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Replica Ungil's Gauche Lv. 20+
Base stats
Base
Boot Knife
DexDexterity
31
IntIntelligence
45
Phys. DmgPhysical Damage
8-34
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.59
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
+18% Chance to Block Atk Dmg while Dual Wielding+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dex+(10-20) to Dexterity
10% inc. Atk Speed10% increased Attack Speed
50% inc. Global Crit%50% increased Global Critical Strike Chance
ChillChill
ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds Attackers for 4 seconds on BlockChill Attackers for 4 seconds on Block
ShockShock
ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds Attackers for 4 seconds on BlockShock Attackers for 4 seconds on Block
Ungil's Gauche Lv. 20+
Base stats
Base
Boot Knife
DexDexterity
31
IntIntelligence
45
Phys. DmgPhysical Damage
15-64
Elem. DmgElemental Damage
3-30
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.59
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
+12% Chance to Block Atk Dmg while Dual Wielding+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dex+(10-20) to Dexterity
(80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
Adds 3 to 30Light.DmgAdds 3 to 30Lightning Damage
10% inc. Atk Speed10% increased Attack Speed
50% inc. Global Crit%50% increased Global Critical Strike Chance
Widowmaker Lv. 44+
Base stats
Base
Boot Blade
DexDexterity
63
IntIntelligence
90
Phys. DmgPhysical Damage
51-119
Crit. %Critical Strike Chance
10.71%
APSAttacks per Second
1.40
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
Adds (35-40) to (55-60)Phys.DmgAdds (35-40) to (55-60)Physical Damage
(22-30)% inc. Crit%(22-30)% increased Critical Strike Chance
+(30-40)% to Global Crit Multi+(30-40)% to Global Critical Strike Multiplier
100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life
1% of Atk Dmg LeechedLeeched
LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate as Life on Critical Strike1% of Attack Damage Leeched as Life on Critical Strike
Heartbreaker Lv. 50+
Base stats
Base
Royal Skean
DexDexterity
71
IntIntelligence
102
Phys. DmgPhysical Damage
16-64
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.45
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
(60-70)% inc. Spell Dmg(60-70)% increased Spell Damage
(40-80)% faster start of ES Recharge(40-80)% faster start of Energy Shield Recharge
+(60-100) to maxMana+(60-100) to maximumMana
Your Spells have Culling Strike
Replica Heartbreaker Lv. 50+
Base stats
Base
Royal Skean
DexDexterity
71
IntIntelligence
102
Phys. DmgPhysical Damage
16-64
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.45
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
(60-70)% inc. Spell Dmg(60-70)% increased Spell Damage
(40-80)% faster start of ES Recharge(40-80)% faster start of Energy Shield Recharge
+(30-50) to maxLife+(30-50) to maximumLife
20% inc. Impale Effect20% increased Impale Effect
20% chance to Impale on Spell Hit
Arakaali's Fang Lv. 53+
Base stats
Base
Fiend Dagger
DexDexterity
58
IntIntelligence
123
Phys. DmgPhysical Damage
89-310
Chaos Damage
1-59
Crit. %Critical Strike Chance
9.00%
APSAttacks per Second
1.20
Weapon Range: {0} metre
1
(50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
40% inc. Global Crit%40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% inc. Phys.Dmg(170-200)% increased Physical Damage
Adds (8-13) to (20-30)Phys.DmgAdds (8-13) to (20-30)Physical Damage
Adds 1 to 59Chaos.DmgAdds 1 to 59Chaos Damage
15% chance to PoisonPoison
Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack on Hit15% chance to Poison on Hit
Raise Spiders
Item Skill · Level 1
Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.
Cooldown: 2.00 secCooldown Time: 2.00 sec
Cast: 1.00 secCast Time: 1.00 sec
Base duration is 30 seconds
Trigger this Spell on Kill
Each Spider grants 2 % inc. Atk SpeedEach Spider grants 2 % increased Attack Speed
Each Spider grants 15 % inc. Dmg with PoisonEach Spider grants 15 % increased Damage with Poison
Minions cannotTauntTaunt
Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds EnemiesMinions cannotTaunt Enemies
damage +% vs players [-85]
The Consuming Dark Lv. 53+
Base stats
Base
Fiend Dagger
DexDexterity
58
IntIntelligence
123
Phys. DmgPhysical Damage
22-87
Crit. %Critical Strike Chance
9.00%
APSAttacks per Second
1.20
Weapon Range: {0} metre
1
(50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
40% inc. Global Crit%40% increased Global Critical Strike Chance
+(20-40) to Int+(20-40) to Intelligence
(40-60)% inc. Fire.Dmg(40-60)% increased Fire Damage
+1 to Level of allFire Spell Skill Gems
30% of Fire.Dmg Converted to Chaos.Dmg30% of Fire Damage Converted to Chaos Damage
Your Chaos.Dmg has 60% chance to Poison EnemiesYour Chaos Damage has 60% chance to Poison Enemies
Foulborn Variant
− Removed: Your Chaos.Dmg has 60 % chance to Poison EnemiesYour Chaos Damage has 60 % chance to Poison Enemies
+ Added: Your Chaos.Dmg can IgniteIgnite
IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 secondsYour Chaos Damage can Ignite
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
+3 to Level of allPhysical Spell Skill Gems
Deal no Ele.DmgDeal no Elemental Damage
Replica Cold Iron Point Lv. 62+
Base stats
Base
Ezomyte Dagger
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
20-79
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.40
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
+3 to Level of allCold Spell Skill Gems
Deal no Cold.DmgDeal no Cold Damage
Mark of the Doubting Knight Lv. 64+
Base stats
Base
Platinum Kris
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
84-334
Crit. %Critical Strike Chance
10.80%
APSAttacks per Second
0.96
Weapon Range: {0} metre
1
(60-65)% inc. Global Crit%(60-65)% increased Global Critical Strike Chance
50% inc. Global Crit%50% increased Global Critical Strike Chance
+5% Chance to Block Atk Dmg while Dual Wielding+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% inc. Phys.Dmg(250-270)% increased Physical Damage
20% reduced Atk Speed20% reduced Attack Speed
(20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
+(30-40)% to Global Crit Multi+(30-40)% to Global Critical Strike Multiplier
50% chance to Cause BleedingBleeding
Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving on Critical Strike50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Bino's Kitchen Knife Lv. 65+
Base stats
Base
Slaughter Knife
DexDexterity
81
IntIntelligence
117
Phys. DmgPhysical Damage
156-301
Crit. %Critical Strike Chance
12.07%
APSAttacks per Second
1.40
Weapon Range: {0} metre
1
(40-45) % inc. Global Crit%(40-45) % increased Global Critical Strike Chance
Adds (140-155) to (210-235)Phys.DmgAdds (140-155) to (210-235)Physical Damage
(40-50) % inc. Crit%(40-50) % increased Critical Strike Chance
+(15-25) % to Global Crit Multi+(15-25) % to Global Critical Strike Multiplier
+(17-29) % to Chaos Res+(17-29) % to Chaos Resistance
On Killing a Poisoned Enemy, Enemies within 3 m are Poisoned, and you and | Allies Regenerate 400Life per second for the Poison's duration if within 3 mOn Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and | Allies Regenerate 400Life per second for the Poison's duration if within 3 metres
unique spread poison to nearby allies as 200 life regeneration per second on kill [1]
Divinarius Lv. 66+
Base stats
Base
Imperial Skean
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
18-73
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.50
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
30% inc. Global Crit%30% increased Global Critical Strike Chance
(150-200)% inc. Spell Dmg(150-200)% increased Spell Damage
Gain (100-200)Life per Enemy Killed
Gain (50-100)Mana per Enemy Killed
30% inc. AoE30% increased Area of Effect
(200-250)% inc. Crit% for Spells if you've Killed Recently(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Crit Multi for Spells if you haven't Killed Recently+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
White Wind Lv. 66+
Base stats
Base
Imperial Skean
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
18-73
Elem. DmgElemental Damage
176-306
Crit. %Critical Strike Chance
8.50%
APSAttacks per Second
1.67
Weapon Range: {0} metre
1
(40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
Adds (160-190) to (280-320)Cold.DmgAdds (160-190) to (280-320)Cold Damage
(10-15)% inc. Atk Speed(10-15)% increased Attack Speed
+(1000-1500) to ER+(1000-1500) to Evasion Rating
(100-200)% inc. Cold.Dmg while your Off Hand is empty(100-200)% increased Cold Damage while your Off Hand is empty
+(30-40)% chance to Suppress Spell Dmg while your Off Hand is empty+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
Festering Resentment Lv. 68+
Base stats
Base
Demon Dagger
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
24-97
Crit. %Critical Strike Chance
9.00%
APSAttacks per Second
1.20
Weapon Range: {0} metre
1
(50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
40% inc. Global Crit%40% increased Global Critical Strike Chance
Trigger a Socketed Spell when you Block, with a 0.25 second Cooldown
+(30-45)% Chance to Block Spell Dmg while in Off Hand+(30-45)% Chance to Block Spell Damage while in Off Hand
(100-150)% inc. Spell Dmg(100-150)% increased Spell Damage
(100-150)% inc. Dmg with Poison(100-150)% increased Damage with Poison
Triggered Spells Poison on Hit
All Dmg with Triggered Spells can PoisonAll Damage with Triggered Spells can Poison
SupportUniqueVirulenceSpellsCastOnBlock
Item Support
Support
Cooldown: 0.25 secCooldown Time: 0.25 sec
Vulconus Lv. 68+
Base stats
Base
Demon Dagger
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
111-242
Elem. DmgElemental Damage
157-224
Crit. %Critical Strike Chance
9.00%
APSAttacks per Second
1.20
Weapon Range: {0} metre
1
(50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
Adds (85-110) to (135-150)Phys.DmgAdds (85-110) to (135-150)Physical Damage
Adds (130-160) to (220-240)Fire.DmgAdds (130-160) to (220-240)Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% inc. Fire.Dmg with Hits and AilmentsAilments
AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned against Bleeding Enemies(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% inc. Phys.Dmg with Hits and Ailments against Ignited Enemies(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% inc. Crit% while you have Avatar of Fire(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Phys.Dmg Converted to Fire while you have Avatar of Fire50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000ArmourArmour
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances while you do not have Avatar of Fire+2000Armour while you do not have Avatar of Fire