| Two Sockets | 1x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Three Sockets | 3x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Four Sockets | 10x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Five Sockets | 70x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Pit Map |
| Six Sockets | 350x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Arid Lake Map |
| Two Linked Sockets | 1x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Three Linked Sockets | 3x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Four Linked Sockets | 5x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Five Linked Sockets | 150x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Plaza Map |
| Six Linked Sockets | 1500x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Grotto Map |
| At Least Two Non-White Sockets | 5x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Non-White Sockets | 20x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Four Non-White Sockets | 75x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| Fortune Favours the Brave | 3x Chaos Orb | Map · Map | Level 5 |
| Area contains 2 additional Abysses · Areas contain Abysses · Scarabs dropped in Area have 50 % increased chance to be Abyss Scarabs · map extra content weighting [1] | 3x Chaos Orb | Map · Map | Level 4 |
| Area contains 3 additional Imprisoned Monsters · Areas can contain Imprisoned Monsters · Scarabs dropped in Area have 50 % increased chance to be Essence Scarabs · map extra content weighting [1] | 4x Chaos Orb | Map · Map | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles · Scarabs dropped in Area have 50 % increased chance to be Anarchy Scarabs · map extra content weighting [1] · map ignore rogue exile rarity bias [1] | 3x Chaos Orb | Map · Map | Level 4 |
| Area contains 4 additional Shrines · Scarabs dropped in Area have 50 % increased chance to be Domination Scarabs · map extra content weighting [1] | 4x Chaos Orb | Map · Map | Level 6 |
| Area contains 4 additional Strongboxes · Scarabs found in Area have 50 % increased chance to be Ambush Scarabs · map extra content weighting [1] | 4x Chaos Orb | Map · Map | Level 6 |
| Area is haunted by 4 additional Tormented Spirits · Scarabs dropped in Area have 50 % increased chance to be Torment Scarabs · map extra content weighting [1] | 2x Chaos Orb | Map · Map | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm · Scarabs dropped in Area have 50 % increased chance to be Beyond Scarabs · map extra content weighting [1] | 4x Chaos Orb | Map · Map | Level 6 |
| Area contains a Blight Encounter · Scarabs dropped in Area have 50 % increased chance to be Blight Scarabs · map blight league [1] · map extra content weighting [1] | 3x Chaos Orb | Map · Map | Level 4 |
| Area contains 3 additional Harbingers · Scarabs dropped in Area have 50 % increased chance to be Harbinger Scarabs · map extra content weighting [1] | 3x Chaos Orb | Map · Map | Level 4 |
| Area contains 3 additional Smuggler's Caches · map extra content weighting [1] · map heist league [1] | 5x Chaos Orb | Map · Map | Level 9 |
| Area contains 1 additional Legion Encounters · Scarabs dropped in Area have 50 % increased chance to be Legion Scarabs · map extra content weighting [1] · map legion league [1] | 3x Chaos Orb | Map · Map | Level 6 |
| Area contains an Expedition Encounter · Scarabs dropped in Area have 50 % increased chance to be Expedition Scarabs | 5x Chaos Orb | Map · Map | Level 9 |
| Areas contain a Mirror of Delirium · Scarabs dropped in Area have 50 % increased chance to be Delirium Scarabs · map affliction league [1] | 6x Chaos Orb | Map · Map | Level 12 |
| Areas contain Ritual Altars · Scarabs dropped in Area have 50 % increased chance to be Ritual Scarabs · map extra content weighting [1] | 5x Chaos Orb | Map · Map | Level 9 |
| Areas contain an Ultimatum Encounter · Scarabs dropped in Area have 50 % increased chance to be Ultimatum Scarabs · map ultimatum league [1] | 4x Chaos Orb | Map · Map | Level 6 |
| Area contains The Sacred Grove · Scarabs dropped in Area have 50 % increased chance to be Harvest Scarabs · map extra content weighting [1] · map harvest league [1] | 6x Chaos Orb | Map · Map | Level 12 |
| Area contains 2 additional Ore Deposits · Scarabs dropped in Area have 50 % increased chance to be Kalguuran Scarabs | 5x Chaos Orb | Map · Map | Level 9 |
| +(15 — 25) to maximum Life | 1x Orb of Alteration | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16 — 20) % to Fire Resistance | 1x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16 — 20) % to Cold Resistance | 1x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16 — 20) % to Lightning Resistance | 1x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15 — 20) to Strength | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15 — 20) to Dexterity | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| +(15 — 20) to Intelligence | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| Remove Crafted Mods | 1x Orb of Scouring | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(21 — 28) % to Fire Resistance | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29 — 35) % to Fire Resistance | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21 — 28) % to Cold Resistance | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29 — 35) % to Cold Resistance | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21 — 28) % to Lightning Resistance | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29 — 35) % to Lightning Resistance | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(10 — 12) % to Fire and Cold Resistances | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13 — 16) % to Fire and Cold Resistances | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17 — 20) % to Fire and Cold Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10 — 12) % to Cold and Lightning Resistances | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13 — 16) % to Cold and Lightning Resistances | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17 — 20) % to Cold and Lightning Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10 — 12) % to Fire and Lightning Resistances | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13 — 16) % to Fire and Lightning Resistances | 1x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17 — 20) % to Fire and Lightning Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(5 — 8) % to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
| +(9 — 12) % to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
| +(4 — 6) % to all Elemental Resistances · Minions have +(5 — 8) % to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
| +(7 — 9) % to all Elemental Resistances · Minions have +(9 — 12) % to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
| +(21 — 25) to Strength | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(26 — 30) to Strength | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(21 — 25) to Dexterity | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26 — 30) to Dexterity | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| +(21 — 25) to Intelligence | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26 — 30) to Intelligence | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| +(6 — 9) to all Attributes | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
| +(10 — 13) to all Attributes | 6x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
| (10 — 14) % increased Movement Speed | 3x Orb of Augmentation | Boots | The City of Sarn |
| (15 — 19) % increased Movement Speed | 2x Chaos Orb | Boots | The Chamber of Innocence |
| (20 — 24) % increased Movement Speed | 4x Chaos Orb | Boots | Epilogue |
| +(26 — 40) to maximum Life | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
| +(41 — 55) to maximum Life | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56 — 70) to maximum Life | 4x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield | Frozen Cabins Map |
| +(71 — 85) to maximum Life | 4x Chaos Orb | Body Armour | Sulphur Vents Map |
| (0.3 — 0.5) % of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring · Amulet · Gloves · Quiver | Flooded Mine Map |
| (0.6 — 0.8) % of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet | Jungle Valley Map |
| (2 — 2.4) % of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Flooded Mine Map |
| (2.6 — 3) % of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee · Two Hand Melee | Jungle Valley Map |
| (2 — 2.4) % of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
| +(55 — 64) to maximum Mana | 3x Orb of Augmentation | Two Hand Melee | Default |
| +(65 — 74) to maximum Mana | 6x Orb of Augmentation | Two Hand Melee | The Beacon |
| +(75 — 84) to maximum Mana | 2x Chaos Orb | Two Hand Melee | The Feeding Trough |
| +(85 — 94) to maximum Mana | 4x Chaos Orb | Two Hand Melee | Frozen Cabins Map |
| +(35 — 44) to maximum Mana | 3x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
| +(45 — 54) to maximum Mana | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
| +(55 — 64) to maximum Mana | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65 — 74) to maximum Mana | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins Map |
| +(25 — 34) to maximum Mana | 3x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
| +(35 — 44) to maximum Mana | 6x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
| +(45 — 54) to maximum Mana | 2x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (20 — 30) % increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
| (31 — 40) % increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Sunken City Map |
| (30 — 45) % increased Mana Regeneration Rate | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
| (46 — 60) % increased Mana Regeneration Rate | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Sunken City Map |
| (40 — 59) % increased Physical Damage | 4x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
| (60 — 79) % increased Physical Damage | 8x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| (80 — 99) % increased Physical Damage | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (100 — 129) % increased Physical Damage | 4x Exalted Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (44 — 60) % increased Spell Damage | 4x Orb of Alteration | Two Hand Melee | The Ancient Pyramid |
| (61 — 78) % increased Spell Damage | 8x Orb of Alteration | Two Hand Melee | Shavronne's Tower |
| (79 — 95) % increased Spell Damage | 4x Chaos Orb | Two Hand Melee | The Boiling Lake |
| (96 — 115) % increased Spell Damage | 4x Exalted Orb | Two Hand Melee | Malformation Map |
| (25 — 34) % increased Spell Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
| (35 — 44) % increased Spell Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Shavronne's Tower |
| (45 — 54) % increased Spell Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (55 — 66) % increased Spell Damage | 4x Exalted Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| (11 — 20) % increased Damage over Time | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
| (21 — 30) % increased Damage over Time | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River Map |
| (15 — 23) % increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
| (24 — 32) % increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa Map |
| (8 — 10) % increased Attack Speed | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
| (11 — 15) % increased Attack Speed | 2x Chaos Orb | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (16 — 20) % increased Attack Speed | 4x Exalted Orb | One Hand Melee · Two Hand Melee | Residence Map |
| (11 — 13) % increased Attack Speed | 4x Exalted Orb | One Hand Ranged · Two Hand Ranged | Residence Map |
| (7 — 12) % increased Attack Speed | 2x Chaos Orb | Gloves · Quiver · Shield | The Dried Lake |
| (15 — 20) % increased Cast Speed | 6x Orb of Alteration | Two Hand Melee | The Dried Lake |
| (21 — 26) % increased Cast Speed | 2x Chaos Orb | Two Hand Melee | The Vastiri Desert |
| (27 — 32) % increased Cast Speed | 4x Exalted Orb | Two Hand Melee | Residence Map |
| (10 — 13) % increased Cast Speed | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dried Lake |
| (14 — 17) % increased Cast Speed | 2x Chaos Orb | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (18 — 21) % increased Cast Speed | 4x Exalted Orb | One Hand Melee · One Hand Ranged | Residence Map |
| (44 — 60) % increased Fire Damage | 4x Orb of Alteration | Two Hand Melee | The Solaris Temple Level 2 |
| (61 — 78) % increased Fire Damage | 8x Orb of Alteration | Two Hand Melee | The Dread Thicket |
| (79 — 95) % increased Fire Damage | 4x Chaos Orb | Two Hand Melee | Factory Map |
| (25 — 34) % increased Fire Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (35 — 44) % increased Fire Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dread Thicket |
| (45 — 54) % increased Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Factory Map |
| (9 — 12) % increased Fire Damage | 4x Orb of Transmutation | Ring · Amulet | The Solaris Temple Level 2 |
| (13 — 16) % increased Fire Damage | 2x Orb of Alchemy | Ring · Amulet | The Dread Thicket |
| (44 — 60) % increased Cold Damage | 4x Orb of Alteration | Two Hand Melee | The Crystal Veins |
| (61 — 78) % increased Cold Damage | 8x Orb of Alteration | Two Hand Melee | The Causeway |
| (79 — 95) % increased Cold Damage | 4x Chaos Orb | Two Hand Melee | Caldera Map |
| (25 — 34) % increased Cold Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Crystal Veins |
| (35 — 44) % increased Cold Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Causeway |
| (45 — 54) % increased Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Caldera Map |
| (9 — 12) % increased Cold Damage | 4x Orb of Transmutation | Ring · Amulet | The Crystal Veins |
| (13 — 16) % increased Cold Damage | 2x Orb of Alchemy | Ring · Amulet | The Causeway |
| (44 — 60) % increased Lightning Damage | 4x Orb of Alteration | Two Hand Melee | The Lunaris Temple Level 2 |
| (61 — 78) % increased Lightning Damage | 8x Orb of Alteration | Two Hand Melee | The Chamber of Sins Level 1 |
| (79 — 95) % increased Lightning Damage | 4x Chaos Orb | Two Hand Melee | Desert Spring Map |
| (25 — 34) % increased Lightning Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| (35 — 44) % increased Lightning Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (45 — 54) % increased Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (9 — 12) % increased Lightning Damage | 4x Orb of Transmutation | Ring · Amulet | The Lunaris Temple Level 2 |
| (13 — 16) % increased Lightning Damage | 2x Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 |
| (44 — 60) % increased Chaos Damage | 2x Orb of Chance | Two Hand Melee | The Temple of Decay Level 2 |
| (61 — 78) % increased Chaos Damage | 4x Orb of Chance | Two Hand Melee | The Ossuary |
| (79 — 95) % increased Chaos Damage | 3x Regal Orb | Two Hand Melee | Crater Map |
| (25 — 34) % increased Chaos Damage | 2x Orb of Chance | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
| (35 — 44) % increased Chaos Damage | 4x Orb of Chance | One Hand Melee · One Hand Ranged | The Ossuary |
| (45 — 54) % increased Chaos Damage | 3x Regal Orb | One Hand Melee · One Hand Ranged | Crater Map |
| (9 — 12) % increased Chaos Damage | 3x Orb of Chance | Ring · Amulet | The Temple of Decay Level 2 |
| (13 — 16) % increased Chaos Damage | 3x Orb of Alchemy | Ring · Amulet | The Ossuary |
| +(91 — 120) to Accuracy Rating | 4x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
| +(121 — 200) to Accuracy Rating | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(201 — 300) to Accuracy Rating | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes Map |
| +(91 — 120) to Accuracy Rating | 4x Orb of Transmutation | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
| +(121 — 150) to Accuracy Rating | 2x Orb of Alchemy | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| +(151 — 220) to Accuracy Rating | 2x Chaos Orb | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes Map |
| (9 — 12) % increased Global Physical Damage | 3x Orb of Chance | Shield · Amulet | The Sewers |
| (13 — 16) % increased Global Physical Damage | 3x Orb of Alchemy | Shield · Amulet | The Ossuary |
| (26 — 35) % increased Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Armour | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Armour | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(50 — 75) to Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100 — 150) to Armour | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250 — 320) to Armour | 2x Chaos Orb | Body Armour · Shield | Geode Map |
| (26 — 35) % increased Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Evasion Rating | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Evasion Rating | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(50 — 75) to Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100 — 150) to Evasion Rating | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250 — 320) to Evasion Rating | 2x Chaos Orb | Body Armour · Shield | Geode Map |
| (26 — 35) % increased Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(17 — 22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(35 — 45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
| +(56 — 69) to maximum Energy Shield | 2x Chaos Orb | Body Armour · Shield | Geode Map |
| (10 — 12) % increased maximum Energy Shield | 1x Chaos Orb | Amulet | Bazaar Map |
| (13 — 15) % increased maximum Energy Shield | 2x Chaos Orb | Amulet | Basilica Map |
| +(21 — 25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet · Ring | Bazaar Map |
| +(26 — 30) to maximum Energy Shield | 2x Chaos Orb | Amulet · Ring | Basilica Map |
| (26 — 35) % increased Armour and Evasion | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Armour and Evasion | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Armour and Evasion | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (26 — 35) % increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (26 — 35) % increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41 — 50) % increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56 — 74) % increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| Adds (19 — 21) to (32 — 41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| Adds (38 — 46) to (73 — 85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (60 — 72) to (110 — 128) Fire Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Factory Map |
| Adds (11 — 12) to (19 — 23) Fire Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (22 — 27) to (42 — 49) Fire Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (35 — 41) to (63 — 73) Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (8 — 11) to (16 — 20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
| Adds (12 — 17) to (26 — 30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Dread Thicket |
| Adds (19 — 21) to (32 — 41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
| Adds (38 — 46) to (73 — 85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (60 — 72) to (110 — 128) Cold Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Caldera Map |
| Adds (11 — 12) to (19 — 23) Cold Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (22 — 27) to (42 — 49) Cold Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (35 — 41) to (63 — 73) Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (6 — 8) to (14 — 18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Crystal Veins |
| Adds (11 — 15) to (23 — 27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Causeway |
| Adds (2 — 5) to (46 — 64) Lightning Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Adds (6 — 9) to (104 — 139) Lightning Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (10 — 14) to (162 — 197) Lightning Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Desert Spring Map |
| Adds (1 — 3) to (27 — 37) Lightning Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (3 — 5) to (60 — 80) Lightning Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (6 — 8) to (100 — 113) Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Spring Map |
| Adds (1 — 4) to (32 — 36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
| Adds (1 — 5) to (41 — 48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (9 — 12) to (18 — 21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Sewers |
| Adds (11 — 15) to (23 — 27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (18 — 24) to (36 — 42) Physical Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (6 — 8) to (13 — 15) Physical Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Sewers |
| Adds (7 — 11) to (16 — 19) Physical Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (13 — 17) to (26 — 30) Physical Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (3 — 5) to (6 — 8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Sewers |
| Adds (5 — 7) to (8 — 10) Physical Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
| Adds (6 — 8) to (14 — 18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
| Adds (11 — 15) to (23 — 27) Chaos Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
| Adds (22 — 29) to (42 — 49) Fire Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Solaris Temple Level 2 |
| Adds (38 — 52) to (78 — 90) Fire Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Dread Thicket |
| Adds (56 — 75) to (114 — 132) Fire Damage to Spells | 4x Chaos Orb | Two Hand Melee | Factory Map |
| Adds (13 — 18) to (25 — 30) Fire Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (23 — 31) to (46 — 54) Fire Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (34 — 45) to (67 — 78) Fire Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (19 — 26) to (38 — 45) Cold Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Crystal Veins |
| Adds (36 — 47) to (71 — 82) Cold Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Causeway |
| Adds (52 — 69) to (103 — 121) Cold Damage to Spells | 4x Chaos Orb | Two Hand Melee | Caldera Map |
| Adds (11 — 14) to (21 — 24) Cold Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (19 — 25) to (37 — 44) Cold Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (28 — 36) to (55 — 64) Cold Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (1 — 7) to (81 — 86) Lightning Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Lunaris Temple Level 2 |
| Adds (4 — 12) to (149 — 158) Lightning Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (5 — 18) to (218 — 230) Lightning Damage to Spells | 4x Chaos Orb | Two Hand Melee | Desert Spring Map |
| Adds (1 — 4) to (43 — 46) Lightning Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (2 — 7) to (80 — 85) Lightning Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3 — 10) to (117 — 123) Lightning Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (17 — 19) % increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria Map |
| (20 — 24) % increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| (25 — 27) % increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| +(17 — 19) % to Global Critical Strike Multiplier | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria Map |
| +(20 — 24) % to Global Critical Strike Multiplier | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| +(25 — 28) % to Global Critical Strike Multiplier | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| (70 — 89) % increased Spell Critical Strike Chance | 6x Orb of Alteration | Two Hand Melee | Phantasmagoria Map |
| (90 — 120) % increased Spell Critical Strike Chance | 3x Chaos Orb | Two Hand Melee | Lava Lake Map |
| (50 — 59) % increased Spell Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Phantasmagoria Map |
| (60 — 69) % increased Spell Critical Strike Chance | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Lava Lake Map |
| (17 — 21) % increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver · Amulet | Phantasmagoria Map |
| (22 — 27) % increased Global Critical Strike Chance | 1x Chaos Orb | Quiver · Amulet | Lava Lake Map |
| (5 — 10) % increased Flask Effect Duration | 2x Glassblower's Bauble | Belt | Labyrinth Trial in The Bath House |
| (11 — 15) % increased Flask Effect Duration | 4x Glassblower's Bauble | Belt | Marshes Map |
| (15 — 20) % chance to Avoid being Stunned | 1x Regal Orb | Helmet · Gloves | The Ascent |
| (21 — 25) % chance to Avoid being Stunned | 2x Regal Orb | Helmet · Gloves | Core Map |
| (16 — 20) % chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots · Shield | The Ascent |
| (21 — 25) % chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots · Shield | Core Map |
| (24 — 30) % reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots · Gloves | The Ascent |
| (31 — 40) % reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots · Gloves | Core Map |
| (31 — 40) % increased Chance to Block | 9x Orb of Alteration | Shield | Relic Chambers Map |
| (41 — 50) % increased Chance to Block | 3x Chaos Orb | Shield | City Square Map |
| (3 — 4) % Chance to Block Spell Damage | 4x Orb of Chance | Shield | Relic Chambers Map |
| (5 — 6) % Chance to Block Spell Damage | 3x Regal Orb | Shield | City Square Map |
| (5 — 6) % increased Life Regeneration rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Reef Map |
| (7 — 8) % increased Life Regeneration rate | 4x Chaos Orb | Helmet · Gloves · Boots | Lair Map |
| 2 % additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour · Shield | Reef Map |
| 3 % additional Physical Damage Reduction | 4x Chaos Orb | Body Armour · Shield | Lair Map |
| +(3 — 4) % chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet · Gloves · Boots | Reef Map |
| +(5 — 6) % chance to Suppress Spell Damage | 4x Chaos Orb | Helmet · Gloves · Boots | Lair Map |
| +(5 — 7) % chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour · Shield | Reef Map |
| +(8 — 10) % chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour · Shield | Lair Map |
| (9 — 11) % increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Reef Map |
| (12 — 14) % increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Lair Map |
| (16 — 20) % faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Reef Map |
| (21 — 25) % faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Lair Map |
| 5 % reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield | Stagnation Map |
| Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet · Ring | Plateau Map |
| Minions have (11 — 15) % increased maximum Life | 4x Orb of Augmentation | Shield · Ring | The Lunaris Temple Level 2 |
| Minions have (16 — 20) % increased maximum Life | 2x Orb of Alchemy | Shield | Siege Map |
| Minions deal (10 — 20) % increased Damage | 3x Chaos Orb | Gloves | The Lunaris Temple Level 2 |
| Minions have (13 — 17) % increased Movement Speed | 4x Orb of Augmentation | Ring · Amulet | The Lunaris Temple Level 2 |
| Minions have (18 — 22) % increased Movement Speed | 2x Orb of Alchemy | Ring · Amulet | Siege Map |
| Minions deal (37 — 51) % increased Damage | 4x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (52 — 66) % increased Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Siege Map |
| Minions deal (67 — 81) % increased Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions deal (25 — 34) % increased Damage | 4x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (35 — 44) % increased Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Siege Map |
| Minions deal (45 — 54) % increased Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Orchard Map |
| (61 — 78) % increased Trap Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79 — 95) % increased Trap Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (35 — 44) % increased Trap Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45 — 54) % increased Trap Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (61 — 78) % increased Mine Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79 — 95) % increased Mine Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (35 — 44) % increased Mine Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45 — 54) % increased Mine Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (17 — 20) % increased Trap Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21 — 23) % increased Trap Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (9 — 12) % increased Trap Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13 — 15) % increased Trap Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (17 — 20) % increased Mine Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21 — 23) % increased Mine Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (9 — 12) % increased Mine Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13 — 15) % increased Mine Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (3 — 5) % increased Attack Speed | 2x Orb of Alchemy | Ring | The Dried Lake |
| (6 — 9) % increased Cast Speed | 6x Orb of Alteration | Shield · Amulet | The Dried Lake |
| (15 — 20) % increased Warcry Speed | 6x Orb of Alteration | Amulet | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring · Amulet · Belt | The Chamber of Innocence |
| Used when an adjacent Flask is used | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Reused at the end of this Flask's effect | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when Charges reach full | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you Use a Guard Skill | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you Use a Travel Skill | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you become Frozen | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you become Chilled | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you become Shocked | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you become Ignited | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you start Bleeding | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you become Poisoned | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you Block | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you take a Savage Hit | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Used when you use a Life Flask | 5x Instilling Orb · 5x Glassblower's Bauble | Flask | Epilogue |
| Remove Enchantments | 3x Orb of Scouring | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield · Quiver | The Ascent |
| +(31 — 36) % Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | Stagnation Map |
| +(37 — 43) % Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt | Stagnation Map |
| (41 — 50) % chance to Avoid Bleeding | 4x Orb of Alteration | Boots | The Ascent |
| (51 — 60) % chance to Avoid Bleeding | 2x Chaos Orb | Boots | Core Map |
| (41 — 50) % reduced Ignite Duration on you | 4x Orb of Alteration | Ring | The Ascent |
| (51 — 60) % reduced Ignite Duration on you | 2x Chaos Orb | Ring | Core Map |
| (41 — 50) % reduced Effect of Chill on you | 4x Orb of Alteration | Ring | The Ascent |
| (51 — 60) % reduced Effect of Chill on you | 2x Chaos Orb | Ring | Core Map |
| (41 — 50) % reduced Effect of Shock on you | 4x Orb of Alteration | Ring | The Ascent |
| (51 — 60) % reduced Effect of Shock on you | 2x Chaos Orb | Ring | Core Map |
| (16 — 20) % reduced Effect of Curses on you | 4x Orb of Alteration | Ring | The Ascent |
| (21 — 25) % reduced Effect of Curses on you | 2x Chaos Orb | Ring | Core Map |
| (11 — 15) % reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet | The Ascent |
| (16 — 20) % reduced Effect of Freeze on you | 2x Chaos Orb | Helmet | Core Map |
| Adds (9 — 11) to (16 — 21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver | The Solaris Temple Level 2 |
| Adds (19 — 23) to (37 — 42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver | The Dread Thicket |
| Adds (9 — 11) to (16 — 21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver | The Crystal Veins |
| Adds (19 — 23) to (37 — 42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver | The Causeway |
| Adds (1 — 4) to (32 — 36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver | The Lunaris Temple Level 2 |
| Adds (3 — 6) to (52 — 70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver | The Chamber of Sins Level 1 |
| (20 — 60) % increased Damage with Vaal Skills | 1x Vaal Orb | Gloves | The Caverns |
| Regenerate (12 — 20) Life per second · Regenerate (1.8 — 3) Mana per second | 1x Orb of Alchemy | Amulet | The Archives |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown · Spells Triggered this way have 150% more Cost | 3x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (81 — 85) % increased Physical Damage · (13 — 15) % chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86 — 94) % increased Physical Damage · (16 — 17) % chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95 — 105) % increased Physical Damage · (18 — 20) % chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81 — 85) % increased Physical Damage · (13 — 15) % chance to cause Bleeding on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (86 — 94) % increased Physical Damage · (16 — 17) % chance to cause Bleeding on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95 — 105) % increased Physical Damage · (18 — 20) % chance to cause Bleeding on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (81 — 85) % increased Physical Damage · (13 — 15) % chance to Blind Enemies on hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86 — 94) % increased Physical Damage · (16 — 17) % chance to Blind Enemies on hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95 — 105) % increased Physical Damage · (18 — 20) % chance to Blind Enemies on hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81 — 85) % increased Physical Damage · (13 — 15) % chance to Poison on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (86 — 94) % increased Physical Damage · (16 — 17) % chance to Poison on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95 — 105) % increased Physical Damage · (18 — 20) % chance to Poison on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (63 — 73) % increased Fire Damage · (21 — 24) % chance to Ignite | 3x Orb of Alchemy | Two Hand Melee | Factory Map |
| (74 — 88) % increased Fire Damage · (25 — 28) % chance to Ignite | 3x Chaos Orb | Two Hand Melee | Factory Map |
| (89 — 105) % increased Fire Damage · (29 — 34) % chance to Ignite | 8x Chaos Orb | Two Hand Melee | Factory Map |
| (36 — 41) % increased Fire Damage · (13 — 15) % chance to Ignite | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Factory Map |
| (42 — 50) % increased Fire Damage · (16 — 17) % chance to Ignite | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Factory Map |
| (51 — 60) % increased Fire Damage · (18 — 20) % chance to Ignite | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Factory Map |
| (63 — 73) % increased Cold Damage · (21 — 24) % chance to Freeze | 3x Orb of Alchemy | Two Hand Melee | Caldera Map |
| (74 — 88) % increased Cold Damage · (25 — 28) % chance to Freeze | 3x Chaos Orb | Two Hand Melee | Caldera Map |
| (89 — 105) % increased Cold Damage · (29 — 34) % chance to Freeze | 8x Chaos Orb | Two Hand Melee | Caldera Map |
| (36 — 41) % increased Cold Damage · (13 — 15) % chance to Freeze | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Caldera Map |
| (42 — 50) % increased Cold Damage · (16 — 17) % chance to Freeze | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Caldera Map |
| (51 — 60) % increased Cold Damage · (18 — 20) % chance to Freeze | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Caldera Map |
| (63 — 73) % increased Lightning Damage · (21 — 24) % chance to Shock | 3x Orb of Alchemy | Two Hand Melee | Desert Spring Map |
| (74 — 88) % increased Lightning Damage · (25 — 28) % chance to Shock | 3x Chaos Orb | Two Hand Melee | Desert Spring Map |
| (89 — 105) % increased Lightning Damage · (29 — 34) % chance to Shock | 8x Chaos Orb | Two Hand Melee | Desert Spring Map |
| (36 — 41) % increased Lightning Damage · (13 — 15) % chance to Shock | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (42 — 50) % increased Lightning Damage · (16 — 17) % chance to Shock | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (51 — 60) % increased Lightning Damage · (18 — 20) % chance to Shock | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (60 — 69) % increased Chaos Damage · Chaos Skills have (15 — 17) % increased Skill Effect Duration | 3x Orb of Alchemy | Two Hand Melee | Crater Map |
| (70 — 79) % increased Chaos Damage · Chaos Skills have (18 — 20) % increased Skill Effect Duration | 3x Chaos Orb | Two Hand Melee | Crater Map |
| (80 — 89) % increased Chaos Damage · Chaos Skills have (21 — 23) % increased Skill Effect Duration | 8x Chaos Orb | Two Hand Melee | Crater Map |
| (35 — 39) % increased Chaos Damage · Chaos Skills have (7 — 8) % increased Skill Effect Duration | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Crater Map |
| (40 — 45) % increased Chaos Damage · Chaos Skills have (9 — 10) % increased Skill Effect Duration | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Crater Map |
| (46 — 50) % increased Chaos Damage · Chaos Skills have (11 — 12) % increased Skill Effect Duration | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Crater Map |
| (63 — 73) % increased Spell Damage · (16 — 20) % increased Mana Regeneration Rate | 8x Orb of Transmutation | Two Hand Melee | Malformation Map |
| (74 — 88) % increased Spell Damage · (21 — 25) % increased Mana Regeneration Rate | 2x Chaos Orb | Two Hand Melee | Malformation Map |
| (89 — 105) % increased Spell Damage · (26 — 30) % increased Mana Regeneration Rate | 6x Chaos Orb | Two Hand Melee | Malformation Map |
| (36 — 41) % increased Spell Damage · (7 — 9) % increased Mana Regeneration Rate | 8x Orb of Transmutation | One Hand Melee · One Hand Ranged | Malformation Map |
| (42 — 50) % increased Spell Damage · (10 — 12) % increased Mana Regeneration Rate | 2x Chaos Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| (51 — 60) % increased Spell Damage · (13 — 15) % increased Mana Regeneration Rate | 6x Chaos Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| (60 — 69) % increased Spell Damage · Gain (3 — 4) % of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Two Hand Melee | Malformation Map |
| (70 — 79) % increased Spell Damage · Gain (5 — 6) % of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Two Hand Melee | Malformation Map |
| (80 — 89) % increased Spell Damage · Gain (7 — 8) % of Non-Chaos Damage as extra Chaos Damage | 4x Exalted Orb | Two Hand Melee | Malformation Map |
| (38 — 40) % increased Spell Damage · Gain 2 % of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| (41 — 45) % increased Spell Damage · Gain 3 % of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| (46 — 50) % increased Spell Damage · Gain 4 % of Non-Chaos Damage as extra Chaos Damage | 4x Exalted Orb | One Hand Melee · One Hand Ranged | Malformation Map |
| Minions have (26 — 32) % increased maximum Life · Minions deal (26 — 32) % increased Damage | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (33 — 38) % increased maximum Life · Minions deal (33 — 38) % increased Damage | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (39 — 45) % increased maximum Life · Minions deal (39 — 45) % increased Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (16 — 19) % increased maximum Life · Minions deal (16 — 19) % increased Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (20 — 24) % increased maximum Life · Minions deal (20 — 24) % increased Damage | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (25 — 28) % increased maximum Life · Minions deal (25 — 28) % increased Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (19 — 21) % increased Attack Speed · Minions have (19 — 21) % increased Cast Speed | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (22 — 24) % increased Attack Speed · Minions have (22 — 24) % increased Cast Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (25 — 28) % increased Attack Speed · Minions have (25 — 28) % increased Cast Speed | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (10 — 11) % increased Attack Speed · Minions have (10 — 11) % increased Cast Speed | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (12 — 13) % increased Attack Speed · Minions have (12 — 13) % increased Cast Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (14 — 15) % increased Attack Speed · Minions have (14 — 15) % increased Cast Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Orchard Map |
| +(25 — 27) % to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Excavation Map |
| +(28 — 30) % to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Excavation Map |
| +(31 — 35) % to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Excavation Map |
| +(14 — 15) % to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(16 — 17) % to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(18 — 20) % to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(25 — 27) % to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Haunted Mansion Map |
| +(28 — 30) % to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Haunted Mansion Map |
| +(31 — 35) % to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Haunted Mansion Map |
| +(14 — 15) % to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(16 — 17) % to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(18 — 20) % to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(25 — 27) % to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Ramparts Map |
| +(28 — 30) % to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Ramparts Map |
| +(31 — 35) % to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Ramparts Map |
| +(14 — 15) % to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(16 — 17) % to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(18 — 20) % to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(25 — 27) % to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Tropical Island Map |
| +(28 — 30) % to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Tropical Island Map |
| +(31 — 35) % to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Tropical Island Map |
| +(14 — 15) % to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| +(16 — 17) % to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| +(18 — 20) % to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| Attacks with this Weapon Penetrate (6 — 7) % Elemental Resistances | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (8 — 10) % Elemental Resistances | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (11 — 13) % Elemental Resistances | 4x Exalted Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (6 — 7) % Chaos Resistance | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| Attacks with this Weapon Penetrate (8 — 10) % Chaos Resistance | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| Attacks with this Weapon Penetrate (11 — 13) % Chaos Resistance | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| (6 — 7) % chance to deal Double Damage | 2x Chaos Orb | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (8 — 10) % chance to deal Double Damage | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| 3 % chance to deal Double Damage | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (4 — 5) % chance to deal Double Damage | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (12 — 14) % increased Armour and Evasion · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Armour and Evasion · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Armour and Evasion · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Armour and Energy Shield · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Armour and Energy Shield · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Armour and Energy Shield · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Evasion and Energy Shield · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Evasion and Energy Shield · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Evasion and Energy Shield · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Armour · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Armour · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Armour · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Evasion Rating · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Evasion Rating · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Evasion Rating · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Energy Shield · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Energy Shield · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Energy Shield · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Armour, Evasion and Energy Shield · +(8 — 9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Coral Ruins Map |
| (15 — 17) % increased Armour, Evasion and Energy Shield · +(10 — 11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Coral Ruins Map |
| (18 — 21) % increased Armour, Evasion and Energy Shield · +(12 — 14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Coral Ruins Map |
| (12 — 14) % increased Armour and Evasion · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Armour and Evasion · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Armour and Evasion · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Armour and Energy Shield · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Armour and Energy Shield · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Armour and Energy Shield · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Evasion and Energy Shield · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Evasion and Energy Shield · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Evasion and Energy Shield · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Armour · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Armour · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Armour · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Evasion Rating · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Evasion Rating · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Evasion Rating · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Energy Shield · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Energy Shield · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Energy Shield · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Armour, Evasion and Energy Shield · +(10 — 11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Coral Ruins Map |
| (15 — 17) % increased Armour, Evasion and Energy Shield · +(12 — 13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Coral Ruins Map |
| (18 — 21) % increased Armour, Evasion and Energy Shield · +(14 — 16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Coral Ruins Map |
| (12 — 14) % increased Armour and Evasion · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Armour and Evasion · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Armour and Evasion · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Armour and Energy Shield · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Armour and Energy Shield · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Armour and Energy Shield · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Evasion and Energy Shield · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Evasion and Energy Shield · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Evasion and Energy Shield · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Armour · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Armour · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Armour · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Evasion Rating · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Evasion Rating · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Evasion Rating · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Energy Shield · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Energy Shield · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Energy Shield · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| (12 — 14) % increased Armour, Evasion and Energy Shield · +(13 — 14) to maximum Life | 8x Orb of Alteration | Body Armour | Coral Ruins Map |
| (15 — 17) % increased Armour, Evasion and Energy Shield · +(15 — 16) to maximum Life | 2x Orb of Alchemy | Body Armour | Coral Ruins Map |
| (18 — 21) % increased Armour, Evasion and Energy Shield · +(17 — 19) to maximum Life | 2x Chaos Orb | Body Armour | Coral Ruins Map |
| +(10 — 15) to Strength and Dexterity | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16 — 20) to Strength and Dexterity | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21 — 25) to Strength and Dexterity | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(10 — 15) to Dexterity and Intelligence | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16 — 20) to Dexterity and Intelligence | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21 — 25) to Dexterity and Intelligence | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(10 — 15) to Strength and Intelligence | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16 — 20) to Strength and Intelligence | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21 — 25) to Strength and Intelligence | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +1 to Minimum Endurance Charges | 4x Exalted Orb | Ring · Amulet | Dark Forest Map |
| +1 to Minimum Frenzy Charges | 4x Exalted Orb | Ring · Amulet | Iceberg Map |
| +1 to Minimum Power Charges | 4x Exalted Orb | Ring · Amulet | Temple Map |
| +(26 — 30) to maximum Mana · Regenerate 2 Mana per second | 6x Orb of Augmentation | Ring · Amulet | Sunken City Map |
| +(31 — 35) to maximum Mana · Regenerate 3 Mana per second | 4x Orb of Alchemy | Ring · Amulet | Sunken City Map |
| +(36 — 40) to maximum Mana · Regenerate 4 Mana per second | 4x Chaos Orb | Ring · Amulet | Sunken City Map |
| +(26 — 30) to maximum Mana · (6 — 7) % increased Mana Cost Efficiency | 6x Orb of Augmentation | Ring · Amulet | Tower Map |
| +(31 — 35) to maximum Mana · (8 — 9) % increased Mana Cost Efficiency | 4x Orb of Alchemy | Ring · Amulet | Tower Map |
| +(36 — 40) to maximum Mana · (10 — 12) % increased Mana Cost Efficiency | 4x Chaos Orb | Ring · Amulet | Tower Map |
| +(26 — 30) to maximum Mana · 4 % of Damage taken Recouped as Mana | 6x Orb of Augmentation | Ring · Amulet | Sunken City Map |
| +(31 — 35) to maximum Mana · 5 % of Damage taken Recouped as Mana | 4x Orb of Alchemy | Ring · Amulet | Sunken City Map |
| +(36 — 40) to maximum Mana · 6 % of Damage taken Recouped as Mana | 4x Chaos Orb | Ring · Amulet | Sunken City Map |
| 3 % increased Attack and Cast Speed | 8x Orb of Alteration | Amulet · Quiver | Residence Map |
| 4 % increased Attack and Cast Speed | 4x Orb of Alchemy | Amulet · Quiver | Residence Map |
| (5 — 6) % increased Attack and Cast Speed | 3x Chaos Orb | Amulet · Quiver | Residence Map |
| (13 — 14) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently | 4x Orb of Chance | Boots | Promenade Map |
| (15 — 17) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently | 4x Orb of Alchemy | Boots | Promenade Map |
| (18 — 20) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently | 4x Chaos Orb | Boots | Promenade Map |
| (13 — 14) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill | 4x Orb of Chance | Boots | Promenade Map |
| (15 — 17) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill | 4x Orb of Alchemy | Boots | Promenade Map |
| (18 — 20) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill | 4x Chaos Orb | Boots | Promenade Map |
| (13 — 14) % increased Movement Speed · 100 % chance to Avoid being Chilled | 4x Orb of Chance | Boots | Promenade Map |
| (15 — 17) % increased Movement Speed · 100 % chance to Avoid being Chilled | 4x Orb of Alchemy | Boots | Promenade Map |
| (18 — 20) % increased Movement Speed · 100 % chance to Avoid being Chilled | 4x Chaos Orb | Boots | Promenade Map |
| +(105 — 150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt · Quiver | Geode Map |
| +(151 — 213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt · Quiver | Geode Map |
| +(214 — 285) to Armour and Evasion Rating | 4x Chaos Orb | Belt · Quiver | Geode Map |
| +(105 — 150) to Armour · +(11 — 15) to maximum Energy Shield | 8x Orb of Alteration | Belt | Geode Map |
| +(151 — 213) to Armour · +(16 — 20) to maximum Energy Shield | 2x Orb of Alchemy | Belt | Geode Map |
| +(214 — 285) to Armour · +(21 — 25) to maximum Energy Shield | 4x Chaos Orb | Belt | Geode Map |
| +(105 — 150) to Evasion Rating · +(11 — 15) to maximum Energy Shield | 8x Orb of Alteration | Belt · Quiver | Geode Map |
| +(151 — 213) to Evasion Rating · +(16 — 20) to maximum Energy Shield | 2x Orb of Alchemy | Belt · Quiver | Geode Map |
| +(214 — 285) to Evasion Rating · +(21 — 25) to maximum Energy Shield | 4x Chaos Orb | Belt · Quiver | Geode Map |
| 20 % reduced Flask Charges gained · Flasks applied to you have (8 — 10) % increased Effect | 2x Chaos Orb | Belt | Marshes Map |
| 33 % reduced Flask Charges gained · Flasks applied to you have (11 — 14) % increased Effect | 4x Exalted Orb | Belt | Marshes Map |
| (6 — 8) % increased Cooldown Recovery Rate | 2x Chaos Orb | Belt | Volcano Map |
| (9 — 12) % increased Cooldown Recovery Rate | 4x Exalted Orb | Belt | Volcano Map |
| (5 — 6) % increased Damage per Endurance Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Dark Forest Map |
| (3 — 4) % increased Damage per Endurance Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Dark Forest Map |
| (5 — 6) % increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Iceberg Map |
| (3 — 4) % increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Iceberg Map |
| (5 — 6) % increased Damage per Power Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Temple Map |
| (3 — 4) % increased Damage per Power Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Temple Map |
| (20 — 25) % of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves | Atoll Map |
| (20 — 25) % of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves | Atoll Map |
| (20 — 25) % of Physical Damage Converted to Lightning Damage | 4x Chaos Orb | Gloves | Atoll Map |
| +1 to maximum number of Raised Zombies · +1 to maximum number of Skeletons | 4x Chaos Orb | Helmet | Orchard Map |
| (16 — 22) % increased Effect of Non-Damaging Ailments | 2x Orb of Chance | Boots · Amulet | Cage Map |
| (23 — 30) % increased Effect of Non-Damaging Ailments | 2x Regal Orb | Boots · Amulet | Cage Map |
| (4 — 5) % increased Effect of your Curses | 2x Chaos Orb | Shield | Strand Map |
| (6 — 7) % increased Effect of your Curses | 4x Exalted Orb | Shield | Strand Map |
| (6 — 7) % chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Helmet | Shrine Map |
| (8 — 9) % chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Helmet | Shrine Map |
| +(1000 — 1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Shield | Shrine Map |
| +(1601 — 2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Body Armour · Shield | Shrine Map |
| +(2201 — 3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Shield | Shrine Map |
| You have Onslaught during Soul Gain Prevention | 3x Vaal Orb | Boots · Gloves | Shrine Map |
| (30 — 40) % increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x Vaal Orb | Boots · Gloves | Shrine Map |
| (41 — 50) % increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x Vaal Orb | Boots · Gloves | Shrine Map |
| (51 — 60) % increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x Vaal Orb | Boots · Gloves | Shrine Map |
| +1 to Level of Socketed AoE Gems · (8 — 10) % increased Area of Effect | 4x Chaos Orb | Helmet | Bramble Valley Map |
| +1 to Level of Socketed Projectile Gems · Projectiles Pierce 1 additional Targets | 4x Chaos Orb | Helmet | Ivory Temple Map |
| +1 to Level of Socketed Melee Gems · +0.2 metres to Melee Strike Range | 4x Chaos Orb | Helmet | Mausoleum Map |
| +(25 — 31) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(32 — 38) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(39 — 45) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(17 — 21) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Summit Map |
| +(22 — 25) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Summit Map |
| +(26 — 30) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Summit Map |
| (14 — 16) % increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Summit Map |
| (17 — 19) % increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Summit Map |
| (20 — 22) % increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Summit Map |
| 7 % increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Summit Map |
| (8 — 9) % increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Summit Map |
| (10 — 11) % increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Summit Map |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour · Belt | Summit Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour · Belt | Summit Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour · Belt | Summit Map |
| (9 — 10) % increased Global Critical Strike Chance · 3 % chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Quiver | Iceberg Map |
| (11 — 12) % increased Global Critical Strike Chance · 4 % chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Quiver | Iceberg Map |
| (13 — 14) % increased Global Critical Strike Chance · 5 % chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Quiver | Iceberg Map |
| (11 — 12) % increased Global Critical Strike Chance · (14 — 16) % increased Elemental Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Belfry Map |
| (13 — 14) % increased Global Critical Strike Chance · (17 — 19) % increased Elemental Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Belfry Map |
| (15 — 16) % increased Global Critical Strike Chance · (20 — 22) % increased Elemental Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Belfry Map |
| (11 — 12) % increased Global Critical Strike Chance · Adds (10 — 11) to (14 — 16) Chaos Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Belfry Map |
| (13 — 14) % increased Global Critical Strike Chance · Adds (12 — 13) to (17 — 20) Chaos Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Belfry Map |
| (15 — 16) % increased Global Critical Strike Chance · Adds (14 — 16) to (21 — 24) Chaos Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Belfry Map |
| +(28 — 33) to maximum Life · Regenerate 2 Mana per second | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| +(34 — 40) to maximum Life · Regenerate 3 Mana per second | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| +(41 — 45) to maximum Life · Regenerate 4 Mana per second | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 15 Life per second · +(28 — 33) to maximum Mana | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 20 Life per second · +(34 — 40) to maximum Mana | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 25 Life per second · +(41 — 45) to maximum Mana | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| (18 — 20) % increased Totem Placement speed | 6x Orb of Augmentation | Boots · Amulet | Ghetto Map |
| (21 — 25) % increased Totem Placement speed | 3x Orb of Alchemy | Boots · Amulet | Ghetto Map |
| (26 — 30) % increased Totem Placement speed | 3x Chaos Orb | Boots · Amulet | Ghetto Map |
| Adds (6 — 7) to (9 — 10) Fire Damage · Adds (6 — 7) to (9 — 10) Cold Damage | 8x Orb of Transmutation | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8 — 9) to (11 — 13) Fire Damage · Adds (8 — 9) to (11 — 13) Cold Damage | 3x Orb of Alchemy | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10 — 12) to (14 — 16) Fire Damage · Adds (10 — 12) to (14 — 16) Cold Damage | 3x Chaos Orb | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (6 — 7) to (9 — 10) Fire Damage · Adds 1 to (14 — 16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8 — 9) to (11 — 13) Fire Damage · Adds 1 to (17 — 20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10 — 12) to (14 — 16) Fire Damage · Adds 1 to (21 — 24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (6 — 7) to (9 — 10) Cold Damage · Adds 1 to (14 — 16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8 — 9) to (11 — 13) Cold Damage · Adds 1 to (17 — 20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10 — 12) to (14 — 16) Cold Damage · Adds 1 to (21 — 24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver · Amulet | Gardens Map |
| Your Critical Strike Chance is Lucky while Focused · grant focus skill [1] | 9x Orb of Alteration | Belt | Belfry Map |
| (16 — 18) % increased Evasion Rating while Focused · grant focus skill [1] | 4x Orb of Alteration | Helmet · Boots | Geode Map |
| (19 — 22) % increased Evasion Rating while Focused · grant focus skill [1] | 2x Orb of Alchemy | Helmet · Boots | Geode Map |
| (23 — 25) % increased Evasion Rating while Focused · grant focus skill [1] | 4x Chaos Orb | Helmet · Boots | Geode Map |
| 8 % additional Physical Damage Reduction while Focused · grant focus skill [1] | 4x Orb of Alteration | Helmet · Gloves | Geode Map |
| (9 — 10) % additional Physical Damage Reduction while Focused · grant focus skill [1] | 2x Orb of Alchemy | Helmet · Gloves | Geode Map |
| (11 — 12) % additional Physical Damage Reduction while Focused · grant focus skill [1] | 4x Chaos Orb | Helmet · Gloves | Geode Map |
| Shock nearby Enemies for 2 Seconds when you Focus · grant focus skill [1] | 4x Orb of Alteration | Ring | Cage Map |
| Shock nearby Enemies for 3 Seconds when you Focus · grant focus skill [1] | 2x Orb of Alchemy | Ring | Cage Map |
| Shock nearby Enemies for 4 Seconds when you Focus · grant focus skill [1] | 2x Chaos Orb | Ring | Cage Map |
| 1 % of Evasion Rating is Regenerated as Life per second while Focused · grant focus skill [1] | 3x Chaos Orb | Body Armour | Geode Map |
| Recover (23 — 25) % of Mana and Energy Shield when you Focus · grant focus skill [1] | 6x Orb of Alteration | Body Armour | Basilica Map |
| Recover (26 — 28) % of Mana and Energy Shield when you Focus · grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Basilica Map |
| Recover (29 — 31) % of Mana and Energy Shield when you Focus · grant focus skill [1] | 4x Chaos Orb | Body Armour | Basilica Map |
| (16 — 20) % chance to deal Double Damage while Focused · grant focus skill [1] | 4x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (21 — 25) % chance to deal Double Damage while Focused · grant focus skill [1] | 8x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (26 — 30) % chance to deal Double Damage while Focused · grant focus skill [1] | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (7 — 9) % chance to deal Double Damage while Focused · grant focus skill [1] | 4x Orb of Alteration | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (10 — 12) % chance to deal Double Damage while Focused · grant focus skill [1] | 8x Orb of Alchemy | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (13 — 15) % chance to deal Double Damage while Focused · grant focus skill [1] | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (22 — 25) % increased Attack and Cast Speed while Focused · grant focus skill [1] | 6x Orb of Alteration | Gloves | Residence Map |
| (26 — 30) % increased Attack and Cast Speed while Focused · grant focus skill [1] | 3x Orb of Alchemy | Gloves | Residence Map |
| (31 — 36) % increased Attack and Cast Speed while Focused · grant focus skill [1] | 2x Chaos Orb | Gloves | Residence Map |
| (16 — 20) % increased Duration of Ailments you inflict while Focused · grant focus skill [1] | 4x Orb of Alteration | Helmet | Cage Map |
| (21 — 25) % increased Duration of Ailments you inflict while Focused · grant focus skill [1] | 4x Orb of Alchemy | Helmet | Cage Map |
| (26 — 30) % increased Duration of Ailments you inflict while Focused · grant focus skill [1] | 4x Chaos Orb | Helmet | Cage Map |
| You are Immune to Ailments while Focused · grant focus skill [1] | 3x Chaos Orb | Boots | Cage Map |
| You have Vaal Pact while Focused · 10 % of Damage Leeched as Life while Focused · grant focus skill [1] | 3x Chaos Orb | Amulet | Jungle Valley Map |
| +5 to maximum Fortification while Focused · grant focus skill [1] | 4x Orb of Alteration | Body Armour | Geode Map |
| +6 to maximum Fortification while Focused · grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Geode Map |
| +7 to maximum Fortification while Focused · grant focus skill [1] | 2x Chaos Orb | Body Armour | Geode Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown · grant focus skill [1] | 3x Chaos Orb | Helmet | The Refinery |
| (11 — 15) % of Damage is taken from Mana before Life while Focused · grant focus skill [1] | 3x Chaos Orb | Body Armour | Sunken City Map |
| Minions Recover 100 % of their Life when you Focus · grant focus skill [1] | 3x Chaos Orb | Gloves | Orchard Map |
| (12 — 14) % increased Damage | 4x Chaos Orb | Ring · Belt | Laboratory Map |
| (15 — 17) % increased Damage | 4x Exalted Orb | Ring · Belt | Laboratory Map |
| +1 to Level of Socketed Support Gems | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool Map |
| +2 to Level of Socketed Support Gems | 4x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool Map |
| Channelling Skills have -1 to Total Mana Cost | 2x Orb of Alchemy | Ring · Amulet | Tower Map |
| Channelling Skills have -2 to Total Mana Cost | 2x Chaos Orb | Ring · Amulet | Tower Map |
| Channelling Skills have -3 to Total Mana Cost | 4x Chaos Orb | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x Orb of Alchemy | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x Chaos Orb | Ring · Amulet | Tower Map |
| Non-Channelling Skills have (-7 — -6) to Total Mana Cost | 4x Chaos Orb | Ring · Amulet | Tower Map |
| (31 — 36) % increased Damage while Leeching | 3x Chaos Orb | Gloves · Amulet | Jungle Valley Map |
| (37 — 43) % increased Damage while Leeching | 4x Exalted Orb | Gloves · Amulet | Jungle Valley Map |
| +(6 — 7) % to Quality of Socketed Gems | 8x Gemcutter's Prism | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| +(7 — 8) % to Quality of Socketed Gems | 4x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| Adds (11 — 13) to (16 — 17) Physical Damage · 35 % chance to cause Bleeding on Hit | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (14 — 16) to (18 — 20) Physical Damage · 40 % chance to cause Bleeding on Hit | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (7 — 8) to (10 — 11) Physical Damage · 35 % chance to cause Bleeding on Hit | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Cage Map |
| Adds (9 — 11) to (12 — 14) Physical Damage · 40 % chance to cause Bleeding on Hit | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cage Map |
| Hits can't be Evaded | 4x Exalted Orb | One Hand Melee · Two Hand Melee | Arachnid Tomb Map |
| (19 — 23) % increased Damage during any Flask Effect | 2x Orb of Alchemy | Gloves | Port Map |
| (24 — 28) % increased Damage during any Flask Effect | 4x Chaos Orb | Gloves | Port Map |
| (36 — 40) % increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x Orb of Chance | Helmet | Terrace Map |
| (41 — 45) % increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x Regal Orb | Helmet | Terrace Map |
| Gain (11 — 13) % of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Lookout Map |
| Gain (14 — 16) % of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Lookout Map |
| Gain (5 — 6) % of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Lookout Map |
| Gain (7 — 8) % of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Lookout Map |
| Gain (11 — 13) % of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Palace Map |
| Gain (14 — 16) % of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Palace Map |
| Gain (5 — 6) % of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Palace Map |
| Gain (7 — 8) % of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Palace Map |
| Gain (11 — 13) % of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Cemetery Map |
| Gain (14 — 16) % of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Cemetery Map |
| Gain (5 — 6) % of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Cemetery Map |
| Gain (7 — 8) % of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Cemetery Map |
| Gain (11 — 13) % of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Vault Map |
| Gain (14 — 16) % of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Vault Map |
| Gain (5 — 6) % of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Vault Map |
| Gain (7 — 8) % of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Vault Map |
| 5 % increased Attributes | 2x Orb of Alchemy | Body Armour | Primordial Blocks Map |
| 6 % increased Attributes | 4x Chaos Orb | Body Armour | Primordial Blocks Map |
| Banner Skills have (12 — 15) % increased Aura Effect | 2x Orb of Alchemy | Body Armour | Pier Map |
| Banner Skills have (16 — 20) % increased Aura Effect | 4x Chaos Orb | Body Armour | Pier Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x Chaos Orb | Amulet | Alleyways Map |
| (10 — 14) % increased Warcry Buff Effect | 2x Orb of Alchemy | Helmet | Fungal Hollow Map |
| (15 — 18) % increased Warcry Buff Effect | 4x Chaos Orb | Helmet | Fungal Hollow Map |
| 80 % chance to Avoid being Frozen | 4x Chaos Orb | Boots | Core Map |
| 100 % chance to Avoid being Frozen | 4x Exalted Orb | Boots | Core Map |
| (12 — 13) % increased Global Critical Strike Chance · +(18 — 20) % to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x Orb of Alchemy | Ring | Belfry Map |
| (14 — 16) % increased Global Critical Strike Chance · +(21 — 23) % to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x Chaos Orb | Ring | Belfry Map |
| (11 — 13) % increased Global Physical Damage · (11 — 13) % increased Chaos Damage | 2x Orb of Alchemy | Ring | Foundry Map |
| (14 — 16) % increased Global Physical Damage · (14 — 16) % increased Chaos Damage | 4x Chaos Orb | Ring | Foundry Map |
| (11 — 13) % increased Fire Damage · (11 — 13) % increased Lightning Damage | 2x Orb of Alchemy | Ring | Gardens Map |
| (14 — 16) % increased Fire Damage · (14 — 16) % increased Lightning Damage | 4x Chaos Orb | Ring | Gardens Map |
| Regenerate 3 % of Life per second during Effect | 6x Glassblower's Bauble | Flask | Port Map |
| 50 % Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask | Port Map |
| (20 — 30) % increased Rarity of Items found during Effect | 6x Glassblower's Bauble | Flask | Port Map |
| Prevent +(45 — 55) % of Reflected Damage during Effect | 6x Glassblower's Bauble | Flask | Port Map |
| 15 % of Damage Taken from Hits is Leeched as Life during Effect | 6x Glassblower's Bauble | Flask | Port Map |
| +(15 — 19) to Dexterity and Intelligence · (8 — 10) % increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence Map |
| +(20 — 24) to Dexterity and Intelligence · (13 — 16) % increased Attack Speed | 4x Exalted Orb | One Hand Melee · Two Hand Melee | Residence Map |
| +(15 — 19) to Strength and Intelligence · (15 — 20) % increased Critical Strike Chance | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry Map |
| +(20 — 24) to Strength and Intelligence · (21 — 25) % increased Critical Strike Chance | 4x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry Map |
| +(15 — 19) to Strength and Dexterity · +(161 — 200) to Accuracy Rating | 4x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes Map |
| +(20 — 24) to Strength and Dexterity · +(201 — 250) to Accuracy Rating | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes Map |
| 10 % chance to Trigger Level 1 Blood Rage when you Kill an Enemy · (8 — 10) % increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse Map |
| 10 % chance to Trigger Level 1 Blood Rage when you Kill an Enemy · (13 — 16) % increased Attack Speed | 4x Exalted Orb | One Hand Melee · Two Hand Melee | Courthouse Map |
| (12 — 14) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (15 — 18) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (19 — 24) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (8 — 9) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | Courthouse Map |
| (10 — 12) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged | Courthouse Map |
| (13 — 16) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Courthouse Map |
| +(9 — 10) % to Fire and Chaos Resistances | 8x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11 — 12) % to Fire and Chaos Resistances | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13 — 15) % to Fire and Chaos Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(9 — 10) % to Lightning and Chaos Resistances | 8x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11 — 12) % to Lightning and Chaos Resistances | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13 — 15) % to Lightning and Chaos Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(9 — 10) % to Cold and Chaos Resistances | 8x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11 — 12) % to Cold and Chaos Resistances | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13 — 15) % to Cold and Chaos Resistances | 3x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(10 — 15) to Strength · (21 — 25) % chance to Avoid being Ignited | 8x Armourer's Scrap | Body Armour · Shield | Maelström of Chaos |
| +(16 — 20) to Strength · (21 — 25) % chance to Avoid being Ignited | 3x Orb of Alchemy | Body Armour · Shield | Maelström of Chaos |
| +(21 — 25) to Strength · (21 — 25) % chance to Avoid being Ignited | 4x Chaos Orb | Body Armour · Shield | Maelström of Chaos |
| +(10 — 15) to Dexterity · (21 — 25) % chance to Avoid being Frozen | 8x Armourer's Scrap | Body Armour · Shield | Maelström of Chaos |
| +(16 — 20) to Dexterity · (21 — 25) % chance to Avoid being Frozen | 3x Orb of Alchemy | Body Armour · Shield | Maelström of Chaos |
| +(21 — 25) to Dexterity · (21 — 25) % chance to Avoid being Frozen | 4x Chaos Orb | Body Armour · Shield | Maelström of Chaos |
| +(10 — 15) to Intelligence · (21 — 25) % chance to Avoid being Shocked | 8x Armourer's Scrap | Body Armour · Shield | Maelström of Chaos |
| +(16 — 20) to Intelligence · (21 — 25) % chance to Avoid being Shocked | 3x Orb of Alchemy | Body Armour · Shield | Maelström of Chaos |
| +(21 — 25) to Intelligence · (21 — 25) % chance to Avoid being Shocked | 4x Chaos Orb | Body Armour · Shield | Maelström of Chaos |
| (7 — 8) % increased Trap Throwing Speed | 6x Orb of Augmentation | Amulet · Belt | Overgrown Shrine Map |
| (9 — 10) % increased Trap Throwing Speed | 3x Orb of Alchemy | Amulet · Belt | Overgrown Shrine Map |
| (11 — 12) % increased Trap Throwing Speed | 4x Chaos Orb | Amulet · Belt | Overgrown Shrine Map |
| (7 — 8) % increased Mine Throwing Speed | 6x Orb of Augmentation | Amulet · Helmet | Overgrown Shrine Map |
| (9 — 10) % increased Mine Throwing Speed | 3x Orb of Alchemy | Amulet · Helmet | Overgrown Shrine Map |
| (11 — 12) % increased Mine Throwing Speed | 4x Chaos Orb | Amulet · Helmet | Overgrown Shrine Map |
| (11 — 13) % increased Brand Attachment range | 6x Orb of Augmentation | Amulet · Gloves | Arachnid Nest Map |
| (14 — 16) % increased Brand Attachment range | 3x Orb of Alchemy | Amulet · Gloves | Arachnid Nest Map |
| (17 — 20) % increased Brand Attachment range | 4x Chaos Orb | Amulet · Gloves | Arachnid Nest Map |
| (5 — 8) % increased maximum Life · (5 — 8) % increased maximum Mana | 6x Chaos Orb | Body Armour | Silo Map |
| (5 — 7) % Chance to Block Attack Damage | 4x Chaos Orb | Body Armour | City Square Map |
| (6 — 8) % Chance to Block Spell Damage | 4x Chaos Orb | Body Armour | City Square Map |
| (20 — 25) % chance to Avoid Elemental Ailments · (20 — 25) % chance to Avoid being Stunned | 6x Orb of Alchemy | Body Armour | Core Map |
| (6 — 7) % increased Area of Effect · (9 — 10) % increased Area Damage | 3x Orb of Alchemy | Gloves | Bramble Valley Map |
| (8 — 9) % increased Area of Effect · (11 — 13) % increased Area Damage | 3x Chaos Orb | Gloves | Bramble Valley Map |
| (10 — 12) % increased Area of Effect · (14 — 16) % increased Area Damage | 4x Exalted Orb | Gloves | Bramble Valley Map |
| (10 — 12) % increased Projectile Speed · (9 — 10) % increased Projectile Damage | 3x Orb of Alchemy | Gloves | Ivory Temple Map |
| (13 — 16) % increased Projectile Speed · (11 — 13) % increased Projectile Damage | 3x Chaos Orb | Gloves | Ivory Temple Map |
| (17 — 20) % increased Projectile Speed · (14 — 16) % increased Projectile Damage | 4x Exalted Orb | Gloves | Ivory Temple Map |
| (9 — 10) % increased Melee Damage · +0.1 metres to Melee Strike Range | 3x Orb of Alchemy | Gloves | Mausoleum Map |
| (11 — 13) % increased Melee Damage · +0.1 metres to Melee Strike Range | 3x Chaos Orb | Gloves | Mausoleum Map |
| (14 — 16) % increased Melee Damage · +0.1 metres to Melee Strike Range | 4x Exalted Orb | Gloves | Mausoleum Map |
| Focus has (21 — 25) % increased Cooldown Recovery Rate | 3x Chaos Orb | Boots | Volcano Map |
| Reroll the Rarity of a non-Unique item | 1x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll 3 random modifiers on a Rare item | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll a random modifier on a Rare item | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| +(8 — 10) % Chance to Block Attack Damage | 9x Orb of Alteration | Two Hand Melee | Relic Chambers Map |
| +(11 — 13) % Chance to Block Attack Damage | 3x Chaos Orb | Two Hand Melee | City Square Map |
| +(8 — 10) % Chance to Block Spell Damage | 9x Orb of Alteration | Two Hand Melee | Relic Chambers Map |
| +(11 — 13) % Chance to Block Spell Damage | 3x Chaos Orb | Two Hand Melee | City Square Map |
| Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
| Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
| Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
| Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
| Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |