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Search all published Uniques and Skills for this game.

POE1 3.3027d POE2
1Divine Orb346.4Chaos Orb

Allflame · 2026-10-16T18:00:00.000Z

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Path of Exile unique equipment

POE1 Crimson Jewel Unique Items

Browse all 25 published POE1 crimson jewel unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
25
Groups
1
Group appearances
25
Source snapshot

This page contains the complete category. Some items also belong to special collections.

All categories
Jewels Crimson Jewel (25)

Atziri's Reign Lv. 20+

Atziri's Reign

Base stats

Base
Crimson Jewel
Limited to
1

Always corrupted

  • Vaal Skills have (15-20)% inc. Skill Effect Dur.Vaal Skills have (15-20)% increased Skill Effect Duration
  • Vaal Skills have (15-20)% chance to regain consumed Souls when used

Bloodnotch Lv. 20+

Bloodnotch

Base stats

Base
Crimson Jewel
Limited to
1
  • (20-30)% of Dmg taken from Stunning Hits is Recovered as Life(20-30)% of Damage taken from Stunning Hits is Recovered as Life

Dissolution of the Flesh Lv. 20+

Dissolution of the Flesh

Base stats

Base
Crimson Jewel
Limited to
1
  • Removes all ESRemoves all Energy Shield
  • Life that would be lost by taking Dmg is instead Reserved until you take no Dmg to Life for 2 secondsLife that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds
  • (20-30)% more Maximum Life

Efficient Training Lv. 20+

Efficient Training

Base stats

Base
Crimson Jewel
Radius
Large

Always corrupted

  • +(16-24) to Str+(16-24) to Strength
  • Int from Passives in Radius is Transformed to StrIntelligence from Passives in Radius is Transformed to Strength

Emperor's Might Lv. 20+

Emperor's Might

Base stats

Base
Crimson Jewel
Limited to
1
  • (4-6)% inc. Str(4-6)% increased Strength
  • 10% inc. Dmg10% increased Damage
  • 3% inc. Character Size3% increased Character Size

Energised Armour Lv. 20+

Energised Armour

Base stats

Base
Crimson Jewel
Radius
Large

Always corrupted

  • (15-20)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (15-20)% increased Armour
  • Increases and Reductions to ES in Radius are Transformed to apply to Armour at 200% of their valueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value

Firesong Lv. 20+

Firesong

Base stats

Base
Crimson Jewel
  • +(10-15)% to Fire Res+(10-15)% to Fire Resistance
  • Modifiers to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on you apply to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Modifiers to Ignite Duration on you apply to all Elemental Ailments

Foulborn Variants

− Removed: Modifiers to Ignite Dur. on you apply to all Elemental AilmentsModifiers to Ignite Duration on you apply to all Elemental Ailments

+ Added: (25-50) % inc. Ignite Dur. on Enemies(25-50) % increased Ignite Duration on Enemies

Trade this outcome

− Removed: +(10-15) % to Fire Res+(10-15) % to Fire Resistance

+ Added: +(10-15) % to Fire.Dmg over Time Multiplier+(10-15) % to Fire Damage over Time Multiplier

Trade this outcome

Forbidden Flame Lv. 20+

Forbidden Flame

Base stats

Base
Crimson Jewel
Limited to
1

Always corrupted

  • Allocates Passive Skill if you have the matching modifier on Forbidden Flesh

Fragility Lv. 20+

Fragility

Base stats

Base
Crimson Jewel

Always corrupted

  • -1 to Maximum Endurance Charges

Immutable Force Lv. 20+

Immutable Force

Base stats

Base
Crimson Jewel
Limited to
1
  • (500-1000)% inc. Stun and Block Recovery(500-1000)% increased Stun and Block Recovery

Inertia Lv. 20+

Inertia

Base stats

Base
Crimson Jewel
Radius
Large

Always corrupted

  • +(16-24) to Str+(16-24) to Strength
  • Dex from Passives in Radius is Transformed to StrDexterity from Passives in Radius is Transformed to Strength

Inspired Learning Lv. 20+

Inspired Learning

Base stats

Base
Crimson Jewel
Radius
Small
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

Foulborn Variants

Large · Radius: 1800

− Removed: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

+ Added: If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

Small · Radius: 960

− Removed: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

+ Added: With (8-12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)

Inspired Learning

Item Skill

You have taken the mod of a slain Rare Monster for yourself

  • Level: 0

Might of the Meek Lv. 20+

Might of the Meek

Base stats

Base
Crimson Jewel
Radius
Large
  • 50% inc. Effect of non-Keystone Passive Skills in Radius50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing

Foulborn Variants

Medium · Radius: 1440

− Removed: 50 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing50 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

+ Added: 75 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing75 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

Small · Radius: 960

− Removed: 50 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing50 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

+ Added: 100 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing100 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

Primordial Might Lv. 20+

Primordial Might

Base stats

Base
Crimson Jewel
  • (25-30)% inc. Dmg if you Summoned a Golem in the past 8 seconds(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (35-45)% inc. DmgGolems Summoned in the past 8 seconds deal (35-45)% increased Damage
  • Golems have (18-22)% inc. Maximum LifeGolems have (18-22)% increased Maximum Life
  • Summoned Golems are Aggressive
  • Primordial

Rain of Splinters Lv. 20+

Rain of Splinters

Base stats

Base
Crimson Jewel
Limited to
1

Always corrupted

  • (50-30)% reduced Totem Dmg(50-30)% reduced Totem Damage
  • Totems fire 2 additional ProjTotems fire 2 additional Projectiles

Replica Fragility Lv. 20+

Replica Fragility

Base stats

Base
Crimson Jewel

Always corrupted

  • Lose an Endurance Charge each second

Replica Primordial Might Lv. 20+

Replica Primordial Might

Base stats

Base
Crimson Jewel
  • -1 to max number of Summoned Golems-1 to maximum number of Summoned Golems
  • (25-30)% inc. Dmg if you Summoned a Golem in the past 8 seconds(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (100-125)% inc. DmgGolems Summoned in the past 8 seconds deal (100-125)% increased Damage
  • Golems have (18-22)% inc. Maximum LifeGolems have (18-22)% increased Maximum Life
  • Summoned Golems are Aggressive
  • Primordial

Split Personality Lv. 20+

Split Personality

Base stats

Base
Crimson Jewel
Limited to
2

Always corrupted

  • This Jewel's Socket has 25 % inc. effect per Allocated Passive Skill between | it and your Class' starting locationThis Jewel's Socket has 25 % increased effect per Allocated Passive Skill between | it and your Class' starting location
  • Two random modifiers
  • (Always counts the shortest possible path)

Tempered Flesh Lv. 20+

Tempered Flesh

Base stats

Base
Crimson Jewel
Radius
Medium
  • -1 Str per 1 Str on Allocated Passives in Radius-1 Strength per 1 Strength on Allocated Passives in Radius
  • 2% inc. Life Recovery Rate per 10 Str on Allocated Passives in Radius2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius

The Adorned Lv. 20+

The Adorned

Base stats

Base
Crimson Jewel
Limited to
1

Always corrupted

  • (0-100)% inc. Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels(0-100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels

The Red Dream Lv. 20+

The Red Dream

Base stats

Base
Crimson Jewel
Limited to
1
Radius
Large
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.DmgGain (6-10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Res or all Ele.Res in Radius also grant an equal chance to gain an Endurance Charge on KillPassives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill

Foulborn Variants

− Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Trade this outcome

Large · Radius: 1800

− Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant an equal chance to gain an Endurance Charge on KillPassives granting Fire Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain an Endurance Charge on Kill

+ Added: Passives granting Fire Res or all Ele.Res in Radius | also grant inc. Maximum Life at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant increased Maximum Life at 50 % of its value

The Red Nightmare Lv. 20+

The Red Nightmare

Base stats

Base
Crimson Jewel
Limited to
1
Radius
Large
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.DmgGain (6-10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Res or all Ele.Res in Radius also grant Chance to Block Atk Dmg at 50% of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value

Foulborn Variants

− Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Trade this outcome

− Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: Fire.Dmg with Hits is Lucky if you've Blocked an Attack RecentlyFire Damage with Hits is Lucky if you've Blocked an Attack Recently

(Recently refers to the past 4 seconds)

Trade this outcome

− Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant Chance to Block Atk Dmg at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Chance to Block Attack Damage at 50 % of its value

+ Added: Passives granting Fire Res or all Ele.Res in Radius | also grant Fire.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Fire Damage Converted to Chaos Damage at 100 % of its value

Thread of Hope Lv. 20+

Thread of Hope

Base stats

Base
Crimson Jewel
Radius
Variable
  • Passive Skills in Radius can be Allocated without being connected to your tree Passage
  • -(20-10)% to all Ele.Res-(20-10)% to all Elemental Resistances

Transcendent Flesh Lv. 20+

Transcendent Flesh

Base stats

Base
Crimson Jewel
Radius
Medium
  • -1 Str per 1 Str on Allocated Passives in Radius-1 Strength per 1 Strength on Allocated Passives in Radius
  • +7% to Crit Multi per 10 Str on Unallocated Passives in Radius+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • 3% inc. Life Recovery Rate per 10 Str on Allocated Passives in Radius3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
  • 2% reduced Life Recovery Rate per 10 Str on Unallocated Passives in Radius2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius

Warrior's Tale Lv. 20+

Warrior's Tale

Base stats

Base
Crimson Jewel
Limited to
1
Radius
Medium
  • 100% inc. effect of Tattoos in Radius100% increased effect of Tattoos in Radius