Warden
Ranger Ascendancy

- 15% inc. ER15% increased Evasion Rating
- 10% chance to Freeze10% chance to Freeze

- Hits that would Ignite instead ScorchHits that would Ignite instead Scorch
- You can inflict an additional Scorch on each EnemyYou can inflict an additional Scorch on each Enemy

- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies

- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies

- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies

- Grants Level 20 Unbound Avatar SkillGrants Level 20 Unbound Avatar Skill
- Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
- Your Hits always inflict Freeze, Shock and Ignite while UnboundYour Hits always inflict Freeze, Shock and Ignite while Unbound
- 100% more Ele.Dmg while Unbound100% more Elemental Damage while Unbound

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies

- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies

- You can have an additional Tincture activeYou can have an additional Tincture active

- Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a max of 6 secondsTincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
- Tinctures applied to you have 30% less Mana Burn rateTinctures applied to you have 30% less Mana Burn rate

- Tincture Effects also apply to Ranged WeaponsTincture Effects also apply to Ranged Weapons

- Maximum Effect of Shock is 2% inc. Dmg takenMaximum Effect of Shock is 2% increased Damage taken
- You can apply up to 50 Shocks to each EnemyYou can apply up to 50 Shocks to each Enemy

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

- 15% inc. ER15% increased Evasion Rating
- 10% chance to Shock10% chance to Shock

- Enemies you Freeze remain Frozen for at least 2 secondsEnemies you Freeze remain Frozen for at least 2 seconds
- Hits that fail to Freeze due to insufficient Freeze Dur. inflict HoarfrostHits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost

- +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
- 15% inc. ER15% increased Evasion Rating

- +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
- 15% inc. ER15% increased Evasion Rating

- Grants Level 20 Barkskin SkillGrants Level 20 Barkskin Skill

- +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
- 15% inc. ER15% increased Evasion Rating

- -25 Dmg taken of each Dmg Type from Spell Hits per Bark-25 Damage taken of each Damage Type from Spell Hits per Bark
- Prevent + 3% of Suppressed Spell Dmg per Bark below maxPrevent + 3% of Suppressed Spell Damage per Bark below maximum
- Lose 1 Bark when Hit by Enemy Spell DmgLose 1 Bark when Hit by Enemy Spell Damage

- 15% inc. ER15% increased Evasion Rating
- 10% chance to Ignite10% chance to Ignite
Avatar of the Wilds
Notable- 15% inc. ER15% increased Evasion Rating
- 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies
- Grants Level 20 Unbound Avatar SkillGrants Level 20 Unbound Avatar Skill
- Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
- Your Hits always inflict Freeze, Shock and Ignite while UnboundYour Hits always inflict Freeze, Shock and Ignite while Unbound
- 100% more Ele.Dmg while Unbound100% more Elemental Damage while Unbound
- Level
- 2020
- Cost
- (13 - 0) Mana(13 - 0) Mana
- Cooldown Time
- 0.50 sec0.50 sec
- Cast Time
- InstantInstant
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach max Unbound Fury, consume it to become Unbound, vastly augmenting your Elemental prowess.Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound, vastly augmenting your Elemental prowess.
- Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
- Base duration is 10 secondsBase duration is 10 seconds
- Requires 100 Unbound Fury Consumes all Unbound Fury on useRequires 100 Unbound Fury Consumes all Unbound Fury on use
- Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
- This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
- This Skill's Dur. cannot be modifiedThis Skill's Duration cannot be modified
Mother's Teachings
Notable
- +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
- 15% inc. ER15% increased Evasion Rating
- Grants Level 20 Barkskin SkillGrants Level 20 Barkskin Skill
- Level
- 2020
- Cooldown Time
- 10.00 sec10.00 sec
- Cast Time
- InstantInstant
Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark.Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark.
- Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 BarkGain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 Bark
- -60 Physical Dmg taken from Attack Hits per Bark-60 Physical Damage taken from Attack Hits per Bark
- 4 % more chance to Evade Attacks per Bark below max4 % more chance to Evade Attacks per Bark below maximum
Oath of Winter
Notable
- 15% inc. ER15% increased Evasion Rating
- 10% chance to Freeze10% chance to Freeze
- Enemies you Freeze remain Frozen for at least 2 secondsEnemies you Freeze remain Frozen for at least 2 seconds
- Hits that fail to Freeze due to insufficient Freeze Dur. inflict HoarfrostHits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
Lesson of the Seasons
Notable
- +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
- 15% inc. ER15% increased Evasion Rating
- -25 Dmg taken of each Dmg Type from Spell Hits per Bark-25 Damage taken of each Damage Type from Spell Hits per Bark
- Prevent + 3% of Suppressed Spell Dmg per Bark below maxPrevent + 3% of Suppressed Spell Damage per Bark below maximum
- Lose 1 Bark when Hit by Enemy Spell DmgLose 1 Bark when Hit by Enemy Spell Damage
Enduring Suffusion
Notable
- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
- Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a max of 6 secondsTincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
- Tinctures applied to you have 30% less Mana Burn rateTinctures applied to you have 30% less Mana Burn rate
Oath of Summer
Notable
- 15% inc. ER15% increased Evasion Rating
- 10% chance to Ignite10% chance to Ignite
- Hits that would Ignite instead ScorchHits that would Ignite instead Scorch
- You can inflict an additional Scorch on each EnemyYou can inflict an additional Scorch on each Enemy
Oath of Spring
Notable
- 15% inc. ER15% increased Evasion Rating
- 10% chance to Shock10% chance to Shock
- Maximum Effect of Shock is 2% inc. Dmg takenMaximum Effect of Shock is 2% increased Damage taken
- You can apply up to 50 Shocks to each EnemyYou can apply up to 50 Shocks to each Enemy
Seasoned Hunter
Notable
- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
- Tincture Effects also apply to Ranged WeaponsTincture Effects also apply to Ranged Weapons
Experienced Herbalist
Notable
- 15% inc. ER15% increased Evasion Rating
- Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
- You can have an additional Tincture activeYou can have an additional Tincture active
Fury of Nature
Notable- Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
- Non-Damaging Elemental Ailments you inflict have 100% more EffectNon-Damaging Elemental Ailments you inflict have 100% more Effect