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Apex Mode Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
(20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
Spells have 10% reduced Crit% per IntensitySpells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Brute Force Solution Lv. 20+
Base stats
Base
Cobalt Jewel
Radius
Large
Always corrupted
+(16-24) to Int+(16-24) to Intelligence
Str from Passives in Radius is Transformed to IntStrength from Passives in Radius is Transformed to Intelligence
Dead Reckoning Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Skeletons gain Added Chaos.Dmg equal to (20-30)% of Maximum ES on your Equipped ShieldSkeletons gain Added Chaos Damage equal to (20-30)% of Maximum Energy Shield on your Equipped Shield
Emperor's Wit Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
(4-6)% inc. Int(4-6)% increased Intelligence
30% inc. Global Crit%30% increased Global Critical Strike Chance
3% inc. Character Size3% increased Character Size
Endless Misery Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Medium
(7-10)% inc. Ele.Dmg(7-10)% increased Elemental Damage
With at least 40Int in Radius, Discharge Cooldown is 250 msWith at least 40Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40Int in Radius, Discharge deals 60%less DmgWith at least 40Intelligence in Radius, Discharge deals 60%less Damage
With at least 40Int in Radius, Discharge has 60%lessAoEWith at least 40Intelligence in Radius, Discharge has 60%less Area of Effect
Energy From Within Lv. 20+
Base stats
Base
Cobalt Jewel
Radius
Large
Always corrupted
(3-6)% inc. maxES(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to ESIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Fertile Mind Lv. 20+
Base stats
Base
Cobalt Jewel
Radius
Large
Always corrupted
+(16-24) to Int+(16-24) to Intelligence
Dex from Passives in Radius is Transformed to IntDexterity from Passives in Radius is Transformed to Intelligence
Fevered Mind Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Small
Always corrupted
+(5-10) to Int+(5-10) to Intelligence
Notable Passive Skills in Radius are Transformed to instead grant: 10% inc. Mana Cost of Skills and 20% inc. Spell DmgNotable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Forbidden Flesh Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Always corrupted
Allocates Passive Skill if you have the matching modifier on Forbidden Flame
Fortress Covenant Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Medium
Always corrupted
Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% inc. DmgNotable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage
Minions deal (35-45)% inc. DmgMinions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Atk DmgMinions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell DmgMinions have +(10-12)% Chance to Block Spell Damage
Healthy Mind Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Large
Always corrupted
(15-20)% inc. maxMana(15-20)% increased maximumMana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Melding of the Flesh Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
-(80-70)% to allEle.Res-(80-70)% to allElemental Resistances
-(6-4)% to allmaxEle.Res-(6-4)% to allmaximumElemental Resistances
Ele.Res are capped by your highest Maximum Elemental Resistance insteadElemental Resistances are capped by your highest Maximum Elemental Resistance instead
Nadir Mode Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
(20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
Spells have (30-50)% inc. Crit% per IntensitySpells have (30-50)% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Powerlessness Lv. 20+
Base stats
Base
Cobalt Jewel
Always corrupted
-1 to Maximum Power Charges
Primordial Harmony Lv. 20+
Base stats
Base
Cobalt Jewel
Golem Skills have (20-30)% inc. CDRRGolem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% inc. CDRRSummoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% inc. Golem Dmg for each Type of Golem you have Summoned(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
Reckless Defence Lv. 20+
Base stats
Base
Cobalt Jewel
Always corrupted
+(2-6)% Chance to Block Spell Dmg+(2-6)% Chance to Block Spell Damage
Hits have (140-200)% inc. Crit% against youHits have (140-200)% increased Critical Strike Chance against you
+(2-6)% Chance to Block Atk Dmg+(2-6)% Chance to Block Attack Damage
Replica Powerlessness Lv. 20+
Base stats
Base
Cobalt Jewel
Always corrupted
Lose a Power Charge each second
Replica Reckless Defence Lv. 20+
Base stats
Base
Cobalt Jewel
+(2-6)% Chance to Block Spell Dmg+(2-6)% Chance to Block Spell Damage
+(2-6)% Chance to Block Atk Dmg+(2-6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
Tempered Mind Lv. 20+
Base stats
Base
Cobalt Jewel
Radius
Medium
-1Int per 1Int on Allocated Passives in Radius-1Intelligence per 1Intelligence on Allocated Passives in Radius
2% inc. Mana Recovery Rate per 10Int on Allocated Passives in Radius2% increased Mana Recovery Rate per 10Intelligence on Allocated Passives in Radius
The Balance of Terror Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
+(10-15) % to allEle.Res+(10-15) % to allElemental Resistances
Two random modifiers
The Blue Dream Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Large
Gain (6-10)% of Light.Dmg as Extra Chaos.DmgGain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Light. Res or allEle.Res in Radius also grant an equal chance to gain a Power Charge on KillPassives granting Lightning Resistance or allElemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill
Foulborn Variants
− Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage
+ Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge
− Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage
+ Added: Light.Dmg with Hits is Lucky if you've Blocked Spell Dmg RecentlyLightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently
(Recently refers to the past 4 seconds)
Large · Radius: 1800
− Removed: Passives granting Light. Res or allEle.Res in Radius | also grant an equal chance to gain a Power Charge on KillPassives granting Lightning Resistance or allElemental Resistances in Radius | also grant an equal chance to gain a Power Charge on Kill
+ Added: Passives granting Light. Res or allEle.Res in Radius | also grant inc. Maximum ES at 75 % of its valuePassives granting Lightning Resistance or allElemental Resistances in Radius | also grant increased Maximum Energy Shield at 75 % of its value
The Blue Nightmare Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
1
Radius
Large
Gain (6-10)% of Light.Dmg as Extra Chaos.DmgGain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Light. Res or allEle.Res in Radius also grant Chance to Block Spell Dmg at 50% of its valuePassives granting Lightning Resistance or allElemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value
Foulborn Variants
− Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage
+ Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge
− Removed: Passives granting Light. Res or allEle.Res in Radius | also grant Chance to Block Spell Dmg at 50 % of its valuePassives granting Lightning Resistance or allElemental Resistances in Radius | also grant Chance to Block Spell Damage at 50 % of its value
+ Added: Passives granting Light. Res or allEle.Res in Radius | also grant Light.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Lightning Resistance or allElemental Resistances in Radius | also grant Lightning Damage Converted to Chaos Damage at 100 % of its value
Minions deal (8-12)% inc. DmgMinions deal (8-12)% increased Damage
(3-5)% inc. Skeleton Move.Spd(3-5)% increased Skeleton Movement Speed
(7-10)% inc. Skeleton Atk Speed(7-10)% increased Skeleton Attack Speed
(7-10)% inc. Skeleton Cast Speed(7-10)% increased Skeleton Cast Speed
Transcendent Mind Lv. 20+
Base stats
Base
Cobalt Jewel
Radius
Medium
-1Int per 1Int on Allocated Passives in Radius-1Intelligence per 1Intelligence on Allocated Passives in Radius
+3% to DoT Multiplier per 10Int on Unallocated Passives in Radius+3% to Damage over Time Multiplier per 10Intelligence on Unallocated Passives in Radius
3% inc. Mana Recovery Rate per 10Int on Allocated Passives in Radius3% increased Mana Recovery Rate per 10Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10Int on Unallocated Passives in Radius2% reduced Mana Recovery Rate per 10Intelligence on Unallocated Passives in Radius
Unending Hunger Lv. 20+
Base stats
Base
Cobalt Jewel
Limited to
2
Radius
Medium
Minions have (6-8)% inc. AoEMinions have (6-8)% increased Area of Effect
With at least 40Int in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on KillWith at least 40Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
Witchbane Lv. 20+
Base stats
Base
Cobalt Jewel
+(5-15) to Int+(5-15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Dur.When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration
Foulborn Variants
− Removed: +(5-15) to Int+(5-15) to Intelligence
+ Added: Curse Skills have (10-15) % inc. Skill Effect Dur.Curse Skills have (10-15) % increased Skill Effect Duration
− Removed: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to | Curses for remaining Hex Dur.When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to | Curses for remaining Hex Duration
+ Added: Cursed Enemies you or your Minions Kill have a (10-15) % chance to Explode, dealing a quarter of their maxLife as Chaos.DmgCursed Enemies you or your Minions Kill have a (10-15) % chance to Explode, dealing a quarter of their maximumLife as Chaos Damage
You have Consecrated Ground around you while stationary if Str is your highest AttributeAttributes
Attributes are Strength, Dexterity, and IntelligenceYou have Consecrated Ground around you while stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical Strike if Int is your highest Attribute25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds