1 to 4 Added Phys.Dmg with Bow Attacks1 to 4 Added Physical Damage with Bow Attacks
(20-25)% reduced Enemy Stun Threshold
25% reduced Proj.Spd25% reduced Projectile Speed
(140-200)% inc. Stun Dur. on Enemies(140-200)% increased Stun Duration on Enemies
6 to 10 Added Phys.Dmg with Bow Attacks6 to 10 Added Physical Damage with Bow Attacks
Hyrri's Bite Lv. 14+
Base stats
Base
Sharktooth Arrow Quiver
Gain (6-8)Life per Enemy Hit with Attacks
+(15-25) to Str+(15-25) to Strength
+(35-45) to Dex+(35-45) to Dexterity
+(15-25) to Int+(15-25) to Intelligence
Adds 10 to 20Cold.Dmg to AttacksAdds 10 to 20Cold Damage to Attacks
(7-10)% inc. Atk Speed(7-10)% increased Attack Speed
Gain (2-3)Life per Enemy Hit with Attacks
10% inc. AoE10% increased Area of Effect
Asphyxia's Wrath Lv. 20+
Base stats
Base
Feathered Arrow Quiver
(20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
Grants Level 5FrostbiteFrostbite
Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds SkillGrants Level 5Frostbite Skill
(8-12)% inc. Atk Speed(8-12)% increased Attack Speed
+(30-40)% to Cold Res+(30-40)% to Cold Resistance
(30-40)% inc. ChillChill
ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds Dur. on Enemies(30-40)% increased ChillDuration on Enemies
Gain 20% of Phys.Dmg as Extra Cold.DmgGain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes Transfer to all Enemies within 3 m when Hexed Enemy diesHexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
Frostbite
Frostbite · Level 5
Spell
AoE
Duration
Cold
Curse
Hex
Frostbite
Cursesall targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Level: 5
Cost: 30Mana
Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
Base duration is 8.8 seconds
# m to radius: 0.2# metres to radius: 0.2
Cursed enemies have -21% to Cold ResCursed enemies have -21% to Cold Resistance
Hits against Cursed Enemies have +25 % chance to Freeze
q20:Freezes on Cursed enemies have 20 % inc. Dur.Freezes on Cursed enemies have 20 % increased Duration
Rearguard Lv. 31+
Base stats
Base
Blunt Arrow Quiver
Adds (7-9) to (13-16)Phys.Dmg to AttacksAdds (7-9) to (13-16)Physical Damage to Attacks
(20-24)% Chance to Block Atk Dmg(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Dmg(12-15)% Chance to Block Spell Damage
+(400-450) to ArmourArmour
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances+(400-450) to Armour
(20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
(15-20)% inc. Proj Dmg(15-20)% increased Projectile Damage
Foulborn Variant
− Removed: (20-30) % inc. Proj.Spd(20-30) % increased Projectile Speed
+ Added: 50 % reduced Enemy Stun Threshold with Bows
(The Stun Threshold determines how much Damage can Stun something)
(8-12)% inc. Atk Speed(8-12)% increased Attack Speed
+350 to ER+350 to Evasion Rating
+(40-50) to maxLife+(40-50) to maximumLife
(10-14) to (19-24) Added Phys.Dmg with Bow Attacks(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% inc. Dmg with Hits and AilmentsAilments
AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned to Targets they PierceArrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(20-30) % inc. Global Accu(20-30) % increased Global Accuracy Rating
+(15-25) to Int+(15-25) to Intelligence
+(30-50) to maxMana+(30-50) to maximumMana
(20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
0.2 % of Physical Atk Dmg LeechedLeeched
LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate as Mana0.2 % of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to max number of Summoned TotemsAttack Skills have +1 to maximum number of Summoned Totems
Blackgleam Lv. 45+
Base stats
Base
Blazing Arrow Quiver
Adds (12-15) to (24-27)Fire.Dmg to AttacksAdds (12-15) to (24-27)Fire Damage to Attacks
10% inc. Atk Speed10% increased Attack Speed
+(80-100) to ER+(80-100) to Evasion Rating
+(10-30) to maxMana+(10-30) to maximumMana
50% of Phys.Dmg Converted to Fire.Dmg50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire.Dmg with Bow Attacks5 to 10 Added Fire Damage with Bow Attacks
Saemus' Gift Lv. 45+
Base stats
Base
Feathered Arrow Quiver
(20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
+(30-40) to Dex+(30-40) to Dexterity
(8-12)% inc. Cast Speed(8-12)% increased Cast Speed
+(30-60) to maxLife+(30-60) to maximumLife
+(20-40)% to Light. Res+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% inc. Light.Dmg per 10Int1% increased Lightning Damage per 10Intelligence
Maloney's Mechanism Lv. 45+
Base stats
Base
Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7-12)% inc. Atk Speed(7-12)% increased Attack Speed
+(50-70) to maxLife+(50-70) to maximumLife
5% chance to BlindBlind
Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds Enemies on Hit with Attacks5% chance to Blind Enemies on Hit with Attacks
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Level: 25
Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
Supported Skills fire a Payload Arrow into the air Proj from the Supported Skill Fire from where the Payload Arrow landsSupported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills FireProj in a circleSupported Skills Fire Projectiles in a circle
Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown
(7-12)% inc. Cast Speed(7-12)% increased Cast Speed
+(50-70) to maxLife+(50-70) to maximumLife
5% chance to Blind Enemies on Hit with Attacks
SupportTriggerBowSkillOnBowAttack
Item Support
Support
Cooldown: 1.00 secCooldown Time: 1.00 sec
This Skill is Triggered by a Unique Item
Steelworm Lv. 52+
Base stats
Base
Broadhead Arrow Quiver
(8-10)% inc. Atk Speed(8-10)% increased Attack Speed
Grants Call of Steel
(30-60)% inc. ER and Armour(30-60)% increased Evasion Rating and Armour
Deal no Non-Phys.DmgDeal no Non-Physical Damage
Attacks that FireProj Consume up to 1 additional Steel ShardAttacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire3 additional Proj for 4 seconds after you consume a total of 8 Steel ShardsSkills Fire3 additional Projectiles for 4 seconds after you consume a total of 8 Steel Shards
Call of Steel
Item Skill
Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.
Effectiveness of Added Dmg: 130%Effectiveness of Added Damage: 130%
Reflects Phys.Dmg around each Enemy equal to the Dmg of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removedReflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removed
Grants 4 Steel Shards every 0.5 seconds
Maloney's Nightfall Lv. 55+
Base stats
Base
Vile Arrow Quiver
Gain (10-15)% of Phys.Dmg as Extra Chaos.DmgGain (10-15)% of Physical Damage as Extra Chaos Damage
10% inc. Atk Speed10% increased Attack Speed
+(50-70) to maxLife+(50-70) to maximumLife
+(12-16)% to Chaos Res+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Phys.Dmg with Bow Attacks(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% inc. Dmg with Hits and Ailments against Blinded Enemies(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Spinehail Lv. 55+
Base stats
Base
Vile Arrow Quiver
Gain (10-15) % of Phys.Dmg as Extra Chaos.DmgGain (10-15) % of Physical Damage as Extra Chaos Damage
+(10-20) to Dex and Int+(10-20) to Dexterity and Intelligence
(7-14) % inc. Atk Speed(7-14) % increased Attack Speed
(5-10) to (12-24) Added Phys.Dmg with Bow Attacks(5-10) to (12-24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Dmgable Minion to fire (1-3) additional ArrowsBow Attacks Sacrifice a random Damageable Minion to fire (1-3) additional Arrows
Ahuana's Bite Lv. 56+
Base stats
Base
Sharktooth Arrow Quiver
Gain (6-8)Life per Enemy Hit with Attacks
Adds (30-40) to (60-70)Cold.Dmg to AttacksAdds (30-40) to (60-70)Cold Damage to Attacks
+(20-30)% to Cold Res+(20-30)% to Cold Resistance
Enemies ChilledChilled
You are Chilled while standing in Chilled Ground by your Hits have Dmg taken inc. by Chill EffectEnemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60-100)%more DmgChill Enemies as though dealing (60-100)%more Damage
Rigwald's Quills Lv. 56+
Base stats
Base
Two-Point Arrow Quiver
(20-30)% inc. Global Accu(20-30)% increased Global Accuracy Rating
-10% to Fire Res-10% to Fire Resistance
+(20-30)% to Light. Res+(20-30)% to Lightning Resistance
Gain 7Life per Enemy Hit with Attacks
20% reduced Proj.Spd20% reduced Projectile Speed
(30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage
+ Added: (30-50) % chance to Aggravate BleedingBleeding
Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving on targets you Hit with Attacks(30-50) % chance to Aggravate Bleeding on targets you Hit with Attacks
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
Adds (7-9) to (13-16)Phys.Dmg to AttacksAdds (7-9) to (13-16)Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30-50) to Str and Dex+(30-50) to Strength and Dexterity
Adds (19-22) to (30-35)Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35)Fire Damage to Spells and Attacks
Adds (19-22) to (30-35)Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35)Cold Damage to Spells and Attacks
+(15-25) % to Fire and Cold Ress+(15-25) % to Fire and Cold Resistances
Maximum 1 Summoned Harbinger
alternate minion [3]
number_of_chains
number_of_additional_projectiles
projectiles_fork
projectile_base_number_of_targets_to_pierce
Summon Harbinger of Directions
Item Skill
Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.
Cooldown: 6.00 secCooldown Time: 6.00 sec
Cast: 1.00 secCast Time: 1.00 sec
Maximum 1 Summoned Harbinger
The Fracturing Spinner
Item Skill
Your projectiles have additional properties.
Level: 0
number_of_chains
number_of_additional_projectiles
projectiles_fork
projectile_base_number_of_targets_to_pierce
The Shattered Divinity Lv. 60+
Base stats
Base
Blunt Arrow Quiver
Adds (7-9) to (13-16)Phys.Dmg to AttacksAdds (7-9) to (13-16)Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30-50) to Str and Dex+(30-50) to Strength and Dexterity
Adds (19-22) to (30-35)Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35)Fire Damage to Spells and Attacks
Adds (19-22) to (30-35)Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35)Cold Damage to Spells and Attacks
+(15-25)% to Fire and Cold Ress+(15-25)% to Fire and Cold Resistances
Summon Greater Harbinger of Directions
Item Skill
Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.
Cooldown: 6.00 secCooldown Time: 6.00 sec
Cast: 1.00 secCast Time: 1.00 sec
Maximum 1 Summoned Harbinger
The Shattered Divinity
Item Skill
Your projectiles have additional properties.
Level: 0
number_of_chains
number_of_additional_projectiles
projectiles_fork
projectile_base_number_of_targets_to_pierce
number_of_additional_forks_base
Scorpion's Call Lv. 61+
Base stats
Base
Heavy Arrow Quiver
Adds (12-15) to (24-27)Phys.Dmg to AttacksAdds (12-15) to (24-27)Physical Damage to Attacks
+(20-40) to Dex+(20-40) to Dexterity
Regenerate (150-200)Life per Second while in Blood Stance
(40-60) % inc. Proj Dmg while in Blood Stance(40-60) % increased Projectile Damage while in Blood Stance
+ (700-1000) to ER while in Sand Stance+ (700-1000) to Evasion Rating while in Sand Stance
(20-30) % inc. AoE while in Sand Stance(20-30) % increased Area of Effect while in Sand Stance
(25-30) % inc. Atk Speed if you've changed Stance Recently(25-30) % increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Replica Soul Strike Lv. 64+
Base stats
Base
Spike-Point Arrow Quiver
(20-30)% inc. Crit% with Bows(20-30)% increased Critical Strike Chance with Bows
+30 to Dex+30 to Dexterity
Adds (13-18) to (26-32)Phys.Dmg to AttacksAdds (13-18) to (26-32)Physical Damage to Attacks
(8-12)% inc. Atk Speed(8-12)% increased Attack Speed
+(60-80) to maxLife+(60-80) to maximumLife
80% reduced Maximum Recovery per Life Leech
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
Soul Strike Lv. 64+
Base stats
Base
Spike-Point Arrow Quiver
(20-30)% inc. Crit% with Bows(20-30)% increased Critical Strike Chance with Bows
+30 to Dex+30 to Dexterity
Adds (13-18) to (26-32)Chaos.Dmg to AttacksAdds (13-18) to (26-32)Chaos Damage to Attacks
(8-12)% inc. Atk Speed(8-12)% increased Attack Speed
+(100-120) to maxES+(100-120) to maximum Energy Shield
40% reduced ES Recharge Rate40% reduced Energy Shield Recharge Rate
80% faster start of ES Recharge80% faster start of Energy Shield Recharge
Foulborn Variants
− Removed: +(100-120) to maxES+(100-120) to maximum Energy Shield
+ Added: (10-15) % of Maximum Life Converted to ES(10-15) % of Maximum Life Converted to Energy Shield
− Removed: 80 % faster start of ES Recharge80 % faster start of Energy Shield Recharge
+ Added: (10-15) % chance for ES Recharge to start when you use a Skill(10-15) % chance for Energy Shield Recharge to start when you use a Skill
The Poised Prism Lv. 66+
Base stats
Base
Primal Arrow Quiver
(20-30)% inc. Ele.Dmg with Attack Skills(20-30)% increased Elemental Damage with Attack Skills
+(15-25)% to Fire Res+(15-25)% to Fire Resistance
+(15-25)% to Cold Res+(15-25)% to Cold Resistance
+(15-25)% to Light. Res+(15-25)% to Lightning Resistance
Adds 1 to 2Cold.Dmg to Attacks per 10DexAdds 1 to 2Cold Damage to Attacks per 10Dexterity
Adds 1 to 2Fire.Dmg to Attacks per 10StrAdds 1 to 2Fire Damage to Attacks per 10Strength
Adds 0 to 3Light.Dmg to Attacks per 10IntAdds 0 to 3Lightning Damage to Attacks per 10Intelligence
Voidfletcher Lv. 66+
Base stats
Base
Primal Arrow Quiver
Has 1 Socket
Has 2 Sockets
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100)Cold.Dmg to AttacksAdds (30-40) to (80-100)Cold Damage to Attacks
+(80-120) to maxES+(80-120) to maximum Energy Shield
+(20-30)% to Cold Res+(20-30)% to Cold Resistance
5 Maximum Void Charges
Gain a Void Charge every second
Void Shot
Item Skill · Level 20
Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.
Level: 20
Atk Dmg: 65% of baseAttack Damage: 65% of base
Effectiveness of Added Dmg: 65%Effectiveness of Added Damage: 65%
50 % of Phys.Dmg Converted to Cold.Dmg50 % of Physical Damage Converted to Cold Damage
100 % more Area Dmg100 % more Area Damage
Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill