− Removed: 50 % inc. Global Crit%50 % increased Global Critical Strike Chance
+ Added: 50 % inc. Effect of non-Damaging AilmentsAilments
AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned you inflict with Critical Strikes50 % increased Effect of non-Damaging Ailments you inflict with Critical Strikes
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, BrittleBrittle
Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds, Shocked, and Sapped)(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
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