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POE1 3.3027d POE2
1Divine Orb346.4Chaos Orb

Allflame · 2026-10-16T18:00:00.000Z

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Path of Exile unique equipment

POE1 One Handed Axe Unique Items

Browse all 10 published POE1 one handed axe unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
10
Groups
1
Group appearances
10
Source snapshot

This page contains the complete category. Some items also belong to special collections.

All categories
Weapons One Handed Axe (10)

The Screaming Eagle Lv. 6+

The Screaming Eagle

Base stats

Base
Jade Hatchet
StrStrength
21
DexDexterity
10
Phys. DmgPhysical Damage
21-42
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.45
Weapon Range: {0} metres
1.1
  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds (10-15) to (25-30) Phys.DmgAdds (10-15) to (25-30) Physical Damage
  • +(10-15) to max Life+(10-15) to maximum Life
  • Gain (5-7) Life per Enemy Killed
  • 10% inc. Move.Spd10% increased Movement Speed
Chance to Flee Support

Chance to Flee Support · Level 2

  • Support
  • Chance
  • to
  • Flee

Supports any skill that hits enemies.

  • Level: 2
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 26% chance to cause Monsters to Flee on Hit
  • q20: Supported Skills have 20 % chance to cause Monsters to Flee on Hit

Dreadarc Lv. 16+

Dreadarc

Base stats

Base
Cleaver
StrStrength
48
DexDexterity
14
Phys. DmgPhysical Damage
20-58
Elem. DmgElemental Damage
13-25
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.43
Weapon Range: {0} metres
1.1
  • Adds (5-15) to (20-25) Phys.DmgAdds (5-15) to (20-25) Physical Damage
  • Adds (5-15) to (20-25) Fire.DmgAdds (5-15) to (20-25) Fire Damage
  • (7-10)% inc. Atk Speed(7-10)% increased Attack Speed
  • +(15-25)% to Fire Res+(15-25)% to Fire Resistance
  • 5% inc. Move.Spd5% increased Movement Speed
  • Curse Enemies with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    on Hit
    Curse Enemies with Flammability on Hit

Relentless Fury Lv. 29+

Relentless Fury

Base stats

Base
Decorative Axe
StrStrength
80
DexDexterity
23
Phys. DmgPhysical Damage
48-96
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.20
Weapon Range: {0} metres
1.1
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds (3-5) to (7-10) Phys.DmgAdds (3-5) to (7-10) Physical Damage
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage Leeched as Life
  • Culling Strike
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 3 seconds on Culling Strike
    You gain Onslaught for 3 seconds on Culling Strike
  • 100% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    during Onslaught
    100% chance to Avoid being Chilled during Onslaught

The Grey Wind Lv. 33+

The Grey Wind

Base stats

Base
Spectral Axe
StrStrength
85
DexDexterity
37
Phys. DmgPhysical Damage
29-48
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.30
Weapon Range: {0} metres
1.1
  • (30-50)% inc. Fire.Dmg(30-50)% increased Fire Damage
  • Attacks with this Weapon have Added Fire.Dmg equal to (6-10)% of Player's Maximum LifeAttacks with this Weapon have Added Fire Damage equal to (6-10)% of Player's Maximum Life
  • Each RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants +2% to Fire.Dmg Over Time Multiplier
    Each Rage also grants +2% to Fire Damage Over Time Multiplier
  • Nearby Enemies have Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    while at max Rage
    Nearby Enemies have Fire Exposure while at maximum Rage
  • +(-5-5) to Maximum Rage

Moonbender's Wing Lv. 39+

Moonbender's Wing

Base stats

Base
Tomahawk
StrStrength
81
DexDexterity
56
Phys. DmgPhysical Damage
35-65
Crit. %Critical Strike Chance
7.35%
APSAttacks per Second
1.50
Weapon Range: {0} metres
1.1
  • Trigger Level 15 Lightning Warp on Hit with this Weapon
  • (30-50)% inc. Phys.Dmg(30-50)% increased Physical Damage
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • Hits with this Weapon gain (75-100)% of Phys.Dmg as Extra Cold or Light.DmgHits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage

Foulborn Variant

− Removed: (30-50) % inc. Phys.Dmg(30-50) % increased Physical Damage

+ Added: (30-50) % inc. Atk Speed(30-50) % increased Attack Speed

Trade this outcome
Lightning Warp

Lightning Warp · Level 15

  • Spell
  • AoE
  • Duration
  • Movement
  • Lightning
  • Travel
  • Warp

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

  • Level: 15
  • Cost: 23 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 24 to 465 Light.DmgDeals 24 to 465 Lightning Damage
  • 44% reduced Dur.44% reduced Duration
  • # m to radius: 0.3# metres to radius: 0.3
  • Can queue up to 50 uses
  • q20: 20 % inc. Cast Speed20 % increased Cast Speed

Soul Taker Lv. 59+

Soul Taker

Base stats

Base
Siege Axe
StrStrength
119
DexDexterity
82
Phys. DmgPhysical Damage
177-286
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
2.00
Weapon Range: {0} metres
1.1
  • (140-180)% inc. Phys.Dmg(140-180)% increased Physical Damage
  • Adds 30 to 40 Phys.DmgAdds 30 to 40 Physical Damage
  • (25-35)% inc. Atk Speed(25-35)% increased Attack Speed
  • +(20-25)% to Cold Res+(20-25)% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Your Phys.Dmg can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Your Physical Damage can Chill
  • Eat (2-4) Souls when you Kill a Rare or Unique Enemy with this Weapon

Actum Lv. 63+

Actum

Base stats

Base
Butcher Axe
StrStrength
149
DexDexterity
76
Phys. DmgPhysical Damage
148-274
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.30
Weapon Range: {0} metres
1.1
  • Has no Sockets
  • (200-250)% inc. Phys.Dmg(200-250)% increased Physical Damage
  • You have no IntYou have no Intelligence
  • Crit% is (30-40)% for Hits with this WeaponCritical Strike Chance is (30-40)% for Hits with this Weapon

Jack, the Axe Lv. 65+

Jack, the Axe

Base stats

Base
Vaal Hatchet
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
103-262
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.40
Weapon Range: {0} metres
1.1
  • Grants Level 20 Thirst for Blood Skill
  • (130-150)% inc. Phys.Dmg(130-150)% increased Physical Damage
  • Adds (11-14) to (18-23) Phys.DmgAdds (11-14) to (18-23) Physical Damage
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause Bleeding on Hit
  • +(25-35)% to DoT Multiplier for Bleeding from Hits with this Weapon+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
Thirst for Blood

Item Skill · Level 20

Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.

  • Level: 20
  • Reservation: 10% Life
  • Cooldown: 1.20 secCooldown Time: 1.20 sec
  • Grants 20% more Dmg with BleedingGrants 20% more Damage with Bleeding
  • Applies beams to the closest 5 nearby Bleeding Enemies
  • Regenerate 400 Life per second for each affected Enemy

Rigwald's Savagery Lv. 67+

Rigwald's Savagery

Base stats

Base
Royal Axe
StrStrength
167
DexDexterity
57
Phys. DmgPhysical Damage
109-248
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.32
Weapon Range: {0} metres
1.1
  • Adds (50-70) to (135-165) Phys.DmgAdds (50-70) to (135-165) Physical Damage
  • 40% inc. Physical Atk Dmg while Dual Wielding40% increased Physical Attack Damage while Dual Wielding
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • +10 to Maximum Rage while wielding a Sword

Foulborn Variant

− Removed: 40 % inc. Physical Atk Dmg while Dual Wielding40 % increased Physical Attack Damage while Dual Wielding

+ Added: Your Melee Hits can't be Evaded while wielding a Sword

Trade this outcome

Dyadus Lv. 69+

Dyadus

Base stats

Base
Infernal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
61-101
Elem. DmgElemental Damage
267-302
Crit. %Critical Strike Chance
5.00%
APSAttacks per Second
1.45
Weapon Range: {0} metres
1.1
  • Adds (255-285) to (300-330) Fire.Dmg in Main HandAdds (255-285) to (300-330) Fire Damage in Main Hand
  • Adds (255-285) to (300-330) Cold.Dmg in Off HandAdds (255-285) to (300-330) Cold Damage in Off Hand
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 25% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    when in Main Hand
    25% chance to Ignite when in Main Hand
  • 100% inc. Dmg with Ignite inflicted on Chilled Enemies100% increased Damage with Ignite inflicted on Chilled Enemies
  • Chill Enemies for 1 second on Hit with this Weapon when in Off Hand