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1Divine Orb362.7Chaos Orb

Allflame · 2026-09-18T10:00:00.000Z

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POE1Mechanics

POE1 Mechanics · Aspects

Aspects

#

Saqawal / Avian

of the Avian Lv. 1+
of the Avian

Base: Bestiary Crafted Suffix

Variant: Magic crafted suffix Bestiary Aspect

Aspect of the Avian

Item Skill

Lv 20
BuffSpellReservationDur.

While active, alternates between Avian's Might and Avian's Flight, granting offensive double-damage value and movement speed in repeating windows.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 4 seconds
  • Base secondary duration is 4 seconds
  • 10% inc. Move.Spd
  • 10% inc. Minion Move.Spd
  • 10% chance to deal Double Dmg
  • Minions have 10% chance to deal Double Dmg
Explicit
  • Grants Level 20 Aspect of the Avian SkillGrants Level 20 Aspect of the Avian Skill
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 10% inc. Move.Spd10% increased Movement Speed
  • 10% inc. Minion Move.Spd10% increased Minion Movement Speed
  • 10% chance to deal Double Dmg10% chance to deal Double Damage
  • Minions have 10% chance to deal Double DmgMinions have 10% chance to deal Double Damage
  • Grants Skill: Level 20 Aspect of the AvianGrants Skill: Level 20 Aspect of the Avian
Craft source Bestiary Aspect craft from Saqawal, First of the Sky.
Saqawal's Flock Lv. 60+
Saqawal's Flock

Base: Silken Hood

Variant: Unique Saqawal / Avian

Req: 138 Dex138 Dex

Explicit
  • Trigger Level 20 Twister when you gain Avian's Might or Avian's FlightTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight
  • (60-80) % inc. ER(60-80) % increased Evasion Rating
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(30-40) % to Light. Res+(30-40) % to Lightning Resistance
  • (10-15) % inc. Move.Spd(10-15) % increased Movement Speed
  • Deals 280 to 420 Phys.DmgDeals 280 to 420 Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires Proj in a circleFires Projectiles in a circle
  • Trigger this Spell when you gain Avian's Might or Avian's FlightTrigger this Spell when you gain Avian's Might or Avian's Flight
  • 25 % chance to Blind enemies on hit25 % chance to Blind enemies on hit
Aspect modifier Saqawal's Flock modifies Aspect of the Avian or one of its alternating buffs/debuffs.
Saqawal's Nest Lv. 65+
Saqawal's Nest

Base: Blood Raiment

Variant: Unique Saqawal / Avian

Req: 107 Dex107 Dex | 90 Int90 Int

Explicit
  • +(25-75) to all Attributes+(25-75) to all Attributes
  • +(30-40) % to Light. Res+(30-40) % to Lightning Resistance
  • (12-20) % inc. Mana Reservation Efficiency of Skills(12-20) % increased Mana Reservation Efficiency of Skills
  • 100 % inc. Aspect of the Avian Buff Effect100 % increased Aspect of the Avian Buff Effect
  • Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby AlliesAspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
  • +(120-150) to ER and ES+(120-150) to Evasion Rating and Energy Shield
  • (Attributes are Str, Dex, and Int)(Attributes are Strength, Dexterity, and Intelligence)
Aspect modifier Saqawal's Nest modifies Aspect of the Avian or one of its alternating buffs/debuffs.
Saqawal's Winds Lv. 64+
Saqawal's Winds

Base: Soldier Gloves

Variant: Unique Saqawal / Avian

Req: 40 Str40 Str | 40 Int40 Int

Explicit
  • (140-180) % inc. Armour and ES(140-180) % increased Armour and Energy Shield
  • +(30-60) to max Life+(30-60) to maximum Life
  • +(20-25) % to Cold and Light. Ress+(20-25) % to Cold and Lightning Resistances
  • (-2-2) seconds to Avian's Might Dur.(-2-2) seconds to Avian's Might Duration
  • Adds (20-25) to (37-40) Cold.Dmg while you have Avian's MightAdds (20-25) to (37-40) Cold Damage while you have Avian's Might
  • Adds (1-3) to (55-62) Light.Dmg while you have Avian's MightAdds (1-3) to (55-62) Lightning Damage while you have Avian's Might
Aspect modifier Saqawal's Winds modifies Aspect of the Avian or one of its alternating buffs/debuffs.
Saqawal's Talons Lv. 59+
Saqawal's Talons

Base: Hydrascale Boots

Variant: Unique Saqawal / Avian

Req: 56 Str56 Str | 56 Dex56 Dex

Aspect of the Avian

Item Skill

Lv 20
BuffSpellReservationDur.

While active, alternates between Avian's Might and Avian's Flight, granting offensive double-damage value and movement speed in repeating windows.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 4 seconds
  • Base secondary duration is 4 seconds
  • 10% inc. Move.Spd
  • 10% inc. Minion Move.Spd
  • 10% chance to deal Double Dmg
  • Minions have 10% chance to deal Double Dmg
Explicit
  • Grants Level 20 Aspect of the Avian SkillGrants Level 20 Aspect of the Avian Skill
  • (100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
  • (20-30) % inc. Move.Spd(20-30) % increased Movement Speed
  • (-2-2) seconds to Avian's Flight Dur.(-2-2) seconds to Avian's Flight Duration
  • Regenerate 100 Life per Second while you have Avian's FlightRegenerate 100 Life per Second while you have Avian's Flight
  • Regenerate 12 Mana per Second while you have Avian's FlightRegenerate 12 Mana per Second while you have Avian's Flight
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 10 % inc. Move.Spd10 % increased Movement Speed
  • 10 % inc. Minion Move.Spd10 % increased Minion Movement Speed
  • 10 % chance to deal Double Dmg10 % chance to deal Double Damage
  • Minions have 10 % chance to deal Double DmgMinions have 10 % chance to deal Double Damage
Grants Aspect Saqawal's Talons is the Saqawal / Avian piece that grants Aspect of the Avian directly.
About Saqawal / Avian

Saqawal / Avian set pieces. These are enriched guide cards with current economy price chips and Trade links.

Farrul / Cat

of the Cat Lv. 1+
of the Cat

Base: Bestiary Crafted Suffix

Variant: Magic crafted suffix Bestiary Aspect

Aspect of the Cat

Item Skill

Lv 20
BuffSpellReservationDur.

While active, alternates between Cat's Agility and Cat's Stealth, swapping speed bonuses with critical and hit-avoidance windows.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 4 seconds
  • Base secondary duration is 6 seconds
  • Grants 10% inc. Cast Speed
  • Grants 10% inc. Atk Speed
  • Grants 100% inc. Crit%
  • 15% chance to Avoid Dmg of each Type from Hits
  • 100% inc. Stealth
Explicit
  • Grants Level 20 Aspect of the Cat SkillGrants Level 20 Aspect of the Cat Skill
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • Grants 10% inc. Cast SpeedGrants 10% increased Cast Speed
  • Grants 10% inc. Atk SpeedGrants 10% increased Attack Speed
  • Grants 100% inc. Crit%Grants 100% increased Critical Strike Chance
  • 15% chance to Avoid Dmg of each Type from Hits15% chance to Avoid Damage of each Type from Hits
  • 100% inc. Stealth100% increased Stealth
  • Grants Skill: Level 20 Aspect of the CatGrants Skill: Level 20 Aspect of the Cat
Craft source Bestiary Aspect craft from Farrul, First of the Plains.
Farrul's Bite Lv. 57+
Farrul's Bite

Base: Harlequin Mask

Variant: Unique Farrul / Cat

Req: 64 Dex64 Dex | 64 Int64 Int

Aspect of the Cat

Item Skill

Lv 20
BuffSpellReservationDur.

While active, alternates between Cat's Agility and Cat's Stealth, swapping speed bonuses with critical and hit-avoidance windows.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 4 seconds
  • Base secondary duration is 6 seconds
  • Grants 10% inc. Cast Speed
  • Grants 10% inc. Atk Speed
  • Grants 100% inc. Crit%
  • 15% chance to Avoid Dmg of each Type from Hits
  • 100% inc. Stealth
Explicit
  • Grants Level 20 Aspect of the Cat SkillGrants Level 20 Aspect of the Cat Skill
  • (180-220) % inc. Evasion and ES(180-220) % increased Evasion and Energy Shield
  • +(25-35) % to Cold Res+(25-35) % to Cold Resistance
  • +1 % to Crit% while affected by Aspect of the Cat+1 % to Critical Strike Chance while affected by Aspect of the Cat
  • Critical Strikes have (10-20) % chance to Blind Enemies while you have Cat's StealthCritical Strikes have (10-20) % chance to Blind Enemies while you have Cat's Stealth
  • (40-50) % inc. Dmg with Hits and Ailments against Blinded Enemies(40-50) % increased Damage with Hits and Ailments against Blinded Enemies
  • (Ailments that deal Dmg are Bleeding, Ignited, and Poisoned)(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • Grants 10 % inc. Cast SpeedGrants 10 % increased Cast Speed
  • Grants 10 % inc. Atk SpeedGrants 10 % increased Attack Speed
  • Grants 100 % inc. Crit%Grants 100 % increased Critical Strike Chance
  • 15 % chance to Avoid Dmg of each Type from Hits15 % chance to Avoid Damage of each Type from Hits
  • 100 % inc. Stealth100 % increased Stealth
Grants Aspect Farrul's Bite is the Farrul / Cat piece that grants Aspect of the Cat directly.
Farrul's Fur Lv. 69+
Farrul's Fur

Base: Triumphant Lamellar

Variant: Unique Farrul / Cat

Req: 95 Str95 Str | 116 Dex116 Dex

Explicit
  • (100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • Aspect of the Cat has no ReservationAspect of the Cat has no Reservation
  • +2 seconds to Cat's Stealth Dur.+2 seconds to Cat's Stealth Duration
  • Gain up to your max number of Frenzy and Power Charges when you gain Cat's StealthGain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
  • You have Phasing while you have Cat's StealthYou have Phasing while you have Cat's Stealth
Aspect modifier Farrul's Fur modifies Aspect of the Cat or one of its alternating buffs/debuffs.
Farrul's Pounce Lv. 59+
Farrul's Pounce

Base: Hydrascale Gauntlets

Variant: Unique Farrul / Cat

Req: 45 Str45 Str | 45 Dex45 Dex

Explicit
  • +(400-500) to Accu+(400-500) to Accuracy Rating
  • (100-140) % inc. Armour and Evasion(100-140) % increased Armour and Evasion
  • +(50-70) to max Life+(50-70) to maximum Life
  • Attacks always inflict Bleeding while you have Cat's StealthAttacks always inflict Bleeding while you have Cat's Stealth
  • (40-50) % inc. Dmg with Hits and Ailments against Bleeding Enemies(40-50) % increased Damage with Hits and Ailments against Bleeding Enemies
  • You have Crimson Dance while you have Cat's StealthYou have Crimson Dance while you have Cat's Stealth
  • (Bleeding deals Phys.Dmg over time, based on the base Phys.Dmg of the Skill. Dmg is 200% higher while moving)(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Ailments that deal Dmg are Bleeding, Ignited, and Poisoned)(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Agrravated, 50% less Dmg with Bleeding)(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
Aspect modifier Farrul's Pounce modifies Aspect of the Cat or one of its alternating buffs/debuffs.
Farrul's Chase Lv. 69+
Farrul's Chase

Base: Slink Boots

Variant: Unique Farrul / Cat

Req: 120 Dex120 Dex

Explicit
  • Trigger Level 20 Intimidating Cry when you lose Cat's StealthTrigger Level 20 Intimidating Cry when you lose Cat's Stealth
  • (110-150) % inc. ER(110-150) % increased Evasion Rating
  • +(50-70) to max Life+(50-70) to maximum Life
  • 20 % inc. Move.Spd20 % increased Movement Speed
  • (40-50) % chance to Avoid Bleeding(40-50) % chance to Avoid Bleeding
  • 20 % inc. Move.Spd while you have Cat's Stealth20 % increased Movement Speed while you have Cat's Stealth
  • Base duration is 3.4 secondsBase duration is 3.4 seconds
  • 38 % inc. Warcry Speed38 % increased Warcry Speed
  • Trigger this Spell when you lose Cat's StealthTrigger this Spell when you lose Cat's Stealth
  • Enemies Taunted by this Warcry are IntimidatedEnemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 % inc. Move.Spd per 5 Power, counting a max of 30 PowerBuff grants 3 % increased Movement Speed per 5 Power, counting a maximum of 30 Power
  • Exerts the next 2 Melee Attacks you performExerts the next 2 Melee Attacks you perform
  • Exerted Attacks deal Double DmgExerted Attacks deal Double Damage
Aspect modifier Farrul's Chase modifies Aspect of the Cat or one of its alternating buffs/debuffs.
About Farrul / Cat

Farrul / Cat set pieces. These are enriched guide cards with current economy price chips and Trade links.

Craiceann / Crab

of the Crab Lv. 1+
of the Crab

Base: Bestiary Crafted Suffix

Variant: Magic crafted suffix Bestiary Aspect

Aspect of the Crab

Item Skill

Lv 20
BuffSpellReservationPhysical

While active, builds Crab Barriers over time. Crab Barriers grant additional Phys.Dmg Reduction and are lost when you take Phys.Dmg from hits.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Can have up to 10 Crab Barriers
  • Grants 2% additional Phys.Dmg Reduction per Crab Barrier
Explicit
  • Grants Level 20 Aspect of the Crab SkillGrants Level 20 Aspect of the Crab Skill
  • Can have up to 10 Crab BarriersCan have up to 10 Crab Barriers
  • Grants 2% additional Phys.Dmg Reduction per Crab BarrierGrants 2% additional Physical Damage Reduction per Crab Barrier
  • Grants Skill: Level 20 Aspect of the CrabGrants Skill: Level 20 Aspect of the Crab
Craft source Bestiary Aspect craft from Craiceann, First of the Deep.
Craiceann's Chitin Lv. 58+
Craiceann's Chitin

Base: Magistrate Crown

Variant: Unique Craiceann / Crab

Req: 64 Str64 Str | 64 Int64 Int

Explicit
  • (4-6) % Chance to Block Spell Dmg(4-6) % Chance to Block Spell Damage
  • (140-180) % inc. Armour and ES(140-180) % increased Armour and Energy Shield
  • (4-7) % inc. max Life(4-7) % increased maximum Life
  • Cannot lose Crab Barriers if you have lost Crab Barriers RecentlyCannot lose Crab Barriers if you have lost Crab Barriers Recently
  • +3 % Chance to Block Atk Dmg while you have at least 5 Crab Barriers+3 % Chance to Block Attack Damage while you have at least 5 Crab Barriers
  • +5 % Chance to Block Atk Dmg while you have at least 10 Crab Barriers+5 % Chance to Block Attack Damage while you have at least 10 Crab Barriers
  • (Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)
Aspect modifier Craiceann's Chitin modifies Aspect of the Crab or one of its alternating buffs/debuffs.
Craiceann's Carapace Lv. 64+
Craiceann's Carapace

Base: Golden Plate

Variant: Unique Craiceann / Crab

Req: 152 Str152 Str

Aspect of the Crab

Item Skill

Lv 20
BuffSpellReservationPhysical

While active, builds Crab Barriers over time. Crab Barriers grant additional Phys.Dmg Reduction and are lost when you take Phys.Dmg from hits.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Can have up to 10 Crab Barriers
  • Grants 2% additional Phys.Dmg Reduction per Crab Barrier
Explicit
  • Grants Level 20 Aspect of the Crab SkillGrants Level 20 Aspect of the Crab Skill
  • (200-250) % inc. Armour(200-250) % increased Armour
  • +(100-120) to max Life+(100-120) to maximum Life
  • +(25-30) % to Fire and Cold Ress+(25-30) % to Fire and Cold Resistances
  • Bleeding cannot be inflicted on youBleeding cannot be inflicted on you
  • +5 to Maximum number of Crab Barriers+5 to Maximum number of Crab Barriers
  • Can have up to 10 Crab BarriersCan have up to 10 Crab Barriers
  • Grants 2 % additional Phys.Dmg Reduction per Crab BarrierGrants 2 % additional Physical Damage Reduction per Crab Barrier
Grants Aspect Craiceann's Carapace is the Craiceann / Crab piece that grants Aspect of the Crab directly.
Craiceann's Pincers Lv. 69+
Craiceann's Pincers

Base: Titan Gauntlets

Variant: Unique Craiceann / Crab

Req: 98 Str98 Str

Explicit
  • (150-200) % inc. Armour(150-200) % increased Armour
  • Regenerate (50-70) Life per secondRegenerate (50-70) Life per second
  • +(30-40) % to Fire Res+(30-40) % to Fire Resistance
  • 3 % inc. Dmg per Crab Barrier3 % increased Damage per Crab Barrier
  • 10 % chance that if you would gain a Crab Barrier, you instead gain up to | your max number of Crab Barriers10 % chance that if you would gain a Crab Barrier, you instead gain up to | your maximum number of Crab Barriers
Aspect modifier Craiceann's Pincers modifies Aspect of the Crab or one of its alternating buffs/debuffs.
Craiceann's Tracks Lv. 54+
Craiceann's Tracks

Base: Goliath Greaves

Variant: Unique Craiceann / Crab

Req: 95 Str95 Str

Explicit
  • (150-180) % inc. Armour(150-180) % increased Armour
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(25-30) % to Cold Res+(25-30) % to Cold Resistance
  • 25 % inc. Move.Spd25 % increased Movement Speed
  • Cannot be Stunned if you have at least 10 Crab BarriersCannot be Stunned if you have at least 10 Crab Barriers
  • You only lose (5-7) Crab Barriers when you take Phys.Dmg from a HitYou only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
Aspect modifier Craiceann's Tracks modifies Aspect of the Crab or one of its alternating buffs/debuffs.
About Craiceann / Crab

Craiceann / Crab set pieces. These are enriched guide cards with current economy price chips and Trade links.

Fenumus / Spider

of the Spider Lv. 1+
of the Spider

Base: Bestiary Crafted Suffix

Variant: Magic crafted suffix Bestiary Aspect

Aspect of the Spider

Item Skill

Lv 20
BuffSpellReservationChaosDur.

While active, periodically inflicts Spider's Web and Hinder on nearby enemies. Spider's Web increases damage taken and can stack on the same enemy.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 6 seconds
  • 5% inc. Dmg taken
  • Can inflict up to 3 Spider's Webs on an Enemy
  • Spider's Web interval is 1 second
Explicit
  • Grants Level 20 Aspect of the Spider SkillGrants Level 20 Aspect of the Spider Skill
  • Base duration is 6 secondsBase duration is 6 seconds
  • 5% inc. Dmg taken5% increased Damage taken
  • Can inflict up to 3 Spider's Webs on an EnemyCan inflict up to 3 Spider's Webs on an Enemy
  • Spider's Web interval is 1 secondSpider's Web interval is 1 second
  • Grants Skill: Level 20 Aspect of the SpiderGrants Skill: Level 20 Aspect of the Spider
Craft source Bestiary Aspect craft from Fenumus, First of the Night.
Fenumus' Toxins Lv. 65+
Fenumus' Toxins

Base: Necromancer Circlet

Variant: Unique Fenumus / Spider

Req: 112 Int112 Int

Explicit
  • Adds (16-21) to (31-36) Chaos.Dmg to SpellsAdds (16-21) to (31-36) Chaos Damage to Spells
  • (220-250) % inc. ES(220-250) % increased Energy Shield
  • 10 % chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web10 % chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
  • (6-10) % chance to Poison per Power Charge(6-10) % chance to Poison per Power Charge
  • (15-20) % inc. Dmg with Poison per Power Charge(15-20) % increased Damage with Poison per Power Charge
  • Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds insteadAspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Aspect modifier Fenumus' Toxins modifies Aspect of the Spider or one of its alternating buffs/debuffs.
Fenumus' Shroud Lv. 67+
Fenumus' Shroud

Base: Widowsilk Robe

Variant: Unique Fenumus / Spider

Req: 187 Int187 Int

Explicit
  • +(30-40) to Int+(30-40) to Intelligence
  • (120-140) % inc. ES(120-140) % increased Energy Shield
  • Regenerate (80-100) ES per secondRegenerate (80-100) Energy Shield per second
  • Enemies affected by your Spider's Webs deal 10 % reduced DmgEnemies affected by your Spider's Webs deal 10 % reduced Damage
  • Enemies affected by your Spider's Webs have -10 % to All ResistancesEnemies affected by your Spider's Webs have -10 % to All Resistances
  • (50-70) % inc. Aspect of the Spider AoE(50-70) % increased Aspect of the Spider Area of Effect
Aspect modifier Fenumus' Shroud modifies Aspect of the Spider or one of its alternating buffs/debuffs.
Fenumus' Weave Lv. 50+
Fenumus' Weave

Base: Carnal Mitts

Variant: Unique Fenumus / Spider

Req: 39 Dex39 Dex | 39 Int39 Int

Aspect of the Spider

Item Skill

Lv 20
BuffSpellReservationChaosDur.

While active, periodically inflicts Spider's Web and Hinder on nearby enemies. Spider's Web increases damage taken and can stack on the same enemy.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Base duration is 6 seconds
  • 5% inc. Dmg taken
  • Can inflict up to 3 Spider's Webs on an Enemy
  • Spider's Web interval is 1 second
Explicit
  • Grants Level 20 Aspect of the Spider SkillGrants Level 20 Aspect of the Spider Skill
  • (120-170) % inc. Evasion and ES(120-170) % increased Evasion and Energy Shield
  • +(40-50) to max Life+(40-50) to maximum Life
  • (6-9) % inc. Attack and Cast Speed(6-9) % increased Attack and Cast Speed
  • (40-60) % inc. Dmg with Hits and Ailments against Enemies affected by 3 Spider's Webs(40-60) % increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
  • Adds (8-10) to (13-15) Chaos.Dmg for each Spider's Web on the EnemyAdds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
  • (Ailments that deal Dmg are Bleeding, Ignited, and Poisoned)(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Base duration is 6 secondsBase duration is 6 seconds
  • 5 % inc. Dmg taken5 % increased Damage taken
  • Can inflict up to 3 Spider's Webs on an EnemyCan inflict up to 3 Spider's Webs on an Enemy
Grants Aspect Fenumus' Weave is the Fenumus / Spider piece that grants Aspect of the Spider directly.
Fenumus' Spinnerets Lv. 63+
Fenumus' Spinnerets

Base: Assassin's Boots

Variant: Unique Fenumus / Spider

Req: 62 Dex62 Dex | 62 Int62 Int

Explicit
  • (160-200) % inc. Evasion and ES(160-200) % increased Evasion and Energy Shield
  • +(20-30) % to Light. Res+(20-30) % to Lightning Resistance
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • 25 % inc. Move.Spd25 % increased Movement Speed
  • Aspect of the Spider can inflict Spider's Web on Enemies 1 additional timesAspect of the Spider can inflict Spider's Web on Enemies 1 additional times
  • Gain (15-20) ES for each Enemy you Hit which is affected by a Spider's WebGain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
  • (40-50) % inc. Aspect of the Spider Debuff Dur.(40-50) % increased Aspect of the Spider Debuff Duration
Aspect modifier Fenumus' Spinnerets modifies Aspect of the Spider or one of its alternating buffs/debuffs.
About Fenumus / Spider

Fenumus / Spider set pieces. These are enriched guide cards with current economy price chips and Trade links.

Allflame Ducat Pantheon Aspect Suffixes

Brinehook's Ducat !
Brinehook's Ducat

Base: Stackable Currency

Implicit
  • Stack Size: 10Stack Size: 10
  • Crafts a random Pantheon Aspect Skill onto an itemCrafts a random Pantheon Aspect Skill onto an item
  • Can be used as part of Allflame Crafting aboard The Sovereign.Can be used as part of Allflame Crafting aboard The Sovereign.
  • Outcomes: 4 Pantheon Aspect suffixesOutcomes: 4 Pantheon Aspect suffixes
Source card Brinehook's Ducat is the Allflame source item for the four Pantheon Aspect suffixes below.
Target A Trade check revealed it can be used on weapons, armour, accessories, jewels, and flasks. Treat it as broad equipment coverage, not belt-only, unless GGG narrows it.
of the Brine King Lv. 1+
of the Brine King

Base: Ducat Crafted Suffix

Variant: Magic crafted suffix Brinehook's Ducat outcome

Aspect of the Brine King

Aspect Skill

Lv 20
BuffSpellReservationColdCooldown

While active, inflicts Chill on enemies within its radius, while also increasing the strength of Chill you inflict and causing Dmg you deal to Chilled enemies to penetrate some of their Cold Res.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Atk Speed: 100% of base
  • Atk Dmg: 100% of base
  • Effectiveness of Added Dmg: 100%
  • Stored Uses: 1
  • Cooldown: 0.50 sec
  • Dmg Penetrates 10% Cold Res against Chilled Enemies
  • Base radius is 3 m
  • Buff grants +50% inc. effect of Chill
  • Buff causes Dmg to Penetrate 10% of Cold Res against Chilled Enemies
Explicit
  • Grants Level 20 Aspect of the Brine King SkillGrants Level 20 Aspect of the Brine King Skill
  • Dmg Penetrates 10% Cold Res against Chilled EnemiesDamage Penetrates 10% Cold Resistance against Chilled Enemies
  • Base radius is 3 mBase radius is 3 metres
  • Buff grants +50% inc. effect of ChillBuff grants +50% increased effect of Chill
  • Buff causes Dmg to Penetrate 10% of Cold Res against Chilled EnemiesBuff causes Damage to Penetrate 10% of Cold Resistance against Chilled Enemies
  • Grants Skill: Level 20 Aspect of the Brine KingGrants Skill: Level 20 Aspect of the Brine King
of Lunaris Lv. 1+
of Lunaris

Base: Ducat Crafted Suffix

Variant: Magic crafted suffix Brinehook's Ducat outcome

Aspect of Lunaris

Aspect Skill

Lv 20
BuffSpellReservationDur.Cooldown

While active, taking Physical or Ele.Dmg will grant you either Lunar Protection or Lunar Resistance, respectively. Aspect of Lunaris lessens incoming Phys.Dmg for each Lunar Protection on you, and lessens incoming Ele.Dmg for each Lunar Resistance on you. These buffs can both stack up to eight times.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Atk Speed: 100% of base
  • Atk Dmg: 100% of base
  • Effectiveness of Added Dmg: 100%
  • Stored Uses: 1
  • Cooldown: 0.50 sec
  • 2% less Ele.Dmg per Lunar Resistance
  • 2% less Phys.Dmg per Lunar Protection
  • Lunar Protection and Lunar Resistance can each stack up to 8 times
Explicit
  • Grants Level 20 Aspect of Lunaris SkillGrants Level 20 Aspect of Lunaris Skill
  • 2% less Ele.Dmg per Lunar Resistance2% less Elemental Damage per Lunar Resistance
  • 2% less Phys.Dmg per Lunar Protection2% less Physical Damage per Lunar Protection
  • Lunar Protection and Lunar Resistance can each stack up to 8 timesLunar Protection and Lunar Resistance can each stack up to 8 times
  • Grants Skill: Level 20 Aspect of LunarisGrants Skill: Level 20 Aspect of Lunaris
of Solaris Lv. 1+
of Solaris

Base: Ducat Crafted Suffix

Variant: Magic crafted suffix Brinehook's Ducat outcome

Aspect of Solaris

Aspect Skill

Lv 20
BuffSpellReservationFireDur.Cooldown

While active, inflicts Fire Exposure on enemies within its radius. Additionally, periodically applies a Sunscald debuff to enemies within its radius, with each Sunscald debuff increasing the effect of exposure on affected enemies. Sunscald can stack up to five times.

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Atk Speed: 100% of base
  • Atk Dmg: 100% of base
  • Effectiveness of Added Dmg: 100%
  • Stored Uses: 1
  • Cooldown: 0.50 sec
  • Base duration is 4 seconds
  • Base radius is 4 m
  • Sunscald causes 15% inc. effect of Exposure on affected enemies
  • Inflicts Sunscald every second
  • Sunscald can stack up to 5 times
Explicit
  • Grants Level 20 Aspect of Solaris SkillGrants Level 20 Aspect of Solaris Skill
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base radius is 4 mBase radius is 4 metres
  • Sunscald causes 15% inc. effect of Exposure on affected enemiesSunscald causes 15% increased effect of Exposure on affected enemies
  • Inflicts Sunscald every secondInflicts Sunscald every second
  • Sunscald can stack up to 5 timesSunscald can stack up to 5 times
  • Grants Skill: Level 20 Aspect of SolarisGrants Skill: Level 20 Aspect of Solaris
of Arakaali Lv. 1+
of Arakaali

Base: Ducat Crafted Suffix

Variant: Magic crafted suffix Brinehook's Ducat outcome

Aspect of Arakaali

Aspect Skill

Lv 20
BuffSpellReservationChaosCooldown

While active, you inflict Wither on hit, and Wither you inflict will be reflected back to you. Additionally, for each stack of Wither on you, your Life recovery rate is inc..

  • Reservation: 25% mana
  • Cast: Instant
  • Requires: Level 1
  • Atk Speed: 100% of base
  • Atk Dmg: 100% of base
  • Effectiveness of Added Dmg: 100%
  • Stored Uses: 1
  • Cooldown: 0.50 sec
  • Always inflict Withered for 2 seconds on Hit
  • 3% inc. Life Recovery rate per Wither on you
  • Wither you inflict will be reflected back to you
Explicit
  • Grants Level 20 Aspect of Arakaali SkillGrants Level 20 Aspect of Arakaali Skill
  • Always inflict Withered for 2 seconds on HitAlways inflict Withered for 2 seconds on Hit
  • 3% inc. Life Recovery rate per Wither on you3% increased Life Recovery rate per Wither on you
  • Wither you inflict will be reflected back to youWither you inflict will be reflected back to you
  • Grants Skill: Level 20 Aspect of ArakaaliGrants Skill: Level 20 Aspect of Arakaali
About Allflame Ducat Pantheon Aspect Suffixes

This group reuses the richer 3.29 Pantheon Aspect layout: Brinehook's Ducat leads the section, followed by the four crafted suffix cards with embedded level 20 skills.

About Aspects

Aspects are reservation skills granted by crafted suffixes or specific unique items. Only one Aspect skill can be active at a time, so this mechanics guide groups them by source and shows the granted skill payload directly on the card.

The classic four Aspects come from Bestiary: they can be beastcrafted onto rare items, and each boss set also includes uniques that either grant or modify that Aspect. Curse of the Allflame adds four Pantheon Aspects through Brinehook's Ducat.

Vaal Aspect unique jewels are intentionally out of scope here because they are unique jewel bases, not Aspect reservation skills.

Bestiary Aspect Craft

Classic Aspect suffix source

Use the matching Spirit Beast recipe at the Blood Altar to craft one classic Aspect skill onto an item as a suffix. The cards mirror the 3.29 Aspect suffix layout and render the item skill beneath the mod lines.

Skills: Avian, Cat, Crab, Spider

Slot: Crafted suffix

Rule: Only one Aspect active

Open Wiki

Bestiary Boss Unique Sets

Grant pieces plus the support pieces

The Aspect-granting unique is only one part of each Bestiary set. The sibling uniques change reservation, duration, buff effect, debuff stacking, barriers, or triggered skills tied to the same Aspect family.

Sets: 4 boss sets

Items: 16 uniques

Grant items: 4 direct Aspect grants

Open Wiki

Classic Aspect craft recipes are Bestiary-owned. The card name is shown as a crafted suffix while the embedded skill card carries the actual Aspect behavior.

POE1 Mechanics · Curses

Curses

#

Hex Curse Gems

Curse

Conductivity

Conductivity

Skill

Lv. 24+
Conductivity

SpellAoEDurationLightningCurseHexConductivity

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Light. ResCursed enemies have (-36 - -17) % to Lightning ResistanceCursed enemies have -17 % to Light. ResCursed enemies have -17 % to Lightning Resistance
  • Hits against Cursed Enemies have +25 % chance to ShockHits against Cursed Enemies have +25 % chance to Shock

q20: Shocks on Cursed enemies have (0 - 20) % inc. Dur.Shocks on Cursed enemies have (0 - 20) % increased DurationShocks on Cursed enemies have 20 % inc. Dur.Shocks on Cursed enemies have 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Despair

Despair

Skill

Lv. 24+
Despair

SpellAoEDurationChaosCurseHexDespair

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 68+ | Int 98+Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their chaos resistance.Curses all targets in an area, lowering their chaos resistance.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-30 - -15) % to Chaos ResCursed enemies have (-30 - -15) % to Chaos ResistanceCursed enemies have -15 % to Chaos ResCursed enemies have -15 % to Chaos Resistance

q20: (0 - 10) % inc. Effect of Curse(0 - 10) % increased Effect of Curse10 % inc. Effect of Curse10 % increased Effect of Curse

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Elemental Weakness

Elemental Weakness

Skill

Lv. 24+
Elemental Weakness

SpellAoEDurationCurseHexElementalWeakness

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, lowering their elemental resistances.Curses all targets in an area, lowering their elemental resistances.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-30 - -15) % to Ele.ResCursed enemies have (-30 - -15) % to Elemental ResistancesCursed enemies have -15 % to Ele.ResCursed enemies have -15 % to Elemental Resistances

q20: (0 - 20) % inc. Dur. of Elemental Ailments on Cursed enemies(0 - 20) % increased Duration of Elemental Ailments on Cursed enemies20 % inc. Dur. of Elemental Ailments on Cursed enemies20 % increased Duration of Elemental Ailments on Cursed enemies

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Enfeeble

Enfeeble

Skill

Lv. 24+
Enfeeble

SpellAoEDurationCurseHexEnfeeble

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
2222

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, reducing their accuracy and making them deal less damage.Curses all targets in an area, reducing their accuracy and making them deal less damage.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (10 - 19) % reduced AccuCursed enemies have (10 - 19) % reduced Accuracy RatingCursed enemies have 19 % reduced AccuCursed enemies have 19 % reduced Accuracy Rating
  • Cursed Normal or Magic enemies deal (15 - 29) % less DmgCursed Normal or Magic enemies deal (15 - 29) % less DamageCursed Normal or Magic enemies deal 29 % less DmgCursed Normal or Magic enemies deal 29 % less Damage
  • Cursed Rare or Unique enemies deal (9 - 18) % less DmgCursed Rare or Unique enemies deal (9 - 18) % less DamageCursed Rare or Unique enemies deal 18 % less DmgCursed Rare or Unique enemies deal 18 % less Damage

q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration20 % inc. Curse Dur.20 % increased Curse Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Flammability

Flammability

Skill

Lv. 24+
Flammability

SpellAoEDurationFireCurseHexFlammability

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 68+ | Int 98+Level 24+ | Str 68+ | Int 98+

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Fire ResCursed enemies have (-36 - -17) % to Fire ResistanceCursed enemies have -17 % to Fire ResCursed enemies have -17 % to Fire Resistance
  • Hits against Cursed Enemies have +25 % chance to IgniteHits against Cursed Enemies have +25 % chance to Ignite

q20: Ignite on Cursed enemies has (0 - 20) % inc. Dur.Ignite on Cursed enemies has (0 - 20) % increased DurationIgnite on Cursed enemies has 20 % inc. Dur.Ignite on Cursed enemies has 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Frostbite

Frostbite

Skill

Lv. 24+
Frostbite

SpellAoEDurationColdCurseHexFrostbite

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 68+ | Int 98+Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Cold ResCursed enemies have (-36 - -17) % to Cold ResistanceCursed enemies have -17 % to Cold ResCursed enemies have -17 % to Cold Resistance
  • Hits against Cursed Enemies have +25 % chance to FreezeHits against Cursed Enemies have +25 % chance to Freeze

q20: Freezes on Cursed enemies have (0 - 20) % inc. Dur.Freezes on Cursed enemies have (0 - 20) % increased DurationFreezes on Cursed enemies have 20 % inc. Dur.Freezes on Cursed enemies have 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Punishment

Punishment

Skill

Lv. 24+
Punishment

SpellAoEDurationCurseHexPunishment

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed Enemies take (30 - 58) % inc. Dmg while on Low LifeCursed Enemies take (30 - 58) % increased Damage while on Low LifeCursed Enemies take 58 % inc. Dmg while on Low LifeCursed Enemies take 58 % increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2 Seconds when they HitCursed Enemies are Debilitated for 2 Seconds when they Hit

q20: Cursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +1 Seconds when they HitCursed Enemies are Debilitated for +1 Seconds when they Hit

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Temporal Chains

Temporal Chains

Skill

Lv. 24+
Temporal Chains

SpellAoEDurationCurseHexTemporalChains

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 98+ | Int 68+Level 24+ | Dex 98+ | Int 68+

Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

Core Mods

  • Base duration is (5 - 8.8) secondsBase duration is (5 - 8.8) secondsBase duration is 8.8 secondsBase duration is 8.8 seconds
  • 50 % less Effect of Curse against Players50 % less Effect of Curse against Players
  • Cursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have 29 % less Action SpeedCursed Normal and Magic Enemies have 29 % less Action Speed
  • Other effects on Cursed enemies expire 25 % slowerOther effects on Cursed enemies expire 25 % slower
  • Cursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have 18 % less Action SpeedCursed Rare and Unique Enemies have 18 % less Action Speed

q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration20 % inc. Curse Dur.20 % increased Curse Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse

Vulnerability

Vulnerability

Skill

Lv. 24+
Vulnerability

SpellAoEDurationCursePhysicalHexVulnerability

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies take (15 - 30) % inc. Phys.DmgCursed enemies take (15 - 30) % increased Physical DamageCursed enemies take 30 % inc. Phys.DmgCursed enemies take 30 % increased Physical Damage
  • Attack Hits against Cursed Enemies have 25 % chance to inflict BleedingAttack Hits against Cursed Enemies have 25 % chance to inflict Bleeding

q20: Attack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have 10 % chance to Aggravate BleedingAttack Hits against Cursed Enemies have 10 % chance to Aggravate Bleeding

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Hex Curse-On-Hit Sources

Representative unique items and base-item routes that apply Hex curses on hit. Full roll tiers live in the item-search mod catalog.

Mark of Submission Lv. 24+
Mark of Submission

Base: Ring

Variant: Unique item Unique curse source

Implicit
  • Has 1 SocketHas 1 Socket
Explicit
  • Curse Enemies with Socketed Hex Curse Gem on HitCurse Enemies with Socketed Hex Curse Gem on Hit
  • Requires Level: 24Requires Level: 24
Source hook Flexible Hex-on-hit source because the socketed Hex decides which curse gets applied.
Asenath's Gentle Touch Lv. 25+
Asenath's Gentle Touch

Base: Gloves

Variant: Unique item Unique curse source

Explicit
  • Curse Enemies with Temporal Chains on HitCurse Enemies with Temporal Chains on Hit
  • Enemies near corpses affected by your Curses are BlindedEnemies near corpses affected by your Curses are Blinded
  • Enemies Killed near corpses affected by your Curses explodeEnemies Killed near corpses affected by your Curses explode
  • Requires Level: 25Requires Level: 25
Source hook Fixed Temporal Chains-on-hit source with mapping utility from blind and corpse explosions.
Dreadarc Lv. 16+
Dreadarc

Base: One Hand Axe

Variant: Unique item Unique curse source

Req: 48 Str48 Str | 14 Dex14 Dex

Explicit
  • Adds (5-15) to (20-25) Phys.DmgAdds (5-15) to (20-25) Physical Damage
  • Adds (5-15) to (20-25) Fire.DmgAdds (5-15) to (20-25) Fire Damage
  • Curse Enemies with Flammability on HitCurse Enemies with Flammability on Hit
  • Requires Level: 16, 48 Str, 14 DexRequires Level: 16, 48 Str, 14 Dex
  • Class: One Handed AxeClass: One Handed Axe
Source hook Named unique axe route for Flammability-on-hit, useful when the curse should come from the weapon slot.
Glove Curse-On-Hit Implicits
Glove Curse-On-Hit Implicits

Base: Gloves

Variant: Magic item Base item route

Implicit
  • Curse Enemies with Conductivity on HitCurse Enemies with Conductivity on Hit
  • Curse Enemies with Flammability on HitCurse Enemies with Flammability on Hit
  • Curse Enemies with Frostbite on HitCurse Enemies with Frostbite on Hit
  • Curse Enemies with Elemental Weakness on HitCurse Enemies with Elemental Weakness on Hit
  • Curse Enemies with Temporal Chains on HitCurse Enemies with Temporal Chains on Hit
  • Curse Enemies with Vulnerability on HitCurse Enemies with Vulnerability on Hit
  • Curse Enemies with Despair or Enfeeble on HitCurse Enemies with Despair or Enfeeble on Hit
Source hook Synthesised and corrupted glove implicits cover many Hex-on-hit setups without requiring a named unique.
Ring Curse-On-Hit Implicits
Ring Curse-On-Hit Implicits

Base: Ring

Variant: Magic item Base item route

Implicit
  • Curse Enemies with Conductivity on HitCurse Enemies with Conductivity on Hit
  • Curse Enemies with Flammability on HitCurse Enemies with Flammability on Hit
  • Curse Enemies with Frostbite on HitCurse Enemies with Frostbite on Hit
  • Curse Enemies with Elemental Weakness on HitCurse Enemies with Elemental Weakness on Hit
  • Curse Enemies with Vulnerability on HitCurse Enemies with Vulnerability on Hit
Source hook Synthesised rings can carry Hex-on-hit implicits while leaving glove and weapon slots open.
Delve Despair-On-Hit Weapons
Delve Despair-On-Hit Weapons

Base: Weapon

Variant: Magic item Base item route

Explicit
  • Curse Enemies with Despair on HitCurse Enemies with Despair on Hit
  • Source: Delve weapon suffixSource: Delve weapon suffix
  • Classes: axes, maces, swords, and other weapon bases in the item-search catalogClasses: axes, maces, swords, and other weapon bases in the item-search catalog
Source hook A basic crafted/magic item route for Despair-on-hit when the build wants the curse on the weapon slot.
The Balance of Terror Lv. 20+
The Balance of Terror

Base: Cobalt Jewel

Limited to: 1

Explicit
  • +(10-15) % to all Elemental Resistances
  • [Two random modifiers]
Sanctum-restricted Selects two random modifiers from an 18-option pool.
Trigger You must self-cast the named Hex in the past 10 seconds; triggered or externally cast Curses do not qualify.
Reference table
GemUse caseMechanical hookSource
[[img:/img/Art/2DArt/SkillIcons/Conductivity.webp|Conductivity]] ConductivityLightning builds and Shock setup.Lowers Lightning Resistance and gives hits against cursed enemies extra chance to Shock.[[sourcelink:https://poedb.tw/us/Conductivity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Conductivity|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Despair.webp|Despair]] DespairChaos hit or damage-over-time builds.Lowers Chaos Resistance on cursed enemies.[[sourcelink:https://poedb.tw/us/Despair|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Despair|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/elementalweakness.webp|Elemental Weakness]] Elemental WeaknessBroad elemental damage or mixed-element builds.Lowers Fire, Cold, and Lightning Resistances together.[[sourcelink:https://poedb.tw/us/Elemental_Weakness|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Elemental_Weakness|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/enfeeble.webp|Enfeeble]] EnfeebleDefensive curse for hit-heavy encounters.Reduces enemy Accuracy and damage, with lower effect against rare or unique enemies.[[sourcelink:https://poedb.tw/us/Enfeeble|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Enfeeble|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Flammability.webp|Flammability]] FlammabilityFire builds and Ignite setup.Lowers Fire Resistance and gives hits against cursed enemies extra chance to Ignite.[[sourcelink:https://poedb.tw/us/Flammability|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Flammability|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Frostbite.webp|Frostbite]] FrostbiteCold builds and Freeze setup.Lowers Cold Resistance and gives hits against cursed enemies extra chance to Freeze.[[sourcelink:https://poedb.tw/us/Frostbite|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Frostbite|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/punishment.webp|Punishment]] PunishmentExecute-window and retaliatory pressure setups.Makes cursed enemies take increased damage while on low life and Debilitates them when they hit.[[sourcelink:https://poedb.tw/us/Punishment|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Punishment|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/temporalchains.webp|Temporal Chains]] Temporal ChainsSlow, duration scaling, and defensive control.Slows enemy action speed and makes other effects on cursed enemies expire more slowly.[[sourcelink:https://poedb.tw/us/Temporal_Chains|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Temporal_Chains|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/vulnerability.webp|Vulnerability]] VulnerabilityPhysical hit and Bleed builds.Makes cursed enemies take increased Physical Damage and lets attacks inflict Bleeding more easily.[[sourcelink:https://poedb.tw/us/Vulnerability|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vulnerability|Wiki]]
About Hex Curse Gems

Rows come from the current POE1 gem catalog's Hex curse skill gems. Cards use the same skill-card renderer as generated gem groups.

Mark Curse Gems

Marks

Alchemist's Mark

Alchemist's Mark

Skill

Lv. 24+
Alchemist's Mark

SpellCurseMarkAoEDurationFireChaos

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 155+Level 24+ | Dex 155+

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

Core Mods

  • Base duration is 4 secondsBase duration is 4 seconds
  • Burning Ground deals (20 - 26) % of the Fire.Dmg per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos.Dmg per Second of strongest Poison on Enemy Can create each Ground effect no more than once each secondBurning Ground deals (20 - 26) % of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each secondBurning Ground deals 26 % of the Fire.Dmg per Second of strongest Ignite on Enemy Caustic Ground deals 79 % of the Chaos.Dmg per Second of strongest Poison on Enemy Can create each Ground effect no more than once each secondBurning Ground deals 26 % of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals 79 % of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second
  • Gain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 secondsGain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 seconds

q20: (0 - 10) % inc. Effect of Mark(0 - 10) % increased Effect of Mark10 % inc. Effect of Mark10 % increased Effect of Mark

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Marks

Assassin's Mark

Assassin's Mark

Skill

Lv. 16+
Assassin's Mark

CriticalSpellCurseMarkAssassin's

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Dex 68+ | Int 98+Level 16+ | Dex 68+ | Int 98+

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

Core Mods

  • Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance
  • Hits against Cursed Enemies have +(30 - 49) % to Crit MultiHits against Cursed Enemies have +(30 - 49) % to Critical Strike MultiplierHits against Cursed Enemies have +49 % to Crit MultiHits against Cursed Enemies have +49 % to Critical Strike Multiplier
  • Cursed enemies grant (65 - 600) Life when KilledCursed enemies grant (65 - 600) Life when KilledCursed enemies grant 600 Life when KilledCursed enemies grant 600 Life when Killed
  • Cursed enemies grant (25 - 80) Mana when KilledCursed enemies grant (25 - 80) Mana when KilledCursed enemies grant 80 Mana when KilledCursed enemies grant 80 Mana when Killed

q20: Cursed Enemies have a (0 - 5) % chance to grant a Power Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Power Charge when HitCursed Enemies have a 5 % chance to grant a Power Charge when HitCursed Enemies have a 5 % chance to grant a Power Charge when Hit

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Marks

Poacher's Mark

Poacher's Mark

Skill

Lv. 16+
Poacher's Mark

PhysicalSpellCurseMarkPoacher's

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Dex 155+Level 16+ | Dex 155+

Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.

Core Mods

  • Cursed enemies have a 100 % chance to grant a Frenzy Charge when slainCursed enemies have a 100 % chance to grant a Frenzy Charge when slain
  • Cursed enemies grant (15 - 50) Life when Hit by AttacksCursed enemies grant (15 - 50) Life when Hit by AttacksCursed enemies grant 50 Life when Hit by AttacksCursed enemies grant 50 Life when Hit by Attacks
  • Cursed enemies grant (8 - 25) Mana when Hit by AttacksCursed enemies grant (8 - 25) Mana when Hit by AttacksCursed enemies grant 25 Mana when Hit by AttacksCursed enemies grant 25 Mana when Hit by Attacks
  • Cursed enemies have -20 % to Phys.Dmg ReductionCursed enemies have -20 % to Physical Damage Reduction
  • Adds (3 - 30) to (4 - 45) Phys.Dmg to Hits against Cursed EnemiesAdds (3 - 30) to (4 - 45) Physical Damage to Hits against Cursed EnemiesAdds 30 to 45 Phys.Dmg to Hits against Cursed EnemiesAdds 30 to 45 Physical Damage to Hits against Cursed Enemies

q20: Cursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when HitCursed Enemies have a 5 % chance to grant a Frenzy Charge when HitCursed Enemies have a 5 % chance to grant a Frenzy Charge when Hit

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Marks

Sniper's Mark

Sniper's Mark

Skill

Lv. 4+
Sniper's Mark

SpellCurseMarkSniper's

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 4+ | Dex 155+Level 4+ | Dex 155+

Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.

Core Mods

  • Cursed enemies take (10 - 29) % inc. Dmg from Proj HitsCursed enemies take (10 - 29) % increased Damage from Projectile HitsCursed enemies take 29 % inc. Dmg from Proj HitsCursed enemies take 29 % increased Damage from Projectile Hits
  • Proj which Hit Cursed Enemies Split towards 2 additional targetsProjectiles which Hit Cursed Enemies Split towards 2 additional targets

q20: Cursed enemies take (0 - 5) % inc. Dmg from Proj HitsCursed enemies take (0 - 5) % increased Damage from Projectile HitsCursed enemies take 5 % inc. Dmg from Proj HitsCursed enemies take 5 % increased Damage from Projectile Hits

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Marks

Warlord's Mark

Warlord's Mark

Skill

Lv. 16+
Warlord's Mark

SpellCurseMarkWarlord's

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Str 98+ | Dex 68+Level 16+ | Str 98+ | Dex 68+

Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.

Core Mods

  • Cursed enemies grant (2 - 2.95) % Life Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Life Leech when Hit by AttacksCursed enemies grant 2.95 % Life Leech when Hit by AttacksCursed enemies grant 2.95 % Life Leech when Hit by Attacks
  • Cursed enemies grant (2 - 2.95) % Mana Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Mana Leech when Hit by AttacksCursed enemies grant 2.95 % Mana Leech when Hit by AttacksCursed enemies grant 2.95 % Mana Leech when Hit by Attacks
  • Cursed enemies have a 100 % chance to grant an Endurance Charge when slainCursed enemies have a 100 % chance to grant an Endurance Charge when slain
  • Hits against Cursed Enemies have (40 - 59) % chance to double Stun Dur.Hits against Cursed Enemies have (40 - 59) % chance to double Stun DurationHits against Cursed Enemies have 59 % chance to double Stun Dur.Hits against Cursed Enemies have 59 % chance to double Stun Duration
  • Cursed Enemies grant 10 Rage when StunnedCursed Enemies grant 10 Rage when Stunned

q20: Cursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when HitCursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when HitCursed Enemies have a 5 % chance to grant an Endurance Charge when HitCursed Enemies have a 5 % chance to grant an Endurance Charge when Hit

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Mark Trigger Sources

Representative unique items and base-item routes that trigger Marks from hits. Mark On Hit Support remains support-gem delivery, not an item source.

Oskarm Lv. 52+
Oskarm

Base: Gloves

Variant: Unique item Unique mark source

Explicit
  • Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no MarkTrigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • Adds Accu and Crit%Adds Accuracy Rating and Critical Strike Chance
  • Requires Level: 52Requires Level: 52
Source hook Automatic Assassin's Mark trigger for rare and unique targets when you do not already have a Mark.
Gluttony Lv. 48+
Gluttony

Base: Belt

Variant: Unique item Unique mark source

Explicit
  • Trigger Level 30 Poacher's Mark when you Hit a Rare or Unique Enemy and have no MarkTrigger Level 30 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • Take Phys.Dmg when you use a Movement SkillTake Physical Damage when you use a Movement Skill
  • Requires Level: 48Requires Level: 48
Source hook Automatic Poacher's Mark source for attack sustain and Frenzy Charge setups.
Elder Mark Trigger Rings
Elder Mark Trigger Rings

Base: Ring

Variant: Magic item Base item route

Explicit
  • Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no MarkTrigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • Trigger Level 12 Warlord's Mark when you Hit a Rare or Unique Enemy and have no MarkTrigger Level 12 Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • Lower tiers can grant Level 8 versionsLower tiers can grant Level 8 versions
Source hook Elder ring suffixes cover Poacher's Mark and Warlord's Mark trigger routes in the current item-search catalog.
Reference table
GemUse caseMechanical hookSource
[[img:/img/Art/2DArt/SkillIcons/AlchemistsMark.webp|Alchemist's Mark]] Alchemist's MarkIgnite, Poison, and flask-charge setups.Marks one enemy, grants flask charges on hit, and creates Burning or Caustic Ground from the strongest Ignite or Poison.[[sourcelink:https://poedb.tw/us/Alchemists_Mark|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Alchemist's_Mark|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/AssassinsMark.webp|Assassin's Mark]] Assassin's MarkCritical strike builds and Power Charge sustain.Marks one enemy, improves Critical Strike Chance and Critical Strike Multiplier against it, and grants a Power Charge when it dies.[[sourcelink:https://poedb.tw/us/Assassins_Mark|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Assassin's_Mark|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/PoachersMark.webp|Poacher's Mark]] Poacher's MarkAttack builds that want hit sustain, Frenzy Charges, or physical damage help.Marks one enemy, lowers Physical Damage Reduction, adds Physical Damage to hits, and grants Life/Mana on attack hit plus a Frenzy Charge on kill.[[sourcelink:https://poedb.tw/us/Poachers_Mark|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Poacher's_Mark|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/projectileweakness.webp|Sniper's Mark]] Sniper's MarkProjectile builds and single-target projectile scaling.Marks one enemy, makes it take increased Projectile Hit damage, and splits projectiles to nearby targets.[[sourcelink:https://poedb.tw/us/Snipers_Mark|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Sniper's_Mark|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/WarLordsMark.webp|Warlord's Mark]] Warlord's MarkAttack leech, stun, Rage, and Endurance Charge setups.Marks one enemy, grants Life/Mana leech from attack hits, doubles stun duration chance, grants Rage on stun, and grants an Endurance Charge on kill.[[sourcelink:https://poedb.tw/us/Warlords_Mark|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Warlord's_Mark|Wiki]]
About Mark Curse Gems

Marks are active curse skill gems with a single-target focus and a one-Mark limit. Mark On Hit Support remains a delivery support, not an active Mark in this list.

About Curses

Curses are debuffs applied to enemies. This Mechanics guide now covers both active POE1 curse skill families in the local PoEDB-backed gem catalog: Hexes and Marks.

Hexes are area spells with a duration. They usually reduce defenses, reduce offense, slow action speed, or make enemies take more damage, and they can also be converted into reservation-style curse auras with Blasphemy-style support setups.

Marks are single-target curses with their own one-Mark limit. They focus on boss or priority-target pressure, charge sustain, leech, flask charges, projectile scaling, or crit scaling depending on the gem.

Use this guide as the quick routing layer: pick the curse family and defensive layer or damage type you need to attack, then jump to the source page for exact level scaling.

Curse Skill Gems

Current POE1 Hex and Mark guide pass

Fourteen active skill gems are covered here: nine area Hexes and five single-target Marks. Support-driven delivery tools such as Mark On Hit Support are kept separate from the active curse list.

Families: Hexes / Marks

Gems: 14 active skills

Delivery: AoE Hexes / single-target Marks

Open Wiki
POE1 Mechanics · Auras

Auras

#

Reservation Aura Skills

Aura

Clarity

Clarity

Skill

Lv. 10+ 1.00c
Clarity

AuraSpellAoEClarity

Reservation
(34 - 279) Mana(34 - 279) Mana279 Mana279 Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Clarity skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 10+ | Int 119+Level 10+ | Int 119+

Casts an aura that grants mana regeneration to you and your allies.Casts an aura that grants mana regeneration to you and your allies.

Core Mods

  • You and nearby Allies Regenerate (2.9 - 33) Mana/sYou and nearby Allies Regenerate (2.9 - 33) Mana per secondYou and nearby Allies Regenerate 33 Mana/sYou and nearby Allies Regenerate 33 Mana per second

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Precision

Precision

Skill

Lv. 10+ 1.00c
Precision

AuraCriticalSpellAoEPrecision

Reservation
(22 - 186) Mana(22 - 186) Mana186 Mana186 Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Precision skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 10+ | Dex 119+Level 10+ | Dex 119+

Casts an aura that grants accuracy and critical strike chance to you and your allies.Casts an aura that grants accuracy and critical strike chance to you and your allies.

Core Mods

  • You and nearby allies gain (20 - 58) % inc. Crit%You and nearby allies gain (20 - 58) % increased Critical Strike ChanceYou and nearby allies gain 58 % inc. Crit%You and nearby allies gain 58 % increased Critical Strike Chance
  • You and nearby allies gain +(93 - 701) to AccuYou and nearby allies gain +(93 - 701) to Accuracy RatingYou and nearby allies gain +701 to AccuYou and nearby allies gain +701 to Accuracy Rating

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vitality

Vitality

Skill

Lv. 10+ 1.00c
Vitality

AuraSpellAoEVitality

Reservation
(28 - 233) Mana(28 - 233) Mana233 Mana233 Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Vitality skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 10+ | Str 119+Level 10+ | Str 119+

Casts an aura that grants life regeneration to you and your allies.Casts an aura that grants life regeneration to you and your allies.

Core Mods

  • You and nearby Allies Regenerate (10 - 193.2) Life per secondYou and nearby Allies Regenerate (10 - 193.2) Life per secondYou and nearby Allies Regenerate 193.2 Life per secondYou and nearby Allies Regenerate 193.2 Life per second

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Anger

Anger

Skill

Lv. 24+ 1.00c
Anger

AuraSpellAoEFireAnger

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
6060
Anger skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Casts an aura that adds fire damage to the attacks and spells of you and your allies.Casts an aura that adds fire damage to the attacks and spells of you and your allies.

Core Mods

  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with AttacksYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with AttacksYou and nearby allies deal 109 to 155 additional Fire.Dmg with AttacksYou and nearby allies deal 109 to 155 additional Fire Damage with Attacks
  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with SpellsYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with SpellsYou and nearby allies deal 109 to 155 additional Fire.Dmg with SpellsYou and nearby allies deal 109 to 155 additional Fire Damage with Spells

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Determination

Determination

Skill

Lv. 24+ 1.00c
Determination

AuraSpellAoEPhysicalDetermination

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Determination skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 155+Level 24+ | Str 155+

Casts an aura that grants armour to you and your allies.Casts an aura that grants armour to you and your allies.

Core Mods

  • You and nearby allies gain (90 - 1026) additional ArmourYou and nearby allies gain (90 - 1026) additional ArmourYou and nearby allies gain 1026 additional ArmourYou and nearby allies gain 1026 additional Armour
  • You and nearby allies gain (40 - 49) % more ArmourYou and nearby allies gain (40 - 49) % more ArmourYou and nearby allies gain 49 % more ArmourYou and nearby allies gain 49 % more Armour

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Discipline

Discipline

Skill

Lv. 24+ 1.00c
Discipline

AuraSpellAoEDiscipline

Reservation
35% Mana35% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Discipline skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts an aura that grants additional energy shield and inc. energy shield recharge rate to you and your allies.Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.

Core Mods

  • You and nearby allies gain (60 - 217) additional ESYou and nearby allies gain (60 - 217) additional Energy ShieldYou and nearby allies gain 217 additional ESYou and nearby allies gain 217 additional Energy Shield
  • You and nearby Allies gain 30 % inc. ES Recharge RateYou and nearby Allies gain 30 % increased Energy Shield Recharge Rate

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Grace

Grace

Skill

Lv. 24+ 1.00c
Grace

AuraSpellAoEGrace

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Grace skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 155+Level 24+ | Dex 155+

Casts an aura that grants evasion to you and your allies.Casts an aura that grants evasion to you and your allies.

Core Mods

  • You and nearby allies gain (136 - 1545) additional ERYou and nearby allies gain (136 - 1545) additional Evasion RatingYou and nearby allies gain 1545 additional ERYou and nearby allies gain 1545 additional Evasion Rating
  • You and nearby allies gain (20 - 29) % more Evasion ratingYou and nearby allies gain (20 - 29) % more Evasion ratingYou and nearby allies gain 29 % more Evasion ratingYou and nearby allies gain 29 % more Evasion rating

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Haste

Haste

Skill

Lv. 24+ 1.00c
Haste

AuraSpellAoEHaste

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
6060
Haste skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 155+Level 24+ | Dex 155+

Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.

Core Mods

  • You and nearby allies gain (10 - 16) % inc. Move.SpdYou and nearby allies gain (10 - 16) % increased Movement SpeedYou and nearby allies gain 16 % inc. Move.SpdYou and nearby allies gain 16 % increased Movement Speed
  • You and nearby allies gain (15 - 24) % inc. Atk SpeedYou and nearby allies gain (15 - 24) % increased Attack SpeedYou and nearby allies gain 24 % inc. Atk SpeedYou and nearby allies gain 24 % increased Attack Speed
  • You and nearby allies gain (15 - 24) % inc. Cast SpeedYou and nearby allies gain (15 - 24) % increased Cast SpeedYou and nearby allies gain 24 % inc. Cast SpeedYou and nearby allies gain 24 % increased Cast Speed

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Hatred

Hatred

Skill

Lv. 24+ 1.00c
Hatred

AuraSpellAoEColdHatred

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
6060
Hatred skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 98+ | Int 68+Level 24+ | Dex 98+ | Int 68+

Casts an aura that grants extra cold damage based on physical damage to you and your allies.Casts an aura that grants extra cold damage based on physical damage to you and your allies.

Core Mods

  • You and nearby allies gain (30 - 39) % of Phys.Dmg as Extra Cold.DmgYou and nearby allies gain (30 - 39) % of Physical Damage as Extra Cold DamageYou and nearby allies gain 39 % of Phys.Dmg as Extra Cold.DmgYou and nearby allies gain 39 % of Physical Damage as Extra Cold Damage

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Malevolence

Malevolence

Skill

Lv. 24+ 1.00c
Malevolence

AuraSpellAoEMalevolence

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Malevolence skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 68+ | Int 98+Level 24+ | Dex 68+ | Int 98+

Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.

Core Mods

  • You and nearby allies deal (14 - 20) % more DoTYou and nearby allies deal (14 - 20) % more Damage over TimeYou and nearby allies deal 20 % more DoTYou and nearby allies deal 20 % more Damage over Time
  • You and nearby allies have (10 - 19) % inc. Skill Effect Dur.You and nearby allies have (10 - 19) % increased Skill Effect DurationYou and nearby allies have 19 % inc. Skill Effect Dur.You and nearby allies have 19 % increased Skill Effect Duration

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Pride

Pride

Skill

Lv. 24+ 1.00c
Pride

SpellAoEAuraPhysicalPride

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Pride skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 155+Level 24+ | Str 155+

Casts an aura that causes nearby enemies to take more physical damage.Casts an aura that causes nearby enemies to take more physical damage.

Core Mods

  • Nearby Enemies take at least (15 - 19) % more Phys.Dmg, raising up to (30 - 39) % as they stay in the Aura for 4 secondsNearby Enemies take at least (15 - 19) % more Physical Damage, raising up to (30 - 39) % as they stay in the Aura for 4 secondsNearby Enemies take at least 19 % more Phys.Dmg, raising up to 39 % as they stay in the Aura for 4 secondsNearby Enemies take at least 19 % more Physical Damage, raising up to 39 % as they stay in the Aura for 4 seconds

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Purity of Elements

Purity of Elements

Skill

Lv. 24+ 1.00c
Purity of Elements

AuraSpellAoEPurityofElements

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Purity of Elements skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 68+ | Int 98+Level 24+ | Str 68+ | Int 98+

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

Core Mods

  • You and nearby allies gain +(20 - 34) % to all Ele.ResYou and nearby allies gain +(20 - 34) % to all Elemental ResistancesYou and nearby allies gain +34 % to all Ele.ResYou and nearby allies gain +34 % to all Elemental Resistances
  • You and nearby allies are Immune to all Elemental AilmentsYou and nearby allies are Immune to all Elemental Ailments

q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental ResistancesYou and nearby allies gain +5 % to all Ele.ResYou and nearby allies gain +5 % to all Elemental Resistances

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Purity of Fire

Purity of Fire

Skill

Lv. 24+ 1.00c
Purity of Fire

AuraSpellAoEFirePurityof

Reservation
35% Mana35% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Purity of Fire skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Casts an aura that grants fire resistance to you and your allies.Casts an aura that grants fire resistance to you and your allies.

Core Mods

  • You and nearby allies gain (22 - 41) % additional Fire ResYou and nearby allies gain (22 - 41) % additional Fire ResistanceYou and nearby allies gain 41 % additional Fire ResYou and nearby allies gain 41 % additional Fire Resistance
  • You and nearby allies gain (0 - 4) % additional max Fire ResYou and nearby allies gain (0 - 4) % additional maximum Fire ResistanceYou and nearby allies gain 4 % additional max Fire ResYou and nearby allies gain 4 % additional maximum Fire Resistance

q20: You and nearby allies gain (0 - 10) % additional Fire ResYou and nearby allies gain (0 - 10) % additional Fire ResistanceYou and nearby allies gain 10 % additional Fire ResYou and nearby allies gain 10 % additional Fire Resistance

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Purity of Ice

Purity of Ice

Skill

Lv. 24+ 1.00c
Purity of Ice

AuraSpellAoEColdPurityofIce

Reservation
35% Mana35% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Purity of Ice skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 98+ | Int 68+Level 24+ | Dex 98+ | Int 68+

Casts an aura that grants cold resistance to you and your allies.Casts an aura that grants cold resistance to you and your allies.

Core Mods

  • You and nearby allies gain (22 - 41) % additional Cold ResYou and nearby allies gain (22 - 41) % additional Cold ResistanceYou and nearby allies gain 41 % additional Cold ResYou and nearby allies gain 41 % additional Cold Resistance
  • You and nearby allies gain (0 - 4) % additional max Cold ResYou and nearby allies gain (0 - 4) % additional maximum Cold ResistanceYou and nearby allies gain 4 % additional max Cold ResYou and nearby allies gain 4 % additional maximum Cold Resistance

q20: You and nearby allies gain (0 - 10) % additional Cold ResYou and nearby allies gain (0 - 10) % additional Cold ResistanceYou and nearby allies gain 10 % additional Cold ResYou and nearby allies gain 10 % additional Cold Resistance

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Purity of Lightning

Purity of Lightning

Skill

Lv. 24+ 1.00c
Purity of Lightning

AuraSpellAoELightningPurityof

Reservation
35% Mana35% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
3636
Purity of Lightning skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts an aura that grants lightning resistance to you and your allies.Casts an aura that grants lightning resistance to you and your allies.

Core Mods

  • You and nearby allies gain (22 - 41) % additional Light. ResYou and nearby allies gain (22 - 41) % additional Lightning ResistanceYou and nearby allies gain 41 % additional Light. ResYou and nearby allies gain 41 % additional Lightning Resistance
  • You and nearby allies gain (0 - 4) % additional max Light. ResYou and nearby allies gain (0 - 4) % additional maximum Lightning ResistanceYou and nearby allies gain 4 % additional max Light. ResYou and nearby allies gain 4 % additional maximum Lightning Resistance

q20: You and nearby allies gain (0 - 10) % additional Light. ResYou and nearby allies gain (0 - 10) % additional Lightning ResistanceYou and nearby allies gain 10 % additional Light. ResYou and nearby allies gain 10 % additional Lightning Resistance

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Wrath

Wrath

Skill

Lv. 24+ 1.00c
Wrath

AuraSpellAoELightningWrath

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Radius
6060
Wrath skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.

Core Mods

  • You and nearby allies deal (2 - 16) to (37 - 248) additional Light.Dmg with AttacksYou and nearby allies deal (2 - 16) to (37 - 248) additional Lightning Damage with AttacksYou and nearby allies deal 16 to 248 additional Light.Dmg with AttacksYou and nearby allies deal 16 to 248 additional Lightning Damage with Attacks
  • You and nearby allies deal (15 - 21) % more Spell Light.DmgYou and nearby allies deal (15 - 21) % more Spell Lightning DamageYou and nearby allies deal 21 % more Spell Light.DmgYou and nearby allies deal 21 % more Spell Lightning Damage

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Zealotry

Zealotry

Skill

Lv. 24+ 2.00c
Zealotry

AuraCriticalSpellAoEZealotry

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant
Zealotry skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.

Core Mods

  • You and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsYou and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies deal (10 - 15) % more Spell DmgYou and nearby allies deal (10 - 15) % more Spell DamageYou and nearby allies deal 15 % more Spell DmgYou and nearby allies deal 15 % more Spell Damage
  • You and nearby allies have (20 - 39) % inc. Spell Crit%You and nearby allies have (20 - 39) % increased Spell Critical Strike ChanceYou and nearby allies have 39 % inc. Spell Crit%You and nearby allies have 39 % increased Spell Critical Strike Chance

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Envy

Envy

Item Skill

Lv. 69+
Envy

AuraChaosSpellAoEItem Skill

Reservation
50% Mana50% Mana
Cooldown
1.20 sec1.20 sec
Cast
InstantInstant

From: Item/source granted auraItem/source granted aura Item/Inherent

Req: Level 69+Level 69+

Casts an item-granted aura that adds Chaos Damage to attacks and spells for you and nearby allies.Casts an item-granted aura that adds Chaos Damage to attacks and spells for you and nearby allies.

Core Mods

  • You and nearby allies deal additional Chaos.Dmg with AttacksYou and nearby allies deal additional Chaos Damage with Attacks
  • You and nearby allies deal additional Chaos.Dmg with SpellsYou and nearby allies deal additional Chaos Damage with Spells
  • Granted by United in Dream, Severed in Sleep, Elder amulet suffixes, and other source itemsGranted by United in Dream, Severed in Sleep, Elder amulet suffixes, and other source items
Aura Grant And Reservation Sources

Representative unique items and base-item routes that grant aura skills or remove reservation for specific aura/cursed-aura setups. Death Aura remains excluded from this Aura guide.

United in Dream Lv. 69+
United in Dream

Base: One Hand Sword

Variant: Unique item Unique aura source

Implicit
  • 40% inc. Global Accu40% increased Global Accuracy Rating
Explicit
  • Grants Level 25 Envy SkillGrants Level 25 Envy Skill
  • Minions have +29% to Chaos ResMinions have +29% to Chaos Resistance
  • Minions have 60% chance to Poison Enemies on HitMinions have 60% chance to Poison Enemies on Hit
  • Requires Level: 69Requires Level: 69
Source hook The remembered chaos aura source: Envy from United in Dream is an item-granted reservation aura.
Severed in Sleep Lv. 69+
Severed in Sleep

Base: One Hand Sword

Variant: Unique item Unique aura source

Implicit
  • 40% inc. Global Accu40% increased Global Accuracy Rating
Explicit
  • Grants Level 25 Envy SkillGrants Level 25 Envy Skill
  • Minions have +29% to Chaos ResMinions have +29% to Chaos Resistance
  • Minions have 60% chance to inflict Withered on HitMinions have 60% chance to inflict Withered on Hit
  • Requires Level: 69Requires Level: 69
Source hook Alternate unique sword source for item-granted Envy, leaning into minion Wither support.
Aul's Uprising Lv. 55+
Aul's Uprising

Base: Amulet

Variant: Unique item Unique aura source

Implicit
  • +(10-16) to all Attributes+(10-16) to all Attributes
Explicit
  • Envy has no ReservationEnvy has no Reservation
  • Source variants also exist for other aura skillsSource variants also exist for other aura skills
  • Requires Level: 55Requires Level: 55
Source hook Aul's Uprising does not grant the aura skill, but its variants are key item sources for no-reservation aura setups.
Doryani's Delusion Lv. 68+
Doryani's Delusion

Base: Boots

Variant: Unique item Unique aura source

Explicit
  • Grants Level 30 Purity of Fire SkillGrants Level 30 Purity of Fire Skill
  • Grants Level 30 Purity of Ice SkillGrants Level 30 Purity of Ice Skill
  • Grants Level 30 Purity of Lightning SkillGrants Level 30 Purity of Lightning Skill
  • Requires Level: 68Requires Level: 68
  • Variant determines which Purity aura is grantedVariant determines which Purity aura is granted
Source hook Unique boot variants that grant one of the elemental Purity aura skills.
Elder Envy Amulets
Elder Envy Amulets

Base: Amulet

Variant: Magic item Base item route

Explicit
  • Grants Level 15 Envy SkillGrants Level 15 Envy Skill
  • Source: Elder suffixSource: Elder suffix
  • Slots: Amulet and TalismanSlots: Amulet and Talisman
Source hook Basic-item route for Envy when the build wants the aura from an amulet slot rather than a sword.
Synthesised Purity Rings
Synthesised Purity Rings

Base: Ring

Variant: Magic item Base item route

Implicit
  • Grants Level 25 Purity of Fire SkillGrants Level 25 Purity of Fire Skill
  • Grants Level 25 Purity of Ice SkillGrants Level 25 Purity of Ice Skill
  • Grants Level 25 Purity of Lightning SkillGrants Level 25 Purity of Lightning Skill
Source hook Synthesised ring implicits can grant elemental Purity aura skills from a non-unique base item route.
Reference table
SkillReservation / sourceRoleSource
[[img:/img/Art/2DArt/SkillIcons/auramana.webp|Clarity]] Clarity(34-279) ManaMana regeneration for you and allies.[[sourcelink:https://poedb.tw/us/Clarity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Clarity|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auracrit.webp|Precision]] Precision(22-186) ManaAccuracy and critical strike chance for you and allies.[[sourcelink:https://poedb.tw/us/Precision|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Precision|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraregen.webp|Vitality]] Vitality(28-233) ManaLife regeneration for you and allies.[[sourcelink:https://poedb.tw/us/Vitality|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vitality|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/aurafire.webp|Anger]] Anger50% ManaAdds Fire Damage to attacks and spells.[[sourcelink:https://poedb.tw/us/Anger|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Anger|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraarmour.webp|Determination]] Determination50% ManaAdds Armour and more Armour scaling.[[sourcelink:https://poedb.tw/us/Determination|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Determination|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraenergy.webp|Discipline]] Discipline35% ManaEnergy Shield and Energy Shield recharge rate.[[sourcelink:https://poedb.tw/us/Discipline|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Discipline|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraevasion.webp|Grace]] Grace50% ManaEvasion Rating and more Evasion scaling.[[sourcelink:https://poedb.tw/us/Grace|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Grace|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraspeed.webp|Haste]] Haste50% ManaMovement, attack, and cast speed.[[sourcelink:https://poedb.tw/us/Haste|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Haste|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auracold.webp|Hatred]] Hatred50% ManaPhysical Damage gained as extra Cold Damage.[[sourcelink:https://poedb.tw/us/Hatred|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Hatred|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/DeliriumAura.webp|Malevolence]] Malevolence50% ManaMore Damage over Time and increased skill effect duration.[[sourcelink:https://poedb.tw/us/Malevolence|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Malevolence|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auradamage.webp|Pride]] Pride50% ManaNearby enemies take more Physical Damage over time in the aura.[[sourcelink:https://poedb.tw/us/Pride|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Pride|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraresist.webp|Purity of Elements]] Purity of Elements50% ManaElemental Resistances and elemental ailment immunity.[[sourcelink:https://poedb.tw/us/Purity_of_Elements|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Purity_of_Elements|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/aurafireresist.webp|Purity of Fire]] Purity of Fire35% ManaFire Resistance aura.[[sourcelink:https://poedb.tw/us/Purity_of_Fire|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Purity_of_Fire|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auracoldresist.webp|Purity of Ice]] Purity of Ice35% ManaCold Resistance aura.[[sourcelink:https://poedb.tw/us/Purity_of_Ice|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Purity_of_Ice|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auralightningresist.webp|Purity of Lightning]] Purity of Lightning35% ManaLightning Resistance aura.[[sourcelink:https://poedb.tw/us/Purity_of_Lightning|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Purity_of_Lightning|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auralightning.webp|Wrath]] Wrath50% ManaAdds Lightning Damage to attacks and scales Spell Lightning Damage.[[sourcelink:https://poedb.tw/us/Wrath|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Wrath|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/SpellDamageAura.webp|Zealotry]] Zealotry50% ManaMore Spell Damage, spell critical chance, and Consecrated Ground chance.[[sourcelink:https://poedb.tw/us/Zealotry|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Zealotry|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Envy.webp|Envy]] Envy50% Mana; granted by item/source modsAdds Chaos Damage to attacks and spells for you and nearby allies; commonly used as a minion or chaos damage aura from unique sword sources.[[sourcelink:https://poedb.tw/us/Envy|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Envy|Wiki]] [[sourcelink:https://poedb.tw/us/United_in_Dream|United in Dream]]
About Reservation Aura Skills

Reservation values are from the current POE1 PoEDB-backed gem catalog. Flat-mana aura reservations scale by gem level. Envy is included as an item/source-granted aura skill and uses the same default gem-card view as the normal aura gems.

Temporary And Vaal Aura Skills

Aura

Smite

Smite

Skill

Lv. 1+ 1.00c
Smite

LightningMeleeAttackAoEDurationStrikeAura

Cost
(7 - 12) Mana(7 - 12) Mana12 Mana12 Mana
Atk Speed
85% of base85% of base
Atk Dmg
(225 - 489)% of base(225 - 489)% of base489% of base489% of base
Effectiveness of Added Dmg
(225 - 489)%(225 - 489)%489%489%
AoE Radius
1515
Smite skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Requires: 1H SwordOne Hand SwordsThrusting One Hand SwordThrusting One Hand Swords2H SwordTwo Hand Swords1H AxeOne Hand Axes2H AxeTwo Hand Axes1H MaceOne Hand MacesSceptresSceptres2H MaceTwo Hand MacesStaffStavesUnarmedUnarmedWarstavesWarstaves

Req: Level 1+ | Str 98+ | Int 68+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, WarstavesLevel 1+ | Str 98+ | Int 68+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, Warstaves

Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Core Mods

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • (20 - 30) % less Area Dmg(20 - 30) % less Area Damage30 % less Area Dmg30 % less Area Damage
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metresBase radius is 2.1 mBase radius is 2.1 metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metresBase Aura radius is 4.2 mBase Aura radius is 4.2 metres
  • Lightning strikes 1 target within 5 mLightning strikes 1 target within 5 metres
  • Aura grants (1 - 12) to (4 - 220) added Light.DmgAura grants (1 - 12) to (4 - 220) added Lightning DamageAura grants 12 to 220 added Light.DmgAura grants 12 to 220 added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to ShockAura grants 19 % chance to ShockAura grants 19 % chance to Shock

q20: (-10 - 0) % less Area Dmg(-10 - 0) % less Area Damage0 % less Area Dmg0 % less Area Damage

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Smite

Vaal Smite

Skill

Lv. 1+ 4.00c
Vaal Smite

LightningMeleeAttackAoEDurationStrikeAura

Souls Per Use
2020
Soul Gain Prevention
6 sec6 sec
Atk Speed
50% of base50% of base
Atk Dmg
(345 - 754)% of base(345 - 754)% of base754% of base754% of base
Effectiveness of Added Dmg
(345 - 754)%(345 - 754)%754%754%
Vaal Smite skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Requires: 1H SwordOne Hand SwordsThrusting One Hand SwordThrusting One Hand Swords2H SwordTwo Hand Swords1H AxeOne Hand Axes2H AxeTwo Hand Axes1H MaceOne Hand MacesSceptresSceptres2H MaceTwo Hand MacesStaffStavesUnarmedUnarmedWarstavesWarstaves

Req: Level 1+ | Str 98+ | Int 68+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, WarstavesLevel 1+ | Str 98+ | Int 68+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, Warstaves

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Core Mods

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metresBase radius is 2.1 mBase radius is 2.1 metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metresBase Aura radius is 4.2 mBase Aura radius is 4.2 metres
  • Lightning strikes 30 targets within 10 mLightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 targets with lightningAura makes Smite strike +1 targets with lightning
  • Aura grants (1 - 17) to (7 - 330) added Light.DmgAura grants (1 - 17) to (7 - 330) added Lightning DamageAura grants 17 to 330 added Light.DmgAura grants 17 to 330 added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to ShockAura grants 19 % chance to ShockAura grants 19 % chance to Shock

q20: +(0 - 10) % more Area Dmg+(0 - 10) % more Area Damage+10 % more Area Dmg+10 % more Area Damage

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Clarity

Vaal Clarity

Skill

Lv. 10+ 1.00c
Vaal Clarity

AuraSpellAoEDurationVaalClarity

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast
InstantInstant
Vaal Clarity skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 10+ | Int 119+Level 10+ | Int 119+

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

Core Mods

  • Base duration is 10 secondsBase duration is 10 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • Your and nearby allies' Skills Cost no ManaYour and nearby allies' Skills Cost no Mana

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Discipline

Vaal Discipline

Skill

Lv. 24+ 5.00c
Vaal Discipline

AuraSpellAoEDurationVaalDiscipline

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
5 sec5 sec
Cast
InstantInstant
Vaal Discipline skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

Core Mods

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • Your and nearby allies' ES Recharges are not delayed by DmgYour and nearby allies' Energy Shield Recharges are not delayed by Damage

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Grace

Vaal Grace

Skill

Lv. 24+ 2.00c
Vaal Grace

AuraSpellAoEDurationVaalGrace

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
9 sec9 sec
Cast
InstantInstant
Vaal Grace skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 155+Level 24+ | Dex 155+

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

Core Mods

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • You and nearby allies have +15 % chance to Evade Attack HitsYou and nearby allies have +15 % chance to Evade Attack Hits
  • Suppressed Spell Dmg dealt to you is UnluckySuppressed Spell Damage dealt to you is Unlucky

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Haste

Vaal Haste

Skill

Lv. 24+ 5.00c
Vaal Haste

AuraSpellAoEDurationVaalHaste

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
6 sec6 sec
Cast
InstantInstant
Vaal Haste skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 155+Level 24+ | Dex 155+

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

Core Mods

  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • You and nearby allies gain (16 - 20) % inc. Move.SpdYou and nearby allies gain (16 - 20) % increased Movement SpeedYou and nearby allies gain 20 % inc. Move.SpdYou and nearby allies gain 20 % increased Movement Speed
  • You and nearby allies gain (25 - 31) % inc. Atk SpeedYou and nearby allies gain (25 - 31) % increased Attack SpeedYou and nearby allies gain 31 % inc. Atk SpeedYou and nearby allies gain 31 % increased Attack Speed
  • You and nearby allies gain (24 - 31) % inc. Cast SpeedYou and nearby allies gain (24 - 31) % increased Cast SpeedYou and nearby allies gain 31 % inc. Cast SpeedYou and nearby allies gain 31 % increased Cast Speed

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Impurity of Fire

Vaal Impurity of Fire

Skill

Lv. 24+ 1.00c
Vaal Impurity of Fire

AuraSpellAoEDurationVaalFireImpurity

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast
InstantInstant
Vaal Impurity of Fire skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

Core Mods

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura76 % inc. effect of Aura76 % increased effect of Aura
  • You and nearby allies gain 5 % additional max Fire ResYou and nearby allies gain 5 % additional maximum Fire Resistance
  • You and nearby allies are Immune to IgniteYou and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Res is Ignored by HitsNearby Enemies' Fire Resistance is Ignored by Hits

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Impurity of Ice

Vaal Impurity of Ice

Skill

Lv. 24+ 1.00c
Vaal Impurity of Ice

AuraSpellAoEDurationVaalColdImpurity

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast
InstantInstant
Vaal Impurity of Ice skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Dex 98+ | Int 68+Level 24+ | Dex 98+ | Int 68+

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

Core Mods

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura76 % inc. effect of Aura76 % increased effect of Aura
  • You and nearby allies gain 5 % additional max Cold ResYou and nearby allies gain 5 % additional maximum Cold Resistance
  • You and nearby allies are Immune to ChillYou and nearby allies are Immune to Chill
  • You and nearby allies are Immune to FreezeYou and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Res is Ignored by HitsNearby Enemies' Cold Resistance is Ignored by Hits

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Aura

Vaal Impurity of Lightning

Vaal Impurity of Lightning

Skill

Lv. 24+ 1.00c
Vaal Impurity of Lightning

AuraSpellAoEDurationVaalLightningImpurity

Cooldown
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast
InstantInstant
Vaal Impurity of Lightning skill icon

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

Core Mods

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura76 % inc. effect of Aura76 % increased effect of Aura
  • You and nearby allies gain 5 % additional max Light. ResYou and nearby allies gain 5 % additional maximum Lightning Resistance
  • You and nearby allies are Immune to ShockYou and nearby allies are Immune to Shock
  • Nearby Enemies' Light. Res is Ignored by HitsNearby Enemies' Lightning Resistance is Ignored by Hits

q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect40 % inc. AoE40 % increased Area of Effect

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Reference table
SkillActivationRoleSource
[[img:/img/Art/2DArt/SkillIcons/Smite.webp|Smite]] SmiteHit-granted duration auraMelee strike that grants a Lightning aura after hitting an enemy.[[sourcelink:https://poedb.tw/us/Smite|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Smite|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Smite.webp|Vaal Smite]] Vaal SmiteVaal skillBurst Lightning strike/aura variant for temporary damage pressure.[[sourcelink:https://poedb.tw/us/Vaal_Smite|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Smite|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auramana.webp|Vaal Clarity]] Vaal ClarityVaal skillTemporary aura that removes mana costs for you and allies.[[sourcelink:https://poedb.tw/us/Vaal_Clarity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Clarity|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraenergy.webp|Vaal Discipline]] Vaal DisciplineVaal skillTemporary Energy Shield recharge protection for you and allies.[[sourcelink:https://poedb.tw/us/Vaal_Discipline|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Discipline|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraevasion.webp|Vaal Grace]] Vaal GraceVaal skillTemporary avoidance aura for attacks and suppressed spell damage.[[sourcelink:https://poedb.tw/us/Vaal_Grace|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Grace|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/auraspeed.webp|Vaal Haste]] Vaal HasteVaal skillTemporary movement, attack, and cast speed burst.[[sourcelink:https://poedb.tw/us/Vaal_Haste|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Haste|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Vaal%20Skill%20Icons/Vaalaurafireresist.webp|Vaal Impurity of Fire]] Vaal Impurity of FireVaal skillTemporary Fire mitigation and enemy Fire Resistance ignore window.[[sourcelink:https://poedb.tw/us/Vaal_Impurity_of_Fire|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Impurity_of_Fire|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Vaal%20Skill%20Icons/Vaalauracoldresist.webp|Vaal Impurity of Ice]] Vaal Impurity of IceVaal skillTemporary Cold mitigation and enemy Cold Resistance ignore window.[[sourcelink:https://poedb.tw/us/Vaal_Impurity_of_Ice|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Impurity_of_Ice|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/Vaal%20Skill%20Icons/Vaalauralightningresist.webp|Vaal Impurity of Lightning]] Vaal Impurity of LightningVaal skillTemporary Lightning mitigation and enemy Lightning Resistance ignore window.[[sourcelink:https://poedb.tw/us/Vaal_Impurity_of_Lightning|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vaal_Impurity_of_Lightning|Wiki]]
About Temporary And Vaal Aura Skills

These skills are aura-tagged in the gem catalog but are not ordinary always-on reservation auras. Cards use the default gem-card renderer.

Curse Auras From Sources

Curse Auras

Conductivity

Conductivity

Skill

Lv. 24+
Conductivity

SpellAoEDurationLightningCurseHexConductivity

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Light. ResCursed enemies have (-36 - -17) % to Lightning ResistanceCursed enemies have -17 % to Light. ResCursed enemies have -17 % to Lightning Resistance
  • Hits against Cursed Enemies have +25 % chance to ShockHits against Cursed Enemies have +25 % chance to Shock

q20: Shocks on Cursed enemies have (0 - 20) % inc. Dur.Shocks on Cursed enemies have (0 - 20) % increased DurationShocks on Cursed enemies have 20 % inc. Dur.Shocks on Cursed enemies have 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Despair

Despair

Skill

Lv. 24+
Despair

SpellAoEDurationChaosCurseHexDespair

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Dex 68+ | Int 98+Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their chaos resistance.Curses all targets in an area, lowering their chaos resistance.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-30 - -15) % to Chaos ResCursed enemies have (-30 - -15) % to Chaos ResistanceCursed enemies have -15 % to Chaos ResCursed enemies have -15 % to Chaos Resistance

q20: (0 - 10) % inc. Effect of Curse(0 - 10) % increased Effect of Curse10 % inc. Effect of Curse10 % increased Effect of Curse

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Elemental Weakness

Elemental Weakness

Skill

Lv. 24+
Elemental Weakness

SpellAoEDurationCurseHexElementalWeakness

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, lowering their elemental resistances.Curses all targets in an area, lowering their elemental resistances.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-30 - -15) % to Ele.ResCursed enemies have (-30 - -15) % to Elemental ResistancesCursed enemies have -15 % to Ele.ResCursed enemies have -15 % to Elemental Resistances

q20: (0 - 20) % inc. Dur. of Elemental Ailments on Cursed enemies(0 - 20) % increased Duration of Elemental Ailments on Cursed enemies20 % inc. Dur. of Elemental Ailments on Cursed enemies20 % increased Duration of Elemental Ailments on Cursed enemies

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Enfeeble

Enfeeble

Skill

Lv. 24+
Enfeeble

SpellAoEDurationCurseHexEnfeebleAura Source

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
2222

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Int 155+Level 24+ | Int 155+

Curses all targets in an area, reducing their accuracy and making them deal less damage.Curses all targets in an area, reducing their accuracy and making them deal less damage.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (10 - 19) % reduced AccuCursed enemies have (10 - 19) % reduced Accuracy RatingCursed enemies have 19 % reduced AccuCursed enemies have 19 % reduced Accuracy Rating
  • Cursed Normal or Magic enemies deal (15 - 29) % less DmgCursed Normal or Magic enemies deal (15 - 29) % less DamageCursed Normal or Magic enemies deal 29 % less DmgCursed Normal or Magic enemies deal 29 % less Damage
  • Cursed Rare or Unique enemies deal (9 - 18) % less DmgCursed Rare or Unique enemies deal (9 - 18) % less DamageCursed Rare or Unique enemies deal 18 % less DmgCursed Rare or Unique enemies deal 18 % less Damage

q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration20 % inc. Curse Dur.20 % increased Curse Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Flammability

Flammability

Skill

Lv. 24+
Flammability

SpellAoEDurationFireCurseHexFlammability

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Str 68+ | Int 98+Level 24+ | Str 68+ | Int 98+

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Fire ResCursed enemies have (-36 - -17) % to Fire ResistanceCursed enemies have -17 % to Fire ResCursed enemies have -17 % to Fire Resistance
  • Hits against Cursed Enemies have +25 % chance to IgniteHits against Cursed Enemies have +25 % chance to Ignite

q20: Ignite on Cursed enemies has (0 - 20) % inc. Dur.Ignite on Cursed enemies has (0 - 20) % increased DurationIgnite on Cursed enemies has 20 % inc. Dur.Ignite on Cursed enemies has 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Frostbite

Frostbite

Skill

Lv. 24+
Frostbite

SpellAoEDurationColdCurseHexFrostbite

Cost
(24 - 50) Mana(24 - 50) Mana50 Mana50 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Dex 68+ | Int 98+Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies have (-36 - -17) % to Cold ResCursed enemies have (-36 - -17) % to Cold ResistanceCursed enemies have -17 % to Cold ResCursed enemies have -17 % to Cold Resistance
  • Hits against Cursed Enemies have +25 % chance to FreezeHits against Cursed Enemies have +25 % chance to Freeze

q20: Freezes on Cursed enemies have (0 - 20) % inc. Dur.Freezes on Cursed enemies have (0 - 20) % increased DurationFreezes on Cursed enemies have 20 % inc. Dur.Freezes on Cursed enemies have 20 % increased Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Punishment

Punishment

Skill

Lv. 24+
Punishment

SpellAoEDurationCurseHexPunishmentAura Source

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed Enemies take (30 - 58) % inc. Dmg while on Low LifeCursed Enemies take (30 - 58) % increased Damage while on Low LifeCursed Enemies take 58 % inc. Dmg while on Low LifeCursed Enemies take 58 % increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2 Seconds when they HitCursed Enemies are Debilitated for 2 Seconds when they Hit

q20: Cursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +1 Seconds when they HitCursed Enemies are Debilitated for +1 Seconds when they Hit

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Temporal Chains

Temporal Chains

Skill

Lv. 24+
Temporal Chains

SpellAoEDurationCurseHexTemporalChains

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Dex 98+ | Int 68+Level 24+ | Dex 98+ | Int 68+

Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

Core Mods

  • Base duration is (5 - 8.8) secondsBase duration is (5 - 8.8) secondsBase duration is 8.8 secondsBase duration is 8.8 seconds
  • 50 % less Effect of Curse against Players50 % less Effect of Curse against Players
  • Cursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have 29 % less Action SpeedCursed Normal and Magic Enemies have 29 % less Action Speed
  • Other effects on Cursed enemies expire 25 % slowerOther effects on Cursed enemies expire 25 % slower
  • Cursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have 18 % less Action SpeedCursed Rare and Unique Enemies have 18 % less Action Speed

q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration20 % inc. Curse Dur.20 % increased Curse Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Auras

Vulnerability

Vulnerability

Skill

Lv. 24+
Vulnerability

SpellAoEDurationCursePhysicalHexVulnerability

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cast
0.50 sec0.50 sec
Radius
1616

From: Blasphemy-style support or no-reservation unique/source aura setupBlasphemy-style support or no-reservation unique/source aura setup Item/Inherent

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

Core Mods

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) secondsBase duration is 11.8 secondsBase duration is 11.8 seconds
  • Cursed enemies take (15 - 30) % inc. Phys.DmgCursed enemies take (15 - 30) % increased Physical DamageCursed enemies take 30 % inc. Phys.DmgCursed enemies take 30 % increased Physical Damage
  • Attack Hits against Cursed Enemies have 25 % chance to inflict BleedingAttack Hits against Cursed Enemies have 25 % chance to inflict Bleeding

q20: Attack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have 10 % chance to Aggravate BleedingAttack Hits against Cursed Enemies have 10 % chance to Aggravate Bleeding

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Curse Aura Source Items

Unique item routes that make Hex curses behave like reservation auras or no-reservation aura setups.

Impresence Lv. 64+
Impresence

Base: Amulet

Variant: Unique item Unique curse-aura source

Implicit
  • +(10-16) to all Attributes+(10-16) to all Attributes
Explicit
  • A specific Hex has no Reservation if Cast as an AuraA specific Hex has no Reservation if Cast as an Aura
  • Requires Level: 64Requires Level: 64
  • Examples: Despair, Flammability, Frostbite, Conductivity, Vulnerability, Temporal ChainsExamples: Despair, Flammability, Frostbite, Conductivity, Vulnerability, Temporal Chains
Source hook Impresence variants are the main unique route for no-reservation Hex aura setups.
Solstice Vigil Lv. 64+
Solstice Vigil

Base: Amulet

Variant: Unique item Unique curse-aura source

Implicit
  • +(10-16) to all Attributes+(10-16) to all Attributes
Explicit
  • Temporal Chains has no Reservation if Cast as an AuraTemporal Chains has no Reservation if Cast as an Aura
  • Gain Shaper's Presence for 10 seconds when you Kill a Rare or Unique EnemyGain Shaper's Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • Requires Level: 64Requires Level: 64
Source hook Specific no-reservation Temporal Chains aura source, separate from the Impresence variants.
Heretic's Veil Lv. 67+
Heretic's Veil

Base: Helmet

Variant: Unique item Unique curse-aura source

Explicit
  • Socketed Curse Gems have inc. Reservation EfficiencySocketed Curse Gems have increased Reservation Efficiency
  • +1 to Level of Socketed Curse Gems+1 to Level of Socketed Curse Gems
  • Socketed Curse Gems are supported by BlasphemySocketed Curse Gems are supported by Blasphemy
  • Requires Level: 67Requires Level: 67
Source hook Helmet route for turning socketed curses into aura-style Blasphemy setups.
Reference table
HexAura roleHow it becomes an auraSource
[[img:/img/Art/2DArt/SkillIcons/Conductivity.webp|Conductivity]] ConductivityLightning-resistance Hex auraBlasphemy Support / Awakened Blasphemy; Impresence (Lightning) can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Conductivity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Conductivity|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/Despair.webp|Despair]] DespairChaos-resistance Hex auraBlasphemy Support / Awakened Blasphemy; Impresence (Chaos) can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Despair|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Despair|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/elementalweakness.webp|Elemental Weakness]] Elemental WeaknessAll-element resistance Hex auraBlasphemy Support / Awakened Blasphemy; source data includes no-reservation aura variants on Impresence.[[sourcelink:https://poedb.tw/us/Elemental_Weakness|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Elemental_Weakness|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/enfeeble.webp|Enfeeble]] EnfeebleDefensive Hex auraBlasphemy Support / Awakened Blasphemy; source data includes no-reservation aura variants on Impresence.[[sourcelink:https://poedb.tw/us/Enfeeble|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Enfeeble|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/Flammability.webp|Flammability]] FlammabilityFire-resistance Hex auraBlasphemy Support / Awakened Blasphemy; Impresence (Fire) can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Flammability|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Flammability|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/Frostbite.webp|Frostbite]] FrostbiteCold-resistance Hex auraBlasphemy Support / Awakened Blasphemy; Impresence (Cold) can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Frostbite|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Frostbite|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/punishment.webp|Punishment]] PunishmentLow-life damage and Debilitate Hex auraBlasphemy Support / Awakened Blasphemy; source data includes no-reservation aura variants on Impresence.[[sourcelink:https://poedb.tw/us/Punishment|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Punishment|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/temporalchains.webp|Temporal Chains]] Temporal ChainsSlow and duration-control Hex auraBlasphemy Support / Awakened Blasphemy; Solstice Vigil and Impresence source rows can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Temporal_Chains|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Temporal_Chains|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
[[img:/img/Art/2DArt/SkillIcons/vulnerability.webp|Vulnerability]] VulnerabilityPhysical-damage and Bleed Hex auraBlasphemy Support / Awakened Blasphemy; Impresence (Physical) can remove reservation when cast as an aura.[[sourcelink:https://poedb.tw/us/Vulnerability|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Vulnerability|Wiki]] [[sourcelink:https://poedb.tw/us/Blasphemy_Support|Blasphemy]] [[sourcelink:https://poedb.tw/us/Awakened_Blasphemy_Support|Awakened]]
About Curse Auras From Sources

These are still Hex curse skills, but Blasphemy-style support setups and specific unique/source rows make them function as reservation auras. Death Aura is intentionally excluded from this Aura guide because it is a triggered Death's Oath source skill rather than a listed active aura gem/setup here.

About Auras

Auras are skills or source setups that project ongoing effects from a source. The current POE1 gem catalog includes permanent reservation auras, low-level flat-mana reservation auras, Vaal temporary auras, Smite-style temporary aura grants, and item-granted aura skills such as Envy.

Most build planning starts with the reservation table: damage auras, defense auras, purity auras, utility auras, and item-granted source auras compete for mana reservation and reservation efficiency. Temporary and Vaal aura skills sit beside them as burst tools rather than always-on reservation choices.

Some Hex curses, including Despair, can also be played as auras through Blasphemy-style support or no-reservation unique/source variants. Those curse aura setups are listed separately so they are visible in Aura planning without pretending they are native aura gems.

Death Aura is intentionally left out of this list: it comes from Death's Oath as a triggered source skill, not from the active aura gem/source setup set this guide is tracking.

Aura Skill Families

Permanent reservation and temporary aura effects

The Aura guide separates permanent reservation choices, item-granted source auras such as Envy, Vaal/temporary aura skills, and Hex curse aura setups such as Despair via Blasphemy-style sources.

Reservation: 17 gems + Envy

Temporary: 9 skills

Curse auras: 9 Hex setups

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POE1 Mechanics · Heralds

Heralds

#

Herald Skills

Heralds

Herald of Agony

Herald of Agony

Skill

Lv. 16+
Herald of Agony

SpellHeraldMinionChaosPhysicalofAgony

Reservation
25% Mana25% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Dex 155+Level 16+ | Dex 155+

Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.

Core Mods

  • Maximum 1 Summoned Agony CrawlersMaximum 1 Summoned Agony Crawlers
  • Buff grants 20 % chance to Poison on HitBuff grants 20 % chance to Poison on Hit
  • Grants Virulence when you Poison an EnemyGrants Virulence when you Poison an Enemy
  • Buff grants 10 % more Dmg with PoisonBuff grants 10 % more Damage with Poison
  • 40 Maximum Virulence40 Maximum Virulence
  • Agony Crawler has (2 - 4) % inc. Atk Speed per Virulence you haveAgony Crawler has (2 - 4) % increased Attack Speed per Virulence you haveAgony Crawler has 4 % inc. Atk Speed per Virulence you haveAgony Crawler has 4 % increased Attack Speed per Virulence you have
  • Agony Crawler deals (5 - 9) % inc. Phys.Dmg per Virulence you haveAgony Crawler deals (5 - 9) % increased Physical Damage per Virulence you haveAgony Crawler deals 9 % inc. Phys.Dmg per Virulence you haveAgony Crawler deals 9 % increased Physical Damage per Virulence you have
  • Agony Crawler has (1 - 45) to (3 - 84) Added Phys.Dmg per Virulence you haveAgony Crawler has (1 - 45) to (3 - 84) Added Physical Damage per Virulence you haveAgony Crawler has 45 to 84 Added Phys.Dmg per Virulence you haveAgony Crawler has 45 to 84 Added Physical Damage per Virulence you have
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies

q20: +(0 - 5) to Maximum Virulence+(0 - 5) to Maximum Virulence+5 to Maximum Virulence+5 to Maximum Virulence

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Heralds

Herald of Ash

Herald of Ash

Skill

Lv. 16+
Herald of Ash

SpellAoEFireHeraldDurationofAsh

Reservation
25% Mana25% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant
Radius
1010

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Str 98+ | Int 68+Level 16+ | Str 98+ | Int 68+

Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).

Core Mods

  • Base duration is 4 secondsBase duration is 4 seconds
  • Base Burning Dmg is 25 % of Overkill DmgBase Burning Damage is 25 % of Overkill Damage
  • (0 - 38) % more Burning Dmg(0 - 38) % more Burning Damage38 % more Burning Dmg38 % more Burning Damage
  • Buff grants (15 - 20) % of your Phys.Dmg as Extra Fire.DmgBuff grants (15 - 20) % of your Physical Damage as Extra Fire DamageBuff grants 20 % of your Phys.Dmg as Extra Fire.DmgBuff grants 20 % of your Physical Damage as Extra Fire Damage

q20: Base burning damage is an additional (0 - 5) % of Overkill DmgBase burning damage is an additional (0 - 5) % of Overkill DamageBase burning damage is an additional 5 % of Overkill DmgBase burning damage is an additional 5 % of Overkill Damage

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Heralds

Herald of Ice

Herald of Ice

Skill

Lv. 16+
Herald of Ice

SpellAoEColdHeraldofIce

Reservation
25% Mana25% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant
Effectiveness of Added Dmg
80%80%

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Dex 98+ | Int 68+Level 16+ | Dex 98+ | Int 68+

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

Core Mods

  • Deals (18 - 308) to (26 - 462) Cold.DmgDeals (18 - 308) to (26 - 462) Cold DamageDeals 308 to 462 Cold.DmgDeals 308 to 462 Cold Damage
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Buff grants (4 - 38) to (5 - 56) Added Attack Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Attack Cold DamageBuff grants 38 to 56 Added Attack Cold.DmgBuff grants 38 to 56 Added Attack Cold Damage
  • Buff grants (4 - 38) to (5 - 56) Added Spell Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Spell Cold DamageBuff grants 38 to 56 Added Spell Cold.DmgBuff grants 38 to 56 Added Spell Cold Damage

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Heralds

Herald of Purity

Herald of Purity

Skill

Lv. 16+
Herald of Purity

SpellHeraldMinionDurationPhysicalofPurity

Reservation
25% Mana25% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Str 98+ | Int 68+Level 16+ | Str 98+ | Int 68+

Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.

Core Mods

  • Base duration is 12 secondsBase duration is 12 seconds
  • Maximum 4 Summoned Sentinels of PurityMaximum 4 Summoned Sentinels of Purity
  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum LifeMinions have 38 % more Maximum LifeMinions have 38 % more Maximum Life
  • Summon a Sentinel of Purity when you Kill an EnemySummon a Sentinel of Purity when you Kill an Enemy
  • 20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Buff grants (9 - 12) % more Phys.DmgBuff grants (9 - 12) % more Physical DamageBuff grants 12 % more Phys.DmgBuff grants 12 % more Physical Damage
  • Minions deal (0 - 95) % more Phys.DmgMinions deal (0 - 95) % more Physical DamageMinions deal 95 % more Phys.DmgMinions deal 95 % more Physical Damage

q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery RateMinions have 40 % inc. CDRRMinions have 40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Heralds

Herald of Thunder

Herald of Thunder

Skill

Lv. 16+
Herald of Thunder

SpellAoEDurationLightningHeraldofThunder

Reservation
25% Mana25% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant
Radius
3232

From: PoEDB gem catalogPoEDB gem catalog Item/Inherent

Req: Level 16+ | Int 155+Level 16+ | Int 155+

Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.

Core Mods

  • Deals (1 - 23) to (31 - 1108) Light.DmgDeals (1 - 23) to (31 - 1108) Lightning DamageDeals 23 to 1108 Light.DmgDeals 23 to 1108 Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Storm Hits an Enemy every 0.25 SecondsStorm Hits an Enemy every 0.25 Seconds
  • Creates a storm when you Kill a Shocked EnemyCreates a storm when you Kill a Shocked Enemy
  • Buff grants (2 - 19) to (7 - 76) Added Attack Light.DmgBuff grants (2 - 19) to (7 - 76) Added Attack Lightning DamageBuff grants 19 to 76 Added Attack Light.DmgBuff grants 19 to 76 Added Attack Lightning Damage
  • Buff grants (2 - 19) to (7 - 76) Added Spell Light.DmgBuff grants (2 - 19) to (7 - 76) Added Spell Lightning DamageBuff grants 19 to 76 Added Spell Light.DmgBuff grants 19 to 76 Added Spell Lightning Damage

q20: Storms Hit Enemies with (0 - 20) % inc. FrequencyStorms Hit Enemies with (0 - 20) % increased FrequencyStorms Hit Enemies with 20 % inc. FrequencyStorms Hit Enemies with 20 % increased Frequency

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Heralds

Herald of the Hive

Herald of the Hive

Item Skill

Lv. 42+
Herald of the Hive

HeraldItem SkillAoEPhysicalFireColdLightning

Source
Lost UnityLost Unity
Base
Formless RingFormless Ring

From: Granted by Lost UnityGranted by Lost Unity Item/Inherent

Req: Level 42+Level 42+

Lost Unity grants Level 30 Herald of the Hive, a Herald item skill that pulses damage and gains Otherworldly Pressure when you inflict ailments.Lost Unity grants Level 30 Herald of the Hive, a Herald item skill that pulses damage and gains Otherworldly Pressure when you inflict ailments.

Core Mods

  • Deals 645 to 1198 Phys.DmgDeals 645 to 1198 Physical Damage
  • Deals 737 to 1106 Fire.DmgDeals 737 to 1106 Fire Damage
  • Deals 664 to 995 Cold.DmgDeals 664 to 995 Cold Damage
  • Deals 92 to 1751 Light.DmgDeals 92 to 1751 Lightning Damage
  • Deals 710 to 1134 Chaos.DmgDeals 710 to 1134 Chaos Damage
  • Cannot inflict AilmentsCannot inflict Ailments
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 3 mBase radius is 3 metres
  • Gain 1 Otherwordly Pressure when you inflict an AilmentGain 1 Otherwordly Pressure when you inflict an Ailment
  • 10 % inc. Pulse frequency per Otherworldly Pressure10 % increased Pulse frequency per Otherworldly Pressure
  • 50 Maximum Otherworldly Pressure50 Maximum Otherworldly Pressure
  • Buff grants 3 % more Dmg per Herald Skill affecting youBuff grants 3 % more Damage per Herald Skill affecting you
Herald Source Items

Unique items and base-item routes that grant Herald skills directly. Circle rings and other Herald-scaling uniques are intentionally left out unless they grant a Herald skill.

Lost Unity Lv. 42+
Lost Unity

Base: Ring

Variant: Unique item Unique Herald source

Explicit
  • Grants Level 30 Herald of the Hive SkillGrants Level 30 Herald of the Hive Skill
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • +(23-37)% to Chaos Res+(23-37)% to Chaos Resistance
  • Requires Level: 42Requires Level: 42
Source hook The item source for Herald of the Hive, kept beside the Herald skill card in the same guide.
Elder Herald of Ash Rings
Elder Herald of Ash Rings

Base: Ring

Variant: Magic item Base item route

Explicit
  • Grants Level 22 Herald of Ash SkillGrants Level 22 Herald of Ash Skill
  • Source: Elder suffixSource: Elder suffix
  • Slot: RingSlot: Ring
Source hook Basic-item route for granting Herald of Ash from an Elder ring suffix.
Reference table
SkillReservation / sourceBuild hookSource
[[img:/img/Art/2DArt/SkillIcons/HeraldOfAgony.webp|Herald of Agony]] Herald of Agony25% ManaPoison builds; Virulence and Agony Crawler minion scaling.[[sourcelink:https://poedb.tw/us/Herald_of_Agony|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Herald_of_Agony|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/HeraldofAsh.webp|Herald of Ash]] Herald of Ash25% ManaPhysical-to-fire builds; extra Fire Damage and overkill Burning clear.[[sourcelink:https://poedb.tw/us/Herald_of_Ash|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Herald_of_Ash|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/HeraldofIce.webp|Herald of Ice]] Herald of Ice25% ManaCold hit/shatter builds; added Cold Damage and shatter explosions.[[sourcelink:https://poedb.tw/us/Herald_of_Ice|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Herald_of_Ice|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/HeraldOfLight.webp|Herald of Purity]] Herald of Purity25% ManaPhysical builds and minion hybrid setups; Sentinels of Purity.[[sourcelink:https://poedb.tw/us/Herald_of_Purity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Herald_of_Purity|Wiki]]
[[img:/img/Art/2DArt/SkillIcons/HeraldofThunder.webp|Herald of Thunder]] Herald of Thunder25% ManaLightning builds; added Lightning Damage and storm hits after shocked kills.[[sourcelink:https://poedb.tw/us/Herald_of_Thunder|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Herald_of_Thunder|Wiki]]
[[img:/img/pipeline/v2/poe1-uniques/lost-unity.png|Herald of the Hive]] Herald of the HiveLost Unity (Formless Ring)Level 30 Herald skill granted by Lost Unity. It deals multi-element/chaos pulse damage, gains Otherworldly Pressure when you inflict ailments, and scales its buff with other Herald skills affecting you.[[sourcelink:https://poedb.tw/us/Lost_Unity|PoEDB]] [[sourcelink:https://www.poewiki.net/wiki/Lost_Unity|Wiki]] [[sourcelink:https://www.pathofexile.com/trade/search/Allflame?q=%7B%22query%22%3A%7B%22status%22%3A%7B%22option%22%3A%22available%22%7D%2C%22filters%22%3A%7B%22type_filters%22%3A%7B%22filters%22%3A%7B%22rarity%22%3A%7B%22option%22%3A%22unique%22%7D%7D%7D%2C%22trade_filters%22%3A%7B%22disabled%22%3Afalse%2C%22filters%22%3A%7B%22sale_type%22%3A%7B%22option%22%3A%22priced%22%7D%7D%7D%7D%2C%22name%22%3A%22Lost%20Unity%22%2C%22type%22%3A%22Formless%20Ring%22%7D%2C%22sort%22%3A%7B%22price%22%3A%22asc%22%7D%7D|Trade]]
About Herald Skills

Rows include the current POE1 gem catalog Herald subgroup plus Lost Unity's item-granted Herald of the Hive. Scornful Herald Support remains support tech, not a Herald skill row.

About Heralds

Heralds are reservation skills that grant a personal buff and usually add a conditional damage, clear, or minion mechanic on top of that buff.

They reserve a smaller chunk than the main 50% damage auras, so builds often use Heralds to add clear explosions, poison/minion scaling, or physical/lightning/cold/fire damage texture after their core reservation plan is set.

This guide lists active Herald skill gems first, then item-granted Herald skills separately. Herald-specific supports such as Scornful Herald Support are support tools, not additional Herald skills.

Herald Skills

Personal reservation buffs with conditional mechanics

The Herald guide combines five active Herald skill gems with Lost Unity's item-granted Herald of the Hive in one card/table space.

Gems: 5 active skills

Item source: 1 granted skill

Scope: Self buff / conditional payoff

Open Wiki
POE1 Mechanics · Stats

Stats

#

Stat Ownership And Scope

Reference table
QuestionWhat to checkWhy it mattersExample
Who owns the stat?Character, item, skill, minion, enemy, area, or map.The owner decides which calculation can read the stat.Minions deal increased Damage belongs to minions; generic player damage does not.
Is it local or global?Local item stats usually modify the item they appear on before the character or skill reads it.Local physical damage on a weapon changes weapon damage; global damage affects applicable skills later.% increased Physical Damage on a weapon is local to that weapon.
What does it modify?Damage type, skill tag, ailment, reservation, attribute, defense, speed, or resource.A stat only applies if the skill or event matches its wording.Spell Damage does not scale attack hits unless another rule says it does.
Is there a condition?Look for while, if, recently, with, against, nearby, on hit, on kill, and during effect.Conditional stats are inactive until their condition is true.while affected by Anger only applies while that aura affects you.
What timing bucket?Base, additional, gain, conversion, increased, more, taken-as, mitigation, and cap stats happen in different stages.The same number can be strong or weak depending on timing.Damage conversion happens before final increased and more damage multipliers.
About Stat Ownership And Scope

The exact wording decides the owner and scope. When a line names minions, enemies, nearby allies, auras, maps, or skills, treat that owner text as part of the stat.

Common Modifier Buckets

Reference table
BucketHow it combinesWatch forExample
Flat / addedAdds to a base value before percentage scaling.Needs a matching hit, skill, or stat source.Adds # to # Fire Damage to Attacks.
Increased / reducedAdd together with other increased/reduced modifiers in the same applicable bucket.Large totals have diminishing returns relative to more multipliers.100% increased plus 40% increased becomes 140% increased.
More / lessMultiplicative modifiers applied after additive buckets.Usually stronger than equal increased values.30% more Damage multiplies the result by 1.3.
ConversionMoves damage from one type to another before final scaling.Converted damage can be affected by modifiers to source and destination types where applicable.Physical converted to Fire can scale with relevant Physical and Fire modifiers.
Gain as extraAdds a new damage portion based on another value.Does not remove the original damage.Gain #% of Physical Damage as Extra Cold Damage.
Taken asDefensive damage-type shift before mitigation and resistance checks.Useful because the final mitigation type changes.Physical Damage taken as Fire can use Fire Resistance.
Reservation efficiencyReduces reservation through reservation-specific formulas.Different from generic reduced cost or reduced mana cost.Increased Mana Reservation Efficiency of Skills.
About Common Modifier Buckets

Buckets are a practical reading tool. The game has many specialised stat ids, but most build-planning comparisons still start by sorting a line into one of these buckets.

About Stats

Stats are the numeric and rules-text values that make characters, monsters, skills, items, passives, buffs, debuffs, and map modifiers behave differently. In POE1 planning, most stat questions start by asking what owns the stat, what it modifies, whether it is local or global, and which modifier bucket it belongs to.

The useful reading order is source, scope, value, condition, and timing. A local weapon stat can change the weapon before a skill reads it, while a global stat waits for the character or skill calculation. Increased and reduced modifiers add together inside their applicable bucket; more and less modifiers multiply afterward.

Use this guide as a vocabulary layer for item cards, gem cards, passive tree nodes, aura/curse sources, and source-item tabs elsewhere in the Mechanics section.

Stat Reading Order

Source, scope, bucket, condition

Most POE1 stat mistakes come from mixing local/global scope, additive increased/reduced buckets, multiplicative more/less buckets, or conditional text.

Core split: Local vs global

Buckets: Increased/reduced vs more/less

Timing: Conversion, gain, taken-as

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Stat Reading Checklist

This checklist is intentionally short so it can be used while reading dense cards or Trade modifier rows.

StepAskResult
1What exact text is on the item, gem, passive, or modifier?Do not infer missing tags or owners.
2What owns the stat?Player, minion, skill, item, enemy, map, or area.
3Is it local, global, or source-specific?Decide whether it changes a base object or adds a later modifier.
4Which event reads it?Hit, ailment, damage over time, reservation, recovery, mitigation, trigger, or another event.
5Which bucket applies?Flat, increased/reduced, more/less, conversion, gain, taken-as, cap, or reservation.
6Is the condition active?Check while, if, recently, nearby, on hit, on kill, and during flask effect wording.
POE1 Mechanics · Attributes

Attributes

#

Core Attributes

Attribute

Strength

Effect

+1 Strength counts toward Life and melee physical damage breakpoints: every 2 Strength grants +1 maximum Life, and every 5 Strength grants 1% increased melee physical damage.

+5 Strength grants 1% increased melee physical damage and usually crosses 2 or 3 maximum Life worth of breakpoints, depending on your current Strength total.

+10 Strength grants +5 maximum Life and 2% increased melee physical damage.

Attribute

Dexterity

Effect

+1 Dexterity grants +2 Accuracy Rating and counts toward the Evasion breakpoint: every 5 Dexterity grants 1% increased Evasion Rating.

+5 Dexterity grants +10 Accuracy Rating and 1% increased Evasion Rating.

+10 Dexterity grants +20 Accuracy Rating and 2% increased Evasion Rating.

Attribute

Intelligence

Effect

+1 Intelligence counts toward Mana and Energy Shield breakpoints: every 2 Intelligence grants +1 maximum Mana, and every 5 Intelligence grants 1% increased maximum Energy Shield.

+5 Intelligence grants 1% increased maximum Energy Shield and usually crosses 2 or 3 maximum Mana worth of breakpoints, depending on your current Intelligence total.

+10 Intelligence grants +5 maximum Mana and 2% increased maximum Energy Shield.

Attribute

All Attributes

Effect

+1 to all Attributes grants +1 Strength, +1 Dexterity, and +1 Intelligence at the same time, so it gives +2 Accuracy Rating and moves all Strength/Intelligence breakpoint counters.

+5 to all Attributes grants +10 Accuracy Rating, 1% increased melee physical damage, 1% increased Evasion Rating, and 1% increased maximum Energy Shield, plus 2 or 3 maximum Life and Mana worth of breakpoints depending on your current totals.

+10 to all Attributes grants +5 maximum Life, +20 Accuracy Rating, +5 maximum Mana, 2% increased melee physical damage, 2% increased Evasion Rating, and 2% increased maximum Energy Shield.

About Core Attributes

Attributes are normal stats, but their practical value changes sharply when a build converts them into another payoff.

Requirements And Base Identity

Reference table
Requirement sourceWhat to checkWhy it mattersCommon fix
Skill gemsHighest required Strength, Dexterity, or Intelligence at the gem level you plan to use.A single off-colour support can force extra attribute investment.Lower gem level, attribute suffix, amulet implicit, passive node, or jewel.
Equipment basesBase-item attribute requirements and armour/evasion/ES identity.Base identity affects both equip requirements and socket-colour bias.Choose a hybrid base, add bench-crafted attributes, or solve requirements on jewellery.
UniquesFixed attribute requirements and any attribute-scaling lines.A unique can be both the reason you need attributes and the payoff for stacking them.Plan attribute sources before swapping the item into the build.
Passive tree pathingNearby +10 attribute travel nodes, notables, masteries, and jewel sockets.Tree travel can solve requirements without spending suffixes, but may cost damage or defense nodes.Use temporary travel nodes while leveling, then replace with gear later.
Jewels and tattoosAttribute conversion, replacement, or conditional bonuses.They can change whether raw attributes are still available for requirements.Re-check gem and gear requirements after any conversion or replacement.
About Requirements And Base Identity

Requirement solving should be checked after every major gear swap because one item can remove the attributes that allowed another item to stay equipped.

Attribute Scaling Payoffs

Reference table
Payoff typeHow it readsWhy stack attributesWatch for
Flat per attributeGrants damage, life, ES, accuracy, or another stat per amount of an attribute.The attribute becomes a scaling stat, not only a requirement.Breakpoint wording such as per 10 Strength or per 15 Dexterity.
Requirement thresholdTurns on a bonus if an attribute total is high enough.You only need to reach the threshold unless another payoff exists.Over-investing past the threshold can be inefficient.
Lowest / highest attributeCompares your attributes and rewards a specific ordering.Balancing attributes can be more important than maximizing one number.Gear changes can reorder attributes and turn bonuses off.
All Attributes stackingUses total attributes or grants multiple attributes at once.Broad attribute lines solve requirements and can feed multi-attribute scaling.Single-attribute suffixes may still be better when only one attribute pays off.
Conversion or replacementTurns attribute bonuses into another stat or removes a baseline benefit.Can make normal attribute assumptions wrong.Check whether requirements, socket bias, and baseline benefits still work as expected.
About Attribute Scaling Payoffs

Attribute stacking is build-specific. Without a payoff line, extra attributes are usually less valuable than direct damage, defense, or recovery.

About Attributes

Attributes are the three core character stats: Strength, Dexterity, and Intelligence. They gate gems and equipment, shape socket-colour pressure through item base identity, and provide baseline character benefits before build-specific modifiers add extra meaning.

Most attribute planning is a constraint problem. A build needs enough attributes for its highest gem and gear requirements, then decides whether to invest further because a unique, mastery, ascendancy, or modifier converts attributes into damage, defenses, reservation, or resources.

Read attribute lines as normal stats: check the owner, whether the line grants a flat attribute amount or scales an attribute-derived value, and whether the build has a payoff for stacking beyond requirements.

Attribute Planning

Requirements first, payoffs second

Treat attributes as build requirements until a specific item, passive, or scaling rule pays you for stacking Strength, Dexterity, Intelligence, or all Attributes.

Core stats: Strength / Dexterity / Intelligence

Primary use: Gem and gear requirements

Stacking: Only when a payoff exists

Open Wiki

Attribute Checklist

For most builds, attributes are solved constraints. For attribute stackers, they become a main scaling axis.

StepAskResult
1What are the highest gem and gear requirements?Set the minimum Strength, Dexterity, and Intelligence targets.
2Which item slots currently solve those requirements?Avoid gear swaps that unequip other pieces or disable gems.
3Does the build have attribute-scaling payoff text?Decide whether to stack or only meet requirements.
4Are attributes local to one item or global to the character?Most flat attribute lines help the character, but source wording still matters.
5Does any rule convert, replace, or compare attributes?Re-check requirements and enabled bonuses.
6Can the requirement be solved more cheaply elsewhere?Compare suffixes, passives, jewels, implicits, catalysts, and temporary leveling choices.
POE1 Mechanics · Ailments

Ailments

#

Ailment Families

Effect Family

Damaging ailments

Base: Effect Family

Req: Damage over time

Effect

Ignite, Bleeding, and Poison apply damage over time after a hit or source creates the ailment.

Need the right damage/source type plus critical strike, chance to inflict, or a special rule. Treat the applying hit and the resulting damage over time as separate scaling questions.

Effect Family

Elemental non-damaging ailments

Base: Effect Family

Req: Elemental control

Effect

Chill, Freeze, and Shock change action speed, prevent actions, or increase damage taken.

Usually come from cold or lightning hits, ailment chance, critical strikes, ground effects, or explicit skill/item rules. Effect magnitude matters as much as application.

Effect Family

Alternate elemental ailments

Base: Effect Family

Req: Replacement ailments

Effect

Scorch, Brittle, and Sap reduce elemental resistances, raise base critical strike chance against the target, or make the target deal less damage.

Require a replacement or special rule such as Secrets of Suffering, or an item/skill that enables the alternate ailment.

Effect Family

Monster and map ailments

Base: Effect Family

Req: Area pressure

Effect

Monster skills, map modifiers, altars, and boss arenas use the same ailment vocabulary but may arrive from different source text.

These sources can add chance, effect, duration, immunity pressure, or terrain rules, so read the encounter text before assuming it behaves like a player skill.

About Ailment Families

The ailment name is not enough. Always pair it with the source rule that creates it.

Ailment Defenses And Counters

Reference table
DefenseApplies toHow to read itCommon source
AvoidanceSpecific ailments or groupsPrevents the ailment from being applied when avoidance succeeds.Gear suffixes, passives, flask suffixes, Pantheon, jewels.
ImmunitySpecific ailments or temporary windowsA stronger binary line than avoidance while active.Flasks, ascendancies, Pantheon upgrades, unique items.
Reduced effectMostly non-damaging ailmentsThe ailment can apply, but its effect is smaller.Passives, item mods, map/monster counterplay.
Reduced durationAilments with durationThe ailment can apply, but expires faster.Gear, passives, Pantheon, flask suffixes.
Removal / cleanseActive ailments already on youRemoves an existing ailment but may not stop immediate reapplication.Flasks, skills, trigger effects, Pantheon.
Damage mitigationDamaging ailmentsReduces the damage taken after the ailment exists.Resistances, physical damage reduction, damage taken modifiers, recovery, regeneration.
About Ailment Defenses And Counters

Avoidance stops application; removal cleans up after application. Both can be useful, but they solve different problems.

Standard Ailments

Ailment

Ignite

Base: Fire

Req: Damage over time

Effect

Fire damaging ailment. Ignite deals burning damage over time based on the fire portion of the applying hit or enabling rule. Only the strongest ignite normally deals damage at once; scale with fire, burning, damage over time, elemental damage, and ailment damage wording where applicable.

Base values: 90% of the applying Fire hit damage per second for 4 seconds.

Ailment

Bleeding

Base: Physical

Req: Damage over time

Effect

Physical damaging ailment. Bleeding deals physical damage over time, usually from attacks with physical damage. Normally the strongest bleed deals damage; movement and specific mechanics such as Crimson Dance can change how it behaves.

Base values: 70% of the applying Physical Attack hit damage per second for 5 seconds.

Ailment

Poison

Base: Chaos

Req: Damage over time

Effect

Chaos damaging ailment. Poison deals chaos damage over time based on physical and chaos hit damage that can poison. Poisons stack independently, so chance, hit rate, duration, and chaos/damage-over-time scaling matter a lot.

Base values: 30% of the applying Physical and Chaos hit damage per second for 2 seconds. Poisons can stack.

Ailment

Chill

Base: Cold

Req: Slow

Effect

Cold non-damaging ailment. Chill reduces action speed. Effect depends on source text and magnitude rules; chilled ground can apply chill without a normal hit.

Base values: 2-second duration; at least 5% and at most 30% reduced Action Speed. The default fixed Chill is 10%.

Ailment

Freeze

Base: Cold

Req: Buildup / control

Effect

Cold non-damaging ailment. Freeze prevents most actions for its duration. Duration and magnitude depend on the hit and threshold rules; freeze immunity or avoidance is a major defensive line.

Base values: hit-scaled duration, with a 0.3-second minimum and 3-second maximum.

Ailment

Shock

Base: Lightning

Req: Damage taken

Effect

Lightning non-damaging ailment. Shock increases damage taken. Effect depends on source text and magnitude rules; shock effect scaling can be offensive or dangerous on map/monster sources.

Base values: 2-second duration; at least 5% and at most 50% increased Damage Taken. The default fixed Shock is 15%.

About Standard Ailments

Base damage, duration, minimum, and maximum values are pinned from the current Path of Building calculation-data contract, which mirrors the client constants used by its POE1 calculations. Skill, item, threshold, and modifier rules can replace or scale them.

Alternate Ailments

Ailment

Scorch

Base: Fire

Req: Alternate ailment

Effect

Alternate elemental ailment. Scorch lowers elemental resistances. It is not ignite; it needs a rule that enables alternate ailments and scales through non-damaging ailment effect.

Base values: 4-second duration and up to 30% reduced Elemental Resistances. The default fixed Scorch is 10%.

Ailment

Brittle

Base: Cold

Req: Alternate ailment

Effect

Alternate elemental ailment. Brittle adds base critical strike chance against the affected target. It is not freeze; strong for crit builds when the source can reliably apply it.

Base values: 4-second duration and up to +6% base Critical Strike Chance against the target. The default fixed Brittle is +2%.

Ailment

Sap

Base: Lightning

Req: Alternate ailment

Effect

Alternate elemental ailment. Sap makes the affected target deal less damage. It is not shock; value depends on maintaining enough effect on threatening enemies.

Base values: 4-second duration and up to 20% less Damage dealt. The default fixed Sap is 6%.

About Alternate Ailments

Ignite, bleed, and poison are damage over time. Chill, freeze, shock, scorch, brittle, and sap are non-damaging ailments.

About Ailments

Ailments are status effects applied by hits, ground effects, skills, items, monsters, and map modifiers. In POE1, the first useful split is damaging ailments, elemental non-damaging ailments, and alternate elemental ailments.

Most ailment questions are really source questions: what damage type or mechanic can apply the ailment, what chance or special rule enables it, what scales the ailment after it exists, and what the enemy or player can do to avoid, reduce, or remove it.

Ailment damage is not the same as hit damage. A hit can create an ignite, bleed, or poison, but the resulting damage over time has its own scaling rules and usually ignores attack/spell/hit-only modifiers unless the wording also applies to the ailment or damage over time.

Ailment Reading Order

Source, chance, magnitude, scaling, mitigation

Read an ailment by finding the source hit or effect, the rule that allows the ailment, the magnitude or damage basis, and the player/enemy defenses that change the final result.

Damaging: Ignite / Bleed / Poison

Elemental: Chill / Freeze / Shock

Alternate: Scorch / Brittle / Sap

Open Wiki
POE1 Mechanics · Charges

Charges

#

Core Charges

Charge

Power Charges

Base: Core Charges

Req: Player charge system

Effect

50% increased Critical Strike Chance per Power Charge

Player base: maximum 3 charges; base duration 10 seconds.

Charge

Frenzy Charges

Base: Core Charges

Req: Player charge system

Effect

4% more Damage, 4% increased Attack Speed, and 4% increased Cast Speed per Frenzy Charge

Player base: maximum 3 charges; base duration 10 seconds.

Charge

Endurance Charges

Base: Core Charges

Req: Player charge system

Effect

4% additional Physical Damage Reduction and 4% additional Elemental Damage Reduction per Endurance Charge

Player base: maximum 3 charges; base duration 10 seconds.

About Core Charges

Official English names, descriptions, identifiers, relationships, and icons from copied POE1 3.29.3 game data.

Replacement Charges

Charge Replacement

Absorption Charges

Base: Replacement Charges

Req: Replaces Power Charges

Effect

Players Recoup a percentage of Elemental Damage they take as Energy Shield for each Absorption Charge they have.

Gained instead of Power Charges. The GGPK relationship records also redirect the corresponding minimum-charge modifiers and maximum-charge count.

Charge Replacement

Affliction Charges

Base: Replacement Charges

Req: Replaces Frenzy Charges

Effect

Players gain more Damage with Ailments and more Effect of Non-Damaging Ailments for each Affliction Charge they have.

Gained instead of Frenzy Charges. The GGPK relationship records also redirect the corresponding minimum-charge modifiers and maximum-charge count.

Charge Replacement

Brutal Charges

Base: Replacement Charges

Req: Replaces Endurance Charges

Effect

Players gain a chance to deal Triple Damage and increased Stun Threshold for each Brutal Charge they have.

Gained instead of Endurance Charges. The GGPK relationship records also redirect the corresponding minimum-charge modifiers and maximum-charge count.

About Replacement Charges

Official English names, descriptions, identifiers, relationships, and icons from copied POE1 3.29.3 game data.

Skill, Ascendancy, and Item Charges

Charge

Blood Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

These charges are granted by and affect your Reap skill.

Generated by Reap when hit enemies survive; raises Reap's damage and cost. Vaal Reap temporarily adds maximum Blood Charges.

A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

Charge

Inspiration Charge

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

Your skills supported by Inspiration Support gain bonuses.

The Stats records track current and maximum Inspiration Charges, generation from Mana spent, bonuses per charge, and removing all charges at the Mana-use threshold.

Charge

Blitz Charge

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

You gain bonuses from your Ascendancy for having Blitz Charges

A Berserker Ascendancy charge; its exact bonuses are supplied by the Ascendancy stats that grant it.

Charge

Challenger Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

You gain bonuses from your Ascendancy for having Challenger Charges

A Gladiator Ascendancy charge; its exact bonuses are supplied by the Ascendancy stats that grant it.

Charge

Fanatic Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

You gain bonuses from your Ascendancy for having Fanatic Charges

An Inquisitor Ascendancy counter that is consumed on reaching maximum charges to grant Fanaticism.

Charge

Spirit Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

Required to use certain skills.

The Stats and Mods records cover maximum Spirit Charges per equipped Abyss Jewel, Spirit Burst triggering, and Life or Energy Shield recovery when a charge expires or is consumed.

Charge

Siphoning Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

Players have altered effects for each Siphoning Charge they have

The Stats and Mods records cover maximum Siphoning Charges per Elder or Shaper item equipped, added Physical Damage, Leech, extra Chaos Damage, Physical Damage Reduction, and a Physical Damage cost.

Charge

Brine Charges

Base: Skill, Ascendancy, and Item Charges

Req: Player charge system

Effect

Players gain a percentage of Physical Damage as extra Lightning Damage and extra Cold Damage for each Brine Charge they have

The 3.29.3 Stats and Mods records can replace gained Endurance Charges with Brine Charges; each charge grants Physical Damage as extra Cold and Lightning Damage.

About Skill, Ascendancy, and Item Charges

Official English names, descriptions, identifiers, relationships, and icons from copied POE1 3.29.3 game data.

About Charges

The copied English Path of Exile 3.29.3 client defines 14 player-facing charge systems covered here: the three core charges, three replacements, and eight skill-, item-, or Ascendancy-specific charges.

The same extraction currently audits 1023 charge-named Stats records and 1318 first-stat Mod hooks, so additional charge interactions remain discoverable without using an external content source.

POE1 Mechanics · Ground Effects

Ground Effects

#

Ground Effects

Ground Effect

Burning Ground

Base: Ground Effect

Req: Fire damage over time

Effect

Detrimental ground effect that deals burning fire damage over time.

It is not the same as applying ignite, so check burning ground damage, fire resistance, maximum fire resistance, reduced damage taken, and recovery rather than only ignite avoidance.

Ground Effect

Caustic Ground

Base: Ground Effect

Req: Chaos damage over time

Effect

Detrimental ground effect that deals chaos damage over time.

Chaos resistance, reduced damage over time taken, and recovery are the important defensive checks; elemental resistance does not answer it.

Ground Effect

Desecrated Ground

Base: Ground Effect

Req: Chaos damage over time

Effect

Detrimental ground effect associated with chaos damage over time and corpse/necromantic area pressure.

Treat it as chaos DoT terrain first, then check whether the source has extra encounter-specific rules.

Ground Effect

Chilled Ground

Base: Ground Effect

Req: Chill area

Effect

Detrimental ground effect that applies chill to affected targets.

It can slow actions without needing a normal cold hit, so ailment avoidance or chill immunity can matter even when no enemy hit connects.

Ground Effect

Shocked Ground

Base: Ground Effect

Req: Shock source

Effect

Detrimental ground effect that causes affected targets to take increased damage.

Read it as standing on a damage-taken debuff; shock avoidance, reduced shock effect, and movement out of the ground all matter.

Ground Effect

Consecrated Ground

Base: Ground Effect

Req: Recovery / curse reduction

Effect

Beneficial ground effect that grants life regeneration to affected allies or players, with some sources adding extra effects.

It is a recovery layer, not a replacement for mitigation against burst damage.

Ground Effect

Profane Ground

Base: Ground Effect

Req: Curse / chaos area

Effect

Special ground effect tied to curse/chaos-themed mechanics.

Read the source text directly because profane ground effects are more source-specific than the core elemental grounds.

Ground Effect

Frozen Ground

Base: Ground Effect

Req: Cold control

Effect

Cold-themed ground effect related to freeze or frozen terrain rules.

Treat it as a control ground until the source text confirms whether it applies freeze, chill, damage, or a special encounter rule.

Ground Effect

Fungal Ground

Base: Ground Effect

Req: Special terrain

Effect

Special ground effect from fungal or spore-themed sources.

Read the source directly; it is grouped here so non-standard terrain effects are not buried under normal ailment rows.

Ground Effect

Tarred Ground

Base: Ground Effect

Req: Movement slow

Effect

Detrimental ground effect that applies a heavy movement slow.

It is primarily a positioning and escape problem, so movement skills, slow immunity/prevention, and pathing matter.

Ground Effect

Smoke Cloud

Base: Ground Effect

Req: Vision / control

Effect

Related area effect that interferes with visibility or combat assumptions depending on source.

Treat smoke as an area-control effect and read the exact source before assuming it behaves like an ailment.

Ground Effect

Slipstream

Base: Ground Effect

Req: Movement speed

Effect

Related beneficial ground or area effect that grants speed while affected.

It is a temporary positioning/movement buff, so uptime and pathing decide its practical value.

About Ground Effects

Ground effects are terrain rules. Some overlap with ailments, but their application and counterplay often come from standing in or leaving an area.

About Ground Effects

Ground effects are patches of terrain that apply a consequence to characters or monsters standing on them. Some deal damage over time, some apply an ailment or debuff, and some grant beneficial effects.

Read ground effects separately from normal hit ailments. A build can be ailment-immune and still care about damage from burning, caustic, or desecrated ground; a build can also stand on a beneficial ground effect without that ground being an ailment.

This guide splits the common POE1 grounds out from Ailments so damage floors, slows, recovery floors, smoke, slipstream, and special ground rules can be scanned as their own mechanics group.

Ground Effect Reading

Stand-in-area rules

Treat ground effects as area rules first: identify whether the ground deals damage, applies an ailment or debuff, grants recovery/speed, or changes visibility and targeting.

Damage: Burning / caustic / desecrated

Control: Chilled / tarred / frozen

Buff: Consecrated / slipstream

Open Wiki

Ground Effect Checklist

The fastest counterplay is often movement, but endgame builds still need mitigation for ground they cannot avoid.

StepAskResult
1Is the ground harmful, beneficial, or source-specific?Decide whether to move out, stand in, or inspect the source text first.
2Does it deal damage over time?Match fire, chaos, or other damage type mitigation plus recovery.
3Does it apply an ailment or debuff?Use ailment avoidance, immunity, reduced effect, or removal where the wording allows.
4Is it hit-based?Most ground effects are area/terrain rules, so block, evasion, and suppression may not help.
5Can the build ignore or outrecover it?Compare resistance, max resistance, regeneration, leech, flask uptime, and movement tools.
6Does the encounter add special ground text?Boss arenas, map mods, altars, and unique items can override the generic ground expectation.
POE1 Mechanics · Buffs

Buffs

#

Buffs from game data

Buff

Onslaught

Class: Buff

Game field: BuffDefinitions category 1

Effect

Your attack, cast, and movement speeds are increased by 20%

Buff

Fortification

Class: Buff

Game field: BuffDefinitions category 1

Effect

Players take 1% less Damage from Hits per Fortification.

Buff

Phasing Buff

Class: Buff

Game field: BuffDefinitions category 1

Effect

You have Phasing, allowing you to move through enemies.

Buff

Elusive

Class: Buff

Game field: BuffDefinitions category 1

Effect

You have increased Movement Speed, and additional chance to avoid damage. This buff's effects are reduced over time.

Buff

Arcane Surge

Class: Buff

Game field: BuffDefinitions category 1

Effect

You have increased Cast Speed and have increased Mana Regeneration rate.

Buff

Adrenaline

Class: Buff

Game field: BuffDefinitions category 1

Effect

You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction.

Buff

Tailwind

Class: Buff

Game field: BuffDefinitions category 1

Effect

You are being granted Tailwind, increasing your Action Speed

About Buffs from game data

Descriptions remain source-independent BuffDefinitions text. Numeric lines are published only when an unambiguous game-value join is selected; no source-specific BuffTemplate is guessed.

About Buffs

These 7 conservative player-facing buffs are selected from the English Path of Exile 3.29.3 client. Names, descriptions, classification, and official icons come from the copied Content.ggpk.

Classification is asserted directly from BuffDefinitions.BuffCategory = 1; internal, invisible, source-specific, and duplicate variants are excluded by stable game identifiers.

POE1 Mechanics · Warcries

Warcries

#

Executed Warcries

Warcries

Ancestral Cry

Ancestral Cry

Skill

Lv. 16+ 1.00c
Ancestral Cry

WarcryAoEDuration

Cost
(14 - 19) Mana(14 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Ancestral Cry skill icon

Req: Level 16+ | Str 155+Level 16+ | Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.

Core Mods

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +5 % to all Ele.Res per 5 power, counting a max of 30 PowerBuff grants +5 % to all Elemental Resistances per 5 power, counting a maximum of 30 Power
  • Buff grants +1 % to all Maximum Ele.Res per 10 Power, counting a max of 30 PowerBuff grants +1 % to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power
  • Exerts the next 8 Melee Strike Attacks you performExerts the next 8 Melee Strike Attacks you perform
  • Exerted Strikes target 2 additional EnemiesExerted Strikes target 2 additional Enemies

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Battlemage's Cry

Battlemage's Cry

Skill

Lv. 24+ 1.00c
Battlemage's Cry

WarcryCriticalTriggerAoEDuration

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Battlemage's Cry skill icon

Req: Level 24+ | Str 98+ | Int 68+Level 24+ | Str 98+ | Int 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.

Battlemage's Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit

Support

  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less DamageSupported Skills deal 44 % less DmgSupported Skills deal 44 % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Enduring Cry

Enduring Cry

Skill

Lv. 10+ 1.00c
Enduring Cry

WarcryAoEDuration

Cost
(13 - 19) Mana(13 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Radius
6060
Enduring Cry skill icon

Req: Level 10+ | Str 155+Level 10+ | Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

Core Mods

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Grants 1 Endurance Charge per 5 Power to you and Allied PlayersGrants 1 Endurance Charge per 5 Power to you and Allied Players
  • Buff grants 2 % of Life Regenerated per second per 5 power, counting a max of 25 PowerBuff grants 2 % of Life Regenerated per second per 5 power, counting a maximum of 25 Power

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

General's Cry

General's Cry

Skill

Lv. 24+ 1.00c
General's Cry

WarcryAoEDuration

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
3.00 sec3.00 sec
Use Time
0.80 sec0.80 sec
General's Cry skill icon

Req: Level 24+ | Str 155+Level 24+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.

General's Cry

  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) secondsBase duration is 4.9 secondsBase duration is 4.9 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse

Support

  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less DamageSupported Skills deal 60 % less DmgSupported Skills deal 60 % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered

q20: Maximum +(0 - 1) Summoned Mirage WarriorMaximum +(0 - 1) Summoned Mirage WarriorMaximum +1 Summoned Mirage WarriorMaximum +1 Summoned Mirage Warrior

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Infernal Cry

Infernal Cry

Skill

Lv. 24+ 1.00c
Infernal Cry

WarcryAoEDurationFireAttackMeleeTrigger

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
AoE Radius
2222
Infernal Cry skill icon

Req: Level 24+ | Str 155+Level 24+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.

Infernal Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Explosion deals Base Fire.Dmg equal to 8 % of the Monster's max LifeExplosion deals Base Fire Damage equal to 8 % of the Monster's maximum Life
  • Buff grants gain 5 % of Phys.Dmg as Extra Fire.Dmg per 5 power, counting a max of 25 PowerBuff grants gain 5 % of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Attacks you performExerts the next 6 Melee Attacks you perform
  • Exerted Attacks Trigger Combust the first time they deal a Melee HitExerted Attacks Trigger Combust the first time they deal a Melee Hit
  • Base Debuff Dur. is (2.5 - 3.4) secondsBase Debuff Duration is (2.5 - 3.4) secondsBase Debuff Dur. is 3.4 secondsBase Debuff Duration is 3.4 seconds

Combust

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • This Skill is Triggered by Attacks Exerted by Infernal CryThis Skill is Triggered by Attacks Exerted by Infernal Cry

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Intimidating Cry

Intimidating Cry

Skill

Lv. 10+ 1.00c
Intimidating Cry

WarcryAoEDurationPhysical

Cost
(13 - 19) Mana(13 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Intimidating Cry skill icon

Req: Level 10+ | Str 155+Level 10+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

Core Mods

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Enemies Taunted by this Warcry are IntimidatedEnemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 % inc. Move.Spd per 5 Power, counting a max of 30 PowerBuff grants 3 % increased Movement Speed per 5 Power, counting a maximum of 30 Power
  • Exerts the next 2 Melee Attacks you performExerts the next 2 Melee Attacks you perform
  • Exerted Attacks deal Double DmgExerted Attacks deal Double Damage

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Rallying Cry

Rallying Cry

Skill

Lv. 24+ 1.00c
Rallying Cry

WarcryAoEDuration

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Rallying Cry skill icon

Req: Level 24+ | Str 98+ | Dex 68+Level 24+ | Str 98+ | Dex 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.

Core Mods

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Counts total Power of Enemies and Allies in RangeCounts total Power of Enemies and Allies in Range
  • Buff grants Added Atk Dmg equal to 4 % of the Dmg of your Main Hand Weapon per 5 Power, counting a max of 30 PowerBuff grants Added Attack Damage equal to 4 % of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 Power
  • Buff has 100 % more Effect on your MinionsBuff has 100 % more Effect on your Minions
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks deal 5 % more Dmg per affected Ally, to a max of 25%Exerted Attacks deal 5 % more Damage per affected Ally, to a maximum of 25%

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Warcries

Seismic Cry

Seismic Cry

Skill

Lv. 16+ 1.00c
Seismic Cry

WarcryAoEDuration

Cost
(14 - 19) Mana(14 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Seismic Cry skill icon

Req: Level 16+ | Str 155+Level 16+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.

Core Mods

  • 200% inc. Knockback Distance200% increased Knockback Distance
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Knocks back and Interrupts Enemies in a smaller AreaKnocks back and Interrupts Enemies in a smaller Area
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 5 % more Armour per 5 Power, counting a max of 25 PowerBuff grants 5 % more Armour per 5 Power, counting a maximum of 25 Power
  • Buff grants 15 % inc. Stun Threshold per 5 Power, counting a max of 25 PowerBuff grants 15 % increased Stun Threshold per 5 Power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Slam Attacks you performExerts the next 6 Melee Slam Attacks you perform
  • Exerted Attacks have 50 % more AoEExerted Attacks have 50 % more Area of Effect

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Retaliation

Vengeful Cry

Vengeful Cry

Skill

Lv. 24+ 0.16c
Vengeful Cry

WarcryAoEDurationRetaliation

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Vengeful Cry skill icon

Req: Level 24+ | Str 155+Level 24+ | Str 155+

Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.

Core Mods

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) secondsBase duration is 3.4 secondsBase duration is 3.4 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Cannot be used by default Becomes Usable once for 2 seconds when you take a Savage HitCannot be used by default Becomes Usable once for 2 seconds when you take a Savage Hit
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 Rage per second per 5 Power, counting a max of 25 powerBuff grants 3 Rage per second per 5 Power, counting a maximum of 25 power
  • Buff grants + 25 to Maximum Rage Buff prevents inherent loss of RageBuff grants + 25 to Maximum Rage Buff prevents inherent loss of Rage

q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate40 % inc. CDRR40 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Reference table
WarcryRoleExertion
Ancestral CryPerforms a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.8 Melee Strike Attacks: Exerted Strikes target 2 additional Enemies.
Battlemage's CryPerforms a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.5 Melee Attacks: The first Melee Hit triggers a supported spell.
Enduring CryPerforms a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Does not exert attacks.
General's CryPerforms a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.5 Attacks used by summoned Mirage Warriors: Attacks with supported skills count as Exerted.
Infernal CryPerforms a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.6 Melee Attacks: The first Melee Hit triggers Combust.
Intimidating CryPerforms a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.2 Melee Attacks: Exerted Attacks deal Double Damage.
Rallying CryPerforms a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.5 Melee Attacks: Exerted Attacks deal more Damage per affected Ally, up to 25%.
Seismic CryPerforms a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.6 Melee Slam Attacks: Exerted Attacks have 50% more Area of Effect.
Vengeful CryRetaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Does not exert attacks.
About Executed Warcries

Exerted is the player-facing game term.

Autoexertion Controller

Reservation Spell

Autoexertion

Effect

A Warcry-tagged Trigger/Reservation Spell that repeatedly triggers supported Warcries. It is not a tenth executed Warcry and supported Warcries do not grant their Buffs or Charges to you or Allies.

Current POE1 gem catalog

About Warcries

Nine current active Warcry gems execute a Warcry. Seven create Exerted attacks; Enduring Cry and Vengeful Cry do not.

POE1 Mechanics · Debuffs

Debuffs

#

Debuffs from game data

Debuff

Blinded

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You are less accurate and less evasive

Debuff

Taunted

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You deal less damage to enemies which have not taunted you.

Debuff

Hinder

Class: Debuff

Game field: BuffDefinitions category 2

Effect

Your Movement Speed is reduced

Debuff

Withered

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You are taking increased Chaos Damage

Debuff

Maimed

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You have reduced Movement Speed from being Maimed

Debuff

Intimidated

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You are Intimidated, increasing Attack Damage taken.

Debuff

Covered In Ash

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You are slowed and you take Increased Fire Damage.

Debuff

Fire Exposure

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You have lowered Fire Resistance.

Debuff

Cold Exposure

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You have lowered Cold Resistance.

Debuff

Lightning Exposure

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You have lowered Lightning Resistance.

Debuff

Unnerve

Class: Debuff

Game field: BuffDefinitions category 2

Effect

You are Unnerved, increasing Spell Damage taken.

About Debuffs from game data

Descriptions remain source-independent BuffDefinitions text. Numeric lines are published only when an unambiguous game-value join is selected; no source-specific BuffTemplate is guessed.

About Debuffs

These 11 conservative player-facing debuffs are selected from the English Path of Exile 3.29.3 client. Names, descriptions, classification, and official icons come from the copied Content.ggpk.

Classification is asserted directly from BuffDefinitions.BuffCategory = 2; internal, invisible, source-specific, and duplicate variants are excluded by stable game identifiers.

POE1 Mechanics · Pacts & Afflictions

Pacts & Afflictions

#

Pact Skills

Spell Projectile

Pact of Beidat

Pact of Beidat

Skill

Lv. 24+ 1.00d
Pact of Beidat

ExceptionalProjectileChainingAoESpellPact

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Beidat skill icon

Req: Level 24+Level 24+

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
.

Core Mods

  • Empowered Skills deal (16 - 35) % more Dmg with Hits and AilmentsEmpowered Skills deal (16 - 35) % more Damage with Hits and AilmentsEmpowered Skills deal 35 % more Dmg with Hits and AilmentsEmpowered Skills deal 35 % more Damage with Hits and Ailments
  • Empowers the next 6 Spells you CastEmpowers the next 6 Spells you Cast
  • Empowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect 8 additional areas in a spiral around the targeted areaEmpowered Skills also affect 8 additional areas in a spiral around the targeted area
  • Beams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain 6 additional timesBeams from Empowered Skills Chain 6 additional times
  • Empowered Skills fire (4 - 6) additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire (4 - 6) additional Projectiles Empowered Skills fire Projectiles in a circleEmpowered Skills fire 6 additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire 6 additional Projectiles Empowered Skills fire Projectiles in a circle

q20: Empowers the next +(0 - 2) Spells you CastEmpowers the next +(0 - 2) Spells you CastEmpowers the next +2 Spells you CastEmpowers the next +2 Spells you Cast

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell Trigger

Pact of Ghorr

Pact of Ghorr

Skill

Lv. 24+ 20.0c
Pact of Ghorr

ExceptionalSpellPactAoEDurationProjectilePhysical

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Ghorr skill icon

Req: Level 24+Level 24+

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damage over time spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. This skill also grants the Hunger of GhorrHunger of Ghorr
Fallback hint: no keyword description was found for this term.
buff for a duration causing Fleshrend to trigger periodically.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damage over time spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. This skill also grants the Hunger of GhorrHunger of Ghorr
Fallback hint: no keyword description was found for this term.
buff for a duration causing Fleshrend to trigger periodically.

Pact of Ghorr

  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    base duration is 6 seconds
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    base duration is 6 seconds
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend every 2 seconds
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend every 2 seconds
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend 150 % faster per Stage
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend 150 % faster per Stage

Fleshrend

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per secondDeals 1521.1 Base Phys.Dmg per secondDeals 1521.1 Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken

q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration20 % inc. Skill Effect Dur.20 % increased Skill Effect Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell

Pact of K'Tash

Pact of K'Tash

Skill

Lv. 24+ 10.0c
Pact of K'Tash

ExceptionalSpellPact

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
6.00 sec6.00 sec
Cast
0.80 sec0.80 sec
Pact of K'Tash skill icon

Req: Level 24+Level 24+

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damaging Vaal spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damaging Vaal spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.

Core Mods

  • Empowered Skills deal (10 - 29) % more DmgEmpowered Skills deal (10 - 29) % more DamageEmpowered Skills deal 29 % more DmgEmpowered Skills deal 29 % more Damage
  • Empowers the next damaging Vaal Spell you CastEmpowers the next damaging Vaal Spell you Cast
  • Empowered skills have 50 % less Soul Gain Prevention Dur.Empowered skills have 50 % less Soul Gain Prevention Duration
  • Empowered skills regain consumed Souls when usedEmpowered skills regain consumed Souls when used

q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate10 % inc. CDRR10 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell Trigger

Pact of Lycia

Pact of Lycia

Skill

Lv. 24+ 18.0c
Pact of Lycia

ExceptionalChannellingSpellPactLightningAoETrigger

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Lycia skill icon

Req: Level 24+Level 24+

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
the next channelling spells you cast yourself but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered spellsEmpowering
Fallback hint: no keyword description was found for this term.
deal more damage and periodically trigger lightning bolts while channelling.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
the next channelling spells you cast yourself but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered spellsEmpowering
Fallback hint: no keyword description was found for this term.
deal more damage and periodically trigger lightning bolts while channelling.

Pact of Lycia

  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast

Heaven's Scourge

  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning DamageDeals 130 to 2467 Light.DmgDeals 130 to 2467 Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    , up to a max of 10 times
    This Skill Triggers every 0.3 seconds while Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    , up to a maximum of 10 times
  • When Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    ends, this Skill Triggers again for every time it was Triggered while Channelling
    When Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    ends, this Skill Triggers again for every time it was Triggered while Channelling

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Reference table
PactEmpowermentOutcome
Pact of BeidatCast a pact, Empowering non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction .Default: one random Affliction. Unholy Accomplice: one random Boon instead.
Pact of GhorrCast a pact, Empowering your damage over time spells but burdening you with an Affliction . This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.Default: one random Affliction. Unholy Accomplice: one random Boon instead.
Pact of K'TashCast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction . Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.Default: one random Affliction. Unholy Accomplice: one random Boon instead.
Pact of LyciaCast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction . Empowered spells deal more damage and periodically trigger lightning bolts while channelling.Default: one random Affliction. Unholy Accomplice: one random Boon instead.

Pact Afflictions

Affliction

Worn Sandals

Base: Affliction

Req: Debuff

Effect

You have 20% reduced Movement Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Fright Mask

Base: Affliction

Req: Debuff

Effect

You deal 50% reduced Damage

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Honed Claws

Base: Affliction

Req: Debuff

Effect

You take 20% increased Damage

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Shattered Shield

Base: Affliction

Req: Debuff

Effect

You have 50% reduced Defences

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Unholy Urn

Base: Affliction

Req: Debuff

Effect

You have -20% to all Resistances

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Demonic Skull

Base: Affliction

Req: Debuff

Effect

You have 100% reduced Critical Strike Chance

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Iron Manacles

Base: Affliction

Req: Debuff

Effect

You have 20% reduced Cast Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Poisoned Water

Base: Affliction

Req: Debuff

Effect

You have 25% reduced Life Recovery Rate

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Accursed Prism

Base: Affliction

Req: Debuff

Effect

You have 25% reduced Mana Recovery Rate

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Black Smoke

Base: Affliction

Req: Debuff

Effect

You have 80% reduced Light Radius

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Ghastly Scythe

Base: Affliction

Req: Debuff

Effect

Enemies have 100% increased Critical Strike Chance against you

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Affliction

Dark Pit

Base: Affliction

Req: Debuff

Effect

You have 15% reduced Action Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

About Pact Afflictions

A normal Pact chooses one random Affliction from this shared 3.29.3 pool.

Unholy Accomplice Boons

Boon

Hare Foot

Base: Boon

Req: Buff

Effect

You have 20% increased Movement Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Ornate Dagger

Base: Boon

Req: Buff

Effect

You deal 50% increased Damage

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Golden Descry

Base: Boon

Req: Buff

Effect

You take 20% reduced Damage

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Lustrous Lacquer

Base: Boon

Req: Buff

Effect

You have 50% increased Defences

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Silver Descry

Base: Boon

Req: Buff

Effect

You have +20% to all Resistances

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Assassin's Blade

Base: Boon

Req: Buff

Effect

You have 100% increased Critical Strike Chance

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Untuned Lute

Base: Boon

Req: Buff

Effect

You have 20% increased Cast Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Holy Water

Base: Boon

Req: Buff

Effect

You have 25% increased Life Recovery Rate

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Musty Wine

Base: Boon

Req: Buff

Effect

You have 25% increased Mana Recovery Rate

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Glowing Orb

Base: Boon

Req: Buff

Effect

You have 80% increased Light Radius

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Engraved Orb

Base: Boon

Req: Buff

Effect

Enemies have 100% reduced Critical Strike Chance against you

GGPK 3.29.3 BuffDefinitions / BuffVisuals

Boon

Fountain of Youth

Base: Boon

Req: Buff

Effect

You have 15% increased Action Speed

GGPK 3.29.3 BuffDefinitions / BuffVisuals

About Unholy Accomplice Boons

Unholy Accomplice replaces the Affliction with one random Boon from this shared 3.29.3 pool.

About Pacts & Afflictions

A normal Pact empowers its supported spell window and grants one random Pact Affliction. It does not grant a Boon at the same time.

Unholy Accomplice replaces that random Affliction with one random Pact Boon. Pact effects are separate from Forbidden Sanctum Boons and Afflictions.

The Pact Loop

Use Pact → receive one random Affliction → spend the empowered casts

All four Pact skills use the same Affliction pool. Unholy Accomplice replaces that Affliction with one random Boon; it does not grant both outcomes together.

Default outcome: One random Pact Affliction

Unholy Accomplice: One random Pact Boon instead

Pool ownership: Shared by all four Pact skills

Open Pact rules
POE1 Mechanics · Shrines

Shrines

#

Shrine Mechanics

Shrine Rule

Shrine

Effect

An interactable encounter object that appears in many areas and is usually guarded by monsters. Before claim, it empowers nearby enemies or creates shrine pressure.

Shrine Rule

Shrine Buff

Effect

Each effect below uses its own game-record duration: Game and Apparition records are generally 45 seconds, Blood Shrines are 10 seconds, Lesser Shrines are 20 seconds, and Divine Shrine is 20 seconds.

GGPK 3.29.3

Shrine Rule

Monster Shrine Aura

Effect

Nearby monsters can benefit from the shrine before it is claimed, so the pack around the shrine can be much more dangerous than nearby packs.

Shrine Rule

Multiple Shrine Effects

Effect

A player can have multiple different shrine effects at the same time. This makes shrine chaining valuable for map speed and burst power.

Shrine Rule

Lesser Shrine

Effect

A smaller shrine effect generated by specific sources such as unique-item or special shrine mechanics. Treat it as a shrine-effect source, then read its own source text.

Shrine Rule

Shrine Buff Effect

Effect

Atlas passives, items, and other mechanics can scale shrine buff effect or duration. Confirm whether the stat applies to players, monsters, or shrines in your maps.

About Shrine Mechanics

Shrines are not just free buffs. The encounter is strongest before the shrine is claimed.

Game Shrine Effects

Game Shrine Buff

Acceleration Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have increased Action Speed and Projectile Speed

50% increased Action Speed

80% increased Projectile Speed

Game Shrine Buff

Lightning Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Shock Novas happen around you

Game Shrine Buff

Freezing Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Ice Novas happen around you

Game Shrine Buff

Burning Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Fire rains down around you

Game Shrine Buff

Static Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Lightning arcs from you

Game Shrine Buff

Diamond Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You always deal Critical Strikes

All hits are Critical Strikes

Game Shrine Buff

Brutal Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Your hits have Knockback, and increased Damage and Stun Duration

50% increased Damage

Knocks Enemies Back on Hit

30% increased Stun Duration on Enemies

Extra gore

Game Shrine Buff

Thorned Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You Reflect some Physical and Elemental Damage

Game Shrine Buff

Replenishing Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You are regenerating Life and Mana

200% increased Mana Regeneration Rate

Regenerate 6.67% of Life per second

Game Shrine Buff

Massive Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have increased Life, Area of Effect, and Size

30% increased Character Size

40% increased Area of Effect

40% increased maximum Life

Game Shrine Buff

Impenetrable Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have increased Armour, Evasion and Energy Shield

100% increased Armour

100% increased Evasion Rating

100% increased maximum Energy Shield

Game Shrine Buff

Resistance Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have additional Resistance to Elemental Damage

+50% to all Elemental Resistances

+10% to all maximum Resistances

Game Shrine Buff

Divine Shrine

Type: Game Shrine Buff

Duration: 20 seconds

Effect

You cannot be Damaged or Killed

Cannot be Damaged

Game Shrine Buff

Echoing Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Your skills are repeated.

Skills Repeat an additional Time

Game Shrine Buff

Hexing Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Your hits inflict random curses.

Game Shrine Buff

Skeletal Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Skeletons are summoned to you

Game Shrine Buff

Shrouded Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Smoke shrouds you

Game Shrine Buff

Resonating Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and have higher maximum Power, Frenzy and Endurance Charge count.

20% chance to gain a Power, Frenzy or Endurance Charge on Hit

60% chance to gain a Power, Frenzy or Endurance Charge on Kill

+1 to Maximum Power Charges

+1 to Maximum Endurance Charges

+1 to Maximum Frenzy Charges

Game Shrine Buff

Gloom Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.

Gain 10% of Non-Chaos Damage as extra Chaos Damage

Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Game Shrine Buff

Covetous Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

You have increased Item Quantity and Rarity but take increased Damage

50% increased Rarity of Items found

15% increased Quantity of Items found

20% increased Damage taken

Game Shrine Buff

Vaal Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Found Items have a chance to be Corrupted

Game Shrine Buff

Evolving Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Slain Enemies have a chance to Evolve when defeated

Game Shrine Buff

Greater Lightning Shrine

Type: Game Shrine Buff

Duration: Not set in legacy game record

Effect

Shock Novas happen around you and you Gain a percentage of Physical Damage as Extra Lightning Damage

Gain 30% of Physical Damage as Extra Lightning Damage

Game Shrine Buff

Greater Freezing Shrine

Type: Game Shrine Buff

Duration: Not set in legacy game record

Effect

Ice Novas happen around you and you Gain a percentage of Physical Damage as Extra Cold Damage

Gain 30% of Physical Damage as Extra Cold Damage

Game Shrine Buff

Greater Skeletal Shrine

Type: Game Shrine Buff

Duration: Not set in legacy game record

Effect

Skeletons are summoned to you and you Gain a percentage of Physical Damage as Extra Chaos Damage

Gain 30% of Physical Damage as Extra Chaos Damage

Game Shrine Buff

Afarud Shrine

Type: Game Shrine Buff

Duration: 45 seconds

Effect

Debuffs expire faster on you and the duration of Buffs and Debuffs you create from skills is increased. You have increased Quantity of Gold Dropped by slain Enemies.

Debuffs on you expire 100% faster

25% increased Duration of Buffs and Debuffs you create from skills

20% increased Quantity of Gold Dropped by Slain Enemies

About Game Shrine Effects

These 26 effects are the generated Game Shrine pool. Blood and Apparition Shrines are intentionally excluded; Evolving Shrine remains here. Source: English Path of Exile 3.29.3 Content.ggpk.

Blood Shrine Source

Waxen Soul Lv. 67+
Waxen Soul

Base: Saint's Hauberk

Req: 109 Str | 0 Dex | 94 Int

Base Armour Base Energy Shield
443-49676-85

Blood Shrine of Rats

Blood ShrineGGPK

You gain a portion of Ele.Dmg as extra Chaos.Dmg. While you have this buff, periodically spawns a tornado of Rats that deals Phys.Dmg over time and reduces Life and ES recovery rate.

Blood Shrine of Locusts

Blood ShrineGGPK

You gain an increase to your DoT Multiplier. While you have this buff, periodically spawn a swarm of Locusts that Hinder enemies.

Blood Shrine of Toads

Blood ShrineGGPK

Explosive Toad has additional chance to Trigger when you kill an Enemy.

Blood Shrine of Crows

Blood ShrineGGPK

You take a portion of Physical and Ele.Dmg as Chaos.Dmg and you Gain inc. Chaos Res.

Blood Shrine of Bats

Blood ShrineGGPK

Curse enemies with Enfeeble on hit and you can apply an additional Curse to enemies.

Explosive Toad

Lv 1
TriggerAreaChaosGGPK

A toad spawns from the corpse of the slain enemy, leaps towards enemies and explodes, dealing forty percent of the slain enemy's Life as Chaos.Dmg. This skill's damage is not affected by modifiers to spell damage and cannot be reflected.

Explicit
  • (10-20)% increased maximum Life
  • +(17-29)% to Chaos Resistance
  • Curse Skills cost Life instead of Mana
  • Curse Aura Skills reserve Life instead of Mana
  • Gain a random Blood Shrine buff every 10 seconds
  • 2% increased Effect of Shrine Buffs on you for each 5% of Life Reserved
  • 10% chance to Trigger Explosive Toad when you kill an Enemy
Vestigial Mod

Curse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of ManaCurse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of Mana

About Blood Shrine Source

Waxen Soul is a Ritual-only, drop-restricted Unique that cannot be chanced and grants one random Blood Shrine buff every 10 seconds.

Blood Shrine Effects

Blood Shrine Buff

Blood Shrine of Rats

Type: Blood Shrine Buff

Duration: 10 seconds

Effect

You gain a portion of Elemental Damage as extra Chaos Damage. While you have this buff, periodically spawns a tornado of Rats that deals Physical Damage over time and reduces Life and Energy Shield recovery rate.

Gain 30% of Elemental Damage as Extra Chaos Damage

Blood Shrine Buff

Blood Shrine of Locusts

Type: Blood Shrine Buff

Duration: 10 seconds

Effect

You gain an increase to your Damage over Time Multiplier. While you have this buff, periodically spawn a swarm of Locusts that Hinder enemies.

+30% to Damage over Time Multiplier

Blood Shrine Buff

Blood Shrine of Toads

Type: Blood Shrine Buff

Duration: 10 seconds

Effect

Explosive Toad has additional chance to Trigger when you kill an Enemy.

25% chance to Trigger Explosive Toad when you kill an Enemy

Blood Shrine Buff

Blood Shrine of Crows

Type: Blood Shrine Buff

Duration: 10 seconds

Effect

You take a portion of Physical and Elemental Damage as Chaos Damage and you Gain increased Chaos Resistance.

+50% to Chaos Resistance

10% of Physical Damage from Hits taken as Chaos Damage

10% of Elemental Damage from Hits taken as Chaos Damage

Blood Shrine Buff

Blood Shrine of Bats

Type: Blood Shrine Buff

Duration: 10 seconds

Effect

Curse enemies with Enfeeble on hit and you can apply an additional Curse to enemies.

Curse Enemies with Enfeeble on Hit

You can apply an additional Curse

About Blood Shrine Effects

The five generated Waxen Soul outcomes last 10 seconds each and are not part of the Game Shrine pool.

Apparition Shrine Source

Domination Scarab of Apparitions
Domination Scarab of Apparitions

Base: Scarab

Variant: Scarab scarab_effect

Implicit
  • Area contains 2 additional Apparition ShrinesArea contains 2 additional Apparition Shrines
About Apparition Shrine Source

Domination Scarab of Apparitions adds two Apparition Shrines to the Area.

Apparition Shrine Effects

Apparition Shrine Buff

Tsoagoth Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.

100% chance to Avoid being Chilled

100% chance to Avoid being Frozen

Cannot be Stunned

20% of Physical Damage from Hits taken as Cold Damage

Apparition Shrine Buff

Lunaris Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.

50% increased Cold Damage

Skills fire 2 additional Projectiles

Skills Chain +2 times

Avoid Projectiles

Apparition Shrine Buff

Solaris Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments.

50% increased Fire Damage

All hits are Critical Strikes

Take no Extra Damage from Critical Strikes

100% chance to Avoid Elemental Ailments

Apparition Shrine Buff

Arakaali Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time.

50% increased Chaos Damage

Gain 15% of Physical Damage as Extra Chaos Damage

Gain 15% of Elemental Damage as Extra Chaos Damage

100% reduced Damage taken from Damage Over Time

Apparition Shrine Buff

Warlord's Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You gain a portion of Physical Damage as extra Fire Damage Found Rare Items have a chance to be Warlord Influenced

Gain 80% of Physical Damage as Extra Fire Damage

1% chance for Rare Items you find to be Warlord Influenced

Apparition Shrine Buff

Crusader's Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You gain a portion of Physical Damage as extra Lightning Damage Found Rare Items have a chance to be Crusader Influenced

Gain 80% of Physical Damage as Extra Lightning Damage

1% chance for Rare Items you find to be Crusader Influenced

Apparition Shrine Buff

Redeemer's Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You gain a portion of Physical Damage as extra Cold Damage Found Rare Items have a chance to be Redeemer Influenced

Gain 80% of Physical Damage as Extra Cold Damage

1% chance for Rare Items you find to be Redeemer Influenced

Apparition Shrine Buff

Hunter's Shrine

Type: Apparition Shrine Buff

Duration: 45 seconds

Effect

You gain a portion of Physical Damage as extra Chaos Damage Found Rare Items have a chance to be Hunter Influenced

Gain 80% of Physical Damage as Extra Chaos Damage

1% chance for Rare Items you find to be Hunter Influenced

About Apparition Shrine Effects

Four Pantheon and four Conqueror Apparition Shrines last 45 seconds. Conqueror cards preserve both the 80% Physical-as-extra effect and the 1% Rare-item Influence chance.

Lesser Shrine Sources

The Gull Lv. 38+
The Gull

Base: Raven Mask

Req: 0 Str | 44 Dex | 44 Int

Base Evasion Rating Base Energy Shield
104-11922-25
Explicit
  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • (120-150)% increased Evasion and Energy Shield
  • +(30-45) to maximum Energy Shield
  • +(60-80) to maximum Life
  • +(30-40)% to Cold Resistance
  • (25-50)% increased Effect of Shrine Buffs on you
  • (25-50)% increased Duration of Shrine Effects on you
Vestigial Mods

30% inc. Proj.Spd30% increased Projectile Speed

50% inc. Effect of Shrine Buffs on you50% increased Effect of Shrine Buffs on you

Foulborn Variant

Foulborn Variant

Removed: +(60-80) to max Life+(60-80) to maximum Life

Added: (15-20) % of Maximum Life Converted to ES(15-20) % of Maximum Life Converted to Energy Shield

Blunderbore Lv. 62+
Blunderbore

Base: Astral Plate

Req: 180 Str | 0 Dex | 0 Int

Base Armour: 711-782

Implicit
  • +(8-12)% to all Elemental Resistances
Explicit
  • +(500-700) Strength Requirement
  • (80-120)% increased Armour
  • (50-75)% increased Effect of Shrine Buffs on you
  • You have Lesser Brutal Shrine Buff
  • You have Lesser Massive Shrine Buff
Vestigial Mods

30% inc. Proj.Spd30% increased Projectile Speed

You have Lesser Massive Shrine BuffYou have Lesser Massive Shrine Buff

You have Lesser Brutal Shrine BuffYou have Lesser Brutal Shrine Buff

About Lesser Shrine Sources

The Gull creates random Lesser Shrines. Blunderbore creates none; it permanently grants only Lesser Brutal and Lesser Massive Shrine buffs.

Lesser Shrine Effects

Lesser Shrine Buff

Lesser Acceleration Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

You have increased Action Speed and Projectile Speed

10% increased Action Speed

30% increased Projectile Speed

Lesser Shrine Buff

Lesser Brutal Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

Your hits have Knockback, and increased Damage and Stun Duration

20% increased Damage

Knocks Enemies Back on Hit

20% increased Stun Duration on Enemies

Lesser Shrine Buff

Lesser Replenishing Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

You are regenerating Life and Mana

100% increased Mana Regeneration Rate

Regenerate 3.33% of Life per second

Lesser Shrine Buff

Lesser Massive Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

You have increased Life, Area of Effect, and Size

10% increased Character Size

20% increased Area of Effect

20% increased maximum Life

Lesser Shrine Buff

Lesser Resistance Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

You have additional Resistance to Elemental Damage

+25% to all Elemental Resistances

+2% to all maximum Resistances

Lesser Shrine Buff

Lesser Impenetrable Shrine

Type: Lesser Shrine Buff

Duration: 20 seconds

Effect

You have increased Armour, Evasion and Energy Shield

50% increased Armour

50% increased Evasion Rating

50% increased maximum Energy Shield

About Lesser Shrine Effects

The six Lesser Shrine records are an additional 20-second pool from the copied client and are not counted among the canonical 39 Game/Blood/Apparition records.

Shrine Checklist

Reference table
StepAskResult
1Is the shrine still monster-owned?Expect guarded monsters or shrine aura pressure before clicking.
2What effect does the shrine grant?Classify speed, damage, crit, defence, recovery, reward, or spell-pressure behavior.
3Does the build scale shrine effect or duration?Check Atlas passives, scarabs, items, and buff-effect wording.
4Is this a normal or lesser shrine?Normal map shrines and lesser shrine sources may have different source rules.
5Can multiple shrine effects overlap?Different shrine effects can coexist; plan routing around shrine chaining.
6Does the shrine increase incoming danger?Covetous Shrine and monster-owned shrines can turn a reward click into a defensive problem.
About Shrines

Browse Shrine effects by their actual source group. The copied English client provides every name, effect, stat value, duration, and framed buff icon; canonical item viewers provide the source cards and preserve their acquisition/provenance fields.

Shrine Reading

Monster aura first, player buff after claim

A shrine is both an encounter and a temporary buff source. The dangerous moment is usually before clicking it, when guarded monsters benefit from shrine pressure.

Duration: 45 seconds

Stacking: Different shrine effects can coexist

Atlas: Domination passives and scarabs

Open PoEDB
POE1 Mechanics · Tormented Spirits

Tormented Spirits

#

Generic Touch and Grip Effects

Torment Rule

Touch

Effect

20% increased Damage; 50% increased Attack, Cast, and Movement Speed

25% increased Item Quantity and Rarity

Torment Rule

Grip

Effect

21% increased Damage; 35% increased Attack, Cast, and Movement Speed

Additional item-drop chance

Current Tormented Spirit Identities

Reference table
IdentityRaw Touch statsRaw Grip statsScripted behavior / availability
Storm Cultistphysical_damage_%_to_add_as_lightning: 25physical_damage_%_to_add_as_lightning: 60TormentSpiritExperimenter current-client
Blasphemerapply_X_random_curses_on_hit: 1apply_X_random_curses_on_hit: 2TormentSpiritBlasphemer current-client
Necromancertormented_necromancer_spawn_monster_on_death_variation: 1level: 0TormentSpiritNecromancer current-client
Arsonistphysical_damage_%_to_add_as_fire: 25physical_damage_%_to_add_as_fire: 60TormentSpiritArsonist current-client
Thiefremoves_%_mana_on_hit: 10base_steal_power_frenzy_endurance_charges_on_hit_%: 100TormentSpiritThief current-client
Mutilatortormented_mutilator_spawn_monster_on_death_variation: 2level: 0TormentSpiritMutilator current-client
Charlatanphysical_damage_+%: 15global_bleed_on_hit: 1TormentSpiritCharlatanRegenerationAura, TormentSpiritCharlatanDegenerationAura current-client
Canniballife_leech_from_any_damage_permyriad: 50000level: 0TormentSpiritCannibal current-client
Alchemistglobal_poison_on_hit: 1base_physical_damage_%_to_convert_to_chaos: 35TormentSpiritPoisoner current-client
Vaal Cultistphysical_damage_%_to_add_as_random_element: 25monster_drop_additional_vaal_items: 1TormentSpiritCorrupter current-client
Thugmaximum_life_+%: 25maximum_life_+%: 50TormentSpiritThug current-client
Roguebase_movement_velocity_+%: 20base_movement_velocity_+%: 30 attack_speed_+%: 30TormentSpiritRogue current-client
Illegal Fishermanlevel: 0level: 0No statless row current-client
Seditionistcurse_when_hit_%_silence: 100monster_drop_additional_wisdom_scrolls: 3-5TormentSpiritLibrarian current-client
Cutthroatphysical_damage_+%: 23physical_damage_+%: 18TormentSpiritCutthroat current-client
Spyglobal_chance_to_blind_on_hit_%: 25level: 0TormentSpiritSpy current-client
Martyrbase_monster_will_be_deleted_on_death: 1gain_frenzy_charge_for_each_quarter_life_removed: 1TormentSpiritMartyr, TormentSpiritMartyr2 current-client
Embezzlerlevel: 0monster_drop_additional_currency_items: 6-12TormentSpiritEmbezzler current-client
Forgerskill_repeat_count: 1level: 0TormentSpiritCounterfeiter current-client
Warlordphysical_damage_taken_+%: -30physical_damage_taken_+%: -40TormentSpiritWarlord current-client
Aurora Cultistphysical_damage_can_chill: 1physical_damage_%_to_add_as_cold: 60TormentSpiritFreezer current-client
Smugglermaximum_life_%_to_add_as_maximum_energy_shield: 100maximum_life_%_to_add_as_maximum_energy_shield: 50 energy_shield_recharge_rate_+%: 50TormentSpiritSmuggler current-client
Bootleggergain_power_charge_for_each_quarter_life_removed: 1add_power_charge_on_skill_hit_%: 50TormentSpiritBootlegger current-client
Buccaneergain_frenzy_charge_for_each_quarter_life_removed: 1add_frenzy_charge_on_skill_hit_%: 50TormentSpiritBuccaneer current-client
Echo of Shavronnemaximum_life_%_to_add_as_maximum_energy_shield: 50maximum_life_%_to_add_as_maximum_energy_shield: 100 level: 0TormentSpiritShavronne current-client
Minergain_frenzy_charge_for_each_quarter_life_removed: 1level: 0 level: 0 level: 0 level: 0 level: 0TormentSpiritMiner_ current-client
Graverobberglobal_chance_to_blind_on_hit_%: 5global_chance_to_blind_on_hit_%: 5TormentSpiritSextantFelon current-client
Betrayertormented_betrayer_spawn_monster_on_death_variation: 13possessed_monster_drop_template_any_scarab: 100TormentSpiritSextantBetrayer current-client
Hereticelemental_damage_can_shock: 1elemental_damage_can_shock: 1TormentSpiritSextantTrespasser current-client
Desertermonster_equipment_drops_converted_to_gold_%: 50monster_equipment_drops_converted_to_gold_%: 100TormentSpiritDeserter current-client
About Current Tormented Spirit Identities

Raw client stats, scripted behavior, availability, and provenance remain separate. Unsupported combat properties are never inferred from the spirit name.

About Tormented Spirits

The current client contains 34 MonsterVarieties rows that resolve to 30 visible Tormented Spirit identities; Miner has five variants.

Touched monsters receive <Spirit Name>'s Touch and possessed rare or unique monsters receive <Spirit Name>'s Grip. There is no separate object named Torment's Grip.

Torment Reading

Touch for packs, Grip for possession

A spirit is not just a monster. It is a moving modifier source that can add named powers, drop bonuses, speed, damage, and dangerous utility to the monsters it reaches.

Touch: Normal / magic monsters

Grip: Rare / unique possession

Reward: Quantity / rarity / special drops

Open PoEDB
POE1 Mechanics · Pantheon

Pantheon

#

Pantheon Powers

Pantheon of the Gods

Select a god to read its power and Captured Soul upgrades.

Major Gods 4 powers

Major God
Soul of the Brine King
Back to panel
Base effect

You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.

Captured Soul upgrades
  1. 30% inc. Stun and Block Recovery.30% increased Stun and Block Recovery.

    Reef map icon
    Map
    Reef
    Boss
    Nassar, Lion of the Seas
    Soul
    Captured Soul of Nassar, Lion of the Seas
  2. 100% chance to Avoid being Frozen.100% chance to Avoid being Frozen.

    Coral Ruins map icon
    Map
    Coral Ruins
    Boss
    Captain Tanner Lightfoot
    Soul
    Captured Soul of Captain Tanner Lightfoot
  3. 50% reduced Effect of Chill on you.50% reduced Effect of Chill on you.

    Mineral Pools map icon
    Map
    Mineral Pools
    Boss
    Shock and Horror
    Soul
    Captured Soul of Shock and Horror
Major God
Soul of Arakaali
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Base effect

10% reduced Dmg taken from Dmg Over Time.10% reduced Damage taken from Damage Over Time.

Captured Soul upgrades
  1. 20% inc. Recovery rate of Life and ES if you've stopped taking Dmg Over Time Recently.20% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently.

    Overgrown Shrine map icon
    Map
    Overgrown Shrine
    Boss
    Maligaro the Mutilator
    Soul
    Captured Soul of Maligaro the Mutilator
  2. Debuffs on you expire 20% faster.Debuffs on you expire 20% faster.

    Sunken City map icon
    Map
    Sunken City
    Boss
    Armala, the Widow
    Soul
    Captured Soul of Armala, the Widow
  3. +40% Chaos Res against Dmg Over Time.+40% Chaos Resistance against Damage Over Time.

    Arid Lake map icon
    Map
    Arid Lake
    Boss
    Drought-Maddened Rhoa
    Soul
    Captured Soul of Drought-Maddened Rhoa
Major God
Soul of Solaris
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Base effect

6% additional Phys.Dmg Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Dmg from Hits.6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits.

Captured Soul upgrades
  1. 8% reduced Ele.Dmg taken if you haven't been Hit Recently.8% reduced Elemental Damage taken if you haven't been Hit Recently.

    Mesa map icon
    Map
    Mesa
    Boss
    Oak the Mighty
    Soul
    Captured Soul of Oak the Mighty
  2. Take no Extra Dmg from Critical Strikes if you have taken a Critical Strike Recently.Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently.

    Lava Lake map icon
    Map
    Lava Lake
    Boss
    Kitava, The Destroyer
    Soul
    Captured Soul of Kitava, The Destroyer
  3. 50% chance to avoid Ailments from Critical Strikes.50% chance to avoid Ailments from Critical Strikes.

    Volcano map icon
    Map
    Volcano
    Boss
    Forest of Flames
    Soul
    Captured Soul of Forest of Flames
Major God
Soul of Lunaris
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Base effect

1% additional Phys.Dmg Reduction and 1% inc. Move.Spd for each nearby Enemy, each up to 8%.1% additional Physical Damage Reduction and 1% increased Movement Speed for each nearby Enemy, each up to 8%.

Captured Soul upgrades
  1. 10% chance to avoid Proj.10% chance to avoid Projectiles.

    Frozen Cabins map icon
    Map
    Frozen Cabins
    Boss
    Captain Clayborne, The Accursed
    Soul
    Captured Soul of Captain Clayborne, The Accursed
  2. 6% reduced Ele.Dmg taken if you have been Hit Recently.6% reduced Elemental Damage taken if you have been Hit Recently.

    Waterways map icon
    Map
    Waterways
    Boss
    Fragment of Winter
    Soul
    Captured Soul of Fragment of Winter
  3. Avoid Proj that have Chained.Avoid Projectiles that have Chained.

    Beach map icon
    Map
    Beach
    Boss
    Glace
    Soul
    Captured Soul of Glace

Minor Gods 8 powers

Minor God
Soul of Abberath
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Base effect

60% less Dur. of Ignite on You.60% less Duration of Ignite on You.

Captured Soul upgrades
  1. Unaffected by Burning Ground; 10% inc. Move.Spd while on Burning Ground.Unaffected by Burning Ground; 10% increased Movement Speed while on Burning Ground.

    Summit map icon
    Map
    Summit
    Boss
    Mephod, the Earth Scorcher
    Soul
    Captured Soul of Mephod, the Earth Scorcher
Minor God
Soul of Gruthkul
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Base effect

1% additional Phys.Dmg Reduction for each Hit you've taken Recently, up to 5%.1% additional Physical Damage Reduction for each Hit you've taken Recently, up to 5%.

Captured Soul upgrades
  1. Enemies that have Hit you with an Attack Recently have 8% reduced Atk Speed.Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed.

    Cemetery map icon
    Map
    Cemetery
    Boss
    Erebix, Light's Bane
    Soul
    Captured Soul of Erebix, Light's Bane
Minor God
Soul of Yugul
Back to panel
Base effect

You and your Minions take 50% reduced Reflected Dmg; 50% chance to Reflect Hexes.You and your Minions take 50% reduced Reflected Damage; 50% chance to Reflect Hexes.

Captured Soul upgrades
  1. 30% reduced Effect of Curses on you.30% reduced Effect of Curses on you.

    Terrace map icon
    Map
    Terrace
    Boss
    Varhesh, Shimmering Aberration
    Soul
    Captured Soul of Varhesh, Shimmering Aberration
Minor God
Soul of Shakari
Back to panel
Base effect

50% less Dur. of Poisons on You; you cannot be Poisoned while there are at least 3 Poisons on you.50% less Duration of Poisons on You; you cannot be Poisoned while there are at least 3 Poisons on you.

Captured Soul upgrades
  1. 5% reduced Chaos.Dmg taken; 25% reduced Chaos.Dmg over Time taken while on Caustic Ground.5% reduced Chaos Damage taken; 25% reduced Chaos Damage over Time taken while on Caustic Ground.

    Desert Spring map icon
    Map
    Desert Spring
    Boss
    Terror of the Infinite Drifts
    Soul
    Captured Soul of Terror of the Infinite Drifts
Minor God
Soul of Tukohama
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Base effect

While stationary, gain 3% additional Phys.Dmg Reduction each second, up to 9%.While stationary, gain 3% additional Physical Damage Reduction each second, up to 9%.

Captured Soul upgrades
  1. Regenerate 2% of Life per second while stationary.Regenerate 2% of Life per second while stationary.

    Siege map icon
    Map
    Siege
    Boss
    Tahsin, Warmaker
    Soul
    Captured Soul of Tahsin, Warmaker
Minor God
Soul of Ralakesh
Back to panel
Base effect

25% reduced Phys.Dmg over Time taken while moving; moving while Bleeding doesn't cause extra Dmg.25% reduced Physical Damage over Time taken while moving; moving while Bleeding doesn't cause extra Damage.

Captured Soul upgrades
  1. Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you.Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you.

    Fields map icon
    Map
    Fields
    Boss
    Drek, Apex Hunter
    Soul
    Captured Soul of Drek, Apex Hunter
Minor God
Soul of Garukhan
Back to panel
Base effect

60% reduced Effect of Shock on you.60% reduced Effect of Shock on you.

Captured Soul upgrades
  1. Cannot be Blinded; you cannot be Maimed.Cannot be Blinded; you cannot be Maimed.

    Dunes map icon
    Map
    Dunes
    Boss
    The Blacksmith
    Soul
    Captured Soul of The Blacksmith
Minor God
Soul of Ryslatha
Back to panel
Base effect

Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently; 60% inc. Life Recovery from Flasks used on Low Life.Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently; 60% increased Life Recovery from Flasks used on Low Life.

Captured Soul upgrades
  1. Enemies you've Hit Recently have 50% reduced Life Regeneration rate.Enemies you've Hit Recently have 50% reduced Life Regeneration rate.

    Infested Valley map icon
    Map
    Infested Valley
    Boss
    Gorulis, Will-Thief
    Soul
    Captured Soul of Gorulis, Will-Thief
Sources and provenance

God identities, source order, panel artwork, frames, upgrade relationships, maps, bosses and Captured Souls come from the 3.29.3 game client.

Base and upgrade effect text is reviewed authored content keyed to those client identities; the selected extraction has no native effect-text join.

About Pantheon Powers

Twelve Pantheon powers and all twenty Captured Soul upgrades share one structured, source-backed catalog.

About Pantheon Guide

Activate one Major God and one Minor God at the same time. Switching is free while you are in Town or your Hideout.

Pantheon upgrades are shared league-wide. After an upgrade is unlocked, each eligible character can toggle that Captured Soul upgrade independently.

The Pantheon is not available in Ruthless mode.

Use a Divine Vessel with the matching map in your personal Map Device, be present when the boss dies, then retrieve the Captured Soul and right-click it or give it to Sin to unlock the Pantheon upgrade.

POE1 Mechanics · Armour Types

Armour Types

#

Defence Families

Defence

Armour

Effect

Mitigates physical damage from hits.

Best against many small and medium physical hits. It does not mitigate elemental or chaos damage by itself and does not stop physical damage over time. Large hits need much more armour or extra mitigation.

Defence

Evasion Rating

Effect

Gives a chance to evade attacks through the evasion/accuracy check.

Best against attack hits, especially repeated attack pressure. It does not evade spells by default and does not reduce a hit that gets through. Pair with life, suppression, block, guard skills, or recovery.

Defence

Energy Shield

Effect

A rechargeable damage buffer that usually takes damage before life.

Best for general hit buffering, spell-heavy builds, and recharge/recovery setups. Chaos damage normally bypasses Energy Shield unless a rule changes that. Recharge can be interrupted by taking damage.

Defence

Ward

Effect

Absorbs hit damage before life or Energy Shield, then breaks and restores after its delay.

Best against single hits when ward is up, especially with mechanics that restore or preserve ward. It is weak if many small hits keep it down.

Defence

Hybrid bases

Effect

Split two defence families on the same item base.

Best for builds that need mixed attribute requirements or mixed defensive scaling. Hybrid bases usually have less of each individual defence than a pure base, but can support broader affix/passive scaling.

About Defence Families

These are base defensive stats. Block, spell suppression, resistances, endurance charges, guard skills, Fortification, and recovery are separate layers that often matter just as much.

Base Archetypes

Base Archetype

Pure Armour

Effect

Armour-only base, usually tied to Strength requirements and red socket bias.

Good for physical-hit mitigation and commonly paired with life and physical damage reduction layers.

Base Archetype

Pure Evasion

Effect

Evasion-only base, usually tied to Dexterity requirements and green socket bias.

Good for avoiding attack hits and often paired with spell suppression, avoidance, and recovery.

Base Archetype

Pure Energy Shield

Effect

Energy-Shield-only base, usually tied to Intelligence requirements and blue socket bias.

Good for large ES pools, recharge, and CI, low-life, or ES recovery setups.

Base Archetype

Armour / Evasion

Effect

Hybrid Strength/Dexterity base with Armour plus Evasion.

Combines physical-hit mitigation with attack avoidance and is friendly to attack builds needing red and green sockets.

Base Archetype

Armour / Energy Shield

Effect

Hybrid Strength/Intelligence base with Armour plus Energy Shield.

Combines physical-hit mitigation with an ES buffer and supports hybrid life/ES or spell builds needing red and blue sockets.

Base Archetype

Evasion / Energy Shield

Effect

Hybrid Dexterity/Intelligence base with Evasion plus Energy Shield.

Combines attack avoidance with an ES buffer and often pairs with suppression, recharge, and green/blue sockets.

Base Archetype

Ward

Effect

Expedition ward base using Ward as its defining defence.

Specialised hit-buffer gear that needs ward restoration timing or unique interactions to feel reliable.

About Base Archetypes

Socket colour bias follows attribute identity on normal armour bases, so base choice can affect both defenses and socket crafting comfort.

Scaling And Item Text

Defence Rule

Local increased defence

Effect

Usually scales the defence value on that item before global modifiers read it.

Applies to Armour, Evasion, Energy Shield, or Ward on the same item, such as % increased Armour and Evasion on body armour.

Defence Rule

Flat local defence

Effect

Adds base defence to the item, then local increased values can scale it.

Applies to the item it appears on, such as +# to maximum Energy Shield on a helmet.

Defence Rule

Global increased defence

Effect

Scales the character total or relevant defence stat after item values are established.

Common on passives, jewels, auras, and some uniques, such as % increased Evasion Rating from passives.

Defence Rule

More / less defence

Effect

Multiplicative scaling after relevant additive increases/reductions.

Usually appears on specific skills, keystones, or conditional effects, such as a skill granting more Armour while active.

Defence Rule

Conversion / transformation

Effect

Changes how one defence contributes or disables a layer in exchange for another.

Keystones and unique rules can convert Evasion Rating to Armour, changing what later scaling wants.

Defence Rule

Quality

Effect

Usually improves armour-base defensive values on equipment.

Applies to Armour, Evasion, Energy Shield, or Ward values on eligible gear; 20% quality improves the base defence number before many other calculations.

About Scaling And Item Text

Local versus global matters a lot for defensive bases. Read the item first, then the character-wide stats.

About Armour Types

Armour types in POE1 are the defensive base stat families that appear on equipment: armour, evasion rating, energy shield, and ward. They are not interchangeable life pools; each answers a different kind of incoming damage problem and combines with different recovery, avoidance, and mitigation layers.

The first reading split is pure versus hybrid bases. Pure Strength bases usually lean armour, pure Dexterity bases lean evasion, pure Intelligence bases lean energy shield, hybrid attribute bases split two defences, and Expedition ward bases use ward as their defining defence.

Use this guide when reading item bases, crafting prefixes, quality, defensive auras, flask suffixes, and passive-tree wheels that scale one defence family or convert one layer into another.

Defence Base Reading

Mitigation, avoidance, buffer, break shield

Read an armour base by asking which defensive stat it provides, what kind of incoming damage that stat answers, and which recovery or avoidance layer covers what it does not.

Mitigate: Armour

Avoid: Evasion

Buffer: Energy Shield / Ward

Open Wiki

Layering Checklist

Defence planning is usually a stack of partial answers, not one perfect armour type.

StepAskResult
1What damage problem is this build trying to solve?Physical hits, attack hits, spell hits, damage over time, chaos bypass, or burst windows.
2Which base defence is on the gear?Armour, evasion, Energy Shield, ward, or a hybrid mix.
3Is the scaling local or global?Local item prefixes and quality change the item; passives/auras often scale the total.
4What does this defence not answer?Armour misses elemental/chaos by itself; evasion misses spells by default; ES has chaos/recharge concerns; ward has uptime concerns.
5What secondary layer covers the gap?Resistances, suppression, block, avoidance, endurance charges, guard skills, recovery, leech, regeneration, or flask uptime.
6Does the build need a specific base for sockets or uniques?Attribute identity, socket colours, influence bases, ward bases, and unique restrictions can decide the item slot.
POE1 Mechanics · Damage Types

Damage Types

#

Core Damage Types

Damage Type

Physical

Effect

Non-elemental damage type.

Typically scales with Physical Damage, Attack Damage if attack, Spell Damage if spell, melee/projectile/area tags where applicable, and physical damage over time for physical DoTs. Defend physical hits with Armour, physical damage reduction, endurance charges, taken-as conversion, avoidance/block, and recovery.

Damage Type

Fire

Effect

Elemental damage type.

Typically scales with Fire Damage, Elemental Damage, Burning Damage for burns/ignite, damage over time for fire DoTs, and spell/attack tags where applicable. Defend with Fire Resistance, maximum Fire Resistance, reduced fire damage taken, and ailment defenses for ignite.

Damage Type

Cold

Effect

Elemental damage type.

Typically scales with Cold Damage, Elemental Damage, cold damage over time for cold DoTs, and spell/attack tags where applicable. Defend with Cold Resistance, maximum Cold Resistance, and chill/freeze avoidance or immunity.

Damage Type

Lightning

Effect

Elemental damage type.

Typically scales with Lightning Damage, Elemental Damage, spell/attack tags where applicable, and shock effect when the goal is shock. Defend with Lightning Resistance, maximum Lightning Resistance, shock avoidance, or reduced shock effect.

Damage Type

Chaos

Effect

Non-elemental damage type.

Typically scales with Chaos Damage, chaos damage over time, poison damage when the source is poison, and generic damage over time for chaos DoTs. Defend with Chaos Resistance, chaos damage taken modifiers, Energy Shield bypass exceptions, and poison avoidance/mitigation.

About Core Damage Types

Elemental Damage means fire, cold, and lightning. Chaos is not elemental, and physical is not elemental.

Delivery Methods

Delivery Rule

Hit

Effect

An instant damage event that can be blocked, evaded depending on source, mitigated, and can inflict many ailments.

Scales with damage type, attack/spell/source tags, hit damage, critical strikes, penetration, overwhelm, and more/less hit modifiers. Damage over time modifiers do not automatically scale hits.

Delivery Rule

Damage over Time

Effect

Damage dealt over a duration or by a ground/area effect without hit rolls each tick.

Scales with Damage over Time, type-specific DoT, ailment damage if ailment, duration where relevant, and more/less DoT modifiers. Hit damage, critical strike multiplier, penetration in most cases, and attack/spell damage do not apply unless wording says so.

Delivery Rule

Attack

Effect

A skill or event using weapon or unarmed attack rules.

Scales with Attack Damage, weapon/local damage, attack speed, accuracy, attack tags, and damage type. Spell Damage does not apply unless a rule bridges it.

Delivery Rule

Spell

Effect

A skill using spell rules and usually not weapon base damage unless specified.

Scales with Spell Damage, cast speed, gem levels, spell tags, and damage type. Attack Damage and weapon local damage do not apply unless the skill says otherwise.

Delivery Rule

Ailment

Effect

A status effect created by a hit or special source, such as ignite, bleed, or poison.

Scales with ailment damage/effect, type-specific DoT, duration, chance to inflict, and source rules. Hit-only stats do not scale the ailment after it already exists.

Delivery Rule

Secondary / reflected / indirect

Effect

Damage from special mechanics that may not be attack or spell damage.

Scales by exact wording, damage type, area/projectile tags if present, and generic damage where allowed. Attack or Spell Damage do not apply unless explicitly tagged or stated.

About Delivery Methods

Always separate damage type from delivery method. Fire attack hit and fire burning damage want different modifiers.

Conversion, Gain, And Taken As

Damage Rule

Damage conversion

Effect

Generally follows the POE1 conversion chain from physical through elemental toward chaos.

Changes a portion of damage from one type into another before later type scaling and mitigation. Converted damage can interact with source and destination type scaling depending on the conversion step and wording.

Damage Rule

Gain as extra

Effect

Adds a new damage portion based on another damage value.

Keeps the original damage and adds extra damage of the stated type. Strong when the source value is large; it does not remove or convert the original portion.

Damage Rule

Added damage

Effect

Adds flat damage of a type to the skill or hit when applicable.

Increases the base damage before applicable increases/mores. Needs matching delivery text, such as attacks, spells, or a specific skill.

Damage Rule

Damage taken as

Effect

Defensive type shift before mitigation.

Changes which resistance or mitigation layer answers part of incoming damage. Physical taken as Fire can be mitigated by Fire Resistance, but the incoming source still has its own wording.

Damage Rule

Penetration / overwhelm

Effect

Offensive mitigation bypass for hits.

Reduces effective resistance or armour during hit damage calculation. Usually applies to hits, not damage over time.

Damage Rule

Exposure / resistance reduction

Effect

Debuff or stat that lowers target resistance.

Changes target mitigation for matching elemental or chaos damage where applicable. Stacks by rule/category, not by simply applying many copies of the same debuff.

About Conversion, Gain, And Taken As

Conversion/gain decide what damage you deal; taken-as decides what damage type you defend against.

Defensive Matching

Defense Match

Physical hits

Effect

Primary answers are Armour, physical damage reduction, endurance charges, and physical taken as elemental/chaos.

Secondary layers include block, evasion if attack, guard skills, recovery, and Fortification. Armour is less effective against very large hits unless the armour number is high enough.

Defense Match

Elemental hits

Effect

Primary answers are matching resistance and maximum resistance.

Secondary layers include spell suppression if spell hit, block, ailment defenses, reduced damage taken, and recovery. Armour does not reduce elemental hits unless another rule makes it apply.

Defense Match

Chaos hits

Effect

Primary answers are Chaos Resistance and chaos damage taken modifiers.

Secondary layers include Energy Shield bypass exceptions, block/evasion depending on source, and recovery. Energy Shield normally does not protect life from chaos damage unless a rule changes bypass behavior.

Defense Match

Physical DoT

Effect

Primary answers are physical damage over time reduction, generic damage taken reduction, and recovery.

For bleed, add bleed avoidance/removal, movement management, regeneration, leech, or recovery. Armour does not mitigate physical damage over time.

Defense Match

Elemental DoT

Effect

Primary answers are matching resistance and maximum resistance.

Secondary layers include reduced damage taken, recovery, and ailment defenses if ailment-based. Spell suppression and block do not answer non-hit DoT ticks.

Defense Match

Chaos DoT

Effect

Primary answers are Chaos Resistance, reduced chaos/damage over time taken, and recovery.

For poison, add poison avoidance/removal, regeneration, and life/ES recovery rules. Ignoring chaos resistance can make small-looking DoTs lethal.

About Defensive Matching

Defenses match both the type and the delivery. A hit defense can be excellent and still do nothing against a DoT of the same type.

About Damage Types

POE1 has five main damage types: physical, fire, cold, lightning, and chaos. Fire, cold, and lightning are elemental damage; physical and chaos are not elemental unless a specific stat or conversion step creates an elemental portion.

Damage type is only one axis. The same type can be a hit or damage over time, attack or spell, projectile or area, ailment or non-ailment. Scaling works only when the stat text matches the type, delivery method, skill tag, and timing bucket.

Use this guide alongside Stats and Ailments: first identify the damage type, then identify whether the event is a hit or DoT, then read conversion, gain-as-extra, taken-as, and mitigation rules in order.

Damage Type Reading

Type, delivery, conversion, mitigation

Read damage by separating type from delivery method. Physical hit, fire DoT, chaos ailment, and lightning spell are different scaling questions even when they appear on one skill.

Types: Physical / Fire / Cold / Lightning / Chaos

Elemental: Fire, Cold, Lightning

Timing: Conversion / gain / taken-as

Open Wiki

Damage Reading Checklist

This checklist prevents the common mistake of scaling the damage type correctly but the delivery method incorrectly.

StepAskResult
1What damage type starts the event?Physical, fire, cold, lightning, chaos, or mixed.
2Is it a hit, damage over time, attack, spell, ailment, or special source?Choose the right scaling and defensive families.
3Does conversion happen?Find the final type portions before applying later type scaling and mitigation.
4Is there gain as extra or added damage?Add new portions without removing the original unless the wording says conversion.
5What offensive stat actually applies?Match type, delivery, tags, owner, conditions, and modifier bucket.
6What defensive layer answers it?Resistance, armour, physical reduction, suppression, avoidance, block, taken-as, reduced damage taken, or recovery.
POE1 Mechanics · Resistances

Resistances

#

Core Resistance Types

Resistance

Fire Resistance

Effect

Answers fire hits, fire damage over time, ignite damage, burning ground, and any shifted portion that becomes fire damage. Commonly built from gear suffixes, Purity of Fire, flasks, passives, jewels, and maximum Fire Resistance modifiers.

Resistance

Cold Resistance

Effect

Answers cold hits, cold damage over time where present, chilled-ground damage where applicable, and shifted portions that become cold damage. It does not by itself prevent chill or freeze.

Resistance

Lightning Resistance

Effect

Answers lightning hits, lightning damage over time where present, shock-heavy encounters, and shifted portions that become lightning damage. Wide lightning hit ranges make shock mitigation and max resistance especially important.

Resistance

Elemental Resistances

Effect

Groups fire, cold, and lightning resistance together. All Elemental Resistances lines do not include chaos resistance.

Resistance

Chaos Resistance

Effect

Answers chaos hits, chaos damage over time, poison damage, and shifted portions that become chaos damage. It is separate from elemental resistance and becomes urgent in DoT-heavy content.

About Core Resistance Types

Physical damage is not covered by normal elemental or chaos resistance unless a taken-as rule shifts part of the incoming damage first.

Caps And Resistance Pressure

Resistance Rule

Resistance cap

Effect

Limits how much resistance counts for mitigation. Fire, cold, lightning, and chaos each cap separately after campaign penalties and gear swaps.

Resistance Rule

Maximum resistance

Effect

Raises or lowers the cap itself for one resistance or for all maximum resistances. Max-res sources are strongest when content repeatedly pressures the same damage type.

Resistance Rule

Overcapping

Effect

Means having resistance above the current cap. The extra value can absorb curses, exposure, map modifiers, altars, and temporary reductions.

Resistance Rule

Exposure

Effect

Lowers the matching resistance by a debuff value. Usually elemental, though some chaos exposure sources exist.

Resistance Rule

Curses

Effect

Elemental Weakness and specific resistance curses lower effective resistance until avoided, reduced, removed, or outbuilt with overcap.

Resistance Rule

Penetration

Effect

Treats the target as having lower resistance for a hit's damage calculation. Overcapping usually does not answer penetration; maximum resistance and reduced damage taken still help.

About Caps And Resistance Pressure

Overcapping helps against resistance reduction, but penetration is calculated differently and is mainly a hit-pressure mechanic.

Damage Matching

Resistance Match

Elemental hit

Effect

Checks matching fire, cold, or lightning resistance and maximum resistance, then still needs relevant hit layers such as suppression, block, evasion, reduced damage taken, recovery, and ailment defenses.

Resistance Match

Elemental damage over time

Effect

Checks matching elemental resistance and maximum resistance, then leans on reduced damage over time taken, recovery, and ailment defenses where the DoT comes from an ailment.

Resistance Match

Chaos hit

Effect

Checks chaos resistance and maximum chaos resistance, then uses source-appropriate hit layers such as block, evasion, reduced chaos damage taken, and recovery.

Resistance Match

Chaos damage over time

Effect

Checks chaos resistance and maximum chaos resistance, then relies on reduced damage over time taken, poison mitigation when poison-based, life or energy shield rules, and recovery.

Resistance Match

Physical taken as elemental

Effect

The shifted portion checks the destination elemental resistance. Unshifted physical portions still need armour, physical damage reduction, or other physical mitigation.

Resistance Match

Mixed damage

Effect

Each portion checks its matching resistance or mitigation. The build has to cover the largest portions first without leaving a secondary portion uncapped.

About Damage Matching

Damage taken as can make a resistance defend against damage that did not originally start as that type.

About Resistances

Resistances reduce incoming damage of matching types after the game has identified or shifted the damage type. Fire, cold, and lightning are elemental resistances; chaos resistance answers chaos damage; physical damage is handled by armour, physical damage reduction, taken-as, and other mitigation rather than a normal physical resistance stat.

The practical resistance loop is simple: cap the normal resistance, understand the maximum resistance cap, then account for penetration, exposure, curses, map modifiers, altars, and damage taken as. Effective resistance is what matters at the moment the hit or damage over time is calculated.

Use this guide with Damage Types and Armour Types: damage type tells you which resistance matters, delivery method tells you whether hit-only mechanics such as penetration apply, and defensive layering tells you what else is needed beyond capped resistances.

Resistance Planning

Cap, max cap, effective value

Capped resistance is the starting point. The dangerous checks are maximum resistance, temporary resistance reduction, penetration on hits, exposure, curses, and map or altar pressure.

Elemental: Fire / Cold / Lightning

Chaos: Separate non-elemental resistance

Pressure: Penetration / exposure / curses

Open Wiki

Resistance Checklist

Capped resistances are table stakes. The hard content question is usually effective resistance under pressure.

StepAskResult
1What damage type is incoming after conversion or taken-as?Choose fire, cold, lightning, chaos, physical mitigation, or mixed handling.
2Is the relevant resistance capped after penalties?Fix basic gear, passives, jewels, flasks, or aura setup.
3Does the build need maximum resistance?Raise the cap for heavy elemental or chaos pressure.
4What can lower effective resistance?Account for curses, exposure, map mods, altars, and monster mechanics.
5Is the incoming damage a hit or damage over time?Penetration is hit-focused; DoT requires resistance plus DoT/recovery layers.
6What layer covers what resistance misses?Use ailment defenses, suppression, block, avoidance, armour, physical reduction, and recovery.

POE1 Game Mechanics Reference

Explore Path of Exile mechanics covering charges, ailments, auras, curses, buffs, debuffs, damage, resistances, Pantheon, shrines and related systems.