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Allflame · 2026-09-18T10:00:00.000Z

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POE1Endgame & Atlas

Overview

Progression Overview

#

Overview

Voidstones (3.29 Atlas Progression)

  • Voidstones modify Atlas quadrants, upgrade map drops, and now carry the 3.29 Atlas Anomaly reveal rule in the main Endgame guide.
  • The cards below show the current Voidstone effects first, then highlight what 3.29 added or changed so the stable Endgame section and the patch-delta view are no longer split across two guide entries.
  • The 3.29 patch notes add Atlas Anomalies to maps affected by socketed Voidstones. Anomalies are one-use Atlas encounters that are not affected by the Atlas Passive Tree, Scarabs, Fragments, or map device crafting.
  • The Decayed Voidstone also gains more Guardian-map routing: its socket now connects to Forge of the Phoenix, Pit of the Chimera, Lair of the Hydra, and Maze of the Minotaur.

Items

Originator Voidstone

Bosses within the Atlas can drop Astrolabes and Exceptional Support Gems Equipment Items have a chance to drop with Memory Strands Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Bosses within the Atlas can drop Astrolabes and Exceptional Support Gems Equipment Items have a chance to drop with Memory Strands Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone

  • Bosses within the Atlas can drop Astrolabes and Exceptional Support Gems
  • Equipment Items have a chance to drop with Memory Strands
  • Tier 1-15 Maps dropped in this Quadrant are a tier higher
  • Tier 1-15 Maps dropped in this Quadrant are converted to Gold
  • Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone
  • Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Ceremonial Voidstone

Bosses Witnessed by the Maven can drop Maven Chisels Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Bosses Witnessed by the Maven can drop Maven Chisels Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone

  • Bosses Witnessed by the Maven can drop Maven Chisels
  • Tier 1-15 Maps dropped in this Quadrant are a tier higher
  • Tier 1-15 Maps dropped in this Quadrant are converted to Gold
  • Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone
  • Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Eldritch Voidstone

Eldritch Altars have 25% chance to have an additional downside, as well as an upside from the other Eldritch Influence Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Eldritch Altars have 25% chance to have an additional downside, as well as an upside from the other Eldritch Influence Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone

  • Eldritch Altars have 25% chance to have an additional downside, as well as an upside from the other Eldritch Influence
  • Tier 1-15 Maps dropped in this Quadrant are a tier higher
  • Tier 1-15 Maps dropped in this Quadrant are converted to Gold
  • Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone
  • Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.

Decayed Voidstone

Maps have 25% chance to have either Shaper or Elder Influence when opened Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant. Before 3.29: the Decayed Voidstone socket connected to Maze of the Minotaur. The Decayed Voidstone socket now connects to Forge of the Phoenix, Pit of the Chimera, Lair of the Hydra, and Maze of the Minotaur.

Maps have 25% chance to have either Shaper or Elder Influence when opened Tier 1-15 Maps dropped in this Quadrant are a tier higher Tier 1-15 Maps dropped in this Quadrant are converted to Gold Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone

  • Maps have 25% chance to have either Shaper or Elder Influence when opened
  • Tier 1-15 Maps dropped in this Quadrant are a tier higher
  • Tier 1-15 Maps dropped in this Quadrant are converted to Gold
  • Tier 16 Maps dropped in Areas have 0.4% chance to become a Nightmare Map for each Socketed Voidstone
  • Completing maps affected by this Voidstone can now reveal a one-use Atlas Anomaly in this quadrant.
  • Before 3.29: the Decayed Voidstone socket connected to Maze of the Minotaur.
  • The Decayed Voidstone socket now connects to Forge of the Phoenix, Pit of the Chimera, Lair of the Hydra, and Maze of the Minotaur.

Reference tables

3.29 Voidstone Changes

Checked against the official 3.29.0 patch notes. The 3.29 article now repeats current status for context, then marks Atlas Anomalies as added and the Decayed socket routing as changed.

3.29 Voidstone Changes

Patch-note subject3.29 changeSite treatment
All socketed VoidstonesCompleting a map affected by a Voidstone can reveal a one-use Atlas Anomaly in that Voidstone quadrant.Keep the persistent Voidstone effects in Core and show the new Anomaly rule here.
Anomaly encounter rulesAnomalies are not affected by the Atlas Passive Tree, Scarabs, Fragments, or map device crafting.Treat them as separate one-use Atlas encounters, not normal map content.
Decayed Voidstone socketThe socket containing your Decayed Voidstone now connects to Forge of the Phoenix, Pit of the Chimera, and Lair of the Hydra, in addition to Maze of the Minotaur.Add this as the only named Voidstone-specific 3.29 socket change found in the patch notes.
Reflecting Mist / Nameless Seer accessReflecting Mists and Nameless Seers in Maps have moved into Atlas Anomaly areas.Mention as Anomaly routing, not as a direct item-line change to a specific Voidstone.

Voidstones

#

Overview

Bosses

Saresh, of the Weeping Black

Mirage Limbo - Standard Barya Access

PoEDB header reports 4 outcomes; wiki clarifies the belt is split into two variants (1 shrine and 2 shrines). Saresh access is currently limited by remaining The Black Barya keys in Standard; no new 3.29 key source is confirmed.

Saresh

#

Passive skills

Bound Flesh

  • Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells
  • Maximum Baryatic Tension is equal to 30 % of maximum Life
  • When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum

Afarud Ritual

  • Damageable Minions deal 30 % increased Damage for each second they have been alive, up to a maximum of 150%
  • Damageable Minions take 5 % increased Damage for each second they have been alive, up to a maximum of 50%

Bitter Lash

  • Skills from Equipped Main Hand Weapon are supported by level 1 Cruelty

Saresh Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Boss encounter icon
Depths Liches -> Pinnacle

Boss Encounter

Track Amanamu and Ulaman in Abyssal Depths, Kurgal in Delve, and the four-Eye route into Zorath, Vile Assembled.

Open bosses
Abyss Atlas passive mastery
Choose an axis

Atlas Nodes

Choose between access and pit count, monster density, Depths and Lich pressure, or jewel and trove rewards instead of treating the tree as a numbers wall.

Open Atlas choices
Abyss Scarab
Five map roles

Scarabs

Base adds Abyss access; Multitudes adds monsters; Crystals converts empty pits; Descending guarantees Depths; Consort adds an Abyssal Consort.

Open Scarabs
Reward chest
Jewels, troves, uniques

Rewards

Review Abyss Jewels and Stygian Vises, Troves and chests, the three post-Lich chests added in 3.29.1, and the new pinnacle uniques.

Open rewards

Abyss Revamp (3.29)

The Abyss Revamp (3.29) replaces the old chase-the-crack loop with already-open pits that consume nearby souls, then release Lightless enemies. Map Abyssal Depths can lead to Liches, while Zorath, Vile Assembled is the separate new pinnacle layer reached with four Zorath's Eyes.

Use the four compact routes below to move directly into boss progression, Atlas choices, the five Scarab roles, or rewards. Patch 3.29.1 also added three reward chests after an Abyssal Depths Lich and improved the quality and consistency of Abyss chest rewards.

Overview

#

Amanamu, Liege of the Lightless

Abyssal Depths Lich

Location: Abyssal Depths from a level 78+ map Abyss

One of the two map-side Abyssal Liches. Amanamu shares the eight-item guaranteed unique pool with Ulaman. The Authority/Malevolence Eye-to-Lich mapping is unresolved and omitted from boss-specific drops.

Defeating this Lich guarantees exactly one unique from the shared eight-item pool. Darkness Enthroned is an additional unique drop. Authority/Malevolence are intentionally omitted from boss-specific drops because the Amanamu/Ulaman mapping remains unresolved.

Lightpoacher Lv. 53+
Lightpoacher

Base: Great Crown

Req: 59 Str | 59 Int

Armour Energy Shield
15932
Explicit
  • Has 1 Abyssal Sockets
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10-15) % to all Ele.Res
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on Kill
  • Gain 5 % of Phys.Dmg as Extra Dmg of each Element per Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
Eligible variants 1 or 2 Abyssal Sockets

"The eyes of the living hold a glimmer of hope. Don't waste it."

Tombfist Lv. 36+
Tombfist

Base: Steelscale Gauntlets

Req: 29 Str | 29 Dex | 0 Int

Base Armour Base Evasion Rating
65-7565-75
Explicit
  • (5-10)% inc. Atk Speed
Eligible variants 1 or 2 Abyssal Sockets

""Ever watched a man crush another man's skull? Hard to feel hope after that.""

Bubonic Trail Lv. 69+
Bubonic Trail

Base: Murder Boots

Req: 82 Dex | 42 Int

Evasion Rating Energy Shield
18818
Explicit
  • Has 1 Abyssal Sockets
  • Triggers Level 20 Death Walk when Equipped
  • (40-60) % reduced Dur. of Elemental Ailments on You while affected by a Rare Abyss Jewel
  • (24-32) % inc. Move.Spd while affected by a Magic Abyss Jewel
  • (16-24) % inc. Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
  • Explosion deals base Fire.Dmg equal to 5 % of the corpse's Maximum Life
  • Dmg cannot be Reflected
  • This Skill cannot Knock Enemies Back
  • This Spell is Triggered when Gained
  • This Skill Costs nothing
  • is area damage [1]
  • skill can add multiple charges per action [1]
  • spell uncastable if triggerable [1]
Eligible variants 1 or 2 Abyssal Sockets

"Even the dead serve the Lightless."

Shroud of the Lightless Lv. 71+
Shroud of the Lightless

Base: Carnal Armour

Req: 88 Dex | 122 Int

Evasion Rating Energy Shield
988288
Implicit
  • +(20-25) to max Mana
Explicit
  • Has 1 Abyssal Sockets
  • 20 % chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160-180) % inc. Evasion and ES
  • 3 % inc. Maximum Life per Abyss Jewel affecting you
  • 3 % inc. Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4 % Ele.Res per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
  • Has 3 Abyssal Sockets
  • Base duration is 3 seconds
  • 20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour
  • This Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth
Eligible variants 2 or 3 Abyssal Sockets; 1-socket variant excluded

"Look to the darkness for nourishment and you will never go hungry."

Amanamu's Gaze Lv. 1+
Amanamu's Gaze

Base: Ghastly Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(5-10) to all Attributes
  • Minions have +6% to DoT Multiplier per Ghastly Eye Jewel affecting you, up to a max of +30%

"The Liege of the Lightless seeks dominion over the surface dwellers."

Kurgal's Gaze Lv. 1+
Kurgal's Gaze

Base: Hypnotic Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Int
  • 8% inc. Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a max of 40%

"The Blackblooded seeks dominion over darkness itself."

Tecrod's Gaze Lv. 1+
Tecrod's Gaze

Base: Murderous Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Str
  • 40% inc. Main Hand Crit% per Murderous Eye Jewel affecting you, up to a max of 200%
  • +20% to Off Hand Crit Multi per Murderous Eye Jewel affecting you, up to a max of +100%

"The Hated Slave seeks dominion over his own kind."

Ulaman's Gaze Lv. 1+
Ulaman's Gaze

Base: Searching Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Dex
  • Proj have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a max of 20%

"The Sovereign of the Well seeks dominion over the light."

Darkness Enthroned Lv. 1+
Darkness Enthroned

Base: Stygian Vise

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Abyssal Socket
Explicit
  • Has 1 Abyssal Socket
  • (50-100)% inc. Effect of Socketed Abyss Jewels

"Hold in your hand the darkness and never will the light blind you."

Ulaman, Sovereign of the Well

Abyssal Depths Lich

Location: Abyssal Depths from a level 78+ map Abyss

One of the two map-side Abyssal Liches. Ulaman shares the eight-item guaranteed unique pool with Amanamu. The Authority/Malevolence Eye-to-Lich mapping is unresolved and omitted from boss-specific drops.

Defeating this Lich guarantees exactly one unique from the shared eight-item pool. Darkness Enthroned is an additional unique drop. Authority/Malevolence are intentionally omitted from boss-specific drops because the Amanamu/Ulaman mapping remains unresolved.

Lightpoacher Lv. 53+
Lightpoacher

Base: Great Crown

Req: 59 Str | 59 Int

Armour Energy Shield
15932
Explicit
  • Has 1 Abyssal Sockets
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10-15) % to all Ele.Res
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on Kill
  • Gain 5 % of Phys.Dmg as Extra Dmg of each Element per Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
Eligible variants 1 or 2 Abyssal Sockets

"The eyes of the living hold a glimmer of hope. Don't waste it."

Tombfist Lv. 36+
Tombfist

Base: Steelscale Gauntlets

Req: 29 Str | 29 Dex | 0 Int

Base Armour Base Evasion Rating
65-7565-75
Explicit
  • (5-10)% inc. Atk Speed
Eligible variants 1 or 2 Abyssal Sockets

""Ever watched a man crush another man's skull? Hard to feel hope after that.""

Bubonic Trail Lv. 69+
Bubonic Trail

Base: Murder Boots

Req: 82 Dex | 42 Int

Evasion Rating Energy Shield
18818
Explicit
  • Has 1 Abyssal Sockets
  • Triggers Level 20 Death Walk when Equipped
  • (40-60) % reduced Dur. of Elemental Ailments on You while affected by a Rare Abyss Jewel
  • (24-32) % inc. Move.Spd while affected by a Magic Abyss Jewel
  • (16-24) % inc. Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
  • Explosion deals base Fire.Dmg equal to 5 % of the corpse's Maximum Life
  • Dmg cannot be Reflected
  • This Skill cannot Knock Enemies Back
  • This Spell is Triggered when Gained
  • This Skill Costs nothing
  • is area damage [1]
  • skill can add multiple charges per action [1]
  • spell uncastable if triggerable [1]
Eligible variants 1 or 2 Abyssal Sockets

"Even the dead serve the Lightless."

Shroud of the Lightless Lv. 71+
Shroud of the Lightless

Base: Carnal Armour

Req: 88 Dex | 122 Int

Evasion Rating Energy Shield
988288
Implicit
  • +(20-25) to max Mana
Explicit
  • Has 1 Abyssal Sockets
  • 20 % chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160-180) % inc. Evasion and ES
  • 3 % inc. Maximum Life per Abyss Jewel affecting you
  • 3 % inc. Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4 % Ele.Res per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal Sockets
  • Has 3 Abyssal Sockets
  • Base duration is 3 seconds
  • 20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour
  • This Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth
Eligible variants 2 or 3 Abyssal Sockets; 1-socket variant excluded

"Look to the darkness for nourishment and you will never go hungry."

Amanamu's Gaze Lv. 1+
Amanamu's Gaze

Base: Ghastly Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(5-10) to all Attributes
  • Minions have +6% to DoT Multiplier per Ghastly Eye Jewel affecting you, up to a max of +30%

"The Liege of the Lightless seeks dominion over the surface dwellers."

Kurgal's Gaze Lv. 1+
Kurgal's Gaze

Base: Hypnotic Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Int
  • 8% inc. Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a max of 40%

"The Blackblooded seeks dominion over darkness itself."

Tecrod's Gaze Lv. 1+
Tecrod's Gaze

Base: Murderous Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Str
  • 40% inc. Main Hand Crit% per Murderous Eye Jewel affecting you, up to a max of 200%
  • +20% to Off Hand Crit Multi per Murderous Eye Jewel affecting you, up to a max of +100%

"The Hated Slave seeks dominion over his own kind."

Ulaman's Gaze Lv. 1+
Ulaman's Gaze

Base: Searching Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Dex
  • Proj have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a max of 20%

"The Sovereign of the Well seeks dominion over the light."

Darkness Enthroned Lv. 1+
Darkness Enthroned

Base: Stygian Vise

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Abyssal Socket
Explicit
  • Has 1 Abyssal Socket
  • (50-100)% inc. Effect of Socketed Abyss Jewels

"Hold in your hand the darkness and never will the light blind you."

Kurgal, the Blackblooded

Delve Lightless Lich

Location: The Lich's Tomb, Abyssal City, Azurite Mine depth 90+

The third encounterable Lightless Lich, found in Delve rather than map Abyssal Depths. It completes the cross-mechanic Abyss key route.

Zorath's Eye of the Inevitable

Zorath's Eye

Drops from
Kurgal, the Blackblooded in Delve
Current market
4.93d

One of four Eyes required to resurrect Zorath, Vile Assembled.

Zorath, Vile Assembled

The Lightless Hollow - 3.29 Abyss pinnacle boss
Zorath, Vile Assembled

Location: The Lightless Hollow

Travel to The Lightless Hollow in the bottom-left corner of the Atlas. Place one of each four Zorath's Eyes into the dormant carrier; when it identifies Zorath, Vile Assembled, select Resurrect. After the kill, drop through the hole to the Zorath, Defeated reclamation interface.

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
The Lightless Hollow (bottom-left Atlas)84One of each four Zorath's EyesPlace the Eyes into the dormant carrier; when it shows Zorath, Vile Assembled, select Resurrect.
Zorath, Defeated84Drop through the hole after the killThe five-slot reclamation interface combines the four named Historic Abyssal Eye jewels into Reclaimed Malevolence.
Spinesnatch Lv. 70+
Spinesnatch

Base: Fleshripper

Req: 156 Str | 84 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
97-15251.21.3
Implicit
  • 50% inc. Crit%
Explicit
  • Has 6 Abyssal Sockets
  • (8-16)% inc. Atk Speed per socketed Searching Eye Jewel
  • (20-40)% inc. Crit% per socketed Hypnotic Eye Jewel
  • (25-50)% inc. Phys.Dmg per socketed Murderous Eye Jewel
  • Minions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel

""Not all the Abyssals serve the Lich Lords. Some serve themselves, living off stolen flesh and bone from those they... eat.""

Subsume the Source Lv. 73+
Subsume the Source

Base: Faithful Helmet

Req: 101 Str | 0 Dex | 101 Int

Base Armour Base Energy Shield
268-30854-62
Explicit
  • (120-240)% inc. Explicit Modifier magnitudes
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained
  • Has 4 Abyssal Sockets
  • Cannot have non-Abyssal sockets
Vestigial Mod

Has 1 Abyssal SocketHas 1 Abyssal Socket

"A lich may lust for vengeance, power, darkness, or dominion, but it is their nature. They can never be satisfied."

Baleful Dominion Lv. 1+
Baleful Dominion

Base: Hypnotic Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

40 possible Eye Jewel implicit rollsShow list
  • Life Recoup also recovers Mana | 50% less recovery from Recoup
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
Explicit
  • Subjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for power over his former slavers, but he will never be free."

Destructive Aspiration Lv. 1+
Destructive Aspiration

Base: Ghastly Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

39 possible Eye Jewel implicit rollsShow list
  • Minions take 10% less Dmg while you have a Zombie | Minions deal 10% more Dmg while you have a Skeleton | Minions gain 10% of Non-Chaos.Dmg as extra Chaos.Dmg while you have a Spectre | Maximum number of raised Spectres, Skeletons and Zombies is 1
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • Minions have (2-3) % chance to Blind on Hit with Attacks
  • Minions have (2-3) % chance to Taunt on Hit with Attacks
  • Minions have (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk Speed
  • Minions have (2-3) % inc. Cast Speed
Explicit
  • Subjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for a crown and a scepter, but he destroys all he touches."

Extinguishing Grasp Lv. 1+
Extinguishing Grasp

Base: Searching Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

42 possible Eye Jewel implicit rollsShow list
  • Take 15% more damage from Non-Critical Strikes | Take 30% less damage from Critical Strikes
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-4) % inc. Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Atk Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu
Explicit
  • Subjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for the Fall of Night, but it will cost him everything."

Festering Vengeance Lv. 1+
Festering Vengeance

Base: Murderous Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

43 possible Eye Jewel implicit rollsShow list
  • 20% less max Life | Increases and reductions to Maximum Life also apply to Maximum Rage at 20% Value
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-4) % inc. Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Atk Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • (2-3) % chance to Taunt Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu
Explicit
  • Subjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for retribution, but his captors are long since dust."

Reclaimed Malevolence Lv. 1+
Reclaimed Malevolence

Base: Assembled Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

52 possible Eye Jewel implicit rollsShow list
  • Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the max you could spend | Attack Skills cost Life instead of Mana
  • Proj have 5 m max Direct Flight | 40% more Proj.Spd
  • Insufficient Mana doesn't prevent your Spells | Cannot recover Mana
  • Minions Impale on Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • Minions have (2-3) % chance to Blind on Hit with Attacks
  • Minions have (2-3) % chance to Taunt on Hit with Attacks
  • Minions have (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk Speed
  • Minions have (2-3) % inc. Cast Speed
  • (2-3) % chance to Hinder Enemies on Hit with Spells
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • +(31-60) to Accu
  • (2-3) % inc. Atk Speed
  • (2-4) % inc. Impale Effect
  • (2-3) % chance to Taunt Enemies on Hit with Attacks
Explicit
  • Binding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss to character start [1]
  • local unique jewel x abyss ascendancy notables [1]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He who was made has but one desire: inflict his malady upon the Boundless Cavern above."

Zorath, Defeated · Reclamation

Post-fight five-slot interface

Reach it
After defeating Zorath, drop through the hole and interact with Zorath, Defeated.
Exact inputs
One Baleful Dominion, one Destructive Aspiration, one Extinguishing Grasp, and one Festering Vengeance.
Reclaim
Reclaim consumes all four inputs and creates Reclaimed Malevolence; there is no alternate output choice.
Roll and limit
The Assembled Eye has a random 100-8000 soul seed. Every input and the output are Historic jewels limited to one.

Catarina, Master of Undeath

Betrayal source for Zorath's fourth Eye

Location: Mastermind's Lair

Catarina is outside Abyss progression, but supplies the fourth fragment required for Zorath.

Access items

All Four Eyes Required for Zorath

One of each Eye is required. Inevitable comes from Kurgal and Endless from Catarina. Authority and Malevolence remain amanamu/ulaman mapping unresolved pending positive versioned relation evidence.

ItemEffect / DetailsPriceLinks
Zorath's Eye of the Endless
Access source
Catarina, Master of Undeath (Betrayal)
Encounter
The Lightless Hollow: Zorath, Vile Assembled
Unique drops
Spinesnatch · Subsume the Source
Post-fight
Reclaimed Malevolence — recipe/reclamation path
Encounter
The Lightless Hollow
Boss
Zorath, Vile Assembled
Direct drop
Zorath's Eye of the Endless: Catarina, Master of Undeath (Betrayal)
normal
Spinesnatch
normal
Subsume the Source
post Fight
Reclaimed Malevolence — recipe/reclamation path
163Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Zorath's Eye of Authority
Encounter
The Lightless Hollow: Zorath, Vile Assembled
Unique drops
Spinesnatch · Subsume the Source
Post-fight
Reclaimed Malevolence — recipe/reclamation path
Encounter
The Lightless Hollow
Boss
Zorath, Vile Assembled
normal
Spinesnatch
normal
Subsume the Source
post Fight
Reclaimed Malevolence — recipe/reclamation path
Unresolved
Amanamu/Ulaman mapping unresolved
78.55Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Zorath's Eye of Malevolence
Encounter
The Lightless Hollow: Zorath, Vile Assembled
Unique drops
Spinesnatch · Subsume the Source
Post-fight
Reclaimed Malevolence — recipe/reclamation path
Encounter
The Lightless Hollow
Boss
Zorath, Vile Assembled
normal
Spinesnatch
normal
Subsume the Source
post Fight
Reclaimed Malevolence — recipe/reclamation path
Unresolved
Amanamu/Ulaman mapping unresolved
60.59Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Zorath's Eye of the Inevitable
Access source
Kurgal, the Blackblooded (Delve)
Encounter
The Lightless Hollow: Zorath, Vile Assembled
Unique drops
Spinesnatch · Subsume the Source
Post-fight
Reclaimed Malevolence — recipe/reclamation path
Encounter
The Lightless Hollow
Boss
Zorath, Vile Assembled
Direct drop
Zorath's Eye of the Inevitable: Kurgal, the Blackblooded (Delve)
normal
Spinesnatch
normal
Subsume the Source
post Fight
Reclaimed Malevolence — recipe/reclamation path
4.93Divine Orb; price snapshot 2026-09-18T10:05:31.250Z

Price snapshot: 18 Sept 2026, 10:05 UTC.

Abysses - Encounters

Cover troves vs Abyssal Depths vs Stygian Spires, and the boss-side progression including Abyss Liches found through depth outcomes.

Amanamu and Ulaman share the current eight-item guaranteed unique pool, while Darkness Enthroned is an additional unique drop. The Authority/Malevolence Eye-to-Lich mapping remains unresolved and is omitted from boss-specific drops. Kurgal supplies Inevitable from Delve, while Betrayal Catarina supplies Endless.

Boss Encounter

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Abyssal Army 1Abyss Monsters in your Maps grant 50% increased Experience Abysses in your Maps spawn 25% increased Monsters
Awakened Depths 1Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Corrupted Gaze 1Abyss Jewels found in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Darkness Rising 1Abyss Pits in your Maps have 5% chance to spawn all Monsters as at least Magic for each prior Pit closed
Inspired Darkness 1Abyss Pits in Area are twice as likely to have Rewards
Loved by the Sun 1Your Maps have no chance to contain Abysses Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Reactive Swarm 1Abyss Pits in your Maps spawn 4% increased Monsters for each prior Pit closed
Sustained Horde 1Abysses in your Maps have a 20% chance to contain 3 additional Pits
Trail of Destruction 1Abysses in your Maps roll number of Pits twice, keeping the highest value
Underground Kingdom 1Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Votive Hoard 1Abyssal Troves in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Abyss Chance 3Your Maps have +12% (max: 36%) chance to contain an Abyss Scarabs dropped in your Maps have 12% (max: 36%) increased chance to be Abyss Scarabs
Abyss Chance 5Your Maps have +8% (max: 40%) chance to contain an Abyss Scarabs dropped in your Maps have 8% (max: 40%) increased chance to be Abyss Scarabs
Abyss Monster Count 3Abysses in your Maps spawn 5% (max: 15%) increased Monsters
Abyss Monster Count 3Abysses in your Maps spawn 6% (max: 18%) increased Monsters
Abyssal Jewel Chance 310% (max: 30%) increased quantity of Abyss Jewels found in your Maps
Abyssal Depths Chance 1Abysses in your Maps have 15% increased chance to lead to an Abyssal Depths
Abyss Monsters and Experience 1Abyss Monsters in your Maps grant 10% increased Experience Abysses in your Maps spawn 5% increased Monsters
Rare Item Abyssal Socket Chance 1Abyssal Troves in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Skittering Darkness 1Abysses in your Maps can spawn Abyssal Skitterlocks instead of Abyssal Troves
Abyss Additional Pit Chance 3Abysses in your Maps have a 15% (max: 45%) chance to contain an additional Pit
Abyss Amanamu Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Amanamu
Abyss Kurgal Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Kurgal
Abyss Rare Monsters 3An additional Rare Monster is spawned from Abysses
Abyss Ulaman Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Ulaman
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Abysses - Atlas Nodes

Abyss atlas passives are mostly about spawn access and reward scaling, with some nodes specifically improving depth/spire-style outcomes and abyss monster density.

Atlas Nodes

#
Abyss Scarab
10.23 Chaos Orb
Effect / Mods

Area contains an additional [ContainsAbyss|Abyss]

Abyss Scarab of Crystals
1 Chaos Orb
Effect / Mods

Non-final [ContainsAbyss|Abyss] Pits in Area create an [AbyssalCrystal|Abyssal Crystal] on closing

Abyss Scarab of Multitudes
8.63 Chaos Orb
Effect / Mods

[ContainsAbyss|Abyss] Chasms in Area spawn 100% increased Monsters per fed [AbyssFedSoul|Soul]

Abyss Scarab of the Consort
9.96 Chaos Orb
Effect / Mods

An [ContainsAbyss|Abyss] Pit in Area will spawn an [AbyssalConsort|Abyssal Consort]

Abysses - Scarabs

Scarabs

#
Searching Eye Jewel Lv. 1+
Searching Eye Jewel

Base: Abyss Jewel

Murderous Eye Jewel Lv. 1+
Murderous Eye Jewel

Base: Abyss Jewel

Hypnotic Eye Jewel Lv. 1+
Hypnotic Eye Jewel

Base: Abyss Jewel

Ghastly Eye Jewel Lv. 1+
Ghastly Eye Jewel

Base: Abyss Jewel

Stygian Vise Lv. 1+
Stygian Vise

Base: Belt

Implicit
  • Has 1 Abyssal SocketHas 1 Abyssal Socket
Amanamu's Gaze Lv. 1+
Amanamu's Gaze

Base: Ghastly Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(5-10) to all Attributes
  • Minions have +6% to DoT Multiplier per Ghastly Eye Jewel affecting you, up to a max of +30%

"The Liege of the Lightless seeks dominion over the surface dwellers."

Kurgal's Gaze Lv. 1+
Kurgal's Gaze

Base: Hypnotic Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Int
  • 8% inc. Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a max of 40%

"The Blackblooded seeks dominion over darkness itself."

Tecrod's Gaze Lv. 1+
Tecrod's Gaze

Base: Murderous Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Str
  • 40% inc. Main Hand Crit% per Murderous Eye Jewel affecting you, up to a max of 200%
  • +20% to Off Hand Crit Multi per Murderous Eye Jewel affecting you, up to a max of +100%

"The Hated Slave seeks dominion over his own kind."

Ulaman's Gaze Lv. 1+
Ulaman's Gaze

Base: Searching Eye Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Dex
  • Proj have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a max of 20%

"The Sovereign of the Well seeks dominion over the light."

Darkness Enthroned Lv. 1+
Darkness Enthroned

Base: Stygian Vise

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Abyssal Socket
Explicit
  • Has 1 Abyssal Socket
  • (50-100)% inc. Effect of Socketed Abyss Jewels

"Hold in your hand the darkness and never will the light blind you."

Tombfist Lv. 36+
Tombfist

Base: Steelscale Gauntlets

Variant: 1 Jewel Current Allflame economy variant

Req: 29 Str | 29 Dex | 0 Int

Base Armour Base Evasion Rating
65-7565-75
Explicit
  • Has 1 Abyssal Socket
  • (5-10)% increased Attack Speed
  • With a Searching Eye Jewel Socketed, Attacks have 25% chance to grant Onslaught On Kill
  • With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks
  • With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks

""Ever watched a man crush another man's skull? Hard to feel hope after that.""

Bubonic Trail Lv. 69+
Bubonic Trail

Base: Murder Boots

Variant: 1 Jewel Current Allflame economy variant

Req: 82 Dex | 42 Int

Evasion Rating Energy Shield
18818
Explicit
  • Has 1 Abyssal Socket
  • Triggers Level 20 Death Walk when Equipped
  • (40-60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
  • (24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
  • (16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel

"Even the dead serve the Lightless."

Lightpoacher Lv. 53+
Lightpoacher

Base: Great Crown

Variant: 1 Jewel Current Allflame economy variant

Req: 59 Str | 59 Int

Armour Energy Shield
15932
Explicit
  • Has 1 Abyssal Socket
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10-15)% to all Elemental Resistances
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on Kill
  • Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge

"The eyes of the living hold a glimmer of hope. Don't waste it."

Shroud of the Lightless Lv. 71+
Shroud of the Lightless

Base: Carnal Armour

Variant: 2 Jewels Current Allflame economy variant

Req: 88 Dex | 122 Int

Evasion Rating Energy Shield
988288
Implicit
  • +(20-25) to max Mana
Explicit
  • Has 2 Abyssal Sockets
  • 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160-180)% increased Evasion and Energy Shield
  • 3% increased Maximum Life per Abyss Jewel affecting you
  • 3% increased Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4% Elemental Resistances per Abyss Jewel affecting you

"Look to the darkness for nourishment and you will never go hungry."

Command of the Pit Lv. 37+
Command of the Pit

Base: Riveted Gloves

Req: 29 Str | 29 Int

Armour Energy Shield
7315
Explicit
  • Has 2 Abyssal Sockets
  • (6-10) % inc. Cast Speed
  • (4-6) % inc. max Life
  • With a Ghastly Eye Jewel Socketed, Minions have 25 % chance to | gain Unholy Might on Hit with Spells
  • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (Arcane Surge grants 20% inc. Cast Speed and 30% inc. Mana Regeneration rate, for 4 seconds)
  • Has 1 Abyssal Sockets

"We serve only the Night."

Spinesnatch Lv. 70+
Spinesnatch

Base: Fleshripper

Req: 156 Str | 84 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
97-15251.21.3
Implicit
  • 50% inc. Crit%
Explicit
  • Has 6 Abyssal Sockets
  • (8-16)% inc. Atk Speed per socketed Searching Eye Jewel
  • (20-40)% inc. Crit% per socketed Hypnotic Eye Jewel
  • (25-50)% inc. Phys.Dmg per socketed Murderous Eye Jewel
  • Minions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel

""Not all the Abyssals serve the Lich Lords. Some serve themselves, living off stolen flesh and bone from those they... eat.""

Subsume the Source Lv. 73+
Subsume the Source

Base: Faithful Helmet

Req: 101 Str | 0 Dex | 101 Int

Base Armour Base Energy Shield
268-30854-62
Explicit
  • (120-240)% inc. Explicit Modifier magnitudes
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained
  • Has 4 Abyssal Sockets
  • Cannot have non-Abyssal sockets

"A lich may lust for vengeance, power, darkness, or dominion, but it is their nature. They can never be satisfied."

Baleful Dominion Lv. 1+
Baleful Dominion

Base: Hypnotic Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

40 possible Eye Jewel implicit rollsShow list
  • Life Recoup also recovers Mana | 50% less recovery from Recoup
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
Explicit
  • Subjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for power over his former slavers, but he will never be free."

Destructive Aspiration Lv. 1+
Destructive Aspiration

Base: Ghastly Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

39 possible Eye Jewel implicit rollsShow list
  • Minions take 10% less Dmg while you have a Zombie | Minions deal 10% more Dmg while you have a Skeleton | Minions gain 10% of Non-Chaos.Dmg as extra Chaos.Dmg while you have a Spectre | Maximum number of raised Spectres, Skeletons and Zombies is 1
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • Minions have (2-3) % chance to Blind on Hit with Attacks
  • Minions have (2-3) % chance to Taunt on Hit with Attacks
  • Minions have (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk Speed
  • Minions have (2-3) % inc. Cast Speed
Explicit
  • Subjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for a crown and a scepter, but he destroys all he touches."

Extinguishing Grasp Lv. 1+
Extinguishing Grasp

Base: Searching Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

42 possible Eye Jewel implicit rollsShow list
  • Take 15% more damage from Non-Critical Strikes | Take 30% less damage from Critical Strikes
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-4) % inc. Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Atk Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu
Explicit
  • Subjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for the Fall of Night, but it will cost him everything."

Festering Vengeance Lv. 1+
Festering Vengeance

Base: Murderous Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

43 possible Eye Jewel implicit rollsShow list
  • 20% less max Life | Increases and reductions to Maximum Life also apply to Maximum Rage at 20% Value
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-4) % inc. Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Atk Speed
  • (6-8) % inc. Crit%
  • +(7-9) % to Crit Multi
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • (2-3) % chance to Taunt Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu
Explicit
  • Subjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for retribution, but his captors are long since dust."

Reclaimed Malevolence Lv. 1+
Reclaimed Malevolence

Base: Assembled Eye Jewel

Limited to: 1 Historic

Implicit

This Eye Jewel has a large implicit pool. The roll formula is still being worked out; a dedicated helper will be added here soon.

52 possible Eye Jewel implicit rollsShow list
  • Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the max you could spend | Attack Skills cost Life instead of Mana
  • Proj have 5 m max Direct Flight | 40% more Proj.Spd
  • Insufficient Mana doesn't prevent your Spells | Cannot recover Mana
  • Minions Impale on Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
  • +(9-12) to max Life
  • +(8-11) to max Mana
  • Regenerate (9-12) ES per second
  • Regenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/s
  • +(36-60) to Armour
  • +(36-60) to ER
  • +(9-12) to max ES
  • (2-3) % of Dmg taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str
  • +(8-10) to Dex
  • +(8-10) to Int
  • +(6-8) to Str and Dex
  • +(6-8) to Str and Int
  • +(6-8) to Dex and Int
  • +(4-6) to all Attributes
  • (Attributes are Str, Dex, and Int)
  • +(6-8) % to Fire Res
  • +(6-8) % to Cold Res
  • +(6-8) % to Light. Res
  • +(4-6) % to Fire and Cold Ress
  • +(4-6) % to Fire and Light. Ress
  • +(4-6) % to Cold and Light. Ress
  • +(3-5) % to all Ele.Res
  • +(4-6) % to Chaos Res
  • (2-3) % inc. Cast Speed
  • Minions have (2-3) % chance to Blind on Hit with Attacks
  • Minions have (2-3) % chance to Taunt on Hit with Attacks
  • Minions have (2-3) % chance to Hinder Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid Bleeding
  • (15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk Speed
  • Minions have (2-3) % inc. Cast Speed
  • (2-3) % chance to Hinder Enemies on Hit with Spells
  • (10-20) % inc. Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (10-20) % inc. Effect of Lightning Ailments
  • (2-3) % chance to Blind Enemies on Hit with Attacks
  • +(31-60) to Accu
  • (2-3) % inc. Atk Speed
  • (2-4) % inc. Impale Effect
  • (2-3) % chance to Taunt Enemies on Hit with Attacks
Explicit
  • Binding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss to character start [1]
  • local unique jewel x abyss ascendancy notables [1]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He who was made has but one desire: inflict his malady upon the Boundless Cavern above."

Abysses - Rewards

Keep this page focused on the repeatable map-side reward profile: Abyss jewel bases, Stygian Vise access, and the value difference between baseline outcomes and better escalations like Depths or Spires.

Abyss unique rewards are collected here with their current market value and acquisition status. Boss-specific encounters and access remain documented on the Encounters article.

Rewards

#
Skilltree · Ascendancies · Bloodline

Abyss Bloodline

Bloodline · 3 key / 7 small

Abyssal Bloodline: Debuff Expiry Rate: Debuffs on you expire 15 % fasterGaze of the Lich: Hypnotic Gaze of the Lich: While you have at least 3 Hypnotic Eye Jewels socketed:; Arcane Surge also grants 20 % of Damage taken Recouped as Mana to you; Arcane Surge also grants 20 % increased Mana Cost Efficiency to youMurderous Gaze of the Lich: While you have at least 3 Murderous Eye Jewels socketed:; Intimidate you inflict applies an extra +15 % increased Attack Damage taken; Intimidate you inflict causes targets to deal 10 % less DamageGhastly Gaze of the Lich: While you have at least 3 Ghastly Eye Jewels socketed:; Unholy Might you grant also causes target's Damage to Penetrate 10 % Chaos Resistance; Unholy Might you grant also applies 20 % Increased Effect of WitheredSearching Gaze of the Lich: While you have at least 3 Searching Eye Jewels socketed:; Targets affected by Maim you inflict cannot deal Critical Strikes; Maim you inflict causes Hits against the target to have 20 % more Critical Strike ChanceCurse Effect on Self: 25 % reduced Effect of Curses on youBone Feeders: Triggers Level 20 Summon Bone Feeders when AllocatedTotem Damage and Life: 15 % increased Totem Damage; 15 % increased Totem LifeConjoined Spire: 15 % less Damage taken while you have a Totem; All other Summoned Totems die when you Summon a Totem; Skills used by Totems have 10 % more Area of Effect per maximum number of Summoned Totems; Skills used by Totems deal 10 % more Damage per maximum number of Summoned Totems; Totems have 5 % more Life per maximum number of Summoned Totems

Gaze of the Lich

KeyNode
  • Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster

Choice options

Ghastly Gaze of the Lich

Option
  • While you have at least 3 Ghastly Eye Jewels socketed:While you have at least 3 Ghastly Eye Jewels socketed:
  • Unholy Might you grant also causes target's Dmg to Penetrate 10 % Chaos ResUnholy Might you grant also causes target's Damage to Penetrate 10 % Chaos Resistance
  • Unholy Might you grant also applies 20 % Increased Effect of WitheredUnholy Might you grant also applies 20 % Increased Effect of Withered

Murderous Gaze of the Lich

Option
  • While you have at least 3 Murderous Eye Jewels socketed:While you have at least 3 Murderous Eye Jewels socketed:
  • Intimidate you inflict applies an extra +15 % inc. Atk Dmg takenIntimidate you inflict applies an extra +15 % increased Attack Damage taken
  • Intimidate you inflict causes targets to deal 10 % less DmgIntimidate you inflict causes targets to deal 10 % less Damage

Hypnotic Gaze of the Lich

Option
  • While you have at least 3 Hypnotic Eye Jewels socketed:While you have at least 3 Hypnotic Eye Jewels socketed:
  • Arcane Surge also grants 20 % of Dmg taken Recouped as Mana to youArcane Surge also grants 20 % of Damage taken Recouped as Mana to you
  • Arcane Surge also grants 20 % inc. Mana Cost Efficiency to youArcane Surge also grants 20 % increased Mana Cost Efficiency to you

Searching Gaze of the Lich

Option
  • While you have at least 3 Searching Eye Jewels socketed:While you have at least 3 Searching Eye Jewels socketed:
  • Targets affected by Maim you inflict cannot deal Critical StrikesTargets affected by Maim you inflict cannot deal Critical Strikes
  • Maim you inflict causes Hits against the target to have 20 % more Crit%Maim you inflict causes Hits against the target to have 20 % more Critical Strike Chance

Conjoined Spire

KeyNode
  • 15 % inc. Totem Dmg15 % increased Totem Damage
  • 15 % inc. Totem Life15 % increased Totem Life
  • 15 % less Dmg taken while you have a Totem15 % less Damage taken while you have a Totem
  • All other Summoned Totems die when you Summon a TotemAll other Summoned Totems die when you Summon a Totem
  • Skills used by Totems have 10 % more AoE per max number of Summoned TotemsSkills used by Totems have 10 % more Area of Effect per maximum number of Summoned Totems
  • Skills used by Totems deal 10 % more Dmg per max number of Summoned TotemsSkills used by Totems deal 10 % more Damage per maximum number of Summoned Totems
  • Totems have 5 % more Life per max number of Summoned TotemsTotems have 5 % more Life per maximum number of Summoned Totems

Bone Feeders

KeyNode
  • 25 % reduced Effect of Curses on you25 % reduced Effect of Curses on you

Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Dmg with Hits to be Unlucky.Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Damage with Hits to be Unlucky.

  • Triggers Level 20 Summon Bone Feeders when AllocatedTriggers Level 20 Summon Bone Feeders when Allocated
Summon Bone Feeders
Minion, Triggered, Bloodline
Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Dmg with Hits to be Unlucky.Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Damage with Hits to be Unlucky.

  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.4 mBase radius is 4.4 metres

Abyss Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Breach rewards reference.

Open rewards
Breach Atlas passive mastery

Open the Breach Atlas passive reference.

Open Atlas nodes
Encounter icon

Open the authored Breach encounter section.

Open encounters

Breach - Overview

Use these routes to open the authored Breach rewards, Atlas passive, and encounter sections.

Overview

#

Current Wombgifts

Drop from current Breach encounters. Insert one into its matching Genesis Tree womb and feed it stored Hiveblood to grow the stated reward category.

ItemEffect / DetailsPriceLinks
Ancient Wombgift

Can grow into a Unique item on the Genesis Tree

21.4Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Price variants

ilvl 40-67: 98.34Chaos Orb

ilvl 68-74: 17.8Chaos Orb

ilvl 75-83: 21.4Chaos Orb

ilvl 84+: 22.6Chaos Orb

Variant links
ilvl 40-67
ilvl 68-74
ilvl 75-83
ilvl 84+
Lavish Wombgift

Can grow into a Currency item on the Genesis Tree

8Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Price variants

ilvl 40-67: 28Chaos Orb

ilvl 68-74: 43.44Chaos Orb

ilvl 75-83: 8Chaos Orb

ilvl 84+: 11.2Chaos Orb

Variant links
ilvl 40-67
ilvl 68-74
ilvl 75-83
ilvl 84+
Mysterious Wombgift

Can grow into a Mysterious item on the Genesis Tree

2Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Price variants

ilvl 40-67: Unavailable

ilvl 68-74: 2Chaos Orb

ilvl 75-83: 2Chaos Orb

ilvl 84+: 2.6Chaos Orb

Variant links
ilvl 68-74
ilvl 75-83
ilvl 84+
Provisioning Wombgift

Can grow into an Armour or Jewellery item on the Genesis Tree

.41Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Price variants

ilvl 40-67: 1Chaos Orb

ilvl 68-74: 1Chaos Orb

ilvl 75-83: .41Chaos Orb

ilvl 84+: 1Chaos Orb

Variant links
ilvl 40-67
ilvl 68-74
ilvl 75-83
ilvl 84+

Price snapshot: 18 Sept 2026, 10:00 UTC. Some entries have no published timestamp.

Genesis Tree and Grasping Coffer Uniques

Current Breach-associated uniques available outside the guaranteed Hive Colony boss pool. Flesh of Xesht transforms an original Breach unique into its paired alternate where applicable.

Xoph's Inception Lv. 58+
Xoph's Inception

Base: Citadel Bow

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 185 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
36-14461.2512
Explicit
  • (160-190)% inc. Phys.Dmg
  • Gain (200-300) Life per Ignited Enemy Killed
  • Gain 20% of Phys.Dmg as Extra Fire.Dmg
  • 10% chance to Ignite
  • Proj Pierce all Burning Enemies
  • Arrows deal 30 to 50 Added Fire.Dmg for each time they've Pierced

"Upon the red pyre we are born."

Foulborn Variant

Foulborn Variant

Removed: Proj Pierce all Burning EnemiesProjectiles Pierce all Burning Enemies

Added: Socketed Gems are Supported by Level 20 Returning ProjSocketed Gems are Supported by Level 20 Returning Projectiles

Foulborn Variant

Removed: Gain 20 % of Phys.Dmg as Extra Fire.DmgGain 20 % of Physical Damage as Extra Fire Damage

Added: Ignites you inflict deal Dmg (20-40) % fasterIgnites you inflict deal Damage (20-40) % faster

(They will deal the same total damage over a shorter duration)(They will deal the same total damage over a shorter duration)

Xoph's Nurture Lv. 58+
Xoph's Nurture

Base: Citadel Bow

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 185 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
36-14461.2512
Explicit
  • Socketed Gems are Supported by Level 20 Ignite Proliferation
  • (165-195)% inc. Phys.Dmg
  • 50% of Phys.Dmg Converted to Fire.Dmg
  • 10% chance to Ignite
  • Recover (40-60) Life when you Ignite an Enemy

"Upon the grey winds his love spreads."

Foulborn Variant

Foulborn Variant

Removed: 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage

Added: All Dmg can IgniteAll Damage can Ignite

Foulborn Variant

Removed: Socketed Gems are Supported by Level 20 Ignite ProliferationSocketed Gems are Supported by Level 20 Ignite Proliferation

Added: Socketed Gems are Supported by Level 30 ImmolateSocketed Gems are Supported by Level 30 Immolate

The Formless Flame Lv. 65+
The Formless Flame

Base: Royal Burgonet

Variant: Vaal Mutated PoEDB variant

Req: 148 Str | 0 Dex | 0 Int

Base Armour: 377-434

Explicit
  • (80-120)% inc. Armour
  • -30% to Fire Res
  • -(200-100) Fire.Dmg taken from Hits
  • Armour is inc. by Overcapped Fire Res

"Our skin turns to ash and we are swallowed by his brilliant red light."

Foulborn Variant

Foulborn Variant

Removed: -30 % to Fire Res-30 % to Fire Resistance

Added: 30 % of Fire.Dmg from Hits taken as Phys.Dmg30 % of Fire Damage from Hits taken as Physical Damage

Foulborn Variant

Removed: Armour is inc. by Overcapped Fire ResArmour is increased by Overcapped Fire Resistance

Added: Totem Life is inc. by their Overcapped Fire ResTotem Life is increased by their Overcapped Fire Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

The Formless Inferno Lv. 65+
The Formless Inferno

Base: Royal Burgonet

Variant: Vaal Mutated PoEDB variant

Req: 148 Str | 0 Dex | 0 Int

Base Armour: 377-434

Explicit
  • Socketed Gems are Supported by Level 30 Infernal Legion
  • +(60-100) to max Life
  • -30% to Fire Res
  • Minion Life is inc. by their Overcapped Fire Res

"He burns us to keep us from harm."

Foulborn Variant

Foulborn Variant

Removed: -30 % to Fire Res-30 % to Fire Resistance

Added: 30 % of Fire.Dmg from Hits taken as Phys.Dmg30 % of Fire Damage from Hits taken as Physical Damage

Foulborn Variant

Removed: Socketed Gems are Supported by Level 30 Infernal LegionSocketed Gems are Supported by Level 30 Infernal Legion

Added: Socketed Gems are Supported by Level 30 Minion LifeSocketed Gems are Supported by Level 30 Minion Life

Xoph's Heart Lv. 7+
Xoph's Heart

Base: Amber Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Str
Explicit
  • +(20-30) to Str
  • 25% inc. Fire.Dmg
  • +(25-35) to max Life
  • +(20-40)% to Fire Res
  • Nearby Enemies are Covered in Ash

"His is our heart. To its beat we all are driven."

Foulborn Variant

Foulborn Variant

Removed: Nearby Enemies are Covered in AshNearby Enemies are Covered in Ash

Added: Nearby Enemies are DebilitatedNearby Enemies are Debilitated

(Enemies that are Debilitated have 20% less Move.Spd and deal 10% less damage)(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

Foulborn Variant

Removed: +(20-40) % to Fire Res+(20-40) % to Fire Resistance

Added: (5-15) % of Phys.Dmg from Hits taken as Fire.Dmg(5-15) % of Physical Damage from Hits taken as Fire Damage

Xoph's Blood Lv. 7+
Xoph's Blood

Base: Amber Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Str
Explicit
  • 10% inc. max Life
  • +(20-40)% to Fire Res
  • 10% inc. Str
  • Dmg Penetrates 10% Fire Res
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire

"We are his blood. Through us he carries his burning message."

Foulborn Variant

Foulborn Variant

Removed: +(20-40) % to Fire Res+(20-40) % to Fire Resistance

Added: (5-15) % of Phys.Dmg from Hits taken as Fire.Dmg(5-15) % of Physical Damage from Hits taken as Fire Damage

Foulborn Variant

Removed: Avatar of FireAvatar of Fire

Added: Elemental OverloadElemental Overload

(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Ele.Dmg with Hits and Ailments. Your Critical Strikes do not deal extra Dmg. Ailments never count as being from Critical Strikes)(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)

Tulborn Lv. 62+
Tulborn

Base: Opal Wand

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 212 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
30-5681.4512
Implicit
  • (31-35)% inc. Spell Dmg
  • Adds (14-29) to (42-47) Cold.Dmg to Spells and Attacks
Explicit
  • Adds (120-140) to (150-170) Cold.Dmg to Spells
  • Gain a Power Charge on Killing a Frozen Enemy
  • Cold Exposure you inflict applies an extra -12% to Cold Res
  • +(20-25) Mana gained on Killing a Frozen Enemy

"We remember the stillness. Then the great fall. The pain of separation. We return once more."

Foulborn Variant

Foulborn Variant

Removed: Adds (120-140) to (150-170) Cold.Dmg to SpellsAdds (120-140) to (150-170) Cold Damage to Spells

Added: +(2-3) to Level of all Cold Spell Skill Gems+(2-3) to Level of all Cold Spell Skill Gems

Foulborn Variant

Removed: Gain a Power Charge on Killing a Frozen EnemyGain a Power Charge on Killing a Frozen Enemy

Added: Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana

Tulfall Lv. 62+
Tulfall

Base: Opal Wand

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 212 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
30-5681.4512
Implicit
  • (31-35)% inc. Spell Dmg
  • Adds (14-29) to (42-47) Cold.Dmg to Spells and Attacks
Explicit
  • (10-20)% inc. Cast Speed
  • Gain a Power Charge on Killing a Frozen Enemy
  • Adds 50 to 70 Cold.Dmg to Spells per Power Charge
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges

"We fracture and splinter. We pierce our sides. But in the great freeze we are forged anew."

Foulborn Variant

Foulborn Variant

Removed: Adds 50 to 70 Cold.Dmg to Spells per Power ChargeAdds 50 to 70 Cold Damage to Spells per Power Charge

Added: +(15-20) % to Cold.Dmg over Time Multiplier per Power Charge+(15-20) % to Cold Damage over Time Multiplier per Power Charge

The Snowblind Grace Lv. 65+
The Snowblind Grace

Base: Zodiac Leather

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 197 Dex | 0 Int

Base Evasion Rating: 854-982

Explicit
  • (10-15)% inc. Dex
  • (80-100)% inc. ER
  • +(40-60) to max Life
  • 50% inc. Arctic Armour Buff Effect
  • Arctic Armour has no Reservation

"We dance in the white, like water, colliding as many and emerging as one."

Foulborn Variant

Foulborn Variant

Removed: (80-100) % inc. ER(80-100) % increased Evasion Rating

Added: +6 to ER per 10 Player Maximum Life+6 to Evasion Rating per 10 Player Maximum Life

Foulborn Variant

Removed: 50 % inc. Arctic Armour Buff Effect50 % increased Arctic Armour Buff Effect

Added: Purity of Ice has no ReservationPurity of Ice has no Reservation

The Perfect Form Lv. 65+
The Perfect Form

Base: Zodiac Leather

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 197 Dex | 0 Int

Base Evasion Rating: 854-982

Explicit
  • +50% chance to Suppress Spell Dmg
  • (150-200)% inc. ER
  • -30% to Cold Res
  • ER is inc. by Overcapped Cold Res
  • Acrobatics

"We share one space, speak one voice, act through one body. A flawless crystal. Brittle."

Foulborn Variant

Foulborn Variant

Removed: (150-200) % inc. ER(150-200) % increased Evasion Rating

Added: +8 to ER per 10 Player Maximum Life+8 to Evasion Rating per 10 Player Maximum Life

Foulborn Variant

Removed: AcrobaticsAcrobatics

Added: Ghost DanceGhost Dance

(Cannot Recover ES to above ER. Every 2 seconds, gain a Ghost Shroud, up to a max of 3. When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ER)(Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)

The Halcyon Lv. 7+
The Halcyon

Base: Jade Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Dex
Explicit
  • +(35-40)% to Cold Res
  • 30% inc. Freeze Dur. on Enemies
  • 10% chance to Freeze
  • Freezes you inflict spread to other Enemies within 1.5 m
  • 60% inc. Dmg if you've Frozen an Enemy Recently

"We wait, still as the dead, to join the great avalanche."

Foulborn Variant

Foulborn Variant

Removed: 60 % inc. Dmg if you've Frozen an Enemy Recently60 % increased Damage if you've Frozen an Enemy Recently

Added: Cannot be FrozenCannot be Frozen

Foulborn Variant

Removed: +(35-40) % to Cold Res+(35-40) % to Cold Resistance

Added: (5-15) % of Phys.Dmg from Hits taken as Cold.Dmg(5-15) % of Physical Damage from Hits taken as Cold Damage

The Pandemonius Lv. 7+
The Pandemonius

Base: Jade Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Dex
Explicit
  • (20-30)% inc. Cold.Dmg
  • +(35-40)% to Cold Res
  • Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
  • Blind Chilled Enemies on Hit
  • Dmg Penetrates 20% Cold Res against Chilled Enemies

"A single moment sets in motion an eternal fall, beneath which all are buried."

Foulborn Variant

Foulborn Variant

Removed: +(35-40) % to Cold Res+(35-40) % to Cold Resistance

Added: (5-15) % of Phys.Dmg from Hits taken as Cold.Dmg(5-15) % of Physical Damage from Hits taken as Cold Damage

Foulborn Variant

Removed: (20-30) % inc. Cold.Dmg(20-30) % increased Cold Damage

Added: Cannot be ChilledCannot be Chilled

Hand of Thought and Motion Lv. 68+
Hand of Thought and Motion

Base: Imperial Claw

Variant: Vaal Mutated PoEDB variant

Req: 131 Dex | 95 Int

Physical Damage Critical Strike Chance Attacks per Second Weapon Range: {0} metres
25-657.00%1.601.1
Implicit
  • Grants 46 Life per Enemy Hit
Explicit
  • (8-12) % inc. Dex
  • (8-12) % inc. Int
  • Recover 1 % of Life on Kill
  • Adds 1 to 12 Light.Dmg to Attacks with this Weapon per 10 Dex
  • 5 % inc. Crit% per 25 Int

"She carries us and nurtures us until we must feed upon each other."

Foulborn Variant

Foulborn Variant

Removed: 5 % inc. Crit% per 25 Int5 % increased Critical Strike Chance per 25 Intelligence

Added: 3 % inc. Accu per 25 Int3 % increased Accuracy Rating per 25 Intelligence

Foulborn Variant

Removed: Recover 1 % of Life on KillRecover 1 % of Life on Kill

Added: (8-12) % inc. Str(8-12) % increased Strength

Hand of Wisdom and Action Lv. 68+
Hand of Wisdom and Action

Base: Imperial Claw

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 131 Dex | 95 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
25-6571.61.1
Implicit
  • Grants 46 Life per Enemy Hit
  • Grants 46 Life per Enemy Hit
Explicit
  • (8-12)% inc. Dex
  • (8-12)% inc. Int
  • 1% of Atk Dmg Leeched as Life
  • Adds 1 to 12 Light.Dmg to Attacks with this Weapon per 10 Int
  • 1% inc. Atk Speed per 25 Dex

"She thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies."

Foulborn Variant

Foulborn Variant

Removed: 1 % inc. Atk Speed per 25 Dex1 % increased Attack Speed per 25 Dexterity

Added: +3 % to Crit Multi per 25 Dex+3 % to Critical Strike Multiplier per 25 Dexterity

Foulborn Variant

Removed: 1 % of Atk Dmg Leeched as Life1 % of Attack Damage Leeched as Life

Added: (8-12) % inc. Str(8-12) % increased Strength

Esh's Mirror Lv. 62+
Esh's Mirror

Base: Vaal Spirit Shield

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 159 Int

Base Energy Shield Base Chance to Block
56-6424
Implicit
  • (5-10)% inc. Spell Dmg
Explicit
  • +(20-30) to Int
  • (170-230)% inc. ES
  • +(35-40)% to Light. Res
  • Shocks you inflict spread to other Enemies within 1.5 m
  • Adds 1 to 10 Light.Dmg for each Shocked Enemy you've Killed Recently

"She looked upon her reflection and trembled, and shook, until she was not what she saw."

Foulborn Variant

Foulborn Variant

Removed: Shocks you inflict spread to other Enemies within 1.5 mShocks you inflict spread to other Enemies within 1.5 metres

Added: Hits always Shock Enemies that are on Low LifeHits always Shock Enemies that are on Low Life

(Shock increases Dmg taken by up to 50%, depending on the amount of Light.Dmg in the hit, for 2 seconds)(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Foulborn Variant

Removed: +(35-40) % to Light. Res+(35-40) % to Lightning Resistance

Added: Dmg cannot be ReflectedDamage cannot be Reflected

Esh's Visage Lv. 62+
Esh's Visage

Base: Vaal Spirit Shield

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 159 Int

Base Energy Shield Base Chance to Block
56-6424
Implicit
  • (5-10)% inc. Spell Dmg
Explicit
  • (240-260)% inc. ES
  • +(70-100) to max Life
  • +(30-40)% to Light. Res
  • +(17-29)% to Chaos Res
  • Chaos.Dmg taken does not bypass ES while not on Low Life
  • Reflect Shocks applied to you to all Nearby Enemies

"She could see what she was not; a silhouette wreathed in light. And she was still."

Foulborn Variant

Foulborn Variant

Removed: Chaos.Dmg taken does not bypass ES while not on Low LifeChaos Damage taken does not bypass Energy Shield while not on Low Life

Added: Chaos.Dmg taken does not bypass ES while not on Low ManaChaos Damage taken does not bypass Energy Shield while not on Low Mana

(You are on Low Mana if you have 50% of your Maximum Mana or less)(You are on Low Mana if you have 50% of your Maximum Mana or less)

Foulborn Variant

Removed: +(30-40) % to Light. Res+(30-40) % to Lightning Resistance

Added: Dmg cannot be ReflectedDamage cannot be Reflected

Voice of the Storm Lv. 7+
Voice of the Storm

Base: Lapis Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Int
Explicit
  • +(10-15) to all Attributes
  • 50% inc. Light.Dmg
  • (10-20)% inc. max Mana
  • Light.Dmg with Non-Critical Strikes is Lucky

"When she of many mouths spoke, we bowed in awe and were crushed."

Foulborn Variant

Foulborn Variant

Removed: Light.Dmg with Non-Critical Strikes is LuckyLightning Damage with Non-Critical Strikes is Lucky

Added: Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky

(Unlucky things are rolled twice and the worst result used)(Unlucky things are rolled twice and the worst result used)

Foulborn Variant

Removed: (10-20) % inc. max Mana(10-20) % increased maximum Mana

Added: +3 % to max Light. Res+3 % to maximum Lightning Resistance

(Maximum Resistances cannot be raised above 90%)(Maximum Resistances cannot be raised above 90%)

Choir of the Storm Lv. 7+
Choir of the Storm

Base: Lapis Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Int
Explicit
  • Trigger Level 30 Lightning Bolt when you deal a Critical Strike
  • (10-20)% inc. max Mana
  • -30% to Light. Res
  • Crit% is inc. by Overcapped Light. Res

"But the fool did not bow. The fool stood and questioned. And the fool was unwritten."

Foulborn Variant

Foulborn Variant

Removed: (10-20) % inc. max Mana(10-20) % increased maximum Mana

Added: +3 % to max Light. Res+3 % to maximum Lightning Resistance

(Maximum Resistances cannot be raised above 90%)(Maximum Resistances cannot be raised above 90%)

Foulborn Variant

Removed: Crit% is inc. by Overcapped Light. ResCritical Strike Chance is increased by Overcapped Lightning Resistance

Added: Mana is inc. by 1% per 4 % Overcapped Light. ResMana is increased by 1% per 4 % Overcapped Lightning Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

Uul-Netol's Kiss Lv. 64+
Uul-Netol's Kiss

Base: Vaal Axe

Variant: Vaal Mutated PoEDB variant

Req: 158 Str | 76 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
104-17451.151.3
Implicit
  • 25% chance to Maim on Hit
Explicit
  • (230-270)% inc. Phys.Dmg
  • 15% reduced Atk Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks deal 200% inc. Dmg
  • Exerted Attacks Knock Enemies Back on Hit

"We feel the Mother's love and beg to return to her womb."

Foulborn Variant

Foulborn Variant

Removed: Curse Enemies with Vulnerability on HitCurse Enemies with Vulnerability on Hit

Added: Warcries Exert 1 additional AttacksWarcries Exert 1 additional Attacks

Foulborn Variant

Removed: Exerted Attacks deal 200 % inc. DmgExerted Attacks deal 200 % increased Damage

Added: 500 % inc. Warcry CDRR500 % increased Warcry Cooldown Recovery Rate

Uul-Netol's Embrace Lv. 64+
Uul-Netol's Embrace

Base: Vaal Axe

Variant: Vaal Mutated PoEDB variant

Req: 158 Str | 76 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
104-17451.151.3
Implicit
  • 25% chance to Maim on Hit
Explicit
  • Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
  • (280-320)% inc. Phys.Dmg
  • (30-25)% reduced Atk Speed
  • 25% chance to cause Bleeding on Hit

"At last she holds us, and so we turn to dust."

Foulborn Variant

Foulborn Variant

Removed: 25 % chance to cause Bleeding on Hit25 % chance to cause Bleeding on Hit

Added: Bleeding you inflict deals Dmg (20-40) % fasterBleeding you inflict deals Damage (20-40) % faster

(They will deal the same total damage over a shorter duration)(They will deal the same total damage over a shorter duration)

Foulborn Variant

Removed: (25-30) % reduced Atk Speed(25-30) % reduced Attack Speed

Added: 80 % reduced Int80 % reduced Intelligence

The Infinite Pursuit Lv. 68+
The Infinite Pursuit

Base: Titan Greaves

Variant: Vaal Mutated PoEDB variant

Req: 120 Str | 0 Dex | 0 Int

Base Armour: 241-278

Explicit
  • 20% inc. Move.Spd
  • Moving while Bleeding doesn't cause you to take extra Dmg
  • Bleeding on you expires 75% slower while Moving
  • Cannot be Poisoned while Bleeding
  • Cannot be Stunned while Bleeding
  • 20% inc. Move.Spd while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack

"We move to be closer to her, but the distance yet grows."

Foulborn Variant

Foulborn Variant

Removed: Cannot be Stunned while BleedingCannot be Stunned while Bleeding

Added: Immune to Elemental Ailments while BleedingImmune to Elemental Ailments while Bleeding

Foulborn Variant

Removed: Moving while Bleeding doesn't cause you to take extra DmgMoving while Bleeding doesn't cause you to take extra Damage

Added: (50-100) % inc. Armour while Bleeding(50-100) % increased Armour while Bleeding

The Red Trail Lv. 68+
The Red Trail

Base: Titan Greaves

Variant: Vaal Mutated PoEDB variant

Req: 120 Str | 0 Dex | 0 Int

Base Armour: 241-278

Explicit
  • (60-100)% inc. Armour
  • +(60-100) to max Life
  • 30% inc. Move.Spd
  • 10% additional Phys.Dmg Reduction while stationary
  • Gain a Frenzy Charge on Hit while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • Gore Footprints

"We leave a trail, that we may know where never we will return."

Foulborn Variant

Foulborn Variant

Removed: 10 % additional Phys.Dmg Reduction while stationary10 % additional Physical Damage Reduction while stationary

Added: Gain an Endurance Charge every 1 seconds while StationaryGain an Endurance Charge every 1 seconds while Stationary

Foulborn Variant

Removed: Gain a Frenzy Charge on Hit while BleedingGain a Frenzy Charge on Hit while Bleeding

Added: Gain a Power Charge on Hit while BleedingGain a Power Charge on Hit while Bleeding

The Anticipation Lv. 64+
The Anticipation

Base: Ezomyte Tower Shield

Variant: Vaal Mutated PoEDB variant

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
412-47424
Implicit
  • +(30-40) to max Life
  • +(30-40) to max Life
Explicit
  • 100% inc. Armour
  • +(50-70) to max Life
  • +6% Chance to Block
  • +(1500-3000) Armour if you've Blocked Recently
  • Permanently Intimidate Enemies on Block

"We are within her reach, and when the time is right, she will reach into us."

Foulborn Variant

Foulborn Variant

Removed: +(1500-3000) Armour if you've Blocked Recently+(1500-3000) Armour if you've Blocked Recently

Added: (8-12) % of Armour applies to Fire, Cold and Light.Dmg taken from Hits if you have Blocked Recently(8-12) % of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Foulborn Variant

Removed: +6 % Chance to Block+6 % Chance to Block

Added: +3 % to max Chance to Block Atk Dmg+3 % to maximum Chance to Block Attack Damage

(Maximum Chance to Block Atk Dmg cannot be raised above 90%)(Maximum Chance to Block Attack Damage cannot be raised above 90%)

The Surrender Lv. 64+
The Surrender

Base: Ezomyte Tower Shield

Variant: Vaal Mutated PoEDB variant

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
412-47424
Implicit
  • +(30-40) to max Life
Explicit
  • (165-205)% inc. Armour
  • +(65-80) to max Life
  • Recover (250-500) Life when you Block
  • +6% Chance to Block

"Our hearts cry out but are silenced by our flesh and so we give up our flesh."

Foulborn Variant

Foulborn Variant

Removed: +6 % Chance to Block+6 % Chance to Block

Added: +3 % to max Chance to Block Atk Dmg+3 % to maximum Chance to Block Attack Damage

(Maximum Chance to Block Atk Dmg cannot be raised above 90%)(Maximum Chance to Block Attack Damage cannot be raised above 90%)

Foulborn Variant

Removed: Recover (250-500) Life when you BlockRecover (250-500) Life when you Block

Added: Gain (300-650) ES when you BlockGain (300-650) Energy Shield when you Block

Severed in Sleep Lv. 38+
Severed in Sleep

Base: Cutlass

Variant: Vaal Mutated PoEDB variant

Req: 55 Str | 79 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
13-5351.551.1
Implicit
  • 40% inc. Global Accu
Explicit
  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Res
  • Minions have 60% chance to inflict Withered on Hit
  • Minions have +5% to Crit Multi per Withered Debuff on Enemy

"His lucky thralls dream eternal, but we must crawl on our own."

Foulborn Variant

Foulborn Variant

Removed: Minions have 60 % chance to inflict Withered on HitMinions have 60 % chance to inflict Withered on Hit

Added: Minions have +5 % to Crit%Minions have +5 % to Critical Strike Chance

Foulborn Variant

Removed: Minions have +29 % to Chaos ResMinions have +29 % to Chaos Resistance

Added: Minions have 25 % chance to gain Unholy Might for 4 seconds on KillMinions have 25 % chance to gain Unholy Might for 4 seconds on Kill

(Unholy Might grants 100% of Phys.Dmg converted to Chaos.Dmg and 25% chance to apply Withered on Hit)(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

United in Dream Lv. 38+
United in Dream

Base: Cutlass

Variant: Vaal Mutated PoEDB variant

Req: 55 Str | 79 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
13-5351.551.1
Implicit
  • 40% inc. Global Accu
Explicit
  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Res
  • Minions have 60% chance to Poison Enemies on Hit
  • Minions Recover 10% of Life on Killing a Poisoned Enemy

"They grow fat and ripe in slumber. To be fed upon when he wakes."

Foulborn Variant

Foulborn Variant

Removed: Minions Recover 10 % of Life on Killing a Poisoned EnemyMinions Recover 10 % of Life on Killing a Poisoned Enemy

Added: +(20-30) % to Quality of all Minion Skill Gems+(20-30) % to Quality of all Minion Skill Gems

Foulborn Variant

Removed: Minions have +29 % to Chaos ResMinions have +29 % to Chaos Resistance

Added: Minions have 25 % chance to gain Unholy Might for 4 seconds on KillMinions have 25 % chance to gain Unholy Might for 4 seconds on Kill

(Unholy Might grants 100% of Phys.Dmg converted to Chaos.Dmg and 25% chance to apply Withered on Hit)(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

Skin of the Loyal Lv. 3+
Skin of the Loyal

Base: Simple Robe

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 17 Int

Base Energy Shield: 14-20

Explicit
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% inc. Global Defences

"We happily give our limbs. A net woven to keep safe the bones of the Lords."

Foulborn Variant

Foulborn Variant

Removed: 100 % inc. Global Defences100 % increased Global Defences

Added: 50 % inc. Elemental and Chaos Ress50 % increased Elemental and Chaos Resistances

Foulborn Variant

Removed: +1 to Level of Socketed Gems+1 to Level of Socketed Gems

Added: +20 % to Quality of Socketed Gems+20 % to Quality of Socketed Gems

Skin of the Lords Lv. 3+
Skin of the Lords

Base: Simple Robe

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 17 Int

Base Energy Shield: 14-20

Explicit
  • Sockets cannot be modified
  • +2 to Level of Socketed Gems
  • 100% inc. Global Defences
  • You can only Socket Corrupted Gems in this item

"The Lords are chosen so carefully. Only they may grace His flesh."

Foulborn Variant

Foulborn Variant

Removed: +2 to Level of Socketed Gems+2 to Level of Socketed Gems

Added: +30 % to Quality of Socketed Gems+30 % to Quality of Socketed Gems

Foulborn Variant

Removed: 100 % inc. Global Defences100 % increased Global Defences

Added: 50 % inc. Elemental and Chaos Ress50 % increased Elemental and Chaos Resistances

The Red Dream Lv. 20+
The Red Dream

Base: Crimson Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.Dmg
  • Passives granting Fire Res or all Ele.Res in Radius also grant an equal chance to gain an Endurance Charge on Kill

"We flow like blood into Chayula's open mouth, and spill into the land we have watched forever."

Foulborn Variant

Foulborn Variant

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Foulborn Large

Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant an equal chance to gain an Endurance Charge on KillPassives granting Fire Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain an Endurance Charge on Kill

Added: Passives granting Fire Res or all Ele.Res in Radius | also grant inc. Maximum Life at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant increased Maximum Life at 50 % of its value

The Red Nightmare Lv. 20+
The Red Nightmare

Base: Crimson Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.Dmg
  • Passives granting Fire Res or all Ele.Res in Radius also grant Chance to Block Atk Dmg at 50% of its value

"We coagulate; a crimson shell that suffocates the unworthy."

Foulborn Variant

Foulborn Variant

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Foulborn Variant

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

Added: Fire.Dmg with Hits is Lucky if you've Blocked an Attack RecentlyFire Damage with Hits is Lucky if you've Blocked an Attack Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Foulborn Variant

Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant Chance to Block Atk Dmg at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Chance to Block Attack Damage at 50 % of its value

Added: Passives granting Fire Res or all Ele.Res in Radius | also grant Fire.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Fire Damage Converted to Chaos Damage at 100 % of its value

The Green Dream Lv. 20+
The Green Dream

Base: Viridian Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.Dmg
  • Passives granting Cold Res or all Ele.Res in Radius also grant an equal chance to gain a Frenzy Charge on Kill

"We climb like vines up Chayula's arms, reaching into the world that should be ours."

Foulborn Variant

Foulborn Large

Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain a Frenzy Charge on Kill

Added: Passives granting Cold Res or all Ele.Res in Radius | also grant inc. Maximum Mana at 75 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant increased Maximum Mana at 75 % of its value

Foulborn Variant

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

The Green Nightmare Lv. 20+
The Green Nightmare

Base: Viridian Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.Dmg
  • Passives granting Cold Res or all Ele.Res in Radius also grant Chance to Suppress Spell Dmg at 70% of its value

"We take root in the dirt and strangle those who tread upon it."

Foulborn Variant

Foulborn Variant

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

Foulborn Variant

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

Added: Cold.Dmg with Hits is Lucky if you've Suppressed Spell Dmg RecentlyCold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Foulborn Variant

Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant Chance to Suppress Spell Dmg at 70 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Chance to Suppress Spell Damage at 70 % of its value

Added: Passives granting Cold Res or all Ele.Res in Radius | also grant Cold.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Cold Damage Converted to Chaos Damage at 100 % of its value

The Blue Dream Lv. 20+
The Blue Dream

Base: Cobalt Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Light.Dmg as Extra Chaos.Dmg
  • Passives granting Light. Res or all Ele.Res in Radius also grant an equal chance to gain a Power Charge on Kill

"We crash against Chayula's body, and fall like rain into the place we cannot go."

Foulborn Variant

Foulborn Variant

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge

Foulborn Variant

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

Added: Light.Dmg with Hits is Lucky if you've Blocked Spell Dmg RecentlyLightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Foulborn Large

Removed: Passives granting Light. Res or all Ele.Res in Radius | also grant an equal chance to gain a Power Charge on KillPassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain a Power Charge on Kill

Added: Passives granting Light. Res or all Ele.Res in Radius | also grant inc. Maximum ES at 75 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant increased Maximum Energy Shield at 75 % of its value

The Blue Nightmare Lv. 20+
The Blue Nightmare

Base: Cobalt Jewel

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Gain (6-10)% of Light.Dmg as Extra Chaos.Dmg
  • Passives granting Light. Res or all Ele.Res in Radius also grant Chance to Block Spell Dmg at 50% of its value

"We swell and flood and drown the undeserving beneath our might."

Foulborn Variant

Foulborn Variant

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge

Foulborn Variant

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

Added: Light.Dmg with Hits is Lucky if you've Blocked Spell Dmg RecentlyLightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Foulborn Variant

Removed: Passives granting Light. Res or all Ele.Res in Radius | also grant Chance to Block Spell Dmg at 50 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant Chance to Block Spell Damage at 50 % of its value

Added: Passives granting Light. Res or all Ele.Res in Radius | also grant Light.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant Lightning Damage Converted to Chaos Damage at 100 % of its value

Presence of Chayula Lv. 25+
Presence of Chayula

Base: Onyx Amulet

Variant: Vaal Mutated PoEDB variant

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(10-16) to all Attributes
Explicit
  • 30% inc. Rarity of Items found
  • +60% to Chaos Res
  • Cannot be Stunned
  • 20% of Maximum Life Converted to ES

"The dreamer stirs, the world trembles."

Foulborn Variant

Foulborn Variant

Removed: 20 % of Maximum Life Converted to ES20 % of Maximum Life Converted to Energy Shield

Added: 50 % of Chaos.Dmg taken Recouped as Life50 % of Chaos Damage taken Recouped as Life

(Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Foulborn Variant

Removed: +60 % to Chaos Res+60 % to Chaos Resistance

Added: Recoup ES instead of LifeRecoup Energy Shield instead of Life

(Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Current Breach Recipe Reward

Lost Unity is created by vendoring the five different unique Breach rings. It is not a direct boss drop.

Lost Unity Lv. 40+
Lost Unity

Base: Formless Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (5-7)% inc. Global Defences
Explicit
  • Grants Level 30 Herald of the Hive Skill
  • +(10-20)% to all Ele.Res
  • +(23-37)% to Chaos Res

"All gates are closed. All dreams are silenced. What could have been..."

Hive Colony Boss Pool · Collection View

A deliberate duplicate of the guaranteed Hive Colony unique pool. Open Encounters for the Tul and Esh fight context and additional drops.

The Will of Xoph Lv. 40+
The Will of Xoph

Base: Enthalpic Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Cannot roll Modifiers of Non-Fire.Dmg Types
  • +2% to max Fire Res
Explicit
  • +(15-25) to Str
  • Adds (10-14) to (26-34) Fire.Dmg
  • +(20-30)% to Fire Res
  • (20-30)% inc. AoE of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Fire.Dmg also apply to Effect of Auras from Fire Skills at (10-15)% of their value, up to a max of 150%

"They dance and scream under the Broken Sun as spiraling oblivion deepens into flame."

The Will of Tul Lv. 40+
The Will of Tul

Base: Cryonic Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Cannot roll Modifiers of Non-Cold.Dmg Types
  • +2% to max Cold Res
Explicit
  • +(15-25) to Dex
  • Adds (8-12) to (18-26) Cold.Dmg
  • +(20-30)% to Cold Res
  • (20-30)% inc. AoE of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Cold.Dmg also apply to Effect of Auras from Cold Skills at (10-15)% of their value, up to a max of 150%

"They hide in deep places, and hidden places, but stillness will find them... and bury them."

The Will of Esh Lv. 40+
The Will of Esh

Base: Synaptic Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Cannot roll Modifiers of Non-Light.Dmg Types
  • +2% to max Light. Res
Explicit
  • +(15-25) to Int
  • Adds (1-2) to (43-56) Light.Dmg
  • +(20-30)% to Light. Res
  • (20-30)% inc. AoE of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Light.Dmg also apply to Effect of Auras from Lightning Skills at (10-15)% of their value, up to a max of 150%

"They whisper in the dark, building towers of mindless thought that seek a hollow truth."

The Will of Uul-Netol Lv. 40+
The Will of Uul-Netol

Base: Organic Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Cannot roll Modifiers of Non-Phys.Dmg Types
  • 3% additional Phys.Dmg Reduction
Explicit
  • +(15-25) to Str
  • Adds (8-12) to (14-20) Phys.Dmg
  • (20-30)% inc. Armour
  • (20-30)% inc. AoE of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Phys.Dmg also apply to Effect of Auras from Physical Skills at (10-15)% of their value, up to a max of 150%

"They move and coil, gripped by painful ecstasy, all meaning long since lost to dead-eyed lust."

The Sundered Will Lv. 40+
The Sundered Will

Base: Fugitive Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Cannot roll Modifiers of Non-Chaos.Dmg Types
  • +2% to max Chaos Res
Explicit
  • +(7-13) to all Attributes
  • Adds (7-11) to (17-23) Chaos.Dmg
  • +(13-29)% to Chaos Res
  • (20-30)% inc. AoE of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Chaos.Dmg also apply to Effect of Auras from Chaos Skills at (10-15)% of their value, up to a max of 150%

"They dream no longer, strive no longer, feel no longer. They dream only of continuing to dream, and know not why."

Hand of the Lords Lv. 50+
Hand of the Lords

Base: Carnal Mitts

Req: 0 Str | 39 Dex | 39 Int

Base Evasion Rating Base Energy Shield
90-10119-21
Explicit
  • You cannot Cast Socketed Hex Curse Skills Inflict Socketed Hexes on Enemies that trigger your Traps
  • Grants Level 30 Will of the Lords Skill
  • 400% inc. Attribute req.
  • (120-160)% inc. Evasion and ES
  • (6-12)% inc. Trap Throwing Speed
  • Can have up to (3-5) additional Traps placed at a time

"We moved to be close, yet grew no closer, since the Breaking of the Sun. We clung to the feet of the Lords, wailing, weeping, begging for unity. Now, they heed."

The Grey Wind Lv. 33+
The Grey Wind

Base: Spectral Axe

Req: 85 Str | 37 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-4851.31.1
Explicit
  • (30-50)% inc. Fire.Dmg
  • Attacks with this Weapon have Added Fire.Dmg equal to (6-10)% of Player's Maximum Life
  • Each Rage also grants +2% to Fire.Dmg Over Time Multiplier
  • Nearby Enemies have Fire Exposure while at max Rage
  • +(-5-5) to Maximum Rage

"Silence fell... we gazed upon high. The Red Pyre flared, palms wide. Ash-laden gales scoured our flesh. Four screams became one roar."

Uul-Netol's Vow Lv. 45+
Uul-Netol's Vow

Base: Unset Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Socket
Explicit
  • Socketed Support Gems can also Support Skills from Equipped Body Armour
  • +(-30-30)% to Fire Res
  • +(-30-30)% to Cold Res
  • +(-30-30)% to Light. Res
  • +(-23-23)% to Chaos Res

"The time is nigh. War has come. We dream as one."

Breach - Rewards

Breach rewards are now routed through Breach Hives, Unstable Breaches, Hive Fortresses and Hive Colonies. The Atlas tree controls how often those encounter types appear and how much Hiveblood, monster density and reward value they generate.

The four current Wombgifts consume stored Hiveblood in the Genesis Tree and each grow a different reward category. Growing Wombgift was removed in 3.28 and is intentionally excluded.

The rich-card collections below separate rewards that come from the Genesis Tree or Grasping Coffers from a deliberate duplicate view of the Hive Colony boss pool. Encounters keeps the boss context; this page is the collection view.

Rewards

#
Breach Scarab of the Hive
0.81 Chaos Orb
Effect / Mods

Area contains a Breach Hive

Breach Scarab of Instability
5.07 Chaos Orb
Effect / Mods

Area contains 2 additional Unstable Breaches

Breach Scarab of the Marshal
3.6 Chaos Orb
Effect / Mods

Unstable Breaches in Area contain a Boss Breach Hives in Area lead to a Hive Fortress

Breach Scarab of the Incensed Swarm
10.44 Chaos Orb
Effect / Mods

Ailith's skills in Area instead enrage the Hive, increasing the Difficulty and Reward of subsequent waves

Breach Scarab of Resonant Cascade
72.81 Chaos Orb
Effect / Mods

Unstable Breaches in Areas are 10% faster for each Unstable Breach already opened Monsters from Unstable Breaches in Areas have increased Difficulty and Reward for each Unstable Breach already opened

Breach - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Dimensional Barrier 1Your Maps have no chance to contain Breaches Scarabs found in your Maps cannot be Breach Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Evolving Hives Changed1Breaches in your Maps spawn 15% increased Magic Monsters Breaches in your Maps spawn 15% increased Rare Monsters
Breach Chance 3Your Maps have +8% (max: 24%) chance to contain Breaches Scarabs dropped in your Maps have 8% (max: 24%) increased chance to be Breach Scarabs
Breach Chance 5Your Maps have +10% (max: 50%) chance to contain Breaches Scarabs dropped in your Maps have 10% (max: 50%) increased chance to be Breach Scarabs
Breach Magic Monster Chance 2Breaches in your Maps spawn 5% (max: 10%) increased Magic Monsters
Breach Magic Monsters and Chance 1Breaches in your Maps spawn 6% increased Magic Monsters Your Maps have +3% chance to contain Breaches Scarabs dropped in your Maps have 4% increased chance to be Breach Scarabs
Adaptive Reaction 1Flammable Burrows in your Maps have 100% increased Explosion Radius Hive Monsters in your Maps have 4% increased Toughness per Flammable Burrow destroyed Hive Encounters in your Maps grant 2% increased Hiveblood and Wombgifts per Flammable Burrow destroyed
Broken Border 1Your Maps have +20% chance to contain Breaches Scarabs dropped in your Maps have 20% increased chance to be Breach Scarabs
Clawed Open 1Unstable Breaches in your Maps take 6 additional seconds to collapse after timer is filled Unstable Breaches in your Maps spawn 2 additional Rare Monsters when Stabilised
Fecund Colony 1Breach Bosses in your Maps have 50% chance to drop an additional Wombgift Grasping Coffers in your Maps have 50% increased chance to contain Wombgifts
Fortified Dominance 1Breach Hives in your Maps have 40% increased chance to lead to Fortresses Breach Bosses in your Maps have 25% chance to be Duplicated
Massing Forces 1Your Maps which contain Unstable Breaches have 10% chance to contain two additional Unstable Breaches
Protracted Siege 1100% increased number of skills created by Ailith within Breach Hives not leading to Fortresses in your Maps Breach Hives in your Maps have 2 additional waves of Hiveborn Monsters
Swelling Ranks Changed1Breach Monsters in your Maps have 10% increased Pack Size 20% increased Quantity of Wombgifts found in your Maps
Violent Skirmish 1Breach Encounters in your Maps are 20% faster
Additional Unstable Breach Chance 4Your Maps which contain Unstable Breaches have 10% (max: 40%) chance to contain an additional Unstable Breach
Ailith Skill Damage 230% (max: 60%) increased Damage of skills created by Ailith within Breach Hives in your Maps
Ancient Wombgift Chance 2Wombgifts found in your Maps have 25% (max: 50%) increased chance to be Ancient
Breach Flammable Burrows 2Breach Hives in your Maps have 20% (max: 40%) increased number of Flammable Burrows
Breach Flammable Burrows 2Breach Hives in your Maps have 10% (max: 20%) increased number of Flammable Burrows
Breach Hiveblood Quantity 55% (max: 25%) increased Quantity of Hiveblood found in your Maps
Breach Rare Monster Chance 4Breaches in your Maps spawn 5% (max: 20%) increased Rare Monsters
Breach Wombgift Quantity 35% (max: 15%) increased Quantity of Wombgifts found in your Maps
Lavish Wombgift Chance 2Wombgifts found in your Maps have 25% (max: 50%) increased chance to be Lavish
Mysterious Wombgift Chance 2Wombgifts found in your Maps have 25% (max: 50%) increased chance to be Mysterious
Provisioning Wombgift Chance 2Wombgifts found in your Maps have 25% (max: 50%) increased chance to be Provisioning
Dimensional Foothold 1Breach encounters in your Maps are always Hives
Enemy at the Gates 1Breach encounters in your Maps are always Unstable Breaches
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Breach - Atlas Nodes

Atlas nodes should be evaluated separately for Breach 2.0 once core integration lands, especially where old Breach assumptions no longer map cleanly to hive-style encounters.

Atlas Nodes

#

It That Was Tul and It That Was Esh

Hive Colony paired Breach boss encounter

Location: Hive Colony

Open a Hive Colony with a Hivebrain Gland. Tul and Esh alternate until 40% life, then fight together with a shared life bar. Defeating both also opens the Otherworldly Tree for the Breachlord Bloodline.

Confirmed drops

Hand of the Lords Lv. 50+
Hand of the Lords

Base: Carnal Mitts

Req: 0 Str | 39 Dex | 39 Int

Base Evasion Rating Base Energy Shield
90-10119-21
Explicit
  • You cannot Cast Socketed Hex Curse Skills Inflict Socketed Hexes on Enemies that trigger your Traps
  • Grants Level 30 Will of the Lords Skill
  • 400% inc. Attribute req.
  • (120-160)% inc. Evasion and ES
  • (6-12)% inc. Trap Throwing Speed
  • Can have up to (3-5) additional Traps placed at a time

"We moved to be close, yet grew no closer, since the Breaking of the Sun. We clung to the feet of the Lords, wailing, weeping, begging for unity. Now, they heed."

The Grey Wind Lv. 33+
The Grey Wind

Base: Spectral Axe

Req: 85 Str | 37 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-4851.31.1
Explicit
  • (30-50)% inc. Fire.Dmg
  • Attacks with this Weapon have Added Fire.Dmg equal to (6-10)% of Player's Maximum Life
  • Each Rage also grants +2% to Fire.Dmg Over Time Multiplier
  • Nearby Enemies have Fire Exposure while at max Rage
  • +(-5-5) to Maximum Rage

"Silence fell... we gazed upon high. The Red Pyre flared, palms wide. Ash-laden gales scoured our flesh. Four screams became one roar."

Uul-Netol's Vow Lv. 45+
Uul-Netol's Vow

Base: Unset Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Socket
Explicit
  • Socketed Support Gems can also Support Skills from Equipped Body Armour
  • +(-30-30)% to Fire Res
  • +(-30-30)% to Cold Res
  • +(-30-30)% to Light. Res
  • +(-23-23)% to Chaos Res

"The time is nigh. War has come. We dream as one."

Guaranteed random reward pool

Breach rewards

Always drops one
One reward from a unique Breach ring or the three named unique items shown here.
Additional pool
Hiveblood and a random 1-mod Foulborn original Breach unique; Foulgrasp Support, Hiveborn Support, Flesh of Xesht, The Escape, and Something Dark are shown separately when sourced.

Bloodline reward

Ascendancy unlock

Otherworldly Tree
Acquire or change to the Breachlord Bloodline after defeating the pair.

Vruun, Marshal of Xesht

Stabilised Unstable Breach minor boss

Location: Stabilised Unstable Breach in a map

Can appear in a stabilised Unstable Breach; Breach Scarab of the Marshal guarantees the boss and a Hive Fortress route.

Confirmed drops

The Head of Vruun

First-kill drop that unlocks the corresponding Genesis Tree reward.

Breach Ring

Vruun always drops this legacy recipe input; the base is otherwise drop-disabled.

Pyre Support4.00 Chaos Orb

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Breach Encounter Flow

StepAction
1. Find BreachRun a Breach Hive or Unstable Breach in a map; Atlas passives and Scarabs determine frequency and quality.
2. Build valueClear waves, collect Hiveblood and Wombgifts, and prioritise fortress outcomes or stabilised Unstable Breaches.
3. Open ColonyUse a Hivebrain Gland for the separate Hive Colony encounter.
4. Fight bossesPrepare for It That Was Esh and It That Was Tul inside the Colony and review their unique drops after the encounter.

The current Keepers-derived Breach system uses hive routes instead of the older Breachstone-only mental model.

Breach - Encounters

Breach in maps can appear as a Breach Hive or an Unstable Breach. Hives build their reward loop through Hiveborn waves and may lead to a Hive Fortress; Unstable Breaches are timed encounters that reward stabilising the breach before it collapses.

The Hivebrain Gland opens a Hive Colony, the dedicated Breach progression encounter. Use it for the It That Was Esh and It That Was Tul boss pair rather than treating every Breach map event as a boss attempt.

Encounters

#
Skilltree · Ascendancies · Bloodline

Breachlord Bloodline

Bloodline · 3 key / 3 small

Lightning Damage: 25 % increased Lightning DamageEsh of the Storm: Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings; +2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped; +30 to IntelligenceCold Damage: 25 % increased Cold DamageTul of the Blizzard: 30 % increased Freeze Duration on Enemies; +2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped; Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic RingsMaximum Life: 8 % increased maximum LifeCryogenesis: You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes; You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes; Elemental Hit's Added Damage cannot be replaced this way; (Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Damage, so are unchanged by this); (Attributes are Strength, Dexterity, and Intelligence)

Meta Usage: 0.08%

2026-07-28 11:56 UTC

Cryogenesis

KeyNode Meta 16%
  • 8 % inc. max Life8 % increased maximum Life

(Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Dmg, so are unchanged by this)(Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Damage, so are unchanged by this)

  • You gain Added Cold.Dmg instead of Added Dmg of other types if Dex exceeds both other AttributesYou gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes
  • You gain Added Lighting Dmg instead of Added Dmg of other types if Int exceeds both other AttributesYou gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes
  • Elemental Hit's Added Dmg cannot be replaced this wayElemental Hit's Added Damage cannot be replaced this way
  • (Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Dmg, so are unchanged by this)(Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Damage, so are unchanged by this)
  • (Attributes are Str, Dex, and Int)(Attributes are Strength, Dexterity, and Intelligence)

Tul of the Blizzard

KeyNode Meta 27%
  • 25 % inc. Cold.Dmg25 % increased Cold Damage
  • 30 % inc. Freeze Dur. on Enemies30 % increased Freeze Duration on Enemies
  • +2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • Your Hits ignore Enemy Monster Cold Ress if all Equipped Rings are Cryonic RingsYour Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings

Esh of the Storm

KeyNode Meta 55%
  • 25 % inc. Light.Dmg25 % increased Lightning Damage
  • Your Hits ignore Enemy Monster Light. Ress if all Equipped Rings are Synaptic RingsYour Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings
  • +2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • +30 to Int+30 to Intelligence

Breachlord Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Blight rewards reference.

Open rewards
Golden Oil

Open the authored Blight oil reference.

Open oils
Encounter icon

Open the authored Blight encounter section.

Open encounters

Blights - Overview

Use these routes to open the authored Blight rewards, oil, and encounter sections.

Overview

#

Dedicated Blight Pump

Blighted Maps and Blight-ravaged Maps

Location: Pump completion

Complete the pump encounter in a dedicated Blighted or Blight-ravaged Map.

The six shared uniques are listed once in this shared dedicated-map outcome group.

Breathstealer Lv. 59+
Breathstealer

Base: Hydrascale Gauntlets

Req: 45 Str | 45 Dex | 0 Int

Base Armour Base Evasion Rating
106-122106-122
Explicit
  • (100-150)% inc. Armour and Evasion
  • +(30-50) to max Mana
  • +(10-16)% to all Ele.Res
  • (5-10)% inc. Attack and Cast Speed
  • Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
Vestigial Mod

Create a Blighted Spore when your Skills or Minions Kill a Rare MonsterCreate a Blighted Spore when your Skills or Minions Kill a Rare Monster

"The last gasp is not always one's final act. <default>{This item can be anointed by Cassia}"

Cowl of the Cryophile Lv. 60+
Cowl of the Cryophile

Base: Silken Hood

Req: 0 Str | 138 Dex | 0 Int

Base Evasion Rating: 346-381

Explicit
  • Can have a second Enchantment Modifier
  • +(20-30) to all Attributes
  • (60-80)% inc. ER
  • (55-50)% reduced Fire Res
  • Cold Res is 75%
  • (55-50)% reduced Light. Res
Vestigial Mod

Cold Res is 70%Cold Resistance is 70%

"The villagers seared the blight with cold, but it only bloomed countless spears. <default>{This item can be anointed by Cassia}"

Cowl of the Thermophile Lv. 60+
Cowl of the Thermophile

Base: Ezomyte Burgonet

Req: 138 Str | 0 Dex | 0 Int

Base Armour: 346-381

Explicit
  • Can have a second Enchantment Modifier
  • +(20-30) to all Attributes
  • (60-80)% inc. Armour
  • Fire Res is 75%
  • (55-50)% reduced Cold Res
  • (55-50)% reduced Light. Res
Vestigial Mod

Fire Res is 70%Fire Resistance is 70%

"The villagers seared the blight with fire, but it only spread like dancing flames. <default>{This item can be anointed by Cassia}"

Cowl of the Ceraunophile Lv. 59+
Cowl of the Ceraunophile

Base: Solaris Circlet

Req: 0 Str | 0 Dex | 122 Int

Base Energy Shield: 60-68

Explicit
  • Can have a second Enchantment Modifier
  • +(20-30) to all Attributes
  • (60-80)% inc. ES
  • (55-50)% reduced Fire Res
  • (55-50)% reduced Cold Res
  • Light. Res is 75%
Vestigial Mod

Light. Res is 70%Lightning Resistance is 70%

"The villagers seared the blight with lightning, but it only forked into countless tendrils. <default>{This item can be anointed by Cassia}"

Sporeguard Lv. 67+
Sporeguard

Base: Saint's Hauberk

Req: 109 Str | 0 Dex | 94 Int

Base Armour Base Energy Shield
443-49676-85
Explicit
  • Trigger Level 10 Contaminate when you Kill an Enemy
  • (200-250)% inc. Armour and ES
  • (7-10)% inc. max Life
  • +(29-43)% to Chaos Res
  • Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos.Dmg
  • You have Fungal Ground around you while stationary
Vestigial Mod

You have Fungal Ground around you while stationaryYou have Fungal Ground around you while stationary

"Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown. <default>{This item can be anointed by Cassia}"

The Stampede Lv. 63+
The Stampede

Base: Assassin's Boots

Req: 0 Str | 62 Dex | 62 Int

Base Evasion Rating Base Energy Shield
121-13925-28
Explicit
  • (100-150)% inc. Evasion and ES
  • (30-40)% inc. Stun and Block Recovery
  • (30-40)% inc. Mana Regeneration Rate while moving
  • Your Move.Spd is 150% of its base value
  • (50-80)% inc. CDRR of Travel Skills
Vestigial Mod

Your Move.Spd is 150% of its base valueYour Movement Speed is 150% of its base value

"Relentlessness. Nothing more, nothing less. <default>{This item can be anointed by Cassia}"

Blight-ravaged Pump

Ravaged-only outcomes

Location: Blight-ravaged Map pump completion

Complete the pump encounter in a Blight-ravaged Map.

Ravaged-only: Stranglegasp and one structured non-corrupted double-anointed rare amulet outcome.

Stranglegasp Lv. 25+
Stranglegasp

Base: Onyx Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(10-16) to all Attributes
Explicit
  • Can have 3 additional Enchantment Modifiers

"Death's approach brings clarity."

Non-corrupted double-anointed rare amulet
NOTBD
Effect / Mods

No item text loaded yet.

Blights - Rewards

Blight rewards come from lane chests and scale heavily with encounter completion, lane types, and dedicated Blighted/Blight-ravaged map farming. The completion-only unique outcomes are shown here; oils and their recipes have dedicated guides immediately below.

Rewards

#

Oils

TierIconOilEffectLinks
1Clear Oil0.15 Chaos OrbClear Oil6% inc. Pack size; 12% reduced Monster Move.Spd
2Sepia Oil0.27 Chaos OrbSepia Oil6% inc. Pack size; Towers deal 25% more Dmg
3Amber Oil0.59 Chaos OrbAmber Oil6% inc. Pack size; 25% reduced Cost of Building and Upgrading Towers
4Verdant Oil0.56 Chaos OrbVerdant Oil6% inc. Pack size; 45% inc. Experience gain
5Teal Oil0.43 Chaos OrbTeal Oil6% inc. Pack size; Blight Monsters spawn 30% faster; Encounter duration is 50 seconds shorter
6Azure Oil1 Chaos OrbAzure Oil6% inc. Pack size; Varieties of Items contained in 5 Blight Chests are Lucky
7Indigo Oil2.31 Chaos OrbIndigo Oil6% inc. Pack size; Blight Encounters contain up to 3 additional Blight Bosses
8Violet Oil1.9 Chaos OrbViolet Oil6% inc. Pack size; Lanes of Blight Encounters have 25% chance for an additional Reward Chest
9Crimson Oil4.46 Chaos OrbCrimson Oil6% inc. Pack size; Varieties of Items contained in 12 Blight Chests are Lucky
10Black Oil11.15 Chaos OrbBlack Oil6% inc. Pack size; 7% chance for Blight Chests to contain an additional Reward
11Opalescent Oil58.96 Chaos OrbOpalescent Oil6% inc. Pack size; Varieties of Items contained in 18 Blight Chests are Lucky
12Silver Oil170 Chaos OrbSilver Oil6% inc. Pack size; 80% inc. Quantity of Items found in this Area
13Golden Oil305 Chaos OrbGolden Oil6% inc. Pack size; 30% chance for Blight Chests to contain an additional Reward
-Prismatic Oil76.37 Chaos OrbPrismatic OilCan be combined with other Oils at Cassia to enchant Amulets.
-Reflective Oil15.6 Chaos OrbReflective OilCan be combined with other Oils at Cassia to enchant mirrored Rings, Amulets or Blighted Maps.
-Tainted Oil3.46 Divine OrbTainted OilCan be combined with other Oils at Cassia to enchant corrupted Rings, Amulets or Blighted Maps.

Blights - Oils

Oils are core Blight rewards. Take them to Sister Cassia to anoint Amulets, Rings, or Blighted Maps; recipe order does not matter. Standard oils can be upgraded three-for-one along their tier chain, while Prismatic, Reflective, and Tainted Oils are drop-only.

Tainted Oil permits anointments on corrupted eligible items, Reflective Oil permits them on mirrored eligible items, and Prismatic Oil is used for anointment-exclusive passives.

Oils

#

Anointment Recipes

Amulets

PassiveEffectOilsSource
Acrimony+15% to DoT MultiplierClear Oil + Black Oil + Black Oil
Acuity6% inc. Atk Speed +100 to Accu 20% inc. AccuClear Oil + Violet Oil + Black Oil
Adamant25% inc. Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% inc. Dur.Azure Oil + Violet Oil + Black Oil
Adaptive Steel5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%Prismatic Oil + Black Oil + Black Oil
Adder's Touch+25% to DoT Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the EnemySepia Oil + Black Oil + Opalescent Oil
Adjacent Animosity10% reduced Proj.Spd Proj deal 40% inc. Dmg with Hits to targets at the start of their movement, reducing to 0% as they travel fartherIndigo Oil + Crimson Oil + Opalescent Oil
Admonisher50% inc. Warcry Speed 15% inc. Dmg for each time you've Warcried RecentlySepia Oil + Azure Oil + Opalescent Oil
Aggressive Bastion+8% Chance to Block Atk Dmg while holding a Shield 30% inc. Physical Atk Dmg while holding a Shield Attack Skills deal 30% inc. Dmg with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a ShieldVerdant Oil + Violet Oil + Black Oil
Always Angry+8 to Minimum RagePrismatic Oil + Azure Oil + Silver Oil
Ambidexterity60% inc. Atk Dmg with Main Hand while Dual Wielding 30% inc. Atk Speed with Off Hand while Dual WieldingAmber Oil + Azure Oil + Black Oil
Amplify10% inc. AoE 20% inc. Area DmgAmber Oil + Azure Oil + Opalescent Oil
Annihilation50% inc. Spell Crit% +15% to Crit Multi for Spell DmgClear Oil + Clear Oil + Black Oil
Anointed Flesh+1% to all max Ele.Res 20% reduced Elemental Ailment Dur. on you 20% reduced Effect of Chill and Shock on youIndigo Oil + Golden Oil + Golden Oil
Arcane Capacitor15% inc. max Mana 10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an EnemyViolet Oil + Black Oil + Golden Oil
Arcane Chemistry15% inc. max Mana 30% inc. Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 secondsAmber Oil + Silver Oil + Silver Oil
Arcane Conservation10% inc. Cast Speed 20% inc. Mana Cost Efficiency of Spells 3% inc. IntIndigo Oil + Violet Oil + Violet Oil
Arcane ExpanseSpell Skills have 20% inc. AoECrimson Oil + Crimson Oil + Golden Oil
Arcane Focus20% inc. max ES 10% faster start of ES Recharge +10 to IntVerdant Oil + Crimson Oil + Crimson Oil
Arcane Guarding+10% Chance to Block Spell Dmg while holding a Shield 60% inc. ES from Equipped ShieldClear Oil + Teal Oil + Black Oil
Arcane Potency30% inc. Spell Crit% +30% to Crit Multi for Spell DmgAzure Oil + Black Oil + Silver Oil
Arcane Retaliation25% more Spell Dmg if you've been Stunned while Casting RecentlyIndigo Oil + Crimson Oil + Silver Oil
Arcane Sanctuary+8% Chance to Block Spell Dmg while holding a Shield 25% inc. Spell Dmg while holding a Shield 25% reduced Elemental Ailment Dur. on you while holding a ShieldClear Oil + Silver Oil + Silver Oil
Arcane Will30% inc. max Mana Regenerate 5 Mana/s +10 to IntAmber Oil + Amber Oil + Silver Oil
Arcanist's Dominion20% inc. Spell Dmg 5% inc. Cast Speed +20 to IntClear Oil + Crimson Oil + Black Oil
Arcing BlowsDmg with Weapons Penetrates 8% Light. Res 30% inc. Light.Dmg with Attack SkillsClear Oil + Clear Oil + Silver Oil
Arsonist+10% to Fire.Dmg over Time Multiplier Regenerate 1.2% of Life per secondVerdant Oil + Verdant Oil + Azure Oil
Art of the Gladiator10% inc. Atk Speed Ignore all Movement Penalties from Armour +20 to Dex 10% inc. AccuSepia Oil + Opalescent Oil + Golden Oil
As The Mountain+12% Chance to Block Atk Dmg while Dual Wielding or holding a Shield +3% to max Chance to Block Atk DmgBlack Oil + Black Oil + Opalescent Oil
As The Thunder25% inc. Warcry Dur. 20% inc. Warcry Buff EffectClear Oil + Clear Oil + Indigo Oil
Ash, Frost and Storm30% inc. Ele.Dmg 10% chance to Freeze, Shock and Ignite 30% inc. Effect of Non-Damaging AilmentsSepia Oil + Crimson Oil + Crimson Oil
Aspect of Stone20% chance to Avoid Phys.Dmg from HitsPrismatic Oil + Violet Oil + Golden Oil
Aspect of the Eagle20% inc. Dmg with Bows 6% inc. Atk Speed with Bows 10% inc. Accu with Bows 20% inc. Dmg Over Time with Bow SkillsAmber Oil + Verdant Oil + Verdant Oil
Aspect of the Lynx20% inc. Atk Dmg 5% inc. Move.Spd 20% inc. Crit% for AttacksViolet Oil + Violet Oil + Crimson Oil
Assassination+25% to Crit Multi 25% inc. Crit%Black Oil + Opalescent Oil + Golden Oil
Assured Strike24% inc. Melee Dmg +0.4 m to Melee Strike Range while at least 5 Enemies are NearbyClear Oil + Indigo Oil + Black Oil
Asylum+18% to Chaos Res 18% reduced Effect of Curses on youIndigo Oil + Violet Oil + Silver Oil
Atrophy27% inc. Chaos.Dmg 12% inc. Skill Effect Dur.Clear Oil + Sepia Oil + Golden Oil
Avatar of the Hunt30% inc. Dmg with Bows +200 to ER 6% inc. Move.Spd 30% inc. Dmg Over Time with Bow SkillsClear Oil + Opalescent Oil + Opalescent Oil
Awe and TerrorEnemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.Dmg Banner Skills have 20% inc. AoEIndigo Oil + Indigo Oil + Opalescent Oil
Backstabbing30% inc. Crit% with Daggers +30% to Crit Multi with Daggers 100% inc. Crit% against Enemies that are on Full LifeClear Oil + Teal Oil + Silver Oil
Ballistics20% inc. Proj.Spd 20% inc. Proj Dmg +20 to DexAzure Oil + Violet Oil + Opalescent Oil
BannermanYour Banner Buffs Linger on you for 3 seconds after you leave the Area Banner Skills have 20% inc. Dur.Indigo Oil + Violet Oil + Crimson Oil
Barbarism8% inc. max Life +1% to max Fire Res +8% to Fire ResOpalescent Oil + Opalescent Oil + Golden Oil
Bastion Breaker30% inc. Attack Phys.Dmg Hits have 50% chance to ignore Enemy Phys.Dmg ReductionSepia Oil + Teal Oil + Indigo Oil
Bastion of FaithConsecrated Ground you create also grants 50% reduced duration of Damaging Ailments on youPrismatic Oil + Crimson Oil + Crimson Oil
Battle Rouse15% inc. max Mana 10% of Dmg taken Recouped as ManaSepia Oil + Verdant Oil + Azure Oil
Battle Trance+10 to Maximum RageSepia Oil + Amber Oil + Amber Oil
Beacon of Hope80% inc. AoE of Aura SkillsPrismatic Oil + Violet Oil + Crimson Oil
Berserking6% inc. Atk Speed +5 to Maximum RageClear Oil + Sepia Oil + Opalescent Oil
Blacksmith's Clout35% inc. Phys.Dmg with Maces or Sceptres Mace or Sceptre Attacks deal 35% inc. Dmg with Ailments +35% to Crit Multi with Maces or SceptresVerdant Oil + Black Oil + Opalescent Oil
Blade Barrier+10% Chance to Block Atk Dmg while Dual Wielding 50% inc. Block Recovery Attack Skills deal 25% inc. Dmg while Dual WieldingClear Oil + Violet Oil + Opalescent Oil
Blade Master20% inc. Phys.Dmg with Swords Sword Attacks deal 20% inc. Dmg with Ailments 8% inc. Atk Speed with Swords +200 to Accu with SwordsClear Oil + Sepia Oil + Silver Oil
Blade of Cunning15% inc. Accu with Swords 45% inc. Crit% with Swords +15% to Crit Multi with SwordsSepia Oil + Azure Oil + Silver Oil
BladedancerSword Attacks deal 30% inc. Dmg with Hits and Ailments +0.3 m to Melee Strike Range with SwordsAmber Oil + Amber Oil + Crimson Oil
Blast Radius10% inc. AoE 20% inc. Area DmgClear Oil + Verdant Oil + Opalescent Oil
Blast WavesSkills used by Mines deal 30% inc. Area Dmg if you Detonated a Mine Recently Skills used by Mines have 15% inc. AoE if you Detonated a Mine RecentlyClear Oil + Verdant Oil + Crimson Oil
Blood Drinker10% inc. max Life Recover 2% of Life on KillOpalescent Oil + Opalescent Oil + Silver Oil
Blood Siphon10% inc. max Life Gain 10 Life per Enemy Killed +20 to StrAzure Oil + Opalescent Oil + Silver Oil
Bloodless10% inc. max Life Enemies Cannot Leech Life From youAmber Oil + Crimson Oil + Golden Oil
Bloodletting+15% to DoT Multiplier for Bleeding 10% chance to Aggravate Bleeding on targets you Hit with AttacksAzure Oil + Azure Oil + Silver Oil
Blunt Trauma40% inc. Crit% with Staves +20% to Crit Multi with Staves Knocks Back Enemies if you get a Critical Strike with a StaffTeal Oil + Crimson Oil + Silver Oil
Bone Breaker30% inc. Phys.Dmg with Maces or Sceptres Mace or Sceptre Attacks deal 30% inc. Dmg with Ailments 15% inc. AoEVerdant Oil + Azure Oil + Azure Oil
Born to Fight4% inc. Atk Speed +20 to Str 26% inc. Phys.DmgViolet Oil + Violet Oil + Golden Oil
Brand EquityYou can Cast 2 additional Brands Brand Skills have 20% inc. Dur. Brand Recall has 20% inc. CDRRIndigo Oil + Violet Oil + Black Oil
Bravery24% inc. ER and Armour 8% inc. max LifeViolet Oil + Opalescent Oil + Opalescent Oil
Breath of Flames+10% to Fire.Dmg over Time Multiplier 30% inc. Fire.DmgVerdant Oil + Azure Oil + Golden Oil
Breath of Lightning30% inc. Light.Dmg 50% inc. Effect of Lightning AilmentsAzure Oil + Violet Oil + Golden Oil
Breath of Rime30% inc. Cold.Dmg 50% inc. Dur. of Cold AilmentsTeal Oil + Silver Oil + Silver Oil
Brink of DeathRegenerate 4% of Life per second while on Low LifeVerdant Oil + Indigo Oil + Violet Oil
BrinkmanshipMelee Skills have 20% inc. AoEClear Oil + Amber Oil + Opalescent Oil
Brutal Blade+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield Sword Attacks deal 24% inc. Dmg with Hits and Ailments 20% chance to gain a Frenzy Charge when you Block Atk DmgSepia Oil + Verdant Oil + Golden Oil
Brutal SkeweringImpales you inflict last 1 additional HitAzure Oil + Golden Oil + Golden Oil
Burning Brutality+12% to Fire.Dmg over Time Multiplier with Attack Skills 6% inc. Atk SpeedTeal Oil + Indigo Oil + Violet Oil
Burst of EnergyRecover 15% of Mana when you activate a TinctureClear Oil + Amber Oil + Amber Oil
Butchery25% inc. Phys.Dmg with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with Ailments 5% inc. Atk Speed with Two Handed Melee Weapons +20 to StrVerdant Oil + Violet Oil + Crimson Oil
Cannibalistic RiteAttack Skills Cost Life instead of 10% of Mana Cost 25% inc. Cost Efficiency of AttacksTeal Oil + Azure Oil + Azure Oil
Careful Conservationist10% reduced Flask Charges used Flasks applied to you have 5% inc. Effect 20% inc. Flask Charges gained if you've dealt a Critical Strike RecentlyIndigo Oil + Black Oil + Opalescent Oil
Careful Counterattack10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently 10% chance to Block Spell Dmg if you've used a Retaliation Skill RecentlyClear Oil + Clear Oil + Amber Oil
CauterisationBleeding enemies cannot inflict Bleeding on you Ignited enemies cannot Ignite youSepia Oil + Sepia Oil + Indigo Oil
Champion of the Cause12% inc. AoE of Aura Skills 8% inc. Reservation Efficiency of Skills 6% inc. effect of Non-Curse Auras from your SkillsTeal Oil + Crimson Oil + Golden Oil
Charisma16% inc. Mana Reservation Efficiency of Skills 6% inc. effect of Non-Curse Auras from your SkillsOpalescent Oil + Golden Oil + Golden Oil
Circle of LifeGain 10 Life per Enemy Hit with Attacks 12% of Dmg taken Recouped as LifeClear Oil + Indigo Oil + Violet Oil
Claws of the Falcon15% inc. Accu with Claws +40% to Crit Multi with ClawsAmber Oil + Amber Oil + Golden Oil
Claws of the Hawk60% inc. Crit% with Claws +20% to Crit Multi with ClawsViolet Oil + Black Oil + Opalescent Oil
Claws of the MagpieClaw Attacks deal 25% inc. Dmg with Hits and Ailments 10% inc. Atk Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with ClawsSepia Oil + Azure Oil + Azure Oil
Cleansed ThoughtsChaos Res is doubledPrismatic Oil + Azure Oil + Golden Oil
Cleaving30% inc. Phys.Dmg with Axes Axe Attacks deal 30% inc. Dmg with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with AttacksSepia Oil + Amber Oil + Black Oil
Clever Construction10% Chance for Traps to Trigger an additional timeSepia Oil + Azure Oil + Crimson Oil
Clever Thief1% of Atk Dmg Leeched as Life 1% of Atk Dmg Leeched as ManaClear Oil + Verdant Oil + Indigo Oil
Cloth and Chain24% inc. ER and Armour +12% to all Ele.ResClear Oil + Clear Oil + Azure Oil
Coldhearted Calculation12% inc. Dmg 20% inc. Mana Regeneration Rate +20 to IntCrimson Oil + Crimson Oil + Crimson Oil
Colloidal MixtureTinctures applied to you have 15% inc. Effect Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyClear Oil + Clear Oil + Verdant Oil
Combat Stamina20% inc. Armour 5% inc. max Life Regenerate 1% of Life per secondClear Oil + Verdant Oil + Black Oil
Command of Steel+8% Chance to Block Atk Dmg while holding a Shield 50% inc. Defences from Equipped ShieldAmber Oil + Crimson Oil + Opalescent Oil
Concussive ForceHits Stun as though dealing 50% more Melee Fire.Dmg Ignites from Stunning Melee Hits deal 20% more DmgTeal Oil + Indigo Oil + Silver Oil
Conjured Barrier30% chance to Ignore Stuns while Casting 50% inc. Stun and Block Recovery 30% inc. Mana Regeneration Rate while stationaryVerdant Oil + Indigo Oil + Black Oil
Constitution+20 to max Life 10% inc. max LifeTeal Oil + Violet Oil + Golden Oil
Contemplative Meditation8% inc. Reservation Efficiency of Skills 20% inc. Cost EfficiencyAzure Oil + Indigo Oil + Silver Oil
Coordination10% inc. Atk Speed 8% inc. Cast Speed +10 to Dex and IntAmber Oil + Crimson Oil + Black Oil
Cornered Prey+30% to Crit Multi against Bleeding Enemies 80% inc. Crit% against Bleeding EnemiesAmber Oil + Amber Oil + Indigo Oil
Corruption20% inc. Effect of WitheredCrimson Oil + Black Oil + Black Oil
Counterweight60% inc. Crit% while wielding a Staff +30% to Crit Multi while wielding a StaffClear Oil + Amber Oil + Silver Oil
Courage30% inc. Armour if you have been Hit Recently 30% inc. ER if you haven't been Hit Recently +15% chance to Suppress Spell Dmg if you've Hit an Enemy RecentlyAzure Oil + Violet Oil + Violet Oil
Crackling Speed24% inc. Light.Dmg 8% inc. Cast SpeedBlack Oil + Opalescent Oil + Opalescent Oil
Cruel Preparation10% inc. max Life +5% to all Ele.ResTeal Oil + Black Oil + Silver Oil
Cruel RetortEvery fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% inc. SpeedClear Oil + Clear Oil + Sepia Oil
Crusader8% inc. max Mana Transfiguration of MindPrismatic Oil + Opalescent Oil + Golden Oil
Crushing ReplyRetaliation Skills have 50% inc. Stun Dur. on Enemies Retaliation Skills Fortify on Melee HitClear Oil + Sepia Oil + Amber Oil
Crystal Skin+1% to all max Ele.Res 20% chance to Avoid Elemental AilmentsSepia Oil + Black Oil + Silver Oil
Dance of BladesYou have Onslaught if you've changed Stance RecentlyIndigo Oil + Crimson Oil + Crimson Oil
Dark Arts+8% Chance to Block Spell Dmg while Dual Wielding +8% Chance to Block Atk Dmg while Dual Wielding 10% inc. Atk Speed while Dual Wielding 10% inc. Cast Speed while Dual WieldingTeal Oil + Violet Oil + Opalescent Oil
Dazzling Strikes50% inc. Crit% against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% inc. Blind EffectTeal Oil + Teal Oil + Opalescent Oil
Deadly Draw30% inc. Dmg Over Time with Bow Skills Damaging Ailments deal damage 10% fasterSepia Oil + Verdant Oil + Crimson Oil
Deadly Inclinations18% inc. ER +12 to max Life 16% inc. Proj Dmg +30 to DexPrismatic Oil + Indigo Oil + Black Oil
Death Attunement+1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of SkeletonsClear Oil + Crimson Oil + Silver Oil
Decay WardMinions have +18% Chance to Block Atk Dmg Minions have +18% Chance to Block Spell Dmg Minions Recover 2% of their Life when they BlockSepia Oil + Verdant Oil + Teal Oil
Deep Breaths35% inc. Warcry CDRR Warcry Skills have 40% inc. AoETeal Oil + Indigo Oil + Opalescent Oil
Deep Thoughts20% inc. max Mana 20% inc. Mana Regeneration Rate +20 to IntClear Oil + Verdant Oil + Violet Oil
Deep Wisdom+20 to max ES +20 to max Mana +20 to IntSepia Oil + Teal Oil + Teal Oil
Defiance+3% Chance to Block Atk Dmg while holding a Shield Attack Skills deal 24% inc. Dmg while holding a Shield 60% inc. Defences from Equipped ShieldAmber Oil + Teal Oil + Black Oil
Defiant StandGain 3 Endurance Charges when you consume max Valour to place a Banner Gain 3 Frenzy Charges when you consume max Valour to place a BannerVerdant Oil + Black Oil + Golden Oil
Defiled ForcesCurse Skills have 15% inc. Cast Speed Refresh Dur. of Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse SpellCrimson Oil + Black Oil + Opalescent Oil
Deflection+8% Chance to Block Atk Dmg while holding a Shield 25% chance to gain an Endurance Charge when you BlockAmber Oil + Indigo Oil + Silver Oil
Deliberate BrutalityImpales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredPrismatic Oil + Violet Oil + Silver Oil
Depth Perception+100 to Accu 25% inc. Crit% 20% inc. AccuAmber Oil + Verdant Oil + Teal Oil
Dervish+3% Chance to Block Atk Dmg while Dual Wielding Attack Skills deal 24% inc. Dmg while Dual Wielding 6% inc. Atk Speed while Dual WieldingAzure Oil + Crimson Oil + Black Oil
Destroyer25% inc. Phys.Dmg with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with Ailments 5% inc. Atk Speed with Two Handed Melee Weapons 25% inc. Stun Dur. with Two Handed Melee Weapons on EnemiesSepia Oil + Verdant Oil + Opalescent Oil
Destructive Apparatus60% inc. Mine Dur. 12% inc. Mine Throwing SpeedSepia Oil + Amber Oil + Silver Oil
Devastating Devices50% inc. Crit% with Mines +25% to Crit Multi with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an EnemyTeal Oil + Teal Oil + Silver Oil
Devotion10% inc. max Life 25% inc. Effect of Consecrated Ground you createCrimson Oil + Crimson Oil + Silver Oil
Diamond Skin+15% to all Ele.ResSepia Oil + Teal Oil + Opalescent Oil
Dire Torment+25% to DoT Multiplier for Ailments from Critical Strikes 40% inc. Crit%Azure Oil + Crimson Oil + Opalescent Oil
Dirty TechniquesDamaging Ailments deal damage 15% fasterAmber Oil + Opalescent Oil + Golden Oil
Disciple of the Forbidden+1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% inc. Dmg per Power ChargeBlack Oil + Black Oil + Black Oil
Disciple of the Slaughter+1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% inc. Dmg per Frenzy ChargeAmber Oil + Verdant Oil + Golden Oil
Disciple of the Unyielding+1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% inc. Dmg per Endurance ChargeViolet Oil + Crimson Oil + Opalescent Oil
Discipline and Training+30 to max Life 10% inc. max LifeBlack Oil + Silver Oil + Silver Oil
Discord Artisan15% inc. Dmg for each Herald affecting you 20% inc. Effect of Herald Buffs on youAmber Oil + Teal Oil + Azure Oil
Disemboweling50% inc. Melee Crit% +25% to Melee Crit MultiVerdant Oil + Violet Oil + Golden Oil
Disintegration60% inc. Crit% with Wands +30% to Crit Multi with Wands +20 to IntViolet Oil + Black Oil + Black Oil
Dismembering40% inc. Melee Crit% +20% to Melee Crit Multi 20% chance to Maim Enemies on Critical Strike with AttacksViolet Oil + Opalescent Oil + Golden Oil
Divine Fervour20% inc. Atk Dmg 30% inc. Melee Crit% +10 to Str and IntVerdant Oil + Teal Oil + Indigo Oil
Divine FuryGain 5% of Phys.Dmg as Extra Fire.Dmg Dmg Penetrates 5% Fire ResAmber Oil + Amber Oil + Black Oil
Divine Judgement50% inc. Ele.DmgSepia Oil + Teal Oil + Black Oil
Divine WrathGain 5% of Phys.Dmg as Extra Light.Dmg Dmg Penetrates 5% Light. ResAmber Oil + Amber Oil + Opalescent Oil
Doom Cast60% inc. Spell Crit% +15% to Crit Multi for Spell DmgAmber Oil + Azure Oil + Golden Oil
Dreamer30% inc. Mana Regeneration Rate 15% inc. Mana Cost EfficiencySepia Oil + Teal Oil + Azure Oil
Druidic Rite20% inc. max Mana 20% inc. Flask Effect Dur.Clear Oil + Crimson Oil + Golden Oil
Dynamo18% inc. max Mana Guard Skills have 40% inc. Dur.Clear Oil + Sepia Oil + Azure Oil
Eagle Eye+150 to Accu 20% inc. Crit% 20% inc. AccuClear Oil + Clear Oil + Opalescent Oil
Efficient Explosives30% inc. Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional TimeSepia Oil + Teal Oil + Violet Oil
Elder Power10% inc. Wand Dmg per Power Charge 10% chance to gain a Power Charge on KillTeal Oil + Teal Oil + Violet Oil
Elemental Focus20% inc. Dur. of Elemental Ailments on Enemies 20% inc. Ele.Dmg 20% inc. Effect of Non-Damaging AilmentsSepia Oil + Amber Oil + Azure Oil
Empowered Bond+2 to Level of all Link Skill GemsClear Oil + Indigo Oil + Indigo Oil
Endurance+1 to Maximum Endurance ChargesClear Oil + Black Oil + Golden Oil
Enduring Bond20% inc. Skill Effect Dur. Minions deal 30% inc. Dmg if you've used a Minion Skill Recently 20% inc. Minion Dur.Clear Oil + Verdant Oil + Golden Oil
Enigmatic Defence20% inc. Spell Dmg while wielding a Staff +8% Chance to Block Atk Dmg while wielding a Staff +8% Chance to Block Spell Dmg while wielding a StaffViolet Oil + Violet Oil + Violet Oil
Enigmatic Reach3% inc. AoE per Power Charge 25% chance to gain a Power Charge when you Block Spell Dmg +8% Chance to Block Spell Dmg while wielding a StaffVerdant Oil + Teal Oil + Black Oil
Entrench+12% chance to Suppress Spell Dmg Life Flasks gain 3 Charges when you Suppress Spell DmgSepia Oil + Azure Oil + Violet Oil
Entropy23% inc. DoT 10% inc. Skill Effect Dur.Sepia Oil + Amber Oil + Crimson Oil
Escalation10% inc. Melee Dmg for each second you've been affected by a Warcry Buff, up to a max of 60%Verdant Oil + Verdant Oil + Indigo Oil
Essence Extraction25% inc. Flask Charges gained 15% inc. Mana Recovery Rate during Effect of any Mana FlaskCrimson Oil + Crimson Oil + Black Oil
Essence Infusion15% faster start of ES Recharge 30% inc. ES Recharge RateClear Oil + Amber Oil + Verdant Oil
Essence Sap0.5% of Atk Dmg Leeched as Mana 50% inc. Maximum total Mana Recovery per second from Leech 100% inc. total Recovery per second from Mana LeechTeal Oil + Violet Oil + Black Oil
Essence Surge+30 to max ES 20% faster start of ES RechargeTeal Oil + Silver Oil + Golden Oil
Ethereal Feast1% of Spell Dmg Leeched as ES 40% inc. Maximum total ES Recovery per second from LeechAmber Oil + Silver Oil + Golden Oil
Exceptional Performance25% inc. Skill Effect Dur.Clear Oil + Amber Oil + Black Oil
Excess Sustenance15% chance to gain 200 Life on Hit with AttacksTeal Oil + Indigo Oil + Indigo Oil
Executioner60% inc. Dmg with Hits against Enemies that are on Low Life 15% inc. AoE if you've Killed RecentlyAmber Oil + Verdant Oil + Azure Oil
Expeditious Munitions50% inc. Trap Trigger AoE 12% inc. Trap Throwing SpeedClear Oil + Azure Oil + Violet Oil
Expert Hunter20% inc. Effect of your MarksIndigo Oil + Black Oil + Black Oil
Explosive ElementsMine Dmg Penetrates 10% Ele.ResAmber Oil + Crimson Oil + Silver Oil
Explosive Impact30% inc. Fire.Dmg 12% inc. AoEVerdant Oil + Azure Oil + Opalescent Oil
Explosive Runes+30% to Brand Crit Multi 30% inc. Brand Attachment rangeAmber Oil + Azure Oil + Azure Oil
Faith and Steel15% inc. Armour 10% inc. max ES +8% to all Ele.ResSepia Oil + Black Oil + Golden Oil
Fangs of FrostDmg with Weapons Penetrates 8% Cold Res 30% inc. Cold.Dmg with Attack SkillsSepia Oil + Sepia Oil + Silver Oil
Fangs of the Viper20% inc. Chaos.Dmg 5% inc. Move.Spd +20 to Dex 20% inc. Phys.DmgClear Oil + Teal Oil + Azure Oil
Farsight24% inc. Dmg with Bows 6% inc. Atk Speed with Bows 16% inc. Accu with Bows 24% inc. Dmg Over Time with Bow SkillsVerdant Oil + Verdant Oil + Crimson Oil
Fatal Blade50% inc. Crit% with Swords +25% to Crit Multi with SwordsAmber Oil + Opalescent Oil + Opalescent Oil
Fatal Toxins+10% to DoT Multiplier for Poison +10% to Chaos Res 30% inc. Dmg with PoisonClear Oil + Violet Oil + Silver Oil
Fearsome ForceMinions have 60% inc. Crit% Minions have +20% to Crit MultiTeal Oil + Azure Oil + Crimson Oil
Feline Swiftness+10% Chance to Block Atk Dmg while Dual Wielding 8% inc. Move.Spd while Dual WieldingClear Oil + Clear Oil + Teal Oil
Feller of FoesAxe Attacks deal 30% inc. Dmg with Hits and Ailments +40% to Crit Multi with Axes +200 to Accu with AxesAmber Oil + Black Oil + Opalescent Oil
Fending15% chance to Knock Enemies Back on hit 25% inc. Knockback DistanceSepia Oil + Sepia Oil + Verdant Oil
Fervour+1 to Maximum Frenzy ChargesAmber Oil + Black Oil + Silver Oil
Field Medicine30% inc. Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each secondIndigo Oil + Crimson Oil + Black Oil
Finesse8% inc. Atk Speed +20 to Dex 15% inc. AccuTeal Oil + Azure Oil + Black Oil
Fingers of FrostEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are ChilledViolet Oil + Crimson Oil + Golden Oil
Fire Walker25% inc. Fire.Dmg 5% inc. Cast Speed with Fire Skills +15% to Fire ResViolet Oil + Crimson Oil + Black Oil
Flash Freeze25% inc. Cold.Dmg 15% chance to Freeze 30% inc. Effect of Cold AilmentsVerdant Oil + Azure Oil + Crimson Oil
FlayingDagger Attacks deal 24% inc. Dmg with Hits and Ailments 12% inc. Atk Speed with Daggers 18% inc. Accu with DaggersClear Oil + Violet Oil + Crimson Oil
Fleetfoot30% inc. ER 5% inc. Move.Spd 30% inc. CDRR of Movement SkillsSepia Oil + Amber Oil + Opalescent Oil
Flow of BattleRetaliation Skills deal 30% inc. Dmg Gain 5 Rage on Hit with Retaliation SkillsSepia Oil + Sepia Oil + Amber Oil
Force of DarknessDmg Penetrates 15% Chaos ResPrismatic Oil + Opalescent Oil + Opalescent Oil
Force ShaperGain 10% of Phys.Dmg as Extra Chaos.Dmg 4% inc. Attack and Cast SpeedClear Oil + Indigo Oil + Silver Oil
Forceful Skewering15% chance to Impale Enemies on Hit with Attacks 10% inc. Impale EffectVerdant Oil + Azure Oil + Violet Oil
Forces of NatureAtk Dmg Penetrates 10% of Enemy Ele.ResVerdant Oil + Azure Oil + Silver Oil
Foresight+20 to max ES 14% inc. max ES 10% inc. ES Recharge RateVerdant Oil + Opalescent Oil + Golden Oil
Forethought30% inc. max Mana 10% inc. Mana Cost of SkillsTeal Oil + Indigo Oil + Black Oil
Freedom of Movement40% inc. ER while Phasing 10% inc. Move.Spd while Phasing +20 to DexClear Oil + Sepia Oil + Violet Oil
Frenetic+1 to Maximum Frenzy ChargesAzure Oil + Silver Oil + Silver Oil
From the Shadows12% inc. Atk Speed with Daggers 40% inc. Elusive EffectClear Oil + Azure Oil + Crimson Oil
Frost Walker25% inc. Cold.Dmg 5% inc. Cast Speed with Cold Skills +15% to Cold ResVerdant Oil + Violet Oil + Opalescent Oil
Fury Bolts20% inc. Proj.Spd 20% inc. Proj Dmg +20 to StrVerdant Oil + Verdant Oil + Teal Oil
Fusillade15% inc. Atk Speed with Wands 30% inc. Accu with WandsSepia Oil + Verdant Oil + Verdant Oil
Galvanic Hammer10% inc. Accu with Maces or Sceptres 30% inc. Ele.Dmg with Maces or Sceptres Dmg with Weapons Penetrates 5% Ele.ResClear Oil + Sepia Oil + Crimson Oil
Glacial CageEnemies permanently take 1% inc. Dmg for each second they've ever been Chilled by you, up to a max of 10%Verdant Oil + Indigo Oil + Crimson Oil
Gladiator's Perseverance10% inc. Atk Speed when on Full Life 1% of Physical Atk Dmg Leeched as Life 40% inc. Atk Dmg while LeechingTeal Oil + Azure Oil + Silver Oil
Glory of Command40% inc. Accu while you have at least 1 nearby Ally 15% inc. AoE for Attacks while you have at least 1 nearby AllyVerdant Oil + Indigo Oil + Golden Oil
Golem Commander40% inc. Effect of Buffs granted by your Golems +1 to max number of Summoned GolemsAzure Oil + Silver Oil + Golden Oil
Golem's Blood10% inc. max Life Regenerate 1.6% of Life per secondTeal Oil + Golden Oil + Golden Oil
Goliath50% chance to double Stun Dur.Sepia Oil + Amber Oil + Golden Oil
Graceful Assault30% inc. Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% inc. Armour and ER during OnslaughtViolet Oil + Violet Oil + Black Oil
Grave IntentionsMinions have +27% to Chaos Res Minions gain 20% of Maximum Life as Extra Maximum ESSepia Oil + Violet Oil + Violet Oil
Gravepact+7% to Chaos Res Minions have 8% chance to deal Double DmgAzure Oil + Black Oil + Black Oil
Growth and Decay+12% to DoT Multiplier Regenerate 1% of Life per secondClear Oil + Teal Oil + Golden Oil
Hardened Scars15% inc. Life Recovery from Flasks 25% less DoT taken during Effect of any Life FlaskPrismatic Oil + Azure Oil + Crimson Oil
Harpooner20% chance to Impale Enemies on Hit with Two Handed Weapons 30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% inc. Impale Dur.Teal Oil + Indigo Oil + Crimson Oil
Harrier8% inc. Atk Speed 6% inc. Cast Speed 5% inc. Move.SpdAzure Oil + Crimson Oil + Crimson Oil
Harsh Lessons+12% to Dmg Over Time Multiplier with Spell Skills 20% reduced Dur. of Ailments on YouIndigo Oil + Crimson Oil + Golden Oil
Harvester of Foes30% inc. Phys.Dmg with Axes Axe Attacks deal 30% inc. Dmg with Ailments 12% inc. Impale EffectClear Oil + Amber Oil + Indigo Oil
Hasty Demise30% inc. Dmg Over Time with Spell Skills 8% inc. Cast Speed 10% reduced Skill Effect Dur.Indigo Oil + Violet Oil + Golden Oil
Hatchet MasterAxe Attacks deal 24% inc. Dmg with Hits and Ailments 10% inc. Atk Speed with Axes 20% chance to gain Onslaught for 4 seconds on KillVerdant Oil + Teal Oil + Crimson Oil
Heart and Soul8% inc. max Life 12% inc. max ManaSepia Oil + Crimson Oil + Golden Oil
Heart of Darkness27% inc. Chaos.Dmg Dmg Penetrates 7% Chaos ResPrismatic Oil + Violet Oil + Violet Oil
Heart of Flame30% inc. Fire.Dmg Dmg Penetrates 6% Fire ResTeal Oil + Azure Oil + Golden Oil
Heart of Ice30% inc. Cold.Dmg Dmg Penetrates 6% Cold ResCrimson Oil + Opalescent Oil + Golden Oil
Heart of Oak8% inc. max Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsVerdant Oil + Crimson Oil + Golden Oil
Heart of the Warrior+20 to max Life 10% inc. max Life +10 to StrViolet Oil + Silver Oil + Golden Oil
Heart of Thunder30% inc. Light.Dmg Dmg Penetrates 6% Light. ResSepia Oil + Azure Oil + Golden Oil
Heartseeker+30% to Crit MultiTeal Oil + Crimson Oil + Crimson Oil
Hearty15% inc. Life Regeneration rate Regenerate 1.8% of Life per secondVerdant Oil + Opalescent Oil + Silver Oil
Heavy Draw30% inc. Phys.Dmg with Bows 50% inc. Stun Dur. with Bows on Enemies 30% inc. Dmg Over Time with Bow SkillsSepia Oil + Verdant Oil + Violet Oil
Hematophagy40% inc. Maximum total Life Recovery per second from Leech 100% inc. total Recovery per second from Life LeechViolet Oil + Black Oil + Silver Oil
Herbalism10% inc. max Life 30% inc. Flask Recovery rateTeal Oil + Opalescent Oil + Silver Oil
High Explosives60% inc. Crit% with Traps +20% to Crit Multi with Traps 15% chance to gain a Power Charge when your Trap is triggered by an EnemyVerdant Oil + Verdant Oil + Silver Oil
High Voltage100% inc. Crit% against Shocked EnemiesAmber Oil + Indigo Oil + Indigo Oil
Hired Killer7% inc. max Life Recover 2% of Life on KillViolet Oil + Violet Oil + Opalescent Oil
Hollow EffigyYour Offering Skills do not require a CorpsePrismatic Oil + Crimson Oil + Silver Oil
Holy Dominion+12% to all Ele.Res 24% inc. Ele.Dmg 10% chance to Freeze, Shock and IgniteAzure Oil + Azure Oil + Crimson Oil
Holy Fire+12% to Fire.Dmg over Time Multiplier +24% to Fire ResAmber Oil + Teal Oil + Silver Oil
Hunter's Gambit+10% to Chaos.Dmg over Time Multiplier 10% inc. Skill Effect Dur. 25% inc. Dmg Over Time with Bow SkillsClear Oil + Verdant Oil + Silver Oil
IncorporealElusive on you reduces in effect 50% slower Elusive is removed from you at 20% effectPrismatic Oil + Silver Oil + Silver Oil
Indiscriminate RevengeRetaliation Skills have 30% inc. AoEClear Oil + Clear Oil + Clear Oil
Indomitable ArmyMinions have 15% additional Phys.Dmg Reduction Minions have +15% to all Ele.Res Moving while Bleeding doesn't cause Minions to take extra DmgViolet Oil + Crimson Oil + Silver Oil
Inexorable25% chance to gain an Endurance Charge when you are Hit 50% inc. Armour while stationaryCrimson Oil + Opalescent Oil + Silver Oil
Influence14% inc. effect of Non-Curse Auras from your SkillsVerdant Oil + Teal Oil + Golden Oil
Infused+1 to Maximum Power ChargesCrimson Oil + Silver Oil + Silver Oil
Infused Flesh18% of Dmg taken Recouped as LifeAmber Oil + Indigo Oil + Black Oil
Insightfulness10% inc. max ES 16% inc. max Mana 16% inc. Mana Cost EfficiencyVerdant Oil + Verdant Oil + Golden Oil
Inspiring Bond10% chance for ES Recharge to start when you Link to a target Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyAmber Oil + Teal Oil + Indigo Oil
Instability+1 to Maximum Power ChargesVerdant Oil + Silver Oil + Silver Oil
Instinct+12% chance to Suppress Spell Dmg Recover 50 ES when you Suppress Spell DmgSepia Oil + Sepia Oil + Azure Oil
Intuition+8% chance to Suppress Spell Dmg 15% inc. ER 5% inc. max LifeAmber Oil + Violet Oil + Violet Oil
InveteratePrevent +3% of Suppressed Spell Dmg +15% chance to Suppress Spell DmgBlack Oil + Black Oil + Golden Oil
Invigorating Blaze+10% to Fire.Dmg over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited EnemyClear Oil + Teal Oil + Indigo Oil
Ironwood40% inc. Totem Life Totems have 40% additional Phys.Dmg ReductionClear Oil + Amber Oil + Teal Oil
Jagged Wounds20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recentlyPrismatic Oil + Indigo Oil + Golden Oil
Juggernaut24% inc. Armour 8% inc. max LifeAmber Oil + Teal Oil + Opalescent Oil
Kinetic Impacts25% inc. Phys.Dmg with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with Ailments 10% chance to double Stun Dur. 5% chance to deal Double DmgAmber Oil + Azure Oil + Violet Oil
King of the Hill100% inc. Crit% with BowsVerdant Oil + Violet Oil + Silver Oil
Knowledge Barrier6% inc. ES Recharge Rate for each different type of Mastery you have AllocatedPrismatic Oil + Opalescent Oil + Silver Oil
Last RitesCursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge ESSepia Oil + Black Oil + Black Oil
Lasting Tempest50% inc. Dur. of Elemental Ailments on EnemiesPrismatic Oil + Violet Oil + Opalescent Oil
Lava LashDmg with Weapons Penetrates 8% Fire Res 30% inc. Fire.Dmg with Attack SkillsClear Oil + Clear Oil + Golden Oil
Leader of the Pack20% inc. AoE of Aura Skills 12% inc. Reservation Efficiency of SkillsCrimson Oil + Golden Oil + Golden Oil
Leadership30% inc. AoE of Aura Skills 6% inc. effect of Non-Curse Auras from your SkillsViolet Oil + Opalescent Oil + Silver Oil
Legacy of the WildsTinctures have 40% inc. effect while at or above 10 stacks of Mana BurnPrismatic Oil + Crimson Oil + Black Oil
LethalityProj Attack Skills have 50% inc. Crit% Proj Attack Skills have +30% to Crit MultiSepia Oil + Violet Oil + Silver Oil
Life Raker12% inc. Atk Speed with Claws 12% inc. Accu with Claws Gain 6 Life per Enemy Hit with AttacksSepia Oil + Verdant Oil + Silver Oil
Light Eater0.8% of Spell Dmg Leeched as ES 30% inc. Maximum total ES Recovery per second from Leech 24% inc. Dmg while on Full ESAzure Oil + Violet Oil + Crimson Oil
Light of Divinity20% inc. Spell Dmg 30% inc. Spell Crit% +10 to Str and Int 10% inc. Light RadiusViolet Oil + Crimson Oil + Crimson Oil
Lightning Walker25% inc. Light.Dmg 5% inc. Cast Speed with Lightning Skills +15% to Light. ResSepia Oil + Sepia Oil + Black Oil
Longshot30% inc. Proj.Spd Proj gain Dmg as they travel farther, dealing up to 60% inc. Dmg with Hits to targetsTeal Oil + Crimson Oil + Opalescent Oil
Lord of the DeadMinions have 15% inc. max Life Minions deal 20% inc. Dmg +1 to Maximum number of Raised Zombies +1 to Maximum number of SkeletonsVerdant Oil + Crimson Oil + Silver Oil
Lust for Carnage12% inc. Atk Speed 1.5% of Physical Atk Dmg Leeched as LifeTeal Oil + Opalescent Oil + Golden Oil
Magmatic StrikesEvery 10 seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsAmber Oil + Black Oil + Black Oil
Malicious Intent+2 to Level of all Curse Skill GemsIndigo Oil + Indigo Oil + Silver Oil
Mana Flows16% inc. max Mana 30% inc. Mana Regeneration Rate +20 to IntClear Oil + Opalescent Oil + Golden Oil
Mark the PreyMarked Enemy has 10% reduced Accu Marked Enemy takes 10% inc. DmgSepia Oil + Indigo Oil + Black Oil
Marked for DeathCulling Strike against Marked EnemySepia Oil + Indigo Oil + Silver Oil
Martial Experience30% inc. Phys.Dmg with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with Ailments 100% inc. total Recovery per second from Life Leech Hits have 30% chance to ignore Enemy Phys.Dmg ReductionClear Oil + Verdant Oil + Azure Oil
Master FletcherBow Attacks fire an additional ArrowSepia Oil + Crimson Oil + Silver Oil
Master of BladesHits have 30% chance to ignore Enemy Phys.Dmg Reduction +30 to Str 30% inc. Phys.DmgAzure Oil + Opalescent Oil + Golden Oil
Master of the ArenaRegenerate 1% of Life per second 10% inc. Melee Phys.Dmg +0.3 m to Melee Strike Range +20 to StrSepia Oil + Opalescent Oil + Silver Oil
Master of Wounds+12% to DoT Multiplier for Bleeding 30% reduced Bleed Dur. on youClear Oil + Teal Oil + Violet Oil
Master Sapper30% inc. Trap Dmg Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyTeal Oil + Black Oil + Opalescent Oil
Measured FuryWarcries Exert 1 additional AttackAmber Oil + Black Oil + Golden Oil
Melding7% inc. max Life Gain 3% of Maximum Life as Extra Maximum ESSepia Oil + Violet Oil + Opalescent Oil
Mental Rapidity10% inc. Cast Speed 30% inc. Mana Regeneration RateSepia Oil + Violet Oil + Black Oil
Merciless Skewering15% chance to Impale Enemies on Hit with Attacks 12% inc. Impale EffectViolet Oil + Violet Oil + Silver Oil
Mind Drinker20% inc. max Mana Recover 2% of Mana on KillVerdant Oil + Teal Oil + Teal Oil
Mixed Munitions5% inc. CDRR for throwing Traps per Mine Detonated RecentlyPrismatic Oil + Crimson Oil + Opalescent Oil
MultishotAttacks fire an additional ProjIndigo Oil + Black Oil + Silver Oil
Mystic Bulwark6% Chance to Block Spell Dmg 1% inc. Mana Regeneration Rate per 1% Chance to Block Spell DmgTeal Oil + Teal Oil + Teal Oil
Mystic Talents16% inc. Spell Dmg +14 to max ES 25% inc. Mana Regeneration Rate +30 to IntPrismatic Oil + Azure Oil + Opalescent Oil
Mysticism20% inc. Spell Dmg while Dual Wielding 6% inc. Cast Speed while Dual Wielding 40% inc. Mana Regeneration if you've used a Movement Skill RecentlyTeal Oil + Azure Oil + Opalescent Oil
Natural AuthorityEnemies Taunted by your Warcries take 8% inc. Dmg 20% inc. Warcry Buff EffectSepia Oil + Silver Oil + Golden Oil
Natural Remedies20% inc. Flask Effect Dur. Flasks applied to you have 10% inc. Effect Remove Maim and Hinder when you use a FlaskIndigo Oil + Opalescent Oil + Silver Oil
Nature's ConcoctionFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondTeal Oil + Teal Oil + Indigo Oil
Nightstalker+30% to Crit Multi with Daggers 0.6% of Atk Dmg Leeched as Life 0.6% of Atk Dmg Leeched as ManaSepia Oil + Teal Oil + Golden Oil
Nimbleness8% inc. Cast Speed +15% to Crit Multi for Spell DmgAmber Oil + Crimson Oil + Crimson Oil
No Forgiveness20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown UsePrismatic Oil + Black Oil + Golden Oil
Nomadic Teachings+2% to all max Ele.ResBlack Oil + Golden Oil + Golden Oil
One With Nature+8% to all Ele.Res 24% inc. Crit% for Attacks 24% inc. Ele.Dmg with Attack SkillsVerdant Oil + Crimson Oil + Black Oil
One with the River30% inc. Ele.Dmg with Staves Dmg with Weapons Penetrates 5% Ele.ResTeal Oil + Opalescent Oil + Opalescent Oil
Overcharge+1 to Maximum Power ChargesCrimson Oil + Black Oil + Silver Oil
Overcharged8% chance to gain a Power, Frenzy or Endurance Charge on KillClear Oil + Opalescent Oil + Silver Oil
OverpreparedSkills which Throw Traps have +1 Cooldown UseAmber Oil + Amber Oil + Azure Oil
Pain Forger60% inc. Crit% with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee DmgClear Oil + Violet Oil + Violet Oil
Path of the Hunter+100 to Accu 16% inc. Proj Dmg +20 to DexClear Oil + Verdant Oil + Verdant Oil
Path of the Savant16% inc. Spell Dmg +20 to max Mana +20 to IntSepia Oil + Amber Oil + Verdant Oil
Path of the Warrior+50 to Armour +20 to Str 16% inc. Phys.DmgAmber Oil + Amber Oil + Amber Oil
Perfected Formula15% chance for Tinctures to not inflict Mana Burn Tinctures applied to you have 10% reduced Mana Burn rateIndigo Oil + Indigo Oil + Violet Oil
Perfectionist5% inc. Move.Spd 30% chance to Avoid being Stunned 50% inc. Stun and Block RecoveryVerdant Oil + Teal Oil + Silver Oil
Persistence-10 Phys.Dmg taken from Hits -1 Phys.Dmg taken from Hits per LevelPrismatic Oil + Indigo Oil + Crimson Oil
Piercing ShotsProj Pierce 2 additional TargetsBlack Oil + Opalescent Oil + Silver Oil
Poisonous Fangs+10% to DoT Multiplier for Poison Claw Attacks deal 25% inc. Dmg with Ailments 6% inc. Atk Speed with ClawsClear Oil + Amber Oil + Azure Oil
Potency of Will25% inc. Skill Effect Dur.Sepia Oil + Sepia Oil + Opalescent Oil
Potent Connections25% inc. Defences while you have at least four Linked targets 10% inc. Move.Spd while you have at least two Linked targetsSepia Oil + Sepia Oil + Violet Oil
Powerful Bond20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired Curses are inflicted on you instead of Linked targetsIndigo Oil + Indigo Oil + Indigo Oil
Practical Application+10% to all Ele.Res 25% chance to Ignore Stuns while Casting +20 to Str and DexClear Oil + Clear Oil + Violet Oil
Practised Reapplication25% inc. Tincture CDRRSepia Oil + Sepia Oil + Sepia Oil
Precision6% inc. Attack and Cast Speed +20 to Dex 10% inc. AccuSepia Oil + Sepia Oil + Crimson Oil
Prepared Response25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longerClear Oil + Sepia Oil + Sepia Oil
PresageHerald Skills have 25% inc. AoE 20% inc. Mana Reservation Efficiency of Herald SkillsAmber Oil + Indigo Oil + Golden Oil
Primal Manifestation30% inc. Totem Dmg 30% inc. Totem Life 50% inc. Totem Dur.Amber Oil + Verdant Oil + Crimson Oil
Primal Spirit20% inc. max Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Str and IntSepia Oil + Azure Oil + Black Oil
Primeval Force25% inc. Ele.Dmg during any Flask Effect 25% inc. Ele.Dmg with Attack SkillsAzure Oil + Violet Oil + Silver Oil
Prism Weave6% inc. Atk Speed with Wands 24% inc. Ele.Dmg with Wands Dmg with Weapons Penetrates 5% Ele.ResSepia Oil + Opalescent Oil + Opalescent Oil
Prismatic Skin+2% to all max Ele.ResSilver Oil + Golden Oil + Golden Oil
Prodigal Perfection20% inc. max Mana 2% inc. Spell Dmg per 100 Maximum Mana, up to 40%Clear Oil + Azure Oil + Azure Oil
Profane Chemistry7% inc. max Life 30% inc. Life Recovery from Flasks Life Flasks gain 1 Charge every 3 secondsVerdant Oil + Black Oil + Silver Oil
Purity of Flesh8% inc. max ES 10% inc. max Life +8% to Chaos ResClear Oil + Black Oil + Silver Oil
Quick Recovery7% inc. max Life 20% inc. Mana Regeneration Rate Regenerate 0.8% of Life per secondTeal Oil + Teal Oil + Golden Oil
Quickstep+10% chance to Suppress Spell Dmg 6% inc. Move.SpdAmber Oil + Amber Oil + Verdant Oil
Rallying IconBanner Skills have 15% inc. Aura Effect Banners also grant +5% to all Ele.Res to you and AlliesClear Oil + Azure Oil + Golden Oil
Rampart30% inc. Armour and ER while Fortified Fortifying Hits against Unique Enemies grant 100% inc. FortificationAmber Oil + Verdant Oil + Black Oil
Ravenous HordeMinions have 30% inc. Move.Spd Minions have 30% chance to gain Onslaught for 4 seconds on KillVerdant Oil + Silver Oil + Golden Oil
Razor's Edge35% inc. Phys.Dmg with Swords Sword Attacks deal 35% inc. Dmg with Ailments Hits have 35% chance to ignore Enemy Phys.Dmg ReductionVerdant Oil + Teal Oil + Violet Oil
RedemptionMinions deal 20% inc. Dmg Minions have 10% inc. Atk Speed Minions have 10% inc. Cast SpeedSepia Oil + Violet Oil + Crimson Oil
Reflexes+10% chance to Suppress Spell Dmg +100 to ER 30% inc. ERAzure Oil + Black Oil + Golden Oil
RelentlessRegenerate 1% of Life per second if you have Stunned an Enemy Recently 25% inc. Phys.DmgSepia Oil + Verdant Oil + Indigo Oil
Relentless Pursuit10% inc. Atk Speed if you've cast a Mark Spell Recently 10% inc. Move.Spd if you've cast a Mark Spell RecentlySepia Oil + Indigo Oil + Crimson Oil
Renowned Deeds+30 to max ValourIndigo Oil + Opalescent Oil + Golden Oil
Replenishing Remedies15% inc. Flask Charges gained Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 secondsSepia Oil + Amber Oil + Indigo Oil
Resourcefulness+8% chance to Suppress Spell Dmg 10% inc. max ES 5% inc. max LifeVerdant Oil + Opalescent Oil + Opalescent Oil
RetaliationAttack Skills deal 20% inc. Dmg while holding a Shield 8% inc. Atk Speed while holding a Shield 60% inc. Defences from Equipped ShieldVerdant Oil + Crimson Oil + Opalescent Oil
Retribution15% inc. Dmg Minions deal 15% inc. Dmg 5% inc. Attack and Cast Speed +10 to Str and IntClear Oil + Crimson Oil + Opalescent Oil
Revelry+25 to max Mana 15% inc. max Mana 10% inc. Effect of Non-Curse Auras from your Skills on EnemiesAmber Oil + Violet Oil + Black Oil
Revenge of the Hunted18% inc. ER 10% inc. max Life +10% chance to Suppress Spell Dmg while on Full LifeBlack Oil + Silver Oil + Golden Oil
Ribcage CrusherMace or Sceptre Attacks deal 24% inc. Dmg with Hits and Ailments 6% inc. Atk Speed with Maces or Sceptres 15% inc. AoE if you have Stunned an Enemy RecentlyTeal Oil + Black Oil + Black Oil
Righteous ArmyRegenerate 1% of Life per second Minions deal 20% inc. Dmg Minions Regenerate 1% of Life per secondVerdant Oil + Black Oil + Black Oil
Righteous Decree22% inc. max Mana 12% inc. Mana Cost EfficiencySepia Oil + Sepia Oil + Teal Oil
Righteous Fury10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% inc. Melee Dmg with Hits at Close RangeVerdant Oil + Indigo Oil + Indigo Oil
Roaring Challenge25% inc. total Power counted by WarcriesClear Oil + Sepia Oil + Verdant Oil
RobustRegenerate 10 Life per second Regenerate 1.2% of Life per secondClear Oil + Verdant Oil + Teal Oil
Runesmith12% inc. Cast Speed with Brand Skills Enemies take 5% inc. Dmg for each of your Brands Attached to themAzure Oil + Crimson Oil + Silver Oil
Saboteur30% inc. Trap Dmg 30% inc. Mine Dmg Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a timeClear Oil + Teal Oil + Teal Oil
SacrificeMinions have 20% inc. max Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per secondTeal Oil + Azure Oil + Violet Oil
Safeguard+3% to max Chance to Block Spell Dmg Recover 50 ES when you Block Spell Dmg +10% chance to Block Spell Dmg while holding a Staff or ShieldVerdant Oil + Azure Oil + Black Oil
Sanctity20% inc. Armour 10% inc. max ES Regenerate 1% of Life per second +10 to Str and IntAzure Oil + Azure Oil + Black Oil
Sanctuary+4% Chance to Block Atk Dmg while holding a Shield +4% Chance to Block Spell Dmg while holding a Shield +1% to all max Ele.ResAmber Oil + Teal Oil + Teal Oil
Sanctum of ThoughtYou take 30% reduced Extra Dmg from Critical Strikes 18% inc. Armour 12% inc. max ESAzure Oil + Azure Oil + Golden Oil
Savage Intensity30% inc. Cost Efficiency of Attacks Inherent loss of Rage is 20% slowerAzure Oil + Azure Oil + Opalescent Oil
Savage Skewering15% inc. Impale EffectClear Oil + Sepia Oil + Indigo Oil
Savage WoundsBleeding you inflict deals Dmg 15% fasterTeal Oil + Black Oil + Golden Oil
Savagery+1 to Maximum Frenzy ChargesCrimson Oil + Black Oil + Golden Oil
Searing HeatIgnites you inflict deal Dmg 15% fasterAmber Oil + Azure Oil + Silver Oil
Season of Ice+12% to Cold.Dmg over Time Multiplier 20% inc. Effect of ChillIndigo Oil + Black Oil + Golden Oil
Seasoned Swordplay50% inc. Mana Reservation Efficiency of Stance SkillsAmber Oil + Indigo Oil + Opalescent Oil
Selective PrecisionFirst and Final shots of Barrage sequences fire Proj that Return to youPrismatic Oil + Crimson Oil + Golden Oil
Sentinel24% inc. ER and Armour +10% to all Ele.ResVerdant Oil + Teal Oil + Azure Oil
Serpent Stance40% inc. Crit% while wielding a Staff +30% to Crit Multi while wielding a Staff +5% Chance to Block Atk Dmg if you've dealt a Critical Strike RecentlyAzure Oil + Black Oil + Opalescent Oil
Serpentine SpellslingerEnemies Poisoned by you have -5% to Chaos Res Spell Skills have +12% to DoT Multiplier for PoisonIndigo Oil + Violet Oil + Opalescent Oil
Settling AshNearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsClear Oil + Indigo Oil + Golden Oil
Shaman's Dominion50% inc. Crit% with Totem Skills +20% to Crit Multi with Totem SkillsClear Oil + Azure Oil + Silver Oil
Shamanistic Fury25% inc. Totem Dmg 25% inc. Totem Placement speedSepia Oil + Amber Oil + Violet Oil
Shaper40% inc. Mana Regeneration Rate Regenerate 1% of Life per secondClear Oil + Crimson Oil + Crimson Oil
Shining Justice20% inc. Effect of Consecrated Ground you create Consecrated Ground you create grants 30% inc. Accu to you and AlliesIndigo Oil + Indigo Oil + Golden Oil
Silent Steps20% inc. ER 40% inc. Blind EffectAmber Oil + Verdant Oil + Violet Oil
Sione's AmbitionStrike Skills which target additional Enemies can do so from 40% further awayPrismatic Oil + Azure Oil + Black Oil
Skittering Runes50% inc. AoE of Hex Skills 20% inc. Mana Cost Efficiency of Curse Skills 20% inc. Mana Reservation Efficiency of Curse Aura SkillsOpalescent Oil + Silver Oil + Silver Oil
Skull Cracking36% inc. Phys.Dmg with Maces or Sceptres Mace or Sceptre Attacks deal 36% inc. Dmg with Ailments 12% reduced Enemy Stun Threshold with Maces or SceptresClear Oil + Black Oil + Opalescent Oil
Slaughter25% inc. Phys.Dmg with Axes Axe Attacks deal 25% inc. Dmg with Ailments 8% inc. Atk Speed with Axes Gain 1 Rage on Hit with AxesAzure Oil + Azure Oil + Azure Oil
Sleight of HandAttacks with One Handed Weapons deal 30% inc. Dmg with Ailments 8% inc. Atk Speed with One Handed Weapons 20% inc. Dmg with One Handed WeaponsVerdant Oil + Teal Oil + Opalescent Oil
Smashing StrikesStaff Attacks deal 30% inc. Dmg with Hits and Ailments 30% inc. Crit% with Staves 10% chance to gain an Endurance Charge on Melee Critical StrikeAzure Oil + Azure Oil + Violet Oil
Snowforged25% inc. Fire.Dmg 25% inc. Cold.Dmg Enemies Ignited or Chilled by you have -5% to Ele.ResAmber Oil + Teal Oil + Golden Oil
Soul of Steel+150 to Armour 30% inc. Armour +1% to all max Ele.ResClear Oil + Golden Oil + Golden Oil
Soul Siphon+20 to max Mana 18% inc. max Mana Gain 10 Mana per Enemy KilledAmber Oil + Amber Oil + Violet Oil
Soul Thief15% inc. ER 10% inc. max ES Recover 2% of ES on KillSepia Oil + Crimson Oil + Opalescent Oil
Sovereignty12% inc. Mana Reservation Efficiency of Skills 10% inc. effect of Non-Curse Auras from your SkillsSilver Oil + Silver Oil + Silver Oil
Spiked Bulwark28% inc. Armour Reflects 50 Phys.Dmg to Melee AttackersClear Oil + Sepia Oil + Teal Oil
Spinecruncher30% inc. Phys.Dmg with Maces or Sceptres Mace or Sceptre Attacks deal 30% inc. Dmg with Ailments 100% inc. Stun Dur. against Enemies that are on Full LifeVerdant Oil + Violet Oil + Violet Oil
Spirit of War0.5% of Physical Atk Dmg Leeched as Mana 25% inc. Cost Efficiency of AttacksClear Oil + Violet Oil + Golden Oil
Spirit Void1% of Atk Dmg Leeched as Mana 40% inc. Maximum total Mana Recovery per second from LeechVerdant Oil + Verdant Oil + Verdant Oil
Spiritual AidIncreases and Reductions to Minion Dmg also affect youSilver Oil + Silver Oil + Golden Oil
Spiritual CommandMinions have 8% inc. Atk Speed Minions have 8% inc. Cast Speed Increases and Reductions to Minion Atk Speed also affect youSepia Oil + Sepia Oil + Golden Oil
Split ShotProj have 50% chance for an additional Proj when ForkingClear Oil + Indigo Oil + Opalescent Oil
Stamina+1 to Maximum Endurance ChargesBlack Oil + Black Oil + Silver Oil
Static Blows30% inc. Dmg if you have Shocked an Enemy Recently 50% inc. Dur. of Lightning Ailments 30% inc. Effect of Lightning AilmentsTeal Oil + Violet Oil + Crimson Oil
Steadfast+3 to max Fortification Regenerate 0.1% of Life per second per FortificationSepia Oil + Golden Oil + Golden Oil
Steelwood StanceStaff Attacks deal 30% inc. Dmg with Hits and Ailments +800 Armour if you've Blocked Recently +10% Chance to Block Atk Dmg while wielding a StaffTeal Oil + Teal Oil + Azure Oil
Steeped in the Profane15% reduced Effect of Curses on you 10% inc. Effect of your CursesSepia Oil + Indigo Oil + Golden Oil
Storm Weaver25% inc. Cold.Dmg 25% inc. Light.Dmg Enemies Shocked or Frozen by you take 5% inc. Ele.DmgSepia Oil + Crimson Oil + Black Oil
Strong Arm25% inc. Phys.Dmg with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% inc. Dmg with Ailments 5% inc. Atk Speed with One Handed Melee Weapons +20 to StrClear Oil + Azure Oil + Opalescent Oil
Successive Detonations10% inc. Crit% for each Mine Detonated Recently, up to 100% +4% to Crit Multi for each Mine Detonated Recently, up to 40%Clear Oil + Clear Oil + Crimson Oil
Surge of VigourEvery 4 seconds, Regenerate 15% of Life over one secondAmber Oil + Indigo Oil + Violet Oil
SurveillanceAttacks used by Totems have 8% inc. Atk Speed Attack Skills have +1 to max number of Summoned Ballista Totems Each Totem applies 1% inc. Dmg taken to Enemies near itSepia Oil + Indigo Oil + Opalescent Oil
Survivalist24% inc. ER +8% to all Ele.Res +1% to max Cold ResAzure Oil + Crimson Oil + Golden Oil
Swagger+8% Chance to Block Atk Dmg while Dual Wielding 25% chance to gain a Frenzy Charge when you BlockTeal Oil + Violet Oil + Silver Oil
Swift Venoms+14% to DoT Multiplier for Poison 10% inc. Atk SpeedClear Oil + Amber Oil + Golden Oil
Taste for Blood1% of Atk Dmg Leeched as Life 30% inc. Maximum total Life Recovery per second from LeechAmber Oil + Violet Oil + Silver Oil
Tempest BlastGain 20% of Wand Phys.Dmg as Extra Light.DmgAmber Oil + Verdant Oil + Silver Oil
Tenacity5% inc. max Life Transfiguration of BodyPrismatic Oil + Golden Oil + Golden Oil
Testudo+10% Chance to Block Atk Dmg while holding a Shield 60% inc. Block Recovery Recover 30 Life when you BlockClear Oil + Sepia Oil + Black Oil
Thick Skin10% inc. max Life 8% chance to Avoid Elemental AilmentsViolet Oil + Silver Oil + Silver Oil
Thrill Killer16% inc. max Mana Recover 2% of Mana on KillAmber Oil + Amber Oil + Teal Oil
Thrill of BattleGain 2 Mana per Enemy Hit with Attacks 25% inc. Cost Efficiency of AttacksIndigo Oil + Silver Oil + Golden Oil
Throatseeker+30% to Crit MultiAmber Oil + Violet Oil + Opalescent Oil
Tireless10% inc. max Life 10% inc. Cost EfficiencyOpalescent Oil + Opalescent Oil + Opalescent Oil
Titanic Impacts+45% to Crit Multi with Two Handed Melee WeaponsAmber Oil + Verdant Oil + Opalescent Oil
Tolerance+19% to Chaos Res 30% chance to Avoid being Poisoned 30% chance to Avoid BleedingCrimson Oil + Crimson Oil + Opalescent Oil
Totemic Zeal30% inc. Totem Placement speed Spells Cast by Totems have 8% inc. Cast Speed Attacks used by Totems have 10% inc. Atk SpeedVerdant Oil + Verdant Oil + Violet Oil
Toxic Strikes+15% to DoT Multiplier for Poison 15% chance to Poison on HitClear Oil + Amber Oil + Crimson Oil
Tranquility5% inc. max ES Transfiguration of SoulPrismatic Oil + Silver Oil + Golden Oil
Trial of the Faith50% inc. Stun and Block Recovery Regenerate 5% of ES over 1 second when Stunned Regenerate 5% of Life over 1 second when StunnedSepia Oil + Indigo Oil + Indigo Oil
Tribal FuryMelee Strike Skills deal Splash Dmg to surrounding targetsOpalescent Oil + Silver Oil + Golden Oil
Trick Shot30% inc. Chaining rangeAmber Oil + Violet Oil + Golden Oil
Trickery20% inc. Dmg 20% inc. Crit% +10 to Dex and IntVerdant Oil + Verdant Oil + Black Oil
True Strike+15% to Crit Multi 45% inc. Crit%Teal Oil + Crimson Oil + Black Oil
Twin Terrors100% inc. Attack Crit% while Dual WieldingClear Oil + Azure Oil + Black Oil
Undertaker30% inc. Dmg if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse RecentlyIndigo Oil + Indigo Oil + Black Oil
Unfaltering50% inc. Stun Threshold 10% of Dmg taken from Stunning Hits is Recovered as LifeIndigo Oil + Indigo Oil + Crimson Oil
Unnatural Calm18% inc. max ES 15% inc. ES Recharge Rate +1% to max Light. ResVerdant Oil + Golden Oil + Golden Oil
Unstable Munitions30% inc. Trap Dmg 12% inc. AoE 50% inc. Trap Trigger AoETeal Oil + Violet Oil + Violet Oil
Utmost Intellect+40 to Int 8% inc. IntAmber Oil + Violet Oil + Crimson Oil
Utmost Might+40 to Str 8% inc. StrAmber Oil + Azure Oil + Crimson Oil
Utmost Swiftness+40 to Dex 8% inc. DexSepia Oil + Teal Oil + Crimson Oil
VampirismRecover 3% of Life on Kill 12% of Dmg taken Recouped as LifeAmber Oil + Teal Oil + Violet Oil
VanquisherCrush Enemies for 4 seconds when you Hit them while they are on Full Life 40% inc. Phys.DmgVerdant Oil + Indigo Oil + Silver Oil
VengeanceEvery Rage also grants 1% inc. Armour Gain 3 Rage when Hit by an EnemyAmber Oil + Opalescent Oil + Silver Oil
Vengeant CascadeReturning Proj have 150% inc. SpeedPrismatic Oil + Indigo Oil + Opalescent Oil
Versatility5% inc. Move.Spd +20 to Dex and Int 15% inc. AccuVerdant Oil + Verdant Oil + Opalescent Oil
Veteran Soldier+15% to Phys.Dmg over Time Multiplier +25 to max LifeTeal Oil + Indigo Oil + Golden Oil
Veteran's WrathGain 2 Rage on Melee Hit Inherent Rage Loss starts 1 second laterViolet Oil + Golden Oil + Golden Oil
Vigour+1 to Maximum Endurance ChargesCrimson Oil + Opalescent Oil + Opalescent Oil
Vinespike CordialInflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskPrismatic Oil + Black Oil + Silver Oil
Vitality Void1% of Atk Dmg Leeched as Life 40% inc. Maximum total Life Recovery per second from LeechClear Oil + Silver Oil + Golden Oil
Void Barrier18% inc. ER 12% inc. max ES +10% chance to Suppress Spell Dmg while on Full ESCrimson Oil + Silver Oil + Golden Oil
Volatile Mines30% inc. Mine Dur. Can have up to 3 additional Remote Mines placed at a time Mines have 30% inc. Detonation SpeedAzure Oil + Opalescent Oil + Opalescent Oil
Wall of Steel+10% Chance to Block Atk Dmg while Dual Wielding or holding a Shield +300 Armour if you've Blocked RecentlyVerdant Oil + Indigo Oil + Opalescent Oil
Wandslinger30% inc. Dmg while wielding a Wand 10% inc. Atk Speed with WandsTeal Oil + Teal Oil + Crimson Oil
Warrior Training+0.2 m to Melee Strike Range Melee Skills have 12% inc. AoEClear Oil + Teal Oil + Crimson Oil
Warrior's BloodRegenerate 1.8% of Life per second 20% inc. Stun Threshold +20 to StrTeal Oil + Teal Oil + Black Oil
Wasting+10% to Chaos.Dmg over Time Multiplier +17% to Chaos ResSepia Oil + Silver Oil + Silver Oil
Watchtowers24% inc. Totem Dmg Attack Skills have +1 to max number of Summoned Ballista Totems 1% inc. Move.Spd per Summoned TotemIndigo Oil + Silver Oil + Silver Oil
Way of the Warrior16% inc. Melee Dmg 16% inc. Armour +16 to max Life +30 to StrPrismatic Oil + Black Oil + Opalescent Oil
Weapon Artistry+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield 8% inc. Atk Speed +0.2 m to Melee Strike RangeClear Oil + Amber Oil + Violet Oil
Weathered Hunter+100 to Accu +10% to all Ele.Res 20% inc. AccuSepia Oil + Amber Oil + Teal Oil
Whirling Barrier20% chance to gain a Power Charge when you Block +8% Chance to Block Atk Dmg while wielding a Staff +8% Chance to Block Spell Dmg while wielding a StaffAmber Oil + Teal Oil + Crimson Oil
Whispers of DoomYou can apply an additional CurseGolden Oil + Golden Oil + Golden Oil
Wicked Blade30% inc. Dmg with Bleeding 20% inc. Bleeding Dur.Amber Oil + Verdant Oil + Indigo Oil
Wild Hunger0.8% of Atk Dmg Leeched as Life 30% inc. Maximum total Life Recovery per second from LeechAmber Oil + Golden Oil + Golden Oil
Will of Blades40% inc. Crit% 20% inc. Phys.DmgSepia Oil + Verdant Oil + Black Oil
Window of Opportunity15% reduced Skill Effect Dur. Debuffs on you expire 15% fasterIndigo Oil + Opalescent Oil + Opalescent Oil
Winter SpiritGain 10% of Phys.Dmg as Extra Cold.DmgSepia Oil + Teal Oil + Silver Oil
Winter's Embrace60% inc. Freeze Dur. on Enemies 30% inc. Dmg if you've Shattered an Enemy RecentlyClear Oil + Indigo Oil + Crimson Oil
Wood, Stone, and Spell10% inc. effect of Arcane Surge on you per Summoned TotemPrismatic Oil + Indigo Oil + Silver Oil
Worship the BlightheartCreate Fungal Ground instead of Consecrated GroundPrismatic Oil + Prismatic Oil + Prismatic Oil
Wrecking BallAttacks with Two Handed Melee Weapons deal 25% inc. Dmg with Hits and Ailments 10% inc. Atk Speed with Two Handed Melee Weapons 40% inc. Stun Dur. with Two Handed Melee Weapons on EnemiesClear Oil + Teal Oil + Opalescent Oil
Written in Blood10% inc. max ES 10% inc. max Life +10 to StrSepia Oil + Violet Oil + Golden Oil

Rings

Tower TypeTower EffectOilsSource
All TowersYour Towers deal 10% inc. Dmg per Type of Tower ActiveIndigo Oil + Golden Oil
Arc ArcYour Arc Towers deal 25% inc. DmgVerdant Oil + Verdant Oil
Arc ArcYour Arc Towers have 20% chance to inflict SapAmber Oil + Indigo Oil
Arc ArcYour Arc Towers have 25% inc. RangeAmber Oil + Crimson Oil
Arc ArcYour Arc Towers have 3 additional chainsAmber Oil + Golden Oil
Arc ArcYour Arc Towers repeats 1 additional TimesClear Oil + Silver Oil
Chilling ChillingYour Chilling Towers deal 25% inc. DmgClear Oil + Clear Oil
Chilling ChillingYour Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beamsOpalescent Oil + Silver Oil
Chilling ChillingYour Chilling Towers have 25% inc. Dur.Violet Oil + Black Oil
Chilling ChillingYour Chilling Towers have 25% inc. effect of ChillViolet Oil + Violet Oil
Chilling ChillingYour Chilling Towers have 25% inc. RangeVerdant Oil + Azure Oil
Empowering EmpoweringAll Towers in range of your Empowering Towers have 50% chance to deal Double DmgGolden Oil + Golden Oil
Empowering EmpoweringYour Empowering Towers also grant 20% inc. Cast SpeedViolet Oil + Silver Oil
Empowering EmpoweringYour Empowering Towers also grant 25% inc. DmgBlack Oil + Silver Oil
Empowering EmpoweringYour Empowering Towers have 25% inc. EffectSepia Oil + Azure Oil
Empowering EmpoweringYour Empowering Towers have 25% inc. RangeVerdant Oil + Black Oil
Fireball FireballYour Fireball Towers deal 25% inc. DmgClear Oil + Amber Oil
Fireball FireballYour Fireball Towers fire an additional 2 ProjSepia Oil + Opalescent Oil
Fireball FireballYour Fireball Towers have 15% inc. Cast SpeedAzure Oil + Crimson Oil
Fireball FireballYour Fireball Towers have 25% inc. RangeSepia Oil + Violet Oil
Fireball FireballYour Fireball Towers Proj fire in a circle Your Fireball Towers fire an additional 8 ProjOpalescent Oil + Golden Oil
Flamethrower FlamethrowerYour Flamethrower Towers deal 25% inc. DmgSepia Oil + Amber Oil
Flamethrower FlamethrowerYour Flamethrower Towers deal full damage to Fire EnemiesViolet Oil + Crimson Oil
Flamethrower FlamethrowerYour Flamethrower Towers have 15% inc. Cast SpeedAmber Oil + Opalescent Oil
Flamethrower FlamethrowerYour Flamethrower Towers have 20% chance to inflict ScorchSepia Oil + Indigo Oil
Flamethrower FlamethrowerYour Flamethrower Towers have 25% inc. RangeAmber Oil + Violet Oil
Freezebolt FreezeboltYour Freezebolt Tower deal full damage to Cold EnemiesVerdant Oil + Crimson Oil
Freezebolt FreezeboltYour Freezebolt Towers deal 25% inc. DmgClear Oil + Sepia Oil
Freezebolt FreezeboltYour Freezebolt Towers fire 2 additional ProjCrimson Oil + Black Oil
Freezebolt FreezeboltYour Freezebolt Towers have 20% chance to inflict BrittleVerdant Oil + Indigo Oil
Freezebolt FreezeboltYour Freezebolt Towers have 25% inc. RangeClear Oil + Violet Oil
Glacial Cage Glacial CageCages created by Your Glacial Cage Towers are 20% largerIndigo Oil + Opalescent Oil
Glacial Cage Glacial CageEnemies inside Glacial Cage take 10% inc. DmgClear Oil + Opalescent Oil
Glacial Cage Glacial CageYour Glacial Cage Towers have 20% inc. CDRRTeal Oil + Crimson Oil
Glacial Cage Glacial CageYour Glacial Cage Towers have 25% inc. Dur.Sepia Oil + Sepia Oil
Glacial Cage Glacial CageYour Glacial Cage Towers have 25% inc. RangeTeal Oil + Azure Oil
Imbuing ImbuingYour Imbuing Towers also grant 50% inc. Crit%Crimson Oil + Silver Oil
Imbuing ImbuingYour Imbuing Towers also grant 50% inc. DmgViolet Oil + Golden Oil
Imbuing ImbuingYour Imbuing Towers also grant OnslaughtAzure Oil + Indigo Oil
Imbuing ImbuingYour Imbuing Towers have 25% inc. EffectAmber Oil + Azure Oil
Imbuing ImbuingYour Imbuing Towers have 25% inc. RangeTeal Oil + Black Oil
Lightning Storm Lightning StormYour Lightning Storm Towers create Storms centred on EnemiesIndigo Oil + Silver Oil
Lightning Storm Lightning StormYour Lightning Storm Towers deal 25% inc. DmgSepia Oil + Teal Oil
Lightning Storm Lightning StormYour Lightning Storm Towers have 25% inc. explosion AoESepia Oil + Golden Oil
Lightning Storm Lightning StormYour Lightning Storm Towers have 25% inc. RangeSepia Oil + Crimson Oil
Lightning Storm Lightning StormYour Lightning Storm Towers have 25% reduced Impact DelayBlack Oil + Black Oil
Meteor MeteorYour Meteor Towers always StunCrimson Oil + Crimson Oil
Meteor MeteorYour Meteor Towers create Burning Ground for 3 seconds on HitIndigo Oil + Violet Oil
Meteor MeteorYour Meteor Towers deal 25% inc. DmgClear Oil + Verdant Oil
Meteor MeteorYour Meteor Towers drop 1 additional MeteorsVerdant Oil + Opalescent Oil
Meteor MeteorYour Meteor Towers have 25% inc. RangeVerdant Oil + Violet Oil
Scout ScoutMinions summoned by Your Scout Towers have 25% inc. DmgAmber Oil + Amber Oil
Scout ScoutMinions summoned by Your Scout Towers have 25% inc. Move.SpdAzure Oil + Opalescent Oil
Scout ScoutMinions summoned by Your Scout Towers inflict Malediction on HitIndigo Oil + Black Oil
Scout ScoutYour Scout Towers have 25% inc. RangeTeal Oil + Violet Oil
Scout ScoutYour Scout Towers summon an additional minionAzure Oil + Silver Oil
Seismic SeismicYour Seismic Towers deal 25% inc. DmgAmber Oil + Teal Oil
Seismic SeismicYour Seismic Towers have 1 additional CascadesVerdant Oil + Golden Oil
Seismic SeismicYour Seismic Towers have 100% inc. length and range of CascadesSilver Oil + Golden Oil
Seismic SeismicYour Seismic Towers have 25% inc. RangeClear Oil + Black Oil
Seismic SeismicYour Seismic Towers have 25% inc. Stun Dur.Sepia Oil + Silver Oil
Sentinel SentinelMinions summoned by Your Sentinel Towers have 25% inc. DmgClear Oil + Teal Oil
Sentinel SentinelMinions summoned by Your Sentinel Towers have 25% inc. Move.SpdViolet Oil + Opalescent Oil
Sentinel SentinelMinions summoned by Your Sentinel Towers have 50% inc. LifeBlack Oil + Opalescent Oil
Sentinel SentinelMinions summoned by Your Sentinel Towers Leech 2% of Dmg as LifeIndigo Oil + Indigo Oil
Sentinel SentinelYour Sentinel Towers have 25% inc. RangeAzure Oil + Violet Oil
Shock Nova Shock NovaYour Shock Nova Towers deal 25% inc. DmgAmber Oil + Verdant Oil
Shock Nova Shock NovaYour Shock Nova Towers deal full damage to Lightning EnemiesCrimson Oil + Opalescent Oil
Shock Nova Shock NovaYour Shock Nova Towers have 25% inc. effect of ShockClear Oil + Golden Oil
Shock Nova Shock NovaYour Shock Nova Towers have 25% inc. RangeClear Oil + Crimson Oil
Shock Nova Shock NovaYour Shock Nova Towers repeats 2 additional Times Your Shock Nova Towers have 30% inc. area of effect per repeatBlack Oil + Golden Oil
Smothering SmotheringYour Smothering Towers also grant 10% chance to be Frozen, Shocked and IgnitedClear Oil + Indigo Oil
Smothering SmotheringYour Smothering Towers also grant 10% reduced DmgCrimson Oil + Golden Oil
Smothering SmotheringYour Smothering Towers also grant 20% reduced Move.SpdOpalescent Oil + Opalescent Oil
Smothering SmotheringYour Smothering Towers have 25% inc. EffectTeal Oil + Teal Oil
Smothering SmotheringYour Smothering Towers have 25% inc. RangeAzure Oil + Black Oil
Stone Gaze Stone GazeEnemies Petrified by Your Stone Gaze Towers take 10% inc. DmgIndigo Oil + Crimson Oil
Stone Gaze Stone GazeYour Stone Gaze Cage Towers have 25% inc. RangeAmber Oil + Black Oil
Stone Gaze Stone GazeYour Stone Gaze Towers have 20% inc. CDRRVerdant Oil + Silver Oil
Stone Gaze Stone GazeYour Stone Gaze Towers have 20% reduced Petrification DelayAzure Oil + Golden Oil
Stone Gaze Stone GazeYour Stone Gaze Towers have 25% inc. Dur.Verdant Oil + Teal Oil
Summoning SummoningMinions summoned by Your Summoning Towers have 25% inc. DmgSepia Oil + Verdant Oil
Summoning SummoningMinions summoned by Your Summoning Towers have 25% inc. Move.SpdTeal Oil + Opalescent Oil
Summoning SummoningMinions summoned by Your Summoning Towers have 50% inc. LifeTeal Oil + Silver Oil
Summoning SummoningYour Summoning Towers have 25% inc. RangeAzure Oil + Azure Oil
Summoning SummoningYour Summoning Towers summon 2 additional MinionsSilver Oil + Silver Oil
Temporal TemporalYour Temporal Towers also grant Stun ImmunityTeal Oil + Indigo Oil
Temporal TemporalYour Temporal Towers also grant you 20% inc. action speedTeal Oil + Golden Oil
Temporal TemporalYour Temporal Towers effects decay 25% slowerAmber Oil + Silver Oil
Temporal TemporalYour Temporal Towers have 25% inc. EffectClear Oil + Azure Oil
Temporal TemporalYour Temporal Towers have 25% inc. RangeSepia Oil + Black Oil

Blights - Anointments

Access prerequisite: complete Sister Cassia's Strange Growths tutorial by finishing one Blight encounter. Blight encounters can appear before this, but Cassia will not anoint items until the tutorial is complete.

Rings use two oils for tower upgrades. Amulets use three oils to allocate a notable passive without connecting it to the passive tree. The tabs below keep the complete current recipe sets separate.

Amulet-style anointments also work on eligible Blight unique items and other explicitly anointable uniques; check the item text before committing the oils. Oil order does not matter.

Anointments

#
Blight Scarab
1.29 Chaos Orb
Effect / Mods

Area contains a Blight Encounter

Blight Scarab of Invigoration
5.74 Chaos Orb
Effect / Mods

Each Empowering Tower in Areas grants Blighted Monsters in range increased Difficulty and Reward

Blight Scarab of the Blightheart
1.55 Chaos Orb
Effect / Mods

Blight Encounters in Area have one Blighted Chest Blight Encounters in Area spawn additional waves of Enemies Blighted Chests in Area grow larger and more rewarding the more Blighted Enemies are slain

Blight Scarab of Blooming
16.78 Chaos Orb
Effect / Mods

Blight Encounters in Area have up to 3 additional Unique Bosses Unique enemies in Blight Encounters have 100% increased life Tier 14+ Blighted Maps found in Area drop as Blight-Ravaged Maps instead

Blights - Scarabs

These are the four active local Blight Scarab records, and each applies only to ordinary-map Blight encounters.

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Cassia's Pride 1Blight Monsters in your Maps take 75% less Damage from Players and their Minions Blight Towers and their Minions in your Maps deal 300% more Damage
Blightspawn 1Blight Bosses in your Maps have 10% chance to add an additional Reward Chest to their Lane 1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
Epidemiology 1Varieties of Items contained in 3 Blight Chests in your Maps are Lucky Blight chests in your Maps have a 20% chance to be openable again
Fungal Bloom 1Your Maps have +40% chance to contain a Blight Encounter Scarabs dropped in your Maps have 40% increased chance to be Blight Scarabs
Fungal Horizons 1Blight Chests in your Maps have 60% more chance to contain Blighted Maps Completing a Blight Encounter in your Maps grants all Players Blightreach
Fungal Remission 1Your Maps have no chance to contain Blight Encounters Scarabs found in your Maps cannot be Blight Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Immune Response 1Blight Monsters in your Maps spawn 150% faster
Sturdy Construction 1Blight Monsters in your Maps take 12% increased Damage Ichor Pumps in your Maps have 100% increased Durability
Templar Ingenuity 1Blight Towers in your Maps can be Salvaged after the Blight Encounter Higher Tier Towers grant better Salvaged Rewards Salvaged Rewards are improved for each different Tower Type built during Encounter
Blight Encounter Chance 5Your Maps have +12% (max: 60%) chance to contain a Blight Encounter Scarabs dropped in your Maps have 12% (max: 60%) increased chance to be Blight Scarabs
Blight Boss Additional Reward 4Blight Bosses in your Maps have 5% (max: 20%) chance to add an additional Reward Chest to their Lane
Blighted Map Reward Chance 4Blight Chests in your Maps have 10% (max: 40%) more chance to contain Blighted Maps
Blight Monster Increased Damage Taken 3Blight Monsters in your Maps take 8% (max: 24%) increased Damage
Additional Blight Chest Chance 2Lanes of Blight Encounters in your Maps have 10% (max: 20%) chance for an additional Reward Chest
Blight Tower Cost 220% (max: 40%) reduced Cost of Building and Upgrading Towers
Lucky Blight Chests 28% (max: 16%) chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 (max: 2) Blight Chest in your Maps are Lucky
Blight Chest Chance and Lucky Chests 1Varieties of Items contained in 1 Blight Chest in your Maps are Lucky Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Blights - Atlas Nodes

This is the single existing authoritative Blight Atlas table. The catalog attaches to it without copying or re-authoring a second table.

Atlas Nodes

#

Encounter Progression

Blight Mode

Ordinary-map Blight

Base: Map Encounter

Req: ordinary-map-blight

Effect

Dedicated map: no

Oil slots: 0

Maximum uses of one oil: 0

Atlas passives apply: yes

Scarabs apply: yes

Completion container: pump

Reviewed mode tuple

Blight Mode

Blighted Maps

Base: Dedicated Map

Req: blighted-maps

Effect

Dedicated map: yes

Oil slots: 3

Maximum uses of one oil: 3

Atlas passives apply: no

Scarabs apply: no

Completion container: pump

Reviewed mode tuple

Blight Mode

Blight-ravaged Maps

Base: Dedicated Map

Req: blight-ravaged-maps

Effect

Dedicated map: yes

Oil slots: 9

Maximum uses of one oil: 3

Atlas passives apply: no

Scarabs apply: no

Completion container: pump

Reviewed mode tuple

Recognized Unique Monsters

Blight Unique Monster

Knucklegnaw

Base: Unique Monster

Req: Roster #1

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Sporeplume

Base: Unique Monster

Req: Roster #2

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Hazarat, the Propagator

Base: Unique Monster

Req: Roster #3

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Sharnath

Base: Unique Monster

Req: Roster #4

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Ystral, Winter Stalker

Base: Unique Monster

Req: Roster #5

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Ephrexis, Blight Strider

Base: Unique Monster

Req: Roster #6

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Scree, the Infected

Base: Unique Monster

Req: Roster #7

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Lathaniel, the Mindless

Base: Unique Monster

Req: Roster #8

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Rattleback, Hollow Matriarch

Base: Unique Monster

Req: Roster #9

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Mishne, Stipecrawler

Base: Unique Monster

Req: Roster #10

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Gangrel, the Mangled

Base: Unique Monster

Req: Roster #11

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Stenly, the Rot-Headed

Base: Unique Monster

Req: Roster #12

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Rosaria, Spore Siren

Base: Unique Monster

Req: Roster #13

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Clobberclaw

Base: Unique Monster

Req: Roster #14

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Beacon of Inevitability

Base: Unique Monster

Req: Roster #15

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Orolath, Slug Crusher

Base: Unique Monster

Req: Roster #16

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Sketh, Spore Amalgamation

Base: Unique Monster

Req: Roster #17

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Arduk, Spreader of Rot

Base: Unique Monster

Req: Roster #18

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Jodin Dusk, Infected Advocate

Base: Unique Monster

Req: Roster #19

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Eden, Blightspeaker

Base: Unique Monster

Req: Roster #20

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Vilislatha

Base: Unique Monster

Req: Roster #21

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Banisher of the Cleansed

Base: Unique Monster

Req: Roster #22

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Ghroth, Sporebreath Corruptor

Base: Unique Monster

Req: Roster #23

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blight Unique Monster

Axehorn, Earth Flattener

Base: Unique Monster

Req: Roster #24

Effect

No boss-specific unique drop is published without direct provenance.

Reviewed Blight roster

Blights - Encounters

Blight progresses from ordinary-map encounters to Blighted Maps and then Blight-ravaged Maps. The recognized unique-monster roster is shown without unsupported boss-specific drops.

Encounters

#
Rog Expedition icon

Open the authored Rog reference.

Open Rog
Reward chest

Open the authored Expedition rewards reference.

Open rewards
Encounter icon

Open the authored Expedition encounter section.

Open encounters

Expedition - Overview

Use these routes to open the authored Rog, Expedition rewards, and encounter sections.

Overview

#

Rog

Order Artifact vendor

Buy a base item, then accept or skip a sequence of upgrade offers that can improve, reroll, or transform it.

Purchase currency: Order Artifact

Denominations: Lesser, Greater, Grand, Exceptional

Reroll currency: Scrap Metal

Rog: artifacts and reroll currency

CurrencyUse
Lesser Order ArtifactSpend with Rog on Expedition offers.
Greater Order ArtifactSpend with Rog on Expedition offers.
Grand Order ArtifactSpend with Rog on Expedition offers.
Exceptional Order ArtifactSpend with Rog on Expedition offers.
Scrap MetalRefreshes Rog's available offers.

Rog spends Order Artifact denominations; Scrap Metal refreshes the available offers.

Expedition - Rog

Vendor prerequisite: encounter Rog during an Expedition once to unlock his vendor interface in towns and your hideout. The optional Lost Expedition quest is not required for ordinary Rog crafting.

Rog sells an identified base item, then offers a sequence of optional crafting steps. Each accepted step spends Order Artifacts and can improve, reroll, or transform the item; Scrap Metal refreshes his inventory.

Buy a base item, then accept or skip a sequence of upgrade offers that can improve, reroll, or transform it.

Rog

#

Tujen

Black Scythe Artifact vendor

Barter for currency, scarabs, fragments, gems, and other goods by negotiating each offered price.

Purchase currency: Black Scythe Artifact

Denominations: Lesser, Greater, Grand, Exceptional

Reroll currency: Exotic Coinage

Tujen: artifacts and reroll currency

CurrencyUse
Lesser Black Scythe ArtifactSpend with Tujen on Expedition offers.
Greater Black Scythe ArtifactSpend with Tujen on Expedition offers.
Grand Black Scythe ArtifactSpend with Tujen on Expedition offers.
Exceptional Black Scythe ArtifactSpend with Tujen on Expedition offers.
Exotic CoinageRefreshes Tujen's available offers.

Tujen spends Black Scythe Artifact denominations; Exotic Coinage refreshes the available offers.

Expedition - Tujen

Vendor prerequisite: encounter Tujen during an Expedition once to unlock his vendor interface in towns and your hideout. The optional Lost Expedition quest is not required for ordinary haggling.

Tujen offers currency, scarabs, fragments, gems, and other non-equipment rewards priced in Black Scythe Artifacts. You can haggle each price, while Exotic Coinage refreshes his inventory.

Barter for currency, scarabs, fragments, gems, and other goods by negotiating each offered price.

Tujen

#

Gwennen

Broken Circle Artifact vendor

Buy unidentified equipment bases, then reveal them for a gamble that can produce valuable items, including uniques.

Purchase currency: Broken Circle Artifact

Denominations: Lesser, Greater, Grand, Exceptional

Reroll currency: Astragali

Gwennen: artifacts and reroll currency

CurrencyUse
Lesser Broken Circle ArtifactSpend with Gwennen on Expedition offers.
Greater Broken Circle ArtifactSpend with Gwennen on Expedition offers.
Grand Broken Circle ArtifactSpend with Gwennen on Expedition offers.
Exceptional Broken Circle ArtifactSpend with Gwennen on Expedition offers.
AstragaliRefreshes Gwennen's available offers.

Gwennen spends Broken Circle Artifact denominations; Astragali refreshes the available offers.

Expedition - Gwennen

Vendor prerequisite: encounter Gwennen during an Expedition once to unlock her vendor interface in towns and your hideout. The optional Lost Expedition quest is not required for ordinary gambling.

Gwennen sells unidentified equipment bases for Broken Circle Artifacts. Buying an item reveals its rarity and can produce a global-drop unique; Astragali refreshes her inventory.

Buy unidentified equipment bases, then reveal them for a gamble that can produce valuable items, including uniques.

Gwennen

#

Ward equipment

Ward equipment

Distinct Expedition reward family

Ward armour was introduced with Expedition and its Runic helmet, glove, and boot bases remain a distinct Expedition reward family.

Equipment slots: Helmet, Gloves, Boots

Defence: Ward

Shown bases: Runic Crown, Runic Gauntlets, Runic Sabatons

Runic Crown Lv. 68+
Runic Crown

Base: Helmet

Req: 66 Str66 Str | 66 Dex66 Dex | 66 Int66 Int

Implicit
  • Ward: 164-189Ward: 164-189
Reward source A Runic Ward armour base from Expedition content.
Runic Gauntlets Lv. 69+
Runic Gauntlets

Base: Gloves

Req: 38 Str38 Str | 38 Dex38 Dex | 38 Int38 Int

Implicit
  • Ward: 102-117Ward: 102-117
Reward source A Runic Ward armour base from Expedition content.
Runic Sabatons Lv. 69+
Runic Sabatons

Base: Boots

Req: 46 Str46 Str | 46 Dex46 Dex | 46 Int46 Int

Implicit
  • Ward: 102-117Ward: 102-117
Reward source A Runic Ward armour base from Expedition content.

Ward is an Expedition reward family, separate from any one vendor's interaction.

Expedition uniques

Faithguard Lv. 25+
Faithguard

Base: Runic Helm

Req: 30 Str | 30 Dex | 30 Int

Base Ward: 41-47

Explicit
  • +(20-30) to Int
  • (25-35)% inc. Ward
  • (40-60)% faster Restoration of Ward
  • (15-25)% inc. Light Radius
  • Increases and Reductions to Maximum ES instead apply to Ward
Reward source Expedition-wide reward; not a named Logbook boss drop.

"The priests of the Kalguur worshipped knowledge, not gods."

Medved's Challenge Lv. 69+
Medved's Challenge

Base: Runic Gauntlets

Req: 38 Str | 38 Dex | 38 Int

Base Ward: 102-117

Explicit
  • 800% inc. Attribute req.
  • (30-50)% inc. Ward
  • +(15-25)% to all Ele.Res
  • 80% less Flask Charges gained from Kills
  • Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Reward source Expedition-wide reward; not a named Logbook boss drop.

"For forty-two nights, the Feller of Heroes challenged the next greatest warrior to a one-on-one duel. None could match his might."

Nightgrip Lv. 48+
Nightgrip

Base: Runic Gages

Req: 31 Str | 31 Dex | 31 Int

Base Ward: 62-71

Explicit
  • (33-48)% inc. Ward
  • +(17-23)% to Chaos Res
  • Gain Added Chaos.Dmg equal to 10% of Ward
  • 75% of Dmg taken bypasses Ward
Reward source Expedition-wide reward; not a named Logbook boss drop.

"Those heroes that set foot on Wraeclast found themselves changing, only subtly at first..."

Olroth's Charge Lv. 48+
Olroth's Charge

Base: Runic Sollerets

Req: 37 Str | 37 Dex | 37 Int

Base Ward: 62-71

Explicit
  • (50-80)% inc. Ward
  • (50-30)% slower Restoration of Ward
  • 20% inc. Move.Spd
  • Gain Adrenaline for 3 seconds when Ward Breaks
Reward source Expedition-wide reward; not a named Logbook boss drop.

"Where others would retreat when vulnerable, Olroth the Gallant fought deeper into battle."

UniqueAvailability
FaithguardExpedition monsters in zones or Logbooks
Medved's ChallengeExpedition monsters in zones or Logbooks
NightgripExpedition monsters in zones or Logbooks
Olroth's ChargeExpedition monsters in zones or Logbooks

These drop-restricted uniques belong to the Expedition reward pool in zones and Logbooks. They are not assigned to one named Logbook boss and are rendered as Expedition-wide rewards.

Expedition - Rewards

Expedition rewards include logbooks, tradeable reroll currencies, automatically collected faction Artifacts, Ward equipment, and Expedition-restricted uniques. Rog, Tujen, and Gwennen each have a dedicated guide above; this shared Rewards guide keeps the Expedition-wide reward families without duplicating their interaction cards.

Rewards

#
Expedition Scarab
0.96 Chaos Orb
Effect / Mods

Area contains an Expedition Encounter

Expedition Scarab of Archaeology
0.82 Chaos Orb
Effect / Mods

Remnants in Expedition Encounters in Area have 2 additional Suffixes and Prefixes

Expedition Scarab of Runefinding
1.11 Chaos Orb
Effect / Mods

Expedition Encounters in Area have 100% increased number of Runic Monster Markers

Expedition Scarab of Verisium Powder
0.87 Chaos Orb
Effect / Mods

Expedition Encounters in Area have 50% increased number of Explosives 80% increased Explosive Radius

Expedition - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Extreme Archaeology 1Number of Explosives is one 200% increased Explosive Radius in your Maps Expedition Monsters in your Maps spawn with an additional 10% of Life missing 100% increased Explosive Placement Range in your Maps
A Noble Quest 1Expeditions in your Maps have 65% increased chance to be led by Dannig
Ancient Decay 1Expedition Monsters in your Maps spawn with an additional 20% of Life missing
Ancient Writings 1Remnants in your Maps have 30% chance to have an additional Suffix Modifier Expeditions in your Maps have +2 Remnants
Buried Knowledge 150% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers
Hunt for Answers 1Your Maps have +20% chance to contain an Expedition Encounter Scarabs dropped in your Maps have 20% increased chance to be Expedition Scarabs
Lucky Guess 1Expeditions in your Maps have 90% increased chance to be led by Gwennen
Rather Not 1Expeditions in your Maps have 90% increased chance to be led by Rog
Scratchin' up the Ground 1Expeditions in your Maps have 90% increased chance to be led by Tujen
Trade Embargo 1Your Maps have no chance to contain Expedition Encounters Scarabs found in your Maps cannot be Expedition Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Expedition Chance 7Your Maps have +8% (max: 56%) chance to contain an Expedition Encounter Scarabs dropped in your Maps have 8% (max: 56%) increased chance to be Expedition Scarabs
Expedition Chance 2Your Maps have +12% (max: 24%) chance to contain an Expedition Encounter Scarabs dropped in your Maps have 12% (max: 24%) increased chance to be Expedition Scarabs
Expedition Artifact Quantity 44% (max: 16%) increased quantity of Artifacts dropped by Monsters
Expedition Vendor Reroll Currency Chance 45% (max: 20%) increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
Distinguished Demolitionist 135% increased Explosive Radius in your Maps 20% increased number of Explosives in your Maps
Expedition Faster Detonation Chain Speed 2Expedition Detonation Chains in your Maps travel 25% (max: 50%) faster
Expedition Slower Detonation Chain Speed 2Expedition Detonation Chains in your Maps travel 25% (max: 50%) slower
Explosive Placement Distance 220% (max: 40%) increased Explosive Placement Range in your Maps
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Expedition - Atlas Nodes

Expedition atlas passives usually focus on logbook rate, remnant/chest quality, and improved in-map Expedition value per investment level.

Atlas Nodes

#

Vorana, Last to Fall

Black Scythe Mercenaries Logbook boss
Vorana, Last to Fall

Location: Black Scythe Mercenaries Logbook area (level 68+)

Open an area level 68+ Expedition Logbook site marked with Black Scythe Mercenaries; the explicit Area contains Vorana modifier guarantees her encounter.

Current PoE1 boss and drop ownership verified against PoE Wiki and PoEDB. The drop section contains Vorana's complete current exclusive item pool.

Vorana's Preparation Lv. 27+
Vorana's Preparation

Base: Iron Flask

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Restores Ward on use
Explicit
  • (-10-10)% inc. Charges per use
  • Debilitate nearby Enemies for 2 Seconds when Effect ends
  • Effect is removed when Ward Breaks
  • Culling Strike during Effect

"Vorana trained her mercenaries thus: strike true and survive."

Medved, Feller of Heroes

Druids of the Broken Circle Logbook boss
Medved, Feller of Heroes

Location: Druids of the Broken Circle Logbook area (level 68+)

Open an area level 68+ Expedition Logbook site marked with Druids of the Broken Circle. Medved can appear naturally there, while the explicit Area contains Medved modifier guarantees him.

Current PoE1 boss and drop ownership verified against PoE Wiki and PoEDB. The drop section contains Medved's complete current exclusive item pool.

Elixir of the Unbroken Circle Lv. 27+
Elixir of the Unbroken Circle

Base: Iron Flask

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Restores Ward on use
Explicit
  • (50-80)% inc. Dur.
  • Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use
  • Gain 1 Endurance Charge per Second during Effect

"Nothing endures. All things end. Then, they begin again."

Uhtred, Covetous Traitor

Order of the Chalice Logbook boss
Uhtred, Covetous Traitor

Location: Order of the Chalice Logbook area (level 75+)

Open an area level 75+ Expedition Logbook site marked with Order of the Chalice; the explicit Area contains Uhtred, Covetous Traitor modifier guarantees his encounter.

Current PoE1 boss and drop ownership verified against PoE Wiki and PoEDB. His complete current pool is Starlight Chalice plus the Altered Perception divination card.

Starlight Chalice Lv. 27+
Starlight Chalice

Base: Iron Flask

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Restores Ward on use
Explicit
  • (20-30)% inc. Charge Recovery
  • Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
  • (20-30)% inc. Effect of Non-Damaging Ailments you inflict during Effect

"Uhtred and his priests drank of the skies to empower runes... and themselves."

Altered Perception
Altered Perception

Base: Divination Card

Stack Size: 3

Explicit
  • Reward: Simulacrum

Olroth, Origin of the Fall

Knights of the Sun Logbook boss
Olroth, Origin of the Fall

Location: Knights of the Sun Logbook area (level 81+)

Open an area level 81+ Expedition Logbook site marked with Knights of the Sun; the explicit Area contains Olroth modifier guarantees his encounter.

Current PoE1 boss and drop ownership verified against PoE Wiki and PoEDB. The drop section contains Olroth's complete current three-item exclusive pool.

Olroth's Resolve Lv. 27+
Olroth's Resolve

Base: Iron Flask

Lasts {0} Seconds Consumes {0} of {1} Charges on use Currently has {0} Charges
4570
Implicit
  • Restores Ward on use
Explicit
  • (40-50) % inc. Charges per use
  • Ward does not Break during Effect
  • 85 % less Ward during Effect

"Olroth the Gallant, tireless and true, he fights for me, he fights for you!"

Cadigan's Crown Lv. 68+
Cadigan's Crown

Base: Runic Crown

Req: 66 Str | 66 Dex | 66 Int

Base Ward: 164-189

Explicit
  • Never deal Critical Strikes
  • Battlemage

"Cadigan the Third ruled dispassionately through the iron might of artifice."

Vorana's March Lv. 69+
Vorana's March

Base: Runic Sabatons

Req: 46 Str | 46 Dex | 46 Int

Ward: 114

Explicit
  • Has no Sockets
  • Triggers Level 20 Summon Arbalists when Equipped
  • 25 % inc. Move.Spd
  • [3 to 5 of Arbalists Modifiers]
  • +2 to number of Summoned Arbalists
  • This Spell is Triggered when Gained
  • This Skill Costs nothing
  • Minions cannot Taunt Enemies
  • infinite minion duration [1]
Vestigial Mod

Triggers Level 20 Summon Arbalists when EquippedTriggers Level 20 Summon Arbalists when Equipped

"In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered."

Remnant Checklist

Read firstWhy it matters
Dmg immunitiesAvoid Remnants that make monsters immune to your main damage type, ailments, critical strikes or other build-defining mechanics.
Player penaltiesWatch for reduced flask charges, reduced defences, reduced recovery, curse effects and explosive monster modifiers.
Reward multipliersPrioritise Remnants that increase Logbook, artifact, currency, runic monster or chest rewards when your build can safely run the downside.
Order of detonationA Remnant only affects explosions after it is detonated, so route reward multipliers early and dangerous modifiers late when possible.

Always check the exact text in the current encounter; Remnant pools and values can change between patches.

Remnant modifier reference

Modifier groupRelevant effects
Build blockersImmune to Cold, Fire, Lightning, or Chaos.Dmg; ailment avoidance; Curse immunity; Hits cannot be evaded; all hits are Critical Strikes.
Defence and recoveryIncreased max Life; chance to avoid damage from hits; reduced damage taken; resistance and max-resistance bonuses; block; periodic life regeneration.
OffenceAttack, cast, movement speed and damage; penetration; extra chaos damage; culling; Impale, Bleed, Poison, Ignite, Freeze, or Shock effects.
Sustain and monster densityMonsters do not grant Flask Charges when slain; more Magic Monsters; more Rare Monsters.
Chest and progression rewardsIncreased item quantity from chests; inc. monster experience; inc. quantity of Expedition Logbooks from Runic Monsters or Excavated Chests.

A Remnant affects later detonations only. Read build-blocking modifiers first, then route reward modifiers early when safe.

Logbook modifier reference

Modifier typeCurrent range or effect
Remnants(10-40)% inc. number of Remnants
Explosives(10-40)% inc. Explosive Radius; (10-40)% inc. number of Explosives; (20-50)% inc. Explosive Placement Range
Monster markers(10-40)% inc. number of Monster Markers; Afarud marker and commander variants
Remnant modifiersRemnants have (10-40)% chance to have an additional Suffix Modifier
Excavated chests(5-20)% chance to contain twice as many Items
Area layoutArea contains an additional Underground Area
Boss encountersCan contain Medved, Vorana, Uhtred, or Olroth

Source: pipeline/v2/cache/repoe/mods.min.json (current Expedition relic and expedition_logbook modifier records)

Expedition - Encounters

In maps, place explosive charges to uncover Runic Monster Markers and chests, then detonate the chain. Plan the path before placing explosives: Remnants affect all later detonations, while Runic Monsters are the main source of artifacts, logbooks and faction rewards.

Logbooks take the same planning puzzle into an instanced Expedition site. They are the long-form route for faction bosses and concentrated Expedition rewards; read every Remnant before committing, because a single immunity can invalidate a build.

Encounters

#
Skilltree · Ascendancies · Bloodline

Olroth Bloodline

Bloodline · 3 key / 1 small

Boon of the Mountain: 50 % less Damage Taken from Damage over Time while you have Unbroken WardRunic Boon: Boon of the River: 5 % chance to Restore your Ward on HitBoon of the Sun: 30 % faster Restoration of Ward per Enemy Hit taken Recently; (Recently refers to the past 4 seconds)Volatile Runes: Trigger Level 20 Ward Shatter when your Ward Breaks; has trigger when ward breaks [1]; track ward broken in the past 2 seconds [1]; (Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)Ward: 15 % increased Ward from Equipped Armour ItemsWard: 15 % increased Ward from Equipped Armour ItemsWard: 15 % increased Ward from Equipped Armour ItemsEnhanced Starlight: Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15 % of Ward; 70 % increased Ward from Equipped Armour Items

Meta Usage: 0.02%

2026-07-28 11:56 UTC

Runic Boon

ChoiceNode Meta 81%
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items

Choice options

Boon of the Mountain

KeyNode Meta 52%
  • 50 % less Dmg Taken from DoT while you have Unbroken Ward50 % less Damage Taken from Damage over Time while you have Unbroken Ward

Boon of the River

KeyNode Meta 19%
  • 5 % chance to Restore your Ward on Hit5 % chance to Restore your Ward on Hit

Boon of the Sun

KeyNode Meta 10%

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

  • 30 % faster Restoration of Ward per Enemy Hit taken Recently30 % faster Restoration of Ward per Enemy Hit taken Recently
  • (Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Volatile Runes

KeyNode
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items

(Explodes when your Ward is broken, dealing Physical Spell Dmg around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Move.Spd by 20% and prevents Life and ES Recovery for 4 seconds)(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)

  • Trigger Level 20 Ward Shatter when your Ward BreaksTrigger Level 20 Ward Shatter when your Ward Breaks
  • has trigger when ward breaks [1]has trigger when ward breaks [1]
  • track ward broken in the past 2 seconds [1]track ward broken in the past 2 seconds [1]
  • (Explodes when your Ward is broken, dealing Physical Spell Dmg around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Move.Spd by 20% and prevents Life and ES Recovery for 4 seconds)(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)

Enhanced Starlight

KeyNode Meta 43%
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items
  • Dmg taken bypasses Unbroken Ward if the Hit deals less Dmg than 15 % of WardDamage taken bypasses Unbroken Ward if the Hit deals less Damage than 15 % of Ward
  • 70 % inc. Ward from Equipped Armour Items70 % increased Ward from Equipped Armour Items

Olroth Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Betrayal rewards reference.

Open rewards
Betrayal Atlas passive mastery

Open the Betrayal Atlas passive reference.

Open Atlas nodes
Encounter icon

Open the authored Betrayal encounter section.

Open encounters

Betrayal - Overview

Use these routes to open the authored Betrayal rewards, Atlas passive, and encounter sections.

Overview

#

Reward Focus

FocusWhat To Track
UnveilingRight-click a veiled item and choose one of three outcomes. The chosen modifier becomes a permanent special modifier on that item; the veiled-item marker is removed once all its veiled modifiers are resolved.
Betrayal-exclusive modifiersVeiled modifier names label the special Betrayal pool, not a generic item influence. Some Mastermind-unique veiled modifiers have outcomes exclusive to those uniques, so inspect the offered choices before committing.
Catarina contextThe Catarina boss card contains the modelled unique-drop pool, including Cane of Kulemak. Catarina does not reset the Syndicate board; access is through a Syndicate Medallion from high-level Safehouse leaders.

Current rule: unveiling is performed from the item itself; Jun no longer needs to be spoken to. Crafting-bench veiled recipes are unlocked through Atlas recipe objects, not by unveiling items.

Betrayal - Rewards

Betrayal's primary reward is its veiled-item loop: Immortal Syndicate encounters and some safehouse outcomes provide items with Veiled Modifiers, which you unveil directly from the item by choosing one of three offered outcomes.

A revealed modifier is a special Betrayal modifier, not merely a bench craft: it does not count as crafted and can be stronger than its craftable counterpart. Named entries such as Catarina's Veiled or of the Veil identify the veiled modifier family/pool; the actual effect is the outcome you select when unveiling.

Catarina's Mastermind uniques can carry their own exclusive unveil outcomes. Her already-modelled unique drops remain in the Catarina encounter card; treat scarabs as encounter access/progression tools, not the central Betrayal reward.

Rewards

#
Betrayal Scarab
1.1 Chaos Orb
Effect / Mods

Area contains Jun

Betrayal Scarab of Reinforcements
1.42 Chaos Orb
Effect / Mods

Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcements

Betrayal Scarab of the Allflame
0.99 Chaos Orb
Effect / Mods

75% Increased number of Monster Packs Substituted by Allflame Embers in Area

Betrayal - Scarabs

Betrayal scarabs are used to force Syndicate encounters and accelerate board progression when farming veiled rewards, safehouses, or Catarina loops.

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Bribery 1Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items
Effective Leadership 1Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
Lethal Extraction 1Executing Immortal Syndicate Members in your Maps grants intelligence to their current division equal to 2 times their Rank
Obsessed with Vengeance 1Your Maps have +20% chance to contain Jun Scarabs dropped in your Maps have 20% increased chance to be Betrayal Scarabs
Pillage and Plunder 1Veiled Items dropped by Defeated Syndicate Members in your Maps have a 5% chance to have a Fractured Veiled Modifier Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
Test of Loyalty 1Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank
Betrayal Syndicate Reinforcement Chance 3Immortal Syndicate Members in your Maps have 5% (max: 15%) increased chance to be accompanied by reinforcements
Betrayal Veiled Item Chance 2Immortal Syndicate Members in your Maps have 15% (max: 30%) chance to drop an additional Veiled Item
Betrayal Chance 8Your Maps have +8% (max: 64%) chance to contain Jun Scarabs dropped in your Maps have 8% (max: 64%) increased chance to be Betrayal Scarabs
Betrayal Chance 2Your Maps have +10% (max: 20%) chance to contain Jun Scarabs dropped in your Maps have 10% (max: 20%) increased chance to be Betrayal Scarabs
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Betrayal - Atlas Nodes

Betrayal atlas passives should be documented around encounter frequency, intelligence generation, veiled reward quality, and safehouse/mastermind pacing.

Atlas Nodes

#

Catarina, Master of Undeath

Immortal Syndicate Mastermind

Location: Mastermind's Lair

Execute Safehouse leaders in area level 78+ Safehouses for a chance to obtain a Syndicate Medallion, then use the Medallion in your personal Map Device to open Mastermind's Lair. Catarina no longer uses a Mastermind Int track and defeating her does not reset the Immortal Syndicate board.

Access items

Confirmed drops

Allflame Ember of Kulemak61.6 Chaos Orb

Limit: 2 Substitutes Monster Packs in Area Pack Leaders are random Syndicate Members which can have random Syndicate Gear equipped Pack Monsters revive after Final Map Boss has been slain

Allflame Ember of Propagation126 Chaos Orb

Limit: 1 Substitutes Monster Packs in Area Pack Monsters that die when Rare spread Modifiers to other Rare Monsters in Area

Allflame Ember of Resplendence2.01 Chaos Orb

Limit: 2 Substitutes Monster Packs in Area Pack Monsters do not drop items Pack Monsters grant inc. Item Rarity when slain, up to 400%, decaying over time

The Syndicate Medallion is the access fragment; it does not drop from Catarina. Catarina's own reward pool is kept separate below: unique rewards use native item cards, while currency, Allflame Embers, and Communion Support remain compact contextual drops.

Cane of Kulemak Lv. 68+
Cane of Kulemak

Base: Serpentine Staff

Req: 85 Str | 0 Dex | 85 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
56-1177.81.251.3
Implicit
  • +22% Chance to Block Atk Dmg
Explicit
  • (60-90)% inc. Unveiled Modifier magnitudes

"Stolen power is still power."

Cinderswallow Urn Lv. 27+
Cinderswallow Urn

Base: Silver Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-20) to Maximum Charges
  • Recharges 5 Charges when you Consume an Ignited corpse
  • Enemies Ignited by you during Effect take (7-10)% inc. Dmg
  • Recover (1-3)% of Life when you Kill an Enemy during Effect

"A controlled burn is sometimes necessary for new life."

Spinehail Lv. 55+
Spinehail

Base: Vile Arrow Quiver

Implicit
  • Gain (10-15) % of Phys.Dmg as Extra Chaos.Dmg
Explicit
  • +(10-20) to Dex and Int
  • (7-14) % inc. Atk Speed
  • Minions deal (30-50) % inc. Dmg
  • (5-10) to (12-24) Added Phys.Dmg with Bow Attacks
  • Bow Attacks Sacrifice a random Dmgable Minion to fire (1-3) additional Arrows

"Enacting a grand vision requires cold-hearted sacrifice. The loyal must be no more than fodder against the unwilling."

The Queen's Hunger Lv. 68+
The Queen's Hunger

Base: Vaal Regalia

Req: 194 Int

Energy Shield: 417

Explicit
  • Trigger Level 20 Bone Offering , Flesh Offering , Spirit Offering every 5 seconds in sequence | Offering Skills Triggered this way also affect you
  • (100-130) % inc. ES
  • (6-10) % inc. max Life
  • veiled mod seed [2,60000]
  • veiled mod type [3]
  • buff impl stat [0]
  • Your Offering Skills also affect you
  • Base duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse Consumed
  • This Skill is Triggered by the Item granting it
  • Grants Minions +35 % Chance to Block Atk Dmg
  • Grants Minions +34 % Chance to Block Spell Dmg
  • Grants Minions 4 % of Life Regenerated per Second if they have Blocked recently
  • base deal no damage [1]
  • spell uncastable if triggerable [1]

"In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again."

Betrayal - Encounters

Safehouse prerequisite: the character must have entered Highgate in Act 9 before Jun or the Map Device can open Syndicate Safehouse portals. The Immortal Syndicate tutorial is optional and is not required for Betrayal encounters to appear.

Treat map Syndicate fights, Safehouse raids, and Catarina as one connected Betrayal progression loop rather than isolated encounters.

Betrayal boss content includes safehouse leaders and the Mastermind, Catarina.

Separate board-prep strategy from the actual Catarina fight mechanics.

Encounters

#
Skilltree · Ascendancies · Bloodline

Catarina Bloodline

Bloodline · 3 key / 3 small

Offering Duration: Offering Skills have 20 % increased DurationDeath Offering: 50 % increased effect of Offerings; Offerings Kill affected Damagable targets when Offering Duration expiresMinion Life: Minions have 25 % increased maximum LifeUmbral Army: 2 % increased Attack and Cast Speed per Summoned Raging Spirit; 15 % increased Attack Damage per Raised Zombie; 10 % increased Defences per Raised Spectre; 2 % increased Movement Speed per Summoned Phantasm; 6 % increased Spell Damage per Summoned SkeletonMinion Damage: Minions deal 25 % increased DamageProlonged Servitude: Minions deal 20 % more Damage while they are on Low Life; Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life; (You are on Low Life if you have 50% of your Maximum Life or less)

Meta Usage: 0.9%

2026-07-28 11:56 UTC

Umbral Army

KeyNode Meta 61%
  • Minions have 25 % inc. max LifeMinions have 25 % increased maximum Life
  • 2 % inc. Attack and Cast Speed per Summoned Raging Spirit2 % increased Attack and Cast Speed per Summoned Raging Spirit
  • 15 % inc. Atk Dmg per Raised Zombie15 % increased Attack Damage per Raised Zombie
  • 10 % inc. Defences per Raised Spectre10 % increased Defences per Raised Spectre
  • 2 % inc. Move.Spd per Summoned Phantasm2 % increased Movement Speed per Summoned Phantasm
  • 6 % inc. Spell Dmg per Summoned Skeleton6 % increased Spell Damage per Summoned Skeleton

Prolonged Servitude

KeyNode Meta 38%
  • Minions deal 25 % inc. DmgMinions deal 25 % increased Damage

(You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

  • Minions deal 20 % more Dmg while they are on Low LifeMinions deal 20 % more Damage while they are on Low Life
  • Minions cannot be Killed, but die 6 seconds after being reduced to 1 LifeMinions cannot be Killed, but die 6 seconds after being reduced to 1 Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

Death Offering

KeyNode Meta 3%
  • Offering Skills have 20 % inc. Dur.Offering Skills have 20 % increased Duration
  • 50 % inc. effect of Offerings50 % increased effect of Offerings
  • Offerings Kill affected Damagable targets when Offering Dur. expiresOfferings Kill affected Damagable targets when Offering Duration expires

Catarina Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Legion rewards reference.

Open rewards
Legion Atlas passive mastery

Open the Legion Atlas passive reference.

Open Atlas nodes

Legion - Overview

Use these routes to open the authored Legion rewards, Atlas passive, and Domain sections.

Overview

#

Fragments & Emblems

Map encounter progression

Faction splinters from map Monoliths combine into Timeless Emblems, which open the Domain of Timeless Conflict.

Timeless Jewels

Domain-exclusive rewards

Brutal Restraint, Elegant Hubris, Glorious Vanity, Lethal Pride, and Militant Faith belong to the Domain reward pool rather than ordinary map Legion drops.

Unique transfer: Vestigial Uniques

3.29 Enshrouding Crystal system

Faction Enshrouding Crystals process eligible unique armour into Vestigial Unique Items, carrying selected unique-item modifiers into the new Legion output.

Timeless Splinters + Emblems

ItemEffect / DetailsPriceLinks
Timeless Maraketh EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 5% inc. Attack and Cast Speed for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters have 5% inc. Attack and Cast Speed for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Aukuna, the Black Sekhema
Exceptional Supports
Companionship Support
Boss rewards
Companionship Support
Encounter
Domain of Timeless Conflict
Boss
Aukuna, the Black Sekhema
exceptional Gems
Companionship Support
Unresolved
Acquisition source unresolved for Timeless Maraketh Emblem; no reviewed source is present in the encounter definition.
44.0Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Templar EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters Penetrate 3% of Enemy Ele.Res for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters Penetrate 3% of Enemy Ele.Res for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Cardinal Sanctus Vox
Exceptional Supports
Divine Sentinel Support
Boss rewards
Divine Sentinel Support
Encounter
Domain of Timeless Conflict
Boss
Cardinal Sanctus Vox
exceptional Gems
Divine Sentinel Support
Unresolved
Acquisition source unresolved for Timeless Templar Emblem; no reviewed source is present in the encounter definition.
14.0Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Vaal EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 5% of Phys.Dmg as Extra Chaos.Dmg for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters gain 5% of Phys.Dmg as Extra Chaos.Dmg for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Viper Napuatzi
Exceptional Supports
Lethal Dose Support
Boss rewards
Lethal Dose Support
Encounter
Domain of Timeless Conflict
Boss
Viper Napuatzi
exceptional Gems
Lethal Dose Support
Unresolved
Acquisition source unresolved for Timeless Vaal Emblem; no reviewed source is present in the encounter definition.
5.38Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Karui EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 50% inc. Crit% each time they are Revived.

Monsters gain +5% to Crit Multi each time they are Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters gain 50% inc. Crit% each time they are Revived.
3.29
Monsters gain +5% to Crit Multi each time they are Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Hyrri Ngamaku
Exceptional Supports
Greater Chain Support
Boss rewards
Greater Chain Support
Encounter
Domain of Timeless Conflict
Boss
Hyrri Ngamaku
exceptional Gems
Greater Chain Support
Unresolved
Acquisition source unresolved for Timeless Karui Emblem; no reviewed source is present in the encounter definition.
6.78Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Eternal EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 10% inc. Accu for each time they have been Revived.

Monsters have 5% inc. AoE for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters have 10% inc. Accu for each time they have been Revived.
3.29
Monsters have 5% inc. AoE for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: General Marceus Lioneye
Exceptional Supports
Greater Fork Support
Boss rewards
Greater Fork Support
Encounter
Domain of Timeless Conflict
Boss
General Marceus Lioneye
exceptional Gems
Greater Fork Support
Unresolved
Acquisition source unresolved for Timeless Eternal Emblem; no reviewed source is present in the encounter definition.
7.64Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Eternal Empire Splinter

Combine 100 Splinters to create a Timeless Eternal Emblem.

Unavailable
Timeless Maraketh Splinter

Combine 100 Splinters to create a Timeless Maraketh Emblem.

1.80Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Karui Splinter

Combine 100 Splinters to create a Timeless Karui Emblem.

2.00Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Vaal Splinter

Combine 100 Splinters to create a Timeless Vaal Emblem.

Unavailable
Timeless Templar Splinter

Combine 100 Splinters to create a Timeless Templar Emblem.

.02Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z

Price snapshot: 18 Sept 2026, 10:05 UTC. Some entries have no published timestamp.

Enshrouding Crystals *

ItemEffect / DetailsPriceLinks
Karui Enshrouding CrystalNew 3.29

Enshrouds Unique Gloves

Drops from Legion Generals in Map areas.

Enshrouds Unique Gloves.

Cannot drop in the Domain of Timeless Conflict.

Stack size
10
Directions
Right click this item and then left click a Unique item.
Canonical 3.29 record
Drops from Legion Generals in Map areas. Enshrouds Unique Gloves. Cannot drop in the Domain of Timeless Conflict.
26.56Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Vaal Enshrouding CrystalNew 3.29

Enshrouds Unique Helmets

Drops from Legion Generals in Map areas.

Enshrouds Unique Helmets.

Cannot drop in the Domain of Timeless Conflict.

Stack size
10
Directions
Right click this item and then left click a Unique item.
Canonical 3.29 record
Drops from Legion Generals in Map areas. Enshrouds Unique Helmets. Cannot drop in the Domain of Timeless Conflict.
24.9Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Templar Enshrouding CrystalNew 3.29

Enshrouds Unique Shields

Drops from Legion Generals in Map areas.

Enshrouds Unique Shields.

Cannot drop in the Domain of Timeless Conflict.

Stack size
10
Directions
Right click this item and then left click a Unique item.
Canonical 3.29 record
Drops from Legion Generals in Map areas. Enshrouds Unique Shields. Cannot drop in the Domain of Timeless Conflict.
16.33Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Maraketh Enshrouding CrystalNew 3.29

Enshrouds Unique Body Armours

Drops from Legion Generals in Map areas.

Enshrouds Unique Body Armours.

Cannot drop in the Domain of Timeless Conflict.

Stack size
10
Directions
Right click this item and then left click a Unique item.
Canonical 3.29 record
Drops from Legion Generals in Map areas. Enshrouds Unique Body Armours. Cannot drop in the Domain of Timeless Conflict.
1.67Divine Orb; price snapshot 2026-09-18T10:00:00.000Z
Imperial Enshrouding CrystalNew 3.29

Enshrouds Unique Boots

Drops from Legion Generals in Map areas.

Enshrouds Unique Boots.

Cannot drop in the Domain of Timeless Conflict.

Stack size
10
Directions
Right click this item and then left click a Unique item.
Canonical 3.29 record
Drops from Legion Generals in Map areas. Enshrouds Unique Boots. Cannot drop in the Domain of Timeless Conflict.
22.36Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z

Price snapshot: 18 Sept 2026, 10:00 UTC.

* New in 3.29. Legion Generals in map areas drop these five crystals; they cannot drop in the Domain of Timeless Conflict. Each Enshrouds its named Unique Armour slot for the Vestigial Unique transformation flow.

Legion Reward Symbols (Wiki Icon Legend - Shared Reward Set)

IconReward TypeTypical Drops (Wiki-style)Legion Notes
Miscellaneous reward symbolMiscellaneousRandom items and currencyShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Weapon reward symbolWeaponWeapons; can be fractured, synthesisedShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Armour reward symbolArmourArmour; can be fractured, synthesisedShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Jewellery reward symbolJewelleryJewellery and jewels; can be fractured, synthesisedShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Unique reward symbolUniqueUnique itemsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Gem reward symbolGemGems with quality, can be corrupted level 21 or 23 qualityShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Currency reward symbolCurrencyBasic currency and currency-related rewards.Shared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Divination card reward symbolDivination cardDivination cards (e.g. Stacked Deck style card rewards).Shared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Labyrinth reward symbolLabyrinthLabyrinth-related rewards (e.g. Offering to the Goddess).Shared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Map fragment reward symbolMap fragmentSacrifice fragments, Mortal fragmentsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Map reward symbolMapMapsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Talisman reward symbolTalismanTalismansShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Essence reward symbolEssenceScreaming Essences, Essence ScarabsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Breach reward symbolBreachBreach rewards such as Breach splinters/rings and Breach-related items.Shared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Harbinger reward symbolHarbingerCurrency shards, Harbinger ScarabsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Abyss reward symbolAbyssAbyss jewels, Abyss ScarabsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Fossil reward symbolFossilFossilsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Scarab reward symbolScarabScarabsShared reward-symbol type that can appear on Legion reward-marked enemies/objects.
Legion reward symbolLegionLegion splinters, Legion ScarabsDirect Legion-themed reward icon for splinters and scarabs; Incubators are legacy-only after 3.29.
Blight reward symbolBlightOils, Blight Scarabs, Maps with Blight encounter enchantmentShared reward-symbol type that can appear on Legion reward-marked enemies/objects.

Icons and reward labels are sourced from the PoE Wiki Delirium reward-icon legend (shared reward-symbol set also used by Legion). Legion-specific spawn weighting/mapping is still a separate pass.

Map Encounter Rewards

RewardNotes
Legion SplintersFaction-specific splinters drop from Legion enemies and chests and combine into Timeless Emblems.
Legacy IncubatorsIncubators can no longer be obtained in 3.29; existing Standard Incubators and Incubated items are unaffected.
Reward-Symbol DropsSome enemies show reward symbols for additional reward types (exact icon->reward mapping kept as TODO/unknown for now).
War Hoards / ChestsLegion chests/war hoards can be destroyed during stasis and opened after the timer ends for rewards.

Domain / Emblem Encounter Rewards

RewardNotes
Domain Reward Drop TimingRewards drop around the monolith when the Domain countdown ends.
Timeless JewelsTimeless Jewels are Domain rewards and do not drop from normal map Legion encounters.
Stasis PrisonVery rare Crystal of Permutation result from an Enshrouded Unique Body Armour; not a global drop and not tied to a specific Emblem tier.

Exclusive Timeless Jewels (Domain of Timeless Conflict)

JewelDrop Source
Brutal RestraintDomain of Timeless Conflict (exclusive to Domain, not normal map Legion)
Elegant HubrisDomain of Timeless Conflict (exclusive to Domain, not normal map Legion)
Glorious VanityDomain of Timeless Conflict (exclusive to Domain, not normal map Legion)
Lethal PrideDomain of Timeless Conflict (exclusive to Domain, not normal map Legion)
Militant FaithDomain of Timeless Conflict (exclusive to Domain, not normal map Legion)

Important Notes

TopicNotes
Domain Access RuleRequires at least 2 different emblems with no duplicates.
Respawn MechanicReturning to the monolith during the Domain battle respawns part of the killed enemy pool (boss spawns limited by cooldown).

Legion - Rewards

Legion monsters, reward chests, and Generals in map areas drop faction-specific Timeless Splinters. Combine 100 matching Splinters to create that faction's regular Timeless Emblem.

Place two or more different Timeless Emblems in the Map Device to open the Domain of Timeless Conflict. Each Emblem adds its faction and General to the encounter; regular Emblems also carry the current 3.29 Domain modifiers shown on their live item cards below.

Timeless Jewels are a Domain of Timeless Conflict reward and should be documented as emblem-encounter rewards rather than normal map Legion drops.

Enshrouding Crystals are a new 3.29 map-side Legion reward. Legion Generals can drop them in map areas, not in the Domain; each crystal enshrouds one matching Unique Armour slot for the Vestigial Unique transformation flow.

Stasis Prison is not a global drop or a direct Legion boss drop in 3.29. It is a very rare result from transforming an Enshrouded Unique Body Armour at a Crystal of Permutation in the Domain of Timeless Conflict, and therefore always has a Vestigial implicit.

Rewards

#
Legion Scarab
2.15 Chaos Orb
Effect / Mods

Area contains an additional Legion Encounter

Legion Scarab of Officers
3.32 Chaos Orb
Effect / Mods

Legion Factions in Area have 5 additional Sergeants

Legion Scarab of Treasures
4.63 Chaos Orb
Effect / Mods

Legion Chests in Area have a 20% chance to spread their Rewards to Legion Monsters they release from stasis when they are broken out Legion Monsters that have gained Rewards have increased Difficulty

Legion Scarab of Eternal Conflict
112 Chaos Orb
Effect / Mods

Legion Monsters in Area can be broken out of Stasis multiple times Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out

Legion - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Timeless Conflict 1Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred
Chain of Command 1Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards
Constant Battle 1Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Face Off 160% increased chance for Legion Encounters in your Maps to include a General Legion Encounters with a General in your Maps have both Generals
Logistical Support Changed1Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Monumental 1Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Pillaged Treasures Changed1Legion Chests in your Maps contain an additional Random Reward
Protracted Battle 1Legion Encounters in your Maps have 40% increased Duration Legion Monsters in your Maps take 50% increased Damage while in Stasis
Sealed Domain 1Your Maps have no chance to contain Legion Encounters Scarabs found in your Maps cannot be Legion Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
War Supplies 1Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Monolith Chance 9Your Maps have +8% (max: 72%) chance to contain a Legion Encounter Scarabs dropped in your Maps have 8% (max: 72%) increased chance to be Legion Scarabs
Legion Duplicate Splinter Chance 2Timeless Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% (max: 10%) chance to be Duplicated
Legion General Chance 220% (max: 40%) increased chance for Legion Encounters in your Maps to include a General
Legion Sergeant Reward Chance and Duration 2Legion Encounters in your Maps have 10% (max: 20%) increased Duration Legion Sergeants in your Maps have 3% (max: 6%) additional chance to have Rewards
Eternal Legion Chance 1Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army
Karui Legion Chance 1Legion Encounters in your Maps have 90% increased chance to include a Karui army
Legion Duration 1Legion Encounters in your Maps have 20% increased Duration
Legion Sergeant Reward Chance 2Legion Sergeants in your Maps have 6% (max: 12%) additional chance to have Rewards
Maraketh Legion Chance 1Legion Encounters in your Maps have 55% increased chance to include a Maraketh army
Templar Legion Chance 1Legion Encounters in your Maps have 60% increased chance to include a Templar army
Vaal Legion Chance 1Legion Encounters in your Maps have 75% increased chance to include a Vaal army
Emblematic Changed10.3% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Chest Break Out Range 1Legion Chests released from Stasis in your Maps release other Monsters and Chests with 20% increased Range
Legion General Splinter Amount 110% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Legion - Atlas Nodes

Legion atlas passives improve encounter frequency and reward conversion, and should be paired with scarab strategy depending on whether you are farming splinters, emblems, or jewels.

Atlas Nodes

#

Queen Hyrri Ngamaku

Karui Legion General

Location: Domain of Timeless Conflict

Can appear in map Legions; guaranteed when the Timeless Karui Emblem is used in the Domain.

Confirmed drops

Lethal Pride is the Timeless Jewel aligned with Queen Hyrri Ngamaku.

Lethal Pride Lv. 20+
Lethal Pride

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Passives in radius are Conquered by the Karui
  • Historic

"They believed themselves the greatest warriors, but that savagery turned upon their own."

Viper Napuatzi

Vaal Legion General

Location: Domain of Timeless Conflict

Can appear in map Legions; guaranteed when the Timeless Vaal Emblem is used in the Domain.

Confirmed drops

Glorious Vanity is the Timeless Jewel aligned with Viper Napuatzi.

Glorious Vanity Lv. 20+
Glorious Vanity

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Passives in radius are Conquered by the Vaal
  • Historic

"They believed themselves the pinnacle of civilisation, but that height toppled their empire."

General Marceus Lioneye

Eternal Legion General

Location: Domain of Timeless Conflict

Can appear in map Legions; guaranteed when the Timeless Eternal Emblem is used in the Domain.

Confirmed drops

Elegant Hubris is the Timeless Jewel aligned with General Marceus Lioneye.

Elegant Hubris Lv. 20+
Elegant Hubris

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Passives in radius are Conquered by the Eternal Empire
  • Historic

"They believed themselves better than the past, but that confidence brought about nightmare."

Cardinal Sanctus Vox

Templar Legion General

Location: Domain of Timeless Conflict

Can appear in map Legions; guaranteed when the Timeless Templar Emblem is used in the Domain.

Confirmed drops

Militant Faith is the Timeless Jewel aligned with Cardinal Sanctus Vox.

Militant Faith Lv. 20+
Militant Faith

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Passives in radius are Conquered by the Templars
  • Historic

"They believed themselves the utmost faithful, but that conviction became oppression."

Aukuna, the Black Sekhema

Maraketh Legion General

Location: Domain of Timeless Conflict

Can appear in map Legions; guaranteed when the Timeless Maraketh Emblem is used in the Domain.

Confirmed drops

Brutal Restraint is the Timeless Jewel aligned with Aukuna, the Black Sekhema.

Brutal Restraint Lv. 20+
Brutal Restraint

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Passives in radius are Conquered by the Maraketh
  • Historic

"They believed themselves the most ordered, but that tradition turned their forests to salt."

Timeless Splinters + Emblems

ItemEffect / DetailsPriceLinks
Timeless Maraketh EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 5% inc. Attack and Cast Speed for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters have 5% inc. Attack and Cast Speed for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Aukuna, the Black Sekhema
Exceptional Supports
Companionship Support
Boss rewards
Companionship Support
Encounter
Domain of Timeless Conflict
Boss
Aukuna, the Black Sekhema
exceptional Gems
Companionship Support
Unresolved
Acquisition source unresolved for Timeless Maraketh Emblem; no reviewed source is present in the encounter definition.
44.0Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Templar EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters Penetrate 3% of Enemy Ele.Res for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters Penetrate 3% of Enemy Ele.Res for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Cardinal Sanctus Vox
Exceptional Supports
Divine Sentinel Support
Boss rewards
Divine Sentinel Support
Encounter
Domain of Timeless Conflict
Boss
Cardinal Sanctus Vox
exceptional Gems
Divine Sentinel Support
Unresolved
Acquisition source unresolved for Timeless Templar Emblem; no reviewed source is present in the encounter definition.
14.0Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Vaal EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 5% of Phys.Dmg as Extra Chaos.Dmg for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters gain 5% of Phys.Dmg as Extra Chaos.Dmg for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Viper Napuatzi
Exceptional Supports
Lethal Dose Support
Boss rewards
Lethal Dose Support
Encounter
Domain of Timeless Conflict
Boss
Viper Napuatzi
exceptional Gems
Lethal Dose Support
Unresolved
Acquisition source unresolved for Timeless Vaal Emblem; no reviewed source is present in the encounter definition.
5.38Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Karui EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 50% inc. Crit% each time they are Revived.

Monsters gain +5% to Crit Multi each time they are Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters gain 50% inc. Crit% each time they are Revived.
3.29
Monsters gain +5% to Crit Multi each time they are Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: Hyrri Ngamaku
Exceptional Supports
Greater Chain Support
Boss rewards
Greater Chain Support
Encounter
Domain of Timeless Conflict
Boss
Hyrri Ngamaku
exceptional Gems
Greater Chain Support
Unresolved
Acquisition source unresolved for Timeless Karui Emblem; no reviewed source is present in the encounter definition.
6.78Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Eternal EmblemUpdated 3.29

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 10% inc. Accu for each time they have been Revived.

Monsters have 5% inc. AoE for each time they have been Revived.

3.29
10% inc. Experience Gain.
3.29
20% inc. Reward progress from Monster Kills.
3.29
Monsters deal 10% inc. Dmg.
3.29
Monsters have 10% inc. Toughness for each time they have been Revived.
3.29
Monsters have 10% inc. Accu for each time they have been Revived.
3.29
Monsters have 5% inc. AoE for each time they have been Revived.
3.29 Legion
Regular Timeless Emblems use the adjusted 3.29 Domain modifiers.
Encounter
Domain of Timeless Conflict: General Marceus Lioneye
Exceptional Supports
Greater Fork Support
Boss rewards
Greater Fork Support
Encounter
Domain of Timeless Conflict
Boss
General Marceus Lioneye
exceptional Gems
Greater Fork Support
Unresolved
Acquisition source unresolved for Timeless Eternal Emblem; no reviewed source is present in the encounter definition.
7.64Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Eternal Empire Splinter

Combine 100 Splinters to create a Timeless Eternal Emblem.

Unavailable
Timeless Maraketh Splinter

Combine 100 Splinters to create a Timeless Maraketh Emblem.

1.80Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Karui Splinter

Combine 100 Splinters to create a Timeless Karui Emblem.

2.00Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z
Timeless Vaal Splinter

Combine 100 Splinters to create a Timeless Vaal Emblem.

Unavailable
Timeless Templar Splinter

Combine 100 Splinters to create a Timeless Templar Emblem.

.02Chaos Orb; price snapshot 2026-09-18T10:05:31.250Z

Price snapshot: 18 Sept 2026, 10:05 UTC. Some entries have no published timestamp.

Domain of Timeless Conflict (Legion Emblem Encounter)

TopicDetails
How to AccessPut at least 2 different Timeless Emblems (no duplicates) into the Map Device to open portals to the Domain of Timeless Conflict.
Emblem CreationEmblems are made by combining 100 Legion Splinters of the matching faction.
ArenaThe arena is a crater with a monolith in the center.
Start TriggerStanding near the monolith spawns the armies and starts a countdown.
Timer15 seconds + 1 minute per emblem used.

This table is the first-pass encounter info box for the emblem-based Legion endgame encounter.

Core Mechanics

MechanicNotes
Monolith Respawn LoopDuring the fight, returning to the monolith revives about half of the monsters you have killed so you can continue farming kills/rewards within the time limit.
Boss Spawn LimitBoss spawns are limited by a cooldown while using the respawn loop.
Encounter EndWhen the timer ends, the encounter stops and rewards drop around the monolith.
Diminishing Returns QuirkItem drop rate decays as more enemies are killed, so very high kill-count runs have diminishing returns.

Difficulty Scaling

Scaling SourceEffect
Emblem Count (2 -> 5)More emblems increase duration (+1 minute per emblem) and raise area level.
Area Level BaselineBase area level 80.
4 EmblemsArea level 81.
5 EmblemsArea level 82.
Unrelenting Timeless EmblemsAdds harder variant scaling and can further increase zone level (+1 per 2 Unrelenting Emblems used, up to stated max area level 84 under 5-emblem combinations).
Revive Scaling (Unrelenting)Unrelenting Emblems add extra challenge because monsters gain stronger bonuses on revives (example noted: inc. max life each revive, plus other emblem-dependent scaling stats).

Patch-history notes also indicate each emblem contributes additional monster life and damage in this encounter.

What Can Drop (Encounter-Level Summary)

CategoryNotes
Unique Timeless JewelsObtained here based on which Legion generals you kill; repeatedly killing generals increases drop chance.
Stasis PrisonCan rarely drop in this area when one or more Unrelenting Timeless Emblems are used.
Unrelenting Timeless EmblemsCan be obtained from Domain of Timeless Conflict runs as upgraded emblem rewards.
General Loot / Encounter RewardsDrops appear around the monolith at the end of the encounter, with the diminishing-return caveat as kill counts climb.

Legion - Domain of Timeless Conflict

In maps, activate a Timeless Monolith and break out marked enemies, chests, War Hoards, sergeants and generals before stasis ends. Splinters combine into Emblems for the dedicated endgame route.

Use two or more different Emblems in the Map Device to open the Domain of Timeless Conflict. Return to its central monolith to revive half the defeated army; the number and type of Emblems set encounter duration, area level and reward potential.

Each Emblem adds its matching Legion General to the Domain. The general-specific Timeless Jewel is shown directly on that General's card below.

Domain of Timeless Conflict

#
Reward chest

Open the authored Delirium rewards reference.

Open rewards
Delirium Atlas passive mastery

Open the Delirium Atlas passive reference.

Open Atlas nodes
Encounter icon

Open the authored Simulacrum section.

Open Simulacrum

Mirrors of Delirium - Overview

Use these routes to open the authored Delirium rewards, Atlas passive, and Simulacrum sections.

Overview

#
Simulacrum Splinter
0.7 Chaos Orb
Effect / Mods

Combine 300 Splinters to create a Simulacrum.

Simulacrum
262 Chaos Orb
Effect / Mods

Recipe: Simulacrum

Link: Ghetto

EncounterSimulacrum: Kosis, The Revelation

Exceptional SupportsBloodsoaked Banner Support

Boss rewardsBloodsoaked Banner Support

Small Cluster Jewel Lv. 1+
Small Cluster Jewel

Base: Cluster Jewel

Medium Cluster Jewel Lv. 1+
Medium Cluster Jewel

Base: Cluster Jewel

Large Cluster Jewel Lv. 1+
Large Cluster Jewel

Base: Cluster Jewel

Simulacrum unique jewels

Megalomaniac Lv. 40+
Megalomaniac

Base: Medium Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing

"If you're going to act like you're better than everyone else, make sure you are."

Split Personality Lv. 20+
Split Personality

Base: Crimson Jewel

Limited to: 2

Explicit
  • This Jewel's Socket has 25 % increased effect per Allocated Passive Skill between | it and your Class' starting location
  • [Two random modifiers]
  • (Always counts the shortest possible path)

"You need not go looking for a second opinion."

Voices Lv. 1+
Voices

Base: Large Cluster Jewel

Explicit
  • Adds 3 Jewel Socket Passive Skills
  • Adds 7 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
  • Adds 5 Small Passive Skills which grant nothing
  • Adds 3 Small Passive Skills which grant nothing
  • Adds 1 Small Passive Skills which grant nothing

"Only a madman would ignore a god's instructions."

Delirium unique Cluster Jewels

Calamitous Visions Lv. 1+
Calamitous Visions

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Lone Messenger

""Try as I might, I could not escape it.
When I closed my eyes, I saw only death.
Each breath tainted with the scent of seared and smouldering flesh,
And each sound tangled with pleas for mercy.""

Kitava's Teachings Lv. 1+
Kitava's Teachings

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Disciple of Kitava

"Savour the bitter, cherish the sweet,
For there may never be another chance to eat."

Natural Affinity Lv. 1+
Natural Affinity

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Nature's Patience

"You can take the girl out of the woods,
but you can't take the woods out of the girl."

One With Nothing Lv. 1+
One With Nothing

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Hollow Palm Technique

"Once you begin to rely on your weapons,
You ensure you can't live without them."

The Front Line Lv. 1+
The Front Line

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Veteran's Awareness

"It was a great honour to fight at the front.
The few that survived the initial charge were guaranteed fame and fortune."

The Interrogation Lv. 1+
The Interrogation

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Secrets of Suffering

"Pain is a fine motivator,
But if you seek the truth,
Fear of pain unknown has no parallel."

The Siege Lv. 1+
The Siege

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Kineticism

"As the dead battered Highgate's barricades,
The Black Sekhema accepted her fate,
And stood her ground."

Mirrors of Delirium - Rewards

Delirium rewards come from reward bars, cluster jewels, simulacrum splinters, and delirium-specific drops, with value driven by reward type and map layout efficiency.

Rewards

#
Delirium Scarab
1.49 Chaos Orb
Effect / Mods

Area contains a Mirror of Delirium

Delirium Scarab of Delusions
0.87 Chaos Orb
Effect / Mods

Maps found in Area have layers of Delirium

Delirium Scarab of Mania
4.81 Chaos Orb
Effect / Mods

Delirium Reward Meters fill 100% faster in Area Delirium in Area increases 50% faster with distance from the mirror

Delirium Scarab of Neuroses
3.56 Chaos Orb
Effect / Mods

Delirium Encounters in Area contain all Unique Delirium Bosses Delirium Reward Types in Area gain +1 to count on defeating a Unique Delirium Boss Can only be used with Tier 11+ Maps

Delirium Scarab of Paranoia
12.91 Chaos Orb
Effect / Mods

Delirium Encounters in Area generate 2 additional Reward types

Mirrors of Delirium - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Unending Nightmare 1Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps
Compulsive Hoarder 1Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
Delusions of Persecution 1Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Descent Into Madness 1Delirium in your Maps increases 50% faster with distance from the mirror
Imagined Pursuits 1Delirium Reward Types in your Maps gain +1 to count on Map Completion
Ominous Silence 1Your Maps have no chance to contain Mirrors of Delirium Scarabs found in your Maps cannot be Delirium Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Paranoid Fixation 1Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Pathological 1Maps found in your Maps have 3% chance to have layers of Delirium
Screaming Whispers 118% increased Stack size of Simulacrum Splinters found in your Maps
That Which You Seek 1Your Maps have +24% chance to contain a Mirror of Delirium Scarabs dropped in your Maps have 24% increased chance to be Delirium Scarabs
The Singular Eternity 1Delirium Fog in your Maps dissipates 25% slower Delirium Fog in your Maps lasts 10 additional seconds before dissipating
Delirium Chance 5Your Maps have +8% (max: 40%) chance to contain a Mirror of Delirium Scarabs dropped in your Maps have 8% (max: 40%) increased chance to be Delirium Scarabs
Delirium Chance 3Your Maps have +12% (max: 36%) chance to contain a Mirror of Delirium Scarabs dropped in your Maps have 12% (max: 36%) increased chance to be Delirium Scarabs
Additional Delirium Reward Chance 3Delirium Encounters in your Maps have 4% (max: 12%) chance to generate an additional Reward type
Delirium Boss Chance 3Delirium Encounters in your Maps are 16% (max: 48%) more likely to spawn Unique Bosses
Cluster Jewel Chance 2Delirium Monsters in your Maps have 10% (max: 20%) increased chance to drop Cluster Jewels
Delirium Additional Splinters 26% (max: 12%) increased Stack size of Simulacrum Splinters found in your Maps
Delirium Difficulty 2Delirium in your Maps increases 10% (max: 20%) faster with distance from the mirror
Delirium Fog Dissipation Delay 2Delirium Fog in your Maps lasts 3 (max: 6) additional seconds before dissipating
Delirium Orb Reward Chance 2Delirium Rewards in your Maps have 10% (max: 20%) increased chance to give Delirium Orbs
Delirium Persistence 2Delirium Fog in your Maps dissipates 8% (max: 16%) slower
Delirium Reward Progress 2Delirious Monsters Killed in your Maps provide 10% (max: 20%) increased Reward Progress
Delirious Map Chance 1Maps found in your Maps have 1% chance to have layers of Delirium
Delirium Boss Chance and Additional Delirium Reward Chance 1Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
Delirium Orb Reward Chance and Cluster Jewel Chance 1Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
Delirium Reward Progress and Additional Splinters 1Delirious Monsters Killed in your Maps provide 5% increased Reward Progress 3% increased Stack size of Simulacrum Splinters found in your Maps
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Mirrors of Delirium - Atlas Nodes

Delirium atlas passives improve fog encounter reliability and rewards, and should be tuned based on whether you prefer mirror mapping, orb mapping, or Simulacrum farming.

Atlas Nodes

#

Confirmed Wave Scaling

WavesDeliriousnessReward item levelRewardsArea modifiers
110%7544
2-320-30%76-7744
440%7854
5-950-90%79-8355
10-12100%8466
13-15100%8476

Wave values and the 300-Splinter recipe are cross-checked against the current Simulacrum reference. Omniphobia can begin appearing from wave 3 and Kosis from wave 5.

Simulacrum Area Modifier Reference

FamilyConfirmed effects and tiers
Extra elemental damageCold, Fire, or Lightning: monsters deal 60-69%, 70-79%, or 80-100% extra Phys.Dmg as that element. The paired effect is either 33/66/100% chance to inflict Brittle/Scorch/Sapped, 5/7/10% penetration of that element, or +30/+40/+50% monster resistance to it.
Extra chaos damageMonsters deal 15-19%, 20-24%, or 25-30% extra Phys.Dmg as Chaos, paired with Poison on Hit, 5/7/10% Chaos penetration, or +20/+30/+40% monster Chaos Res.
Physical, damage, life, crit and speed15-24%, 20-29%, or 25-35% more monster Life; 15-19%, 20-24%, or 25-30% inc. monster Dmg; 8/12/16% inc. movement, attack and cast speed; 151-200%, 201-250%, or 251-300% inc. critical strike chance with +20-30, +31-40, or +41-50% critical strike multiplier. Physical variants grant 15/20/25% additional Phys.Dmg Reduction, or 5/7/10% physical reduction penetration with 10/20/25% Impale chance.
Proj and area40/60/80% inc. monster AoE; 2 or 3 additional projectiles; or monster skills Chain 2 or 3 additional times. Separate Impale variants grant 50% or 75% chance to Impale on Hit.
Ailments and controlAll monster hit damage can Chill, always Ignite, or inflict Shock. Other variants grant 50/80% chance to inflict Brittle, Scorch, or Sapped; 15/20/30% chance to Ignite, Freeze and Shock together with 33/50/66% less effect of non-damaging ailments on monsters, or 5/7/10% elemental penetration. Maim and spell Hinder variants have 10% or 25% chance; another movement variant prevents monster movement speed from being reduced below base.
Resource and charge drainHits remove 2% or 4% of Mana, have 20% or 40% chance to remove a Flask Charge, or remove 5% or 10% of Charges.
CursesMonsters have 40%, 50%, or 66% reduced effect of curses on them, while monster melee attacks have 20%, 50%, or 100% chance to apply a random Curse on Hit.

This is a player-facing grouping of the current Simulacrum area-modifier list. It intentionally omits internal mod IDs and does not infer which modifiers can coexist or how they stack.

Confirmed Boss-Specific Drops

BossConfirmed drops
Omniphobia, Fear ManifestShared Delirium boss pool: Calamitous Visions, Kitava's Teachings, Natural Affinity, One With Nothing, The Front Line, The Interrogation, and The Siege. In the Simulacrum, it can also drop Split Personality, Megalomaniac, and Voices. The Insane Cat is confirmed from either Omniphobia or Kosis in Delirium-affected map areas.
Kosis, The RevelationShared Delirium boss pool: Calamitous Visions, Kitava's Teachings, Natural Affinity, One With Nothing, The Front Line, The Interrogation, and The Siege. In the Simulacrum, it can also drop Split Personality, Megalomaniac, Voices, and Bloodsoaked Banner Support. The Insane Cat is confirmed from either Kosis or Omniphobia in Delirium-affected map areas.

Drop chances are intentionally not shown. The listed sources confirm the boss associations, not a fixed drop rate.

Mirrors of Delirium - Simulacrum

The Simulacrum is Delirium's itemised endgame arena. Combine 300 Simulacrum Splinters to open it, then clear its 15 waves; each new wave increases the Deliriousness, monster level, rewards, and the number of area modifiers affecting enemies.

Talk to the Strangely Familiar Entity to begin a wave. Clear it before starting the next one: starting a new wave destroys items still on the ground, while the arena stash lets you store loot between waves.

POE1 does not present a player-selected round-modifier choice before each wave. These are encounter-applied area modifiers: the wave table shows that their count rises from four to six, but does not establish a stacking rule beyond that count.

Simulacrum

#

Omniphobia, Fear Manifest

Simulacrum late-wave boss; map Delirium boss

Location: Simulacrum and any Delirious map

Appears in later Simulacrum waves and can randomly appear in any Delirious map. Its map appearance chance equals the Deliriousness percentage before Atlas modifiers.

Confirmed drops

The seven listed jewels are map-boss drops, not Simulacrum direct drops. Voices, Split Personality, and Megalomaniac are direct Simulacrum rewards when a Delirium boss is present. The Insane Cat is a separate map-only divination-card drop.

Calamitous Visions Lv. 1+
Calamitous Visions

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Lone Messenger
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

""Try as I might, I could not escape it. When I closed my eyes, I saw only death. Each breath tainted with the scent of seared and smouldering flesh, And each sound tangled with pleas for mercy.""

Kitava's Teachings Lv. 1+
Kitava's Teachings

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Disciple of Kitava
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Savour the bitter, cherish the sweet, For there may never be another chance to eat."

Natural Affinity Lv. 1+
Natural Affinity

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Nature's Patience
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"You can take the girl out of the woods, but you can't take the woods out of the girl."

One With Nothing Lv. 1+
One With Nothing

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Hollow Palm Technique
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Once you begin to rely on your weapons, You ensure you can't live without them."

The Front Line Lv. 1+
The Front Line

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Veteran's Awareness
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"It was a great honour to fight at the front. The few that survived the initial charge were guaranteed fame and fortune."

The Interrogation Lv. 1+
The Interrogation

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Secrets of Suffering
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Pain is a fine motivator, But if you seek the truth, Fear of pain unknown has no parallel."

The Siege Lv. 1+
The Siege

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Kineticism
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"As the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground."

Voices Lv. 1+
Voices

Base: Large Cluster Jewel

Explicit
  • Adds 3 Jewel Socket Passive Skills
  • Adds 7 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
  • Adds 5 Small Passive Skills which grant nothing
  • Adds 3 Small Passive Skills which grant nothing
  • Adds 1 Small Passive Skills which grant nothing
Encounter availability Listed from Omniphobia, Fear Manifest in the Simulacrum; not confirmed for random Delirious-map boss kills.

"Only a madman would ignore a god's instructions."

Split Personality Lv. 20+
Split Personality

Base: Crimson Jewel

Limited to: 2

Explicit
  • This Jewel's Socket has 25 % inc. effect per Allocated Passive Skill between | it and your Class' starting location
  • [Two random modifiers]
  • (Always counts the shortest possible path)
Encounter availability Listed from Omniphobia, Fear Manifest in the Simulacrum; not confirmed for random Delirious-map boss kills.

"You need not go looking for a second opinion."

Megalomaniac Lv. 40+
Megalomaniac

Base: Medium Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing
Encounter availability Listed from Omniphobia, Fear Manifest in the Simulacrum; not confirmed for random Delirious-map boss kills.

"If you're going to act like you're better than everyone else, make sure you are."

Kosis, The Revelation

Simulacrum late-wave boss; high-tier map Delirium boss

Location: Simulacrum and T11+ Delirious maps

Appears in later Simulacrum waves and can randomly appear in T11+ Delirious maps. Its map appearance chance equals the Deliriousness percentage before Atlas modifiers.

Confirmed drops

The seven listed jewels are map-boss drops, not Simulacrum direct drops. Voices, Split Personality, Megalomaniac, and Bloodsoaked Banner Support are the direct Simulacrum rewards; Bloodsoaked Banner Support is Kosis-only. The Insane Cat is map-only.

Calamitous Visions Lv. 1+
Calamitous Visions

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Lone Messenger
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

""Try as I might, I could not escape it. When I closed my eyes, I saw only death. Each breath tainted with the scent of seared and smouldering flesh, And each sound tangled with pleas for mercy.""

Kitava's Teachings Lv. 1+
Kitava's Teachings

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Disciple of Kitava
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Savour the bitter, cherish the sweet, For there may never be another chance to eat."

Natural Affinity Lv. 1+
Natural Affinity

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Nature's Patience
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"You can take the girl out of the woods, but you can't take the woods out of the girl."

One With Nothing Lv. 1+
One With Nothing

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Hollow Palm Technique
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Once you begin to rely on your weapons, You ensure you can't live without them."

The Front Line Lv. 1+
The Front Line

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Veteran's Awareness
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"It was a great honour to fight at the front. The few that survived the initial charge were guaranteed fame and fortune."

The Interrogation Lv. 1+
The Interrogation

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Secrets of Suffering
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"Pain is a fine motivator, But if you seek the truth, Fear of pain unknown has no parallel."

The Siege Lv. 1+
The Siege

Base: Small Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds Kineticism
Encounter availability Drops from Omniphobia or Kosis in Delirious maps; not a direct Simulacrum reward.

"As the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground."

Voices Lv. 1+
Voices

Base: Large Cluster Jewel

Explicit
  • Adds 3 Jewel Socket Passive Skills
  • Adds 7 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
  • Adds 5 Small Passive Skills which grant nothing
  • Adds 3 Small Passive Skills which grant nothing
  • Adds 1 Small Passive Skills which grant nothing
Encounter availability Listed from Kosis, The Revelation in the Simulacrum; not confirmed for random Delirious-map boss kills.

"Only a madman would ignore a god's instructions."

Split Personality Lv. 20+
Split Personality

Base: Crimson Jewel

Limited to: 2

Explicit
  • This Jewel's Socket has 25 % inc. effect per Allocated Passive Skill between | it and your Class' starting location
  • [Two random modifiers]
  • (Always counts the shortest possible path)
Encounter availability Listed from Kosis, The Revelation in the Simulacrum; not confirmed for random Delirious-map boss kills.

"You need not go looking for a second opinion."

Megalomaniac Lv. 40+
Megalomaniac

Base: Medium Cluster Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing
Encounter availability Listed from Kosis, The Revelation in the Simulacrum; not confirmed for random Delirious-map boss kills.

"If you're going to act like you're better than everyone else, make sure you are."

Mirrors of Delirium - Encounters

Cover mirror encounters, delirium-orbed maps as a variant path, and Simulacrum as the major openable Delirium end encounter.

Omniphobia and Kosis are the two late-wave Simulacrum bosses. They can also appear as unique Delirium bosses in maps: Omniphobia at any map tier and Kosis in T11+ maps, with chance based on the map's Deliriousness.

Encounters

#
Skilltree · Ascendancies · Bloodline

Delirious Bloodline

Bloodline · 3 key / 3 small

Debuff Expiry Rate: Debuffs on you expire 15 % fasterYou're the crazy one!: Grants Level 1 Embrace Madness Skill; While affected by Glorious Madness, inflict Mania on nearby Enemies every second; unique insanity do weird things [1]; (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires); (Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)Cooldown Recovery Rate: 15 % increased Cooldown Recovery RateIt wasn't me!: Grants Level 20 Misty Reflection Skill; unique insanity do weird things [1]; (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)Life Recovery rate: 10 % increased Life Recovery rateThat didn't happen!: Take 40 % less Damage from Hits; Four seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit; Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect; unique insanity do weird things [1]

Meta Usage: 0.06%

2026-07-28 11:56 UTC

You're the crazy one!

KeyNode Meta 20%
  • Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster

(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)

  • Grants Level 1 Embrace Madness SkillGrants Level 1 Embrace Madness Skill
  • While affected by Glorious Madness, inflict Mania on nearby Enemies every secondWhile affected by Glorious Madness, inflict Mania on nearby Enemies every second
  • unique insanity do weird things [1]unique insanity do weird things [1]
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
  • (Mania applies 4% inc. Dmg taken, 2% reduced Action Speed and 10% reduced Life and ES Recovery Rate for 15 seconds, and can be inflicted up to 15 times)(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)
Embrace Madness
Item Skill
Level
11
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.

  • + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
  • Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds

It wasn't me!

KeyNode Meta 4%
  • 15 % inc. CDRR15 % increased Cooldown Recovery Rate

(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 seconds)(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)

  • Grants Level 20 Misty Reflection SkillGrants Level 20 Misty Reflection Skill
  • unique insanity do weird things [1]unique insanity do weird things [1]
  • (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 seconds)(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
Misty Reflection
Level
2020

Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 secondsDash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds

That didn't happen!

KeyNode Meta 62%
  • 10 % inc. Life Recovery rate10 % increased Life Recovery rate
  • Take 40 % less Dmg from HitsTake 40 % less Damage from Hits
  • Four seconds after each Hit you take, lose Life equal to 40 % of the Dmg taken from that HitFour seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit
  • Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effectNon-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
  • unique insanity do weird things [1]unique insanity do weird things [1]

Delirious Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Kingsmarch Atlas icon

Open the authored Kingsmarch overview and ore reference.

Open ores
Kingsmarch Atlas passive mastery

Open the Kingsmarch Atlas passive reference.

Open Atlas nodes

Kingsmarch - Overview

Use these routes to open the authored Kingsmarch ore, Atlas passive, and encounter sections.

Overview

#
Bismuth
TBD
Effect / Mods

Normal ore deposit

Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect 100% increased chance for Ore Deposits found in your Maps to be Bismuth

Crimson Iron
TBD
Effect / Mods

Normal ore deposit

Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron

Orichalcum
TBD
Effect / Mods

Normal ore deposit

Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration 100% increased chance for Ore Deposits found in your Maps to be Orichalcum

Petrified Amber
TBD
Effect / Mods

Normal ore deposit

Petrified Amber Ore Deposits in your Maps take 25% reduced Damage 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber

Verisium
TBD
Effect / Mods

Normal ore deposit

Verisium Ore Deposits in your Maps can be channelled on for 30% longer 100% increased chance for Ore Deposits found in your Maps to be Verisium

Thaumaturgic Dust Hourglass
TBD
Effect / Mods

Mirage special deposit

Special deposit; not one of the five normal ore varieties.

Worker Jobs & Production

These systems run through hired workers and the town Treasury. Named NPCs are shown only where the current town has a verified station contact.

Miner

Worker role · Mining

Clear an Ore Deposit in a Map to mark it for Kingsmarch, then assign Miners to extract the marked ore over time. If their assigned ore runs out, Miners automatically move to another available marked ore type while the Treasury can pay their wages.

Operator: Miner workers (no unique named operator)

Inputs: Cleared and marked Map Ore Deposits + Treasury Gold

Main output: Crimson Iron, Orichalcum, Petrified Amber, Bismuth and Verisium Ore

Dannig, the Blacksmith, the Kingsmarch smelting station contact.

Smelter

Worker role · Smelting

Assign Smelters at Dannig's forge to refine stored Ore into Bars. They automatically move to another available ore type when their assignment empties; temporarily unassign them when raw Ore must be retained. Current Smelters work at twice the former rate but charge more Gold.

Operator: Smelter workers; Dannig, the Blacksmith is the station contact

Inputs: Stored Ore + Treasury Gold

Main output: Metal Bars for shipment value and Favoured Resource quotas

Tujen, the Harbourmaster, who operates Kingsmarch Shipping.

Ship Crew

Worker role · Shipping

Assign Ship Crew at Tujen's harbour, choose a port and load cargo. Crew rank and size reduce voyage risk as shipment value rises. Ores and Bars return Currency, Crops return Equipment, and port-specific rewards include Tattoos or Runegrafts; Favoured Resources can be rerolled for 15,000 Gold.

Operator: Tujen, the Harbourmaster + Shipping workers

Inputs: Ores, Bars or Crops; optional Thaumaturgic Dust; Treasury Gold

Main output: Currency, Equipment, Tattoos, Runegrafts and Favoured Resource quota rewards

Farmer

Worker role · Farming

Assign Farmers to plots near Sonja to grow crops continuously in real time while the Treasury covers wages. Higher rank increases crop yield. Since 3.28, Farmer wages are 50% lower and crops sent through Shipping return Equipment rather than Currency.

Operator: Farmer workers; Sonja, the Farmer is the station contact

Inputs: Treasury Gold + production time

Main output: Wheat, Corn, Pumpkin, Orgourd and Blue Zanthimum; Equipment when shipped

Rog, the Disenchanter, the Kingsmarch disenchanting station contact.

Disenchanter

Worker role · Disenchanting

Place eligible equipment in Rog's Disenchanting window and assign Disenchanters to process it in real time. Their rank reduces processing time; item level, modifier tiers, Unique tier, quality, corruption implicits and influence can affect the resulting Dust value.

Operator: Disenchanter workers; Rog, the Disenchanter is the station contact

Inputs: Eligible equipment + Treasury Gold + processing time

Main output: Thaumaturgic Dust for Shipping and Recombination

Mapper

Worker role · Atlas Runner

Assign Mappers as Atlas Runners at Isla's Kalguuran Map Device and queue maps for them to run. Total Mapping rank, map tier and modifiers determine estimated completion and death risk; partial completion reduces loot and a death pauses the queue.

Operator: Mapper workers (Atlas Runners); Isla, the Engineer operates the Map Device

Inputs: Queued Maps + Treasury Gold + up to six assigned Atlas Runners

Main output: Automated Map completion and collected Map rewards

Farming Crops

ItemEffect / DetailsPriceLinks
Wheat

Farming crop

Produced continuously by assigned Farmers and used as Shipping cargo.

Unavailable
Corn

Farming crop

Produced continuously by assigned Farmers and used as Shipping cargo.

Unavailable
Pumpkin

Farming crop

Produced continuously by assigned Farmers and used as Shipping cargo.

Unavailable
Orgourd

Farming crop

Produced continuously by assigned Farmers and used as Shipping cargo.

Unavailable
Blue Zanthimum

Farming crop

Produced continuously by assigned Farmers and used as Shipping cargo.

Unavailable

Price snapshot time not published.

The five current Kingsmarch crops use their exact Farming interface sprites. Crops sent through Shipping return Equipment rewards.

Town Services & Named Contacts

These interactions are opened directly through a named Kingsmarch character, even when workers also contribute processing time.

Rog, the Disenchanter, who operates Kingsmarch Disenchanting.

Rog · Disenchanting

Town service · Rog, the Disenchanter

Give eligible equipment to Rog and assign Disenchanters to break it down over time. Once unlocked in Kingsmarch, the same Disenchanting window is also available from Rog in Towns and Hideouts.

Operator: Rog, the Disenchanter + Disenchanter workers

Inputs: Eligible equipment + Treasury Gold + processing time

Main output: Thaumaturgic Dust for Shipping and Recombination

Isla · Recombinator

Town service · Isla, the Engineer

Combine two non-unique items of the same equipment class into one result. The predictable mode lets you choose desired modifiers and displays success chances but can destroy items; the legacy unpredictable mode is random and does not destroy either input. In 3.29, Isla can also identify inventory items.

Operator: Isla, the Engineer

Inputs: Two compatible non-unique items + Gold + Thaumaturgic Dust

Main output: One recombined item, subject to the selected mode and its risks

Raulf · Worker Recruitment

Town service · Raulf, the Recruiter

Hire workers for Kingsmarch jobs or reroll the available roster. Current workers use five job ranks, and the high-quality recruit reroll costs 16,000 Gold.

Operator: Raulf, the Recruiter

Inputs: Gold for hires and roster rerolls

Main output: Rank 1–5 workers with one or more job specialities

Johan · Town Management & Rewards

Town lead · Johan, the King's Hand

Johan invites you to Kingsmarch at Endgame, acts as the town-management and general reward contact, and guides the core Kingsmarch progression. Use him to orient the town workflow rather than treating him as the operator of every worker job.

Operator: Johan, the King's Hand

Inputs: Endgame access, town Treasury Gold and completed Kingsmarch objectives

Main output: Town access and administration, Treasury management, progression guidance and tutorial rewards

Kingsmarch - Town Mechanics, NPCs & Ores

Access prerequisite: finish Act 10, reach the Epilogue, and speak with Johan in the Karui Shores to begin Exploring Kingsmarch. After the first visit, Kingsmarch remains available from the World Map.

Kingsmarch separates worker-run production from direct NPC services. The roster below reflects the current 3.29 town, while the Ore section preserves the five normal deposits from the local official Atlas export and the separate reviewed Mirage special deposit.

Overview & Ores

#
Kalguuran Scarab
2.73 Chaos Orb
Effect / Mods

Area contains 2 additional Ore Deposits

Kalguuran Scarab of Guarded Riches
1.09 Chaos Orb
Effect / Mods

Monsters guarding Ore Deposits in Area are at least Magic

Kalguuran Scarab of Refinement
78.21 Chaos Orb
Effect / Mods

Ore Deposits in Area grant Smelted Bars instead of Marking Ore

Kalguuran Scarab of Enriching
3.52 Chaos Orb
Effect / Mods

Monsters guarding Ore Deposits have increased Difficulty and Reward and Ore Deposits contain 15% increased Ore for each Ore Deposit completed in Area

Kingsmarch - Scarabs

These are the four active local Kalguuran Scarab records and their exact normalized game effects.

Scarabs

#

Kingsmarch / Ore Deposits Atlas Nodes

IconNode / Effect#Description
Amber Infusion 1Petrified Amber Ore Deposits in your Maps take 25% reduced Damage 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber
Bismuth Infusion 1Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect 100% increased chance for Ore Deposits found in your Maps to be Bismuth
Crimson Infusion 1Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron
Fortune's Favour 1Ore Deposits in your Maps are more likely to be rarer varieties
Lost in Transit 16% chance for Ore Deposits in your Maps to be replaced by Lost Shipments
Miner's Strike 1Your Maps have no chance to contain Ore Deposits Scarabs found in your Maps cannot be Kalguuran Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Orichalcum Infusion 1Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration 100% increased chance for Ore Deposits found in your Maps to be Orichalcum
Prospector's Luck 1Your Maps have +20% chance to contain Ore Deposits Scarabs dropped in your Maps have 20% increased chance to be Kalguuran Scarabs
Verisium Infusion 1Verisium Ore Deposits in your Maps can be channelled on for 30% longer 100% increased chance for Ore Deposits found in your Maps to be Verisium
Yield Upon Yield 1Your Maps with Ore Deposits have 50% increased chance to contain at least two Ore Deposits
Increased Ore Found 9Ore Deposits in your Maps contain 10% (max: 90%) increased Ore
Increased Ore Found and Ore Deposit Chance 1Your Maps have +5% chance to contain Ore Deposits Ore Deposits in your Maps contain 5% increased Ore Scarabs dropped in your Maps have 5% increased chance to be Kalguuran Scarabs
Ore Deposit Chance 1Your Maps have +8% chance to contain Ore Deposits Scarabs dropped in your Maps have 8% increased chance to be Kalguuran Scarabs
Ore Deposit Chance 5Your Maps have +10% (max: 50%) chance to contain Ore Deposits Scarabs dropped in your Maps have 10% (max: 50%) increased chance to be Kalguuran Scarabs
Ore Deposit Chance 2Your Maps have +12% (max: 24%) chance to contain Ore Deposits Scarabs dropped in your Maps have 12% (max: 24%) increased chance to be Kalguuran Scarabs
Refiner's Bargain 1Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust Sulphite found in your Maps is granted as a random Ore instead at 10% of the value Lifeforce found in your Maps is granted as a random Crop instead at 250% of the value
Open Atlas Tree

Kingsmarch - Atlas Nodes

This is the single existing local Atlas-tool group for Kingsmarch and Ore Deposits; no second table is re-authored.

Atlas Nodes

#

The Black Knight

Starfall Crater - Kingsmarch encounter

Location: Starfall Crater

Find the ore-map entrance in a Tier 16 or higher map.

Encounter access

RouteArea / boss levelRequired keysNotes
map entranceMap Tier 16+Find the ore-map entrance in a Tier 16 or higher map.

Catalog drops are explicitly chance-only and are not guaranteed.

Svalinn Lv. 51+
Svalinn

Base: Girded Tower Shield

Req: 123 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
397-43723
Implicit
  • +(10-20) to max Life
Explicit
  • (10-15)% Chance to Block Spell Dmg
  • +(100-150) to Ward
  • -10% to max Chance to Block Atk Dmg
  • -10% to max Chance to Block Spell Dmg
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
Vestigial Mod

Trigger a Socketed Elemental Spell on Block, with a 0.25 second CooldownTrigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown

"The priests found the Great Shield the night it fell to Middengard, but it was the smiths who delved into the secrets it held."

Admiral Valerius

Sailor's Folly - Kingsmarch encounter

Location: Sailor's Folly

Rescue a kidnapped shipping crew.

Encounter access

RouteArea / boss levelRequired keysNotes
shipping rescueReviewed accessRescue a kidnapped shipping crew.

Catalog drops are explicitly chance-only and are not guaranteed.

Admiral's Arrogance Lv. 39+
Admiral's Arrogance

Base: Antique Gauntlets

Req: 58 Str | 0 Dex | 0 Int

Base Armour: 129-154

Explicit
  • (6-12)% inc. Atk Speed
  • (100-140)% inc. Armour
  • (10-20)% chance that if you would gain Rage on Hit, you instead gain up to your max Rage
  • +(1-3) to Level of all Melee Skill Gems
Vestigial Mod

15% chance that if you would gain Rage on Hit, you instead gain up to your max Rage15% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage

""The long and venerable lineages of the Oriathan nobility tended to produce Admirals with, shall we say... quick tempers.""

Sasan, the Bandit Lord

Abandoned Port - Kingsmarch encounter

Location: Abandoned Port

Rescue kidnapped map runners.

Encounter access

RouteArea / boss levelRequired keysNotes
map runner rescueReviewed accessRescue kidnapped map runners.Boss and chance-only drop sources are linked from this card.

Catalog drops are explicitly chance-only and are not guaranteed.

The Living Blade Lv. 61+
The Living Blade

Base: Ezomyte Blade

Req: 113 Str | 113 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
62-1156.51.41.3
Implicit
  • +25% to Global Crit Multi
  • +25% to Global Crit Multi
Explicit
  • (100-140)% inc. Phys.Dmg
  • (25-35)% inc. Atk Speed
  • Cannot be Poisoned
  • You can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill

"Green-cloaked travelers emerged from the mists, planted a tree, and named it Lorrata. Its strongest root became a weapon..."

The Bandit Lord's Band Lv. 20+
The Bandit Lord's Band

Base: Gold Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (6-15)% inc. Rarity of Items found
Explicit
  • (25-35)% inc. Quantity of Gold Dropped by Slain Enemies

""Sasan tells a tale of robbery, and accosting a Bardiyan princeling on the road. If that were true, why hasn't he sold the damn thing already? Why does he still wear it like a shameful secret?""

Kingsmarch - Encounters & Bosses

Three reviewed Kingsmarch encounters retain their access route, references, and base-aware chance-only unique drop variants.

Encounters & Bosses

#
Reward chest

Open the authored Ritual rewards reference.

Open rewards
Ritual minimap icon

Open the authored Ritual corpse reference.

Open corpses
Ritual Atlas passive mastery

Open the Ritual Atlas passive reference.

Open Atlas nodes

Ritual Altars - Overview

Use these routes to open the authored Ritual rewards, corpse, and Atlas passive sections.

Overview

#

Corpse Rewards

Corpses

Special Corpse items are Ritual rewards. The dedicated Ritual Corpse guide reuses the complete current Corpse list and its tier presentation.

Omen Rewards

Omens

Omens are Ritual rewards with conditional effects. The complete current Omens table below is reused from Items so its item data stays in sync.

Omens

ItemEffect / DetailsPriceLinks
Omen of Fortune

Will be Consumed when you use an Orb of Chance on an item which can become Unique to ensure it does so

39.76Divine Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Connections

Will be Consumed when you use an Orb of Fusing on an item to ensure max Links

260Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Amelioration

Will be Consumed when you Die to prevent 75% of Experience loss

69.72Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Trichromatism

Will be Consumed when you use a Chromatic Orb on an item to guarantee at least one Red, Green and Blue Socket

49.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Brilliance

Will be Consumed when you level up to grant 100% inc. Experience gained for 60 seconds

18.22Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of the Jeweller

Will be Consumed when you use a Jeweller's Orb on an item to ensure max Sockets

14.19Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Refreshment

Will be Consumed when you reach 25% of Life to Refill all Flasks

8.25Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Death-dancing

Will be Consumed when you reach 25% of Life to grant 75% chance to Avoid Dmg from Hits for 4 seconds

7.89Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Return

Will be Consumed when you Die to create a Portal to Town

7.44Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Adrenaline

Will be Consumed when you reach 25% of Life to grant Adrenaline for 10 seconds

7.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of Death's Door

Will be Consumed when you reach 25% of Life to grant Shade Form for 3 seconds

7.14Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Omen of the Soul Devourer

Will be Consumed when you level up to grant Soul Eater for 5 minutes

1.23Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z

Price snapshot: 18 Sept 2026, 10:00 UTC.

Ritual Altars - Rewards

Ritual rewards are defined by Tribute efficiency, rerolls, and deferral discipline rather than raw immediate drops from monsters.

Rewards

#
Adherent of Zarokh
Price unavailable
Imperfect Mods
  • Ground Slams
Normal Mods
  • Uses Ground Slam Nova
Perfect Mods
  • Casts Anger
Astral Lich
Price unavailable
Imperfect Mods
  • Fires Astral projectiles
Normal Mods
  • Creates Astral Chain Mines
Perfect Mods
  • Curses Enemies with Temporal Chains on Hit
Blasphemer
Price unavailable
Imperfect Mods
  • Creates moving Cursed Ground
Normal Mods
  • Uses Smite
Perfect Mods
  • Hexes can affect Hexproof Enemies
Blood Demon
Price unavailable
Imperfect Mods
  • Vomits Blood
  • Applies Corrupting Blood
Normal Mods
  • Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Perfect Mods
  • Casts Pride
Conjuror of Rot
Price unavailable
Imperfect Mods
  • Creates Blood Pustules
  • Summons Ichorous Pests
Normal Mods
  • Creates Caustic Ground
Perfect Mods
  • Casts Malevolence
Dancing Sword
Price unavailable
Imperfect Mods
  • Cyclones
  • Lacerates
  • Rains down blades
Normal Mods
  • Nearby allies have 20% chance to Impale with Attacks
Perfect Mods
  • Nearby allies have 30% increased Impale Effect
Dark Marionette
Price unavailable
Imperfect Mods
  • Reforms after being killed
Normal Mods
  • Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Perfect Mods
  • Explosion Scorches
Dark Reaper
Price unavailable
Imperfect Mods
  • Causes Bleeding
Normal Mods
  • Nearby enemies have 50% reduced Life Regeneration rate
Perfect Mods
  • Can inflict Bleeding on an Enemy up to 16 times
  • Bleeding does not deal extra Damage while the enemy is moving
Druidic Alchemist
Price unavailable
Imperfect Mods
  • Throws Poisonous Concoction
Normal Mods
  • 200% increased effect of flasks
Perfect Mods
  • Owner gains 1 life flask charge every 3 seconds
Eldritch Eye
Price unavailable
Imperfect Mods
  • Casts channelled Lightning Beam
  • Cannot inflict Shock
Normal Mods
  • Removes Shock on hit to trigger Lightning Explosion
Perfect Mods
  • Casts Purity of Lightning
Fiery Cannibal
Price unavailable
Imperfect Mods
  • Casts Firestorm
  • Casts Flame Dash
  • Becomes Empowered if allied Frozen Cannibal nearby
  • Casts Cremation while Empowered
Normal Mods
  • Uses Molten Strike while Empowered
Perfect Mods
  • Casts Purity of Fire
Forest Tiger
Price unavailable
Imperfect Mods
  • 5% increased Attack Damage per 450 Evasion Rating
Normal Mods
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
Perfect Mods
  • Casts Haste
Forest Warrior
Price unavailable
Imperfect Mods
  • Cyclones
  • Uses Molten Fissure
Normal Mods
  • Culling Strike
Perfect Mods
  • Nearby allies have Onslaught
Frozen Cannibal
Price unavailable
Imperfect Mods
  • Casts Glacial Cascade
  • Casts Arctic Armour
  • Uses Glacial Hammer
  • Becomes Empowered if Allied Fiery Cannibal nearby
  • Glacial Cascade Triggers Ice Nova on hit while Empowered
Normal Mods
  • Glacial Hammer Triggers Ice Crash on hit while Empowered
Perfect Mods
  • Casts Purity of Ice
Guardian Turtle
Price unavailable
Imperfect Mods
  • Buffs Owner with Rongokurai's Boon
Normal Mods
  • Owner gains 3% Physical Damage Reduction
Perfect Mods
  • Owner gains 5% Physical Damage Reduction
  • Casts Determination
Half-remembered Goliath
Price unavailable
Imperfect Mods
  • Must be linked to be powered
Normal Mods
  • 50% effects of Links on this
Perfect Mods
  • 100% effects of Links on this
Hulking Miscreation
Price unavailable
Imperfect Mods
  • Summons Constructs
  • 5% increased Attack Damage per 450 Armour
Normal Mods
  • Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Perfect Mods
  • 8% increased Attack Damage per 450 Armour
Hydra
Price unavailable
Imperfect Mods
  • Fires Barrage of Arrows
  • Fires Hail of Arrows
Normal Mods
  • Fires Forking Arrow
Perfect Mods
  • Casts Hatred
Judgemental Spirit
Price unavailable
Imperfect Mods
  • Summons skeletons
  • Fires mortars
  • Creates Chaos Offering
  • Creates Fire Offering
Normal Mods
  • Ally skeletons deal additional fire and chaos damage with attacks
Perfect Mods
  • Casts Discipline
Meatsack
Price unavailable
Imperfect Mods
  • High Life
Normal Mods
  • Higher Life
  • Releases a caustic cloud when hit
Perfect Mods
  • Highest Life
  • Taunts on Hit
Naval Officer
Price unavailable
Imperfect Mods
  • Casts Cannon Barrage
  • Casts Tidal Wave
  • Summons Geysers
Normal Mods
  • Precision
Perfect Mods
  • Nearby Allies take reduced Cold Damage
Needle Horror
Price unavailable
Imperfect Mods
  • Throws Physical Projectiles
Normal Mods
  • 100% increased Impale Effect
Perfect Mods
  • Owner gains 10% increased Impale Effect
Pain Artist
Price unavailable
Imperfect Mods
  • Spells have 1% base Critical Strike Chance
  • Has 400% base Critical Strike Multiplier
Normal Mods
  • Nearby allies have +30% Critical Strike Multiplier
Perfect Mods
  • Casts Zealotry
Primal Demiurge
Price unavailable
Imperfect Mods
  • Casts Lightning Burst
Normal Mods
  • Casts Clarity
Perfect Mods
  • Casts Lightning Burst inflicting Sap on Hit
Primal Thunderbird
Price unavailable
Imperfect Mods
  • Casts Dash of Destruction
  • Casts Screech of Splendor
Normal Mods
  • Screech of Splendor inflicts Lightning Exposure
Perfect Mods
  • Casts Grace
Runic Skeleton
Price unavailable
Imperfect Mods
  • 20% increased Physical Weapon Damage per 10 Strength
Normal Mods
  • Crushes on Hit
Perfect Mods
  • Owner gains 5% More Physical Attack Damage
Sanguimancer Demon
Price unavailable
Imperfect Mods
  • Loses a percentage of Life when casting spells
  • Upon reaching 20% Life, stops casting to recover to Full Life
Normal Mods
  • Heals nearby allies for 10% of the Life spent
Perfect Mods
  • While on Low Life nearby allies gain spell damage
Sawblade Horror
Price unavailable
Imperfect Mods
  • Cyclones
  • Cleaves
Normal Mods
  • Maims on hit
Perfect Mods
  • Owner gains 10% increased Effect of Maim
Serpent Warrior
Price unavailable
Imperfect Mods
  • Attacks with swords when not Defensive
  • Fires Mortars when Defensive
Normal Mods
  • Inflicts Withered for 2 seconds on Hit
Perfect Mods
  • Creates Aura of Chaos when hitting Poisoned enemies
Shadow Construct
Price unavailable
Imperfect Mods
  • Fires Lightning Beams
  • Fires Chilling Blasts
  • Rain of Boulders
  • Slams
Normal Mods
  • Slam deals 500% more Damage with Ignite
Perfect Mods
  • Lightning Beam has 20% Maximum Effect of Shock
Slashing Horror
Price unavailable
Imperfect Mods
  • Attacks with Dualstrike
  • Periodically enrages
Normal Mods
  • Attack Damage is affected by Owner's Rage
Perfect Mods
  • Owner gains 5% of Physical Damage as Extra Fire Damage
Spider Matriarch
Price unavailable
Imperfect Mods
  • Summons Spiders
Normal Mods
  • Ally Spiders deal additional chaos damage with attacks
Perfect Mods
  • Owner gains 10% increased Effect of Withered
Spirit of Fortune
Price unavailable
Imperfect Mods
  • Casts Shock Nova
  • Casts Spark
  • Casts Lightning Warp
Normal Mods
  • Casts Wrath
Perfect Mods
  • Lightning Damage of nearby allies is Lucky
Warlord
Price unavailable
Imperfect Mods
  • Uses Leap Slam
  • Uses Sweep
  • Uses Enduring Cry
  • Uses Immortal call
Normal Mods
  • Casts Vitality
Perfect Mods
  • Shares Endurance Charges with allies

Ritual Altars - Corpses

These special Corpses are Ritual rewards used by the corpse-based crafting system. The list below is the canonical Items > Corpses collection, reused here so its data and tier presentation stay in sync.

Corpses

#
Ritual Scarab of Corpses
1.98 Chaos Orb
Effect / Mods

Rituals in Area contain an additional Rare Itemised Corpse Monster

Ritual Scarab of Abundance
41.68 Chaos Orb
Effect / Mods

Rituals in Area offer 100% increased Favours

Ritual Scarab of Selectiveness
3.54 Chaos Orb
Effect / Mods

Rerolling Favours at Ritual Altars in Area has no cost the first 2 times Ritual Altars in Area allow rerolling Favours 2 additional times

Ritual Scarab of Wisps
5.37 Chaos Orb
Effect / Mods

Ritual Altars in Area spawn a Wildwood Wisp Wildwood Wisps grant 100% increased Tribute Gained to nearby Players

Ritual Altars - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Arbitrary Tenets 1Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Immutable Dogma 1Cannot Reroll Favours at Ritual Altars in your Maps Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute
Answered Appeals 1Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute Favours Deferred at Ritual Altars in your Maps reappear 50% sooner Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Flexible Dogma 1Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute
Occult Devotion 1Your Maps with Ritual Altars always have four Ritual Altars
Profitable Prayers 1Ritual Altars in your Maps allow rerolling Favours 2 additional times
Sacred Lands 1Your Maps have +30% chance to contain Ritual Altars Scarabs dropped in your Maps have 30% increased chance to be Ritual Scarabs
Sacrificial Due 1Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Secular Focus 1Your Maps have no chance to contain Ritual Altars Scarabs found in your Maps cannot be Ritual Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Ritual Chance 7Your Maps have +10% (max: 70%) chance to contain Ritual Altars Scarabs dropped in your Maps have 10% (max: 70%) increased chance to be Ritual Scarabs
Free Rewards After Reroll Chance 2Favours Rerolled at Ritual Altars in your Maps have 0.5% (max: 1%) chance to cost no Tribute
Increased Ritual Intensity 2Ritual Altars in your Maps can have 20% (max: 40%) increased number of Spawned Monsters at once Ritual Altars in your Maps spawn Monsters 8% (max: 16%) faster
Increased Ritual Splinters 2Ritual Splinters offered at Ritual Altars in your Maps have 10% (max: 20%) increased Stack Size
Reduced Ritual Deferral Cost 2Deferring Favours at Ritual Altars in your Maps costs 5% (max: 10%) reduced Tribute
Reduced Ritual Deferral Time 2Favours Deferred at Ritual Altars in your Maps reappear 20% (max: 40%) sooner
Ritual Reroll Cost 2Rerolling Favours at Ritual Altars in your Maps costs 6% (max: 12%) reduced Tribute
Ritual Special Reward Chance 225% (max: 50%) increased chance of Ritual Altars with Special Rewards
Ritual Tribute Quantity 2Monsters Sacrificed at Ritual Altars in your Maps grant 5% (max: 10%) increased Tribute
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance 1Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Ritual Altars - Atlas Nodes

Ritual atlas passives mostly improve altar availability, tribute value, and reward quality, and they strongly affect whether Ritual is worth stopping for in fast mapping.

Atlas Nodes

#

King in the Mists

Ritual pinnacle encounter

Location: Crux of Nothingness · Area level 83

Use An Audience With The King in your personal Map Device to open six portals to the Crux of Nothingness.

Access items

Confirmed drops

High-value itemised corpse

The King has a 50% chance to drop one higher-value eligible Ritual corpse item; this is a pool relation, not one invented concrete item.

King in the Mists rewards are hydrated from the shared Fragment/Endgame reward contract; the corpse row is an explicit pool relation rather than one concrete item.

The Untouched Soul Lv. 15+
The Untouched Soul

Base: Gold Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (12-20)% inc. Rarity of Items found
Explicit
  • +40 to max Life for each Empty Red Socket on any Equipped Item
  • +225 to Accu for each Empty Green Socket on any Equipped Item
  • +40 to max Mana for each Empty Blue Socket on any Equipped Item
  • +12% to all Ele.Res for each Empty White Socket on any Equipped Item

"Geomancy offered a safer way to use the Tears... but most Maji rejected that temptation as well."

Pragmatism Lv. 49+
Pragmatism

Base: Colosseum Plate

Req: 134 Str | 0 Dex | 0 Int

Base Armour: 491-589

Explicit
  • +12 to Level of Socketed Skill Gems
  • (80-120)% inc. Armour
  • +(60-100) to max Mana
  • -2 to level of Socketed Skill Gems per Socketed Gem

"The Maji were forbidden from touching virtue gems... so their practical warriors employed geomancy instead."

The Light of Meaning Lv. 1+
The Light of Meaning

Base: Prismatic Jewel

Req: 0 Str | 0 Dex | 0 Int

"To name a thing is to give it power."

The Burden of Shadows Lv. 58+
The Burden of Shadows

Base: Primordial Staff

Req: 99 Str | 0 Dex | 99 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
55-16581.151.3
Implicit
  • +25% Chance to Block Spell Dmg
Explicit
  • Socketed Gems are Supported by Level 1 Lifetap
  • (20-30)% inc. Cast Speed
  • Lose 500 Life per second
  • Spells deal added Chaos.Dmg equal to (15-20)% of your max Life

"Nothingness is loathe to relinquish its grip. Every moment is a struggle to exist."

Ritual Altars - Encounters

Complete every Ritual Altar in a map before spending Tribute: later Altars can add their monsters to the reward pool and increase the value of a final purchase. Buy immediate upgrades only when they enable a stronger later choice; otherwise defer expensive Favour for a future map.

The current pinnacle route uses An Audience With The King directly in your personal Map Device. It is guaranteed in a Nameless Ritual reward window and can rarely be offered by other Rituals.

Encounters

#
Skilltree · Ascendancies · Bloodline

Nameless Bloodline

Bloodline · 2 key / 4 small

Toad's Price: Unaffected by Poison; Utility Flasks are Disabled; (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)The Unseen Hand: +1 Ring SlotSerpent's Price: Unaffected by Curses; Can't use Amulets; (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)Beetle's Price: Unaffected by Bleeding; Can't use Belts; (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)Life: 8 % increased maximum LifeUnlight Silhouette: Skills gain Added Chaos Damage equal to 25 % of Life Cost, if Life Cost is not higher than the maximum you could spend; Skills gain a Base Life Cost equal to 100 % of Base Mana Cost

Meta Usage: 0.3%

2026-07-28 11:56 UTC

Unlight Silhouette

KeyNode Meta 11%
  • 8 % inc. max Life8 % increased maximum Life
  • Skills gain Added Chaos.Dmg equal to 25 % of Life Cost, if Life Cost is not higher than the max you could spendSkills gain Added Chaos Damage equal to 25 % of Life Cost, if Life Cost is not higher than the maximum you could spend
  • Skills gain a Base Life Cost equal to 100 % of Base Mana CostSkills gain a Base Life Cost equal to 100 % of Base Mana Cost

The Unseen Hand

KeyNode Meta 89%
  • Unaffected by BleedingUnaffected by Bleeding
  • Can't use BeltsCan't use Belts
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • +1 Ring Slot+1 Ring Slot

Nameless Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Sacred Grove rewards reference.

Open rewards
Harvest Atlas passive mastery

Open the Harvest Atlas passive reference.

Open Atlas nodes

The Sacred Grove - Overview

Use these routes to open the authored Sacred Grove rewards, Harvest crafting, and Atlas passive sections.

Overview

#

Harvest Rewards

IconRewardTypeUse / SourcePriceLinks
Wild Crystallised LifeforceWild Crystallised LifeforceLifeforceUsed for Harvest Crafting at the Horticrafting Station.0.02cTrade PoEDB Wiki
Vivid Crystallised LifeforceVivid Crystallised LifeforceLifeforceUsed for Harvest Crafting at the Horticrafting Station.0.13cTrade PoEDB Wiki
Primal Crystallised LifeforcePrimal Crystallised LifeforceLifeforceUsed for Harvest Crafting at the Horticrafting Station.0.05cTrade PoEDB Wiki
Sacred Crystallised LifeforceSacred Crystallised LifeforceLifeforceUsed for advanced Harvest Crafting recipes; dropped by Oshabi.54.94cTrade PoEDB Wiki
Crystallised RancourCrystallised RancourSpecial crafting resourceUsed for additional Mirage Harvest Crafting recipes.1.14dTrade PoEDB Wiki
Sacred BlossomSacred BlossomEncounter keyOpens the Oshabi encounter in the Sacred Grove.36.89cTrade PoEDB Wiki
Bear's GirdleBear's GirdleHarvest UniqueDrops from Ersi, Mother of Thorns.1cTrade PoEDB Wiki
The Felbog FangThe Felbog FangHarvest UniqueDrops from Namharim, Born of Night.1cTrade PoEDB Wiki
Plume of PursuitPlume of PursuitHarvest UniqueDrops from Janaar, the Omen.1cTrade PoEDB Wiki
Forbidden ShakoForbidden ShakoHarvest UniqueDrops from Oshabi, Avatar of the Grove.30cTrade PoEDB Wiki
Law of the WildsLaw of the WildsHarvest UniqueDrops from Oshabi, Avatar of the Grove.2cTrade PoEDB Wiki
Witchhunter's JudgmentWitchhunter's JudgmentHarvest UniqueDrops from Oshabi, Avatar of the Grove.2cTrade PoEDB Wiki
Abhorrent InterrogationAbhorrent InterrogationHarvest UniqueDrops from Oshabi, Avatar of the Grove.5cTrade PoEDB Wiki

The Sacred Grove - Rewards

Harvest rewards are mostly lifeforce and crafting access, with occasional high-value outcomes tied to specific plot combinations and special grove drops.

The three colour families are Wild, Vivid, and Primal. Their plots display the colour and seed tier before you choose one side of a disperser; higher tier means more Lifeforce, while Tier 4 plants are the rare boss branch.

Rewards

#
Harvest Scarab
1.72 Chaos Orb
Effect / Mods

Area contains the Sacred Grove

Harvest Scarab of Cornucopia
177 Chaos Orb
Effect / Mods

If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possible

Harvest Scarab of Doubling
112 Chaos Orb
Effect / Mods

Lifeforce dropped by Harvest Monsters in Area is duplicated Harvest Monsters in Area have 100% more Life

The Sacred Grove - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Crop Rotation 1Harvest Crops in your Maps contain only Tier 1 Plants Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Refiner's Bargain 1Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust Sulphite found in your Maps is granted as a random Ore instead at 10% of the value Lifeforce found in your Maps is granted as a random Crop instead at 250% of the value
Black Thumb 1Your Maps have no chance to contain the Sacred Grove Scarabs found in your Maps cannot be Harvest Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Bountiful Harvest 1Harvest Monsters in your Maps grant 200% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Bumper Crop 1The Sacred Grove in your Maps has 50% chance to contain an additional Harvest
Call of the Grove 1Your Maps have +30% chance to contain The Sacred Grove Scarabs dropped in your Maps have 30% increased chance to be Harvest Scarabs
Doubling Season 1Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated
Heart of the Grove 1Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Primal Drought 1Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants
Vivid Drought 1Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants
Wild Drought 1Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants
Additional Lifeforce from Harvest 6Harvest Monsters in your Maps drop 3% (max: 18%) increased Quantity of Lifeforce
Harvest Chance 2Your Maps have +15% (max: 30%) chance to contain The Sacred Grove Scarabs dropped in your Maps have 15% (max: 30%) increased chance to be Harvest Scarabs
Harvest Chance 5Your Maps have +10% (max: 50%) chance to contain The Sacred Grove Scarabs dropped in your Maps have 10% (max: 50%) increased chance to be Harvest Scarabs
Harvest Tier 3 Plant Chance 3Harvest Crops in your Maps have 10% (max: 30%) increased chance to contain Tier 3 Plants
Harvest Monster Duplication Chance 2Plants Harvested in your Maps have 3% (max: 6%) chance to spawn duplicated Monsters
Harvest non-Blue Plant Chance 2Harvest Crops in your Maps have 10% (max: 20%) reduced chance to grow Blue Plants
Harvest non-Purple Plant Chance 2Harvest Crops in your Maps have 10% (max: 20%) reduced chance to grow Purple Plants
Harvest non-Yellow Plant Chance 2Harvest Crops in your Maps have 10% (max: 20%) reduced chance to grow Yellow Plants
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

The Sacred Grove - Atlas Nodes

Harvest atlas passives strongly affect lifeforce generation and encounter consistency, and they are usually mandatory if you want Harvest to be a main farming strategy.

Atlas Nodes

#
Wild Crystallised Lifeforce
0.02 Chaos Orb
Effect / Mods

Can be used at the Horticrafting bench in your hideout.

Vivid Crystallised Lifeforce
0.13 Chaos Orb
Effect / Mods

Can be used at the Horticrafting bench in your hideout.

Primal Crystallised Lifeforce
0.05 Chaos Orb
Effect / Mods

Can be used at the Horticrafting bench in your hideout.

Sacred Crystallised Lifeforce
54.94 Chaos Orb
Effect / Mods

Can be used at the Horticrafting bench in your hideout.

Crystallised Rancour
1.14 Divine Orb
Effect / Mods

Can be used at the Horticrafting bench in your hideout.

Horticrafting Station Recipes

Body Armour Crafts

TierRecipePrimary LifeforceAdditional Cost
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWild Crystallised Lifeforce Wild Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1 Str per 2% qualityWild Crystallised Lifeforce Wild Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dex per 2% qualityVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1 Int per 2% qualityPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Res per 2% qualityWild Crystallised Lifeforce Wild Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Res per 2% qualityVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x3250
Tier 3Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Light. Res per 2% qualityPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x3250

Weapon Crafts

TierRecipePrimary LifeforceAdditional Cost
Tier 3Enchant a Melee Weapon. Quality does not increase its Phys.Dmg, has +0.1 m to Weapon Range per 10% QualityWild Crystallised Lifeforce Wild Crystallised Lifeforce x5000
Tier 3Enchant a Weapon. Quality does not increase its Phys.Dmg, grants 1% inc. AoE per 4% QualityWild Crystallised Lifeforce Wild Crystallised Lifeforce x5000
Tier 3Enchant a Weapon. Quality does not increase its Phys.Dmg, grants 1% inc. Accu per 2% QualityVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x5000
Tier 3Enchant a Weapon. Quality does not increase its Phys.Dmg, has 1% inc. Atk Speed per 8% QualityVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x5000
Tier 3Enchant a Weapon. Quality does not increase its Phys.Dmg, has 1% inc. Crit% per 4% QualityPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x5000
Tier 3Enchant a Weapon. Quality does not increase its Phys.Dmg, grants 1% inc. Ele.Dmg per 2% QualityPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x5000

Conversions

TierRecipePrimary LifeforceAdditional Cost
Tier 1Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.Wild Crystallised Lifeforce Wild Crystallised Lifeforce x200
Tier 1Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.Wild Crystallised Lifeforce Wild Crystallised Lifeforce x30Cost scales with stack size
Tier 1Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.Vivid Crystallised Lifeforce Vivid Crystallised Lifeforce x30Cost scales with stack size
Tier 1Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.Vivid Crystallised Lifeforce Vivid Crystallised Lifeforce x30Cost scales with stack size
Tier 1Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x30Cost scales with stack size
Tier 1Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x4Cost scales with stack size
Tier 1Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x30Cost scales with stack size
Tier 1Change a stack of League-Specific Astrolabes into a different type of League-Specific Astrolabe. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x400Cost scales with stack size
Tier 1Change a Divination Card into another random Divination CardVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x75
Tier 2Change a modifier that grants Cold Res into a similar-tier modifier that grants Fire ResWild Crystallised Lifeforce Wild Crystallised Lifeforce x500
Tier 2Change a modifier that grants Light. Res into a similar-tier modifier that grants Fire ResWild Crystallised Lifeforce Wild Crystallised Lifeforce x500
Tier 2Change a modifier that grants Fire Res into a similar-tier modifier that grants Cold ResVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500
Tier 2Change a modifier that grants Light. Res into a similar-tier modifier that grants Cold ResVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500
Tier 2Change a modifier that grants Fire Res into a similar-tier modifier that grants Light. ResPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x500
Tier 2Change a modifier that grants Cold Res into a similar-tier modifier that grants Light. ResPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x500
Tier 2Change a modifier that grants Cold.Dmg into a similar-tier modifier that grants Fire.DmgWild Crystallised Lifeforce Wild Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a modifier that grants Light.Dmg into a similar-tier modifier that grants Fire.DmgWild Crystallised Lifeforce Wild Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a modifier that grants Fire.Dmg into a similar-tier modifier that grants Cold.DmgVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a modifier that grants Light.Dmg into a similar-tier modifier that grants Cold.DmgVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a modifier that grants Fire.Dmg into a similar-tier modifier that grants Light.DmgPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a modifier that grants Cold.Dmg into a similar-tier modifier that grants Light.DmgPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1
Tier 2Change a Shaper Fragment into another random Shaper Fragment. Cost is proportional to stack size.Wild Crystallised Lifeforce Wild Crystallised Lifeforce x500Cost scales with stack size
Tier 2Change an Elder Fragment into another random Elder Fragment. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x500Cost scales with stack size
Tier 2Change a Conqueror Fragment into another random Conqueror Fragment. Cost is proportional to stack size.Vivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500Cost scales with stack size
Tier 2Change a Sacrifice or Mortal Fragment into another random Fragment of that type. Cost is proportional to stack size.Primal Crystallised Lifeforce Primal Crystallised Lifeforce x500Cost scales with stack size
Tier 2Change a Fragment of Terror or Emptiness into the other Fragment. Or change a Fragment of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.Vivid Crystallised Lifeforce Vivid Crystallised Lifeforce x800Cost scales with stack size
Tier 3Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x1000

Weighted Rare Crafting

TierRecipePrimary LifeforceAdditional Cost
Tier 1Reforge a Rare item with random modifiers, including a Fire modifierWild Crystallised Lifeforce Wild Crystallised Lifeforce x50
Tier 1Reforge a Rare item with random modifiers, including a Cold modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x50
Tier 1Reforge a Rare item with random modifiers, including a Lightning modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x50
Tier 1Reforge a Rare item with random modifiers, including a Physical modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x50
Tier 1Reforge a Rare item with random modifiers, including a Life modifierWild Crystallised Lifeforce Wild Crystallised Lifeforce x75
Tier 1Reforge a Rare item with random modifiers, including a Defence modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x75
Tier 1Reforge a Rare item with random modifiers, including a Chaos modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x100
Tier 1Reforge a Rare item with random modifiers, including an Attack modifierWild Crystallised Lifeforce Wild Crystallised Lifeforce x75
Tier 1Reforge a Rare item with random modifiers, including a Caster modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x75
Tier 1Reforge a Rare item with random modifiers, including a Speed modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x150
Tier 1Reforge a Rare item with random modifiers, including a Critical modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x150
Tier 1Reforge a Rare item with random modifiers, including a Minion modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x200Crystallised Rancour Crystallised Rancour x3
Tier 1Reforge a Rare item with random modifiers, including a Elemental modifierWild Crystallised Lifeforce Wild Crystallised Lifeforce x200Crystallised Rancour Crystallised Rancour x1
Tier 1Reforge a Rare item with random modifiers, including a Attribute modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x200Crystallised Rancour Crystallised Rancour x2
Tier 1Reforge a Rare item with random modifiers, including a Mana modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x200Crystallised Rancour Crystallised Rancour x2
Tier 1Reforge a Rare item with random modifiers, including a Drop modifierVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x200Crystallised Rancour Crystallised Rancour x1
Tier 1Reforge a Rare item, being more likely to receive the same modifier typesWild Crystallised Lifeforce Wild Crystallised Lifeforce x200
Tier 1Reforge a Rare item, being less likely to receive the same modifier typesWild Crystallised Lifeforce Wild Crystallised Lifeforce x200
Tier 4Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x5000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1

Targeted Augments

TierRecipePrimary LifeforceAdditional Cost
Tier 3Add a new Fire modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce Wild Crystallised Lifeforce x15000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Cold modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x15000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x15000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Physical modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x15000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Life modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce Wild Crystallised Lifeforce x17500Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x17500Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x17500Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Attack modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce Wild Crystallised Lifeforce x17500Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x17500Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Speed modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x20000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1
Tier 3Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce Primal Crystallised Lifeforce x20000Sacred Crystallised Lifeforce Sacred Crystallised Lifeforce x1

Cards & Gems

TierRecipePrimary LifeforceAdditional Cost
Tier 2Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x1500
Tier 3Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x4000

Ruthless-only

TierRecipePrimary LifeforceAdditional Cost
Tier 3Transform a Support Gem to be a random Support Gem of the same colourVivid Crystallised Lifeforce Vivid Crystallised Lifeforce x500Crystallised Rancour Crystallised Rancour x1

Complete English recipe coverage decoded from the copied Path of Exile 3.29.3 client. Recipes are assigned once to reviewed target/effect tabs; the Ruthless-only definition remains isolated.

The Sacred Grove - Harvest Crafting

Station prerequisite: enter the Sacred Grove in a map and complete one Harvest plot to unlock the Horticrafting Station as a hideout object. Harvest encounters and Lifeforce drops do not require a campaign quest.

Harvest crafting uses tradable Wild, Vivid, and Primal Crystallised Lifeforce at the Horticrafting Station. Recipes are always available when you have the required Lifeforce; this is no longer the old one-use Harvest-craft storage system.

Use the station as a targeted crafting toolkit: review the full current cost and outcome before spending, because recipes and prices can change with patches. Sacred Crystallised Lifeforce from Oshabi unlocks the high-end craft group, while Crystallised Rancour is used for additional Mirage-area Harvest options.

Harvest Crafting

#

Ersi, Mother of Thorns

Wild Tier 4 Harvest boss

Location: Wild Tier 4 plot in the Sacred Grove

Encountered as the highest-tier Wild plot boss. Tier 4 Harvest bosses can drop a Sacred Blossom for Oshabi's encounter.

Confirmed drops

Uses Ground Slam, charge and trample attacks, creates vine walls, and enters a minion phase at roughly 60% life. Drops Wild Crystallised Lifeforce, can drop Sacred Blossom, and owns the exclusive Unique Bear's Girdle.

Bear's Girdle Lv. 10+
Bear's Girdle

Base: Leather Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(25-40) to maximum Life
Explicit
  • Adds (5-7) to (11-12) Physical Damage to Attacks
  • (20-30)% increased Stun Duration on Enemies
  • Nearby Enemies are Crushed while you have at least 25 Rage
  • +10 to Maximum Rage

"Simple. Deadly. Unstoppable."

Namharim, Born of Night

Vivid Tier 4 Harvest boss

Location: Vivid Tier 4 plot in the Sacred Grove

Encountered as the highest-tier Vivid plot boss. Tier 4 Harvest bosses can drop a Sacred Blossom for Oshabi's encounter.

Confirmed drops

Uses a vine trap that builds Grasping Vines and stealth attacks that apply Bleeding, Maim and Grasping Vines; a minion phase begins at roughly 60% life. Drops Vivid Crystallised Lifeforce, can drop Sacred Blossom, and owns the exclusive Unique The Felbog Fang.

The Felbog Fang Lv. 20+
The Felbog Fang

Base: Citrine Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(16-24) to Strength and Dexterity
Explicit
  • +(30-50) to Intelligence
  • (10-15)% increased Cast Speed
  • (10-15)% increased Area of Effect
  • Enemies Cursed by you are Hindered if 25% of Curse Duration expired
  • Your Curses have 25% increased Effect if 50% of Curse Duration expired
  • Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired

"Death creeps closer; unseen, inexorable, hungry."

Janaar, the Omen

Primal Tier 4 Harvest boss

Location: Primal Tier 4 plot in the Sacred Grove

Encountered as the highest-tier Primal plot boss. Tier 4 Harvest bosses can drop a Sacred Blossom for Oshabi's encounter.

Confirmed drops

Uses dashes and a Lightning Shrill Screech that increases Shock pressure; a minion phase begins at roughly 60% life. Drops Primal Crystallised Lifeforce, can drop Sacred Blossom, and owns the exclusive Unique Plume of Pursuit.

Plume of Pursuit Lv. 64+
Plume of Pursuit

Base: Bone Circlet

Req: 73 Int

Energy Shield: 80

Explicit
  • (20-30) % reduced Cast Speed
  • (80-130) % increased Energy Shield
  • Non-critical strikes deal 80 % less Damage
  • Spell Skills always deal Critical Strikes on final Repeat
  • Spell Skills cannot deal Critical Strikes except on final Repeat
Vestigial Mod

Spell Skills have 100% inc. Crit% on Final RepeatSpell Skills have 100% increased Critical Strike Chance on Final Repeat

"A dance as old as time."

Oshabi, Avatar of the Grove

Harvest pinnacle boss
Oshabi, Avatar of the Grove

Location: Dedicated Sacred Grove opened with a Sacred Blossom

Use a Sacred Blossom in the Map Device, then activate the central tree. Defeating Oshabi also opens the Groveseed Altar for the Oshabi Bloodline.

Confirmed drops

Rotates through Wild, Vivid, Primal and Sacred attacks. Break out of Vine Barrier quickly: its Sacred Suffering ground persists and reduces physical damage reduction and max resistances. Always drops Sacred Crystallised Lifeforce and one Unique from the four-item Oshabi pool. Pacifism Support, Greater Unleash Support and The Aspirant can also drop.

Forbidden Shako Lv. 68+
Forbidden Shako

Base: Great Crown

Req: 59 Str | 0 Dex | 59 Int

Base Armour Base Energy Shield
143-16129-33
Explicit
  • Socketed Gems are Supported by Level (1-10) (1-172)
  • Socketed Gems are Supported by Level (25-35) (1-172)
  • +(25-30) to all Attributes
Vestigial Mod

+20 to all Attributes+20 to all Attributes

"The Azmeri must never touch the Tears of Maji, lest Viridi weep."

Law of the Wilds Lv. 62+
Law of the Wilds

Base: Hellion's Paw

Req: 0 Str | 131 Dex | 95 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-5571.61.1
Implicit
  • 1.6% of Physical Attack Damage Leeched as Life
Explicit
  • 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
  • (15-20)% increased Attack Speed
  • (22-28)% increased Critical Strike Chance
  • +(15-25)% to Global Critical Strike Multiplier

"The strong survive. The strongest thrive."

Witchhunter's Judgment Lv. 52+
Witchhunter's Judgment

Base: Highborn Staff

Req: 89 Str | 0 Dex | 89 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
48-1458.251.151.3
Implicit
  • +22% Chance to Block Spell Damage
Explicit
  • Grants Level 20 Brandsurge Skill
  • Brand Skills have (50-100)% increased Duration

"The pyre is never wasted on just one heretic."

Abhorrent Interrogation Lv. 45+
Abhorrent Interrogation

Base: Ambush Mitts

Req: 0 Str | 35 Dex | 35 Int

Base Evasion Rating Base Energy Shield
81-9117-19
Explicit
  • (100-150)% increased Evasion and Energy Shield
  • (5-7)% increased Attack and Cast Speed
  • (20-25)% chance to inflict Withered for 2 seconds on Hit
  • Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them
  • Your Hits cannot Penetrate or ignore Elemental Resistances
Vestigial Mod

20% chance to inflict Withered for 2 seconds on Hit20% chance to inflict Withered for 2 seconds on Hit

""We have methods of interrogation the Inquisitors only dream of."
- Marcus, Brotherhood Liaison"

The Sacred Grove - Encounters

A Sacred Grove has several Lifeforce Dispersers, each with two plots. Choose one plot to fight; the other withers. Wild, Vivid, and Primal are the three colour families, and each has its own monster pool.

Tier 4 is the highest tier, not the lowest: its orange-brown unique boss plants are Ersi, Mother of Thorns (Wild), Namharim, Born of Night (Vivid), and Janaar, the Omen (Primal). They can drop Sacred Blossoms, which open Oshabi's dedicated Grove encounter.

Encounters

#
Skilltree · Ascendancies · Bloodline

Oshabi Bloodline

Bloodline · 3 key / 3 small

Seal gain frequency: Skills Supported by Unleash have 20 % increased Seal gain frequencyThe Primal Owl: Unsealed Spells gain 5 % more Damage each time their effects Reoccur; Skills supported by Unleash have +3 to maximum number of SealsRage: Gain 2 Rage on Attack Hit; (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds); (Only one Hit every 0.5 seconds can cause you to gain Rage)The Wild Bear: +20 to Maximum Rage; Lose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this way; (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds); (Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned)Elusive effect: 20 % increased Elusive Effect; (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)The Vivid Cat: Elusive has 50% chance to be removed from you at 100 % effect; 50 % increased Effect of your Marks while Elusive; (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

Meta Usage: 0.3%

2026-07-28 11:56 UTC

The Wild Bear

KeyNode Meta 57%
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Only one Hit every 0.5 seconds can cause you to gain Rage)(Only one Hit every 0.5 seconds can cause you to gain Rage)

(Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

  • +20 to Maximum Rage+20 to Maximum Rage
  • Lose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this wayLose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this way
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Wild Savagery grants 100% inc. Phys.Dmg, 10% inc. Action Speed, Hits ignore Enemy Phys.Dmg Reduction and Cannot be Stunned)(Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned)

The Vivid Cat

KeyNode Meta 36%
  • 20 % inc. Elusive Effect20 % increased Elusive Effect
  • (Elusive initially grants 15% chance to Avoid All Dmg from Hits, and 30% inc. Move.Spd. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

(Elusive initially grants 15% chance to Avoid All Dmg from Hits, and 30% inc. Move.Spd. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

  • Elusive has 50% chance to be removed from you at 100 % effectElusive has 50% chance to be removed from you at 100 % effect
  • 50 % inc. Effect of your Marks while Elusive50 % increased Effect of your Marks while Elusive
  • (Elusive initially grants 15% chance to Avoid All Dmg from Hits, and 30% inc. Move.Spd. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

The Primal Owl

KeyNode Meta 4%
  • Skills Supported by Unleash have 20 % inc. Seal gain frequencySkills Supported by Unleash have 20 % increased Seal gain frequency
  • Unsealed Spells gain 5 % more Dmg each time their effects ReoccurUnsealed Spells gain 5 % more Damage each time their effects Reoccur
  • Skills supported by Unleash have +3 to max number of SealsSkills supported by Unleash have +3 to maximum number of Seals

Oshabi Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Heist rewards reference.

Open rewards
Heist minimap icon

Open the authored Heist Trinket reference.

Open Trinkets
Encounter icon

Open the authored Heist encounter section.

Open encounters

Heist - Overview

Use these routes to open the authored Heist rewards, Trinket, and encounter sections.

Overview

#

Armour

Replica Abyssus Lv. 60+
Replica Abyssus

Base: Ezomyte Burgonet

Req: 138 Str | 0 Dex | 0 Int

Base Armour: 346-381

Explicit
  • +(20-25) to all Attributes
  • Adds 40 to 75 Fire Damage to Attacks
  • Adds 30 to 65 Cold Damage to Attacks
  • Adds 10 to 130 Lightning Damage to Attacks
  • +(100-125)% to Melee Critical Strike Multiplier
  • (100-120)% increased Armour
  • (40-50)% increased Elemental Damage taken
Vestigial Mod

+50% to Melee Crit Multi+50% to Melee Critical Strike Multiplier

""While Prototype #3 does imbue its wearer with strength to match the original,
the first researcher to don it burst into flames when he walked into sunlight...""

Replica Alberon's Warpath Lv. 49+
Replica Alberon's Warpath

Base: Soldier Boots

Req: 47 Str | 0 Dex | 47 Int

Base Armour Base Energy Shield
88-9918-20
Explicit
  • (15-18)% increased Strength
  • +(180-220) to Armour
  • +(13-19)% to Chaos Resistance
  • 25% increased Movement Speed
  • Cannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Vestigial Mod

Adds 1 to 30 Chaos.Dmg to Attacks per 80 StrAdds 1 to 30 Chaos Damage to Attacks per 80 Strength

""Starving test subject became completely incapable of exerting force.
However, after being fed, he began to poison everything he touched...""

Replica Allelopathy Lv. 41+
Replica Allelopathy

Base: Satin Gloves

Req: 60 Int

Energy Shield: 58

Explicit
  • Grants Level 25 Wintertide Brand Skill
  • (100-120) % increased Energy Shield
  • 10 % increased Area of Effect
  • Immune to Chill
  • Wintertide Brand has (20-30) % increased Chill Effect
  • Activates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals 626.6 Base Cold Damage per second
  • Can have 1 additional Brands Attached to an Enemy
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Damage per Stage
  • Maximum 20 Stages
  • Can be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Duration of 2 seconds
  • Base Debuff Duration is 2 seconds
  • base number of sigils allowed per target [1]
  • console skill dont chase [1]
  • is area damage [1]
  • skill can add multiple charges per action [1]
Vestigial Mod

Wintertide Brand has 30% inc. Chill EffectWintertide Brand has 30% increased Chill Effect

""There seems to be some innate relationship between the forces of
chaos and cold. Perhaps we should consult an occultist.""

Replica Alpha's Howl Lv. 64+
Replica Alpha's Howl

Base: Sinner Tricorne

Req: 0 Str | 138 Dex | 0 Int

Base Evasion Rating: 369-425

Explicit
  • +4 to Level of Socketed Herald Gems
  • (80-100)% increased Evasion Rating
  • +(20-30)% to Chaos Resistance
  • 25% chance to Avoid being Poisoned
  • 16% increased Mana Reservation Efficiency of Skills
  • You cannot be Hindered
Vestigial Mods

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

+4 to Level of Socketed Herald Gems+4 to Level of Socketed Herald Gems

""Test subject walked right through the poison gas defenses, and attempts to slow her
failed. Suppression troop six, the 'Furious Flagellants,' have been sent to intervene.""

Replica Ambu's Charge Lv. 43+
Replica Ambu's Charge

Base: Crusader Chainmail

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
237-26650-55
Explicit
  • (180-220)% increased Armour and Energy Shield
  • +(60-80) to maximum Life
  • +15% to all Elemental Resistances
  • Share Endurance Charges with nearby party members
  • Gain an Endurance Charge when you are Hit
  • Lose 2% of Life per second if you have been Hit Recently
Vestigial Mod

Share Endurance Charges with nearby party membersShare Endurance Charges with nearby party members

""Prototype #7 achieved even greater injury responsiveness than expected,
though at considerable cost to the long-term survival rate of the user.""

Replica Atziri's Acuity Lv. 63+
Replica Atziri's Acuity

Base: Vaal Gauntlets

Req: 100 Str | 0 Dex | 0 Int

Base Armour: 232-266

Explicit
  • +(60-80) to Intelligence
  • (25-35)% increased Global Critical Strike Chance
  • (200-220)% increased Armour
  • +(60-75) to maximum Life
  • You have Perfect Agony if you've dealt a Critical Strike recently
Vestigial Mod

You have Perfect Agony if you've dealt a Critical Strike recentlyYou have Perfect Agony if you've dealt a Critical Strike recently

""One of our researchers cut himself on Prototype #2,
and he has not stopped screaming for months...""

Replica Bones of Ullr Lv. 22+
Replica Bones of Ullr

Base: Silk Slippers

Req: 0 Str | 0 Dex | 42 Int

Base Energy Shield: 17-21

Explicit
  • (40-60)% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • (5-15)% increased Movement Speed
  • Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
  • Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Vestigial Mod

Summoned Phantasms have 10% chance to refresh their Dur. when they Hit a Rare or Unique Enemy / Summoned Raging Spirits have 10% chance to refresh their Dur. when they Hit a Rare or Unique EnemySummoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy / Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy

""Outpost Twelve has been abandoned. On the bright side, I expect the plague of apparitions
to serve as ample defence for the relics we left behind."
- Administrator Qotra"

Replica Covenant Lv. 49+
Replica Covenant

Base: Spidersilk Robe

Req: 0 Str | 0 Dex | 134 Int

Base Energy Shield: 101-117

Explicit
  • Socketed Gems are Supported by Level 29 Added Cold Damage
  • +(20-30) to Intelligence
  • (210-250)% increased Energy Shield
  • 10% increased maximum Life
  • Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Vestigial Mod

Socketed Gems are Supported by Level 17 Added Cold.DmgSocketed Gems are Supported by Level 17 Added Cold Damage

""Researcher Graven's request to wear Prototype #2998 in
place of his standard lab attire is... granted."
- Lead Researcher Ksaret"

Replica Eternity Shroud Lv. 65+
Replica Eternity Shroud

Base: Blood Raiment

Req: 0 Str | 107 Dex | 90 Int

Base Evasion Rating Base Energy Shield
436-50173-84
Explicit
  • Trigger Level 20 Shade Form when Hit
  • (100-150)% increased Evasion and Energy Shield
  • +(70-100) to maximum Life
  • +(17-23)% to Chaos Resistance
  • Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
  • Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Vestigial Mod

20% chance to Trigger Level 20 Shade Form when Hit20% chance to Trigger Level 20 Shade Form when Hit

""The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn"

Replica Farrul's Fur Lv. 69+
Replica Farrul's Fur

Base: Triumphant Lamellar

Req: 95 Str | 116 Dex | 0 Int

Base Armour Base Evasion Rating
380-437477-549
Explicit
  • (100-150)% increased Armour and Evasion
  • +(80-100) to maximum Life
  • +2.00 seconds to Cat's Stealth Duration
  • Aspect of the Cat has no Reservation
  • Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
  • You have Onslaught while you have Cat's Agility
Vestigial Mods

Aspect of the Cat has no ReservationAspect of the Cat has no Reservation

You have Onslaught while you have Cat's AgilityYou have Onslaught while you have Cat's Agility

""Attempt #120: the prototype has finally achieved power similar to the original
without breaking all the bones of the test subject. A rousing success.""

Replica Grip of the Council Lv. 60+
Replica Grip of the Council

Base: Arcanist Gloves

Req: 0 Str | 0 Dex | 95 Int

Base Energy Shield: 45-52

Explicit
  • +30 to Strength
  • +(30-50) to maximum Life
  • +(20-40)% to Fire Resistance
  • Minions have 10% reduced maximum Life
  • Minions have +40% to Fire Resistance
  • Minions gain 20% of Physical Damage as Extra Fire Damage
Vestigial Mod

Minions gain 20% of Phys.Dmg as Extra Fire.DmgMinions gain 20% of Physical Damage as Extra Fire Damage

""I feel altered when Administrator Qotra wears these gloves.
Somehow, I find that disturbing."
- Researcher Arn"

Replica Heatshiver Lv. 20+
Replica Heatshiver

Base: Leather Hood

Req: 0 Str | 46 Dex | 0 Int

Base Evasion Rating: 101-127

Explicit
  • (80-100)% increased Evasion Rating
  • 60% increased Mana Regeneration Rate
  • +(20-30)% to Cold Resistance
  • +(20-30)% to Lightning Resistance
  • Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Vestigial Mod

Gain 1% of Light.Dmg as Extra Cold.Dmg per 2% Shock Effect on EnemyGain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy

""The storm... that lightning... I'd be dead if I hadn't...
but it was cold. Ice cold! It's not what we think, and
the plan won't work! Where's Arn?! I have to tell him!"
- Researcher Graven, infirmary report"

Replica Hyrri's Ire Lv. 65+
Replica Hyrri's Ire

Base: Zodiac Leather

Req: 0 Str | 197 Dex | 0 Int

Base Evasion Rating: 854-982

Explicit
  • +30% chance to Suppress Spell Damage
  • +(40-50) to Intelligence
  • (140-220)% increased Evasion Rating
  • 25% increased Shock Duration on Enemies
  • (12-18) to (231-347) Added Lightning Damage with Wand Attacks
Vestigial Mod

8 to 150 Added Light.Dmg with Wand Attacks8 to 150 Added Lightning Damage with Wand Attacks

""Yes, a catastrophic storm erupted, and yes, they screamed for me
to stop the experiment... but you know how I am with screams."
- Researcher Olesya, on #2999 and the loss of Outpost Eight"

Replica Inya's Epiphany Lv. 61+
Replica Inya's Epiphany

Base: Arcanist Slippers

Req: 0 Str | 0 Dex | 119 Int

Base Energy Shield: 47-55

Explicit
  • (5-8)% increased Intelligence
  • +(50-70) to maximum Life
  • 5% increased Damage per Power Charge
  • Regenerate 0.5% of Life per second per Power Charge
  • 5% increased Movement Speed per Power Charge
Vestigial Mod

5% inc. Dmg per Power Charge5% increased Damage per Power Charge

""Prototype #56 was deemed safe, but judging by Administrator Qotra's new hustle
and improved ability to micromanage us, I'm not so sure."
- Researcher Graven"

Replica Kalisa's Grace Lv. 47+
Replica Kalisa's Grace

Base: Samite Gloves

Req: 0 Str | 0 Dex | 68 Int

Base Energy Shield: 32-37

Explicit
  • Socketed Gems are Supported by Level 18 Unleash
  • +(20-30) to Intelligence
  • +(50-80) to maximum Energy Shield
  • +(50-70) to maximum Life
  • Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Vestigial Mod

Socketed Gems are Supported by Level 18 UnleashSocketed Gems are Supported by Level 18 Unleash

""Our superiors were getting anxious for results, and lowered security standards.
A single attempt of a spell with this unexpected power destroyed an entire floor.""

Replica Kaom's Heart Lv. 68+
Replica Kaom's Heart

Base: Glorious Plate

Req: 191 Str | 0 Dex | 0 Int

Base Armour: 776-892

Explicit
  • Has no Sockets
  • (30-40)% increased Lightning Damage
  • +500 to maximum Mana
Vestigial Mod

+150 to max Mana+150 to maximum Mana

""Useless for our purposes, but perhaps we can sell Prototype #5
to an archmage to fund other experiments.""

Replica Leer Cast Lv. 28+
Replica Leer Cast

Base: Festival Mask

Req: 0 Str | 33 Dex | 33 Int

Base Evasion Rating Base Energy Shield
77-8817-19
Explicit
  • +(20-30) to Dexterity
  • +(60-100) to maximum Life
  • +(60-100) to maximum Mana
  • 60% reduced Mana Regeneration Rate
  • You and nearby Allies have 30% increased Mana Regeneration Rate
  • 30% increased Mana Regeneration Rate
Vestigial Mod

You and nearby Allies have 30% inc. Mana Regeneration Rate / 30% inc. Mana Regeneration RateYou and nearby Allies have 30% increased Mana Regeneration Rate / 30% increased Mana Regeneration Rate

""Prototype #412 seems to bear much in
common with Thought Extractor technology.""

Replica Lioneye's Paws Lv. 30+
Replica Lioneye's Paws

Base: Bronzescale Boots

Req: 30 Str | 30 Dex | 0 Int

Base Armour Base Evasion Rating
55-6355-63
Explicit
  • Trigger Level 5 Toxic Rain when you Attack with a Bow
  • +(40-60) to Strength
  • +(40-60) to Dexterity
  • Adds 12 to 24 Chaos Damage to Attacks
  • 20% increased Movement Speed
  • 40% reduced Movement Speed when on Low Life
Vestigial Mod

Trigger Level 5 Toxic Rain when you Attack with a BowTrigger Level 5 Toxic Rain when you Attack with a Bow

""Twelve dead, and the seventh lab cannot be entered for several years.
Prototype #12 is a 'success,' if we can ever reach it.""

Replica Loreweave Lv. 64+
Replica Loreweave

Base: Elegant Ringmail

Req: 90 Str | 0 Dex | 105 Int

Base Armour Base Energy Shield
377-43392-105
Explicit
  • Has 6 Sockets
  • +(8-24) to all Attributes
  • Adds (4-10) to (14-36) Physical Damage to Attacks
  • (120-160)% increased Global Critical Strike Chance
  • +(150-200) to maximum Energy Shield
  • +(120-160) to maximum Life
  • +(120-160) to maximum Mana
  • (6-30)% increased Rarity of Items found
  • (15-50)% increased Elemental Damage
  • Your Maximum Resistances are (70-72)%
Vestigial Mod

+40 to all Attributes+40 to all Attributes

""Better... stronger... more vital... and then... failure. Always, failure.
What key fundamental secret are we missing?""

Replica Perfect Form Lv. 65+
Replica Perfect Form

Base: Zodiac Leather

Req: 0 Str | 197 Dex | 0 Int

Base Evasion Rating: 854-982

Explicit
  • (150-200)% increased Evasion Rating
  • -30% to Cold Resistance
  • +20% Chance to Block Attack Damage
  • Evasion Rating is increased by Overcapped Cold Resistance
  • Versatile Combatant
Vestigial Mod

ER is inc. by Overcapped Cold ResEvasion Rating is increased by Overcapped Cold Resistance

""This is what I've been trying to tell you. This prototype
was different before. Now, it's always been this way!"
- Researcher Graven"

Replica Red Trail Lv. 68+
Replica Red Trail

Base: Titan Greaves

Req: 120 Str | 0 Dex | 0 Int

Base Armour: 241-278

Explicit
  • (60-100)% increased Armour
  • +(60-100) to maximum Life
  • 30% increased Movement Speed
  • Gain a Power Charge on Hit while Poisoned
  • +30% to Chaos Resistance while stationary
  • Necrotic Footprints
  • 50% chance for Spell Hits against you to inflict Poison
Vestigial Mod

+30% to Chaos Res while stationary+30% to Chaos Resistance while stationary

""Researchers will please refrain from combining our prototypes with existing relics
of power. The temptation is obvious, but the results can be... unpredictable."
- Administrator Qotra"

Replica Restless Ward Lv. 71+
Replica Restless Ward

Base: Carnal Armour

Req: 0 Str | 88 Dex | 122 Int

Base Evasion Rating Base Energy Shield
353-388103-113
Implicit
  • +(20-25) to maximum Mana
Explicit
  • (220-250)% increased Evasion and Energy Shield
  • +(60-80) to maximum Life
  • 6% increased Movement Speed per Frenzy Charge
  • -2 to Maximum Endurance Charges
  • -2 to Maximum Frenzy Charges
  • Regenerate (100-140) Life per second per Endurance Charge
Vestigial Mods

Regenerate 40 Life per second per Endurance ChargeRegenerate 40 Life per second per Endurance Charge

2% inc. Move.Spd per Frenzy Charge2% increased Movement Speed per Frenzy Charge

""Further research must be done on Prototype #282.
There is power here, if it can be tapped.""

Replica Shroud of the Lightless Lv. 71+
Replica Shroud of the Lightless

Base: Carnal Armour

Req: 0 Str | 88 Dex | 122 Int

Base Evasion Rating Base Energy Shield
353-388103-113
Implicit
  • +(20-25) to maximum Mana
  • +(20-25) to maximum Mana
Explicit
  • Has 6 Abyssal Sockets
Vestigial Mod

Has 2 Abyssal SocketsHas 2 Abyssal Sockets

""Eyes of black, three by three, staring ever darker into me..."
- Researcher Arn"

Replica Stampede Lv. 63+
Replica Stampede

Base: Assassin's Boots

Req: 0 Str | 62 Dex | 62 Int

Base Evasion Rating Base Energy Shield
121-13925-28
Explicit
  • Socketed Travel Skills deal 80% more Damage
  • (100-150)% increased Evasion and Energy Shield
  • (30-40)% increased Stun and Block Recovery
  • (30-40)% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
Vestigial Mod

Your Move.Spd is 150% of its base valueYour Movement Speed is 150% of its base value

""Suppression troop seven, the 'Glowering Faithful,' managed to fell the escaping
test subject by timing their arrows between his explosive dashes."
<default>{This item can be anointed by Cassia}"

Replica Three-step Assault Lv. 55+
Replica Three-step Assault

Base: Shagreen Boots

Req: 0 Str | 97 Dex | 0 Int

Base Evasion Rating: 180-216

Explicit
  • +(25-35) to Dexterity
  • (20-40)% increased Evasion Rating
  • +(50-70) to maximum Life
  • 25% increased Movement Speed
  • (10-30)% increased Elusive Effect
  • 10% increased Movement Speed if you've Hit an Enemy Recently
Vestigial Mod

30% inc. Elusive Effect30% increased Elusive Effect

""The test subject nearly escaped, but the poison gas
system in the hallway functioned as expected.""

Replica Veil of the Night Lv. 22+
Replica Veil of the Night

Base: Great Helmet

Req: 27 Str | 0 Dex | 27 Int

Base Armour Base Energy Shield
61-7614-17
Explicit
  • (20-22)% increased Stun and Block Recovery
  • 40% reduced Light Radius
  • Reflects 1 to (180-220) Lightning Damage to Attackers on Block
  • Defences are Zero
  • (18-22)% increased Elemental Resistances
Vestigial Mod

10% inc. Ele.Res10% increased Elemental Resistances

""Prototype #722 might look like a helmet, but I believe it to be something else
entirely. The visions it shows the wearer... are beyond mortal endurance...""

Replica Voidwalker Lv. 69+
Replica Voidwalker

Base: Murder Boots

Req: 0 Str | 82 Dex | 42 Int

Base Evasion Rating Base Energy Shield
185-21318-21
Explicit
  • +(30-50) to Dexterity
  • (140-180)% increased Evasion and Energy Shield
  • 30% increased Movement Speed
  • 10% increased Damage taken while Phasing
  • You have Phasing if you've Killed Recently
  • Projectiles Chain +1 times while you have Phasing
  • Celestial Footprints
Vestigial Mod

Proj Chain +1 times while you have PhasingProjectiles Chain +1 times while you have Phasing

""Test subject was able to walk into the walls of his chamber after breaking a rabbit's neck.
He was not fast enough, however. Suggest we begin excavation to retrieve prototype.""

Replica Volkuur's Guidance Lv. 43+
Replica Volkuur's Guidance

Base: Zealot Gloves

Req: 34 Str | 0 Dex | 34 Int

Base Armour Base Energy Shield
78-9216-19
Explicit
  • Adds (17-23) to (29-31) Chaos Damage
  • +(50-70) to maximum Life
  • +(29-41)% to Chaos Resistance
  • Your Chaos Damage can Ignite
  • Chaos Skills have 20% chance to Ignite
  • 50% less Ignite Duration
Vestigial Mod

Your Chaos.Dmg can IgniteYour Chaos Damage can Ignite

""Prototype #73 is a near perfect opposite of the original. Perhaps our failures
are due to some unknown polarity we have yet to discover.""

Weapons

Replica Advancing Fortress Lv. 46+
Replica Advancing Fortress

Base: Gut Ripper

Req: 0 Str | 80 Dex | 80 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
20-537.51.51.1
Implicit
  • Grants 44 Life per Enemy Hit
Explicit
  • Socketed Gems are Supported by Level 12 Cast when Damage Taken
  • 15% Chance to Block Attack Damage
  • (100-120)% increased Physical Damage
  • +(30-50) to maximum Life
  • 50% increased Defences from Equipped Shield
  • Adds 45 to 75 Fire Damage if you've Blocked Recently

""Additional test subjects approved. Determine exactly how many wounds
need to be endured to activate Prototype #612's energies.""

Replica Allure Lv. 66+
Replica Allure

Base: Vaal Claw

Req: 0 Str | 95 Dex | 131 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-7681.31.1
Implicit
  • 2% of Physical Attack Damage Leeched as Life
Explicit
  • (110-130)% increased Physical Damage
  • Adds (15-20) to (30-40) Physical Damage
  • (8-12)% increased Attack Speed
  • Gain +50 Life when you Taunt an Enemy
  • You gain Onslaught for 1 seconds on Killing Taunted Enemies
  • Enemies Taunted by you take 10% increased Damage

""Test subject was able to survive the entire process simply by shouting epithets at
the researcher. Researcher's feelings were slightly injured."
- Researcher Graven"

Replica Bitterdream Lv. 32+
Replica Bitterdream

Base: Shadow Sceptre

Req: 52 Str | 0 Dex | 62 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-447.31.251.1
Implicit
  • 22% increased Elemental Damage
Explicit
  • Socketed Gems are Supported by Level 15 Elemental Penetration
  • Socketed Gems are Supported by Level 15 Immolate
  • Socketed Gems are Supported by Level 15 Unbound Ailments
  • Socketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 Inspiration
  • Socketed Gems are Supported by Level 15 Innervate

""Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior...""

Replica Blood Thorn Lv. 4+
Replica Blood Thorn

Base: Gnarled Branch

Req: 12 Str | 0 Dex | 12 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
9-197.51.31.3
Implicit
  • +20% Chance to Block Spell Damage
Explicit
  • +12% Chance to Block Attack Damage while wielding a Staff
  • (100-200)% increased Fire Damage
  • (5-10)% increased Attack Speed
  • Curse Enemies with Flammability on Block
  • Reflects (22-44) Fire Damage to Attackers on Block

""Physical forces and flames seem to share some innate bond.
What logic lies beneath the veil of reality?""

Replica Bloodplay Lv. 15+
Replica Bloodplay

Base: Stiletto

Req: 0 Str | 30 Dex | 30 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
7-278.31.51
Implicit
  • (40-45)% increased Global Critical Strike Chance
  • 30% increased Global Critical Strike Chance
Explicit
  • +20 to Strength
  • (20-40)% increased Physical Damage
  • Adds (3-6) to (9-13) Physical Damage
  • 30% chance to cause Bleeding on Hit
  • (100-150)% increased Critical Strike Chance against Bleeding Enemies
  • Extra gore

""Prototype #131 must never be allowed near anyone who bears a wound, no
matter how slight. Even a tiny cut makes it exponentially more dangerous.""

Replica Cold Iron Point Lv. 62+
Replica Cold Iron Point

Base: Ezomyte Dagger

Req: 0 Str | 95 Dex | 131 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
20-798.51.41
Implicit
  • (40-45)% increased Global Critical Strike Chance
  • 30% increased Global Critical Strike Chance
Explicit
  • +3 to Level of all Cold Spell Skill Gems
  • Deal no Cold Damage

""Researchers will refrain from scaring each other by firing ice spears while holding
Prototype #141. Sooner or later, someone's going to lose an eye."
- Administrator Qotra"

Replica Dreamfeather Lv. 66+
Replica Dreamfeather

Base: Eternal Sword

Req: 104 Str | 122 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
41-6851.51.1
Implicit
  • +475 to Accuracy Rating
Explicit
  • Adds (40-65) to (70-100) Physical Damage
  • (5-10)% increased Attack Speed
  • +(180-200) to Armour
  • 3% reduced Movement Speed
  • +(280-300) to Accuracy Rating
  • 1% increased Attack Damage per 450 Armour

""Once we armoured the test subject heavily enough to test Prototype #502, he proceeded
to fight his way out. I don't know what we expected."
- Researcher Graven"

Replica Duskdawn Lv. 64+
Replica Duskdawn

Base: Maelström Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
71-1478.11.251.3
Implicit
  • +25% Chance to Block Attack Damage
Explicit
  • +(20-30)% Chance to Block Attack Damage while wielding a Staff
  • (40-50)% increased Critical Strike Chance
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently

""Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection.""

Replica Earendel's Embrace Lv. 35+
Replica Earendel's Embrace

Base: Grinning Fetish

Req: 62 Str | 0 Dex | 62 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
24-3671.51.1
Implicit
  • 18% increased Elemental Damage
  • 18% increased Elemental Damage
Explicit
  • +(20-30) to all Attributes
  • Minions deal (30-40)% increased Damage
  • Raised Zombies Cover Enemies in Ash on Hit
  • Raised Zombies have Avatar of Fire
  • Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage

""Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn"

Replica Fencoil Lv. 4+
Replica Fencoil

Base: Gnarled Branch

Req: 12 Str | 0 Dex | 12 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
9-197.51.31.3
Implicit
  • +20% Chance to Block Spell Damage
Explicit
  • Socketed Gems are Supported by Level 1 Multiple Totems
  • (40-50)% increased Global Damage
  • (10-20)% increased maximum Life
  • (10-20)% increased maximum Mana

""Attempt #306: The power I can sense in this ancient branch
still eludes me. Perhaps if I attach some string and a hook...""

Replica Frostbreath Lv. 50+
Replica Frostbreath

Base: Ornate Mace

Req: 161 Str | 0 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
53-6751.21.1
Implicit
  • 15% reduced Enemy Stun Threshold
Explicit
  • Adds (53-67) to (71-89) Chaos Damage
  • (8-14)% increased Attack Speed
  • +(23-31)% to Chaos Resistance
  • Your Chaos Damage can Chill
  • Attacks with this Weapon deal Double Damage to Chilled Enemies

""Three test subjects confirmed Prototype #495 creates an additional
debilitating effect from poisons. This could be very useful.""

Replica Harvest Lv. 37+
Replica Harvest

Base: Jasper Chopper

Req: 100 Str | 29 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
58-9151.151.3
Explicit
  • (120-140)% increased Physical Damage
  • 1.2% of Damage Leeched as Life on Critical Strike
  • 3% increased Global Critical Strike Chance per Level
  • Gain Elusive on Critical Strike

""Why is Prototype #67 never in the vault it should be?
Either we're keeping faulty logs, or..."
- Researcher Graven"

Replica Heartbreaker Lv. 50+
Replica Heartbreaker

Base: Royal Skean

Req: 0 Str | 71 Dex | 102 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
16-648.51.451
Implicit
  • (40-45)% increased Global Critical Strike Chance
  • 30% increased Global Critical Strike Chance
Explicit
  • (60-70)% increased Spell Damage
  • (40-80)% faster start of Energy Shield Recharge
  • +(30-50) to maximum Life
  • 20% increased Impale Effect
  • 20% chance to Impale on Spell Hit

""There is something incredibly satisfying about impaling test
subjects with Ethereal Knives. Perhaps it is the sound -
the spell, the screams, or both." - Researcher Olesya"

Replica Infractem Lv. 53+
Replica Infractem

Base: Decimation Bow

Req: 0 Str | 170 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
44-11651.212
Implicit
  • (30-50)% increased Critical Strike Chance
Explicit
  • +(20-30) to Dexterity
  • (70-80)% increased Physical Damage
  • Adds (25-35) to (36-45) Physical Damage
  • 10% increased Movement Speed
  • +(350-400) to Accuracy Rating
  • Cannot Leech Mana
  • Projectiles from Attacks Fork
  • Projectiles from Attacks can Fork 1 additional time

""How did you manage to lodge arrows in every single test subject
and researcher in Lab Three simultaneously... again?"
- Doctor Bircus"

Replica Innsbury Edge Lv. 47+
Replica Innsbury Edge

Base: Elder Sword

Req: 81 Str | 81 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
36-6651.31.1
Implicit
  • +330 to Accuracy Rating
Explicit
  • (100-140)% increased Physical Damage
  • 0.2% of Chaos Damage Leeched as Life
  • 50% of Physical Damage Converted to Chaos Damage
  • Inflict Withered for 2 seconds on Hit with this Weapon

""The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind.
I hear the silent whispers of their wings as they descend, for me, for me..."
- Researcher Arn"

Replica Iron Commander Lv. 32+
Replica Iron Commander

Base: Death Bow

Req: 0 Str | 107 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
28-7351.212
Implicit
  • (30-50)% increased Critical Strike Chance
Explicit
  • Adds (8-12) to (16-24) Physical Damage
  • (14-20)% increased Attack Speed
  • (14-20)% increased Totem Life
  • (14-20)% increased Totem Placement speed
  • Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
  • Adds 1 to 3 Physical Damage to Attacks per 25 Strength

""Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone.""

Replica Kongor's Undying Rage Lv. 67+
Replica Kongor's Undying Rage

Base: Terror Maul

Req: 212 Str | 0 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
101-13761.151.3
Implicit
  • 25% chance to double Stun Duration
Explicit
  • Adds (43-56) to (330-400) Physical Damage
  • (30-40)% increased Critical Strike Chance
  • +(15-20)% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently

""Prototype #599 offers an incredible defensive power, but at a cost.
What underlying physics are at play here, I wonder?""

Replica Last Resort Lv. 3+
Replica Last Resort

Base: Nailed Fist

Req: 0 Str | 11 Dex | 11 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
4-117.31.61.1
Implicit
  • Grants 3 Life per Enemy Hit
Explicit
  • 25% increased Attack Speed when on Low Life
  • (80-100)% increased Physical Damage
  • 100% increased Accuracy Rating when on Low Life
  • 200% increased Damage with Claws while on Low Life
  • Deal no Damage when not on Low Life

""An absurdly vicious weapon in the hands of our test subjects. It seems to
channel the desperate will to live. Intriguing."
- Researcher Olesya"

Replica Maata's Teaching Lv. 56+
Replica Maata's Teaching

Base: Karui Sceptre

Req: 96 Str | 0 Dex | 96 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
37-5571.51.1
Implicit
  • 26% increased Elemental Damage
  • 26% increased Elemental Damage
Explicit
  • +(30-40) to Intelligence
  • (8-16)% increased Attack Speed
  • Minions have (15-30)% increased Movement Speed
  • Non-Spectre Minions' Base Attack time is equal to the Attack time of your Main Hand Weapon

""And so it begins. Someone,
somewhere, is trying again...
seems mankind never learns.""

Replica Midnight Bargain Lv. 20+
Replica Midnight Bargain

Base: Calling Wand

Req: 0 Str | 0 Dex | 81 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
13-2381.512
Implicit
  • Minions deal (12-16)% increased Damage
  • Minions deal (12-16)% increased Damage
Explicit
  • Reserves 30% of Life
  • Cannot be used with Chaos Inoculation
  • +(10-20) to Intelligence
  • Minions have (40-50)% increased Movement Speed
  • Minions deal (50-70)% increased Damage
  • +6 to maximum number of Raging Spirits
  • +3 to maximum number of Summoned Phantasms

""Simply incredible. I caught an escaping test subject myself with
swarms of burning skulls. Delightful!"
- Researcher Olesya"

Replica Nebulis Lv. 68+
Replica Nebulis

Base: Void Sceptre

Req: 104 Str | 0 Dex | 122 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
50-767.31.251.1
Implicit
  • 40% increased Elemental Damage
  • 40% increased Elemental Damage
Explicit
  • (60-120)% increased Implicit Modifier magnitudes
  • (15-20)% increased Cast Speed
  • (10-15)% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%

""We could rival the gods with this power, if only we had the mitigating mechanisms
to make it work. A jewel, a talisman, an armour... or the Font...""

Replica Oro's Sacrifice Lv. 67+
Replica Oro's Sacrifice

Base: Infernal Sword

Req: 113 Str | 113 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
62-12951.351.3
Implicit
  • 30% increased Elemental Damage with Attack Skills
Explicit
  • No Physical Damage
  • Adds (385-440) to (490-545) Cold Damage
  • (10-15)% increased Attack Speed
  • 20% chance to Freeze
  • 10% increased Physical Damage taken
  • 10% increased Cold Damage taken
  • Culling Strike against Frozen Enemies
  • Gain an Endurance Charge if an Attack Freezes an Enemy

""Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn"

Replica Paradoxica Lv. 66+
Replica Paradoxica

Base: Vaal Rapier

Req: 212 Dex

Physical Damage Critical Strike Chance Attacks per Second Weapon Range: {0} metres
22-876.50%1.301.4
Implicit
  • +25 % to Global Critical Strike Multiplier
Explicit
  • veiled mod seed [2,60000]
  • veiled mod type [3]

""This is one riddle I can't solve."
- Researcher Graven"

Replica Quill Rain Lv. 5+
Replica Quill Rain

Base: Short Bow

Req: 0 Str | 26 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
6-1651.512
Explicit
  • Socketed Gems are Supported by Level 1 Arrow Nova
  • +(10-20) to Dexterity
  • 100% increased Physical Damage
  • (25-30)% increased Attack Speed
  • Grants 2 Mana per Enemy Hit
  • (50-100)% increased Projectile Speed
  • +(25-50) to Accuracy Rating

""How did you manage to lodge arrows in every single test subject
and researcher in Lab Three simultaneously?"
- Doctor Bircus"

Replica Tempestuous Steel Lv. 20+
Replica Tempestuous Steel

Base: War Sword

Req: 41 Str | 35 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
16-3051.41.1
Implicit
  • 40% increased Global Accuracy Rating
Explicit
  • Adds (5-8) to (15-20) Physical Damage
  • (8-14)% increased Attack Speed
  • 100% reduced Global Accuracy Rating
  • +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
  • Attacks with this Weapon Penetrate 30% Elemental Resistances
  • Gain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Attack Damage as Extra Lightning Damage

""Test subjects were unable to strike even a motionless target.
However, when a trained guard tried it...""

Replica Trypanon Lv. 40+
Replica Trypanon

Base: Great Mallet

Req: 131 Str | 0 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
43-8851.251.3
Implicit
  • 30% increased Stun Duration on Enemies
Explicit
  • -5000 to Accuracy Rating
  • This Weapon's Critical Strike Chance is 100%

""The best place for this prototype would be in the hands of our enemies.""

Replica Tulfall Lv. 62+
Replica Tulfall

Base: Opal Wand

Req: 212 Int

Physical Damage Critical Strike Chance Attacks per Second
30-568.00%1.45
Implicit
  • (31-35) % increased Spell Damage
Explicit
  • (15-25) % increased Cast Speed
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges
  • (20-30) % increased Cold Damage per Frenzy Charge
  • 50 % chance to gain a Power Charge when you Hit a Frozen Enemy
  • Take 500 Cold Damage on reaching Maximum Power Charges

""Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn"

Replica Twyzel Lv. 40+
Replica Twyzel

Base: Blasting Wand

Req: 0 Str | 0 Dex | 131 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
21-398.51.612
Implicit
  • Cannot roll Caster Modifiers
Explicit
  • (110-170)% increased Physical Damage
  • (5-10)% increased Attack Speed
  • (20-40)% increased Critical Strike Chance
  • Attacks fire an additional Projectile

""Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example.""

Replica Ungil's Gauche Lv. 20+
Replica Ungil's Gauche

Base: Boot Knife

Req: 0 Str | 31 Dex | 45 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
8-348.51.451
Implicit
  • (40-45)% increased Global Critical Strike Chance
  • 30% increased Global Critical Strike Chance
Explicit
  • +18% Chance to Block Attack Damage while Dual Wielding
  • +(10-20) to Dexterity
  • 10% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • Chill Attackers for 4 seconds on Block
  • Shock Attackers for 4 seconds on Block

""Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards.""

Replica Windripper Lv. 66+
Replica Windripper

Base: Imperial Bow

Req: 0 Str | 212 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-11751.4512
Implicit
  • (20-24)% increased Elemental Damage with Attack Skills
Explicit
  • Adds (48-60) to (72-90) Cold Damage
  • Adds 1 to (120-150) Lightning Damage
  • (10-15)% increased Attack Speed
  • (30-40)% increased Critical Strike Chance
  • Enemies Frozen by you take 20% increased Damage
  • +(90-120) Energy Shield gained on Killing a Shocked Enemy

""Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn"

Replica Wings of Entropy Lv. 62+
Replica Wings of Entropy

Base: Ezomyte Axe

Req: 140 Str | 86 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
87-1315.71.351.3
Explicit
  • (7-10)% Chance to Block Spell Damage
  • +(8-12)% Chance to Block Attack Damage while Dual Wielding
  • (60-80)% increased Physical Damage
  • Counts as Dual Wielding
  • +(10-20)% to Off Hand Critical Strike Chance
  • (50-100)% more Main Hand attack speed

""The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking.""

Offhands

Replica Maloney's Mechanism Lv. 45+
Replica Maloney's Mechanism

Base: Ornate Quiver

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Socket
Explicit
  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown
  • (7-12)% increased Cast Speed
  • +(50-70) to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks

""The Midnight Tinkerer's aid was invaluable during our brief alliance,
but when we failed to make any progress on resurrection, he continued his search elsewhere...""

Replica Mistwall Lv. 60+
Replica Mistwall

Base: Lacquered Buckler

Req: 0 Str | 154 Dex | 0 Int

Base Evasion Rating Base Chance to Block
477-54924
Implicit
  • 6% increased Movement Speed
Explicit
  • (120-150)% increased Evasion Rating
  • 10% increased Movement Speed
  • +(10-20)% to Fire and Cold Resistances
  • You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
  • +(8-15)% chance to Avoid Physical Damage from Hits while Phasing
  • You have Phasing if you have Blocked Recently
Vestigial Mod

You have Phasing if you have Blocked RecentlyYou have Phasing if you have Blocked Recently

""For personal defence, Prototype #444 is fantastic. It is one hundred percent
effective seventy five percent of the time... once."
- Lead Researcher Ksaret"

Replica Soul Strike Lv. 40+
Replica Soul Strike

Base: Spike-Point Arrow Quiver

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Critical Strike Chance with Bows
Explicit
  • +30 to Dexterity
  • Adds (13-18) to (26-32) Physical Damage to Attacks
  • (8-12)% increased Attack Speed
  • +(60-80) to maximum Life
  • 80% reduced Maximum Recovery per Life Leech
  • 40% increased Maximum total Life Recovery per second from Leech

""The theft of another's vitality is short-lived, but sweet.
It calls to me, bidding me abandon all other pursuits."
- Researcher Arn"

Replica Tukohama's Fortress Lv. 61+
Replica Tukohama's Fortress

Base: Ebony Tower Shield

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
357-41125
Implicit
  • +(20-30) to maximum Life
Explicit
  • +(80-100) to maximum Life
  • You can Cast an additional Brand
  • 30% increased Critical Strike Chance per Brand
  • 40% increased Brand Damage
  • Blood Magic
Vestigial Mod

20% inc. Crit% per Brand20% increased Critical Strike Chance per Brand

""As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results.""

Replica Victario's Charity Lv. 50+
Replica Victario's Charity

Base: Laminated Kite Shield

Req: 65 Str | 0 Dex | 65 Int

Base Armour Base Energy Shield Base Chance to Block
113-13323-2724
Implicit
  • +8% to all Elemental Resistances
Explicit
  • +(50-70) to maximum Life
  • +(20-30)% to Lightning Resistance
  • +11% to Chaos Resistance
  • 10% increased effect of Non-Curse Auras from your Skills
  • 5% chance to grant an Endurance Charge to nearby Allies on Hit
  • 10% chance to grant a Frenzy Charge to nearby Allies on Kill
Vestigial Mods

10% chance to grant a Frenzy Charge to nearby Allies on Kill10% chance to grant a Frenzy Charge to nearby Allies on Kill

5% chance to grant an Endurance Charge to nearby Allies on Hit5% chance to grant an Endurance Charge to nearby Allies on Hit

""Close to the original, and perhaps even more useful. However,
close is not what we are looking for. Keep trying."
- Administrator Qotra"

Jewellery

Replica Atziri's Foible Lv. 3+
Replica Atziri's Foible

Base: Paua Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Mana Regeneration Rate
  • Regenerate (1-2)% of Life per second
Explicit
  • +100 to maximum Life
  • (20-25)% increased Life Regeneration rate
  • Items and Gems have 25% reduced Attribute Requirements

""A rare unequivocal success, Prototype #11 causes wounds to heal so quickly
the type Delta test subject actually survived the entire testing regimen.""

Replica Badge of the Brotherhood Lv. 20+
Replica Badge of the Brotherhood

Base: Turquoise Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(16-24) to Dexterity and Intelligence
Explicit
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • +1 to maximum Fortification per Endurance Charge
  • (20-25)% chance to lose an Endurance Charge when you gain Fortification

""I stood upon the tower's edge, and saw that we had cracked the sky.
There is nowhere we can run that our sins will not find us now."
- Researcher Arn, last recorded words"

Replica Bated Breath Lv. 2+
Replica Bated Breath

Base: Chain Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(9-20) to maximum Energy Shield
Explicit
  • +(15-25) to Intelligence
  • 10% increased Damage
  • 50% increased Fishing Pool Consumption
  • 20% increased Fishing Range
  • (20-30)% increased Rarity of Fish Caught

""I cannot fathom the mysteries of Prototype #16. It did nearly nothing until I
brought it to [RESTRICTED]. It makes no sense!"
- Researcher Graven"

Replica Doedre's Damning Lv. 5+
Replica Doedre's Damning

Base: Paua Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to maximum Mana
Explicit
  • +(5-20) to Intelligence
  • +(5-20)% to all Elemental Resistances
  • Gain (5-20) Mana per Enemy Killed
  • You can apply one fewer Curse
  • (10-15)% increased Effect of your Curses

""Prototype #8 makes it difficult to think negatively, but two fatalities
resulted when a lead researcher used an epithet in its presence.""

Replica Dragonfang's Flight Lv. 56+
Replica Dragonfang's Flight

Base: Onyx Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(10-16) to all Attributes
Explicit
  • +3 to Level of all (1-287) Gems
  • +(5-10)% to all Elemental Resistances
  • (5-10)% increased Reservation Efficiency of Skills
  • Items and Gems have (10-5)% reduced Attribute Requirements

""Did we make this? Why do we have no record of it?
We were warned that there would be consequences..."
- Administrator Qotra"

Replica Emberwake Lv. 16+
Replica Emberwake

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Resistance
Explicit
  • (30-40)% increased Fire Damage
  • (10-20)% increased Cast Speed
  • 90% reduced Ignite Duration on Enemies
  • 10% chance to Ignite
  • Ignites you inflict deal Damage (40-60)% faster

""The flames raced through Lab Five with incredible speed, but were extinguished
just as quickly. This could have been much worse."
- Lead Researcher Ksaret"

Replica Fragility Lv. 20+
Replica Fragility

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Lose an Endurance Charge each second

""Our defenses are failing at Outpost One. We can't hold out much
longer. All outposts, abandon your stations! Escape while you can!"
- Lead Researcher Ksaret, three hours post-Incident"

Replica Gifts from Above Lv. 25+
Replica Gifts from Above

Base: Diamond Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Global Critical Strike Chance
Explicit
  • Trigger Level 10 Consecrate when you deal a Critical Strike
  • (30-35)% increased Global Critical Strike Chance
  • (10-15)% increased Light Radius
  • (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • Inflict Hallowing Flame on Hit while on Consecrated Ground

""Our first Prototype. Proof that it can be done.
The Templars will give us everything we need,
now... but we must keep our true goal secret.""

Replica Headhunter Lv. 10+
Replica Headhunter

Base: Leather Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(25-40) to maximum Life
Explicit
  • +(40-55) to Strength
  • +(40-55) to Dexterity
  • +(50-60) to maximum Life
  • (20-30)% increased Damage with Hits against Magic monsters
  • 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds

""A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls.""

Replica Hinekora's Sight Lv. 25+
Replica Hinekora's Sight

Base: Onyx Amulet

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(10-16) to all Attributes
  • +(600-1000) to Accuracy Rating
  • +(600-1000) to Armour
  • +1% to all maximum Elemental Resistances
  • You cannot be Maimed

""I touched #2993, and I saw... how blind we've been. The visions
weren't the future. They were the past! Our 'unforeseen
consequences' have already been happening!"
- Researcher Graven"

Replica Hyrri's Truth Lv. 7+
Replica Hyrri's Truth

Base: Jade Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Dexterity
Explicit
  • Grants Level 22 Hatred Skill
  • +(30-55) to Dexterity
  • +(18-35)% to Global Critical Strike Multiplier
  • Bow Attacks have Culling Strike
  • Hatred has 100% increased Mana Reservation Efficiency

""The type Delta test subjects could have escaped with the power offered by
Prototype #15, but they suddenly chose to murder each other instead...""

Replica Karui Ward Lv. 7+
Replica Karui Ward

Base: Jade Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to Dexterity
Explicit
  • +(20-30) to Intelligence
  • +100 to Accuracy Rating
  • 10% increased Movement Speed
  • 30% increased Area of Effect
  • 30% increased Area Damage

""In testing, Prototype #9 had no effect on fired arrows. However,
an unknown spell did destroy the entire firing chamber.""

Replica Malachai's Artifice Lv. 45+
Replica Malachai's Artifice

Base: Unset Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Socket
Explicit
  • Socketed Gems have Secrets of Suffering
  • -20% to all Elemental Resistances
  • +(75-100)% to Fire Resistance when Socketed with a Red Gem
  • +(75-100)% to Cold Resistance when Socketed with a Green Gem
  • +(75-100)% to Lightning Resistance when Socketed with a Blue Gem
  • All Sockets are White

""As much as Prototype #20 hints at some deep alternate physics, we cannot afford
to expend any more test subjects. Experiments halted."
- Administrator Qotra"

Replica Pacifism Lv. 20+
Replica Pacifism

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Lose a Frenzy Charge each second

""Release the type Delta test subjects. Unseal all prototype lockers.
Arm yourself! I know that, as researchers, you've never had to fight
before, but they're coming to kill us all. It's resist or die!"
- Lead Researcher Ksaret, two hours post-Incident"

Replica Powerlessness Lv. 20+
Replica Powerlessness

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Lose a Power Charge each second

""The suppression troops have stopped responding to my orders.
I'm no longer in charge, and I likely never truly was... I suspect
they're already coming for us."
- Lead Researcher Ksaret, one hour post-Incident"

Replica Primordial Might Lv. 20+
Replica Primordial Might

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 to maximum number of Summoned Golems
  • (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
  • Golems have (18-22)% increased Maximum Life
  • Summoned Golems are Aggressive
  • Primordial

""The summoned golems immediately battered through the chamber wall
and killed several guards, but their fury only lasted a short time.""

Replica Prismweave Lv. 2+
Replica Prismweave

Base: Rustic Sash

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (12-24)% increased Global Physical Damage
Explicit
  • Adds (14-16) to (30-32) Fire Damage to Spells
  • Adds (10-12) to (24-28) Cold Damage to Spells
  • Adds 1 to (60-68) Lightning Damage to Spells
  • +(6-15)% to all Elemental Resistances
  • 30% increased Elemental Damage during any Flask Effect

""A legion of forty soldiers attempted to break into Outpost Five and
steal Prototype #659. What do they know that we do not?""

Replica Reckless Defence Lv. 20+
Replica Reckless Defence

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(2-6)% Chance to Block Spell Damage
  • +(2-6)% Chance to Block Attack Damage
  • +10% chance to be Frozen, Shocked and Ignited

""Prototype #298 must be contained in a non-conductive glass box at all times.""

Replica Siegebreaker Lv. 10+
Replica Siegebreaker

Base: Heavy Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(25-35) to Strength
Explicit
  • (6-10)% increased maximum Energy Shield
  • (6-10)% increased maximum Life
  • +(15-25)% to Fire Resistance
  • Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
  • Minions have 5% chance to Maim Enemies on Hit with Attacks

""Recommend extreme caution on any prototypes that can lead to a chain reaction
of deaths. Lab Twelve has been lost to the flames."
- Lead Researcher Ksaret"

Replica Soul Tether Lv. 20+
Replica Soul Tether

Base: Cloth Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (15-25)% increased Stun and Block Recovery
Explicit
  • +(20-40) to Strength
  • Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
  • Corrupted Soul

""Curious. The test spike penetrated the subject's flesh, but the chest wound
was not as deep as expected. There is something here...""

Replica Tasalio's Sign Lv. 8+
Replica Tasalio's Sign

Base: Sapphire Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Cold Resistance
Explicit
  • Adds (15-20) to (25-35) Cold Damage to Spells and Attacks
  • +(200-300) to Evasion Rating
  • Your Cold Damage cannot Freeze
  • Immune to Chill
  • Adds 60 to 80 Cold Damage against Chilled Enemies

""Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?""

Replica Voideye Lv. 45+
Replica Voideye

Base: Unset Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Has 1 Socket
Explicit
  • +30% to Quality of Socketed Gems

""So close, yet frustratingly distinct. Something more is going on here...""

Replica Winterheart Lv. 15+
Replica Winterheart

Base: Gold Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (12-20)% increased Rarity of Items found
Explicit
  • +(20-30) to Dexterity
  • +(50-70) to maximum Energy Shield
  • +75% to Lightning Resistance
  • Regenerate 5% of Energy Shield per second while Shocked
  • Unaffected by Shock

""Researcher Graven spent eleven hours suffering electrocution in the lab
before he was found. Prototype #14 somehow kept him from dying.""

Experimental Bases

Astrolabe Amulet Lv. 75+
Astrolabe Amulet

Base: Amulet

Implicit
  • Has Elder, Shaper and all Conqueror InfluencesHas Elder, Shaper and all Conqueror Influences
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
Focused Amulet Lv. 80+
Focused Amulet

Base: Amulet

Implicit
  • -1 Prefix Modifier allowed-1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed-2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 100% inc. Explicit Modifier magnitudes100% increased Explicit Modifier magnitudes
Simplex Amulet Lv. 80+
Simplex Amulet

Base: Amulet

Implicit
  • -2 Prefix Modifiers allowed-2 Prefix Modifiers allowed
  • -1 Suffix Modifier allowed-1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 100% inc. Explicit Modifier magnitudes100% increased Explicit Modifier magnitudes
Mechalarm Belt Lv. 70+
Mechalarm Belt

Base: Belt

Implicit
  • Trigger Level 20 Summon Taunting Contraption when you use a FlaskTrigger Level 20 Summon Taunting Contraption when you use a Flask
Mechanical Belt Lv. 70+
Mechanical Belt

Base: Belt

Implicit
  • Has 1 SocketHas 1 Socket
Micro-Distillery Belt Lv. 68+
Micro-Distillery Belt

Base: Belt

Implicit
  • Can't use Flask in Fifth SlotCan't use Flask in Fifth Slot
  • Flasks applied to you have 30% inc. EffectFlasks applied to you have 30% increased Effect
Foundry Bow Lv. 50+
Foundry Bow

Base: Bow

Req: 161 Dex161 Dex

PhysPhys APSAPS
13-2013-201.31.3
Implicit
  • Adds 80-97 to 126-144 Fire.DmgAdds 80-97 to 126-144 Fire Damage
  • Crit%: 5.5%Critical Strike Chance: 5.5%
Hedron Bow Lv. 30+
Hedron Bow

Base: Bow

Req: 101 Dex101 Dex

PhysPhys APSAPS
9-139-131.31.3
Implicit
  • Adds 46-55 to 69-83 Fire.DmgAdds 46-55 to 69-83 Fire Damage
  • Crit%: 5.5%Critical Strike Chance: 5.5%
Solarine Bow Lv. 70+
Solarine Bow

Base: Bow

Req: 212 Dex212 Dex

PhysPhys APSAPS
16-2416-241.31.3
Implicit
  • Adds 121-133 to 184-197 Fire.DmgAdds 121-133 to 184-197 Fire Damage
  • Crit%: 5.5%Critical Strike Chance: 5.5%
Malign Fangs Lv. 50+
Malign Fangs

Base: Claw

Req: 86 Dex86 Dex | 86 Int86 Int

PhysPhys APSAPS
20-3720-371.61.6
Implicit
  • Adds 43-55 to 81-104 Chaos.DmgAdds 43-55 to 81-104 Chaos Damage
  • Crit%: 7%Critical Strike Chance: 7%
Shadow Fangs Lv. 30+
Shadow Fangs

Base: Claw

Req: 54 Dex54 Dex | 54 Int54 Int

PhysPhys APSAPS
13-2413-241.61.6
Implicit
  • Adds 26-38 to 52-70 Chaos.DmgAdds 26-38 to 52-70 Chaos Damage
  • Crit%: 7%Critical Strike Chance: 7%
Void Fangs Lv. 70+
Void Fangs

Base: Claw

Req: 113 Dex113 Dex | 113 Int113 Int

PhysPhys APSAPS
22-4122-411.61.6
Implicit
  • Adds 46-63 to 92-113 Chaos.DmgAdds 46-63 to 92-113 Chaos Damage
  • Crit%: 7%Critical Strike Chance: 7%
Hollowpoint Dagger Lv. 30+
Hollowpoint Dagger

Base: Dagger

Req: 54 Dex54 Dex | 54 Int54 Int

PhysPhys APSAPS
12-4612-461.41.4
Implicit
  • All Dmg from Hits with This Weapon can PoisonAll Damage from Hits with This Weapon can Poison
  • Crit%: 8.8%Critical Strike Chance: 8.8%
Pneumatic Dagger Lv. 70+
Pneumatic Dagger

Base: Dagger

Req: 121 Dex121 Dex | 121 Int121 Int

PhysPhys APSAPS
20-7920-791.41.4
Implicit
  • All Dmg from Hits with This Weapon can PoisonAll Damage from Hits with This Weapon can Poison
  • Crit%: 8.8%Critical Strike Chance: 8.8%
Pressurised Dagger Lv. 50+
Pressurised Dagger

Base: Dagger

Req: 86 Dex86 Dex | 86 Int86 Int

PhysPhys APSAPS
18-7118-711.41.4
Implicit
  • All Dmg from Hits with This Weapon can PoisonAll Damage from Hits with This Weapon can Poison
  • Crit%: 8.8%Critical Strike Chance: 8.8%
Disapprobation Axe Lv. 50+
Disapprobation Axe

Base: One Hand Axe

Req: 124 Str124 Str | 54 Dex54 Dex

PhysPhys APSAPS
29-6029-601.31.3
Implicit
  • Gain 4 Rage on Melee HitGain 4 Rage on Melee Hit
  • Crit%: 5%Critical Strike Chance: 5%
Maltreatment Axe Lv. 30+
Maltreatment Axe

Base: One Hand Axe

Req: 78 Str78 Str | 34 Dex34 Dex

PhysPhys APSAPS
19-3919-391.31.3
Implicit
  • Gain 3 Rage on Melee HitGain 3 Rage on Melee Hit
  • Crit%: 5%Critical Strike Chance: 5%
Psychotic Axe Lv. 70+
Psychotic Axe

Base: One Hand Axe

Req: 163 Str163 Str | 84 Dex84 Dex

PhysPhys APSAPS
34-7134-711.31.3
Implicit
  • Gain 5 Rage on Melee HitGain 5 Rage on Melee Hit
  • Crit%: 5%Critical Strike Chance: 5%
Boom Mace Lv. 70+
Boom Mace

Base: One Hand Mace

Req: 218 Str218 Str

PhysPhys APSAPS
39-8139-811.31.3
Implicit
  • Trigger Level 20 Fiery Impact on Melee Hit with this WeaponTrigger Level 20 Fiery Impact on Melee Hit with this Weapon
  • local use skill on melee hit % 100local use skill on melee hit % 100
  • Crit%: 5%Critical Strike Chance: 5%
Crack Mace Lv. 50+
Crack Mace

Base: One Hand Mace

Req: 161 Str161 Str

PhysPhys APSAPS
31-6431-641.31.3
Implicit
  • Trigger Level 15 Fiery Impact on Melee Hit with this WeaponTrigger Level 15 Fiery Impact on Melee Hit with this Weapon
  • local use skill on melee hit % 100local use skill on melee hit % 100
  • Crit%: 5%Critical Strike Chance: 5%
Flare Mace Lv. 30+
Flare Mace

Base: One Hand Mace

Req: 101 Str101 Str

PhysPhys APSAPS
20-4120-411.31.3
Implicit
  • Trigger Level 10 Fiery Impact on Melee Hit with this WeaponTrigger Level 10 Fiery Impact on Melee Hit with this Weapon
  • local use skill on melee hit % 100local use skill on melee hit % 100
  • Crit%: 5%Critical Strike Chance: 5%
Anarchic Spiritblade Lv. 70+
Anarchic Spiritblade

Base: One Hand Sword

Req: 121 Str121 Str | 121 Dex121 Dex

PhysPhys APSAPS
34-6334-631.61.6
Implicit
  • 100% of Phys.Dmg from Hits with this Weapon is Converted to a random Element100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Capricious Spiritblade Lv. 50+
Capricious Spiritblade

Base: One Hand Sword

Req: 94 Str94 Str | 94 Dex94 Dex

PhysPhys APSAPS
27-5127-511.61.6
Implicit
  • 100% of Phys.Dmg from Hits with this Weapon is Converted to a random Element100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Fickle Spiritblade Lv. 30+
Fickle Spiritblade

Base: One Hand Sword

Req: 54 Str54 Str | 54 Dex54 Dex

PhysPhys APSAPS
18-3318-331.61.6
Implicit
  • 100% of Phys.Dmg from Hits with this Weapon is Converted to a random Element100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Cogwork Ring Lv. 68+
Cogwork Ring

Base: Ring

Implicit
  • -1 Prefix Modifier allowed-1 Prefix Modifier allowed
  • 1 Suffix Modifier allowed1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 25% inc. Suffix Modifier magnitudes25% increased Suffix Modifier magnitudes
  • 0% inc. Prefix Modifier magnitudes0% increased Prefix Modifier magnitudes
Composite Ring Lv. 68+
Composite Ring

Base: Ring

Implicit
  • 3 Prefix Modifiers allowed3 Prefix Modifiers allowed
  • -3 Suffix Modifiers allowed-3 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 0% inc. Suffix Modifier magnitudes0% increased Suffix Modifier magnitudes
  • 0% inc. Prefix Modifier magnitudes0% increased Prefix Modifier magnitudes
Geodesic Ring Lv. 68+
Geodesic Ring

Base: Ring

Implicit
  • 1 Prefix Modifier allowed1 Prefix Modifier allowed
  • -1 Suffix Modifier allowed-1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 0% inc. Suffix Modifier magnitudes0% increased Suffix Modifier magnitudes
  • 25% inc. Prefix Modifier magnitudes25% increased Prefix Modifier magnitudes
Helical Ring Lv. 75+
Helical Ring

Base: Ring

Implicit
  • -2 Prefix Modifiers allowed-2 Prefix Modifiers allowed
  • 1 Suffix Modifier allowed1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 50% inc. Suffix Modifier magnitudes50% increased Suffix Modifier magnitudes
  • 0% inc. Prefix Modifier magnitudes0% increased Prefix Modifier magnitudes
Manifold Ring Lv. 75+
Manifold Ring

Base: Ring

Implicit
  • 1 Prefix Modifier allowed1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed-2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 0% inc. Suffix Modifier magnitudes0% increased Suffix Modifier magnitudes
  • 50% inc. Prefix Modifier magnitudes50% increased Prefix Modifier magnitudes
Ratcheting Ring Lv. 68+
Ratcheting Ring

Base: Ring

Implicit
  • -3 Prefix Modifiers allowed-3 Prefix Modifiers allowed
  • 3 Suffix Modifiers allowed3 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • 0% inc. Suffix Modifier magnitudes0% increased Suffix Modifier magnitudes
  • 0% inc. Prefix Modifier magnitudes0% increased Prefix Modifier magnitudes
Flashfire Blade Lv. 50+
Flashfire Blade

Base: Rune Dagger

Req: 86 Dex86 Dex | 86 Int86 Int

PhysPhys APSAPS
18-7318-731.451.45
Implicit
  • Trigger Level 20 Flame Dash when you use a Socketed SkillTrigger Level 20 Flame Dash when you use a Socketed Skill
  • local skills granted by item are supported by level x unique trigger support 2local skills granted by item are supported by level x unique trigger support 2
  • 20% inc. CDRR of Travel Skills20% increased Cooldown Recovery Rate of Travel Skills
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Flickerflame Blade Lv. 30+
Flickerflame Blade

Base: Rune Dagger

Req: 54 Dex54 Dex | 54 Int54 Int

PhysPhys APSAPS
12-4712-471.451.45
Implicit
  • Trigger Level 10 Flame Dash when you use a Socketed SkillTrigger Level 10 Flame Dash when you use a Socketed Skill
  • local skills granted by item are supported by level x unique trigger support 2local skills granted by item are supported by level x unique trigger support 2
  • 0% inc. CDRR of Travel Skills0% increased Cooldown Recovery Rate of Travel Skills
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Infernal Blade Lv. 70+
Infernal Blade

Base: Rune Dagger

Req: 121 Dex121 Dex | 121 Int121 Int

PhysPhys APSAPS
21-8521-851.451.45
Implicit
  • Trigger Level 30 Flame Dash when you use a Socketed SkillTrigger Level 30 Flame Dash when you use a Socketed Skill
  • local skills granted by item are supported by level x unique trigger support 2local skills granted by item are supported by level x unique trigger support 2
  • 40% inc. CDRR of Travel Skills40% increased Cooldown Recovery Rate of Travel Skills
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Alternating Sceptre Lv. 70+
Alternating Sceptre

Base: Sceptre

Req: 95 Str95 Str | 131 Int131 Int

PhysPhys APSAPS
41-6141-611.451.45
Implicit
  • Secrets of SufferingSecrets of Suffering
  • Crit%: 7.6%Critical Strike Chance: 7.6%
Oscillating Sceptre Lv. 30+
Oscillating Sceptre

Base: Sceptre

Req: 44 Str44 Str | 64 Int64 Int

PhysPhys APSAPS
23-3423-341.451.45
Implicit
  • Elemental OverloadElemental Overload
  • Crit%: 7.6%Critical Strike Chance: 7.6%
Stabilising Sceptre Lv. 50+
Stabilising Sceptre

Base: Sceptre

Req: 71 Str71 Str | 102 Int102 Int

PhysPhys APSAPS
35-5235-521.451.45
Implicit
  • Elemental EquilibriumElemental Equilibrium
  • Crit%: 7.6%Critical Strike Chance: 7.6%
Cold-attuned Buckler Lv. 70+
Cold-attuned Buckler

Base: Shield

Req: 159 Dex159 Dex

BlockBlock: 0.28%0.28%

Implicit
  • Inflict Brittle on Enemies when you Block their DmgInflict Brittle on Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Endothermic Buckler Lv. 30+
Endothermic Buckler

Base: Shield

Req: 76 Dex76 Dex

BlockBlock: 0.24%0.24%

Implicit
  • Inflict Brittle on Enemies when you Block their DmgInflict Brittle on Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Exhausting Spirit Shield Lv. 30+
Exhausting Spirit Shield

Base: Shield

Req: 76 Int76 Int

BlockBlock: 0.22%0.22%

Implicit
  • Sap Enemies when you Block their DmgSap Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Exothermic Tower Shield Lv. 30+
Exothermic Tower Shield

Base: Shield

Req: 76 Str76 Str

BlockBlock: 0.25%0.25%

Implicit
  • Scorch Enemies when you Block their DmgScorch Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Heat-attuned Tower Shield Lv. 70+
Heat-attuned Tower Shield

Base: Shield

Req: 159 Str159 Str

BlockBlock: 0.29%0.29%

Implicit
  • Scorch Enemies when you Block their DmgScorch Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Magmatic Tower Shield Lv. 50+
Magmatic Tower Shield

Base: Shield

Req: 121 Str121 Str

BlockBlock: 0.27%0.27%

Implicit
  • Scorch Enemies when you Block their DmgScorch Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Polar Buckler Lv. 50+
Polar Buckler

Base: Shield

Req: 121 Dex121 Dex

BlockBlock: 0.26%0.26%

Implicit
  • Inflict Brittle on Enemies when you Block their DmgInflict Brittle on Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Subsuming Spirit Shield Lv. 50+
Subsuming Spirit Shield

Base: Shield

Req: 121 Int121 Int

BlockBlock: 0.24%0.24%

Implicit
  • Sap Enemies when you Block their DmgSap Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Transfer-attuned Spirit Shield Lv. 70+
Transfer-attuned Spirit Shield

Base: Shield

Req: 159 Int159 Int

BlockBlock: 0.26%0.26%

Implicit
  • Sap Enemies when you Block their DmgSap Enemies when you Block their Damage
  • Move.Spd: -3%Movement Speed: -3%
Battery Staff Lv. 70+
Battery Staff

Base: Staff

Req: 117 Str117 Str | 117 Int117 Int

PhysPhys APSAPS
65-12065-1201.251.25
Implicit
  • +140-165 to max ES+140-165 to maximum Energy Shield
  • Spend ES before Mana for Costs of Socketed SkillsSpend Energy Shield before Mana for Costs of Socketed Skills
  • Crit%: 7.5%Critical Strike Chance: 7.5%
Reciprocation Staff Lv. 50+
Reciprocation Staff

Base: Staff

Req: 86 Str86 Str | 86 Int86 Int

PhysPhys APSAPS
55-10255-1021.251.25
Implicit
  • +100-120 to max ES+100-120 to maximum Energy Shield
  • Spend ES before Mana for Costs of Socketed SkillsSpend Energy Shield before Mana for Costs of Socketed Skills
  • Crit%: 7.5%Critical Strike Chance: 7.5%
Transformer Staff Lv. 30+
Transformer Staff

Base: Staff

Req: 54 Str54 Str | 54 Int54 Int

PhysPhys APSAPS
36-6636-661.251.25
Implicit
  • +66-80 to max ES+66-80 to maximum Energy Shield
  • Spend ES before Mana for Costs of Socketed SkillsSpend Energy Shield before Mana for Costs of Socketed Skills
  • Crit%: 7.5%Critical Strike Chance: 7.5%
Apex Cleaver Lv. 70+
Apex Cleaver

Base: Two Hand Axe

Req: 139 Str139 Str | 65 Dex65 Dex

PhysPhys APSAPS
78-12178-1211.351.35
Implicit
  • Hits with this Weapon ignore Enemy Phys.Dmg ReductionHits with this Weapon ignore Enemy Physical Damage Reduction
  • Crit%: 5%Critical Strike Chance: 5%
Honed Cleaver Lv. 50+
Honed Cleaver

Base: Two Hand Axe

Req: 117 Str117 Str | 54 Dex54 Dex

PhysPhys APSAPS
60-9560-951.351.35
Implicit
  • Hits with this Weapon have 50% chance to ignore Enemy Phys.Dmg ReductionHits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
  • Crit%: 5%Critical Strike Chance: 5%
Prime Cleaver Lv. 30+
Prime Cleaver

Base: Two Hand Axe

Req: 73 Str73 Str | 34 Dex34 Dex

PhysPhys APSAPS
39-6139-611.351.35
Implicit
  • Hits with this Weapon have 30% chance to ignore Enemy Phys.Dmg ReductionHits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
  • Crit%: 5%Critical Strike Chance: 5%
Blunt Force Condenser Lv. 30+
Blunt Force Condenser

Base: Two Hand Mace

Req: 101 Str101 Str

PhysPhys APSAPS
39-6439-641.151.15
Implicit
  • Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
  • Crit%: 5%Critical Strike Chance: 5%
Crushing Force Magnifier Lv. 50+
Crushing Force Magnifier

Base: Two Hand Mace

Req: 161 Str161 Str

PhysPhys APSAPS
62-10362-1031.151.15
Implicit
  • Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
  • Crit%: 5%Critical Strike Chance: 5%
Impact Force Propagator Lv. 70+
Impact Force Propagator

Base: Two Hand Mace

Req: 220 Str220 Str

PhysPhys APSAPS
81-13581-1351.151.15
Implicit
  • Warcries Exert 2 additional AttacksWarcries Exert 2 additional Attacks
  • Crit%: 5%Critical Strike Chance: 5%
Banishing Blade Lv. 70+
Banishing Blade

Base: Two Hand Sword

Req: 130 Str130 Str | 130 Dex130 Dex

PhysPhys APSAPS
55-10255-1021.41.4
Implicit
  • Attack Critical Strikes ignore Enemy Monster Ele.ResAttack Critical Strikes ignore Enemy Monster Elemental Resistances
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Blasting Blade Lv. 50+
Blasting Blade

Base: Two Hand Sword

Req: 86 Str86 Str | 86 Dex86 Dex

PhysPhys APSAPS
47-8747-871.41.4
Implicit
  • Attack Critical Strikes ignore Enemy Monster Ele.ResAttack Critical Strikes ignore Enemy Monster Elemental Resistances
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Rebuking Blade Lv. 30+
Rebuking Blade

Base: Two Hand Sword

Req: 54 Str54 Str | 54 Dex54 Dex

PhysPhys APSAPS
30-5630-561.41.4
Implicit
  • Attack Critical Strikes ignore Enemy Monster Ele.ResAttack Critical Strikes ignore Enemy Monster Elemental Resistances
  • Crit%: 6.5%Critical Strike Chance: 6.5%
Accumulator Wand Lv. 70+
Accumulator Wand

Base: Wand

Req: 237 Int237 Int

PhysPhys APSAPS
27-5027-501.51.5
Implicit
  • Gain 2 Endurance, Frenzy or Power Charges every 6 secondsGain 2 Endurance, Frenzy or Power Charges every 6 seconds
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Assembler Wand Lv. 30+
Assembler Wand

Base: Wand

Req: 101 Int101 Int

PhysPhys APSAPS
15-2815-281.51.5
Implicit
  • Gain an Endurance, Frenzy or Power Charge every 6 secondsGain an Endurance, Frenzy or Power Charge every 6 seconds
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Congregator Wand Lv. 50+
Congregator Wand

Base: Wand

Req: 168 Int168 Int

PhysPhys APSAPS
23-4323-431.51.5
Implicit
  • Gain an Endurance, Frenzy or Power Charge every 6 secondsGain an Endurance, Frenzy or Power Charge every 6 seconds
  • Crit%: 8.5%Critical Strike Chance: 8.5%
Capacity Rod Lv. 30+
Capacity Rod

Base: Warstaff

Req: 54 Str54 Str | 54 Int54 Int

PhysPhys APSAPS
39-7339-731.251.25
Implicit
  • +1 to Maximum Power Charges and Maximum Endurance Charges+1 to Maximum Power Charges and Maximum Endurance Charges
  • Crit%: 8.3%Critical Strike Chance: 8.3%
Eventuality Rod Lv. 70+
Eventuality Rod

Base: Warstaff

Req: 117 Str117 Str | 117 Int117 Int

PhysPhys APSAPS
78-14478-1441.251.25
Implicit
  • +1 to Maximum Power Charges and Maximum Endurance Charges+1 to Maximum Power Charges and Maximum Endurance Charges
  • Crit%: 8.3%Critical Strike Chance: 8.3%
Potentiality Rod Lv. 50+
Potentiality Rod

Base: Warstaff

Req: 86 Str86 Str | 86 Int86 Int

PhysPhys APSAPS
61-11361-1131.251.25
Implicit
  • +1 to Maximum Power Charges and Maximum Endurance Charges+1 to Maximum Power Charges and Maximum Endurance Charges
  • Crit%: 8.3%Critical Strike Chance: 8.3%

Other

Replica Cortex Lv. 58+
Replica Cortex

Base: Map (Tier 14)

Item Quantity Monster Pack Size
+100%+25%
Implicit
  • map disallow fractured item drops [1]
Explicit
  • 200 % increased Experience gain
  • Monster Level: 84
  • Map has (6-8) additional random Modifiers
  • Map has (4-6) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]

""Did nobody think to report that we had acquired some sort of free-floating
Memory? Cease testing and lock this away immediately!"
- Administrator Qotra"

Replica Lavianga's Spirit Lv. 50+
Replica Lavianga's Spirit

Base: Sanctified Mana Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (30-50)% increased Amount Recovered
  • 50% reduced Recovery rate
  • (5-15)% increased Attack Speed during Effect
  • (5-15)% increased Cast Speed during Effect
  • 10% increased Mana Cost of Skills during Effect

""An intriguing paradox.""

Replica Pillars of Arun Lv. 58+
Replica Pillars of Arun

Base: Map (Tier 16)

Item Quantity Item Rarity Monster Pack Size
+204%+234%+30%
Explicit
  • (60-100) % increased Experience gain
  • Area contains unbridged gaps to cross
  • Monsters have 50 % chance to Avoid Ailments
  • 100 % increased Monster Damage
  • (20-25) % increased Monster Movement Speed
  • (20-25) % increased Monster Attack Speed
  • (20-25) % increased Monster Cast Speed
  • Players have Level 20 Dash Skill
  • Players have 200 % increased Cooldown Recovery Rate for Movement Skills
  • map item drop quantity +% [200,250]
  • map item drop rarity +% [200,300]
  • map pack size +% [30]

""Whatever these maps are, it is clear they are dangerous. Send in only
test subjects, no guards or researchers."
- Administrator Qotra"

Replica Poorjoy's Asylum Lv. 58+
Replica Poorjoy's Asylum

Base: Map (Tier 14)

Item Quantity Item Rarity Monster Pack Size
+100%+250%+50%
Explicit
  • 200 % increased Experience gain
  • (140-160) % more Monster Life
  • Monsters have (500-1000) % increased Critical Strike Chance
  • +(60-100) % to Monster Critical Strike Multiplier
  • (140-160) % increased Monster Damage
  • 25 % increased Monster Movement Speed
  • 25 % increased Monster Attack Speed
  • 25 % increased Monster Cast Speed
  • Area is a large Maze
  • Unique Boss drops (10-15) additional Rare (0-23)
  • 100 % increased Quantity of Items found in this Area
  • 250 % increased Rarity of Items found in this Area
  • 50 % increased Pack size

""Suppression troop two, the 'Martyrs for Science,' were able to seal
the portals before Outpost Four was overrun. Only three men survived.""

Replica Rumi's Concoction Lv. 27+
Replica Rumi's Concoction

Base: Granite Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • 90% reduced Duration
  • Gain 1 Endurance Charge on use
  • Petrified during Effect
  • +(35-50)% Chance to Block Attack Damage during Effect
  • +(20-30)% Chance to Block Spell Damage during Effect

""The most terrifying split second of my life."
- Researcher Graven"

Replica Sorrow of the Divine Lv. 27+
Replica Sorrow of the Divine

Base: Sulphur Flask

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • Creates Consecrated Ground on Use
Explicit
  • Eldritch Battery during Effect
  • Life Recovery from Flasks also applies to Energy Shield during Effect
  • (25-50)% increased Duration

""Success! Prototype #54 has tapped into that sliver of divinity that exists within.
Faith fuels the flesh, and the flesh fuels the fire...""

Replica Witchfire Brew Lv. 27+
Replica Witchfire Brew

Base: Stibnite Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Creates a Smoke Cloud on Use
  • (-10-10)% increased Charges per use
  • Grants Level 21 Vulnerability Curse Aura during Effect

""Nobody will listen to me, because I'm the only one that sees it.
Nothing left to do now but drink until this world makes sense."
- Researcher Graven"

Heist - Rewards

Smuggler's Caches provide Contracts, Rogue's Markers, and occasional Blueprints. Contracts run Heists; Blueprints run Grand Heists, whose distinctive rewards include Replica Unique Items and Experimented Base Types.

The two tables below are generated from the local unique and RePoE base-item catalogs, so the exact rosters stay data-backed.

Rewards

#

Current Heist Trinket Modifiers

Prefixes

ModifierCurrent Tier Values
Monsters have #% chance to Duplicate dropped Rogue's Marker
  1. T39-10
  2. T27-8
  3. T15-6
Smuggler's Caches have #% chance to Duplicate contained Rogue's Markers
  1. T39-10
  2. T27-8
  3. T15-6
#% chance in Heists for Basic Currency drops to be Duplicated
  1. T33
  2. T22
  3. T11
#% inc. Rarity of Items dropped in Heists
  1. T317-20
  2. T213-16
  3. T110-12
#% inc. Quantity of Items dropped in Heists
  1. T38-10
  2. T26-7
  3. T14-5
#% chance in Heists for Items to drop Corrupted
  1. T34
  2. T23
  3. T12
#% chance in Heists for Items to drop Identified
  1. T312-15
  2. T29-11
  3. T16-8
#% chance in Heists for Items to drop with an additional Socket
  1. T35
  2. T24
  3. T13
#% chance in Heists for Items to drop fully linked
  1. T33
  2. T22
  3. T11
#% chance in Heists for Items to drop with Shaper Influence
  1. T11
#% chance in Heists for Items to drop with Elder Influence
  1. T11
#% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead
  1. T36-7
  2. T24-5
  3. T13
#% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
  1. T34
  2. T23
  3. T12
#% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead
  1. T321-25
  2. T217-20
  3. T113-16
#% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
  1. T313-15
  2. T29-12
  3. T16-8
#% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead
  1. T11
#% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead
  1. T311-13
  2. T29-10
  3. T17-8
#% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
  1. T37-8
  2. T26
  3. T15
#% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead
  1. T11
#% chance in Heists for Chaos Orbs to drop as Divine Orbs instead
  1. T11
#% chance in Heists for Regal Orbs to drop as Divine Orbs instead
  1. T22
  2. T11
#% chance in Heists for Regal Orbs to drop as Ancient Orbs instead
  1. T22
  2. T11
#% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead
  1. T321-25
  2. T216-20
  3. T112-15
#% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead
  1. T11
#% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead
  1. T11
#% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead
  1. T326-30
  2. T221-25
  3. T116-20
#% chance in Heists for Orbs of Fusing to drop as Chromatic Orbs instead
  1. T311-13
  2. T29-10
  3. T17-8
#% chance in Heists for Jeweller's Orbs to drop as Chromatic Orbs instead
  1. T37-8
  2. T26
  3. T15

Suffixes

ModifierCurrent Tier Values
Heist Chests have a #% chance to Duplicate contained Basic Currency
  1. T34
  2. T23
  3. T12
#% chance to receive additional Armour items when opening a Reward Chest in a Heist
  1. T38-10
  2. T26-7
  3. T14-5
#% chance to receive additional Weapons when opening a Reward Chest in a Heist
  1. T38-10
  2. T26-7
  3. T14-5
#% chance to receive additional Jewellery when opening a Reward Chest in a Heist
  1. T37-8
  2. T25-6
  3. T14
#% chance to receive additional Gem items when opening a Reward Chest in a Heist
  1. T34
  2. T23
  3. T12
#% chance to receive additional Essences when opening a Reward Chest in a Heist
  1. T35-6
  2. T24
  3. T13
#% chance to receive additional Divination Card items when opening a Reward Chest in a Heist
  1. T37-8
  2. T25-6
  3. T14
#% chance to receive additional Unique items when opening a Reward Chest in a Heist
  1. T22
  2. T11
#% chance to receive additional Gold when opening a Reward Chest in a Heist
  1. T34
  2. T23
  3. T12
#% chance to receive additional Gold when opening a Reward Chest in a Heist
  1. T34
  2. T23
  3. T12
#% chance to receive additional Delirium items when opening a Reward Chest in a Heist
  1. T22
  2. T11
#% chance to receive additional Blight items when opening a Reward Chest in a Heist
  1. T33
  2. T22
  3. T11

Complete local RePoE coverage: 40 current modifier families across 102 nonzero-weight tiers. Zero-weight retired or unavailable rows are excluded.

Heist - Trinket

Thief's Trinket is the sole base for the dedicated Heist Trinket slot. Adding a trinket to a character's inventory unlocks the slot; trinkets come from Grand Heist Curio Displays and affect Heist rewards without replacing normal character equipment.

Trinkets drop corrupted. Their modifiers apply to Heist drops, including Rogue's Marker duplication, item quantity or rarity, doubled currency, and currency-conversion effects. The generated table covers every current modifier tier whose local RePoE spawn weight is greater than zero.

Heist Trinket

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Casing the Joint 1Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints Blueprints that drop in your Maps have 10% chance to be fully Revealed
Friends in High Places 1Heist Contracts found in your Maps are 80% more likely to target High Value Targets Heist Contracts found in your Maps are 55% more likely to target Precious Targets
No Honour Among Thieves 1Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area Your Maps that contain Smuggler's Caches have a 15% chance to contain 6 additional Smuggler's Caches
Secret Stash 1Your Maps have +30% chance to contain a Smuggler's Cache
The Dutiful Soldier Changed1Blueprints found in your Maps have 15% chance to have a special implicit Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Heist Smuggler's Cache Chance 7Your Maps have +10% (max: 70%) chance to contain a Smuggler's Cache
Additional Smuggler's Cache Chance 3Your Maps that contain Smuggler's Caches have a 20% (max: 60%) chance to contain an additional Smuggler's Cache
Heist Blueprint Chance 38% (max: 24%) increased Blueprints found in your Maps
Straight and Narrow 1Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Heist Contract Agility, Deception and Engineering Chance 1Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
Heist Contract Demolition, Counter-Thaumaturgy and Trap Disarmament Chance 1Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Heist Contract Lockpicking, Brute Force and Perception Chance 1Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Heist - Atlas Nodes

Heist atlas passives improve cache frequency and Heist-related outputs, and should be evaluated based on whether you run Heist yourself or sell access materials.

Atlas Nodes

#

The Unbreakable

Bunker Unique Contract boss

Location: Bunker

Give Contract: Breaking the Unbreakable to Adiyah in the Rogue Harbour, then destroy The Unbreakable at the contract target.

Contract: Contract: Breaking the Unbreakable

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Rogue Harbour / Adiyah801x Contract: Breaking the UnbreakableDestroy "The Unbreakable"

Contract: Breaking the Unbreakable is the required access item. The cards below are restricted to this boss's own unique-drop pool.

Apex Mode Lv. 20+
Apex Mode

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (20-25)% inc. Spell Dmg
  • Spells have 10% reduced Crit% per Intensity
  • Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds

"Maximum power fueled by science gone mad."

Nadir Mode Lv. 20+
Nadir Mode

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (20-25)% inc. Spell Dmg
  • Spells have (30-50)% inc. Crit% per Intensity
  • Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds

"Indiscriminate destruction fueled by science gone mad."

Admiral Darnaw

Laboratory Unique Contract boss

Location: Laboratory

Give Contract: Death to Darnaw to Adiyah in the Rogue Harbour, then kill Admiral Darnaw at the contract target.

Contract: Contract: Death to Darnaw

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Rogue Harbour / Adiyah821x Contract: Death to DarnawKill Admiral Darnaw

Contract: Death to Darnaw is the required access item. The cards below are restricted to this boss's own unique-drop pool.

The Admiral Lv. 62+
The Admiral

Base: Varnished Coat

Req: 0 Str | 96 Dex | 96 Int

Base Evasion Rating Base Energy Shield
387-43479-89
Explicit
  • +(30-40) to Int
  • (120-200)% inc. Evasion and ES
  • +(10-20)% to all Ele.Res
  • (10-25)% chance to Freeze, Shock and Ignite
  • Ele.Dmg you Deal with Hits is Resisted by lowest Elemental Resistance instead
Vestigial Mod

25% chance to Freeze, Shock and Ignite25% chance to Freeze, Shock and Ignite

"The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest."

Nashta, The Usurper

Repository Unique Contract boss

Location: Repository

Give Contract: Heart of Glory to Adiyah in the Rogue Harbour, then confront Nashta at the contract target.

Contract: Contract: Heart of Glory

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Rogue Harbour / Adiyah811x Contract: Heart of GloryConfront Nashta

Contract: Heart of Glory is the required access item. The cards below are restricted to this boss's own unique-drop pool.

The Fledgling Lv. 51+
The Fledgling

Base: Lacquered Helmet

Req: 57 Str | 57 Dex | 0 Int

Base Armour Base Evasion Rating
138-155138-155
Explicit
  • (150-200)% inc. Armour and Evasion
  • (30-50)% inc. Proj.Spd
  • (30-50)% inc. Proj Dmg
  • Proj cannot collide with Enemies in Close Range
  • Far Shot
Vestigial Mod

30% inc. Proj.Spd30% increased Projectile Speed

"The single well-placed arrow that changes the world must be preceded by ten thousand practice shots."

Friedrich Tarollo, Slave Merchant

Smuggler's Den Unique Contract boss

Location: Smuggler's Den

Give Contract: The Slaver King to Adiyah in the Rogue Harbour, then defeat Friedrich Tarollo at the contract target.

Contract: Contract: The Slaver King

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Rogue Harbour / Adiyah801x Contract: The Slaver KingDefeat Friedrich Tarollo

Contract: The Slaver King is the required access item. The cards below are restricted to this boss's own unique-drop pool.

Chains of Emancipation Lv. 2+
Chains of Emancipation

Base: Chain Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(9-20) to max ES
Explicit
  • +(60-80) to max Life
  • +(17-23)% to Chaos Res
  • Enemy Hits inflict Temporal Chains on you
  • When you lose Temporal Chains you gain max Rage
  • Immune to Curses while you have at least 25 Rage

"Freedom is won only by those who are not free."

Vic Vox and Vinny Vox

Mansion Unique Contract bosses

Location: Mansion

Give Contract: The Twins to Adiyah in the Rogue Harbour, then defeat both Vox twins at the contract target.

Contract: Contract: The Twins

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Rogue Harbour / Adiyah831x Contract: The TwinsDefeat the Vox Twins

Contract: The Twins is the required access item. The cards below are restricted to this boss's own unique-drop pool.

Leadership's Price Lv. 25+
Leadership's Price

Base: Onyx Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(10-16) to all Attributes
Explicit
  • +(-3-3)% to max Fire Res
  • +(-3-3)% to max Cold Res
  • +(-3-3)% to max Light. Res
  • You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
  • Cannot Ignite, Chill, Freeze or Shock

""Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage.""

Heist - Encounters

Open Smuggler's Caches while mapping to collect Contracts, Rogue's Markers, and occasional Blueprints. Use a Rogue's Marker from town or your hideout to enter the Rogue Harbour.

At the Rogue Harbour, take Contracts to Adiyah to run Heists. Reveal and plan Blueprints there, then use them to run multi-wing Grand Heists. Contracts build currency, Rogue experience, and intel; Grand Heists deliver the system's exclusive reward families.

The five unique Heist boss encounters are opened by their matching Unique Contracts. Each boss card below keeps that access item beside the boss and lists only that encounter's drop-restricted uniques.

Encounters

#
Prismatic Catalyst
Jewellery quality currency

Catalysts

Review all current Catalysts, their modifier families, restrictions, item art, and market links.

Open Catalysts
Inscribed Ultimatum
Itemised wager encounters

Inscribed Ultimatums

Check sacrifices, promised outcomes, difficulty modifiers, acquisition routes, and the five-for-one recipe.

Open wagers
Ultimatum Scarab
Five map roles

Scarabs

Review the active Ultimatum Scarab roster and how each variant changes access, rewards, or the Trialmaster route.

Open Scarabs
Boss encounter icon
Final-round encounter

Trialmaster Boss

Open the encounter guide for Trialmaster access, boss context, and the current boss-specific Unique drop roster.

Open boss

Ultimatum - Overview

Use these four routes to review Ultimatum's reward currency, itemised wagers, map Scarabs, and the Trialmaster boss encounter.

Overview

#

Catalysts

ItemEffect / DetailsPriceLinks
Prismatic Catalyst

Adds quality that enhances Resistance modifiers on a ring, amulet or belt

Drop level
68
107Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Fertile Catalyst

Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt

Drop level
68
39.91Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Tainted Catalyst

Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt

Drop level
1
14.58Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Unstable Catalyst

Adds quality that enhances Critical modifiers on a ring, amulet or belt

Drop level
1
7.79Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Tempering Catalyst

Adds quality that enhances Defence modifiers on a ring, amulet or belt

Drop level
68
5.52Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Intrinsic Catalyst

Adds quality that enhances Attribute modifiers on a ring, amulet or belt

Drop level
1
4.98Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Turbulent Catalyst

Adds quality that enhances Ele.Dmg modifiers on a ring, amulet or belt

Drop level
1
2.97Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Accelerating Catalyst

Adds quality that enhances Speed modifiers on a ring, amulet or belt

Drop level
1
2.95Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Noxious Catalyst

Adds quality that enhances Physical and Chaos.Dmg modifiers on a ring, amulet or belt

Drop level
1
2.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Abrasive Catalyst

Adds quality that enhances Attack modifiers on a ring, amulet or belt

Drop level
1
2.04Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Imbued Catalyst

Adds quality that enhances Caster modifiers on a ring, amulet or belt

Drop level
1
1.87Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Dextral Catalyst

Adds quality that enhances Suffix modifiers on a ring, amulet or belt

Drop level
1
TBD
Sinistral Catalyst

Adds quality that enhances Prefix modifiers on a ring, amulet or belt

Drop level
1
TBD

Using catalysts

Stack size: 20

Replaces other quality types

Except Tainted Catalyst: Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower item level, non-unique jewellery. The max quality is 20%.

Tainted Catalyst: Right click this item then left click a Corrupted ring, amulet or belt to apply it. The max quality is 20%.

Price snapshot: 18 Sept 2026, 10:00 UTC. Some entries have no published timestamp.

Ultimatum - Catalysts

Catalysts add quality to rings, amulets, and belts, improving the matching modifier family. This Ultimatum-owned view mounts the canonical Items - Catalysts collection so names, current 3.29 GGPK art, effects, restrictions, and market links stay synchronized.

Catalysts

#
Inscribed Ultimatum
TBD
Effect / Mods

Ultimatum event key; open it in the Map Device to run the inscribed wager challenge.

Before You Open the Wager

CheckWhat to verifyWhy it matters
SacrificeConfirm the exact item and stack required by the inscription.The listed item is placed on the arena altar to begin the trial.
Promised outcomeCompare the stated reward with the sacrifice and the purchase price of the Inscribed Ultimatum.The reward is paid only after the challenge succeeds.
DifficultyRead the preselected modifiers plus the more Monster Life and Dmg values.Those values communicate both encounter danger and the hidden reward tier.
Build fitReject modifier combinations your build cannot safely sustain for one continuous spawning wave.The entire arena is the trial zone and portals close once the challenge begins.

Mechanics and hidden-tier guidance: PoE Wiki - Inscribed Ultimatum].

Successful Outcome Patterns

Wager typeSuccessful outcomeReview note
CurrencyDouble the listed currency sacrifice.3.28 enabled Ancient Orb and Fracturing Orb outcomes and adjusted Exalted Orb stack size and difficulty.
Divination CardsDouble the eligible listed Divination Card stack.Check the listed stack requirement and current card value before buying the wager.
Rare itemCreate a mirrored copy of the wagered rare item.Use this only when the exact rare item is worth duplicating and the challenge is safe for the build.
Unique exchangeSacrifice the specified Unique Item to receive the specified different Unique Item.Since the 3.23 reintroduction, the rewarded unique is not required to be one tier above the sacrifice.

Sources: PoE Wiki mechanics]; official 3.23 reintroduction]; official 3.28 reward update].

Acquisition and Reroll Routes

RouteResultSource
Ultimatum encounters in MapsCan drop in a Map containing an Ultimatum encounter and can appear as an encounter reward.
Ultimatum Scarab of InscriptionCatalyst reward offers become Inscribed Ultimatums for the Map Owner.
Five-for-one vendor recipeVendor five Inscribed Ultimatums for one randomized Inscribed Ultimatum; the output uses the lowest monster level and reward tier among the five inputs.

The official 3.23 patch restored the five-for-one recipe when Ultimatum returned to the core game.

Ultimatum - Inscribed Ultimatums

An Inscribed Ultimatum is an itemised wager encounter. Open it in a personal Map Device, enter the Utzaal Arena, place the listed sacrifice on the altar, and complete the preselected challenge to receive the stated outcome.

Read the sacrifice, reward, monster life and damage values, and challenge modifiers before opening it. Portals close when the challenge begins, and failure forfeits the wager instead of paying the promised reward.

Inscribed Ultimatums

#
Ultimatum Scarab
1.41 Chaos Orb
Effect / Mods

Area contains an Ultimatum Encounter

Ultimatum Scarab of Bribing
2.44 Chaos Orb
Effect / Mods

Ultimatum Monsters grant 150% increased Experience Ultimatum Encounters grant rewards as though you completed 2 additional Rounds

Ultimatum Scarab of Catalysing
342 Chaos Orb
Effect / Mods

Ultimatum Encounters in Area will only offer Catalysts as Rewards to the Map Owner

Ultimatum Scarab of Dueling
14 Chaos Orb
Effect / Mods

Ultimatum Encounters in Area will always lead to a Unique Boss if possible

Ultimatum Scarab of Inscription
3.61 Chaos Orb
Effect / Mods

Ultimatum Encounter rewards in Area offering Catalysts will offer Inscribed Ultimatums to the Map Owner instead

Ultimatum - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Gruelling Gauntlet 1Players cannot choose which Ultimatum Modifier is applied each Round Ultimatum Encounters in your Maps last up to 13 Rounds Cannot have a Boss in the final Round
Ruinous Wager 1Ultimatum Monsters in your Maps apply Ruin with their special abilities Fail on reaching 7 Ruin Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage
Brave The Tower Changed1Ultimatum Boss drops 10 of a random Catalyst Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss
Conquer The Stones 1Ultimatum Encounters in your Maps have 100% increased chance to require you to Stand in the Stone Circles Ultimatum Stone Circles in your Maps have 25% increased radius
Face The Ultimatum 1Your Maps have +30% chance to contain an Ultimatum Encounter Scarabs dropped in your Maps have 30% increased chance to be Ultimatum Scarabs
Protect The Altar 1Ultimatum Encounters in your Maps have 100% increased chance to require you to protect the Altar Ultimatum Altars in your Maps have 50% increased Life
Prove Yourself Worthy 1Ultimatum Modifiers in your Maps start a Tier higher if possible Ultimatum Rewards in your Maps have 25% chance to be duplicated
Servant of Order 1Your Maps have no chance to contain Ultimatum Encounters Scarabs found in your Maps cannot be Ultimatum Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Slaughter Them All 1Ultimatum Encounters in your Maps have 100% increased chance to require you to defeat waves of Enemies Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 20% reduced number of Enemies
Stand Your Ground 1Ultimatum Encounters in your Maps get 3% reduced Radius each Round Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Survive The Assault 1Ultimatum Encounters in your Maps have 100% increased chance to only require you to Survive Ultimatum Encounters in your Maps only requiring you to Survive have 20% reduced duration
Worthy of the Future 1Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Worthy of the Past 1Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Worthy of the Present 1Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Inscribed Ultimatum Reward Chance 6Ultimatum Rewards in your Maps have 10% (max: 60%) increased chance to be Inscribed Ultimatums
Ultimatum Chance 6Your Maps have +12% (max: 72%) chance to contain an Ultimatum Encounter Scarabs dropped in your Maps have 12% (max: 72%) increased chance to be Ultimatum Scarabs
Ultimatum Boss Chance 4Ultimatum Encounters in your Maps have 10% (max: 40%) increased chance for the final Round to include a Boss
Ultimatum Monster Quantity 3Ultimatum Encounters in your Maps spawn 8% (max: 24%) increased number of Monsters
Ultimatum Monster Experience 2Ultimatum Monsters in your Maps grant 10% (max: 20%) increased Experience
Ultimatum Altar Life 1Ultimatum Altars in your Maps have 25% increased Life
Ultimatum Reduced Monsters to Kill 1Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 10% reduced number of Enemies
Ultimatum Stone Circle Radius 1Ultimatum Stone Circles in your Maps have 15% increased radius
Ultimatum Survival Time 1Ultimatum Encounters in your Maps only requiring you to Survive have 10% reduced duration
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Ultimatum - Atlas Nodes

Ultimatum atlas passives should be documented around encounter consistency, reward scaling, and Trialmaster/Inscribed Ultimatum farming priorities.

Atlas Nodes

#

The Trialmaster

Ultimatum final-round boss
The Trialmaster

Location: Ultimatum

Reach the final round of a map Ultimatum that includes a boss. The local Atlas data tracks inc. chances for the final round to include a boss, while some Ultimatum modifiers explicitly prevent a boss from appearing.

Access items

Confirmed drops

Path of Exile: Ultimatum Official Trailer

Ixchel's Temptation Lv. 20+
Ixchel's Temptation

Base: Gold Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (6-15)% inc. Rarity of Items found
Explicit
  • +(10-15) to all Attributes
  • Adds (7-10) to (15-18) Chaos.Dmg to Attacks
  • Adds (9-12) to (19-22) Fire.Dmg to Spells
  • +(80-100) to Armour
  • +(80-100) to ER
  • +(30-35) to max ES
  • +(25-30) to max Life
  • +(15-20)% to Global Crit Multi
  • +(20-25) to max Mana
  • +(8-10)% to all Ele.Res
  • (6-8)% inc. Attack and Cast Speed
  • Maximum Quality is 200%

"Chaos offers possibility, not outcome. Our own imaginations ensnare us."

Glimpse of Chaos Lv. 62+
Glimpse of Chaos

Base: Vaal Mask

Req: 79 Dex | 72 Int

Evasion Rating Energy Shield
22140
Implicit
  • object Object
Explicit
  • Can be modified while Corrupted
  • (30-40) % inc. max Life and reduced Fire Res
  • (30-40) % inc. max Mana and reduced Cold Res
  • (30-40) % inc. Global max ES and reduced Light. Res
  • Chaos Res is Zero
Vestigial Mods

Can be modified while CorruptedCan be modified while Corrupted

Chaos Res is ZeroChaos Resistance is Zero

"Man retains sanity and strives toward civilisation only under the blessed veil of ignorance."

Yaomac's Accord Lv. 64+
Yaomac's Accord

Base: Vaal Sceptre

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
37-7071.41.1
Implicit
  • 32% inc. Ele.Dmg
Explicit
  • (80-120)% inc. Dmg with Vaal Skills
  • (8-6)% reduced Soul Gain Prevention Dur.
  • Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
  • Shepherd of Souls
  • +(1-2) to Level of all Vaal Skill Gems

"Their three serpentine heads found unity in balance."

Mahuxotl's Machination Lv. 46+
Mahuxotl's Machination

Base: Steel Kite Shield

Req: 60 Str | 0 Dex | 60 Int

Base Armour Base Energy Shield Base Chance to Block
146-16730-3526
Explicit
  • Corrupted Soul
  • Divine Flesh
  • Eternal Youth
  • Everlasting Sacrifice
  • Immortal Ambition
  • Vaal Pact
Vestigial Mods

Immortal AmbitionImmortal Ambition

Corrupted SoulCorrupted Soul

Vaal PactVaal Pact

Eternal YouthEternal Youth

Divine FleshDivine Flesh

Everlasting SacrificeEverlasting Sacrifice

"The Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time."

Hateforge Lv. 47+
Hateforge

Base: Ancient Gauntlets

Req: 68 Str | 0 Dex | 0 Int

Base Armour: 154-173

Explicit
  • Socketed Gems are Supported by Level 30 Rage
  • (120-150)% inc. Armour
  • (20-40)% inc. Rage Cost Efficiency
  • Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
  • You cannot gain Rage during Soul Gain Prevention
Vestigial Mod

Socketed Gems are Supported by Level 30 RageSocketed Gems are Supported by Level 30 Rage

"The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption."

Map Ultimatum Modifiers

ModifierHighest Tier -> Tier IEffect by Tier
Choking Miasma
  1. T4Choking Miasma IV
  2. T3Choking Miasma III
  3. T2Choking Miasma II
  4. T1Choking Miasma
  1. T4A large and very fast cloud that slows you and deals Chaos.Dmg over Time will follow you
  2. T3A large and fast cloud that deals Chaos.Dmg over Time will follow you
  3. T2A large cloud that deals Chaos.Dmg over Time will follow you
  4. T1A cloud that deals Chaos.Dmg over Time will follow you
Stormcaller Runes
  1. T4Stormcaller Runes IV
  2. T3Stormcaller Runes III
  3. T2Stormcaller Runes II
  4. T1Stormcaller Runes
  1. T4Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
  2. T3Many large runes will appear that will call deadly Lightning storms if you remain in them
  3. T2Large runes will appear that will call deadly Lightning storms if you remain in them
  4. T1Runes will appear that will call deadly Lightning storms if you remain in them
Raging Dead
  1. T4Raging Dead IV
  2. T3Raging Dead III
  3. T2Raging Dead II
  4. T1Raging Dead
  1. T4Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
  2. T3Many skulls will appear that pursue you and spit Fire when near you
  3. T2Many skulls will appear that spit Fire if you remain near them
  4. T1Skulls will appear that spit Fire if you remain near them
Blistering Cold
  1. T4Blistering Cold IV
  2. T3Blistering Cold III
  3. T2Blistering Cold II
  4. T1Blistering Cold
  1. T4Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
  2. T3Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
  3. T2Many frozen pustules will periodically appear and rapidly explode when you approach
  4. T1Frozen pustules will periodically appear and explode when you approach
Stalking Ruin
  1. T4Stalking Ruin IV
  2. T3Stalking Ruin III
  3. T2Stalking Ruin II
  4. T1Stalking Ruin
  1. T4An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations Fail on reaching 7 Ruin
  2. T3An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin
  3. T2An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin
  4. T1An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin
Razor Dance
  1. T4Razor Dance IV
  2. T3Razor Dance III
  3. T2Razor Dance II
  4. T1Razor Dance
  1. T4Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
  2. T3Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
  3. T2Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
  4. T1Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Totem of Costly Might
  1. T1Totem of Costly Might
  1. T1An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Phys.Dmg benefits, but causes enemies to take 10% of their max Life and ES as Phys.Dmg per second
Totem of Costly Potency
  1. T1Totem of Costly Potency
  1. T1An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Ele.Dmg benefits, but causes enemies to take 15% of their max Life and ES as Fire.Dmg per second
Blood Altar
  1. T2Blood Altar II
  2. T1Blood Altar
  1. T2A large ring of Blood surrounds the Altar, dealing heavy Phys.Dmg over time
  2. T1A ring of Blood surrounds the Altar, dealing heavy Phys.Dmg over time
Limited Arena
  1. T1Limited Arena
  1. T1The encounter area will be much smaller
Ruin
  1. T4Ruin IV
  2. T3Ruin III
  3. T2Ruin II
  4. T1Ruin
  1. T4Two Monster types will apply quadruple Ruin with their special abilities Fail on reaching 7 Ruin
  2. T3Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin
  3. T2A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin
  4. T1A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin
Reduced Recovery
  1. T2Reduced Recovery II
  2. T1Reduced Recovery
  1. T290% Reduced Life, Mana, and ES Recovery Rate
  2. T160% Reduced Life, Mana, and ES Recovery Rate
Lessened Reach
  1. T1Lessened Reach
  1. T1Players have 60% less AoE and Proj.Spd
Buffs Expire Faster
  1. T1Buffs Expire Faster
  1. T1Buffs expire five times faster on Players
Less Cooldown Recovery
  1. T1Less Cooldown Recovery
  1. T1Cooldowns take five times longer to recharge
Escalating Dmg Taken
  1. T1Escalating Dmg Taken
  1. T1For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Escalating Monster Speed
  1. T1Escalating Monster Speed
  1. T1Monsters gain 5% inc. attack, cast, and movement speed per second they are alive, up to 50%
Profane Monsters
  1. T1Profane Monsters
  1. T1Monsters deal 80% of Phys.Dmg Added as Chaos.Dmg
Unlucky Criticals
  1. T1Unlucky Criticals
  1. T1Your Crit% is Unlucky Monsters take 50% reduced Extra Dmg from Critical Strikes
Hindering Flasks
  1. T1Hindering Flasks
  1. T1Using a Flask Hinders you by 50% for 4 seconds
Drought
  1. T1Drought
  1. T1Cannot gain Flask Charges
Ailment and Curse Reflection
  1. T1Ailment and Curse Reflection
  1. T1Curses and Non-damaging Ailments you apply are Reflected Monsters are unaffected by Curses
Light.Dmg from Mana Costs
  1. T1Light.Dmg from Mana Costs
  1. T1Take 1000% of Mana costs as Light.Dmg
Random Proj
  1. T1Random Proj
  1. T1Your Proj fly in random directions Monsters fire additional Proj
Treacherous Auras
  1. T1Treacherous Auras
  1. T1Your Auras that affect Allies also affect Enemies
Occasional Impotence
  1. T1Occasional Impotence
  1. T1You and your Minions deal no damage for 2 seconds every 8 seconds
Siphoned Charges
  1. T1Siphoned Charges
  1. T1Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit
Shattered Shield
  1. T1Shattered Shield
  1. T1You cannot Block
Unstoppable Monsters
  1. T1Unstoppable Monsters
  1. T1Monsters cannot be Slowed or Stunned
Lethal Rare Monsters
  1. T1Lethal Rare Monsters
  1. T1Rare Monsters have 2 additional Modifiers
Shielding Monsters
  1. T1Shielding Monsters
  1. T1Monsters have 50% chance to Block Attack and Spell Dmg
Precise Monsters
  1. T1Precise Monsters
  1. T1Monster Hits cannot be Evaded
Overwhelming Monsters
  1. T1Overwhelming Monsters
  1. T1Monster Hits Overwhelm all Phys.Dmg Reduction
Deadly Monsters
  1. T1Deadly Monsters
  1. T1Monster Hits are always Critical Strikes
Prismatic Monsters
  1. T1Prismatic Monsters
  1. T1Monsters gain 50% of Phys.Dmg as Extra Dmg of each Element
Resistant Monsters
  1. T1Resistant Monsters
  1. T1Monsters have +50% to all Resistances
Dexterous Monsters
  1. T1Dexterous Monsters
  1. T1Monsters Suppress Spell Dmg and gain 500% inc. ER
Siphoning Monsters
  1. T1Siphoning Monsters
  1. T1Monster Hits remove 10% of current ES and Mana

Current map-Ultimatum roster from the 3.29.3 client. The highest tier is emphasized; smaller lines preserve every lower tier in the upgrade chain.

Mirage-only Ultimatum Modifiers

ModifierHighest Tier -> Tier IEffect by Tier
Restless Ground
  1. T4Restless Ground IV
  2. T3Restless Ground III
  3. T2Restless Ground II
  4. T1Restless Ground
  1. T4Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and ES, and cause slain Monsters to resurrect as Ruin-inflicting Zombies Fail on reaching 7 Ruin
  2. T3Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Zombies Fail on reaching 7 Ruin
  3. T2Multiple patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Zombies
  4. T1A patch of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Zombies
Quicksand I
  1. T4Quicksand IV
  2. T3Quicksand III
  3. T2Quicksand II
  4. T1Quicksand I
  1. T4Many large pits of slowing Quicksand that reduce Life Recovery Rate by 50% will periodically appear
  2. T3Many large pits of slowing Quicksand will periodically appear
  3. T2A large pit of slowing Quicksand will periodically appear
  4. T1A pit of slowing Quicksand will periodically appear
Impurity
  1. T1Impurity
  1. T1Players have -9% to all max Resistances
Waning Spirit
  1. T1Waning Spirit
  1. T1Players have 50% reduced effect of Non-Curse Auras from Skills
Putrid Monsters
  1. T1Putrid Monsters
  1. T1Monsters Poison and Bleed on Hit
Impenetrable Monsters
  1. T1Impenetrable Monsters
  1. T1Monster Ele.Res cannot be Penetrated

These six modifier families are available in Inscribed Ultimatums created by The Vaal Reliquary Key's Mirage outcome, not ordinary map Ultimatums.

Ultimatum - Encounters

Merged encounter coverage should include map Ultimatums, Trialmaster-related progression, and Inscribed Ultimatums as the separate/openable variant path.

Encounters

#
Skilltree · Ascendancies · Bloodline

Chaos Bloodline

Bloodline · 2 key / 2 small

Deceitful Servant: Priest of Yaomac: 20 % reduced Soul Gain Prevention Duration; Vaal Skills require 30 % less Souls per Use; Vaal Skills have 20 % chance to regain consumed Souls when usedPriest of Kopec: Vaal Skills deal 1 % more Damage per Soul Required; Vaal Skills require 40 % increased Souls per Use; Vaal Skills can store +1 UsePriest of Kamasa: Vaal Skills have 50 % increased Skill Effect Duration; Vaal Skills have 50 % increased Area of Effect; 50 % increased Effect of Auras from your Vaal SkillsLife: 8 % increased maximum LifeCorruption's Embrace: You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped; You have Shepherd of Souls if at least 4 Corrupted Items are Equipped; You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped; (Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds); (Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate); (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)Vaal Souls: Gain 1 Vaal Soul per second

Meta Usage: 0.6%

2026-07-28 11:56 UTC

Deceitful Servant

ChoiceNode Meta 88%
  • Gain 1 Vaal Soul per secondGain 1 Vaal Soul per second

Choice options

Priest of Yaomac

KeyNode Meta 79%
  • 20 % reduced Soul Gain Prevention Dur.20 % reduced Soul Gain Prevention Duration
  • Vaal Skills require 30 % less Souls per UseVaal Skills require 30 % less Souls per Use
  • Vaal Skills have 20 % chance to regain consumed Souls when usedVaal Skills have 20 % chance to regain consumed Souls when used

Priest of Kamasa

KeyNode Meta 5%
  • Vaal Skills have 50 % inc. Skill Effect Dur.Vaal Skills have 50 % increased Skill Effect Duration
  • Vaal Skills have 50 % inc. AoEVaal Skills have 50 % increased Area of Effect
  • 50 % inc. Effect of Auras from your Vaal Skills50 % increased Effect of Auras from your Vaal Skills

Priest of Kopec

KeyNode Meta 4%
  • Vaal Skills deal 1 % more Dmg per Soul RequiredVaal Skills deal 1 % more Damage per Soul Required
  • Vaal Skills require 40 % inc. Souls per UseVaal Skills require 40 % increased Souls per Use
  • Vaal Skills can store +1 UseVaal Skills can store +1 Use

Corruption's Embrace

KeyNode Meta 15%
  • 8 % inc. max Life8 % increased maximum Life

(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% inc. Souls per Vaal Skill used in the past 8 seconds)(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)

  • You have Sacrifice of Blood if at least 8 Corrupted Items are EquippedYou have Sacrifice of Blood if at least 8 Corrupted Items are Equipped
  • You have Shepherd of Souls if at least 4 Corrupted Items are EquippedYou have Shepherd of Souls if at least 4 Corrupted Items are Equipped
  • You have Everlasting Sacrifice if at least 6 Corrupted Items are EquippedYou have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped
  • (Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% inc. Souls per Vaal Skill used in the past 8 seconds)(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
  • (Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Dmg from Hits is taken from Blood Barrier before your Life or ES. 50% less Life Regeneration Rate)(Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate)
  • (When you reach full ES, Sacrifice all ES to gain +5% to all Maximum Resistances for 4 seconds)(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)

Chaos Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Incursion Atlas passive mastery

Open the authored Incursion room reference.

Open rooms

Incursion - Overview

Use these routes to open the authored Incursion room, vial transformation, and boss sections.

Overview

#

Vaal Omnitect Drops

String of Servitude Lv. 32+
String of Servitude

Base: Heavy Belt

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Implicit Modifier magnitudes are tripled

"For the Vaal, the relationship between slave and master
was as intimate and volatile as that of lovers."

Soul Catcher Lv. 27+
Soul Catcher

Base: Quartz Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Cannot gain Mana during effect
  • (60-80)% increased Critical Strike Chance with Vaal Skills during effect
  • (60-80)% increased Damage with Vaal Skills during effect
  • Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration

"Freedom is for the privileged, even in death.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}"

Sacrificial Heart Lv. 3+
Sacrificial Heart

Base: Paua Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Mana Regeneration Rate
Explicit
  • Adds (22-27) to (34-38) Fire Damage
  • Adds (20-23) to (31-35) Cold Damage
  • Adds (1-3) to (47-52) Lightning Damage
  • Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
  • 10% increased Movement Speed if you have used a Vaal Skill Recently
  • Gain up to maximum Power Charges when you use a Vaal Skill

"The seed of life, saved and savoured.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}"

Tempered Flesh Lv. 20+
Tempered Flesh

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius

"We are born raw and untested, and we are shaped by life.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Tempered Mind Lv. 20+
Tempered Mind

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius

"Any thought, no matter how fleeting, changes the thinker.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Tempered Spirit Lv. 20+
Tempered Spirit

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius

"Though the body rots, the spirit lives on.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Ambition Lv. 1+
Ambition

Base: Vaal Aspect

"Not content to live in harmony with the world, they strove
to understand it, to improve it... and then, to master it."

Chasing Risk
14 Chaos Orb
Effect / Mods

Synthesis Item

Incursion-mod Rare Items

AffixTypeExample modifiers
Guatelitzi'sPrefix+(70-79) to max Life 2% inc. max Life
Guatelitzi'sPrefix+(110-119) to max Life (8-10)% inc. max Life
Xopec'sPrefix+(74-78) to max Mana Non-Channelling Skills have -(8-6) to Total Mana Cost
Xopec'sPrefix+(74-78) to max Mana Regenerate (5-7) Mana/s
Topotante'sPrefixAdds (45-61) to (91-106) Fire.Dmg Attacks with this Weapon Penetrate (5-7)% Fire Res
Topotante'sPrefixAdds (37-50) to (74-87) Cold.Dmg Attacks with this Weapon Penetrate (5-7)% Cold Res
Topotante'sPrefixAdds (4-13) to (158-166) Light.Dmg Attacks with this Weapon Penetrate (5-7)% Light. Res
Tacati'sPrefix(155-169)% inc. Phys.Dmg Gain (3-5)% of Phys.Dmg as Extra Chaos.Dmg
Tacati'sPrefix(70-74)% inc. Spell Dmg Gain 5% of Non-Chaos.Dmg as extra Chaos.Dmg
Matatl'sPrefix30% inc. Move.Spd 5% inc. Move.Spd if you haven't been Hit Recently
Citaqualotl'sPrefixMinions deal (50-66)% inc. Dmg Minions have 5% chance to deal Double Dmg
of PuhuarteSuffix+(46-48)% to Fire Res (45-52) to (75-78) added Fire.Dmg against Burning Enemies
of PuhuarteSuffix+(46-48)% to Cold Res (30-50)% inc. Dmg with Hits against Chilled Enemies
of PuhuarteSuffix+(46-48)% to Light. Res (40-60)% inc. Crit% against Shocked Enemies

Selected Incursion modifier examples and roll ranges. Each pair of lines belongs to one modifier; availability depends on the item base. These special modifiers are found on reward items rather than rolled with ordinary currency.

Temple Building: Quick Route

StepPriority
Architect choiceFor an existing target room, kill its rival architect to upgrade it. To switch to a missing theme at Tier 1, kill the resident architect.
ConnectionsUse Stones of Passage on doors leading to valuable rooms and the Apex; an inaccessible reward room provides no value.
Tier 3 targetsPrioritize Locus of Corruption, Doryani's Institute, Apex of Ascension, Atlas of Worlds, and other Tier 3 rooms according to your build, trade value, and layout.
ApexSecure a route before the 12th incursion, or plan an Explosives room for Flashpowder Kegs.

Tier 0 passage rooms have no resident architect and no room-specific temple effect. Their main value is creating routes and enabling new architect choices.

Vaal Omnitect Vials

IconVialTransformationVial-farming RoutePriceLinks
Vial of AwakeningVial of AwakeningApep's Slumber -> Apep's SupremacyPoison Garden -> Cultivar Chamber -> Toxic GroveLive listingsTrade PoEDB Wiki
Vial of ConsequenceVial of ConsequenceCoward's Chains -> Coward's LegacyHatchery -> Automaton Lab -> Hybridisation ChamberLive listingsTrade PoEDB Wiki
Vial of DominanceVial of DominanceArchitect's Hand -> Slavedriver's HandTrap Workshop -> Temple Defense Workshop -> Defense Research LabLive listingsTrade PoEDB Wiki
Vial of FateVial of FateStory of the Vaal -> Fate of the VaalFlame Workshop -> Omnitect Forge -> Crucible of FlameLive listingsTrade PoEDB Wiki
Vial of SummoningVial of SummoningMask of the Spirit Drinker -> Mask of the Stitched DemonPools of Restoration -> Sanctum of Vitality -> Sanctum of ImmortalityLive listingsTrade PoEDB Wiki
Vial of the RitualVial of the RitualDance of the Offered -> OmeyocanLightning Workshop -> Omnitect Reactor Plant -> Conduit of LightningLive listingsTrade PoEDB Wiki
Vial of TranscendenceVial of TranscendenceTempered Flesh -> Transcendent Flesh; Tempered Mind -> Transcendent Mind; Tempered Spirit -> Transcendent SpiritNo dedicated themed-room weighting is documented; farm the Vaal Omnitect.Live listingsTrade PoEDB Wiki
Vial of SacrificeVial of SacrificeSacrificial Heart -> Zerphi's HeartCorruption Chamber -> Catalyst of Corruption -> Locus of CorruptionLive listingsTrade PoEDB Wiki
Vial of the GhostVial of the GhostSoul Catcher -> Soul RipperNo dedicated themed-room weighting is documented; farm the Vaal Omnitect.Live listingsTrade PoEDB Wiki

Alva - Rewards

After 12 incursions, Alva opens the Temple of Atzoatl. In each incursion, the architect you kill determines the room: killing the resident architect changes it to the rival architect's Tier 1 theme, while killing the rival upgrades the existing room by one tier. Prioritize valuable Tier 3 rooms, access to the Apex, and a connected route through the finished layout.

Rare monsters can drop Stones of Passage. Use them during incursions to open doors; those connections remain in the present-day temple. The Explosives room line provides Flashpowder Kegs for breaking sealed walls. The Apex of Atzoatl is always the boss room, but the Vaal Omnitect remains unreachable unless you create a path or bring a keg.

The Vaal Omnitect always selects from its restricted Unique pool and can additionally drop Vials, Chasing Risk, Ambition, and rare items with Incursion modifiers. Room themes increase matching Vial and Incursion-mod rare-item outcomes; the old observed-sample table has been replaced by the actual item cards below.

Rewards

#

Incursion Room Families

IconFamilyTier 3 -> Tier 1Effect / Reward by Tier
Armour roomArmour
  1. T3Chamber of Iron
  2. T2Armoury
  3. T1Armourer's Workshop
  1. T3Temple monsters gain inc. resistances; contains armour chests.
  2. T2Temple monsters gain inc. resistances; contains armour chests.
  3. T1Temple monsters gain inc. resistances; contains armour chests.
Fire roomFire
  1. T3Crucible of Flame
  2. T2Omnitect Forge
  3. T1Flame Workshop
  1. T3As Tier 2; also contains a valuable item.
  2. T2Temple monsters deal additional fire damage; adds fire monster packs; empowers the Omnitect with fire.
  3. T1Temple monsters deal additional fire damage; adds fire monster packs; empowers the Omnitect with fire.
Lightning roomLightning
  1. T3Conduit of Lightning
  2. T2Omnitect Reactor Plant
  3. T1Lightning Workshop
  1. T3As Tier 2; also contains a valuable item.
  2. T2Temple monsters deal additional lightning damage; adds lightning monster packs; empowers the Omnitect with lightning.
  3. T1Temple monsters deal additional lightning damage; adds lightning monster packs; empowers the Omnitect with lightning.
Minions roomMinions
  1. T3Hybridisation Chamber
  2. T2Automaton Lab
  3. T1Hatchery
  1. T3As Tier 2; also contains a valuable item.
  2. T2Increases monster damage; adds minion monster packs; empowers the Omnitect with minions.
  3. T1Increases monster damage; adds minion monster packs; empowers the Omnitect with minions.
Breach roomBreach
  1. T3House of the Others
  2. T2Breach Containment Chamber
  3. T1Anomaly Research Lab
  1. T3Contains three faster Unstable Breaches.
  2. T2Contains two faster Unstable Breaches.
  3. T1Contains one Unstable Breach.
Pack Size roomPack Size
  1. T3Hall of War
  2. T2Barracks
  3. T1Guardhouse
  1. T3Increases monster pack size throughout the temple.
  2. T2Increases monster pack size throughout the temple.
  3. T1Increases monster pack size throughout the temple.
Maps roomMaps
  1. T3Atlas of Worlds
  2. T2Office of Cartography
  3. T1Surveyor's Study
  1. T3Contains map chests; architects also drop Scarabs.
  2. T2Contains chests full of maps.
  3. T1Contains chests full of maps.
Storage roomStorage
  1. T3Museum of Artefacts
  2. T2Warehouses
  3. T1Storage Room
  1. T3Contains chests full of items.
  2. T2Contains chests full of items.
  3. T1Contains chests full of items.
Corruption roomCorruption
  1. T3Locus of Corruption
  2. T2Catalyst of Corruption
  3. T1Corruption Chamber
  1. T3Reduces players' max resistances; contains the Altar of Corruption for special item corruption.
  2. T2Reduces players' max resistances throughout the temple.
  3. T1Reduces players' max resistances throughout the temple.
Currency roomCurrency
  1. T3Wealth of the Vaal
  2. T2Treasury
  3. T1Vault
  1. T3Contains chests full of currency items.
  2. T2Contains chests full of currency items.
  3. T1Contains chests full of currency items.
Empowerment roomEmpowerment
  1. T3Temple Nexus
  2. T2Sanctum of Unity
  3. T1Shrine of Empowerment
  1. T3Increases monster speed and area level by 1; upgrades every adjacent room regardless of connections.
  2. T2Increases monster speed and area level by 1; upgrades two random adjacent connected rooms.
  3. T1Increases monster speed; upgrades one random adjacent connected room by one tier.
Explosives roomExplosives
  1. T3Shrine of Unmaking
  2. T2Demolition Lab
  3. T1Explosives Room
  1. T3Contains Flashpowder Kegs and three Sealed Coffers.
  2. T2Contains Flashpowder Kegs and two Sealed Coffers.
  3. T1Contains one Flashpowder Keg and one Sealed Coffer.
Gems roomGems
  1. T3Doryani's Institute
  2. T2Department of Thaumaturgy
  3. T1Gemcutter's Workshop
  1. T3Contains gem chests and the Lapidary Lens for special gem corruption.
  2. T2Contains chests full of gems.
  3. T1Contains chests full of gems.
Regeneration roomRegeneration
  1. T3Sanctum of Immortality
  2. T2Sanctum of Vitality
  3. T1Pools of Restoration
  1. T3Regenerates monsters in the temple; also contains a valuable item.
  2. T2Regenerates monsters in the temple.
  3. T1Regenerates monsters in the temple.
Legion roomLegion
  1. T3Hall of Legends
  2. T2Hall of Heroes
  3. T1Hall of Mettle
  1. T3Contains a Timeless Monolith that reveals two generals.
  2. T2Contains a valuable Timeless Monolith.
  3. T1Contains one Timeless Monolith.
Poison Plants roomPoison Plants
  1. T3Toxic Grove
  2. T2Cultivar Chamber
  3. T1Poison Garden
  1. T3As Tier 2; also contains a valuable item.
  2. T2Spreads poisonous and parasitic plants throughout the temple.
  3. T1Spreads poisonous plants throughout the temple.
Atziri roomAtziri
  1. T3Throne of Atziri
  2. T2Hall of Lords
  3. T1Royal Meeting Room
  1. T3Increases the number of magic monsters; contains Queen Atziri.
  2. T2Increases the number of magic monsters throughout the temple.
  3. T1Increases the number of magic monsters throughout the temple.
Sacrifice roomSacrifice
  1. T3Apex of Ascension
  2. T2Hall of Offerings
  3. T1Sacrificial Chamber
  1. T3Allows sacrificing or upgrading a unique item with a Vial; Ahuana drops an additional unique item.
  2. T2Allows sacrificing a unique item; Ahuana drops an additional unique item.
  3. T1Allows sacrificing a unique item; Ahuana drops an additional unique item.
Tempest roomTempest
  1. T3Storm of Corruption
  2. T2Hurricane Engine
  3. T1Tempest Generator
  1. T3Adds Corrupting or Radiating Tempests; buffs have 200% inc. duration; contains a valuable item.
  2. T2Adds specific Tempests; Tempest buffs have 100% inc. duration.
  3. T1Adds specific Tempests; Tempest buffs have 50% inc. duration.
Strongboxes roomStrongboxes
  1. T3Court of Sealed Death
  2. T2Hall of Locks
  3. T1Strongbox Chamber
  1. T3Contains Strongboxes.
  2. T2Contains Strongboxes.
  3. T1Contains Strongboxes.
Torment roomTorment
  1. T3Sadist's Den
  2. T2Torture Cages
  3. T1Torment Cells
  1. T3As Tier 2; architects and the Omnitect are possessed by Tormented Spirits.
  2. T2As Tier 1; architects and the Omnitect are possessed by a Tormented Spirit.
  3. T1Contains Tormented Spirits and additional roaming spirits.
Traps roomTraps
  1. T3Defense Research Lab
  2. T2Temple Defense Workshop
  3. T1Trap Workshop
  1. T3As Tier 2; also contains a valuable item.
  2. T2Increases the area of effect of temple monsters; adds traps throughout the temple.
  3. T1Increases the area of effect of temple monsters; adds traps throughout the temple.
Jewellery roomJewellery
  1. T3Glittering Halls
  2. T2Jewellery Forge
  3. T1Jeweller's Workshop
  1. T3Increases item rarity throughout the temple; contains jewellery chests.
  2. T2Increases item rarity throughout the temple; contains jewellery chests.
  3. T1Increases item rarity throughout the temple; contains jewellery chests.
Weapons roomWeapons
  1. T3Hall of Champions
  2. T2Arena of Valour
  3. T1Sparring Room
  1. T3Increases monster critical strikes; contains weapon chests.
  2. T2Increases monster critical strikes; contains weapon chests.
  3. T1Increases monster critical strikes; contains weapon chests.
Item Yield roomItem Yield
  1. T3Factory
  2. T2Engineering Department
  3. T1Workshop
  1. T3Increases the life of temple monsters and the Omnitect; increases the temple's item yield.
  2. T2Increases the life of temple monsters and the Omnitect; increases the temple's item yield.
  3. T1Increases the life of temple monsters and the Omnitect; increases the temple's item yield.

Exact 25-family compact roster. Tier 3 is emphasized first; the smaller Tier 2 and Tier 1 lines preserve the full upgrade chain.

Fixed Tier 0 Rooms

IconRoomRoleEffect
AntechamberAntechamberPassagePassage room with no resident architect and no room-specific temple effect.
Banquet HallBanquet HallPassagePassage room with no resident architect and no room-specific temple effect.
Apex of AtzoatlApex of AtzoatlBossFixed boss room; contains the Vaal Omnitect when a traversable path has been opened.
CellarCellarPassagePassage room with no resident architect and no room-specific temple effect.
ChasmChasmPassagePassage room with no resident architect and no room-specific temple effect.
CloisterCloisterPassagePassage room with no resident architect and no room-specific temple effect.
EntranceEntranceEntranceFixed entrance to the completed temple.
HallsHallsPassagePassage room with no resident architect and no room-specific temple effect.
PassagewaysPassagewaysPassagePassage room with no resident architect and no room-specific temple effect.
PitsPitsPassagePassage room with no resident architect and no room-specific temple effect.
TombsTombsPassagePassage room with no resident architect and no room-specific temple effect.
TunnelsTunnelsPassagePassage room with no resident architect and no room-specific temple effect.

Fixed rooms have no resident architect and cannot be upgraded through incursions.

Incursion - Rooms

Unlock Alva normally through the optional Act 7 quest No Time like the Present: meet her in the Causeway and complete one temporal incursion. Characters more than about 10 levels above the campaign area may no longer spawn her there; in that case, open any regular Atlas map that accepts Scarabs with an Incursion Scarab and complete one incursion. This finishes the unlock and makes Alva available in the hideout.

Each compact row below is one room family. Tier 3 is emphasized first, followed by Tier 2 and Tier 1; fixed Tier 0 entrance, apex, and passage rooms remain grouped separately.

Rooms

#

All Current Vial Transformations

VialBase UniqueUpgraded UniqueVial-farming Route
Vial of AwakeningLive listings Vial of Awakening
Item details
Vial of Awakening
VI9.70 Chaos Orb
Effect / Mods

No item text loaded yet.

Apep's Slumber6 Chaos Orb Apep's Slumber
Item details
Apep's Slumber Lv. 62+
Apep's Slumber

Base: Vaal Spirit Shield

Req: 0 Str | 0 Dex | 159 Int

Base Energy Shield Base Chance to Block
56-6424
Implicit
  • (5-10)% increased Spell Damage
Explicit
  • Adds (50-55) to (72-80) Chaos Damage
  • +(80-100) to maximum Energy Shield
  • +25% chance to be Poisoned
  • +3% to all maximum Resistances while Poisoned
  • Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
  • Poisons on you expire 50% slower

"The heart grows slow,
the spirit grows strong.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Awakening}"

Apep's Supremacy59 Chaos Orb Apep's Supremacy
Item details
Apep's Supremacy Lv. 62+
Apep's Supremacy

Base: Vaal Spirit Shield

Req: 0 Str | 0 Dex | 159 Int

Base Energy Shield Base Chance to Block
56-6424
Implicit
  • (5-10)% increased Spell Damage
Explicit
  • Adds (50-55) to (72-80) Chaos Damage
  • +(130-150) to maximum Energy Shield
  • (30-50)% faster start of Energy Shield Recharge
  • You take Chaos Damage instead of Physical Damage from Bleeding
  • +25% chance to be Poisoned
  • +3% to all maximum Resistances while Poisoned
  • Poisons on you expire 50% slower

"Give him your body, and your burdens will follow."

Poison Garden -> Cultivar Chamber -> Toxic Grove
Vial of ConsequenceLive listings Vial of Consequence
Item details
Vial of Consequence
VI1.00 Chaos Orb
Effect / Mods

No item text loaded yet.

Coward's Chains10 Chaos Orb Coward's Chains
Item details
Coward's Chains Lv. 2+
Coward's Chains

Base: Chain Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(9-20) to maximum Energy Shield
Explicit
  • +(15-20) to all Attributes
  • (5-10)% increased Movement Speed
  • Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
  • You count as on Full Life while you are Cursed with Vulnerability
  • You are Cursed with Vulnerability

"As a gift or as punishment,
the Empire will have your blood.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Consequence}"

Coward's Legacy48.2 Chaos Orb Coward's Legacy
Item details
Coward's Legacy Lv. 2+
Coward's Legacy

Base: Chain Belt

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(9-20) to maximum Energy Shield
Explicit
  • +(15-20) to all Attributes
  • (5-10)% increased Movement Speed
  • 50% increased Effect of Curses on you
  • You count as on Low Life while you are Cursed with Vulnerability
  • You are Cursed with Vulnerability

"Death is your most important duty.
Face it, or curse your bloodline for all eternity."

Hatchery -> Automaton Lab -> Hybridisation Chamber
Vial of DominanceLive listings Vial of Dominance
Item details
Vial of Dominance
VI1.00 Chaos Orb
Effect / Mods

No item text loaded yet.

Architect's Hand49.9 Chaos Orb Architect's Hand
Item details
Architect's Hand Lv. 45+
Architect's Hand

Base: Ambush Mitts

Req: 0 Str | 35 Dex | 35 Int

Base Evasion Rating Base Energy Shield
81-9117-19
Explicit
  • +(30-40) to Dexterity
  • (200-250)% increased Evasion and Energy Shield
  • (30-20)% reduced Trap Throwing Speed
  • (4-6)% chance to throw up to 4 additional Traps
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed

"Great works take time.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Dominance}"

Slavedriver's Hand92 Chaos Orb Slavedriver's Hand
Item details
Slavedriver's Hand Lv. 45+
Slavedriver's Hand

Base: Ambush Mitts

Req: 0 Str | 35 Dex | 35 Int

Base Evasion Rating Base Energy Shield
81-9117-19
Explicit
  • +(30-40) to Dexterity
  • (200-250)% increased Evasion and Energy Shield
  • (30-20)% reduced Trap Throwing Speed
  • Skills which throw Traps Cost Life instead of Mana
  • Skills used by Traps have (10-20)% increased Area of Effect
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
  • 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy

"A plan without a deadline stays a plan."

Trap Workshop -> Temple Defense Workshop -> Defense Research Lab
Vial of FateLive listings Vial of Fate
Item details
Vial of Fate
VI1.00 Chaos Orb
Effect / Mods

No item text loaded yet.

Story of the Vaal3 Chaos Orb Story of the Vaal
Item details
Story of the Vaal Lv. 56+
Story of the Vaal

Base: Gemstone Sword

Req: 96 Str | 96 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
39-8351.31.1
Implicit
  • +400 to Accuracy Rating
Explicit
  • (180-210)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • 50% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
  • Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
  • Ignites inflicted with this Weapon deal (50-75)% more Damage

"Through war we found peace. Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Fate}"

Fate of the Vaal37.5 Chaos Orb Fate of the Vaal
Item details
Fate of the Vaal Lv. 56+
Fate of the Vaal

Base: Gemstone Sword

Req: 96 Str | 96 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
39-8351.31.1
Implicit
  • +400 to Accuracy Rating
  • +400 to Accuracy Rating
Explicit
  • (180-210)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
  • Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
  • Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies

"Doryani promises immortality, yet we build great structures,
carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action."

Flame Workshop -> Omnitect Forge -> Crucible of Flame
Vial of SummoningLive listings Vial of Summoning
Item details
Vial of Summoning
VI60.0 Chaos Orb
Effect / Mods

No item text loaded yet.

Mask of the Spirit Drinker180 Chaos Orb Mask of the Spirit Drinker
Item details
Mask of the Spirit Drinker Lv. 58+
Mask of the Spirit Drinker

Base: Magistrate Crown

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
160-18933-39
Explicit
  • (140-220)% increased Armour and Energy Shield
  • +(30-60) to maximum Energy Shield
  • +(80-100) to maximum Life
  • Cannot gain Energy Shield
  • Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
  • Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
  • Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
  • Your Energy Shield starts at zero

"Our flesh is our most sacred gift.
Taint it not with the occult.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Summoning}"

Mask of the Stitched Demon1.20 Divine Orb Mask of the Stitched Demon
Item details
Mask of the Stitched Demon Lv. 58+
Mask of the Stitched Demon

Base: Magistrate Crown

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
160-18933-39
Explicit
  • +(40-50) to Intelligence
  • +(160-180) to maximum Energy Shield
  • Strength provides no bonus to Maximum Life
  • Intelligence provides no inherent bonus to Maximum Mana
  • +1 to Maximum Life per 2 Intelligence
  • Cannot gain Energy Shield
  • Regenerate 1% of Life per second per 500 Player Maximum Energy Shield
  • Your Energy Shield starts at zero

"From the flesh of the gods, Xibaqua was born.
From the carnage of Xibaqua, we were born.
It is our duty to return to the gods what was once theirs."

Pools of Restoration -> Sanctum of Vitality -> Sanctum of Immortality
Vial of the RitualLive listings Vial of the Ritual
Item details
Vial of the Ritual
VI42.0 Chaos Orb
Effect / Mods

No item text loaded yet.

Dance of the Offered169 Chaos Orb Dance of the Offered
Item details
Dance of the Offered Lv. 55+
Dance of the Offered

Base: Carnal Boots

Req: 0 Str | 52 Dex | 52 Int

Base Evasion Rating Base Energy Shield
99-11720-24
Explicit
  • +(50-60) to maximum Mana
  • +(25-30)% to Lightning Resistance
  • 25% increased Movement Speed
  • You have Onslaught while not on Low Mana
  • The Agnostic

"Facing their death,
the mind of a sacrifice
retreats into instinct and madness.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual}"

Omeyocan1.57 Divine Orb Omeyocan
Item details
Omeyocan Lv. 55+
Omeyocan

Base: Carnal Boots

Req: 0 Str | 52 Dex | 52 Int

Base Evasion Rating Base Energy Shield
99-11720-24
Explicit
  • (15-20)% increased maximum Mana
  • +(25-30)% to Lightning Resistance
  • 30% increased Movement Speed
  • 20% increased Evasion Rating per 500 Maximum Mana
  • You have Onslaught while not on Low Mana
  • Lose 7% of Mana per Second

"Only a fool seeks meaning
in a life so fleeting."

Lightning Workshop -> Omnitect Reactor Plant -> Conduit of Lightning
Vial of TranscendenceLive listings Vial of Transcendence
Item details
Vial of Transcendence
VI300 Chaos Orb
Effect / Mods

No item text loaded yet.

Tempered Flesh3 Chaos Orb Tempered Flesh
Item details
Tempered Flesh Lv. 20+
Tempered Flesh

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius

"We are born raw and untested, and we are shaped by life.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Transcendent Flesh1.34 Divine Orb Transcendent Flesh
Item details
Transcendent Flesh Lv. 20+
Transcendent Flesh

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
  • 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius

"We are as much shaped by what we do
as what is done to us."

No dedicated themed-room weighting is documented; farm the Vaal Omnitect.
Vial of TranscendenceLive listings Vial of Transcendence
Item details
Vial of Transcendence
VI300 Chaos Orb
Effect / Mods

No item text loaded yet.

Tempered Mind1 Chaos Orb Tempered Mind
Item details
Tempered Mind Lv. 20+
Tempered Mind

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius

"Any thought, no matter how fleeting, changes the thinker.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Transcendent Mind2.00 Divine Orb Transcendent Mind
Item details
Transcendent Mind Lv. 20+
Transcendent Mind

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
  • 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
  • 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius

"A keen mind sees what others do not,
makes connections where others do not,
and is dangerous in a way that others are not."

No dedicated themed-room weighting is documented; farm the Vaal Omnitect.
Vial of TranscendenceLive listings Vial of Transcendence
Item details
Vial of Transcendence
VI300 Chaos Orb
Effect / Mods

No item text loaded yet.

Tempered Spirit5 Chaos Orb Tempered Spirit
Item details
Tempered Spirit Lv. 20+
Tempered Spirit

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius

"Though the body rots, the spirit lives on.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Transcendent Spirit1.79 Divine Orb Transcendent Spirit
Item details
Transcendent Spirit Lv. 20+
Transcendent Spirit

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
  • +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
  • 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius

"Take comfort knowing that, even in death,
we may serve our Queen and fuel her empire."

No dedicated themed-room weighting is documented; farm the Vaal Omnitect.
Vial of SacrificeLive listings Vial of Sacrifice
Item details
Vial of Sacrifice
VI662 Chaos Orb
Effect / Mods

No item text loaded yet.

Sacrificial Heart5 Chaos Orb Sacrificial Heart
Item details
Sacrificial Heart Lv. 3+
Sacrificial Heart

Base: Paua Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Mana Regeneration Rate
Explicit
  • Adds (22-27) to (34-38) Fire Damage
  • Adds (20-23) to (31-35) Cold Damage
  • Adds (1-3) to (47-52) Lightning Damage
  • Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
  • 10% increased Movement Speed if you have used a Vaal Skill Recently
  • Gain up to maximum Power Charges when you use a Vaal Skill

"The seed of life, saved and savoured.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}"

Zerphi's Heart362 Chaos Orb Zerphi's Heart
Item details
Zerphi's Heart Lv. 3+
Zerphi's Heart

Base: Paua Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% increased Mana Regeneration Rate
Explicit
  • Adds (48-53) to (58-60) Chaos Damage
  • Items and Gems have 50% increased Attribute Requirements
  • Chaos Damage can Ignite, Chill and Shock
  • Gain Soul Eater for 20 seconds when you use a Vaal Skill

"We are incapable of change without sacrifice, for we are both the iron and the forge."

Corruption Chamber -> Catalyst of Corruption -> Locus of Corruption
Vial of the GhostLive listings Vial of the Ghost
Item details
Vial of the Ghost
VI1,812 Chaos Orb
Effect / Mods

No item text loaded yet.

Soul Catcher1 Chaos Orb Soul Catcher
Item details
Soul Catcher Lv. 27+
Soul Catcher

Base: Quartz Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Cannot gain Mana during effect
  • (60-80)% increased Critical Strike Chance with Vaal Skills during effect
  • (60-80)% increased Damage with Vaal Skills during effect
  • Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration

"Freedom is for the privileged, even in death.
<default>{This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}"

Soul Ripper3.00 Divine Orb Soul Ripper
Item details
Soul Ripper Lv. 27+
Soul Ripper

Base: Quartz Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • +(-40-90) to Maximum Charges
  • Loses all Charges when you enter a new area
  • Consumes Maximum Charges to use
  • Gain Vaal Souls equal to Charges Consumed when used

""What care have I for their pain? They're already dead."
- Atalui, Vaal Priestess"

No dedicated themed-room weighting is documented; farm the Vaal Omnitect.

Farm the Vaal Omnitect for the Vial, then use the Vial and matching base Unique at the Altar of Sacrifice in the Tier 3 Apex of Ascension room.

Incursion - Vial Transformations

The Vaal Omnitect is the Vial source. At the Altar of Sacrifice in Apex of Ascension, place one Vial with its exact base unique to create the upgraded unique.

Build and itemize a temple with a connected route to the Omnitect for Vial farming. Preserve or build the Sacrificial Chamber -> Hall of Offerings -> Apex of Ascension chain for the transformation step; the drop and the Tier 3 room may require different temples.

The Altar of Sacrifice can be used once per completed temple. The upgraded item keeps the base item's item level, but not its quality, enchantments, or exact modifier rolls; a corrupted base produces an uncorrupted upgraded item.

Vial Transformations

#
Incursion Scarab
1.17 Chaos Orb
Effect / Mods

Area contains Alva

Incursion Scarab of Champions
1.87 Chaos Orb
Effect / Mods

Incursions in Area have a 35% chance for all Monsters to be at least Magic Incursions in Area have 15% increased Pack Size

Incursion Scarab of Invasion
0.79 Chaos Orb
Effect / Mods

Area contains 12 to 16 additional packs of Incursion Monsters

Incursion Scarab of Timelines
71.44 Chaos Orb
Effect / Mods

Final Architect slain in Area will drop an Itemised Temple Itemised Temples dropped in Area are generated based on current Temple layout, but with randomised room tiers

Alva - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Just in Time! 1Your Maps have +20% chance to contain Alva Scarabs dropped in your Maps have 20% increased chance to be Incursion Scarabs
Incursion Pack Size 4Incursions in your Maps have 5% (max: 20%) increased Pack Size
Incursion Upgrade Chance 1Killing non-resident Architects in your Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room
Artefacts of the Vaal 1Your Maps with Incursions always have four Incursions
Contested Development 1Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
Resource Reallocation 1Killing non-resident Architects in your Maps has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room
Time Dilation 1Incursions in your Maps have 33% chance for all Monsters to be at least Magic Time gained from Kills is Doubled for Incursions in your Maps
Treasure Hunt 1Incursions in your Maps contain Cursed Treasures
Vaal Oligarchs 1Incursions in your Maps contain a Vaal Flesh Merchant
Incursion Chance 2Your Maps have +10% (max: 20%) chance to contain Alva Scarabs dropped in your Maps have 10% (max: 20%) increased chance to be Incursion Scarabs
Incursion Chance 8Your Maps have +8% (max: 64%) chance to contain Alva Scarabs dropped in your Maps have 8% (max: 64%) increased chance to be Incursion Scarabs
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Alva - Atlas Nodes

Atlas passives for Incursion focus on more efficient temple progression, room upgrades, and better Alva encounter value.

This is where you document the difference between generic spawn chance nodes and nodes that materially improve temple outcomes.

Atlas Nodes

#

Vaal Omnitect

Temple Apex Boss - Temple of Atzoatl
Vaal Omnitect

Location: Apex of Atzoatl — fixed top room of the Temple

Complete twelve incursions, open the resulting Temple of Atzoatl or Chronicle of Atzoatl, then follow a connected route from the entrance to the Apex of Atzoatl at the top of the temple.

Access items

Encounter access

RouteArea / boss levelRequired keysNotes
Temple entrance -> Apex of Atzoatl (top room)Temple levelCompleted Temple or 1x Chronicle of AtzoatlOpen a route during incursions; a Flashpowder Keg can break one sealed wall in the completed temple.

The boss cards below are the restricted Unique pool. Vials and the additional Chasing Risk, Ambition, and Incursion-mod rare drops are collected under Rewards.

String of Servitude Lv. 32+
String of Servitude

Base: Heavy Belt

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Implicit Modifier magnitudes are tripled

"For the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers."

Soul Catcher Lv. 27+
Soul Catcher

Base: Quartz Flask

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Cannot gain Mana during effect
  • (60-80)% inc. Crit% with Vaal Skills during effect
  • (60-80)% inc. Dmg with Vaal Skills during effect
  • Vaal Skills used during effect have 10% reduced Soul Gain Prevention Dur.

"Freedom is for the privileged, even in death. <default>{This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}"

Sacrificial Heart Lv. 3+
Sacrificial Heart

Base: Paua Amulet

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (20-30)% inc. Mana Regeneration Rate
Explicit
  • Adds (22-27) to (34-38) Fire.Dmg
  • Adds (20-23) to (31-35) Cold.Dmg
  • Adds (1-3) to (47-52) Light.Dmg
  • Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
  • 10% inc. Move.Spd if you have used a Vaal Skill Recently
  • Gain up to max Power Charges when you use a Vaal Skill

"The seed of life, saved and savoured. <default>{This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}"

Tempered Flesh Lv. 20+
Tempered Flesh

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Str per 1 Str on Allocated Passives in Radius
  • 2% inc. Life Recovery Rate per 10 Str on Allocated Passives in Radius

"We are born raw and untested, and we are shaped by life. <default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Tempered Mind Lv. 20+
Tempered Mind

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Int per 1 Int on Allocated Passives in Radius
  • 2% inc. Mana Recovery Rate per 10 Int on Allocated Passives in Radius

"Any thought, no matter how fleeting, changes the thinker. <default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Tempered Spirit Lv. 20+
Tempered Spirit

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • -1 Dex per 1 Dex on Allocated Passives in Radius
  • 2% inc. Move.Spd per 10 Dex on Allocated Passives in Radius

"Though the body rots, the spirit lives on. <default>{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}"

Incursion Architects

Room Outcome Bosses - Time-limited Incursions
Incursion Architects

Location: Map Incursions (Alva portals)

Spawned by Alva in maps. Each incursion presents two architects; the one you kill changes the room result and shapes the final temple layout.

Access items

Kill the resident architect to upgrade the current room, or kill the rival architect to change it to the rival's Tier 1 room family.

Alva - Boss Encounters

The Vaal Omnitect is the Temple of Atzoatl's main boss. The Apex of Atzoatl is the fixed room at the top of every temple layout; connect the entrance to that room during incursions or use a Flashpowder Keg from an Explosives room to break a sealed wall in the completed temple.

Incursion Architects determine the room upgrade path during the twelve map incursions, but they are not a separate end-boss roster.

Boss Encounters

#
Reward chest

Open the authored Bestiary rewards reference.

Open rewards
Bestiary minimap icon

Open the authored Bestiary recipe reference.

Open recipes

Bestiary - Overview

Use these routes to open the authored Bestiary rewards, recipe, and boss sections.

Overview

#

Reward Focus

FocusWhat To Track
Captured red beastsPrice the required beast against the finished craft before consuming it; valuable beasts can be itemised and traded.
Crafting recipes78 confirmed current Blood Altar recipes: 4 portals, 4 standard Aspects, 4 Level 30 Black Morrigan Aspects, 17 create-a-Unique crafts, 6 influenced-mod crafts, 11 flask crafts, and other item, map, gem, currency, imprint and modifier crafts.
Create a UniqueThe red-beast recipes target a general item plus Rings, Amulets, Belts, Flasks, armour slots, weapon families, Maps, and other listed base families. Results are random within the selected family.
Influence and Flask craftsSix two-red-beast recipes add a modifier to Shaper, Elder, Redeemer, Hunter, Crusader or Warlord items. Eleven yellow-beast-only recipes add the listed Life/Mana or Utility Flask suffixes.
Spirit Beast accessFarric Tiger Alpha, Saqawine Rhex, Fenumal Hybrid Arachnid, and Craicic Spider Crab open the four Spirit Beast lairs.
Spirit Beast Unique rewardsEach lair has a four-item Unique set: Farrul's, Saqawal's, Fenumus' or Craiceann's. The Boss Encounters guide owns their access and full card details.
Black Morrigan craftsThe Black Morrigan is a second required red beast for Level 30 Aspects, the magic-item Hinekora's Lock, two-Talisman fracture, max links, and max sockets crafts; use its dedicated Recipes tab.

Boss cards remain on Boss Encounters; this is a reward-level summary and the Recipes guide remains the complete input catalog.

Bestiary - Rewards

Menagerie prerequisite: complete Einhar's Hunt in the Act 2 Riverways to unlock the Menagerie and Blood Altar. Bestiary encounters can still appear without completing this optional tutorial.

Captured beasts are both crafting inputs and tradable rewards. The reward summary below makes the current recipe families and Spirit Beast Unique sets visible; the searchable Recipes guide retains every individual Blood Altar input.

Spirit Beast portal access and the four boss drop tables are documented under Boss Encounters so the same encounters are not duplicated as a separate Openable Encounters placeholder.

Rewards

#

Bestiary Beastcraft Recipes

Portal Recipes

R1Beast 1R2Beast 2YCountBeastcraftNotes
Farric Tiger AlphaFarric Tiger Alpha--Any Yellow Beastx3Open a Portal: to Farrul's Den-
Saqawine RhexSaqawine Rhex--Any Yellow Beastx3Open a Portal: to Saqawal's Roost-
Fenumal Hybrid ArachnidFenumal Hybrid Arachnid--Any Yellow Beastx3Open a Portal: to Fenumus' Lair-
Craicic Spider CrabCraicic Spider Crab--Any Yellow Beastx3Open a Portal: to Craiceann's Cove-

PoEDB import. Portal-opening beastcrafts. Rows: 4.

Aspect Crafts

R1Beast 1R2Beast 2YCountBeastcraftNotes
Farrul, First of the PlainsFarrul, First of the Plains--Any Yellow Beastx3Craft an Aspect Skill onto an Item: Aspect of the Cat skillAspect of the Cat
Saqawal, First of the SkySaqawal, First of the Sky--Any Yellow Beastx3Craft an Aspect Skill onto an Item: Aspect of the Avian skillAspect of the Avian
Fenumus, First of the NightFenumus, First of the Night--Any Yellow Beastx3Craft an Aspect Skill onto an Item: Aspect of the Spider skillAspect of the Spider
Craiceann, First of the DeepCraiceann, First of the Deep--Any Yellow Beastx3Craft an Aspect Skill onto an Item: Aspect of the Crab skillAspect of the Crab
Farrul, First of the PlainsFarrul, First of the PlainsThe Black MorriganThe Black MorriganAny Yellow Beastx2Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill-
Saqawal, First of the SkySaqawal, First of the SkyThe Black MorriganThe Black MorriganAny Yellow Beastx2Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill-
Fenumus, First of the NightFenumus, First of the NightThe Black MorriganThe Black MorriganAny Yellow Beastx2Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill-
Craiceann, First of the DeepCraiceann, First of the DeepThe Black MorriganThe Black MorriganAny Yellow Beastx2Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill-

PoEDB import. Aspect crafts (including Level 30 / Morrigan variants). Rows: 8.

Other Current Recipes

R1Beast 1R2Beast 2YCountBeastcraftNotes
Saqawine RhoaSaqawine Rhoa--Any Yellow Beastx3Create a Rare: Four-Linked HelmetChanged in 3.29 from a stack of 8 Chromatic Orbs.
Craicic Shield CrabCraicic Shield Crab--Any Yellow Beastx3Create Currency Items: A Stack of 4 Jeweller's Orbs-
Craicic Sand SpitterCraicic Sand Spitter--Any Yellow Beastx3Create Currency Items: Orb of Fusing-
Saqawine ChimeralSaqawine Chimeral--Any Yellow Beastx3Create Currency Items: A Stack of 10 Random Currency-
Craicic Sand SpitterCraicic Sand SpitterCraicic Shield CrabCraicic Shield CrabAny Yellow Beastx2Create Currency Items: A Stack of 2 Orbs of Binding-
Farric Frost Hellion AlphaFarric Frost Hellion AlphaFarric GargantuanFarric GargantuanAny Yellow Beastx2Create Currency Items: A Stack of 3 Orbs of UnmakingCurrent replacement for the legacy Orbs of Horizons outcome.
Craicic Savage CrabCraicic Savage Crab--Any Yellow Beastx3Create a Unique: Item-
Farric Flame Hellion AlphaFarric Flame Hellion Alpha--Any Yellow Beastx3Create a Unique: Ring-
Farric ChieftainFarric Chieftain--Any Yellow Beastx3Create a Unique: Amulet-
Farric ApeFarric Ape--Any Yellow Beastx3Create a Unique: Belt-
Farric GoatmanFarric Goatman--Any Yellow Beastx3Create a Unique: Flask-
Farric GargantuanFarric Gargantuan--Any Yellow Beastx3Create a Unique: Helmet-
Farric UrsaFarric Ursa--Any Yellow Beastx3Create a Unique: Body Armour-
Saqawine RetchSaqawine Retch--Any Yellow Beastx3Create a Unique: Boots-
Fenumal WidowFenumal Widow--Any Yellow Beastx3Create a Unique: Gloves-
Craicic WatcherCraicic Watcher--Any Yellow Beastx3Create a Unique: Claw or Dagger-
Saqawine CobraSaqawine Cobra--Any Yellow Beastx3Create a Unique: Mace or Sceptre-
Fenumal DevourerFenumal Devourer--Any Yellow Beastx3Create a Unique: Shield or Quiver-
Saqawine Blood ViperSaqawine Blood Viper--Any Yellow Beastx3Create a Unique: Sword or Axe-
Fenumal QueenFenumal Queen--Any Yellow Beastx3Create a Unique: Staff-
Farric GoliathFarric Goliath--Any Yellow Beastx3Create a Unique: Bow-
Fenumal ScrabblerFenumal Scrabbler--Any Yellow Beastx3Create a Unique: Wand-
Farric TaurusFarric Taurus--Any Yellow Beastx3Create a Unique: Map-
Craicic SquidCraicic Squid--Any Yellow Beastx3Transform an Item: Reroll a Talisman Base TypeRetains the Talisman's implicit and explicit modifiers.
Farric Magma HoundFarric Magma Hound--Any Yellow Beastx3Create an Item: 23% Quality Corrupted Gem-
Farric Pit HoundFarric Pit Hound--Any Yellow Beastx3Create an Item: Level 21 Corrupted Gem-
Saqawine VultureSaqawine Vulture--Any Yellow Beastx3Create an Item: Fully-linked Six-socket Rare-
Vivid AbberarachVivid Abberarach--Any Yellow Beastx3Create an Item: Shaper Guardian, Elder Guardian or Conqueror Map-
Primal Rhex MatriarchPrimal Rhex Matriarch--Any Yellow Beastx3Create an Item: Synthesis Unique Map-
Craicic CroakerCraicic Croaker--Any Yellow Beastx3Create an Imprint: Of a Magic ItemRenamed from Craicic Chimeral to Craicic Croaker in 3.29.
Craicic VassalCraicic Vassal--Any Yellow Beastx3Corrupt a Map: To have an Implicit ModifierReplaces the legacy 30% base Quality outcome.
Craicic VassalCraicic VassalFenumal ScorpionFenumal ScorpionAny Yellow Beastx2Corrupt a Map: Twice-
Fenumal Plagued ArachnidFenumal Plagued Arachnid--Any Yellow Beastx3Create an Imprint: Of a Rare TalismanThe imprint can restore the Rare Talisman to this saved state.
Wild BramblebackWild Brambleback--Any Yellow Beastx3Transform an Item: Adds 500m Experience to an Exceptional Support GemApplies experience to the Exceptional Support Gem supplied to the craft.
Vivid WatcherVivid Watcher--Any Yellow Beastx3Sacrifice an Exceptional Support Gem: for 3 high Level, high Quality Support GemsThe three resulting support gems are not Exceptional.
Vivid VultureVivid Vulture--Any Yellow Beastx3Transform an Item: Reroll a Synthesis Implicit Modifier on a Unique ItemIn 3.29 this craft became restricted to Unique items.
Farric Lynx AlphaFarric Lynx Alpha--Any Yellow Beastx3Modify Mods on an Item: Add a Suffix, Remove a Random PrefixOnly works on rare items
Farric Wolf AlphaFarric Wolf Alpha--Any Yellow Beastx3Modify Mods on an Item: Add a Prefix, Remove a Random SuffixOnly works on rare items
Fenumal DevourerFenumal DevourerCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Shaper Item-
Saqawine Blood ViperSaqawine Blood ViperCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to an Elder Item-
Fenumal QueenFenumal QueenCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Redeemer Item-
Craicic WatcherCraicic WatcherCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Hunter Item-
Farric GoliathFarric GoliathCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Crusader Item-
Fenumal ScrabblerFenumal ScrabblerCraicic MawCraicic MawAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Warlord Item-
Craicic Savage CrabCraicic Savage CrabSaqawine CobraSaqawine CobraAny Yellow Beastx2Modify Mods on an Item: Add a Mod to a Rare MapOnly works on rare maps
Wild Bristle MatronWild Bristle Matron--Any Yellow Beastx3Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique Item-
Wild Hellion AlphaWild Hellion Alpha--Any Yellow Beastx3Modify Mods on an Item: Reroll a Watcher's Eye ModifierCannot reroll Maximum Life, Mana or ES modifiers
Farric Frost Hellion AlphaFarric Frost Hellion Alpha--Any Yellow Beastx3Fracture a Modifier: On a Rare Talisman with at least 4 modifiersDoes not work on Influenced or Fractured items. Replaced the two-item split craft in 3.29.
Fenumal Plagued ArachnidFenumal Plagued ArachnidThe Black MorriganThe Black MorriganAny Yellow Beastx2Fracture two Modifiers: On a Rare Talisman with at least 6 modifiersDoes not work on Influenced or Fractured items. Replaced the three-item split craft in 3.29.
Fenumal ScorpionFenumal Scorpion--Any Yellow Beastx3Convert this Unique Item: Into Another Random Unique Item-
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of Convection"Requires Flask to have no existing SuffixGrants Immunity to Chill for (6-8) seconds if used while Chilled Grants Immunity to Freeze for (6-8) seconds if used while Frozen
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of Damping"Requires Flask to have no existing SuffixGrants Immunity to Ignite for (6-8) seconds if used while Ignited Removes all Burning when used
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of Sealing"Requires Flask to have no existing SuffixGrants Immunity to Bleeding for (6-8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6-8) seconds if used while affected by Corrupted Blood
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of Earthing"Requires Flask to have no existing SuffixGrants Immunity to Shock for (6-8) seconds if used while Shocked
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin"Requires Flask to have no existing SuffixGrants Immunity to Poison for (6-8) seconds if used while Poisoned
----Any Yellow Beastx4Add a Mod to a Life or Mana Flask: Adds "of Warding"Requires Flask to have no existing SuffixRemoves Curses on use
----Any Yellow Beastx4Add a Mod to a Utility Flask: Adds "of the Lizard"Requires Flask to have no existing Suffix(45-49)% less Dur. Immunity to Bleeding and Corrupted Blood during Effect
----Any Yellow Beastx4Add a Mod to a Utility Flask: Adds "of the Skunk"Requires Flask to have no existing Suffix(45-49)% less Dur. Immunity to Poison during Effect
----Any Yellow Beastx4Add a Mod to a Utility Flask: Adds "of the Conger"Requires Flask to have no existing Suffix(45-49)% less Dur. Immunity to Shock during Effect
----Any Yellow Beastx4Add a Mod to a Utility Flask: Adds "of the Deer"Requires Flask to have no existing Suffix(45-49)% less Dur. Immunity to Freeze and Chill during Effect
----Any Yellow Beastx4Add a Mod to a Utility Flask: Adds "of the Urchin"Requires Flask to have no existing Suffix(45-49)% less Dur. Immunity to Ignite during Effect Removes Burning on use
Primal CrushclawPrimal Crushclaw--Any Yellow Beastx3Create an Item: A valuable ScarabCurrent Primal Crushclaw outcome.
Primal CystcallerPrimal Cystcaller--Any Yellow Beastx3Create an Item: Nightmare MapCurrent Primal Cystcaller outcome; replaces the legacy five Kirac Missions craft.
Craicic CroakerCraicic CroakerThe Black MorriganThe Black MorriganAny Yellow Beastx2Apply a Hinekora's Lock: To a Magic ItemCraicic Croaker was renamed from Craicic Chimeral in 3.29.
Craicic Sand SpitterCraicic Sand SpitterThe Black MorriganThe Black MorriganAny Yellow Beastx2Modify an Item: to Have Maximum Possible Links-
Craicic Shield CrabCraicic Shield CrabThe Black MorriganThe Black MorriganAny Yellow Beastx2Modify an Item: to Have Maximum Possible Number of Sockets-

Source reference: PoEDB Bestiary Recipe list (full parsed import, non-portal/non-aspect rows). Rows: 66.

Bestiary - Beastcrafting Recipes

Every Blood Altar recipe consumes exactly four beasts. The named red beasts shown in the table are required; the remaining slots use any rare yellow beasts unless a second named red beast is listed.

Search by craft result or beast name, then use the recipe-family tabs. The current 3.29 roster remains complete at 78 recipes: portals, standard Aspects, a dedicated Black Morrigan group, create-a-Unique crafts, Influence Mods, Flask Crafts, and other utility crafts.

Recipes

#
Bestiary Scarab
1.23 Chaos Orb
Effect / Mods

Area contains Einhar

Bestiary Scarab of Duplicating
33.19 Chaos Orb
Effect / Mods

Create a copy of Beasts captured in Area

Bestiary Scarab of the Herd
19.03 Chaos Orb
Effect / Mods

Area contains 5 additional Red Beasts if it contains Einhar

Einhar - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Deadly Prey 1Capturable Beasts in your Maps have Bestial Rage Defeating capturable Beasts grants a stack of Hunters' Cunning
Eternal Hunt 1Your Maps have +20% chance to contain Einhar Scarabs dropped in your Maps have 20% increased chance to be Bestiary Scarabs
Mighty Hunter 1Einhar has 100% increased Cooldown Recovery Rate in your Maps Einhar deals 1000% more Damage to Unique Monsters in your Maps Einhar remains in your Maps after his Mission is Complete
Two-Hearted Hunt 1Red Beasts captured in your Maps gain a Modifier that provides a chance to not be consumed when sacrificed at the Blood Altar Red Beasts in your Maps have an additional Bestiary Modifier
Bestiary Red Beast Chance 6Your Maps that contain capturable Beasts have 5% (max: 30%) chance to contain an additional Red Beast
Bestiary Red Beast Pair Chance 2Red Beasts in your Maps have 4% (max: 8%) chance to appear in Pairs
Bestiary Yellow Beast Amount 2Your Maps that contain capturable Beasts contain 1 (max: 2) additional Yellow Beast
Big Game 1Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts
Natural Selection 1Beasts in your Maps are more likely to be less common varieties
The Hunt for Craiceann 1Red Beasts in your Maps have 100% increased chance to be from The Deep
The Hunt for Farrul 1Red Beasts in your Maps have 100% increased chance to be from The Wilds
The Hunt for Fenumus 1Red Beasts in your Maps have 100% increased chance to be from The Caverns
The Hunt for Saqawal 1Red Beasts in your Maps have 100% increased chance to be from The Sands
Bestiary Chance 8Your Maps have +8% (max: 64%) chance to contain Einhar Scarabs dropped in your Maps have 8% (max: 64%) increased chance to be Bestiary Scarabs
Bestiary Chance 2Your Maps have +10% (max: 20%) chance to contain Einhar Scarabs dropped in your Maps have 10% (max: 20%) increased chance to be Bestiary Scarabs
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Einhar - Atlas Nodes

Bestiary atlas passives improve Einhar spawn access, red beast density, and overall beast value per map.

Document which nodes are best for raw capture volume and which are best when paired with scarab investment.

Atlas Nodes

#

Craiceann, First of the Deep

Lv 80 (Map) / 68 (Menagerie) ? Res (PoEDB): 40 / 40 / 40 / 25
Craiceann, First of the Deep

Location: Craiceann's Cove

Portal is opened at the Menagerie Blood Altar using the captured spirit beast plus any three yellow beasts.

Access items

*Add nicer Access Flow*

Craiceann's Carapace Lv. 56+
Craiceann's Carapace

Base: Golden Plate

Req: 152 Str | 0 Dex | 0 Int

Base Armour: 559-643

S

Aspect of the Crab

Lv 20

While active, periodically adds Crab Barriers to you, and grants additional Phys.Dmg reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.

  • Can have up to 10 Crab Barriers
  • Grants 2 % additional Phys.Dmg Reduction per Crab Barrier
Explicit
  • Grants Level 20 Aspect of the Crab Skill
  • (200-250)% inc. Armour
  • +(100-120) to max Life
  • +(25-30)% to Fire and Cold Ress
  • Bleeding cannot be inflicted on you
  • +5 to Maximum number of Crab Barriers
Vestigial Mods

Bleeding cannot be inflicted on youBleeding cannot be inflicted on you

+5 to Maximum number of Crab Barriers+5 to Maximum number of Crab Barriers

"The First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea."

Craiceann's Chitin Lv. 58+
Craiceann's Chitin

Base: Magistrate Crown

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
160-18933-39
Explicit
  • +(4-6)% Chance to Block Spell Dmg
  • (140-180)% inc. Armour and ES
  • (4-7)% inc. max Life
  • Cannot lose Crab Barriers if you have lost Crab Barriers Recently
  • +3% Chance to Block Atk Dmg while you have at least 5 Crab Barriers
  • +5% Chance to Block Atk Dmg while you have at least 10 Crab Barriers
Vestigial Mod

Cannot lose Crab Barriers if you have lost Crab Barriers RecentlyCannot lose Crab Barriers if you have lost Crab Barriers Recently

"When the rains come, we cower beneath shelter. The First of the Deep teaches us that we should seek no shelter but ourselves."

Craiceann's Pincers Lv. 69+
Craiceann's Pincers

Base: Titan Gauntlets

Req: 98 Str | 0 Dex | 0 Int

Base Armour: 242-278

Explicit
  • (150-200)% inc. Armour
  • Regenerate (50-70) Life per second
  • +(30-40)% to Fire Res
  • 3% inc. Dmg per Crab Barrier
  • 10% chance that if you would gain a Crab Barrier, you instead gain up to your max number of Crab Barriers
Vestigial Mod

10% chance that if you would gain a Crab Barrier, you instead gain up to your max number of Crab Barriers10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers

"The stone that stays in the waves soon crumbles to sand. The First of the Deep teaches us to watch the tides and choose our moments to move wisely."

Craiceann's Tracks Lv. 54+
Craiceann's Tracks

Base: Goliath Greaves

Req: 95 Str | 0 Dex | 0 Int

Base Armour: 177-209

Explicit
  • (150-180)% inc. Armour
  • +(50-70) to max Life
  • +(25-30)% to Cold Res
  • 25% inc. Move.Spd
  • Cannot be Stunned if you have at least 10 Crab Barriers
  • You only lose (5-7) Crab Barriers when you take Phys.Dmg from a Hit
Vestigial Mod

You only lose 5 Crab Barriers when you take Phys.Dmg from a HitYou only lose 5 Crab Barriers when you take Physical Damage from a Hit

"When the land rose above the sea, The First of the Deep did not move. When the sky turned to fire, The First of the Deep did not perish. We must remember our place, and play to our strengths."

Farrul, First of the Plains

Lv 80 (Map) / 68 (Menagerie) ? Res (PoEDB): 40 / 40 / 40 / 25
Farrul, First of the Plains

Location: Farrul's Den

Portal is opened at the Menagerie Blood Altar using the captured spirit beast plus any three yellow beasts.

Access items

*Add nicer Access Flow*

Farrul's Bite Lv. 57+
Farrul's Bite

Base: Harlequin Mask

Req: 0 Str | 64 Dex | 64 Int

Base Evasion Rating Base Energy Shield
157-18532-38
S

Aspect of the Cat

Lv 20

While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration.

  • Base duration is 4 seconds
  • Base secondary duration is 6 seconds
  • Grants 10 % inc. Cast Speed
  • Grants 10 % inc. Atk Speed
  • Grants 100 % inc. Crit%
  • 15 % chance to Avoid All Dmg from Hits
Explicit
  • Grants Level 20 Aspect of the Cat Skill
  • (180-220)% inc. Evasion and ES
  • +(25-35)% to Cold Res
  • +1% to Crit% while affected by Aspect of the Cat
  • Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
  • (40-50)% inc. Dmg with Hits and Ailments against Blinded Enemies
Vestigial Mod

Grants Level 20 Aspect of the Cat SkillGrants Level 20 Aspect of the Cat Skill

"It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one."

Farrul's Chase Lv. 69+
Farrul's Chase

Base: Slink Boots

Req: 0 Str | 120 Dex | 0 Int

Base Evasion Rating: 246-283

S

Intimidating Cry

Lv 20

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

  • Base duration is (2.5-3.4) secondsBase duration is 3.4 seconds
  • (0-38) % inc. Warcry Speed38 % inc. Warcry Speed
  • Enemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in Range
Explicit
  • Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
  • (110-150)% inc. ER
  • +(50-70) to max Life
  • 20% inc. Move.Spd
  • 20% inc. Move.Spd while you have Cat's Stealth
  • (40-50)% chance to Avoid Bleeding
Vestigial Mod

Trigger Level 20 Intimidating Cry when you lose Cat's StealthTrigger Level 20 Intimidating Cry when you lose Cat's Stealth

"A secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes."

Farrul's Fur Lv. 69+
Farrul's Fur

Base: Triumphant Lamellar

Req: 95 Str | 116 Dex | 0 Int

Base Armour Base Evasion Rating
380-437477-549
Explicit
  • (100-150)% inc. Armour and Evasion
  • +(80-100) to max Life
  • Aspect of the Cat has no Reservation
  • +2.00 seconds to Cat's Stealth Dur.
  • Gain up to your max number of Frenzy and Power Charges when you gain Cat's Stealth
  • You have Phasing while you have Cat's Stealth
Vestigial Mod

Aspect of the Cat has no ReservationAspect of the Cat has no Reservation

"The First of the Plains was the First of the Hunt It was she who showed us that there is honour in waiting in the shadows and picking your moment."

Farrul's Pounce Lv. 59+
Farrul's Pounce

Base: Hydrascale Gauntlets

Req: 45 Str | 45 Dex | 0 Int

Base Armour Base Evasion Rating
106-122106-122
Explicit
  • (100-140)% inc. Armour and Evasion
  • +(50-70) to max Life
  • +(400-500) to Accu
  • Attacks always inflict Bleeding while you have Cat's Stealth
  • (40-50)% inc. Dmg with Hits and Ailments against Bleeding Enemies
  • You have Crimson Dance while you have Cat's Stealth
Vestigial Mod

Attacks always inflict Bleeding while you have Cat's StealthAttacks always inflict Bleeding while you have Cat's Stealth

"A hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away."

Fenumus, First of the Night

Lv 80 (Map) / 68 (Menagerie) ? Res (PoEDB): 40 / 40 / 40 / 25
Fenumus, First of the Night

Location: Fenumus' Lair

Portal is opened at the Menagerie Blood Altar using the captured spirit beast plus any three yellow beasts.

Access items

*Add nicer Access Flow*

Fenumus' Shroud Lv. 65+
Fenumus' Shroud

Base: Widowsilk Robe

Req: 0 Str | 0 Dex | 187 Int

Base Energy Shield: 157-181

Explicit
  • +(30-40) to Int
  • (120-140)% inc. ES
  • Regenerate (80-100) ES per second
  • Enemies affected by your Spider's Webs deal 10% reduced Dmg
  • Enemies affected by your Spider's Webs have -10% to All Resistances
  • (50-70)% inc. Aspect of the Spider AoE
Vestigial Mod

Enemies affected by your Spider's Webs have -10% to All ResistancesEnemies affected by your Spider's Webs have -10% to All Resistances

"The First of the Night was the first explorer It was she who first braved night's terrors and found comfort in silence and solace."

Fenumus' Spinnerets Lv. 63+
Fenumus' Spinnerets

Base: Assassin's Boots

Req: 0 Str | 62 Dex | 62 Int

Base Evasion Rating Base Energy Shield
121-13925-28
Explicit
  • (160-200)% inc. Evasion and ES
  • +(20-30)% to Light. Res
  • +(17-23)% to Chaos Res
  • 25% inc. Move.Spd
  • Aspect of the Spider can inflict Spider's Web on Enemies an additional time
  • Gain (15-20) ES for each Enemy you Hit which is affected by a Spider's Web
  • (40-50)% inc. Aspect of the Spider Debuff Dur.
Vestigial Mod

Aspect of the Spider can inflict Spider's Web on Enemies an additional timeAspect of the Spider can inflict Spider's Web on Enemies an additional time

"When the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds. Though we cannot live without danger, we can learn to live with it."

Fenumus' Toxins Lv. 54+
Fenumus' Toxins

Base: Necromancer Circlet

Req: 0 Str | 0 Dex | 112 Int

Base Energy Shield: 55-64

Explicit
  • Adds (16-21) to (31-36) Chaos.Dmg to Spells
  • (220-250)% inc. ES
  • 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
  • (6-10)% chance to Poison per Power Charge
  • (15-20)% inc. Dmg with Poison per Power Charge
  • Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Vestigial Mod

10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web

"A hunter uses everything at their disposal. The First of the Night did not hold back her venom. She used it to weaken her enemies, and used her enemies to strengthen her many children."

Fenumus' Weave Lv. 50+
Fenumus' Weave

Base: Carnal Mitts

Req: 0 Str | 39 Dex | 39 Int

Base Evasion Rating Base Energy Shield
90-10119-21
S

Aspect of the Spider

Lv 20

While active, periodically applies a Spider's Web debuff to nearby Enemies, and Hinders them. Each Spider's Web on an Enemy increases the Dmg they take. Hinder reduces their movement speed.

  • Base duration is 6 seconds
  • 5 % inc. Dmg taken
  • Can inflict up to 3 Spider's Webs on an Enemy
Explicit
  • Grants Level 20 Aspect of the Spider Skill
  • (120-170)% inc. Evasion and ES
  • +(40-50) to max Life
  • (6-9)% inc. Attack and Cast Speed
  • (40-60)% inc. Dmg with Hits and Ailments against Enemies affected by 3 Spider's Webs
  • Adds (8-10) to (13-15) Chaos.Dmg for each Spider's Web on the Enemy
Vestigial Mod

Grants Level 20 Aspect of the Spider SkillGrants Level 20 Aspect of the Spider Skill

"A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors."

Saqawal, First of the Sky

Lv 80 (Map) / 68 (Menagerie) ? Res (PoEDB): 40 / 40 / 40 / 25
Saqawal, First of the Sky

Location: Saqawal's Roost

Portal is opened at the Menagerie Blood Altar using the captured spirit beast plus any three yellow beasts.

Access items

*Add nicer Access Flow*

Saqawal's Flock Lv. 60+
Saqawal's Flock

Base: Silken Hood

Req: 0 Str | 138 Dex | 0 Int

Base Evasion Rating: 346-381

S

Twister

Lv 20

Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.

  • Deals 280 to 420 Phys.Dmg
  • Proj Pierce all Targets
  • Base duration is 2.5 seconds
  • Fires Proj in a circle
  • Trigger this Spell when you gain Avian's Might or Avian's Flight
  • 25 % chance to Blind enemies on hit
Explicit
  • Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
  • (60-80)% inc. ER
  • +(40-60) to max Life
  • +(30-40)% to Light. Res
  • (10-15)% inc. Move.Spd
Vestigial Mod

Trigger Level 20 Twister when you gain Avian's Might or Avian's FlightTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight

"Though we are individual, we share the same plight. The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards."

Saqawal's Nest Lv. 65+
Saqawal's Nest

Base: Blood Raiment

Req: 0 Str | 107 Dex | 90 Int

Base Evasion Rating Base Energy Shield
436-50173-84
Explicit
  • +(25-75) to all Attributes
  • +(30-40)% to Light. Res
  • (12-20)% inc. Mana Reservation Efficiency of Skills
  • 100% inc. Aspect of the Avian Buff Effect
  • Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
  • +(120-150) to ER and ES
Vestigial Mod

100% inc. Aspect of the Avian Buff Effect100% increased Aspect of the Avian Buff Effect

"The First of the Sky was the Last of the First. It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion."

Saqawal's Talons Lv. 59+
Saqawal's Talons

Base: Hydrascale Boots

Req: 56 Str | 56 Dex | 0 Int

Base Armour Base Evasion Rating
106-122106-122
S

Aspect of the Avian

Lv 20

While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Dmg with hits for a duration. Avian's Flight grants you and your minions inc. Move.Spd for a secondary duration.

  • Base duration is 4 seconds
  • Base secondary duration is 4 seconds
  • 10 % inc. Move.Spd
  • 10 % inc. Minion Move.Spd
  • 10 % chance to deal Double Dmg
  • Minions have 10 % chance to deal Double Dmg
Explicit
  • Grants Level 20 Aspect of the Avian Skill
  • (100-150)% inc. Armour and Evasion
  • (20-30)% inc. Move.Spd
  • +(-2.00-2.00) seconds to Avian's Flight Dur.
  • Regenerate 100 Life per Second while you have Avian's Flight
  • Regenerate 12 Mana per Second while you have Avian's Flight
Vestigial Mod

Grants Level 20 Aspect of the Avian SkillGrants Level 20 Aspect of the Avian Skill

"A bird, too heavily laden, cannot take flight. The First of the Sky teaches us to put aside our possessions so that we may live more freely."

Saqawal's Winds Lv. 51+
Saqawal's Winds

Base: Soldier Gloves

Req: 40 Str | 0 Dex | 40 Int

Base Armour Base Energy Shield
92-10319-21
Explicit
  • (140-180)% inc. Armour and ES
  • +(30-60) to max Life
  • +(20-25)% to Cold and Light. Ress
  • +(-2.00-2.00) seconds to Avian's Might Dur.
  • Adds (20-25) to (37-40) Cold.Dmg while you have Avian's Might
  • Adds (1-3) to (55-62) Light.Dmg while you have Avian's Might
Vestigial Mods

Adds 25 to 40 Cold.Dmg while you have Avian's MightAdds 25 to 40 Cold Damage while you have Avian's Might

Adds 1 to 62 Light.Dmg while you have Avian's MightAdds 1 to 62 Lightning Damage while you have Avian's Might

"When the inferno spread across the land, it was the First of the Sky who singed his feathers as he brought the flames to a standstill."

Bestiary - Boss Encounters

Bestiary boss content centers on the four Spirit Beasts: Farrul, Fenumus, Saqawal, and Craiceann. Capture the matching portal beast, then sacrifice it with any three yellow beasts at the Menagerie Blood Altar to open the lair.

The boss cards below own both access and drop-table coverage. The former Openable Encounters placeholder was removed so this flow is documented only once. Their compact lead-card layout is an experiment scoped to these Bestiary cards.

Boss Encounters

#
Skilltree · Ascendancies · Bloodline

Farrul Bloodline

Bloodline · 3 key / 3 small

Farruls Will: Fertile Will: Raised Beast Spectres have Farrul's Fertile Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned)Wild Will: Raised Beast Spectres have Farrul's Wild Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value)Farric Will: Raised Beast Spectres have Farrul's Farric Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits)Minion Damage: Minions deal 25 % increased DamageHuntleader: Trigger Level 20 Summon Spectral Tiger on Critical Strike; (Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead)Warcry Speed: 25 % increased Warcry SpeedPrimal Roar: 4 % increased Attack Speed per Minion, up to a maximum of 80%; Minions deal 80 % increased Damage if you have Warcried RecentlyMaximum Spectres and Minion Life: Minions have 25 % increased maximum Life; Maximum number of Raised Spectres is 1; can see monster type beasts [1]

Meta Usage: 1%

2026-07-28 11:56 UTC

Farruls Will

ChoiceNode
  • Minions have 25 % inc. max LifeMinions have 25 % increased maximum Life
  • Maximum number of Raised Spectres is 1Maximum number of Raised Spectres is 1
  • can see monster type beasts [1]can see monster type beasts [1]

Choice options

Farric Will

KeyNode Meta 3%

(Farrul's Farric Presence is an Aura which grants 80% inc. Accu, 120% inc. Critical Strike Chance and Take no Extra Dmg from Critical Hits)(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits)

  • Raised Beast Spectres have Farrul's Farric PresenceRaised Beast Spectres have Farrul's Farric Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Farric Presence is an Aura which grants 80% inc. Accu, 120% inc. Critical Strike Chance and Take no Extra Dmg from Critical Hits)(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits)

Fertile Will

KeyNode Meta 28%

(Farrul's Fertile Presence is an Aura which grants 100% inc. Dmg, Regenerate 3% of Life per second and Cannot be Stunned)(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned)

  • Raised Beast Spectres have Farrul's Fertile PresenceRaised Beast Spectres have Farrul's Fertile Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Fertile Presence is an Aura which grants 100% inc. Dmg, Regenerate 3% of Life per second and Cannot be Stunned)(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned)

Wild Will

KeyNode Meta 1%

(Farrul's Wild Presence is an Aura which grants 20% inc. Attack, Cast and Move.Spd and prevents Action Speed from being lowered below the Base Value)(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value)

  • Raised Beast Spectres have Farrul's Wild PresenceRaised Beast Spectres have Farrul's Wild Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Wild Presence is an Aura which grants 20% inc. Attack, Cast and Move.Spd and prevents Action Speed from being lowered below the Base Value)(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value)

Huntleader

KeyNode Meta 66%
  • Minions deal 25 % inc. DmgMinions deal 25 % increased Damage

(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the max number of them, refreshes the duration and life of an existing one instead)(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead)

  • Trigger Level 20 Summon Spectral Tiger on Critical StrikeTrigger Level 20 Summon Spectral Tiger on Critical Strike
  • (Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the max number of them, refreshes the duration and life of an existing one instead)(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead)
Summon Spectral Tiger
Level
2020
Cooldown Time
0.50 sec0.50 sec
Cast Time
1.00 sec1.00 sec

Summons a Spectral Tiger Companion that attacks nearby enemies and dies after a duration. Each Spectral Tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the max number of them, refreshes the duration and life of an existing one instead.Summons a Spectral Tiger Companion that attacks nearby enemies and dies after a duration. Each Spectral Tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy
  • Modifiers to Claw Critical Strike Chance also apply to MinionsModifiers to Claw Critical Strike Chance also apply to Minions
  • Modifiers to Claw Critical Strike Multiplier also apply to MinionsModifiers to Claw Critical Strike Multiplier also apply to Minions
  • Maximum 5 Summoned Spectral TigersMaximum 5 Summoned Spectral Tigers
  • Buff grants 7 % inc. Attack and Cast SpeedBuff grants 7 % increased Attack and Cast Speed
  • Buff grants 25 % inc. Critical Strike ChanceBuff grants 25 % increased Critical Strike Chance

Primal Roar

KeyNode Meta 5%
  • 25 % inc. Warcry Speed25 % increased Warcry Speed
  • 4 % inc. Atk Speed per Minion, up to a max of 80%4 % increased Attack Speed per Minion, up to a maximum of 80%
  • Minions deal 80 % inc. Dmg if you have Warcried RecentlyMinions deal 80 % increased Damage if you have Warcried Recently

Farrul Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#
Reward chest

Open the authored Delve rewards reference.

Open rewards
Delve Atlas passive mastery

Open the Delve Atlas passive reference.

Open Atlas nodes

Delve - Overview

Use these routes to open the authored Delve rewards, Atlas passive, and boss sections.

Overview

#

Fossils + Resonators

ItemEffect / DetailsPriceLinks
Faceted Fossil

More Gem modifiers

311Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Hollow Fossil

Has an Abyssal socket

289Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Prime Chaotic Resonator

Reforges a rare item with new random modifiers

205Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Sanctified Fossil

Numeric modifier values are lucky

High Level modifiers are more common

91.66Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Glyphic Fossil

Has a Corrupt Essence modifier

69.71Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Gilded Fossil

Item is overvalued by vendors

69.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Fractured Fossil

Effect text pending the new 3.29 Fractured Fossil wording.

Status
Limbo
Status details
Limbo - Fractured Fossil effect text is pending the new 3.29 wording
Limbo
Fractured Fossil is waiting for the new official effect text before the guide treats its wording as current.
49.58Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Shuddering Fossil

More Speed modifiers

No Mana modifiers

33.12Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Corroded Fossil

More Physical Ailment or Chaos Ailment modifiers

No Elemental modifiers

21.59Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Dense Fossil

More Defence modifiers

No Life Modifiers

18.56Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Fundamental Fossil

More Attribute modifiers

No Critical modifiers

17.4Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Pristine Fossil

More Life modifiers

No Defence modifiers

16.38Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Deft Fossil

More Critical modifiers

No Attribute modifiers

15.24Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Jagged Fossil

More Physical modifiers

No Chaos modifiers

13.93Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Prismatic Fossil

More Elemental modifiers

No Physical Ailment or Chaos Ailment modifiers

10.89Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Aetheric Fossil

More Caster modifiers

Fewer Attack modifiers

10.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Serrated Fossil

More Attack modifiers

Fewer Caster modifiers

9.34Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Bloodstained Fossil

Corrupted

Has a Corrupted implicit modifier

9.12Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Bound Fossil

More Minion, Aura or Curse modifiers

8.92Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Metallic Fossil

More Lightning modifiers

No Physical modifiers

8.69Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Aberrant Fossil

More Chaos modifiers

No Lightning modifiers

8.6Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Opulent Fossil

More Drop modifiers

No Tagless modifiers

8.43Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Scorched Fossil

More Fire modifiers

No Cold modifiers

8.16Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Lucent Fossil

More Mana modifiers

No Speed modifiers

8.15Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Frigid Fossil

More Cold modifiers

No Fire modifiers

8.04Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Tangled Fossil

Makes a random modifier type much more likely and prevents another random modifier type

Effects revealed once resonator is fully socketed

5.72Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Powerful Chaotic Resonator

Reforges a rare item with new random modifiers

1.38Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Potent Chaotic Resonator

Reforges a rare item with new random modifiers

.82Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z
Primitive Chaotic Resonator

Reforges a rare item with new random modifiers

.79Chaos Orb; price snapshot 2026-09-18T10:00:00.000Z

Price snapshot: 18 Sept 2026, 10:00 UTC.

Delve Reward Loop

FocusWhat To Track
Map entryFind Niko in maps or use Sulphite Scarabs and Atlas passives to collect Voltaxic Sulphite.
Mine progressionSpend Sulphite to travel between connected nodes; darkness side paths can hold Fossilised Remains, Resonator Chests, Azurite Veins and fractured walls.
Crafting rewardsSocket fossils into resonators to reforge rare items with directed modifier weighting. Some fossil-only modifier lines are legacy or disabled, so use current item text rather than assuming every historical Delve mod can still roll.

Confirmed Delve Fossil Locations

Fossil / routeConfirmed location rule
Wall-only: Faceted FossilCan only drop behind a Fractured Wall in the Azurite Mine; Molten Cavity (Magma Fissure) is its named fossil room.
Wall-only: Gilded FossilCan only drop behind a Fractured Wall in the Azurite Mine; its listed biome is Fungal Caverns.
Wall-only: Lucent FossilCan only drop behind a Fractured Wall in the Azurite Mine; in Abyssal Depths, a node with Mana or Curse items is also listed.
Named fossil roomsCrystal Spire — Hollow; Haunted Tomb — Tangled; Humid Fissure — Fractured; Molten Cavity — Faceted; Stonewood Hollow — Bloodstained; Time-Lost Cavern — Glyphic. These are target locations, not a claim that every one is wall-only.

Location statements are limited to the current PoEDB / Community Wiki acquisition entries. Other fossils may occur through ordinary mine routes, Fossilised Remains, Smuggler's Stash, Niko, or other listed mechanics; this guide does not infer a biome for them.

Niko - Rewards

Mine prerequisite: in Act 4, harvest Voltaxic Sulphite for Niko's Fuel to unlock the Mine Encampment, then complete the first Crawler route in Niko's Mine to enable normal Subterranean Chart travel. Niko encounters can still appear in maps if the optional campaign tutorial was skipped.

Niko introduces Delve, a separate Azurite Mine progression system. Collect Voltaxic Sulphite from Niko encounters in maps, then spend it to move the Crawler between mine nodes.

Delve's core outputs are Azurite for mine upgrades and Niko's shop, fossils and resonators for crafting, biome- and city-specific treasure, and the three major boss encounters. Fossilised Remains in side passages and behind fractured walls are a key source of fossils.

Rewards

#
Sulphite Scarab
1.06 Chaos Orb
Effect / Mods

Area contains Niko

Sulphite Scarab of Fumes
1.22 Chaos Orb
Effect / Mods

Sulphite found in Map Area releases Enraging Fumes Monsters affected by Enraging Fumes have 50% increased Item Quantity Sulphite in your maps is guarded by Monsters from the Azurite Mine

Niko - Scarabs

Scarabs

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Refiner's Bargain 1Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust Sulphite found in your Maps is granted as a random Ore instead at 10% of the value Lifeforce found in your Maps is granted as a random Crop instead at 250% of the value
Frantic Mining 1Your Maps have +20% chance to contain Niko Scarabs dropped in your Maps have 20% increased chance to be Sulphite Scarabs
Guarded Hoards 1Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Mining Byproducts 1Voltaxic Sulphite Veins and Chests in your Maps have 15% chance to contain double Sulphite
Packed with Energy 1When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
Sulphite Infusion 1Your White Tier Maps grant 400 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 700 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 1000 additional Voltaxic Sulphite on Completion
The Price of Progress 1Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
Delve Sulphite Quantity 6Voltaxic Sulphite Veins and Chests in your Maps contain 6% (max: 36%) increased Sulphite
Delve Chance 8Your Maps have +8% (max: 64%) chance to contain Niko Scarabs dropped in your Maps have 8% (max: 64%) increased chance to be Sulphite Scarabs
Delve Chance 2Your Maps have +10% (max: 20%) chance to contain Niko Scarabs dropped in your Maps have 10% (max: 20%) increased chance to be Sulphite Scarabs
Open Atlas Tree

Rows are generated by the POE1 atlas guide pipeline from GGG's official Atlas Passive Tree export and grouped by current node name/type.

Niko - Atlas Nodes

Delve atlas passives mainly improve Niko availability and sulphite yield, which directly affects how much mine content you can run.

The best pathing usually depends on whether your goal is profit farming, boss hunting, or progression depth.

Atlas Nodes

#

Ahuatotli, the Blind

Vaal Outpost Delve boss

Location: Azurite Mine — Vaal Outpost (depth 50+)

Find a Vaal Outpost boss node in the Azurite Mine, then use Voltaxic Sulphite to travel to and enter it.

Ahkeli's Mountain Lv. 16+
Ahkeli's Mountain

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res
Explicit
  • +20 to Str
  • 5% inc. max ES
  • 5% inc. max Life

"Fleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above. <default>{This item can be combined with a Meadow and Valley ring at a Vendor.}"

Cerberus Limb Lv. 47+
Cerberus Limb

Base: Blood Sceptre

Req: 81 Str | 0 Dex | 81 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
30-5571.41.1
Implicit
  • 24% inc. Ele.Dmg
Explicit
  • (70-100)% inc. Spell Dmg
  • (20-40)% inc. Cast Speed
  • 0.5% of Spell Dmg Leeched as Life if Equipped Shield has at least 30% Chance to Block
  • +1 to Maximum ES per 5 Armour on Equipped Shield
  • +5 to Armour per 5 ER on Equipped Shield
  • +20 to ER per 5 Maximum ES on Equipped Shield

"The greatest of guardians make the greatest of sacrifices."

Doryani's Machinarium Lv. 58+
Doryani's Machinarium

Base: Map (Tier 16)

Item Quantity Item Rarity
+45%+49%
Explicit
  • (20-50) % inc. Experience gain
  • Unique Boss is augmented by Player choices
  • (40-60) % inc. Quantity of Items found in this Area
  • (40-60) % inc. Rarity of Items found in this Area
  • Found Items have 10 % chance to drop Corrupted in Area
  • Grants Level 30 Purity of Fire Skill
  • Adds (25-30) to (40-45) Fire.Dmg to Spells and Attacks
  • (0-200) % inc. Armour
  • +(0-100) to max Life
  • 30 % inc. Move.Spd
  • Grants Level 30 Purity of Lightning Skill
  • Adds (1-3) to (68-72) Light.Dmg to Spells and Attacks
  • (0-200) % inc. ES
  • Grants Level 30 Purity of Ice Skill
  • Adds (25-30) to (40-45) Cold.Dmg to Spells and Attacks
  • (0-200) % inc. ER

"We are ever the makers of our own undoing."

Putembo's Valley Lv. 12+
Putembo's Valley

Base: Topaz Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Light. Res
Explicit
  • +20 to Int
  • 5% inc. max ES
  • 5% inc. max Life

"With no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there. <default>{This item can be combined with a Meadow and Mountain ring at a Vendor.}"

Uzaza's Meadow Lv. 8+
Uzaza's Meadow

Base: Sapphire Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Cold Res
Explicit
  • +20 to Dex
  • 5% inc. max ES
  • 5% inc. max Life

"Cold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them. <default>{This item can be combined with a Mountain and Valley ring at a Vendor.}"

Kurgal, the Blackblooded

Abyssal City Delve boss

Location: Azurite Mine — Abyssal City (depth 90+)

Find an Abyssal City boss node in the Azurite Mine, then travel to it with Voltaxic Sulphite.

Ahkeli's Valley Lv. 16+
Ahkeli's Valley

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res
Explicit
  • +20 to Str
  • 5% inc. max ES
  • 5% inc. max Life

"The river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead. <default>{This item can be combined with a Meadow and Mountain ring at a Vendor.}"

Putembo's Meadow Lv. 12+
Putembo's Meadow

Base: Topaz Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Light. Res
Explicit
  • +20 to Int
  • 5% inc. max ES
  • 5% inc. max Life

"The fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul. <default>{This item can be combined with a Mountain and Valley ring at a Vendor.}"

Uzaza's Mountain Lv. 8+
Uzaza's Mountain

Base: Sapphire Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Cold Res
Explicit
  • +20 to Dex
  • 5% inc. max ES
  • 5% inc. max Life

"The narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home. <default>{This item can be combined with a Meadow and Valley ring at a Vendor.}"

Aul, the Crystal King

Primeval Ruins Delve boss

Location: Azurite Mine — Primeval Ruins (depth 130+)

Find a Primeval Ruins boss node in the Azurite Mine, then travel to it with Voltaxic Sulphite.

Ahkeli's Meadow Lv. 16+
Ahkeli's Meadow

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res
Explicit
  • +20 to Str
  • 5% inc. max ES
  • 5% inc. max Life

"Where once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family. <default>{This item can be combined with a Mountain and Valley ring at a Vendor.}"

Aul's Uprising Lv. 55+
Aul's Uprising

Base: Onyx Amulet

Variant: Intelligence PoEDB Aul's Uprising variants

Implicit
  • +(10-16) to all Attributes
Explicit
  • +(20-30) to Int
  • (15-20)% inc. max ES
  • +(50-70) to max Life
  • Hits against Nearby Enemies have 50% inc. Crit%
  • Random Int aura has no Reservation
Variants
  • Available auras Clarity, Discipline, Malevolence, Purity of Elements, Wrath, Zealotry

"It was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown."

Putembo's Mountain Lv. 12+
Putembo's Mountain

Base: Topaz Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Light. Res
Explicit
  • +20 to Int
  • 5% inc. max ES
  • 5% inc. max Life

"He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last. <default>{This item can be combined with a Meadow and Valley ring at a Vendor.}"

Uzaza's Valley Lv. 8+
Uzaza's Valley

Base: Sapphire Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Cold Res
Explicit
  • +20 to Dex
  • 5% inc. max ES
  • 5% inc. max Life

"Sheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat. <default>{This item can be combined with a Meadow and Mountain ring at a Vendor.}"

Boss Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantNo separate Uber version flagged in current data.
Encounter ScopeDocument boss roster, access route, and why the boss encounter matters to the master's progression/reward loop.
Openable ProgressionNo separate openable encounter path is flagged for this item.
Difficulty LadderSingle baseline encounter path (or no formal ladder).

Major Delve Bosses

TrackStatus / Notes
Ahuatotli, the BlindVaal Outpost; can appear from depth 50 onward.
Kurgal, the BlackbloodedAbyssal City; can appear from depth 90 onward.
Aul, the Crystal KingPrimeval Ruins; can appear from depth 130 onward.
Access ruleDiscover the boss node on the mine graph, travel to it with Sulphite, then enter the arena. Deeper progression improves access to the eligible boss biomes.

Boss-specific Unique Drops

TrackNotes
Confirmed sourceThe drop cards below are generated only when the local current Unique catalog names this exact boss as its drop boss.
Drop chancesNot shown. No estimated or inferred chance is presented.

Ordinary Delve drops and broad Delve-only pools are intentionally excluded from these boss-specific tables.

Niko - Boss Encounters

The three major Delve bosses are found by discovering their special nodes in the Azurite Mine. They are not opened with a map-device fragment: reach the node through the mine graph, pay the Sulphite travel cost, and complete the encounter.

Boss discovery is biome- and depth-gated. Use the mine map to target the relevant city biome, then treat each fight as an optional high-value destination rather than a mandatory step in ordinary Delve progression.

Boss Encounters

#
Skilltree · Ascendancies · Bloodline

Aul Bloodline

Bloodline · 2 key / 2 small

Legacy of the King: The King's Contempt: Discipline has 50 % increased Aura Effect while at Minimum Power Charges; Wrath has 50 % increased Aura Effect while at maximum Power ChargesThe King's Heritage: Determination has 50 % increased Aura Effect while at Minimum Endurance Charges; Anger has 50 % increased Aura Effect while at maximum Endurance ChargesThe King's Might: Grace has 50 % increased Aura Effect while at Minimum Frenzy Charges; Hatred has 50 % increased Aura Effect while at maximum Frenzy ChargesDefences: 15 % increased Global Defences; (Armour, Evasion Rating and Energy Shield are the standard Defences)Precursor's Release: Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems; Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems; Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems; Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems; (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)Charge Duration: 30 % increased Endurance, Frenzy and Power Charge Duration

Meta Usage: 0.3%

2026-07-28 11:56 UTC

Legacy of the King

ChoiceNode Meta 86%
  • 30 % inc. Endurance, Frenzy and Power Charge Dur.30 % increased Endurance, Frenzy and Power Charge Duration

Choice options

The King's Contempt

KeyNode Meta 2%
  • Discipline has 50 % inc. Aura Effect while at Minimum Power ChargesDiscipline has 50 % increased Aura Effect while at Minimum Power Charges
  • Wrath has 50 % inc. Aura Effect while at max Power ChargesWrath has 50 % increased Aura Effect while at maximum Power Charges

The King's Heritage

KeyNode Meta 75%
  • Determination has 50 % inc. Aura Effect while at Minimum Endurance ChargesDetermination has 50 % increased Aura Effect while at Minimum Endurance Charges
  • Anger has 50 % inc. Aura Effect while at max Endurance ChargesAnger has 50 % increased Aura Effect while at maximum Endurance Charges

The King's Might

KeyNode Meta 9%
  • Grace has 50 % inc. Aura Effect while at Minimum Frenzy ChargesGrace has 50 % increased Aura Effect while at Minimum Frenzy Charges
  • Hatred has 50 % inc. Aura Effect while at max Frenzy ChargesHatred has 50 % increased Aura Effect while at maximum Frenzy Charges

Precursor's Release

KeyNode Meta 14%
  • 15 % inc. Global Defences15 % increased Global Defences
  • (Armour, ER and ES are the standard Defences)(Armour, Evasion Rating and Energy Shield are the standard Defences)

(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed GemsAction Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems
  • Cannot be Stunned if you have an Equipped Helmet with no Socketed GemsCannot be Stunned if you have an Equipped Helmet with no Socketed Gems
  • Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed GemsElemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems
  • Take no Extra Dmg from Critical Strikes if you have Equipped Gloves with no Socketed GemsTake no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Aul Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#

Overview

Beyond Demons - Rewards

  • Normal Beyond demons can occasionally drop a random item from the current Tainted Currency pool. The reward cards below are hydrated from one canonical ten-item pool, so effects, GGPK icons, metadata, links, and current prices stay aligned with the Items catalog.
  • Beyond bosses guarantee multiple random Tainted Currency items from that shared pool, but no specific currency is guaranteed. Tainted Oil and Tainted Catalyst are separate mechanic rewards and are not part of this Beyond pool.

Items

Tainted Armourer's Scrap

Randomises the quality of a corrupted armour

  • Randomises the quality of a corrupted armour

Tainted Blacksmith's Whetstone

Randomises the quality of a corrupted weapon

  • Randomises the quality of a corrupted weapon

Tainted Chaos Orb

Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers

  • Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers

Tainted Chromatic Orb

Unpredictably reforges the colour of sockets on a corrupted item

  • Unpredictably reforges the colour of sockets on a corrupted item

Tainted Divine Teardrop

Unpredictably raises or lowers the tier of each modifier on a corrupted rare item

  • Unpredictably raises or lowers the tier of each modifier on a corrupted rare item

Tainted Exalted Orb

Unpredictably adds or removes a modifier on a corrupted rare item

  • Unpredictably adds or removes a modifier on a corrupted rare item

Tainted Jeweller's Orb

Unpredictably adds or removes a socket on a corrupted item

  • Unpredictably adds or removes a socket on a corrupted item

Tainted Mythic Orb

Unpredictably either upgrades a corrupted item to unique rarity or destroys it

  • Unpredictably either upgrades a corrupted item to unique rarity or destroys it

Tainted Orb of Fusing

Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item

  • Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item

Volatile Vaal Orb

Unpredictably either randomises the values of random modifiers on a unique equipment and corrupts it, or destroys it

  • Unpredictably either randomises the values of random modifiers on a unique equipment and corrupts it, or destroys it

Reference tables

Beyond Reward Rules

The canonical relation contract owns pool membership; item data is hydrated from the current Items and GGPK sources.

Beyond Reward Rules

SourceReward rule
Normal Beyond demonsMay occasionally drop one random item from the shared Tainted Currency pool.
Beyond bossesGuarantee multiple random items from the shared Tainted Currency pool; no specific pool item is guaranteed.

Rewards

#

Overview

Beyond Demons - Mechanics

  • The core mechanic is spawn-threshold chaining: kill density and positioning determine how often portals open and whether stronger Beyond demons appear.

Reference tables

Mechanic Breakdown

AspectNotes
TypeMap-side interactable or ambient modifier mechanic
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#
Beyond Scarab
0.91 Chaos Orb
Effect / Mods

Slaying enemies close together in Area can attract monsters from Beyond this realm

Beyond Scarab of Haemophilia
1.04 Chaos Orb
Effect / Mods

Beyond Portals in Area have 50% increased Merging Radius Characters that Kill Beyond Rare Monsters in Area have a 30% chance to gain their Modifiers for 20 seconds

Beyond Scarab of Resurgence
2.18 Chaos Orb
Effect / Mods

Beyond Bosses Spawned in Area are accompanied by Beyond Bosses of other Factions Beyond Bosses in Area drop 20% increased Tainted Currency Beyond Portals in Area have 30% increased chance to spawn a Unique Boss

Beyond Scarab of the Invasion
2.39 Chaos Orb
Effect / Mods

Rare and Unique Monsters slain in Area create 8 to 12 additional Beyond Portals

Beyond Demons - Scarabs

Scarabs

#

Overview

Beyond Demons - Atlas Nodes

  • Beyond atlas passives should be documented around spawn consistency, demon density, and whether your build can safely capitalize on the added pressure.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Endless Tide 1Beyond Portals in your Maps cannot spawn Unique Bosses Beyond Portals in your Maps have 50% less Merging Radius
Demonic Power 1Gain Demonic Power on defeating a Beyond Boss in your Maps
Fiendish Opulence 125% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Pale Clarion 1Beyond Demons in your Maps have 100% increased chance to be followers of Beidat 30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat
Scent of Blood 116% chance for your Maps to attract Beyond Demons
Swarming Hive 1Beyond Demons in your Maps have 100% increased chance to be followers of K'tash 30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash
Tainted Carapaces 1Scarabs dropped in your Maps have 100% increased chance to be Beyond Scarabs
Torn Veil 1Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
Voracious Throng 1Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr 30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr
Beyond Chance 118% (max: 88%) chance for your Maps to attract Beyond Demons
Beyond Chance 1Beyond Portals in your Maps have 4% increased Merging Radius 4% chance for your Maps to attract Beyond Demons
Beyond Portal Merging Radius 5Beyond Portals in your Maps have 8% (max: 40%) increased Merging Radius
Beidat Follower Chance 1Beyond Demons in your Maps have 20% increased chance to be followers of Beidat
Beyond Portal Chance 1Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
Ghorr Follower Chance 1Beyond Demons in your Maps have 20% increased chance to be followers of Ghorr
K'Tash Follower Chance 1Beyond Demons in your Maps have 20% increased chance to be followers of K'tash
Open Atlas Tree

Atlas Nodes

#

Overview

Beyond Demons - Encounters

  • Enable Beyond through Atlas passives or Scarabs, then kill dense packs to create red orbs and portals. Once enough Beyond demons have appeared, each new pack has a rising chance to be replaced by a boss; only one Beyond boss can spawn in an instance.
  • The current system uses Scourge-era demon factions. Mark original Beyond bosses as historical, and keep the Endless Tide keystone visible because it deliberately prevents Beyond boss spawns.

Reference tables

Current Boss Reward Rules

Boss-to-pool and boss-to-gem relations are hydrated from the versioned Beyond reward contract.

Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantNo separate Uber version flagged in current data.
Encounter ScopeCover notable encounter states and any linked bosses/escalations this interactable can trigger or feed into.
Openable ProgressionNo separate openable encounter path is flagged for this item.
Difficulty LadderSingle baseline encounter path (or no formal ladder).

Current Boss Reward Rules

Reward familyRule
Tainted CurrencyEvery Beyond boss guarantees multiple random items from the same ten-item pool; no specific currency is guaranteed.
Exceptional Support GemEach boss has one exact possible exclusive Support Gem relation; the gem is not guaranteed.
Unique itemsNo current positive source relation is recorded, so this guide publishes no Unique-rarity boss drop.

Bosses

K'tash, the Hate Shepherd

Beyond demon boss

This boss guarantees multiple random Tainted Currency items from the shared ten-item pool; no specific currency is guaranteed. Its listed Exceptional Support Gem is a possible exclusive drop, not a guaranteed drop. No current positive source relation supports a Unique-rarity boss drop.

Ghorr, the Grasping Maw

Beyond demon boss

This boss guarantees multiple random Tainted Currency items from the shared ten-item pool; no specific currency is guaranteed. Its listed Exceptional Support Gem is a possible exclusive drop, not a guaranteed drop. No current positive source relation supports a Unique-rarity boss drop.

Beidat, Archangel of Death

Beyond demon boss

This boss guarantees multiple random Tainted Currency items from the shared ten-item pool; no specific currency is guaranteed. Its listed Exceptional Support Gem is a possible exclusive drop, not a guaranteed drop. No current positive source relation supports a Unique-rarity boss drop.

Encounters

#

Overview

Shaper Influence - Rewards

  • Rewards include Shaper-influenced drops, guardian progression, fragments, and access to The Shaper/Uber Shaper pathways depending on your atlas goals.

Rewards

#

Overview

Shaper Influence - Mechanics

  • The mechanic is mainly atlas progression logistics: identifying the right influenced maps and routing guardian completion into fragment progression efficiently.

Reference tables

Mechanic Breakdown

AspectNotes
TypeAtlas-state / progression overlay
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Shaper Influence - Atlas Nodes

  • Atlas guidance here should focus on support nodes that improve boss access and map progression efficiency, not generic league-mechanic scaling.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Remnants of the Past 1Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
Shaper Influenced Pack Size 2Monster Packs Influenced by The Shaper in your Maps have 5% (max: 10%) increased Pack Size
Open Atlas Tree

Atlas Nodes

#

Overview

Shaper Influence - Encounters

  • Run the four Shaper Guardian maps to collect the Key to the Crucible fragments, then use the complete set in the Map Device to fight The Shaper. The Shaper's post-fight fragments are part of the separate Uber Elder access path.
  • Treat guardian maps, Shaper, and Uber Elder as connected but distinct encounter tiers: each has its own access item and reward pool.

Reference tables

Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantYes (cover Uber-only differences and thresholds).
Encounter ScopeCover the atlas-state progression path and linked pinnacle/invitation encounters, then list the actual boss arenas it unlocks or gates.
Openable ProgressionYes (access requirements are documented in this Endgame Content group).
Difficulty LadderMultiple variants / tiers / waves / versions are present.

Boss Roster (First Pass)

TrackStatus / Notes
Boss list / namesList linked pinnacle bosses / invitation encounters / progression fights (if applicable).
Arena / domain / locationAdd where each boss encounter happens (map, side area, domain, Menagerie, invitation arena, etc.).
Access triggerShaper Guardian Maps -> The Shaper; shared fragment ecosystem also leads into Uber Elder
Fight role in farm loopState whether the boss is a primary target, side value spike, unlock gate, or optional escalation.

Bosses

The Shaper

Atlas pinnacle boss

Uber Shaper

The Shaper's Realm - Area Level 85

Uber-exclusive uniques: Sublime Vision, Entropic Devastation, Echoes of Creation, The Tides of Time, Starforge, The Unblinking Eye.

Encounters

#

Overview

Elder Influence - Rewards

  • Rewards include Elder-influenced drops, guardian map progression value, and fragment access into Elder and Uber Elder encounters.

Rewards

#

Overview

Elder Influence - Mechanics

  • This is an atlas routing mechanic more than a map encounter mechanic, centered on guardian access and fragment progression management.

Reference tables

Mechanic Breakdown

AspectNotes
TypeAtlas-state / progression overlay
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Elder Influence - Atlas Nodes

  • Atlas node coverage should focus on progression efficiency and boss access support rather than league-style reward scaling.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Remnants of the Past 1Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
Elder Influenced Pack Size 2Monster Packs Influenced by The Elder in your Maps have 5% (max: 10%) increased Pack Size
Open Atlas Tree

Atlas Nodes

#

Overview

Elder Influence - Encounters

  • Run the four Elder Guardian maps to collect the Key to Decay fragments, then use the complete set in the Map Device to fight The Elder. The Elder's post-fight fragments combine with Shaper fragments for the separate Uber Elder route.
  • Treat guardian maps, Elder, and Uber Elder as connected but distinct encounter tiers: each has its own access item and reward pool.

Reference tables

Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantYes (cover Uber-only differences and thresholds).
Encounter ScopeCover the atlas-state progression path and linked pinnacle/invitation encounters, then list the actual boss arenas it unlocks or gates.
Openable ProgressionYes (access requirements are documented in this Endgame Content group).
Difficulty LadderMultiple variants / tiers / waves / versions are present.

Boss Roster (First Pass)

TrackStatus / Notes
Boss list / namesList linked pinnacle bosses / invitation encounters / progression fights (if applicable).
Arena / domain / locationAdd where each boss encounter happens (map, side area, domain, Menagerie, invitation arena, etc.).
Access triggerElder Guardian Maps -> The Elder; shared fragment ecosystem also leads into Uber Elder
Fight role in farm loopState whether the boss is a primary target, side value spike, unlock gate, or optional escalation.

Bosses

The Elder

Atlas pinnacle boss

Uber Elder

The Shaper's Realm - Area Level 85

Uber-exclusive: Sublime Vision plus Curio of Decay/Decaying Reliquary Key. Watcher's Eye remains a core drop.

Encounters

#

Overview

Elderslayer Influence - Rewards

  • Rewards include influenced item bases, Conqueror fragments/invitations depending on current ruleset, and access progression into Sirus/Uber Sirus encounters.

Rewards

#

Overview

Elderslayer Influence - Mechanics

  • The mechanic is atlas-state and progression-driven, with map targeting and encounter sequencing doing more work than the in-map influence visuals themselves.

Reference tables

Mechanic Breakdown

AspectNotes
TypeAtlas-state / progression overlay
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Elderslayer Influence - Atlas Nodes

  • Atlas guidance should focus on how Conqueror/Elderslayer progression fits into your bossing route and whether atlas points are better spent on direct farm loops.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Conquered Conquerors 1Map Bosses have 100% increased chance to drop a Conqueror Map
Conqueror Influenced Pack Size 5Monster Packs Influenced by Conquerors in your Maps have 5% (max: 25%) increased Pack Size
Open Atlas Tree

Atlas Nodes

#

Overview

Elderslayer Influence - Encounters

  • Elder Slayer content is a historical Atlas storyline with still-accessible encounter maps: defeat the four Conquerors, then progress to Sirus, Awakener of Worlds. Present it as encounter access and rewards, not as current Atlas influence control.

Reference tables

Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantYes (cover Uber-only differences and thresholds).
Encounter ScopeCover the atlas-state progression path and linked pinnacle/invitation encounters, then list the actual boss arenas it unlocks or gates.
Openable ProgressionYes (access requirements are documented in this Endgame Content group).
Difficulty LadderMultiple variants / tiers / waves / versions are present.

Boss Roster (First Pass)

TrackStatus / Notes
Boss list / namesList linked pinnacle bosses / invitation encounters / progression fights (if applicable).
Arena / domain / locationAdd where each boss encounter happens (map, side area, domain, Menagerie, invitation arena, etc.).
Access triggerConqueror map fragments and invitations leading to Sirus, Awakener of Worlds (including Uber variant)
Fight role in farm loopState whether the boss is a primary target, side value spike, unlock gate, or optional escalation.

Bosses

Baran, the Crusader

Conqueror of the Atlas

No confirmed boss-exclusive Unique pool is currently recorded for this Conqueror; its Crest is access progression, not a Unique-item card.

Veritania, the Redeemer

Conqueror of the Atlas

No confirmed boss-exclusive Unique pool is currently recorded for this Conqueror; its Crest is access progression, not a Unique-item card.

Al-Hezmin, the Hunter

Conqueror of the Atlas

No confirmed boss-exclusive Unique pool is currently recorded for this Conqueror; its Crest is access progression, not a Unique-item card.

Drox, the Warlord

Conqueror of the Atlas

No confirmed boss-exclusive Unique pool is currently recorded for this Conqueror; its Crest is access progression, not a Unique-item card.

Sirus, Awakener of Worlds

Elder Slayer pinnacle boss

The regular Sirus pool is shown here. Uber Sirus has separate exclusive outcomes, including the Massive-ring Thread of Hope variant.

Uber Sirus, Awakener of Worlds

The Eye of the Storm - Area Level 85

Uber-exclusive uniques: Oriath's End, The Saviour, The Tempest Rising, Zana's Ingenuity. Thread of Hope remains a core Sirus drop.

Encounters

#

Overview

Maven Witnessing - Rewards

  • Rewards are tied to Invitations, Maven progression, and Maven/Uber Maven access rather than direct in-map loot spikes.

Rewards

#

Overview

Maven Witnessing - Mechanics

  • The core mechanic is managing witness states and invitation progression while fitting Maven bossing into your atlas farming route.

Reference tables

Mechanic Breakdown

AspectNotes
TypeAtlas-state / progression overlay
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Maven Witnessing - Atlas Nodes

  • Atlas node coverage should focus on invitation generation/value and whether Maven routing competes with or complements your Exarch/Eater path.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Destructive Play 1The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
The Most Toys 1Defeating a Map Boss while Witnessed by The Maven has 10% chance to count as also Witnessing an additional random Map Boss
Maven Witness Additional Boss Chance 4Defeating a Map Boss while Witnessed by The Maven has 1% (max: 4%) chance to count as also Witnessing an additional random Map Boss
Maven Chisel Chance 215% (max: 30%) increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels
Open Atlas Tree

Atlas Nodes

#

Overview

Maven Witnessing - Encounters

  • Access prerequisite: begin mapping in Tier 6+ maps, speak with the Envoy, and defeat the prompted map boss to obtain the Maven's Beacon. Attach it to the Map Device before Maven can witness eligible bosses.
  • Witness unique map bosses, complete the escalating Maven's Invitations, and collect Crescent Splinters to form The Maven's Writ for the repeatable Maven encounter.

Reference tables

Encounters - Coverage

AspectNotes
Has Dedicated BossYes
Uber VariantYes (cover Uber-only differences and thresholds).
Encounter ScopeCover the atlas-state progression path and linked pinnacle/invitation encounters, then list the actual boss arenas it unlocks or gates.
Openable ProgressionYes (access requirements are documented in this Endgame Content group).
Difficulty LadderMultiple variants / tiers / waves / versions are present.

Boss Roster (First Pass)

TrackStatus / Notes
Boss list / namesList linked pinnacle bosses / invitation encounters / progression fights (if applicable).
Arena / domain / locationAdd where each boss encounter happens (map, side area, domain, Menagerie, invitation arena, etc.).
Access triggerMaven witnesses map bosses and Invitations lead to The Maven encounter, including Uber Maven
Fight role in farm loopState whether the boss is a primary target, side value spike, unlock gate, or optional escalation.

Boss Rewards / Exclusives (First Pass)

TrackNotes
Boss-exclusive uniquesTrack boss-exclusive uniques, invitations/fragments, and any mechanic-specific exclusive drops.
Fragments / invitations / access itemsRecord access-item cost, sourcing, and sell-vs-run threshold.
Valuable generic dropsList non-exclusive but important outcomes (currencies, bases, crafting materials, map progress unlocks).
Run vs Sell thresholdDocument when running the boss beats selling the access/beast/invitation/etc.

Bosses

The Maven

Pinnacle Atlas boss

Normal Maven rewards are hydrated from the shared Fragment/Endgame reward contract.

Uber Maven

The Absence of Mercy and Empathy - Area Level 85

Uber Maven rewards are hydrated from the shared Fragment/Endgame reward contract; unresolved or source-stale rows are excluded.

Encounters

#

Overview

Searing Exarch - Rewards

  • Searing Exarch reward currency includes the four influence-implicit tiers plus the three shared Eldritch crafting Orbs shown below. Invitations, fragments, Scarabs, Orb of Conflict, and Orb of Dominance are intentionally outside this focused currency roster.

Items

Lesser Eldritch Ember

Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

  • Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

Greater Eldritch Ember

Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

  • Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

Grand Eldritch Ember

Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

  • Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

Exceptional Eldritch Ember

Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

  • Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers

Eldritch Chaos Orb

If The Searing Exarch is dominant, reroll prefix modifiers If The Eater of Worlds is dominant, reroll suffix modifiers

  • If The Searing Exarch is dominant, reroll prefix modifiers If The Eater of Worlds is dominant, reroll suffix modifiers

Eldritch Exalted Orb

If The Searing Exarch is dominant, add a prefix modifier If The Eater of Worlds is dominant, add a suffix modifier

  • If The Searing Exarch is dominant, add a prefix modifier If The Eater of Worlds is dominant, add a suffix modifier

Eldritch Orb of Annulment

If The Searing Exarch is dominant, remove a prefix modifier If The Eater of Worlds is dominant, remove a suffix modifier

  • If The Searing Exarch is dominant, remove a prefix modifier If The Eater of Worlds is dominant, remove a suffix modifier

Rewards

#

Searing Exarch Altar Modifiers

Upsides

Upsides — All

TargetEffectSpawn WeightChance Within Target
PlayerBasic Currency Items dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerDivination Cards dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerMaps dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerScarabs dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerUnique Items dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
Player(10-20)% inc. Quantity of Items found in this Area7522533.2024%
Player(15-30)% inc. Rarity of Items found in this Area7522533.2024%
Eldritch Minions(1.6-3.2)% chance to drop an additional Chaos Orb4800011.4683%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Corrupted Item249775.9676%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Map203154.8537%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Map22640.5409%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Armour282036.7383%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Corrupted Unique Item144183.4448%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Unique Jewellery257646.1556%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Weapon362848.6691%
Eldritch Minions(1.6-3.2)% chance to drop an additional Enkindling Orb30000.7168%
Eldritch Minions(1.6-3.2)% chance to drop an additional Gemcutter's Prism40000.9557%
Eldritch Minions(1.6-3.2)% chance to drop an additional Glassblower's Bauble49501.1827%
Eldritch Minions(1.6-3.2)% chance to drop an additional Grand Eldritch Ember90912.172%
Eldritch Minions(1.6-3.2)% chance to drop an additional Greater Eldritch Ember227275.43%
Eldritch Minions(1.6-3.2)% chance to drop an additional Instilling Orb60001.4335%
Eldritch Minions(1.6-3.2)% chance to drop an additional Lesser Eldritch Ember5454513.032%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Annulment10000.2389%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Binding200004.7784%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Regret80001.9114%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Scouring300007.1677%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Unmaking160003.8228%
Eldritch Minions(1.6-3.2)% chance to drop an additional Anarchy Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Beyond Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Domination Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Essence Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Influence Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Cartography Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Trarthan Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Miscellaneous Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ambush Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Torment Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Titanic Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Vaal Orb200004.7784%
Map BossFinal Boss drops (2-4) additional Chaos Orbs4800011.4683%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Corrupted Item249775.9676%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Map203154.8537%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Map22640.5409%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Armour282036.7383%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Corrupted Unique Item144183.4448%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Unique Jewellery257646.1556%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Weapon362848.6691%
Map BossFinal Boss drops (2-4) additional Enkindling Orbs30000.7168%
Map BossFinal Boss drops (2-4) additional Gemcutter's Prisms40000.9557%
Map BossFinal Boss drops (2-4) additional Glassblower's Baubles49501.1827%
Map BossFinal Boss drops (2-4) additional Grand Eldritch Embers90912.172%
Map BossFinal Boss drops (2-4) additional Greater Eldritch Embers227275.43%
Map BossFinal Boss drops (2-4) additional Instilling Orbs60001.4335%
Map BossFinal Boss drops (2-4) additional Lesser Eldritch Embers5454513.032%
Map BossFinal Boss drops (2-4) additional Orbs of Annulment10000.2389%
Map BossFinal Boss drops (2-4) additional Orbs of Binding200004.7784%
Map BossFinal Boss drops (2-4) additional Orbs of Regret80001.9114%
Map BossFinal Boss drops (2-4) additional Orbs of Scouring300007.1677%
Map BossFinal Boss drops (2-4) additional Orbs of Unmaking160003.8228%
Map BossFinal Boss drops (2-4) additional Anarchy Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Beyond Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Divination Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Domination Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Essence Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Influence Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Cartography Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Trarthan Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Miscellaneous Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Ambush Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Torment Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Titanic Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Vaal Orbs200004.7784%

Upsides — Player

TargetEffectSpawn WeightChance Within Target
PlayerBasic Currency Items dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerDivination Cards dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerMaps dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerScarabs dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
PlayerUnique Items dropped by slain Enemies have (15-30)% chance to be Duplicated152236.719%
Player(10-20)% inc. Quantity of Items found in this Area7522533.2024%
Player(15-30)% inc. Rarity of Items found in this Area7522533.2024%

Upsides — Influenced

TargetEffectSpawn WeightChance Within Target
Eldritch Minions(1.6-3.2)% chance to drop an additional Chaos Orb4800011.4683%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Corrupted Item249775.9676%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Map203154.8537%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Map22640.5409%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Armour282036.7383%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Corrupted Unique Item144183.4448%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Unique Jewellery257646.1556%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards a Unique Weapon362848.6691%
Eldritch Minions(1.6-3.2)% chance to drop an additional Enkindling Orb30000.7168%
Eldritch Minions(1.6-3.2)% chance to drop an additional Gemcutter's Prism40000.9557%
Eldritch Minions(1.6-3.2)% chance to drop an additional Glassblower's Bauble49501.1827%
Eldritch Minions(1.6-3.2)% chance to drop an additional Grand Eldritch Ember90912.172%
Eldritch Minions(1.6-3.2)% chance to drop an additional Greater Eldritch Ember227275.43%
Eldritch Minions(1.6-3.2)% chance to drop an additional Instilling Orb60001.4335%
Eldritch Minions(1.6-3.2)% chance to drop an additional Lesser Eldritch Ember5454513.032%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Annulment10000.2389%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Binding200004.7784%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Regret80001.9114%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Scouring300007.1677%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Unmaking160003.8228%
Eldritch Minions(1.6-3.2)% chance to drop an additional Anarchy Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Beyond Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Domination Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Essence Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Influence Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Cartography Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Trarthan Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Miscellaneous Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ambush Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Torment Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Titanic Scarab15840.3785%
Eldritch Minions(1.6-3.2)% chance to drop an additional Vaal Orb200004.7784%

Upsides — Boss

TargetEffectSpawn WeightChance Within Target
Map BossFinal Boss drops (2-4) additional Chaos Orbs4800011.4683%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Corrupted Item249775.9676%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Map203154.8537%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Map22640.5409%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Armour282036.7383%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Corrupted Unique Item144183.4448%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Unique Jewellery257646.1556%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward a Unique Weapon362848.6691%
Map BossFinal Boss drops (2-4) additional Enkindling Orbs30000.7168%
Map BossFinal Boss drops (2-4) additional Gemcutter's Prisms40000.9557%
Map BossFinal Boss drops (2-4) additional Glassblower's Baubles49501.1827%
Map BossFinal Boss drops (2-4) additional Grand Eldritch Embers90912.172%
Map BossFinal Boss drops (2-4) additional Greater Eldritch Embers227275.43%
Map BossFinal Boss drops (2-4) additional Instilling Orbs60001.4335%
Map BossFinal Boss drops (2-4) additional Lesser Eldritch Embers5454513.032%
Map BossFinal Boss drops (2-4) additional Orbs of Annulment10000.2389%
Map BossFinal Boss drops (2-4) additional Orbs of Binding200004.7784%
Map BossFinal Boss drops (2-4) additional Orbs of Regret80001.9114%
Map BossFinal Boss drops (2-4) additional Orbs of Scouring300007.1677%
Map BossFinal Boss drops (2-4) additional Orbs of Unmaking160003.8228%
Map BossFinal Boss drops (2-4) additional Anarchy Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Beyond Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Divination Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Domination Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Essence Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Influence Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Cartography Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Trarthan Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Miscellaneous Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Ambush Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Torment Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Titanic Scarabs15840.3785%
Map BossFinal Boss drops (2-4) additional Vaal Orbs200004.7784%

Downsides

Downsides — All

TargetEffectSpawn WeightChance Within Target
Player(15-20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds100010%
PlayerTake 600.0 Chaos.Dmg per second during any Flask Effect100010%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Chaos.Dmg100010%
PlayerCurses you inflict are reflected back to you100010%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Fire.Dmg100010%
Player(20-40)% inc. Flask Charges used · (60-40)% reduced Flask Effect Dur.100010%
Player30% chance to be targeted by a Meteor when you use a Flask100010%
Player-3000 to Armour · -3000 to ER100010%
Player-(60-40)% to Fire Res · -(60-40)% to Chaos Res100010%
Player(25-35)% chance to be Scorched when Hit · All Dmg taken from Hits can Scorch you100010%
Eldritch Minions+50000 to Armour100010%
Eldritch MinionsDrops Burning Ground on Death, lasting 3 seconds100010%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Chaos.Dmg100010%
Eldritch MinionsCreate Consecrated Ground on Death, lasting 6 seconds100010%
Eldritch MinionsInflict Fire, Cold, and Lightning Exposure on Hit · Gain (70-130)% of Phys.Dmg as Extra Dmg of a random Element100010%
Eldritch Minions+80% to Fire Res · +80% to Chaos Res · +10% to max Fire Res · +10% to max Chaos Res100010%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Fire.Dmg100010%
Eldritch MinionsEnemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit100010%
Eldritch Minions(70-130)% inc. AoE100010%
Eldritch Minions(250-500)% inc. ER100010%
Map Boss+50000 to Armour100010%
Map BossCreate Consecrated Ground on Hit, lasting 6 seconds100010%
Map BossCover Enemies in Ash on Hit · Gain (50-80)% of Phys.Dmg as Extra Fire.Dmg100010%
Map Boss+80% to Fire Res · +80% to Chaos Res · +10% to max Fire Res · +10% to max Chaos Res100010%
Map BossNearby Enemies are Hindered, with 40% reduced Move.Spd100010%
Map Boss(100-200)% inc. Armour · (100-200)% inc. ER100010%
Map BossDmg Penetrates (15-25)% of Enemy Ele.Res · Gain (50-80)% of Phys.Dmg as Extra Dmg of a random Element100010%
Map BossGain (70-130)% of Phys.Dmg as Extra Chaos.Dmg · All Dmg from Hits can Poison · Poison on Hit100010%
Map BossGain (70-130)% of Phys.Dmg as Extra Fire.Dmg · All Dmg can Ignite · Hits always Ignite100010%
Map BossEnemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit100010%

Downsides — Player

TargetEffectSpawn WeightChance Within Target
Player(15-20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds100010%
PlayerTake 600.0 Chaos.Dmg per second during any Flask Effect100010%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Chaos.Dmg100010%
PlayerCurses you inflict are reflected back to you100010%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Fire.Dmg100010%
Player(20-40)% inc. Flask Charges used · (60-40)% reduced Flask Effect Dur.100010%
Player30% chance to be targeted by a Meteor when you use a Flask100010%
Player-3000 to Armour · -3000 to ER100010%
Player-(60-40)% to Fire Res · -(60-40)% to Chaos Res100010%
Player(25-35)% chance to be Scorched when Hit · All Dmg taken from Hits can Scorch you100010%

Downsides — Influenced

TargetEffectSpawn WeightChance Within Target
Eldritch Minions+50000 to Armour100010%
Eldritch MinionsDrops Burning Ground on Death, lasting 3 seconds100010%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Chaos.Dmg100010%
Eldritch MinionsCreate Consecrated Ground on Death, lasting 6 seconds100010%
Eldritch MinionsInflict Fire, Cold, and Lightning Exposure on Hit · Gain (70-130)% of Phys.Dmg as Extra Dmg of a random Element100010%
Eldritch Minions+80% to Fire Res · +80% to Chaos Res · +10% to max Fire Res · +10% to max Chaos Res100010%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Fire.Dmg100010%
Eldritch MinionsEnemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit100010%
Eldritch Minions(70-130)% inc. AoE100010%
Eldritch Minions(250-500)% inc. ER100010%

Downsides — Boss

TargetEffectSpawn WeightChance Within Target
Map Boss+50000 to Armour100010%
Map BossCreate Consecrated Ground on Hit, lasting 6 seconds100010%
Map BossCover Enemies in Ash on Hit · Gain (50-80)% of Phys.Dmg as Extra Fire.Dmg100010%
Map Boss+80% to Fire Res · +80% to Chaos Res · +10% to max Fire Res · +10% to max Chaos Res100010%
Map BossNearby Enemies are Hindered, with 40% reduced Move.Spd100010%
Map Boss(100-200)% inc. Armour · (100-200)% inc. ER100010%
Map BossDmg Penetrates (15-25)% of Enemy Ele.Res · Gain (50-80)% of Phys.Dmg as Extra Dmg of a random Element100010%
Map BossGain (70-130)% of Phys.Dmg as Extra Chaos.Dmg · All Dmg from Hits can Poison · Poison on Hit100010%
Map BossGain (70-130)% of Phys.Dmg as Extra Fire.Dmg · All Dmg can Ignite · Hits always Ignite100010%
Map BossEnemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit100010%

Chance Within Target is source spawn weight divided by the total active spawn weight for the same side and target. It is not a global altar appearance probability. HardMode-only rows are excluded.

Searing Exarch - Mechanics

Searing Exarch altars pair a source-defined Upside with one or more Downsides. The tabs below preserve the active RePoE modifier ids, translated effects, spawn weights, and Player / Eldritch Minion / Map Boss target classification.

Wrath of the Cosmos: Searing Exarch Altars have a 50% chance to offer an additional Upside. Whenever they do, their Downsides have 100% inc. Effect.

Mechanics

#

Overview

Searing Exarch - Atlas Nodes

  • Atlas coverage should focus on Searing altar strategy, progression pacing, and whether Exarch routing is the better fit for your mapping plan.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Wrath of the Cosmos 1Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides
Baptised by Fire 1Your Maps have 10% chance to award double progress towards encountering The Searing Exarch
The Light of Dawn 150% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
Word of the Exarch 1Eldritch Embers found in your Maps influenced by The Searing Exarch have 10% chance to be Duplicated Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith
Searing Exarch Influence Pack Size 8Monster Packs Influenced by The Searing Exarch in your Maps have 5% (max: 40%) increased Pack Size
Searing Exarch Item Chance 5Monsters Influenced by The Searing Exarch in your Maps have 0.2% (max: 1%) chance to drop an Item with a Searing Exarch Implicit Modifier
Open Atlas Tree

Atlas Nodes

#

Overview

Searing Exarch - Encounters

  • Access prerequisite: the Envoy grants either the Luminous Astrolabe or Flesh Compass during yellow-map progression; if the Eater quest begins first, continue into Tier 11+ maps under Eater influence to receive the Luminous Astrolabe. Attach it to the Map Device to unlock Searing Exarch influence. The Black Star is the intermediate quest boss; the Incandescent Invitation opens the Searing Exarch encounter.
  • After completing the quest, continued Tier 14+ Searing Exarch-influenced mapping produces the tradeable repeatable invitations.
  • Keep ordinary, tradeable and Uber access distinct: the Uber encounter is a separate high-difficulty endpoint and should not be described as merely a higher map tier.

Reference tables

Downsides - Player vs Enemy (Consolidated, Weight 1000 each, Ruthless Excluded)

Rows are merged by downside-topic similarity. Enemy columns are tagged as [SAME], [DIFF], [MINION ONLY], or [BOSS ONLY].

Downsides - Player vs Enemy (Consolidated, Weight 1000 each, Ruthless Excluded)

Player EffectEldritch Minion EffectBoss Effect
-[DIFF] Create Consecrated Ground on Death, lasting 6 seconds[DIFF] Create Consecrated Ground on Hit, lasting 6 seconds
(-60 to -40)% to Fire Resistance (-60 to -40)% to Chaos Resistance[SAME] +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance[SAME] +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance
-[SAME] +50000 to Armour[SAME] +50000 to Armour
Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage[DIFF] Gain (70-130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit Gain (70-130)% of Physical Damage as Extra Fire Damage[DIFF] Gain (50-80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit Hits always Ignite Gain (70-130)% of Physical Damage as Extra Fire Damage All Damage can Ignite
(20-40)% increased Flask Charges used (40-60)% reduced Flask Effect Duration Take 600 Chaos Damage per second during any Flask Effect 30% chance to be targeted by a Meteor when you use a Flask[SAME] Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit[SAME] Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
--[BOSS ONLY] Gain (50-80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15-25)% of Enemy Elemental Resistances
Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage[DIFF] Gain (70-130)% of Physical Damage as Extra Chaos Damage[DIFF] Gain (70-130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison
-3000 to Armour -3000 to Evasion Rating-[BOSS ONLY] (100-200)% increased Armour (100-200)% increased Evasion Rating
--[BOSS ONLY] Nearby Enemies are Hindered, with 40% reduced Movement Speed
(15-20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds[MINION ONLY] Drops Burning Ground on Death, lasting 3 seconds-
-[MINION ONLY] (70-130)% increased Area of Effect-
-[MINION ONLY] (250-500)% increased Evasion Rating-
All Damage taken from Hits can Scorch you (25-35)% chance to be Scorched when Hit--
Curses you inflict are reflected back to you--

Bosses

The Black Star

Searing Exarch quest boss

Confirmed Unique pool: Polaric Devastation, Sudden Dawn, and The Eternal Struggle. The Eternal Struggle rolls the higher Searing Exarch implicit when it drops here.

The Searing Exarch

Eldritch pinnacle boss

The regular Exarch pool is shown here. Uber-only Unique outcomes are kept on the separate Uber encounter card.

Uber The Searing Exarch

The Absence of Patience and Wisdom - Area Level 85

Uber-exclusive uniques include Annihilation's Approach, Crystallised Omniscience, The Annihilating Light, and The Celestial Brace.

Encounters

#

Overview

Eater of Worlds - Rewards

  • Eater of Worlds reward currency includes the four influence-implicit tiers plus the three shared Eldritch crafting Orbs shown below. Invitations, fragments, Scarabs, Orb of Conflict, and Orb of Dominance are intentionally outside this focused currency roster.

Items

Lesser Eldritch Ichor

Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

  • Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

Greater Eldritch Ichor

Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

  • Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

Grand Eldritch Ichor

Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

  • Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

Exceptional Eldritch Ichor

Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

  • Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers

Eldritch Chaos Orb

If The Searing Exarch is dominant, reroll prefix modifiers If The Eater of Worlds is dominant, reroll suffix modifiers

  • If The Searing Exarch is dominant, reroll prefix modifiers If The Eater of Worlds is dominant, reroll suffix modifiers

Eldritch Exalted Orb

If The Searing Exarch is dominant, add a prefix modifier If The Eater of Worlds is dominant, add a suffix modifier

  • If The Searing Exarch is dominant, add a prefix modifier If The Eater of Worlds is dominant, add a suffix modifier

Eldritch Orb of Annulment

If The Searing Exarch is dominant, remove a prefix modifier If The Eater of Worlds is dominant, remove a suffix modifier

  • If The Searing Exarch is dominant, remove a prefix modifier If The Eater of Worlds is dominant, remove a suffix modifier

Rewards

#

Eater of Worlds Altar Modifiers

Upsides

Upsides — All

TargetEffectSpawn WeightChance Within Target
PlayerBasic Currency Items dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerDivination Cards dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerMaps dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerScarabs dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerUnique Items dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
Player(10-20)% inc. Quantity of Items found in this Area16560033.3199%
Player(15-30)% inc. Rarity of Items found in this Area16560033.3199%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ancient Orb15000.1429%
Eldritch Minions(1.6-3.2)% chance to drop an additional Blessed Orb80000.7621%
Eldritch Minions(1.6-3.2)% chance to drop an additional Chromatic Orb80000.7621%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divine Orb10000.0953%
Eldritch Minions(1.6-3.2)% chance to drop an additional Exalted Orb200001.9053%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Fusing1000009.5264%
Eldritch Minions(1.6-3.2)% chance to drop an additional Grand Eldritch Ichor200001.9053%
Eldritch Minions(1.6-3.2)% chance to drop an additional Greater Eldritch Ichor500004.7632%
Eldritch Minions(1.6-3.2)% chance to drop an additional Jeweller's Orb16000015.2422%
Eldritch Minions(1.6-3.2)% chance to drop an additional Lesser Eldritch Ichor12000011.4316%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Alteration16000015.2422%
Eldritch Minions(1.6-3.2)% chance to drop an additional Regal Orb250002.3816%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Basic Currency23007621.9179%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards League Currency182271.7364%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Gems395423.7669%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Levelled Gems75650.7207%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Quality Gems322363.0709%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards other Divination Cards39540.3767%
Eldritch Minions(1.6-3.2)% chance to drop an additional Abyss Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Bestiary Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Betrayal Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Blight Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Breach Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Delirium Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Expedition Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Harvest Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Incursion Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Legion Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ritual Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Kalguuran Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Sulphite Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ultimatum Scarab31870.3036%
Map BossFinal Boss drops (2-4) additional Ancient Orbs15000.1429%
Map BossFinal Boss drops (2-4) additional Blessed Orbs80000.7621%
Map BossFinal Boss drops (2-4) additional Chromatic Orbs80000.7621%
Map BossFinal Boss drops (2-4) additional Divine Orbs10000.0953%
Map BossFinal Boss drops (2-4) additional Exalted Orbs200001.9053%
Map BossFinal Boss drops (2-4) additional Orbs of Fusing1000009.5264%
Map BossFinal Boss drops (2-4) additional Grand Eldritch Ichors200001.9053%
Map BossFinal Boss drops (2-4) additional Greater Eldritch Ichors500004.7632%
Map BossFinal Boss drops (2-4) additional Jeweller's Orbs16000015.2422%
Map BossFinal Boss drops (2-4) additional Lesser Eldritch Ichors12000011.4316%
Map BossFinal Boss drops (2-4) additional Orbs of Alteration16000015.2422%
Map BossFinal Boss drops (2-4) additional Regal Orbs250002.3816%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Basic Currency23007621.9179%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward League Currency182271.7364%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Gems395423.7669%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Levelled Gems75650.7207%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Quality Gems322363.0709%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward other Divination Cards39540.3767%
Map BossFinal Boss drops (2-4) additional Abyss Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Bestiary Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Betrayal Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Blight Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Breach Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Delirium Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Expedition Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Harvest Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Incursion Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Legion Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Ritual Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Kalguuran Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Ultimatum Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Sulphite Scarabs31870.3036%

Upsides — Player

TargetEffectSpawn WeightChance Within Target
PlayerBasic Currency Items dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerDivination Cards dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerMaps dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerScarabs dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
PlayerUnique Items dropped by slain Enemies have (15-30)% chance to be Duplicated331606.672%
Player(10-20)% inc. Quantity of Items found in this Area16560033.3199%
Player(15-30)% inc. Rarity of Items found in this Area16560033.3199%

Upsides — Influenced

TargetEffectSpawn WeightChance Within Target
Eldritch Minions(1.6-3.2)% chance to drop an additional Ancient Orb15000.1429%
Eldritch Minions(1.6-3.2)% chance to drop an additional Blessed Orb80000.7621%
Eldritch Minions(1.6-3.2)% chance to drop an additional Chromatic Orb80000.7621%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divine Orb10000.0953%
Eldritch Minions(1.6-3.2)% chance to drop an additional Exalted Orb200001.9053%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Fusing1000009.5264%
Eldritch Minions(1.6-3.2)% chance to drop an additional Grand Eldritch Ichor200001.9053%
Eldritch Minions(1.6-3.2)% chance to drop an additional Greater Eldritch Ichor500004.7632%
Eldritch Minions(1.6-3.2)% chance to drop an additional Jeweller's Orb16000015.2422%
Eldritch Minions(1.6-3.2)% chance to drop an additional Lesser Eldritch Ichor12000011.4316%
Eldritch Minions(1.6-3.2)% chance to drop an additional Orb of Alteration16000015.2422%
Eldritch Minions(1.6-3.2)% chance to drop an additional Regal Orb250002.3816%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Basic Currency23007621.9179%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards League Currency182271.7364%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Gems395423.7669%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Levelled Gems75650.7207%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards Quality Gems322363.0709%
Eldritch Minions(1.6-3.2)% chance to drop an additional Divination Card which rewards other Divination Cards39540.3767%
Eldritch Minions(1.6-3.2)% chance to drop an additional Abyss Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Bestiary Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Betrayal Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Blight Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Breach Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Delirium Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Expedition Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Harvest Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Incursion Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Legion Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ritual Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Kalguuran Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Sulphite Scarab31870.3036%
Eldritch Minions(1.6-3.2)% chance to drop an additional Ultimatum Scarab31870.3036%

Upsides — Boss

TargetEffectSpawn WeightChance Within Target
Map BossFinal Boss drops (2-4) additional Ancient Orbs15000.1429%
Map BossFinal Boss drops (2-4) additional Blessed Orbs80000.7621%
Map BossFinal Boss drops (2-4) additional Chromatic Orbs80000.7621%
Map BossFinal Boss drops (2-4) additional Divine Orbs10000.0953%
Map BossFinal Boss drops (2-4) additional Exalted Orbs200001.9053%
Map BossFinal Boss drops (2-4) additional Orbs of Fusing1000009.5264%
Map BossFinal Boss drops (2-4) additional Grand Eldritch Ichors200001.9053%
Map BossFinal Boss drops (2-4) additional Greater Eldritch Ichors500004.7632%
Map BossFinal Boss drops (2-4) additional Jeweller's Orbs16000015.2422%
Map BossFinal Boss drops (2-4) additional Lesser Eldritch Ichors12000011.4316%
Map BossFinal Boss drops (2-4) additional Orbs of Alteration16000015.2422%
Map BossFinal Boss drops (2-4) additional Regal Orbs250002.3816%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Basic Currency23007621.9179%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward League Currency182271.7364%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Gems395423.7669%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Levelled Gems75650.7207%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward Quality Gems322363.0709%
Map BossFinal Boss drops (2-4) additional Divination Cards which reward other Divination Cards39540.3767%
Map BossFinal Boss drops (2-4) additional Abyss Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Bestiary Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Betrayal Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Blight Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Breach Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Delirium Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Expedition Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Harvest Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Incursion Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Legion Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Ritual Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Kalguuran Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Ultimatum Scarabs31870.3036%
Map BossFinal Boss drops (2-4) additional Sulphite Scarabs31870.3036%

Downsides

Downsides — All

TargetEffectSpawn WeightChance Within Target
Player(25-35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds100010.4167%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Cold.Dmg100010.4167%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Light.Dmg100010.4167%
PlayerNon-Damaging Ailments you inflict are reflected back to you100010.4167%
PlayerProj are fired in random directions4004.1667%
Player-(60-40)% to Cold Res · -(60-40)% to Light. Res100010.4167%
Player-(60-40)% additional Phys.Dmg Reduction100010.4167%
Player(25-35)% chance to be Sapped when Hit · All Dmg taken from Hits can Sap you100010.4167%
Player(25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds100010.4167%
Player(20-10)% reduced Recovery Rate of Life, Mana and ES per Endurance Charge4004.1667%
Player(50-30)% reduced Defences per Frenzy Charge4004.1667%
Player-(40-20)% to Crit Multi per Power Charge4004.1667%
Eldritch MinionsDrops Chilled Ground on Death, lasting 3 seconds10008.3333%
Eldritch Minions+80% to Cold Res · +80% to Light. Res · +10% to max Cold Res · +10% to max Light. Res10008.3333%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Cold.Dmg10008.3333%
Eldritch MinionsSkills fire (3-5) additional Proj10008.3333%
Eldritch MinionsInflict 1 Grasping Vine on Hit10008.3333%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Light.Dmg10008.3333%
Eldritch MinionsHits have (50-80)% chance to ignore Enemy Phys.Dmg Reduction10008.3333%
Eldritch Minions(50-80)% additional Phys.Dmg Reduction10008.3333%
Eldritch Minions100% chance to remove a random Charge from Enemy on Hit10008.3333%
Eldritch MinionsCreate Shocked Ground on Death, lasting 3 seconds10008.3333%
Eldritch Minions(30-50)% inc. Move.Spd · (30-50)% inc. Atk Speed · (30-50)% inc. Cast Speed10008.3333%
Eldritch Minions+100% chance to Suppress Spell Dmg · Prevent +(20-30)% of Suppressed Spell Dmg10008.3333%
Map Boss100% Global chance to Blind Enemies on hit · (100-200)% inc. Blind Effect100011.1111%
Map Boss+80% to Cold Res · +80% to Light. Res · +10% to max Cold Res · +10% to max Light. Res100011.1111%
Map BossCover Enemies in Frost on Hit · Gain (50-80)% of Phys.Dmg as Extra Cold.Dmg100011.1111%
Map BossGain (50-70)% of Maximum Life as Extra Maximum ES100011.1111%
Map BossDmg Penetrates (15-25)% of Enemy Ele.Res · Gain (50-80)% of Phys.Dmg as Extra Dmg of a random Element100011.1111%
Map Boss(50-70)% additional Phys.Dmg Reduction100011.1111%
Map BossGain (70-130)% of Phys.Dmg as Extra Cold.Dmg · All Dmg with Hits can Chill100011.1111%
Map BossGain (70-130)% of Phys.Dmg as Extra Light.Dmg · All Dmg can Shock · Hits always Shock100011.1111%
Map Boss+100% chance to Suppress Spell Dmg · Prevent +(20-30)% of Suppressed Spell Dmg100011.1111%

Downsides — Player

TargetEffectSpawn WeightChance Within Target
Player(25-35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds100010.4167%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Cold.Dmg100010.4167%
PlayerNearby Enemies Gain 100% of their Phys.Dmg as Extra Light.Dmg100010.4167%
PlayerNon-Damaging Ailments you inflict are reflected back to you100010.4167%
PlayerProj are fired in random directions4004.1667%
Player-(60-40)% to Cold Res · -(60-40)% to Light. Res100010.4167%
Player-(60-40)% additional Phys.Dmg Reduction100010.4167%
Player(25-35)% chance to be Sapped when Hit · All Dmg taken from Hits can Sap you100010.4167%
Player(25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds100010.4167%
Player(20-10)% reduced Recovery Rate of Life, Mana and ES per Endurance Charge4004.1667%
Player(50-30)% reduced Defences per Frenzy Charge4004.1667%
Player-(40-20)% to Crit Multi per Power Charge4004.1667%

Downsides — Influenced

TargetEffectSpawn WeightChance Within Target
Eldritch MinionsDrops Chilled Ground on Death, lasting 3 seconds10008.3333%
Eldritch Minions+80% to Cold Res · +80% to Light. Res · +10% to max Cold Res · +10% to max Light. Res10008.3333%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Cold.Dmg10008.3333%
Eldritch MinionsSkills fire (3-5) additional Proj10008.3333%
Eldritch MinionsInflict 1 Grasping Vine on Hit10008.3333%
Eldritch MinionsGain (70-130)% of Phys.Dmg as Extra Light.Dmg10008.3333%
Eldritch MinionsHits have (50-80)% chance to ignore Enemy Phys.Dmg Reduction10008.3333%
Eldritch Minions(50-80)% additional Phys.Dmg Reduction10008.3333%
Eldritch Minions100% chance to remove a random Charge from Enemy on Hit10008.3333%
Eldritch MinionsCreate Shocked Ground on Death, lasting 3 seconds10008.3333%
Eldritch Minions(30-50)% inc. Move.Spd · (30-50)% inc. Atk Speed · (30-50)% inc. Cast Speed10008.3333%
Eldritch Minions+100% chance to Suppress Spell Dmg · Prevent +(20-30)% of Suppressed Spell Dmg10008.3333%

Downsides — Boss

TargetEffectSpawn WeightChance Within Target
Map Boss100% Global chance to Blind Enemies on hit · (100-200)% inc. Blind Effect100011.1111%
Map Boss+80% to Cold Res · +80% to Light. Res · +10% to max Cold Res · +10% to max Light. Res100011.1111%
Map BossCover Enemies in Frost on Hit · Gain (50-80)% of Phys.Dmg as Extra Cold.Dmg100011.1111%
Map BossGain (50-70)% of Maximum Life as Extra Maximum ES100011.1111%
Map BossDmg Penetrates (15-25)% of Enemy Ele.Res · Gain (50-80)% of Phys.Dmg as Extra Dmg of a random Element100011.1111%
Map Boss(50-70)% additional Phys.Dmg Reduction100011.1111%
Map BossGain (70-130)% of Phys.Dmg as Extra Cold.Dmg · All Dmg with Hits can Chill100011.1111%
Map BossGain (70-130)% of Phys.Dmg as Extra Light.Dmg · All Dmg can Shock · Hits always Shock100011.1111%
Map Boss+100% chance to Suppress Spell Dmg · Prevent +(20-30)% of Suppressed Spell Dmg100011.1111%

Chance Within Target is source spawn weight divided by the total active spawn weight for the same side and target. It is not a global altar appearance probability. HardMode-only rows are excluded.

Eater of Worlds - Mechanics

Eater of Worlds altars pair a source-defined Upside with one or more Downsides. The tabs below preserve the active RePoE modifier ids, translated effects, spawn weights, and Player / Eldritch Minion / Map Boss target classification.

Eldritch Gaze: Eater of Worlds Altar Upsides have 50% inc. Effect. Each Eater of Worlds Altar has an additional Downside.

Mechanics

#

Overview

Eater of Worlds - Atlas Nodes

  • Atlas coverage should focus on Eater altar strategy, progression pacing, and when blue altar routing outperforms Exarch routing.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Eldritch Gaze 1Eldritch Altars Influenced by The Eater of Worlds have an additional Downside Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides
Etched by Acid 1Your Maps have 10% chance to award double progress towards encountering The Eater of Worlds
Rampant Growth 1Eldritch Ichor found in your Maps influenced by The Eater of Worlds have 10% chance to be Duplicated Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass
The Shadow of Hunger 120% increased chance to find Eater of Worlds Altars in your Maps
Eater of Worlds Influence Pack Size 8Monster Packs Influenced by The Eater of Worlds in your Maps have 5% (max: 40%) increased Pack Size
Eater of Worlds Item Chance 5Monsters Influenced by The Eater of Worlds in your Maps have 0.2% (max: 1%) chance to drop an item with an Eater of Worlds Implicit Modifier
Open Atlas Tree

Atlas Nodes

#

Overview

Eater of Worlds - Encounters

  • Access prerequisite: the Envoy grants either the Flesh Compass or Luminous Astrolabe during yellow-map progression; if the Exarch quest begins first, continue into Tier 11+ maps under Exarch influence to receive the Flesh Compass. Attach it to the Map Device to unlock Eater of Worlds influence. The Writhing Invitation opens the intermediate Infinite Hunger fight; the Screaming Invitation opens the Eater of Worlds encounter.
  • After completing the quest, continued Tier 14+ Eater-influenced mapping produces the tradeable repeatable invitations.
  • Keep ordinary, tradeable and Uber access distinct: the Uber encounter is a separate high-difficulty endpoint and should not be described as merely a higher map tier.

Reference tables

Downsides - Player vs Enemy (Consolidated, Weight 1000 each, Ruthless Excluded)

Rows are merged by downside-topic similarity. Enemy columns are tagged as [SAME], [DIFF], [MINION ONLY], or [BOSS ONLY].

Downsides - Player vs Enemy (Consolidated, Weight 1000 each, Ruthless Excluded)

Player EffectEldritch Minion EffectBoss Effect
(-60 to -40)% to Cold Resistance (-60 to -40)% to Lightning Resistance[SAME] +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance[SAME] +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance
(-60 to -40)% additional Physical Damage Reduction[DIFF] Hits have (50-80)% chance to ignore Enemy Physical Damage Reduction (50-80)% additional Physical Damage Reduction[DIFF] (50-70)% additional Physical Damage Reduction
-[SAME] Prevent +(20-30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage[SAME] Prevent +(20-30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage
--[BOSS ONLY] Gain (50-80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15-25)% of Enemy Elemental Resistances
Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage[DIFF] Gain (70-130)% of Physical Damage as Extra Cold Damage[DIFF] Gain (50-80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit Gain (70-130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill
--[BOSS ONLY] 100% Global chance to Blind Enemies on hit (100-200)% increased Blind Effect
--[BOSS ONLY] Gain (50-70)% of Maximum Life as Extra Maximum Energy Shield
Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage[DIFF] Gain (70-130)% of Physical Damage as Extra Lightning Damage[DIFF] Hits always Shock Gain (70-130)% of Physical Damage as Extra Lightning Damage All Damage can Shock
Projectiles are fired in random directions[MINION ONLY] Skills fire (3-5) additional Projectiles-
-[MINION ONLY] (30-50)% increased Attack Speed (30-50)% increased Cast Speed (30-50)% increased Movement Speed-
(30-50)% reduced Defences per Frenzy Charge (10-20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge (-40 to -20)% to Critical Strike Multiplier per Power Charge[MINION ONLY] 100% chance to remove a random Charge from Enemy on Hit-
(25-35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds[MINION ONLY] Drops Chilled Ground on Death, lasting 3 seconds-
(25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds[MINION ONLY] 100% chance to create Shocked Ground on Death, lasting 3 seconds-
-[MINION ONLY] Inflict 1 Grasping Vine on Hit-
All Damage taken from Hits can Sap you (25-35)% chance to be Sapped when Hit--
Non-Damaging Ailments you inflict are reflected back to you--

Bosses

The Infinite Hunger

Eater of Worlds quest boss

Confirmed Unique pool: Black Zenith and The Eternal Struggle. The Eternal Struggle rolls the higher Eater of Worlds implicit when it drops here.

The Eater of Worlds

Eldritch pinnacle boss

The regular Eater pool is shown here. Uber-only Unique outcomes are kept on the separate Uber encounter card.

Uber The Eater of Worlds

The Absence of Symmetry and Harmony - Area Level 85

Uber-exclusive uniques include Ashes of the Stars, Nimis, and Ravenous Passion.

Encounters

#

Overview

Essences - Rewards

  • Essence Monoliths imprison rare monsters and award every displayed Essence when the monster is released and defeated. Each active Essence is also a deterministic crafting currency that guarantees one modifier appropriate to the target item class.
  • This overview is generated from one canonical roster: 100 standard tiered Essences, four corruption-only Essences, and Essence of Desolation. Remnant of Corruption is retired and is deliberately excluded from the active 105-row catalog.

Reference tables

Active Essence Catalog (105)

Canonical roster from RePoE; exact player-facing crafting effects from the PoE Wiki Cargo cache. The retired Remnant of Corruption is not an active Essence row.

Rewards

#

Overview

Essences - Mechanics

  • An Essence Monolith shows the modifiers imprisoning its rare monster. Release the monster, defeat it, and collect the displayed Essences; more modifiers make the encounter more dangerous and generally more rewarding.
  • Since patch 3.27, use a Vaal Orb directly on the imprisoned monster to corrupt the encounter. Remnant of Corruption is retired and must not be presented as the current interaction currency.

Reference tables

Core Mechanics and Rules

Monster-effect wording is fail-closed: no effect text is inferred from crafting modifiers or Essence names.

Core Mechanics and Rules

StepRule
InspectRead every displayed Essence modifier before releasing the rare monster; the same identities define the Essence rewards.
ReleaseInteract with the Monolith to release the imprisoned rare monster, then defeat it to receive the displayed Essences.
CraftUse an Essence on a valid item to guarantee its listed class-specific modifier; Screaming tier and above can also reforge rare items.
CorruptFrom patch 3.27 onward, apply a Vaal Orb directly to the imprisoned monster. The encounter can release unchanged, gain an Essence, upgrade tiers, or transform eligible Essences into corruption-only Essences.
Atlas overrideCrystal Resonance changes Vaal Orb behavior: all displayed Essences are replaced with copies of one Essence already on that imprisoned monster.
Monster effectsEssence modifier identities are known, but exact monster Skill/Buff effect text is intentionally withheld until a verified GGPK Skill/Buff join supplies text provenance.

Canonical Roster Summary

GroupRowsSource rule
Standard100Seven natural tiers across the active RePoE families
Corrupted4Four corruption-only Essence definitions
Special1Essence of Desolation
Total active105RePoE definitions minus the retired Remnant of Corruption

Mechanics

#
Essence Scarab
2.23 Chaos Orb
Effect / Mods

Area contains 3 additional Imprisoned Monsters

Essence Scarab of Adaptation
36.19 Chaos Orb
Effect / Mods

Imprisoned Monsters released in Areas grant a random Essence Modifier to another Imprisoned Monster in the Area Imprisoned Monsters in Areas have increased Difficulty and Reward for each Essence Modifier

Essence Scarab of Ascent
5.81 Chaos Orb
Effect / Mods

Essences found in Area are a tier higher

Essence Scarab of Calcification
124 Chaos Orb
Effect / Mods

Rare monsters that are natural inhabitants of the Area are imprisoned by Essences

Essence Scarab of Stability
2.24 Chaos Orb
Effect / Mods

Corrupting an Essence in Area can only result in upgrading or transforming Essences

Essences - Scarabs

Five current Essence Scarabs modify encounter count, tier, monster conversion, corruption behavior, or reward scaling. Their exact modifiers come from the same current economy-description pipeline used by the item catalog.

Scarabs

#

Overview

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Amplified Energies 1Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
Crystal Lattice 1Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences
Crystal Resonance 1A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps Using a Vaal Orb on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
Crystalline Carapaces 1Scarabs dropped in your Maps have 100% increased chance to be Essence Scarabs
Prolific Essence 1Your Maps contain an additional Imprisoned Monster
Imprisoned Monster Additional Essence Chance 5Imprisoned Monsters in your Maps have 5% (max: 25%) chance to have an additional Essence
Essence Chance 4Your Maps have 5% (max: 20%) chance to contain an additional Imprisoned Monster
Essence Rare Chance 4Imprisoned Monsters in your Maps have 25% (max: 100%) chance to drop an additional Rare Item with an Essence Modifier
Open Atlas Tree

Atlas Nodes

#

Overview

Rogue exiles - Rewards

  • Rogue Exiles are unique monsters that can appear randomly in map instances. They use player-like skills and, on death, drop a large spread of items including at least one Magic-or-better item from each equipment slot. This is a volume reward, not a deterministic boss-drop table.
  • Their farming value comes from adding more eligible monsters and then applying only the reward multipliers whose wording actually includes them. More Exiles also means more encounters with their individual kits; map modifiers, pairs, Tormented Spirit possession, Giants, and added rewards can make the same map materially more dangerous.
  • Do not treat this as a fixed strategy, a drop-rate promise, or a claim that every quantity/rarity modifier applies in the same way. Read the current map, Scarab, and Atlas wording together before investing in a setup.

Reference tables

What can multiply the opportunity — and the risk

The exact Atlas node wording is regenerated from GGG's Atlas Passive Tree export in the Atlas Nodes leaf. The reward description and baseline equipment-slot drop rule are documented on the Rogue exile reference.

What can multiply the opportunity — and the risk

SourceVerified current wording / consequence
Atlas: Rogue TraderWild Rogue Exiles have a 50% chance for additional Rewards; all Rogue Exiles have 100% more Life. More payout potential is paired with a longer, more dangerous fight.
Atlas: Ruckus, pairs, additional ExilesThe Atlas can add Exiles, make wild Exiles appear in pairs, or create a 20-Exile map outcome. This increases the number of reward rolls and the number of simultaneous combat kits; it is not a safety-neutral density bonus.
Atlas: Exiled WillWild Rogue Exiles are possessed by a Tormented Spirit. Possession adds another layer of monster behaviour/reward context, so check the individual Exile before committing in a heavily modified map.
Map modifiers and general monster scalingExplicit map modifiers and any other active monster amplification can raise damage, speed, durability, recovery, or the cost of a mistake. They do not create a guaranteed Rogue-Exile farm on their own.

Rewards

#

Overview

Rogue exiles - Mechanics

  • Rogue Exiles are named unique opponents rather than a generic rare-monster family. The full standard roster below is grouped by its player-class identity; a name in this list is a confirmed Rogue Exile, but this guide deliberately does not infer an unverified skill kit from the class label.
  • The safe default in a modified map is to identify the name, give delayed ground effects and teleports room, and avoid pulling pairs or a Giant into an already dangerous pack. Treat a documented high-attention kit as a reason to assess the map state, not as a subjective tier list.

Reference tables

Standard Rogue Exile roster (34)

Rukh, Batoor, and Toryal of the Afarud are Mirage-only variants and are not counted in this standard random-map roster.

Verified high-attention kits

These are evidence-backed warning labels, not a ranking. Other roster members can become dangerous through map modifiers, rare modifiers, possession, pairs, and density.

Standard Rogue Exile roster (34)

Class identityConfirmed named Rogue Exiles
MarauderJonah Unchained; Damoi Tui; Xandro Blooddrinker; Vickas Giantbone; Bolt Brownfur; Ohne Trix; Sevet Tetherein
RangerAilentia Rac; Antalie Napora; Orra Greengate; Thena Moga
WitchDena Lorenni; Igna Phoenix; Minara Anemina; Ultima Thule; Kirmes Olli
DuelistArmios Bell; Oyra Ona; Torr Olgosso; Zacharie Desmarais; Ainsley Varrich
ShadowAsh Lessard; Ion Darkshroud; Thom Imperial; Ulysses Morvant; Wilorin Demontamer
TemplarBaracus Phraxisanct; Eoin Greyfur; Magnus Stonethorn; Tinevin Highdove; Aurelio Voidsinger
ScionAugustina Solaria; Vanth Agiel; Lael Furia

Verified high-attention kits

ExileVerified combat identityWhy it merits attention
Magnus StonethornFlameblast, Searing Bond, Fire Trap, Flammability, and a triggered Molten ShellA channelled Flameblast can build to a large hit and the kit adds fire ground/trap pressure. Give the channel and placed effects space.
Wilorin DemontamerStorm Call, Vaal Storm Call, Ball Lightning, Conductivity, and Lightning WarpDelayed lightning markers, repeated strikes, and a lightning-resistance curse can overlap while the Exile repositions.
Igna PhoenixFireball with added projectiles/ignite support plus Firestorm; Energy Shield-focused recovery modifiersProjectile spread, ignites, and falling fire can punish standing still; the defensive identity can also prolong the encounter.
Vickas GiantboneEthereal Knives totems, Bear Trap, Vulnerability, and Enfeeble on damage takenThe official introduction confirms both traps/totems and curse pressure, so avoid treating a stationary-looking encounter as harmless.
Zacharie DesmaraisMolten Strike and Lightning StrikeThe official introduction confirms two close-range strike skills; do not assume melee proximity is safe when map damage modifiers are active.

Mechanics

#
Anarchy Scarab
1.4 Chaos Orb
Effect / Mods

Area contains 5 additional Rogue Exiles

Anarchy Scarab of Gigantification
0.84 Chaos Orb
Effect / Mods

Wild Rogue Exiles in Area have a 30% chance to be replaced with a Rogue Giant

Anarchy Scarab of Partnership
0.93 Chaos Orb
Effect / Mods

Wild Rogue Exiles in Area have a 50% chance to appear in pairs

Anarchy Scarab of the Exceptional
0.97 Chaos Orb
Effect / Mods

Area contains an additional Exceptional Rogue Exile

Rogue exiles - Scarabs

Anarchy Scarabs add or alter Rogue Exiles through their explicit map-device modifiers. Their limits and exact effects can change between versions, so the cards below preserve the current local Scarab text rather than extrapolating a farming recipe.

Gigantification and Partnership increase encounter complexity: Giants are stronger and split into smaller duplicates on death, while Partnership creates paired wild Exiles. The Exceptional Scarab adds a distinct Exceptional Rogue Exile; this guide does not assume a particular reward outcome beyond the item text.

Scarabs

#

Overview

Rogue exiles - Atlas Nodes

  • Atlas passives for Rogue Exiles should be documented around density, duplication, and synergy with mechanics that reward extra rare monsters.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Exiled Will 1Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit
Outcasted Carapaces 1Scarabs dropped in your Maps have 100% increased chance to be Anarchy Scarabs
Rogue Trader 1Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards Rogue Exiles in your Maps have 100% more Life
Royal Guard 1Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
Ruckus 1Your Maps have a 8% chance to contain 20 additional Rogue Exiles
Additional Exile Spawn Chance 4Your Maps have a 25% (max: 100%) chance to contain an additional Rogue Exile
Exile Currency Chance 7Rogue Exiles in your Maps have 5% (max: 35%) chance to drop an additional Currency Item
Exile Pair Chance 310% (max: 30%) chance for Wild Rogue Exiles in your Maps to appear in Pairs
Unexpected Stranger 1Your Maps are inhabited by an additional Rogue Exile
Open Atlas Tree

Atlas Nodes

#

Overview

Mercenaries

Stormhand / Infamous Stormhand

Frosthand / Infamous Frosthand

Withertouch / Infamous Withertouch

Reanimator / Infamous Reanimator

Cruel Mistress / Infamous Cruel Mistress

Blade Ambusher / Infamous Blade Ambusher

Shock Ambusher / Infamous Shock Ambusher

Bladecaster / Infamous Bladecaster

Bladebitter / Infamous Bladebitter

Eruptor / Infamous Eruptor

Ripper / Infamous Ripper

Earthshaker / Infamous Earthshaker

Striker / Infamous Striker

Sanguimancer / Infamous Sanguimancer

Kineticist / Infamous Kineticist

Warpriest / Infamous Warpriest

Cardinal / Infamous Cardinal

Fallen Reverend / Infamous Fallen Reverend

Storming Zealot / Infamous Storming Zealot

Toxicologist / Infamous Toxicologist

Sniper / Infamous Sniper

Flamequiver / Infamous Flamequiver

Manyshot / Infamous Manyshot

Bastion / Infamous Bastion

Bloodletter / Infamous Bloodletter

Swiftblade / Infamous Swiftblade

Combatant / Infamous Combatant

Mysterious Diver / Infamous Mysterious Diver

Profiles

#

Overview

Curse of the Allflame: Infamous Modifiers

  • Infamous Modifiers now live with the 3.29 Mercenaries coverage because Mercenaries of Trarthus are returning as core content and the recovered pool is tied to named Infamous Trarthan encounters.
  • This is still a recovered Mirage/PoEDB snapshot rather than confirmed live 3.29 modifier data. Keep it as the review list for release validation, then refresh the affix pool once live Mercenary item drops can be checked.

Reference tables

Infamous Modifier Pool (27 mods)

Source: HorizonV1 src/data/guide/infamous-modifiers.mirage.poedb.json, fetched from PoEDB on 2026-03-11. Slot column audited against official Path of Exile Trade Standard listings on 2026-07-21, using exact stat ids and Infamous roll ranges where shared stat ids would otherwise match older item pools.

Infamous Modifier Pool (27 mods)

NameLevelPre/SufSlotDescriptionTags
Infamous68PrefixAmuletSkills that leave Lingering Blades have +(5-10) to Maximum Lingering Blades-
Infamous68PrefixBeltDebuffs on you expire (80-100) % faster | You are Debilitated-
of Infamy68SuffixBeltMinions have 20 % increased Cooldown Recovery Rateminion
of Infamy68SuffixBeltEnemies Maimed by you take 10 % increased Damage Over Timedamage
of Infamy68SuffixBody Armour(50-90) % of Damage taken while Frozen Recouped as Lifelife
of Infamy68SuffixBody ArmourUnaffected by Shock while Channellingelemental, lightning
of Infamy68SuffixBody Armour40 % less Mana cost of Lightning Skills while Shockedmana, elemental, lightning
of Infamy68SuffixBody ArmourConsecrated Ground you create grants +(1-3) % maximum Chaos Resistance to you and Allieschaos
Infamous68PrefixBootsYour Travel Skills Critically Strike once every 3 usescritical
of Infamy68SuffixBow30 % more Area of Effect with Bow Attacks that fire a single Projectile-
Infamous68PrefixGlovesMinions convert 100 % of Fire Damage to Chaos Damageelemental, fire, chaos, minion
of Infamy68SuffixGlovesSkills used by your Traps and Mines Chain 2 additional times-
of Infamy68SuffixGlovesEach Projectile created by Attacks you make with a Melee Weapon has | between 50 % more and 50 % less Projectile Speed at randomspeed
of Infamy68SuffixGloves30 % less Life cost of Skills while on Low Lifelife
of Infamy68SuffixGlovesProjectiles gain Impale effect as they travel farther, causing Impales they inflict to have up to 40 % increased effectphysical
Infamous68PrefixHelmetInherent loss of Rage is 20 % slower-
Infamous68PrefixHelmetYour Skills that throw Mines reserve Life instead of Manalife
of Infamy68SuffixHelmet20 % increased Mana Reservation Efficiency of Skills Supported by Spellslingermana, attack, caster
of Infamy68SuffixHelmetSkills have +(2-3) % to Critical Strike Chance for each Warcry Exerting themcritical
of Infamy68SuffixHelmetNearby Enemies take 1 % increased Physical Damage per two Fortification on youphysical
of Infamy68SuffixHelmetYour Warcries cover Enemies in Ash for 5 secondselemental, fire
Infamous68PrefixQuiverYour Blink and Mirror arrow clones use your Glovesminion
of Infamy68SuffixRingGain (5-10) Life for each Ignited Enemy hit with Attackslife
Infamous68PrefixStaff20 % reduced Curse Duration | 15 % increased Effect of your Cursescurse
of Infamy68SuffixStaff(20-40) % chance on Skill use to not Sacrifice Life but | still gain benefits as though you hadlife
Infamous68PrefixWandCurses on Enemies in your Chilling Areas have 15 % increased Effectcurse
of Infamy68SuffixWandMinions created Recently have (60-100) % increased Critical Hit Chanceminion, critical

Infamous Modifiers

#

Four Mercenary scarabs are now rendered from the normal scarab/economy pipeline with live icons, price chips, volume, and Trade links.

Trarthan Scarabs

Trarthan Scarab of Surprising Alliances
67.12 Chaos Orb
Effect / Mods

Wild Rogue Exiles in Area have 50% chance to be accompanied by a Wild Mercenary

Wild Mercenaries have increased Difficulty for each Wild Mercenary in Area

Trarthan Scarab of Infamy
17.32 Chaos Orb
Effect / Mods

Mercenaries found in Area are Infamous

Mercenaries found in Area are accompanied by two Wild Mercenaries

Trarthan Scarab of Renown
15.17 Chaos Orb
Effect / Mods

All Equipment Items on Mercenaries found in Area are Unique

Trarthan Scarab
1.64 Chaos Orb
Effect / Mods

Area is inhabited by a Mercenary

Mercenary Scarab Acquisition Notes

SourceConfirmed lineFollow-up
Searing Exarch AltarsAdded Searing Exarch Altar Modifiers that drop Mercenaries Scarabs.Check live altar modifier data and map device/scarab economy rows after 3.29 launch.
Atlas Passive TreeAdded support for Mercenaries of Trarthus to the Atlas Passive Tree.Add Atlas passive nodes once the 3.29 tree data lands.
Live economyTrarthan Scarabs now exist in the local scarab/economy pipeline with item art, price labels, market volume, and Trade links.Keep watching altar modifier and Atlas Passive Tree source rows for deeper acquisition data.

The scarab cards above are generated from the normal item/economy pipeline; this table only keeps acquisition-source follow-up notes.

Curse of the Allflame: Mercenary Scarabs

The official 3.29.0 patch notes add a series of Trarthan Scarabs for Mercenaries of Trarthus, turning Mercenary encounters into map-plannable content instead of only incidental spawns.

The new cards below use the normal scarab and economy pipeline, including live item art, price chips, market volume, and Trade links.

Scarabs

#

Overview

Shrines - Mechanics

  • Browse Shrine effects by their actual source group. The copied English client provides every name, effect, stat value, duration, and framed buff icon; canonical item viewers provide the source cards and preserve their acquisition/provenance fields.

Reference tables

Shrine Mechanics

Shrines are not just free buffs. The encounter is strongest before the shrine is claimed.

Game Shrine Effects

These 26 effects are the generated Game Shrine pool. Blood and Apparition Shrines are intentionally excluded; Evolving Shrine remains here. Source: English Path of Exile 3.29.3 Content.ggpk.

Blood Shrine Source

Waxen Soul is a Ritual-only, drop-restricted Unique that cannot be chanced and grants one random Blood Shrine buff every 10 seconds.

Blood Shrine Effects

The five generated Waxen Soul outcomes last 10 seconds each and are not part of the Game Shrine pool.

Apparition Shrine Source

Domination Scarab of Apparitions adds two Apparition Shrines to the Area.

Domination Scarab of Apparitions

Area contains 2 additional Apparition Shrines

  • Area contains 2 additional Apparition Shrines

Apparition Shrine Effects

Four Pantheon and four Conqueror Apparition Shrines last 45 seconds. Conqueror cards preserve both the 80% Physical-as-extra effect and the 1% Rare-item Influence chance.

Lesser Shrine Sources

The Gull creates random Lesser Shrines. Blunderbore creates none; it permanently grants only Lesser Brutal and Lesser Massive Shrine buffs.

Lesser Shrine Effects

The six Lesser Shrine records are an additional 20-second pool from the copied client and are not counted among the canonical 39 Game/Blood/Apparition records.

Waxen Soul Lv. 67+
Waxen Soul

Base: Saint's Hauberk

Req: 109 Str | 0 Dex | 94 Int

Base Armour Base Energy Shield
443-49676-85

Blood Shrine of Rats

Blood ShrineGGPK

You gain a portion of Ele.Dmg as extra Chaos.Dmg. While you have this buff, periodically spawns a tornado of Rats that deals Phys.Dmg over time and reduces Life and ES recovery rate.

Blood Shrine of Locusts

Blood ShrineGGPK

You gain an increase to your DoT Multiplier. While you have this buff, periodically spawn a swarm of Locusts that Hinder enemies.

Blood Shrine of Toads

Blood ShrineGGPK

Explosive Toad has additional chance to Trigger when you kill an Enemy.

Blood Shrine of Crows

Blood ShrineGGPK

You take a portion of Physical and Ele.Dmg as Chaos.Dmg and you Gain inc. Chaos Res.

Blood Shrine of Bats

Blood ShrineGGPK

Curse enemies with Enfeeble on hit and you can apply an additional Curse to enemies.

Explosive Toad

Lv 1
TriggerAreaChaosGGPK

A toad spawns from the corpse of the slain enemy, leaps towards enemies and explodes, dealing forty percent of the slain enemy's Life as Chaos.Dmg. This skill's damage is not affected by modifiers to spell damage and cannot be reflected.

Explicit
  • (10-20)% increased maximum Life
  • +(17-29)% to Chaos Resistance
  • Curse Skills cost Life instead of Mana
  • Curse Aura Skills reserve Life instead of Mana
  • Gain a random Blood Shrine buff every 10 seconds
  • 2% increased Effect of Shrine Buffs on you for each 5% of Life Reserved
  • 10% chance to Trigger Explosive Toad when you kill an Enemy
Vestigial Mod

Curse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of ManaCurse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of Mana

""We huddle in the fading light of our candles,
begging the darkness to leave us in peace...
but what if we joined Him, and left fear behind?""

The Gull Lv. 38+
The Gull

Base: Raven Mask

Req: 0 Str | 44 Dex | 44 Int

Base Evasion Rating Base Energy Shield
104-11922-25
Explicit
  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • (120-150)% increased Evasion and Energy Shield
  • +(30-45) to maximum Energy Shield
  • +(60-80) to maximum Life
  • +(30-40)% to Cold Resistance
  • (25-50)% increased Effect of Shrine Buffs on you
  • (25-50)% increased Duration of Shrine Effects on you
Vestigial Mods

30% inc. Proj.Spd30% increased Projectile Speed

50% inc. Effect of Shrine Buffs on you50% increased Effect of Shrine Buffs on you

""It is the Gull that delivers Man unto Ancestor.
The consumer of our flesh. The seeder of our
souls unto the earth. We give the Gull his life.
The Gull gives us our Way."
- Lavianga, Advisor to Kaom"

Foulborn Variant

Foulborn Variant

Removed: +(60-80) to max Life+(60-80) to maximum Life

Added: (15-20) % of Maximum Life Converted to ES(15-20) % of Maximum Life Converted to Energy Shield

Blunderbore Lv. 62+
Blunderbore

Base: Astral Plate

Req: 180 Str | 0 Dex | 0 Int

Base Armour: 711-782

Implicit
  • +(8-12)% to all Elemental Resistances
Explicit
  • +(500-700) Strength Requirement
  • (80-120)% increased Armour
  • (50-75)% increased Effect of Shrine Buffs on you
  • You have Lesser Brutal Shrine Buff
  • You have Lesser Massive Shrine Buff
Vestigial Mods

30% inc. Proj.Spd30% increased Projectile Speed

You have Lesser Massive Shrine BuffYou have Lesser Massive Shrine Buff

You have Lesser Brutal Shrine BuffYou have Lesser Brutal Shrine Buff

"The giant cares not for the ants."

Shrine Mechanics

MechanicDefinitionSource
ShrineAn interactable encounter object that appears in many areas and is usually guarded by monsters. Before claim, it empowers nearby enemies or creates shrine pressure.PoEDB: Shrine
Shrine BuffEach effect below uses its own game-record duration: Game and Apparition records are generally 45 seconds, Blood Shrines are 10 seconds, Lesser Shrines are 20 seconds, and Divine Shrine is 20 seconds.GGPK 3.29.3
Monster Shrine AuraNearby monsters can benefit from the shrine before it is claimed, so the pack around the shrine can be much more dangerous than nearby packs.PoE Wiki: Shrine
Multiple Shrine EffectsA player can have multiple different shrine effects at the same time. This makes shrine chaining valuable for map speed and burst power.PoEDB: Shrine
Lesser ShrineA smaller shrine effect generated by specific sources such as unique-item or special shrine mechanics. Treat it as a shrine-effect source, then read its own source text.PoE Wiki: The Gull
Shrine Buff EffectAtlas passives, items, and other mechanics can scale shrine buff effect or duration. Confirm whether the stat applies to players, monsters, or shrines in your maps.PoEDB: Shrine

Game Shrine Effects

EffectGame dataSource
Acceleration ShrineYou have increased Action Speed and Projectile Speed 50% increased Action Speed 80% increased Projectile SpeedPoE Wiki PoEDB
Lightning ShrineShock Novas happen around youPoE Wiki PoEDB
Freezing ShrineIce Novas happen around youPoE Wiki PoEDB
Burning ShrineFire rains down around youPoE Wiki PoEDB
Static ShrineLightning arcs from youPoE Wiki PoEDB
Diamond ShrineYou always deal Critical Strikes All hits are Critical StrikesPoE Wiki PoEDB
Brutal ShrineYour hits have Knockback, and increased Damage and Stun Duration 50% increased Damage Knocks Enemies Back on Hit 30% increased Stun Duration on Enemies Extra gorePoE Wiki PoEDB
Thorned ShrineYou Reflect some Physical and Elemental DamagePoE Wiki PoEDB
Replenishing ShrineYou are regenerating Life and Mana 200% increased Mana Regeneration Rate Regenerate 6.67% of Life per secondPoE Wiki PoEDB
Massive ShrineYou have increased Life, Area of Effect, and Size 30% increased Character Size 40% increased Area of Effect 40% increased maximum LifePoE Wiki PoEDB
Impenetrable ShrineYou have increased Armour, Evasion and Energy Shield 100% increased Armour 100% increased Evasion Rating 100% increased maximum Energy ShieldPoE Wiki PoEDB
Resistance ShrineYou have additional Resistance to Elemental Damage +50% to all Elemental Resistances +10% to all maximum ResistancesPoE Wiki PoEDB
Divine ShrineYou cannot be Damaged or Killed Cannot be DamagedPoE Wiki PoEDB
Echoing ShrineYour skills are repeated. Skills Repeat an additional TimePoE Wiki PoEDB
Hexing ShrineYour hits inflict random curses.PoE Wiki PoEDB
Skeletal ShrineSkeletons are summoned to youPoE Wiki PoEDB
Shrouded ShrineSmoke shrouds youPoE Wiki PoEDB
Resonating ShrineYou have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and have higher maximum Power, Frenzy and Endurance Charge count. 20% chance to gain a Power, Frenzy or Endurance Charge on Hit 60% chance to gain a Power, Frenzy or Endurance Charge on Kill +1 to Maximum Power Charges +1 to Maximum Endurance Charges +1 to Maximum Frenzy ChargesPoE Wiki PoEDB
Gloom ShrineYou gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage. Gain 10% of Non-Chaos Damage as extra Chaos Damage Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos DamagePoE Wiki PoEDB
Covetous ShrineYou have increased Item Quantity and Rarity but take increased Damage 50% increased Rarity of Items found 15% increased Quantity of Items found 20% increased Damage takenPoE Wiki PoEDB
Vaal ShrineFound Items have a chance to be CorruptedPoE Wiki PoEDB
Evolving ShrineSlain Enemies have a chance to Evolve when defeatedPoE Wiki PoEDB
Greater Lightning ShrineShock Novas happen around you and you Gain a percentage of Physical Damage as Extra Lightning Damage Gain 30% of Physical Damage as Extra Lightning DamagePoE Wiki PoEDB
Greater Freezing ShrineIce Novas happen around you and you Gain a percentage of Physical Damage as Extra Cold Damage Gain 30% of Physical Damage as Extra Cold DamagePoE Wiki PoEDB
Greater Skeletal ShrineSkeletons are summoned to you and you Gain a percentage of Physical Damage as Extra Chaos Damage Gain 30% of Physical Damage as Extra Chaos DamagePoE Wiki PoEDB
Afarud ShrineDebuffs expire faster on you and the duration of Buffs and Debuffs you create from skills is increased. You have increased Quantity of Gold Dropped by slain Enemies. Debuffs on you expire 100% faster 25% increased Duration of Buffs and Debuffs you create from skills 20% increased Quantity of Gold Dropped by Slain EnemiesPoE Wiki PoEDB

Blood Shrine Effects

EffectGame dataSource
Blood Shrine of RatsYou gain a portion of Elemental Damage as extra Chaos Damage. While you have this buff, periodically spawns a tornado of Rats that deals Physical Damage over time and reduces Life and Energy Shield recovery rate. Gain 30% of Elemental Damage as Extra Chaos DamagePoE Wiki PoEDB
Blood Shrine of LocustsYou gain an increase to your Damage over Time Multiplier. While you have this buff, periodically spawn a swarm of Locusts that Hinder enemies. +30% to Damage over Time MultiplierPoE Wiki PoEDB
Blood Shrine of ToadsExplosive Toad has additional chance to Trigger when you kill an Enemy. 25% chance to Trigger Explosive Toad when you kill an EnemyPoE Wiki PoEDB
Blood Shrine of CrowsYou take a portion of Physical and Elemental Damage as Chaos Damage and you Gain increased Chaos Resistance. +50% to Chaos Resistance 10% of Physical Damage from Hits taken as Chaos Damage 10% of Elemental Damage from Hits taken as Chaos DamagePoE Wiki PoEDB
Blood Shrine of BatsCurse enemies with Enfeeble on hit and you can apply an additional Curse to enemies. Curse Enemies with Enfeeble on Hit You can apply an additional CursePoE Wiki PoEDB

Apparition Shrine Effects

EffectGame dataSource
Tsoagoth ShrineYou cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage. 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Cannot be Stunned 20% of Physical Damage from Hits taken as Cold DamagePoE Wiki PoEDB
Lunaris ShrineYou have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles. 50% increased Cold Damage Skills fire 2 additional Projectiles Skills Chain +2 times Avoid ProjectilesPoE Wiki PoEDB
Solaris ShrineYou have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments. 50% increased Fire Damage All hits are Critical Strikes Take no Extra Damage from Critical Strikes 100% chance to Avoid Elemental AilmentsPoE Wiki PoEDB
Arakaali ShrineYou have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time. 50% increased Chaos Damage Gain 15% of Physical Damage as Extra Chaos Damage Gain 15% of Elemental Damage as Extra Chaos Damage 100% reduced Damage taken from Damage Over TimePoE Wiki PoEDB
Warlord's ShrineYou gain a portion of Physical Damage as extra Fire Damage Found Rare Items have a chance to be Warlord Influenced Gain 80% of Physical Damage as Extra Fire Damage 1% chance for Rare Items you find to be Warlord InfluencedPoE Wiki PoEDB
Crusader's ShrineYou gain a portion of Physical Damage as extra Lightning Damage Found Rare Items have a chance to be Crusader Influenced Gain 80% of Physical Damage as Extra Lightning Damage 1% chance for Rare Items you find to be Crusader InfluencedPoE Wiki PoEDB
Redeemer's ShrineYou gain a portion of Physical Damage as extra Cold Damage Found Rare Items have a chance to be Redeemer Influenced Gain 80% of Physical Damage as Extra Cold Damage 1% chance for Rare Items you find to be Redeemer InfluencedPoE Wiki PoEDB
Hunter's ShrineYou gain a portion of Physical Damage as extra Chaos Damage Found Rare Items have a chance to be Hunter Influenced Gain 80% of Physical Damage as Extra Chaos Damage 1% chance for Rare Items you find to be Hunter InfluencedPoE Wiki PoEDB

Lesser Shrine Effects

EffectGame dataSource
Lesser Acceleration ShrineYou have increased Action Speed and Projectile Speed 10% increased Action Speed 30% increased Projectile SpeedPoE Wiki PoEDB
Lesser Brutal ShrineYour hits have Knockback, and increased Damage and Stun Duration 20% increased Damage Knocks Enemies Back on Hit 20% increased Stun Duration on EnemiesPoE Wiki PoEDB
Lesser Replenishing ShrineYou are regenerating Life and Mana 100% increased Mana Regeneration Rate Regenerate 3.33% of Life per secondPoE Wiki PoEDB
Lesser Massive ShrineYou have increased Life, Area of Effect, and Size 10% increased Character Size 20% increased Area of Effect 20% increased maximum LifePoE Wiki PoEDB
Lesser Resistance ShrineYou have additional Resistance to Elemental Damage +25% to all Elemental Resistances +2% to all maximum ResistancesPoE Wiki PoEDB
Lesser Impenetrable ShrineYou have increased Armour, Evasion and Energy Shield 50% increased Armour 50% increased Evasion Rating 50% increased maximum Energy ShieldPoE Wiki PoEDB

Shrine Checklist

StepAskResult
1Is the shrine still monster-owned?Expect guarded monsters or shrine aura pressure before clicking.
2What effect does the shrine grant?Classify speed, damage, crit, defence, recovery, reward, or spell-pressure behavior.
3Does the build scale shrine effect or duration?Check Atlas passives, scarabs, items, and buff-effect wording.
4Is this a normal or lesser shrine?Normal map shrines and lesser shrine sources may have different source rules.
5Can multiple shrine effects overlap?Different shrine effects can coexist; plan routing around shrine chaining.
6Does the shrine increase incoming danger?Covetous Shrine and monster-owned shrines can turn a reward click into a defensive problem.

Mechanics

#
Domination Scarab
3.93 Chaos Orb
Effect / Mods

Area contains 3 additional Shrines

Domination Scarab of Apparitions
0.75 Chaos Orb
Effect / Mods

Area contains 2 additional Apparition Shrines

Domination Scarab of Evolution
0.81 Chaos Orb
Effect / Mods

Area contains an additional Evolving Shrine

Domination Scarab of Terrors
105 Chaos Orb
Effect / Mods

Shrines in Area are guarded by an Atlas Boss Modifiers to the Final Map Boss also apply to these Atlas Bosses

Shrines - Scarabs

Scarabs

#

Overview

Shrines - Atlas Nodes

  • Shrine atlas passives are central to shrine farming and should be documented around extra shrine count, shrine effect, and boss-guarded shrine variants.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
All That Glitters 1Shrines in your Maps have 10% chance to be a Covetous Shrine
Drawn to Power 1Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters Shrines in your Maps are guarded by at least one Magic Pack
Supplication 1Your Maps contain an additional Shrine
Syncretism 130% increased effect of Shrine Buffs on players granted by Shrines in your Maps Shrines in your Maps grant a random additional Shrine Effect
Domination Shrine Chance 5Your Maps have a 20% (max: 100%) chance to contain an additional Shrine
Domination Shrine Duration 325% (max: 75%) increased duration of Shrine Buffs on players granted by Shrines in your Maps
Domination Shrine Effect 120% increased effect of Shrine Buffs on players granted by Shrines in your Maps
Open Atlas Tree

Atlas Nodes

#

Overview

Corrupted Side Areas - Rewards

  • Rewards are typically small but efficient: Vaal skill gems, Vaal fragments, corrupted items, and occasional side-area-specific value depending on current league economy and atlas scaling.

Rewards

#

Overview

Corrupted Side Areas - Mechanics

  • The mechanic is quick detour decision-making: identify whether the side area is worth entering for your current strategy, then clear it fast without breaking map tempo too much.

Reference tables

Mechanic Breakdown

AspectNotes
TypeMap-side interactable or ambient modifier mechanic
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Corrupted Side Areas - Atlas Nodes

  • Vaal side area atlas passives should be documented around spawn chance, fragment/gem output, and whether the detour time is worth it in your mapping route.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Lucid Dreams 1Vaal Side Areas in your Maps are no longer Corrupted
For Love of the Queen 1Vaal Side Areas in your Maps have 25% chance to be an Alluring Vaal Side Area Your Maps have +6% chance to contain a Vaal Side Area
Unimaginable Horrors 1Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage Unique Bosses in Vaal Side Areas in your Maps have 100% more Life Vaal Side Areas in your Maps have 25% chance for Rewards from Vaal Vessels to be Duplicated
Vaal Side Area Chance 6Your Maps have +3% (max: 18%) chance to contain a Vaal Side Area
Open Atlas Tree

Atlas Nodes

#

Overview

Labyrinth Rewards

  • The current Labyrinth-only unique roster is grouped into four source routes and resolved against the canonical 3.29.3 Unique Viewer. Historical racing rewards and disabled Labyrinth drops are excluded.
  • Map Trials can award Offerings, but the Offering itself opens an Eternal Labyrinth variant at the Aspirants' Plaza; it does not alter the map Trial that produced it.

Reference tables

Current Reward Routes

No drop-rate estimate is presented. Each card retains its exact canonical Unique Viewer identity and image.

Offering Outcomes

This is intentionally the final table on Rewards. Improved Offerings open Enriched Eternal Labyrinth variants; they do not modify map Trials.

Current Reward Routes

RouteCurrent outcome
Ascendancy progressionThe first completion of each Labyrinth difficulty awards 2 Ascendancy points, for 8 total after Eternal.
Divine FontCurrent gem crafting, including Transfigured Gem, quality/experience, currency, and occasional gem-for-Treasure-Key options. Pre-3.23 enchantments are historical.
Treasure KeysOpen Izaro's Treasure chests in the final room; unused keys drop when leaving the Labyrinth.
Current unique poolsThe 19 source-reviewed cards above are split between Labyrinth chests, Eternal rewards, Izaro's Treasure, and Troves/Vaults.

Offering Outcomes

OfferingOpens / area levelRequirements / acquisitionTrap modsMonster / pack modsIzaro modsDivine FontChest / key outcomeUnique relevanceParty eligibilitySources
Offering to the GoddessEternal Labyrinth (area level 75)Complete Merciless Labyrinth, be level 68, then spend at the Aspirants' Plaza. Tier 6+ map Trials award this Offering.Standard Eternal Labyrinth traps.Standard Eternal Labyrinth monsters and packs.Standard Eternal Labyrinth Izaro encounter.2 uses by default; standard Eternal Divine Font options.Standard Treasure Keys and Izaro's Treasure outcomes.Eternal Labyrinth unique pool; Grand Spectrum troves/vaults can appear on the route.One Offering opens the instance for the party.PoE Wiki
Gift to the GoddessEternal Labyrinth of Opportunity (area level 83)Spend the improved Offering at the Aspirants' Plaza; obtained from eligible Eternal/Enriched rewards or an upgraded map-Trial reward.Traps deal 100% increased damage; traps have 100% increased area of effect.Monsters have 100% increased life and 100% increased damage; 50% increased pack size.Izaro has 100% increased life and 100% increased damage.6 additional uses for the player who spent the Gift; standard Eternal option pool.Standard chest/key outcome; the run is focused on additional Font uses.Same current Labyrinth-exclusive unique routes; no separate Gift-only unique pool.Party may enter; additional Font uses belong to the player who spent the Gift.PoE Wiki
Dedication to the GoddessEternal Labyrinth of Potential (area level 83)Spend the improved Offering at the Aspirants' Plaza; obtained from eligible Eternal/Enriched rewards or an upgraded map-Trial reward.Traps deal 100% increased damage; traps have 100% increased area of effect.Monsters have 100% increased life and 100% increased damage; 50% increased pack size.Izaro has 100% increased life and 100% increased damage.Adds corrupted-gem transformation options for the player who spent the Dedication.Standard chest/key outcome; the run is focused on special Font options.Same current Labyrinth-exclusive unique routes; no separate Dedication-only unique pool.Party may enter; special Font options belong to the player who spent the Dedication.PoE Wiki
Tribute to the GoddessEternal Labyrinth of Fortune (area level 83)Spend the improved Offering at the Aspirants' Plaza; obtained from eligible Eternal/Enriched rewards or an upgraded map-Trial reward.Traps deal 100% increased damage; traps have 100% increased area of effect.Monsters have 100% increased life and 100% increased damage; 50% increased pack size.Izaro has 100% increased life and 100% increased damage and drops 1 additional Treasure Key.Standard Eternal Divine Font uses/options.Labyrinth rewards are enriched; Izaro drops 1 additional Treasure Key.Best fit for Izaro's Treasure/Labyrinth chest routes; it does not change the Grand Spectrum trove/vault source rule.One Tribute opens the instance for the party.PoE Wiki

Skills and items

The Scales of Justice Lv. 49+
The Scales of Justice

Base: Chiming Spirit Shield

Req: 0 Str | 0 Dex | 119 Int

Base Energy Shield Base Chance to Block
42-4823
Implicit
  • (10-15)% inc. Spell Dmg
Explicit
  • Has no ES
  • +(40-70) to max Life
  • +(40-70) to max Mana
  • (3-4) to (7-8) added Fire.Dmg per 100 of Maximum Life or Maximum Mana, whichever is lower
  • Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
Labyrinth Chests Silver-door chests and Izaro's Treasure

"You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy."

Xirgil's Crank Lv. 23+
Xirgil's Crank

Base: Coiled Staff

Req: 43 Str | 0 Dex | 43 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
27-577.71.31.3
Implicit
  • +20% Chance to Block Atk Dmg
  • +20% Chance to Block Atk Dmg while wielding a Staff
Explicit
  • +15% Chance to Block Atk Dmg while wielding a Staff
  • (60-80)% inc. Spell Dmg
  • +(70-150) to max ES
  • +1 to Level of all Spell Skill Gems
  • Reflects 1 to 150 Light.Dmg to Melee Attackers
  • (25-35)% chance for ES Recharge to start when you Block
Labyrinth Chests Silver-door chests and Izaro's Treasure

""Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words."

Winds of Change Lv. 47+
Winds of Change

Base: Ancient Gauntlets

Req: 68 Str | 0 Dex | 0 Int

Base Armour: 154-173

Explicit
  • +(30-60) to max Life
  • 30% inc. Proj.Spd
  • (10-5)% reduced Move.Spd
  • 10% chance to Knock Enemies Back on hit
  • (30-50)% inc. Proj Dmg
Labyrinth Chests Silver-door chests and Izaro's Treasure

"Izaro was slow to see the treachery growing in his own court and powerless to stop it once he had; a captain sailing his own ship into rocks."

Steelworm Lv. 49+
Steelworm

Base: Broadhead Arrow Quiver

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (8-10)% inc. Atk Speed
Explicit
  • Grants Call of Steel
  • (30-60)% inc. ER and Armour
  • Deal no Non-Phys.Dmg
  • Attacks that Fire Proj Consume up to 1 additional Steel Shard
  • Skills Fire 3 additional Proj for 4 seconds after you consume a total of 8 Steel Shards
Labyrinth Chests Silver-door chests and Izaro's Treasure

"The dance of metal and flesh never ends."

Death's Door Lv. 64+
Death's Door

Base: Crusader Boots

Req: 62 Str | 0 Dex | 62 Int

Base Armour Base Energy Shield
121-13925-28
Explicit
  • +(20-40) to Str
  • 200% inc. Armour and ES
  • +(10-15)% to all Ele.Res
  • 25% inc. Move.Spd
  • +1 to Maximum Endurance Charges
  • Bleeding cannot be inflicted on you
  • 50% inc. Elemental Ailment Dur. on you
Eternal Labyrinth Eternal Labyrinth rewards

"To extend your life as long as possible is to extend all the maladies that come with it."

Unyielding Flame Lv. 68+
Unyielding Flame

Base: Archon Kite Shield

Req: 85 Str | 0 Dex | 85 Int

Base Armour Base Energy Shield Base Chance to Block
156-17932-3722
Implicit
  • +12% to all Ele.Res
Explicit
  • Trigger Commandment of Inferno on Critical Strike
  • (50-70)% inc. Global Crit%
  • +(60-80) to max Life
  • +(20-30)% to Fire Res
  • (8-12)% inc. Atk Speed if you've dealt a Critical Strike Recently
  • (8-12)% inc. Cast Speed if you've dealt a Critical Strike Recently
Eternal Labyrinth Eternal Labyrinth rewards

"An Emperor must conquer his own darkness before he can act as a beacon of light."

Emperor's Cunning Lv. 20+
Emperor's Cunning

Base: Viridian Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (4-6)% inc. Dex
  • 20% inc. Global Accu
  • 3% inc. Character Size
Izaro's Treasure Rare Izaro's Treasure outcomes in Eternal or Enriched Eternal Labyrinth

"The greatest victories happen before the battle has begun."

Emperor's Wit Lv. 20+
Emperor's Wit

Base: Cobalt Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (4-6)% inc. Int
  • 30% inc. Global Crit%
  • 3% inc. Character Size
Izaro's Treasure Rare Izaro's Treasure outcomes in Eternal or Enriched Eternal Labyrinth

"Language is a tool that can be used to build walls or tear them down."

Emperor's Might Lv. 20+
Emperor's Might

Base: Crimson Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (4-6)% inc. Str
  • 10% inc. Dmg
  • 3% inc. Character Size
Izaro's Treasure Rare Izaro's Treasure outcomes in Eternal or Enriched Eternal Labyrinth

"Even an iron fist can be handled with grace."

Emperor's Mastery Lv. 1+
Emperor's Mastery

Base: Prismatic Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (5-7)% inc. Attributes
  • 4% inc. max Life
  • 3% inc. Character Size
  • 5% inc. Global Defences
Izaro's Treasure Rare Izaro's Treasure outcomes in Eternal or Enriched Eternal Labyrinth

"Learn as much as you can, and surround yourself with people who know the rest."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Crimson Jewel

Variant: All Res Legacy/Current

Limited to: 3

Explicit
  • +7% to all Ele.Res per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"Skin like steel tempered by bright flames."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Cobalt Jewel

Variant: Crit Chance Legacy/Current

Limited to: 3

Explicit
  • 25% inc. Crit% per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"Thoughts that shimmer like light across the rain."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Viridian Jewel

Variant: Elemental Damage Legacy/Current

Limited to: 3

Explicit
  • 15% inc. Ele.Dmg per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"Fists that strike like a falling tree."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Crimson Jewel

Variant: Min Endurance Current

Limited to: 3

Explicit
  • +1 to Minimum Endurance Charges per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A body that never falters."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Cobalt Jewel

Variant: Minion Crit Multi Legacy/Current

Limited to: 3

Explicit
  • Minions have +10% to Crit Multi per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A mass of flesh writhing with savage fury."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Viridian Jewel

Variant: Avoid Ailments Legacy/Current

Limited to: 3

Explicit
  • 12% chance to Avoid Elemental Ailments per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A mountain fortress safe from the storm."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Viridian Jewel

Variant: Min Frenzy Current

Limited to: 3

Explicit
  • +1 to Minimum Frenzy Charges per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A spirit that never rests."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Cobalt Jewel

Variant: Min Power Current

Limited to: 3

Explicit
  • +1 to Minimum Power Charges per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A mind that never quiets."

Grand Spectrum Lv. 20+
Grand Spectrum

Base: Crimson Jewel

Variant: Max Life Legacy/Current

Limited to: 3

Explicit
  • 5% inc. Maximum Life per Grand Spectrum
Labyrinth Troves & Emperor's Vaults Labyrinth Troves and Emperor's Vaults in Merciless and Eternal Labyrinth

"A wellspring of vitality bubbling from within."

Rewards

#

Overview

Labyrinth, Trials & Ascendancy

  • PoE1 Ascendancy is the full four-step Labyrinth progression: complete the story trials that unlock Normal, Cruel and Merciless Labyrinth, then obtain an Offering and clear Eternal Labyrinth. A Labyrinth is a single no-checkpoint run: death, logout, or leaving abandons that instance.

Reference tables

Progression: Trials to 8 Ascendancy Points

The former six map-trial gate was removed in 3.16. Map trials now primarily supply Offerings.

Changing Ascendancy

Changing the class does not add points; it reallocates the points earned from completed Labyrinth difficulties.

Route Awareness: Secrets and Interactions

The daily layout changes, while every run on that day's layout shares its route structure and secrets.

Progression: Trials to 8 Ascendancy Points

StageFirst-time requirementResult
Normal Labyrinth (area level 33)Complete the 3 Act 3 trials.Choose an Ascendancy class on first completion; gain 2 points.
Cruel Labyrinth (area level 55)Complete Normal, reach level 40, and complete the Act 6 trial plus 2 Act 7 trials.Gain 2 more points.
Merciless Labyrinth (area level 68)Complete Cruel, reach level 50, and complete the Act 8, 9 and 10 trials.Gain 2 more points; the Divine Font can now offer Transfigured Gem crafting.
Eternal / Uber Labyrinth (area level 75)Complete Merciless, reach level 68, then use an Offering to the Goddess at the Aspirants' Plaza. Map trials are not an unlock requirement.Gain the final 2 points and 2 Divine Font uses. A fresh Offering is consumed for every entry.

Changing Ascendancy

StepWhat to do
1. Reach any Labyrinth treasure roomComplete any Labyrinth difficulty and reach the Altar of Ascendancy after Izaro.
2. Refund every allocated Ascendancy passiveEach Ascendancy point costs 5 regular refund points (or the equivalent gold respecialisation cost).
3. Select the replacementWith no Ascendancy points allocated, use the Altar to choose another Ascendancy available to that character class. This is PoE1's Labyrinth process, not a PoE2 trial shortcut.

Route Awareness: Secrets and Interactions

InteractionWhy inspect it
Silver Key and Silver DoorA Silver Key opens a Silver Door, leading to optional chests from the Labyrinth reward pool.
DarkshrinesOptional shrines can alter the current run. The 'Twice Blessed' effect grants one extra Divine Font use.
Secret rooms and passagesClosed secret rooms are visible on the chamber minimap; hidden switches can open them. Secret passages may have no map marker, so inspect interactable scenery.
Izaro mechanicsHow mechanics are handled in the first two Aspirant's Trials affects the later fights; the final fight and its treasure room complete the run.

Mechanics

#

Overview

Labyrinth Trials - Atlas Nodes

  • Labyrinth atlas passives should be documented around trial spawn chance, offering generation/value, and whether those points fit your mapping route or lab-focused goals.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Trial of Glory 1Labyrinth Trials in your Maps have 25% chance to award an Improved Offering to the Goddess Your Maps have +6% chance to contain a Trial of Ascendancy
Labyrinth Trial Chance 3Your Maps have +3% (max: 9%) chance to contain a Trial of Ascendancy
Open Atlas Tree

Atlas Nodes

#

Overview

Related sections

Offerings & Access

#

Overview

Strongboxes - Unique Strongboxes

  • The copied 3.29.3 client owns unique Strongbox names, minimum levels, spawn weights, modifiers, base types, flavour text, and exact world-art paths in UniqueChests and its joined tables. The cards below preserve those client records while keeping area restrictions separately attributed.
  • A positive UniqueChests spawn weight identifies the natural unique-chest pool. The Maelstrom Cell and Ventor's Strongbox are context-owned encounters; Perandus Bank remains in the client with zero natural spawn weight and is shown as a legacy/chance-only reference rather than presented as a normal random spawn.

Overview

Ashes of the Condemned

Unique Strongbox · minimum area level 40

Quantity- and rarity-scaled general Strongbox loot, guarded by three Rare monsters and a stream of Tormented Spirits.

  • Natural
  • General Loot

Brinerot Cache

Unique Strongbox · minimum area level 56

Guarded by a Brinerot Warband and contains one additional Brinerot unique item.

  • Natural
  • Warband

Mutewind Cache

Unique Strongbox · minimum area level 56

Guarded by a Mutewind Warband and contains one additional Mutewind unique item.

  • Natural
  • Warband

Redblade Cache

Unique Strongbox · minimum area level 56

Guarded by a Redblade Warband and contains one additional Redblade unique item.

  • Natural
  • Warband

Renegades Cache

Unique Strongbox · minimum area level 56

Guarded by a Renegade Warband and contains one additional Renegade unique item.

  • Natural
  • Warband
  • Rarer

Strange Barrel

Unique Strongbox · minimum area level 30

Spawns waves of spiders ending with Dav'nalleous and awards one poison-themed unique item.

  • Natural
  • Poison

Weylam's War Chest

Unique Arcanist's Strongbox · minimum area level 40

Guarded by Ghost Pirates and the Maiden of the Black Crest; contains one pirate unique and 20-30 additional items.

  • Natural
  • Pirate

Kaom's Cache

Unique Armourer's Strongbox · minimum area level 20

Guarded by three Rare monsters and the Ancestors' Power; contains one Kaom item and 6-10 Rare items, with no regular drops.

  • Natural
  • Kaom

Deshret's Storm

Unique Blacksmith's Strongbox · minimum area level 35

Drops 6-10 additional Rare Maraketh weapons; contained items gain an additional socket, are fully linked, and animate when released.

  • Natural
  • Maraketh

Empyrean Apparatus

Unique Cartographer's Strongbox · minimum area level 60

Guarded by five Rare monsters and contains three additional Unique Maps with no regular drops. The copied client's level-60 row still retains a 1-20% item-quality mod; its four map-level variants omit it.

  • Natural
  • Maps

The Maelstrom Cell

Unique Diviner's Strongbox · context-owned

Guarded by Dario and waves of Void Constructs. It drops 1-10 qualifying Divination Cards and no regular items.

  • Restricted
  • Divination Cards

Perandus Bank

Unique Jeweller's Strongbox · zero natural spawn weight

Guarded by three Rogue Exiles; contains three Unique items, 3-5 Magic items, and 4-7 Rare items with no regular drops.

  • Legacy Reference
  • Jewellery

Ventor's Strongbox

Curious Contraption · 3.29 Atlas Anomaly

The Gambling District's unique Strongbox can be opened once and reopened four more times. Each reopen sharply raises the Gold cost for another roll.

  • 3.29
  • Atlas Anomaly
  • Gold Sink

Reference tables

Current Unique Strongbox Quick Reference

Roster identity, levels, spawn weights, modifiers, base types, and AO world-art paths come from copied client 3.29.3. Area restrictions are reviewed overlays because UniqueChests has no WorldAreas key. Reliquary of the Apex and Reliquary of the Abyss remain separately owned by The Court of Chaos rather than being folded into this standard roster.

Current Unique Strongbox Quick Reference

StrongboxBaseAccess / RestrictionPrimary Reward
Ashes of the CondemnedStrongboxNatural; area level 40+40-80% Quantity and 1800-2400% Rarity
Brinerot CacheStrongboxNatural; area level 56+One Brinerot unique
Mutewind CacheStrongboxNatural; area level 56+One Mutewind unique
Redblade CacheStrongboxNatural; area level 56+One Redblade unique
Renegades CacheStrongboxNatural; area level 56+; lower client weightOne Renegade unique
Strange BarrelStrongboxNatural; area level 30+One poison-themed unique
Weylam's War ChestArcanist's StrongboxNatural; area level 40+One pirate unique plus 20-30 items
Kaom's CacheArmourer's StrongboxNatural; area level 20+One Kaom item plus 6-10 Rare items
Deshret's StormBlacksmith's StrongboxNatural; area level 35+6-10 linked Rare Maraketh weapons
Empyrean ApparatusCartographer's StrongboxNatural; client variants at levels 60/68/72/76/80Three Unique Maps
The Maelstrom CellDiviner's StrongboxShaper-influenced maps; tier-3 Haku Transportation1-10 qualifying Divination Cards
Perandus BankJeweller's StrongboxZero natural client weight; legacy/chance-only referenceThree Uniques plus Magic/Rare jewellery
Ventor's StrongboxCurious ContraptionGambling District Atlas AnomalyFive Gold-priced reward rolls

Unique Strongboxes

#

Overview

Strongboxes - Rewards

  • Rewards depend on box type and mods, with value often coming from targeted box rolling, duplication effects, and atlas/scarab scaling.

Rewards

#

Overview

Strongboxes - Mechanics

  • Core gameplay is identifying box type, rolling the right mods, handling freeze/ambush effects safely, and timing box opens in dangerous maps.

Reference tables

Mechanic Breakdown

AspectNotes
TypeMap-side interactable or ambient modifier mechanic
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#
Ambush Scarab
2.41 Chaos Orb
Effect / Mods

Area contains 4 additional Strongboxes

Ambush Scarab of Containment
125 Chaos Orb
Effect / Mods

Area contains many additional Strongboxes Area's inhabitants are lying in ambush

Ambush Scarab of Discernment
5.77 Chaos Orb
Effect / Mods

Strongboxes in Area are more likely to be rarer varieties

Ambush Scarab of Hidden Compartments
1.38 Chaos Orb
Effect / Mods

15% Chance for Strongboxes in Area to be openable again

Ambush Scarab of Potency
2.22 Chaos Orb
Effect / Mods

75% Increased effect of Explicit Modifiers on Strongboxes in Area

Strongboxes - Scarabs

Scarabs

#

Overview

Strongboxes - Atlas Nodes

  • Strongbox atlas passives are usually high-value and should be documented around extra boxes, box quality, duplication, and special box-type improvements.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Backup Cache 1Currency Items from Strongboxes in your Maps are Duplicated
Concealed Logistics 1Maps from Strongboxes in your Maps are Duplicated
Secret Compartments 1Strongboxes opened in your Maps have 10% chance to be openable again
Tamper-Proof 1Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Rare
Twice Tempted 1Your Maps contain an additional Strongbox
Vault of Mysteries 1Divination Cards from Strongboxes in your Maps are Duplicated
Strongbox Additional Pack Chance 4Strongboxes in your Maps have 15% (max: 60%) chance to be guarded by an additional Pack of Monsters
Strongbox Chance to be Reopenable 3Strongboxes opened in your Maps have 2% (max: 6%) chance to be openable again
Cartographer's Strongbox Chance 2Strongboxes in your Maps have 30% (max: 60%) increased chance to be a Cartographer's Strongbox
Diviner's Strongbox Chance 2Strongboxes in your Maps have 30% (max: 60%) increased chance to be a Diviner's Strongbox
Strongbox Item Quantity 110% increased Quantity of Items contained in Strongboxes in your Maps
Arcanist's and Artisan's Strongbox Chance 2Strongboxes in your Maps have 30% (max: 60%) increased chance to be an Artisan's Strongbox Strongboxes in your Maps have 30% (max: 60%) increased chance to be an Arcanist's Strongbox
Open Atlas Tree

Atlas Nodes

#

Overview

Tempests - Rewards

  • Tempest value depends on which tempest effects are present and how well they synergize with your map strategy or build capabilities.

Rewards

#

Overview

Tempests - Mechanics

  • The mechanic is effect recognition: understand the active tempest modifiers and decide whether to exploit them, ignore them, or avoid the map state entirely.

Reference tables

Mechanic Breakdown

AspectNotes
TypeMap-side interactable or ambient modifier mechanic
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#

Overview

Tempests - Atlas Nodes

  • If Tempests are supported in the current atlas ruleset, document atlas passives that add Tempests, improve effect value, or convert them into a viable mapping side mechanic.

Atlas Nodes

#

Overview

Tormented Spirits - Rewards

  • Rewards are tied to possession outcomes and can spike when spirits are routed into valuable rares, bosses, or dense packs.

Rewards

#

Overview

Tormented Spirits - Mechanics

  • The key mechanic is pathing and timing: shepherd spirits into worthwhile targets before they expire or choose low-value monsters.

Reference tables

Mechanic Breakdown

AspectNotes
TypeMap-side interactable or ambient modifier mechanic
Map ImpactDocument how this changes routing, tempo, or target priority inside a map.
Value DriverTrack what actually makes this profitable or strategically worth taking.
Failure ModeList the common mistakes (misclicks, bad pathing, over-juicing, wrong target choice).

Mechanics

#
Torment Scarab
1.22 Chaos Orb
Effect / Mods

Area is haunted by 4 additional Tormented Spirits Tormented Spirits in Area have a 10% chance to be set free when Possessed Monsters are slain and dig up a Possessed Monster

Torment Scarab of Peculiarity
0.84 Chaos Orb
Effect / Mods

Tormented Spirits in Area are replaced with unusual variants

Torment Scarab of Possession
0.83 Chaos Orb
Effect / Mods

Rare Monsters in Area have a quarter chance to be Possessed by up to 3 Tormented Spirits

Tormented Spirits - Scarabs

Scarabs

#

Overview

Tormented Spirits - Atlas Nodes

  • Torment atlas passives should be documented around spirit count, possession behavior, and synergy with rare/boss-heavy maps.

Reference tables

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Speaker of the Dead 1Tormented Spirits in your Maps can Possess Players for 20 seconds Tormented Spirits in your Maps cannot Possess Monsters
Exiled Will 1Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit
Paranormal Meeting 1Your Maps are haunted by an additional Tormented Spirit
Possessed Carapaces 1Scarabs dropped in your Maps have 100% increased chance to be Torment Scarabs
Unrelenting Torment 1Map Bosses have 10% chance to be surrounded by Tormented Spirits Tormented Spirits in your Maps are more likely to be less common varieties
Tormented Spirit Chance 5Your Maps have a 10% (max: 50%) chance to be haunted by an additional Tormented Spirit
Tormented Spirit Duration 3Tormented Spirits in your Maps have 25% (max: 75%) increased Duration
Seance 1Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
Refiner's Bargain 1Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust Sulphite found in your Maps is granted as a random Ore instead at 10% of the value Lifeforce found in your Maps is granted as a random Crop instead at 250% of the value
Open Atlas Tree

Atlas Nodes

#

Overview

Sentinel - Rewards

  • A deployed Sentinel empowers monsters: they become tougher, but grant more experience, item quantity, and item rarity when killed. An empowered monster can also receive an extra reward marker.
  • In the current map implementation, Sentinels appear as random interactable objects near the starting portal of Tier 16 and Tier 17 Maps. Repair one there, then activate it in that instance. They are not itemised Sentinels and cannot be assembled from parts.

Rewards

#

Overview

Sentinel - Mechanics

  • Choose the deployment moment around the Sentinel type: Stalker rewards sustained clearing, Pandemonium rewards a packed screen, and Apex is for a valuable Rare or Unique target. Empowered monsters recover to full Life, deal more damage, and take less damage, so leave room for the risk.
  • After picking up a Sentinel near the map start, PC players activate it with F2 by default; the keybind can be changed in the game controls. A Sentinel ends after its target limit, its duration, manual dismissal, death, or leaving the instance. The current encounter does not use the old Sentinel Controller, power grid, or Sentinel-part assembly.

Details

Stalker Sentinel

  • Relevant effect categories: duration, number of empowered enemies, empowerment strength, extra-reward chance and reward-type chances.

Pandemonium Sentinel

  • Relevant effect categories: number of empowered enemies, additional beams, chain count and range, empowerment strength, extra-reward chance and reward-type chances.

Apex Sentinel

  • Relevant effect categories: duration, empowerment strength, Rare/Unique targeting support, extra-reward chance and reward-type chances.

Mechanics

#

Overview

Sentinel Modifiers

  • Prefix and suffix roll ranges for each Sentinel class. Higher item levels unlock additional modifier tiers; each row is one modifier, including any combined effects. This table covers nonzero-weight affixes in the extracted definitions. Unique Sentinel effects and zero-weight special modifiers are excluded.

Reference tables

Sentinel Modifiers

Nonzero-weight prefixes and suffixes. Unique effects and zero-weight special modifiers are excluded.

AffixTypeItem levelModifier
FleetPrefix83(46-55)% increased Cast Speed
FerventPrefix83(56-70)% increased Cast Speed
SwiftPrefix67(36-45)% increased Cast Speed
LivelyPrefix38(26-35)% increased Cast Speed
ZealousPrefix1(20-25)% increased Cast Speed
ThreateningPrefix83Empowers +(19-24) Enemies
MenacingPrefix83Empowers +(25-35) Enemies
AdvancingPrefix67Empowers +(9-12) Enemies
ImminentPrefix38Empowers +(13-18) Enemies
ImpendingPrefix1Empowers +(5-8) Enemies
DevotedPrefix83+(25-29) seconds to Duration
TruePrefix83+(30-40) seconds to Duration
SteadfastPrefix67+(15-19) seconds to Duration
StalwartPrefix38+(20-24) seconds to Duration
ReliablePrefix1+(10-14) seconds to Duration
ExtendingPrefix67(31-40)% increased Chaining range
StretchingPrefix67(41-55)% increased Chaining range
ReachingPrefix38(21-30)% increased Chaining range
ContinualPrefix83(46-55)% increased Duration
EverlastingPrefix83(56-70)% increased Duration
PersistentPrefix67(36-45)% increased Duration
LingeringPrefix38(26-35)% increased Duration
LastingPrefix1(20-25)% increased Duration
SplinteringPrefix83Fires an additional Beam
SplittingPrefix83Fires 2 additional Beams
FracturingPrefix83Fires 3 additional Beams
ArcingPrefix67Beams Chain +2 times
RicochettingPrefix67Beams Chain +3 times
ChainingPrefix38Beams Chain an additional time
InvigoratingPrefix83(31-35)% increased number of Empowered Enemies
EnergisingPrefix83(36-45)% increased number of Empowered Enemies
EmpoweringPrefix67(21-25)% increased number of Empowered Enemies
ChargingPrefix38(26-30)% increased number of Empowered Enemies
JoltingPrefix1(16-20)% increased number of Empowered Enemies
of AccelerationSuffix1Character Gains Acceleration Shrine for 20 seconds on deployment
of AdrenalineSuffix67Character Gains Adrenaline for 20 seconds on deployment
of CrusadingSuffix67Character Gains Crusader's Shrine for 20 seconds on deployment
of DiamondsSuffix83Character Gains Diamond Shrine for 20 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 10 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 15 seconds on deployment
of AngerSuffix38Grants Level 20 Anger Aura
of ArmourSuffix68(3.1-3.5)% chance for Empowered Enemies to have an Armour Reward
of ArmourSuffix68(3.6-5.0)% chance for Empowered Enemies to have an Armour Reward
of ArmourSuffix1(2.6-3.0)% chance for Empowered Enemies to have an Armour Reward
of the IceSuffix38Grants Level 20 Purity of Ice Aura
of LuxurySuffix83(3.6-5.0)% chance for Empowered Enemies to have a Currency Reward
of LuxurySuffix68(3.1-3.5)% chance for Empowered Enemies to have a Currency Reward
of LuxurySuffix1(2.6-3.0)% chance for Empowered Enemies to have a Currency Reward
of DeterminationSuffix38Grants Level 20 Determination Aura
of DisciplineSuffix38Grants Level 20 Discipline Aura
of DivinationSuffix83(3.6-5.0)% chance for Empowered Enemies to have a Divination Card Reward
of DivinationSuffix67(3.1-3.5)% chance for Empowered Enemies to have a Divination Card Reward
of DivinationSuffix38(2.6-3.0)% chance for Empowered Enemies to have a Divination Card Reward
of CopyingSuffix83(16-20)% chance for Rewards to be Doubled
of the FlamesSuffix38Grants Level 20 Purity of Fire Aura
of GraceSuffix38Grants Level 20 Grace Aura
of SkullcrushingSuffix67When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds
of HasteSuffix38Grants Level 20 Haste Aura
of HatredSuffix38Grants Level 20 Hatred Aura
of JeopardySuffix83(26-35)% increased Empowerment
of DangerSuffix67(20-25)% increased Empowerment
of HazardSuffix1(14-19)% increased Empowerment
of the LightningSuffix38Grants Level 20 Purity of Lightning Aura
of MalevolenceSuffix38Grants Level 20 Malevolence Aura
of WorldsSuffix83(2.1-3.0)% chance for Empowered Enemies to have a Map Reward
of WorldsSuffix67(1.0-1.5)% chance for Empowered Enemies to have a Map Reward
of WorldsSuffix67(1.6-2.0)% chance for Empowered Enemies to have a Map Reward
of PetrificationSuffix67Petrifies Empowered Enemies for 2 seconds
of TailwindSuffix83Character Gains Tailwind for 20 seconds on deployment
of TailwindSuffix38Character Gains Tailwind for 15 seconds on deployment
of TailwindSuffix1Character Gains Tailwind for 10 seconds on deployment
of PuritySuffix38Grants Level 20 Purity of Elements Aura
of the BountySuffix83(20-30)% increased chance to add Rewards
of the TrophySuffix38(15-19)% increased chance to add Rewards
of the PrizeSuffix1(10-14)% increased chance to add Rewards
of SkitteringSuffix83(3.1-4.0)% chance for Empowered Enemies to have a Scarab Reward
of SkitteringSuffix67(2.0-2.5)% chance for Empowered Enemies to have a Scarab Reward
of SkitteringSuffix67(2.6-3.0)% chance for Empowered Enemies to have a Scarab Reward
of TrinketsSuffix68(3.1-3.5)% chance for Empowered Enemies to have a Jewellery Reward
of TrinketsSuffix68(3.6-5.0)% chance for Empowered Enemies to have a Jewellery Reward
of TrinketsSuffix1(2.6-3.0)% chance for Empowered Enemies to have a Jewellery Reward
of SingularitySuffix83(2.1-3.0)% chance for Empowered Enemies to have a Unique Reward
of SingularitySuffix68(1.6-2.0)% chance for Empowered Enemies to have a Unique Reward
of SingularitySuffix1(1.0-1.5)% chance for Empowered Enemies to have a Unique Reward
of AdvancementSuffix6710% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
of ArmamentsSuffix68(3.1-3.5)% chance for Empowered Enemies to have a Weapon Reward
of ArmamentsSuffix68(3.6-5.0)% chance for Empowered Enemies to have a Weapon Reward
of ArmamentsSuffix1(2.6-3.0)% chance for Empowered Enemies to have a Weapon Reward
of WrathSuffix38Grants Level 20 Wrath Aura
of ZealotrySuffix38Grants Level 20 Zealotry Aura
of EchoingSuffix1Character Gains Echoing Shrine for 20 seconds on deployment
of the JuggernautSuffix67Character Gains Endurance Charges for 15 seconds on deployment
of EvolutionSuffix67Character Gains Evolving Shrine for 20 seconds on deployment
of the RaiderSuffix67Character Gains Frenzy Charges for 15 seconds on deployment
of GloomSuffix83Character Gains Gloom Shrine for 20 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 10 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 15 seconds on deployment
of the HuntSuffix67Character Gains Hunter's Shrine for 20 seconds on deployment
of ResolveSuffix83Character Gains Impenetrable Shrine for 20 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 10 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 15 seconds on deployment
of BulkSuffix83Character Gains Massive Shrine for 20 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 10 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 15 seconds on deployment
of the AssassinSuffix67Character Gains Power Charges for 15 seconds on deployment
of RedemptionSuffix67Character Gains Redeemer's Shrine for 20 seconds on deployment
of ResistanceSuffix83Character Gains Resistance Shrine for 20 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 10 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 15 seconds on deployment
of ChargeSuffix83Character Gains Charged Shrine for 20 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 10 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 15 seconds on deployment
of CorruptionSuffix67Character Gains Vaal Shrine for 20 seconds on deployment
of WarmongeringSuffix67Character Gains Warlord's Shrine for 20 seconds on deployment
AffixTypeItem levelModifier
FleetPrefix83(46-55)% increased Cast Speed
FerventPrefix83(56-70)% increased Cast Speed
SwiftPrefix67(36-45)% increased Cast Speed
LivelyPrefix38(26-35)% increased Cast Speed
ZealousPrefix1(20-25)% increased Cast Speed
ThreateningPrefix83Empowers +(19-24) Enemies
MenacingPrefix83Empowers +(25-35) Enemies
AdvancingPrefix67Empowers +(9-12) Enemies
ImminentPrefix38Empowers +(13-18) Enemies
ImpendingPrefix1Empowers +(5-8) Enemies
ExtendingPrefix67(31-40)% increased Chaining range
StretchingPrefix67(41-55)% increased Chaining range
ReachingPrefix38(21-30)% increased Chaining range
SplinteringPrefix83Fires an additional Beam
SplittingPrefix83Fires 2 additional Beams
FracturingPrefix83Fires 3 additional Beams
ArcingPrefix67Beams Chain +2 times
RicochettingPrefix67Beams Chain +3 times
ChainingPrefix38Beams Chain an additional time
InvigoratingPrefix83(31-35)% increased number of Empowered Enemies
EnergisingPrefix83(36-45)% increased number of Empowered Enemies
EmpoweringPrefix67(21-25)% increased number of Empowered Enemies
ChargingPrefix38(26-30)% increased number of Empowered Enemies
JoltingPrefix1(16-20)% increased number of Empowered Enemies
of AccelerationSuffix1Character Gains Acceleration Shrine for 20 seconds on deployment
of AdrenalineSuffix67Character Gains Adrenaline for 20 seconds on deployment
of CrusadingSuffix67Character Gains Crusader's Shrine for 20 seconds on deployment
of DiamondsSuffix83Character Gains Diamond Shrine for 20 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 10 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 15 seconds on deployment
of ArmourSuffix68(3.1-3.5)% chance for Empowered Enemies to have an Armour Reward
of ArmourSuffix68(3.6-5.0)% chance for Empowered Enemies to have an Armour Reward
of ArmourSuffix1(2.6-3.0)% chance for Empowered Enemies to have an Armour Reward
of LuxurySuffix83(3.6-5.0)% chance for Empowered Enemies to have a Currency Reward
of LuxurySuffix68(3.1-3.5)% chance for Empowered Enemies to have a Currency Reward
of LuxurySuffix1(2.6-3.0)% chance for Empowered Enemies to have a Currency Reward
of DivinationSuffix83(3.6-5.0)% chance for Empowered Enemies to have a Divination Card Reward
of DivinationSuffix67(3.1-3.5)% chance for Empowered Enemies to have a Divination Card Reward
of DivinationSuffix38(2.6-3.0)% chance for Empowered Enemies to have a Divination Card Reward
of CopyingSuffix83(16-20)% chance for Rewards to be Doubled
of SkullcrushingSuffix67When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds
of JeopardySuffix83(26-35)% increased Empowerment
of DangerSuffix67(20-25)% increased Empowerment
of HazardSuffix1(14-19)% increased Empowerment
of WorldsSuffix83(2.1-3.0)% chance for Empowered Enemies to have a Map Reward
of WorldsSuffix67(1.0-1.5)% chance for Empowered Enemies to have a Map Reward
of WorldsSuffix67(1.6-2.0)% chance for Empowered Enemies to have a Map Reward
of PetrificationSuffix67Petrifies Empowered Enemies for 2 seconds
of TailwindSuffix83Character Gains Tailwind for 20 seconds on deployment
of TailwindSuffix38Character Gains Tailwind for 15 seconds on deployment
of TailwindSuffix1Character Gains Tailwind for 10 seconds on deployment
of the BountySuffix83(20-30)% increased chance to add Rewards
of the TrophySuffix38(15-19)% increased chance to add Rewards
of the PrizeSuffix1(10-14)% increased chance to add Rewards
of SkitteringSuffix83(3.1-4.0)% chance for Empowered Enemies to have a Scarab Reward
of SkitteringSuffix67(2.0-2.5)% chance for Empowered Enemies to have a Scarab Reward
of SkitteringSuffix67(2.6-3.0)% chance for Empowered Enemies to have a Scarab Reward
of TrinketsSuffix68(3.1-3.5)% chance for Empowered Enemies to have a Jewellery Reward
of TrinketsSuffix68(3.6-5.0)% chance for Empowered Enemies to have a Jewellery Reward
of TrinketsSuffix1(2.6-3.0)% chance for Empowered Enemies to have a Jewellery Reward
of SingularitySuffix83(2.1-3.0)% chance for Empowered Enemies to have a Unique Reward
of SingularitySuffix68(1.6-2.0)% chance for Empowered Enemies to have a Unique Reward
of SingularitySuffix1(1.0-1.5)% chance for Empowered Enemies to have a Unique Reward
of AdvancementSuffix6710% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
of ArmamentsSuffix68(3.1-3.5)% chance for Empowered Enemies to have a Weapon Reward
of ArmamentsSuffix68(3.6-5.0)% chance for Empowered Enemies to have a Weapon Reward
of ArmamentsSuffix1(2.6-3.0)% chance for Empowered Enemies to have a Weapon Reward
of EchoingSuffix1Character Gains Echoing Shrine for 20 seconds on deployment
of the JuggernautSuffix67Character Gains Endurance Charges for 15 seconds on deployment
of EvolutionSuffix67Character Gains Evolving Shrine for 20 seconds on deployment
of the RaiderSuffix67Character Gains Frenzy Charges for 15 seconds on deployment
of GloomSuffix83Character Gains Gloom Shrine for 20 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 10 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 15 seconds on deployment
of the HuntSuffix67Character Gains Hunter's Shrine for 20 seconds on deployment
of ResolveSuffix83Character Gains Impenetrable Shrine for 20 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 10 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 15 seconds on deployment
of BulkSuffix83Character Gains Massive Shrine for 20 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 10 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 15 seconds on deployment
of the AssassinSuffix67Character Gains Power Charges for 15 seconds on deployment
of RedemptionSuffix67Character Gains Redeemer's Shrine for 20 seconds on deployment
of ResistanceSuffix83Character Gains Resistance Shrine for 20 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 10 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 15 seconds on deployment
of ChargeSuffix83Character Gains Charged Shrine for 20 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 10 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 15 seconds on deployment
of CorruptionSuffix67Character Gains Vaal Shrine for 20 seconds on deployment
of WarmongeringSuffix67Character Gains Warlord's Shrine for 20 seconds on deployment
AffixTypeItem levelModifier
FleetPrefix83(46-55)% increased Cast Speed
FerventPrefix83(56-70)% increased Cast Speed
SwiftPrefix67(36-45)% increased Cast Speed
LivelyPrefix38(26-35)% increased Cast Speed
ZealousPrefix1(20-25)% increased Cast Speed
ImminentPrefix83Empowers +1 Enemies
ThreateningPrefix83Empowers +2 Enemies
MenacingPrefix83Empowers +3 Enemies
DevotedPrefix83+(25-29) seconds to Duration
TruePrefix83+(30-40) seconds to Duration
SteadfastPrefix67+(15-19) seconds to Duration
StalwartPrefix38+(20-24) seconds to Duration
ReliablePrefix1+(10-14) seconds to Duration
ContinualPrefix83(46-55)% increased Duration
EverlastingPrefix83(56-70)% increased Duration
PersistentPrefix67(36-45)% increased Duration
LingeringPrefix38(26-35)% increased Duration
LastingPrefix1(20-25)% increased Duration
of AccelerationSuffix1Character Gains Acceleration Shrine for 20 seconds on deployment
of AdrenalineSuffix67Character Gains Adrenaline for 20 seconds on deployment
of CrusadingSuffix67Character Gains Crusader's Shrine for 20 seconds on deployment
of DiamondsSuffix83Character Gains Diamond Shrine for 20 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 10 seconds on deployment
of DiamondsSuffix1Character Gains Diamond Shrine for 15 seconds on deployment
of AngerSuffix38Grants Level 20 Anger Aura
of the IceSuffix38Grants Level 20 Purity of Ice Aura
of DeterminationSuffix38Grants Level 20 Determination Aura
of DisciplineSuffix38Grants Level 20 Discipline Aura
of CopyingSuffix83(16-20)% chance for Rewards to be Doubled
of the FlamesSuffix38Grants Level 20 Purity of Fire Aura
of GraceSuffix38Grants Level 20 Grace Aura
of SkullcrushingSuffix67When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds
of HasteSuffix38Grants Level 20 Haste Aura
of HatredSuffix38Grants Level 20 Hatred Aura
of JeopardySuffix83(26-35)% increased Empowerment
of DangerSuffix67(20-25)% increased Empowerment
of HazardSuffix1(14-19)% increased Empowerment
of the LightningSuffix38Grants Level 20 Purity of Lightning Aura
of MalevolenceSuffix38Grants Level 20 Malevolence Aura
of PetrificationSuffix67Petrifies Empowered Enemies for 2 seconds
of TailwindSuffix83Character Gains Tailwind for 20 seconds on deployment
of TailwindSuffix38Character Gains Tailwind for 15 seconds on deployment
of TailwindSuffix1Character Gains Tailwind for 10 seconds on deployment
of PuritySuffix38Grants Level 20 Purity of Elements Aura
of SuccessSuffix83(20-25)% increased Rewards
of AdvancementSuffix6710% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
of WrathSuffix38Grants Level 20 Wrath Aura
of ZealotrySuffix38Grants Level 20 Zealotry Aura
of EchoingSuffix1Character Gains Echoing Shrine for 20 seconds on deployment
of the JuggernautSuffix67Character Gains Endurance Charges for 15 seconds on deployment
of EvolutionSuffix67Character Gains Evolving Shrine for 20 seconds on deployment
of the RaiderSuffix67Character Gains Frenzy Charges for 15 seconds on deployment
of GloomSuffix83Character Gains Gloom Shrine for 20 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 10 seconds on deployment
of GloomSuffix67Character Gains Gloom Shrine for 15 seconds on deployment
of the HuntSuffix67Character Gains Hunter's Shrine for 20 seconds on deployment
of ResolveSuffix83Character Gains Impenetrable Shrine for 20 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 10 seconds on deployment
of ResolveSuffix1Character Gains Impenetrable Shrine for 15 seconds on deployment
of BulkSuffix83Character Gains Massive Shrine for 20 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 10 seconds on deployment
of BulkSuffix1Character Gains Massive Shrine for 15 seconds on deployment
of the AssassinSuffix67Character Gains Power Charges for 15 seconds on deployment
of RedemptionSuffix67Character Gains Redeemer's Shrine for 20 seconds on deployment
of ResistanceSuffix83Character Gains Resistance Shrine for 20 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 10 seconds on deployment
of ResistanceSuffix1Character Gains Resistance Shrine for 15 seconds on deployment
of ChargeSuffix83Character Gains Charged Shrine for 20 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 10 seconds on deployment
of ChargeSuffix67Character Gains Charged Shrine for 15 seconds on deployment
of CorruptionSuffix67Character Gains Vaal Shrine for 20 seconds on deployment
of WarmongeringSuffix67Character Gains Warlord's Shrine for 20 seconds on deployment

Modifiers

#

Overview

Forbidden Sanctum - Rewards

  • Sanctum rewards are offered now, at the end of the current floor, or on completion of the full Sanctum. Deferring an offer improves its value but forfeits it if the run ends before that checkpoint.

Reference tables

Reward Timing

Current reward timing and boss-room payout behavior: PoE Wiki, The Forbidden Sanctum.

Reward Timing

ChoicePayout checkpointTrade-off
Take nowImmediatelyLowest value, but secured before further rooms.
End of floorAfter defeating that floor bossImproved offer; lost if the run fails before the floor ends.
End of SanctumAfter defeating Lycia, Herald of the ScourgeHighest-risk offer; the whole run must be completed.

Rewards

#

Overview

Forbidden Sanctum - Relics

  • Magic Relics are the persistent Sanctum-planning layer and fit into the 5 x 4 Relic Altar grid. Unique Relics add a one-run challenge and a specific completion reward.
  • The table keeps price-distinct variants separate, so The First Crest outcomes can be compared without hiding their market difference.

Reference tables

Sanctum Relic Bases

Relics are unmodifiable Magic or Unique items. Equip them on the 5 x 4 Relic Altar grid before a run; progression unlocks up to 18 usable cells. Five relics of the same base vendor for one rerolled relic. Source: PoE Wiki, Relic.

Unique Relics with Current Prices

Current Allflame prices come from the poe.ninja Unique Relic feed. Each First Crest outcome is kept as its own priced row. A Unique Relic is destroyed when applied to a Sanctum, whether the run succeeds or fails.

Sanctum Relic Bases

Relic baseAltar sizeDrop levelRole
Censer Relic1 x 21Small vertical relic; rolls from the small-relic modifier pool.
Urn Relic2 x 11Small horizontal relic; rolls from the small-relic modifier pool.
Processional Relic1 x 31Medium vertical relic; rolls from the medium-relic modifier pool.
Tome Relic3 x 11Medium horizontal relic; rolls from the medium-relic modifier pool.
Candlestick Relic1 x 475Large vertical relic; rolls from the large-relic modifier pool.
Coffer Relic2 x 282Large square relic; rolls from the large-relic modifier pool.
Papyrus Relic4 x 175Large horizontal relic; rolls from the large-relic modifier pool.

Unique Relics with Current Prices

IconUnique relicBaseSanctum effect / outcomePriceLinks
The Original ScriptureThe Original ScripturePapyrus RelicThe Herald of the Scourge drops the Original Sin Cannot have Inspiration Maximum Resolve is 1 Cannot be used with Forbidden Tomes below level 83715.75dTrade PoEDB Wiki
The Gilded ChaliceThe Gilded ChaliceProcessional RelicDuplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge Cannot recover Resolve Cannot be used with Forbidden Tomes below level 755.99dTrade PoEDB Wiki
The Hour of DivinityThe Hour of DivinityCenser RelicDuplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge Cannot have Boons4.00dTrade PoEDB Wiki
The Second SacramentThe Second SacramentCandlestick RelicThe Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 75% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 8324.4cTrade PoEDB Wiki
The Blood of InnocenceThe Blood of InnocenceCenser RelicThe Herald of the Scourge drops the Balance of Terror The Herald of the Scourge deals 50% more Damage The Herald of the Scourge takes 50% less Damage13cTrade PoEDB Wiki
The First Crest — RelicsThe First Crest — RelicsCoffer RelicAureus Coins are converted to Relics upon defeating the Herald of the Scourge7.7cTrade PoEDB Wiki
The Chains of CastigationThe Chains of CastigationProcessional RelicThe Herald of the Scourge drops Sandstorm Visage Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 752cTrade PoEDB Wiki
The First Crest — ExperienceThe First Crest — ExperienceCoffer RelicAureus Coins are converted to Experience upon defeating the Herald of the Scourge1.3cTrade PoEDB Wiki
The Broken CenserThe Broken CenserTome RelicThe Herald of the Scourge drops 2 additional Forbidden Tomes Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 751cTrade PoEDB Wiki
The First Crest — Tainted CurrencyThe First Crest — Tainted CurrencyCoffer RelicAureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge1cTrade PoEDB Wiki
The Night LampThe Night LampUrn RelicThe Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis1cTrade PoEDB Wiki
The Power and the PromiseThe Power and the PromiseTome RelicThe Herald of the Scourge drops Eternal Damnation Cannot have Inspiration Cannot recover Resolve Cannot be used with Forbidden Tomes below level 801cTrade PoEDB Wiki

Relics

#

Overview

Forbidden Sanctum - Mechanics

  • Access prerequisite: in Act 10, speak with Divinia in the Oriath Docks, recover the Mortinomicon from the Ossuary, travel with her to the Forbidden Sanctum, and inspect the Relic Altar. Forbidden Tomes cannot be entered until that altar is unlocked.
  • A run spans four floors of eight rooms. Resolve is the run-failure resource; Inspiration is lost before Resolve. Room pathing, Aureus, fountains, the Merchant, boons, afflictions, and equipped relics determine whether the run reaches Lycia.
  • Boons help only for the current run. Afflictions are run-long penalties unless their text specifies a shorter duration. Major effects are shown separately below so route-breaking outcomes are easy to scan.

Reference tables

Sanctum Mechanics

Major Boons

Current major-boon names and effects: PoE Wiki, The Forbidden Sanctum.

Minor Boons

Duplicate charge-count/duration variants are consolidated into one scan row. Source: PoE Wiki, The Forbidden Sanctum.

Major Afflictions

Current major-affliction names and effects: PoE Wiki, The Forbidden Sanctum.

Minor Afflictions / Curses

Current minor-affliction list, including current Resolve-defence penalties: PoE Wiki, The Forbidden Sanctum.

Major Boons

BoonEffect
All-Seeing EyeThe Sanctum Map is fully revealed.
Bronze CoinPicking up Aureus coins recovers the same amount of Resolve, scaled by Resolve recovery.
Bronze DescryIgnore Resolve lost for 1 second after losing Resolve from a hit.
Crystal ChaliceYou cannot receive any more Minor Afflictions.
Crystal ShardThe next Affliction becomes a random Minor Boon.
Gold CoinAureus coins found are doubled.
Golden DescryRecover 15 Resolve on room completion.
Holy DescryAt 0 Resolve, revive at full Resolve, lose 50% of current Maximum Resolve, and remove a random Boon.
Holy WaterGain a random Minor Boon when using a Fountain.
Imperial SealTraps are disabled.
Musty WineA random Shrine effect applies at the start of each room.
Priest's DescryOnce, revive at 75% Maximum Resolve upon reaching 0 Resolve.
Sacred MirrorDuplicate up to 3 random deferred Offer Rewards.
Silver CoinGain 20 Aureus when losing Resolve from a hit.
Silver DescryIgnore the first Resolve loss from hits in each room.

Minor Boons

BoonEffect
Adrenaline VialRecover 50% of Maximum Resolve on entering a boss room.
Arcane AegisTrigger Arcane Buffer when Inspiration reaches 0.
Assassin's BladeThe next 1-10 Guards hit are killed instantly; the granted count varies.
Black PearlTraps impact 50% reduced Resolve.
Chipped DiceThe Merchant's shop can be rerolled.
Divinia's GiftThe next Merchant purchase has no cost.
Enchanted Urn30% increased effect of non-Unique Relics.
Engraved Orb100% increased Resolve recovered while below 50% Resolve.
Fountain of YouthGain 40 Maximum Resolve each time a Fountain is used.
Fright MaskMonsters deal 40% less damage.
Gilded LyreGain 100 Inspiration at the start of each floor.
Glowing OrbThe next time Resolve falls below 20%, recover 50% Resolve.
Gold Magnet50% more Aureus coins found.
Gold MineAureus coins found on the current floor are doubled.
Gold TrophyAureus increases by 10% on room completion; removed after a Merchant purchase.
Hare Foot60% increased Movement Speed.
Lilting MelodyGain 150 Inspiration after the next 1-2 rooms are completed without losing Resolve or Inspiration.
Lustrous PearlTraps are slower, including Lycia's hallway fog.
Mellifluous Chorus40% less Resolve or Inspiration lost while Inspiration remains.
Mirror of FortuneDuplicate a random deferred Offer Reward.
Ornate DaggerYou and your minions deal 50% more damage.
Prayer BeadsCannot lose Resolve until the next room is completed; Inspiration can still be lost.
Rusted ChimesGain 30 Inspiration when an Affliction is gained.
Rusted Descry50% increased Resolve recovered.
Sanguine VialMonsters have 30% less Maximum Life.
Scrying CrystalSee one additional room ahead on the Sanctum Map.
Silver ChaliceThe next Minor Boon becomes a random Major Boon.
Silver Tongue50% reduced Merchant prices.
Tarnished Coin100% increased Aureus gained while below 50% Resolve.
Tarnished Descry+150 Maximum Resolve.
Untuned Lute+100 Inspiration.
Viscous IchorMonsters have 20% reduced Action Speed.
Wooden EffigyMonsters impact 25% less Resolve and Inspiration.
Lustrous Lacquer50% more Defences, including Resolve mitigation, avoidance, and Resolve Aegis.

Major Afflictions

AfflictionEffect
Anomaly AttractorRooms spawn Volatile Anomalies.
Chiselled StoneMonsters Petrify on hit.
CutpurseAureus coins cannot be gained.
Deadly SnareTraps impact infinite Resolve.
Death TollLose 250 Resolve after completing 8 rooms.
Demonic SkullResolve cannot be recovered.
Ghastly ScytheAny Resolve loss ends the Sanctum; removed after 1-3 rooms according to the granted variant.
Glass ShardThe next Boon becomes a random Minor Affliction.
Orb of NegationNon-Unique Relics have no effect.
Unassuming BrickNo more Boons can be gained.
Veiled SightRooms are unknown on the Sanctum Map.
Corrosive ConcoctionNo Resolve Mitigation, Resolve avoidance, or Resolve Aegis.

Minor Afflictions / Curses

AfflictionEffect
Accursed PrismGaining an Affliction also grants another random Minor Affliction.
Black SmokeSee one fewer room ahead on the Sanctum Map.
Blunt SwordYou and your Minions deal 25% less damage.
Chains of BindingMonster hits inflict Binding Chains, slowing movement until the chains are broken.
Charred Coin50% less Aureus coins found.
Concealed AnomalyGuards release a Volatile Anomaly on death.
Corrupted LockpickRoom chests explode when opened.
Dark PitTraps impact 100% increased Resolve and Inspiration.
Deceptive MirrorThe selected room can redirect to a different connected room in the same column.
Door TaxLose 30 Aureus on room completion.
Empty TroveChests no longer drop Aureus coins.
Fiendish WingsMonster Action Speed cannot be slowed below base; monsters gain 30% Attack, Cast, and Movement Speed.
Floor TaxLose all Aureus on floor completion.
Gargoyle TotemGuards are accompanied by a Gargoyle.
Golden SmokeRewards are unknown on the Sanctum Map.
HaemorrhageResolve cannot be recovered until the next floor boss is killed.
Honed ClawsMonsters deal 25% more damage.
Hungry FangsMonsters impact 25% more Resolve and Inspiration.
Iron ManaclesEnemy-hit Resolve loss cannot be avoided.
Liquid CowardiceUsing a Flask loses 10 Resolve, removing Inspiration first.
Mark of TerrorMonster hits inflict Resolve Weakness; affected hits impact 50% more Resolve.
Phantom IllusionEach room grants a temporary random Minor Affliction until that room ends.
Poisoned WaterUsing a Fountain grants a random Minor Affliction.
Purple SmokeAfflictions are unknown on the Sanctum Map.
Rapid QuicksandTraps are faster, including skull traps and Lycia's hallway fog.
Red SmokeRoom types are unknown on the Sanctum Map.
Rusted CoinThe Merchant offers only one choice.
Sharpened ArrowheadEnemy hits ignore Resolve Mitigation.
Shattered ShieldResolve Aegis cannot be used.
Spiked ExitLose 5% of current Resolve on room completion; cannot reduce Resolve below 1.
Spiked ShellMonsters have 30% more Maximum Life.
Spilt PurseLose 20 Aureus when a hit removes Resolve.
Tattered Blindfold90% reduced Light Radius and the minimap is hidden.
Tight ChokerMaximum of 5 Boons.
Unhallowed AmuletThe Merchant offers 50% fewer choices.
Unhallowed RingMerchant prices are increased by 50%.
Unholy Urn50% reduced effect of non-Unique Relics.
Unquenched Thirst50% reduced Resolve recovered.
Voodoo Doll100% more Resolve and Inspiration lost while below 50% Resolve.
Weakened Flesh-100 Maximum Resolve; cannot reduce Maximum Resolve below 1.
Worn Sandals40% reduced Movement Speed.

Mechanics

#

Overview

Forbidden Sanctum - Encounters

  • A Forbidden Tome starts floor 1; completing each eight-room floor produces Sanctum Research for the next floor. Every floor ends with the fixed boss listed below.
  • Floor bosses drop substantial Aureus and have an increased relic chance. First-time miniboss and boss kills unlock Relic Altar cells. Lycia is the fourth-floor and Sanctum end boss: her Unholy Heretic form guards the Sanctum Sanctorum, then the portal to Beyond leads to the Herald of the Scourge form.

Reference tables

Floor and Boss Order

Current floor order, rooms, and forms: PoE Wiki, The Forbidden Sanctum and Lycia.

Floor and Boss Order

FloorSectionEnd bossEncounter context
1Sanctum ArchivesVarakath, the WaxenCandlelit Chapel; fire breath, Blazing Salvo, and a delayed slam.
2Sanctum VaultsBraom, the First Experiment & Uzar, the Second ExperimentExperimentation Chamber; paired constructs. The survivor heals, enrages, and gains additional attacks.
3Sanctum CathedralXenathar, Templar ReaperHall of Mirrors; wall-bouncing lasers, Divine Flare, and a slow projectile nova.
4Sanctum Necropolis / BeyondLycia, Unholy Heretic -> Lycia, Herald of the ScourgeSanctum Sanctorum first form, hazardous transition, then the final Herald encounter in Beyond.

Bosses

Varakath, the Waxen

Floor 1 Boss - Sanctum Archives

Uses fire breath, Blazing Salvo, a delayed slam, and arena staff hazards. The lightning-wave maze does not damage Resolve.

Braom, the First Experiment & Uzar, the Second Experiment

Floor 2 Bosses - Sanctum Vaults

Braom adds Glacial Cascade and repeated Sunder attacks while enraged. Uzar adds a homing Blood Orb with Enervating Ground and a projectile Ground Slam.

Xenathar, Templar Reaper

Floor 3 Boss - Sanctum Cathedral

Keep moving around Xenathar to avoid slashes and the dash nova. Watch the mirrors for wall-bouncing lasers and avoid the arena center when possible.

Lycia, Herald of the Scourge

Sanctum End Boss - Floor 4

The Unholy Heretic form uses sword lunges, sweeps, a rotating beam, gargoyles, and moving Resolve-draining ground. The Herald form adds tornado beams, returning fireballs, a delayed slam, spinning staff hazards, and an invulnerable lightning-wave maze. Defeating this form completes the Sanctum and resolves deferred rewards and any applied Unique Relic outcome.

Encounters

#

Passive skills

Bitter Heresy

(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)

  • Create Profane Ground instead of Consecrated Ground
  • Profane Ground you create inflicts Malediction on Enemies
  • Profane Ground you create also affects you and your Allies, granting Chaotic Might
  • (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
  • (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
  • (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)

Farewell to Flesh

  • Herald Skills have 2 % more Buff Effect for every 1% of Maximum Mana they Reserve
  • Herald Skills and Minions from Herald Skills deal 1 % more Damage for every 1% of Maximum Life those Skills Reserve

Sinner Saint

  • 67 % of Lightning Damage Converted to Chaos Damage
  • 67 % of Cold Damage Converted to Chaos Damage
  • 67 % of Fire Damage Converted to Chaos Damage

Lycia Bloodline

Tree diagrams and interactive allocation controls remain available in the full app; the published text is shown here.

#

Overview

Threads of Consciousness - Rewards

  • The route itself pays in stacking Memory Altar rewards, its final guardian guarantees the matching Echo, and each Incarnation has a separate normal and Uber unique pool. The full unique cards are grouped by boss in Encounters.
  • On the first quest clear, each Incarnation awards a skill book granting 2 Atlas Passive Skill Points and 2 Atlas Passive Respec Points. The first Incarnation of Dread clear also awards the Originator Voidstone.

Reference tables

Route and access rewards

One Echo opens one normal encounter. Four matching Uber fragments open one Uber encounter.

Boss-exclusive unique pool

The normal and Uber pools are intentionally kept separate; the Encounters article renders every listed unique as a full card from the canonical unique catalog.

First-clear progression rewards

These are first-completion quest rewards, not repeatable drops.

Route and access rewards

TrackMemory Tear itemGuardian rewardUber key source
LonelinessMemory of LonelinessThe Neglected Flame -> Echo of LonelinessLonely Fragment from Nightmare of Lycia in Sanctuary Map (Tier 17)
TraumaMemory of TraumaThe Cardinal of Fear -> Echo of TraumaTraumatic Fragment from Nightmare of Lycia in Sanctuary Map (Tier 17)
ReverenceMemory of ReverenceThe Deceitful God -> Echo of ReverenceReverent Fragment from Nightmare of Lycia in Sanctuary Map (Tier 17)

Boss-exclusive unique pool

BossNormal uniquesUber uniques
Incarnation of NeglectBetrayal's Sting | The Arkhon's Tools | Venarius' Astrolabe | Legacy of the RoseRefuge in Isolation | Bitter Instinct | Haunting Memories | Festering Resentment
Incarnation of FearThe Unseen Hue | Servant of Decay | Enmity's Embrace | StarcallerCoiling Whisper | The Caged Mammoth | Wing of the Wyvern | Woespike
Incarnation of DreadBonemeld | The Dark Monarch | Seven Teachings | Wine of the ProphetThe Hallowed Monarch | Whispers of Infinity | Wellwater Phylactery | The Golden Charlatan

First-clear progression rewards

DefeatRewardWhy it matters
Incarnation of Neglect2 Atlas Passive Skill Points + 2 Atlas Passive Respec PointsQuest progression and Atlas specialization.
Incarnation of Fear2 Atlas Passive Skill Points + 2 Atlas Passive Respec PointsQuest progression and Atlas specialization.
Incarnation of Dread2 Atlas Passive Skill Points + 2 Atlas Passive Respec Points + Originator VoidstoneCompletes the quest progression and unlocks the current Originator Voidstone benefits.

Rewards

#

Overview

Threads of Consciousness - Mechanics

  • Access prerequisite: encounter Eagon beside the Memory Tear in the first Tier 14+ map that starts Threads of the Originator. Complete the three quest Memory Threads and their Incarnation fights before the normal repeatable post-quest Memory Thread loop becomes available.
  • The mechanic is route planning through memory-thread encounters and understanding which thread paths best convert into fragments, loot, or boss progression.
  • Threads of Consciousness are discovered at Memory Tears. During the first Threads of the Originator quest, Eagon opens the route directly; after all three Incarnations have been defeated once, non-unique Tier 16 maps can contain Memory Tears that yield an itemised Memory.
  • Apply a Memory item to a selectable map on the Atlas. It creates a chain of 4-8 maps in that map's quadrant. Each map boss creates a Memory Altar with two choices; the selected modifier stacks onto every remaining map in the thread.
  • The final memory map contains a guardian that always provides the matching Echo. Use the Echo in a personal Map Device for the normal Incarnation encounter. Uber access is separate: use four matching fragments from Nightmare of Lycia in Sanctuary Map.
  • The exact access items are shown below. 'Core Memory Thread' is a guide category, not an additional in-game item: the usable identities are the three Memories, three Echoes, and three Uber fragments. Prices and links are reused from the canonical Items > Fragments catalog.

Items

Memory of Loneliness

Adds a Memory Thread to the Atlas leading to the Incarnation of Neglect

  • Adds a Memory Thread to the Atlas leading to the Incarnation of Neglect
  • Memory Tear reward after the first-completion quest. Apply it to an eligible map to create a 4-8 map route leading to The Neglected Flame.

Echo of Loneliness

Open portals to the Moment of Loneliness to face the Incarnation of Neglect by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.

  • Open portals to the Moment of Loneliness to face the Incarnation of Neglect by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.
  • Guaranteed from The Neglected Flame in Courtyard of Wasting. Use it in the Map Device to open Moment of Loneliness.

Lonely Fragment

The Moment of Loneliness is level 85 The Incarnation of Neglect's full power is unleashed in The Moment of Loneliness

  • The Moment of Loneliness is level 85 The Incarnation of Neglect's full power is unleashed in The Moment of Loneliness
  • Drops from Nightmare of Lycia in Sanctuary Map (Tier 17). Use four matching fragments to open Uber Incarnation of Neglect.

Memory of Trauma

Adds a Memory Thread to the Atlas leading to the Incarnation of Fear

  • Adds a Memory Thread to the Atlas leading to the Incarnation of Fear
  • Memory Tear reward after the first-completion quest. Apply it to an eligible map to create a 4-8 map route leading to The Cardinal of Fear.

Echo of Trauma

Open portals to the Moment of Trauma to face the Incarnation of Fear by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.

  • Open portals to the Moment of Trauma to face the Incarnation of Fear by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.
  • Guaranteed from The Cardinal of Fear in Chambers of Impurity. Use it in the Map Device to open Moment of Trauma.

Traumatic Fragment

The Moment of Trauma is level 85 The Incarnation of Fear's full power is unleashed in The Moment of Trauma

  • The Moment of Trauma is level 85 The Incarnation of Fear's full power is unleashed in The Moment of Trauma
  • Drops from Nightmare of Lycia in Sanctuary Map (Tier 17). Use four matching fragments to open Uber Incarnation of Fear.

Memory of Reverence

Adds a Memory Thread to the Atlas leading to the Incarnation of Dread

  • Adds a Memory Thread to the Atlas leading to the Incarnation of Dread
  • Memory Tear reward after the first-completion quest. Apply it to an eligible map to create a 4-8 map route leading to The Deceitful God.

Echo of Reverence

Open portals to the Moment of Reverence to face the Incarnation of Dread by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.

  • Open portals to the Moment of Reverence to face the Incarnation of Dread by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.
  • Guaranteed from The Deceitful God in Theatre of Lies. Use it in the Map Device to open Moment of Reverence.

Reverent Fragment

The Moment of Reverence is level 85 The Incarnation of Dread's full power is unleashed in The Moment of Reverence

  • The Moment of Reverence is level 85 The Incarnation of Dread's full power is unleashed in The Moment of Reverence
  • Drops from Nightmare of Lycia in Sanctuary Map (Tier 17). Use four matching fragments to open Uber Incarnation of Dread.

Reference tables

First completion vs repeatable farming

Do not use the post-quest item costs to describe the initial quest: Eagon controls that first progression sequence.

Current progression flow

Memory Threads cannot begin on unique maps, special Atlas areas, or maps behind Voidstone sockets. In 3.29, a Memory Thread map now previews which map it will open.

Three Memory routes

The selected starting map determines the Atlas quadrant; the three Memory items are not locked to fixed quadrants.

Access identity matrix

'Core Memory Thread' is a guide category, not another in-game item. All three Uber fragments currently come from Nightmare of Lycia in Sanctuary Map (Tier 17), not from the normal Incarnation.

First completion vs repeatable farming

StageTriggerAccess modelProgression reward
Threads of the Originator questFind Eagon at the first Tier 14+ Memory Tear.Eagon opens the three routes and Moments directly as the quest advances.Each first Incarnation defeat grants 2 Atlas Passive Skill Points and 2 Atlas Passive Respec Points; Dread also awards the Originator Voidstone.
Post-quest farmingFind a Memory Tear in a non-unique Tier 16 map.The Tear yields an itemised Memory; its guardian yields an Echo for the normal boss.Repeatable Memory Altar rewards, guardian Echoes, and normal Incarnation loot.
Uber farmingAcquire matching fragments from Nightmare of Lycia in Sanctuary Map (Tier 17).Four matching fragments open the level 85 Uber Incarnation.Separate Uber-exclusive unique pool and matching reliquary key.

Current progression flow

StepActionResult
1. Find a Memory TearAfter the quest, interact with a Memory Tear in a non-unique Tier 16 map.Eagon extracts one of the three itemised Memories.
2. Place the MemoryRight-click the Memory, then select an eligible Atlas map.A 4-8 map Memory Thread begins in that map's quadrant.
3. Build the threadDefeat each map boss and choose one of two Memory Altar modifiers.The chosen effects stack through the remaining thread.
4. Defeat the guardianComplete the final special memory map.The guardian drops the matching Echo.
5. Open the normal bossUse the Echo in a personal Map Device.Opens the matching Moment and level 84 Incarnation.
6. Open the Uber bossUse four matching Uber fragments from Nightmare of Lycia.Opens the level 85 Uber Incarnation.

Three Memory routes

MemoryFinal map / guardianEchoIncarnation
Memory of LonelinessCourtyard of Wasting / The Neglected FlameEcho of LonelinessIncarnation of Neglect
Memory of TraumaChambers of Impurity / The Cardinal of FearEcho of TraumaIncarnation of Fear
Memory of ReverenceTheatre of Lies / The Deceitful GodEcho of ReverenceIncarnation of Dread

Access identity matrix

TrackAtlas routeNormal bossUber boss
LonelinessMemory of LonelinessEcho of Loneliness -> Moment of Loneliness4x Lonely Fragment -> Uber Incarnation of Neglect
TraumaMemory of TraumaEcho of Trauma -> Moment of Trauma4x Traumatic Fragment -> Uber Incarnation of Fear
ReverenceMemory of ReverenceEcho of Reverence -> Moment of Reverence4x Reverent Fragment -> Uber Incarnation of Dread

Mechanics

#

Overview

Threads of Consciousness - Encounters

  • Each Incarnation combines normal and Uber access in one card, with Uber-only rewards highlighted. Normal encounters consume one matching Echo; Uber encounters consume four matching fragments from Nightmare of Lycia.
  • The unique rosters below are fail-closed against the current local unique catalog. If an item disappears or a reviewed roster changes, generation stops instead of silently showing a partial loot table.

Bosses

Incarnation of Neglect

Normal encounter - Moment of Loneliness

Uber Incarnation of Neglect

Uber encounter - Moment of Loneliness

Incarnation of Fear

Normal encounter - Moment of Trauma

Uber Incarnation of Fear

Uber encounter - Moment of Trauma

Incarnation of Dread

Normal encounter - Moment of Reverence

Uber Incarnation of Dread

Uber encounter - Moment of Reverence

Encounters

#

Overview

The Viridian Wildwood - Rewards

  • In the original Affliction loop, the wisps freed during a Wildwood run empowered monsters after you returned to the area. That made the route a risk-versus-reward choice: more wisps meant stronger monsters, while the three colours changed whether the payoff leaned toward quantity, rarity, or additional currency.
  • Both current acquisition paths should be kept in view. The Viridian Wildwood can sometimes contain an Omen Cairn that drops one random Omen, while Ritual can also offer Omens as Favours. Neither source promises a specific Omen; use the Omens and Ritual sections for the current item list and Ritual planning.

Rewards

#

Overview

The Viridian Wildwood - Mechanics

  • The Affliction-era Wildwood was a short side area built around fog of war. Enter through its portal, follow the revealed ground, and use Sacred Wisps to burn back the Affliction darkness. The lighted path is temporary and finite: moving into darkness without enough Sacred Wisp distance eventually ends the run, so route toward visible wisps and events instead of trying to clear every branch.
  • Collected coloured wisps escaped into the original area when the Wildwood run ended. They could affect more than one monster and their effects stacked, so a route with several colours increased both the reward profile and the combat burden.

Reference tables

Exploration and Wisp Effects

AspectNotes
Fog of warDarkness hid the layout and its encounters. Sacred Wisps revealed a traversable corridor for a limited distance; use them as route fuel, not as a coloured reward multiplier.
Vivid Wisps (yellow)More item quantity. Empowered monsters also gained speed and damage reduction, making the quantity route noticeably more dangerous.
Wild Wisps (purple)More item rarity. Empowered monsters gained extra projectiles, more area of effect, and damage reduction.
Primal Wisps (blue)Additional currency-item drops. Empowered monsters gained critical-strike pressure and damage reduction.
Altars and other eventsThe current Wildwood reference lists events such as Funerary Altars, which grant an instance-long benefit paired with a drawback. They are route events, not guaranteed map interactions.
After the exitThe collected colour totals determined the later monster empowerment. A mixed route could stack quantity, rarity, and currency effects on the same encounter; do not assume a colour is a free loot bonus.

Mechanics

#

Overview

The Viridian Wildwood - Encounters

  • The King in the Mists is the major Affliction-linked boss, but the current access route is documented with Ritual: use An Audience With The King in the Map Device to open the Crux of Nothingness. This page only provides the Wildwood context and deliberately does not repeat the boss fight or reward list.

Reference tables

Current Encounter Context

AspectNotes
King in the MistsRelevant Affliction-linked pinnacle boss; current project data owns access and confirmed rewards in Ritual Altars - Encounters.
Wildwood appearanceDo not describe the King as a normal Wildwood-map spawn. The current route uses An Audience With The King, rather than the original Wildwood ritual grounds.
Reward ownershipBoss-exclusive items and access details remain in the existing Ritual boss card to avoid a second, potentially divergent drop table here.
Historical side eventsAffliction Wildwood runs could reveal exploration events and encounters under the fog. Their presence explains the routing choices above, but is not evidence of a current boss-access route.
Current OmensAn Omen Cairn can sometimes appear in the current Viridian Wildwood and drops one random Omen. Ritual is also a confirmed current Omen-reward source; neither route guarantees a particular Omen.

Encounters

#

Overview

Maps - Kirac's Shop

  • Kirac no longer offers Atlas Missions. His current role is a map and map-progression vendor.
  • Kirac's shop offers maps and other map-related items. The shop can be rerolled with Gold; maps generally cost Gold, while some special items can still cost Chaos Orbs or Orbs of Chance.

Reference tables

Current Kirac Services

ServiceCurrent behaviour
Map salesSells maps and other map-related items.
Shop refreshReroll the shop with Gold.
PricingMaps generally cost Gold; some special items can use Chaos Orbs or Orbs of Chance.
Atlas MissionsRemoved in 3.28; Kirac no longer grants, stores, or opens Atlas Missions.

Kirac

#

Overview

Crafting Bench Unlock Locations

  • Find where each Path of Exile Crafting Bench option is unlocked. The important metacrafts are shown first, followed by the complete current catalog.
  • Unlock a recipe by interacting with its Crafting Recipe object in the listed campaign area, Map, unique Map, or other encounter. The Crafting Bench in your hideout can then apply it to compatible items for the listed cost.

Reference tables

All Crafting Bench Unlocks (783)

Current Crafting Bench roster and unlock locations are projected from the linked PoEDB game-data table. Multiple rows can share a craft name when the cost, compatible item class, tier, or unlock differs.

Featured Metacrafts

All Crafting Bench Unlocks (783)

CraftCostItem classesUnlock location
Two Sockets1x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Three Sockets3x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Four Sockets10x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Five Sockets70x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPit Map
Six Sockets350x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldArid Lake Map
Two Linked Sockets1x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Three Linked Sockets3x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Four Linked Sockets5x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Five Linked Sockets150x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPlaza Map
Six Linked Sockets1500x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldGrotto Map
At Least Two Non-White Sockets5x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Non-White Sockets20x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Four Non-White Sockets75x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
Fortune Favours the Brave3x Chaos OrbMap · MapLevel 5
Area contains 2 additional Abysses · Areas contain Abysses · Scarabs dropped in Area have 50 % increased chance to be Abyss Scarabs · map extra content weighting [1]3x Chaos OrbMap · MapLevel 4
Area contains 3 additional Imprisoned Monsters · Areas can contain Imprisoned Monsters · Scarabs dropped in Area have 50 % increased chance to be Essence Scarabs · map extra content weighting [1]4x Chaos OrbMap · MapLevel 6
Area is inhabited by 3 additional Rogue Exiles · Scarabs dropped in Area have 50 % increased chance to be Anarchy Scarabs · map extra content weighting [1] · map ignore rogue exile rarity bias [1]3x Chaos OrbMap · MapLevel 4
Area contains 4 additional Shrines · Scarabs dropped in Area have 50 % increased chance to be Domination Scarabs · map extra content weighting [1]4x Chaos OrbMap · MapLevel 6
Area contains 4 additional Strongboxes · Scarabs found in Area have 50 % increased chance to be Ambush Scarabs · map extra content weighting [1]4x Chaos OrbMap · MapLevel 6
Area is haunted by 4 additional Tormented Spirits · Scarabs dropped in Area have 50 % increased chance to be Torment Scarabs · map extra content weighting [1]2x Chaos OrbMap · MapLevel 2
Slaying Enemies close together can attract monsters from Beyond this realm · Scarabs dropped in Area have 50 % increased chance to be Beyond Scarabs · map extra content weighting [1]4x Chaos OrbMap · MapLevel 6
Area contains a Blight Encounter · Scarabs dropped in Area have 50 % increased chance to be Blight Scarabs · map blight league [1] · map extra content weighting [1]3x Chaos OrbMap · MapLevel 4
Area contains 3 additional Harbingers · Scarabs dropped in Area have 50 % increased chance to be Harbinger Scarabs · map extra content weighting [1]3x Chaos OrbMap · MapLevel 4
Area contains 3 additional Smuggler's Caches · map extra content weighting [1] · map heist league [1]5x Chaos OrbMap · MapLevel 9
Area contains 1 additional Legion Encounters · Scarabs dropped in Area have 50 % increased chance to be Legion Scarabs · map extra content weighting [1] · map legion league [1]3x Chaos OrbMap · MapLevel 6
Area contains an Expedition Encounter · Scarabs dropped in Area have 50 % increased chance to be Expedition Scarabs5x Chaos OrbMap · MapLevel 9
Areas contain a Mirror of Delirium · Scarabs dropped in Area have 50 % increased chance to be Delirium Scarabs · map affliction league [1]6x Chaos OrbMap · MapLevel 12
Areas contain Ritual Altars · Scarabs dropped in Area have 50 % increased chance to be Ritual Scarabs · map extra content weighting [1]5x Chaos OrbMap · MapLevel 9
Areas contain an Ultimatum Encounter · Scarabs dropped in Area have 50 % increased chance to be Ultimatum Scarabs · map ultimatum league [1]4x Chaos OrbMap · MapLevel 6
Area contains The Sacred Grove · Scarabs dropped in Area have 50 % increased chance to be Harvest Scarabs · map extra content weighting [1] · map harvest league [1]6x Chaos OrbMap · MapLevel 12
Area contains 2 additional Ore Deposits · Scarabs dropped in Area have 50 % increased chance to be Kalguuran Scarabs5x Chaos OrbMap · MapLevel 9
+(15 — 25) to maximum Life1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16 — 20) % to Fire Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16 — 20) % to Cold Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16 — 20) % to Lightning Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15 — 20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15 — 20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(15 — 20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
Remove Crafted Mods1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21 — 28) % to Fire Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29 — 35) % to Fire Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21 — 28) % to Cold Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29 — 35) % to Cold Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21 — 28) % to Lightning Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29 — 35) % to Lightning Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10 — 12) % to Fire and Cold Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13 — 16) % to Fire and Cold Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17 — 20) % to Fire and Cold Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10 — 12) % to Cold and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13 — 16) % to Cold and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17 — 20) % to Cold and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10 — 12) % to Fire and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13 — 16) % to Fire and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17 — 20) % to Fire and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5 — 8) % to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
+(9 — 12) % to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(4 — 6) % to all Elemental Resistances · Minions have +(5 — 8) % to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
+(7 — 9) % to all Elemental Resistances · Minions have +(9 — 12) % to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(21 — 25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26 — 30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
+(21 — 25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26 — 30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks Map
+(21 — 25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26 — 30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks Map
+(6 — 9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10 — 13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10 — 14) % increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
(15 — 19) % increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
(20 — 24) % increased Movement Speed4x Chaos OrbBootsEpilogue
+(26 — 40) to maximum Life6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41 — 55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56 — 70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldFrozen Cabins Map
+(71 — 85) to maximum Life4x Chaos OrbBody ArmourSulphur Vents Map
(0.3 — 0.5) % of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverFlooded Mine Map
(0.6 — 0.8) % of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletJungle Valley Map
(2 — 2.4) % of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFlooded Mine Map
(2.6 — 3) % of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleeJungle Valley Map
(2 — 2.4) % of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
+(55 — 64) to maximum Mana3x Orb of AugmentationTwo Hand MeleeDefault
+(65 — 74) to maximum Mana6x Orb of AugmentationTwo Hand MeleeThe Beacon
+(75 — 84) to maximum Mana2x Chaos OrbTwo Hand MeleeThe Feeding Trough
+(85 — 94) to maximum Mana4x Chaos OrbTwo Hand MeleeFrozen Cabins Map
+(35 — 44) to maximum Mana3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
+(45 — 54) to maximum Mana6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55 — 64) to maximum Mana2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65 — 74) to maximum Mana4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedFrozen Cabins Map
+(25 — 34) to maximum Mana3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
+(35 — 44) to maximum Mana6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45 — 54) to maximum Mana2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20 — 30) % increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31 — 40) % increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldSunken City Map
(30 — 45) % increased Mana Regeneration Rate6x Orb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46 — 60) % increased Mana Regeneration Rate2x Orb of AlchemyTwo Hand Melee · Two Hand RangedSunken City Map
(40 — 59) % increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60 — 79) % increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80 — 99) % increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100 — 129) % increased Physical Damage4x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(44 — 60) % increased Spell Damage4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
(61 — 78) % increased Spell Damage8x Orb of AlterationTwo Hand MeleeShavronne's Tower
(79 — 95) % increased Spell Damage4x Chaos OrbTwo Hand MeleeThe Boiling Lake
(96 — 115) % increased Spell Damage4x Exalted OrbTwo Hand MeleeMalformation Map
(25 — 34) % increased Spell Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35 — 44) % increased Spell Damage8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45 — 54) % increased Spell Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55 — 66) % increased Spell Damage4x Exalted OrbOne Hand Melee · One Hand RangedMalformation Map
(11 — 20) % increased Damage over Time6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21 — 30) % increased Damage over Time2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCold River Map
(15 — 23) % increased Elemental Damage with Attack Skills6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24 — 32) % increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltMesa Map
(8 — 10) % increased Attack Speed6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11 — 15) % increased Attack Speed2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16 — 20) % increased Attack Speed4x Exalted OrbOne Hand Melee · Two Hand MeleeResidence Map
(11 — 13) % increased Attack Speed4x Exalted OrbOne Hand Ranged · Two Hand RangedResidence Map
(7 — 12) % increased Attack Speed2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
(15 — 20) % increased Cast Speed6x Orb of AlterationTwo Hand MeleeThe Dried Lake
(21 — 26) % increased Cast Speed2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
(27 — 32) % increased Cast Speed4x Exalted OrbTwo Hand MeleeResidence Map
(10 — 13) % increased Cast Speed6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14 — 17) % increased Cast Speed2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18 — 21) % increased Cast Speed4x Exalted OrbOne Hand Melee · One Hand RangedResidence Map
(44 — 60) % increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(61 — 78) % increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
(79 — 95) % increased Fire Damage4x Chaos OrbTwo Hand MeleeFactory Map
(25 — 34) % increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35 — 44) % increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45 — 54) % increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedFactory Map
(9 — 12) % increased Fire Damage4x Orb of TransmutationRing · AmuletThe Solaris Temple Level 2
(13 — 16) % increased Fire Damage2x Orb of AlchemyRing · AmuletThe Dread Thicket
(44 — 60) % increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
(61 — 78) % increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
(79 — 95) % increased Cold Damage4x Chaos OrbTwo Hand MeleeCaldera Map
(25 — 34) % increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35 — 44) % increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45 — 54) % increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCaldera Map
(9 — 12) % increased Cold Damage4x Orb of TransmutationRing · AmuletThe Crystal Veins
(13 — 16) % increased Cold Damage2x Orb of AlchemyRing · AmuletThe Causeway
(44 — 60) % increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(61 — 78) % increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(79 — 95) % increased Lightning Damage4x Chaos OrbTwo Hand MeleeDesert Spring Map
(25 — 34) % increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35 — 44) % increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45 — 54) % increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Spring Map
(9 — 12) % increased Lightning Damage4x Orb of TransmutationRing · AmuletThe Lunaris Temple Level 2
(13 — 16) % increased Lightning Damage2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
(44 — 60) % increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(61 — 78) % increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
(79 — 95) % increased Chaos Damage3x Regal OrbTwo Hand MeleeCrater Map
(25 — 34) % increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35 — 44) % increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45 — 54) % increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedCrater Map
(9 — 12) % increased Chaos Damage3x Orb of ChanceRing · AmuletThe Temple of Decay Level 2
(13 — 16) % increased Chaos Damage3x Orb of AlchemyRing · AmuletThe Ossuary
+(91 — 120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121 — 200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201 — 300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDunes Map
+(91 — 120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121 — 150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151 — 220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldDunes Map
(9 — 12) % increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13 — 16) % increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(26 — 35) % increased Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Armour2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
+(50 — 75) to Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100 — 150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250 — 320) to Armour2x Chaos OrbBody Armour · ShieldGeode Map
(26 — 35) % increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
+(50 — 75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100 — 150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250 — 320) to Evasion Rating2x Chaos OrbBody Armour · ShieldGeode Map
(26 — 35) % increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
+(17 — 22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35 — 45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56 — 69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldGeode Map
(10 — 12) % increased maximum Energy Shield1x Chaos OrbAmuletBazaar Map
(13 — 15) % increased maximum Energy Shield2x Chaos OrbAmuletBasilica Map
+(21 — 25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingBazaar Map
+(26 — 30) to maximum Energy Shield2x Chaos OrbAmulet · RingBasilica Map
(26 — 35) % increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
(26 — 35) % increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
(26 — 35) % increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41 — 50) % increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56 — 74) % increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode Map
Adds (19 — 21) to (32 — 41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38 — 46) to (73 — 85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60 — 72) to (110 — 128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFactory Map
Adds (11 — 12) to (19 — 23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22 — 27) to (42 — 49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35 — 41) to (63 — 73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedFactory Map
Adds (8 — 11) to (16 — 20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12 — 17) to (26 — 30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (19 — 21) to (32 — 41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38 — 46) to (73 — 85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60 — 72) to (110 — 128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedCaldera Map
Adds (11 — 12) to (19 — 23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22 — 27) to (42 — 49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35 — 41) to (63 — 73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCaldera Map
Adds (6 — 8) to (14 — 18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11 — 15) to (23 — 27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (2 — 5) to (46 — 64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6 — 9) to (104 — 139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10 — 14) to (162 — 197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
Adds (1 — 3) to (27 — 37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3 — 5) to (60 — 80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6 — 8) to (100 — 113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Spring Map
Adds (1 — 4) to (32 — 36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1 — 5) to (41 — 48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9 — 12) to (18 — 21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11 — 15) to (23 — 27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18 — 24) to (36 — 42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6 — 8) to (13 — 15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7 — 11) to (16 — 19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13 — 17) to (26 — 30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3 — 5) to (6 — 8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5 — 7) to (8 — 10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6 — 8) to (14 — 18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11 — 15) to (23 — 27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (22 — 29) to (42 — 49) Fire Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (38 — 52) to (78 — 90) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (56 — 75) to (114 — 132) Fire Damage to Spells4x Chaos OrbTwo Hand MeleeFactory Map
Adds (13 — 18) to (25 — 30) Fire Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (23 — 31) to (46 — 54) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (34 — 45) to (67 — 78) Fire Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedFactory Map
Adds (19 — 26) to (38 — 45) Cold Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (36 — 47) to (71 — 82) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (52 — 69) to (103 — 121) Cold Damage to Spells4x Chaos OrbTwo Hand MeleeCaldera Map
Adds (11 — 14) to (21 — 24) Cold Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (19 — 25) to (37 — 44) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (28 — 36) to (55 — 64) Cold Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedCaldera Map
Adds (1 — 7) to (81 — 86) Lightning Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (4 — 12) to (149 — 158) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (5 — 18) to (218 — 230) Lightning Damage to Spells4x Chaos OrbTwo Hand MeleeDesert Spring Map
Adds (1 — 4) to (43 — 46) Lightning Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2 — 7) to (80 — 85) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3 — 10) to (117 — 123) Lightning Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedDesert Spring Map
(17 — 19) % increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPhantasmagoria Map
(20 — 24) % increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake Map
(25 — 27) % increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry Map
+(17 — 19) % to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPhantasmagoria Map
+(20 — 24) % to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake Map
+(25 — 28) % to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry Map
(70 — 89) % increased Spell Critical Strike Chance6x Orb of AlterationTwo Hand MeleePhantasmagoria Map
(90 — 120) % increased Spell Critical Strike Chance3x Chaos OrbTwo Hand MeleeLava Lake Map
(50 — 59) % increased Spell Critical Strike Chance6x Orb of AlterationOne Hand Melee · One Hand RangedPhantasmagoria Map
(60 — 69) % increased Spell Critical Strike Chance3x Chaos OrbOne Hand Melee · One Hand RangedLava Lake Map
(17 — 21) % increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletPhantasmagoria Map
(22 — 27) % increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletLava Lake Map
(5 — 10) % increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
(11 — 15) % increased Flask Effect Duration4x Glassblower's BaubleBeltMarshes Map
(15 — 20) % chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21 — 25) % chance to Avoid being Stunned2x Regal OrbHelmet · GlovesCore Map
(16 — 20) % chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
(21 — 25) % chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldCore Map
(24 — 30) % reduced Effect of Chill and Shock on you1x Chaos OrbBoots · GlovesThe Ascent
(31 — 40) % reduced Effect of Chill and Shock on you2x Chaos OrbBoots · GlovesCore Map
(31 — 40) % increased Chance to Block9x Orb of AlterationShieldRelic Chambers Map
(41 — 50) % increased Chance to Block3x Chaos OrbShieldCity Square Map
(3 — 4) % Chance to Block Spell Damage4x Orb of ChanceShieldRelic Chambers Map
(5 — 6) % Chance to Block Spell Damage3x Regal OrbShieldCity Square Map
(5 — 6) % increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsReef Map
(7 — 8) % increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsLair Map
2 % additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldReef Map
3 % additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldLair Map
+(3 — 4) % chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsReef Map
+(5 — 6) % chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsLair Map
+(5 — 7) % chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldReef Map
+(8 — 10) % chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldLair Map
(9 — 11) % increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsReef Map
(12 — 14) % increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsLair Map
(16 — 20) % faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldReef Map
(21 — 25) % faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldLair Map
5 % reduced Damage taken from Damage Over Time2x Regal OrbShieldStagnation Map
Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingPlateau Map
Minions have (11 — 15) % increased maximum Life4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16 — 20) % increased maximum Life2x Orb of AlchemyShieldSiege Map
Minions deal (10 — 20) % increased Damage3x Chaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13 — 17) % increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18 — 22) % increased Movement Speed2x Orb of AlchemyRing · AmuletSiege Map
Minions deal (37 — 51) % increased Damage4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52 — 66) % increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedSiege Map
Minions deal (67 — 81) % increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedOrchard Map
Minions deal (25 — 34) % increased Damage4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35 — 44) % increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedSiege Map
Minions deal (45 — 54) % increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedOrchard Map
(61 — 78) % increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(79 — 95) % increased Trap Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
(35 — 44) % increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45 — 54) % increased Trap Damage4x Chaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine Map
(61 — 78) % increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(79 — 95) % increased Mine Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
(35 — 44) % increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45 — 54) % increased Mine Damage4x Chaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine Map
(17 — 20) % increased Trap Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21 — 23) % increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
(9 — 12) % increased Trap Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13 — 15) % increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine Map
(17 — 20) % increased Mine Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21 — 23) % increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
(9 — 12) % increased Mine Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13 — 15) % increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine Map
(3 — 5) % increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
(6 — 9) % increased Cast Speed6x Orb of AlterationShield · AmuletThe Dried Lake
(15 — 20) % increased Warcry Speed6x Orb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Reused at the end of this Flask's effect5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when Charges reach full5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you Use a Guard Skill5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you Use a Travel Skill5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you become Frozen5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you become Chilled5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you become Shocked5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you become Ignited5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you start Bleeding5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you become Poisoned5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you Block5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you take a Savage Hit5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Used when you use a Life Flask5x Instilling Orb · 5x Glassblower's BaubleFlaskEpilogue
Remove Enchantments3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbShield · QuiverThe Ascent
+(31 — 36) % Chaos Resistance against Damage Over Time4x Orb of AlterationBeltStagnation Map
+(37 — 43) % Chaos Resistance against Damage Over Time2x Chaos OrbBeltStagnation Map
(41 — 50) % chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
(51 — 60) % chance to Avoid Bleeding2x Chaos OrbBootsCore Map
(41 — 50) % reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
(51 — 60) % reduced Ignite Duration on you2x Chaos OrbRingCore Map
(41 — 50) % reduced Effect of Chill on you4x Orb of AlterationRingThe Ascent
(51 — 60) % reduced Effect of Chill on you2x Chaos OrbRingCore Map
(41 — 50) % reduced Effect of Shock on you4x Orb of AlterationRingThe Ascent
(51 — 60) % reduced Effect of Shock on you2x Chaos OrbRingCore Map
(16 — 20) % reduced Effect of Curses on you4x Orb of AlterationRingThe Ascent
(21 — 25) % reduced Effect of Curses on you2x Chaos OrbRingCore Map
(11 — 15) % reduced Effect of Freeze on you4x Orb of AlterationHelmetThe Ascent
(16 — 20) % reduced Effect of Freeze on you2x Chaos OrbHelmetCore Map
Adds (9 — 11) to (16 — 21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19 — 23) to (37 — 42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (9 — 11) to (16 — 21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
Adds (19 — 23) to (37 — 42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (1 — 4) to (32 — 36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3 — 6) to (52 — 70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
(20 — 60) % increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
Regenerate (12 — 20) Life per second · Regenerate (1.8 — 3) Mana per second1x Orb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown · Spells Triggered this way have 150% more Cost3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81 — 85) % increased Physical Damage · (13 — 15) % chance to Impale Enemies on Hit with Attacks3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(86 — 94) % increased Physical Damage · (16 — 17) % chance to Impale Enemies on Hit with Attacks3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(95 — 105) % increased Physical Damage · (18 — 20) % chance to Impale Enemies on Hit with Attacks8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(81 — 85) % increased Physical Damage · (13 — 15) % chance to cause Bleeding on Hit3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(86 — 94) % increased Physical Damage · (16 — 17) % chance to cause Bleeding on Hit3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(95 — 105) % increased Physical Damage · (18 — 20) % chance to cause Bleeding on Hit8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(81 — 85) % increased Physical Damage · (13 — 15) % chance to Blind Enemies on hit3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(86 — 94) % increased Physical Damage · (16 — 17) % chance to Blind Enemies on hit3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(95 — 105) % increased Physical Damage · (18 — 20) % chance to Blind Enemies on hit8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry Map
(81 — 85) % increased Physical Damage · (13 — 15) % chance to Poison on Hit3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(86 — 94) % increased Physical Damage · (16 — 17) % chance to Poison on Hit3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(95 — 105) % increased Physical Damage · (18 — 20) % chance to Poison on Hit8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage Map
(63 — 73) % increased Fire Damage · (21 — 24) % chance to Ignite3x Orb of AlchemyTwo Hand MeleeFactory Map
(74 — 88) % increased Fire Damage · (25 — 28) % chance to Ignite3x Chaos OrbTwo Hand MeleeFactory Map
(89 — 105) % increased Fire Damage · (29 — 34) % chance to Ignite8x Chaos OrbTwo Hand MeleeFactory Map
(36 — 41) % increased Fire Damage · (13 — 15) % chance to Ignite3x Orb of AlchemyOne Hand Melee · One Hand RangedFactory Map
(42 — 50) % increased Fire Damage · (16 — 17) % chance to Ignite3x Chaos OrbOne Hand Melee · One Hand RangedFactory Map
(51 — 60) % increased Fire Damage · (18 — 20) % chance to Ignite8x Chaos OrbOne Hand Melee · One Hand RangedFactory Map
(63 — 73) % increased Cold Damage · (21 — 24) % chance to Freeze3x Orb of AlchemyTwo Hand MeleeCaldera Map
(74 — 88) % increased Cold Damage · (25 — 28) % chance to Freeze3x Chaos OrbTwo Hand MeleeCaldera Map
(89 — 105) % increased Cold Damage · (29 — 34) % chance to Freeze8x Chaos OrbTwo Hand MeleeCaldera Map
(36 — 41) % increased Cold Damage · (13 — 15) % chance to Freeze3x Orb of AlchemyOne Hand Melee · One Hand RangedCaldera Map
(42 — 50) % increased Cold Damage · (16 — 17) % chance to Freeze3x Chaos OrbOne Hand Melee · One Hand RangedCaldera Map
(51 — 60) % increased Cold Damage · (18 — 20) % chance to Freeze8x Chaos OrbOne Hand Melee · One Hand RangedCaldera Map
(63 — 73) % increased Lightning Damage · (21 — 24) % chance to Shock3x Orb of AlchemyTwo Hand MeleeDesert Spring Map
(74 — 88) % increased Lightning Damage · (25 — 28) % chance to Shock3x Chaos OrbTwo Hand MeleeDesert Spring Map
(89 — 105) % increased Lightning Damage · (29 — 34) % chance to Shock8x Chaos OrbTwo Hand MeleeDesert Spring Map
(36 — 41) % increased Lightning Damage · (13 — 15) % chance to Shock3x Orb of AlchemyOne Hand Melee · One Hand RangedDesert Spring Map
(42 — 50) % increased Lightning Damage · (16 — 17) % chance to Shock3x Chaos OrbOne Hand Melee · One Hand RangedDesert Spring Map
(51 — 60) % increased Lightning Damage · (18 — 20) % chance to Shock8x Chaos OrbOne Hand Melee · One Hand RangedDesert Spring Map
(60 — 69) % increased Chaos Damage · Chaos Skills have (15 — 17) % increased Skill Effect Duration3x Orb of AlchemyTwo Hand MeleeCrater Map
(70 — 79) % increased Chaos Damage · Chaos Skills have (18 — 20) % increased Skill Effect Duration3x Chaos OrbTwo Hand MeleeCrater Map
(80 — 89) % increased Chaos Damage · Chaos Skills have (21 — 23) % increased Skill Effect Duration8x Chaos OrbTwo Hand MeleeCrater Map
(35 — 39) % increased Chaos Damage · Chaos Skills have (7 — 8) % increased Skill Effect Duration3x Orb of AlchemyOne Hand Melee · One Hand RangedCrater Map
(40 — 45) % increased Chaos Damage · Chaos Skills have (9 — 10) % increased Skill Effect Duration3x Chaos OrbOne Hand Melee · One Hand RangedCrater Map
(46 — 50) % increased Chaos Damage · Chaos Skills have (11 — 12) % increased Skill Effect Duration8x Chaos OrbOne Hand Melee · One Hand RangedCrater Map
(63 — 73) % increased Spell Damage · (16 — 20) % increased Mana Regeneration Rate8x Orb of TransmutationTwo Hand MeleeMalformation Map
(74 — 88) % increased Spell Damage · (21 — 25) % increased Mana Regeneration Rate2x Chaos OrbTwo Hand MeleeMalformation Map
(89 — 105) % increased Spell Damage · (26 — 30) % increased Mana Regeneration Rate6x Chaos OrbTwo Hand MeleeMalformation Map
(36 — 41) % increased Spell Damage · (7 — 9) % increased Mana Regeneration Rate8x Orb of TransmutationOne Hand Melee · One Hand RangedMalformation Map
(42 — 50) % increased Spell Damage · (10 — 12) % increased Mana Regeneration Rate2x Chaos OrbOne Hand Melee · One Hand RangedMalformation Map
(51 — 60) % increased Spell Damage · (13 — 15) % increased Mana Regeneration Rate6x Chaos OrbOne Hand Melee · One Hand RangedMalformation Map
(60 — 69) % increased Spell Damage · Gain (3 — 4) % of Non-Chaos Damage as extra Chaos Damage1x Chaos OrbTwo Hand MeleeMalformation Map
(70 — 79) % increased Spell Damage · Gain (5 — 6) % of Non-Chaos Damage as extra Chaos Damage4x Chaos OrbTwo Hand MeleeMalformation Map
(80 — 89) % increased Spell Damage · Gain (7 — 8) % of Non-Chaos Damage as extra Chaos Damage4x Exalted OrbTwo Hand MeleeMalformation Map
(38 — 40) % increased Spell Damage · Gain 2 % of Non-Chaos Damage as extra Chaos Damage1x Chaos OrbOne Hand Melee · One Hand RangedMalformation Map
(41 — 45) % increased Spell Damage · Gain 3 % of Non-Chaos Damage as extra Chaos Damage4x Chaos OrbOne Hand Melee · One Hand RangedMalformation Map
(46 — 50) % increased Spell Damage · Gain 4 % of Non-Chaos Damage as extra Chaos Damage4x Exalted OrbOne Hand Melee · One Hand RangedMalformation Map
Minions have (26 — 32) % increased maximum Life · Minions deal (26 — 32) % increased Damage8x Orb of AlterationTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (33 — 38) % increased maximum Life · Minions deal (33 — 38) % increased Damage4x Orb of AlchemyTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (39 — 45) % increased maximum Life · Minions deal (39 — 45) % increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (16 — 19) % increased maximum Life · Minions deal (16 — 19) % increased Damage8x Orb of AlterationOne Hand Melee · One Hand RangedOrchard Map
Minions have (20 — 24) % increased maximum Life · Minions deal (20 — 24) % increased Damage4x Orb of AlchemyOne Hand Melee · One Hand RangedOrchard Map
Minions have (25 — 28) % increased maximum Life · Minions deal (25 — 28) % increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedOrchard Map
Minions have (19 — 21) % increased Attack Speed · Minions have (19 — 21) % increased Cast Speed8x Orb of AlterationTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (22 — 24) % increased Attack Speed · Minions have (22 — 24) % increased Cast Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (25 — 28) % increased Attack Speed · Minions have (25 — 28) % increased Cast Speed4x Chaos OrbTwo Hand Melee · Two Hand RangedOrchard Map
Minions have (10 — 11) % increased Attack Speed · Minions have (10 — 11) % increased Cast Speed8x Orb of AlterationOne Hand Melee · One Hand RangedOrchard Map
Minions have (12 — 13) % increased Attack Speed · Minions have (12 — 13) % increased Cast Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedOrchard Map
Minions have (14 — 15) % increased Attack Speed · Minions have (14 — 15) % increased Cast Speed4x Chaos OrbOne Hand Melee · One Hand RangedOrchard Map
+(25 — 27) % to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeExcavation Map
+(28 — 30) % to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeExcavation Map
+(31 — 35) % to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeExcavation Map
+(14 — 15) % to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation Map
+(16 — 17) % to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation Map
+(18 — 20) % to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation Map
+(25 — 27) % to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeHaunted Mansion Map
+(28 — 30) % to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeHaunted Mansion Map
+(31 — 35) % to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeHaunted Mansion Map
+(14 — 15) % to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion Map
+(16 — 17) % to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion Map
+(18 — 20) % to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion Map
+(25 — 27) % to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeRamparts Map
+(28 — 30) % to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeRamparts Map
+(31 — 35) % to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeRamparts Map
+(14 — 15) % to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
+(16 — 17) % to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
+(18 — 20) % to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
+(25 — 27) % to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeTropical Island Map
+(28 — 30) % to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeTropical Island Map
+(31 — 35) % to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeTropical Island Map
+(14 — 15) % to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island Map
+(16 — 17) % to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island Map
+(18 — 20) % to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island Map
Attacks with this Weapon Penetrate (6 — 7) % Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa Map
Attacks with this Weapon Penetrate (8 — 10) % Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa Map
Attacks with this Weapon Penetrate (11 — 13) % Elemental Resistances4x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa Map
Attacks with this Weapon Penetrate (6 — 7) % Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater Map
Attacks with this Weapon Penetrate (8 — 10) % Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater Map
Attacks with this Weapon Penetrate (11 — 13) % Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater Map
(6 — 7) % chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedColonnade Map
(8 — 10) % chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedColonnade Map
3 % chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade Map
(4 — 5) % chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade Map
(12 — 14) % increased Armour and Evasion · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Armour and Evasion · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Armour and Evasion · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Armour and Energy Shield · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Armour and Energy Shield · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Armour and Energy Shield · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Evasion and Energy Shield · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Evasion and Energy Shield · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Evasion and Energy Shield · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Armour · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Armour · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Armour · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Evasion Rating · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Evasion Rating · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Evasion Rating · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Energy Shield · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Energy Shield · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Energy Shield · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Armour, Evasion and Energy Shield · +(8 — 9) to maximum Life8x Orb of AlterationBoots · GlovesCoral Ruins Map
(15 — 17) % increased Armour, Evasion and Energy Shield · +(10 — 11) to maximum Life2x Orb of AlchemyBoots · GlovesCoral Ruins Map
(18 — 21) % increased Armour, Evasion and Energy Shield · +(12 — 14) to maximum Life2x Chaos OrbBoots · GlovesCoral Ruins Map
(12 — 14) % increased Armour and Evasion · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Armour and Evasion · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Armour and Evasion · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Armour and Energy Shield · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Armour and Energy Shield · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Armour and Energy Shield · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Evasion and Energy Shield · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Evasion and Energy Shield · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Evasion and Energy Shield · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Armour · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Armour · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Armour · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Evasion Rating · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Evasion Rating · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Evasion Rating · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Energy Shield · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Energy Shield · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Energy Shield · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Armour, Evasion and Energy Shield · +(10 — 11) to maximum Life8x Orb of AlterationHelmet · ShieldCoral Ruins Map
(15 — 17) % increased Armour, Evasion and Energy Shield · +(12 — 13) to maximum Life2x Orb of AlchemyHelmet · ShieldCoral Ruins Map
(18 — 21) % increased Armour, Evasion and Energy Shield · +(14 — 16) to maximum Life2x Chaos OrbHelmet · ShieldCoral Ruins Map
(12 — 14) % increased Armour and Evasion · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Armour and Evasion · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Armour and Evasion · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Armour and Energy Shield · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Armour and Energy Shield · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Armour and Energy Shield · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Evasion and Energy Shield · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Evasion and Energy Shield · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Evasion and Energy Shield · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Armour · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Armour · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Armour · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Evasion Rating · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Evasion Rating · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Evasion Rating · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Energy Shield · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Energy Shield · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Energy Shield · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
(12 — 14) % increased Armour, Evasion and Energy Shield · +(13 — 14) to maximum Life8x Orb of AlterationBody ArmourCoral Ruins Map
(15 — 17) % increased Armour, Evasion and Energy Shield · +(15 — 16) to maximum Life2x Orb of AlchemyBody ArmourCoral Ruins Map
(18 — 21) % increased Armour, Evasion and Energy Shield · +(17 — 19) to maximum Life2x Chaos OrbBody ArmourCoral Ruins Map
+(10 — 15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(16 — 20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(21 — 25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(10 — 15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(16 — 20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(21 — 25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(10 — 15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(16 — 20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+(21 — 25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
+1 to Minimum Endurance Charges4x Exalted OrbRing · AmuletDark Forest Map
+1 to Minimum Frenzy Charges4x Exalted OrbRing · AmuletIceberg Map
+1 to Minimum Power Charges4x Exalted OrbRing · AmuletTemple Map
+(26 — 30) to maximum Mana · Regenerate 2 Mana per second6x Orb of AugmentationRing · AmuletSunken City Map
+(31 — 35) to maximum Mana · Regenerate 3 Mana per second4x Orb of AlchemyRing · AmuletSunken City Map
+(36 — 40) to maximum Mana · Regenerate 4 Mana per second4x Chaos OrbRing · AmuletSunken City Map
+(26 — 30) to maximum Mana · (6 — 7) % increased Mana Cost Efficiency6x Orb of AugmentationRing · AmuletTower Map
+(31 — 35) to maximum Mana · (8 — 9) % increased Mana Cost Efficiency4x Orb of AlchemyRing · AmuletTower Map
+(36 — 40) to maximum Mana · (10 — 12) % increased Mana Cost Efficiency4x Chaos OrbRing · AmuletTower Map
+(26 — 30) to maximum Mana · 4 % of Damage taken Recouped as Mana6x Orb of AugmentationRing · AmuletSunken City Map
+(31 — 35) to maximum Mana · 5 % of Damage taken Recouped as Mana4x Orb of AlchemyRing · AmuletSunken City Map
+(36 — 40) to maximum Mana · 6 % of Damage taken Recouped as Mana4x Chaos OrbRing · AmuletSunken City Map
3 % increased Attack and Cast Speed8x Orb of AlterationAmulet · QuiverResidence Map
4 % increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverResidence Map
(5 — 6) % increased Attack and Cast Speed3x Chaos OrbAmulet · QuiverResidence Map
(13 — 14) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently4x Orb of ChanceBootsPromenade Map
(15 — 17) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently4x Orb of AlchemyBootsPromenade Map
(18 — 20) % increased Movement Speed · (6 — 9) % increased Movement Speed if you haven't been Hit Recently4x Chaos OrbBootsPromenade Map
(13 — 14) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill4x Orb of ChanceBootsPromenade Map
(15 — 17) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill4x Orb of AlchemyBootsPromenade Map
(18 — 20) % increased Movement Speed · (8 — 12) % chance to gain Onslaught for 4 seconds on Kill4x Chaos OrbBootsPromenade Map
(13 — 14) % increased Movement Speed · 100 % chance to Avoid being Chilled4x Orb of ChanceBootsPromenade Map
(15 — 17) % increased Movement Speed · 100 % chance to Avoid being Chilled4x Orb of AlchemyBootsPromenade Map
(18 — 20) % increased Movement Speed · 100 % chance to Avoid being Chilled4x Chaos OrbBootsPromenade Map
+(105 — 150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverGeode Map
+(151 — 213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverGeode Map
+(214 — 285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverGeode Map
+(105 — 150) to Armour · +(11 — 15) to maximum Energy Shield8x Orb of AlterationBeltGeode Map
+(151 — 213) to Armour · +(16 — 20) to maximum Energy Shield2x Orb of AlchemyBeltGeode Map
+(214 — 285) to Armour · +(21 — 25) to maximum Energy Shield4x Chaos OrbBeltGeode Map
+(105 — 150) to Evasion Rating · +(11 — 15) to maximum Energy Shield8x Orb of AlterationBelt · QuiverGeode Map
+(151 — 213) to Evasion Rating · +(16 — 20) to maximum Energy Shield2x Orb of AlchemyBelt · QuiverGeode Map
+(214 — 285) to Evasion Rating · +(21 — 25) to maximum Energy Shield4x Chaos OrbBelt · QuiverGeode Map
20 % reduced Flask Charges gained · Flasks applied to you have (8 — 10) % increased Effect2x Chaos OrbBeltMarshes Map
33 % reduced Flask Charges gained · Flasks applied to you have (11 — 14) % increased Effect4x Exalted OrbBeltMarshes Map
(6 — 8) % increased Cooldown Recovery Rate2x Chaos OrbBeltVolcano Map
(9 — 12) % increased Cooldown Recovery Rate4x Exalted OrbBeltVolcano Map
(5 — 6) % increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedDark Forest Map
(3 — 4) % increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedDark Forest Map
(5 — 6) % increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedIceberg Map
(3 — 4) % increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedIceberg Map
(5 — 6) % increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedTemple Map
(3 — 4) % increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedTemple Map
(20 — 25) % of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesAtoll Map
(20 — 25) % of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesAtoll Map
(20 — 25) % of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesAtoll Map
+1 to maximum number of Raised Zombies · +1 to maximum number of Skeletons4x Chaos OrbHelmetOrchard Map
(16 — 22) % increased Effect of Non-Damaging Ailments2x Orb of ChanceBoots · AmuletCage Map
(23 — 30) % increased Effect of Non-Damaging Ailments2x Regal OrbBoots · AmuletCage Map
(4 — 5) % increased Effect of your Curses2x Chaos OrbShieldStrand Map
(6 — 7) % increased Effect of your Curses4x Exalted OrbShieldStrand Map
(6 — 7) % chance to Avoid Damage of each Element from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetShrine Map
(8 — 9) % chance to Avoid Damage of each Element from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetShrine Map
+(1000 — 1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour · ShieldShrine Map
+(1601 — 2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour · ShieldShrine Map
+(2201 — 3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour · ShieldShrine Map
You have Onslaught during Soul Gain Prevention3x Vaal OrbBoots · GlovesShrine Map
(30 — 40) % increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesShrine Map
(41 — 50) % increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesShrine Map
(51 — 60) % increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesShrine Map
+1 to Level of Socketed AoE Gems · (8 — 10) % increased Area of Effect4x Chaos OrbHelmetBramble Valley Map
+1 to Level of Socketed Projectile Gems · Projectiles Pierce 1 additional Targets4x Chaos OrbHelmetIvory Temple Map
+1 to Level of Socketed Melee Gems · +0.2 metres to Melee Strike Range4x Chaos OrbHelmetMausoleum Map
+(25 — 31) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedSummit Map
+(32 — 38) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedSummit Map
+(39 — 45) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedSummit Map
+(17 — 21) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedSummit Map
+(22 — 25) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedSummit Map
+(26 — 30) % Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedSummit Map
(14 — 16) % increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedSummit Map
(17 — 19) % increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedSummit Map
(20 — 22) % increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedSummit Map
7 % increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedSummit Map
(8 — 9) % increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedSummit Map
(10 — 11) % increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedSummit Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltSummit Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltSummit Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltSummit Map
(9 — 10) % increased Global Critical Strike Chance · 3 % chance to gain a Frenzy Charge on Critical Strike6x Orb of AlterationQuiverIceberg Map
(11 — 12) % increased Global Critical Strike Chance · 4 % chance to gain a Frenzy Charge on Critical Strike2x Orb of AlchemyQuiverIceberg Map
(13 — 14) % increased Global Critical Strike Chance · 5 % chance to gain a Frenzy Charge on Critical Strike4x Chaos OrbQuiverIceberg Map
(11 — 12) % increased Global Critical Strike Chance · (14 — 16) % increased Elemental Damage if you've dealt a Critical Strike Recently6x Orb of AlterationGloves · QuiverBelfry Map
(13 — 14) % increased Global Critical Strike Chance · (17 — 19) % increased Elemental Damage if you've dealt a Critical Strike Recently2x Orb of AlchemyGloves · QuiverBelfry Map
(15 — 16) % increased Global Critical Strike Chance · (20 — 22) % increased Elemental Damage if you've dealt a Critical Strike Recently4x Chaos OrbGloves · QuiverBelfry Map
(11 — 12) % increased Global Critical Strike Chance · Adds (10 — 11) to (14 — 16) Chaos Damage if you've dealt a Critical Strike Recently6x Orb of AlterationGloves · QuiverBelfry Map
(13 — 14) % increased Global Critical Strike Chance · Adds (12 — 13) to (17 — 20) Chaos Damage if you've dealt a Critical Strike Recently2x Orb of AlchemyGloves · QuiverBelfry Map
(15 — 16) % increased Global Critical Strike Chance · Adds (14 — 16) to (21 — 24) Chaos Damage if you've dealt a Critical Strike Recently4x Chaos OrbGloves · QuiverBelfry Map
+(28 — 33) to maximum Life · Regenerate 2 Mana per second6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
+(34 — 40) to maximum Life · Regenerate 3 Mana per second2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
+(41 — 45) to maximum Life · Regenerate 4 Mana per second4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
Regenerate 15 Life per second · +(28 — 33) to maximum Mana6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
Regenerate 20 Life per second · +(34 — 40) to maximum Mana2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
Regenerate 25 Life per second · +(41 — 45) to maximum Mana4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo Map
(18 — 20) % increased Totem Placement speed6x Orb of AugmentationBoots · AmuletGhetto Map
(21 — 25) % increased Totem Placement speed3x Orb of AlchemyBoots · AmuletGhetto Map
(26 — 30) % increased Totem Placement speed3x Chaos OrbBoots · AmuletGhetto Map
Adds (6 — 7) to (9 — 10) Fire Damage · Adds (6 — 7) to (9 — 10) Cold Damage8x Orb of TransmutationShield · Ring · Quiver · AmuletGardens Map
Adds (8 — 9) to (11 — 13) Fire Damage · Adds (8 — 9) to (11 — 13) Cold Damage3x Orb of AlchemyShield · Ring · Quiver · AmuletGardens Map
Adds (10 — 12) to (14 — 16) Fire Damage · Adds (10 — 12) to (14 — 16) Cold Damage3x Chaos OrbShield · Ring · Quiver · AmuletGardens Map
Adds (6 — 7) to (9 — 10) Fire Damage · Adds 1 to (14 — 16) Lightning Damage8x Orb of TransmutationShield · Ring · Quiver · AmuletGardens Map
Adds (8 — 9) to (11 — 13) Fire Damage · Adds 1 to (17 — 20) Lightning Damage3x Orb of AlchemyShield · Ring · Quiver · AmuletGardens Map
Adds (10 — 12) to (14 — 16) Fire Damage · Adds 1 to (21 — 24) Lightning Damage3x Chaos OrbShield · Ring · Quiver · AmuletGardens Map
Adds (6 — 7) to (9 — 10) Cold Damage · Adds 1 to (14 — 16) Lightning Damage8x Orb of TransmutationShield · Ring · Quiver · AmuletGardens Map
Adds (8 — 9) to (11 — 13) Cold Damage · Adds 1 to (17 — 20) Lightning Damage3x Orb of AlchemyShield · Ring · Quiver · AmuletGardens Map
Adds (10 — 12) to (14 — 16) Cold Damage · Adds 1 to (21 — 24) Lightning Damage3x Chaos OrbShield · Ring · Quiver · AmuletGardens Map
Your Critical Strike Chance is Lucky while Focused · grant focus skill [1]9x Orb of AlterationBeltBelfry Map
(16 — 18) % increased Evasion Rating while Focused · grant focus skill [1]4x Orb of AlterationHelmet · BootsGeode Map
(19 — 22) % increased Evasion Rating while Focused · grant focus skill [1]2x Orb of AlchemyHelmet · BootsGeode Map
(23 — 25) % increased Evasion Rating while Focused · grant focus skill [1]4x Chaos OrbHelmet · BootsGeode Map
8 % additional Physical Damage Reduction while Focused · grant focus skill [1]4x Orb of AlterationHelmet · GlovesGeode Map
(9 — 10) % additional Physical Damage Reduction while Focused · grant focus skill [1]2x Orb of AlchemyHelmet · GlovesGeode Map
(11 — 12) % additional Physical Damage Reduction while Focused · grant focus skill [1]4x Chaos OrbHelmet · GlovesGeode Map
Shock nearby Enemies for 2 Seconds when you Focus · grant focus skill [1]4x Orb of AlterationRingCage Map
Shock nearby Enemies for 3 Seconds when you Focus · grant focus skill [1]2x Orb of AlchemyRingCage Map
Shock nearby Enemies for 4 Seconds when you Focus · grant focus skill [1]2x Chaos OrbRingCage Map
1 % of Evasion Rating is Regenerated as Life per second while Focused · grant focus skill [1]3x Chaos OrbBody ArmourGeode Map
Recover (23 — 25) % of Mana and Energy Shield when you Focus · grant focus skill [1]6x Orb of AlterationBody ArmourBasilica Map
Recover (26 — 28) % of Mana and Energy Shield when you Focus · grant focus skill [1]2x Orb of AlchemyBody ArmourBasilica Map
Recover (29 — 31) % of Mana and Energy Shield when you Focus · grant focus skill [1]4x Chaos OrbBody ArmourBasilica Map
(16 — 20) % chance to deal Double Damage while Focused · grant focus skill [1]4x Orb of AlterationTwo Hand Melee · Two Hand RangedColonnade Map
(21 — 25) % chance to deal Double Damage while Focused · grant focus skill [1]8x Orb of AlchemyTwo Hand Melee · Two Hand RangedColonnade Map
(26 — 30) % chance to deal Double Damage while Focused · grant focus skill [1]8x Chaos OrbTwo Hand Melee · Two Hand RangedColonnade Map
(7 — 9) % chance to deal Double Damage while Focused · grant focus skill [1]4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldColonnade Map
(10 — 12) % chance to deal Double Damage while Focused · grant focus skill [1]8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldColonnade Map
(13 — 15) % chance to deal Double Damage while Focused · grant focus skill [1]8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade Map
(22 — 25) % increased Attack and Cast Speed while Focused · grant focus skill [1]6x Orb of AlterationGlovesResidence Map
(26 — 30) % increased Attack and Cast Speed while Focused · grant focus skill [1]3x Orb of AlchemyGlovesResidence Map
(31 — 36) % increased Attack and Cast Speed while Focused · grant focus skill [1]2x Chaos OrbGlovesResidence Map
(16 — 20) % increased Duration of Ailments you inflict while Focused · grant focus skill [1]4x Orb of AlterationHelmetCage Map
(21 — 25) % increased Duration of Ailments you inflict while Focused · grant focus skill [1]4x Orb of AlchemyHelmetCage Map
(26 — 30) % increased Duration of Ailments you inflict while Focused · grant focus skill [1]4x Chaos OrbHelmetCage Map
You are Immune to Ailments while Focused · grant focus skill [1]3x Chaos OrbBootsCage Map
You have Vaal Pact while Focused · 10 % of Damage Leeched as Life while Focused · grant focus skill [1]3x Chaos OrbAmuletJungle Valley Map
+5 to maximum Fortification while Focused · grant focus skill [1]4x Orb of AlterationBody ArmourGeode Map
+6 to maximum Fortification while Focused · grant focus skill [1]2x Orb of AlchemyBody ArmourGeode Map
+7 to maximum Fortification while Focused · grant focus skill [1]2x Chaos OrbBody ArmourGeode Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown · grant focus skill [1]3x Chaos OrbHelmetThe Refinery
(11 — 15) % of Damage is taken from Mana before Life while Focused · grant focus skill [1]3x Chaos OrbBody ArmourSunken City Map
Minions Recover 100 % of their Life when you Focus · grant focus skill [1]3x Chaos OrbGlovesOrchard Map
(12 — 14) % increased Damage4x Chaos OrbRing · BeltLaboratory Map
(15 — 17) % increased Damage4x Exalted OrbRing · BeltLaboratory Map
+1 to Level of Socketed Support Gems8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPrimordial Pool Map
+2 to Level of Socketed Support Gems4x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPrimordial Pool Map
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletTower Map
Channelling Skills have -2 to Total Mana Cost2x Chaos OrbRing · AmuletTower Map
Channelling Skills have -3 to Total Mana Cost4x Chaos OrbRing · AmuletTower Map
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletTower Map
Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbRing · AmuletTower Map
Non-Channelling Skills have (-7 — -6) to Total Mana Cost4x Chaos OrbRing · AmuletTower Map
(31 — 36) % increased Damage while Leeching3x Chaos OrbGloves · AmuletJungle Valley Map
(37 — 43) % increased Damage while Leeching4x Exalted OrbGloves · AmuletJungle Valley Map
+(6 — 7) % to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach Map
+(7 — 8) % to Quality of Socketed Gems4x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach Map
Adds (11 — 13) to (16 — 17) Physical Damage · 35 % chance to cause Bleeding on Hit2x Orb of AlchemyTwo Hand Melee · Two Hand RangedCage Map
Adds (14 — 16) to (18 — 20) Physical Damage · 40 % chance to cause Bleeding on Hit4x Chaos OrbTwo Hand Melee · Two Hand RangedCage Map
Adds (7 — 8) to (10 — 11) Physical Damage · 35 % chance to cause Bleeding on Hit2x Orb of AlchemyOne Hand Melee · One Hand RangedCage Map
Adds (9 — 11) to (12 — 14) Physical Damage · 40 % chance to cause Bleeding on Hit4x Chaos OrbOne Hand Melee · One Hand RangedCage Map
Hits can't be Evaded4x Exalted OrbOne Hand Melee · Two Hand MeleeArachnid Tomb Map
(19 — 23) % increased Damage during any Flask Effect2x Orb of AlchemyGlovesPort Map
(24 — 28) % increased Damage during any Flask Effect4x Chaos OrbGlovesPort Map
(36 — 40) % increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetTerrace Map
(41 — 45) % increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetTerrace Map
Gain (11 — 13) % of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedLookout Map
Gain (14 — 16) % of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedLookout Map
Gain (5 — 6) % of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldLookout Map
Gain (7 — 8) % of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldLookout Map
Gain (11 — 13) % of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedPalace Map
Gain (14 — 16) % of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedPalace Map
Gain (5 — 6) % of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldPalace Map
Gain (7 — 8) % of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldPalace Map
Gain (11 — 13) % of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedCemetery Map
Gain (14 — 16) % of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedCemetery Map
Gain (5 — 6) % of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCemetery Map
Gain (7 — 8) % of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCemetery Map
Gain (11 — 13) % of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedVault Map
Gain (14 — 16) % of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedVault Map
Gain (5 — 6) % of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldVault Map
Gain (7 — 8) % of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldVault Map
5 % increased Attributes2x Orb of AlchemyBody ArmourPrimordial Blocks Map
6 % increased Attributes4x Chaos OrbBody ArmourPrimordial Blocks Map
Banner Skills have (12 — 15) % increased Aura Effect2x Orb of AlchemyBody ArmourPier Map
Banner Skills have (16 — 20) % increased Aura Effect4x Chaos OrbBody ArmourPier Map
Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletAlleyways Map
(10 — 14) % increased Warcry Buff Effect2x Orb of AlchemyHelmetFungal Hollow Map
(15 — 18) % increased Warcry Buff Effect4x Chaos OrbHelmetFungal Hollow Map
80 % chance to Avoid being Frozen4x Chaos OrbBootsCore Map
100 % chance to Avoid being Frozen4x Exalted OrbBootsCore Map
(12 — 13) % increased Global Critical Strike Chance · +(18 — 20) % to Critical Strike Multiplier if you've Shattered an Enemy Recently2x Orb of AlchemyRingBelfry Map
(14 — 16) % increased Global Critical Strike Chance · +(21 — 23) % to Critical Strike Multiplier if you've Shattered an Enemy Recently4x Chaos OrbRingBelfry Map
(11 — 13) % increased Global Physical Damage · (11 — 13) % increased Chaos Damage2x Orb of AlchemyRingFoundry Map
(14 — 16) % increased Global Physical Damage · (14 — 16) % increased Chaos Damage4x Chaos OrbRingFoundry Map
(11 — 13) % increased Fire Damage · (11 — 13) % increased Lightning Damage2x Orb of AlchemyRingGardens Map
(14 — 16) % increased Fire Damage · (14 — 16) % increased Lightning Damage4x Chaos OrbRingGardens Map
Regenerate 3 % of Life per second during Effect6x Glassblower's BaubleFlaskPort Map
50 % Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskPort Map
(20 — 30) % increased Rarity of Items found during Effect6x Glassblower's BaubleFlaskPort Map
Prevent +(45 — 55) % of Reflected Damage during Effect6x Glassblower's BaubleFlaskPort Map
15 % of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskPort Map
+(15 — 19) to Dexterity and Intelligence · (8 — 10) % increased Attack Speed4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedResidence Map
+(20 — 24) to Dexterity and Intelligence · (13 — 16) % increased Attack Speed4x Exalted OrbOne Hand Melee · Two Hand MeleeResidence Map
+(15 — 19) to Strength and Intelligence · (15 — 20) % increased Critical Strike Chance2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry Map
+(20 — 24) to Strength and Intelligence · (21 — 25) % increased Critical Strike Chance4x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry Map
+(15 — 19) to Strength and Dexterity · +(161 — 200) to Accuracy Rating4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
+(20 — 24) to Strength and Dexterity · +(201 — 250) to Accuracy Rating4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
10 % chance to Trigger Level 1 Blood Rage when you Kill an Enemy · (8 — 10) % increased Attack Speed4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourthouse Map
10 % chance to Trigger Level 1 Blood Rage when you Kill an Enemy · (13 — 16) % increased Attack Speed4x Exalted OrbOne Hand Melee · Two Hand MeleeCourthouse Map
(12 — 14) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Orb of AlterationTwo Hand Melee · Two Hand RangedCourthouse Map
(15 — 18) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Orb of AlchemyTwo Hand Melee · Two Hand RangedCourthouse Map
(19 — 24) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Chaos OrbTwo Hand Melee · Two Hand RangedCourthouse Map
(8 — 9) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Orb of AlterationOne Hand Melee · One Hand RangedCourthouse Map
(10 — 12) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Orb of AlchemyOne Hand Melee · One Hand RangedCourthouse Map
(13 — 16) % increased Cast Speed · 10 % chance to gain Arcane Surge when you Kill an Enemy4x Chaos OrbOne Hand Melee · One Hand RangedCourthouse Map
+(9 — 10) % to Fire and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(11 — 12) % to Fire and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(13 — 15) % to Fire and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(9 — 10) % to Lightning and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(11 — 12) % to Lightning and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(13 — 15) % to Lightning and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(9 — 10) % to Cold and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(11 — 12) % to Cold and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(13 — 15) % to Cold and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard Map
+(10 — 15) to Strength · (21 — 25) % chance to Avoid being Ignited8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16 — 20) to Strength · (21 — 25) % chance to Avoid being Ignited3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21 — 25) to Strength · (21 — 25) % chance to Avoid being Ignited4x Chaos OrbBody Armour · ShieldMaelström of Chaos
+(10 — 15) to Dexterity · (21 — 25) % chance to Avoid being Frozen8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16 — 20) to Dexterity · (21 — 25) % chance to Avoid being Frozen3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21 — 25) to Dexterity · (21 — 25) % chance to Avoid being Frozen4x Chaos OrbBody Armour · ShieldMaelström of Chaos
+(10 — 15) to Intelligence · (21 — 25) % chance to Avoid being Shocked8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16 — 20) to Intelligence · (21 — 25) % chance to Avoid being Shocked3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21 — 25) to Intelligence · (21 — 25) % chance to Avoid being Shocked4x Chaos OrbBody Armour · ShieldMaelström of Chaos
(7 — 8) % increased Trap Throwing Speed6x Orb of AugmentationAmulet · BeltOvergrown Shrine Map
(9 — 10) % increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltOvergrown Shrine Map
(11 — 12) % increased Trap Throwing Speed4x Chaos OrbAmulet · BeltOvergrown Shrine Map
(7 — 8) % increased Mine Throwing Speed6x Orb of AugmentationAmulet · HelmetOvergrown Shrine Map
(9 — 10) % increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetOvergrown Shrine Map
(11 — 12) % increased Mine Throwing Speed4x Chaos OrbAmulet · HelmetOvergrown Shrine Map
(11 — 13) % increased Brand Attachment range6x Orb of AugmentationAmulet · GlovesArachnid Nest Map
(14 — 16) % increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesArachnid Nest Map
(17 — 20) % increased Brand Attachment range4x Chaos OrbAmulet · GlovesArachnid Nest Map
(5 — 8) % increased maximum Life · (5 — 8) % increased maximum Mana6x Chaos OrbBody ArmourSilo Map
(5 — 7) % Chance to Block Attack Damage4x Chaos OrbBody ArmourCity Square Map
(6 — 8) % Chance to Block Spell Damage4x Chaos OrbBody ArmourCity Square Map
(20 — 25) % chance to Avoid Elemental Ailments · (20 — 25) % chance to Avoid being Stunned6x Orb of AlchemyBody ArmourCore Map
(6 — 7) % increased Area of Effect · (9 — 10) % increased Area Damage3x Orb of AlchemyGlovesBramble Valley Map
(8 — 9) % increased Area of Effect · (11 — 13) % increased Area Damage3x Chaos OrbGlovesBramble Valley Map
(10 — 12) % increased Area of Effect · (14 — 16) % increased Area Damage4x Exalted OrbGlovesBramble Valley Map
(10 — 12) % increased Projectile Speed · (9 — 10) % increased Projectile Damage3x Orb of AlchemyGlovesIvory Temple Map
(13 — 16) % increased Projectile Speed · (11 — 13) % increased Projectile Damage3x Chaos OrbGlovesIvory Temple Map
(17 — 20) % increased Projectile Speed · (14 — 16) % increased Projectile Damage4x Exalted OrbGlovesIvory Temple Map
(9 — 10) % increased Melee Damage · +0.1 metres to Melee Strike Range3x Orb of AlchemyGlovesMausoleum Map
(11 — 13) % increased Melee Damage · +0.1 metres to Melee Strike Range3x Chaos OrbGlovesMausoleum Map
(14 — 16) % increased Melee Damage · +0.1 metres to Melee Strike Range4x Exalted OrbGlovesMausoleum Map
Focus has (21 — 25) % increased Cooldown Recovery Rate3x Chaos OrbBootsVolcano Map
Reroll the Rarity of a non-Unique item1x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
Reroll 3 random modifiers on a Rare item3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
Reroll a random modifier on a Rare item8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
+(8 — 10) % Chance to Block Attack Damage9x Orb of AlterationTwo Hand MeleeRelic Chambers Map
+(11 — 13) % Chance to Block Attack Damage3x Chaos OrbTwo Hand MeleeCity Square Map
+(8 — 10) % Chance to Block Spell Damage9x Orb of AlterationTwo Hand MeleeRelic Chambers Map
+(11 — 13) % Chance to Block Spell Damage3x Chaos OrbTwo Hand MeleeCity Square Map
Prefixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
Suffixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
Cannot roll Attack Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu

Crafting Unlocks

#

Overview

Atlas Quadrants, Voidstones, and Memory Vaults

  • The four parchment extensions at the corners of the Atlas are permanent quadrant networks introduced by the 3.28 Atlas rework. Each begins at a Tier 16 map, contains one Voidstone socket and a fixed endgame encounter network, and ends in a named Memory Vault.
  • These corner networks are not Atlas Anomalies. Anomalies are the disconnected blue temporary nodes introduced in 3.29; their quadrant ownership is controlled by the same Atlas region data, but they remain a separate system and keep their existing guide ownership.

Reference tables

Four Atlas Corner Networks

Quadrant, node, access-item, Voidstone, and Memory Vault ownership are joined from the copied 3.29.3 AtlasNode, AtlasRegions, AtlasVoidstoneSlots, WorldAreas, and BaseItemTypes tables.

Memory Vault Rewards

The four vault names, quadrants, and area level are GGPK-confirmed. Reward pools and maximum case counts are current community observations summarized by PoE Wiki / Prohibited Library testing; the copied client does not expose a decoded Memory Vault reward table.

Four Atlas Corner Networks

QuadrantEntry / VoidstoneFixed core pathMemory Vault
NorthwestPark (T16) / Originator VoidstoneMoments of Loneliness, Trauma, and Reverence; Sanctuary; Valdo's Oubliette. Additional fixed access nodes include Hive Colony, Mastermind's Lair, and Crux of Nothingness.Machinist's Vault (area level 84)
NortheastArsenal (T16) / Decayed VoidstoneShaper Guardians and Shaper; Elder; four Synthesis maps and Cortex; Citadel, Fortress, and The Unleashed Cortex. Additional fixed nodes include Atziri, Oshabi, and Ultimatum.Zealot's Vault (area level 84)
SoutheastGrotto (T16) / Ceremonial VoidstoneMaven, Sirus, Abomination, and Reliquary Vault. Additional fixed nodes include The Black Barya and The Temple of Atzoatl.Arkhon's Vault (area level 84)
SouthwestPrimordial Pool (T16) / Eldritch VoidstoneEater of Worlds, Searing Exarch, Ziggurat, Infinite Hunger, and Black Star. Additional fixed nodes include Domain of Timeless Conflict, Blighted Lands, Simulacrum, and The Lightless Hollow.Scholar's Vault (area level 84)

Memory Vault Rewards

VaultCommunity-observed reward poolMaximum cases observed
Machinist's Vault — NorthwestTier 3+ unique weapons, jewellery, or jewels; 11-20 Stacked Decks; 1-2 rarer Divination Cards.Up to 4
Zealot's Vault — NortheastGreater Multistrike or Greater Invention Support; Tier 3+ unique armour, jewellery, or jewels; valuable gems; Facetor's Lenses.Up to 4
Arkhon's Vault — SoutheastGreater Spell Cascade or Greater Cooldown Recovery Support; Guardian, Conqueror, Synthesis, or Nightmare maps; Valdo's Puzzle Box; Scarabs; Uber Elder fragments.Up to 3
Scholar's Vault — SouthwestValuable and regular currency; Incarnation orbs; Reflecting Mist; Valdo's Puzzle Box.Up to 3

Atlas Quadrants

#

Overview

Astrolabes and Shaped Regions

  • Apply an Astrolabe to a map on the Atlas to create a Shaped Region in that map's quadrant. Complete the Astrolabe's encounter objective throughout the region; the mechanic becomes harder and more rewarding as the region advances, then Eagon opens the quadrant's Memory Vault.
  • The catalog below shows the 10 obtainable Astrolabes from the 3.29.3 client roster. Prospecting Astrolabe remains in GGPK data but is hidden because GGG confirmed it is unobtainable; the older Enshrouded Astrolabe label is not published as a separate current item.

Reference tables

Shaped Region Flow

The client owns the item identities, base use text, mechanic hooks, and region joins. Full objective wording and Memory Vault reward outcomes are documented overlays where the decoded client tables do not carry English prose.

Shaped Region Flow

StepWhat to do
1. ApplyRight-click an Astrolabe, then apply it to a map on the Atlas. The Shaped Region belongs to that map's quadrant.
2. Complete objectivesRun the connected maps and satisfy the Astrolabe-specific encounter condition in each map.
3. Scale the regionThe selected mechanic gains difficulty and rewards for each completed map within the Shaped Region.
4. Open the vaultAfter completing the region, enter that quadrant's Memory Vault through Eagon and choose from the revealed reward cases.

Related sections

Astrolabes

#

Overview

Base Maps T1-16 - Rewards

  • Rewards are broad and strategy-dependent: base currency, scarab-enabled league mechanics, atlas progression, invitations, and boss fragments depending on your setup.
  • The map-to-card table below is a source index, not a drop-rate list. It shows only recorded map-bound Divination Card sources and explicitly separates the 3.29 maps confirmed as added or removed from entries whose current Atlas membership is not individually published in the local feed.
  • Scrying in 3.29 uses a real Scrying Orb, not an Atlas menu choice and not the retired Nameless Seer workflow. The Orb stores the map where it was found; use it to apply that map's Divination Card source pool to a selected map on your Atlas. This lets a player obtain an Orb in a desired-card map, then choose an eligible preferred-layout Atlas map as the destination. The Altered Prophecy Atlas notable is a confirmed source: Tier 14+ map completions have a 4% chance to drop a Scrying Orb. No other acquisition rate or pair/removal rule is asserted here.

Reference tables

Divination Cards by Map — verified source links

Bound sources are from the generated Divination Card enrichment snapshot (2026-07-26T07:47:14.644Z). “Active” and “Inactive” are only asserted where the official 3.29 patch notes explicitly added or removed a map; all other entries deliberately remain unclassified rather than being guessed from a price feed or an older Atlas.

Divination Cards by Map — verified source links

Map sourceBound Divination Cards3.29 Atlas status
Abomination MapThe Artist, The Insatiable, The Nurse, The Offering, The Soul, The VoidNot individually restated in 3.29 notes
Acid Caverns MapBrotherhood in Exile, The Miracle, The Oath, The UndauntedInactive — removed from the 3.29 Atlas
Alleyways MapThe Gentleman, The Long Watch, The Poet, The TrialNot individually restated in 3.29 notes
Arachnid Tomb MapBlind Venture, The Inoculated, The Web, Vile PowerNot individually restated in 3.29 notes
Arcade MapAssassin's Favour, Broken Promises, The Mayor, The TyrantNot individually restated in 3.29 notes
Arena MapAzyran's Reward, The Last One Standing, The Sword King's Salute, Three VoicesInactive — removed from the 3.29 Atlas
Arid Lake MapThe Bitter Blossom, The Mind's Eyes, The Offspring, Toxic TidingsNot individually restated in 3.29 notes
Arsenal MapDying Anguish, The Patient, The Ruthless Ceinture, The WarlordNot individually restated in 3.29 notes
Ashen Wood MapBowyer's Dream, The Adventuring Spirit, The Doppelganger, TranquillityInactive — removed from the 3.29 Atlas
Beach MapBoundless Realms, The Fortunate, The Long Watch, The SurvivalistNot individually restated in 3.29 notes
Belfry MapThe Blazing Fire, The Demon, The Life Thief, The WrathNot individually restated in 3.29 notes
Bog MapDeath, The Eye of the Dragon, The Rabid Rhoa, Vile PowerInactive — removed from the 3.29 Atlas
Bramble Valley MapAvian Pursuit, Call to the First Ones, The Demoness, The Fox in the BramblesNot individually restated in 3.29 notes
Burial Chambers MapAlivia's Grace, Pride of the First Ones, The Brawny Battle Mage, The ScoutNot individually restated in 3.29 notes
Cage MapThe Summoner, The Surveyor, The Tower, UnchainedNot individually restated in 3.29 notes
Canyon MapThe Arena Champion, The Deceiver, The King's Blade, The VisionaryInactive — removed from the 3.29 Atlas
Carcass MapImmortal Resolve, Parasitic Passengers, The Aesthete, The Prince of DarknessInactive — removed from the 3.29 Atlas
Castle Ruins MapRain of Chaos, The Harvester, The Road to Power, The Side QuestInactive — removed from the 3.29 Atlas
Cemetery MapCursed Words, Man With Bear, Rebirth and Renewal, The UnionNot individually restated in 3.29 notes
Chateau MapBoon of Justice, Home, The Bear Woman, The ScavengerNot individually restated in 3.29 notes
Citadel MapRunic Luck, The Avenger, The Road to Power, The Shieldbearer, The Void, Wealth and PowerNot individually restated in 3.29 notes
City Square MapBroken Promises, The Journalist, The Life Thief, Three VoicesNot individually restated in 3.29 notes
Cold River MapMitts, The Mountain, The Pack Leader, The WhiteoutNot individually restated in 3.29 notes
Coral Ruins MapDeadly Joy, The Leviathan, The One That Got Away, The StormcallerNot individually restated in 3.29 notes
Core MapDoedre's Madness, Draped in Dreams, Echoes of Love, Harmony of SoulsNot individually restated in 3.29 notes
Courthouse MapA Dab of Ink, Destined to Crumble, Sambodhi's Wisdom, The ScholarNot individually restated in 3.29 notes
Courtyard MapEmperor's Luck, The Easy Stroll, The Sigil, The Wilted RoseInactive — removed from the 3.29 Atlas
Coves MapA Stone Perfected, Lachrymal Necrosis, The Rite of Elements, The VastInactive — removed from the 3.29 Atlas
Crater MapPride Before the Fall, The Battle Born, The Demon, The Tireless ExtractorNot individually restated in 3.29 notes
Crimson Temple MapDemigod's Wager, Etched in Blood, The Army of Blood, The MercenaryInactive — removed from the 3.29 Atlas
Crimson Township MapDamnation, The Army of Blood, The Enlightened, The Return of the RatInactive — removed from the 3.29 Atlas
Cursed Crypt MapBrotherhood in Exile, Might is Right, The Celestial Justicar, The Garish PowerInactive — removed from the 3.29 Atlas
Dark Forest MapMawr Blaidd, The Cursed King, The Explorer, The WolfNot individually restated in 3.29 notes
Defiled Cathedral MapCostly Curio, Seven Years Bad Luck, The Apothecary, The InnocentInactive — removed from the 3.29 Atlas
Dig MapBijoux, Buried Treasure, The Endurance, Time-Lost RelicInactive — removed from the 3.29 Atlas
Dry Sea MapA Note in the Wind, Acclimatisation, Imperial Legacy, The TumbleweedInactive — removed from the 3.29 Atlas
Dunes MapBaited Expectations, Earth Drinker, Gift of Asenath, The TumbleweedNot individually restated in 3.29 notes
Dungeon MapBrotherhood in Exile, The Chains that Bind, The Dungeon Master, The SurveyorInactive — removed from the 3.29 Atlas
Excavation MapBijoux, Friendship, Treasure Hunter, Volatile PowerNot individually restated in 3.29 notes
Factory MapRats, The Golden Era, The Thaumaturgist, Three Faces in the DarkNot individually restated in 3.29 notes
Fields MapThe Fortunate, The Porcupine, The Scarred Meadow, TranquillityNot individually restated in 3.29 notes
Flooded Mine MapGlimmer of Hope, Terrible Secret of Space, The Fathomless Depths, Time-Lost RelicNot individually restated in 3.29 notes
Forge of the Phoenix MapAstral Protection, Father's Love, Perfection, The EverlastingNot individually restated in 3.29 notes
Forking River MapHunter's Resolve, The Catch, The Old Man, The VastNot individually restated in 3.29 notes
Fortress MapAuspicious Ambitions, Doryani's Epiphany, One Last Score, Something Dark, The Dragon's Heart, The VoidNot individually restated in 3.29 notes
Foundry MapEver-Changing, Further Invention, The Inventor, The PolymathNot individually restated in 3.29 notes
Frozen Cabins MapA Chilling Wind, Left to Fate, Mitts, The WindNot individually restated in 3.29 notes
Fungal Hollow MapLoyalty, Pride of the First Ones, The Dragon, The MercenaryNot individually restated in 3.29 notes
Gardens MapMatryoshka, The Flora's Gift, The Forbidden Fruit, The Fox in the BramblesNot individually restated in 3.29 notes
Grave Trough MapBrother's Stash, The Craving, The One With All, The WretchedNot individually restated in 3.29 notes
Graveyard MapBound by Flame, Cursed Words, The Lich, The Rabbit's FootNot individually restated in 3.29 notes
Grotto MapThe Fishmonger, The Jeweller's Boon, The Primordial, Underground ForestNot individually restated in 3.29 notes
Haunted Mansion MapDialla's Subjugation, Forbidden Power, Prosperity, The Blazing FireNot individually restated in 3.29 notes
Iceberg MapHunter's Resolve, Left to Fate, The Fletcher, The UndauntedNot individually restated in 3.29 notes
Ivory Temple MapThe Academic, The Opulent, The Sephirot, The Unexpected PrizeNot individually restated in 3.29 notes
Jungle Valley MapAlivia's Grace, Poisoned Faith, The Explorer, The Wedding GiftNot individually restated in 3.29 notes
Lair MapEtched in Blood, Outfoxed, The Mad King, The WolverineNot individually restated in 3.29 notes
Lair of the Hydra MapAstral Protection, Father's Love, Perfection, The EverlastingNot individually restated in 3.29 notes
Lava Chamber MapThe Penitent, The Siren, The Standoff, The WardenInactive — removed from the 3.29 Atlas
Lava Lake MapFrom Bone to Ashes, Hope, The Journey, The LionNot individually restated in 3.29 notes
Lighthouse MapBurning Blood, Heterochromia, The Oath, The TraitorInactive — removed from the 3.29 Atlas
Lookout MapDemigod's Wager, The Coming Storm, The Stormcaller, Thunderous SkiesNot individually restated in 3.29 notes
Marshes MapDeath, Glimmer of Hope, Lucky Connections, The Fathomless DepthsNot individually restated in 3.29 notes
Mausoleum MapBlind Venture, Might is Right, No Traces, The InnocentNot individually restated in 3.29 notes
Maze MapCostly Curio, Her Mask, Temperance, The CatalystInactive — removed from the 3.29 Atlas
Maze of the Minotaur MapAstral Protection, Father's Love, Perfection, The EverlastingNot individually restated in 3.29 notes
Mesa MapAstral Protection, The Betrayal, The Fox, The Scarred MeadowNot individually restated in 3.29 notes
Mineral Pools MapDivine Beauty, The Avenger, The Cacophony, The SirenNot individually restated in 3.29 notes
Moon Temple MapThe Lunaris Priestess, The Progeny of Lunaris, The Twilight Moon, The TwinsInactive — removed from the 3.29 Atlas
Mud Geyser MapDoedre's Madness, Lingering Remnants, Lonely Warrior, The Eye of the DragonInactive — removed from the 3.29 Atlas
Necropolis MapBrother's Gift, Grave Knowledge, The Forsaken, The LichInactive — removed from the 3.29 Atlas
Orchard MapDesperate Crusade, Emperor's Luck, Peaceful Moments, The Forbidden FruitNot individually restated in 3.29 notes
Overgrown Shrine MapShard of Fate, The Celestial Justicar, The Dark Mage, The SurgeonNot individually restated in 3.29 notes
Palace MapLight and Truth, The Awakened, The Conduit, The Lord of CelebrationNot individually restated in 3.29 notes
Park MapCheckmate, The Destination, The Flora's Gift, The Slumbering BeastNot individually restated in 3.29 notes
Pen MapThe Chains that Bind, The Dungeon Master, The Enforcer, The Last SupperInactive — removed from the 3.29 Atlas
Pit MapThe Arena Champion, The Gladiator, The King's Blade, UnchainedNot individually restated in 3.29 notes
Pit of the Chimera MapA Familiar Call, Boon of the First Ones, Father's Love, The EverlastingNot individually restated in 3.29 notes
Plaza MapDestined to Crumble, Peaceful Moments, Rain Tempter, The Easy StrollNot individually restated in 3.29 notes
Port MapThe Leviathan, The Messenger, The Old Man, The One That Got AwayNot individually restated in 3.29 notes
Primordial Blocks MapA Sea of Blue, One Last Score, The Last Supper, Who AskedNot individually restated in 3.29 notes
Primordial Pool MapA Modest Request, The Hunger, The Inoculated, The InsatiableNot individually restated in 3.29 notes
Promenade MapMerciless Armament, Rain Tempter, The Last Laugh, The WarlordNot individually restated in 3.29 notes
Racecourse MapMerciless Armament, The Gladiator, The Last One Standing, The Sword King's SaluteInactive — removed from the 3.29 Atlas
Reef MapLantador's Lost Love, More is Never Enough, Scholar of the Seas, The WatcherNot individually restated in 3.29 notes
Relic Chambers MapProsperity, The Forgotten Treasure, The Opulent, The ProfessorNot individually restated in 3.29 notes
Residence MapSquandered Prosperity, The Dapper Prodigy, The Drunken Aristocrat, Thirst for KnowledgeNot individually restated in 3.29 notes
Sanctuary MapAltered Perception, Damnation, Succor of the Sinless, Temperance, The Enlightened, The VoidNot individually restated in 3.29 notes
Sepulchre MapBrush, Paint and Palette, Harmony of Souls, No Traces, The CacophonyInactive — removed from the 3.29 Atlas
Shipyard MapAzure Rage, Boundless Realms, Humility, The TraitorNot individually restated in 3.29 notes
Shrine MapShard of Fate, The Enlightened, The Lunaris Priestess, The Twilight MoonNot individually restated in 3.29 notes
Siege MapFrom Bone to Ashes, Last Stand, Lucky Bastion, The MayorNot individually restated in 3.29 notes
Silo MapFurther Invention, Haunting Shadows, The Standoff, The Tireless ExtractorNot individually restated in 3.29 notes
Spider Lair MapDeadly Joy, Poisoned Faith, The Silly Boy, The WebNot individually restated in 3.29 notes
Strand MapLantador's Lost Love, The Betrayal, The Catch, The LakeNot individually restated in 3.29 notes
Sulphur Vents MapThe Darkest Dream, The Feast, The Throne, Toxic TidingsNot individually restated in 3.29 notes
Summit MapA Chilling Wind, Ambitious Obsession, The Mountain, The Pack LeaderNot individually restated in 3.29 notes
Terrace MapEmperor's Luck, Struck by Lightning, The Coming Storm, The PorcupineNot individually restated in 3.29 notes
Theatre of Lies MapHeterochromia, Seven Years Bad Luck, The Academic, The InnocentNot individually restated in 3.29 notes
Tower MapThe Nurse, The Offering, The Patient, Thunderous SkiesNot individually restated in 3.29 notes
Underground Sea MapAbandoned Wealth, Lysah's Respite, The Survivalist, When Currents BlazeInactive — removed from the 3.29 Atlas
Vaal Temple MapBeauty Through Death, Her Mask, Last Hope, The Admirer, The Catalyst, The Damned, The Inventor, Unrequited LoveNot individually restated in 3.29 notes
Volcano MapBurning Blood, Lonely Warrior, The King's Heart, The Spark and the FlameNot individually restated in 3.29 notes
Wasteland MapRunic Luck, The Brittle Emperor, The Scavenger, The TyrantInactive — removed from the 3.29 Atlas
Waterways MapHumility, The Destination, The Pact, When Currents BlazeNot individually restated in 3.29 notes
Wharf MapAzure Rage, Lucky Connections, The Fishmonger, The PactInactive — removed from the 3.29 Atlas
Ziggurat MapLucky Deck, Misery in Darkness, Nook's Crown, Outfoxed, The Samurai's Eye, The VoidNot individually restated in 3.29 notes

Rewards

#

Overview

Base Maps T1-16 - Map Mechanics

  • This section covers the standard atlas mapping loop: map sustain, atlas completion, map rolling, juicing choices, and how T1-T16 progression transitions into endgame specialization.

Map Mechanics

#

Overview

Base Maps T1-16 - Atlas Nodes

  • Use this article to document general-purpose atlas tree paths and which nodes are only efficient in standard T1-T16 farming compared with T17-focused setups.

Atlas Nodes

#

Overview

Base Maps T1-16 - Mods

  • Browse the standard T1-16 Atlas Map modifier pool by Prefix, Suffix, and Corruption. Repeated families are grouped into one source-backed effect row; tier bands are shown only where the source carries genuinely distinct reviewed values.
  • Source chain: poe.re supplies the current searchable modifier roster; RePoE supplies current area-mod structure and the 3.29 Thorns replacements; official Trade stat/property joins supply resolved values where available. The local GGPK extracts do not currently contain a complete translated MapWorlds assignment set, so this browser does not claim GGPK-only coverage.

Reference tables

Normal Map Modifier Pool

Normal Map Prefixes

ModifierEffectMap BonusesSource
#% increased Monster Damage(14-40)% increased Monster Damage-poe.re / RePoE
#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed(15-30)% increased Monster Movement Speed|(20-45)% increased Monster Attack Speed|(20-45)% increased Monster Cast SpeedItem Quantity +19% · Item Rarity +11% · Pack Size +7%poe.re / RePoE
#% increased number of Rare Monsters(20-30)% increased number of Rare MonstersItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
#% less effect of Curses on Monsters(25-60)% less effect of Curses on MonstersItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
#% more Monster Life(20-100)% more Monster LifeItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
+#% Monster Chaos Resistance|+#% Monster Elemental Resistances+(15-25)% Monster Chaos Resistance|+(20-40)% Monster Elemental ResistancesItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
+#% Monster Physical Damage Reduction+(20-40)% Monster Physical Damage ReductionItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
All Monster Damage from Hits always IgnitesAll Monster Damage from Hits always IgnitesItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area contains many TotemsArea contains many TotemsItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area contains two Unique BossesArea contains two Unique BossesItem Quantity +19% · Item Rarity +11% · Pack Size +7%poe.re / RePoE
Area has increased monster varietyArea has increased monster varietyItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area is inhabited by AbominationsArea is inhabited by AbominationsItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Area is inhabited by AnimalsArea is inhabited by AnimalsItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of KitavaItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Area is inhabited by DemonsArea is inhabited by DemonsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by GhostsArea is inhabited by GhostsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by GoatmenArea is inhabited by GoatmenItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by HumanoidsArea is inhabited by HumanoidsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanaticsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by ranged monstersArea is inhabited by ranged monstersItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their SpawnItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by SkeletonsArea is inhabited by SkeletonsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanaticsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Area is inhabited by UndeadArea is inhabited by UndeadItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters are HexproofMonsters are HexproofItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|(15-30)% more Monster LifeItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters deal #% extra Physical Damage as ColdMonsters deal (50-110)% extra Physical Damage as ColdItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters deal #% extra Physical Damage as FireMonsters deal (50-110)% extra Physical Damage as FireItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters deal #% extra Physical Damage as LightningMonsters deal (50-110)% extra Physical Damage as LightningItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters fire # additional ProjectilesMonsters fire 2 additional ProjectilesItem Quantity +19% · Item Rarity +11% · Pack Size +7%poe.re / RePoE
Monsters gain #% of Maximum Life as Extra Maximum Energy ShieldMonsters gain (20-80)% of Maximum Life as Extra Maximum Energy ShieldItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters gain #% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for # seconds on HitMonsters gain (21-35)% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for 2 seconds on HitItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters have +#% chance to Suppress Spell DamageMonsters have +(30-100)% chance to Suppress Spell DamageItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a (20-50)% chance to avoid Poison, Impale, and BleedingItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a (15-20)% chance to Ignite, Freeze and Shock on Hit-poe.re / RePoE
Monsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted-poe.re / RePoE
Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have (25-60)% chance to Impale on HitItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters' skills Chain # additional timesMonsters' skills Chain 2 additional timesItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Rare Monsters have Elemental Thorns reflecting 900 Elemental DamageRare Monsters have Elemental Thorns reflecting 900 Elemental Damage | Rare Monsters have Elemental Thorns reflecting 1200 Elemental Damage | Rare Monsters have Elemental Thorns reflecting 1500 Elemental DamageItem Quantity +10% · Item Rarity +6% · Pack Size +4%RePoE 3.29 map modifier override
Rare Monsters have Physical Thorns reflecting 400 Physical DamageRare Monsters have Physical Thorns reflecting 400 Physical Damage | Rare Monsters have Physical Thorns reflecting 600 Physical Damage | Rare Monsters have Physical Thorns reflecting 800 Physical DamageItem Quantity +10% · Item Rarity +6% · Pack Size +4%RePoE 3.29 map modifier override
Unique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast SpeedUnique Boss deals (15-25)% increased Damage|Unique Boss has (20-30)% increased Attack and Cast SpeedItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Unique Boss has #% increased Life|Unique Boss has #% increased Area of EffectUnique Boss has (25-35)% increased Life|Unique Boss has (45-70)% increased Area of EffectItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Unique Bosses are PossessedUnique Bosses are PossessedItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE

Normal Map Suffixes

ModifierEffectMap BonusesSource
#% increased Magic Monsters(20-30)% increased Magic MonstersItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area has patches of Burning GroundArea has patches of Burning GroundItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area has patches of Chilled GroundArea has patches of Chilled GroundItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area has patches of Consecrated GroundArea has patches of Consecrated GroundItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area has patches of desecrated groundArea has patches of desecrated groundItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Area has patches of Shocked Ground which increase Damage taken by #%Area has patches of Shocked Ground which increase Damage taken by (20-50)%Item Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Buffs on Players expire #% fasterBuffs on Players expire (30-100)% fasterItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters Blind on HitMonsters Blind on HitItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters cannot be Leeched fromMonsters cannot be Leeched fromItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on HitItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters gain a Power Charge on HitMonsters gain a Power Charge on HitItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on HitItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters have #% chance to Avoid Elemental AilmentsMonsters have (30-70)% chance to Avoid Elemental AilmentsItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters have #% increased Area of EffectMonsters have (45-100)% increased Area of EffectItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Monsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike MultiplierMonsters have (160-400)% increased Critical Strike Chance|+(30-45)% to Monster Critical Strike Multiplier-poe.re / RePoE
Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with SpellsItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters Maim on Hit with AttacksMonsters Maim on Hit with AttacksItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters Poison on HitMonsters Poison on HitItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on HitItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Monsters take #% reduced Extra Damage from Critical StrikesMonsters take (25-45)% reduced Extra Damage from Critical StrikesItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental WeaknessItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players are Cursed with EnfeeblePlayers are Cursed with EnfeebleItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal ChainsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players are Cursed with VulnerabilityPlayers are Cursed with VulnerabilityItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players cannot inflict ExposurePlayers cannot inflict ExposureItem Quantity +10% · Item Rarity +6% · Pack Size +4%poe.re / RePoE
Players cannot Regenerate Life, Mana or Energy ShieldPlayers cannot Regenerate Life, Mana or Energy ShieldItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Players gain #% reduced Flask ChargesPlayers gain (30-50)% reduced Flask ChargesItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have -#% to all maximum ResistancesPlayers have -(5-12)% to all maximum ResistancesItem Quantity +19% · Item Rarity +11% · Pack Size +7%poe.re / RePoE
Players have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy RatingPlayers have -(10-20)% to amount of Suppressed Spell Damage Prevented|Monsters have (30-50)% increased Accuracy RatingItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have #% less Accuracy RatingPlayers have (15-25)% less Accuracy RatingItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have #% less Area of EffectPlayers have (15-25)% less Area of EffectItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have #% less Cooldown Recovery RatePlayers have (20-40)% less Cooldown Recovery RateItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have #% less Recovery Rate of Life and Energy ShieldPlayers have (20-60)% less Recovery Rate of Life and Energy ShieldItem Quantity +16% · Item Rarity +9% · Pack Size +6%poe.re / RePoE
Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have (20-40)% reduced Chance to Block|Players have (20-30)% less ArmourItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE
Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have (25-60)% reduced effect of Non-Curse Auras from SkillsItem Quantity +13% · Item Rarity +8% · Pack Size +5%poe.re / RePoE

Corrupted Map Implicits

ModifierEffectMap BonusesSource
#% increased Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes-Corruption
+#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area-Corruption
+#% Item Quantity+#% Item Quantity-Corruption
+#% Item Rarity+#% Item Rarity-Corruption
+#% Pack Size+#% Pack Size-Corruption
Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel-Corruption
Area has an additional random Scarab effectArea has an additional random Scarab effect-Corruption
Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives-Corruption
Map Crafting options for this Map have no costMap Crafting options for this Map have no cost-Corruption
Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention-Corruption
Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity-Corruption
Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items-Corruption

Mods

#

Overview

Base Maps T1-16 - Boss Encounters

  • Base map bosses are the normal atlas boss layer and the source for many witness/invitation/progression interactions. Document common boss threat tiers and layouts.

Boss Encounters

#

Overview

T16.5 - Rewards

  • Rewards depend on which map types you classify into this bucket, so focus this page on comparative value vs standard T16 and T17 rather than one fixed drop profile.

Rewards

#

Overview

T16.5 - Map Mechanics

  • Use this article to define your exact T16.5 criteria (difficulty, access cost, boss profile, mod pressure, or atlas interaction) so the bucket stays consistent over time.

Map Mechanics

#

Overview

T16.5 - Atlas Nodes

  • Atlas node guidance here should explain whether T16.5 content benefits from standard mapping trees, T17-adjacent trees, or hybrid routing.

Atlas Nodes

#

Overview

T16.5 - Mods

  • List mod expectations and exceptions for your T16.5 bucket, especially where these maps inherit unusual modifiers or have tighter mod tolerances than normal T16s.

Reference tables

Mod Pool Profile

This bucket is a good place to record your project-specific 'T16.5' definition and examples.

Mod Pool Profile

AspectNotes
Pool TypeAtlas-adjacent transitional bucket (use this page to document what differs from normal T16)
RollingLikely inherits most standard map rolling behavior unless special bucket rules apply
Danger SpikesDocument whether danger comes from extra baseline tuning or special inherited modifiers
Strategy UseBest for separating 'normal T16 rules' from guardian/influence-style exceptions

Tracking Priorities

FocusGuidance
Definition of what counts as T16.5Define the bucket clearly with inclusion rules and examples so page scope stays consistent.
Exact mod pool differences vs T1-16Document exact high-risk lines and combo rules, then add reroll thresholds by build or strategy.
Access/opening exceptionsList the entry items/conditions, minimum setup, and repeatability constraints for this path.
Boss mod-risk notesDocument the boss-specific differences that affect routing, survivability, and expected profit.

Mods

#

Overview

T16.5 - Boss Encounters

  • Document which boss types appear in this bucket and why they are considered above normal T16 bosses but not full T17/Uber progression encounters.

Boss Encounters

#

Overview

Tx.5 - Rewards

  • Rewards should be documented comparatively by sub-type inside this bucket, with emphasis on where Tx.5 content outperforms standard maps for targeted farming.

Rewards

#

Overview

Tx.5 - Map Mechanics

  • Define the shared characteristics that qualify a map for the Tx.5 bucket and link to sub-rules for each included map class.

Map Mechanics

#

Overview

Tx.5 - Atlas Nodes

  • Use this section to track which atlas tree packages scale well across most Tx.5 content versus those that only work for one included subcategory.

Atlas Nodes

#

Overview

Tx.5 - Mods

  • List the effective mod rules and danger profile for Tx.5 content, especially if the bucket contains mixed map classes with different mod behavior.

Reference tables

Mod Pool Profile

Treat this as a taxonomy/umbrella page first; split into sub-pages later if the bucket becomes too broad.

Mod Pool Profile

AspectNotes
Pool TypeProject bucket for x.5 map tiers / intermediate map classes
RollingDocument per-subtype if x.5 includes multiple map families with different behavior
Danger SpikesLikely varies by included map family; use this page as a taxonomy layer
Strategy UseBest place to define what your site means by 'x.5' and classify included maps

Tracking Priorities

FocusGuidance
List included x.5 map typesAdd concrete map-specific notes, examples, and thresholds that support run/reroll/sell decisions.
Per-type mod pool behaviorDocument exact high-risk lines and combo rules, then add reroll thresholds by build or strategy.
Common fail states by build typeSplit by build archetype and call out hard fail states, manageable risks, and notable exceptions.
Farm strategy fit (bossing / mapping / progression)Document the boss-specific differences that affect routing, survivability, and expected profit.

Mods

#

Overview

Tx.5 - Boss Encounters

  • Boss coverage here should focus on the encounter profile shared across Tx.5 content and identify subcategories that need separate boss handling notes.

Boss Encounters

#

Overview

T17 - Rewards

  • T17 rewards are driven by high map baseline value, fragment progression relevance, and strong scaling with investment and build capability.

Rewards

#

Overview

T17 - Map Mechanics

  • Cover how T17 mapping differs from normal atlas mapping: layout pressure, encounter density expectations, and build requirements for consistent clears.

Map Mechanics

#

Overview

T17 - Atlas Nodes

  • Atlas guidance here should focus on T17-specific farming trees and the tradeoff between T17 sustain/value nodes and lower-tier mapping efficiency nodes.

Atlas Nodes

#

Overview

T17 - Mods

  • This is the key article for T17: list the T17 mod pool, high-risk combinations, build-check mods, and reroll policy for different archetypes.

Reference tables

Mod Pool Profile

This is the highest-priority Mods page to keep current because T17 mod evaluation drives run/sell decisions.

Mod Pool Profile

AspectNotes
Pool TypeTier 17-specific high-danger map mod pool (not just harder T16 numbers)
RollingHeavy reroll discipline usually required; build-check mods and combo bricks matter more
Danger SpikesSingle mod lines can already be lethal; combinations frequently hard-brick builds
Strategy UseCentral page for T17 reroll policy, build compatibility matrix, and mod combo grading

T17 Documentation Priorities

FocusGuidance
T17-only or T17-weighted mod linesDocument exact high-risk lines and combo rules, then add reroll thresholds by build or strategy.
Hard brick combos by archetypeAdd concrete map-specific notes, examples, and thresholds that support run/reroll/sell decisions.
Acceptable risk tiers (safe / medium / high)Add concrete map-specific notes, examples, and thresholds that support run/reroll/sell decisions.
Reroll thresholds by strategy (boss rush / full clear)Document the boss-specific differences that affect routing, survivability, and expected profit.

Mods

#

Overview

T17 - Boss Encounters

  • T17 boss encounters should be documented separately from normal map bosses because they form a distinct difficulty and progression checkpoint in many strategies.

Boss Encounters

#

Overview

T17 (Valdo) - Rewards

  • Rewards are heavily scenario-dependent and often tied to the generated map's explicit rules, risk profile, and unique reward conditions.

Rewards

#

Overview

T17 (Valdo) - Map Mechanics

  • The defining mechanic is the generated ruleset itself. Explain how Valdo maps differ from fixed atlas maps in planning, execution, and failure tolerance.

Map Mechanics

#

Overview

T17 (Valdo) - Atlas Nodes

  • Atlas node value can be inconsistent for Valdo maps depending on generated constraints, so focus this section on what still applies reliably.

Atlas Nodes

#

Overview

T17 (Valdo) - Mods

  • Track generated modifier/ruleset patterns, impossible combos for certain builds, and a danger taxonomy for Valdo T17 variants.

Reference tables

Mod Pool Profile

Valdo T17 should be documented as generated scenario analysis, not standard mod-pool mapping.

Mod Pool Profile

AspectNotes
Pool TypeGenerated rulesets from Valdo's Puzzle Box, not a stable fixed mod pool
RollingEvaluate generated rule package rather than traditional map mod reroll logic
Danger SpikesExtreme constraints/rules can create non-runnable maps for many builds
Strategy UseBest page for rule taxonomy, viability filters, and run/sell decision framework

Valdo Rule Review Checklist

FocusGuidance
Generated rule categories (damage / movement / portals / rewards)Describe what drives value here, what to skip, and how to tell when the strategy is worth running.
Non-runnable patterns by build typeSplit by build archetype and call out hard fail states, manageable risks, and notable exceptions.
Reward-premium thresholds vs riskDescribe what drives value here, what to skip, and how to tell when the strategy is worth running.
Party viability and carry notesAdd concrete map-specific notes, examples, and thresholds that support run/reroll/sell decisions.

Mods

#

Overview

T17 (Valdo) - Boss Encounters

  • Boss notes should focus on how generated rules modify the boss fight difficulty and what extra constraints matter more than the base boss itself.

Boss Encounters

#

Overview

Unique Maps - Rewards

  • Rewards vary widely by map and can include exclusive drops, progression unlocks, challenge targets, or niche farming value depending on the specific unique map.

Rewards

#

Overview

Unique Maps - Map Mechanics

  • Serve as the shared rules page for unique maps, then branch into per-map notes where a unique map's custom mechanics materially change gameplay.

Map Mechanics

#

Overview

Unique Maps - Atlas Nodes

  • Atlas interaction for unique maps is inconsistent by map type, so document what node effects apply, partially apply, or do not apply at all.

Atlas Nodes

#

Overview

Unique Maps - Mods

  • List how unique map mod behavior differs from normal maps (fixed mods, custom mods, modifiability limits, and corruption/rolling exceptions).

Reference tables

Mod Pool Profile

Unique Maps are a category page; exact mod rules should eventually be listed per unique map.

Mod Pool Profile

AspectNotes
Pool TypeMixed: fixed unique-map mods, custom rules, and limited/variable roll behavior depending on map
RollingMust be documented per-map because some unique maps are fixed while others allow modification
Danger SpikesCustom map rules and bespoke boss mechanics matter more than generic map mods
Strategy UseUse this page for shared rules, then link out to per-unique-map exceptions

Tracking Priorities

FocusGuidance
Fixed-mod vs rollable unique mapsDocument exact high-risk lines and combo rules, then add reroll thresholds by build or strategy.
Corruption/vaal behavior exceptionsAdd concrete map-specific notes, examples, and thresholds that support run/reroll/sell decisions.
Atlas passive interaction exceptionsRecord the nodes that materially change value and note important exclusions or weak interactions.
Boss-danger outliers by mapDocument the boss-specific differences that affect routing, survivability, and expected profit.

Mods

#

Overview

Unique Maps - Boss Encounters

  • Unique map bosses should be treated as a separate knowledge set because many have bespoke mechanics or much higher danger than their nominal tier suggests.

Boss Encounters

#

Overview

Bosses

Uber Shaper

The Shaper's Realm - Area Level 85

Uber-exclusive uniques: Sublime Vision, Entropic Devastation, Echoes of Creation, The Tides of Time, Starforge, The Unblinking Eye.

Uber Shaper

#

Overview

Bosses

Uber Elder

The Shaper's Realm - Area Level 85

Uber-exclusive: Sublime Vision plus Curio of Decay/Decaying Reliquary Key. Watcher's Eye remains a core drop.

Uber Elder

#

Overview

Bosses

Uber Sirus, Awakener of Worlds

The Eye of the Storm - Area Level 85

Uber-exclusive uniques: Oriath's End, The Saviour, The Tempest Rising, Zana's Ingenuity. Thread of Hope remains a core Sirus drop.

Uber Sirus, Awakener of Worlds

#

Overview

Bosses

Uber Maven

The Absence of Mercy and Empathy - Area Level 85

Uber Maven rewards are hydrated from the shared Fragment/Endgame reward contract; unresolved or source-stale rows are excluded.

Uber Maven

#

Overview

Bosses

Uber The Searing Exarch

The Absence of Patience and Wisdom - Area Level 85

Uber-exclusive uniques include Annihilation's Approach, Crystallised Omniscience, The Annihilating Light, and The Celestial Brace.

Uber The Searing Exarch

#

Overview

Bosses

Uber The Eater of Worlds

The Absence of Symmetry and Harmony - Area Level 85

Uber-exclusive uniques include Ashes of the Stars, Nimis, and Ravenous Passion.

Uber The Eater of Worlds

#

Overview

Bosses

Uber Venarius

The Cortex - Area Level 85

Uber-exclusive uniques include Circle of Ambition, Mask of the Tribunal, Nebulis, Rational Doctrine, and The Apostate.

Uber Venarius

#

Overview

Bosses

Uber Incarnation of Neglect

Moment of Loneliness - Area Level 85

Uber-exclusive uniques include Bitter Instinct, Festering Resentment, Haunting Memories, and Refuge in Isolation.

Uber Inc. of Neglect

#

Overview

Bosses

Uber Incarnation of Fear

Moment of Trauma - Area Level 85

Uber-exclusive uniques include Coiling Whisper, The Caged Mammoth, The Unseen Hue, and Wing of the Wyvern.

Uber Inc. of Fear

#

Overview

Bosses

Uber Incarnation of Dread

Moment of Reverence - Area Level 85

Uber-exclusive uniques include The Golden Charlatan, The Hallowed Monarch, Wellwater Phylactery, and Whispers of Infinity.

Uber Inc. of Dread

#

POE1 Endgame Content Guide

Browse Path of Exile endgame progression, encounters, influences, special mechanics, maps, Atlas systems, rewards and Uber boss reference content.