 291) to (56 - 872) Light.DmgDeals (19 - 291) to (56 - 872) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 1 secondBase duration is 1 second
  • Strikes every 0.4 secondsStrikes every 0.4 seconds
  • Strikes 2 AreasStrikes 2 Areas
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Trap Lv. 12+

  • Trap
  • Critical
  • Spell
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
240%240%
Lightning Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

  • Deals (15 - 659) to (46 - 1978) Light.DmgDeals (15 - 659) to (46 - 1978) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 20 % chance to Shock enemies20 % chance to Shock enemies
  • (80 - 118) % inc. Crit% against Shocked Enemies(80 - 118) % increased Critical Strike Chance against Shocked Enemies
  • (0 - 19) % inc. Effect of Shock(0 - 19) % increased Effect of Shock
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Trap of Sparking Lv. 12+

  • Trap
  • Critical
  • Spell
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
285%285%
Lightning Trap of Sparking skill icon

Req: Dex 68+ | Int 98+

Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

  • Deals (19 - 791) to (56 - 2374) Light.DmgDeals (19 - 791) to (56 - 2374) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Chains +2 TimesChains +2 Times
  • 20 % chance to Shock enemies20 % chance to Shock enemies
  • Proj can Chain when colliding with terrainProjectiles can Chain when colliding with terrain
  • (80 - 118) % inc. Crit% against Shocked Enemies(80 - 118) % increased Critical Strike Chance against Shocked Enemies
  • (0 - 19) % inc. Effect of Shock(0 - 19) % increased Effect of Shock
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Seismic Trap Lv. 28+

  • Trap
  • Spell
  • Duration
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
140%140%
AoE Radius
1212
Seismic Trap skill icon

Req: Dex 98+ | Int 68+

Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

  • Deals (49 - 645) to (74 - 967) Phys.DmgDeals (49 - 645) to (74 - 967) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Modifiers to Trap Throwing Speed also apply to wave release FrequencyModifiers to Trap Throwing Speed also apply to wave release Frequency
  • Releases waves every 0.9 secondsReleases waves every 0.9 seconds
  • Releases 5 wavesReleases 5 waves
  • q20: Releases +(0 - 1) waveReleases +(0 - 1) wave

Seismic Trap of Swells Lv. 28+

  • Trap
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cooldown Time
0.75 sec (6 Times)0.75 sec (6 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(220 - 240)%(220 - 240)%
AoE Radius
1212
Seismic Trap of Swells skill icon

Req: Dex 98+ | Int 68+

Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

  • Deals (81 - 1060) to (121 - 1589) Phys.DmgDeals (81 - 1060) to (121 - 1589) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Releases 3 wavesReleases 3 waves
  • q20: Releases +(0 - 1) waveReleases +(0 - 1) wave

Siphoning Trap Lv. 10+

  • Trap
  • Spell
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
1.00 sec1.00 sec
Siphoning Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (16.5 - 908.2) Base Cold.Dmg per secondDeals (16.5 - 908.2) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 3 mBase radius is 3 metres
  • Applies beams to the closest 10 EnemiesApplies beams to the closest 10 Enemies
  • Regenerate (12.7 - 324.4) Life per second while any Enemy is affectedRegenerate (12.7 - 324.4) Life per second while any Enemy is affected
  • Regenerate (2.9 - 17.2) Mana/s while any Enemy is affectedRegenerate (2.9 - 17.2) Mana per second while any Enemy is affected
  • Regenerate (1.3 - 32.4) Life per second for each affected EnemyRegenerate (1.3 - 32.4) Life per second for each affected Enemy
  • Regenerate (0.3 - 1.7) Mana/s for each affected EnemyRegenerate (0.3 - 1.7) Mana per second for each affected Enemy
  • q20: Applies beams to the closest +(0 - 4) EnemiesApplies beams to the closest +(0 - 4) Enemies

Siphoning Trap of Pain Lv. 10+

  • Trap
  • Spell
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cast Time
1.00 sec1.00 sec
Siphoning Trap of Pain skill icon

Req: Dex 68+ | Int 98+

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (26 - 3085.7) Base Cold.Dmg per secondDeals (26 - 3085.7) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (3 - 3.5) mBase radius is (3 - 3.5) metres
  • Applies beams to the closest (13 - 18) EnemiesApplies beams to the closest (13 - 18) Enemies
  • q20: +(0 - 20) % to Cold.Dmg over Time Multiplier+(0 - 20) % to Cold Damage over Time Multiplier

Vaal Lightning Trap Lv. 12+

  • Trap
  • Critical
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
4 sec4 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%
Vaal Lightning Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

  • Deals (26 - 686) to (79 - 2057) Light.DmgDeals (26 - 686) to (79 - 2057) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in a circleFires Projectiles in a circle
  • Proj leave Shocked GroundProjectiles leave Shocked Ground
  • Shocked Ground causes 15 % inc. Dmg takenShocked Ground causes 15 % increased Damage taken
  • q20: Shocked Ground causes (0 - 5) % inc. Dmg takenShocked Ground causes (0 - 5) % increased Damage taken

Armageddon Brand Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(180 - 210)%(180 - 210)%
Armageddon Brand skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

  • Activates every 1.5 seconds while AttachedActivates every 1.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (69 - 924) to (104 - 1386) Fire.DmgDeals (69 - 924) to (104 - 1386) Fire Damage
  • Base radius is 2.2 mBase radius is 2.2 metres
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Deals (10 - 29) % more Dmg with Hits against Branded EnemyDeals (10 - 29) % more Damage with Hits against Branded Enemy
  • q20: Deals +(0 - 10) % more Dmg with Hits against Branded EnemyDeals +(0 - 10) % more Damage with Hits against Branded Enemy

Armageddon Brand of Recall Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(270 - 300)%(270 - 300)%
Armageddon Brand of Recall skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

  • Activates every 1.5 seconds while AttachedActivates every 1.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (102 - 1357) to (152 - 2036) Fire.DmgDeals (102 - 1357) to (152 - 2036) Fire Damage
  • Base radius is 2.2 mBase radius is 2.2 metres
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Deals 80 % less Dmg with Hits against Branded EnemyDeals 80 % less Damage with Hits against Branded Enemy
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Armageddon Brand of Volatility Lv. 28+

  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(12 - 22) Mana(12 - 22) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(440 - 520)%(440 - 520)%
Armageddon Brand of Volatility skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.

  • Deals (149 - 2100) to (224 - 3150) Fire.DmgDeals (149 - 2100) to (224 - 3150) Fire Damage
  • Base radius is 2.6 mBase radius is 2.6 metres
  • Cannot be RecalledCannot be Recalled
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Activates once when Attached, then is DestroyedActivates once when Attached, then is Destroyed
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Brand Recall Lv. 16+

  • Brand
  • Spell
Level
(1 - 6)(1 - 6)
Cost
(7 - 16) Mana(7 - 16) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant
Brand Recall skill icon

Req: Str 68+ | Int 98+

Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.

  • (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate
  • Spends 20 % of Brand's CostSpends 20 % of Brand's Cost
  • Brands gain (25 - 45) % inc. Attachment RangeBrands gain (25 - 45) % increased Attachment Range
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Penance Brand Lv. 28+

  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(520 - 630)%(520 - 630)%
AoE Radius
8+1/energy8+1/energy
Penance Brand skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.

  • Deals (194 - 2795) to (292 - 4192) Phys.DmgDeals (194 - 2795) to (292 - 4192) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every 0.1 seconds while AttachedActivates every 0.1 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Penance Brand of Conduction Lv. 28+

  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(95 - 110)%(95 - 110)%
AoE Radius
8+1/energy8+1/energy
Penance Brand of Conduction skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.

  • Deals (35 - 509) to (53 - 764) Phys.DmgDeals (35 - 509) to (53 - 764) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every 0.1 seconds while AttachedActivates every 0.1 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Up to +(0 - 0.9) m to Energy spread radius, scaled by distance from BrandUp to +(0 - 0.9) metres to Energy spread radius, scaled by distance from Brand
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 0.5 secondsCan be Attached for a total Duration of 0.5 seconds
  • Deals 100 % more Dmg with Hits against Branded EnemyDeals 100 % more Damage with Hits against Branded Enemy
  • q20: Deals +(0 - 30) % more Dmg with Hits against Branded EnemyDeals +(0 - 30) % more Damage with Hits against Branded Enemy

Penance Brand of Dissipation Lv. 28+

  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(45 - 50)%(45 - 50)%
AoE Radius
8+1/energy8+1/energy
Penance Brand of Dissipation skill icon

Req: Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.

  • Deals (16 - 231) to (24 - 347) Phys.DmgDeals (16 - 231) to (24 - 347) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Pulses deal 20 % more Dmg with Ailments per Energy after the firstPulses deal 20 % more Damage with Ailments per Energy after the first
  • Pulses deal 20 % more Dmg with Hits per Energy after the firstPulses deal 20 % more Damage with Hits per Energy after the first
  • +0.1 m to Pulse radius per Energy+0.1 metres to Pulse radius per Energy
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Storm Brand Lv. 12+

  • Lightning
  • Spell
  • AoE
  • Chaining
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(45 - 55)%(45 - 55)%
AoE Radius
99
Storm Brand skill icon

Req: Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.

  • Deals (3 - 150) to (10 - 449) Light.DmgDeals (3 - 150) to (10 - 449) Lightning Damage
  • Activates every 0.5 seconds while AttachedActivates every 0.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Sends beams to 3 Enemies, including the Branded EnemySends beams to 3 Enemies, including the Branded Enemy
  • Deals 80 % more Dmg with Hits against Branded EnemyDeals 80 % more Damage with Hits against Branded Enemy
  • q20: Sends beams to +(0 - 1) EnemySends beams to +(0 - 1) Enemy

Storm Brand of Indecision Lv. 12+

  • Lightning
  • Spell
  • AoE
  • Chaining
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
AoE Radius
99
Storm Brand of Indecision skill icon

Req: Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.

  • Deals (5 - 172) to (14 - 515) Light.DmgDeals (5 - 172) to (14 - 515) Lightning Damage
  • Activates every 0.4 seconds while AttachedActivates every 0.4 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Attaches to a new Enemy after Activating, no more than once every 0.3 secondsAttaches to a new Enemy after Activating, no more than once every 0.3 seconds
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Sends a beam to the Branded EnemySends a beam to the Branded Enemy
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Wintertide Brand Lv. 12+

  • Spell
  • AoE
  • Cold
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.70 sec0.70 sec
Wintertide Brand skill icon

Req: Int 155+

Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.

  • Activates every 0.25 seconds while AttachedActivates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (13.5 - 389.8) Base Cold.Dmg per secondDeals (13.5 - 389.8) Base Cold Damage per second
  • Can have 1 additional Brands Attached to an EnemyCan have 1 additional Brands Attached to an Enemy
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Dmg per StageDebuff deals 20 % more Damage per Stage
  • Maximum 20 StagesMaximum 20 Stages
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 2 secondsCan be Attached for a total Duration of 2 seconds
  • Base Debuff Dur. is 2 secondsBase Debuff Duration is 2 seconds
  • q20: Debuff deals +(0 - 5) % more Dmg per StageDebuff deals +(0 - 5) % more Damage per Stage

Decoy Totem Lv. 4+

  • Totem
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 35) Mana(9 - 35) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
1.00 sec1.00 sec
Decoy Totem skill icon

Req: Str 155+

Summons a totem that taunts nearby monsters to attack it.Summons a totem that taunts nearby monsters to attack it.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Totems Summoned by this Skill cannot EvadeTotems Summoned by this Skill cannot Evade
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Devouring Totem Lv. 4+

  • Totem
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(20 - 44) Mana(20 - 44) Mana
Cast Time
1.00 sec1.00 sec
Devouring Totem skill icon

Req: Str 155+

Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Leeches (30 - 299) Life to you for each corpse ConsumedLeeches (30 - 299) Life to you for each corpse Consumed
  • Leeches (9 - 59) Mana to you for each corpse ConsumedLeeches (9 - 59) Mana to you for each corpse Consumed
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Holy Flame Totem Lv. 4+

  • Totem
  • Spell
  • Projectile
  • Fire
  • Channelling
  • Physical
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(11 - 39) Mana(11 - 39) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
35%35%
Holy Flame Totem skill icon

Req: Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

  • Deals (2 - 153) to (5 - 230) Phys.DmgDeals (2 - 153) to (5 - 230) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Fires (3 - 6) ProjFires (3 - 6) Projectiles
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Holy Flame Totem of Ire Lv. 4+

  • Totem
  • Spell
  • Projectile
  • Fire
  • Channelling
  • Physical
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(11 - 39) Mana(11 - 39) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
40%40%
Holy Flame Totem of Ire skill icon

Req: Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

  • Deals (3 - 184) to (6 - 276) Phys.DmgDeals (3 - 184) to (6 - 276) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (90 - 128) % more Proj.Spd(90 - 128) % more Projectile Speed
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies
  • q20: (0 - 40) % inc. Consecrated Ground Area(0 - 40) % increased Consecrated Ground Area

Rejuvenation Totem Lv. 4+

  • Totem
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 32) Mana(9 - 32) Mana
Cast Time
0.60 sec0.60 sec
Radius
1010
Rejuvenation Totem skill icon

Req: Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies.Summons a totem that has an aura which regenerates life for you and your nearby allies.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Regenerate (8.6 - 317.5) Life per secondRegenerate (8.6 - 317.5) Life per second
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Searing Bond Lv. 12+

  • Spell
  • Totem
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(18 - 51) Mana(18 - 51) Mana
Cast Time
1.00 sec1.00 sec
Searing Bond skill icon

Req: Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

  • +2 to max number of Summoned Totems+2 to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (36.5 - 4430.6) Base Fire.Dmg per secondDeals (36.5 - 4430.6) Base Fire Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • q20: +(0 - 2) to max number of Summoned Totems+(0 - 2) to maximum number of Summoned Totems

Searing Bond of Detonation Lv. 12+

  • Spell
  • Totem
  • Fire
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(18 - 51) Mana(18 - 51) Mana
Cast Time
1.00 sec1.00 sec
Searing Bond of Detonation skill icon

Req: Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.

  • +1 to max number of Summoned Totems per max Power Charge+1 to maximum number of Summoned Totems per maximum Power Charge
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (24.6 - 2977.7) Base Fire.Dmg per secondDeals (24.6 - 2977.7) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is (2.3 - 2.7) mBase radius is (2.3 - 2.7) metres
  • Burning Dmg applied by Detonation deals 30 % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals 30 % more Damage per Totem Detonated
  • q20: Burning Dmg applied by Detonation deals +(0 - 10) % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals +(0 - 10) % more Damage per Totem Detonated

Vaal Rejuvenation Totem Lv. 4+

  • Totem
  • Aura
  • Spell
  • AoE
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
12 sec12 sec
Cast Time
0.10 sec0.10 sec
Vaal Rejuvenation Totem skill icon

Req: Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • Supported Skills have (50 - 164) % inc. Totem LifeSupported Skills have (50 - 164) % increased Totem Life
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 30 % less AoE30 % less Area of Effect
  • Regenerate (19.3 - 714.4) Life per secondRegenerate (19.3 - 714.4) Life per second
  • 40 % of Dmg from Hits against targets affected by the Aura is taken from Totem's Life before the target40 % of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Arcanist Brand Lv. 38+

  • Trigger
  • Spell
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(18 - 32) Mana(18 - 32) Mana
Cast Time
0.80 sec0.80 sec
Arcanist Brand skill icon

Req: Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.

Arcanist Brand

  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 5 secondsCan be Detached for a total Duration of 5 seconds
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds
  • q20: 10 % inc. Activation frequency10 % increased Activation frequency

Support

  • Supported Skills have 40 % reduced Chaining rangeSupported Skills have 40 % reduced Chaining range
  • Proj from Supported Skills have 4.8 m max Direct FlightProjectiles from Supported Skills have 4.8 metres maximum Direct Flight
  • Supported Skills have 40 % less AoESupported Skills have 40 % less Area of Effect
  • Supported Skills deal (63 - 69) % less DmgSupported Skills deal (63 - 69) % less Damage
  • Supported Skills Deal (40 - 59) % more Dmg with Hits against Branded EnemySupported Skills Deal (40 - 59) % more Damage with Hits against Branded Enemy
  • Supported Skills are Triggered by Arcanist Brand, from the Brand's locationSupported Skills are Triggered by Arcanist Brand, from the Brand's location
  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 5 secondsCan be Detached for a total Duration of 5 seconds
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds
  • Supported Skills have 40 % reduced Chaining rangeSupported Skills have 40 % reduced Chaining range
  • Proj from Supported Skills have 4.8 m max Direct FlightProjectiles from Supported Skills have 4.8 metres maximum Direct Flight
  • Supported Skills have 40 % less AoESupported Skills have 40 % less Area of Effect
  • Supported Skills deal (63 - 69) % less DmgSupported Skills deal (63 - 69) % less Damage
  • Supported Skills Deal (40 - 59) % more Dmg with Hits against Branded EnemySupported Skills Deal (40 - 59) % more Damage with Hits against Branded Enemy
  • Supported Skills are Triggered by Arcanist Brand, from the Brand's locationSupported Skills are Triggered by Arcanist Brand, from the Brand's location
  • q20: (0 - 10) % inc. Activation frequency(0 - 10) % increased Activation frequency

Autoexertion Lv. 24+

  • Warcry
  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant
Autoexertion skill icon

Req: Str 155+

Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.

Autoexertion

  • Supported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedSupported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified

Support

  • Supported Skills have (0 - 19) % inc. CDRRSupported Skills have (0 - 19) % increased Cooldown Recovery Rate
  • Supported Warcries are Triggered when their Cooldowns are overSupported Warcries are Triggered when their Cooldowns are over
  • Supported Skills' Base Mana Cost is 10Supported Skills' Base Mana Cost is 10
  • Supported Warcries do not grant Buffs or Charges to You or AlliesSupported Warcries do not grant Buffs or Charges to You or Allies
  • q20: Supported Skills have +10 % inc. CDRRSupported Skills have +10 % increased Cooldown Recovery Rate
  • Supported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedSupported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
  • Supported Skills have (0 - 19) % inc. CDRRSupported Skills have (0 - 19) % increased Cooldown Recovery Rate
  • Supported Warcries are Triggered when their Cooldowns are overSupported Warcries are Triggered when their Cooldowns are over
  • Supported Skills' Base Mana Cost is 10Supported Skills' Base Mana Cost is 10
  • Supported Warcries do not grant Buffs or Charges to You or AlliesSupported Warcries do not grant Buffs or Charges to You or Allies
  • q20: Supported Skills have +(0 - 10) % inc. CDRRSupported Skills have +(0 - 10) % increased Cooldown Recovery Rate

Automation Lv. 24+

  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant
Automation skill icon

Req: Dex 68+ | Int 98+

While this skill is active, supported spells will be repeatedly triggered.While this skill is active, supported spells will be repeatedly triggered.

Automation

  • Each Supported Spell will Trigger when its Cooldown is overEach Supported Spell will Trigger when its Cooldown is over

Support

  • Supported Skills have (5 - 24) % reduced CDRRSupported Skills have (5 - 24) % reduced Cooldown Recovery Rate
  • Supported Spells are Triggered when their Cooldowns are overSupported Spells are Triggered when their Cooldowns are over
  • q20: Supported Skills have +5 % inc. CDRRSupported Skills have +5 % increased Cooldown Recovery Rate
  • Each Supported Spell will Trigger when its Cooldown is overEach Supported Spell will Trigger when its Cooldown is over
  • Supported Skills have (5 - 24) % reduced CDRRSupported Skills have (5 - 24) % reduced Cooldown Recovery Rate
  • Supported Spells are Triggered when their Cooldowns are overSupported Spells are Triggered when their Cooldowns are over
  • q20: Supported Skills have +(0 - 5) % inc. CDRRSupported Skills have +(0 - 5) % increased Cooldown Recovery Rate

Bane Lv. 24+

  • Chaos
  • Trigger
  • Spell
  • AoE
  • Duration
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Bane skill icon

Req: Int 155+

Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (62.3 - 1243.5) Base Chaos.Dmg per secondDeals (62.3 - 1243.5) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (28 - 42) % more Dmg per Curse applied(28 - 42) % more Damage per Curse applied
  • 100 % inc. Debuff Dur. per Curse applied100 % increased Debuff Duration per Curse applied
  • Applied Curses have 25 % less EffectApplied Curses have 25 % less Effect
  • q20: Applied Curses have 20 % inc. EffectApplied Curses have 20 % increased Effect

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: 20 % inc. Effect of Supported Curses20 % increased Effect of Supported Curses
  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (62.3 - 1243.5) Base Chaos.Dmg per secondDeals (62.3 - 1243.5) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (28 - 42) % more Dmg per Curse applied(28 - 42) % more Damage per Curse applied
  • 100 % inc. Debuff Dur. per Curse applied100 % increased Debuff Duration per Curse applied
  • Applied Curses have 25 % less EffectApplied Curses have 25 % less Effect
  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: Applied Curses have (0 - 20) % inc. EffectApplied Curses have (0 - 20) % increased Effect
  • q20: (0 - 20) % inc. Effect of Supported Curses(0 - 20) % increased Effect of Supported Curses

Bane of Condemnation Lv. 24+

  • Chaos
  • Trigger
  • Spell
  • AoE
  • Duration
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 27) Mana(14 - 27) Mana
Cast Time
0.80 sec0.80 sec
Bane of Condemnation skill icon

Req: Int 155+

Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane of Condemnation

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (81.9 - 1685.3) Base Chaos.Dmg per secondDeals (81.9 - 1685.3) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.2 mBase radius is 1.2 metres
  • 100 % more Dmg per Curse applied100 % more Damage per Curse applied
  • q20: +0.2 seconds to Base duration+0.2 seconds to Base duration

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (81.9 - 1685.3) Base Chaos.Dmg per secondDeals (81.9 - 1685.3) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.2 mBase radius is 1.2 metres
  • 100 % more Dmg per Curse applied100 % more Damage per Curse applied
  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Spellslinger Lv. 24+

  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant
Spellslinger skill icon

Req: Int 155+

Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.

Spellslinger

  • This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified

Support

  • Trigger Supported Spells when you fire Proj from a Non-Triggered Wand AttackTrigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
  • Supported Skills have (0 - 38) % inc. CDRRSupported Skills have (0 - 38) % increased Cooldown Recovery Rate
  • Supported Skills have Added Spell Dmg equal to (60 - 174) % of Dmg of Equipped Wand If two Wands are Equipped, each contributes half as much Added DmgSupported Skills have Added Spell Damage equal to (60 - 174) % of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Supported Skills deal (20 - 30) % less Dmg with Hits and AilmentsSupported Skills deal (20 - 30) % less Damage with Hits and Ailments
  • q20: Supported Skills have Added Spell Dmg equal to +20 % of Dmg of Equipped WandSupported Skills have Added Spell Damage equal to +20 % of Damage of Equipped Wand
  • q20: If two Wands are Equipped, each contributes half as much Added DmgIf two Wands are Equipped, each contributes half as much Added Damage
  • This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
  • Trigger Supported Spells when you fire Proj from a Non-Triggered Wand AttackTrigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
  • Supported Skills have (0 - 38) % inc. CDRRSupported Skills have (0 - 38) % increased Cooldown Recovery Rate
  • Supported Skills have Added Spell Dmg equal to (60 - 174) % of Dmg of Equipped Wand If two Wands are Equipped, each contributes half as much Added DmgSupported Skills have Added Spell Damage equal to (60 - 174) % of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Supported Skills deal (20 - 30) % less Dmg with Hits and AilmentsSupported Skills deal (20 - 30) % less Damage with Hits and Ailments
  • q20: Supported Skills have Added Spell Dmg equal to +(0 - 20) % of Dmg of Equipped WandSupported Skills have Added Spell Damage equal to +(0 - 20) % of Damage of Equipped Wand
  • q20: If two Wands are Equipped, each contributes half as much Added DmgIf two Wands are Equipped, each contributes half as much Added Damage

Absolution Lv. 12+

  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 200)%(180 - 200)%
Absolution skill icon

Req: Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Maximum 3 Summoned Sentinels of AbsolutionMaximum 3 Summoned Sentinels of Absolution
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Absolution of Inspiring Lv. 12+

  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 200)%(180 - 200)%
Absolution of Inspiring skill icon

Req: Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at 250 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 250 % of their value
  • Maximum 2 Summoned Sentinels of AbsolutionMaximum 2 Summoned Sentinels of Absolution
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: Increases and Reductions to Minion Dmg also applyIncreases and Reductions to Minion Damage also apply
  • q20: to this Skill's Dmg at (0 - 50) % of their valueto this Skill's Damage at (0 - 50) % of their value

Animate Guardian Lv. 28+

  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec
Animate Guardian skill icon

Req: Str 98+ | Int 68+

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • Can use Items requiring up to Level (33 - 100)Can use Items requiring up to Level (33 - 100)
  • Minion deals (0 - 38) % more DmgMinion deals (0 - 38) % more Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Animate Guardian of Smiting Lv. 28+

  • Spell
  • Minion
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec
Animate Guardian of Smiting skill icon

Req: Str 98+ | Int 68+

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

  • Can use Items requiring up to Level (33 - 100)Can use Items requiring up to Level (33 - 100)
  • Minion deals (0 - 76) % more DmgMinion deals (0 - 76) % more Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Animate Weapon Lv. 4+

  • Duration
  • Minion
  • Spell
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.60 sec0.60 sec
Animate Weapon skill icon

Req: Dex 98+ | Int 68+

Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 40 secondsBase duration is 40 seconds
  • Maximum (5 - 14) Animated WeaponsMaximum (5 - 14) Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Minions' Attacks deal (5 - 126) to (8 - 184) additional Phys.DmgMinions' Attacks deal (5 - 126) to (8 - 184) additional Physical Damage
  • Animated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Phys.DmgAnimated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Physical Damage
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Animate Weapon of Ranged Arms Lv. 4+

  • Duration
  • Minion
  • Spell
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.75 sec0.75 sec
Animate Weapon of Ranged Arms skill icon

Req: Dex 98+ | Int 68+

Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 40 secondsBase duration is 40 seconds
  • Maximum (5 - 14) Animated WeaponsMaximum (5 - 14) Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Animated Lingering Blades become BowsAnimated Lingering Blades become Bows
  • Minions' Attacks deal (5 - 126) to (8 - 184) additional Phys.DmgMinions' Attacks deal (5 - 126) to (8 - 184) additional Physical Damage
  • Animated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Phys.DmgAnimated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Physical Damage
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Animate Weapon of Self Reflection Lv. 4+

  • Duration
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.60 sec0.60 sec
Animate Weapon of Self Reflection skill icon

Req: Dex 98+ | Int 68+

Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum 6 Animated WeaponsMaximum 6 Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 1) to Maximum Animated Weapons+(0 - 1) to Maximum Animated Weapons

Convocation Lv. 24+

  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant
Convocation skill icon

Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Regenerate (0.7 - 1.65) % of Life per secondRegenerate (0.7 - 1.65) % of Life per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Raise Spectre Lv. 28+

  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cast Time
0.85 sec0.85 sec
Raise Spectre skill icon

Req: Int 155+

Raises a spectral version of a defeated foe as a minion to fight for you in battle.Raises a spectral version of a defeated foe as a minion to fight for you in battle.

  • Maximum (1 - 2) Raised SpectresMaximum (1 - 2) Raised Spectres
  • Minions have +30 % to all Ele.ResMinions have +30 % to all Elemental Resistances
  • 55 % more Minion Move.Spd55 % more Minion Movement Speed
  • Minion Move.Spd is CappedMinion Movement Speed is Capped
  • Raised Spectres are Level (28 - 70)Raised Spectres are Level (28 - 70)
  • q20: Minions have +(0 - 20) % to all Ele.ResMinions have +(0 - 20) % to all Elemental Resistances

Raise Spectre of Transience Lv. 28+

  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec
Raise Spectre of Transience skill icon

Req: Int 155+

Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.

  • Raised Spectres have a Base Dur. of 30 seconds Spectres do not travel between AreasRaised Spectres have a Base Duration of 30 seconds Spectres do not travel between Areas
  • Maximum (4 - 6) Raised SpectresMaximum (4 - 6) Raised Spectres
  • Minions have +30 % to all Ele.ResMinions have +30 % to all Elemental Resistances
  • 55 % more Minion Move.Spd55 % more Minion Movement Speed
  • Minion Move.Spd is CappedMinion Movement Speed is Capped
  • Minions have (800 - 1180) % inc. Crit%Minions have (800 - 1180) % increased Critical Strike Chance
  • Raised Spectres are Level (28 - 70)Raised Spectres are Level (28 - 70)
  • q20: Maximum (0 - 1) Raised SpectresMaximum (0 - 1) Raised Spectres

Raise Zombie Lv. 1+

  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(9 - 28) Mana(9 - 28) Mana
Cast Time
0.85 sec0.85 sec
Raise Zombie skill icon

Req: Int 155+

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.

  • Maximum (3 - 6) Raised ZombiesMaximum (3 - 6) Raised Zombies
  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • q20: +(0 - 1) to Maximum Raised Zombies+(0 - 1) to Maximum Raised Zombies

Raise Zombie of Falling Lv. 1+

  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(6 - 24) Mana(6 - 24) Mana
Cast Time
0.75 sec0.75 sec
Raise Zombie of Falling skill icon

Req: Int 155+

Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.

  • +200 to max number of Raised Zombies+200 to maximum number of Raised Zombies
  • Does not require a corpseDoes not require a corpse
  • q20: Minions have (0 - 15) % chance to deal Double DmgMinions have (0 - 15) % chance to deal Double Damage

Raise Zombie of Slamming Lv. 1+

  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(9 - 28) Mana(9 - 28) Mana
Cast Time
0.85 sec0.85 sec
Raise Zombie of Slamming skill icon

Req: Int 155+

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.

  • Maximum (3 - 6) Raised ZombiesMaximum (3 - 6) Raised Zombies
  • Raised Zombies' Slam Attack has (0 - 76) % inc. AoERaised Zombies' Slam Attack has (0 - 76) % increased Area of Effect
  • Raised Zombies' Slam Attack has (0 - 76) % inc. CDRRRaised Zombies' Slam Attack has (0 - 76) % increased Cooldown Recovery Rate
  • q20: +(0 - 1) to Maximum Raised Zombies+(0 - 1) to Maximum Raised Zombies

Summon Holy Relic Lv. 4+

  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Holy Relic skill icon

Req: Str 68+ | Int 98+

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.

  • Maximum 1 Summoned Holy RelicsMaximum 1 Summoned Holy Relics
  • (0 - 76) % more Minion Move.Spd(0 - 76) % more Minion Movement Speed
  • Holy Relic's Nova Skill grants (5.2 - 154.6) Life regenerated per second to AlliesHoly Relic's Nova Skill grants (5.2 - 154.6) Life regenerated per second to Allies
  • Holy Relic's Nova Skill grants (9 - 985) Life regenerated per second to MinionsHoly Relic's Nova Skill grants (9 - 985) Life regenerated per second to Minions
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 40) % inc. Buff Effect(0 - 40) % increased Buff Effect

Summon Holy Relic of Conviction Lv. 4+

  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Holy Relic of Conviction skill icon

Req: Str 68+ | Int 98+

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.

  • Maximum 2 Summoned Holy RelicsMaximum 2 Summoned Holy Relics
  • (0 - 76) % more Minion Move.Spd(0 - 76) % more Minion Movement Speed
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: Minions have (0 - 20) % inc. CDRRMinions have (0 - 20) % increased Cooldown Recovery Rate

Summon Raging Spirit Lv. 4+

  • Spell
  • Minion
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.50 sec0.50 sec
Summon Raging Spirit skill icon

Req: Int 155+

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

  • Maximum 20 Summoned Raging SpiritsMaximum 20 Summoned Raging Spirits
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 30) % chance to summon an extra Minion(0 - 30) % chance to summon an extra Minion

Summon Raging Spirit of Enormity Lv. 4+

  • Spell
  • Minion
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 26) Mana(7 - 26) Mana
Cast Time
0.80 sec0.80 sec
Summon Raging Spirit of Enormity skill icon

Req: Int 155+

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

  • Maximum 6 Summoned Raging SpiritsMaximum 6 Summoned Raging Spirits
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions have (50 - 88) % more Maximum LifeMinions have (50 - 88) % more Maximum Life
  • Minions' Hits are always Critical StrikesMinions' Hits are always Critical Strikes
  • Minions have +(40 - 78) % to Crit MultiMinions have +(40 - 78) % to Critical Strike Multiplier
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 10) % more Minion Move.Spd(0 - 10) % more Minion Movement Speed

Summon Reaper Lv. 28+

  • Physical
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.60 sec0.60 sec
Summon Reaper skill icon

Req: Int 155+

Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.

  • Maximum 1 Summoned ReapersMaximum 1 Summoned Reapers
  • Minion's Attacks have 50 % chance to inflict BleedingMinion's Attacks have 50 % chance to inflict Bleeding
  • Minion deals (30 - 87) % more Dmg with BleedingMinion deals (30 - 87) % more Damage with Bleeding
  • Reaper causes your Non-Reaper Minions to deal (20 - 29) % less DmgReaper causes your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: Minion's Attacks have (0 - 20) % chance to inflict BleedingMinion's Attacks have (0 - 20) % chance to inflict Bleeding

Summon Reaper of Eviscerating Lv. 28+

  • Physical
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(19 - 35) Mana(19 - 35) Mana
Cast Time
1.00 sec1.00 sec
Summon Reaper of Eviscerating skill icon

Req: Int 155+

Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

  • Maximum 1 Summoned ReapersMaximum 1 Summoned Reapers
  • Minion's Attacks have 50 % chance to inflict BleedingMinion's Attacks have 50 % chance to inflict Bleeding
  • Minion deals (30 - 87) % more Dmg with BleedingMinion deals (30 - 87) % more Damage with Bleeding
  • Reaper causes your Non-Reaper Minions to deal (20 - 29) % less DmgReaper causes your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: Minions have (0 - 40) % chance to Aggravate Bleeding on targets they Hit with AttacksMinions have (0 - 40) % chance to Aggravate Bleeding on targets they Hit with Attacks

Summon Reaper of Revenants Lv. 28+

  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cast Time
0.85 sec0.85 sec
Summon Reaper of Revenants skill icon

Req: Int 155+

Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.

  • Maximum (3 - 4) Summoned ReapersMaximum (3 - 4) Summoned Reapers
  • Minions deal 30 % less DmgMinions deal 30 % less Damage
  • Reapers cause your Non-Reaper Minions to deal (20 - 29) % less DmgReapers cause your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reapers cause your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReapers cause your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Summon Skeletons Lv. 10+

  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec
Summon Skeletons skill icon

Req: Int 155+

Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton WarriorsSummons (2 - 3) Skeleton Warriors
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Summon Skeletons of Archers Lv. 10+

  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec
Summon Skeletons of Archers skill icon

Req: Int 155+

Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton ArchersSummons (2 - 3) Skeleton Archers
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Summon Skeletons of Mages Lv. 10+

  • Spell
  • Minion
  • Duration
  • Prismatic
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec
Summon Skeletons of Mages skill icon

Req: Int 155+

Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton MagesSummons (2 - 3) Skeleton Mages
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Vaal Absolution Lv. 12+

  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • Vaal
  • AoE
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
30 sec30 sec
Cast Time
0.50 sec0.50 sec
Vaal Absolution skill icon

Req: Str 98+ | Int 68+

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 20 secondsBase duration is 20 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limitMaximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limit
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Animate Weapon Lv. 4+

  • Duration
  • Minion
  • Spell
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
40 sec40 sec
Cast Time
0.60 sec0.60 sec
Vaal Animate Weapon skill icon

Req: Dex 98+ | Int 68+

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum (5 - 10) Animated WeaponsMaximum (5 - 10) Animated Weapons
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level req. between (1 - 40) and (9 - 100)Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1 - 40) and (9 - 100)
  • Animates up to (5 - 10) WeaponsAnimates up to (5 - 10) Weapons
  • Minions deal (50 - 107) % more DmgMinions deal (50 - 107) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Vaal Summon Skeletons Lv. 10+

  • Spell
  • Minion
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
10 sec10 sec
Cast Time
0.80 sec0.80 sec
Vaal Summon Skeletons skill icon

Req: Int 155+

Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Summons an army of skeletal soldiers, archers and mages, led by a powerful general.

  • Maximum (18 - 36) Summoned SkeletonsMaximum (18 - 36) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (14 - 21) Skeleton SoldiersSummons (14 - 21) Skeleton Soldiers
  • Summons (2 - 9) Skeleton ArchersSummons (2 - 9) Skeleton Archers
  • Summons (1 - 5) Skeleton MagesSummons (1 - 5) Skeleton Mages
  • Summons 1 Skeleton GeneralsSummons 1 Skeleton Generals
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Bone Offering Lv. 12+

  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec
Bone Offering skill icon

Req: Int 155+

Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions +(25 - 35) % Chance to Block Atk DmgGrants Minions +(25 - 35) % Chance to Block Attack Damage
  • Grants Minions +(25 - 34) % Chance to Block Spell DmgGrants Minions +(25 - 34) % Chance to Block Spell Damage
  • Grants Minions 4 % of Life Regenerated per Second if they have Blocked recentlyGrants Minions 4 % of Life Regenerated per Second if they have Blocked recently
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Flesh Offering Lv. 12+

  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec
Flesh Offering skill icon

Req: Int 155+

Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions (20 - 30) % inc. Atk SpeedGrants Minions (20 - 30) % increased Attack Speed
  • Grants Minions (20 - 30) % inc. Cast SpeedGrants Minions (20 - 30) % increased Cast Speed
  • Grants Minions (20 - 29) % inc. Move.SpdGrants Minions (20 - 29) % increased Movement Speed
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Spirit Offering Lv. 12+

  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec
Spirit Offering skill icon

Req: Int 155+

Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions (110 - 148) % inc. Crit%Grants Minions (110 - 148) % increased Critical Strike Chance
  • Grants Minions +(30 - 39) % to Crit MultiGrants Minions +(30 - 39) % to Critical Strike Multiplier
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Blight Lv. 1+

  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.30 sec0.30 sec
Blight skill icon

Req: Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.

  • Deals (5.9 - 469) Base Chaos.Dmg per secondDeals (5.9 - 469) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Blight of Atrophy Lv. 1+

  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.30 sec0.30 sec
Blight of Atrophy skill icon

Req: Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.

  • Deals (5.9 - 469) Base Chaos.Dmg per secondDeals (5.9 - 469) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • 80 % reduced Life Regeneration rate80 % reduced Life Regeneration rate
  • q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) seconds

Blight of Contagion Lv. 1+

  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.20 sec0.20 sec
Blight of Contagion skill icon

Req: Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.

  • Deals (9.7 - 950.5) Base Chaos.Dmg per secondDeals (9.7 - 950.5) Base Chaos Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 6 layers of DmgDebuff can have up to 6 layers of Damage
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Divine Ire Lv. 28+

  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.22 sec0.22 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
75%75%
Divine Ire skill icon

Req: Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.

  • Deals (21 - 321) to (32 - 482) Phys.DmgDeals (21 - 321) to (32 - 482) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs 5 nearby Enemies when you gain StagesDamages 5 nearby Enemies when you gain Stages
  • Beam deals 250 % more Dmg with Hits per Stage after the first Beam deals 105 % more Dmg with Ailments per Stage after the firstBeam deals 250 % more Damage with Hits per Stage after the first Beam deals 105 % more Damage with Ailments per Stage after the first
  • q20: (0 - 20) % inc. beam width(0 - 20) % increased beam width

Divine Ire of Disintegration Lv. 28+

  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.26 sec0.26 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
140%140%
Divine Ire of Disintegration skill icon

Req: Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.

  • Deals (41 - 623) to (62 - 934) Phys.DmgDeals (41 - 623) to (62 - 934) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • (0 - 19) % inc. beam width(0 - 19) % increased beam width
  • Beam deals 200 % more Dmg with Hits per Stage after the first Beam deals 60 % more Dmg with Ailments per Stage after the firstBeam deals 200 % more Damage with Hits per Stage after the first Beam deals 60 % more Damage with Ailments per Stage after the first
  • q20: (0 - 20) % inc. beam width(0 - 20) % increased beam width

Divine Ire of Holy Lightning Lv. 28+

  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.22 sec0.22 sec
Critical Strike Chance
6.00%6.00%
Divine Ire of Holy Lightning skill icon

Req: Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.

  • Deals (30 - 447) to (44 - 671) Phys.DmgDeals (30 - 447) to (44 - 671) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs (6 - 10) nearby Enemies when you gain StagesDamages (6 - 10) nearby Enemies when you gain Stages
  • 20 % less AoE20 % less Area of Effect
  • Burst deals 140 % more Dmg with Hits per Stage after the first Burst deals 90 % more Dmg with Ailments per Stage after the firstBurst deals 140 % more Damage with Hits per Stage after the first Burst deals 90 % more Damage with Ailments per Stage after the first
  • q20: Dmgs (0 - 4) nearby Enemies when you gain StagesDamages (0 - 4) nearby Enemies when you gain Stages

Flameblast Lv. 28+

  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
120%120%
AoE Radius
2+3/stage2+3/stage
Flameblast skill icon

Req: Int 155+

Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.

  • Deals (33 - 494) to (50 - 741) Fire.DmgDeals (33 - 494) to (50 - 741) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 165 % more Spell Dmg for each stage165 % more Spell Damage for each stage
  • 60 % more Dmg with Ailments for each stage60 % more Damage with Ailments for each stage
  • 10 max Stages10 maximum Stages
  • +0.4 m to radius per Stage+0.4 metres to radius per Stage
  • q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages

Flameblast of Celerity Lv. 28+

  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
140%140%
AoE Radius
2+3/stage2+3/stage
Flameblast of Celerity skill icon

Req: Int 155+

Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.

  • Deals (36 - 541) to (54 - 811) Fire.DmgDeals (36 - 541) to (54 - 811) Fire Damage
  • 220 % more Spell Dmg for each stage220 % more Spell Damage for each stage
  • Base radius is 1 metreBase radius is 1 metre
  • 3 max Stages3 maximum Stages
  • +0.7 m to radius per Stage+0.7 metres to radius per Stage
  • q20: (0 - 40) % more Spell Dmg for each stage(0 - 40) % more Spell Damage for each stage

Flameblast of Contraction Lv. 28+

  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
40%40%
AoE Radius
2+3/stage2+3/stage
Flameblast of Contraction skill icon

Req: Int 155+

Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.

  • Deals (11 - 171) to (17 - 256) Fire.DmgDeals (11 - 171) to (17 - 256) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 600 % more Spell Dmg for each stage600 % more Spell Damage for each stage
  • 250 % more Dmg with Ailments for each stage250 % more Damage with Ailments for each stage
  • Base radius is 3 mBase radius is 3 metres
  • 10 max Stages10 maximum Stages
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages

Incinerate Lv. 12+

  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020
Incinerate skill icon

Req: Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

  • Deals (4 - 277) to (5 - 416) Fire.DmgDeals (4 - 277) to (5 - 416) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • Final wave always IgnitesFinal wave always Ignites
  • 10 max Stages10 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(1.5 - 1.9) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(1.5 - 1.9) metres
  • Final wave deals 500 % more Dmg with HitsFinal wave deals 500 % more Damage with Hits
  • Final wave deals 250 % more Dmg with IgniteFinal wave deals 250 % more Damage with Ignite
  • q20: +(0 - 2) to max Stages+(0 - 2) to maximum Stages

Incinerate of Expanse Lv. 12+

  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020
Incinerate of Expanse skill icon

Req: Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.

  • Deals (4 - 277) to (5 - 416) Fire.DmgDeals (4 - 277) to (5 - 416) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • Final wave always IgnitesFinal wave always Ignites
  • 4 max Stages4 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(1.5 - 1.9) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(1.5 - 1.9) metres
  • Final wave deals 700 % more Dmg with HitsFinal wave deals 700 % more Damage with Hits
  • Final wave deals 400 % more Dmg with IgniteFinal wave deals 400 % more Damage with Ignite
  • q20: Final wave deals +(0 - 150) % more Dmg with HitsFinal wave deals +(0 - 150) % more Damage with Hits
  • q20: Final wave deals +(0 - 80) % more Dmg with IgniteFinal wave deals +(0 - 80) % more Damage with Ignite

Incinerate of Venting Lv. 12+

  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.17 sec0.17 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020
Incinerate of Venting skill icon

Req: Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.

  • Deals (4 - 272) to (5 - 408) Fire.DmgDeals (4 - 272) to (5 - 408) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • 15 max Stages15 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(2.4 - 3) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(2.4 - 3) metres
  • q20: +(0 - 3) to max Stages+(0 - 3) to maximum Stages

Lightning Tendrils Lv. 1+

  • Critical
  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(1 - 6) Mana(1 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(80 - 190)%(80 - 190)%
Radius
2222
Lightning Tendrils skill icon

Req: Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

  • Deals (1 - 105) to (6 - 1986) Light.DmgDeals (1 - 105) to (6 - 1986) Lightning Damage
  • Releases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically Strike
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Lightning Tendrils of Eccentricity Lv. 1+

  • Critical
  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(1 - 6) Mana(1 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(50 - 85)%(50 - 85)%
Radius
2222
Lightning Tendrils of Eccentricity skill icon

Req: Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

  • Deals (1 - 48) to (3 - 916) Light.DmgDeals (1 - 48) to (3 - 916) Lightning Damage
  • Releases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically Strike
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • Stronger Pulses have 150 % more AoEStronger Pulses have 150 % more Area of Effect
  • Stronger Pulses deal 500 % more Dmg with Hits and AilmentsStronger Pulses deal 500 % more Damage with Hits and Ailments
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Lightning Tendrils of Escalation Lv. 1+

  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 9) Mana(2 - 9) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 370)%(160 - 370)%
Radius
2222
Lightning Tendrils of Escalation skill icon

Req: Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.

  • Deals (1 - 208) to (12 - 3949) Light.DmgDeals (1 - 208) to (12 - 3949) Lightning Damage
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • Gains +1 metre to radius per second while Channelling, up to a max of +2 mGains +1 metre to radius per second while Channelling, up to a maximum of +2 metres
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Scorching Ray Lv. 12+

  • Spell
  • Fire
  • Duration
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.22 sec0.22 sec
Scorching Ray skill icon

Req: Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

  • Deals (13.7 - 914) Base Fire.Dmg per secondDeals (13.7 - 914) Base Fire Damage per second
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 80 % of DmgAdditional Debuff stages add 80 % of Damage
  • Fire Exposure applies -25 % to Fire ResFire Exposure applies -25 % to Fire Resistance
  • q20: Fire Exposure applies (-5 - 0) % to Fire ResFire Exposure applies (-5 - 0) % to Fire Resistance

Scorching Ray of Immolation Lv. 12+

  • Spell
  • Fire
  • Duration
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.18 sec0.18 sec
Scorching Ray of Immolation skill icon

Req: Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

  • Deals (41.2 - 2744) Base Fire.Dmg per secondDeals (41.2 - 2744) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 10 % of DmgAdditional Debuff stages add 10 % of Damage
  • q20: Additional Debuff stages add +(0 - 4) % of DmgAdditional Debuff stages add +(0 - 4) % of Damage

Storm Burst Lv. 12+

  • AoE
  • Spell
  • Lightning
  • Channelling
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
45%45%
Storm Burst skill icon

Req: Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

  • Deals (6 - 192) to (8 - 288) Phys.DmgDeals (6 - 192) to (8 - 288) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Storm Burst of Repulsion Lv. 12+

  • AoE
  • Spell
  • Lightning
  • Channelling
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.15 sec0.15 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
80%80%
Storm Burst of Repulsion skill icon

Req: Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

  • Deals (10 - 353) to (16 - 530) Phys.DmgDeals (10 - 353) to (16 - 530) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Stormbind Lv. 28+

  • Spell
  • AoE
  • Channelling
  • Lightning
  • Duration
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.12 sec0.12 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(170 - 200)%(170 - 200)%
Stormbind skill icon

Req: Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind

  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +10 % more AoE per ImprovementRunes have +10 % more Area of Effect per Improvement

Rune Blast

  • q20: 10 % inc. Cast Speed10 % increased Cast Speed
  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement
  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed

Vaal Flameblast Lv. 28+

  • Spell
  • AoE
  • Vaal
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
AoE Radius
3535
Vaal Flameblast skill icon

Req: Int 155+

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

  • Deals (34 - 360) to (51 - 540) Fire.DmgDeals (34 - 360) to (51 - 540) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 200 % more Spell Dmg for each stage200 % more Spell Damage for each stage
  • 110 % more Dmg with Ailments for each stage110 % more Damage with Ailments for each stage
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: (0 - 20) % inc. Dmg(0 - 20) % increased Damage

Wither Lv. 10+

  • Spell
  • AoE
  • Duration
  • Chaos
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 9) Mana(3 - 9) Mana
Cast Time
0.28 sec0.28 sec
Wither skill icon

Req: Int 155+

Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.

  • Withered lasts 2 secondsWithered lasts 2 seconds
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • (30 - 36) % reduced Move.Spd(30 - 36) % reduced Movement Speed
  • 6 % inc. Chaos.Dmg taken6 % increased Chaos Damage taken
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Summon Carrion Golem Lv. 34+

  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Carrion Golem skill icon

Req: Int 155+

Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems deal 5 % more Dmg per Non-Golem Minion near them, up to 50 %Golems deal 5 % more Damage per Non-Golem Minion near them, up to 50 %
  • Golems grant (7 - 27) to (11 - 41) additional Phys.Dmg for Non-Golem MinionsGolems grant (7 - 27) to (11 - 41) additional Physical Damage for Non-Golem Minions
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Carrion Golem of Hordes Lv. 34+

  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Carrion Golem of Hordes skill icon

Req: Int 155+

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Carrion Golem of Scavenging Lv. 34+

  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Carrion Golem of Scavenging skill icon

Req: Int 155+

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems deal 5 % more Dmg per Non-Golem Minion near them, up to 50 %Golems deal 5 % more Damage per Non-Golem Minion near them, up to 50 %
  • q20: Minions Regenerate (0 - 3) % of Life per secondMinions Regenerate (0 - 3) % of Life per second

Summon Chaos Golem Lv. 34+

  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Chaos Golem skill icon

Req: Int 155+

Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant + (10 - 16) % to DoT MultiplierGolems grant + (10 - 16) % to Damage over Time Multiplier
  • Golems grant +17 % to Chaos ResGolems grant +17 % to Chaos Resistance
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Chaos Golem of Hordes Lv. 34+

  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Chaos Golem of Hordes skill icon

Req: Int 155+

Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Chaos Golem of the Maelström Lv. 34+

  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Chaos Golem of the Maelström skill icon

Req: Int 155+

Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: Minions have (0 - 20) % inc. Effect of WitheredMinions have (0 - 20) % increased Effect of Withered

Summon Flame Golem Lv. 34+

  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Flame Golem skill icon

Req: Str 98+ | Int 68+

Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant (20 - 29) % inc. DmgGolems grant (20 - 29) % increased Damage
  • Golems grant 20 % inc. AoEGolems grant 20 % increased Area of Effect
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Flame Golem of Hordes Lv. 34+

  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Flame Golem of Hordes skill icon

Req: Str 98+ | Int 68+

Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Flame Golem of the Meteor Lv. 34+

  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Flame Golem of the Meteor skill icon

Req: Str 98+ | Int 68+

Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Summon Ice Golem Lv. 34+

  • Critical
  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Ice Golem skill icon

Req: Dex 98+ | Int 68+

Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant 40 % inc. Crit%Golems grant 40 % increased Critical Strike Chance
  • Golems grant +(132 - 420) to AccuGolems grant +(132 - 420) to Accuracy Rating
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Ice Golem of Hordes Lv. 34+

  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Ice Golem of Hordes skill icon

Req: Dex 98+ | Int 68+

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Ice Golem of Shattering Lv. 34+

  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Ice Golem of Shattering skill icon

Req: Dex 98+ | Int 68+

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Summon Lightning Golem Lv. 34+

  • Lightning
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Lightning Golem skill icon

Req: Dex 68+ | Int 98+

Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant 10 % inc. Attack and Cast SpeedGolems grant 10 % increased Attack and Cast Speed
  • Golems grant (7.3 - 18) Mana Regenerated per secondGolems grant (7.3 - 18) Mana Regenerated per second
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Lightning Golem of Hordes Lv. 34+

  • Lightning
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Lightning Golem of Hordes skill icon

Req: Dex 68+ | Int 98+

Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Stone Golem Lv. 34+

  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec
Summon Stone Golem skill icon

Req: Str 98+ | Dex 68+

Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant (33 - 105) Life Regenerated per secondGolems grant (33 - 105) Life Regenerated per second
  • Golems grant 20 % inc. DefencesGolems grant 20 % increased Defences
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Stone Golem of Hordes Lv. 34+

  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec
Summon Stone Golem of Hordes skill icon

Req: Str 98+ | Dex 68+

Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Stone Golem of Safeguarding Lv. 34+

  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
15.00 sec15.00 sec
Cast Time
1.00 sec1.00 sec
Summon Stone Golem of Safeguarding skill icon

Req: Str 98+ | Dex 68+

Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Minions have 50 % less Maximum LifeMinions have 50 % less Maximum Life
  • Golems grant 15 % of Melee Dmg is taken from your Stone Golems' Life before youGolems grant 15 % of Melee Damage is taken from your Stone Golems' Life before you
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Herald of Agony Lv. 16+

  • Spell
  • Herald
  • Minion
  • Chaos
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Herald of Agony skill icon

Req: Dex 155+

Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.

  • Maximum 1 Summoned Agony CrawlersMaximum 1 Summoned Agony Crawlers
  • Buff grants 20 % chance to Poison on HitBuff grants 20 % chance to Poison on Hit
  • Grants Virulence when you Poison an EnemyGrants Virulence when you Poison an Enemy
  • Buff grants 10 % more Dmg with PoisonBuff grants 10 % more Damage with Poison
  • 40 Maximum Virulence40 Maximum Virulence
  • Agony Crawler has (2 - 4) % inc. Atk Speed per Virulence you haveAgony Crawler has (2 - 4) % increased Attack Speed per Virulence you have
  • Agony Crawler deals (5 - 9) % inc. Phys.Dmg per Virulence you haveAgony Crawler deals (5 - 9) % increased Physical Damage per Virulence you have
  • Agony Crawler has (1 - 45) to (3 - 84) Added Phys.Dmg per Virulence you haveAgony Crawler has (1 - 45) to (3 - 84) Added Physical Damage per Virulence you have
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: +(0 - 5) to Maximum Virulence+(0 - 5) to Maximum Virulence

Herald of Ash Lv. 16+

  • Spell
  • AoE
  • Fire
  • Herald
  • Duration
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Radius
1010
Herald of Ash skill icon

Req: Str 98+ | Int 68+

Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).

  • Base duration is 4 secondsBase duration is 4 seconds
  • Base Burning Dmg is 25 % of Overkill DmgBase Burning Damage is 25 % of Overkill Damage
  • (0 - 38) % more Burning Dmg(0 - 38) % more Burning Damage
  • Buff grants (15 - 20) % of your Phys.Dmg as Extra Fire.DmgBuff grants (15 - 20) % of your Physical Damage as Extra Fire Damage
  • q20: Base burning damage is an additional (0 - 5) % of Overkill DmgBase burning damage is an additional (0 - 5) % of Overkill Damage

Herald of Ice Lv. 16+

  • Spell
  • AoE
  • Cold
  • Herald
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Effectiveness of Added Damage
80%80%
Herald of Ice skill icon

Req: Dex 98+ | Int 68+

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

  • Deals (18 - 308) to (26 - 462) Cold.DmgDeals (18 - 308) to (26 - 462) Cold Damage
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Buff grants (4 - 38) to (5 - 56) Added Attack Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Attack Cold Damage
  • Buff grants (4 - 38) to (5 - 56) Added Spell Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Spell Cold Damage
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Herald of Purity Lv. 16+

  • Spell
  • Herald
  • Minion
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Herald of Purity skill icon

Req: Str 98+ | Int 68+

Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Maximum 4 Summoned Sentinels of PurityMaximum 4 Summoned Sentinels of Purity
  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • Summon a Sentinel of Purity when you Kill an EnemySummon a Sentinel of Purity when you Kill an Enemy
  • 20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Buff grants (9 - 12) % more Phys.DmgBuff grants (9 - 12) % more Physical Damage
  • Minions deal (0 - 95) % more Phys.DmgMinions deal (0 - 95) % more Physical Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Herald of Thunder Lv. 16+

  • Spell
  • AoE
  • Duration
  • Lightning
  • Herald
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Radius
3232
Herald of Thunder skill icon

Req: Int 155+

Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.

  • Deals (1 - 23) to (31 - 1108) Light.DmgDeals (1 - 23) to (31 - 1108) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Storm Hits an Enemy every 0.25 SecondsStorm Hits an Enemy every 0.25 Seconds
  • Creates a storm when you Kill a Shocked EnemyCreates a storm when you Kill a Shocked Enemy
  • Buff grants (2 - 19) to (7 - 76) Added Attack Light.DmgBuff grants (2 - 19) to (7 - 76) Added Attack Lightning Damage
  • Buff grants (2 - 19) to (7 - 76) Added Spell Light.DmgBuff grants (2 - 19) to (7 - 76) Added Spell Lightning Damage
  • q20: Storms Hit Enemies with (0 - 20) % inc. FrequencyStorms Hit Enemies with (0 - 20) % increased Frequency

Ball Lightning Lv. 28+

  • Spell
  • Projectile
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4 m/s4 metres per Second
Radius
1818
Ball Lightning skill icon

Req: Int 155+

Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.

  • Deals (2 - 32) to (47 - 617) Light.DmgDeals (2 - 32) to (47 - 617) Lightning Damage
  • Base radius is 2 mBase radius is 2 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Ball Lightning of Orbiting Lv. 28+

  • Spell
  • Projectile
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(14 - 24) Mana(14 - 24) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
Projectile Speed
4 m/s4 metres per Second
Radius
1818
Ball Lightning of Orbiting skill icon

Req: Int 155+

Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.

  • Deals (2 - 27) to (39 - 511) Light.DmgDeals (2 - 27) to (39 - 511) Lightning Damage
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is 2 mBase radius is 2 metres
  • 100 % more Proj.Spd100 % more Projectile Speed
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Blazing Salvo Lv. 12+

  • Spell
  • AoE
  • Fire
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 18) Mana(6 - 18) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
70%70%
Blazing Salvo skill icon

Req: Int 155+

Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.

  • Deals (7 - 270) to (10 - 405) Fire.DmgDeals (7 - 270) to (10 - 405) Fire Damage
  • Fires (5 - 7) ProjFires (5 - 7) Projectiles
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Creeping Frost Lv. 12+

  • Spell
  • Projectile
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 20) Mana(7 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
90%90%
Projectile Speed
8.44 m/s8.44 metres per Second
Creeping Frost skill icon

Req: Dex 68+ | Int 98+

Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

  • Deals (7 - 356) to (10 - 532) Cold.DmgDeals (7 - 356) to (10 - 532) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (20.9 - 2530.5) Base Cold.Dmg per secondDeals (20.9 - 2530.5) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is (1.8 - 2.2) mBase secondary radius is (1.8 - 2.2) metres
  • Can have up to 10 Chilling AreasCan have up to 10 Chilling Areas
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Creeping Frost of Floes Lv. 12+

  • Spell
  • Projectile
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 20) Mana(7 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
65%65%
Projectile Speed
8.44 m/s8.44 metres per Second
Creeping Frost of Floes skill icon

Req: Dex 68+ | Int 98+

Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.

  • Deals (5 - 248) to (7 - 372) Cold.DmgDeals (5 - 248) to (7 - 372) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (25.1 - 3035.2) Base Cold.Dmg per secondDeals (25.1 - 3035.2) Base Cold Damage per second
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is (2.2 - 2.6) mBase secondary radius is (2.2 - 2.6) metres
  • Can have up to 5 Chilling AreasCan have up to 5 Chilling Areas
  • Chilling Area has (62 - 100) % inc. Move.SpdChilling Area has (62 - 100) % increased Movement Speed
  • q20: Chilling Area has (0 - 40) % inc. Move.SpdChilling Area has (0 - 40) % increased Movement Speed

Essence Drain Lv. 12+

  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
160%160%
AoE Radius
88
Essence Drain skill icon

Req: Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.

  • Deals (12 - 786) to (18 - 1179) Chaos.DmgDeals (12 - 786) to (18 - 1179) Chaos Damage
  • Deals (40.7 - 2729.1) Base Chaos.Dmg per secondDeals (40.7 - 2729.1) Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.5 % of Debuff Dmg as LifeRegenerate 0.5 % of Debuff Damage as Life
  • q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as Life

Essence Drain of Desperation Lv. 12+

  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
160%160%
AoE Radius
88
Essence Drain of Desperation skill icon

Req: Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.

  • Deals (12 - 786) to (18 - 1179) Chaos.DmgDeals (12 - 786) to (18 - 1179) Chaos Damage
  • Deals (79.4 - 5321.8) Base Chaos.Dmg per secondDeals (79.4 - 5321.8) Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Lose Life and ES equal to 0.3 % of Debuff DmgLose Life and Energy Shield equal to 0.3 % of Debuff Damage
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Essence Drain of Wickedness Lv. 12+

  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
330%330%
AoE Radius
88
Essence Drain of Wickedness skill icon

Req: Dex 68+ | Int 98+

Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.

  • Deals (22 - 1591) to (33 - 2409) Chaos.DmgDeals (22 - 1591) to (33 - 2409) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (26.5 - 1275) Base Chaos.Dmg per secondDeals (26.5 - 1275) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 1 % of Debuff Dmg as LifeRegenerate 1 % of Debuff Damage as Life
  • q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as Life

Ethereal Knives Lv. 1+

  • Spell
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(210 - 250)%(210 - 250)%
Ethereal Knives skill icon

Req: Dex 98+ | Int 68+

Fires an arc of knives outwards in front of the caster which deal physical damage.Fires an arc of knives outwards in front of the caster which deal physical damage.

  • Deals (7 - 1104) to (11 - 1656) Phys.DmgDeals (7 - 1104) to (11 - 1656) Physical Damage
  • Fires (10 - 15) ProjFires (10 - 15) Projectiles
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Ethereal Knives of Lingering Blades Lv. 1+

  • Spell
  • Projectile
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(210 - 250)%(210 - 250)%
Ethereal Knives of Lingering Blades skill icon

Req: Dex 98+ | Int 68+

Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.

  • Deals (7 - 1104) to (11 - 1656) Phys.DmgDeals (7 - 1104) to (11 - 1656) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (7 - 10) ProjFires (7 - 10) Projectiles
  • One of every 1 Proj fired remains in the ground as a Lingering BladeOne of every 1 Projectiles fired remains in the ground as a Lingering Blade
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Ethereal Knives of the Massacre Lv. 1+

  • Spell
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(190 - 220)%(190 - 220)%
Ethereal Knives of the Massacre skill icon

Req: Dex 98+ | Int 68+

Fires a circle of knives outwards around the caster which deal physical damage.Fires a circle of knives outwards around the caster which deal physical damage.

  • Deals (7 - 949) to (10 - 1423) Phys.DmgDeals (7 - 949) to (10 - 1423) Physical Damage
  • Fires (12 - 16) ProjFires (12 - 16) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Fires +(0 - 3) ProjFires +(0 - 3) Projectiles

Eye of Winter Lv. 28+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
55%55%
Projectile Speed
3 m/s3 metres per Second
Eye of Winter skill icon

Req: Int 155+

Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.

  • Deals (16 - 245) to (25 - 367) Cold.DmgDeals (16 - 245) to (25 - 367) Cold Damage
  • Modifiers to number of Proj only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 8 Shard Proj in a Spiral when Proj endsFires 8 Shard Projectiles in a Spiral when Projectile ends
  • Proj continuously gain Dmg, up to 200 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 200 % more Damage by the time they dissipate
  • q20: Fires +(0 - 2) Shard Proj in a Spiral when Proj endsFires +(0 - 2) Shard Projectiles in a Spiral when Projectile ends

Eye of Winter of Finality Lv. 28+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(16 - 30) Mana(16 - 30) Mana
Cast Time
0.90 sec0.90 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
80%80%
Projectile Speed
3 m/s3 metres per Second
Eye of Winter of Finality skill icon

Req: Int 155+

Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.

  • Deals (24 - 361) to (36 - 541) Cold.DmgDeals (24 - 361) to (36 - 541) Cold Damage
  • Modifiers to number of Proj only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 16 Shard Proj in a Spiral when Proj endsFires 16 Shard Projectiles in a Spiral when Projectile ends
  • Proj continuously gain Dmg, up to 100 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 100 % more Damage by the time they dissipate
  • q20: Proj gain up to +(0 - 20) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 20) % more Damage by the time they dissipate

Eye of Winter of Transience Lv. 28+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 23) Mana(13 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
120%120%
Projectile Speed
3 m/s3 metres per Second
Eye of Winter of Transience skill icon

Req: Int 155+

Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.

  • Deals (37 - 550) to (55 - 825) Cold.DmgDeals (37 - 550) to (55 - 825) Cold Damage
  • Modifiers to number of Proj only apply to the ShardsModifiers to number of Projectiles only apply to the Shards
  • Fires 12 Shard Proj in a Spiral while flying, then endsFires 12 Shard Projectiles in a Spiral while flying, then ends
  • 50 % more Proj.Spd50 % more Projectile Speed
  • q20: Proj gain up to +(0 - 15) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 15) % more Damage by the time they dissipate

Fireball Lv. 1+

  • Projectile
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%
Projectile Speed
10.4 m/s10.4 metres per Second
Fireball skill icon

Req: Int 155+

Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Unleashes a ball of fire towards a target which explodes, damaging nearby foes.

  • Deals (9 - 1883) to (14 - 2825) Fire.DmgDeals (9 - 1883) to (14 - 2825) Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Forbidden Rite Lv. 16+

  • Spell
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
12 m/s12 metres per Second
Forbidden Rite skill icon

Req: Int 155+

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.

  • Deals (15 - 498) to (22 - 747) Chaos.DmgDeals (15 - 498) to (22 - 747) Chaos Damage
  • Deals 5 % of your max ES as base Chaos.DmgDeals 5 % of your maximum Energy Shield as base Chaos Damage
  • Deals 14 % of your max Life as base Chaos.DmgDeals 14 % of your maximum Life as base Chaos Damage
  • Take 40 % of max Life and 25 % of max ES as Chaos.DmgTake 40 % of maximum Life and 25 % of maximum Energy Shield as Chaos Damage
  • Fires extra Proj at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to (6 - 7) surrounding Enemies
  • q20: Fires extra Proj at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +(0 - 2) surrounding Enemies

Forbidden Rite of Soul Sacrifice Lv. 16+

  • Spell
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(18 - 45) Life(18 - 45) Life
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
12 m/s12 metres per Second
Forbidden Rite of Soul Sacrifice skill icon

Req: Int 155+

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.

  • Deals (15 - 498) to (22 - 747) Chaos.DmgDeals (15 - 498) to (22 - 747) Chaos Damage
  • Deals 20 % of your max ES as base Chaos.DmgDeals 20 % of your maximum Energy Shield as base Chaos Damage
  • Take 50 % of max ES as Chaos.DmgTake 50 % of maximum Energy Shield as Chaos Damage
  • Fires extra Proj at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to (6 - 7) surrounding Enemies
  • q20: Fires extra Proj at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +(0 - 2) surrounding Enemies

Freezing Pulse Lv. 1+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(5 - 21) Mana(5 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 370)%(290 - 370)%
Freezing Pulse skill icon

Req: Int 155+

An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.

  • Deals (9 - 1659) to (14 - 2488) Cold.DmgDeals (9 - 1659) to (14 - 2488) Cold Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Fires 1 ProjFires 1 Projectile
  • Proj continuously lose Dmg, up to 50% less Dmg by the time they dissipate Proj have 25% chance to Freeze, which is lost over the first quarter of their flightProjectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Frostbolt Lv. 1+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(250 - 360)%(250 - 360)%
Projectile Speed
3.75 m/s3.75 metres per Second
Frostbolt skill icon

Req: Int 155+

Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Fires a slow-moving projectile that pierces through enemies, dealing cold damage.

  • Deals (9 - 1594) to (13 - 2392) Cold.DmgDeals (9 - 1594) to (13 - 2392) Cold Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Ice Spear Lv. 12+

  • Critical
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
130%130%
Projectile Speed
10 m/s10 metres per Second
Ice Spear skill icon

Req: Int 155+

Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

  • Deals (22 - 568) to (33 - 852) Cold.DmgDeals (22 - 568) to (33 - 852) Cold Damage
  • Fires 2 ProjFires 2 Projectiles
  • Second form has 600 % inc. Crit%Second form has 600 % increased Critical Strike Chance
  • Second form has +(30 - 49) % to Crit MultiSecond form has +(30 - 49) % to Critical Strike Multiplier
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed
  • q20: Second form has +(0 - 40) % to Crit MultiSecond form has +(0 - 40) % to Critical Strike Multiplier

Ice Spear of Splitting Lv. 12+

  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
330%330%
Projectile Speed
10 m/s10 metres per Second
Ice Spear of Splitting skill icon

Req: Int 155+

Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.

  • Deals (57 - 1465) to (86 - 2197) Cold.DmgDeals (57 - 1465) to (86 - 2197) Cold Damage
  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (4 - 7) targetsProjectiles Split towards (4 - 7) targets
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed
  • Proj can Split from hitting terrainProjectiles can Split from hitting terrain
  • q20: Proj Split towards (0 - 2) targetsProjectiles Split towards (0 - 2) targets

Rolling Magma Lv. 1+

  • Spell
  • AoE
  • Fire
  • Projectile
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(5 - 18) Mana(5 - 18) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(160 - 320)%(160 - 320)%
Rolling Magma skill icon

Req: Int 155+

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.

  • Deals (5 - 1215) to (7 - 1822) Fire.DmgDeals (5 - 1215) to (7 - 1822) Fire Damage
  • Chains +(2 - 3) TimesChains +(2 - 3) Times
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Soulrend Lv. 28+

  • Chaos
  • Spell
  • AoE
  • Duration
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(12 - 22) Mana(12 - 22) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
170%170%
Projectile Speed
8 m/s8 metres per Second
Soulrend skill icon

Req: Int 155+

Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (179.4 - 3840.8) Base Chaos.Dmg per secondDeals (179.4 - 3840.8) Base Chaos Damage per second
  • Base duration is 0.6 secondsBase duration is 0.6 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Soulrend of Reaping Lv. 28+

  • Chaos
  • Spell
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
400%400%
Projectile Speed
8 m/s8 metres per Second
Soulrend of Reaping skill icon

Req: Int 155+

Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.

  • Deals (42 - 1784) to (62 - 2676) Chaos.DmgDeals (42 - 1784) to (62 - 2676) Chaos Damage
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Soulrend of the Spiral Lv. 28+

  • Chaos
  • Spell
  • AoE
  • Duration
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(34 - 64) Mana(34 - 64) Mana
Cast Time
0.90 sec0.90 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
170%170%
Projectile Speed
8 m/s8 metres per Second
Soulrend of the Spiral skill icon

Req: Int 155+

Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (179.4 - 3840.8) Base Chaos.Dmg per secondDeals (179.4 - 3840.8) Base Chaos Damage per second
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires 5 Proj in a spiralFires 5 Projectiles in a spiral
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Spark Lv. 1+

  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 26) Mana(6 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
190%190%
Projectile Speed
4.2 m/s4.2 metres per Second
Spark skill icon

Req: Int 155+

Launches unpredictable sparks that move randomly until they hit an enemy or expire.Launches unpredictable sparks that move randomly until they hit an enemy or expire.

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires (4 - 8) ProjFires (4 - 8) Projectiles
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Spark of the Nova Lv. 1+

  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 31) Mana(8 - 31) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
200%200%
Projectile Speed
4.2 m/s4.2 metres per Second
Spark of the Nova skill icon

Req: Int 155+

Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (2 - 111) to (30 - 2113) Light.DmgDeals (2 - 111) to (30 - 2113) Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires (6 - 10) ProjFires (6 - 10) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Spark of Unpredictability Lv. 1+

  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 26) Mana(6 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
190%190%
Projectile Speed
4.2 m/s4.2 metres per Second
Spark of Unpredictability skill icon

Req: Int 155+

Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires (4 - 7) ProjFires (4 - 7) Projectiles
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Unearth Lv. 10+

  • Spell
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 10) Mana(4 - 10) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
140%140%
AoE Radius
55
Unearth skill icon

Req: Dex 98+ | Int 68+

Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.

  • Deals (15 - 607) to (22 - 911) Phys.DmgDeals (15 - 607) to (22 - 911) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Spawned corpses are Level (10 - 70)Spawned corpses are Level (10 - 70)
  • Maximum of 10 corpses allowedMaximum of 10 corpses allowed
  • q20: Corpses Spawned have (0 - 20) % inc. Maximum LifeCorpses Spawned have (0 - 20) % increased Maximum Life

Vaal Fireball Lv. 1+

  • Projectile
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
4 sec4 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 330)%(300 - 330)%
Projectile Speed
10.4 m/s10.4 metres per Second
AoE Radius
99
Vaal Fireball skill icon

Req: Int 155+

Launches a series of fireballs in a spiral around the caster.Launches a series of fireballs in a spiral around the caster.

  • Deals (9 - 1276) to (14 - 1913) Fire.DmgDeals (9 - 1276) to (14 - 1913) Fire Damage
  • Fires 32 Proj in a spiralFires 32 Projectiles in a spiral
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Spark Lv. 1+

  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
5 sec5 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4.2 m/s4.2 metres per Second
Vaal Spark skill icon

Req: Int 155+

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (1 - 32) to (12 - 613) Light.DmgDeals (1 - 32) to (12 - 613) Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in random directionsFires Projectiles in random directions
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Arcane Cloak Lv. 16+

  • Spell
  • Duration
  • Guard
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant
Arcane Cloak skill icon

Req: Int 155+

Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Spends (45 - 64) % of current ManaSpends (45 - 64) % of current Mana
  • 75 % of Dmg from Hits is taken from Buff before your Life or ES Buff can take Dmg equal to Mana Spent by this Skill's effect75 % of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect
  • Buff grants Added Light.Dmg equal to 10 % of Mana Spent by this Skill's effectBuff grants Added Lightning Damage equal to 10 % of Mana Spent by this Skill's effect
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Immortal Call Lv. 34+

  • Spell
  • Duration
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(21 - 36) Mana(21 - 36) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant
Immortal Call skill icon

Req: Str 155+

Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.

  • Base duration is 1 secondBase duration is 1 second
  • 20 % inc. Buff Dur. per Endurance Charge removed20 % increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (25 - 34) % less Ele.Dmg taken(25 - 34) % less Elemental Damage taken
  • (25 - 35) % less Phys.Dmg taken(25 - 35) % less Physical Damage taken
  • 15 % less Phys.Dmg taken per Endurance Charge removed15 % less Physical Damage taken per Endurance Charge removed
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Molten Shell Lv. 16+

  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(8 - 12) Mana(8 - 12) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second
Radius
1515
Molten Shell skill icon

Req: Str 155+

Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.

  • Base duration is 3 secondsBase duration is 3 seconds
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 75 % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 10 % of your Armour, up to a max of 500075 % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10 % of your Armour, up to a maximum of 5000
  • Reflects (100 - 3000) % of Dmg taken from Buff as Fire.Dmg when Buff expires or is depletedReflects (100 - 3000) % of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Steelskin Lv. 4+

  • Spell
  • Duration
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant
Steelskin skill icon

Req: Str 155+

Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 70 % of Dmg from Hits is taken from the Buff before Life or ES Buff can take (54 - 2209) Dmg70 % of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54 - 2209) Damage
  • Buff grants Immunity to BleedingBuff grants Immunity to Bleeding
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Vaal Immortal Call Lv. 34+

  • Spell
  • Duration
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
60.00 sec60.00 sec
Souls Per Use
100100
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Immortal Call skill icon

Req: Str 155+

Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.

  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (100 - 157) % inc. Buff Dur. per Endurance Charge removed(100 - 157) % increased Buff Duration per Endurance Charge removed
  • Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Molten Shell Lv. 16+

  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second
Vaal Molten Shell skill icon

Req: Str 155+

Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.

  • Base duration is 9 secondsBase duration is 9 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (35 - 39) % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 20 % of your Armour, up to a max of 10000(35 - 39) % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20 % of your Armour, up to a maximum of 10000
  • Reflects (300 - 9000) % of Dmg taken from Buff as Fire.Dmg each second, or when Buff expires or is depletedReflects (300 - 9000) % of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Alchemist's Mark Lv. 24+

  • Spell
  • Curse
  • Mark
  • AoE
  • Duration
  • Fire
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Alchemist's Mark skill icon

Req: Dex 155+

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Burning Ground deals (20 - 26) % of the Fire.Dmg per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos.Dmg per Second of strongest Poison on Enemy Can create each Ground effect no more than once each secondBurning Ground deals (20 - 26) % of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second
  • Gain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 secondsGain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 seconds
  • q20: (0 - 10) % inc. Effect of Mark(0 - 10) % increased Effect of Mark

Assassin's Mark Lv. 16+

  • Critical
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Assassin's Mark skill icon

Req: Dex 68+ | Int 98+

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

  • Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance
  • Hits against Cursed Enemies have +(30 - 49) % to Crit MultiHits against Cursed Enemies have +(30 - 49) % to Critical Strike Multiplier
  • Cursed enemies grant (65 - 600) Life when KilledCursed enemies grant (65 - 600) Life when Killed
  • Cursed enemies grant (25 - 80) Mana when KilledCursed enemies grant (25 - 80) Mana when Killed
  • q20: Cursed Enemies have a (0 - 5) % chance to grant a Power Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Power Charge when Hit

Poacher's Mark Lv. 16+

  • Physical
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Poacher's Mark skill icon

Req: Dex 155+

Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.

  • Cursed enemies have a 100 % chance to grant a Frenzy Charge when slainCursed enemies have a 100 % chance to grant a Frenzy Charge when slain
  • Cursed enemies grant (15 - 50) Life when Hit by AttacksCursed enemies grant (15 - 50) Life when Hit by Attacks
  • Cursed enemies grant (8 - 25) Mana when Hit by AttacksCursed enemies grant (8 - 25) Mana when Hit by Attacks
  • Cursed enemies have -20 % to Phys.Dmg ReductionCursed enemies have -20 % to Physical Damage Reduction
  • Adds (3 - 30) to (4 - 45) Phys.Dmg to Hits against Cursed EnemiesAdds (3 - 30) to (4 - 45) Physical Damage to Hits against Cursed Enemies
  • q20: Cursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when Hit

Sniper's Mark Lv. 4+

  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Sniper's Mark skill icon

Req: Dex 155+

Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.

  • Cursed enemies take (10 - 29) % inc. Dmg from Proj HitsCursed enemies take (10 - 29) % increased Damage from Projectile Hits
  • Proj which Hit Cursed Enemies Split towards 2 additional targetsProjectiles which Hit Cursed Enemies Split towards 2 additional targets
  • q20: Cursed enemies take (0 - 5) % inc. Dmg from Proj HitsCursed enemies take (0 - 5) % increased Damage from Projectile Hits

Warlord's Mark Lv. 16+

  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Warlord's Mark skill icon

Req: Str 98+ | Dex 68+

Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.

  • Cursed enemies grant (2 - 2.95) % Life Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Life Leech when Hit by Attacks
  • Cursed enemies grant (2 - 2.95) % Mana Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Mana Leech when Hit by Attacks
  • Cursed enemies have a 100 % chance to grant an Endurance Charge when slainCursed enemies have a 100 % chance to grant an Endurance Charge when slain
  • Hits against Cursed Enemies have (40 - 59) % chance to double Stun Dur.Hits against Cursed Enemies have (40 - 59) % chance to double Stun Duration
  • Cursed Enemies grant 10 Rage when StunnedCursed Enemies grant 10 Rage when Stunned
  • q20: Cursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when HitCursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when Hit

Blade Blast Lv. 16+

  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
70%70%
Blade Blast skill icon

Req: Dex 155+

Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Base radius is (0 - 0.1) mBase radius is (0 - 0.1) metres

Blade Vortex Lv. 12+

  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
30%30%
Radius
1414
Blade Vortex skill icon

Req: Dex 155+

This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.

  • Deals (3 - 140) to (5 - 211) Phys.DmgDeals (3 - 140) to (5 - 211) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 30 % inc. Hit Rate for each blade30 % increased Hit Rate for each blade
  • 30 % more Dmg for each blade30 % more Damage for each blade
  • Can have up to 10 active spinning bladesCan have up to 10 active spinning blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Blade Vortex of the Scythe Lv. 12+

  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(14 - 36) Mana(14 - 36) Mana
Cast Time
1.20 sec1.20 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
370%370%
Radius
1414
Blade Vortex of the Scythe skill icon

Req: Dex 155+

This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.

  • Deals (36 - 1684) to (54 - 2526) Phys.DmgDeals (36 - 1684) to (54 - 2526) Physical Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • +(1 - 1.9) metre to radius+(1 - 1.9) metre to radius
  • Can have up to 1 active spinning bladesCan have up to 1 active spinning blades
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Bladefall Lv. 28+

  • Spell
  • AoE
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
160%160%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall skill icon

Req: Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

  • Deals (52 - 713) to (78 - 1070) Phys.DmgDeals (52 - 713) to (78 - 1070) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Leaves a Lingering Blade in the ground for every 1 VolleysLeaves a Lingering Blade in the ground for every 1 Volleys
  • 5 Volleys5 Volleys
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: +(0 - 1) Volley+(0 - 1) Volley

Bladefall of Impaling Lv. 28+

  • Critical
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
25.00%25.00%
Effectiveness of Added Damage
170%170%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Impaling skill icon

Req: Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

  • Deals (51 - 771) to (76 - 1157) Phys.DmgDeals (51 - 771) to (76 - 1157) Physical Damage
  • 5 Volleys5 Volleys
  • Critical Strikes do not deal extra DmgCritical Strikes do not deal extra Damage
  • (50 - 107) % inc. Impale Effect(50 - 107) % increased Impale Effect
  • Critical Strikes Impale Enemies on HitCritical Strikes Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Bladefall of Trarthus Lv. 28+

  • Spell
  • AoE
  • Physical
  • Arcane
  • Duration
Level
(1 - 20)(1 - 20)
Cost
5% Mana/s5% Mana per second
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
140%140%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Trarthus skill icon

Req: Dex 155+

Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.

  • Deals (46 - 634) to (70 - 951) Phys.DmgDeals (46 - 634) to (70 - 951) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • A Volley of blades falls every 0.7 secondsA Volley of blades falls every 0.7 seconds
  • 2 % inc. Volley frequency per 100 max Mana2 % increased Volley frequency per 100 maximum Mana
  • Base Volley radius is 2.5 mBase Volley radius is 2.5 metres
  • Base Blade radius is 1 metreBase Blade radius is 1 metre
  • 5 Blades fall per Volley, which will then Linger in the ground5 Blades fall per Volley, which will then Linger in the ground
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Bladefall of Volleys Lv. 28+

  • Critical
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
120%120%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Volleys skill icon

Req: Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.

  • Deals (42 - 570) to (62 - 855) Phys.DmgDeals (42 - 570) to (62 - 855) Physical Damage
  • 6 Volleys6 Volleys
  • 10 % more Dmg per Volley10 % more Damage per Volley
  • 25 % inc. Crit% per Volley25 % increased Critical Strike Chance per Volley
  • q20: +(0 - 1) Volley+(0 - 1) Volley

Cold Snap Lv. 16+

  • Spell
  • AoE
  • Cold
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(220 - 390)%(220 - 390)%
Radius
1616
Cold Snap skill icon

Req: Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

  • Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (34.6 - 2736.4) Base Cold.Dmg per secondDeals (34.6 - 2736.4) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Burst Base radius is 1.5 mBurst Base radius is 1.5 metres
  • Chilled Ground Base initial radius is 1.5 mChilled Ground Base initial radius is 1.5 metres
  • Chilled Ground Base final radius is 3 mChilled Ground Base final radius is 3 metres
  • 25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Cold Snap of Power Lv. 16+

  • Critical
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(220 - 390)%(220 - 390)%
Radius
1616
Cold Snap of Power skill icon

Req: Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.

  • Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 50 % chance to gain a Power Charge on Critical Strike50 % chance to gain a Power Charge on Critical Strike
  • Burst Base radius is 2.5 mBurst Base radius is 2.5 metres
  • q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike

Contagion Lv. 4+

  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Contagion skill icon

Req: Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.

  • Deals (3.4 - 336.5) Base Chaos.Dmg per secondDeals (3.4 - 336.5) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Contagion of Subsiding Lv. 4+

  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(7 - 27) Mana(7 - 27) Mana
Cast Time
0.85 sec0.85 sec
Contagion of Subsiding skill icon

Req: Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.

  • Deals (11.9 - 2017.3) Base Chaos.Dmg per secondDeals (11.9 - 2017.3) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Contagion of Transference Lv. 4+

  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(9 - 32) Mana(9 - 32) Mana
Cast Time
0.85 sec0.85 sec
Contagion of Transference skill icon

Req: Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.

  • Deals (6.6 - 1117.7) Base Chaos.Dmg per secondDeals (6.6 - 1117.7) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • Spreads when affected Enemy is HitSpreads when affected Enemy is Hit
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Crackling Lance Lv. 28+

  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 190)%(130 - 190)%
Crackling Lance skill icon

Req: Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

  • Deals (30 - 526) to (89 - 1578) Light.DmgDeals (30 - 526) to (89 - 1578) Lightning Damage
  • This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleportThis Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • This Spell gains Intensity when you Cast it, to a max of 3This Spell gains Intensity when you Cast it, to a maximum of 3
  • +0.3 m to Beam Width Per Intensity 33% less branching angle per Intensity+0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity
  • 35 % more Dmg with Hits and Ailments per Intensity35 % more Damage with Hits and Ailments per Intensity
  • q20: +(0 - 10) % more Dmg with Hits and Ailments per Intensity+(0 - 10) % more Damage with Hits and Ailments per Intensity

Crackling Lance of Branching Lv. 28+

  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(16 - 31) Mana(16 - 31) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 370)%(250 - 370)%
Crackling Lance of Branching skill icon

Req: Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

  • Deals (59 - 1039) to (176 - 3116) Light.DmgDeals (59 - 1039) to (176 - 3116) Lightning Damage
  • 50 % inc. branching angle50 % increased branching angle
  • q20: (0 - 20) % more AoE(0 - 20) % more Area of Effect

Crackling Lance of Disintegration Lv. 28+

  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(16 - 31) Mana(16 - 31) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(260 - 400)%(260 - 400)%
Crackling Lance of Disintegration skill icon

Req: Int 155+

Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.

  • Deals (61 - 1125) to (183 - 3376) Light.DmgDeals (61 - 1125) to (183 - 3376) Lightning Damage
  • 25 % chance to Shock enemies25 % chance to Shock enemies
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Desecrate Lv. 16+

  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(11 - 26) Mana(11 - 26) Mana
Cast Time
0.60 sec0.60 sec
AoE Radius
1212
Desecrate skill icon

Req: Dex 98+ | Int 68+

Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.

  • Deals (8.2 - 294) Base Chaos.Dmg per secondDeals (8.2 - 294) Base Chaos Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Spawns 5 corpsesSpawns 5 corpses
  • Spawned corpses' level matches the area level, up to a max of Level (20 - 80)Spawned corpses' level matches the area level, up to a maximum of Level (20 - 80)
  • Maximum of 10 corpses allowedMaximum of 10 corpses allowed
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Detonate Dead Lv. 4+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
160%160%
Radius
2222
Detonate Dead skill icon

Req: Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.

  • Deals (15 - 798) to (22 - 1197) Fire.DmgDeals (15 - 798) to (22 - 1197) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.2 - 2.6) mBase radius is (2.2 - 2.6) metres
  • q20: (0 - 15) % chance to detonate an additional corpse(0 - 15) % chance to detonate an additional corpse

Detonate Dead of Chain Reaction Lv. 4+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 27) Mana(7 - 27) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
65%65%
Radius
2222
Detonate Dead of Chain Reaction skill icon

Req: Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.

  • Deals (6 - 287) to (8 - 431) Fire.DmgDeals (6 - 287) to (8 - 431) Fire Damage
  • Explosion deals base Fire.Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum Life
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Detonate Dead of Scavenging Lv. 4+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Radius
2222
Detonate Dead of Scavenging skill icon

Req: Dex 98+ | Int 68+

Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.

  • Explosion deals base Fire.Dmg equal to (20 - 29.5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (20 - 29.5) % of the corpse's Maximum Life
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metres
  • q20: Explosion deals base Fire.Dmg equal to (0 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (0 - 5) % of the corpse's Maximum Life

Firestorm Lv. 28+

  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 100)%(70 - 100)%
Radius
25, 1025, 10
Firestorm skill icon

Req: Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

  • Base duration is 1.4 secondsBase duration is 1.4 seconds
  • Deals (23 - 361) to (35 - 541) Fire.DmgDeals (23 - 361) to (35 - 541) Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.3 mBase radius is 1.3 metres
  • First Impact has 100 % more AoEFirst Impact has 100 % more Area of Effect
  • First Impact deals 325 % more Dmg with Hits and AilmentsFirst Impact deals 325 % more Damage with Hits and Ailments
  • Maximum 3 Firestorms at a timeMaximum 3 Firestorms at a time
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Firestorm of Meteors Lv. 28+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(380 - 520)%(380 - 520)%
Radius
25, 1025, 10
Firestorm of Meteors skill icon

Req: Int 155+

A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.

  • Deals (121 - 1960) to (181 - 2940) Fire.DmgDeals (121 - 1960) to (181 - 2940) Fire Damage
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Firestorm of Pelting Lv. 28+

  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(110 - 150)%(110 - 150)%
Radius
25, 1025, 10
Firestorm of Pelting skill icon

Req: Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (35 - 551) to (53 - 826) Fire.DmgDeals (35 - 551) to (53 - 826) Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 10 Firestorms at a timeMaximum 10 Firestorms at a time
  • q20: Maximum (0 - 2) Firestorms at a timeMaximum (0 - 2) Firestorms at a time

Flame Surge Lv. 12+

  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 13) Mana(5 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
270%270%
Radius
3030
Flame Surge skill icon

Req: Int 155+

Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (27 - 1042) to (41 - 1563) Fire.DmgDeals (27 - 1042) to (41 - 1563) Fire Damage
  • (50 - 88) % more Dmg with Hits against Burning enemies(50 - 88) % more Damage with Hits against Burning enemies
  • Cannot IgniteCannot Ignite
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 secondsHits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
  • Burning Ground deals 30 % of Fire.Dmg per second of Ignite affecting EnemyBurning Ground deals 30 % of Fire Damage per second of Ignite affecting Enemy
  • q20: +(0 - 20) % more Dmg with Hits against Burning enemies+(0 - 20) % more Damage with Hits against Burning enemies

Flame Surge of Combusting Lv. 12+

  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
410%410%
Radius
3030
Flame Surge of Combusting skill icon

Req: Int 155+

Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (45 - 1644) to (67 - 2466) Fire.DmgDeals (45 - 1644) to (67 - 2466) Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
  • Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire.Dmg per second of inflicted IgniteIgniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire Damage per second of inflicted Ignite
  • q20: Burning ground deals +(0 - 15) % of Fire.Dmg per second of inflicted IgniteBurning ground deals +(0 - 15) % of Fire Damage per second of inflicted Ignite

Flame Wall Lv. 4+

  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.50 sec0.50 sec
Flame Wall skill icon

Req: Int 155+

Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.

  • Deals (2.4 - 778.7) Base Fire.Dmg per secondDeals (2.4 - 778.7) Base Fire Damage per second
  • Secondary Debuff Deals (8 - 2595.7) Base Fire.Dmg per secondSecondary Debuff Deals (8 - 2595.7) Base Fire Damage per second
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • Base secondary duration is (1 - 2) secondsBase secondary duration is (1 - 2) seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Wall will be (4 - 5.9) meters longWall will be (4 - 5.9) meters long
  • Maximum 3 Flame Walls at a timeMaximum 3 Flame Walls at a time
  • Proj which pass through the wall deal (3 - 78) to (5 - 117) Added Fire.DmgProjectiles which pass through the wall deal (3 - 78) to (5 - 117) Added Fire Damage
  • q20: +(0 - 2) Maximum Flame Walls at a time+(0 - 2) Maximum Flame Walls at a time

Frost Bomb of Forthcoming Lv. 4+

  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(210 - 460)%(210 - 460)%
AoE Radius
2424
Frost Bomb of Forthcoming skill icon

Req: Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

  • Deals (11 - 2067) to (16 - 3101) Cold.DmgDeals (11 - 2067) to (16 - 3101) Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 10 % more Dmg with Hits per 0.1 seconds Dur.Deals 10 % more Damage with Hits per 0.1 seconds Duration
  • Deals 3 % more Dmg with Ailments per 0.1 seconds Dur.Deals 3 % more Damage with Ailments per 0.1 seconds Duration
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2.6 - 3.3) mBase radius is (2.6 - 3.3) metres
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Frost Bomb of Instability Lv. 4+

  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(160 - 330)%(160 - 330)%
AoE Radius
2424
Frost Bomb of Instability skill icon

Req: Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.

  • Deals (8 - 1452) to (12 - 2178) Cold.DmgDeals (8 - 1452) to (12 - 2178) Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Frost Shield Lv. 34+

  • Critical
  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.50 sec0.50 sec
Frost Shield skill icon

Req: Dex 68+ | Int 98+

Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.

  • Base duration is 10 secondsBase duration is 10 seconds
  • 20 % of Dmg dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or ES20 % of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
  • 60 % of Dmg dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or ES60 % of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
  • You gain +(0.1 - 0.38) % to Spell Crit% per Stage while in AreaYou gain +(0.1 - 0.38) % to Spell Critical Strike Chance per Stage while in Area
  • Frost Shield has (190 - 910) max Life per StageFrost Shield has (190 - 910) maximum Life per Stage
  • Maximum 4 StagesMaximum 4 Stages
  • Gains 1 Stage every 0.3 seconds while you are losing ESGains 1 Stage every 0.3 seconds while you are losing Energy Shield
  • You lose (150 - 730) ES per secondYou lose (150 - 730) Energy Shield per second
  • q20: (0 - 20) % inc. Effect of Cold Ailments(0 - 20) % increased Effect of Cold Ailments

Glacial Cascade Lv. 28+

  • Spell
  • AoE
  • Cold
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 75)%(65 - 75)%
Glacial Cascade skill icon

Req: Int 155+

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.

  • Deals (24 - 342) to (36 - 513) Phys.DmgDeals (24 - 342) to (36 - 513) Physical Damage
  • Knocks Enemies Back on HitKnocks Enemies Back on Hit
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Dmg Final Burst has 100% more Radius Final Burst cannot KnockbackCannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Damage Final Burst has 100% more Radius Final Burst cannot Knockback
  • Causes 4 BurstsCauses 4 Bursts
  • q20: Final Burst Deals + (0 - 50) % more DmgFinal Burst Deals + (0 - 50) % more Damage

Glacial Cascade of the Fissure Lv. 28+

  • Spell
  • AoE
  • Cold
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(140 - 160)%(140 - 160)%
Glacial Cascade of the Fissure skill icon

Req: Int 155+

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.

  • Deals (51 - 758) to (77 - 1137) Phys.DmgDeals (51 - 758) to (77 - 1137) Physical Damage
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Causes 6 BurstsCauses 6 Bursts
  • q20: Causes +(0 - 2) BurstsCauses +(0 - 2) Bursts

Hexblast Lv. 28+

  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
0.85 sec0.85 sec
Critical Strike Chance
4.00%4.00%
Effectiveness of Added Damage
(300 - 340)%(300 - 340)%
Hexblast skill icon

Req: Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

  • Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos.Dmg with Hits is Resisted by lowest Resistance insteadChaos Damage with Hits is Resisted by lowest Resistance instead
  • 90 % more Dmg with Ailments if Enemy is Hexed90 % more Damage with Ailments if Enemy is Hexed
  • 200 % more Dmg with Hits if Enemy is Hexed200 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging

Hexblast of Contradiction Lv. 28+

  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
0.85 sec0.85 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
340%340%
Hexblast of Contradiction skill icon

Req: Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

  • Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos.Dmg with Hits is Resisted by highest Resistance insteadChaos Damage with Hits is Resisted by highest Resistance instead
  • 120 % more Dmg with Ailments if Enemy is Hexed120 % more Damage with Ailments if Enemy is Hexed
  • 300 % more Dmg with Hits if Enemy is Hexed300 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging

Hexblast of Havoc Lv. 28+

  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
370%370%
Hexblast of Havoc skill icon

Req: Int 155+

Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.

  • Deals (119 - 1627) to (178 - 2440) Chaos.DmgDeals (119 - 1627) to (178 - 2440) Chaos Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Lightning Conduit Lv. 28+

  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
170%170%
Lightning Conduit skill icon

Req: Int 155+

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

  • Deals (36 - 486) to (108 - 1457) Light.DmgDeals (36 - 486) to (108 - 1457) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • This Spell's Cast is added to its Cooldown if TriggeredThis Spell's Cast Time is added to its Cooldown if Triggered
  • Base radius is 6 mBase radius is 6 metres
  • (10 - 20) % more Dmg with Hits per 5% Shock Effect on Enemy(10 - 20) % more Damage with Hits per 5% Shock Effect on Enemy
  • q20: +(0 - 4) % more Dmg with Hits per 5% Shock Effect on Enemy+(0 - 4) % more Damage with Hits per 5% Shock Effect on Enemy

Lightning Conduit of the Heavens Lv. 28+

  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
270%270%
Lightning Conduit of the Heavens skill icon

Req: Int 155+

Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.

  • Deals (63 - 749) to (189 - 2248) Light.DmgDeals (63 - 749) to (189 - 2248) Lightning Damage
  • Base radius is 4 mBase radius is 4 metres
  • Shocks Enemies as though dealing 200 % more DmgShocks Enemies as though dealing 200 % more Damage
  • Hits up to (8 - 15) EnemiesHits up to (8 - 15) Enemies
  • q20: Hits up to (0 - 4) EnemiesHits up to (0 - 4) Enemies

Manabond Lv. 12+

  • Spell
  • AoE
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
5% Mana5% Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
160%160%
Manabond skill icon

Req: Int 155+

Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.

  • Deals (7 - 263) to (39 - 1488) Light.DmgDeals (7 - 263) to (39 - 1488) Lightning Damage
  • Deals base Light.Dmg equal to (25 - 44) % of missing Unreserved ManaDeals base Lightning Damage equal to (25 - 44) % of missing Unreserved Mana
  • +6 to length per 25% of Unreserved max Mana you have+6 to length per 25% of Unreserved maximum Mana you have
  • q20: Deals base Light.Dmg equal to +(0 - 10) % of missing Unreserved ManaDeals base Lightning Damage equal to +(0 - 10) % of missing Unreserved Mana

Plague Bearer Lv. 24+

  • Spell
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant
Plague Bearer skill icon

Req: Dex 155+

Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.

  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • 20 % less Dmg with Poison while Incubating and not at Maximum Plague Value20 % less Damage with Poison while Incubating and not at Maximum Plague Value
  • When you inflict Poison while Incubating, adds 40 % of the Expected Poison Dmg to Plague ValueWhen you inflict Poison while Incubating, adds 40 % of the Expected Poison Damage to Plague Value
  • While Infecting, deals Chaos.Dmg per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rateWhile Infecting, deals Chaos Damage per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rate
  • q20: Plague Bearer deals Dmg based on an additional +(0 - 4) % of Plague ValuePlague Bearer deals Damage based on an additional +(0 - 4) % of Plague Value

Purifying Flame Lv. 1+

  • Fire
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 350)%(250 - 350)%
Purifying Flame skill icon

Req: Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

  • Deals (8 - 1426) to (12 - 2139) Phys.DmgDeals (8 - 1426) to (12 - 2139) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • +(0 - 0.6) m to radius of Consecrated Ground+(0 - 0.6) metres to radius of Consecrated Ground
  • Shockwave deals 25 % less DmgShockwave deals 25 % less Damage
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • q20: +(0 - 0.3) m to radius of Consecrated Ground+(0 - 0.3) metres to radius of Consecrated Ground

Purifying Flame of Revelations Lv. 1+

  • Fire
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 230)%(160 - 230)%
Purifying Flame of Revelations skill icon

Req: Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

  • Deals (5 - 927) to (8 - 1390) Phys.DmgDeals (5 - 927) to (8 - 1390) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0.5 - 1.1) m to radius of Consecrated Ground+(0.5 - 1.1) metres to radius of Consecrated Ground
  • Shockwave deals 150 % more DmgShockwave deals 150 % more Damage
  • q20: Shockwave deals +(0 - 30) % more DmgShockwave deals +(0 - 30) % more Damage

Reap Lv. 28+

  • Spell
  • Physical
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(150 - 210)%(150 - 210)%
Reap skill icon

Req: Str 98+ | Int 68+

A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

  • Deals (57 - 943) to (86 - 1414) Phys.DmgDeals (57 - 943) to (86 - 1414) Physical Damage
  • Deals (147.2 - 2422.5) Base Phys.Dmg per secondDeals (147.2 - 2422.5) Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 2.5 mBase radius is 2.5 metres
  • Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffGain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
  • Costs 20 % more Life per Blood ChargeCosts 20 % more Life per Blood Charge
  • Deals 15 % more Dmg per Blood ChargeDeals 15 % more Damage per Blood Charge
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Righteous Fire Lv. 16+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Radius
1818
Righteous Fire skill icon

Req: Str 68+ | Int 98+

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

  • Deals 70 % of your Maximum Life as Base Fire.Dmg per secondDeals 70 % of your Maximum Life as Base Fire Damage per second
  • Deals 70 % of your Maximum ES as Base Fire.Dmg per secondDeals 70 % of your Maximum Energy Shield as Base Fire Damage per second
  • You Burn for 90 % of your Maximum Life per second as Fire.DmgYou Burn for 90 % of your Maximum Life per second as Fire Damage
  • You Burn for 70 % of your Maximum ES per second as Fire.DmgYou Burn for 70 % of your Maximum Energy Shield per second as Fire Damage
  • Grants (20 - 39) % more Spell DmgGrants (20 - 39) % more Spell Damage
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Righteous Fire of Arcane Devotion Lv. 16+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Radius
1818
Righteous Fire of Arcane Devotion skill icon

Req: Str 68+ | Int 98+

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.

  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Deals 70 % of your Maximum Mana as Base Fire.Dmg per secondDeals 70 % of your Maximum Mana as Base Fire Damage per second
  • You Burn for 90 % of your Maximum Mana/s as Fire.DmgYou Burn for 90 % of your Maximum Mana per second as Fire Damage
  • Grants (10 - 24) % more Cast SpeedGrants (10 - 24) % more Cast Speed
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Sigil of Power Lv. 34+

  • Spell
  • AoE
  • Duration
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.50 sec0.50 sec
Sigil of Power skill icon

Req: Int 155+

Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Gains a Stage when you Spend a total of (72 - 400) Mana while in AreaGains a Stage when you Spend a total of (72 - 400) Mana while in Area
  • Enemies in Area deal (10 - 19) % less Dmg while at max StagesEnemies in Area deal (10 - 19) % less Damage while at maximum Stages
  • Maximum 4 StagesMaximum 4 Stages
  • Buff grants (2 - 7) to (29 - 141) Added Light.Dmg per StageBuff grants (2 - 7) to (29 - 141) Added Lightning Damage per Stage
  • Minimum 1 second between StagesMinimum 1 second between Stages
  • q20: Enemies in Area deal + (0 - 4) % less damage while at max StagesEnemies in Area deal + (0 - 4) % less damage while at maximum Stages

Storm Call Lv. 12+

  • Spell
  • AoE
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(230 - 270)%(230 - 270)%
Radius
2020
Storm Call skill icon

Req: Int 155+

Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.

  • Deals (22 - 1074) to (42 - 1994) Light.DmgDeals (22 - 1074) to (42 - 1994) Lightning Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: (0 - 15) % chance for Lightning to Strike the Marker when Cast(0 - 15) % chance for Lightning to Strike the Marker when Cast

Storm Call of Trarthus Lv. 12+

  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 37) Life(13 - 37) Life
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%
Radius
2020
Storm Call of Trarthus skill icon

Req: Int 155+

Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.

  • Deals (24 - 1150) to (37 - 1726) Phys.DmgDeals (24 - 1150) to (37 - 1726) Physical Damage
  • Deals (49.3 - 2316.8) Base Phys.Dmg per secondDeals (49.3 - 2316.8) Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0.3 - 0.9) m to radius+(0.3 - 0.9) metres to radius
  • q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) seconds

Vaal Blade Vortex Lv. 12+

  • Critical
  • Spell
  • AoE
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
60%60%
AoE Radius
1515
Vaal Blade Vortex skill icon

Req: Dex 155+

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

  • Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0.8 - 1.2) m to radius+(0.8 - 1.2) metres to radius
  • 100 % inc. Crit%100 % increased Critical Strike Chance
  • Has 10 bladesHas 10 blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Vaal Cold Snap Lv. 16+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 420)%(290 - 420)%
AoE Radius
20-3620-36
Vaal Cold Snap skill icon

Req: Dex 68+ | Int 98+

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

  • Deals (45 - 1872) to (68 - 2807) Cold.DmgDeals (45 - 1872) to (68 - 2807) Cold Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (46.6 - 3626.1) Base Cold.Dmg per secondDeals (46.6 - 3626.1) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Vaal Detonate Dead Lv. 4+

  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
200%200%
AoE Radius
2424
Vaal Detonate Dead skill icon

Req: Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

  • Deals (23 - 1395) to (33 - 2092) Fire.DmgDeals (23 - 1395) to (33 - 2092) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • q20: (0 - 30) % chance to detonate an additional corpse(0 - 30) % chance to detonate an additional corpse

Vaal Firestorm Lv. 28+

  • Spell
  • AoE
  • Duration
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3535
Soul Gain Prevention
7 sec7 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(710 - 920)%(710 - 920)%
Vaal Firestorm skill icon

Req: Int 155+

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (256.8 - 3995.3) Base Fire.Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per second
  • Burning Ground lasts 6 secondsBurning Ground lasts 6 seconds
  • Deals (224 - 3487) to (336 - 5230) Fire.DmgDeals (224 - 3487) to (336 - 5230) Fire Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 16 Bolts16 Bolts
  • Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
  • Base radius is 1.8 mBase radius is 1.8 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Vaal Reap Lv. 28+

  • Spell
  • Physical
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%
Vaal Reap skill icon

Req: Str 98+ | Int 68+

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical Damage
  • Deals (261.6 - 4950.3) Base Phys.Dmg per secondDeals (261.6 - 4950.3) Base Physical Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base secondary duration is 8 secondsBase secondary duration is 8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 4 secondsEffects of Boiling Blood Linger for 4 seconds
  • Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
  • Grants up to max Blood ChargesGrants up to maximum Blood Charges
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Vaal Righteous Fire Lv. 16+

  • Spell
  • AoE
  • Fire
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
4040
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant
Vaal Righteous Fire skill icon

Req: Str 68+ | Int 98+

Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Sacrifices 60 % of your total ES and Life Deals (120 - 158) % of Sacrificed ES and Life as Fire.Dmg per secondSacrifices 60 % of your total Energy Shield and Life Deals (120 - 158) % of Sacrificed Energy Shield and Life as Fire Damage per second
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Grants (10 - 19) % more Spell DmgGrants (10 - 19) % more Spell Damage
  • Base radius is 3 mBase radius is 3 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Storm Call Lv. 12+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 150)%(130 - 150)%
Small Radius
1616
Big Radius
4040
Vaal Storm Call skill icon

Req: Int 155+

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

  • Deals (22 - 591) to (40 - 1098) Light.DmgDeals (22 - 591) to (40 - 1098) Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Strikes an Enemy every 0.2 secondsStrikes an Enemy every 0.2 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Volatile Dead Lv. 12+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515
Volatile Dead skill icon

Req: Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 3 corpsesConsumes up to 3 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2 mBase radius is 2 metres
  • Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
  • Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
  • q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed

Volatile Dead of Confinement Lv. 12+

  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515
Volatile Dead of Confinement skill icon

Req: Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 3 corpsesConsumes up to 3 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Base explosion radius is 2.3 mBase explosion radius is 2.3 metres
  • Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Volatile Dead of Seething Lv. 12+

  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515
Volatile Dead of Seething skill icon

Req: Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 10 corpsesConsumes up to 10 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2 mBase radius is 2 metres
  • Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
  • Maximum of 10 Orbs at a timeMaximum of 10 Orbs at a time
  • q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed

Wave of Conviction Lv. 16+

  • Spell
  • AoE
  • Duration
  • Fire
  • Lightning
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 26) Mana(10 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(220 - 330)%(220 - 330)%
Wave of Conviction skill icon

Req: Str 68+ | Int 98+

An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time

  • Deals (35 - 1476) to (52 - 2214) Phys.DmgDeals (35 - 1476) to (52 - 2214) Physical Damage
  • 25 % of Phys.Dmg Converted to Light.Dmg25 % of Physical Damage Converted to Lightning Damage
  • Base duration is (0.5 - 0.69) secondsBase duration is (0.5 - 0.69) seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 25 % of Phys.Dmg Converted to Fire.Dmg25 % of Physical Damage Converted to Fire Damage
  • Exposure applies -15 % to Elemental Resistance matching highest Dmg takenExposure applies -15 % to Elemental Resistance matching highest Damage taken
  • q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental Resistances

Conductivity Lv. 24+

  • Spell
  • AoE
  • Duration
  • Lightning
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Conductivity skill icon

Req: Int 155+

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Light. ResCursed enemies have (-36 - -17) % to Lightning Resistance
  • Hits against Cursed Enemies have +25 % chance to ShockHits against Cursed Enemies have +25 % chance to Shock
  • q20: Shocks on Cursed enemies have (0 - 20) % inc. Dur.Shocks on Cursed enemies have (0 - 20) % increased Duration

Despair Lv. 24+

  • Spell
  • AoE
  • Duration
  • Chaos
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Despair skill icon

Req: Dex 68+ | Int 98+

Curses all targets in an area, lowering their chaos resistance.Curses all targets in an area, lowering their chaos resistance.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-30 - -15) % to Chaos ResCursed enemies have (-30 - -15) % to Chaos Resistance
  • q20: (0 - 10) % inc. Effect of Curse(0 - 10) % increased Effect of Curse

Elemental Weakness Lv. 24+

  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Elemental Weakness skill icon

Req: Int 155+

Curses all targets in an area, lowering their elemental resistances.Curses all targets in an area, lowering their elemental resistances.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-30 - -15) % to Ele.ResCursed enemies have (-30 - -15) % to Elemental Resistances
  • q20: (0 - 20) % inc. Dur. of Elemental Ailments on Cursed enemies(0 - 20) % increased Duration of Elemental Ailments on Cursed enemies

Enfeeble Lv. 24+

  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
2222
Enfeeble skill icon

Req: Int 155+

Curses all targets in an area, reducing their accuracy and making them deal less damage.Curses all targets in an area, reducing their accuracy and making them deal less damage.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (10 - 19) % reduced AccuCursed enemies have (10 - 19) % reduced Accuracy Rating
  • Cursed Normal or Magic enemies deal (15 - 29) % less DmgCursed Normal or Magic enemies deal (15 - 29) % less Damage
  • Cursed Rare or Unique enemies deal (9 - 18) % less DmgCursed Rare or Unique enemies deal (9 - 18) % less Damage
  • q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration

Flammability Lv. 24+

  • Spell
  • AoE
  • Duration
  • Fire
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Flammability skill icon

Req: Str 68+ | Int 98+

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Fire ResCursed enemies have (-36 - -17) % to Fire Resistance
  • Hits against Cursed Enemies have +25 % chance to IgniteHits against Cursed Enemies have +25 % chance to Ignite
  • q20: Ignite on Cursed enemies has (0 - 20) % inc. Dur.Ignite on Cursed enemies has (0 - 20) % increased Duration

Frostbite Lv. 24+

  • Spell
  • AoE
  • Duration
  • Cold
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Frostbite skill icon

Req: Dex 68+ | Int 98+

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Cold ResCursed enemies have (-36 - -17) % to Cold Resistance
  • Hits against Cursed Enemies have +25 % chance to FreezeHits against Cursed Enemies have +25 % chance to Freeze
  • q20: Freezes on Cursed enemies have (0 - 20) % inc. Dur.Freezes on Cursed enemies have (0 - 20) % increased Duration

Punishment Lv. 24+

  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Punishment skill icon

Req: Str 98+ | Int 68+

Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed Enemies take (30 - 58) % inc. Dmg while on Low LifeCursed Enemies take (30 - 58) % increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2 Seconds when they HitCursed Enemies are Debilitated for 2 Seconds when they Hit
  • q20: Cursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +(0 - 1) Seconds when they Hit

Temporal Chains Lv. 24+

  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Temporal Chains skill icon

Req: Dex 98+ | Int 68+

Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

  • Base duration is (5 - 8.8) secondsBase duration is (5 - 8.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • 50 % less Effect of Curse against Players50 % less Effect of Curse against Players
  • Cursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have (15 - 29) % less Action Speed
  • Other effects on Cursed enemies expire 25 % slowerOther effects on Cursed enemies expire 25 % slower
  • Cursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have (9 - 18) % less Action Speed
  • q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration

Vulnerability Lv. 24+

  • Spell
  • AoE
  • Duration
  • Curse
  • Physical
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616
Vulnerability skill icon

Req: Str 98+ | Int 68+

Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies take (15 - 30) % inc. Phys.DmgCursed enemies take (15 - 30) % increased Physical Damage
  • Attack Hits against Cursed Enemies have 25 % chance to inflict BleedingAttack Hits against Cursed Enemies have 25 % chance to inflict Bleeding
  • q20: Attack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate Bleeding

Blood and Sand Lv. 4+

  • Spell
  • Stance
Level
(1 - 6)(1 - 6)
Reservation
10% Mana10% Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
InstantInstant
Blood and Sand skill icon

Req: Str 98+ | Dex 68+

Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.

  • Melee Skills deal (10 - 15) % more Area Dmg while in Blood StanceMelee Skills deal (10 - 15) % more Area Damage while in Blood Stance
  • Melee Skills have 5 % less AoE while in Blood StanceMelee Skills have 5 % less Area of Effect while in Blood Stance
  • Melee Skills have (10 - 15) % more AoE while in Sand StanceMelee Skills have (10 - 15) % more Area of Effect while in Sand Stance
  • Melee Skills deal 5 % less Area Dmg while in Sand StanceMelee Skills deal 5 % less Area Damage while in Sand Stance
  • (0 - 50) % inc. CDRR(0 - 50) % increased Cooldown Recovery Rate
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flesh and Stone Lv. 16+

  • Spell
  • Aura
  • AoE
  • Stance
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
InstantInstant
Flesh and Stone skill icon

Req: Str 98+ | Dex 68+

Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.

  • Base Aura radius is 2.8 mBase Aura radius is 2.8 metres
  • (0 - 50) % inc. CDRR(0 - 50) % increased Cooldown Recovery Rate
  • While in Blood Stance, Aura makes Enemies take up to (10 - 20) % more Phys.Dmg from HitsWhile in Blood Stance, Aura makes Enemies take up to (10 - 20) % more Physical Damage from Hits
  • While in Sand Stance, Buff makes you take up to (10 - 19) % less Dmg from Enemies in AuraWhile in Sand Stance, Buff makes you take up to (10 - 19) % less Damage from Enemies in Aura
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Defiance Banner Lv. 16+

  • AoE
  • Spell
  • Duration
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Defiance Banner skill icon

Req: Str 98+ | Dex 68+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants 8 % inc. Move.Spd to You and AlliesBanner grants 8 % increased Movement Speed to You and Allies
  • Banner grants +8 % chance to Suppress Spell Dmg to You and AlliesBanner grants +8 % chance to Suppress Spell Damage to You and Allies
  • Banner grants (-12 - -5) Dmg taken of each Dmg Type from Suppressed Hits to You and AlliesBanner grants (-12 - -5) Damage taken of each Damage Type from Suppressed Hits to You and Allies
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Dread Banner Lv. 24+

  • AoE
  • Spell
  • Duration
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Dread Banner skill icon

Req: Str 155+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants +4 % Chance to Block Atk Dmg to You and AlliesBanner grants +4 % Chance to Block Attack Damage to You and Allies
  • Banner causes you and Allies to Recover (9 - 34) Life when BlockingBanner causes you and Allies to Recover (9 - 34) Life when Blocking
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

War Banner Lv. 4+

  • AoE
  • Spell
  • Duration
  • Aura
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
War Banner skill icon

Req: Str 155+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants 8 % inc. Accu to You and AlliesBanner grants 8 % increased Accuracy Rating to You and Allies
  • Banner grants 4 % more Phys.Dmg with Melee Skills to You and AlliesBanner grants 4 % more Physical Damage with Melee Skills to You and Allies
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Anger Lv. 24+

  • Aura
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060
Anger skill icon

Req: Str 98+ | Int 68+

Casts an aura that adds fire damage to the attacks and spells of you and your allies.Casts an aura that adds fire damage to the attacks and spells of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with AttacksYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with Attacks
  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with SpellsYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with Spells
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Clarity Lv. 10+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(34 - 279) Mana(34 - 279) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Clarity skill icon

Req: Int 119+

Casts an aura that grants mana regeneration to you and your allies.Casts an aura that grants mana regeneration to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Allies Regenerate (2.9 - 33) Mana/sYou and nearby Allies Regenerate (2.9 - 33) Mana per second
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Determination Lv. 24+

  • Aura
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Determination skill icon

Req: Str 155+

Casts an aura that grants armour to you and your allies.Casts an aura that grants armour to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (90 - 1026) additional ArmourYou and nearby allies gain (90 - 1026) additional Armour
  • You and nearby allies gain (40 - 49) % more ArmourYou and nearby allies gain (40 - 49) % more Armour
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Discipline Lv. 24+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Discipline skill icon

Req: Int 155+

Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (60 - 217) additional ESYou and nearby allies gain (60 - 217) additional Energy Shield
  • You and nearby Allies gain 30 % inc. ES Recharge RateYou and nearby Allies gain 30 % increased Energy Shield Recharge Rate
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Grace Lv. 24+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Grace skill icon

Req: Dex 155+

Casts an aura that grants evasion to you and your allies.Casts an aura that grants evasion to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (136 - 1545) additional ERYou and nearby allies gain (136 - 1545) additional Evasion Rating
  • You and nearby allies gain (20 - 29) % more Evasion ratingYou and nearby allies gain (20 - 29) % more Evasion rating
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Haste Lv. 24+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060
Haste skill icon

Req: Dex 155+

Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (10 - 16) % inc. Move.SpdYou and nearby allies gain (10 - 16) % increased Movement Speed
  • You and nearby allies gain (15 - 24) % inc. Atk SpeedYou and nearby allies gain (15 - 24) % increased Attack Speed
  • You and nearby allies gain (15 - 24) % inc. Cast SpeedYou and nearby allies gain (15 - 24) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Hatred Lv. 24+

  • Aura
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060
Hatred skill icon

Req: Dex 98+ | Int 68+

Casts an aura that grants extra cold damage based on physical damage to you and your allies.Casts an aura that grants extra cold damage based on physical damage to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (30 - 39) % of Phys.Dmg as Extra Cold.DmgYou and nearby allies gain (30 - 39) % of Physical Damage as Extra Cold Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Malevolence Lv. 24+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Malevolence skill icon

Req: Dex 68+ | Int 98+

Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (14 - 20) % more DoTYou and nearby allies deal (14 - 20) % more Damage over Time
  • You and nearby allies have (10 - 19) % inc. Skill Effect Dur.You and nearby allies have (10 - 19) % increased Skill Effect Duration
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Precision Lv. 10+

  • Aura
  • Critical
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(22 - 186) Mana(22 - 186) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Precision skill icon

Req: Dex 119+

Casts an aura that grants accuracy and critical strike chance to you and your allies.Casts an aura that grants accuracy and critical strike chance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (20 - 58) % inc. Crit%You and nearby allies gain (20 - 58) % increased Critical Strike Chance
  • You and nearby allies gain +(93 - 701) to AccuYou and nearby allies gain +(93 - 701) to Accuracy Rating
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Pride Lv. 24+

  • Spell
  • AoE
  • Aura
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Pride skill icon

Req: Str 155+

Casts an aura that causes nearby enemies to take more physical damage.Casts an aura that causes nearby enemies to take more physical damage.

  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Nearby Enemies take at least (15 - 19) % more Phys.Dmg, raising up to (30 - 39) % as they stay in the Aura for 4 secondsNearby Enemies take at least (15 - 19) % more Physical Damage, raising up to (30 - 39) % as they stay in the Aura for 4 seconds
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Purity of Elements Lv. 24+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Purity of Elements skill icon

Req: Str 68+ | Int 98+

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain +(20 - 34) % to all Ele.ResYou and nearby allies gain +(20 - 34) % to all Elemental Resistances
  • You and nearby allies are Immune to all Elemental AilmentsYou and nearby allies are Immune to all Elemental Ailments
  • q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental Resistances

Purity of Fire Lv. 24+

  • Aura
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Purity of Fire skill icon

Req: Str 98+ | Int 68+

Casts an aura that grants fire resistance to you and your allies.Casts an aura that grants fire resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Fire ResYou and nearby allies gain (22 - 41) % additional Fire Resistance
  • You and nearby allies gain (0 - 4) % additional max Fire ResYou and nearby allies gain (0 - 4) % additional maximum Fire Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Fire ResYou and nearby allies gain (0 - 10) % additional Fire Resistance

Purity of Ice Lv. 24+

  • Aura
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Purity of Ice skill icon

Req: Dex 98+ | Int 68+

Casts an aura that grants cold resistance to you and your allies.Casts an aura that grants cold resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Cold ResYou and nearby allies gain (22 - 41) % additional Cold Resistance
  • You and nearby allies gain (0 - 4) % additional max Cold ResYou and nearby allies gain (0 - 4) % additional maximum Cold Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Cold ResYou and nearby allies gain (0 - 10) % additional Cold Resistance

Purity of Lightning Lv. 24+

  • Aura
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Purity of Lightning skill icon

Req: Int 155+

Casts an aura that grants lightning resistance to you and your allies.Casts an aura that grants lightning resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Light. ResYou and nearby allies gain (22 - 41) % additional Lightning Resistance
  • You and nearby allies gain (0 - 4) % additional max Light. ResYou and nearby allies gain (0 - 4) % additional maximum Lightning Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Light. ResYou and nearby allies gain (0 - 10) % additional Lightning Resistance

Smite Lv. 1+

  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(225 - 489)% of base(225 - 489)% of base
Effectiveness of Added Damage
(225 - 489)%(225 - 489)%
AoE Radius
1515
Smite skill icon

Req: Str 98+ | Int 68+

Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • (20 - 30) % less Area Dmg(20 - 30) % less Area Damage
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 1 target within 5 mLightning strikes 1 target within 5 metres
  • Aura grants (1 - 12) to (4 - 220) added Light.DmgAura grants (1 - 12) to (4 - 220) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: (-10 - 0) % less Area Dmg(-10 - 0) % less Area Damage

Vaal Clarity Lv. 10+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Vaal Clarity skill icon

Req: Int 119+

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' Skills Cost no ManaYour and nearby allies' Skills Cost no Mana
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Discipline Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
5 sec5 sec
Cast Time
InstantInstant
Vaal Discipline skill icon

Req: Int 155+

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' ES Recharges are not delayed by DmgYour and nearby allies' Energy Shield Recharges are not delayed by Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Grace Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
9 sec9 sec
Cast Time
InstantInstant
Vaal Grace skill icon

Req: Dex 155+

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies have +15 % chance to Evade Attack HitsYou and nearby allies have +15 % chance to Evade Attack Hits
  • Suppressed Spell Dmg dealt to you is UnluckySuppressed Spell Damage dealt to you is Unlucky
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Haste Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant
Vaal Haste skill icon

Req: Dex 155+

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (16 - 20) % inc. Move.SpdYou and nearby allies gain (16 - 20) % increased Movement Speed
  • You and nearby allies gain (25 - 31) % inc. Atk SpeedYou and nearby allies gain (25 - 31) % increased Attack Speed
  • You and nearby allies gain (24 - 31) % inc. Cast SpeedYou and nearby allies gain (24 - 31) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Fire Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Fire skill icon

Req: Str 98+ | Int 68+

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Fire ResYou and nearby allies gain 5 % additional maximum Fire Resistance
  • You and nearby allies are Immune to IgniteYou and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Res is Ignored by HitsNearby Enemies' Fire Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Ice Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Ice skill icon

Req: Dex 98+ | Int 68+

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Cold ResYou and nearby allies gain 5 % additional maximum Cold Resistance
  • You and nearby allies are Immune to ChillYou and nearby allies are Immune to Chill
  • You and nearby allies are Immune to FreezeYou and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Res is Ignored by HitsNearby Enemies' Cold Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Lightning Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Lightning skill icon

Req: Int 155+

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Light. ResYou and nearby allies gain 5 % additional maximum Lightning Resistance
  • You and nearby allies are Immune to ShockYou and nearby allies are Immune to Shock
  • Nearby Enemies' Light. Res is Ignored by HitsNearby Enemies' Lightning Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Smite Lv. 1+

  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
6 sec6 sec
Attack Speed
50% of base50% of base
Attack Damage
(345 - 754)% of base(345 - 754)% of base
Effectiveness of Added Damage
(345 - 754)%(345 - 754)%
Vaal Smite skill icon

Req: Str 98+ | Int 68+

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 30 targets within 10 mLightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 targets with lightningAura makes Smite strike +1 targets with lightning
  • Aura grants (1 - 17) to (7 - 330) added Light.DmgAura grants (1 - 17) to (7 - 330) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: +(0 - 10) % more Area Dmg+(0 - 10) % more Area Damage

Vitality Lv. 10+

  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(28 - 233) Mana(28 - 233) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636
Vitality skill icon

Req: Str 119+

Casts an aura that grants life regeneration to you and your allies.Casts an aura that grants life regeneration to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Allies Regenerate (10 - 193.2) Life per secondYou and nearby Allies Regenerate (10 - 193.2) Life per second
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Wrath Lv. 24+

  • Aura
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060
Wrath skill icon

Req: Int 155+

Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (2 - 16) to (37 - 248) additional Light.Dmg with AttacksYou and nearby allies deal (2 - 16) to (37 - 248) additional Lightning Damage with Attacks
  • You and nearby allies deal (15 - 21) % more Spell Light.DmgYou and nearby allies deal (15 - 21) % more Spell Lightning Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Zealotry Lv. 24+

  • Aura
  • Critical
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Zealotry skill icon

Req: Int 155+

Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsYou and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies have (20 - 39) % inc. Spell Crit%You and nearby allies have (20 - 39) % increased Spell Critical Strike Chance
  • You and nearby allies deal (10 - 15) % more Spell DmgYou and nearby allies deal (10 - 15) % more Spell Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Absolution Lv. 12+

  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • Vaal
  • AoE
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
30 sec30 sec
Cast Time
0.50 sec0.50 sec
Vaal Absolution skill icon

Req: Str 98+ | Int 68+

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 20 secondsBase duration is 20 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limitMaximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limit
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Ancestral Warchief Lv. 28+

  • Attack
  • Totem
  • Melee
  • AoE
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
9 sec9 sec
Attack Speed
80% of base80% of base
Attack Damage
(100 - 154)% of base(100 - 154)% of base
Effectiveness of Added Damage
(100 - 154)%(100 - 154)%
Vaal Ancestral Warchief skill icon

Req: Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 6 secondsTotem lasts 6 seconds
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 32 % more Melee Dmg while Totem is Active32 % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • q20: (0 - 20) % inc. Totem Dmg(0 - 20) % increased Totem Damage

Vaal Animate Weapon Lv. 4+

  • Duration
  • Minion
  • Spell
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
40 sec40 sec
Cast Time
0.60 sec0.60 sec
Vaal Animate Weapon skill icon

Req: Dex 98+ | Int 68+

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum (5 - 10) Animated WeaponsMaximum (5 - 10) Animated Weapons
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level req. between (1 - 40) and (9 - 100)Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1 - 40) and (9 - 100)
  • Animates up to (5 - 10) WeaponsAnimates up to (5 - 10) Weapons
  • Minions deal (50 - 107) % more DmgMinions deal (50 - 107) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Vaal Arc Lv. 12+

  • Spell
  • Chaining
  • Vaal
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%
Vaal Arc skill icon

Req: Int 155+

A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

  • Deals (38 - 924) to (64 - 1539) Light.DmgDeals (38 - 924) to (64 - 1539) Lightning Damage
  • 100 % inc. Dur. of Lightning Ailments100 % increased Duration of Lightning Ailments
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +(5 - 9) TimesChains +(5 - 9) Times
  • 100 % chance to Shock enemies100 % chance to Shock enemies
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • 100 % inc. Effect of Lightning Ailments100 % increased Effect of Lightning Ailments
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Vaal Arctic Armour Lv. 16+

  • Spell
  • Duration
  • Cold
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
24 sec24 sec
Cast Time
1.00 sec1.00 sec
Vaal Arctic Armour skill icon

Req: Dex 98+ | Int 68+

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • You take 90 % less Dmg from Hits and count as FrozenYou take 90 % less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Dur. expiresIce breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5 - 30.6) Mana Regeneration per secondBuff grants (5 - 30.6) Mana Regeneration per second
  • Buff grants (20 - 395) ES Regeneration per secondBuff grants (20 - 395) Energy Shield Regeneration per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Blade Flurry Lv. 28+

  • Attack
  • AoE
  • Channelling
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Attack Speed
320% of base320% of base
Attack Damage
(404 - 690)% of base(404 - 690)% of base
Effectiveness of Added Damage
(404 - 690)%(404 - 690)%
Vaal Blade Flurry skill icon

Req: Dex 98+ | Int 68+

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • Can't be EvadedCan't be Evaded
  • (30 - 68) % inc. Blind Effect(30 - 68) % increased Blind Effect
  • 100 % chance to Blind enemies on hit100 % chance to Blind enemies on hit
  • 50 % less Dmg Taken while Channelling50 % less Damage Taken while Channelling
  • Base Circle Radius is 1 metre +0.5 m to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 mBase Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres
  • q20: +(0 - 5) % more Dmg with Hits and Ailments for each stage+(0 - 5) % more Damage with Hits and Ailments for each stage

Vaal Blade Vortex Lv. 12+

  • Critical
  • Spell
  • AoE
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
60%60%
AoE Radius
1515
Vaal Blade Vortex skill icon

Req: Dex 155+

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

  • Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0.8 - 1.2) m to radius+(0.8 - 1.2) metres to radius
  • 100 % inc. Crit%100 % increased Critical Strike Chance
  • Has 10 bladesHas 10 blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Vaal Blight Lv. 1+

  • Spell
  • Chaos
  • AoE
  • Duration
  • Vaal
  • Nova
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.50 sec0.50 sec
Vaal Blight skill icon

Req: Int 155+

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

  • Deals (6.5 - 962.5) Base Chaos.Dmg per secondDeals (6.5 - 962.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • Hindered Enemies take 30 % inc. Chaos.DmgHindered Enemies take 30 % increased Chaos Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Vaal Burning Arrow Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Vaal
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
70% of base70% of base
Attack Damage
(390 - 560)% of base(390 - 560)% of base
Effectiveness of Added Damage
(390 - 560)%(390 - 560)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1616
Vaal Burning Arrow skill icon

Req: Dex 155+

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Vaal Caustic Arrow Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Speed
70% of base70% of base
Attack Damage
(280 - 400)% of base(280 - 400)% of base
Effectiveness of Added Damage
(280 - 400)%(280 - 400)%
Projectile Speed
7 m/s7 metres per Second
Vaal Caustic Arrow skill icon

Req: Dex 155+

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (21.2 - 4622.5) Base Chaos.Dmg per secondDeals (21.2 - 4622.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vaal Clarity Lv. 10+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Vaal Clarity skill icon

Req: Int 119+

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' Skills Cost no ManaYour and nearby allies' Skills Cost no Mana
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Cleave Lv. 1+

  • Attack
  • AoE
  • Melee
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
4 sec4 sec
Attack Speed
80% of base80% of base
Attack Damage
(288 - 727)% of base(288 - 727)% of base
Effectiveness of Added Damage
(288 - 727)%(288 - 727)%
Vaal Cleave skill icon

Req: Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • Base duration is 20 secondsBase duration is 20 seconds
  • Base secondary duration is 20 secondsBase secondary duration is 20 seconds
  • +0.8 seconds to Attack Time+0.8 seconds to Attack Time
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.5 - 2.4) m to radius+(1.5 - 2.4) metres to radius
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Buff grants Culling Strike with Cleave Buff grants 60 % more Cleave AoE Buff grants 60 % more Cleave Dmg with Hits and Ailments to Enemies that are on Low LifeBuff grants Culling Strike with Cleave Buff grants 60 % more Cleave Area of Effect Buff grants 60 % more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Vaal Cold Snap Lv. 16+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 420)%(290 - 420)%
AoE Radius
20-3620-36
Vaal Cold Snap skill icon

Req: Dex 68+ | Int 98+

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

  • Deals (45 - 1872) to (68 - 2807) Cold.DmgDeals (45 - 1872) to (68 - 2807) Cold Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (46.6 - 3626.1) Base Cold.Dmg per secondDeals (46.6 - 3626.1) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Vaal Cyclone Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Attack Speed
300% of base300% of base
Attack Damage
(130 - 221)% of base(130 - 221)% of base
Effectiveness of Added Damage
(130 - 221)%(130 - 221)%
Vaal Cyclone skill icon

Req: Str 68+ | Dex 98+

Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Vaal Detonate Dead Lv. 4+

  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
200%200%
AoE Radius
2424
Vaal Detonate Dead skill icon

Req: Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

  • Deals (23 - 1395) to (33 - 2092) Fire.DmgDeals (23 - 1395) to (33 - 2092) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • q20: (0 - 30) % chance to detonate an additional corpse(0 - 30) % chance to detonate an additional corpse

Vaal Discipline Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
5 sec5 sec
Cast Time
InstantInstant
Vaal Discipline skill icon

Req: Int 155+

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' ES Recharges are not delayed by DmgYour and nearby allies' Energy Shield Recharges are not delayed by Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Domination Lv. 28+

  • Spell
  • Minion
  • Duration
  • Vaal
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
20 sec20 sec
Cast Time
0.50 sec0.50 sec
Vaal Domination skill icon

Req: Str 98+ | Int 68+

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limitsMaximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Double Strike Lv. 1+

  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(40 - 102)% of base(40 - 102)% of base
Effectiveness of Added Damage
(40 - 102)%(40 - 102)%
Vaal Double Strike skill icon

Req: Dex 155+

Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Doubles have (0 - 57) % inc. Move.SpdDoubles have (0 - 57) % increased Movement Speed
  • Can't be EvadedCan't be Evaded
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Maximum 8 Summoned DoublesMaximum 8 Summoned Doubles
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Vaal Earthquake Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
9 sec9 sec
Attack Speed
75% of base75% of base
Attack Damage
(101 - 173)% of base(101 - 173)% of base
Effectiveness of Added Damage
(101 - 173)%(101 - 173)%
Vaal Earthquake skill icon

Req: Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 12 secondsBase secondary duration is 12 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Aftershock deals (350 - 407) % more Dmg with Hits and AilmentsAftershock deals (350 - 407) % more Damage with Hits and Ailments
  • Ongoing effect ends after 9 AftershocksOngoing effect ends after 9 Aftershocks
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Vaal Fireball Lv. 1+

  • Projectile
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
4 sec4 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 330)%(300 - 330)%
Projectile Speed
10.4 m/s10.4 metres per Second
AoE Radius
99
Vaal Fireball skill icon

Req: Int 155+

Launches a series of fireballs in a spiral around the caster.Launches a series of fireballs in a spiral around the caster.

  • Deals (9 - 1276) to (14 - 1913) Fire.DmgDeals (9 - 1276) to (14 - 1913) Fire Damage
  • Fires 32 Proj in a spiralFires 32 Projectiles in a spiral
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Firestorm Lv. 28+

  • Spell
  • AoE
  • Duration
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3535
Soul Gain Prevention
7 sec7 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(710 - 920)%(710 - 920)%
Vaal Firestorm skill icon

Req: Int 155+

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (256.8 - 3995.3) Base Fire.Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per second
  • Burning Ground lasts 6 secondsBurning Ground lasts 6 seconds
  • Deals (224 - 3487) to (336 - 5230) Fire.DmgDeals (224 - 3487) to (336 - 5230) Fire Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 16 Bolts16 Bolts
  • Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
  • Base radius is 1.8 mBase radius is 1.8 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Vaal Flameblast Lv. 28+

  • Spell
  • AoE
  • Vaal
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
AoE Radius
3535
Vaal Flameblast skill icon

Req: Int 155+

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

  • Deals (34 - 360) to (51 - 540) Fire.DmgDeals (34 - 360) to (51 - 540) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 200 % more Spell Dmg for each stage200 % more Spell Damage for each stage
  • 110 % more Dmg with Ailments for each stage110 % more Damage with Ailments for each stage
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: (0 - 20) % inc. Dmg(0 - 20) % increased Damage

Vaal Flicker Strike Lv. 10+

  • Attack
  • Melee
  • Strike
  • Movement
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Attack Speed
300% of base300% of base
Attack Damage
(174 - 363)% of base(174 - 363)% of base
Effectiveness of Added Damage
(174 - 363)%(174 - 363)%
Vaal Flicker Strike skill icon

Req: Dex 155+

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

Vaal Flicker Strike

  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: 10 % chance to gain a Frenzy Charge on Hit10 % chance to gain a Frenzy Charge on Hit
  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Vaal Glacial Hammer Lv. 1+

  • Attack
  • Melee
  • Strike
  • Duration
  • AoE
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Damage
(219 - 552)% of base(219 - 552)% of base
Effectiveness of Added Damage
(219 - 552)%(219 - 552)%
AoE Radius
2020
Vaal Glacial Hammer skill icon

Req: Str 155+

Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.

  • Base duration is (3.4 - 4.35) secondsBase duration is (3.4 - 4.35) seconds
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Freezes enemies as though dealing (200 - 390) % more DmgFreezes enemies as though dealing (200 - 390) % more Damage
  • Can't be EvadedCan't be Evaded
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: (0 - 40) % inc. Dur. of Cold Ailments(0 - 40) % increased Duration of Cold Ailments

Vaal Grace Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
9 sec9 sec
Cast Time
InstantInstant
Vaal Grace skill icon

Req: Dex 155+

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies have +15 % chance to Evade Attack HitsYou and nearby allies have +15 % chance to Evade Attack Hits
  • Suppressed Spell Dmg dealt to you is UnluckySuppressed Spell Damage dealt to you is Unlucky
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Ground Slam Lv. 1+

  • Attack
  • AoE
  • Melee
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
1 sec1 sec
Attack Speed
90% of base90% of base
Attack Damage
(219 - 523)% of base(219 - 523)% of base
Effectiveness of Added Damage
(219 - 523)%(219 - 523)%
AoE Radius
3939
Vaal Ground Slam skill icon

Req: Str 155+

Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 200 % inc. Stun Dur. on enemies200 % increased Stun Duration on enemies
  • Can't be EvadedCan't be Evaded
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • This Attack can be Exerted as though it was not a Vaal SkillThis Attack can be Exerted as though it was not a Vaal Skill
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Vaal Haste Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant
Vaal Haste skill icon

Req: Dex 155+

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (16 - 20) % inc. Move.SpdYou and nearby allies gain (16 - 20) % increased Movement Speed
  • You and nearby allies gain (25 - 31) % inc. Atk SpeedYou and nearby allies gain (25 - 31) % increased Attack Speed
  • You and nearby allies gain (24 - 31) % inc. Cast SpeedYou and nearby allies gain (24 - 31) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Ice Nova Lv. 12+

  • Spell
  • AoE
  • Vaal
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
AoE Radius
2626
Vaal Ice Nova skill icon

Req: Int 155+

A chilling circle of ice expands from the caster, repeating from every enemy it hits.A chilling circle of ice expands from the caster, repeating from every enemy it hits.

  • Deals (20 - 834) to (29 - 1227) Cold.DmgDeals (20 - 834) to (29 - 1227) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Causes smaller novas up to 5 times on enemies hitCauses smaller novas up to 5 times on enemies hit
  • 15 % reduced AoE each repeat15 % reduced Area of Effect each repeat
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Ice Shot Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Cold
  • Vaal
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 100)% of base(75 - 100)% of base
Effectiveness of Added Damage
(75 - 100)%(75 - 100)%
Projectile Speed
32.6 m/s32.6 metres per Second
Vaal Ice Shot skill icon

Req: Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice ShotMaximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Proj do not apply to this Skill when used by Mirage SharpshootersModifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Vaal Immortal Call Lv. 34+

  • Spell
  • Duration
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
60.00 sec60.00 sec
Souls Per Use
100100
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Immortal Call skill icon

Req: Str 155+

Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.

  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (100 - 157) % inc. Buff Dur. per Endurance Charge removed(100 - 157) % increased Buff Duration per Endurance Charge removed
  • Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Impurity of Fire Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Fire skill icon

Req: Str 98+ | Int 68+

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Fire ResYou and nearby allies gain 5 % additional maximum Fire Resistance
  • You and nearby allies are Immune to IgniteYou and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Res is Ignored by HitsNearby Enemies' Fire Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Ice Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Ice skill icon

Req: Dex 98+ | Int 68+

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Cold ResYou and nearby allies gain 5 % additional maximum Cold Resistance
  • You and nearby allies are Immune to ChillYou and nearby allies are Immune to Chill
  • You and nearby allies are Immune to FreezeYou and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Res is Ignored by HitsNearby Enemies' Cold Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Lightning Lv. 24+

  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant
Vaal Impurity of Lightning skill icon

Req: Int 155+

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Light. ResYou and nearby allies gain 5 % additional maximum Lightning Resistance
  • You and nearby allies are Immune to ShockYou and nearby allies are Immune to Shock
  • Nearby Enemies' Light. Res is Ignored by HitsNearby Enemies' Lightning Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Lightning Arrow Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Lightning
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(71 - 90)% of base(71 - 90)% of base
Effectiveness of Added Damage
(71 - 90)%(71 - 90)%
Projectile Speed
32.6 m/s32.6 metres per Second
Vaal Lightning Arrow skill icon

Req: Dex 155+

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 5 ArrowsFires 5 Arrows
  • Proj change direction 9 times Proj can Hit targets each time they change directionProjectiles change direction 9 times Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Proj to Fork or Chain instead cause them to change direction additional timesModifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times
  • Fires Proj sequentiallyFires Projectiles sequentially
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Proj cannot SplitProjectiles cannot Split
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Vaal Lightning Strike Lv. 12+

  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 177)% of base(75 - 177)% of base
Effectiveness of Added Damage
(75 - 177)%(75 - 177)%
Projectile Speed
16 m/s16 metres per Second
Vaal Lightning Strike skill icon

Req: Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.

Vaal Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +1 ProjFires +1 Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Vaal Lightning Trap Lv. 12+

  • Trap
  • Critical
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
4 sec4 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%
Vaal Lightning Trap skill icon

Req: Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

  • Deals (26 - 686) to (79 - 2057) Light.DmgDeals (26 - 686) to (79 - 2057) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in a circleFires Projectiles in a circle
  • Proj leave Shocked GroundProjectiles leave Shocked Ground
  • Shocked Ground causes 15 % inc. Dmg takenShocked Ground causes 15 % increased Damage taken
  • q20: Shocked Ground causes (0 - 5) % inc. Dmg takenShocked Ground causes (0 - 5) % increased Damage taken

Vaal Lightning Warp Lv. 10+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
2 sec2 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
AoE Radius
1616
Vaal Lightning Warp skill icon

Req: Int 155+

Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.

  • Deals (1 - 31) to (18 - 586) Light.DmgDeals (1 - 31) to (18 - 586) Lightning Damage
  • (0 - 38) % reduced Dur.(0 - 38) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Vaal Molten Shell Lv. 16+

  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second
Vaal Molten Shell skill icon

Req: Str 155+

Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.

  • Base duration is 9 secondsBase duration is 9 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (35 - 39) % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 20 % of your Armour, up to a max of 10000(35 - 39) % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20 % of your Armour, up to a maximum of 10000
  • Reflects (300 - 9000) % of Dmg taken from Buff as Fire.Dmg each second, or when Buff expires or is depletedReflects (300 - 9000) % of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Molten Strike Lv. 1+

  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
  • Chaining
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
3 sec3 sec
Attack Speed
70% of base70% of base
Attack Damage
(86 - 199)% of base(86 - 199)% of base
Effectiveness of Added Damage
(86 - 199)%(86 - 199)%
Vaal Molten Strike skill icon

Req: Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.

  • Fires 9 ProjFires 9 Projectiles
  • Chains +8 TimesChains +8 Times
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • +0.4 m to radius+0.4 metres to radius
  • Can't be EvadedCan't be Evaded
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Vaal Power Siphon Lv. 12+

  • Critical
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
115% of base115% of base
Attack Damage
(150 - 184)% of base(150 - 184)% of base
Effectiveness of Added Damage
(150 - 184)%(150 - 184)%
Vaal Power Siphon skill icon

Req: Int 155+

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

  • 150 % Arcane Might150 % Arcane Might
  • Fires Proj at each nearby EnemyFires Projectiles at each nearby Enemy
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Gain a Power Charge when Proj Hits a Rare or Unique EnemyGain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 20 % more Crit% per Power Charge20 % more Critical Strike Chance per Power Charge
  • +25 % to Crit Multi per Power Charge+25 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Vaal Rain of Arrows Lv. 12+

  • Attack
  • AoE
  • Projectile
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
5 sec5 sec
Attack Damage
(80 - 100)% of base(80 - 100)% of base
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
1010
Vaal Rain of Arrows skill icon

Req: Dex 155+

Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (28 - 34) ArrowsFires (28 - 34) Arrows
  • Fires 4 additional sequences of arrowsFires 4 additional sequences of arrows
  • Can't be EvadedCan't be Evaded
  • Maim on HitMaim on Hit
  • 150 % inc. Effect of Maim150 % increased Effect of Maim
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Vaal Reap Lv. 28+

  • Spell
  • Physical
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%
Vaal Reap skill icon

Req: Str 98+ | Int 68+

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical Damage
  • Deals (261.6 - 4950.3) Base Phys.Dmg per secondDeals (261.6 - 4950.3) Base Physical Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base secondary duration is 8 secondsBase secondary duration is 8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 4 secondsEffects of Boiling Blood Linger for 4 seconds
  • Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
  • Grants up to max Blood ChargesGrants up to maximum Blood Charges
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Vaal Reave Lv. 12+

  • Attack
  • AoE
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Attack Speed
250% of base250% of base
Attack Damage
(295 - 614)% of base(295 - 614)% of base
Effectiveness of Added Damage
(295 - 614)%(295 - 614)%
Radius
1212
Vaal Reave skill icon

Req: Dex 98+ | Int 68+

Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Can't be EvadedCan't be Evaded
  • + 4 to max Stages+ 4 to maximum Stages
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Vaal Rejuvenation Totem Lv. 4+

  • Totem
  • Aura
  • Spell
  • AoE
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
12 sec12 sec
Cast Time
0.10 sec0.10 sec
Vaal Rejuvenation Totem skill icon

Req: Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • Supported Skills have (50 - 164) % inc. Totem LifeSupported Skills have (50 - 164) % increased Totem Life
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 30 % less AoE30 % less Area of Effect
  • Regenerate (19.3 - 714.4) Life per secondRegenerate (19.3 - 714.4) Life per second
  • 40 % of Dmg from Hits against targets affected by the Aura is taken from Totem's Life before the target40 % of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Vaal Righteous Fire Lv. 16+

  • Spell
  • AoE
  • Fire
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
4040
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant
Vaal Righteous Fire skill icon

Req: Str 68+ | Int 98+

Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Sacrifices 60 % of your total ES and Life Deals (120 - 158) % of Sacrificed ES and Life as Fire.Dmg per secondSacrifices 60 % of your total Energy Shield and Life Deals (120 - 158) % of Sacrificed Energy Shield and Life as Fire Damage per second
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Grants (10 - 19) % more Spell DmgGrants (10 - 19) % more Spell Damage
  • Base radius is 3 mBase radius is 3 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Smite Lv. 1+

  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
6 sec6 sec
Attack Speed
50% of base50% of base
Attack Damage
(345 - 754)% of base(345 - 754)% of base
Effectiveness of Added Damage
(345 - 754)%(345 - 754)%
Vaal Smite skill icon

Req: Str 98+ | Int 68+

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 30 targets within 10 mLightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 targets with lightningAura makes Smite strike +1 targets with lightning
  • Aura grants (1 - 17) to (7 - 330) added Light.DmgAura grants (1 - 17) to (7 - 330) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: +(0 - 10) % more Area Dmg+(0 - 10) % more Area Damage

Vaal Spark Lv. 1+

  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
5 sec5 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4.2 m/s4.2 metres per Second
Vaal Spark skill icon

Req: Int 155+

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (1 - 32) to (12 - 613) Light.DmgDeals (1 - 32) to (12 - 613) Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in random directionsFires Projectiles in random directions
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Vaal Spectral Throw Lv. 1+

  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%
Vaal Spectral Throw skill icon

Req: Str 68+ | Dex 98+

Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

  • Fires 8 Proj in each of two mirrored spiralsFires 8 Projectiles in each of two mirrored spirals
  • Can't be EvadedCan't be Evaded
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Vaal Storm Call Lv. 12+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 150)%(130 - 150)%
Small Radius
1616
Big Radius
4040
Vaal Storm Call skill icon

Req: Int 155+

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

  • Deals (22 - 591) to (40 - 1098) Light.DmgDeals (22 - 591) to (40 - 1098) Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Strikes an Enemy every 0.2 secondsStrikes an Enemy every 0.2 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Vaal Summon Skeletons Lv. 10+

  • Spell
  • Minion
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
10 sec10 sec
Cast Time
0.80 sec0.80 sec
Vaal Summon Skeletons skill icon

Req: Int 155+

Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Summons an army of skeletal soldiers, archers and mages, led by a powerful general.

  • Maximum (18 - 36) Summoned SkeletonsMaximum (18 - 36) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (14 - 21) Skeleton SoldiersSummons (14 - 21) Skeleton Soldiers
  • Summons (2 - 9) Skeleton ArchersSummons (2 - 9) Skeleton Archers
  • Summons (1 - 5) Skeleton MagesSummons (1 - 5) Skeleton Mages
  • Summons 1 Skeleton GeneralsSummons 1 Skeleton Generals
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Vaal Venom Gyre Lv. 12+

  • Attack
  • Projectile
  • Chaos
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second
Vaal Venom Gyre skill icon

Req: Dex 98+ | Int 68+

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Maximum 50 caught Proj Creates up to 50 caught Proj immediately Creates 15 caught Proj per secondMaximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: (0 - 20) % inc. Poison Dur.(0 - 20) % increased Poison Duration

Vaal Volcanic Fissure Lv. 12+

  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Attack Speed
80% of base80% of base
Attack Damage
(201 - 353)% of base(201 - 353)% of base
Effectiveness of Added Damage
(201 - 353)%(201 - 353)%
Projectile Speed
6 m/s6 metres per Second
Vaal Volcanic Fissure skill icon

Req: Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Vaal Volcanic Fissure

  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +2 ProjFires +2 Projectiles
  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Ambush Lv. 34+

  • Critical
  • Spell
  • Movement
  • Duration
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.30 sec0.30 sec
Ambush skill icon

Req: Dex 98+ | Int 68+

Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other SkillsBuff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills
  • Exerted Attacks have +25 % to Crit%Exerted Attacks have +25 % to Critical Strike Chance
  • Exerted Attacks have +(100 - 138) % to Crit MultiExerted Attacks have +(100 - 138) % to Critical Strike Multiplier
  • Base Debuff Dur. is 3 secondsBase Debuff Duration is 3 seconds
  • q20: Exerted Attacks have +(0 - 10) % to Crit%Exerted Attacks have +(0 - 10) % to Critical Strike Chance

Bodyswap Lv. 10+

  • Movement
  • Spell
  • AoE
  • Fire
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
1010
Bodyswap skill icon

Req: Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

  • This Spell deals (3 - 210) to (5 - 315) , plus 6 % of your max Life, as base Fire.DmgThis Spell deals (3 - 210) to (5 - 315) , plus 6 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 300 % more AoE if Consuming a corpse300 % more Area of Effect if Consuming a corpse
  • q20: Deals +(0 - 6) % of your max Life, as base Fire.DmgDeals +(0 - 6) % of your maximum Life, as base Fire Damage

Bodyswap of Sacrifice Lv. 10+

  • Movement
  • Spell
  • AoE
  • Fire
  • Travel
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
1010
Bodyswap of Sacrifice skill icon

Req: Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

  • This Spell deals (3 - 210) to (5 - 315) , plus 4 % of your max Life, as base Fire.DmgThis Spell deals (3 - 210) to (5 - 315) , plus 4 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire.Dmg equal to (19 - 29) % of the Minion's max LifeExplosion deals base Fire Damage equal to (19 - 29) % of the Minion's maximum Life
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • 300 % more AoE if Consuming a Minion300 % more Area of Effect if Consuming a Minion
  • q20: Explosion deals base Fire.Dmg equal to (0 - 5) % of the Minion's max LifeExplosion deals base Fire Damage equal to (0 - 5) % of the Minion's maximum Life

Chain Hook Lv. 12+

  • Attack
  • AoE
  • Movement
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(171 - 393)% of base(171 - 393)% of base
Effectiveness of Added Damage
(171 - 393)%(171 - 393)%
AoE Radius
2424
Chain Hook skill icon

Req: Str 155+

When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.

  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • q20: Gain (0 - 1) Rage on Attack HitGain (0 - 1) Rage on Attack Hit

Charged Dash Lv. 28+

  • Movement
  • AoE
  • Channelling
  • Attack
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
160% of base160% of base
Attack Damage
(144 - 264)% of base(144 - 264)% of base
Effectiveness of Added Damage
(144 - 264)%(144 - 264)%
AoE Radius
12-22, 2/stage12-22, 2/stage
Charged Dash skill icon

Req: Dex 155+

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Deals 150 % more Dmg with Hits while Channelling if Illusion has finished movingDeals 150 % more Damage with Hits while Channelling if Illusion has finished moving
  • Hits from Final wave deal 75 % of Dmg per stageHits from Final wave deal 75 % of Damage per stage
  • Illusion moves at 130 % of your Move.SpdIllusion moves at 130 % of your Movement Speed
  • q20: Illusion moves at an additional +(0 - 20) % of your Move.SpdIllusion moves at an additional +(0 - 20) % of your Movement Speed

Consecrated Path Lv. 28+

  • Fire
  • Melee
  • Attack
  • AoE
  • Movement
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(274 - 469)% of base(274 - 469)% of base
Effectiveness of Added Damage
(274 - 469)%(274 - 469)%
AoE Radius
2323
Consecrated Path skill icon

Req: Str 98+ | Int 68+

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Deals up to 20 % more Dmg with Hits to closer targetsDeals up to 20 % more Damage with Hits to closer targets
  • q20: Deals up to +(0 - 15) % more Dmg with Hits to closer targetsDeals up to +(0 - 15) % more Damage with Hits to closer targets

Consecrated Path of Endurance Lv. 28+

  • Fire
  • Melee
  • Attack
  • AoE
  • Movement
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
80% of base80% of base
Attack Damage
(167 - 306)% of base(167 - 306)% of base
Effectiveness of Added Damage
(167 - 306)%(167 - 306)%
AoE Radius
2323
Consecrated Path of Endurance skill icon

Req: Str 98+ | Int 68+

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Deals up to 20 % more Dmg with Hits to closer targetsDeals up to 20 % more Damage with Hits to closer targets
  • 10 % more AoE per Endurance Charge10 % more Area of Effect per Endurance Charge
  • 10 % more Atk Dmg per Endurance Charge10 % more Attack Damage per Endurance Charge
  • q20: Deals up to +(0 - 15) % more Dmg with Hits to closer targetsDeals up to +(0 - 15) % more Damage with Hits to closer targets

Cyclone Lv. 28+

  • Attack
  • AoE
  • Melee
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 3) Mana(2 - 3) Mana
Attack Speed
300% of base300% of base
Attack Damage
(82 - 150)% of base(82 - 150)% of base
Effectiveness of Added Damage
(82 - 150)%(82 - 150)%
Radius
1616
Cyclone skill icon

Req: Str 68+ | Dex 98+

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • (20 - 30) % less Move.Spd(20 - 30) % less Movement Speed
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Cyclone of Tumult Lv. 28+

  • Attack
  • AoE
  • Melee
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
180% of base180% of base
Attack Damage
(82 - 150)% of base(82 - 150)% of base
Effectiveness of Added Damage
(82 - 150)%(82 - 150)%
Radius
1616
Cyclone of Tumult skill icon

Req: Str 68+ | Dex 98+

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • 25 % more Atk Speed per Stage25 % more Attack Speed per Stage
  • Gains 1 Stage every 0.4 seconds while ChannellingGains 1 Stage every 0.4 seconds while Channelling
  • Maximum 5 StagesMaximum 5 Stages
  • +0.1 m to radius per Stage+0.1 metres to radius per Stage
  • 10 % less Move.Spd per Stage10 % less Movement Speed per Stage
  • Lose 1 Stage every 0.4 seconds while not ChannellingLose 1 Stage every 0.4 seconds while not Channelling
  • q20: (0 - 5) % more Atk Speed per Stage(0 - 5) % more Attack Speed per Stage

Dash Lv. 4+

  • Spell
  • Movement
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
2.50 sec2.50 sec
Cast Time
0.15 sec0.15 sec
Dash skill icon

Req: Dex 155+

Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.

  • (0 - 19) % inc. CDRR(0 - 19) % increased Cooldown Recovery Rate
  • (0 - 57) % inc. travel distance(0 - 57) % increased travel distance
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flame Dash Lv. 10+

  • Spell
  • Movement
  • Duration
  • Fire
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
3.50 sec (3 Times)3.50 sec (3 Times)
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(90 - 170)%(90 - 170)%
Flame Dash skill icon

Req: Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.

  • Deals (22.6 - 1999.4) Base Fire.Dmg per secondDeals (22.6 - 1999.4) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (7 - 659) to (11 - 988) Fire.DmgDeals (7 - 659) to (11 - 988) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • (0 - 19) % inc. CDRR(0 - 19) % increased Cooldown Recovery Rate
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flame Dash of Return Lv. 10+

  • Spell
  • Movement
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(230 - 430)%(230 - 430)%
Flame Dash of Return skill icon

Req: Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.

  • Deals (12.2 - 1076.2) Base Fire.Dmg per secondDeals (12.2 - 1076.2) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Repeats 1 timesRepeats 1 times
  • Deals (19 - 1722) to (29 - 2583) Fire.DmgDeals (19 - 1722) to (29 - 2583) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Reverses direction when RepeatingReverses direction when Repeating
  • (0 - 19) % inc. max travel distance(0 - 19) % increased maximum travel distance
  • q20: (0 - 20) % chance to Scorch Enemies(0 - 20) % chance to Scorch Enemies

Flicker Strike Lv. 10+

  • Attack
  • Melee
  • Strike
  • Movement
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
120% of base120% of base
Attack Damage
(177 - 409)% of base(177 - 409)% of base
Effectiveness of Added Damage
(177 - 409)%(177 - 409)%
Flicker Strike skill icon

Req: Dex 155+

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 15 % chance to gain a Frenzy Charge on Hit15 % chance to gain a Frenzy Charge on Hit
  • Buff grants 20 % inc. Move.SpdBuff grants 20 % increased Movement Speed
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Flicker Strike of Power Lv. 10+

  • Critical
  • Attack
  • Melee
  • Strike
  • Movement
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
120% of base120% of base
Attack Damage
(177 - 409)% of base(177 - 409)% of base
Effectiveness of Added Damage
(177 - 409)%(177 - 409)%
Flicker Strike of Power skill icon

Req: Dex 155+

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 30 % chance to gain a Power Charge on Critical Strike30 % chance to gain a Power Charge on Critical Strike
  • 50 % inc. Crit% per Power Charge50 % increased Critical Strike Chance per Power Charge
  • Buff grants 20 % inc. Move.SpdBuff grants 20 % increased Movement Speed
  • q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike

Leap Slam Lv. 10+

  • Attack
  • AoE
  • Melee
  • Movement
  • Travel
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(136 - 315)% of base(136 - 315)% of base
Effectiveness of Added Damage
(136 - 315)%(136 - 315)%
Radius
1515
Leap Slam skill icon

Req: Str 155+

Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

  • (20 - 39) % inc. Stun Dur. against Enemies that are on Full Life(20 - 39) % increased Stun Duration against Enemies that are on Full Life
  • +0.55 seconds to Attack Time+0.55 seconds to Attack Time
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Damaging Hits always Stun Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full Life
  • q20: (0 - 40) % inc. Stun Dur. against Enemies that are on Full Life(0 - 40) % increased Stun Duration against Enemies that are on Full Life

Leap Slam of Groundbreaking Lv. 10+

  • Attack
  • AoE
  • Melee
  • Movement
  • Travel
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(286 - 661)% of base(286 - 661)% of base
Effectiveness of Added Damage
(286 - 661)%(286 - 661)%
Radius
1515
Leap Slam of Groundbreaking skill icon

Req: Str 155+

Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

  • (20 - 39) % inc. Stun Dur. against Enemies that are on Full Life(20 - 39) % increased Stun Duration against Enemies that are on Full Life
  • Base radius is 2.5 mBase radius is 2.5 metres
  • Damaging Hits always Stun Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full Life
  • q20: (0 - 40) % inc. Stun Dur. against Enemies that are on Full Life(0 - 40) % increased Stun Duration against Enemies that are on Full Life

Lightning Warp Lv. 10+

  • Spell
  • AoE
  • Duration
  • Movement
  • Lightning
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(11 - 33) Mana(11 - 33) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
90%90%
Radius
1616
Lightning Warp skill icon

Req: Int 155+

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

  • Deals (1 - 51) to (19 - 965) Light.DmgDeals (1 - 51) to (19 - 965) Lightning Damage
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Can queue up to 50 usesCan queue up to 50 uses
  • (30 - 49) % reduced Dur.(30 - 49) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Mirror Arrow Lv. 10+

  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec
Mirror Arrow skill icon

Req: Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (0 - 47) % inc. CDRR(0 - 47) % increased Cooldown Recovery Rate
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Mirror Arrow of Bombarding Clones Lv. 10+

  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec
Mirror Arrow of Bombarding Clones skill icon

Req: Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum of 3 Clones that fire Arrows upwardsMaximum of 3 Clones that fire Arrows upwards
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Mirror Arrow of Prismatic Clones Lv. 10+

  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Prismatic
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec
Mirror Arrow of Prismatic Clones skill icon

Req: Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum of 3 Clones that fire Elemental ArrowsMaximum of 3 Clones that fire Elemental Arrows
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Phase Run Lv. 34+

  • Spell
  • Duration
  • Movement
  • Physical
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant
Phase Run skill icon

Req: Dex 155+

Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.

  • Base duration is 1.8 secondsBase duration is 1.8 seconds
  • Base secondary duration is 0.2 secondsBase secondary duration is 0.2 seconds
  • (20 - 30) % more Melee Phys.Dmg(20 - 30) % more Melee Physical Damage
  • 100 % inc. Skill Dur. per Frenzy Charge removed100 % increased Skill Duration per Frenzy Charge removed
  • Buff grants 100 % inc. StealthBuff grants 100 % increased Stealth
  • Buff grants PhasingBuff grants Phasing
  • Buff grants (30 - 39) % inc. Move.SpdBuff grants (30 - 39) % increased Movement Speed
  • q20: Buff grants (0 - 10) % inc. Move.SpdBuff grants (0 - 10) % increased Movement Speed

Quickstep Lv. 1+

  • Spell
  • Movement
  • Travel
  • Blink
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.15 sec0.15 sec
Quickstep skill icon

Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.

  • 200 % inc. CDRR if used while no Enemies are in your Presence200 % increased Cooldown Recovery Rate if used while no Enemies are in your Presence
  • 200 % inc. CDRR if used while a Unique Enemy is in your Presence200 % increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence
  • Quality has no effectQuality has no effect
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: Quality has no effectQuality has no effect

Shield Charge Lv. 4+

  • Attack
  • Melee
  • AoE
  • Movement
  • Travel
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Charging Radius
88
End Circle Radius
1616
End Cone Radius
2828
Shield Charge skill icon

Req: Str 155+

Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.

  • (9 - 252) to (13 - 378) Base Off Hand Phys.Dmg(9 - 252) to (13 - 378) Base Off Hand Physical Damage
  • (3 - 8) to (5 - 12) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 8) to (5 - 12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • 75 % inc. Stun Threshold reduction on enemies at Maximum charge distance75 % increased Stun Threshold reduction on enemies at Maximum charge distance
  • 100 % more Dmg with Hits at Maximum Charge Distance100 % more Damage with Hits at Maximum Charge Distance
  • (90 - 109) % inc. Move.Spd(90 - 109) % increased Movement Speed
  • q20: (0 - 20) % inc. Move.Spd(0 - 20) % increased Movement Speed

Stormbind of Teleportation Lv. 28+

  • Spell
  • AoE
  • Channelling
  • Lightning
  • Duration
  • Arcane
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.12 sec0.12 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(170 - 200)%(170 - 200)%
Stormbind of Teleportation skill icon

Req: Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind of Teleportation

  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +10 % more AoE per ImprovementRunes have +10 % more Area of Effect per Improvement

Rune Blast of Teleportation

  • Teleport to the detonated Rune if you have not detonated Runes in the past 0.5 secondsTeleport to the detonated Rune if you have not detonated Runes in the past 0.5 seconds
  • q20: 10 % inc. Cast Speed10 % increased Cast Speed
  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • Teleport to the detonated Rune if you have not detonated Runes in the past 0.5 secondsTeleport to the detonated Rune if you have not detonated Runes in the past 0.5 seconds
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement
  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed

Vaal Cyclone Lv. 28+

  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Attack Speed
300% of base300% of base
Attack Damage
(130 - 221)% of base(130 - 221)% of base
Effectiveness of Added Damage
(130 - 221)%(130 - 221)%
Vaal Cyclone skill icon

Req: Str 68+ | Dex 98+

Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Vaal Flicker Strike Lv. 10+

  • Attack
  • Melee
  • Strike
  • Movement
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Attack Speed
300% of base300% of base
Attack Damage
(174 - 363)% of base(174 - 363)% of base
Effectiveness of Added Damage
(174 - 363)%(174 - 363)%
Vaal Flicker Strike skill icon

Req: Dex 155+

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

Vaal Flicker Strike

  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: 10 % chance to gain a Frenzy Charge on Hit10 % chance to gain a Frenzy Charge on Hit
  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Vaal Lightning Warp Lv. 10+

  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
2 sec2 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
AoE Radius
1616
Vaal Lightning Warp skill icon

Req: Int 155+

Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.

  • Deals (1 - 31) to (18 - 586) Light.DmgDeals (1 - 31) to (18 - 586) Lightning Damage
  • (0 - 38) % reduced Dur.(0 - 38) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Whirling Blades Lv. 10+

  • Attack
  • Melee
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(136 - 315)% of base(136 - 315)% of base
Effectiveness of Added Damage
(136 - 315)%(136 - 315)%
Whirling Blades skill icon

Req: Dex 98+ | Int 68+

Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.

  • When Dual Wielding, Deals 75 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 75 % Damage from each Weapon combined
  • +0.6 seconds to Attack Time+0.6 seconds to Attack Time
  • q20: (0 - 10) % inc. Atk Speed(0 - 10) % increased Attack Speed

Withering Step Lv. 10+

  • Travel
  • AoE
  • Chaos
  • Movement
  • Blink
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant
Aoe Radius
2626
Withering Step skill icon

Req: Dex 98+ | Int 68+

Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.

  • Withered lasts 3 secondsWithered lasts 3 seconds
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • Cannot be Cast or Triggered while Elusive Grants ElusiveCannot be Cast or Triggered while Elusive Grants Elusive
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (0 - 38) % inc. Effect of Elusive from this Skill(0 - 38) % increased Effect of Elusive from this Skill
  • Inflicts (4 - 6) Withered Debuffs the first time each Enemy enters the AreaInflicts (4 - 6) Withered Debuffs the first time each Enemy enters the Area
  • Buff grants PhasingBuff grants Phasing
  • q20: Inflicts +(0 - 2) Withered Debuffs the first time each Enemy enters the AreaInflicts +(0 - 2) Withered Debuffs the first time each Enemy enters the Area

Crushing Fist Lv. 4+

  • Attack
  • Melee
  • Slam
  • AoE
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Cooldown Time
4.00 sec4.00 sec
Attack Speed
70% of base70% of base
Attack Damage
(1004 - 2194)% of base(1004 - 2194)% of base
Effectiveness of Added Damage
(1004 - 2194)%(1004 - 2194)%
Crushing Fist skill icon

Req: Str 155+

Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • 60 % less Dmg with Ailments60 % less Damage with Ailments
  • Base radius is (2 - 2.8) mBase radius is (2 - 2.8) metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Divine Retribution Lv. 16+

  • Spell
  • AoE
  • Lightning
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(9 - 23) Mana(9 - 23) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(390 - 540)%(390 - 540)%
Divine Retribution skill icon

Req: Str 68+ | Int 98+

Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.

  • Deals (62 - 2395) to (92 - 3593) Phys.DmgDeals (62 - 2395) to (92 - 3593) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Burst Base radius is (1.2 - 1.6) mBurst Base radius is (1.2 - 1.6) metres
  • Each wave has 6 BurstsEach wave has 6 Bursts
  • Causes 4 WavesCauses 4 Waves
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Eviscerate Lv. 16+

  • Attack
  • Melee
  • AoE
  • Retaliation
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Damage
(675 - 1345)% of base(675 - 1345)% of base
Effectiveness of Added Damage
(675 - 1345)%(675 - 1345)%
Eviscerate skill icon

Req: Str 98+ | Dex 68+

Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base wave length is 10 mBase wave length is 10 metres
  • Base wave width is (2.8 - 3.2) mBase wave width is (2.8 - 3.2) metres
  • Causes BleedingCauses Bleeding
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Glacial Shield Swipe Lv. 16+

  • Attack
  • Melee
  • AoE
  • Cold
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Cooldown Time
3.50 sec3.50 sec
Attack Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Glacial Shield Swipe skill icon

Req: Str 68+ | Dex 98+

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.

  • (78 - 607) to (117 - 911) Base Off Hand Phys.Dmg(78 - 607) to (117 - 911) Base Off Hand Physical Damage
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • (17 - 29) to (25 - 43) Added Phys.Dmg per 15 Armour or ER on Shield(17 - 29) to (25 - 43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Always Freezes enemiesAlways Freezes enemies
  • Can't be EvadedCan't be Evaded
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • Base radius is 8 mBase radius is 8 metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Shield of Light Lv. 16+

  • Attack
  • Melee
  • AoE
  • Lightning
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Shield of Light skill icon

Req: Str 98+ | Int 68+

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (20 - 158) to (30 - 237) Base Off Hand Phys.Dmg(20 - 158) to (30 - 237) Base Off Hand Physical Damage
  • (4 - 8) to (6 - 11) Added Phys.Dmg per 15 Armour on Shield(4 - 8) to (6 - 11) Added Physical Damage per 15 Armour on Shield
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base radius is 5.5 mBase radius is 5.5 metres
  • Additional waves will be created from Allies within a Base radius of 4 m of the first Enemy struckAdditional waves will be created from Allies within a Base radius of 4 metres of the first Enemy struck
  • Maximum 4 additional wavesMaximum 4 additional waves
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Swordstorm Lv. 16+

  • Attack
  • Melee
  • AoE
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Damage
(124 - 247)% of base(124 - 247)% of base
Effectiveness of Added Damage
(124 - 247)%(124 - 247)%
Swordstorm skill icon

Req: Str 98+ | Dex 68+

Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Dmgs Enemies 8 timesDamages Enemies 8 times
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Vengeful Cry Lv. 24+

  • Warcry
  • AoE
  • Duration
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Vengeful Cry skill icon

Req: Str 155+

Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Cannot be used by default Becomes Usable once for 2 seconds when you take a Savage HitCannot be used by default Becomes Usable once for 2 seconds when you take a Savage Hit
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 Rage per second per 5 Power, counting a max of 25 powerBuff grants 3 Rage per second per 5 Power, counting a maximum of 25 power
  • Buff grants + 25 to Maximum Rage Buff prevents inherent loss of RageBuff grants + 25 to Maximum Rage Buff prevents inherent loss of Rage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Archmage Support Lv. 31+

  • Lightning
  • Arcane
  • Support
  • Spell
Level
(1 - 20)(1 - 20)

Req: Int 111+

Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

  • Supported Skills gain Added Light.Dmg equal to (8 - 14) % of Unreserved Maximum ManaSupported Skills gain Added Lightning Damage equal to (8 - 14) % of Unreserved Maximum Mana
  • Supported Skills gain Base Mana Cost equal to 5 % of Unreserved Maximum ManaSupported Skills gain Base Mana Cost equal to 5 % of Unreserved Maximum Mana
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Faster Casting Support Lv. 18+

  • Support
  • Spell
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Int 111+

Supports non-instant spell skills.Supports non-instant spell skills.

  • Supported Skills have (20 - 39) % inc. Cast SpeedSupported Skills have (20 - 39) % increased Cast Speed
  • q20: Supported Skills have (0 - 10) % inc. Cast SpeedSupported Skills have (0 - 10) % increased Cast Speed

Iron Will Support Lv. 18+

  • Spell
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 111+

Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.

  • Str's Dmg bonus applies to all Spell Dmg as well for Supported SkillsStrength's Damage bonus applies to all Spell Damage as well for Supported Skills
  • Supported Skills deal (0 - 38) % inc. Spell DmgSupported Skills deal (0 - 38) % increased Spell Damage
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Sacrifice Support Lv. 31+

  • Chaos
  • Support
  • Spell
Level
(1 - 20)(1 - 20)

Req: Int 111+

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

  • Supported Spells Sacrifice 20 % of your current Life when Cast to gain added Chaos.Dmg equal to (35 - 54) % of Sacrificed LifeSupported Spells Sacrifice 20 % of your current Life when Cast to gain added Chaos Damage equal to (35 - 54) % of Sacrificed Life
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Spell Echo Support Lv. 38+

  • Spell
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Supported Skills Repeat an additional 1 timesSupported Skills Repeat an additional 1 times
  • Supported Skills have (40 - 54) % more Cast SpeedSupported Skills have (40 - 54) % more Cast Speed
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Spellblade Support Lv. 38+

  • Support
  • Spell
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 48+ | Int 70+

Supports spells that hit enemies. Cannot modify the skills of minions.Supports spells that hit enemies. Cannot modify the skills of minions.

  • Supported Skills have Added Spell Dmg equal to (40 - 135) % of Dmg of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes 60% as much Added DmgSupported Skills have Added Spell Damage equal to (40 - 135) % of Damage of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes 60% as much Added Damage
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Unleash Support Lv. 38+

  • Spell
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Spells gain a Seal every (0.71 - 0.9) seconds, to a max of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every (0.71 - 0.9) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal (26 - 45) % less Dmg when ReoccurringSupported Skills deal (26 - 45) % less Damage when Reoccurring
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Advanced Traps Support Lv. 31+

  • Trap
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports skills which throw traps.Supports skills which throw traps.

  • Supported Skills have (50 - 107) % inc. CDRR for throwing TrapsSupported Skills have (50 - 107) % increased Cooldown Recovery Rate for throwing Traps
  • Supported Skills have (15 - 34) % inc. Trap Throwing SpeedSupported Skills have (15 - 34) % increased Trap Throwing Speed
  • q20: Supported Skills deal (0 - 10) % inc. Trap DmgSupported Skills deal (0 - 10) % increased Trap Damage

Charged Traps Support Lv. 31+

  • Critical
  • Support
  • Trap
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 70+ | Int 48+

Supports skills which throw traps.Supports skills which throw traps.

  • Supported Skills have (20 - 30) % chance to gain a Frenzy Charge when your Trap is triggered by an EnemySupported Skills have (20 - 30) % chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • Supported Skills have (20 - 30) % chance to gain a Power Charge when your Trap is triggered by an EnemySupported Skills have (20 - 30) % chance to gain a Power Charge when your Trap is triggered by an Enemy
  • Supported Skills have +15 % to Crit Multi per Power Charge when used by TrapsSupported Skills have +15 % to Critical Strike Multiplier per Power Charge when used by Traps
  • Supported Skills have 10 % inc. Trap Throwing Speed per Frenzy ChargeSupported Skills have 10 % increased Trap Throwing Speed per Frenzy Charge
  • q20: Supported Skills deal (0 - 10) % inc. Trap DmgSupported Skills deal (0 - 10) % increased Trap Damage

Cluster Traps Support Lv. 38+

  • Trap
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 70+ | Int 48+

Supports traps skills, making them throw extra traps randomly around the targeted location.Supports traps skills, making them throw extra traps randomly around the targeted location.

  • Supported Skills throw up to 2 additional TrapsSupported Skills throw up to 2 additional Traps
  • Supported Skills throw Traps randomly around targeted locationSupported Skills throw Traps randomly around targeted location
  • Supported Skills can have up to 5 additional Traps placed at a timeSupported Skills can have up to 5 additional Traps placed at a time
  • Supported Skills deal (55 - 61) % less DmgSupported Skills deal (55 - 61) % less Damage
  • q20: Supported Skills have (0 - 20) % inc. Trap Trigger AoESupported Skills have (0 - 20) % increased Trap Trigger Area of Effect

Invention Support Lv. 72+

  • Exceptional
  • Support
  • Trap
  • Mine
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%

Req: Dex 75+ | Int 52+

Supports skills which throw Traps or Mines.Supports skills which throw Traps or Mines.

  • Supported Skills deal (14 - 20) % more Dmg for each second they have been placed before triggering, up to 100%Supported Skills deal (14 - 20) % more Damage for each second they have been placed before triggering, up to 100%
  • Supported Skills have (14 - 20) % inc. AoE for each second they have been placed before triggering, up to 100%Supported Skills have (14 - 20) % increased Area of Effect for each second they have been placed before triggering, up to 100%
  • q20: Supported Skills have (0 - 20) % inc. Trap Dur.Supported Skills have (0 - 20) % increased Trap Duration
  • q20: Supported Skills have (0 - 20) % inc. Mine Dur.Supported Skills have (0 - 20) % increased Mine Duration

Multiple Traps Support Lv. 8+

  • Support
  • Trap
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 70+ | Int 48+

Supports traps skills, making them throw extra traps in a line.Supports traps skills, making them throw extra traps in a line.

  • Supported Skills throw up to 2 additional TrapsSupported Skills throw up to 2 additional Traps
  • Supported Skills deal (52 - 58) % less DmgSupported Skills deal (52 - 58) % less Damage
  • Supported Skills can have up to 3 additional Traps placed at a timeSupported Skills can have up to 3 additional Traps placed at a time
  • q20: Supported Skills have (0 - 20) % inc. Trap Trigger AoESupported Skills have (0 - 20) % increased Trap Trigger Area of Effect

Swift Assembly Support Lv. 4+

  • Support
  • Trap
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Dex 70+ | Int 48+

Supports skills which throw Traps or Mines.Supports skills which throw Traps or Mines.

  • Supported Skills have (9 - 18) % chance to throw up to 1 additional Trap or MineSupported Skills have (9 - 18) % chance to throw up to 1 additional Trap or Mine
  • Supported Skills have (6 - 12) % chance to throw up to 2 additional Traps or MinesSupported Skills have (6 - 12) % chance to throw up to 2 additional Traps or Mines
  • Supported Skills have (3 - 6) % chance to throw up to 3 additional Traps or MinesSupported Skills have (3 - 6) % chance to throw up to 3 additional Traps or Mines
  • Supported Skills throw Traps randomly around targeted locationSupported Skills throw Traps randomly around targeted location
  • q20: Supported Skills have (0 - 5) % inc. Mine Throwing SpeedSupported Skills have (0 - 5) % increased Mine Throwing Speed
  • q20: Supported Skills have (0 - 5) % inc. Trap Throwing SpeedSupported Skills have (0 - 5) % increased Trap Throwing Speed

Trap and Mine Damage Support Lv. 18+

  • Support
  • Trap
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 70+ | Int 48+

Supports skills which throw Traps or Mines.Supports skills which throw Traps or Mines.

  • Supported Skills deal (30 - 49) % more Trap and Mine DmgSupported Skills deal (30 - 49) % more Trap and Mine Damage
  • Supported Skills have 10 % less Mine Throwing SpeedSupported Skills have 10 % less Mine Throwing Speed
  • Supported Skills have 10 % less Trap Throwing SpeedSupported Skills have 10 % less Trap Throwing Speed
  • q20: Supported Skills deal (0 - 10) % inc. DmgSupported Skills deal (0 - 10) % increased Damage

Trap Support Lv. 8+

  • Support
  • Trap
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 70+ | Int 48+

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Supported Skills deal (6 - 20) % less Trap DmgSupported Skills deal (6 - 20) % less Trap Damage
  • Supported Skills have (0 - 19) % inc. Trap Throwing SpeedSupported Skills have (0 - 19) % increased Trap Throwing Speed
  • q20: Supported Skills deal (0 - 10) % inc. Trap DmgSupported Skills deal (0 - 10) % increased Trap Damage

Blastchain Mine Support Lv. 8+

  • Support
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
65%65%

Req: Dex 48+ | Int 70+

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal (55 - 60) % less DmgSupported Skills deal (55 - 60) % less Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills deal 5 % more Dmg for each prior Mine in Detonation SequenceSupported Skills deal 5 % more Damage for each prior Mine in Detonation Sequence
  • q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage

Charged Mines Support Lv. 31+

  • Critical
  • Support
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 48+ | Int 70+

Supports skills which throw mines.Supports skills which throw mines.

  • Supported Skills have 8 % inc. Mine Throwing Speed per Frenzy ChargeSupported Skills have 8 % increased Mine Throwing Speed per Frenzy Charge
  • Supported Skills have 20 % inc. Crit% per Power Charge when used by MinesSupported Skills have 20 % increased Critical Strike Chance per Power Charge when used by Mines
  • (20 - 30) % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy(20 - 30) % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • (20 - 30) % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy(20 - 30) % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage

High-Impact Mine Support Lv. 31+

  • Mine
  • Support
  • AoE
  • Aura
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
65%65%

Req: Dex 48+ | Int 70+

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills deal (55 - 60) % less DmgSupported Skills deal (55 - 60) % less Damage
  • Each Mine from Supported Skills applies 2 % chance to deal Double Dmg to Hits against Enemies near it, up to a max of 100%Each Mine from Supported Skills applies 2 % chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
  • q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage

Locus Mine Support Lv. 8+

  • Bow
  • Attack
  • Support
  • Projectile
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
50%50%

Req: Dex 70+ | Int 48+

Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Supported Skills always fire at least 1 ProjSupported Skills always fire at least 1 Projectile
  • Supported Skills throw up to 2 additional MinesSupported Skills throw up to 2 additional Mines
  • Supported Skills fire 30 % less ProjSupported Skills fire 30 % less Projectiles
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Mines from Supported Skills can't be Detonated while within 3 m of youMines from Supported Skills can't be Detonated while within 3 metres of you
  • Supported Skills deal (11 - 30) % less DmgSupported Skills deal (11 - 30) % less Damage
  • Mines using Supported Skills always target your locationMines using Supported Skills always target your location
  • Supported Skills throw Mines in an ArcSupported Skills throw Mines in an Arc
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • q20: Supported Skills have (0 - 10) % inc. Mine Throwing SpeedSupported Skills have (0 - 10) % increased Mine Throwing Speed

Minefield Support Lv. 38+

  • Support
  • Mine
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 48+ | Int 70+

Supports skills which throw mines.Supports skills which throw mines.

  • Supported Skills throw up to 4 additional MinesSupported Skills throw up to 4 additional Mines
  • Supported Skills can have up to 3 additional Remote Mines placed at a timeSupported Skills can have up to 3 additional Remote Mines placed at a time
  • Supported Skills have (46 - 55) % less Mine Throwing SpeedSupported Skills have (46 - 55) % less Mine Throwing Speed
  • q20: Supported Skills have (0 - 5) % inc. Mine Throwing SpeedSupported Skills have (0 - 5) % increased Mine Throwing Speed

Bonespire Support Lv. 72+

  • Exceptional
  • Warcry
  • Support
  • Attack
  • AoE
  • Physical
  • Trigger
  • Melee
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Bonespire Support skill icon

Req: Str 120+

Supports warcry skills you use yourself.Supports warcry skills you use yourself.

Support

  • Supported Warcries Trigger Seize the Flesh on useSupported Warcries Trigger Seize the Flesh on use

Seize the Flesh

  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.5 mBase radius is 4.5 metres
  • 200 % more Dmg with Bleeding200 % more Damage with Bleeding
  • Base secondary radius is 2.4 mBase secondary radius is 2.4 metres
  • Causes BleedingCauses Bleeding
  • Maximum 20 Bone SpiresMaximum 20 Bone Spires
  • Creates 6 Bone SpiresCreates 6 Bone Spires
  • q20: Creates +2 Bone SpiresCreates +2 Bone Spires
  • Supported Warcries Trigger Seize the Flesh on useSupported Warcries Trigger Seize the Flesh on use
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.5 mBase radius is 4.5 metres
  • 200 % more Dmg with Bleeding200 % more Damage with Bleeding
  • Base secondary radius is 2.4 mBase secondary radius is 2.4 metres
  • Causes BleedingCauses Bleeding
  • Maximum 20 Bone SpiresMaximum 20 Bone Spires
  • Creates 6 Bone SpiresCreates 6 Bone Spires
  • q20: Creates +(0 - 2) Bone SpiresCreates +(0 - 2) Bone Spires

Cast On Critical Strike Support Lv. 38+

  • Critical
  • Support
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 70+ | Int 48+

Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Support

  • Supported Attacks will Trigger a Supported Spell when you Crit an EnemySupported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • q20: Supported Skills have 20 % inc. Attack Crit%Supported Skills have 20 % increased Attack Critical Strike Chance

Support

  • Supported Skills deal (10 - 19) % less Spell DmgSupported Skills deal (10 - 19) % less Spell Damage
  • q20: Supported Skills have 20 % inc. Spell Crit%Supported Skills have 20 % increased Spell Critical Strike Chance
  • Supported Attacks will Trigger a Supported Spell when you Crit an EnemySupported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • Supported Skills deal (10 - 19) % less Spell DmgSupported Skills deal (10 - 19) % less Spell Damage
  • q20: Supported Skills have (0 - 20) % inc. Attack Crit%Supported Skills have (0 - 20) % increased Attack Critical Strike Chance
  • q20: Supported Skills have (0 - 20) % inc. Spell Crit%Supported Skills have (0 - 20) % increased Spell Critical Strike Chance

Cast on Death Support Lv. 38+

  • Support
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)

Req: Dex 70+ | Int 48+

Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • (0 - 152) % more Dmg while Dead(0 - 152) % more Damage while Dead
  • 100 % chance to Trigger Supported Non-Minion Spells on Death100 % chance to Trigger Supported Non-Minion Spells on Death
  • Supported Skills Cost nothingSupported Skills Cost nothing
  • q20: Supported Skills have (0 - 60) % inc. AoE while DeadSupported Skills have (0 - 60) % increased Area of Effect while Dead

Cast on Melee Kill Support Lv. 38+

  • Support
  • Melee
  • Attack
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 70+ | Int 48+

Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Support

  • Supported Melee Attacks will Trigger a Supported Spell on KillSupported Melee Attacks will Trigger a Supported Spell on Kill
  • q20: Supported Skills deal 10 % inc. Atk DmgSupported Skills deal 10 % increased Attack Damage

Support

  • Supported Spells have (20 - 39) % more Spell DmgSupported Spells have (20 - 39) % more Spell Damage
  • q20: Supported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage
  • Supported Melee Attacks will Trigger a Supported Spell on KillSupported Melee Attacks will Trigger a Supported Spell on Kill
  • Supported Spells have (20 - 39) % more Spell DmgSupported Spells have (20 - 39) % more Spell Damage
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Cast on Ward Break Support Lv. 72+

  • Exceptional
  • Support
  • Spell
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
200%200%
Cooldown Time
1.00 sec1.00 sec

Req: Dex 75+ | Int 52+

Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • Supported Skills deal (22 - 30) % less Spell DmgSupported Skills deal (22 - 30) % less Spell Damage
  • Supported Spells have 5 % inc. CDRR per 100 Ward, up to 400%Supported Spells have 5 % increased Cooldown Recovery Rate per 100 Ward, up to 400%
  • Trigger Supported Spells when your Ward BreaksTrigger Supported Spells when your Ward Breaks
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Cast when Damage Taken Support Lv. 38+

  • Support
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
250%250%
Cooldown Time
0.25 sec0.25 sec

Req: Str 70+ | Int 48+

Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • This Gem can only Support Skill Gems requiring Level (38 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (38 - 70) or lower
  • Supported Skills deal (27 - 65) % less DmgSupported Skills deal (27 - 65) % less Damage
  • Trigger Supported Spells when you take (528 - 3272) total Dmg from HitsTrigger Supported Spells when you take (528 - 3272) total Damage from Hits
  • q20: Supported Skills require (0 - 10) % reduced amount of Dmg taken to TriggerSupported Skills require (0 - 10) % reduced amount of Damage taken to Trigger

Cast when Stunned Support Lv. 38+

  • Support
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)
Cooldown Time
0.10 sec0.10 sec

Req: Dex 48+ | Int 70+

Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • (50 - 69) % chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit(50 - 69) % chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit
  • q20: (0 - 20) % chance to Trigger Supported Spells when you are Stunned, or(0 - 20) % chance to Trigger Supported Spells when you are Stunned, or
  • q20: Block a Stunning HitBlock a Stunning Hit

Cast while Channelling Support Lv. 38+

  • Support
  • Channelling
  • Spell
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 48+ | Int 70+

Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.

Support

  • Trigger a Supported Spell every (0.32 - 0.4) seconds while Channelling Supported SkillsTrigger a Supported Spell every (0.32 - 0.4) seconds while Channelling Supported Skills
  • q20: Supported Channelling Skills deal 10 % inc. DmgSupported Channelling Skills deal 10 % increased Damage

Support

  • Supported Triggered Spells deal 20 % less DmgSupported Triggered Spells deal 20 % less Damage
  • q20: Supported Triggered Spells deal 10 % inc. DmgSupported Triggered Spells deal 10 % increased Damage
  • Trigger a Supported Spell every (0.32 - 0.4) seconds while Channelling Supported SkillsTrigger a Supported Spell every (0.32 - 0.4) seconds while Channelling Supported Skills
  • Supported Triggered Spells deal 20 % less DmgSupported Triggered Spells deal 20 % less Damage
  • q20: Supported Channelling Skills deal (0 - 10) % inc. DmgSupported Channelling Skills deal (0 - 10) % increased Damage
  • q20: Supported Triggered Spells deal (0 - 10) % inc. DmgSupported Triggered Spells deal (0 - 10) % increased Damage

Fissure Support Lv. 72+

  • Exceptional
  • Support
  • Attack
  • AoE
  • Melee
  • Slam
  • Fire
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%
Fissure Support skill icon

Req: Str 120+

Supports slam skills you use yourself, causing them to create fissures when impacting the ground.Supports slam skills you use yourself, causing them to create fissures when impacting the ground.

Support

  • Supported Skills Trigger Fissure on Slam impactSupported Skills Trigger Fissure on Slam impact
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves

Fissure

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Creates 3 FissuresCreates 3 Fissures
  • q20: Creates +1 FissureCreates +1 Fissure
  • Supported Skills Trigger Fissure on Slam impactSupported Skills Trigger Fissure on Slam impact
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Creates 3 FissuresCreates 3 Fissures
  • q20: Creates +(0 - 1) FissureCreates +(0 - 1) Fissure

Flamewood Support Lv. 8+

  • Support
  • Totem
  • Spell
  • AoE
  • Fire
  • Projectile
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%
Flamewood Support skill icon

Req: Str 70+ | Int 48+

Supports skills which summon totems. Cannot modify the skills of minions.Supports skills which summon totems. Cannot modify the skills of minions.

Support

  • Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an EnemyTotems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy
  • q20: Supported Skills have 10 % inc. Totem LifeSupported Skills have 10 % increased Totem Life

Avenging Flame

  • Base radius is (1.3 - 1.8) mBase radius is (1.3 - 1.8) metres
  • Deals base Fire.Dmg equal to (80 - 137) % of Totem's Maximum LifeDeals base Fire Damage equal to (80 - 137) % of Totem's Maximum Life
  • Totems with this Skill Trigger it when Hit by an EnemyTotems with this Skill Trigger it when Hit by an Enemy
  • Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an EnemyTotems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy
  • Base radius is (1.3 - 1.8) mBase radius is (1.3 - 1.8) metres
  • Deals base Fire.Dmg equal to (80 - 137) % of Totem's Maximum LifeDeals base Fire Damage equal to (80 - 137) % of Totem's Maximum Life
  • Totems with this Skill Trigger it when Hit by an EnemyTotems with this Skill Trigger it when Hit by an Enemy
  • q20: Supported Skills have (0 - 10) % inc. Totem LifeSupported Skills have (0 - 10) % increased Totem Life

Foulgrasp Support Lv. 72+

  • Exceptional
  • Brand
  • Support
  • AoE
  • Spell
  • Lightning
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Foulgrasp Support skill icon

Req: Dex 52+ | Int 75+

Supports brand skills that can be recalled.Supports brand skills that can be recalled.

Support

  • Supported Skills can Cast 2 additional BrandsSupported Skills can Cast 2 additional Brands
  • Supported Brands Trigger Foulgrasp when they are RecalledSupported Brands Trigger Foulgrasp when they are Recalled

Foulgrasp

  • Deals (131 - 165) to (1175 - 1482) Light.DmgDeals (131 - 165) to (1175 - 1482) Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4 mBase radius is 4 metres
  • Base secondary radius is 1.5 mBase secondary radius is 1.5 metres
  • Maximum 30 HandsMaximum 30 Hands
  • Creates 2 Hands per BrandCreates 2 Hands per Brand
  • q20: Creates 2 additional HandsCreates 2 additional Hands
  • Supported Skills can Cast 2 additional BrandsSupported Skills can Cast 2 additional Brands
  • Supported Brands Trigger Foulgrasp when they are RecalledSupported Brands Trigger Foulgrasp when they are Recalled
  • Deals (131 - 165) to (1175 - 1482) Light.DmgDeals (131 - 165) to (1175 - 1482) Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4 mBase radius is 4 metres
  • Base secondary radius is 1.5 mBase secondary radius is 1.5 metres
  • Maximum 30 HandsMaximum 30 Hands
  • Creates 2 Hands per BrandCreates 2 Hands per Brand
  • q20: Creates (0 - 2) additional HandsCreates (0 - 2) additional Hands

Greater Kinetic Instability Support Lv. 72+

  • Exceptional
  • Critical
  • Support
  • AoE
  • Trigger
  • Attack
  • Duration
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Greater Kinetic Instability Support skill icon

Req: Int 120+

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Support

  • Supported Skills Trigger Kinetic Flux on Critical StrikeSupported Skills Trigger Kinetic Flux on Critical Strike
  • q20: Supported Skills deal 10 % inc. Atk DmgSupported Skills deal 10 % increased Attack Damage

Kinetic Flux

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • Supported Skills Trigger Kinetic Flux on Critical StrikeSupported Skills Trigger Kinetic Flux on Critical Strike
  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Hextouch Support Lv. 38+

  • Support
  • Hex
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Support

  • Supported Skills apply supported Curses on HitSupported Skills apply supported Curses on Hit

Support

  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 35 % less Effect of Supported Curses35 % less Effect of Supported Curses
  • Supported Skills have (26 - 35) % less Curse Dur.Supported Skills have (26 - 35) % less Curse Duration
  • q20: Supported Skills have 10 % inc. Curse Dur.Supported Skills have 10 % increased Curse Duration
  • Supported Skills apply supported Curses on HitSupported Skills apply supported Curses on Hit
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 35 % less Effect of Supported Curses35 % less Effect of Supported Curses
  • Supported Skills have (26 - 35) % less Curse Dur.Supported Skills have (26 - 35) % less Curse Duration
  • q20: Supported Skills have (0 - 10) % inc. Curse Dur.Supported Skills have (0 - 10) % increased Curse Duration

Impending Doom Support Lv. 31+

  • Support
  • Hex
  • Spell
  • AoE
  • Chaos
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%
Impending Doom Support skill icon

Req: Int 111+

Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.

Support

  • Trigger Doom Blast when a Hex from Supported Curse Skills endsTrigger Doom Blast when a Hex from Supported Curse Skills ends

Doom Blast

  • Deals (102 - 1654) to (154 - 2481) Chaos.DmgDeals (102 - 1654) to (154 - 2481) Chaos Damage
  • Trigger This Skill when a Hex from Supported Skills endsTrigger This Skill when a Hex from Supported Skills ends
  • q20: 10 % inc. AoE10 % increased Area of Effect
  • Trigger Doom Blast when a Hex from Supported Curse Skills endsTrigger Doom Blast when a Hex from Supported Curse Skills ends
  • Deals (102 - 1654) to (154 - 2481) Chaos.DmgDeals (102 - 1654) to (154 - 2481) Chaos Damage
  • Trigger This Skill when a Hex from Supported Skills endsTrigger This Skill when a Hex from Supported Skills ends
  • q20: (0 - 10) % inc. AoE(0 - 10) % increased Area of Effect

Kinetic Instability Support Lv. 18+

  • Support
  • AoE
  • Trigger
  • Attack
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%
Kinetic Instability Support skill icon

Req: Int 111+

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Support

  • Supported Skills trigger Kinetic Flux on Killing BlowSupported Skills trigger Kinetic Flux on Killing Blow
  • q20: Supported Skills deal 10 % inc. Atk DmgSupported Skills deal 10 % increased Attack Damage

Kinetic Flux

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • Supported Skills trigger Kinetic Flux on Killing BlowSupported Skills trigger Kinetic Flux on Killing Blow
  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Manaforged Arrows Support Lv. 8+

  • Bow
  • Support
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%
Cooldown Time
0.50 sec0.50 sec

Req: Dex 70+ | Int 48+

Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills

  • Supported Skills deal (31 - 40) % less DmgSupported Skills deal (31 - 40) % less Damage
  • Supported Skills deal 1 % more Dmg with Hits and Ailments per 1 Mana CostSupported Skills deal 1 % more Damage with Hits and Ailments per 1 Mana Cost
  • Supported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300 % of their Mana CostSupported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300 % of their Mana Cost
  • q20: Supported Skills have +(0 - 10) % inc. CDRRSupported Skills have +(0 - 10) % increased Cooldown Recovery Rate

Mark On Hit Support Lv. 38+

  • Support
  • Mark
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%
Cooldown Time
4.00 sec4.00 sec

Req: Dex 111+

Supports mark curse skills.Supports mark curse skills.

  • (21 - 30) % reduced Effect of Marks from Supported Skills(21 - 30) % reduced Effect of Marks from Supported Skills
  • Trigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackTrigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack
  • q20: (0 - 5) % inc. Effect of Marks from Supported Skills(0 - 5) % increased Effect of Marks from Supported Skills

Prismatic Burst Support Lv. 1+

  • Support
  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Prismatic
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%
Prismatic Burst Support skill icon

Req: Dex 48+ | Int 70+

Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.

Support

  • Supported Skills will Trigger Prismatic Burst on HitSupported Skills will Trigger Prismatic Burst on Hit

Prismatic Burst

  • Deals (3 - 1224) to (5 - 1836) Cold.DmgDeals (3 - 1224) to (5 - 1836) Cold Damage
  • Deals (1 - 153) to (7 - 2907) Light.DmgDeals (1 - 153) to (7 - 2907) Lightning Damage
  • Deals (3 - 1224) to (5 - 1836) Fire.DmgDeals (3 - 1224) to (5 - 1836) Fire Damage
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • Deals 100% less Dmg of each unchosen Dmg TypeDeals 100% less Damage of each unchosen Damage Type
  • (0 - 57) % inc. CDRR(0 - 57) % increased Cooldown Recovery Rate
  • q20: 20 % inc. Ele.Dmg20 % increased Elemental Damage
  • Supported Skills will Trigger Prismatic Burst on HitSupported Skills will Trigger Prismatic Burst on Hit
  • Deals (3 - 1224) to (5 - 1836) Cold.DmgDeals (3 - 1224) to (5 - 1836) Cold Damage
  • Deals (1 - 153) to (7 - 2907) Light.DmgDeals (1 - 153) to (7 - 2907) Lightning Damage
  • Deals (3 - 1224) to (5 - 1836) Fire.DmgDeals (3 - 1224) to (5 - 1836) Fire Damage
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • Deals 100% less Dmg of each unchosen Dmg TypeDeals 100% less Damage of each unchosen Damage Type
  • (0 - 57) % inc. CDRR(0 - 57) % increased Cooldown Recovery Rate
  • q20: (0 - 20) % inc. Ele.Dmg(0 - 20) % increased Elemental Damage

Pyre Support Lv. 72+

  • Exceptional
  • Support
  • Melee
  • Attack
  • Fire
  • AoE
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Pyre Support skill icon

Req: Str 120+

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Support

  • Supported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited EnemiesSupported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies

Call the Pyre

  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Cover Enemies in Ash on HitCover Enemies in Ash on Hit
  • Creates (3 - 4) Ashen PillarsCreates (3 - 4) Ashen Pillars
  • q20: Creates +1 Ashen PillarCreates +1 Ashen Pillar
  • Supported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited EnemiesSupported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Cover Enemies in Ash on HitCover Enemies in Ash on Hit
  • Creates (3 - 4) Ashen PillarsCreates (3 - 4) Ashen Pillars
  • q20: Creates +(0 - 1) Ashen PillarCreates +(0 - 1) Ashen Pillar

Sacred Wisps Support Lv. 18+

  • Attack
  • Support
  • Trigger
  • Duration
  • Spell
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%
Sacred Wisps Support skill icon

Req: Int 111+

Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

Support

  • Supported Skills deal (51 - 60) % less Dmg when used by Sacred WispsSupported Skills deal (51 - 60) % less Damage when used by Sacred Wisps
  • Supported Skills will Trigger Summon Sacred Wisps on HitSupported Skills will Trigger Summon Sacred Wisps on Hit
  • Supported Skills can only be used with WandsSupported Skills can only be used with Wands
  • q20: Supported Skills deal 10 % inc. Atk DmgSupported Skills deal 10 % increased Attack Damage

Summon Sacred Wisps

  • Base duration is 10 secondsBase duration is 10 seconds
  • Summons 2 Sacred Wisps Maximum 2 Sacred WispsSummons 2 Sacred Wisps Maximum 2 Sacred Wisps
  • Sacred Wisps have 25 % chance to use the Triggering Skill when you fire a Proj with that SkillSacred Wisps have 25 % chance to use the Triggering Skill when you fire a Projectile with that Skill
  • Sacred Wisps have +25 % chance to use the Triggering Skill when you fire a Proj with that Skill while a Rare or Unique Enemy is in your PresenceSacred Wisps have +25 % chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
  • Supported Skills deal (51 - 60) % less Dmg when used by Sacred WispsSupported Skills deal (51 - 60) % less Damage when used by Sacred Wisps
  • Supported Skills will Trigger Summon Sacred Wisps on HitSupported Skills will Trigger Summon Sacred Wisps on Hit
  • Supported Skills can only be used with WandsSupported Skills can only be used with Wands
  • Base duration is 10 secondsBase duration is 10 seconds
  • Summons 2 Sacred Wisps Maximum 2 Sacred WispsSummons 2 Sacred Wisps Maximum 2 Sacred Wisps
  • Sacred Wisps have 25 % chance to use the Triggering Skill when you fire a Proj with that SkillSacred Wisps have 25 % chance to use the Triggering Skill when you fire a Projectile with that Skill
  • Sacred Wisps have +25 % chance to use the Triggering Skill when you fire a Proj with that Skill while a Rare or Unique Enemy is in your PresenceSacred Wisps have +25 % chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Windburst Support Lv. 31+

  • Support
  • Attack
  • Projectile
  • Trigger
  • AoE
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%
Windburst Support skill icon

Req: Dex 111+

Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Support

  • Supported Attacks Trigger Windburst on Hit, no more than once every 10 m movedSupported Attacks Trigger Windburst on Hit, no more than once every 10 metres moved
  • q20: Supported Skills deal 10 % inc. Proj DmgSupported Skills deal 10 % increased Projectile Damage

Windburst

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • This Skill is Triggered by Supported Attack SkillsThis Skill is Triggered by Supported Attack Skills
  • Supported Attacks Trigger Windburst on Hit, no more than once every 10 m movedSupported Attacks Trigger Windburst on Hit, no more than once every 10 metres moved
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • This Skill is Triggered by Supported Attack SkillsThis Skill is Triggered by Supported Attack Skills
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Ballista Totem Support Lv. 8+

  • Bow
  • Projectile
  • Support
  • Totem
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 70+ | Dex 48+

Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal (30 - 36) % less DmgSupported Skills deal (30 - 36) % less Damage
  • Supported Skills will summon a Ballista Totem which uses that SkillSupported Skills will summon a Ballista Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have +2 to max number of Summoned Ballista TotemsSupported Skills have +2 to maximum number of Summoned Ballista Totems
  • Supported Skills have 50 % less Atk SpeedSupported Skills have 50 % less Attack Speed
  • q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speed

Earthbreaker Support Lv. 8+

  • Attack
  • Melee
  • Slam
  • AoE
  • Support
  • Totem
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Str 111+

Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.

  • Supported Skills deal (0 - 19) % more DmgSupported Skills deal (0 - 19) % more Damage
  • Supported Skills will summon a Totem which uses that SkillSupported Skills will summon a Totem which uses that Skill
  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Supported Skills have 50 % inc. Totem Placement speedSupported Skills have 50 % increased Totem Placement speed
  • Supported Skills have 30 % less Atk SpeedSupported Skills have 30 % less Attack Speed
  • q20: (0 - 10) % inc. Totem Dmg(0 - 10) % increased Totem Damage

Focused Ballista Support Lv. 31+

  • Projectile
  • Support
  • Totem
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 111+

Supports skills that summon ballista totems. Cannot modify the skills of minions.Supports skills that summon ballista totems. Cannot modify the skills of minions.

  • Ballista Totems from Supported Skills only Attack when you fire an Attack ProjBallista Totems from Supported Skills only Attack when you fire an Attack Projectile
  • Supported Skills have (40 - 68) % inc. Totem Placement speedSupported Skills have (40 - 68) % increased Totem Placement speed
  • Supported Skills have (25 - 35) % more Atk SpeedSupported Skills have (25 - 35) % more Attack Speed
  • Supported Skills deal (0 - 9) % more DmgSupported Skills deal (0 - 9) % more Damage
  • q20: (0 - 10) % inc. Totem Dmg(0 - 10) % increased Totem Damage

Multiple Totems Support Lv. 38+

  • Totem
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 70+ | Int 48+

Supports skills which summon totems.Supports skills which summon totems.

  • Supported Skills have +2 to max number of Summoned TotemsSupported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of oneSupported Skills Summon two Totems instead of one
  • Supported Skills deal (21 - 40) % less DmgSupported Skills deal (21 - 40) % less Damage
  • q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speed

Spell Totem Support Lv. 8+

  • Support
  • Spell
  • Totem
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Str 70+ | Int 48+

Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.

  • Supported Skills deal (50 - 55) % less DmgSupported Skills deal (50 - 55) % less Damage
  • Supported Skills will summon a Totem which uses that SkillSupported Skills will summon a Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have 40 % less Cast SpeedSupported Skills have 40 % less Cast Speed
  • q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speed

Blasphemy Support Lv. 31+

  • Support
  • Hex
  • Aura
Level
(1 - 20)(1 - 20)
Reservation Override
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec

Req: Int 111+

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • (0 - 76) % inc. AoE of Supported Curse Skills(0 - 76) % increased Area of Effect of Supported Curse Skills
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills

Cursed Ground Support Lv. 31+

  • AoE
  • Duration
  • Support
  • Hex
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports non-aura hex curse skills.Supports non-aura hex curse skills.

  • Supported Skills create Cursed Ground with a base Dur. of (15 - 34) seconds Hexes from Supported Skills have no Dur. Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed GroundSupported Skills create Cursed Ground with a base Duration of (15 - 34) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed Ground
  • q20: (0 - 10) % inc. AoE of Supported Curse Skills(0 - 10) % increased Area of Effect of Supported Curse Skills

Eldritch Blasphemy Support Lv. 72+

  • Exceptional
  • Support
  • Hex
  • Aura
Level
(1 - 3)(1 - 3)
Reservation
(35 - 33)% Mana(35 - 33)% Mana
Cooldown Time
1.20 sec1.20 sec

Req: Int 120+

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • (80 - 90) % inc. AoE of Supported Curse Skills(80 - 90) % increased Area of Effect of Supported Curse Skills
  • Enemies have Malignant Madness if they have been in Auras from Supported Skills for more than 5 secondsEnemies have Malignant Madness if they have been in Auras from Supported Skills for more than 5 seconds
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills

Hex Bloom Support Lv. 38+

  • Support
  • Hex
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.

  • Supported Skills have (0 - 28) % inc. Hex Transfer rangeSupported Skills have (0 - 28) % increased Hex Transfer range
  • Hexes from Supported Skills Transfer to all Enemies within 3 m when Hexed Enemy diesHexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies
  • q20: Supported Skills have (0 - 4) % inc. Hex Transfer rangeSupported Skills have (0 - 4) % increased Hex Transfer range

Hexpass Support Lv. 72+

  • Exceptional
  • Support
  • Hex
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports hex curse skills.Supports hex curse skills.

  • Hexes applied by Supported Curse Skills affect Hexproof EnemiesHexes applied by Supported Curse Skills affect Hexproof Enemies
  • (20 - 30) % reduced AoE of Supported Curse Skills(20 - 30) % reduced Area of Effect of Supported Curse Skills
  • Enemies affected by Hexes from Supported Curse Skills cannot deal Critical StrikesEnemies affected by Hexes from Supported Curse Skills cannot deal Critical Strikes
  • q20: Supported Skills have (0 - 10) % inc. Curse Dur.Supported Skills have (0 - 10) % increased Curse Duration

Hextoad Support Lv. 72+

  • Exceptional
  • AoE
  • Duration
  • Support
  • Hex
  • Spell
  • Chaos
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
160%160%
Hextoad Support skill icon

Req: Int 120+

Supports non-aura hex curse skills.Supports non-aura hex curse skills.

Support

  • Supported Skills create Cursed Ground with a base Dur. of (10 - 14) seconds Hexes from Supported Skills have no Dur. Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed GroundSupported Skills create Cursed Ground with a base Duration of (10 - 14) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed Ground
  • Cursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) secondCursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) second
  • q20: 10 % inc. AoE of Supported Curse Skills10 % increased Area of Effect of Supported Curse Skills

Bursting Toad

  • Deals (1998 - 2504) to (2998 - 3757) Chaos.DmgDeals (1998 - 2504) to (2998 - 3757) Chaos Damage
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Inflicts Withered for 2 seconds on HitInflicts Withered for 2 seconds on Hit
  • Supported Skills create Cursed Ground with a base Dur. of (10 - 14) seconds Hexes from Supported Skills have no Dur. Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed GroundSupported Skills create Cursed Ground with a base Duration of (10 - 14) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed Ground
  • Cursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) secondCursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) second
  • Deals (1998 - 2504) to (2998 - 3757) Chaos.DmgDeals (1998 - 2504) to (2998 - 3757) Chaos Damage
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Inflicts Withered for 2 seconds on HitInflicts Withered for 2 seconds on Hit
  • q20: (0 - 10) % inc. AoE of Supported Curse Skills(0 - 10) % increased Area of Effect of Supported Curse Skills

Additional Accuracy Support Lv. 8+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 48+ | Dex 70+

Supports attack skills.Supports attack skills.

  • Supported Skills have +(74 - 1034) to AccuSupported Skills have +(74 - 1034) to Accuracy Rating
  • q20: Supported Skills have (0 - 20) % inc. AccuSupported Skills have (0 - 20) % increased Accuracy Rating

Ancestral Call Support Lv. 4+

  • Support
  • Melee
  • Attack
  • Strike
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

  • Supported Strike Skills target 2 additional nearby EnemiesSupported Strike Skills target 2 additional nearby Enemies
  • Supported Skills deal (0 - 19) % less DmgSupported Skills deal (0 - 19) % less Damage
  • q20: Extra Targets for Supported Skills can be found (0 - 15) % further awayExtra Targets for Supported Skills can be found (0 - 15) % further away

Behead Support Lv. 38+

  • Support
  • Melee
  • Attack
  • Strike
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports strike skills.Supports strike skills.

  • Supported Skills have +(0.2 - 0.3) m to Melee Strike RangeSupported Skills have +(0.2 - 0.3) metres to Melee Strike Range
  • Supported Skills deal (30 - 49) % more Dmg with Hits and Ailments against Enemies on Low LifeSupported Skills deal (30 - 49) % more Damage with Hits and Ailments against Enemies on Low Life
  • Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 secondsKilling Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
  • 20 % chance to refresh Dur. of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills20 % chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
  • q20: Supported Skills deal (0 - 20) % inc. Dmg with Hits against Enemies that are on Low LifeSupported Skills deal (0 - 20) % increased Damage with Hits against Enemies that are on Low Life

Bloodlust Support Lv. 18+

  • Attack
  • Physical
  • Support
  • Melee
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.

  • Supported Skills deal (25 - 39) % more Melee Phys.Dmg against Bleeding enemiesSupported Skills deal (25 - 39) % more Melee Physical Damage against Bleeding enemies
  • Supported Attacks cannot cause BleedingSupported Attacks cannot cause Bleeding
  • q20: Supported Skills deal (0 - 10) % inc. Melee Dmg against Bleeding EnemiesSupported Skills deal (0 - 10) % increased Melee Damage against Bleeding Enemies

Bloodthirst Support Lv. 31+

  • Attack
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.

  • Supported Attacks deal Added Phys.Dmg with Weapons equal to 2 % of Maximum Life while on Low LifeSupported Attacks deal Added Physical Damage with Weapons equal to 2 % of Maximum Life while on Low Life
  • Supported Attacks deal (0 - 9) % more DmgSupported Attacks deal (0 - 9) % more Damage
  • q20: Supported Skills Deal (0 - 20) % inc. Dmg while on Low LifeSupported Skills Deal (0 - 20) % increased Damage while on Low Life

Chance to Bleed Support Lv. 1+

  • Attack
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 111+

Supports attack skills.Supports attack skills.

  • Supported Attacks have 25 % chance to cause BleedingSupported Attacks have 25 % chance to cause Bleeding
  • Supported Attacks deal (10 - 29) % more Dmg with BleedingSupported Attacks deal (10 - 29) % more Damage with Bleeding
  • q20: Supported Attacks deal (0 - 10) % inc. Dmg with BleedingSupported Attacks deal (0 - 10) % increased Damage with Bleeding

Controlled Blaze Support Lv. 31+

  • Fire
  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee attack skills.Supports melee attack skills.

  • Supported Skills have (10 - 19) % chance to IgniteSupported Skills have (10 - 19) % chance to Ignite
  • Each Supported Skill deals (10 - 14) % more Dmg with Ignite for each Ignite inflicted with it Recently, up to a max of (230 - 364) %Each Supported Skill deals (10 - 14) % more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230 - 364) %
  • Each Supported Skill deals 3 % less Dmg for each Ignite inflicted with it Recently, up to a max of (69 - 78) %Each Supported Skill deals 3 % less Damage for each Ignite inflicted with it Recently, up to a maximum of (69 - 78) %
  • q20: Supported Skills have (0 - 10) % chance to IgniteSupported Skills have (0 - 10) % chance to Ignite

Damage on Full Life Support Lv. 18+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.

  • Supported Attack Skills deal (20 - 34) % more Dmg while on Full LifeSupported Attack Skills deal (20 - 34) % more Damage while on Full Life
  • q20: Supported Skills deal (0 - 10) % inc. DmgSupported Skills deal (0 - 10) % increased Damage

Elemental Damage with Attacks Support Lv. 18+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 70+ | Int 48+

Supports attack skills.Supports attack skills.

  • Supported Attack Skills deal (20 - 34) % more Ele.DmgSupported Attack Skills deal (20 - 34) % more Elemental Damage
  • q20: (0 - 10) % inc. Ele.Dmg with Attack Skills(0 - 10) % increased Elemental Damage with Attack Skills

Endurance Charge on Melee Stun Support Lv. 18+

  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 111+

Supports melee attack skills.Supports melee attack skills.

  • 4 % more Dmg per Endurance Charge4 % more Damage per Endurance Charge
  • Supported Skills have (0 - 19) % reduced Enemy Stun ThresholdSupported Skills have (0 - 19) % reduced Enemy Stun Threshold
  • Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
  • q20: Supported Skills have (0 - 20) % inc. Stun Dur. on EnemiesSupported Skills have (0 - 20) % increased Stun Duration on Enemies

Faster Attacks Support Lv. 8+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Dex 111+

Supports attack skills.Supports attack skills.

  • Supported Skills have (20 - 44) % inc. Atk SpeedSupported Skills have (20 - 44) % increased Attack Speed
  • q20: Supported Skills have (0 - 10) % inc. Atk SpeedSupported Skills have (0 - 10) % increased Attack Speed

Fortify Support Lv. 31+

  • Attack
  • Support
  • Melee
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee attack skills that are not triggered.Supports melee attack skills that are not triggered.

  • Melee Hits from Supported Skills FortifyMelee Hits from Supported Skills Fortify
  • Supported Skills deal (10 - 19) % more Dmg with Ailments caused by Melee HitsSupported Skills deal (10 - 19) % more Damage with Ailments caused by Melee Hits
  • Supported Skills deal (10 - 19) % more Melee DmgSupported Skills deal (10 - 19) % more Melee Damage
  • q20: Supported Skills have (0 - 20) % inc. Fortification Dur.Supported Skills have (0 - 20) % increased Fortification Duration

Hallow Support Lv. 1+

  • Physical
  • Fire
  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 70+ | Int 48+

Supports melee attacks you use yourself. Does not modify skills used by minions.Supports melee attacks you use yourself. Does not modify skills used by minions.

  • (0 - 36) % inc. magnitude of Hallowing Flame inflicted by Supported Skills(0 - 36) % increased magnitude of Hallowing Flame inflicted by Supported Skills
  • Supported Skills inflict Hallowing Flame on Melee HitSupported Skills inflict Hallowing Flame on Melee Hit
  • q20: (0 - 10) % inc. magnitude of Hallowing Flame inflicted by Supported Skills(0 - 10) % increased magnitude of Hallowing Flame inflicted by Supported Skills

Impale Support Lv. 31+

  • Attack
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 48+ | Dex 70+

Supports attack skills.Supports attack skills.

  • Supported Attacks have 60 % chance to Impale Enemies on HitSupported Attacks have 60 % chance to Impale Enemies on Hit
  • Supported Attacks have (0 - 28) % inc. Impale EffectSupported Attacks have (0 - 28) % increased Impale Effect
  • q20: Supported Attacks have (0 - 10) % inc. Impale EffectSupported Attacks have (0 - 10) % increased Impale Effect

Life Gain on Hit Support Lv. 8+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports attack skills.Supports attack skills.

  • (6 - 44) Life gained per Enemy Hit with Supported Attacks(6 - 44) Life gained per Enemy Hit with Supported Attacks
  • q20: (0 - 10) Life gained per Enemy Hit with Supported Attacks(0 - 10) Life gained per Enemy Hit with Supported Attacks

Maim Support Lv. 8+

  • Attack
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports attack skills, or other skills that can maim enemies.Supports attack skills, or other skills that can maim enemies.

  • Supported Skills deal (10 - 19) % more Phys.DmgSupported Skills deal (10 - 19) % more Physical Damage
  • Supported Attacks have 30 % chance to Maim on HitSupported Attacks have 30 % chance to Maim on Hit
  • Enemies Maimed by Supported Skills take 10 % inc. Phys.DmgEnemies Maimed by Supported Skills take 10 % increased Physical Damage
  • q20: Supported Skills have (0 - 20) % inc. Effect of MaimSupported Skills have (0 - 20) % increased Effect of Maim

Melee Physical Damage Support Lv. 18+

  • Melee
  • Physical
  • Support
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee attack skills.Supports melee attack skills.

  • Supported Skills deal (30 - 49) % more Melee Phys.DmgSupported Skills deal (30 - 49) % more Melee Physical Damage
  • Supported Skills deal (30 - 49) % more Dmg with Bleeding and Poison caused by Melee HitsSupported Skills deal (30 - 49) % more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills have 10 % less Atk SpeedSupported Skills have 10 % less Attack Speed
  • q20: Supported Skills deal (0 - 10) % inc. Melee Phys.DmgSupported Skills deal (0 - 10) % increased Melee Physical Damage

Multistrike Support Lv. 38+

  • Attack
  • Melee
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
150%150%

Req: Str 70+ | Dex 48+

Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

  • Supported Skills Repeat 2 additional timesSupported Skills Repeat 2 additional times
  • Supported Skills have (35 - 44) % more Melee Atk SpeedSupported Skills have (35 - 44) % more Melee Attack Speed
  • Supported Skills deal (20 - 30) % less Atk DmgSupported Skills deal (20 - 30) % less Attack Damage
  • First Repeat of Supported Skills deals 22 % more DmgFirst Repeat of Supported Skills deals 22 % more Damage
  • Second Repeat of Supported Skills deals 44 % more DmgSecond Repeat of Supported Skills deals 44 % more Damage
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage

Rage Support Lv. 18+

  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee attack skills. Minions cannot gain rage.Supports melee attack skills. Minions cannot gain rage.

  • Gain 3 Rage on Attack HitGain 3 Rage on Attack Hit
  • Supported Skills have (10 - 19) % inc. Atk Speed while you have at least 10 RageSupported Skills have (10 - 19) % increased Attack Speed while you have at least 10 Rage
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Ruthless Support Lv. 1+

  • Slam
  • Support
  • Melee
  • Attack
  • Strike
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 111+

Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.

  • Every third Attack with Supported Melee Attacks deals a Ruthless BlowEvery third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal (70 - 98) % more Melee DmgRuthless Blows with Supported Skills deal (70 - 98) % more Melee Damage
  • Ruthless Blows with Supported Skills deal (70 - 98) % more Dmg with Ailments caused by Melee HitsRuthless Blows with Supported Skills deal (70 - 98) % more Damage with Ailments caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Dur. of 0.8 secondsRuthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Volatility Support Lv. 18+

  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports attack skills.Supports attack skills.

  • Supported Skills deal (30 - 58) % more Maximum Atk DmgSupported Skills deal (30 - 58) % more Maximum Attack Damage
  • Supported Skills deal (50 - 69) % less Minimum Atk DmgSupported Skills deal (50 - 69) % less Minimum Attack Damage
  • q20: Supported Skills deal (0 - 10) % inc. DmgSupported Skills deal (0 - 10) % increased Damage

Annihilation Support Lv. 72+

  • Exceptional
  • AoE
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
120%120%

Req: Str 75+ | Int 52+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Killing Blows with Supported Skills cause Enemies to have a (25 - 35) % chance to Explode, dealing a tenth of their max Life as Dmg of a Random ElementKilling Blows with Supported Skills cause Enemies to have a (25 - 35) % chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
  • q20: Killing Blows with Supported Skills cause Enemies to have +(0 - 5) % chance to Explode, dealing a tenth of their max Life as Dmg of a Random ElementKilling Blows with Supported Skills cause Enemies to have +(0 - 5) % chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element

Awakened Empower Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
130%130%

Req: Str 123+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 3) to Level of Supported Skill Gems+(0 - 3) to Level of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Awakened Enhance Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
120%120%

Req: Dex 123+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 24) % to Quality of Supported Skill Gems+(0 - 24) % to Quality of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Awakened Enlighten Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
(100 - 88)%(100 - 88)%

Req: Int 123+

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.

  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Bloodsoaked Banner Support Lv. 72+

  • Exceptional
  • Physical
  • Support
  • Duration
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
1000%1000%

Req: Str 75+ | Dex 52+

Supports banner skills. Cannot modify the skills of minions.Supports banner skills. Cannot modify the skills of minions.

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Supported Banners inflict Corrupted Blood every second to enemies within their areaSupported Banners inflict Corrupted Blood every second to enemies within their area
  • Corrupted Blood inflicted by Supported Banners deals (20.9 - 26.7) base Phys.Dmg per second per Valour consumedCorrupted Blood inflicted by Supported Banners deals (20.9 - 26.7) base Physical Damage per second per Valour consumed
  • Corrupted Blood inflicted by Supported Banners has a Base Dur. of 8 secondsCorrupted Blood inflicted by Supported Banners has a Base Duration of 8 seconds
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Bonespire Support Lv. 72+

  • Exceptional
  • Warcry
  • Support
  • Attack
  • AoE
  • Physical
  • Trigger
  • Melee
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Bonespire Support skill icon

Req: Str 120+

Supports warcry skills you use yourself.Supports warcry skills you use yourself.

Support

  • Supported Warcries Trigger Seize the Flesh on useSupported Warcries Trigger Seize the Flesh on use

Seize the Flesh

  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.5 mBase radius is 4.5 metres
  • 200 % more Dmg with Bleeding200 % more Damage with Bleeding
  • Base secondary radius is 2.4 mBase secondary radius is 2.4 metres
  • Causes BleedingCauses Bleeding
  • Maximum 20 Bone SpiresMaximum 20 Bone Spires
  • Creates 6 Bone SpiresCreates 6 Bone Spires
  • q20: Creates +2 Bone SpiresCreates +2 Bone Spires
  • Supported Warcries Trigger Seize the Flesh on useSupported Warcries Trigger Seize the Flesh on use
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.5 mBase radius is 4.5 metres
  • 200 % more Dmg with Bleeding200 % more Damage with Bleeding
  • Base secondary radius is 2.4 mBase secondary radius is 2.4 metres
  • Causes BleedingCauses Bleeding
  • Maximum 20 Bone SpiresMaximum 20 Bone Spires
  • Creates 6 Bone SpiresCreates 6 Bone Spires
  • q20: Creates +(0 - 2) Bone SpiresCreates +(0 - 2) Bone Spires

Cast on Ward Break Support Lv. 72+

  • Exceptional
  • Support
  • Spell
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
200%200%
Cooldown Time
1.00 sec1.00 sec

Req: Dex 75+ | Int 52+

Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • Supported Skills deal (22 - 30) % less Spell DmgSupported Skills deal (22 - 30) % less Spell Damage
  • Supported Spells have 5 % inc. CDRR per 100 Ward, up to 400%Supported Spells have 5 % increased Cooldown Recovery Rate per 100 Ward, up to 400%
  • Trigger Supported Spells when your Ward BreaksTrigger Supported Spells when your Ward Breaks
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Communion Support Lv. 72+★

  • Exceptional
  • Spell
  • Minion
  • Physical
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports spell skills that hit enemies. Cannot modify the skills of minions.Supports spell skills that hit enemies. Cannot modify the skills of minions.

  • Supported Spells deal (17 - 20) to (25 - 30) added Phys.Dmg for each permanent MinionSupported Spells deal (17 - 20) to (25 - 30) added Physical Damage for each permanent Minion
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Companionship Support Lv. 72+

  • Exceptional
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 75+ | Int 52+

Supports skills that create minions which can be damaged. Cannot support triggered skills.Supports skills that create minions which can be damaged. Cannot support triggered skills.

  • Minions from Supported Skills take 15 % of Hit Dmg from their Life before you if they are your only MinionMinions from Supported Skills take 15 % of Hit Damage from their Life before you if they are your only Minion
  • Minions from Supported Skills take (24 - 28) % less Dmg if they are your only MinionMinions from Supported Skills take (24 - 28) % less Damage if they are your only Minion
  • q20: Supported Skills have (0 - 20) % inc. Minion max LifeSupported Skills have (0 - 20) % increased Minion maximum Life

Congregation Support Lv. 72+

  • Exceptional
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports skills which create Minions.Supports skills which create Minions.

  • (30 - 38) % more max number of Minions from Supported Skills(30 - 38) % more maximum number of Minions from Supported Skills
  • q20: Supported Skills have (0 - 10) % inc. Minion Move.SpdSupported Skills have (0 - 10) % increased Minion Movement Speed

Cooldown Recovery Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Dex 52+ | Int 75+

Supports skills that have a cooldown. Cannot modify the skills of minions.Supports skills that have a cooldown. Cannot modify the skills of minions.

  • Supported Skills have (30 - 40) % inc. CDRRSupported Skills have (30 - 40) % increased Cooldown Recovery Rate
  • q20: Supported Skills have +(0 - 5) % inc. CDRRSupported Skills have +(0 - 5) % increased Cooldown Recovery Rate

Coursing Current Support Lv. 72+★

  • Exceptional
  • Cold
  • Lightning
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Coursing Current Support skill icon

Req: Int 120+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • (20 - 28) % inc. Effect of Chill inflicted with Supported Skills(20 - 28) % increased Effect of Chill inflicted with Supported Skills
  • (20 - 28) % inc. Effect of Shock inflicted with Supported Skills(20 - 28) % increased Effect of Shock inflicted with Supported Skills
  • Chill enemies when they are Shocked by Hits from Supported Skills, reducing Action Speed by Shock EffectChill enemies when they are Shocked by Hits from Supported Skills, reducing Action Speed by Shock Effect
  • Shock enemies when they are Chilled by Hits from Supported Skills, increasing Dmg taken by Chill EffectShock enemies when they are Chilled by Hits from Supported Skills, increasing Damage taken by Chill Effect
  • q20: (0 - 10) % inc. Dur. of Ailments inflicted with Supported Skills(0 - 10) % increased Duration of Ailments inflicted with Supported Skills

Crystalfall Support Lv. 72+★

  • Exceptional
  • Attack
  • Support
  • Slam
  • AoE
  • Melee
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%
Crystalfall Support skill icon

Req: Str 120+

Supports Slam skills. Cannot support triggered skills or skills used by things other than you.Supports Slam skills. Cannot support triggered skills or skills used by things other than you.

Support

  • Supported Skills will Trigger Falling Crystal on HitSupported Skills will Trigger Falling Crystal on Hit
  • q20: Supported Skills deal 10 % inc. Melee DmgSupported Skills deal 10 % increased Melee Damage

Falling Crystal

  • Base radius is (2.3 - 2.5) mBase radius is (2.3 - 2.5) metres
  • q20: 10 % inc. Melee Dmg10 % increased Melee Damage
  • Supported Skills will Trigger Falling Crystal on HitSupported Skills will Trigger Falling Crystal on Hit
  • Base radius is (2.3 - 2.5) mBase radius is (2.3 - 2.5) metres
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage
  • q20: (0 - 10) % inc. Melee Dmg(0 - 10) % increased Melee Damage

Cull the Weak Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
120%120%

Req: Dex 120+

Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.

  • Kill Normal and Magic Rarity Enemies that have (30 - 34) % Life or lower when Hit by Supported SkillsKill Normal and Magic Rarity Enemies that have (30 - 34) % Life or lower when Hit by Supported Skills
  • q20: Recover (0 - 2) % of Life when Supported Skills Cull an EnemyRecover (0 - 2) % of Life when Supported Skills Cull an Enemy

Divine Sentinel Support Lv. 72+

  • Exceptional
  • AoE
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
200%200%

Req: Str 75+ | Int 52+

Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.

  • Minions from Supported Skills have (30 - 46) % inc. AoEMinions from Supported Skills have (30 - 46) % increased Area of Effect
  • Sentinels Summoned from Supported Skills have a Templar AuraSentinels Summoned from Supported Skills have a Templar Aura
  • q20: Supported Skills have (0 - 10) % inc. Minion max LifeSupported Skills have (0 - 10) % increased Minion maximum Life

Eclipse Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
(98 - 94)%(98 - 94)%

Req: Str 273+ | Dex 273+ | Int 273+

Supports any skill gem. Cannot support skills that don't come from gems.Supports any skill gem. Cannot support skills that don't come from gems.

  • +1 to Level of Supported Skill Gems+1 to Level of Supported Skill Gems
  • +(4 - 12) % to Quality of Supported Skill Gems+(4 - 12) % to Quality of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Eldritch Blasphemy Support Lv. 72+

  • Exceptional
  • Support
  • Hex
  • Aura
Level
(1 - 3)(1 - 3)
Reservation
(35 - 33)% Mana(35 - 33)% Mana
Cooldown Time
1.20 sec1.20 sec

Req: Int 120+

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • (80 - 90) % inc. AoE of Supported Curse Skills(80 - 90) % increased Area of Effect of Supported Curse Skills
  • Enemies have Malignant Madness if they have been in Auras from Supported Skills for more than 5 secondsEnemies have Malignant Madness if they have been in Auras from Supported Skills for more than 5 seconds
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills

Empower Support Lv. 1+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%

Req: Str 73+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 2) to Level of Supported Skill Gems+(0 - 2) to Level of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Enhance Support Lv. 1+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
120%120%

Req: Dex 73+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 16) % to Quality of Supported Skill Gems+(0 - 16) % to Quality of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Enlighten Support Lv. 1+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
(100 - 92)%(100 - 92)%

Req: Int 73+

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.

  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Fissure Support Lv. 72+

  • Exceptional
  • Support
  • Attack
  • AoE
  • Melee
  • Slam
  • Fire
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%
Fissure Support skill icon

Req: Str 120+

Supports slam skills you use yourself, causing them to create fissures when impacting the ground.Supports slam skills you use yourself, causing them to create fissures when impacting the ground.

Support

  • Supported Skills Trigger Fissure on Slam impactSupported Skills Trigger Fissure on Slam impact
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves

Fissure

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Creates 3 FissuresCreates 3 Fissures
  • q20: Creates +1 FissureCreates +1 Fissure
  • Supported Skills Trigger Fissure on Slam impactSupported Skills Trigger Fissure on Slam impact
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Creates 3 FissuresCreates 3 Fissures
  • q20: Creates +(0 - 1) FissureCreates +(0 - 1) Fissure

Foulgrasp Support Lv. 72+

  • Exceptional
  • Brand
  • Support
  • AoE
  • Spell
  • Lightning
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Foulgrasp Support skill icon

Req: Dex 52+ | Int 75+

Supports brand skills that can be recalled.Supports brand skills that can be recalled.

Support

  • Supported Skills can Cast 2 additional BrandsSupported Skills can Cast 2 additional Brands
  • Supported Brands Trigger Foulgrasp when they are RecalledSupported Brands Trigger Foulgrasp when they are Recalled

Foulgrasp

  • Deals (131 - 165) to (1175 - 1482) Light.DmgDeals (131 - 165) to (1175 - 1482) Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4 mBase radius is 4 metres
  • Base secondary radius is 1.5 mBase secondary radius is 1.5 metres
  • Maximum 30 HandsMaximum 30 Hands
  • Creates 2 Hands per BrandCreates 2 Hands per Brand
  • q20: Creates 2 additional HandsCreates 2 additional Hands
  • Supported Skills can Cast 2 additional BrandsSupported Skills can Cast 2 additional Brands
  • Supported Brands Trigger Foulgrasp when they are RecalledSupported Brands Trigger Foulgrasp when they are Recalled
  • Deals (131 - 165) to (1175 - 1482) Light.DmgDeals (131 - 165) to (1175 - 1482) Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4 mBase radius is 4 metres
  • Base secondary radius is 1.5 mBase secondary radius is 1.5 metres
  • Maximum 30 HandsMaximum 30 Hands
  • Creates 2 Hands per BrandCreates 2 Hands per Brand
  • q20: Creates (0 - 2) additional HandsCreates (0 - 2) additional Hands

Frostmage Support Lv. 72+

  • Exceptional
  • Cold
  • Arcane
  • Support
  • Spell
Level
(1 - 3)(1 - 3)

Req: Int 120+

Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

  • Supported Skills gain Added Cold.Dmg equal to (22 - 26) % of Reserved Maximum ManaSupported Skills gain Added Cold Damage equal to (22 - 26) % of Reserved Maximum Mana
  • Supported Skills gain Base Mana Cost equal to 5 % of Reserved Maximum ManaSupported Skills gain Base Mana Cost equal to 5 % of Reserved Maximum Mana
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Gluttony Support Lv. 72+

  • Exceptional
  • Support
  • Projectile
  • Spell
  • Duration
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 52+ | Int 75+

Supports Projectile Spells you cast yourself. Cannot support orb skills, triggered skills, brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by things other than you.Supports Projectile Spells you cast yourself. Cannot support orb skills, triggered skills, brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by things other than you.

  • Gain 1 Gluttony on casting Supported SpellsGain 1 Gluttony on casting Supported Spells
  • On reaching 10 Gluttony, lose all Gluttony and gain Disgorge for 4 secondsOn reaching 10 Gluttony, lose all Gluttony and gain Disgorge for 4 seconds
  • While you have Disgorge Supported Spells fire Proj in a circle While you have Disgorge Supported Spells fire (5 - 7) additional ProjWhile you have Disgorge Supported Spells fire Projectiles in a circle While you have Disgorge Supported Spells fire (5 - 7) additional Projectiles
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Greater Ancestral Call Support Lv. 72+

  • Exceptional
  • Support
  • Melee
  • Attack
  • Strike
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Str 120+

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

  • Supported Strike Skills target 3 additional nearby EnemiesSupported Strike Skills target 3 additional nearby Enemies
  • Extra Targets for Supported Skills can be found (20 - 40) % further awayExtra Targets for Supported Skills can be found (20 - 40) % further away
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage

Greater Chain Support Lv. 72+

  • Exceptional
  • Support
  • Chaining
  • Projectile
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Dex 120+

Supports projectile skills, and any other skills that chain.Supports projectile skills, and any other skills that chain.

  • Supported Skills Chain +1 timesSupported Skills Chain +1 times
  • Supported Skills have (0 - 30) % inc. Chaining rangeSupported Skills have (0 - 30) % increased Chaining range
  • Supported Skills Chain 50 % more timesSupported Skills Chain 50 % more times
  • q20: Supported Skills have (0 - 10) % inc. Chaining rangeSupported Skills have (0 - 10) % increased Chaining range

Greater Devour Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%

Req: Dex 52+ | Int 75+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Killing Blows with Supported Skills Consume corpses to Recover (400 - 484) Life and (40 - 48) ManaKilling Blows with Supported Skills Consume corpses to Recover (400 - 484) Life and (40 - 48) Mana
  • Consuming a Corpse with Supported Skills has (2 - 4) % chance to grant a Soul per PowerConsuming a Corpse with Supported Skills has (2 - 4) % chance to grant a Soul per Power
  • q20: Consuming a Corpse with Supported Skills has +(0 - 1) % chance to grant a Soul per PowerConsuming a Corpse with Supported Skills has +(0 - 1) % chance to grant a Soul per Power

Greater Fork Support Lv. 72+

  • Exceptional
  • Support
  • Projectile
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 120+

Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.

  • Proj from Supported Skills ForkProjectiles from Supported Skills Fork
  • Proj from Supported Skills can Fork 1 additional TimesProjectiles from Supported Skills can Fork 1 additional Times
  • Proj from Supported Skills have (30 - 50) % chance for an additional Proj when ForkingProjectiles from Supported Skills have (30 - 50) % chance for an additional Projectile when Forking
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Greater Kinetic Instability Support Lv. 72+

  • Exceptional
  • Critical
  • Support
  • AoE
  • Trigger
  • Attack
  • Duration
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Greater Kinetic Instability Support skill icon

Req: Int 120+

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Support

  • Supported Skills Trigger Kinetic Flux on Critical StrikeSupported Skills Trigger Kinetic Flux on Critical Strike
  • q20: Supported Skills deal 10 % inc. Atk DmgSupported Skills deal 10 % increased Attack Damage

Kinetic Flux

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • Supported Skills Trigger Kinetic Flux on Critical StrikeSupported Skills Trigger Kinetic Flux on Critical Strike
  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 20 AnomaliesMaximum 20 Anomalies
  • This Skill is Triggered by Skills Supported by Kinetic InstabilityThis Skill is Triggered by Skills Supported by Kinetic Instability
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Greater Multistrike Support Lv. 72+

  • Exceptional
  • Attack
  • Melee
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
160%160%

Req: Str 75+ | Dex 52+

Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

  • Supported Skills Repeat 3 additional timesSupported Skills Repeat 3 additional times
  • Supported Skills have (40 - 50) % more Melee Atk SpeedSupported Skills have (40 - 50) % more Melee Attack Speed
  • Supported Skills deal 20 % less Atk DmgSupported Skills deal 20 % less Attack Damage
  • First Repeat of Supported Skills deals 22 % more DmgFirst Repeat of Supported Skills deals 22 % more Damage
  • Second Repeat of Supported Skills deals 44 % more DmgSecond Repeat of Supported Skills deals 44 % more Damage
  • Third Repeat of Supported Skills deals 66 % more DmgThird Repeat of Supported Skills deals 66 % more Damage
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage

Greater Spell Cascade Support Lv. 72+

  • AoE
  • Spell
  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Int 120+

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Skills have (24 - 30) % less AoESupported Skills have (24 - 30) % less Area of Effect
  • Supported Skills deal (24 - 30) % less DmgSupported Skills deal (24 - 30) % less Damage
  • Supported AoE Skills also affect areas in front of, behind, and on each side of the targeted areaSupported Area of Effect Skills also affect areas in front of, behind, and on each side of the targeted area
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Greater Spell Echo Support Lv. 72+

  • Exceptional
  • Spell
  • AoE
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
160%160%

Req: Int 120+

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Supported Skills Repeat an additional 2 timesSupported Skills Repeat an additional 2 times
  • Supported Skills have (56 - 62) % more Cast SpeedSupported Skills have (56 - 62) % more Cast Speed
  • Supported Skills have (20 - 24) % inc. AoE per RepeatSupported Skills have (20 - 24) % increased Area of Effect per Repeat
  • Supported Skills deal (10 - 14) % more Spell Dmg per RepeatSupported Skills deal (10 - 14) % more Spell Damage per Repeat
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Greater Unleash Support Lv. 72+

  • Exceptional
  • Spell
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Spells gain a Seal every (0.66 - 0.7) seconds, to a max of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every (0.66 - 0.7) seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal (23 - 25) % less Dmg when ReoccurringSupported Skills deal (23 - 25) % less Damage when Reoccurring
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Hexpass Support Lv. 72+

  • Exceptional
  • Support
  • Hex
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports hex curse skills.Supports hex curse skills.

  • Hexes applied by Supported Curse Skills affect Hexproof EnemiesHexes applied by Supported Curse Skills affect Hexproof Enemies
  • (20 - 30) % reduced AoE of Supported Curse Skills(20 - 30) % reduced Area of Effect of Supported Curse Skills
  • Enemies affected by Hexes from Supported Curse Skills cannot deal Critical StrikesEnemies affected by Hexes from Supported Curse Skills cannot deal Critical Strikes
  • q20: Supported Skills have (0 - 10) % inc. Curse Dur.Supported Skills have (0 - 10) % increased Curse Duration

Hextoad Support Lv. 72+

  • Exceptional
  • AoE
  • Duration
  • Support
  • Hex
  • Spell
  • Chaos
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
160%160%
Hextoad Support skill icon

Req: Int 120+

Supports non-aura hex curse skills.Supports non-aura hex curse skills.

Support

  • Supported Skills create Cursed Ground with a base Dur. of (10 - 14) seconds Hexes from Supported Skills have no Dur. Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed GroundSupported Skills create Cursed Ground with a base Duration of (10 - 14) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed Ground
  • Cursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) secondCursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) second
  • q20: 10 % inc. AoE of Supported Curse Skills10 % increased Area of Effect of Supported Curse Skills

Bursting Toad

  • Deals (1998 - 2504) to (2998 - 3757) Chaos.DmgDeals (1998 - 2504) to (2998 - 3757) Chaos Damage
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Inflicts Withered for 2 seconds on HitInflicts Withered for 2 seconds on Hit
  • Supported Skills create Cursed Ground with a base Dur. of (10 - 14) seconds Hexes from Supported Skills have no Dur. Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed GroundSupported Skills create Cursed Ground with a base Duration of (10 - 14) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex Maximum 1 area of Cursed Ground
  • Cursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) secondCursed Ground from Supported Skills Triggers Bursting Toad every (0.8 - 1) second
  • Deals (1998 - 2504) to (2998 - 3757) Chaos.DmgDeals (1998 - 2504) to (2998 - 3757) Chaos Damage
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Inflicts Withered for 2 seconds on HitInflicts Withered for 2 seconds on Hit
  • q20: (0 - 10) % inc. AoE of Supported Curse Skills(0 - 10) % increased Area of Effect of Supported Curse Skills

Hiveborn Support Lv. 72+

  • Exceptional
  • Minion
  • Cold
  • Support
  • Spell
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Hiveborn Support skill icon

Req: Int 120+

Supports offering skills you use yourself.Supports offering skills you use yourself.

Support

  • Supported Offerings Trigger Summon Hiveborn when usedSupported Offerings Trigger Summon Hiveborn when used

Summon Hiveborn

  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 12 HivebornMaximum 12 Hiveborn
  • Base radius is 4.5 mBase radius is 4.5 metres
  • Summons (3 - 5) HivebornSummons (3 - 5) Hiveborn
  • Minions have 20 % chance to Cover Enemies in Frost on HitMinions have 20 % chance to Cover Enemies in Frost on Hit
  • q20: +2 to Maximum Hiveborn+2 to Maximum Hiveborn
  • Supported Offerings Trigger Summon Hiveborn when usedSupported Offerings Trigger Summon Hiveborn when used
  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 12 HivebornMaximum 12 Hiveborn
  • Base radius is 4.5 mBase radius is 4.5 metres
  • Summons (3 - 5) HivebornSummons (3 - 5) Hiveborn
  • Minions have 20 % chance to Cover Enemies in Frost on HitMinions have 20 % chance to Cover Enemies in Frost on Hit
  • q20: +(0 - 2) to Maximum Hiveborn+(0 - 2) to Maximum Hiveborn

Invention Support Lv. 72+

  • Exceptional
  • Support
  • Trap
  • Mine
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%

Req: Dex 75+ | Int 52+

Supports skills which throw Traps or Mines.Supports skills which throw Traps or Mines.

  • Supported Skills deal (14 - 20) % more Dmg for each second they have been placed before triggering, up to 100%Supported Skills deal (14 - 20) % more Damage for each second they have been placed before triggering, up to 100%
  • Supported Skills have (14 - 20) % inc. AoE for each second they have been placed before triggering, up to 100%Supported Skills have (14 - 20) % increased Area of Effect for each second they have been placed before triggering, up to 100%
  • q20: Supported Skills have (0 - 20) % inc. Trap Dur.Supported Skills have (0 - 20) % increased Trap Duration
  • q20: Supported Skills have (0 - 20) % inc. Mine Dur.Supported Skills have (0 - 20) % increased Mine Duration

Invert the Rules Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Int 120+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Hits from Supported Skills have (35 - 41) % chance to treat Enemy Monster Elemental Resistance values as invertedHits from Supported Skills have (35 - 41) % chance to treat Enemy Monster Elemental Resistance values as inverted
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage

Lethal Dose Support Lv. 72+

  • Exceptional
  • Chaos
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 120+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Poisoning non-Poisoned Enemies with Supported Skills inflicts 2 additional PoisonsPoisoning non-Poisoned Enemies with Supported Skills inflicts 2 additional Poisons
  • Supported Skills deal (30 - 40) % less Dmg with PoisonSupported Skills deal (30 - 40) % less Damage with Poison
  • q20: Supported Skills deal (0 - 10) % inc. Dmg with PoisonSupported Skills deal (0 - 10) % increased Damage with Poison

Machinations Support Lv. 72+

  • Exceptional
  • Physical
  • Chaos
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
120%120%

Req: Dex 75+ | Int 52+

Supports skills that hit enemies. Cannot modify the skills of minions.Supports skills that hit enemies. Cannot modify the skills of minions.

  • Supported Skills gain (6 - 8) % of Phys.Dmg as Extra Chaos.Dmg per KeystoneSupported Skills gain (6 - 8) % of Physical Damage as Extra Chaos Damage per Keystone
  • Supported Skills have 10 % inc. Cost per KeystoneSupported Skills have 10 % increased Cost per Keystone
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Overheat Support Lv. 72+

  • Exceptional
  • Support
  • Melee
  • Attack
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
120%120%

Req: Str 120+

Supports melee attack skills you use yourself. Cannot modify the skills of minions.Supports melee attack skills you use yourself. Cannot modify the skills of minions.

  • Supported Skills consume all Fortification on use, dealing (6 - 8) % more Dmg with Ailments per 3 Fortification consumedSupported Skills consume all Fortification on use, dealing (6 - 8) % more Damage with Ailments per 3 Fortification consumed
  • q20: (0 - 10) % inc. Dur. of Ailments inflicted with Supported Skills(0 - 10) % increased Duration of Ailments inflicted with Supported Skills

Overloaded Intensity Support Lv. 72+

  • Exceptional
  • Spell
  • Critical
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Int 120+

Supports spells skills that gain Intensity.Supports spells skills that gain Intensity.

  • Gain a stack of Overloaded Intensity for 10 seconds after losing 6 Intensity with Supported SkillsGain a stack of Overloaded Intensity for 10 seconds after losing 6 Intensity with Supported Skills
  • Supported Skills have +(1 - 1.4) % to Crit% per Overloaded IntensitySupported Skills have +(1 - 1.4) % to Critical Strike Chance per Overloaded Intensity
  • Supported Skills have +(40 - 50) % to Crit Multi per Overloaded IntensitySupported Skills have +(40 - 50) % to Critical Strike Multiplier per Overloaded Intensity
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Pacifism Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 3)(1 - 3)

Req: Dex 120+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (10 - 20) % chance to cause Monsters to Flee on HitSupported Skills have (10 - 20) % chance to cause Monsters to Flee on Hit
  • Hits froms Supported Skills cannot kill EnemiesHits froms Supported Skills cannot kill Enemies
  • q20: Supported Skills have +(0 - 10) % chance to cause Monsters to Flee on HitSupported Skills have +(0 - 10) % chance to cause Monsters to Flee on Hit

Pyre Support Lv. 72+

  • Exceptional
  • Support
  • Melee
  • Attack
  • Fire
  • AoE
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Pyre Support skill icon

Req: Str 120+

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Support

  • Supported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited EnemiesSupported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies

Call the Pyre

  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Cover Enemies in Ash on HitCover Enemies in Ash on Hit
  • Creates (3 - 4) Ashen PillarsCreates (3 - 4) Ashen Pillars
  • q20: Creates +1 Ashen PillarCreates +1 Ashen Pillar
  • Supported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited EnemiesSupported Skills have 50 % chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Cover Enemies in Ash on HitCover Enemies in Ash on Hit
  • Creates (3 - 4) Ashen PillarsCreates (3 - 4) Ashen Pillars
  • q20: Creates +(0 - 1) Ashen PillarCreates +(0 - 1) Ashen Pillar

Scornful Herald Support Lv. 72+

  • Exceptional
  • Critical
  • Support
  • Herald
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%

Req: Str 52+ | Int 75+

Supports Herald skills causing them to have higher critical strike chance but no buff effect.Supports Herald skills causing them to have higher critical strike chance but no buff effect.

  • Supported Skills have +(8 - 12) % to Crit%Supported Skills have +(8 - 12) % to Critical Strike Chance
  • Supported Herald Skills have no Buff EffectSupported Herald Skills have no Buff Effect
  • q20: Supported Skills have +(0 - 10) % to Crit MultiSupported Skills have +(0 - 10) % to Critical Strike Multiplier

Transfusion Support Lv. 72+

  • Exceptional
  • Spell
  • Minion
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
(150 - 190)%(150 - 190)%

Req: Str 75+ | Int 52+

Supports non-blessing spells.Supports non-blessing spells.

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • A nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported SpellsA nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported Spells
  • q20: Supported Skills have (0 - 10) % inc. Life CostSupported Skills have (0 - 10) % increased Life Cost

Unholy Trinity Support Lv. 72+

  • Exceptional
  • Physical
  • Chaos
  • Lightning
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 75+ | Int 52+

Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Hits with Supported Skills for which the highest Dmg Type is Lightning, Physical or Chaos cause you to gain 25 Unholy Resonance of the other types per second for 2 seconds Lose 5 Unholy Resonance per second of each type you are not gainingHits with Supported Skills for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain 25 Unholy Resonance of the other types per second for 2 seconds Lose 5 Unholy Resonance per second of each type you are not gaining
  • Supported Skills deal (6 - 7) % more Dmg per 10 of lowest Unholy ResonanceSupported Skills deal (6 - 7) % more Damage per 10 of lowest Unholy Resonance
  • Supported Skills have (50 - 90) % chance to ignore Enemy Lightning and Chaos Res while each Unholy Resonance is at least 25Supported Skills have (50 - 90) % chance to ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least 25
  • Supported Skills have (50 - 90) % chance to ignore Enemy Phys.Dmg Reduction while each Unholy Resonance is at least 25Supported Skills have (50 - 90) % chance to ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least 25
  • q20: Supported Skills deal (0 - 10) % inc. DmgSupported Skills deal (0 - 10) % increased Damage

Vaal Sacrifice Support Lv. 72+

  • Exceptional
  • Spell
  • Support
  • Vaal
Level
(1 - 3)(1 - 3)

Req: Str 52+ | Int 75+

Supports Vaal spell skills, making them repeat when cast at the cost of your life and energy shield. Cannot support totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports Vaal spell skills, making them repeat when cast at the cost of your life and energy shield. Cannot support totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Supported Skills Repeat an additional 1 timesSupported Skills Repeat an additional 1 times
  • Supported Skills have (40 - 60) % more Cast SpeedSupported Skills have (40 - 60) % more Cast Speed
  • Supported Skills Sacrifice all but 1 of your Life and ES on UseSupported Skills Sacrifice all but 1 of your Life and Energy Shield on Use
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Vaal Temptation Support Lv. 72+

  • Exceptional
  • Support
  • Vaal
Level
(1 - 3)(1 - 3)

Req: Str 75+ | Int 52+

Supports Vaal skills.Supports Vaal skills.

  • Using Supported Vaal Skills inflicts Vaal Temptation on you dealing (1300 - 1500) Phys.Dmg per Second, instead of applying Soul Gain PreventionUsing Supported Vaal Skills inflicts Vaal Temptation on you dealing (1300 - 1500) Physical Damage per Second, instead of applying Soul Gain Prevention
  • q20: Supported Skills deal (0 - 10) % inc. DmgSupported Skills deal (0 - 10) % increased Damage

Void Shockwave Support Lv. 72+

  • Exceptional
  • Support
  • Melee
  • Attack
  • AoE
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%
Void Shockwave Support skill icon

Req: Str 120+

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Support

  • Supported Skills will Trigger Shockwave on Melee HitSupported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves
  • q20: Supported Skills deal 10 % inc. Melee DmgSupported Skills deal 10 % increased Melee Damage

Void Shockwave

  • Base radius is (1.8 - 2) mBase radius is (1.8 - 2) metres
  • Shockwave Repeats from up to (2 - 4) Enemies in areaShockwave Repeats from up to (2 - 4) Enemies in area
  • Shockwave Repeats deal 50 % less Dmg with Hits and AilmentsShockwave Repeats deal 50 % less Damage with Hits and Ailments
  • q20: 10 % inc. Melee Dmg10 % increased Melee Damage
  • Supported Skills will Trigger Shockwave on Melee HitSupported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves
  • Base radius is (1.8 - 2) mBase radius is (1.8 - 2) metres
  • Shockwave Repeats from up to (2 - 4) Enemies in areaShockwave Repeats from up to (2 - 4) Enemies in area
  • Shockwave Repeats deal 50 % less Dmg with Hits and AilmentsShockwave Repeats deal 50 % less Damage with Hits and Ailments
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage
  • q20: (0 - 10) % inc. Melee Dmg(0 - 10) % increased Melee Damage

Voidstorm Support Lv. 72+

  • Exceptional
  • Support
  • Attack
  • AoE
  • Duration
  • Bow
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%
Voidstorm Support skill icon

Req: Dex 120+

Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Support

  • Supported Skills Trigger Voidstorm when impacting the ground Voidstorms cannot be Triggered within 3 m of youSupported Skills Trigger Voidstorm when impacting the ground Voidstorms cannot be Triggered within 3 metres of you
  • q20: Supported Skills deal 10 % inc. Area DmgSupported Skills deal 10 % increased Area Damage

Voidstorm

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Storms gain one stage per 0.2 seconds, up to a max of 10Storms gain one stage per 0.2 seconds, up to a maximum of 10
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 15 % more AoE per stageStorms have 15 % more Area of Effect per stage
  • Explosion deals 40 % more Dmg with Hits and Ailments per StageExplosion deals 40 % more Damage with Hits and Ailments per Stage
  • q20: 10 % inc. Area Dmg10 % increased Area Damage
  • Supported Skills Trigger Voidstorm when impacting the ground Voidstorms cannot be Triggered within 3 m of youSupported Skills Trigger Voidstorm when impacting the ground Voidstorms cannot be Triggered within 3 metres of you
  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Storms gain one stage per 0.2 seconds, up to a max of 10Storms gain one stage per 0.2 seconds, up to a maximum of 10
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 15 % more AoE per stageStorms have 15 % more Area of Effect per stage
  • Explosion deals 40 % more Dmg with Hits and Ailments per StageExplosion deals 40 % more Damage with Hits and Ailments per Stage
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage
  • q20: (0 - 10) % inc. Area Dmg(0 - 10) % increased Area Damage

Expert Retaliation Support Lv. 31+

  • Retaliation
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 70+ | Dex 48+

Supports retaliation skills.Supports retaliation skills.

  • Supported Retaliation Skills become Usable for (20 - 39) % longerSupported Retaliation Skills become Usable for (20 - 39) % longer
  • Supported Skills have (40 - 78) % more CDRRSupported Skills have (40 - 78) % more Cooldown Recovery Rate
  • q20: Supported Skills have (0 - 10) % more CDRRSupported Skills have (0 - 10) % more Cooldown Recovery Rate

Blessed Call Support Lv. 31+

  • Support
  • Warcry
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
115%115%

Req: Str 70+ | Int 48+

Supports Warcries that are not triggered. Supported Warcries create Consecrated Ground, but have lowered area of effect and cooldown recovery.Supports Warcries that are not triggered. Supported Warcries create Consecrated Ground, but have lowered area of effect and cooldown recovery.

  • Supported Warcries create Consecrated Ground lasting (4.1 - 6) secondsSupported Warcries create Consecrated Ground lasting (4.1 - 6) seconds
  • Supported Warcries have (40 - 49) % less AoESupported Warcries have (40 - 49) % less Area of Effect
  • Supported Warcries have 20 % reduced CDRRSupported Warcries have 20 % reduced Cooldown Recovery Rate
  • q20: Supported Skills have (0 - 10) % inc. Warcry SpeedSupported Skills have (0 - 10) % increased Warcry Speed

Corrupting Cry Support Lv. 31+

  • AoE
  • Physical
  • Support
  • Warcry
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
1000%1000%

Req: Str 111+

Supports warcry skills. Cannot modify the skills of minions.Supports warcry skills. Cannot modify the skills of minions.

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Supported Skills have 20 % less AoESupported Skills have 20 % less Area of Effect
  • Corrupted Blood inflicted by Supported Warcries deals (52.7 - 691.8) base Phys.Dmg per secondCorrupted Blood inflicted by Supported Warcries deals (52.7 - 691.8) base Physical Damage per second
  • Supported Warcries inflict 1 Corrupted Blood Debuffs on the first enemy Hit by each Attack they ExertSupported Warcries inflict 1 Corrupted Blood Debuffs on the first enemy Hit by each Attack they Exert
  • Corrupted Blood inflicted by Supported Warcries has a Base Dur. of 2 secondsCorrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
  • Supported Warcries inflict 4 Corrupted Blood DebuffsSupported Warcries inflict 4 Corrupted Blood Debuffs
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Overexertion Support Lv. 38+

  • Warcry
  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.

  • Supported Attacks deal (7 - 10) % more Dmg for each Warcry Exerting themSupported Attacks deal (7 - 10) % more Damage for each Warcry Exerting them
  • Supported Attacks deal (10 - 14) % more Dmg if ExertedSupported Attacks deal (10 - 14) % more Damage if Exerted
  • q20: Supported Attacks deal (0 - 20) % inc. Dmg if ExertedSupported Attacks deal (0 - 20) % increased Damage if Exerted

Urgent Orders Support Lv. 31+

  • Warcry
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Str 111+

Supports warcry skills.Supports warcry skills.

  • Supported Skills have (50 - 69) % inc. Warcry SpeedSupported Skills have (50 - 69) % increased Warcry Speed
  • q20: Supported Skills have (0 - 10) % inc. Warcry SpeedSupported Skills have (0 - 10) % increased Warcry Speed

Focused Channelling Support Lv. 31+

  • Channelling
  • Spell
  • Support
Level
(1 - 20)(1 - 20)

Req: Dex 48+ | Int 70+

Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.

  • Supported Skills deal (9 - 24) % more Dmg per second Channelled, up to a max of 60%Supported Skills deal (9 - 24) % more Damage per second Channelled, up to a maximum of 60%
  • Supported Skills have 20 % more Cost per second Channelled, up to a max of 100%Supported Skills have 20 % more Cost per second Channelled, up to a maximum of 100%
  • q20: Supported Skills have (0 - 10) % inc. Cast SpeedSupported Skills have (0 - 10) % increased Cast Speed

Infused Channelling Support Lv. 4+

  • Support
  • Channelling
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 48+ | Int 70+

Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.

  • Supported Skills deal (20 - 29) % more DmgSupported Skills deal (20 - 29) % more Damage
  • While Channelling a Supported Skill, take 12 % less Dmg from HitsWhile Channelling a Supported Skill, take 12 % less Damage from Hits
  • q20: While Channelling a Supported Skill, take (0 - 2) % less Dmg from HitsWhile Channelling a Supported Skill, take (0 - 2) % less Damage from Hits

Arrow Nova Support Lv. 8+

  • Bow
  • Attack
  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
150%150%

Req: Dex 111+

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

  • Supported Skills deal (16 - 30) % less Proj DmgSupported Skills deal (16 - 30) % less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air Proj from the Supported Skill Fire from where the Payload Arrow landsSupported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Proj in a circleSupported Skills Fire Projectiles in a circle
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills can only be used with BowsSupported Skills can only be used with Bows
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Barrage Support Lv. 38+

  • Bow
  • Attack
  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Dex 111+

Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.

  • Supported Skills deal (44 - 50) % less DmgSupported Skills deal (44 - 50) % less Damage
  • Supported Skills Fire Proj sequentiallySupported Skills Fire Projectiles sequentially
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills have 10 % more Attack Time per ProjSupported Skills have 10 % more Attack Time per Projectile
  • Supported Skills have 10 % more Trap and Mine Throwing Time per ProjSupported Skills have 10 % more Trap and Mine Throwing Time per Projectile
  • Supported Skills can only be used with Bows or WandsSupported Skills can only be used with Bows or Wands
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Chain Support Lv. 38+

  • Support
  • Chaining
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 111+

Supports projectile skills, and any other skills that chain.Supports projectile skills, and any other skills that chain.

  • Supported Skills Chain +2 timesSupported Skills Chain +2 times
  • Supported Skills deal (11 - 30) % less Dmg with HitsSupported Skills deal (11 - 30) % less Damage with Hits
  • q20: Supported Skills have (0 - 10) % inc. Chaining rangeSupported Skills have (0 - 10) % increased Chaining range

Faster Projectiles Support Lv. 31+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Supported Skills have (50 - 69) % inc. Proj.SpdSupported Skills have (50 - 69) % increased Projectile Speed
  • Supported Skills deal (20 - 29) % inc. Proj DmgSupported Skills deal (20 - 29) % increased Projectile Damage
  • q20: Supported Skills have (0 - 10) % inc. Proj.SpdSupported Skills have (0 - 10) % increased Projectile Speed

Fork Support Lv. 31+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.

  • Proj from Supported Skills ForkProjectiles from Supported Skills Fork
  • Supported Skills deal (-9 - 10) % less Proj DmgSupported Skills deal (-9 - 10) % less Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Greater Multiple Projectiles Support Lv. 38+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
150%150%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Supported Skills deal (26 - 35) % less Proj DmgSupported Skills deal (26 - 35) % less Projectile Damage
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Greater Volley Support Lv. 38+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
150%150%

Req: Dex 111+

Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.

  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills also fire Proj from up to 4 points on each side of youSupported Skills also fire Projectiles from up to 4 points on each side of you
  • Supported Skills deal (21 - 30) % less Proj DmgSupported Skills deal (21 - 30) % less Projectile Damage
  • q20: Supported Skills deal (0 - 20) % inc. Proj DmgSupported Skills deal (0 - 20) % increased Projectile Damage

Iron Grip Support Lv. 18+

  • Projectile
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 111+

Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.

  • Str's Dmg bonus applies to Proj Atk Dmg as well for Supported SkillsStrength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
  • Supported Skills deal (0 - 38) % inc. Proj DmgSupported Skills deal (0 - 38) % increased Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Multiple Projectiles Support Lv. 8+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Supported Skills deal (6 - 15) % less Proj DmgSupported Skills deal (6 - 15) % less Projectile Damage
  • Supported Skills fire 2 additional ProjSupported Skills fire 2 additional Projectiles
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Pierce Support Lv. 4+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Proj from Supported Skills Pierce (2 - 4) additional TargetsProjectiles from Supported Skills Pierce (2 - 4) additional Targets
  • Supported Skills deal (0 - 19) % more Proj DmgSupported Skills deal (0 - 19) % more Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Pinpoint Support Lv. 31+

  • Support
  • Projectile
  • Spell
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 48+ | Int 70+

Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

  • Supported Spells gain Intensity when you Cast them, to a max of 3 Supported Skills fire 1 fewer Proj per IntensitySupported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity
  • Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleportSupported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Proj from Supported Skills deal 20 % more Dmg with Hits per IntensityProjectiles from Supported Skills deal 20 % more Damage with Hits per Intensity
  • Supported Skills always fire at least 1 ProjSupported Skills always fire at least 1 Projectile
  • Supported Skills fire 3 additional ProjSupported Skills fire 3 additional Projectiles
  • Supported Skills deal (10 - 19) % less Proj DmgSupported Skills deal (10 - 19) % less Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Point Blank Support Lv. 18+

  • Projectile
  • Attack
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Supported Skills' Proj Attack Hits deal up to 30% more Dmg to targets at the start of their movement, dealing less Dmg to targets as the projectile travels fartherSupported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
  • Supported Skills deal (0 - 38) % inc. Proj DmgSupported Skills deal (0 - 38) % increased Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Returning Projectiles Support Lv. 38+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
150%150%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Proj from Supported Skills Return to youProjectiles from Supported Skills Return to you
  • Proj from Supported Skills deal (66 - 70) % less Dmg with Hits and Ailments while ReturningProjectiles from Supported Skills deal (66 - 70) % less Damage with Hits and Ailments while Returning
  • Proj from Supported Skills Pierce all Targets while ReturningProjectiles from Supported Skills Pierce all Targets while Returning
  • q20: Supported Skills have (0 - 10) % inc. Proj.SpdSupported Skills have (0 - 10) % increased Projectile Speed

Slower Projectiles Support Lv. 31+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports projectile skills.Supports projectile skills.

  • Supported Skills have (20 - 30) % less Proj.SpdSupported Skills have (20 - 30) % less Projectile Speed
  • Supported Skills deal (10 - 19) % more Proj DmgSupported Skills deal (10 - 19) % more Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Vicious Projectiles Support Lv. 18+

  • Projectile
  • Attack
  • Physical
  • Chaos
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports projectile attack skills.Supports projectile attack skills.

  • Supported Skills deal (30 - 49) % more Chaos.Dmg over TimeSupported Skills deal (30 - 49) % more Chaos Damage over Time
  • Supported Skills deal (30 - 49) % more Phys.Dmg over TimeSupported Skills deal (30 - 49) % more Physical Damage over Time
  • Supported Skills deal (30 - 49) % more Physical Proj Atk DmgSupported Skills deal (30 - 49) % more Physical Projectile Attack Damage
  • Supported Skills have 10 % less Proj Atk SpeedSupported Skills have 10 % less Projectile Attack Speed
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Volley Support Lv. 4+

  • Support
  • Projectile
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.

  • Supported Skills fire 2 additional ProjSupported Skills fire 2 additional Projectiles
  • Supported Skills also fire Proj from up to 2 points on each side of youSupported Skills also fire Projectiles from up to 2 points on each side of you
  • Supported Skills deal (3 - 12) % less Proj DmgSupported Skills deal (3 - 12) % less Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Controlled Destruction Support Lv. 18+

  • Spell
  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports attack skills, or spell skills that deal damage.Supports attack skills, or spell skills that deal damage.

  • Supported Skills have 80 % less Crit%Supported Skills have 80 % less Critical Strike Chance
  • Supported Skills deal (25 - 39) % more Spell DmgSupported Skills deal (25 - 39) % more Spell Damage
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Critical Strike Affliction Support Lv. 31+

  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have +(70 - 98) % DoT Multiplier for Ailments from Critical StrikesSupported Skills have +(70 - 98) % Damage over Time Multiplier for Ailments from Critical Strikes
  • q20: Supported Skills have +(0 - 10) % DoT Multiplier for Ailments from Critical StrikesSupported Skills have +(0 - 10) % Damage over Time Multiplier for Ailments from Critical Strikes

Increased Critical Damage Support Lv. 18+

  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have +(100 - 138) % to Crit MultiSupported Skills have +(100 - 138) % to Critical Strike Multiplier
  • q20: Supported Skills have +(0 - 10) % to Crit MultiSupported Skills have +(0 - 10) % to Critical Strike Multiplier

Increased Critical Strikes Support Lv. 8+

  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (60 - 117) % inc. Crit%Supported Skills have (60 - 117) % increased Critical Strike Chance
  • Supported Skills have +2 % to Crit%Supported Skills have +2 % to Critical Strike Chance
  • q20: Supported Skills have (0 - 20) % inc. Crit%Supported Skills have (0 - 20) % increased Critical Strike Chance

Inspiration Support Lv. 31+

  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 70+ | Int 48+

Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.

  • Supported Skills have (25 - 34) % less Mana CostSupported Skills have (25 - 34) % less Mana Cost
  • Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported SkillsGain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills
  • Supported Skills have (6 - 8) % inc. Crit% per Inspiration ChargeSupported Skills have (6 - 8) % increased Critical Strike Chance per Inspiration Charge
  • Supported Skills deal (3 - 5) % more Ele.Dmg per Inspiration ChargeSupported Skills deal (3 - 5) % more Elemental Damage per Inspiration Charge
  • Lose all Inspiration Charges after Spending a total of (122 - 800) Mana on Upfront Costs and Effects of Supported SkillsLose all Inspiration Charges after Spending a total of (122 - 800) Mana on Upfront Costs and Effects of Supported Skills
  • q20: Supported Skills have (0 - 5) % less Mana CostSupported Skills have (0 - 5) % less Mana Cost

Nightblade Support Lv. 18+

  • Attack
  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 70+ | Int 48+

Supports attack skills. Cannot support skills which create minions.Supports attack skills. Cannot support skills which create minions.

  • Supported Skills grant Elusive on Critical StrikeSupported Skills grant Elusive on Critical Strike
  • Supported Skills have +(0.7 - 1) % to Crit% while ElusiveSupported Skills have +(0.7 - 1) % to Critical Strike Chance while Elusive
  • (0 - 38) % inc. Effect of Elusive from Supported Skills(0 - 38) % increased Effect of Elusive from Supported Skills
  • Elusive from Supported Skills also grants +(100 - 138) % to Crit Multi for Skills Supported by NightbladeElusive from Supported Skills also grants +(100 - 138) % to Critical Strike Multiplier for Skills Supported by Nightblade
  • Supported Skills can only be used with Claws or DaggersSupported Skills can only be used with Claws or Daggers
  • q20: Supported Skills have (0 - 20) % inc. Crit%Supported Skills have (0 - 20) % increased Critical Strike Chance

Power Charge On Critical Support Lv. 18+

  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (35 - 54) % chance to gain a Power Charge on Critical StrikeSupported Skills have (35 - 54) % chance to gain a Power Charge on Critical Strike
  • Supported Skills deal 4 % more Dmg per Power ChargeSupported Skills deal 4 % more Damage per Power Charge
  • q20: Supported Skills have (0 - 10) % chance to gain a Power Charge on Critical StrikeSupported Skills have (0 - 10) % chance to gain a Power Charge on Critical Strike

Rupture Support Lv. 38+

  • Attack
  • Physical
  • Critical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 48+ | Dex 70+

Supports attack skills.Supports attack skills.

  • Critical Strikes with Supported Skills that inflict Bleeding also inflict RuptureCritical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
  • Targets take (20 - 29) % more Dmg from Bleeding per Rupture on them from Supported SkillsTargets take (20 - 29) % more Damage from Bleeding per Rupture on them from Supported Skills
  • Bleeding expires 25 % more quickly per Rupture from Supported Skills on targetsBleeding expires 25 % more quickly per Rupture from Supported Skills on targets
  • q20: Supported Skills have (0 - 20) % inc. Crit%Supported Skills have (0 - 20) % increased Critical Strike Chance

Concentrated Effect Support Lv. 18+

  • Support
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports any skill with an area of effect, regardless of whether that skill deals damage.Supports any skill with an area of effect, regardless of whether that skill deals damage.

  • Supported Skills deal (25 - 39) % more Area DmgSupported Skills deal (25 - 39) % more Area Damage
  • Supported Skills have 30 % less AoESupported Skills have 30 % less Area of Effect
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

Elemental Proliferation Support Lv. 1+

  • Cold
  • Fire
  • Lightning
  • Support
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Int 111+

Supports any skill that hits enemies, or could otherwise apply elemental ailments.Supports any skill that hits enemies, or could otherwise apply elemental ailments.

  • (0 - 19) % inc. Dur. of Elemental Ailments on Enemies(0 - 19) % increased Duration of Elemental Ailments on Enemies
  • Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2 - 1.5) mElemental Ailments inflicted by Supported Skills spread to other enemies within (1.2 - 1.5) metres
  • Supported Skills have 20 % chance to Freeze, Shock and IgniteSupported Skills have 20 % chance to Freeze, Shock and Ignite
  • q20: (0 - 10) % inc. Dur. of Elemental Ailments on Enemies(0 - 10) % increased Duration of Elemental Ailments on Enemies

Fist of War Support Lv. 38+

  • Slam
  • Attack
  • Melee
  • AoE
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.

  • Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8 - 2.5) seconds Ancestral Boost does not apply to repeats of the AttackAttacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8 - 2.5) seconds Ancestral Boost does not apply to repeats of the Attack
  • Ancestrally Boosted Slams deal (70 - 98) % more Dmg with Hits and AilmentsAncestrally Boosted Slams deal (70 - 98) % more Damage with Hits and Ailments
  • Ancestrally Boosted Slams have (40 - 59) % inc. AoEAncestrally Boosted Slams have (40 - 59) % increased Area of Effect
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Ignite Proliferation Support Lv. 38+

  • Fire
  • Support
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Ignites caused by Supported Skills spread to other Enemies within (1.4 - 2) mIgnites caused by Supported Skills spread to other Enemies within (1.4 - 2) metres
  • Supported Skills deal (15 - 24) % more Dmg with IgniteSupported Skills deal (15 - 24) % more Damage with Ignite
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Increased Area of Effect Support Lv. 38+

  • Support
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill with an area of effect.Supports any skill with an area of effect.

  • Supported Skills have (30 - 49) % inc. AoESupported Skills have (30 - 49) % increased Area of Effect
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

Intensify Support Lv. 31+

  • AoE
  • Spell
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

  • Supported Skills have (30 - 49) % inc. AoESupported Skills have (30 - 49) % increased Area of Effect
  • Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleportSupported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Supported Spells gain Intensity when you Cast them, to a max of 3 Supported Skills deal (12 - 16) % more Area Dmg with Hits per Intensity Supported Skills have 15 % less AoE per IntensitySupported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal (12 - 16) % more Area Damage with Hits per Intensity Supported Skills have 15 % less Area of Effect per Intensity
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

Melee Splash Support Lv. 8+

  • Support
  • Melee
  • Attack
  • Strike
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.

  • Supported Skills deal Splash Dmg to surrounding targetsSupported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 40 % less Splash Dmg to surrounding targetsSupported Skills deal 40 % less Splash Damage to surrounding targets
  • Supported Skills have (0 - 57) % more Melee Splash AoESupported Skills have (0 - 57) % more Melee Splash Area of Effect
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Pulverise Support Lv. 31+

  • AoE
  • Support
  • Melee
  • Attack
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports melee attack skills.Supports melee attack skills.

  • Supported Skills have (25 - 34) % inc. AoESupported Skills have (25 - 34) % increased Area of Effect
  • Supported Skills have 15 % less Atk SpeedSupported Skills have 15 % less Attack Speed
  • Supported Skills deal (35 - 49) % more Melee Area DmgSupported Skills deal (35 - 49) % more Melee Area Damage
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Shockwave Support Lv. 18+

  • Support
  • Melee
  • Attack
  • AoE
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Support

  • Supported Skills will Trigger Shockwave on Melee HitSupported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres or StavesSupported Skills can only be used with Maces, Sceptres or Staves
  • q20: Supported Skills deal 10 % inc. Melee DmgSupported Skills deal 10 % increased Melee Damage

Shockwave

  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (0 - 38) % inc. CDRR(0 - 38) % increased Cooldown Recovery Rate
  • q20: 10 % inc. Melee Dmg10 % increased Melee Damage
  • Supported Skills will Trigger Shockwave on Melee HitSupported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres or StavesSupported Skills can only be used with Maces, Sceptres or Staves
  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (0 - 38) % inc. CDRR(0 - 38) % increased Cooldown Recovery Rate
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage
  • q20: (0 - 10) % inc. Melee Dmg(0 - 10) % increased Melee Damage

Spell Cascade Support Lv. 4+

  • AoE
  • Spell
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Skills have (16 - 25) % less AoESupported Skills have (16 - 25) % less Area of Effect
  • Supported Skills deal (31 - 40) % less DmgSupported Skills deal (31 - 40) % less Damage
  • Supported AoE Skills also affect areas in front of and behind the targeted areaSupported Area of Effect Skills also affect areas in front of and behind the targeted area
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Arrogance Support Lv. 31+

  • Aura
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
(220 - 201)%(220 - 201)%

Req: Str 111+

Supports any non-blessing skill with a reservation.Supports any non-blessing skill with a reservation.

  • Supported Skills have (10 - 19) % inc. Aura effectSupported Skills have (10 - 19) % increased Aura effect
  • Supported Skills Reserve Life instead of ManaSupported Skills Reserve Life instead of Mana
  • q20: Supported Skills have (0 - 5) % inc. Aura effectSupported Skills have (0 - 5) % increased Aura effect

Divine Blessing Support Lv. 31+

  • Support
  • Aura
  • Duration
  • Blessing
Level
(1 - 20)(1 - 20)

Req: Str 70+ | Int 48+

Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.

  • Supported Skills have (10 - 29) % inc. Aura effectSupported Skills have (10 - 29) % increased Aura effect
  • Supported Skills Cost +(90 - 233) ManaSupported Skills Cost +(90 - 233) Mana
  • Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing SkillsSupported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills
  • Auras from Supported Skills have a base duration of (9 - 10.9) secondsAuras from Supported Skills have a base duration of (9 - 10.9) seconds
  • q20: Supported Skills have (0 - 5) % inc. Aura effectSupported Skills have (0 - 5) % increased Aura effect

Eternal Blessing Support Lv. 38+

  • Support
  • Aura
  • Blessing
Level
(1 - 20)(1 - 20)

Req: Str 111+

Supports aura skills that reserve life or mana to create auras around you.Supports aura skills that reserve life or mana to create auras around you.

  • Supported Skills have (0 - 19) % inc. Aura effectSupported Skills have (0 - 19) % increased Aura effect
  • Supported Skills have no ReservationSupported Skills have no Reservation
  • Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing SkillsSupported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills
  • Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on youYour Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
  • q20: Supported Skills have (0 - 5) % inc. Aura effectSupported Skills have (0 - 5) % increased Aura effect

Generosity Support Lv. 31+

  • Support
  • Aura
Level
(1 - 20)(1 - 20)

Req: Str 70+ | Int 48+

Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.

  • Supported Auras do not affect youSupported Auras do not affect you
  • Non-Curse Auras from Supported Skills have (20 - 39) % inc. EffectNon-Curse Auras from Supported Skills have (20 - 39) % increased Effect
  • q20: Supported Skills have (0 - 40) % inc. Aura AoESupported Skills have (0 - 40) % increased Aura Area of Effect

Arcane Surge Support Lv. 1+

  • Arcane
  • Support
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.

  • Gain Arcane Surge after Spending a total of (15 - 400) Mana on Upfront Costs and Effects of a Supported SkillGain Arcane Surge after Spending a total of (15 - 400) Mana on Upfront Costs and Effects of a Supported Skill
  • Arcane Surge grants 20 % inc. Cast Speed Arcane Surge grants 30 % inc. Mana Regeneration rateArcane Surge grants 20 % increased Cast Speed Arcane Surge grants 30 % increased Mana Regeneration rate
  • Arcane Surge lasts 4 secondsArcane Surge lasts 4 seconds
  • Supported Skills deal (14 - 35) % more Spell Dmg while you have Arcane SurgeSupported Skills deal (14 - 35) % more Spell Damage while you have Arcane Surge
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Block Chance Reduction Support Lv. 18+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)

Req: Dex 70+ | Int 48+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Overpowered applies - 5 % chance to Block Attack and Spell DmgOverpowered applies - 5 % chance to Block Attack and Spell Damage
  • Supported Skills inflict Overpowered for 4 seconds when BlockedSupported Skills inflict Overpowered for 4 seconds when Blocked
  • Enemies have - (10 - 20) % chance to Block Attack or Spell Dmg from Supported SkillsEnemies have - (10 - 20) % chance to Block Attack or Spell Damage from Supported Skills
  • q20: Supported Skills have (0 - 5) % reduced Enemy Block%Supported Skills have (0 - 5) % reduced Enemy Block Chance

Close Combat Support Lv. 18+

  • Support
  • Melee
  • Attack
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 48+ | Dex 70+

Supports melee attack skills. Cannot support skills which create minions.Supports melee attack skills. Cannot support skills which create minions.

  • Supported Skills deal up to (25 - 39) % more Melee Dmg to Enemies, based on proximitySupported Skills deal up to (25 - 39) % more Melee Damage to Enemies, based on proximity
  • Supported Skills grant Combat Rush on Hit Combat Rush lasts 2 seconds or until you use a Travel SkillSupported Skills grant Combat Rush on Hit Combat Rush lasts 2 seconds or until you use a Travel Skill
  • Combat Rush grants 20 % more Atk Speed to Travel Skills not Supported by Close CombatCombat Rush grants 20 % more Attack Speed to Travel Skills not Supported by Close Combat
  • Supported Skills can only be used with Axes or SwordsSupported Skills can only be used with Axes or Swords
  • q20: (0 - 10) % inc. Dmg with Hits to Close Range Enemies(0 - 10) % increased Damage with Hits to Close Range Enemies

Cruelty Support Lv. 18+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 70+ | Int 48+

Supports any skill that hits enemies. Minions cannot gain Cruelty.Supports any skill that hits enemies. Minions cannot gain Cruelty.

  • Supported Skills deal (15 - 24) % more Dmg with HitsSupported Skills deal (15 - 24) % more Damage with Hits
  • Cruelty has a Base Dur. of 4 secondsCruelty has a Base Duration of 4 seconds
  • Hits from Supported Skills grant CrueltyHits from Supported Skills grant Cruelty
  • (0 - 19) % inc. Effect of Cruelty granted by Supported Skills(0 - 19) % increased Effect of Cruelty granted by Supported Skills
  • q20: (0 - 5) % inc. Effect of Cruelty granted by Supported Skills(0 - 5) % increased Effect of Cruelty granted by Supported Skills

Efficacy Support Lv. 8+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that deals damage or has a duration.Supports any skill that deals damage or has a duration.

  • Supported Skills deal (15 - 24) % more DoTSupported Skills deal (15 - 24) % more Damage over Time
  • Supported Skills have (15 - 24) % inc. Skill Effect Dur.Supported Skills have (15 - 24) % increased Skill Effect Duration
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Excommunicate Support Lv. 31+

  • Lightning
  • Fire
  • Physical
  • Support
  • Melee
  • Attack
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 70+ | Int 48+

Supports melee attacks. Does not modify skills used by minions.Supports melee attacks. Does not modify skills used by minions.

  • Supported Skills gain (7 - 16) % of Phys.Dmg as Extra Fire.DmgSupported Skills gain (7 - 16) % of Physical Damage as Extra Fire Damage
  • Supported Skills gain (8 - 17) % of Phys.Dmg as Extra Light.DmgSupported Skills gain (8 - 17) % of Physical Damage as Extra Lightning Damage
  • Supported Skills Excommunicate Enemies on Melee Hit for 3 secondsSupported Skills Excommunicate Enemies on Melee Hit for 3 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Frigid Bond Support Lv. 38+

  • Cold
  • Support
  • Link
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports link skills.Supports link skills.

  • Supported Skills Dmg and Chill Enemies between you and Linked TargetsSupported Skills Damage and Chill Enemies between you and Linked Targets
  • Supported Skills deal (414.7 - 4335.8) Base Cold.Dmg per secondSupported Skills deal (414.7 - 4335.8) Base Cold Damage per second
  • Dmg and Chill Linger for a Base Dur. of 3 secondsDamage and Chill Linger for a Base Duration of 3 seconds
  • Modifiers to Spell Dmg apply to Supported Skill's Dmg Over Time effectModifiers to Spell Damage apply to Supported Skill's Damage Over Time effect
  • q20: Dmg and Chill Linger for a Base Dur. of +(0 - 2) secondsDamage and Chill Linger for a Base Duration of +(0 - 2) seconds

Innervate Support Lv. 31+

  • Lightning
  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation grants (1 - 8) to (17 - 145) Light.DmgInnervation grants (1 - 8) to (17 - 145) Lightning Damage
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockSupported Skills have 20 % chance to Shock
  • Supported Skills have (2 - 14) to (29 - 251) added Light.DmgSupported Skills have (2 - 14) to (29 - 251) added Lightning Damage
  • q20: Innervation lasts +(0 - 2) secondsInnervation lasts +(0 - 2) seconds

Less Duration Support Lv. 31+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports any skill that has a duration.Supports any skill that has a duration.

  • Supported Skills deal (10 - 19) % more DmgSupported Skills deal (10 - 19) % more Damage
  • Supported Skills have (40 - 49) % less Skill Effect Dur.Supported Skills have (40 - 49) % less Skill Effect Duration
  • q20: Supported Skills have (0 - 10) % less Skill Effect Dur.Supported Skills have (0 - 10) % less Skill Effect Duration

Lifetap Support Lv. 8+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
300%300%

Req: Str 111+

Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supports any non-blessing skill. Minions cannot gain the Lifetap buff.

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Gain Lifetap after Spending a total of (23 - 273) Life on Upfront Costs and Effects of a Supported SkillGain Lifetap after Spending a total of (23 - 273) Life on Upfront Costs and Effects of a Supported Skill
  • Supported Skills deal (10 - 19) % more Dmg while you have LifetapSupported Skills deal (10 - 19) % more Damage while you have Lifetap
  • Lifetap lasts 4 secondsLifetap lasts 4 seconds
  • q20: Lifetap lasts +(0 - 2) secondsLifetap lasts +(0 - 2) seconds

Mirage Archer Support Lv. 4+

  • Bow
  • Attack
  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

  • Maximum 1 Summoned Mirage ArcherMaximum 1 Summoned Mirage Archer
  • When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill Mirage Archer can use Triggered Attacks as though they were not TriggeredWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill Mirage Archer can use Triggered Attacks as though they were not Triggered
  • Mirage Archer uses Supported Skill with 60 % less Atk SpeedMirage Archer uses Supported Skill with 60 % less Attack Speed
  • Mirage Archer lasts 4 secondsMirage Archer lasts 4 seconds
  • Mirage Archer deals (31 - 40) % less Dmg with Supported SkillsMirage Archer deals (31 - 40) % less Damage with Supported Skills
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Momentum Support Lv. 1+

  • Attack
  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 48+ | Dex 70+

Supports attack skills that aren't triggered.Supports attack skills that aren't triggered.

  • Gain 1 Momentum when you Use a Supported Skill Gain 1 Momentum every (0.51 - 0.7) seconds while Channelling a Supported Skill Lose all Momentum if you MoveGain 1 Momentum when you Use a Supported Skill Gain 1 Momentum every (0.51 - 0.7) seconds while Channelling a Supported Skill Lose all Momentum if you Move
  • Supported Skills have (15 - 20) % inc. Atk Speed per MomentumSupported Skills have (15 - 20) % increased Attack Speed per Momentum
  • When you reach (3 - 5) Momentum, lose all Momentum and gain Swiftness for 1.5 secondsWhen you reach (3 - 5) Momentum, lose all Momentum and gain Swiftness for 1.5 seconds
  • Swiftness grants 15 % inc. Move.Spd per Momentum lostSwiftness grants 15 % increased Movement Speed per Momentum lost
  • q20: Swiftness lasts +(0 - 0.5) secondsSwiftness lasts +(0 - 0.5) seconds

More Duration Support Lv. 31+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports any skill with a duration.Supports any skill with a duration.

  • Supported Skills have (30 - 39) % more Skill Effect Dur.Supported Skills have (30 - 39) % more Skill Effect Duration
  • q20: Supported Skills have (0 - 10) % more Skill Effect Dur.Supported Skills have (0 - 10) % more Skill Effect Duration

Swift Affliction Support Lv. 31+

  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 111+

Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

  • Supported Skills deal (25 - 39) % more DoTSupported Skills deal (25 - 39) % more Damage over Time
  • 25 % less Dur. of Supported Skills and Damaging Ailments they inflict25 % less Duration of Supported Skills and Damaging Ailments they inflict
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Trauma Support Lv. 38+

  • Physical
  • Support
  • Melee
  • Attack
  • Strike
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.

  • Supported Skills have (2 - 10) to (3 - 17) Added Attack Phys.Dmg per TraumaSupported Skills have (2 - 10) to (3 - 17) Added Attack Physical Damage per Trauma
  • Supported Skills have 5 % inc. Stun Dur. per TraumaSupported Skills have 5 % increased Stun Duration per Trauma
  • Gain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13 - 146) Phys.Dmg per Trauma when you gain Trauma from Supported Skills Trauma lasts (5 - 6.9) secondsGain 1 Trauma the first time a Supported Attack Hits an Enemy Take (13 - 146) Physical Damage per Trauma when you gain Trauma from Supported Skills Trauma lasts (5 - 6.9) seconds
  • Supported Skills can only be used with Axes, Maces, Sceptres or StavesSupported Skills can only be used with Axes, Maces, Sceptres or Staves
  • q20: Supported Skills have (0 - 10) % reduced Enemy Stun ThresholdSupported Skills have (0 - 10) % reduced Enemy Stun Threshold

Withering Touch Support Lv. 38+

  • Chaos
  • Physical
  • Attack
  • Support
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports attack skills.Supports attack skills.

  • Supported Skills have 25 % chance to inflict Withered on HitSupported Skills have 25 % chance to inflict Withered on Hit
  • Withered lasts 2 secondsWithered lasts 2 seconds
  • Supported Skills gain (10 - 29) % of Phys.Dmg as Extra Chaos.DmgSupported Skills gain (10 - 29) % of Physical Damage as Extra Chaos Damage
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Added Chaos Damage Support Lv. 31+

  • Chaos
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (18 - 154) to (26 - 231) added Chaos.DmgSupported Skills have (18 - 154) to (26 - 231) added Chaos Damage
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Added Cold Damage Support Lv. 8+

  • Cold
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (4 - 152) to (6 - 228) added Cold.DmgSupported Skills have (4 - 152) to (6 - 228) added Cold Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Added Fire Damage Support Lv. 8+

  • Fire
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills gain (25 - 39) % of Phys.Dmg as Extra Fire.DmgSupported Skills gain (25 - 39) % of Physical Damage as Extra Fire Damage
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Added Lightning Damage Support Lv. 8+

  • Lightning
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (1 - 19) to (8 - 358) added Light.DmgSupported Skills have (1 - 19) to (8 - 358) added Lightning Damage
  • q20: Supported Skills deal (0 - 10) % inc. Light.DmgSupported Skills deal (0 - 10) % increased Lightning Damage

Blind Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Dex 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have 10 % chance to Blind enemies on hitSupported Skills have 10 % chance to Blind enemies on hit
  • Supported Skills have (0 - 38) % inc. Blinding durationSupported Skills have (0 - 38) % increased Blinding duration
  • q20: (0 - 10) % inc. Blind Effect(0 - 10) % increased Blind Effect

Burning Damage Support Lv. 31+

  • Fire
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 70+ | Int 48+

Supports any skill that hits enemies, or can deal burning damage directly.Supports any skill that hits enemies, or can deal burning damage directly.

  • Supported Skills deal (20 - 34) % more Burning DmgSupported Skills deal (20 - 34) % more Burning Damage
  • q20: Supported Skills deal (0 - 10) % inc. Burning DmgSupported Skills deal (0 - 10) % increased Burning Damage

Chance to Flee Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)

Req: Dex 70+ | Int 48+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (25 - 44) % chance to cause Monsters to Flee on HitSupported Skills have (25 - 44) % chance to cause Monsters to Flee on Hit
  • q20: Supported Skills have +(0 - 20) % chance to cause Monsters to Flee on HitSupported Skills have +(0 - 20) % chance to cause Monsters to Flee on Hit

Chance to Poison Support Lv. 1+

  • Chaos
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have 40 % chance to Poison on HitSupported Skills have 40 % chance to Poison on Hit
  • Supported Skills have (1 - 94) to (2 - 141) added Chaos.DmgSupported Skills have (1 - 94) to (2 - 141) added Chaos Damage
  • q20: Supported Skills deal (0 - 10) % inc. Dmg with PoisonSupported Skills deal (0 - 10) % increased Damage with Poison

Cold Penetration Support Lv. 31+

  • Cold
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

  • Supported Skills Penetrate (20 - 34) % Cold ResSupported Skills Penetrate (20 - 34) % Cold Resistance
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Cold to Fire Support Lv. 18+

  • Cold
  • Fire
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 70+ | Int 48+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills gain (10 - 29) % of Cold.Dmg as Extra Fire.DmgSupported Skills gain (10 - 29) % of Cold Damage as Extra Fire Damage
  • Supported Skills have 50 % of Cold.Dmg Converted to Fire.DmgSupported Skills have 50 % of Cold Damage Converted to Fire Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Combustion Support Lv. 8+

  • Fire
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills deal (10 - 19) % more Fire.DmgSupported Skills deal (10 - 19) % more Fire Damage
  • Supported Skills have 25 % chance to IgniteSupported Skills have 25 % chance to Ignite
  • Enemies Ignited by Supported Skills have -10 % to Fire ResEnemies Ignited by Supported Skills have -10 % to Fire Resistance
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Culling Strike Support Lv. 18+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Dex 111+

Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.

  • Kill Enemies that have 10% Life or lower when Hit by Supported SkillsKill Enemies that have 10% Life or lower when Hit by Supported Skills
  • Supported Skills deal (0 - 38) % inc. DmgSupported Skills deal (0 - 38) % increased Damage
  • q20: Recover (0 - 2) % of Life when Supported Skills Cull an EnemyRecover (0 - 2) % of Life when Supported Skills Cull an Enemy

Deadly Ailments Support Lv. 18+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 70+ | Int 48+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills deal (30 - 44) % more Dmg with AilmentsSupported Skills deal (30 - 44) % more Damage with Ailments
  • Supported Skills deal 80 % less Dmg with HitsSupported Skills deal 80 % less Damage with Hits
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Decay Support Lv. 38+

  • Chaos
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills inflict Decay on Hit, dealing (162 - 1230) Chaos.Dmg per second for 8 secondsSupported Skills inflict Decay on Hit, dealing (162 - 1230) Chaos Damage per second for 8 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Devour Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Killing Blows with Supported Skills Consume corpses to Recover (24 - 366) Life and (10 - 40) ManaKilling Blows with Supported Skills Consume corpses to Recover (24 - 366) Life and (10 - 40) Mana
  • q20: Supported Skills deal (0 - 80) % inc. Dmg if you have Consumed a corpse RecentlySupported Skills deal (0 - 80) % increased Damage if you have Consumed a corpse Recently

Elemental Penetration Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.

  • Supported Skills Penetrate (14 - 28) % Ele.ResSupported Skills Penetrate (14 - 28) % Elemental Resistances
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage

Energy Leech Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.

  • Supported Skills have (1.5 - 1.9) % of Dmg Leeched as ESSupported Skills have (1.5 - 1.9) % of Damage Leeched as Energy Shield
  • Supported Skills deal (15 - 24) % more Dmg while on Full ESSupported Skills deal (15 - 24) % more Damage while on Full Energy Shield
  • q20: Supported Skills deal (0 - 20) % inc. Dmg while Leeching ESSupported Skills deal (0 - 20) % increased Damage while Leeching Energy Shield

Fire Penetration Support Lv. 31+

  • Fire
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 111+

Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

  • Supported Skills Penetrate (20 - 34) % Fire ResSupported Skills Penetrate (20 - 34) % Fire Resistance
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Hypothermia Support Lv. 31+

  • Cold
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports any skill that deals damage.Supports any skill that deals damage.

  • Supported Skills have +20 % chance to Freeze Enemies which are ChilledSupported Skills have +20 % chance to Freeze Enemies which are Chilled
  • Supported Skills deal (20 - 29) % more Cold.Dmg Over TimeSupported Skills deal (20 - 29) % more Cold Damage Over Time
  • Supported Skills deal (20 - 29) % more Dmg with Hits and Ailments against Chilled EnemiesSupported Skills deal (20 - 29) % more Damage with Hits and Ailments against Chilled Enemies
  • q20: Supported Skills have +(0 - 20) % chance to Freeze Enemies which are ChilledSupported Skills have +(0 - 20) % chance to Freeze Enemies which are Chilled

Ice Bite Support Lv. 31+

  • Cold
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 111+

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • Supported Skills have (50 - 69) % chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50 - 69) % chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have (8 - 69) to (12 - 103) added Cold.DmgSupported Skills have (8 - 69) to (12 - 103) added Cold Damage
  • Supported Skills have (2 - 15) to (3 - 23) added Cold.Dmg per Frenzy ChargeSupported Skills have (2 - 15) to (3 - 23) added Cold Damage per Frenzy Charge
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge

Immolate Support Lv. 38+

  • Fire
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills deal (42 - 205) to (63 - 308) added Fire.Dmg against Burning EnemiesSupported Skills deal (42 - 205) to (63 - 308) added Fire Damage against Burning Enemies
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Knockback Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)

Req: Str 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (25 - 44) % chance to Knock Enemies Back on hitSupported Skills have (25 - 44) % chance to Knock Enemies Back on hit
  • Supported Skills have 50 % inc. Knockback DistanceSupported Skills have 50 % increased Knockback Distance
  • q20: Supported Skills have (0 - 10) % chance to Knock Enemies Back on hitSupported Skills have (0 - 10) % chance to Knock Enemies Back on hit

Life Leech Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
110%110%

Req: Str 111+

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.

  • Supported Skills have (2 - 3.9) % of Dmg Leeched as LifeSupported Skills have (2 - 3.9) % of Damage Leeched as Life
  • q20: Supported Skills deal (0 - 10) % inc. Dmg while Leeching LifeSupported Skills deal (0 - 10) % increased Damage while Leeching Life

Lightning Penetration Support Lv. 31+

  • Lightning
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

  • Supported Skills Penetrate (20 - 34) % Light. ResSupported Skills Penetrate (20 - 34) % Lightning Resistance
  • q20: Supported Skills deal (0 - 10) % inc. Light.DmgSupported Skills deal (0 - 10) % increased Lightning Damage

Mana Leech Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)

Req: Dex 111+

Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.

  • Supported Attacks have (2 - 3.9) % of Dmg Leeched as ManaSupported Attacks have (2 - 3.9) % of Damage Leeched as Mana
  • q20: Supported Skills deal (0 - 10) % inc. Dmg while Leeching ManaSupported Skills deal (0 - 10) % increased Damage while Leeching Mana

Overcharge Support Lv. 18+

  • Lightning
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have 50 % chance to ShockSupported Skills have 50 % chance to Shock
  • Supported Skills deal 25 % less DmgSupported Skills deal 25 % less Damage
  • Supported Skills Shock Enemies as though dealing (500 - 690) % more DmgSupported Skills Shock Enemies as though dealing (500 - 690) % more Damage
  • q20: Supported Skills have (0 - 20) % inc. Shock Dur. on EnemiesSupported Skills have (0 - 20) % increased Shock Duration on Enemies

Physical to Lightning Support Lv. 18+

  • Lightning
  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills gain (10 - 29) % of Phys.Dmg as Extra Light.DmgSupported Skills gain (10 - 29) % of Physical Damage as Extra Lightning Damage
  • Supported Skills have 50 % of Phys.Dmg Converted to Light.DmgSupported Skills have 50 % of Physical Damage Converted to Lightning Damage
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Sadism Support Lv. 18+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Str 48+ | Dex 70+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Damaging Ailments inflicted with Supported Skills deal damage (60 - 98) % fasterDamaging Ailments inflicted with Supported Skills deal damage (60 - 98) % faster
  • 70 % less Dur. of Ailments inflicted with Supported Skills70 % less Duration of Ailments inflicted with Supported Skills
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Stun Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)

Req: Str 111+

Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supports any skill that hits enemies, making it easier to stun enemies with those skills.

  • Supported Skills have (30 - 49) % reduced Enemy Stun ThresholdSupported Skills have (30 - 49) % reduced Enemy Stun Threshold
  • q20: Supported Skills have (0 - 10) % chance to double Stun Dur.Supported Skills have (0 - 10) % chance to double Stun Duration

Trinity Support Lv. 18+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Dex 48+ | Int 70+

Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Hits with Supported Skills for which the highest Dmg Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds Lose 5 Resonance per second of each Element you are not gainingHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds Lose 5 Resonance per second of each Element you are not gaining
  • Supported Skills deal 3 % more Ele.Dmg per 5 of lowest ResonanceSupported Skills deal 3 % more Elemental Damage per 5 of lowest Resonance
  • Supported Skills penetrate (7 - 16) % Ele.Res while each Resonance is at least 25Supported Skills penetrate (7 - 16) % Elemental Resistances while each Resonance is at least 25
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage

Unbound Ailments Support Lv. 8+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Dex 48+ | Int 70+

Supports any skill that hits enemies or inflicts ailmentsSupports any skill that hits enemies or inflicts ailments

  • (35 - 54) % inc. Dur. of Ailments inflicted with Supported Skills(35 - 54) % increased Duration of Ailments inflicted with Supported Skills
  • Supported Skills have (35 - 54) % inc. Effect of non-Damaging Ailments on EnemiesSupported Skills have (35 - 54) % increased Effect of non-Damaging Ailments on Enemies
  • Supported Skills deal (10 - 19) % more Dmg with AilmentsSupported Skills deal (10 - 19) % more Damage with Ailments
  • q20: (0 - 10) % inc. Dur. of Ailments inflicted with Supported Skills(0 - 10) % increased Duration of Ailments inflicted with Supported Skills

Vile Toxins Support Lv. 38+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 111+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills deal 5 % more Dmg with Hits for each Poison on the Enemy, up to (5 - 8)Supported Skills deal 5 % more Damage with Hits for each Poison on the Enemy, up to (5 - 8)
  • Supported Skills deal (10 - 19) % more Dmg with PoisonSupported Skills deal (10 - 19) % more Damage with Poison
  • q20: Supported Skills deal (0 - 10) % inc. Dmg with PoisonSupported Skills deal (0 - 10) % increased Damage with Poison

Awakened Minion Damage Support Lv. 72+

  • Support
  • Minion
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Int 126+

Supports skills which create Minions.Supports skills which create Minions.

  • Minions from Supported Skills deal (40 - 44) % more DmgMinions from Supported Skills deal (40 - 44) % more Damage
  • Minions from Supported Skills have 25 % less Maximum LifeMinions from Supported Skills have 25 % less Maximum Life
  • +(0 - 1) to Level of Supported Minion Skill Gems+(0 - 1) to Level of Supported Minion Skill Gems
  • q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased Damage

Companionship Support Lv. 72+

  • Exceptional
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
140%140%

Req: Dex 75+ | Int 52+

Supports skills that create minions which can be damaged. Cannot support triggered skills.Supports skills that create minions which can be damaged. Cannot support triggered skills.

  • Minions from Supported Skills take 15 % of Hit Dmg from their Life before you if they are your only MinionMinions from Supported Skills take 15 % of Hit Damage from their Life before you if they are your only Minion
  • Minions from Supported Skills take (24 - 28) % less Dmg if they are your only MinionMinions from Supported Skills take (24 - 28) % less Damage if they are your only Minion
  • q20: Supported Skills have (0 - 20) % inc. Minion max LifeSupported Skills have (0 - 20) % increased Minion maximum Life

Congregation Support Lv. 72+

  • Exceptional
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
150%150%

Req: Int 120+

Supports skills which create Minions.Supports skills which create Minions.

  • (30 - 38) % more max number of Minions from Supported Skills(30 - 38) % more maximum number of Minions from Supported Skills
  • q20: Supported Skills have (0 - 10) % inc. Minion Move.SpdSupported Skills have (0 - 10) % increased Minion Movement Speed

Divine Sentinel Support Lv. 72+

  • Exceptional
  • AoE
  • Support
  • Minion
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
200%200%

Req: Str 75+ | Int 52+

Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.

  • Minions from Supported Skills have (30 - 46) % inc. AoEMinions from Supported Skills have (30 - 46) % increased Area of Effect
  • Sentinels Summoned from Supported Skills have a Templar AuraSentinels Summoned from Supported Skills have a Templar Aura
  • q20: Supported Skills have (0 - 10) % inc. Minion max LifeSupported Skills have (0 - 10) % increased Minion maximum Life

Elemental Army Support Lv. 31+

  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+

Supports skills which create Minions.Supports skills which create Minions.

  • Minions from Supported Skills have +(19 - 29) % to all Ele.ResMinions from Supported Skills have +(19 - 29) % to all Elemental Resistances
  • Minions from Supported Skills have +(0 - 2) % to all max Ele.ResMinions from Supported Skills have +(0 - 2) % to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Dmg type taken by EnemyMinions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal (10 - 19) % more Ele.DmgMinions from Supported Skills deal (10 - 19) % more Elemental Damage
  • q20: Minions from Supported Skills have +(0 - 2) % to all max Ele.ResMinions from Supported Skills have +(0 - 2) % to all maximum Elemental Resistances

Exemplar Support Lv. 18+

  • Critical
  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+

Supports skills that create minions.Supports skills that create minions.

  • Minions from Supported Skills have (20 - 40) % inc. Crit% for each time you've Critically Struck recently with an Attack, up to 200%Minions from Supported Skills have (20 - 40) % increased Critical Strike Chance for each time you've Critically Struck recently with an Attack, up to 200%
  • Minions from Supported Skills have +(8 - 20) % to Crit Multi for each time you've Critically Struck recently with an Attack, up to +100%Minions from Supported Skills have +(8 - 20) % to Critical Strike Multiplier for each time you've Critically Struck recently with an Attack, up to +100%
  • q20: Minions from Supported Skills have (0 - 20) % inc. Crit%Minions from Supported Skills have (0 - 20) % increased Critical Strike Chance

Feeding Frenzy Support Lv. 31+

  • Support
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

  • Feeding Frenzy base Dur. is (4 - 5.9) secondsFeeding Frenzy base Duration is (4 - 5.9) seconds
  • Minions from Supported Skills have (25 - 44) % chance to grant Feeding Frenzy to you on HitMinions from Supported Skills have (25 - 44) % chance to grant Feeding Frenzy to you on Hit
  • Minions from Supported Skills are AggressiveMinions from Supported Skills are Aggressive
  • q20: Supported Skills have (0 - 10) % inc. Minion Move.SpdSupported Skills have (0 - 10) % increased Minion Movement Speed

Fresh Meat Support Lv. 18+

  • Critical
  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports skills that create minions.Supports skills that create minions.

  • Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10 % of their Dur., up to a max of 10 seconds Wakened Fury grants +(2 - 3.9) % to Crit% Wakened Fury grants +(50 - 69) % to Crit MultiMinions created by Supported Skills gain Wakened Fury and Adrenaline for 10 % of their Duration, up to a maximum of 10 seconds Wakened Fury grants +(2 - 3.9) % to Critical Strike Chance Wakened Fury grants +(50 - 69) % to Critical Strike Multiplier
  • q20: Minions from Supported Skills have (0 - 20) % inc. Crit%Minions from Supported Skills have (0 - 20) % increased Critical Strike Chance

Guardian's Blessing Support Lv. 31+

  • Support
  • Aura
  • Blessing
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Str 70+ | Int 48+

Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.

Support

  • Supported Skills have (-27 - 30) % reduced Aura effectSupported Skills have (-27 - 30) % reduced Aura effect
  • Supported Aura Skills have no ReservationSupported Aura Skills have no Reservation
  • Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing SkillsSupported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills
  • Supported Skills cannot apply Auras on you unless you have Minions from a Supported SkillSupported Skills cannot apply Auras on you unless you have Minions from a Supported Skill
  • q20: Supported Skills have 5 % inc. Aura effectSupported Skills have 5 % increased Aura effect

Support

  • Minions from Supported Skills take (8 - 14.3) % of their total Maximum Life and ES as Phys.Dmg per second while you have an Aura from a Supported Skill on youMinions from Supported Skills take (8 - 14.3) % of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you
  • Supported Skills have (-27 - 30) % reduced Aura effectSupported Skills have (-27 - 30) % reduced Aura effect
  • Supported Aura Skills have no ReservationSupported Aura Skills have no Reservation
  • Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing SkillsSupported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills
  • Supported Skills cannot apply Auras on you unless you have Minions from a Supported SkillSupported Skills cannot apply Auras on you unless you have Minions from a Supported Skill
  • Minions from Supported Skills take (8 - 14.3) % of their total Maximum Life and ES as Phys.Dmg per second while you have an Aura from a Supported Skill on youMinions from Supported Skills take (8 - 14.3) % of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you
  • q20: Supported Skills have (0 - 5) % inc. Aura effectSupported Skills have (0 - 5) % increased Aura effect

Hiveborn Support Lv. 72+

  • Exceptional
  • Minion
  • Cold
  • Support
  • Spell
  • Trigger
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
130%130%
Hiveborn Support skill icon

Req: Int 120+

Supports offering skills you use yourself.Supports offering skills you use yourself.

Support

  • Supported Offerings Trigger Summon Hiveborn when usedSupported Offerings Trigger Summon Hiveborn when used

Summon Hiveborn

  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 12 HivebornMaximum 12 Hiveborn
  • Base radius is 4.5 mBase radius is 4.5 metres
  • Summons (3 - 5) HivebornSummons (3 - 5) Hiveborn
  • Minions have 20 % chance to Cover Enemies in Frost on HitMinions have 20 % chance to Cover Enemies in Frost on Hit
  • q20: +2 to Maximum Hiveborn+2 to Maximum Hiveborn
  • Supported Offerings Trigger Summon Hiveborn when usedSupported Offerings Trigger Summon Hiveborn when used
  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 12 HivebornMaximum 12 Hiveborn
  • Base radius is 4.5 mBase radius is 4.5 metres
  • Summons (3 - 5) HivebornSummons (3 - 5) Hiveborn
  • Minions have 20 % chance to Cover Enemies in Frost on HitMinions have 20 % chance to Cover Enemies in Frost on Hit
  • q20: +(0 - 2) to Maximum Hiveborn+(0 - 2) to Maximum Hiveborn

Infernal Legion Support Lv. 8+

  • Fire
  • AoE
  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+

Supports skills which create Minions.Supports skills which create Minions.

  • Minions from Supported Skills take 40 % of their Maximum Life as Fire.Dmg per secondMinions from Supported Skills take 40 % of their Maximum Life as Fire Damage per second
  • Minions from Supported Skills deal (16.7 - 2468.6) Fire.Dmg per second to Enemies near themMinions from Supported Skills deal (16.7 - 2468.6) Fire Damage per second to Enemies near them
  • Minions from Supported Skills have +(0 - 0.5) m to Radius of their Burning EffectMinions from Supported Skills have +(0 - 0.5) metres to Radius of their Burning Effect
  • q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased Damage

Living Lightning Support Lv. 18+

  • Lightning
  • Support
  • Spell
  • Minion
  • Duration
  • Trigger
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%
Living Lightning Support skill icon

Req: Int 111+

Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.

Support

  • Trigger Summon Living Lightning when a Supported Skill deals Light.Dmg with a HitTrigger Summon Living Lightning when a Supported Skill deals Lightning Damage with a Hit

Summon Living Lightning

  • Minions convert 100 % of Phys.Dmg to Light.DmgMinions convert 100 % of Physical Damage to Lightning Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum (5 - 8) Living Lightning MinionsMaximum (5 - 8) Living Lightning Minions
  • Living Lightning Minions Attack 3 times before dissipatingLiving Lightning Minions Attack 3 times before dissipating
  • Summons 1 Living Lightning MinionsSummons 1 Living Lightning Minions
  • This Skill is Triggered when a Supported Skill deals Light.Dmg with a HitThis Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit
  • Minions' Skills Chain +3 TimesMinions' Skills Chain +3 Times
  • q20: Living Lightning Minions Attack +2 times before dissipatingLiving Lightning Minions Attack +2 times before dissipating
  • Trigger Summon Living Lightning when a Supported Skill deals Light.Dmg with a HitTrigger Summon Living Lightning when a Supported Skill deals Lightning Damage with a Hit
  • Minions convert 100 % of Phys.Dmg to Light.DmgMinions convert 100 % of Physical Damage to Lightning Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum (5 - 8) Living Lightning MinionsMaximum (5 - 8) Living Lightning Minions
  • Living Lightning Minions Attack 3 times before dissipatingLiving Lightning Minions Attack 3 times before dissipating
  • Summons 1 Living Lightning MinionsSummons 1 Living Lightning Minions
  • This Skill is Triggered when a Supported Skill deals Light.Dmg with a HitThis Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit
  • Minions' Skills Chain +3 TimesMinions' Skills Chain +3 Times
  • q20: Living Lightning Minions Attack +(0 - 2) times before dissipatingLiving Lightning Minions Attack +(0 - 2) times before dissipating

Meat Shield Support Lv. 31+

  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

  • Minions from Supported Skills have 20 % chance to Taunt on HitMinions from Supported Skills have 20 % chance to Taunt on Hit
  • Supported Skills have (10 - 29) % inc. Minion Move.SpdSupported Skills have (10 - 29) % increased Minion Movement Speed
  • Minions from Supported Skills deal (20 - 30) % more Dmg with Hits and Ailments to Enemies that are Near youMinions from Supported Skills deal (20 - 30) % more Damage with Hits and Ailments to Enemies that are Near you
  • Minions from Supported Skills take (15 - 24) % less DmgMinions from Supported Skills take (15 - 24) % less Damage
  • Minions from Supported Skills are DefensiveMinions from Supported Skills are Defensive
  • q20: Minions from Supported Skills take (0 - 5) % less DmgMinions from Supported Skills take (0 - 5) % less Damage

Minion Damage Support Lv. 8+

  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

  • Minions from Supported Skills deal (25 - 39) % more DmgMinions from Supported Skills deal (25 - 39) % more Damage
  • Minions from Supported Skills have 25 % less Maximum LifeMinions from Supported Skills have 25 % less Maximum Life
  • q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased Damage

Minion Life Support Lv. 18+

  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

  • Supported Skills have (30 - 49) % more Minion max LifeSupported Skills have (30 - 49) % more Minion maximum Life
  • q20: Supported Skills have (0 - 20) % inc. Minion max LifeSupported Skills have (0 - 20) % increased Minion maximum Life

Minion Pact Support Lv. 72+

  • Exceptional
  • Spell
  • Minion
  • Physical
  • Support
  • Pact
Level
(1 - 3)(1 - 3)

Req: Int 120+

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

  • Supported Spells Sacrifice a random nearby Dmgable Minion on Cast to gain added Phys.Dmg equal to (2 - 2.8) % of Sacrificed Minion's LifeSupported Spells Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to (2 - 2.8) % of Sacrificed Minion's Life
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Minion Speed Support Lv. 18+

  • Movement
  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

  • Supported Skills have (25 - 34) % inc. Minion Atk SpeedSupported Skills have (25 - 34) % increased Minion Attack Speed
  • Supported Skills have (25 - 34) % inc. Minion Cast SpeedSupported Skills have (25 - 34) % increased Minion Cast Speed
  • Supported Skills have (25 - 44) % inc. Minion Move.SpdSupported Skills have (25 - 44) % increased Minion Movement Speed
  • q20: Supported Skills have (0 - 10) % inc. Minion Move.SpdSupported Skills have (0 - 10) % increased Minion Movement Speed

Predator Support Lv. 18+

  • Support
  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%
Predator Support skill icon

Req: Int 111+

Supports skills which create Minions.Supports skills which create Minions.

Support

  • Minions from Supported Skills deal (6 - 12) % more DmgMinions from Supported Skills deal (6 - 12) % more Damage
  • Minions from Supported Skills deal (15 - 24) % more Dmg to the Prey with Hits and AilmentsMinions from Supported Skills deal (15 - 24) % more Damage to the Prey with Hits and Ailments
  • Minions from Supported Skills always target the Prey if possibleMinions from Supported Skills always target the Prey if possible
  • q20: Minions from Supported Skills deal 10 % inc. DmgMinions from Supported Skills deal 10 % increased Damage

Signal Prey

  • Base duration is 8 secondsBase duration is 8 seconds
  • Minions from Supported Skills deal (6 - 12) % more DmgMinions from Supported Skills deal (6 - 12) % more Damage
  • Minions from Supported Skills deal (15 - 24) % more Dmg to the Prey with Hits and AilmentsMinions from Supported Skills deal (15 - 24) % more Damage to the Prey with Hits and Ailments
  • Minions from Supported Skills always target the Prey if possibleMinions from Supported Skills always target the Prey if possible
  • Base duration is 8 secondsBase duration is 8 seconds
  • q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased Damage

Summon Phantasm Support Lv. 4+

  • Support
  • Minion
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
120%120%

Req: Int 111+

Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

  • (50 - 69) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow(50 - 69) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
  • Maximum (5 - 10) Summoned PhantasmMaximum (5 - 10) Summoned Phantasm
  • 20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy
  • Phantasms last 15 secondsPhantasms last 15 seconds
  • q20: (0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions(0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
  • q20: from Supported Skills, deal a Killing Blowfrom Supported Skills, deal a Killing Blow

Transfusion Support Lv. 72+

  • Exceptional
  • Spell
  • Minion
  • Support
Level
(1 - 3)(1 - 3)
Cost & Reservation Multiplier
(150 - 190)%(150 - 190)%

Req: Str 75+ | Int 52+

Supports non-blessing spells.Supports non-blessing spells.

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • A nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported SpellsA nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported Spells
  • q20: Supported Skills have (0 - 10) % inc. Life CostSupported Skills have (0 - 10) % increased Life Cost

Awakened Added Chaos Damage Support Lv. 72+

  • Chaos
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Int 126+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • +(0 - 1) to Level of Supported Skill Gems+(0 - 1) to Level of Supported Skill Gems
  • Supported Skills have (167 - 189) to (251 - 284) added Chaos.DmgSupported Skills have (167 - 189) to (251 - 284) added Chaos Damage
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Awakened Added Cold Damage Support Lv. 72+

  • Cold
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Dex 126+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (165 - 188) to (248 - 282) added Cold.DmgSupported Skills have (165 - 188) to (248 - 282) added Cold Damage
  • +(0 - 1) to Level of Supported Cold Skill Gems+(0 - 1) to Level of Supported Cold Skill Gems
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Awakened Added Fire Damage Support Lv. 72+

  • Fire
  • Physical
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Str 126+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills gain (40 - 44) % of Phys.Dmg as Extra Fire.DmgSupported Skills gain (40 - 44) % of Physical Damage as Extra Fire Damage
  • +(0 - 1) to Level of Supported Physical Skill Gems+(0 - 1) to Level of Supported Physical Skill Gems
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Awakened Added Lightning Damage Support Lv. 72+

  • Lightning
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Int 126+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills have (21 - 24) to (391 - 449) added Light.DmgSupported Skills have (21 - 24) to (391 - 449) added Lightning Damage
  • +(0 - 1) to Level of Supported Lightning Skill Gems+(0 - 1) to Level of Supported Lightning Skill Gems
  • q20: Supported Skills deal (0 - 10) % inc. Light.DmgSupported Skills deal (0 - 10) % increased Lightning Damage

Awakened Ancestral Call Support Lv. 72+

  • Support
  • Melee
  • Attack
  • Strike
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 126+

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

  • Supported Strike Skills target 3 additional nearby EnemiesSupported Strike Skills target 3 additional nearby Enemies
  • Supported Skills deal (1 - 5) % more DmgSupported Skills deal (1 - 5) % more Damage
  • q20: Extra Targets for Supported Skills can be found (0 - 15) % further awayExtra Targets for Supported Skills can be found (0 - 15) % further away

Awakened Arrow Nova Support Lv. 72+

  • Bow
  • Attack
  • Support
  • Projectile
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
150%150%

Req: Dex 126+

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

  • Supported Skills deal (11 - 15) % less Proj DmgSupported Skills deal (11 - 15) % less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air Proj from the Supported Skill Fire from where the Payload Arrow landsSupported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Proj in a circleSupported Skills Fire Projectiles in a circle
  • Supported Skills fire 5 additional ProjSupported Skills fire 5 additional Projectiles
  • Supported Skills can only be used with BowsSupported Skills can only be used with Bows
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Awakened Blasphemy Support Lv. 72+

  • Support
  • Hex
  • Aura
Level
(1 - 5)(1 - 5)
Reservation
(34 - 32)% Mana(34 - 32)% Mana
Cooldown Time
1.20 sec1.20 sec

Req: Int 126+

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • (80 - 88) % inc. AoE of Supported Curse Skills(80 - 88) % increased Area of Effect of Supported Curse Skills
  • +(0 - 1) to Level of Supported Curse Skill Gems+(0 - 1) to Level of Supported Curse Skill Gems
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills

Awakened Brutality Support Lv. 72+

  • Physical
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Str 126+

Supports any skill that deals damage.Supports any skill that deals damage.

  • Supported Skills deal (40 - 44) % more Phys.DmgSupported Skills deal (40 - 44) % more Physical Damage
  • Supported Skills deal no Chaos.DmgSupported Skills deal no Chaos Damage
  • Supported Skills have (0 - 10) % chance to Crush Enemies for 4 seconds on HitSupported Skills have (0 - 10) % chance to Crush Enemies for 4 seconds on Hit
  • Supported Skills deal no Ele.DmgSupported Skills deal no Elemental Damage
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Awakened Burning Damage Support Lv. 72+

  • Fire
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 79+ | Int 55+

Supports any skill that hits enemies, or can deal burning damage directly.Supports any skill that hits enemies, or can deal burning damage directly.

  • +(0 - 1) to Level of Supported Fire Skill Gems+(0 - 1) to Level of Supported Fire Skill Gems
  • Supported Skills deal (35 - 39) % more Burning DmgSupported Skills deal (35 - 39) % more Burning Damage
  • q20: Supported Skills deal (0 - 10) % inc. Burning DmgSupported Skills deal (0 - 10) % increased Burning Damage

Awakened Cast On Critical Strike Support Lv. 72+

  • Critical
  • Support
  • Spell
  • Trigger
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Dex 79+ | Int 55+

Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Support

  • Supported Attacks will Trigger a Supported Spell when you Crit an EnemySupported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • q20: Supported Skills have 20 % inc. Attack Crit%Supported Skills have 20 % increased Attack Critical Strike Chance

Support

  • Supported Skills deal (7 - 9) % less Spell DmgSupported Skills deal (7 - 9) % less Spell Damage
  • Supported Spells have (10 - 22) % inc. CDRRSupported Spells have (10 - 22) % increased Cooldown Recovery Rate
  • q20: Supported Skills have 20 % inc. Spell Crit%Supported Skills have 20 % increased Spell Critical Strike Chance
  • Supported Attacks will Trigger a Supported Spell when you Crit an EnemySupported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • Supported Skills deal (7 - 9) % less Spell DmgSupported Skills deal (7 - 9) % less Spell Damage
  • Supported Spells have (10 - 22) % inc. CDRRSupported Spells have (10 - 22) % increased Cooldown Recovery Rate
  • q20: Supported Skills have (0 - 20) % inc. Attack Crit%Supported Skills have (0 - 20) % increased Attack Critical Strike Chance
  • q20: Supported Skills have (0 - 20) % inc. Spell Crit%Supported Skills have (0 - 20) % increased Spell Critical Strike Chance

Awakened Cast While Channelling Support Lv. 72+

  • Support
  • Channelling
  • Spell
  • Trigger
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Dex 55+ | Int 79+

Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.

Support

  • Trigger a Supported Spell every (0.3 - 0.34) seconds while Channelling Supported SkillsTrigger a Supported Spell every (0.3 - 0.34) seconds while Channelling Supported Skills
  • Ignore Stuns while Using Supported SkillsIgnore Stuns while Using Supported Skills
  • q20: Supported Channelling Skills deal 10 % inc. DmgSupported Channelling Skills deal 10 % increased Damage

Support

  • Supported Triggered Spells deal 30 % less DmgSupported Triggered Spells deal 30 % less Damage
  • q20: Supported Triggered Spells deal 10 % inc. DmgSupported Triggered Spells deal 10 % increased Damage
  • Trigger a Supported Spell every (0.3 - 0.34) seconds while Channelling Supported SkillsTrigger a Supported Spell every (0.3 - 0.34) seconds while Channelling Supported Skills
  • Ignore Stuns while Using Supported SkillsIgnore Stuns while Using Supported Skills
  • Supported Triggered Spells deal 30 % less DmgSupported Triggered Spells deal 30 % less Damage
  • q20: Supported Channelling Skills deal (0 - 10) % inc. DmgSupported Channelling Skills deal (0 - 10) % increased Damage
  • q20: Supported Triggered Spells deal (0 - 10) % inc. DmgSupported Triggered Spells deal (0 - 10) % increased Damage

Awakened Chain Support Lv. 72+

  • Support
  • Chaining
  • Projectile
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
150%150%

Req: Dex 126+

Supports projectile skills, and any other skills that chain.Supports projectile skills, and any other skills that chain.

  • Supported Skills Chain +3 timesSupported Skills Chain +3 times
  • Supported Skills deal (6 - 10) % less Dmg with HitsSupported Skills deal (6 - 10) % less Damage with Hits
  • q20: Supported Skills have (0 - 10) % inc. Chaining rangeSupported Skills have (0 - 10) % increased Chaining range

Awakened Cold Penetration Support Lv. 72+

  • Cold
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Dex 126+

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

  • Supported Skills Penetrate (35 - 39) % Cold ResSupported Skills Penetrate (35 - 39) % Cold Resistance
  • Supported Skills have (0 - 10) % chance to inflict Cold Exposure on HitSupported Skills have (0 - 10) % chance to inflict Cold Exposure on Hit
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Awakened Controlled Destruction Support Lv. 72+

  • Spell
  • Critical
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Int 126+

Supports attack skills, or spell skills that deal damage.Supports attack skills, or spell skills that deal damage.

  • Supported Skills have 80 % less Crit%Supported Skills have 80 % less Critical Strike Chance
  • Supported Skills deal (40 - 44) % more Spell DmgSupported Skills deal (40 - 44) % more Spell Damage
  • Supported Skills have (0 - 10) % chance to Unnerve Enemies for 4 seconds on HitSupported Skills have (0 - 10) % chance to Unnerve Enemies for 4 seconds on Hit
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Awakened Deadly Ailments Support Lv. 72+

  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Dex 79+ | Int 55+

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Supported Skills deal (45 - 54) % more Dmg with AilmentsSupported Skills deal (45 - 54) % more Damage with Ailments
  • Supported Skills deal 80 % less Dmg with HitsSupported Skills deal 80 % less Damage with Hits
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Awakened Elemental Damage with Attacks Support Lv. 72+

  • Attack
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 79+ | Int 55+

Supports attack skills.Supports attack skills.

  • Supported Attack Skills deal (35 - 39) % more Ele.DmgSupported Attack Skills deal (35 - 39) % more Elemental Damage
  • Ele.Dmg from Supported Skills cannot be ReflectedElemental Damage from Supported Skills cannot be Reflected
  • q20: (0 - 10) % inc. Ele.Dmg with Attack Skills(0 - 10) % increased Elemental Damage with Attack Skills

Awakened Elemental Focus Support Lv. 72+

  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Int 126+

Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supports any skill that hits or burns enemies, or inflicts elemental ailments.

  • Supported Skills deal (35 - 39) % more Ele.DmgSupported Skills deal (35 - 39) % more Elemental Damage
  • Supported Skills cannot inflict Elemental AilmentsSupported Skills cannot inflict Elemental Ailments
  • +(0 - 1) to Level of Supported Elemental Skill Gems+(0 - 1) to Level of Supported Elemental Skill Gems
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage

Awakened Empower Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
130%130%

Req: Str 123+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 3) to Level of Supported Skill Gems+(0 - 3) to Level of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Awakened Enhance Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
120%120%

Req: Dex 123+

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.

  • +(0 - 24) % to Quality of Supported Skill Gems+(0 - 24) % to Quality of Supported Skill Gems
  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Awakened Enlighten Support Lv. 72+

  • Exceptional
  • Support
Level
(1 - 4)(1 - 4)
Cost & Reservation Multiplier
(100 - 88)%(100 - 88)%

Req: Int 123+

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.

  • q20: This Gem gains (0 - 100) % inc. ExperienceThis Gem gains (0 - 100) % increased Experience

Awakened Fire Penetration Support Lv. 72+

  • Fire
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 126+

Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

  • Supported Skills Penetrate (35 - 39) % Fire ResSupported Skills Penetrate (35 - 39) % Fire Resistance
  • Supported Skills have (0 - 10) % chance to inflict Fire Exposure on HitSupported Skills have (0 - 10) % chance to inflict Fire Exposure on Hit
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Awakened Fork Support Lv. 72+

  • Support
  • Projectile
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Dex 126+

Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.

  • Proj from Supported Skills ForkProjectiles from Supported Skills Fork
  • Proj from Supported Skills can Fork 1 additional TimesProjectiles from Supported Skills can Fork 1 additional Times
  • Supported Skills deal (10 - 14) % more Proj DmgSupported Skills deal (10 - 14) % more Projectile Damage
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Awakened Generosity Support Lv. 72+

  • Support
  • Aura
Level
(1 - 5)(1 - 5)

Req: Str 79+ | Int 55+

Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.

  • Supported Auras do not affect youSupported Auras do not affect you
  • +(0 - 1) to Level of Supported Aura Skill Gems+(0 - 1) to Level of Supported Aura Skill Gems
  • Non-Curse Auras from Supported Skills have (40 - 44) % inc. EffectNon-Curse Auras from Supported Skills have (40 - 44) % increased Effect
  • q20: Supported Skills have (0 - 40) % inc. Aura AoESupported Skills have (0 - 40) % increased Aura Area of Effect

Awakened Greater Multiple Projectiles Support Lv. 72+

  • Support
  • Projectile
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
150%150%

Req: Dex 126+

Supports projectile skills.Supports projectile skills.

  • Supported Skills deal (21 - 25) % less Proj DmgSupported Skills deal (21 - 25) % less Projectile Damage
  • Supported Skills fire 5 additional ProjSupported Skills fire 5 additional Projectiles
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Awakened Hextouch Support Lv. 72+

  • Support
  • Hex
  • Trigger
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Int 126+

Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Support

  • Supported Skills apply supported Curses on HitSupported Skills apply supported Curses on Hit

Support

  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 35 % less Effect of Supported Curses35 % less Effect of Supported Curses
  • Hexes applied by Supported Curse Skills have (10 - 18) % chance to affect Hexproof EnemiesHexes applied by Supported Curse Skills have (10 - 18) % chance to affect Hexproof Enemies
  • Supported Skills have (23 - 25) % less Curse Dur.Supported Skills have (23 - 25) % less Curse Duration
  • +(0 - 1) to Level of Supported Curse Skill Gems+(0 - 1) to Level of Supported Curse Skill Gems
  • q20: Supported Skills have 10 % inc. Curse Dur.Supported Skills have 10 % increased Curse Duration
  • Supported Skills apply supported Curses on HitSupported Skills apply supported Curses on Hit
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 35 % less Effect of Supported Curses35 % less Effect of Supported Curses
  • Hexes applied by Supported Curse Skills have (10 - 18) % chance to affect Hexproof EnemiesHexes applied by Supported Curse Skills have (10 - 18) % chance to affect Hexproof Enemies
  • Supported Skills have (23 - 25) % less Curse Dur.Supported Skills have (23 - 25) % less Curse Duration
  • +(0 - 1) to Level of Supported Curse Skill Gems+(0 - 1) to Level of Supported Curse Skill Gems
  • q20: Supported Skills have (0 - 10) % inc. Curse Dur.Supported Skills have (0 - 10) % increased Curse Duration

Awakened Increased Area of Effect Support Lv. 72+

  • Support
  • AoE
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Int 126+

Supports any skill with an area of effect.Supports any skill with an area of effect.

  • Supported Skills have (50 - 54) % inc. AoESupported Skills have (50 - 54) % increased Area of Effect
  • Supported Skills deal (10 - 14) % more Area DmgSupported Skills deal (10 - 14) % more Area Damage
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

Awakened Lightning Penetration Support Lv. 72+

  • Lightning
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Int 126+

Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

  • Supported Skills Penetrate (35 - 39) % Light. ResSupported Skills Penetrate (35 - 39) % Lightning Resistance
  • Supported Skills have (0 - 10) % chance to inflict Lightning Exposure on HitSupported Skills have (0 - 10) % chance to inflict Lightning Exposure on Hit
  • q20: Supported Skills deal (0 - 10) % inc. Light.DmgSupported Skills deal (0 - 10) % increased Lightning Damage

Awakened Melee Physical Damage Support Lv. 72+

  • Melee
  • Physical
  • Support
  • Attack
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 126+

Supports melee attack skills.Supports melee attack skills.

  • Supported Skills deal (50 - 54) % more Melee Phys.DmgSupported Skills deal (50 - 54) % more Melee Physical Damage
  • Supported Skills deal (50 - 54) % more Dmg with Bleeding and Poison caused by Melee HitsSupported Skills deal (50 - 54) % more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills have (0 - 10) % chance to Intimidate Enemies for 4 seconds on HitSupported Skills have (0 - 10) % chance to Intimidate Enemies for 4 seconds on Hit
  • Supported Skills have 10 % less Atk SpeedSupported Skills have 10 % less Attack Speed
  • q20: Supported Skills deal (0 - 10) % inc. Melee Phys.DmgSupported Skills deal (0 - 10) % increased Melee Physical Damage

Awakened Melee Splash Support Lv. 72+

  • Support
  • Melee
  • Attack
  • Strike
  • AoE
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Str 126+

Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.

  • Supported Skills deal Splash Dmg to surrounding targetsSupported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal (37 - 39) % less Splash Dmg to surrounding targetsSupported Skills deal (37 - 39) % less Splash Damage to surrounding targets
  • Supported Skills have (60 - 72) % more Melee Splash AoESupported Skills have (60 - 72) % more Melee Splash Area of Effect
  • +(0 - 1) to Level of Supported Strike Skill Gems+(0 - 1) to Level of Supported Strike Skill Gems
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Awakened Multistrike Support Lv. 72+

  • Attack
  • Melee
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
150%150%

Req: Str 79+ | Dex 55+

Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

  • Supported Skills Repeat 3 additional timesSupported Skills Repeat 3 additional times
  • Supported Skills have (45 - 47) % more Melee Atk SpeedSupported Skills have (45 - 47) % more Melee Attack Speed
  • Supported Skills deal 20 % less Atk DmgSupported Skills deal 20 % less Attack Damage
  • First Repeat of Supported Skills deals 22 % more DmgFirst Repeat of Supported Skills deals 22 % more Damage
  • Second Repeat of Supported Skills deals 44 % more DmgSecond Repeat of Supported Skills deals 44 % more Damage
  • Third Repeat of Supported Skills deals 66 % more DmgThird Repeat of Supported Skills deals 66 % more Damage
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage

Awakened Spell Cascade Support Lv. 72+

  • AoE
  • Spell
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Int 126+

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Skills have (26 - 30) % less AoESupported Skills have (26 - 30) % less Area of Effect
  • Supported Skills deal (28 - 30) % less DmgSupported Skills deal (28 - 30) % less Damage
  • Supported AoE Skills also affect areas in front of, behind, and on each side of the targeted areaSupported Area of Effect Skills also affect areas in front of, behind, and on each side of the targeted area
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Awakened Spell Echo Support Lv. 72+

  • Spell
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Int 126+

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Supported Skills Repeat an additional 1 timesSupported Skills Repeat an additional 1 times
  • Supported Skills have (55 - 59) % more Cast SpeedSupported Skills have (55 - 59) % more Cast Speed
  • Final Repeat of Supported Skills has 20 % chance to deal Double DmgFinal Repeat of Supported Skills has 20 % chance to deal Double Damage
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Awakened Swift Affliction Support Lv. 72+

  • Support
  • Duration
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Dex 126+

Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

  • Supported Skills deal (40 - 49) % more DoTSupported Skills deal (40 - 49) % more Damage over Time
  • 25 % less Dur. of Supported Skills and Damaging Ailments they inflict25 % less Duration of Supported Skills and Damaging Ailments they inflict
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Awakened Unbound Ailments Support Lv. 72+

  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
120%120%

Req: Dex 55+ | Int 79+

Supports any skill that hits enemies or inflicts ailmentsSupports any skill that hits enemies or inflicts ailments

  • (55 - 69) % inc. Dur. of Ailments inflicted with Supported Skills(55 - 69) % increased Duration of Ailments inflicted with Supported Skills
  • Supported Skills have (55 - 69) % inc. Effect of non-Damaging Ailments on EnemiesSupported Skills have (55 - 69) % increased Effect of non-Damaging Ailments on Enemies
  • Supported Skills deal (20 - 22) % more Dmg with AilmentsSupported Skills deal (20 - 22) % more Damage with Ailments
  • q20: (0 - 10) % inc. Dur. of Ailments inflicted with Supported Skills(0 - 10) % increased Duration of Ailments inflicted with Supported Skills

Awakened Unleash Support Lv. 72+

  • Spell
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
140%140%

Req: Int 126+

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Supported Spells gain a Seal every (0.66 - 0.7) seconds, to a max of (3 - 4) Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every (0.66 - 0.7) seconds, to a maximum of (3 - 4) Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal (33 - 35) % less Dmg when ReoccurringSupported Skills deal (33 - 35) % less Damage when Reoccurring
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Awakened Vicious Projectiles Support Lv. 72+

  • Projectile
  • Attack
  • Physical
  • Chaos
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Dex 126+

Supports projectile attack skills.Supports projectile attack skills.

  • Supported Skills deal (50 - 59) % more Chaos.Dmg over TimeSupported Skills deal (50 - 59) % more Chaos Damage over Time
  • Supported Skills deal (50 - 59) % more Phys.Dmg over TimeSupported Skills deal (50 - 59) % more Physical Damage over Time
  • Supported Skills deal (50 - 59) % more Physical Proj Atk DmgSupported Skills deal (50 - 59) % more Physical Projectile Attack Damage
  • Supported Skills have 10 % less Proj Atk SpeedSupported Skills have 10 % less Projectile Attack Speed
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Awakened Void Manipulation Support Lv. 72+

  • Chaos
  • Support
Level
(1 - 5)(1 - 5)
Cost & Reservation Multiplier
130%130%

Req: Dex 79+ | Int 55+

Supports any skill that deals damage.Supports any skill that deals damage.

  • Supported Skills deal (35 - 39) % more Chaos.DmgSupported Skills deal (35 - 39) % more Chaos Damage
  • Supported Skills deal no Ele.DmgSupported Skills deal no Elemental Damage
  • +(0 - 1) to Level of Supported Chaos Skill Gems+(0 - 1) to Level of Supported Chaos Skill Gems
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Bonechill Support Lv. 38+

  • Cold
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 48+ | Int 70+

Supports any skill that can chill enemies or create chilling areas.Supports any skill that can chill enemies or create chilling areas.

  • (25 - 44) % inc. Effect of Chill inflicted with Supported Skills(25 - 44) % increased Effect of Chill inflicted with Supported Skills
  • Enemies Chilled by Supported Skills increase Cold.Dmg taken by Chill EffectEnemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
  • Enemies in Chilling Areas from Supported Skills increase Cold.Dmg taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
  • Supported Skills deal (5 - 14) % more Cold.DmgSupported Skills deal (5 - 14) % more Cold Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Brutality Support Lv. 38+

  • Physical
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
140%140%

Req: Str 111+

Supports any skill that deals damage.Supports any skill that deals damage.

  • Supported Skills deal (25 - 39) % more Phys.DmgSupported Skills deal (25 - 39) % more Physical Damage
  • Supported Skills deal no Chaos.DmgSupported Skills deal no Chaos Damage
  • Supported Skills deal no Ele.DmgSupported Skills deal no Elemental Damage
  • q20: Supported Skills deal (0 - 10) % inc. Phys.DmgSupported Skills deal (0 - 10) % increased Physical Damage

Elemental Focus Support Lv. 18+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supports any skill that hits or burns enemies, or inflicts elemental ailments.

  • Supported Skills deal (20 - 34) % more Ele.DmgSupported Skills deal (20 - 34) % more Elemental Damage
  • Supported Skills cannot inflict Elemental AilmentsSupported Skills cannot inflict Elemental Ailments
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage

Item Rarity Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)

Req: Int 111+

Supports any skill that can kill enemies.Supports any skill that can kill enemies.

  • (40 - 59) % inc. Rarity of Items Dropped by Enemies Slain from Supported Skills(40 - 59) % increased Rarity of Items Dropped by Enemies Slain from Supported Skills
  • q20: (0 - 10) % inc. Rarity of Items Dropped by Enemies Slain from Supported Skills(0 - 10) % increased Rarity of Items Dropped by Enemies Slain from Supported Skills

Second Wind Support Lv. 31+

  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
200%200%

Req: Dex 70+ | Int 48+

Supports skills with cooldowns. Cannot support triggered skills.Supports skills with cooldowns. Cannot support triggered skills.

  • Supported Skills have (5 - 24) % reduced CDRRSupported Skills have (5 - 24) % reduced Cooldown Recovery Rate
  • Supported Non-Instant Skills have +1 Cooldown UsesSupported Non-Instant Skills have +1 Cooldown Uses
  • q20: Supported Skills have +(0 - 5) % inc. CDRRSupported Skills have +(0 - 5) % increased Cooldown Recovery Rate

Swiftbrand Support Lv. 31+

  • Brand
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Int 111+

Supports skills which create brands.Supports skills which create brands.

  • Supported Skills have 65 % less Attached Dur.Supported Skills have 65 % less Attached Duration
  • Supported Skills have 65 % less Detached Dur.Supported Skills have 65 % less Detached Duration
  • Supported Skills have (30 - 44) % more Activation frequencySupported Skills have (30 - 44) % more Activation frequency
  • q20: Supported Skills have (0 - 5) % more Activation frequencySupported Skills have (0 - 5) % more Activation frequency

Void Manipulation Support Lv. 8+

  • Chaos
  • Support
Level
(1 - 20)(1 - 20)
Cost & Reservation Multiplier
130%130%

Req: Dex 70+ | Int 48+

Supports any skill that deals damage.Supports any skill that deals damage.

  • Supported Skills deal (20 - 34) % more Chaos.DmgSupported Skills deal (20 - 34) % more Chaos Damage
  • Supported Skills deal no Ele.DmgSupported Skills deal no Elemental Damage
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Abberath's Fury

Level
77
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%

From: Abberath's Hooves

While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you.While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you.

  • Deals 50 to 75 Fire.DmgDeals 50 to 75 Fire Damage
  • 10 % chance to Ignite enemies10 % chance to Ignite enemies
  • This Skill cannot Knock Enemies BackThis Skill cannot Knock Enemies Back
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Affliction

Level
2020
Cost
(33-0) Mana(33-0) Mana
Cast Time
0.50 sec0.50 sec

From: The Selfish Shepherd

Permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum.Permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum.

  • Base radius is 3 mBase radius is 3 metres
  • You Regenerate Life per second equal to 20 % of total Affliction Dmg per second on all Afflicted MinionsYou Regenerate Life per second equal to 20 % of total Affliction Damage per second on all Afflicted Minions
  • Afflicted Minions Explode when reduced to a fifth of Life, dealing 50 % of their Life as Phys.Dmg to surrounding EnemiesAfflicted Minions Explode when reduced to a fifth of Life, dealing 50 % of their Life as Physical Damage to surrounding Enemies
  • Afflicted Minions take 8 % of their Life as Phys.Dmg over Time, increasing this value by 100% each secondAfflicted Minions take 8 % of their Life as Physical Damage over Time, increasing this value by 100% each second

Ambu's Charge

Level
00

From: Ambu's Charge

ambus_charge_max_endurance_charge_overrideambus_charge_max_endurance_charge_override

Animate Guardian's Weapon

Level
2020
Cooldown Time
0.05 sec0.05 sec
Cast Time
0.80 sec0.80 sec

From: Chains of Command

Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.

  • Base duration is 20 secondsBase duration is 20 seconds
  • +14 to Maximum Animated Weapons+14 to Maximum Animated Weapons
  • Trigger this Skill when your Animated Guardian Kills an EnemyTrigger this Skill when your Animated Guardian Kills an Enemy
  • Minions' Attacks deal 126 to 184 additional Phys.DmgMinions' Attacks deal 126 to 184 additional Physical Damage

Approaching Flames

Level
2020
Cooldown Time
5.00 sec5.00 sec
Cast Time
InstantInstant

From: Annihilation's Approach

Become touched by the flames of the Cleansing Fire.Become touched by the flames of the Cleansing Fire.

  • Become Flame-TouchedBecome Flame-Touched

Aspect of the Avian

Level
2020
Reservation
25% Mana25% Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

From: Saqawal's Talons

While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration.While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 10 % inc. Move.Spd10 % increased Movement Speed
  • 10 % inc. Minion Move.Spd10 % increased Minion Movement Speed
  • 10 % chance to deal Double Dmg10 % chance to deal Double Damage
  • Minions have 10 % chance to deal Double DmgMinions have 10 % chance to deal Double Damage

Aspect of the Cat

Level
2020
Reservation
25% Mana25% Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

From: Farrul's Bite

While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration.While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • Grants 10 % inc. Cast SpeedGrants 10 % increased Cast Speed
  • Grants 10 % inc. Atk SpeedGrants 10 % increased Attack Speed
  • Grants 100 % inc. Crit%Grants 100 % increased Critical Strike Chance
  • 15 % chance to Avoid All Dmg from Hits15 % chance to Avoid All Damage from Hits
  • 100 % inc. Stealth100 % increased Stealth

Aspect of the Crab

Level
2020
Reservation
25% Mana25% Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

From: Craiceann's Carapace

While active, periodically adds Crab Barriers to you, and grants additional Physical Damage reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.While active, periodically adds Crab Barriers to you, and grants additional Physical Damage reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.

  • Can have up to 10 Crab BarriersCan have up to 10 Crab Barriers
  • Grants 2 % additional Phys.Dmg Reduction per Crab BarrierGrants 2 % additional Physical Damage Reduction per Crab Barrier

Aspect of the Spider

Level
2020
Reservation
25% Mana25% Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

From: Fenumus' Weave

While active, periodically applies a Spider's Web debuff to nearby Enemies, and Hinders them. Each Spider's Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.While active, periodically applies a Spider's Web debuff to nearby Enemies, and Hinders them. Each Spider's Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.

  • Base duration is 6 secondsBase duration is 6 seconds
  • 5 % inc. Dmg taken5 % increased Damage taken
  • Can inflict up to 3 Spider's Webs on an EnemyCan inflict up to 3 Spider's Webs on an Enemy

Atziri's Promise

Level
00

From: Atziri's Promise

You leech from Chaos Damage, and deal extra Chaos Damage.You leech from Chaos Damage, and deal extra Chaos Damage.

  • physical_damage_%_to_add_as_chaosphysical_damage_%_to_add_as_chaos
  • base_life_leech_from_chaos_damage_permyriadbase_life_leech_from_chaos_damage_permyriad
  • elemental_damage_%_to_add_as_chaoselemental_damage_%_to_add_as_chaos

Aul's Uprising

Level
00
Radius
6060

From: Aul's Uprising

Enemies have increased Critical Strike chance against you.Enemies have increased Critical Strike chance against you.

Blazing Glare

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%

From: Solerai's Radiance

When hit, release a nova of fiery vengeance, dealing spell fire damage and blinding enemies struck.When hit, release a nova of fiery vengeance, dealing spell fire damage and blinding enemies struck.

  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • Base radius is 3 mBase radius is 3 metres
  • 100 % chance to Blind enemies on hit100 % chance to Blind enemies on hit
  • Adds 15 to 26 Fire.Dmg per LevelAdds 15 to 26 Fire Damage per Level

Blood of the Karui

Level
00

From: Blood of the Karui

Regain full life when the effect endsRegain full life when the effect ends

  • cannot_recover_lifecannot_recover_life
  • recover_%_max_life_when_buff_reaches_durationrecover_%_maximum_life_when_buff_reaches_duration

Blood Offering

Level
1515
Cast Time
1.00 sec1.00 sec

From: Bloodbond

Consumes a corpse, and sacrifices a portion of your life, granting your minions life regeneration based on the life sacrificed, and a bonus to damage. The skill consumes other nearby corpses, increasing the duration and life regeneration for each corpse consumed.Consumes a corpse, and sacrifices a portion of your life, granting your minions life regeneration based on the life sacrificed, and a bonus to damage. The skill consumes other nearby corpses, increasing the duration and life regeneration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Sacrifices 20 % of your Life | Minions Regenerate 35 % of Sacrificed Life per secondSacrifices 20 % of your Life | Minions Regenerate 35 % of Sacrificed Life per second
  • 10 % more Life Regeneration granted to Minions per corpse Consumed10 % more Life Regeneration granted to Minions per corpse Consumed
  • Grants Minions 50 % inc. DmgGrants Minions 50 % increased Damage

Blood Sacrament

Level
11
Reservation
2% Life2% Life
Cooldown Time
0.35 sec0.35 sec
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
3%3%

From: Relic of the Pact

Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.

  • Deals 21 to 32 Phys.DmgDeals 21 to 32 Physical Damage
  • 2 % of Dmg Leeched as Life2 % of Damage Leeched as Life
  • 40 % more Dmg with Ailments per 10 Life Reserved by this Skill40 % more Damage with Ailments per 10 Life Reserved by this Skill
  • 80 % more Dmg with Hits per 10 Life Reserved by this Skill80 % more Damage with Hits per 10 Life Reserved by this Skill
  • +0.03 m to radius per 1% Life Reserved by this Skill+0.03 metres to radius per 1% Life Reserved by this Skill

Bone Nova

Level
2020
Cooldown Time
0.50 sec0.50 sec
Attack Damage
150% of base150% of base
Effectiveness of Added Damage
150%150%

From: Uul-Netol's Embrace

Bones erupt around enemies you hit, dealing physical damage.Bones erupt around enemies you hit, dealing physical damage.

  • Fires 8 additional ProjFires 8 additional Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Trigger this Skill when you Hit a Bleeding EnemyTrigger this Skill when you Hit a Bleeding Enemy
  • Cannot cause BleedingCannot cause Bleeding

Bone Offering , Flesh Offering , Spirit Offering

Level
2020

From: The Queen's Hunger

Item SkillItem Skill

Brandsurge

Level
2020
Cost
(20-0) Mana(20-0) Mana
Cooldown Time
1.50 sec1.50 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
510%510%

From: Witchhunter's Judgment

Overcharges your brands near the targeted area, causing them to accelerate how quickly they activate and expire. Deals damage in an area around each overcharged brand when it expires.Overcharges your brands near the targeted area, causing them to accelerate how quickly they activate and expire. Deals damage in an area around each overcharged brand when it expires.

  • Deals 2272 to 3408 Phys.DmgDeals 2272 to 3408 Physical Damage
  • Overcharged Brands Activate 35 % faster, + 35 % every 0.5 secondsOvercharged Brands Activate 35 % faster, + 35 % every 0.5 seconds
  • Overcharged Brands expire 150 % faster, + 150 % every 0.5 secondsOvercharged Brands expire 150 % faster, + 150 % every 0.5 seconds
  • 100% of Phys.Dmg Converted to other Dmg Types matching the Brand Gem's Tags100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags

Call of Steel

Level
00
Effectiveness of Added Damage
130%130%

From: Entropic Devastation · Steelworm

Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.

  • Reflects Phys.Dmg around each Enemy equal to the Dmg of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removedReflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removed
  • Grants 4 Steel Shards every 0.5 secondsGrants 4 Steel Shards every 0.5 seconds

Caustic Retribution

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec

From: Saresh's Darkness

When hit, release a nova of venomous bile that deals spell chaos damage. This nova poisons and hinders on hit.When hit, release a nova of venomous bile that deals spell chaos damage. This nova poisons and hinders on hit.

  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • Poisons Enemies on HitPoisons Enemies on Hit
  • Base radius is 3 mBase radius is 3 metres
  • Adds 11 to 19 Chaos.Dmg per LevelAdds 11 to 19 Chaos Damage per Level
  • Hinder Enemies on HitHinder Enemies on Hit

Ceaseless Flesh

Level
2525
Cast Time
1.00 sec1.00 sec

From: The Broken Elegy

Once per second, raise a nearby corpse as a shambling undead. This minion will follow you and attack your enemies with melee strikes, but quickly falls apart. These minions have significantly increased attack speed while on low life.Once per second, raise a nearby corpse as a shambling undead. This minion will follow you and attack your enemies with melee strikes, but quickly falls apart. These minions have significantly increased attack speed while on low life.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions have 100 % inc. Atk Speed while they are on Low LifeMinions have 100 % increased Attack Speed while they are on Low Life
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it

Cinders

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

From: The Flame of Hope

While active, your bow attacks inflict Cinderflame. Cinderflame deals fire damage over time, and can stack up to ten times. This skill cannot be cast by Totems.While active, your bow attacks inflict Cinderflame. Cinderflame deals fire damage over time, and can stack up to ten times. This skill cannot be cast by Totems.

  • Deals 333.3 Base Fire.Dmg per secondDeals 333.3 Base Fire Damage per second
  • Base duration is 3 secondsBase duration is 3 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Cinderswallow Urn

Level
00

From: Cinderswallow Urn

unique_flask_vial_of_unlifeunique_flask_vial_of_unlife

  • recover_%_max_life_on_killrecover_%_maximum_life_on_kill
  • recover_%_max_mana_on_killrecover_%_maximum_mana_on_kill
  • recover_energy_shield_%_on_killrecover_energy_shield_%_on_kill
  • ignited_enemies_damage_taken_+%ignited_enemies_damage_taken_+%

Cold Aegis

Level
2020
Cast Time
1.00 sec1.00 sec

From: Vix Lunaris

Calls forth a protective aegis which takes cold damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking cold damage from hits, or if depleted.Calls forth a protective aegis which takes cold damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking cold damage from hits, or if depleted.

  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Commandment of Inferno

Level
00
Cooldown Time
3.00 sec3.00 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%

From: Unyielding Flame

Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 3324 to 5263 Fire.DmgDeals 3324 to 5263 Fire Damage
  • One impact every 0.1 secondsOne impact every 0.1 seconds
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Consecrate

Level
1010
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

From: Gifts from Above · Replica Gifts from Above

Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Regenerate 6 % of Life per secondRegenerate 6 % of Life per second
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Contaminate

Level
1010
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec

From: Sporeguard

Creates a patch of Fungal Ground at the targeted location.Creates a patch of Fungal Ground at the targeted location.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill

Coralito's Signature

Level
00

From: Coralito's Signature

You are taking Chaos Damage and your Critical Strikes do not deal Extra Damage. You have a chance to Poison and Poisons from Critical Strikes are stronger.You are taking Chaos Damage and your Critical Strikes do not deal Extra Damage. You have a chance to Poison and Poisons from Critical Strikes are stronger.

  • no_critical_strike_multiplierno_critical_strike_multiplier
  • base_poison_duration_+%base_poison_duration_+%
  • base_chance_to_poison_on_hit_%base_chance_to_poison_on_hit_%
  • keystone_ailment_critkeystone_ailment_crit
  • base_self_chaos_damage_taken_per_minutebase_self_chaos_damage_taken_per_minute
  • critical_poison_dot_multiplier_+critical_poison_dot_multiplier_+

Corpse Walk

Level
2020

From: Corpsewalker

Spawns corpses around you while you move, based on monsters in the current area. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Spawns corpses around you while you move, based on monsters in the current area. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.

  • Spawned corpses' level matches the area level, up to a max of Level 100Spawned corpses' level matches the area level, up to a maximum of Level 100
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Coruscating Elixir

Level
00

From: Coruscating Elixir

Chaos damage does not bypass Energy ShieldChaos damage does not bypass Energy Shield

  • chaos_damage_does_not_bypass_energy_shieldchaos_damage_does_not_bypass_energy_shield

Create Lesser Shrine

Level
11
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: The Gull

Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used. This skill starts on cooldown.Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used. This skill starts on cooldown.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill

Crown of the Tyrant

Level
00
Radius
6060

From: Crown of the Tyrant

You have reduced Resistances.You have reduced Resistances.

  • Buff grants -10 % to all ResistancesBuff grants -10 % to all Resistances

Death Aura

Level
2020
Cast Time
1.00 sec1.00 sec

From: Death's Oath

Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems.Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems.

  • Deals 1250 Base Chaos.Dmg per secondDeals 1250 Base Chaos Damage per second
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Death Walk

Level
2020
Cast Time
1.00 sec1.00 sec

From: Bubonic Trail

While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

  • Explosion deals base Fire.Dmg equal to 5 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 5 % of the corpse's Maximum Life
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • This Skill cannot Knock Enemies BackThis Skill cannot Knock Enemies Back
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Death Wish

Level
2020
Cost
(7-0) Mana(7-0) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%

From: Maw of Mischief

As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.

  • Deals 444 to 666 Fire.DmgDeals 444 to 666 Fire Damage
  • Explosion deals base Fire.Dmg equal to 19 % of the Minion's max LifeExplosion deals base Fire Damage equal to 19 % of the Minion's maximum Life
  • Affected Minions have 40 % inc. Atk SpeedAffected Minions have 40 % increased Attack Speed
  • Affected Minions have 40 % inc. Cast SpeedAffected Minions have 40 % increased Cast Speed
  • Deals 10 % more Dmg with Hits and Ailments per affected MinionDeals 10 % more Damage with Hits and Ailments per affected Minion
  • Can affect 13 MinionsCan affect 13 Minions
  • Affected Minions have 40 % inc. Move.SpdAffected Minions have 40 % increased Movement Speed

Death's Oath

Level
00
Radius
3030

From: Death's Oath

You are taking Chaos Damage over timeYou are taking Chaos Damage over time

  • base_chaos_damage_taken_per_minutebase_chaos_damage_taken_per_minute

deathgrip

Level
00
Radius
4040

From: Gravebind

Item SkillItem Skill

Despair Curse Aura during Effect

Level
2121

From: Witchfire Brew

Item SkillItem Skill

Divination Distillate

Level
00

From: Divination Distillate

Grants increased Item Rarity, Elemental Resistances and Light RadiusGrants increased Item Rarity, Elemental Resistances and Light Radius

  • base_resist_all_elements_%base_resist_all_elements_%
  • base_item_found_quantity_+%base_item_found_quantity_+%
  • base_item_found_rarity_+%base_item_found_rarity_+%
  • additional_max_all_elemental_resistances_%additional_maximum_all_elemental_resistances_%
  • light_radius_+%light_radius_+%

Doryani's Touch

Level
2020
Cost
(14-0) Mana(14-0) Mana
Attack Speed
70% of base70% of base
Effectiveness of Added Damage
1000%1000%

From: Doryani's Fist

The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to Shock them. Cannot be used while wielding a Weapon. Cannot be Evaded.The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to Shock them. Cannot be used while wielding a Weapon. Cannot be Evaded.

  • 100 % of Phys.Dmg Converted to Light.Dmg100 % of Physical Damage Converted to Lightning Damage
  • 40 % chance to Shock enemies40 % chance to Shock enemies
  • Can't be EvadedCan't be Evaded

Dying Breath

Level
00
Radius
7575

From: Dying Breath

You have increased effect of Curses on youYou have increased effect of Curses on you

  • curse_effect_on_self_+%curse_effect_on_self_+%

Dying Sun

Level
00

From: Dying Sun

You have increased Area of Effect, and fire additional ProjectilesYou have increased Area of Effect, and fire additional Projectiles

  • number_of_additional_projectilesnumber_of_additional_projectiles
  • base_skill_area_of_effect_+%base_skill_area_of_effect_+%
  • projectile_attached_visual_effect_art_variationprojectile_attached_visual_effect_art_variation

Elemental Aegis

Level
2020
Cast Time
1.00 sec1.00 sec

From: Magna Eclipsis

Calls forth a protective aegis which takes elemental damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking elemental damage from hits, or if depleted.Calls forth a protective aegis which takes elemental damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking elemental damage from hits, or if depleted.

  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

elemental_ailments_go_to_owner

Level
00
Radius
6060

From: Sign of the Sin Eater

Item SkillItem Skill

Embrace Madness

Level
11
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

From: Beacon of Madness

Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.

  • + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
  • Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds

Envy

Level
1515

From: Aul's Uprising · Severed in Sleep · United in Dream

Item SkillItem Skill

Eye of Malice

Level
00
Radius
3030

From: Eye of Malice

You have increased Fire and Cold ResistancesYou have increased Fire and Cold Resistances

  • 50 % inc. Fire Res50 % increased Fire Resistance
  • 50 % inc. Cold Res50 % increased Cold Resistance

Fairgraves' Tricorne

Level
00

From: Fairgraves' Tricorne

You have been touched by a Tormented SpiritYou have been touched by a Tormented Spirit

Feast of Flesh

Level
1515
Cast Time
1.00 sec1.00 sec

From: The Devouring Diadem

Consume a number of corpses around you to recover life, mana and energy shield.Consume a number of corpses around you to recover life, mana and energy shield.

  • Gain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 ES per corpse ConsumedGain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 Energy Shield per corpse Consumed
  • Consumes up to 10 corpsesConsumes up to 10 corpses
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it

Fire Aegis

Level
2020
Cast Time
1.00 sec1.00 sec

From: Invictus Solaris

Calls forth a protective aegis which takes fire damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking fire damage from hits, or if depleted.Calls forth a protective aegis which takes fire damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking fire damage from hits, or if depleted.

  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Flames of Judgement

Level
2020
Cooldown Time
1.50 sec1.50 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
850%850%

From: Atziri's Rule

Creates markers at your location and a targeted location, which grow over time based on cast speed, then explode, dealing fire damage. Cannot be supported by Spell Cascade.Creates markers at your location and a targeted location, which grow over time based on cast speed, then explode, dealing fire damage. Cannot be supported by Spell Cascade.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 3870 to 5805 Fire.DmgDeals 3870 to 5805 Fire Damage
  • 100 % chance to Ignite enemies100 % chance to Ignite enemies
  • Penetrates 50 % Fire ResPenetrates 50 % Fire Resistance
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Fog of War

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec

From: Kongming's Stratagem

Creates a Smoke Cloud in an area, which blinds enemies within it.Creates a Smoke Cloud in an area, which blinds enemies within it.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when one of your Traps is TriggeredTrigger this Spell when one of your Traps is Triggered

Forbidden Taste

Level
00

From: Forbidden Taste

You are taking Chaos Damage over timeYou are taking Chaos Damage over time

  • base_chaos_damage_%_of_max_life_taken_per_minutebase_chaos_damage_%_of_maximum_life_taken_per_minute

Garb of the Ephemeral

Level
00
Radius
5050

From: Garb of the Ephemeral

Your Action Speed cannot be modified to below base valueYour Action Speed cannot be modified to below base value

  • Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value

generic_buff_aura

Level
00
Radius
2525

From: Belt of the Deceiver · Expedition's End · Legacy of Fury · The Ignomon · Xoph's Heart

Item SkillItem Skill

Glimpse of Eternity

Level
2020
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

From: The Eternity Shroud

Creates an Eternity Sphere at your location, which reduces the Action Speed of enemies within it. The amount of Action Speed reduction applied by the sphere decreases to zero over its duration.Creates an Eternity Sphere at your location, which reduces the Action Speed of enemies within it. The amount of Action Speed reduction applied by the sphere decreases to zero over its duration.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • Enemies have 40 % reduced Action SpeedEnemies have 40 % reduced Action Speed

Gluttony

Level
00

From: Gluttony

At 10 stacks you will gain Disgorge.At 10 stacks you will gain Disgorge.

Gluttony of Elements

Level
2020
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
100100
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant

From: Blood of Corruption

Casts an aura that causes taking elemental damage to heal you and nearby allies instead.Casts an aura that causes taking elemental damage to heal you and nearby allies instead.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • Taking Ele.Dmg instead heals you and Nearby Allies | You and Nearby Allies cannot gain Vaal SoulsTaking Elemental Damage instead heals you and Nearby Allies | You and Nearby Allies cannot gain Vaal Souls
  • You and nearby allies are Immune to CursesYou and nearby allies are Immune to Curses

Gore Shockwave

Level
11
Cooldown Time
1.00 sec1.00 sec
Attack Damage
231% of base231% of base
Effectiveness of Added Damage
231%231%

From: Limbsplit

Deals attack damage in an area.Deals attack damage in an area.

  • Base radius is 2.5 mBase radius is 2.5 metres

Grasping Nightshade

Level
00

From: Grasping Nightshade

Your melee weapons inflict Grasping Vines and WitheredYour melee weapons inflict Grasping Vines and Withered

  • apply_X_wither_stacks_for_2_seconds_with_tinctured_weaponsapply_X_wither_stacks_for_2_seconds_with_tinctured_weapons
  • chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%

Grasping Vines

Level
00
Radius
6060

From: Inextricable Fate

You are being slowed while stationaryYou are being slowed while stationary

Headhunter

Level
00

From: Headhunter

You have taken the mods of a slain Rare Monster for yourselfYou have taken the mods of a slain Rare Monster for yourself

Herald of the Hive

Level
3030
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

From: Lost Unity

Grants a buff which causes you to deal more damage for each Herald skill affecting you. While you have this buff, this skill turns the space around you into a tear in reality, releasing pulses that damage enemies around you. Inflicting Ailments causes you to gain Otherworldly Pressure, which increases the frequency of the pulses. You will lose Otherworldly Pressure over time, at a rate which increases the more of it you have. The damage inflicted by this skill is not affected by modifiers to spell damage.Grants a buff which causes you to deal more damage for each Herald skill affecting you. While you have this buff, this skill turns the space around you into a tear in reality, releasing pulses that damage enemies around you. Inflicting Ailments causes you to gain Otherworldly Pressure, which increases the frequency of the pulses. You will lose Otherworldly Pressure over time, at a rate which increases the more of it you have. The damage inflicted by this skill is not affected by modifiers to spell damage.

  • Deals 645 to 1198 Phys.DmgDeals 645 to 1198 Physical Damage
  • Deals 737 to 1106 Fire.DmgDeals 737 to 1106 Fire Damage
  • Deals 664 to 995 Cold.DmgDeals 664 to 995 Cold Damage
  • Deals 92 to 1751 Light.DmgDeals 92 to 1751 Lightning Damage
  • Deals 710 to 1134 Chaos.DmgDeals 710 to 1134 Chaos Damage
  • Cannot inflict AilmentsCannot inflict Ailments
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 3 mBase radius is 3 metres
  • 50 Maximum Otherworldly Pressure50 Maximum Otherworldly Pressure
  • Gain 1 Otherwordly Pressure when you inflict an AilmentGain 1 Otherwordly Pressure when you inflict an Ailment
  • 10 % inc. Pulse frequency per Otherworldly Pressure10 % increased Pulse frequency per Otherworldly Pressure
  • Buff grants 3 % more Dmg per Herald Skill affecting youBuff grants 3 % more Damage per Herald Skill affecting you

Icestorm

Level
11
Cost
(22-0) Mana(22-0) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%

From: The Whispering Ice

Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.

  • Base duration is 1 secondBase duration is 1 second
  • Deals 5 to 7 base Cold.Dmg per 10 IntDeals 5 to 7 base Cold Damage per 10 Intelligence
  • One impact every 0.2 secondsOne impact every 0.2 seconds
  • Base radius is 1.6 mBase radius is 1.6 metres
  • Maximum 5 Icestorms at a timeMaximum 5 Icestorms at a time
  • 0.1 seconds additional Base Dur. per 100 Int0.1 seconds additional Base Duration per 100 Intelligence

Icicle Burst

Level
2020
Cooldown Time
0.30 sec0.30 sec
Attack Damage
200% of base200% of base
Effectiveness of Added Damage
200%200%

From: Cameria's Avarice

This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold.This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold.

  • Fires 8 additional ProjFires 8 additional Projectiles
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Fires Proj in a circleFires Projectiles in a circle
  • Cannot FreezeCannot Freeze
  • Trigger this Skill when you Hit a Frozen EnemyTrigger this Skill when you Hit a Frozen Enemy

Inspired Learning

Level
00

From: Inspired Learning

You have taken the mod of a slain Rare Monster for yourselfYou have taken the mod of a slain Rare Monster for yourself

Kalisa's Grace

Level
00

From: Kalisa's Grace

You have a higher chance of dealing a Critical Strike.You have a higher chance of dealing a Critical Strike.

  • additional_base_critical_strike_chanceadditional_base_critical_strike_chance

Kiara's Determination

Level
00

From: Kiara's Determination

You are immune to Freeze, Chill, Curses and Stun while this flask is active.You are immune to Freeze, Chill, Curses and Stun while this flask is active.

  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_cursesimmune_to_curses
  • base_immune_to_freezebase_immune_to_freeze
  • base_immune_to_chillbase_immune_to_chill

Kingmaker's Presence

Level
00
Radius
5050

From: Kingmaker

You have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using KingmakerYou have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using Kingmaker

  • base_item_found_rarity_+%base_item_found_rarity_+%

Kitava's Thirst

Level
00
Radius
6060

From: Kitava's Thirst

You cannot Regenerate LifeYou cannot Regenerate Life

Lightning Aegis

Level
2020
Cast Time
1.00 sec1.00 sec

From: Perepiteia

Calls forth a protective aegis which takes lightning damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking lightning damage from hits, or if depleted.Calls forth a protective aegis which takes lightning damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking lightning damage from hits, or if depleted.

  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Lightning Bolt

Level
3030
Cooldown Time
0.50 sec0.50 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
440%440%

From: Choir of the Storm · Mjölner

A bolt of lightning strikes an area, dealing lightning damage.A bolt of lightning strikes an area, dealing lightning damage.

  • Deals 614 to 11673 Light.DmgDeals 614 to 11673 Lightning Damage
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Lion's Roar

Level
00

From: Lion's Roar

You deal more Melee Physical Damage and Knock enemies backYou deal more Melee Physical Damage and Knock enemies back

  • unique_lions_roar_melee_physical_damage_+%_finalunique_lions_roar_melee_physical_damage_+%_final

Mana Regeneration Aura

Level
00
Radius
7575

From: Replica Leer Cast

You have increased Mana RegenerationYou have increased Mana Regeneration

  • 30 % inc. Mana Regeneration Rate30 % increased Mana Regeneration Rate

Manifest Dancing Dervishes

Level
1515
Cooldown Time
0.50 sec0.50 sec
Cast Time
1.00 sec1.00 sec

From: The Dancing Dervish

Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have Onslaught and cannot use Weapons. Cannot be supported by supports that would create other minions.Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have Onslaught and cannot use Weapons. Cannot be supported by supports that would create other minions.

  • 30 % inc. Minion Move.Spd30 % increased Minion Movement Speed
  • 100 % chance to Trigger this Spell when you Rampage100 % chance to Trigger this Spell when you Rampage
  • Minions have 25 % inc. Atk SpeedMinions have 25 % increased Attack Speed
  • Minions deal 110 % inc. Atk DmgMinions deal 110 % increased Attack Damage
  • 25 % chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy25 % chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy

Mightblood Ire

Level
00

From: Mightblood Ire

Your melee weapons deal splash damage to surrounding targetsYour melee weapons deal splash damage to surrounding targets

  • melee_splash_with_tinctured_weaponsmelee_splash_with_tinctured_weapons

ModTravelSkillsDealMoreDamage

Level
00

From: Replica Stampede

Item SkillItem Skill

Molten Burst

Level
1616
Cooldown Time
0.15 sec0.15 sec
Attack Damage
170% of base170% of base
Effectiveness of Added Damage
170%170%

From: Ngamahu's Flame

Launch molten projectiles from the point of impact, causing AoE attack damage to enemies where they land.Launch molten projectiles from the point of impact, causing AoE attack damage to enemies where they land.

  • Fires 3 additional ProjFires 3 additional Projectiles
  • 20 % chance to Trigger this Skill on Melee Hit20 % chance to Trigger this Skill on Melee Hit

No Chaos Resistance

Level
00
Radius
6060

From: Original Sin

You have no Chaos Resistance.You have no Chaos Resistance.

Pacify

Level
2020
Cost
(33-0) Mana(33-0) Mana
Cast Time
0.50 sec0.50 sec

From: The Queller of Minds

Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired.Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Cursed Enemies become Pacified once 60% of Curse Dur. has Expired, preventing them from dealing DmgCursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage
  • Curse expiry rate cannot be modifiedCurse expiry rate cannot be modified

Penance Mark

Level
2020
Cost
(33-0) Mana(33-0) Mana
Cast Time
0.50 sec0.50 sec

From: The Hateful Accuser

Curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses and knockback. You can only have one Mark at a time.Curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses and knockback. You can only have one Mark at a time.

  • Cursed Enemies spawn 3 Shackled Phantasms when Hit, no more than once per second.Cursed Enemies spawn 3 Shackled Phantasms when Hit, no more than once per second.
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds

Perquil's Toe

Level
00
Radius
5050

From: Perquil's Toe

You are Lucky when Damaging Enemies.You are Lucky when Damaging Enemies.

Petrification Statue

Level
2020
Cooldown Time
30.00 sec30.00 sec
Cast Time
1.00 sec1.00 sec

From: Gorgon's Gaze · Pillars of Arun

Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Enemy Action Speed is reduced by 15 % every 0.3 secondsEnemy Action Speed is reduced by 15 % every 0.3 seconds

Physical Aegis

Level
2020
Cast Time
1.00 sec1.00 sec

From: The Ghastly Theatre

Calls forth a protective aegis which takes physical damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking physical damage from hits, or if depleted.Calls forth a protective aegis which takes physical damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking physical damage from hits, or if depleted.

  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Queen's Demand

Level
2020
Cost
(64-0) Mana(64-0) Mana
Cast Time
1.00 sec1.00 sec

From: Atziri's Rule

Alternates triggering Flames of Judgement and Storm of JudgementAlternates triggering Flames of Judgement and Storm of Judgement

  • Triggers either Flames of Judgement or Storm of Judgement, | alternating between the twoTriggers either Flames of Judgement or Storm of Judgement, | alternating between the two

Raise Spiders

Level
11
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

From: Arakaali's Fang

Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill
  • Each Spider grants 2 % inc. Atk SpeedEach Spider grants 2 % increased Attack Speed
  • Each Spider grants 15 % inc. Dmg with PoisonEach Spider grants 15 % increased Damage with Poison
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • damage +% vs players [-85]damage +% vs players [-85]

Ravenous

Level
2020
Cost
(33-0) Mana(33-0) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

From: Veruso's Ambition

Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.

  • Buff grants 15 % more Dmg against Enemies with | the same Monster Category | Buff grants 15 % less Dmg taken from Enemies with | the same Monster Category | Buff lasts until you leave the areaBuff grants 15 % more Damage against Enemies with | the same Monster Category | Buff grants 15 % less Damage taken from Enemies with | the same Monster Category | Buff lasts until you leave the area

Reflection

Level
2020

From: The Saviour

When you attack with The Saviour and deal a critical strike, this skill can summon a Mirage Saviour. Summoned Mirage Saviours will fight for you using whichever of your attack skills you dealt the critical strike with that caused them to be summoned. Mirage Saviours will not be resummoned using the same skills if you already have the maximum number of them.When you attack with The Saviour and deal a critical strike, this skill can summon a Mirage Saviour. Summoned Mirage Saviours will fight for you using whichever of your attack skills you dealt the critical strike with that caused them to be summoned. Mirage Saviours will not be resummoned using the same skills if you already have the maximum number of them.

  • Base duration is 10 secondsBase duration is 10 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • Strike Skills used by Mirage Saviours cannot target additional EnemiesStrike Skills used by Mirage Saviours cannot target additional Enemies
  • Maximum 2 Summoned Mirage SavioursMaximum 2 Summoned Mirage Saviours
  • This Skill Costs nothingThis Skill Costs nothing
  • Skills used by Mirage Saviours deal 50 % less DmgSkills used by Mirage Saviours deal 50 % less Damage

Replica Headhunter

Level
00

From: Replica Headhunter

You have taken the mods of a slain Magic Monster for yourselfYou have taken the mods of a slain Magic Monster for yourself

Replica Kalisa's Grace

Level
00

From: Replica Kalisa's Grace

You have increased Area of Effect.You have increased Area of Effect.

  • base_skill_area_of_effect_+%base_skill_area_of_effect_+%

Replica Rumi's Concoction

Level
00

From: Replica Rumi's Concoction

You are PetrifiedYou are Petrified

  • base_additional_physical_damage_reduction_%base_additional_physical_damage_reduction_%
  • is_petrifiedis_petrified

Rumi's Concoction

Level
00

From: Rumi's Concoction

You have additional Chance to Block Attacks and SpellsYou have additional Chance to Block Attacks and Spells

  • monster_base_block_%monster_base_block_%
  • base_spell_block_%base_spell_block_%

Sap of the Seasons

Level
00

From: Sap of the Seasons

Your melee weapons penetrate enemy elemental resistances per Mana BurnYour melee weapons penetrate enemy elemental resistances per Mana Burn

  • penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weaponspenetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons

Shade Form

Level
2020
Cooldown Time
40.00 sec40.00 sec
Cast Time
1.00 sec1.00 sec

From: Replica Eternity Shroud · Shroud of the Lightless

Makes you immune to physical damage, and harder for enemies to detect, for a duration.Makes you immune to physical damage, and harder for enemies to detect, for a duration.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth100 % increased Stealth

Shaper's Devastation

Level
2020

From: Legacy of the Rose

Item SkillItem Skill

Shaper's Seed

Level
00

From: Shaper's Seed

Grants Life Regeneration and increased Mana RegenerationGrants Life Regeneration and increased Mana Regeneration

  • mana_regeneration_rate_+%mana_regeneration_rate_+%
  • life_regeneration_rate_per_minute_%life_regeneration_rate_per_minute_%

Shield Shatter

Level
2020
Cast Time
1.00 sec1.00 sec

From: Shattershard

Your shield shatters, dealing physical spell damage to enemies in an area, based on the shield's quality. For a short duration after this, you will be unable to block and will gain no defences from your shield, but your spells will deal added physical damage.Your shield shatters, dealing physical spell damage to enemies in an area, based on the shield's quality. For a short duration after this, you will be unable to block and will gain no defences from your shield, but your spells will deal added physical damage.

  • Base duration is 4 secondsBase duration is 4 seconds
  • 40 % less Dmg with Ailments40 % less Damage with Ailments
  • 326 to 489 Base Spell Phys.Dmg per 1% Shield Quality326 to 489 Base Spell Physical Damage per 1% Shield Quality
  • Trigger this Skill when you BlockTrigger this Skill when you Block
  • Buff grants 15 to 23 Added Spell Phys.Dmg per 1% Shield QualityBuff grants 15 to 23 Added Spell Physical Damage per 1% Shield Quality

Shock Ground

Level
1010
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

From: Ylfeban's Trickery

Creates a patch of Shocked Ground in a radius around you.Creates a patch of Shocked Ground in a radius around you.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit

Singularity

Level
00

From: Singularity

You're in the grip of a SingularityYou're in the grip of a Singularity

  • base_movement_velocity_+%base_movement_velocity_+%
  • is_in_singularityis_in_singularity

Soul Catcher

Level
00

From: Soul Catcher

unique_flask_soul_catcherunique_flask_soul_catcher

  • vaal_skill_damage_+%vaal_skill_damage_+%
  • vaal_skill_critical_strike_chance_+%vaal_skill_critical_strike_chance_+%
  • non_aura_vaal_skills_soul_requirement_+%non_aura_vaal_skills_soul_requirement_+%
  • vaal_skill_soul_gain_preventation_duration_+%vaal_skill_soul_gain_preventation_duration_+%

Soul Ripper

Level
00

From: Soul Ripper

unique_flask_soul_ripperunique_flask_soul_ripper

  • vaal_skill_does_not_apply_soul_gain_preventionvaal_skill_does_not_apply_soul_gain_prevention
  • using_flask_soul_ripperusing_flask_soul_ripper
  • soul_ripper_vaal_skill_damage_+%_finalsoul_ripper_vaal_skill_damage_+%_final

Spirit Burst

Level
2020

From: Lightpoacher

Item SkillItem Skill

Starfall

Level
2020
Cooldown Time
0.15 sec0.15 sec
Attack Damage
60% of base60% of base
Effectiveness of Added Damage
60%60%

From: Starcaller

Stars fall, raining destruction down over an area. Falling stars deal Attack Damage. | Cannot be Supported by Trigger Support Gems.Stars fall, raining destruction down over an area. Falling stars deal Attack Damage. | Cannot be Supported by Trigger Support Gems.

  • Fires 22 ProjFires 22 Projectiles
  • Trigger this Skill on Melee Critical StrikeTrigger this Skill on Melee Critical Strike

Storm Cascade

Level
2020

From: Infused Beachhead · The Beachhead · The Rippling Thoughts · The Surging Thoughts

Item SkillItem Skill

Storm of Judgement

Level
2020
Cooldown Time
1.50 sec1.50 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
320%320%

From: Atziri's Rule

Creates a number of markers around the targeted location, which will explode after a duration, dealing lightning damage. Cannot be supported by Spell Cascade.Creates a number of markers around the targeted location, which will explode after a duration, dealing lightning damage. Cannot be supported by Spell Cascade.

  • Deals 1263 to 2345 Light.DmgDeals 1263 to 2345 Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • 100 % chance to Shock enemies100 % chance to Shock enemies
  • Penetrates 50 % Light. ResPenetrates 50 % Lightning Resistance
  • Creates 12 markersCreates 12 markers
  • 50 % inc. Effect of Shock50 % increased Effect of Shock
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Summon Arbalists

Level
2020
Cast Time
1.00 sec1.00 sec

From: Vorana's March

Summons Arbalist minions which use projectile attacks.Summons Arbalist minions which use projectile attacks.

  • +2 to number of Summoned Arbalists+2 to number of Summoned Arbalists
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies

Summon Bestial Rhoa

Level
2020
Cost
(30-0) Mana(30-0) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

From: Yriel's Fostering

Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. Enemies will not engage this minion directly, and they are immune to damage.Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. Enemies will not engage this minion directly, and they are immune to damage.

  • 30 % inc. Minion Maximum Life30 % increased Minion Maximum Life
  • Maximum 1 Summoned Bestial MinionMaximum 1 Summoned Bestial Minion

Summon Bestial Snake

Level
2020

From: Yriel's Fostering

Item SkillItem Skill

Summon Bestial Ursa

Level
2020

From: Yriel's Fostering

Item SkillItem Skill

Summon Doedre's Effigy

Level
2020
Cost
(50-0) Mana(50-0) Mana
Cast Time
0.50 sec0.50 sec

From: Doedre's Skin

Summons an effigy of Doedre, which will project auras of all the curse skill gems socketed in Doedre's Skin. These curses have less effectiveness.Summons an effigy of Doedre, which will project auras of all the curse skill gems socketed in Doedre's Skin. These curses have less effectiveness.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 3 Summoned EffigyMaximum 3 Summoned Effigy

Summon Greater Harbinger of Brutality

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Yielding Mortality

Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as Physical Damage.Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as Physical Damage.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Greater Harbinger of Directions

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Shattered Divinity

Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire 2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire 2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Greater Harbinger of Focus

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Immortal Will

Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental Ailments, and prevents Curses affecting you.Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental Ailments, and prevents Curses affecting you.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Greater Harbinger of Storms

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Tempest's Liberation

Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock with increased effect to an enemy that chains to other nearby enemies.Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock with increased effect to an enemy that chains to other nearby enemies.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Greater Harbinger of the Arcane

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Surging Thoughts

Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane Surge, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to Shock and Lightning Penetration.Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane Surge, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to Shock and Lightning Penetration.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Greater Harbinger of Time

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Torrent's Reclamation

Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you.Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of Brutality

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Enmity Divine

Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, and reducing the Damage you take.Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, and reducing the Damage you take.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of Directions

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Fracturing Spinner

Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of Focus

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Unshattered Will

Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, and makes you avoid all Stuns and Elemental Ailments.Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, and makes you avoid all Stuns and Elemental Ailments.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of Storms

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Tempest's Binding

Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock to an enemy that chains to other nearby enemies.Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock to an enemy that chains to other nearby enemies.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of the Arcane

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Rippling Thoughts

Summons an immortal Harbinger minion. The minion will occasionally cast Arcane Surge on you, granting increased Cast Speed and Mana Regeneration.Summons an immortal Harbinger minion. The minion will occasionally cast Arcane Surge on you, granting increased Cast Speed and Mana Regeneration.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Harbinger of Time

Level
00
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

From: The Flow Untethered

Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you, and all allies and enemies near you.Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you, and all allies and enemies near you.

  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Summon Phantasm

Level
2525
Cast Time
1.00 sec1.00 sec

From: Soulwrest

Summons a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Summons a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

  • Maximum 11 Summoned PhantasmMaximum 11 Summoned Phantasm
  • Base duration is 15 secondsBase duration is 15 seconds
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
  • Trigger this Skill when you Consume a corpseTrigger this Skill when you Consume a corpse

Summon Shaper Memory

Level
2020
Cast Time
1.00 sec1.00 sec

From: Legacy of the Rose

Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.

  • Consumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 timeConsumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 time

Summon Spectral Wolf

Level
2525
Cast Time
1.00 sec1.00 sec

From: Law of the Wilds · Rigwald's Crest

Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
  • Modifiers to Claw Crit% also apply to MinionsModifiers to Claw Critical Strike Chance also apply to Minions
  • Modifiers to Claw Crit Multi also apply to MinionsModifiers to Claw Critical Strike Multiplier also apply to Minions
  • Buff grants 8 to 16 Added Attack Phys.DmgBuff grants 8 to 16 Added Attack Physical Damage

Summon Spirit of Ahuana

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Ramako tribe to fight alongside you for a duration. This minion grants you a buff which prevents additional damage from suppressed spells. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Ramako tribe to fight alongside you for a duration. This minion grants you a buff which prevents additional damage from suppressed spells. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff Prevents +10 % of Suppressed Spell DmgBuff Prevents +10 % of Suppressed Spell Damage
  • 20 % inc. Buff Effect per Allocated Ramako Tattoo20 % increased Buff Effect per Allocated Ramako Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Akoya

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 5 Rage Regeneration per secondBuff grants 5 Rage Regeneration per second
  • 20 % inc. Buff Effect per Allocated Tukohama Tattoo20 % increased Buff Effect per Allocated Tukohama Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Ikiaho

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Arohongui tribe to fight alongside you for a duration. This minion grants you a buff which makes travel skills recover cooldowns faster. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Arohongui tribe to fight alongside you for a duration. This minion grants you a buff which makes travel skills recover cooldowns faster. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 100 % inc. CDRR of Travel SkillsBuff grants 100 % increased Cooldown Recovery Rate of Travel Skills
  • 20 % inc. Buff Effect per Allocated Arohongui Tattoo20 % increased Buff Effect per Allocated Arohongui Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Kahuturoa

Level
2020
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Buff causes 10 % of Armour to apply to Non-Phys.Dmg taken from HitsBuff causes 10 % of Armour to apply to Non-Physical Damage taken from Hits
  • 20 % inc. Buff Effect per Allocated Rongokurai Tattoo20 % increased Buff Effect per Allocated Rongokurai Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Trigger this Skill when you take a Critical Strike from a Unique EnemyTrigger this Skill when you take a Critical Strike from a Unique Enemy
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Kaom

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Ngamahu tribe to fight alongside you for a duration. This minion grants you a buff which allows totems to take some damage from hits for you. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Ngamahu tribe to fight alongside you for a duration. This minion grants you a buff which allows totems to take some damage from hits for you. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff causes 15 % of Dmg from Hits to be taken from your nearest Totem's Life before youBuff causes 15 % of Damage from Hits to be taken from your nearest Totem's Life before you
  • 20 % inc. Buff Effect per Allocated Ngamahu Tattoo20 % increased Buff Effect per Allocated Ngamahu Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Kiloava

Level
2020
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Buff Recovers 5 % of Life, Mana and ES when you BlockBuff Recovers 5 % of Life, Mana and Energy Shield when you Block
  • 20 % inc. Buff Effect per allocated Valako Tattoo20 % increased Buff Effect per allocated Valako Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Trigger this Skill when you Block Dmg from a Unique EnemyTrigger this Skill when you Block Damage from a Unique Enemy
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Maata

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Tawhoa tribe to fight alongside you for a duration. This minion grants you a buff which refills flasks. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tawhoa tribe to fight alongside you for a duration. This minion grants you a buff which refills flasks. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 5 Flask Charges every 3 secondsBuff grants 5 Flask Charges every 3 seconds
  • 20 % inc. Buff Effect per Allocated Tawhoa Tattoo20 % increased Buff Effect per Allocated Tawhoa Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Spirit of Rakiata

Level
22
Cooldown Time
20.00 sec20.00 sec
Cast Time
1.00 sec1.00 sec

From: Honoured Alliance

Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff causes your Action Speed to always be at least 110 % of base valueBuff causes your Action Speed to always be at least 110 % of base value
  • 20 % inc. Buff Effect per Allocated Tasalio Tattoo20 % increased Buff Effect per Allocated Tasalio Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Summon Void Spawn

Level
2020
Cast Time
1.00 sec1.00 sec

From: Servant of Decay

Summon a Void Spawn minion, which casts a lightning projectile spell with a chance to shock enemies.Summon a Void Spawn minion, which casts a lightning projectile spell with a chance to shock enemies.

  • Maximum 4 Summoned Void SpawnsMaximum 4 Summoned Void Spawns
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
  • Withered inflicted by Minions has a base duration of 2 secondsWithered inflicted by Minions has a base duration of 2 seconds
  • Minions inflict Withered on HitMinions inflict Withered on Hit

Summon Volatile Anomaly

Level
2020

From: Mark of the Shaper

Item SkillItem Skill

Suspend in Time

Level
2020
Cooldown Time
0.10 sec0.10 sec
Cast Time
1.00 sec1.00 sec

From: The Sands of Time

Creates a Suspended Mirage - an astral-infused clone of yourself that is suspended in time, just before the release of the spellcast that triggered them. On reaching three Suspended Mirages, all Suspended Mirages will be released, using the spell which was cast to create them. Suspended Mirages are not created by Vaal spells, channelling spells, instant spells, or spells which create minions.Creates a Suspended Mirage - an astral-infused clone of yourself that is suspended in time, just before the release of the spellcast that triggered them. On reaching three Suspended Mirages, all Suspended Mirages will be released, using the spell which was cast to create them. Suspended Mirages are not created by Vaal spells, channelling spells, instant spells, or spells which create minions.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Skills used by Suspended Mirages deal 20 % less DmgSkills used by Suspended Mirages deal 20 % less Damage

Taste of Hate

Level
00

From: Taste of Hate

You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.

  • base_avoid_chill_%base_avoid_chill_%
  • base_avoid_freeze_%base_avoid_freeze_%
  • physical_damage_%_to_add_as_coldphysical_damage_%_to_add_as_cold
  • physical_damage_taken_%_as_coldphysical_damage_taken_%_as_cold

Tawhoa's Chosen

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

From: Tawhoa's Felling

This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating.This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an EnemyTrigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy

Tears of Rot

Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

From: The Bane of Hope

While active, this skill inflicts the Weeping Black debuff on impaled enemies you hit with bow attacks. Weeping Black deals physical damage over time, and can stack up to five times. This skill cannot be cast by Totems.While active, this skill inflicts the Weeping Black debuff on impaled enemies you hit with bow attacks. Weeping Black deals physical damage over time, and can stack up to five times. This skill cannot be cast by Totems.

  • Deals 627 Base Phys.Dmg per secondDeals 627 Base Physical Damage per second
  • Base duration is 3 secondsBase duration is 3 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Tentacle Whip

Level
2020
Cooldown Time
2.00 sec2.00 sec
Attack Damage
250% of base250% of base
Effectiveness of Added Damage
250%250%

From: Mark of the Elder

This attack causes three otherworldly tentacles to strike the ground around you, each dealing your attack damage in an area.This attack causes three otherworldly tentacles to strike the ground around you, each dealing your attack damage in an area.

  • 20 % chance to Trigger this Attack on Kill20 % chance to Trigger this Attack on Kill

The Battle Within

Level
00

From: The Battle Within

You have Culling Strike and increased rarity of items found per Mana BurnYou have Culling Strike and increased rarity of items found per Mana Burn

  • culling_strike_with_tinctured_weaponsculling_strike_with_tinctured_weapons
  • toxicity_stacks_gained_on_hit_with_tinctured_weaponstoxicity_stacks_gained_on_hit_with_tinctured_weapons
  • item_rarity_+%_per_toxicity_up_to_100%_from_tinctureitem_rarity_+%_per_toxicity_up_to_100%_from_tincture

The Enmity Divine

Level
00

From: The Enmity Divine

Your damage, attack speed, and movement speed is enhanced, and you take reduced damage.Your damage, attack speed, and movement speed is enhanced, and you take reduced damage.

  • damage_+%damage_+%
  • attack_speed_+%attack_speed_+%
  • base_movement_velocity_+%base_movement_velocity_+%
  • base_damage_taken_+%base_damage_taken_+%

The Flow Untethered

Level
00
Radius
5050

From: The Flow Untethered

Time moves more swiftly for you and those around you.Time moves more swiftly for you and those around you.

  • action_speed_-%action_speed_-%

The Fracturing Spinner

Level
00

From: The Fracturing Spinner

Your projectiles have additional properties.Your projectiles have additional properties.

  • number_of_chainsnumber_of_chains
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • projectiles_forkprojectiles_fork
  • projectile_base_number_of_targets_to_pierceprojectile_base_number_of_targets_to_pierce

The Immortal Will

Level
00

From: The Immortal Will

You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.

  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_status_ailmentsimmune_to_status_ailments
  • unaffected_by_cursesunaffected_by_curses
  • harbinger_channel_buff_damage_taken_+%_finalharbinger_channel_buff_damage_taken_+%_final

The Shattered Divinity

Level
00

From: The Shattered Divinity

Your projectiles have additional properties.Your projectiles have additional properties.

  • number_of_chainsnumber_of_chains
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • projectiles_forkprojectiles_fork
  • projectile_base_number_of_targets_to_pierceprojectile_base_number_of_targets_to_pierce
  • number_of_additional_forks_basenumber_of_additional_forks_base

The Surging Thoughts

Level
00

From: The Surging Thoughts

You have additional chance to Shock enemies, and lightning resistance penetration.You have additional chance to Shock enemies, and lightning resistance penetration.

  • base_reduce_enemy_lightning_resistance_%base_reduce_enemy_lightning_resistance_%
  • base_chance_to_shock_%base_chance_to_shock_%

The Torrent's Reclamation

Level
00

From: The Torrent's Reclamation

Time moves more swiftly for you and allies around you.Time moves more swiftly for you and allies around you.

  • action_speed_-%action_speed_-%

The Unshattered Will

Level
00

From: The Unshattered Will

You cannot be stunned or have elemental ailments applied to you, and take less damage.You cannot be stunned or have elemental ailments applied to you, and take less damage.

  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_status_ailmentsimmune_to_status_ailments
  • harbinger_channel_buff_damage_taken_+%_finalharbinger_channel_buff_damage_taken_+%_final

The Yielding Mortality

Level
00

From: The Yielding Mortality

Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.

  • damage_+%damage_+%
  • attack_speed_+%attack_speed_+%
  • base_movement_velocity_+%base_movement_velocity_+%
  • base_damage_taken_+%base_damage_taken_+%
  • bleeding_enemies_explode_for_%_life_as_physical_damagebleeding_enemies_explode_for_%_life_as_physical_damage

Thirst for Blood

Level
2020
Reservation
10% Life10% Life
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

From: Jack, the Axe

Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.

  • Grants 20 % more Dmg with BleedingGrants 20 % more Damage with Bleeding
  • Applies beams to the closest 5 nearby Bleeding EnemiesApplies beams to the closest 5 nearby Bleeding Enemies
  • Regenerate 400 Life per second for each affected EnemyRegenerate 400 Life per second for each affected Enemy

Twister

Level
2020
Cooldown Time
0.10 sec0.10 sec
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
Projectile Speed
4.2 m/s4.2 metres per Second

From: Saqawal's Flock

Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.

  • Deals 280 to 420 Phys.DmgDeals 280 to 420 Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires Proj in a circleFires Projectiles in a circle
  • Trigger this Spell when you gain Avian's Might or Avian's FlightTrigger this Spell when you gain Avian's Might or Avian's Flight
  • 25 % chance to Blind enemies on hit25 % chance to Blind enemies on hit

Unhinge

Level
2020
Cooldown Time
5.00 sec5.00 sec
Cast Time
InstantInstant

From: Doppelgänger Guise

Relinquish your grip on reality.Relinquish your grip on reality.

  • Grants InsanityGrants Insanity

Unholy Might

Level
00

From: The Iron Mass

Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hitYour Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit

unique_life_reservation_aura

Level
00
Radius
3030

From: Blood Price

Reserves 8 % of LifeReserves 8 % of Life

  • Reserves 8 % of LifeReserves 8 % of Life

unique_nearby_enemies_convert_physical_damage_to_fire

Level
00
Radius
6060

From: Kaom's Binding

Item SkillItem Skill

UniqueAreaOfEffect

Level
00

From: Doomsower

15 % increased Area of Effect15 % increased Area of Effect

  • 15 % inc. AoE15 % increased Area of Effect

UniqueElementalEquilibrium

Level
00

From: Malachai's Artifice

Elemental EquilibriumElemental Equilibrium

  • Elemental EquilibriumElemental Equilibrium

UniquePhysicalAddedAsFire

Level
00

From: Doomsower

Gain 5 % of your Physical Damage as Extra Fire DamageGain 5 % of your Physical Damage as Extra Fire Damage

  • Gain 5 % of your Phys.Dmg as Extra Fire.DmgGain 5 % of your Physical Damage as Extra Fire Damage

UniqueSecretsOfSuffering

Level
00

From: Replica Malachai's Artifice

Secrets of SufferingSecrets of Suffering

  • Secrets of SufferingSecrets of Suffering

UniqueSupportLifeLeech

Level
1616
Cost & Reservation Multiplier
120%120%

From: Cloak of Tawm'r Isley

3.5 % of Damage Leeched as Life3.5 % of Damage Leeched as Life

  • 3.5 % of Dmg Leeched as Life3.5 % of Damage Leeched as Life

UniqueSupportLocalGolemBuffEffect

Level
00

From: Brinerot Mark

25 % increased Buff Effect25 % increased Buff Effect

  • 25 % inc. Buff Effect25 % increased Buff Effect

UniqueSupportLocalGolemGrantsOnslaughtOnSummon

Level
00

From: Mutewind Seal

Item SkillItem Skill

UniqueSupportLocalGolemIncreasedAttackAndCastSpeed

Level
00

From: Mutewind Seal

20 % increased Attack Speed20 % increased Attack Speed

  • 20 % inc. Atk Speed20 % increased Attack Speed
  • 20 % inc. Cast Speed20 % increased Cast Speed

UniqueSupportLocalGolemLifeAddedAsES

Level
00

From: Brinerot Mark

Gain 20 % of Maximum Life as Extra Maximum Energy ShieldGain 20 % of Maximum Life as Extra Maximum Energy Shield

  • Gain 20 % of Maximum Life as Extra Maximum ESGain 20 % of Maximum Life as Extra Maximum Energy Shield

UniqueSupportLocalGolemLifeRegeneration

Level
00

From: Redblade Band

Regenerate 5 % of Life per secondRegenerate 5 % of Life per second

  • Regenerate 5 % of Life per secondRegenerate 5 % of Life per second

UniqueSupportLocalGolemTauntOnHit

Level
00

From: Redblade Band

25 % chance to Taunt on Hit25 % chance to Taunt on Hit

  • 25 % chance to Taunt on Hit25 % chance to Taunt on Hit

Unseen Strike

Level
2020
Attack Damage
250% of base250% of base
Effectiveness of Added Damage
250%250%

From: The Hidden Blade

Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.

  • Fires Proj in a circleFires Projectiles in a circle
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Vessel of Vinktar

Level
00

From: Vessel of Vinktar

You and nearby enemies are Shocked and your Lightning Damage is Leeched as Life.You and nearby enemies are Shocked and your Lightning Damage is Leeched as Life.

  • base_life_leech_is_instantbase_life_leech_is_instant
  • base_life_leech_from_lightning_damage_permyriadbase_life_leech_from_lightning_damage_permyriad
  • base_mana_leech_from_lightning_damage_permyriadbase_mana_leech_from_lightning_damage_permyriad
  • mana_leech_is_instantmana_leech_is_instant

Victario's Flight

Level
00
Radius
5050

From: Victario's Flight

You and your allies have increased movement speedYou and your allies have increased movement speed

  • base_movement_velocity_+%base_movement_velocity_+%

Void Gaze

Level
1010
Cooldown Time
2.00 sec2.00 sec
Cast Time
0.21 sec0.21 sec

From: Eber's Unification

Applies a debuff to Enemies, removing some of their resistance to Chaos damage.Applies a debuff to Enemies, removing some of their resistance to Chaos damage.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell when you Use a SkillTrigger this Spell when you Use a Skill
  • Enemies get -20 % to Chaos ResEnemies get -20 % to Chaos Resistance

Void Shot

Level
2020
Attack Damage
65% of base65% of base
Effectiveness of Added Damage
65%65%

From: Voidfletcher

Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.

  • 50 % of Phys.Dmg Converted to Cold.Dmg50 % of Physical Damage Converted to Cold Damage
  • 100 % more Area Dmg100 % more Area Damage
  • Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered SkillConsume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill

Volatile Anomaly

Level
2020
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

From: Mark of the Shaper

Creates an orb which moves towards nearby enemies, exploding after a duration or when it gets close enough. The explosion deals cold spell damage in an area, and leaves behind a Vortex on the ground for a secondary duration which continues to deal cold damage over time and chill enemies caught in it.Creates an orb which moves towards nearby enemies, exploding after a duration or when it gets close enough. The explosion deals cold spell damage in an area, and leaves behind a Vortex on the ground for a secondary duration which continues to deal cold damage over time and chill enemies caught in it.

  • Deals 895 to 1342 Cold.DmgDeals 895 to 1342 Cold Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Deals 1553.3 Base Cold.Dmg per secondDeals 1553.3 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 20 % chance to Trigger this Spell on Kill20 % chance to Trigger this Spell on Kill
  • Chilled Ground from this Skill has a base effect of 10 %Chilled Ground from this Skill has a base effect of 10 %

Vulnerability Curse Aura during Effect

Level
2121

From: Replica Witchfire Brew

Item SkillItem Skill

Wildfire Phloem

Level
00

From: Wildfire Phloem

You take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite durationYou take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite duration

  • tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemiestinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
  • refresh_ignite_duration_on_tinctured_weapon_hit_%_chancerefresh_ignite_duration_on_tinctured_weapon_hit_%_chance
  • fire_damage_taken_+_per_toxicity_from_tincturefire_damage_taken_+_per_toxicity_from_tincture

Will of the Lords

Level
3030
Cost
(24-0) Mana(24-0) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
130%130%

From: Hand of the Lords

Throws out a trap which creates a rift, attracting a malefic hand from another realm. When the trap is triggered, the hand tears the bottom of the breach out, shattering reality to deal spell damage in an area.Throws out a trap which creates a rift, attracting a malefic hand from another realm. When the trap is triggered, the hand tears the bottom of the breach out, shattering reality to deal spell damage in an area.

  • Deals 1885 to 2828 Phys.DmgDeals 1885 to 2828 Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • +0.8 m to radius+0.8 metres to radius
  • Gains 25 % of Phys.Dmg as Extra Fire.Dmg per | Red Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Fire Damage per | Red Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Cold.Dmg per | Green Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Cold Damage per | Green Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Light.Dmg per | Blue Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Lightning Damage per | Blue Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Chaos.Dmg per | White Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Chaos Damage per | White Socket on Equipped Gloves
  • Base radius is 1.6 mBase radius is 1.6 metres
  • 20 % more Dmg with Hits and Ailments per Curse on target20 % more Damage with Hits and Ailments per Curse on target

Witchfire Brew

Level
00

From: Witchfire Brew

You are dealing increased Damage over TimeYou are dealing increased Damage over Time

  • damage_over_time_+%damage_over_time_+%

Zerphi's Last Breath

Level
00

From: Zerphi's Last Breath

Skills used grant a percentage of Mana Cost as Life over timeSkills used grant a percentage of Mana Cost as Life over time

  • life_gain_on_skill_use_percent_mana_costlife_gain_on_skill_use_percent_mana_cost

(1-172)

  • Support
Level
00

From: Forbidden Shako

Item SupportItem Support

BattlemagesCrySupport

  • Support
Level
1515

From: Martyr of Innocence

Supported Skills deal 40 % less DamageSupported Skills deal 40 % less Damage

  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • This Spell is Triggered by Attacks Exerted by Battlemage's CryThis Spell is Triggered by Attacks Exerted by Battlemage's Cry

ChannelledSnipeSupport

  • Support
Level
3030
Cost & Reservation Multiplier
50%50%
Cooldown Time
0.05 sec0.05 sec

From: Assailum

Supported Skills deal 40 % less DamageSupported Skills deal 40 % less Damage

  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Fires 3 ProjFires 3 Projectiles
  • This Skill is Triggered by SnipeThis Skill is Triggered by Snipe
  • 96 % more Dmg with Ailments per Snipe Stage96 % more Damage with Ailments per Snipe Stage
  • 128 % more Dmg with Hits per Snipe Stage128 % more Damage with Hits per Snipe Stage

SupportAdditionalProjectilesUnique

  • Support
Level
00

From: Sire of Shards

Fires 4 additional ProjectilesFires 4 additional Projectiles

  • Fires 4 additional ProjFires 4 additional Projectiles

SupportAurasReserveNoManaUnique

  • Support
Level
00

From: Essence Worm

Supported Skills have no ReservationSupported Skills have no Reservation

  • Supported Skills have no ReservationSupported Skills have no Reservation

SupportBloodMagicUniquePrismGuardian

  • Support
Level
00

From: Prism Guardian

Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana

  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Supported Skills Reserve Life instead of ManaSupported Skills Reserve Life instead of Mana

SupportCastOnManaSpent

  • Support
Level
00
Cooldown Time
0.10 sec0.10 sec

From: Kitava's Thirst

Item SupportItem Support

SupportCurseAurasAffectYouUnique

  • Support
Level
00

From: Rotblood Promise

Item SupportItem Support

SupportCurseOnTrapTriggered

  • Support
Level
00

From: Hand of the Lords

You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 20 % less Effect of Supported Curses20 % less Effect of Supported Curses

SupportDoubleDamage

  • Support
Level
00

From: Crest of Desire

100 % chance to deal Double Damage100 % chance to deal Double Damage

  • 100 % chance to deal Double Dmg100 % chance to deal Double Damage

SupportIncreasedReservationUniqueExperimentation

  • Support
Level
00

From: Vivinsect

20 % reduced Reservation Efficiency20 % reduced Reservation Efficiency

  • 20 % reduced Reservation Efficiency20 % reduced Reservation Efficiency

SupportMoreDamagePerSpellsCastUnique

  • Support
Level
00

From: Black Zenith

Item SupportItem Support

SupportProjectileNovaUnique

  • Support
Level
00

From: Sire of Shards

Fires Projectiles in a circleFires Projectiles in a circle

  • Fires Proj in a circleFires Projectiles in a circle

SupportProjectileSpellsCooldownUnique

  • Support
Level
00

From: Black Zenith

Projectile Spells have +4 seconds to CooldownProjectile Spells have +4 seconds to Cooldown

  • Proj Spells have +4 seconds to CooldownProjectile Spells have +4 seconds to Cooldown

SupportProjectileSpellsDurationUnique

  • Support
Level
00

From: Black Zenith

unique ebb and flow support duration +% final [-80]unique ebb and flow support duration +% final [-80]

  • unique ebb and flow support duration +% final [-80]unique ebb and flow support duration +% final [-80]

SupportReducedManaUnique

  • Support
Level
00

From: The Vertex

50 % reduced Mana Cost50 % reduced Mana Cost

  • 50 % reduced Mana Cost50 % reduced Mana Cost

SupportReducedReservationOfCursesUnique

  • Support
Level
00

From: Heretic's Veil · Rotblood Promise

30 % increased Reservation Efficiency of Curse Aura Skills30 % increased Reservation Efficiency of Curse Aura Skills

  • 30 % inc. Reservation Efficiency of Curse Aura Skills30 % increased Reservation Efficiency of Curse Aura Skills

SupportReducedReservationUniqueFeast

  • Support
Level
00

From: The Devouring Diadem

25 % increased Reservation Efficiency25 % increased Reservation Efficiency

  • 25 % inc. Reservation Efficiency25 % increased Reservation Efficiency

SupportReducedReservationUniquePrismGuardian

  • Support
Level
00

From: Prism Guardian

30 % increased Reservation Efficiency30 % increased Reservation Efficiency

  • 30 % inc. Reservation Efficiency30 % increased Reservation Efficiency

SupportReducedReservationUniqueVictariosInfluence

  • Support
Level
00

From: Victario's Influence

45 % increased Reservation Efficiency45 % increased Reservation Efficiency

  • 45 % inc. Reservation Efficiency45 % increased Reservation Efficiency

SupportReflectCursesOnSelfUnique

  • Support
Level
00

From: Shackles of the Wretched

Curses you inflict are reflected back to youCurses you inflict are reflected back to you

  • Curses you inflict are reflected back to youCurses you inflict are reflected back to you

SupportSkitterBotAilmentAuraReplaceWithCurse

  • Support
Level
00

From: Profane Proxy

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportSpellsAdditionalProjectilesUnique

  • Support
Level
00

From: Black Zenith

Fires 4 additional ProjectilesFires 4 additional Projectiles

  • Fires 4 additional ProjFires 4 additional Projectiles

SupportSpellsProjectilesNovaUnique

  • Support
Level
00

From: Black Zenith

Fires Projectiles in a circleFires Projectiles in a circle

  • Fires Proj in a circleFires Projectiles in a circle

SupportTriggerBowSkillOnBowAttack

  • Support
Level
00
Cooldown Time
1.00 sec1.00 sec

From: Maloney's Mechanism · Replica Maloney's Mechanism

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportTriggerElementalSpellOnBlock

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Svalinn

Item SupportItem Support

SupportTriggerSpellOnAttack

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: The Poet's Pen

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportTriggerSpellOnBowAttack

  • Support
Level
00
Cooldown Time
0.30 sec0.30 sec

From: Asenath's Mark

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportTriggerSpellOnBowAttackFreezeHit

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Wing of the Wyvern

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportTriggerSpellOnKill

  • Support
Level
00
Cooldown Time
0.50 sec0.50 sec

From: Squirming Terror

20 % chance to Trigger this Spell on Kill20 % chance to Trigger this Spell on Kill

  • 20 % chance to Trigger this Spell on Kill20 % chance to Trigger this Spell on Kill

SupportTriggerSpellOnUnarmedMeleeCriticalHit

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Seven Teachings

Item SupportItem Support

SupportUniqueBowMinionSpellsCastOnKill

  • Support
Level
00
Cooldown Time
0.25 sec (5 Times)0.25 sec (5 Times)

From: Null's Inclination

Item SupportItem Support

SupportUniqueCastCurseOnCurse

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Vixen's Entrapment

You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

SupportUniqueCosprisMaliceColdSpellsCastOnMeleeCriticalStrike

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Cospri's Malice

Item SupportItem Support

SupportUniqueCurseOnHit

  • Support
Level
00

From: Mark of Submission

You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

SupportUniqueMjolnerLightningSpellsCastOnHit

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Mjölner

This Skill Costs nothingThis Skill Costs nothing

  • This Skill Costs nothingThis Skill Costs nothing

SupportUniqueTriggerWarcryFromEnduranceChargeLost

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: The Eternal Apple

This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

SupportUniqueVirulenceSpellsCastOnBlock

  • Support
Level
00
Cooldown Time
0.25 sec0.25 sec

From: Festering Resentment

Item SupportItem Support

SupportWarcryCooldownCount

  • Support
Level
00

From: Echoes of Creation

+1 Cooldown Use+1 Cooldown Use

  • +1 Cooldown Use+1 Cooldown Use

Pact of Beidat Lv. 24+★

  • Exceptional
  • Projectile
  • Chaining
  • AoE
  • Spell
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec
Pact of Beidat skill icon

Cast a pact, Empowering non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction .Cast a pact, Empowering non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction .

  • Empowered Skills deal (16 - 35) % more Dmg with Hits and AilmentsEmpowered Skills deal (16 - 35) % more Damage with Hits and Ailments
  • Empowers the next 6 Spells you CastEmpowers the next 6 Spells you Cast
  • Empowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect (5 - 8) additional areas in a spiral around the targeted area
  • Beams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain (4 - 6) additional times
  • Empowered Skills fire (4 - 6) additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire (4 - 6) additional Projectiles Empowered Skills fire Projectiles in a circle
  • q20: Empowers the next +(0 - 2) Spells you CastEmpowers the next +(0 - 2) Spells you Cast

Pact of Ghorr Lv. 24+★

  • Exceptional
  • Spell
  • Pact
  • AoE
  • Duration
  • Projectile
  • Physical
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec
Pact of Ghorr skill icon

Cast a pact, Empowering your damage over time spells but burdening you with an Affliction . This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.Cast a pact, Empowering your damage over time spells but burdening you with an Affliction . This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.

Pact of Ghorr

  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of Ghorr base duration is 6 secondsHunger of Ghorr base duration is 6 seconds
  • Hunger of Ghorr triggers Fleshrend every 2 secondsHunger of Ghorr triggers Fleshrend every 2 seconds
  • Hunger of Ghorr triggers Fleshrend 150 % faster per StageHunger of Ghorr triggers Fleshrend 150 % faster per Stage

Fleshrend

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken
  • q20: 20 % inc. Skill Effect Dur.20 % increased Skill Effect Duration
  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of Ghorr base duration is 6 secondsHunger of Ghorr base duration is 6 seconds
  • Hunger of Ghorr triggers Fleshrend every 2 secondsHunger of Ghorr triggers Fleshrend every 2 seconds
  • Hunger of Ghorr triggers Fleshrend 150 % faster per StageHunger of Ghorr triggers Fleshrend 150 % faster per Stage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Pact of K'Tash Lv. 24+★

  • Exceptional
  • Spell
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
0.80 sec0.80 sec
Pact of K'Tash skill icon

Cast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction . Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.Cast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction . Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.

  • Empowered Skills deal (10 - 29) % more DmgEmpowered Skills deal (10 - 29) % more Damage
  • Empowers the next damaging Vaal Spell you CastEmpowers the next damaging Vaal Spell you Cast
  • Empowered skills have 50 % less Soul Gain Prevention Dur.Empowered skills have 50 % less Soul Gain Prevention Duration
  • Empowered skills regain consumed Souls when usedEmpowered skills regain consumed Souls when used
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Pact of Lycia Lv. 24+★

  • Exceptional
  • Channelling
  • Spell
  • Pact
  • Lightning
  • AoE
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec
Pact of Lycia skill icon

Cast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction . Empowered spells deal more damage and periodically trigger lightning bolts while channelling.Cast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction . Empowered spells deal more damage and periodically trigger lightning bolts while channelling.

Pact of Lycia

  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast

Heaven's Scourge

  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a max of 10 timesThis Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a maximum of 10 times
  • When Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while ChannellingWhen Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while Channelling
  • q20: Base radius is 0.2 mBase radius is 0.2 metres
  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast
  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a max of 10 timesThis Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a maximum of 10 times
  • When Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while ChannellingWhen Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while Channelling
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres