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POE1 3.3027d POE2
1Divine Orb346.4Chaos Orb

Allflame · 2026-10-16T18:00:00.000Z

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Jewel catalog and timeless references

Jewel Helpers

Choose a jewel to plan locations, compare passive effects or find modifiers.

Thread of Hope

Crimson Jewel
Thread of Hope Lv. 20+
Thread of Hope

Base: Crimson Jewel

Radius: Variable

Explicit
  • Only affects Passives in Large Ring
  • Passive Skills in Radius can be Allocated without being connected to your tree -20% to all Elemental Resistances Passage
  • (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)

"Though we cannot touch; one thought, one wish, through centuries alone in darkness."

Radius: Variable ring

Allocates passives in the ring without connecting them to your tree.

Passive Skills in Radius can be Allocated without being connected to your tree PassagePassive Skills in Radius can be Allocated without being connected to your tree Passage

-(20-10)% to all Ele.Res-(20-10)% to all Elemental Resistances

Check the ring size first; only passives between the inner and outer radius count.

The elemental resistance penalty is part of the normal trade-off.

Acquisition and market reference

Sirus, Awakener of Worlds

40 Chaos | 8541 listed | Hybrid

Clock position · 12 o'clock outer

12 o'clock outer

Small

Radius 800–1100 · 18 nodes

Mana: 8% increased maximum ManaMana: 8% increased maximum ManaWandslinger: 30% increased Damage while wielding a Wand; 10% increased Attack Speed with WandsCurse Duration: 15% increased Curse DurationLightning Damage: 12% increased Lightning DamageLightning Damage and Shock Chance: 10% increased Lightning Damage; 10% chance to ShockWand Damage: 14% increased Damage while wielding a WandLightning Damage: 16% increased Lightning DamageCurse Duration: 15% increased Curse DurationIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceWand Damage and Attack Speed: 10% increased Damage while wielding a Wand; 4% increased Attack Speed with WandsCold Damage: 12% increased Cold DamageLightning Damage and Shock Chance: 10% increased Lightning Damage; 10% chance to ShockGolem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems; Golems have 15% increased Maximum LifeCold Damage Over Time Multiplier: +5% to Cold Damage over Time MultiplierGolem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems; Golems have 15% increased Maximum LifeLightning Damage: 16% increased Lightning Damage
NodesTotal stat
64% inc. Light.Dmg64% increased Lightning Damage
54% inc. Dmg while wielding a Wand54% increased Damage while wielding a Wand
40% inc. Effect of Buffs granted by your Golems40% increased Effect of Buffs granted by your Golems
30% inc. Curse Dur.30% increased Curse Duration
Golems have 30% inc. Maximum LifeGolems have 30% increased Maximum Life
+20 to Int+20 to Intelligence
20% chance to Shock20% chance to Shock
16% inc. max Mana16% increased maximum Mana
14% inc. Atk Speed with Wands14% increased Attack Speed with Wands
12% inc. Cold.Dmg12% increased Cold Damage
+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier
NodeModifiers
ManaSmall
8% inc. max Mana8% increased maximum Mana
ManaSmall
8% inc. max Mana8% increased maximum Mana
WandslingerNotable
30% inc. Dmg while wielding a Wand30% increased Damage while wielding a Wand
10% inc. Atk Speed with Wands10% increased Attack Speed with Wands
Curse DurationSmall
15% inc. Curse Dur.15% increased Curse Duration
Lightning DamageSmall
12% inc. Light.Dmg12% increased Lightning Damage
Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg10% increased Lightning Damage
10% chance to Shock10% chance to Shock
Wand DamageSmall
14% inc. Dmg while wielding a Wand14% increased Damage while wielding a Wand
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Curse DurationSmall
15% inc. Curse Dur.15% increased Curse Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Wand Damage and Attack SpeedSmall
10% inc. Dmg while wielding a Wand10% increased Damage while wielding a Wand
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
Cold DamageSmall
12% inc. Cold.Dmg12% increased Cold Damage
Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg10% increased Lightning Damage
10% chance to Shock10% chance to Shock
Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems
Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life
Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier
Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems
Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Medium

Radius 1100–1400 · 34 nodes

Cold Damage and Freeze Chance: 10% increased Cold Damage; 10% chance to FreezeMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateLightning Damage and Shock Chance: 10% increased Lightning Damage; 10% chance to ShockCold Damage Over Time Multiplier: +5% to Cold Damage over Time MultiplierMana Regeneration: 20% increased Mana Regeneration RateIntelligence: +10 to IntelligenceLord of the Dead: Minions have 15% increased maximum Life; Minions deal 20% increased Damage; +1 to Maximum number of Raised Zombies; +1 to Maximum number of SkeletonsIntelligence: +10 to IntelligenceIgnite Chance and Duration: 15% increased Ignite Duration on Enemies; 15% chance to IgniteFire Damage: 12% increased Fire DamageLightning Damage: 16% increased Lightning DamageCold Damage: 16% increased Cold DamageBreath of Lightning: 30% increased Lightning Damage; 50% increased Effect of Lightning AilmentsMinion Instability: Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding EnemiesBitter Frost: Enemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold DamageEnergy Shield: 6% increased maximum Energy ShieldIgnite Chance and Duration: 15% increased Ignite Duration on Enemies; 15% chance to IgniteArea of Effect: 10% increased Area of EffectBurning Damage Multiplier: +5% to Fire Damage over Time MultiplierArcane Will: 30% increased maximum Mana; Regenerate 5 Mana per second; +10 to IntelligenceLife: 6% increased maximum LifeLife: 6% increased maximum LifeBreath of Rime: 30% increased Cold Damage; 50% increased Duration of Cold AilmentsCold Damage and Freeze Chance: 10% increased Cold Damage; 15% chance to FreezeCold Damage: 16% increased Cold DamageHeart of Thunder: 30% increased Lightning Damage; Damage Penetrates 6% Lightning ResistanceGolem Commander: 40% increased Effect of Buffs granted by your Golems; +1 to maximum number of Summoned GolemsSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceCold Damage: 16% increased Cold DamageArcane Conservation: 10% increased Cast Speed; 20% increased Mana Cost Efficiency of Spells; 3% increased IntelligenceElemental Damage: 10% increased Elemental DamageArea of Effect: 10% increased Area of EffectFrost Walker: 25% increased Cold Damage; 5% increased Cast Speed with Cold Skills; +15% to Cold ResistanceCruel Preparation: 10% increased maximum Life; +5% to all Elemental Resistances
NodesTotal stat
123% inc. Cold.Dmg123% increased Cold Damage
86% inc. Light.Dmg86% increased Lightning Damage
+30 to Int+30 to Intelligence
22% inc. max Life22% increased maximum Life
38% inc. max Mana38% increased maximum Mana
30% chance to Ignite30% chance to Ignite
30% inc. Ignite Dur. on Enemies30% increased Ignite Duration on Enemies
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
25% chance to Freeze25% chance to Freeze
20% inc. AoE20% increased Area of Effect
50% inc. Dur. of Cold Ailments50% increased Duration of Cold Ailments
50% inc. Effect of Lightning Ailments50% increased Effect of Lightning Ailments
40% inc. Effect of Buffs granted by your Golems40% increased Effect of Buffs granted by your Golems
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Minions deal 20% inc. DmgMinions deal 20% increased Damage
+15% to Cold Res+15% to Cold Resistance
Minions have 15% inc. max LifeMinions have 15% increased maximum Life
12% inc. Fire.Dmg12% increased Fire Damage
10% chance to Shock10% chance to Shock
10% inc. Cast Speed10% increased Cast Speed
10% inc. Ele.Dmg10% increased Elemental Damage
6% inc. max ES6% increased maximum Energy Shield
Dmg Penetrates 6% Light. ResDamage Penetrates 6% Lightning Resistance
+5% to all Ele.Res+5% to all Elemental Resistances
+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier
+5% to Fire.Dmg over Time Multiplier+5% to Fire Damage over Time Multiplier
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
Regenerate 5 Mana/sRegenerate 5 Mana per second
3% inc. Int3% increased Intelligence
+1 to Maximum number of Raised Zombies+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons+1 to Maximum number of Skeletons
+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
Enemies Chilled by your Hits have Cold.Dmg taken inc. by Chill Effect Enemies in your Chilling Areas have Cold.Dmg taken inc. by Chill Effect Cannot deal non-Cold.DmgEnemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold Damage
NodeModifiers
Cold Damage and Freeze ChanceSmall
10% inc. Cold.Dmg10% increased Cold Damage
10% chance to Freeze10% chance to Freeze
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg10% increased Lightning Damage
10% chance to Shock10% chance to Shock
Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier
Mana RegenerationSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
IntelligenceSmall
+10 to Int+10 to Intelligence
Lord of the DeadNotable
Minions have 15% inc. max LifeMinions have 15% increased maximum Life
Minions deal 20% inc. DmgMinions deal 20% increased Damage
+1 to Maximum number of Raised Zombies+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons+1 to Maximum number of Skeletons
IntelligenceSmall
+10 to Int+10 to Intelligence
Ignite Chance and DurationSmall
15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies
15% chance to Ignite15% chance to Ignite
Fire DamageSmall
12% inc. Fire.Dmg12% increased Fire Damage
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Breath of LightningNotable
30% inc. Light.Dmg30% increased Lightning Damage
50% inc. Effect of Lightning Ailments50% increased Effect of Lightning Ailments
Minion InstabilityKeystone
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Bitter FrostKeystone
Enemies Chilled by your Hits have Cold.Dmg taken inc. by Chill Effect Enemies in your Chilling Areas have Cold.Dmg taken inc. by Chill Effect Cannot deal non-Cold.DmgEnemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold Damage
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Ignite Chance and DurationSmall
15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies
15% chance to Ignite15% chance to Ignite
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Burning Damage MultiplierSmall
+5% to Fire.Dmg over Time Multiplier+5% to Fire Damage over Time Multiplier
Arcane WillNotable
30% inc. max Mana30% increased maximum Mana
Regenerate 5 Mana/sRegenerate 5 Mana per second
+10 to Int+10 to Intelligence
LifeSmall
6% inc. max Life6% increased maximum Life
LifeSmall
6% inc. max Life6% increased maximum Life
Breath of RimeNotable
30% inc. Cold.Dmg30% increased Cold Damage
50% inc. Dur. of Cold Ailments50% increased Duration of Cold Ailments
Cold Damage and Freeze ChanceSmall
10% inc. Cold.Dmg10% increased Cold Damage
15% chance to Freeze15% chance to Freeze
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Heart of ThunderNotable
30% inc. Light.Dmg30% increased Lightning Damage
Dmg Penetrates 6% Light. ResDamage Penetrates 6% Lightning Resistance
Golem CommanderNotable
40% inc. Effect of Buffs granted by your Golems40% increased Effect of Buffs granted by your Golems
+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Arcane ConservationNotable
10% inc. Cast Speed10% increased Cast Speed
20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells
3% inc. Int3% increased Intelligence
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Frost WalkerNotable
25% inc. Cold.Dmg25% increased Cold Damage
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
+15% to Cold Res+15% to Cold Resistance
Cruel PreparationNotable
10% inc. max Life10% increased maximum Life
+5% to all Ele.Res+5% to all Elemental Resistances
Large

Radius 1400–1700 · 36 nodes

Cold Damage: 16% increased Cold DamageBreath of Flames: +10% to Fire Damage over Time Multiplier; 30% increased Fire DamageFire Damage: 16% increased Fire DamageShield Spell Damage: 12% increased Spell Damage while holding a ShieldCast Speed: 4% increased Cast SpeedBurning Damage Multiplier: +5% to Fire Damage over Time MultiplierArea of Effect Damage: 10% increased Area DamageFire Damage: 16% increased Fire DamageLightning Damage: 16% increased Lightning DamageMental Rapidity: 10% increased Cast Speed; 30% increased Mana Regeneration RateVoracious Flame: You can inflict an additional Ignite on each Enemy Base Ignite Duration is 1 second 25% less Damage with Ignite Cannot deal non-Fire DamageSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceHeart of Ice: 30% increased Cold Damage; Damage Penetrates 6% Cold ResistanceShield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while holding a Shield; 8% increased Spell Damage while holding a ShieldIntelligence: +10 to IntelligenceMinion Life: Minions have 10% increased maximum LifeFire Damage: 16% increased Fire DamageSpell Critical Strike Chance: 25% increased Spell Critical Strike ChanceMinion Damage: Minions deal 15% increased DamageStatic Blows: 30% increased Damage if you have Shocked an Enemy Recently; 50% increased Duration of Lightning Ailments; 30% increased Effect of Lightning AilmentsCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsLightning Walker: 25% increased Lightning Damage; 5% increased Cast Speed with Lightning Skills; +15% to Lightning ResistanceArcane Focus: 20% increased maximum Energy Shield; 10% faster start of Energy Shield Recharge; +10 to IntelligenceMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateFire Damage: 16% increased Fire DamageShield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while holding a Shield; 8% increased Spell Damage while holding a ShieldCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsHeart of Flame: 30% increased Fire Damage; Damage Penetrates 6% Fire ResistanceCast Speed: 4% increased Cast SpeedEssence Surge: +30 to maximum Energy Shield; 20% faster start of Energy Shield RechargeShield Cast Speed: 4% increased Cast Speed while holding a ShieldEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateBlast Radius: 10% increased Area of Effect; 20% increased Area DamageEnergy Shield: 6% increased maximum Energy ShieldMinion Life: Minions have 12% increased maximum LifeArcane Sanctuary: +8% Chance to Block Spell Damage while holding a Shield; 25% increased Spell Damage while holding a Shield; 25% reduced Elemental Ailment Duration on you while holding a Shield
NodesTotal stat
124% inc. Fire.Dmg124% increased Fire Damage
24% inc. Cast Speed24% increased Cast Speed
53% inc. Spell Dmg while holding a Shield53% increased Spell Damage while holding a Shield
+14% Chance to Block Spell Dmg while holding a Shield+14% Chance to Block Spell Damage while holding a Shield
46% inc. Cold.Dmg46% increased Cold Damage
45% inc. Spell Crit%45% increased Spell Critical Strike Chance
41% inc. Light.Dmg41% increased Lightning Damage
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% faster start of ES Recharge30% faster start of Energy Shield Recharge
30% inc. Area Dmg30% increased Area Damage
26% inc. max ES26% increased maximum Energy Shield
Minions have 22% inc. max LifeMinions have 22% increased maximum Life
+20 to Int+20 to Intelligence
20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells
+15% to Fire.Dmg over Time Multiplier+15% to Fire Damage over Time Multiplier
50% inc. Dur. of Lightning Ailments50% increased Duration of Lightning Ailments
+30 to max ES+30 to maximum Energy Shield
30% inc. Dmg if you have Shocked an Enemy Recently30% increased Damage if you have Shocked an Enemy Recently
30% inc. Effect of Lightning Ailments30% increased Effect of Lightning Ailments
25% reduced Elemental Ailment Dur. on you while holding a Shield25% reduced Elemental Ailment Duration on you while holding a Shield
+15% to Light. Res+15% to Lightning Resistance
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Minions deal 15% inc. DmgMinions deal 15% increased Damage
10% inc. AoE10% increased Area of Effect
8% inc. max Mana8% increased maximum Mana
Dmg Penetrates 6% Cold ResDamage Penetrates 6% Cold Resistance
Dmg Penetrates 6% Fire ResDamage Penetrates 6% Fire Resistance
5% inc. Cast Speed with Lightning Skills5% increased Cast Speed with Lightning Skills
4% inc. Cast Speed while holding a Shield4% increased Cast Speed while holding a Shield
You can inflict an additional Ignite on each Enemy Base Ignite Dur. is 1% second 25% less Dmg with Ignite Cannot deal non-Fire.DmgYou can inflict an additional Ignite on each Enemy Base Ignite Duration is 1% second 25% less Damage with Ignite Cannot deal non-Fire Damage
NodeModifiers
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Breath of FlamesNotable
+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier
30% inc. Fire.Dmg30% increased Fire Damage
Fire DamageSmall
16% inc. Fire.Dmg16% increased Fire Damage
Shield Spell DamageSmall
12% inc. Spell Dmg while holding a Shield12% increased Spell Damage while holding a Shield
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
Burning Damage MultiplierSmall
+5% to Fire.Dmg over Time Multiplier+5% to Fire Damage over Time Multiplier
Area of Effect DamageSmall
10% inc. Area Dmg10% increased Area Damage
Fire DamageSmall
16% inc. Fire.Dmg16% increased Fire Damage
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Mental RapidityNotable
10% inc. Cast Speed10% increased Cast Speed
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
Voracious FlameKeystone
You can inflict an additional Ignite on each Enemy Base Ignite Dur. is 1 second 25% less Dmg with Ignite Cannot deal non-Fire.DmgYou can inflict an additional Ignite on each Enemy Base Ignite Duration is 1 second 25% less Damage with Ignite Cannot deal non-Fire Damage
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Heart of IceNotable
30% inc. Cold.Dmg30% increased Cold Damage
Dmg Penetrates 6% Cold ResDamage Penetrates 6% Cold Resistance
Shield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
8% inc. Spell Dmg while holding a Shield8% increased Spell Damage while holding a Shield
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Fire DamageSmall
16% inc. Fire.Dmg16% increased Fire Damage
Spell Critical Strike ChanceSmall
25% inc. Spell Crit%25% increased Spell Critical Strike Chance
Minion DamageSmall
Minions deal 15% inc. DmgMinions deal 15% increased Damage
Static BlowsNotable
30% inc. Dmg if you have Shocked an Enemy Recently30% increased Damage if you have Shocked an Enemy Recently
50% inc. Dur. of Lightning Ailments50% increased Duration of Lightning Ailments
30% inc. Effect of Lightning Ailments30% increased Effect of Lightning Ailments
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Lightning WalkerNotable
25% inc. Light.Dmg25% increased Lightning Damage
5% inc. Cast Speed with Lightning Skills5% increased Cast Speed with Lightning Skills
+15% to Light. Res+15% to Lightning Resistance
Arcane FocusNotable
20% inc. max ES20% increased maximum Energy Shield
10% faster start of ES Recharge10% faster start of Energy Shield Recharge
+10 to Int+10 to Intelligence
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Fire DamageSmall
16% inc. Fire.Dmg16% increased Fire Damage
Shield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
8% inc. Spell Dmg while holding a Shield8% increased Spell Damage while holding a Shield
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Heart of FlameNotable
30% inc. Fire.Dmg30% increased Fire Damage
Dmg Penetrates 6% Fire ResDamage Penetrates 6% Fire Resistance
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
Essence SurgeNotable
+30 to max ES+30 to maximum Energy Shield
20% faster start of ES Recharge20% faster start of Energy Shield Recharge
Shield Cast SpeedSmall
4% inc. Cast Speed while holding a Shield4% increased Cast Speed while holding a Shield
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Blast RadiusNotable
10% inc. AoE10% increased Area of Effect
20% inc. Area Dmg20% increased Area Damage
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Minion LifeSmall
Minions have 12% inc. max LifeMinions have 12% increased maximum Life
Arcane SanctuaryNotable
+8% Chance to Block Spell Dmg while holding a Shield+8% Chance to Block Spell Damage while holding a Shield
25% inc. Spell Dmg while holding a Shield25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Dur. on you while holding a Shield25% reduced Elemental Ailment Duration on you while holding a Shield
Very Large

Radius 1650–1950 · 28 nodes

Energy Shield: 6% increased maximum Energy ShieldMinion Life: Minions have 12% increased maximum LifeArcane Sanctuary: +8% Chance to Block Spell Damage while holding a Shield; 25% increased Spell Damage while holding a Shield; 25% reduced Elemental Ailment Duration on you while holding a ShieldTranquility: 5% increased maximum Energy Shield; Transfiguration of SoulMinion Life and Elemental Resistances: Minions have 8% increased maximum Life; Minions have +8% to all Elemental ResistancesAnnihilation: 50% increased Spell Critical Strike Chance; +15% to Critical Strike Multiplier for Spell DamageMinion Attack and Cast Speed: Minions have 4% increased Attack Speed; Minions have 4% increased Cast SpeedFire Walker: 25% increased Fire Damage; 5% increased Cast Speed with Fire Skills; +15% to Fire ResistanceSpell Damage Over Time Multiplier: +4% to Damage Over Time Multiplier with Spell SkillsHeart and Soul: 8% increased maximum Life; 12% increased maximum ManaIntelligence: +10 to IntelligenceLightning Ailment Effect: 20% increased Effect of Lightning AilmentsElemental Damage: 10% increased Elemental DamageShock Chance: 15% chance to ShockRavenous Horde: Minions have 30% increased Movement Speed; Minions have 30% chance to gain Onslaught for 4 seconds on KillMinion Attack and Cast Speed: Minions have 4% increased Attack Speed; Minions have 4% increased Cast SpeedMana and Life: 5% increased maximum Life; 8% increased maximum ManaSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationMana and Life: 5% increased maximum Life; 8% increased maximum ManaBrand Equity: You can Cast 2 additional Brands; Brand Skills have 20% increased Duration; Brand Recall has 20% increased Cooldown Recovery RateEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateSpell Damage Over Time Multiplier: +6% to Damage Over Time Multiplier with Spell SkillsMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionLightning Damage and Cast Speed: 8% increased Lightning Damage; 3% increased Cast SpeedBrand Recall Cooldown Recovery: Brand Recall has 15% increased Cooldown Recovery RateAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra Damage
NodesTotal stat
28% inc. max Mana28% increased maximum Mana
Minions have 28% inc. max LifeMinions have 28% increased maximum Life
18% inc. max Life18% increased maximum Life
+14% to Dmg Over Time Multiplier with Spell Skills+14% to Damage Over Time Multiplier with Spell Skills
Brand Recall has 35% inc. CDRRBrand Recall has 35% increased Cooldown Recovery Rate
+30 to max ES+30 to maximum Energy Shield
Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
Minions have 23% to all Ele.ResMinions have 23% to all Elemental Resistances
20% inc. ES Recharge Rate20% increased Energy Shield Recharge Rate
11% inc. max ES11% increased maximum Energy Shield
Minions have 8% inc. Atk SpeedMinions have 8% increased Attack Speed
Minions have 8% inc. Cast SpeedMinions have 8% increased Cast Speed
50% inc. Spell Crit%50% increased Spell Critical Strike Chance
Minions have 30% chance to gain Onslaught for 4 seconds on KillMinions have 30% chance to gain Onslaught for 4 seconds on Kill
Minions have 30% inc. Move.SpdMinions have 30% increased Movement Speed
25% inc. Fire.Dmg25% increased Fire Damage
25% inc. Spell Dmg while holding a Shield25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Dur. on you while holding a Shield25% reduced Elemental Ailment Duration on you while holding a Shield
20% inc. Effect of Lightning Ailments20% increased Effect of Lightning Ailments
Brand Skills have 20% inc. Dur.Brand Skills have 20% increased Duration
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
+15% to Fire Res+15% to Fire Resistance
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
15% chance to Shock15% chance to Shock
+10 to Int+10 to Intelligence
10% inc. Ele.Dmg10% increased Elemental Damage
+8% Chance to Block Spell Dmg while holding a Shield+8% Chance to Block Spell Damage while holding a Shield
8% inc. Light.Dmg8% increased Lightning Damage
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
5% inc. Cast Speed with Fire Skills5% increased Cast Speed with Fire Skills
+3% to all Ele.Res+3% to all Elemental Resistances
3% inc. Cast Speed3% increased Cast Speed
You can Cast 2 additional BrandsYou can Cast 2 additional Brands
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
Transfiguration of SoulTransfiguration of Soul
NodeModifiers
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Minion LifeSmall
Minions have 12% inc. max LifeMinions have 12% increased maximum Life
Arcane SanctuaryNotable
+8% Chance to Block Spell Dmg while holding a Shield+8% Chance to Block Spell Damage while holding a Shield
25% inc. Spell Dmg while holding a Shield25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Dur. on you while holding a Shield25% reduced Elemental Ailment Duration on you while holding a Shield
TranquilityNotable
5% inc. max ES5% increased maximum Energy Shield
Transfiguration of SoulTransfiguration of Soul
Minion Life and Elemental ResistancesSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +8% to all Ele.ResMinions have +8% to all Elemental Resistances
AnnihilationNotable
50% inc. Spell Crit%50% increased Spell Critical Strike Chance
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Fire WalkerNotable
25% inc. Fire.Dmg25% increased Fire Damage
5% inc. Cast Speed with Fire Skills5% increased Cast Speed with Fire Skills
+15% to Fire Res+15% to Fire Resistance
Spell Damage Over Time MultiplierSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
Heart and SoulNotable
8% inc. max Life8% increased maximum Life
12% inc. max Mana12% increased maximum Mana
IntelligenceSmall
+10 to Int+10 to Intelligence
Lightning Ailment EffectSmall
20% inc. Effect of Lightning Ailments20% increased Effect of Lightning Ailments
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Shock ChanceSmall
15% chance to Shock15% chance to Shock
Ravenous HordeNotable
Minions have 30% inc. Move.SpdMinions have 30% increased Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on KillMinions have 30% chance to gain Onslaught for 4 seconds on Kill
Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Brand EquityNotable
You can Cast 2 additional BrandsYou can Cast 2 additional Brands
Brand Skills have 20% inc. Dur.Brand Skills have 20% increased Duration
Brand Recall has 20% inc. CDRRBrand Recall has 20% increased Cooldown Recovery Rate
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Spell Damage Over Time MultiplierSmall
+6% to Dmg Over Time Multiplier with Spell Skills+6% to Damage Over Time Multiplier with Spell Skills
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
Lightning Damage and Cast SpeedSmall
8% inc. Light.Dmg8% increased Lightning Damage
3% inc. Cast Speed3% increased Cast Speed
Brand Recall Cooldown RecoverySmall
Brand Recall has 15% inc. CDRRBrand Recall has 15% increased Cooldown Recovery Rate
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
Massive

Radius 1800–2100 · 33 nodes

Minion Attack and Cast Speed: Minions have 4% increased Attack Speed; Minions have 4% increased Cast SpeedMana and Life: 5% increased maximum Life; 8% increased maximum ManaSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationMana and Life: 5% increased maximum Life; 8% increased maximum ManaBrand Equity: You can Cast 2 additional Brands; Brand Skills have 20% increased Duration; Brand Recall has 20% increased Cooldown Recovery RateEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateSpell Damage Over Time Multiplier: +6% to Damage Over Time Multiplier with Spell SkillsMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionLightning Damage and Cast Speed: 8% increased Lightning Damage; 3% increased Cast SpeedBrand Recall Cooldown Recovery: Brand Recall has 15% increased Cooldown Recovery RateAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra DamageAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingMinion Attack and Cast Speed: Minions have 4% increased Attack Speed; Minions have 4% increased Cast SpeedTotem Critical Strike Chance: 20% increased Critical Strike Chance with Totem SkillsCrackling Speed: 24% increased Lightning Damage; 8% increased Cast SpeedDeep Wisdom: +20 to maximum Energy Shield; +20 to maximum Mana; +20 to IntelligenceHarsh Lessons: +12% to Damage Over Time Multiplier with Spell Skills; 20% reduced Duration of Ailments on YouCritical Strike Multiplier per Power Charge: +5% to Critical Strike Multiplier per Power ChargeBrand Duration: Brand Skills have 15% increased DurationIntelligence: +10 to IntelligenceCritical Strike Chance per Power Charge: 8% increased Critical Strike Chance per Power ChargePractical Application: +10% to all Elemental Resistances; 25% chance to Ignore Stuns while Casting; +20 to Strength and DexterityLightning Damage and Cast Speed: 8% increased Lightning Damage; 3% increased Cast SpeedBrand Duration: Brand Skills have 12% increased DurationWicked Ward: Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge RateTotem Critical Strike Chance: 25% increased Critical Strike Chance with Totem SkillsGrave Intentions: Minions have +27% to Chaos Resistance; Minions gain 20% of Maximum Life as Extra Maximum Energy ShieldArcanist's Dominion: 20% increased Spell Damage; 5% increased Cast Speed; +20 to IntelligenceEnergy Shield: +10 to maximum Energy Shield; 4% increased maximum Energy ShieldIntelligence: +10 to IntelligenceTotem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem Skills
NodesTotal stat
+60 to Int+60 to Intelligence
+60 to max ES+60 to maximum Energy Shield
19% inc. Cast Speed19% increased Cast Speed
55% chance to Ignore Stuns while Casting55% chance to Ignore Stuns while Casting
Brand Skills have 47% inc. Dur.Brand Skills have 47% increased Duration
40% inc. Light.Dmg40% increased Lightning Damage
+22% to Dmg Over Time Multiplier with Spell Skills+22% to Damage Over Time Multiplier with Spell Skills
+16% to all Ele.Res+16% to all Elemental Resistances
45% inc. Crit% with Totem Skills45% increased Critical Strike Chance with Totem Skills
Brand Recall has 35% inc. CDRRBrand Recall has 35% increased Cooldown Recovery Rate
Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
20% inc. ES Recharge Rate20% increased Energy Shield Recharge Rate
16% inc. max Mana16% increased maximum Mana
10% inc. max Life10% increased maximum Life
Minions have 8% inc. Atk SpeedMinions have 8% increased Attack Speed
Minions have 8% inc. Cast SpeedMinions have 8% increased Cast Speed
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
Minions have 27% to Chaos ResMinions have 27% to Chaos Resistance
+20 to max Mana+20 to maximum Mana
+20 to Str and Dex+20 to Strength and Dexterity
20% inc. Spell Dmg20% increased Spell Damage
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
Minions gain 20% of Maximum Life as Extra Maximum ESMinions gain 20% of Maximum Life as Extra Maximum Energy Shield
+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills
Minions have 15% to all Ele.ResMinions have 15% to all Elemental Resistances
8% inc. Crit% per Power Charge8% increased Critical Strike Chance per Power Charge
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
+5% to Crit Multi per Power Charge+5% to Critical Strike Multiplier per Power Charge
4% inc. max ES4% increased maximum Energy Shield
You can Cast 2 additional BrandsYou can Cast 2 additional Brands
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
NodeModifiers
Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Brand EquityNotable
You can Cast 2 additional BrandsYou can Cast 2 additional Brands
Brand Skills have 20% inc. Dur.Brand Skills have 20% increased Duration
Brand Recall has 20% inc. CDRRBrand Recall has 20% increased Cooldown Recovery Rate
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Spell Damage Over Time MultiplierSmall
+6% to Dmg Over Time Multiplier with Spell Skills+6% to Damage Over Time Multiplier with Spell Skills
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
Lightning Damage and Cast SpeedSmall
8% inc. Light.Dmg8% increased Lightning Damage
3% inc. Cast Speed3% increased Cast Speed
Brand Recall Cooldown RecoverySmall
Brand Recall has 15% inc. CDRRBrand Recall has 15% increased Cooldown Recovery Rate
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Totem Critical Strike ChanceSmall
20% inc. Crit% with Totem Skills20% increased Critical Strike Chance with Totem Skills
Crackling SpeedNotable
24% inc. Light.Dmg24% increased Lightning Damage
8% inc. Cast Speed8% increased Cast Speed
Deep WisdomNotable
+20 to max ES+20 to maximum Energy Shield
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
Harsh LessonsNotable
+12% to Dmg Over Time Multiplier with Spell Skills+12% to Damage Over Time Multiplier with Spell Skills
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
Critical Strike Multiplier per Power ChargeSmall
+5% to Crit Multi per Power Charge+5% to Critical Strike Multiplier per Power Charge
Brand DurationSmall
Brand Skills have 15% inc. Dur.Brand Skills have 15% increased Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
Critical Strike Chance per Power ChargeSmall
8% inc. Crit% per Power Charge8% increased Critical Strike Chance per Power Charge
Practical ApplicationNotable
+10% to all Ele.Res+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting25% chance to Ignore Stuns while Casting
+20 to Str and Dex+20 to Strength and Dexterity
Lightning Damage and Cast SpeedSmall
8% inc. Light.Dmg8% increased Lightning Damage
3% inc. Cast Speed3% increased Cast Speed
Brand DurationSmall
Brand Skills have 12% inc. Dur.Brand Skills have 12% increased Duration
Wicked WardKeystone
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
Totem Critical Strike ChanceSmall
25% inc. Crit% with Totem Skills25% increased Critical Strike Chance with Totem Skills
Grave IntentionsNotable
Minions have +27% to Chaos ResMinions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum ESMinions gain 20% of Maximum Life as Extra Maximum Energy Shield
Arcanist's DominionNotable
20% inc. Spell Dmg20% increased Spell Damage
5% inc. Cast Speed5% increased Cast Speed
+20 to Int+20 to Intelligence
Energy ShieldSmall
+10 to max ES+10 to maximum Energy Shield
4% inc. max ES4% increased maximum Energy Shield
IntelligenceSmall
+10 to Int+10 to Intelligence
Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills

1 o'clock outer

Small

Radius 800–1100 · 12 nodes

Dexterity: +10 to DexterityDual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingStrength: +10 to StrengthDual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingNimbleness: 8% increased Cast Speed; +15% to Critical Strike Multiplier for Spell DamageMinion Life and Chaos Resistance: Minions have 8% increased maximum Life; Minions have +13% to Chaos ResistanceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligencePoison Avoidance: 20% chance to Avoid being PoisonedMinion Life and Chaos Resistance: Minions have 8% increased maximum Life; Minions have +13% to Chaos ResistanceDark Arts: +8% Chance to Block Spell Damage while Dual Wielding; +8% Chance to Block Attack Damage while Dual Wielding; 10% increased Attack Speed while Dual Wielding; 10% increased Cast Speed while Dual WieldingChaos Resistance and Avoidance: +7% to Chaos Resistance; 10% chance to Avoid being Poisoned; 10% chance to Avoid Bleeding
NodesTotal stat
18% inc. Atk Speed while Dual Wielding18% increased Attack Speed while Dual Wielding
18% inc. Cast Speed while Dual Wielding18% increased Cast Speed while Dual Wielding
+14% Chance to Block Atk Dmg while Dual Wielding+14% Chance to Block Attack Damage while Dual Wielding
30% chance to Avoid being Poisoned30% chance to Avoid being Poisoned
Minions have 26% to Chaos ResMinions have 26% to Chaos Resistance
+20 to Int+20 to Intelligence
Minions have 16% inc. max LifeMinions have 16% increased maximum Life
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
+10 to Dex+10 to Dexterity
+10 to Str+10 to Strength
10% chance to Avoid Bleeding10% chance to Avoid Bleeding
+8% Chance to Block Spell Dmg while Dual Wielding+8% Chance to Block Spell Damage while Dual Wielding
8% inc. Cast Speed8% increased Cast Speed
+7% to Chaos Res+7% to Chaos Resistance
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
StrengthSmall
+10 to Str+10 to Strength
Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
NimblenessNotable
8% inc. Cast Speed8% increased Cast Speed
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Poison AvoidanceSmall
20% chance to Avoid being Poisoned20% chance to Avoid being Poisoned
Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance
Dark ArtsNotable
+8% Chance to Block Spell Dmg while Dual Wielding+8% Chance to Block Spell Damage while Dual Wielding
+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding
10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding
10% inc. Cast Speed while Dual Wielding10% increased Cast Speed while Dual Wielding
Chaos Resistance and AvoidanceSmall
+7% to Chaos Res+7% to Chaos Resistance
10% chance to Avoid being Poisoned10% chance to Avoid being Poisoned
10% chance to Avoid Bleeding10% chance to Avoid Bleeding
Medium

Radius 1100–1400 · 19 nodes

Intelligence: +10 to IntelligenceDual Wield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while Dual Wielding; 10% increased Spell Damage while Dual WieldingDual Wield Attack and Cast Speed: 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingChaos Resistance: +13% to Chaos ResistanceLasting Tempest: 50% increased Duration of Elemental Ailments on EnemiesKnowledge Barrier: 6% increased Energy Shield Recharge Rate for each different type of Mastery you have AllocatedIntelligence: +10 to IntelligenceCurse Effect: 5% increased Effect of your CursesTolerance: +19% to Chaos Resistance; 30% chance to Avoid being Poisoned; 30% chance to Avoid BleedingGrave Intentions: Minions have +27% to Chaos Resistance; Minions gain 20% of Maximum Life as Extra Maximum Energy ShieldBleed Avoidance: 20% chance to Avoid BleedingSteeped in the Profane: 15% reduced Effect of Curses on you; 10% increased Effect of your CursesDamage and Energy Shield: 12% increased Damage; +10 to maximum Energy ShieldCorpse Life: Corpses you Spawn have 5% increased Maximum LifeIntelligence: +10 to IntelligenceCurse Effect: 5% increased Effect of your CursesElemental Damage: 10% increased Elemental DamageCorpse Life: Corpses you Spawn have 5% increased Maximum LifeElemental Damage: 10% increased Elemental Damage
NodesTotal stat
+30 to Int+30 to Intelligence
20% inc. Effect of your Curses20% increased Effect of your Curses
50% chance to Avoid Bleeding50% chance to Avoid Bleeding
+32% to Chaos Res+32% to Chaos Resistance
20% inc. Ele.Dmg20% increased Elemental Damage
Corpses you Spawn have 10% inc. Maximum LifeCorpses you Spawn have 10% increased Maximum Life
50% inc. Dur. of Elemental Ailments on Enemies50% increased Duration of Elemental Ailments on Enemies
30% chance to Avoid being Poisoned30% chance to Avoid being Poisoned
Minions have 27% to Chaos ResMinions have 27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum ESMinions gain 20% of Maximum Life as Extra Maximum Energy Shield
15% reduced Effect of Curses on you15% reduced Effect of Curses on you
12% inc. Dmg12% increased Damage
+10 to max ES+10 to maximum Energy Shield
10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
6% inc. ES Recharge Rate for each different type of Mastery you have Allocated6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Dual Wield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding
10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
Dual Wield Attack and Cast SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Chaos ResistanceSmall
+13% to Chaos Res+13% to Chaos Resistance
Lasting TempestNotable
50% inc. Dur. of Elemental Ailments on Enemies50% increased Duration of Elemental Ailments on Enemies
Knowledge BarrierNotable
6% inc. ES Recharge Rate for each different type of Mastery you have Allocated6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
IntelligenceSmall
+10 to Int+10 to Intelligence
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
ToleranceNotable
+19% to Chaos Res+19% to Chaos Resistance
30% chance to Avoid being Poisoned30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding30% chance to Avoid Bleeding
Grave IntentionsNotable
Minions have +27% to Chaos ResMinions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum ESMinions gain 20% of Maximum Life as Extra Maximum Energy Shield
Bleed AvoidanceSmall
20% chance to Avoid Bleeding20% chance to Avoid Bleeding
Steeped in the ProfaneNotable
15% reduced Effect of Curses on you15% reduced Effect of Curses on you
10% inc. Effect of your Curses10% increased Effect of your Curses
Damage and Energy ShieldSmall
12% inc. Dmg12% increased Damage
+10 to max ES+10 to maximum Energy Shield
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
IntelligenceSmall
+10 to Int+10 to Intelligence
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Large

Radius 1400–1700 · 31 nodes

Minion Attack and Cast Speed: Minions have 4% increased Attack Speed; Minions have 4% increased Cast SpeedMinion Damage and Life: Minions have 5% increased maximum Life; Minions deal 10% increased DamageIntelligence: +10 to IntelligenceMine Duration: 30% increased Mine DurationMinion Damage and Life: Minions have 5% increased maximum Life; Minions deal 10% increased DamageElemental Damage: 10% increased Elemental DamageDeep Wisdom: +20 to maximum Energy Shield; +20 to maximum Mana; +20 to IntelligenceDamage and Energy Shield: 14% increased Damage; +12 to maximum Energy ShieldEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldDestructive Apparatus: 60% increased Mine Duration; 12% increased Mine Throwing SpeedUndertaker: 30% increased Damage if you have Consumed a corpse Recently; Desecrate and Unearth have +2 to Maximum number of corpses allowed; Regenerate 2% of Life per second if you've Consumed a corpse RecentlyDamage if Consumed a Corpse: 14% increased Damage if you have Consumed a corpse RecentlyMine Area of Effect: Skills used by Mines have 10% increased Area of EffectHarsh Lessons: +12% to Damage Over Time Multiplier with Spell Skills; 20% reduced Duration of Ailments on YouEnergy Shield and Recovery: 6% increased maximum Energy Shield; 10% increased Energy Shield Recharge RateEnergy Shield: +10 to maximum Energy Shield; 4% increased maximum Energy ShieldSpell Damage Over Time Multiplier: +6% to Damage Over Time Multiplier with Spell SkillsDamage if Consumed a Corpse: 16% increased Damage if you have Consumed a corpse RecentlyFreeze Chance: 15% chance to FreezeEnergy Shield: 6% increased maximum Energy ShieldEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldEnergy Shield and Mana Regeneration: +16 to maximum Energy Shield; 25% increased Mana Regeneration RateEnergy Shield: +10 to maximum Energy Shield; 4% increased maximum Energy ShieldEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldCold Ailment Duration: 20% increased Duration of Cold AilmentsBlast Waves: Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently; Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine RecentlyEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateMine Area of Effect: Skills used by Mines have 10% increased Area of EffectMine Damage: 12% increased Mine DamageMana and Mana on Kill: 10% increased maximum Mana; Gain 15 Mana per Enemy KilledIntelligence: +10 to Intelligence
NodesTotal stat
35% inc. max ES35% increased maximum Energy Shield
+68 to max ES+68 to maximum Energy Shield
60% inc. Dmg if you have Consumed a corpse Recently60% increased Damage if you have Consumed a corpse Recently
+40 to Int+40 to Intelligence
30% inc. ER30% increased Evasion Rating
90% inc. Mine Dur.90% increased Mine Duration
25% inc. ES Recharge Rate25% increased Energy Shield Recharge Rate
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Skills used by Mines have 20% inc. AoESkills used by Mines have 20% increased Area of Effect
+18% to Dmg Over Time Multiplier with Spell Skills+18% to Damage Over Time Multiplier with Spell Skills
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Skills used by Mines deal 30% inc. Area Dmg if you Detonated a Mine RecentlySkills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
+20 to max Mana+20 to maximum Mana
20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
15% chance to Freeze15% chance to Freeze
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
Skills used by Mines have 15% inc. AoE if you Detonated a Mine RecentlySkills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently
14% inc. Dmg14% increased Damage
12% inc. Mine Dmg12% increased Mine Damage
12% inc. Mine Throwing Speed12% increased Mine Throwing Speed
10% inc. Ele.Dmg10% increased Elemental Damage
10% inc. max Mana10% increased maximum Mana
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Desecrate and Unearth have 2 to Maximum number of corpses allowedDesecrate and Unearth have 2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse RecentlyRegenerate 2% of Life per second if you've Consumed a corpse Recently
NodeModifiers
Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed
Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed
Minion Damage and LifeSmall
Minions have 5% inc. max LifeMinions have 5% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Mine DurationSmall
30% inc. Mine Dur.30% increased Mine Duration
Minion Damage and LifeSmall
Minions have 5% inc. max LifeMinions have 5% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Deep WisdomNotable
+20 to max ES+20 to maximum Energy Shield
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
Damage and Energy ShieldSmall
14% inc. Dmg14% increased Damage
+12 to max ES+12 to maximum Energy Shield
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Destructive ApparatusNotable
60% inc. Mine Dur.60% increased Mine Duration
12% inc. Mine Throwing Speed12% increased Mine Throwing Speed
UndertakerNotable
30% inc. Dmg if you have Consumed a corpse Recently30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowedDesecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse RecentlyRegenerate 2% of Life per second if you've Consumed a corpse Recently
Damage if Consumed a CorpseSmall
14% inc. Dmg if you have Consumed a corpse Recently14% increased Damage if you have Consumed a corpse Recently
Mine Area of EffectSmall
Skills used by Mines have 10% inc. AoESkills used by Mines have 10% increased Area of Effect
Harsh LessonsNotable
+12% to Dmg Over Time Multiplier with Spell Skills+12% to Damage Over Time Multiplier with Spell Skills
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
Energy Shield and RecoverySmall
6% inc. max ES6% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Energy ShieldSmall
+10 to max ES+10 to maximum Energy Shield
4% inc. max ES4% increased maximum Energy Shield
Spell Damage Over Time MultiplierSmall
+6% to Dmg Over Time Multiplier with Spell Skills+6% to Damage Over Time Multiplier with Spell Skills
Damage if Consumed a CorpseSmall
16% inc. Dmg if you have Consumed a corpse Recently16% increased Damage if you have Consumed a corpse Recently
Freeze ChanceSmall
15% chance to Freeze15% chance to Freeze
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Energy Shield and Mana RegenerationSmall
+16 to max ES+16 to maximum Energy Shield
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
Energy ShieldSmall
+10 to max ES+10 to maximum Energy Shield
4% inc. max ES4% increased maximum Energy Shield
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Cold Ailment DurationSmall
20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
Blast WavesNotable
Skills used by Mines deal 30% inc. Area Dmg if you Detonated a Mine RecentlySkills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
Skills used by Mines have 15% inc. AoE if you Detonated a Mine RecentlySkills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Mine Area of EffectSmall
Skills used by Mines have 10% inc. AoESkills used by Mines have 10% increased Area of Effect
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Mana and Mana on KillSmall
10% inc. max Mana10% increased maximum Mana
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
IntelligenceSmall
+10 to Int+10 to Intelligence
Very Large

Radius 1650–1950 · 28 nodes

Mana and Mana on Kill: 10% increased maximum Mana; Gain 15 Mana per Enemy KilledIntelligence: +10 to IntelligenceMine Throwing Speed: 5% increased Mine Throwing SpeedChill Effect: 20% increased Effect of ChillArcane Focus: 20% increased maximum Energy Shield; 10% faster start of Energy Shield Recharge; +10 to IntelligenceHex Master: Your Hexes have infinite Duration 20% less Effect of your CursesMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RatePhysical and Chaos Damage and Life: 14% increased Chaos Damage; +12 to maximum Life; 14% increased Physical DamageMana: 8% increased maximum ManaMixed Munitions: 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated RecentlySpell Area of Effect: Spell Skills have 10% increased Area of EffectIntelligence: +10 to IntelligenceFingers of Frost: Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed; 30% chance to Freeze Enemies which are ChilledSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationSpell Damage Over Time Multiplier: +4% to Damage Over Time Multiplier with Spell SkillsEnergy Shield and Mana: +14 to maximum Energy Shield; +16 to maximum ManaBlast Radius: 10% increased Area of Effect; 20% increased Area DamagePhysical and Chaos Damage: 12% increased Chaos Damage; 12% increased Physical DamageSpell Area of Effect: Spell Skills have 10% increased Area of EffectThrill Killer: 16% increased maximum Mana; Recover 2% of Mana on KillDagger Critical Strike Chance: 20% increased Critical Strike Chance with DaggersMana: 8% increased maximum ManaDagger Critical Strike Chance and Leech: 20% increased Critical Strike Chance with Daggers; 0.8% of Attack Damage Leeched as LifeSoul Siphon: +20 to maximum Mana; 18% increased maximum Mana; Gain 10 Mana per Enemy KilledTempest Blast: Gain 20% of Wand Physical Damage as Extra Lightning DamageReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsHollow Effigy: Your Offering Skills do not require a CorpseTrickery: 20% increased Damage; 20% increased Critical Strike Chance; +10 to Dexterity and Intelligence
NodesTotal stat
68% inc. max Mana68% increased maximum Mana
+30 to Int+30 to Intelligence
40% inc. Crit% with Daggers40% increased Critical Strike Chance with Daggers
+36 to max Mana+36 to maximum Mana
26% inc. Chaos.Dmg26% increased Chaos Damage
26% inc. Phys.Dmg26% increased Physical Damage
Gain 25 Mana per Enemy KilledGain 25 Mana per Enemy Killed
Spell Skills have 20% inc. AoESpell Skills have 20% increased Area of Effect
+8% to Dmg Over Time Multiplier with Spell Skills+8% to Damage Over Time Multiplier with Spell Skills
30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
20% inc. Area Dmg20% increased Area Damage
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Dmg20% increased Damage
20% inc. Effect of Chill20% increased Effect of Chill
20% inc. max ES20% increased maximum Energy Shield
Gain 20% of Wand Phys.Dmg as Extra Light.DmgGain 20% of Wand Physical Damage as Extra Lightning Damage
Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
+14 to max ES+14 to maximum Energy Shield
+12 to max Life+12 to maximum Life
+10 to Dex and Int+10 to Dexterity and Intelligence
10% faster start of ES Recharge10% faster start of Energy Shield Recharge
10% inc. AoE10% increased Area of Effect
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
5% inc. CDRR for throwing Traps per Mine Detonated Recently5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
0.8% of Atk Dmg Leeched as Life0.8% of Attack Damage Leeched as Life
NodeModifiers
Mana and Mana on KillSmall
10% inc. max Mana10% increased maximum Mana
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
IntelligenceSmall
+10 to Int+10 to Intelligence
Mine Throwing SpeedSmall
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Arcane FocusNotable
20% inc. max ES20% increased maximum Energy Shield
10% faster start of ES Recharge10% faster start of Energy Shield Recharge
+10 to Int+10 to Intelligence
Hex MasterKeystone
Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Physical and Chaos Damage and LifeSmall
14% inc. Chaos.Dmg14% increased Chaos Damage
+12 to max Life+12 to maximum Life
14% inc. Phys.Dmg14% increased Physical Damage
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mixed MunitionsNotable
5% inc. CDRR for throwing Traps per Mine Detonated Recently5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
Spell Area of EffectSmall
Spell Skills have 10% inc. AoESpell Skills have 10% increased Area of Effect
IntelligenceSmall
+10 to Int+10 to Intelligence
Fingers of FrostNotable
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Spell Damage Over Time MultiplierSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
Energy Shield and ManaSmall
+14 to max ES+14 to maximum Energy Shield
+16 to max Mana+16 to maximum Mana
Blast RadiusNotable
10% inc. AoE10% increased Area of Effect
20% inc. Area Dmg20% increased Area Damage
Physical and Chaos DamageSmall
12% inc. Chaos.Dmg12% increased Chaos Damage
12% inc. Phys.Dmg12% increased Physical Damage
Spell Area of EffectSmall
Spell Skills have 10% inc. AoESpell Skills have 10% increased Area of Effect
Thrill KillerNotable
16% inc. max Mana16% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Dagger Critical Strike ChanceSmall
20% inc. Crit% with Daggers20% increased Critical Strike Chance with Daggers
ManaSmall
8% inc. max Mana8% increased maximum Mana
Dagger Critical Strike Chance and LeechSmall
20% inc. Crit% with Daggers20% increased Critical Strike Chance with Daggers
0.8% of Atk Dmg Leeched as Life0.8% of Attack Damage Leeched as Life
Soul SiphonNotable
+20 to max Mana+20 to maximum Mana
18% inc. max Mana18% increased maximum Mana
Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
Tempest BlastNotable
Gain 20% of Wand Phys.Dmg as Extra Light.DmgGain 20% of Wand Physical Damage as Extra Lightning Damage
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Hollow EffigyNotable
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
TrickeryNotable
20% inc. Dmg20% increased Damage
20% inc. Crit%20% increased Critical Strike Chance
+10 to Dex and Int+10 to Dexterity and Intelligence
Massive

Radius 1800–2100 · 39 nodes

Spell Damage Over Time Multiplier: +4% to Damage Over Time Multiplier with Spell SkillsEnergy Shield and Mana: +14 to maximum Energy Shield; +16 to maximum ManaBlast Radius: 10% increased Area of Effect; 20% increased Area DamagePhysical and Chaos Damage: 12% increased Chaos Damage; 12% increased Physical DamageSpell Area of Effect: Spell Skills have 10% increased Area of EffectThrill Killer: 16% increased maximum Mana; Recover 2% of Mana on KillDagger Critical Strike Chance: 20% increased Critical Strike Chance with DaggersMana: 8% increased maximum ManaDagger Critical Strike Chance and Leech: 20% increased Critical Strike Chance with Daggers; 0.8% of Attack Damage Leeched as LifeSoul Siphon: +20 to maximum Mana; 18% increased maximum Mana; Gain 10 Mana per Enemy KilledTempest Blast: Gain 20% of Wand Physical Damage as Extra Lightning DamageReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsHollow Effigy: Your Offering Skills do not require a CorpseTrickery: 20% increased Damage; 20% increased Critical Strike Chance; +10 to Dexterity and IntelligenceWand Lightning Damage: Gain 5% of Wand Physical Damage as Extra Lightning DamagePhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingArcane Expanse: Spell Skills have 20% increased Area of EffectMystic Talents: 16% increased Spell Damage; +14 to maximum Energy Shield; 25% increased Mana Regeneration Rate; +30 to IntelligencePhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra DamageMinion Life and Elemental Resistances: Minions have 8% increased maximum Life; Minions have +8% to all Elemental ResistancesMana and Life: 5% increased maximum Life; 8% increased maximum ManaArea of Effect: 10% increased Area of EffectDagger Critical Strike Multiplier: +15% to Critical Strike Multiplier with DaggersSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceAura Effect: 6% increased effect of Non-Curse Auras from your SkillsEnergy Shield: 6% increased maximum Energy ShieldWand Physical Damage and Attack Speed: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with Ailments; 4% increased Attack Speed with WandsArcane Will: 30% increased maximum Mana; Regenerate 5 Mana per second; +10 to IntelligenceSpell Damage and Mana: 16% increased Spell Damage; +16 to maximum ManaAttack and Cast Speed: 4% increased Attack Speed; 4% increased Cast SpeedPractical Application: +10% to all Elemental Resistances; 25% chance to Ignore Stuns while Casting; +20 to Strength and DexterityArea of Effect Damage: 10% increased Area DamageWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionDexterity: +10 to Dexterity
NodesTotal stat
80% inc. max Mana80% increased maximum Mana
+60 to Int+60 to Intelligence
+52 to max Mana+52 to maximum Mana
32% inc. Chaos.Dmg32% increased Chaos Damage
32% inc. Phys.Dmg32% increased Physical Damage
40% chance to Ignore Stuns while Casting40% chance to Ignore Stuns while Casting
40% inc. Crit% with Daggers40% increased Critical Strike Chance with Daggers
32% inc. Spell Dmg32% increased Spell Damage
30% inc. Area Dmg30% increased Area Damage
Spell Skills have 30% inc. AoESpell Skills have 30% increased Area of Effect
+28 to max ES+28 to maximum Energy Shield
Gain 25% of Wand Phys.Dmg as Extra Light.DmgGain 25% of Wand Physical Damage as Extra Lightning Damage
Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
Minions have 23% to all Ele.ResMinions have 23% to all Elemental Resistances
20% inc. AoE20% increased Area of Effect
Minions have 16% inc. max LifeMinions have 16% increased maximum Life
+13% to all Ele.Res+13% to all Elemental Resistances
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
+20 to Str and Dex+20 to Strength and Dexterity
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Dmg20% increased Damage
+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
+10 to Dex+10 to Dexterity
+10 to Dex and Int+10 to Dexterity and Intelligence
Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
6% inc. max ES6% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Regenerate 5 Mana/sRegenerate 5 Mana per second
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
4% inc. Atk Speed4% increased Attack Speed
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
4% inc. Cast Speed4% increased Cast Speed
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
0.8% of Atk Dmg Leeched as Life0.8% of Attack Damage Leeched as Life
NodeModifiers
Spell Damage Over Time MultiplierSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
Energy Shield and ManaSmall
+14 to max ES+14 to maximum Energy Shield
+16 to max Mana+16 to maximum Mana
Blast RadiusNotable
10% inc. AoE10% increased Area of Effect
20% inc. Area Dmg20% increased Area Damage
Physical and Chaos DamageSmall
12% inc. Chaos.Dmg12% increased Chaos Damage
12% inc. Phys.Dmg12% increased Physical Damage
Spell Area of EffectSmall
Spell Skills have 10% inc. AoESpell Skills have 10% increased Area of Effect
Thrill KillerNotable
16% inc. max Mana16% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Dagger Critical Strike ChanceSmall
20% inc. Crit% with Daggers20% increased Critical Strike Chance with Daggers
ManaSmall
8% inc. max Mana8% increased maximum Mana
Dagger Critical Strike Chance and LeechSmall
20% inc. Crit% with Daggers20% increased Critical Strike Chance with Daggers
0.8% of Atk Dmg Leeched as Life0.8% of Attack Damage Leeched as Life
Soul SiphonNotable
+20 to max Mana+20 to maximum Mana
18% inc. max Mana18% increased maximum Mana
Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
Tempest BlastNotable
Gain 20% of Wand Phys.Dmg as Extra Light.DmgGain 20% of Wand Physical Damage as Extra Lightning Damage
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Hollow EffigyNotable
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
TrickeryNotable
20% inc. Dmg20% increased Damage
20% inc. Crit%20% increased Critical Strike Chance
+10 to Dex and Int+10 to Dexterity and Intelligence
Wand Lightning DamageSmall
Gain 5% of Wand Phys.Dmg as Extra Light.DmgGain 5% of Wand Physical Damage as Extra Lightning Damage
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Arcane ExpanseNotable
Spell Skills have 20% inc. AoESpell Skills have 20% increased Area of Effect
Mystic TalentsNotable
16% inc. Spell Dmg16% increased Spell Damage
+14 to max ES+14 to maximum Energy Shield
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
+30 to Int+30 to Intelligence
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
Minion Life and Elemental ResistancesSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +8% to all Ele.ResMinions have +8% to all Elemental Resistances
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Dagger Critical Strike MultiplierSmall
+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers
SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Wand Physical Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
Arcane WillNotable
30% inc. max Mana30% increased maximum Mana
Regenerate 5 Mana/sRegenerate 5 Mana per second
+10 to Int+10 to Intelligence
Spell Damage and ManaSmall
16% inc. Spell Dmg16% increased Spell Damage
+16 to max Mana+16 to maximum Mana
Attack and Cast SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
4% inc. Cast Speed4% increased Cast Speed
Practical ApplicationNotable
+10% to all Ele.Res+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting25% chance to Ignore Stuns while Casting
+20 to Str and Dex+20 to Strength and Dexterity
Area of Effect DamageSmall
10% inc. Area Dmg10% increased Area Damage
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
DexteritySmall
+10 to Dex+10 to Dexterity

2 o'clock inner

Small

Radius 800–1100 · 17 nodes

Projectile Damage and Dexterity: 10% increased Projectile Damage; +5 to DexterityAura Effect: 6% increased effect of Non-Curse Auras from your SkillsCritical Strike Chance: 20% increased Critical Strike ChanceEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingTrue Strike: +15% to Critical Strike Multiplier; 45% increased Critical Strike ChanceCritical Strike Chance: 20% increased Critical Strike ChancePath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligenceConduit: Share Endurance, Frenzy and Power Charges with nearby party membersEnergy Shield: 6% increased maximum Energy ShieldPhysical Damage and Strength: +5 to Strength; 10% increased Physical DamagePath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsLife and Strength: +12 to maximum Life; +5 to StrengthSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingArea of Effect: 12% increased Area of EffectEnergy Shield: 6% increased maximum Energy Shield
NodesTotal stat
85% inc. Crit%85% increased Critical Strike Chance
26% inc. Proj Dmg26% increased Projectile Damage
+25 to Dex+25 to Dexterity
24% inc. ER24% increased Evasion Rating
12% inc. max ES12% increased maximum Energy Shield
+10 to Str+10 to Strength
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
+100 to Accu+100 to Accuracy Rating
+20 to Int+20 to Intelligence
+20 to max Mana+20 to maximum Mana
16% inc. Spell Dmg16% increased Spell Damage
+15% to Crit Multi+15% to Critical Strike Multiplier
+12 to max Life+12 to maximum Life
12% inc. AoE12% increased Area of Effect
10% inc. Phys.Dmg10% increased Physical Damage
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
NodeModifiers
Projectile Damage and DexteritySmall
10% inc. Proj Dmg10% increased Projectile Damage
+5 to Dex+5 to Dexterity
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
True StrikeNotable
+15% to Crit Multi+15% to Critical Strike Multiplier
45% inc. Crit%45% increased Critical Strike Chance
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Physical Damage and StrengthSmall
+5 to Str+5 to Strength
10% inc. Phys.Dmg10% increased Physical Damage
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Medium

Radius 1100–1400 · 37 nodes

Dexterity: +10 to DexterityMana: 8% increased maximum ManaIntelligence: +10 to IntelligenceProjectile Damage: 8% increased Projectile DamageMine Throwing Speed: 5% increased Mine Throwing SpeedEnergy Shield: 6% increased maximum Energy ShieldEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingTrap Throwing Speed: 5% increased Trap Throwing SpeedArea of Effect: 12% increased Area of EffectFire Resistance: +18% to Fire ResistanceTrap Damage: 12% increased Trap DamageProjectile Damage: 8% increased Projectile DamageMine Damage: 12% increased Mine DamageEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingMana: 8% increased maximum ManaLife Regeneration: Regenerate 0.3% of Life per secondEnergy Shield: 6% increased maximum Energy ShieldMana: 8% increased maximum ManaWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% fasterCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillExceptional Performance: 25% increased Skill Effect DurationPhysical Damage: 8% increased Physical DamagePhysical Damage: 8% increased Physical DamageArea of Effect: 12% increased Area of EffectThrill Killer: 16% increased maximum Mana; Recover 2% of Mana on KillMana: 8% increased maximum ManaLife Regeneration: Regenerate 0.4% of Life per secondDestructive Apparatus: 60% increased Mine Duration; 12% increased Mine Throwing SpeedCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldSkill Duration: 10% increased Skill Effect DurationCold Resistance: +18% to Cold ResistanceEnergy Shield: 6% increased maximum Energy ShieldProjectile Damage: 8% increased Projectile DamageEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingMana and Mana on Kill: 10% increased maximum Mana; Gain 15 Mana per Enemy KilledPotency of Will: 25% increased Skill Effect Duration
NodesTotal stat
58% inc. max Mana58% increased maximum Mana
60% inc. Skill Effect Dur.60% increased Skill Effect Duration
36% inc. ER36% increased Evasion Rating
24% inc. Proj Dmg24% increased Projectile Damage
18% inc. max ES18% increased maximum Energy Shield
+12% chance to Suppress Spell Dmg+12% chance to Suppress Spell Damage
24% inc. AoE24% increased Area of Effect
17% inc. Mine Throwing Speed17% increased Mine Throwing Speed
16% inc. Phys.Dmg16% increased Physical Damage
4% chance to gain a Power, Frenzy or Endurance Charge on Kill4% chance to gain a Power, Frenzy or Endurance Charge on Kill
Regenerate 0.7% of Life per secondRegenerate 0.7% of Life per second
60% inc. Mine Dur.60% increased Mine Duration
+18% to Cold Res+18% to Cold Resistance
+18% to Fire Res+18% to Fire Resistance
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
12% inc. Mine Dmg12% increased Mine Damage
12% inc. Trap Dmg12% increased Trap Damage
+10 to Dex+10 to Dexterity
+10 to Int+10 to Intelligence
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Recover 2% of Mana on KillRecover 2% of Mana on Kill
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
ManaSmall
8% inc. max Mana8% increased maximum Mana
IntelligenceSmall
+10 to Int+10 to Intelligence
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Mine Throwing SpeedSmall
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Fire ResistanceSmall
+18% to Fire Res+18% to Fire Resistance
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
ManaSmall
8% inc. max Mana8% increased maximum Mana
Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
ManaSmall
8% inc. max Mana8% increased maximum Mana
Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Thrill KillerNotable
16% inc. max Mana16% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
ManaSmall
8% inc. max Mana8% increased maximum Mana
Life RegenerationSmall
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Destructive ApparatusNotable
60% inc. Mine Dur.60% increased Mine Duration
12% inc. Mine Throwing Speed12% increased Mine Throwing Speed
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Cold ResistanceSmall
+18% to Cold Res+18% to Cold Resistance
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Mana and Mana on KillSmall
10% inc. max Mana10% increased maximum Mana
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Large

Radius 1400–1700 · 21 nodes

Reflexes: +10% chance to Suppress Spell Damage; +100 to Evasion Rating; 30% increased Evasion RatingMine Duration: 30% increased Mine DurationPhysical Damage: 8% increased Physical DamageReduced Skill Duration: 5% reduced Skill Effect DurationLightning Resistance: +18% to Lightning ResistanceLife Regeneration: Regenerate 0.3% of Life per secondEnergy Shield: 6% increased maximum Energy ShieldEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingForesight: +20 to maximum Energy Shield; 14% increased maximum Energy Shield; 10% increased Energy Shield Recharge RateSkill Duration: 10% increased Skill Effect DurationBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldMaster Sapper: 30% increased Trap Damage; Can have up to 2 additional Traps placed at a time; 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldReduced Skill Duration: 5% reduced Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationOvercharged: 8% chance to gain a Power, Frenzy or Endurance Charge on KillSkill Duration: 10% increased Skill Effect DurationCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexteritySkittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of you
NodesTotal stat
30% inc. Skill Effect Dur.30% increased Skill Effect Duration
42% inc. ER42% increased Evasion Rating
40% inc. Mana Cost Efficiency of Curse Skills40% increased Mana Cost Efficiency of Curse Skills
20% inc. max ES20% increased maximum Energy Shield
+14% chance to Suppress Spell Dmg+14% chance to Suppress Spell Damage
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+100 to ER+100 to Evasion Rating
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
30% inc. Mine Dur.30% increased Mine Duration
30% inc. Trap Dmg30% increased Trap Damage
+20 to max ES+20 to maximum Energy Shield
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
+18% to Light. Res+18% to Lightning Resistance
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill
8% inc. Phys.Dmg8% increased Physical Damage
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
NodeModifiers
ReflexesNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
+100 to ER+100 to Evasion Rating
30% inc. ER30% increased Evasion Rating
Mine DurationSmall
30% inc. Mine Dur.30% increased Mine Duration
Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Lightning ResistanceSmall
+18% to Light. Res+18% to Lightning Resistance
Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
ForesightNotable
+20 to max ES+20 to maximum Energy Shield
14% inc. max ES14% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Master SapperNotable
30% inc. Trap Dmg30% increased Trap Damage
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
OverchargedNotable
8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Very Large

Radius 1650–1950 · 20 nodes

Totemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack SpeedDexterity: +10 to DexterityCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsIntelligence: +10 to IntelligenceCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsDecay Ward: Minions have +18% Chance to Block Attack Damage; Minions have +18% Chance to Block Spell Damage; Minions Recover 2% of their Life when they BlockShaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondPath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamageSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental ResistancesHex Area of Effect: 15% increased Area of Effect of Hex SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedIntelligence: +10 to IntelligenceMana: 8% increased maximum ManaWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundLife: 5% increased maximum LifeMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksDexterity: +10 to Dexterity
NodesTotal stat
45% inc. Totem Placement speed45% increased Totem Placement speed
+20 to Dex+20 to Dexterity
+20 to Int+20 to Intelligence
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
18% inc. max Mana18% increased maximum Mana
Attacks used by Totems have 15% inc. Atk SpeedAttacks used by Totems have 15% increased Attack Speed
+13% to all Ele.Res+13% to all Elemental Resistances
Spells Cast by Totems have 12% inc. Cast SpeedSpells Cast by Totems have 12% increased Cast Speed
+50 to Armour+50 to Armour
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. Totem Dur.30% increased Totem Duration
24% inc. ER and Armour24% increased Evasion Rating and Armour
+20 to Str+20 to Strength
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Minions have 18% Chance to Block Atk DmgMinions have 18% Chance to Block Attack Damage
Minions have 18% Chance to Block Spell DmgMinions have 18% Chance to Block Spell Damage
16% inc. Phys.Dmg16% increased Physical Damage
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
10% inc. Ele.Dmg10% increased Elemental Damage
5% inc. max Life5% increased maximum Life
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
IntelligenceSmall
+10 to Int+10 to Intelligence
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Decay WardNotable
Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
IntelligenceSmall
+10 to Int+10 to Intelligence
ManaSmall
8% inc. max Mana8% increased maximum Mana
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
LifeSmall
5% inc. max Life5% increased maximum Life
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
DexteritySmall
+10 to Dex+10 to Dexterity
Massive

Radius 1800–2100 · 23 nodes

Shaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondPath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamageSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental ResistancesHex Area of Effect: 15% increased Area of Effect of Hex SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedIntelligence: +10 to IntelligenceMana: 8% increased maximum ManaWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundLife: 5% increased maximum LifeMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksDexterity: +10 to DexterityAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging AilmentsMinion Spell Block: Minions have +12% Chance to Block Spell DamageMinion Block: Minions have +12% Chance to Block Attack DamageLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksLife: 5% increased maximum LifeStrength: +10 to StrengthLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksStrength: +10 to StrengthLife: 5% increased maximum Life
NodesTotal stat
23% inc. max Life23% increased maximum Life
+40 to Str+40 to Strength
40% inc. Ele.Dmg40% increased Elemental Damage
20% inc. Life Recovery from Flasks20% increased Life Recovery from Flasks
18% inc. max Mana18% increased maximum Mana
+13% to all Ele.Res+13% to all Elemental Resistances
+50 to Armour+50 to Armour
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Totem Dur.30% increased Totem Duration
24% inc. ER and Armour24% increased Evasion Rating and Armour
16% inc. Phys.Dmg16% increased Physical Damage
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
15% inc. Totem Placement speed15% increased Totem Placement speed
Minions have 12% Chance to Block Atk DmgMinions have 12% Chance to Block Attack Damage
Minions have 12% Chance to Block Spell DmgMinions have 12% Chance to Block Spell Damage
+10 to Dex+10 to Dexterity
+10 to Int+10 to Intelligence
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
IntelligenceSmall
+10 to Int+10 to Intelligence
ManaSmall
8% inc. max Mana8% increased maximum Mana
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
LifeSmall
5% inc. max Life5% increased maximum Life
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
DexteritySmall
+10 to Dex+10 to Dexterity
Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Minion Spell BlockSmall
Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage
Minion BlockSmall
Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
LifeSmall
5% inc. max Life5% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
StrengthSmall
+10 to Str+10 to Strength
LifeSmall
5% inc. max Life5% increased maximum Life

2 o'clock outer

Small

Radius 800–1100 · 16 nodes

Dagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers; +14% to Critical Strike Multiplier with DaggersClaw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with ClawsFangs of the Viper: 20% increased Chaos Damage; 5% increased Movement Speed; +20 to Dexterity; 20% increased Physical DamageDagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers; +14% to Critical Strike Multiplier with DaggersClaw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with ClawsColdhearted Calculation: 12% increased Damage; 20% increased Mana Regeneration Rate; +20 to IntelligenceEvasion and Energy Shield: 8% increased Evasion Rating; 5% increased maximum Energy ShieldLife and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks; Gain 2 Mana per Enemy Hit with AttacksDagger Damage: Dagger Attacks deal 12% increased Damage with Hits and AilmentsClaw Damage: Claw Attacks deal 12% increased Damage with Hits and AilmentsDagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers; +14% to Critical Strike Multiplier with DaggersClaw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with ClawsEvasion and Energy Shield: 8% increased Evasion Rating; 5% increased maximum Energy ShieldLife and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks; Gain 2 Mana per Enemy Hit with AttacksBackstabbing: 30% increased Critical Strike Chance with Daggers; +30% to Critical Strike Multiplier with Daggers; 100% increased Critical Strike Chance against Enemies that are on Full LifeClaws of the Magpie: Claw Attacks deal 25% increased Damage with Hits and Ailments; 10% increased Attack Speed with Claws; 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
NodesTotal stat
Claw Attacks deal 61% inc. Dmg with Hits and AilmentsClaw Attacks deal 61% increased Damage with Hits and Ailments
84% inc. Crit% with Daggers84% increased Critical Strike Chance with Daggers
+72% to Crit Multi with Daggers+72% to Critical Strike Multiplier with Daggers
22% inc. Atk Speed with Claws22% increased Attack Speed with Claws
16% inc. ER16% increased Evasion Rating
10% inc. max ES10% increased maximum Energy Shield
Gain 8 Life per Enemy Hit with AttacksGain 8 Life per Enemy Hit with Attacks
Gain 4 Mana per Enemy Hit with AttacksGain 4 Mana per Enemy Hit with Attacks
100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
+20 to Dex+20 to Dexterity
+20 to Int+20 to Intelligence
20% inc. Chaos.Dmg20% increased Chaos Damage
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Phys.Dmg20% increased Physical Damage
12% inc. Dmg12% increased Damage
Dagger Attacks deal 12% inc. Dmg with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments
5% inc. Move.Spd5% increased Movement Speed
NodeModifiers
Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers
+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers
Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Claws4% increased Attack Speed with Claws
Fangs of the ViperNotable
20% inc. Chaos.Dmg20% increased Chaos Damage
5% inc. Move.Spd5% increased Movement Speed
+20 to Dex+20 to Dexterity
20% inc. Phys.Dmg20% increased Physical Damage
Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers
+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers
Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Claws4% increased Attack Speed with Claws
Coldhearted CalculationNotable
12% inc. Dmg12% increased Damage
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Evasion and Energy ShieldSmall
8% inc. ER8% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks
Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
Dagger DamageSmall
Dagger Attacks deal 12% inc. Dmg with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments
Claw DamageSmall
Claw Attacks deal 12% inc. Dmg with Hits and AilmentsClaw Attacks deal 12% increased Damage with Hits and Ailments
Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers
+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers
Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Claws4% increased Attack Speed with Claws
Evasion and Energy ShieldSmall
8% inc. ER8% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks
Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
BackstabbingNotable
30% inc. Crit% with Daggers30% increased Critical Strike Chance with Daggers
+30% to Crit Multi with Daggers+30% to Critical Strike Multiplier with Daggers
100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life
Claws of the MagpieNotable
Claw Attacks deal 25% inc. Dmg with Hits and AilmentsClaw Attacks deal 25% increased Damage with Hits and Ailments
10% inc. Atk Speed with Claws10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Medium

Radius 1100–1400 · 33 nodes

Dagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments; 3% increased Movement SpeedDagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with DaggersClaw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws; +10% to Critical Strike Multiplier with ClawsIntelligence: +10 to IntelligenceSoul Thief: 15% increased Evasion Rating; 10% increased maximum Energy Shield; Recover 2% of Energy Shield on KillPhysical Damage: 10% increased Physical DamageDexterity: +10 to DexterityElemental Damage: 10% increased Elemental DamageClever Thief: 1% of Attack Damage Leeched as Life; 1% of Attack Damage Leeched as ManaGhost Dance: Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion RatingTrap Throwing Speed and Trigger Area: 20% increased Trap Trigger Area of Effect; 4% increased Trap Throwing SpeedPhysical Damage and Ignore Physical Damage Reduction: Hits have 10% chance to ignore Enemy Physical Damage Reduction; 14% increased Physical DamageDagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with DaggersDamage Over Time: 10% increased Damage over TimeClaw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws; +10% to Critical Strike Multiplier with ClawsCritical Strike Chance: 20% increased Critical Strike ChanceDexterity: +10 to DexterityIntelligence: +10 to IntelligenceFrom the Shadows: 12% increased Attack Speed with Daggers; 40% increased Elusive EffectOne Handed Damage: Attacks with One Handed Weapons deal 20% increased Damage with Ailments; 14% increased Damage with One Handed WeaponsTrap and Mine Damage: 14% increased Trap Damage; 14% increased Mine DamageDamage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked EnemyDagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with DaggersClaw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws; +10% to Critical Strike Multiplier with ClawsMaster of Blades: Hits have 30% chance to ignore Enemy Physical Damage Reduction; +30 to Strength; 30% increased Physical DamageTrap Throwing Speed and Trigger Area: 20% increased Trap Trigger Area of Effect; 4% increased Trap Throwing SpeedDagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments; 3% increased Movement SpeedWill of Blades: 40% increased Critical Strike Chance; 20% increased Physical DamageElemental Focus: 20% increased Duration of Elemental Ailments on Enemies; 20% increased Elemental Damage; 20% increased Effect of Non-Damaging AilmentsTrap Damage: 12% increased Trap DamageFlaying: Dagger Attacks deal 24% increased Damage with Hits and Ailments; 12% increased Attack Speed with Daggers; 18% increased Accuracy Rating with DaggersArcing Blows: Damage with Weapons Penetrates 8% Lightning Resistance; 30% increased Lightning Damage with Attack SkillsClaws of the Hawk: 60% increased Critical Strike Chance with Claws; +20% to Critical Strike Multiplier with Claws
NodesTotal stat
Dagger Attacks deal 68% inc. Dmg with Hits and AilmentsDagger Attacks deal 68% increased Damage with Hits and Ailments
36% inc. Atk Speed with Daggers36% increased Attack Speed with Daggers
120% inc. Crit% with Claws120% increased Critical Strike Chance with Claws
74% inc. Phys.Dmg74% increased Physical Damage
+50% to Crit Multi with Claws+50% to Critical Strike Multiplier with Claws
60% inc. Crit%60% increased Critical Strike Chance
40% inc. Trap Trigger AoE40% increased Trap Trigger Area of Effect
Hits have 40% chance to ignore Enemy Phys.Dmg ReductionHits have 40% chance to ignore Enemy Physical Damage Reduction
30% inc. Ele.Dmg30% increased Elemental Damage
26% inc. Trap Dmg26% increased Trap Damage
+20 to Dex+20 to Dexterity
+20 to Int+20 to Intelligence
8% inc. Trap Throwing Speed8% increased Trap Throwing Speed
6% inc. Move.Spd6% increased Movement Speed
40% inc. Elusive Effect40% increased Elusive Effect
+30 to Str+30 to Strength
30% inc. Light.Dmg with Attack Skills30% increased Lightning Damage with Attack Skills
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
20% inc. Dur. of Elemental Ailments on Enemies20% increased Duration of Elemental Ailments on Enemies
20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
Attacks with One Handed Weapons deal 20% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 20% increased Damage with Ailments
18% inc. Accu with Daggers18% increased Accuracy Rating with Daggers
15% inc. ER15% increased Evasion Rating
14% inc. Dmg with One Handed Weapons14% increased Damage with One Handed Weapons
14% inc. Mine Dmg14% increased Mine Damage
10% inc. DoT10% increased Damage over Time
10% inc. max ES10% increased maximum Energy Shield
Dmg with Weapons Penetrates 8% Light. ResDamage with Weapons Penetrates 8% Lightning Resistance
Cannot Recover ES to above ER Every 2% seconds, gain a Ghost Shroud, up to a max of 3 When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ERCannot Recover Energy Shield to above Evasion Rating Every 2% seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Recover 2% of ES on KillRecover 2% of Energy Shield on Kill
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
NodeModifiers
Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments
3% inc. Move.Spd3% increased Movement Speed
Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers
Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws
IntelligenceSmall
+10 to Int+10 to Intelligence
Soul ThiefNotable
15% inc. ER15% increased Evasion Rating
10% inc. max ES10% increased maximum Energy Shield
Recover 2% of ES on KillRecover 2% of Energy Shield on Kill
Physical DamageSmall
10% inc. Phys.Dmg10% increased Physical Damage
DexteritySmall
+10 to Dex+10 to Dexterity
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Clever ThiefNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
Ghost DanceKeystone
Cannot Recover ES to above ER Every 2 seconds, gain a Ghost Shroud, up to a max of 3 When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ERCannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Trap Throwing Speed and Trigger AreaSmall
20% inc. Trap Trigger AoE20% increased Trap Trigger Area of Effect
4% inc. Trap Throwing Speed4% increased Trap Throwing Speed
Physical Damage and Ignore Physical Damage ReductionSmall
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
14% inc. Phys.Dmg14% increased Physical Damage
Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers
Damage Over TimeSmall
10% inc. DoT10% increased Damage over Time
Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
DexteritySmall
+10 to Dex+10 to Dexterity
IntelligenceSmall
+10 to Int+10 to Intelligence
From the ShadowsNotable
12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers
40% inc. Elusive Effect40% increased Elusive Effect
One Handed DamageSmall
Attacks with One Handed Weapons deal 20% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 20% increased Damage with Ailments
14% inc. Dmg with One Handed Weapons14% increased Damage with One Handed Weapons
Trap and Mine DamageSmall
14% inc. Trap Dmg14% increased Trap Damage
14% inc. Mine Dmg14% increased Mine Damage
Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers
Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws
Master of BladesNotable
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Str+30 to Strength
30% inc. Phys.Dmg30% increased Physical Damage
Trap Throwing Speed and Trigger AreaSmall
20% inc. Trap Trigger AoE20% increased Trap Trigger Area of Effect
4% inc. Trap Throwing Speed4% increased Trap Throwing Speed
Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments
3% inc. Move.Spd3% increased Movement Speed
Will of BladesNotable
40% inc. Crit%40% increased Critical Strike Chance
20% inc. Phys.Dmg20% increased Physical Damage
Elemental FocusNotable
20% inc. Dur. of Elemental Ailments on Enemies20% increased Duration of Elemental Ailments on Enemies
20% inc. Ele.Dmg20% increased Elemental Damage
20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
FlayingNotable
Dagger Attacks deal 24% inc. Dmg with Hits and AilmentsDagger Attacks deal 24% increased Damage with Hits and Ailments
12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers
18% inc. Accu with Daggers18% increased Accuracy Rating with Daggers
Arcing BlowsNotable
Dmg with Weapons Penetrates 8% Light. ResDamage with Weapons Penetrates 8% Lightning Resistance
30% inc. Light.Dmg with Attack Skills30% increased Lightning Damage with Attack Skills
Claws of the HawkNotable
60% inc. Crit% with Claws60% increased Critical Strike Chance with Claws
+20% to Crit Multi with Claws+20% to Critical Strike Multiplier with Claws
Large

Radius 1400–1700 · 37 nodes

Expeditious Munitions: 50% increased Trap Trigger Area of Effect; 12% increased Trap Throwing SpeedSleight of Hand: Attacks with One Handed Weapons deal 30% increased Damage with Ailments; 8% increased Attack Speed with One Handed Weapons; 20% increased Damage with One Handed WeaponsTrap Damage: 16% increased Trap DamagePhysical Damage and Ignore Physical Damage Reduction: Hits have 10% chance to ignore Enemy Physical Damage Reduction; 14% increased Physical DamageSaboteur: 30% increased Trap Damage; 30% increased Mine Damage; Can have up to 2 additional Traps placed at a time; Can have up to 2 additional Remote Mines placed at a timeTrap Critical Strike Chance and Multiplier: 24% increased Critical Strike Chance with Traps; +8% to Critical Strike Multiplier with TrapsDamage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked EnemyMark the Prey: Marked Enemy has 10% reduced Accuracy Rating; Marked Enemy takes 10% increased DamageTrap Damage: 16% increased Trap DamageTrap Critical Strike Chance and Multiplier: 24% increased Critical Strike Chance with Traps; +8% to Critical Strike Multiplier with TrapsEntropy: 23% increased Damage over Time; 10% increased Skill Effect DurationOne Handed Damage: Attacks with One Handed Weapons deal 20% increased Damage with Ailments; 14% increased Damage with One Handed WeaponsTrap and Mine Throwing Speed: 4% increased Trap Throwing Speed; 4% increased Mine Throwing SpeedAssassination: +25% to Critical Strike Multiplier; 25% increased Critical Strike ChanceFlask Charges Gained: 10% increased Flask Charges gainedClaw Critical Strike Chance: 20% increased Critical Strike Chance with ClawsDexterity: +10 to DexterityClaw Attack Speed: 5% increased Attack Speed with ClawsClaw Attack Speed: 5% increased Attack Speed with ClawsBow Damage: 20% increased Damage Over Time with Bow SkillsPoison Damage Multiplier: +6% to Damage over Time Multiplier for PoisonDamage Over Time Multiplier: +5% to Damage over Time MultiplierCareful Conservationist: 10% reduced Flask Charges used; Flasks applied to you have 5% increased Effect; 20% increased Flask Charges gained if you've dealt a Critical Strike RecentlyPoison Damage Multiplier: +6% to Damage over Time Multiplier for PoisonWeapon Lightning Damage: 12% increased Lightning Damage with Attack SkillsPhysical Damage: 10% increased Physical DamageWeapon Lightning Damage: 12% increased Lightning Damage with Attack SkillsElemental Damage: 10% increased Elemental DamageClaw Critical Strike Multiplier: +15% to Critical Strike Multiplier with ClawsDamage Over Time Multiplier: +5% to Damage over Time MultiplierHunter's Gambit: +10% to Chaos Damage over Time Multiplier; 10% increased Skill Effect Duration; 25% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityPoison Chance: 15% chance to Poison on HitDamage Over Time: 10% increased Damage over TimeGrowth and Decay: +12% to Damage over Time Multiplier; Regenerate 1% of Life per secondBlood Siphon: 10% increased maximum Life; Gain 10 Life per Enemy Killed; +20 to StrengthCritical Strike Chance: 20% increased Critical Strike Chance
NodesTotal stat
62% inc. Trap Dmg62% increased Trap Damage
+22% to DoT Multiplier+22% to Damage over Time Multiplier
Attacks with One Handed Weapons deal 50% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 50% increased Damage with Ailments
48% inc. Crit% with Traps48% increased Critical Strike Chance with Traps
45% inc. Crit%45% increased Critical Strike Chance
45% inc. Dmg Over Time with Bow Skills45% increased Damage Over Time with Bow Skills
34% inc. Dmg with One Handed Weapons34% increased Damage with One Handed Weapons
33% inc. DoT33% increased Damage over Time
24% inc. Light.Dmg with Attack Skills24% increased Lightning Damage with Attack Skills
24% inc. Phys.Dmg24% increased Physical Damage
+20 to Dex+20 to Dexterity
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
+16% to Crit Multi with Traps+16% to Critical Strike Multiplier with Traps
16% inc. Trap Throwing Speed16% increased Trap Throwing Speed
+12% to DoT Multiplier for Poison+12% to Damage over Time Multiplier for Poison
10% inc. Atk Speed with Claws10% increased Attack Speed with Claws
50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
30% inc. Mine Dmg30% increased Mine Damage
+25% to Crit Multi+25% to Critical Strike Multiplier
+20 to Str+20 to Strength
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
+15% to Crit Multi with Claws+15% to Critical Strike Multiplier with Claws
15% chance to Poison on Hit15% chance to Poison on Hit
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% inc. Ele.Dmg10% increased Elemental Damage
10% inc. Flask Charges gained10% increased Flask Charges gained
10% inc. max Life10% increased maximum Life
10% reduced Flask Charges used10% reduced Flask Charges used
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
Marked Enemy has 10% reduced AccuMarked Enemy has 10% reduced Accuracy Rating
Marked Enemy takes 10% inc. DmgMarked Enemy takes 10% increased Damage
8% inc. Atk Speed with One Handed Weapons8% increased Attack Speed with One Handed Weapons
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
4% inc. Mine Throwing Speed4% increased Mine Throwing Speed
Can have up to 2 additional Remote Mines placed at a timeCan have up to 2 additional Remote Mines placed at a time
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Expeditious MunitionsNotable
50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
12% inc. Trap Throwing Speed12% increased Trap Throwing Speed
Sleight of HandNotable
Attacks with One Handed Weapons deal 30% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 30% increased Damage with Ailments
8% inc. Atk Speed with One Handed Weapons8% increased Attack Speed with One Handed Weapons
20% inc. Dmg with One Handed Weapons20% increased Damage with One Handed Weapons
Trap DamageSmall
16% inc. Trap Dmg16% increased Trap Damage
Physical Damage and Ignore Physical Damage ReductionSmall
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
14% inc. Phys.Dmg14% increased Physical Damage
SaboteurNotable
30% inc. Trap Dmg30% increased Trap Damage
30% inc. Mine Dmg30% increased Mine Damage
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a timeCan have up to 2 additional Remote Mines placed at a time
Trap Critical Strike Chance and MultiplierSmall
24% inc. Crit% with Traps24% increased Critical Strike Chance with Traps
+8% to Crit Multi with Traps+8% to Critical Strike Multiplier with Traps
Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
Mark the PreyNotable
Marked Enemy has 10% reduced AccuMarked Enemy has 10% reduced Accuracy Rating
Marked Enemy takes 10% inc. DmgMarked Enemy takes 10% increased Damage
Trap DamageSmall
16% inc. Trap Dmg16% increased Trap Damage
Trap Critical Strike Chance and MultiplierSmall
24% inc. Crit% with Traps24% increased Critical Strike Chance with Traps
+8% to Crit Multi with Traps+8% to Critical Strike Multiplier with Traps
EntropyNotable
23% inc. DoT23% increased Damage over Time
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
One Handed DamageSmall
Attacks with One Handed Weapons deal 20% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 20% increased Damage with Ailments
14% inc. Dmg with One Handed Weapons14% increased Damage with One Handed Weapons
Trap and Mine Throwing SpeedSmall
4% inc. Trap Throwing Speed4% increased Trap Throwing Speed
4% inc. Mine Throwing Speed4% increased Mine Throwing Speed
AssassinationNotable
+25% to Crit Multi+25% to Critical Strike Multiplier
25% inc. Crit%25% increased Critical Strike Chance
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Claw Critical Strike ChanceSmall
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
DexteritySmall
+10 to Dex+10 to Dexterity
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Bow DamageSmall
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Poison Damage MultiplierSmall
+6% to DoT Multiplier for Poison+6% to Damage over Time Multiplier for Poison
Damage Over Time MultiplierSmall
+5% to DoT Multiplier+5% to Damage over Time Multiplier
Careful ConservationistNotable
10% reduced Flask Charges used10% reduced Flask Charges used
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Poison Damage MultiplierSmall
+6% to DoT Multiplier for Poison+6% to Damage over Time Multiplier for Poison
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills
Physical DamageSmall
10% inc. Phys.Dmg10% increased Physical Damage
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Claw Critical Strike MultiplierSmall
+15% to Crit Multi with Claws+15% to Critical Strike Multiplier with Claws
Damage Over Time MultiplierSmall
+5% to DoT Multiplier+5% to Damage over Time Multiplier
Hunter's GambitNotable
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
25% inc. Dmg Over Time with Bow Skills25% increased Damage Over Time with Bow Skills
DexteritySmall
+10 to Dex+10 to Dexterity
Poison ChanceSmall
15% chance to Poison on Hit15% chance to Poison on Hit
Damage Over TimeSmall
10% inc. DoT10% increased Damage over Time
Growth and DecayNotable
+12% to DoT Multiplier+12% to Damage over Time Multiplier
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Blood SiphonNotable
10% inc. max Life10% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
+20 to Str+20 to Strength
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Very Large

Radius 1650–1950 · 34 nodes

Hunter's Gambit: +10% to Chaos Damage over Time Multiplier; 10% increased Skill Effect Duration; 25% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityPoison Chance: 15% chance to Poison on HitDamage Over Time: 10% increased Damage over TimeGrowth and Decay: +12% to Damage over Time Multiplier; Regenerate 1% of Life per secondBlood Siphon: 10% increased maximum Life; Gain 10 Life per Enemy Killed; +20 to StrengthCritical Strike Chance: 20% increased Critical Strike ChanceEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechClever Construction: 10% Chance for Traps to Trigger an additional timeClaw Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Claws; 20% increased Critical Strike Chance with ClawsFlask Charges Gained: 10% increased Flask Charges gainedBow Damage: 16% increased Damage Over Time with Bow SkillsLife Raker: 12% increased Attack Speed with Claws; 12% increased Accuracy Rating with Claws; Gain 6 Life per Enemy Hit with AttacksClaws of the Falcon: 15% increased Accuracy Rating with Claws; +40% to Critical Strike Multiplier with ClawsHigh Explosives: 60% increased Critical Strike Chance with Traps; +20% to Critical Strike Multiplier with Traps; 15% chance to gain a Power Charge when your Trap is triggered by an EnemyDamage Over Time Multiplier and Life Regeneration: +3% to Damage over Time Multiplier; Regenerate 0.4% of Life per secondFatal Toxins: +10% to Damage over Time Multiplier for Poison; +10% to Chaos Resistance; 30% increased Damage with PoisonMine Damage: 16% increased Mine DamageTrap Trigger Area: 30% increased Trap Trigger Area of EffectPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksExplosive Elements: Mine Damage Penetrates 10% Elemental ResistancesPoison Chance and Duration: 5% increased Poison Duration; 10% chance to Poison on HitEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksTrap Trigger Area: 30% increased Trap Trigger Area of EffectEthereal Feast: 1% of Spell Damage Leeched as Energy Shield; 40% increased Maximum total Energy Shield Recovery per second from LeechUnstable Munitions: 30% increased Trap Damage; 12% increased Area of Effect; 50% increased Trap Trigger Area of EffectPerfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict AilmentsLife Regeneration: Regenerate 0.8% of Life per secondLife: 5% increased maximum LifeLife: 5% increased maximum LifeMine Detonation Speed: Mines have 20% increased Detonation SpeedMine Damage: 16% increased Mine DamageEvasion and Energy Shield: 10% increased Evasion Rating; 4% increased maximum Energy Shield
NodesTotal stat
110% inc. Trap Trigger AoE110% increased Trap Trigger Area of Effect
70% inc. Maximum total ES Recovery per second from Leech70% increased Maximum total Energy Shield Recovery per second from Leech
35% inc. Accu with Claws35% increased Accuracy Rating with Claws
20% inc. max Life20% increased maximum Life
+18% to DoT Multiplier for Poison+18% to Damage over Time Multiplier for Poison
Regenerate 2.2% of Life per secondRegenerate 2.2% of Life per second
41% inc. Dmg Over Time with Bow Skills41% increased Damage Over Time with Bow Skills
32% inc. Mine Dmg32% increased Mine Damage
25% chance to Poison on Hit25% chance to Poison on Hit
20% chance to Poison on Hit with Attacks20% chance to Poison on Hit with Attacks
+15% to DoT Multiplier+15% to Damage over Time Multiplier
60% inc. Crit% with Traps60% increased Critical Strike Chance with Traps
+40% to Crit Multi with Claws+40% to Critical Strike Multiplier with Claws
30% inc. Dmg with Poison30% increased Damage with Poison
30% inc. Trap Dmg30% increased Trap Damage
+20 to Str+20 to Strength
+20% to Crit Multi with Traps+20% to Critical Strike Multiplier with Traps
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
15% chance to gain a Power Charge when your Trap is triggered by an Enemy15% chance to gain a Power Charge when your Trap is triggered by an Enemy
12% inc. AoE12% increased Area of Effect
12% inc. Atk Speed with Claws12% increased Attack Speed with Claws
+10 to Dex+10 to Dexterity
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
+10% to Chaos Res+10% to Chaos Resistance
10% Chance for Traps to Trigger an additional time10% Chance for Traps to Trigger an additional time
10% inc. DoT10% increased Damage over Time
10% inc. ER10% increased Evasion Rating
10% inc. Flask Charges gained10% increased Flask Charges gained
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
Gain 6 Life per Enemy Hit with AttacksGain 6 Life per Enemy Hit with Attacks
5% inc. Poison Dur.5% increased Poison Duration
4% inc. max ES4% increased maximum Energy Shield
1% of Spell Dmg Leeched as ES1% of Spell Damage Leeched as Energy Shield
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
NodeModifiers
Hunter's GambitNotable
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
25% inc. Dmg Over Time with Bow Skills25% increased Damage Over Time with Bow Skills
DexteritySmall
+10 to Dex+10 to Dexterity
Poison ChanceSmall
15% chance to Poison on Hit15% chance to Poison on Hit
Damage Over TimeSmall
10% inc. DoT10% increased Damage over Time
Growth and DecayNotable
+12% to DoT Multiplier+12% to Damage over Time Multiplier
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Blood SiphonNotable
10% inc. max Life10% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
+20 to Str+20 to Strength
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Clever ConstructionNotable
10% Chance for Traps to Trigger an additional time10% Chance for Traps to Trigger an additional time
Claw Critical Strike Chance and AccuracySmall
8% inc. Accu with Claws8% increased Accuracy Rating with Claws
20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Bow DamageSmall
16% inc. Dmg Over Time with Bow Skills16% increased Damage Over Time with Bow Skills
Life RakerNotable
12% inc. Atk Speed with Claws12% increased Attack Speed with Claws
12% inc. Accu with Claws12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with AttacksGain 6 Life per Enemy Hit with Attacks
Claws of the FalconNotable
15% inc. Accu with Claws15% increased Accuracy Rating with Claws
+40% to Crit Multi with Claws+40% to Critical Strike Multiplier with Claws
High ExplosivesNotable
60% inc. Crit% with Traps60% increased Critical Strike Chance with Traps
+20% to Crit Multi with Traps+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy15% chance to gain a Power Charge when your Trap is triggered by an Enemy
Damage Over Time Multiplier and Life RegenerationSmall
+3% to DoT Multiplier+3% to Damage over Time Multiplier
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Fatal ToxinsNotable
+10% to DoT Multiplier for Poison+10% to Damage over Time Multiplier for Poison
+10% to Chaos Res+10% to Chaos Resistance
30% inc. Dmg with Poison30% increased Damage with Poison
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Trap Trigger AreaSmall
30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Explosive ElementsNotable
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
Poison Chance and DurationSmall
5% inc. Poison Dur.5% increased Poison Duration
10% chance to Poison on Hit10% chance to Poison on Hit
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Trap Trigger AreaSmall
30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
Ethereal FeastNotable
1% of Spell Dmg Leeched as ES1% of Spell Damage Leeched as Energy Shield
40% inc. Maximum total ES Recovery per second from Leech40% increased Maximum total Energy Shield Recovery per second from Leech
Unstable MunitionsNotable
30% inc. Trap Dmg30% increased Trap Damage
12% inc. AoE12% increased Area of Effect
50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Life RegenerationSmall
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
Mine Detonation SpeedSmall
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
4% inc. max ES4% increased maximum Energy Shield
Massive

Radius 1800–2100 · 37 nodes

Trap Trigger Area: 30% increased Trap Trigger Area of EffectPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksExplosive Elements: Mine Damage Penetrates 10% Elemental ResistancesPoison Chance and Duration: 5% increased Poison Duration; 10% chance to Poison on HitEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksTrap Trigger Area: 30% increased Trap Trigger Area of EffectEthereal Feast: 1% of Spell Damage Leeched as Energy Shield; 40% increased Maximum total Energy Shield Recovery per second from LeechUnstable Munitions: 30% increased Trap Damage; 12% increased Area of Effect; 50% increased Trap Trigger Area of EffectPerfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict AilmentsLife Regeneration: Regenerate 0.8% of Life per secondLife: 5% increased maximum LifeLife: 5% increased maximum LifeMine Detonation Speed: Mines have 20% increased Detonation SpeedMine Damage: 16% increased Mine DamageEvasion and Energy Shield: 10% increased Evasion Rating; 4% increased maximum Energy ShieldEnergy Shield Leech: 0.3% of Spell Damage Leeched as Energy ShieldTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldIntelligence: +10 to IntelligenceIncreased Energy Shield Leeched: 80% increased total Recovery per second from Energy Shield LeechDexterity: +10 to DexterityIntelligence: +10 to IntelligenceMine Damage: 12% increased Mine DamageTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeProwess: +30 to StrengthMine Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Mines; +10% to Critical Strike Multiplier with MinesCoordination: 10% increased Attack Speed; 8% increased Cast Speed; +10 to Dexterity and IntelligenceDexterity: +10 to DexterityTrickery: 20% increased Damage; 20% increased Critical Strike Chance; +10 to Dexterity and IntelligenceProjectile Damage: 4% increased Projectile DamageSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateMine Critical Strike Multiplier: +15% to Critical Strike Multiplier with MinesVolatile Mines: 30% increased Mine Duration; Can have up to 3 additional Remote Mines placed at a time; Mines have 30% increased Detonation SpeedLethe Shade: Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on youPerfectionist: 5% increased Movement Speed; 30% chance to Avoid being Stunned; 50% increased Stun and Block RecoveryMine Critical Strike Chance and Multiplier: 15% increased Critical Strike Chance with Mines; +8% to Critical Strike Multiplier with Mines
NodesTotal stat
110% inc. Trap Trigger AoE110% increased Trap Trigger Area of Effect
+33% to Crit Multi with Mines+33% to Critical Strike Multiplier with Mines
55% inc. Maximum total ES Recovery per second from Leech55% increased Maximum total Energy Shield Recovery per second from Leech
Mines have 50% inc. Detonation SpeedMines have 50% increased Detonation Speed
35% inc. Crit% with Mines35% increased Critical Strike Chance with Mines
28% inc. Mine Dmg28% increased Mine Damage
+20 to Dex+20 to Dexterity
+20 to Dex and Int+20 to Dexterity and Intelligence
+20 to Int+20 to Intelligence
20% chance to Poison on Hit with Attacks20% chance to Poison on Hit with Attacks
20% inc. ER20% increased Evasion Rating
10% inc. max Life10% increased maximum Life
9% inc. max ES9% increased maximum Energy Shield
+8% to DoT Multiplier for Poison+8% to Damage over Time Multiplier for Poison
Recover 2% of Mana on Kill while you have a Tincture activeRecover 2% of Mana on Kill while you have a Tincture active
1.3% of Spell Dmg Leeched as ES1.3% of Spell Damage Leeched as Energy Shield
80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
Take 50% less DoT if you've started taking DoT in the past second 100% more Dur. of Ailments on youTake 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you
+30 to Str+30 to Strength
30% chance to Avoid being Stunned30% chance to Avoid being Stunned
30% inc. Mine Dur.30% increased Mine Duration
30% inc. Trap Dmg30% increased Trap Damage
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Dmg20% increased Damage
12% inc. AoE12% increased Area of Effect
10% chance to Poison on Hit10% chance to Poison on Hit
10% inc. Atk Speed10% increased Attack Speed
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
8% inc. Cast Speed8% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
5% inc. Poison Dur.5% increased Poison Duration
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
4% inc. Proj Dmg4% increased Projectile Damage
Can have up to 3 additional Remote Mines placed at a timeCan have up to 3 additional Remote Mines placed at a time
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
NodeModifiers
Trap Trigger AreaSmall
30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Explosive ElementsNotable
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
Poison Chance and DurationSmall
5% inc. Poison Dur.5% increased Poison Duration
10% chance to Poison on Hit10% chance to Poison on Hit
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Trap Trigger AreaSmall
30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
Ethereal FeastNotable
1% of Spell Dmg Leeched as ES1% of Spell Damage Leeched as Energy Shield
40% inc. Maximum total ES Recovery per second from Leech40% increased Maximum total Energy Shield Recovery per second from Leech
Unstable MunitionsNotable
30% inc. Trap Dmg30% increased Trap Damage
12% inc. AoE12% increased Area of Effect
50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Life RegenerationSmall
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
Mine Detonation SpeedSmall
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
4% inc. max ES4% increased maximum Energy Shield
Energy Shield LeechSmall
0.3% of Spell Dmg Leeched as ES0.3% of Spell Damage Leeched as Energy Shield
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
IntelligenceSmall
+10 to Int+10 to Intelligence
Increased Energy Shield LeechedSmall
80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
DexteritySmall
+10 to Dex+10 to Dexterity
IntelligenceSmall
+10 to Int+10 to Intelligence
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
ProwessNotable
+30 to Str+30 to Strength
Mine Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Mines20% increased Critical Strike Chance with Mines
+10% to Crit Multi with Mines+10% to Critical Strike Multiplier with Mines
CoordinationNotable
10% inc. Atk Speed10% increased Attack Speed
8% inc. Cast Speed8% increased Cast Speed
+10 to Dex and Int+10 to Dexterity and Intelligence
DexteritySmall
+10 to Dex+10 to Dexterity
TrickeryNotable
20% inc. Dmg20% increased Damage
20% inc. Crit%20% increased Critical Strike Chance
+10 to Dex and Int+10 to Dexterity and Intelligence
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Mine Critical Strike MultiplierSmall
+15% to Crit Multi with Mines+15% to Critical Strike Multiplier with Mines
Volatile MinesNotable
30% inc. Mine Dur.30% increased Mine Duration
Can have up to 3 additional Remote Mines placed at a timeCan have up to 3 additional Remote Mines placed at a time
Mines have 30% inc. Detonation SpeedMines have 30% increased Detonation Speed
Lethe ShadeKeystone
Take 50% less DoT if you've started taking DoT in the past second 100% more Dur. of Ailments on youTake 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you
PerfectionistNotable
5% inc. Move.Spd5% increased Movement Speed
30% chance to Avoid being Stunned30% chance to Avoid being Stunned
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
Mine Critical Strike Chance and MultiplierSmall
15% inc. Crit% with Mines15% increased Critical Strike Chance with Mines
+8% to Crit Multi with Mines+8% to Critical Strike Multiplier with Mines

3 o'clock inner

Small

Radius 800–1100 · 17 nodes

Mana Flask Charge Gain: Mana Flasks gain 1 Charge every 3 secondsChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierLife Flask Charge Gain: Life Flasks gain 1 Charge every 3 secondsDexterity: +10 to DexterityExcess Sustenance: 15% chance to gain 200 Life on Hit with AttacksWasting: +10% to Chaos Damage over Time Multiplier; +17% to Chaos ResistanceLegacy of the Wilds: Tinctures have 40% increased effect while at or above 10 stacks of Mana BurnLife Leech: 0.4% of Attack Damage Leeched as LifeDexterity: +10 to DexterityOvercharged: 8% chance to gain a Power, Frenzy or Endurance Charge on KillTaste for Blood: 1% of Attack Damage Leeched as Life; 30% increased Maximum total Life Recovery per second from LeechDagger Critical Strike Multiplier and Poison Duration: +15% to Critical Strike Multiplier with Daggers; 5% increased Poison DurationReplenishing Remedies: 15% increased Flask Charges gained; Life Flasks gain 2 Charges every 3 seconds; Mana Flasks gain 2 Charges every 3 secondsTincture Effect: Tinctures applied to you have 10% increased EffectProjectile Damage: 10% increased Projectile DamageDagger Ailment Damage: Dagger Attacks deal 16% increased Damage with AilmentsMaster Sapper: 30% increased Trap Damage; Can have up to 2 additional Traps placed at a time; 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
NodesTotal stat
+20 to Dex+20 to Dexterity
+15% to Chaos.Dmg over Time Multiplier+15% to Chaos Damage over Time Multiplier
1.4% of Atk Dmg Leeched as Life1.4% of Attack Damage Leeched as Life
Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnTinctures have 40% increased effect while at or above 10 stacks of Mana Burn
30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech
30% inc. Trap Dmg30% increased Trap Damage
+17% to Chaos Res+17% to Chaos Resistance
Dagger Attacks deal 16% inc. Dmg with AilmentsDagger Attacks deal 16% increased Damage with Ailments
+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers
15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
15% inc. Flask Charges gained15% increased Flask Charges gained
10% inc. Proj Dmg10% increased Projectile Damage
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill
5% inc. Poison Dur.5% increased Poison Duration
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
NodeModifiers
Mana Flask Charge GainSmall
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Life Flask Charge GainSmall
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
DexteritySmall
+10 to Dex+10 to Dexterity
Excess SustenanceNotable
15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks
WastingNotable
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
+17% to Chaos Res+17% to Chaos Resistance
Legacy of the WildsNotable
Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnTinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Life LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
DexteritySmall
+10 to Dex+10 to Dexterity
OverchargedNotable
8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Taste for BloodNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech
Dagger Critical Strike Multiplier and Poison DurationSmall
+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers
5% inc. Poison Dur.5% increased Poison Duration
Replenishing RemediesNotable
15% inc. Flask Charges gained15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Projectile DamageSmall
10% inc. Proj Dmg10% increased Projectile Damage
Dagger Ailment DamageSmall
Dagger Attacks deal 16% inc. Dmg with AilmentsDagger Attacks deal 16% increased Damage with Ailments
Master SapperNotable
30% inc. Trap Dmg30% increased Trap Damage
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Medium

Radius 1100–1400 · 27 nodes

Colloidal Mixture: Tinctures applied to you have 15% increased Effect; Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyProjectile Damage: 10% increased Projectile DamageDexterity: +10 to DexterityTincture Effect: Tinctures applied to you have 8% increased EffectProjectile Damage: 10% increased Projectile DamageDexterity: +10 to DexterityProjectile Damage and Attack Speed: 4% increased Attack Speed; 10% increased Projectile DamageDagger Ailment Damage and Poison Chance: Dagger Attacks deal 20% increased Damage with Ailments; 15% chance to Poison on Hit with AttacksAttack Speed: 4% increased Attack SpeedDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldAdder's Touch: +25% to Damage over Time Multiplier for Poison from Critical Strikes; Critical Strikes with Daggers Poison the EnemyAttack Speed: 4% increased Attack SpeedProjectile Damage and Accuracy: +30 to Accuracy Rating; 16% increased Projectile DamageBallistics: 20% increased Projectile Speed; 20% increased Projectile Damage; +20 to DexterityCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillVoid Barrier: 18% increased Evasion Rating; 12% increased maximum Energy Shield; +10% chance to Suppress Spell Damage while on Full Energy ShieldIncorporeal: Elusive on you reduces in effect 50% slower; Elusive is removed from you at 20% effectTrap Damage: 12% increased Trap DamageAttack Speed: 4% increased Attack SpeedEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeRevenge of the Hunted: 18% increased Evasion Rating; 10% increased maximum Life; +10% chance to Suppress Spell Damage while on Full LifeEvasion and Energy Shield: 10% increased Evasion Rating; 4% increased maximum Energy ShieldTrap Throwing Speed: 5% increased Trap Throwing SpeedDexterity: +10 to Dexterity
NodesTotal stat
+70 to Dex+70 to Dexterity
66% inc. ER66% increased Evasion Rating
66% inc. Proj Dmg66% increased Projectile Damage
16% inc. Atk Speed16% increased Attack Speed
21% inc. max ES21% increased maximum Energy Shield
Tinctures applied to you have 23% inc. EffectTinctures applied to you have 23% increased Effect
15% inc. max Life15% increased maximum Life
4% chance to gain a Power, Frenzy or Endurance Charge on Kill4% chance to gain a Power, Frenzy or Endurance Charge on Kill
Elusive on you reduces in effect 50% slowerElusive on you reduces in effect 50% slower
+30 to Accu+30 to Accuracy Rating
+25% to DoT Multiplier for Poison from Critical Strikes+25% to Damage over Time Multiplier for Poison from Critical Strikes
20% inc. Proj.Spd20% increased Projectile Speed
Dagger Attacks deal 20% inc. Dmg with AilmentsDagger Attacks deal 20% increased Damage with Ailments
Elusive is removed from you at 20% effectElusive is removed from you at 20% effect
15% chance to Poison on Hit with Attacks15% chance to Poison on Hit with Attacks
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
12% inc. Trap Dmg12% increased Trap Damage
+10% chance to Suppress Spell Dmg while on Full ES+10% chance to Suppress Spell Damage while on Full Energy Shield
+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
Critical Strikes with Daggers Poison the EnemyCritical Strikes with Daggers Poison the Enemy
NodeModifiers
Colloidal MixtureNotable
Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
Projectile DamageSmall
10% inc. Proj Dmg10% increased Projectile Damage
DexteritySmall
+10 to Dex+10 to Dexterity
Tincture EffectSmall
Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect
Projectile DamageSmall
10% inc. Proj Dmg10% increased Projectile Damage
DexteritySmall
+10 to Dex+10 to Dexterity
Projectile Damage and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Proj Dmg10% increased Projectile Damage
Dagger Ailment Damage and Poison ChanceSmall
Dagger Attacks deal 20% inc. Dmg with AilmentsDagger Attacks deal 20% increased Damage with Ailments
15% chance to Poison on Hit with Attacks15% chance to Poison on Hit with Attacks
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Adder's TouchNotable
+25% to DoT Multiplier for Poison from Critical Strikes+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the EnemyCritical Strikes with Daggers Poison the Enemy
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Projectile Damage and AccuracySmall
+30 to Accu+30 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
BallisticsNotable
20% inc. Proj.Spd20% increased Projectile Speed
20% inc. Proj Dmg20% increased Projectile Damage
+20 to Dex+20 to Dexterity
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Void BarrierNotable
18% inc. ER18% increased Evasion Rating
12% inc. max ES12% increased maximum Energy Shield
+10% chance to Suppress Spell Dmg while on Full ES+10% chance to Suppress Spell Damage while on Full Energy Shield
IncorporealNotable
Elusive on you reduces in effect 50% slowerElusive on you reduces in effect 50% slower
Elusive is removed from you at 20% effectElusive is removed from you at 20% effect
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Revenge of the HuntedNotable
18% inc. ER18% increased Evasion Rating
10% inc. max Life10% increased maximum Life
+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
4% inc. max ES4% increased maximum Energy Shield
Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
DexteritySmall
+10 to Dex+10 to Dexterity
Large

Radius 1400–1700 · 32 nodes

Attack and Cast Speed: 4% increased Attack Speed; 4% increased Cast SpeedEvasion and Energy Shield: 10% increased Evasion Rating; 5% increased maximum Energy ShieldEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows; 8% increased Accuracy Rating with BowsAttack and Cast Speed: 4% increased Attack Speed; 4% increased Cast SpeedAttack and Cast Speed: 4% increased Attack Speed; 4% increased Cast SpeedEvasion and Energy Shield: 10% increased Evasion Rating; 4% increased maximum Energy ShieldMana and Flask Effect: 8% increased maximum Mana; Flasks applied to you have 5% increased EffectAspect of the Eagle: 20% increased Damage with Bows; 6% increased Attack Speed with Bows; 10% increased Accuracy Rating with Bows; 20% increased Damage Over Time with Bow SkillsPhysical and Chaos Damage: 12% increased Chaos Damage; 12% increased Physical DamageEvasion and Life: +20 to Evasion Rating; +14 to maximum LifeLife and Stun Avoidance: 4% increased maximum Life; 8% chance to Avoid being StunnedEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeDeadly Inclinations: 18% increased Evasion Rating; +12 to maximum Life; 16% increased Projectile Damage; +30 to DexterityThief's Craft: +30 to IntelligencePhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageCritical Strike Chance: 20% increased Critical Strike ChancePhysical and Chaos Damage and Life: 14% increased Chaos Damage; +12 to maximum Life; 14% increased Physical DamageSelective Precision: First and Final shots of Barrage sequences fire Projectiles that Return to youPhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageProwess: +30 to StrengthLife Raker: 12% increased Attack Speed with Claws; 12% increased Accuracy Rating with Claws; Gain 6 Life per Enemy Hit with AttacksPrimal Spirit: 20% increased maximum Mana; Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds; +20 to Strength and IntelligenceConduit: Share Endurance, Frenzy and Power Charges with nearby party membersBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows; 8% increased Accuracy Rating with BowsWind Dancer: 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack RecentlyBow Damage and Critical Strike Chance: 15% increased Damage with Bows; 20% increased Critical Strike Chance with Bows; 15% increased Damage Over Time with Bow SkillsPhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageCoordination: 10% increased Attack Speed; 8% increased Cast Speed; +10 to Dexterity and IntelligenceCritical Strike Chance: 20% increased Critical Strike Chance
NodesTotal stat
68% inc. ER68% increased Evasion Rating
56% inc. Chaos.Dmg56% increased Chaos Damage
56% inc. Phys.Dmg56% increased Physical Damage
22% inc. Atk Speed22% increased Attack Speed
20% inc. Cast Speed20% increased Cast Speed
17% inc. max Life17% increased maximum Life
47% inc. Dmg Over Time with Bow Skills47% increased Damage Over Time with Bow Skills
47% inc. Dmg with Bows47% increased Damage with Bows
+38 to max Life+38 to maximum Life
26% inc. Accu with Bows26% increased Accuracy Rating with Bows
14% inc. Atk Speed with Bows14% increased Attack Speed with Bows
40% inc. Crit%40% increased Critical Strike Chance
28% inc. max Mana28% increased maximum Mana
9% inc. max ES9% increased maximum Energy Shield
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
+30 to Str+30 to Strength
+20 to ER+20 to Evasion Rating
+20 to Str and Int+20 to Strength and Intelligence
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
16% inc. Proj Dmg16% increased Projectile Damage
12% inc. Accu with Claws12% increased Accuracy Rating with Claws
12% inc. Atk Speed with Claws12% increased Attack Speed with Claws
+10 to Dex and Int+10 to Dexterity and Intelligence
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Gain 6 Life per Enemy Hit with AttacksGain 6 Life per Enemy Hit with Attacks
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 secondsGain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
NodeModifiers
Attack and Cast SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
4% inc. Cast Speed4% increased Cast Speed
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Attack and Cast SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
4% inc. Cast Speed4% increased Cast Speed
Attack and Cast SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
4% inc. Cast Speed4% increased Cast Speed
Evasion and Energy ShieldSmall
10% inc. ER10% increased Evasion Rating
4% inc. max ES4% increased maximum Energy Shield
Mana and Flask EffectSmall
8% inc. max Mana8% increased maximum Mana
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Aspect of the EagleNotable
20% inc. Dmg with Bows20% increased Damage with Bows
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
10% inc. Accu with Bows10% increased Accuracy Rating with Bows
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Physical and Chaos DamageSmall
12% inc. Chaos.Dmg12% increased Chaos Damage
12% inc. Phys.Dmg12% increased Physical Damage
Evasion and LifeSmall
+20 to ER+20 to Evasion Rating
+14 to max Life+14 to maximum Life
Life and Stun AvoidanceSmall
4% inc. max Life4% increased maximum Life
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Deadly InclinationsNotable
18% inc. ER18% increased Evasion Rating
+12 to max Life+12 to maximum Life
16% inc. Proj Dmg16% increased Projectile Damage
+30 to Dex+30 to Dexterity
Thief's CraftNotable
+30 to Int+30 to Intelligence
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Physical and Chaos Damage and LifeSmall
14% inc. Chaos.Dmg14% increased Chaos Damage
+12 to max Life+12 to maximum Life
14% inc. Phys.Dmg14% increased Physical Damage
Selective PrecisionNotable
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
ProwessNotable
+30 to Str+30 to Strength
Life RakerNotable
12% inc. Atk Speed with Claws12% increased Attack Speed with Claws
12% inc. Accu with Claws12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with AttacksGain 6 Life per Enemy Hit with Attacks
Primal SpiritNotable
20% inc. max Mana20% increased maximum Mana
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 secondsGain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
+20 to Str and Int+20 to Strength and Intelligence
ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Wind DancerKeystone
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows15% increased Damage with Bows
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
CoordinationNotable
10% inc. Atk Speed10% increased Attack Speed
8% inc. Cast Speed8% increased Cast Speed
+10 to Dex and Int+10 to Dexterity and Intelligence
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Very Large

Radius 1650–1950 · 30 nodes

Wind Dancer: 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack RecentlyBow Damage and Critical Strike Chance: 15% increased Damage with Bows; 20% increased Critical Strike Chance with Bows; 15% increased Damage Over Time with Bow SkillsPhysical and Chaos Damage: 10% increased Chaos Damage; 10% increased Physical DamageCoordination: 10% increased Attack Speed; 8% increased Cast Speed; +10 to Dexterity and IntelligenceCritical Strike Chance: 20% increased Critical Strike ChanceEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingHeart of Oak: 8% increased maximum Life; 20% chance to Avoid being Stunned; Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsTrue Strike: +15% to Critical Strike Multiplier; 45% increased Critical Strike ChanceReflexes: +10% chance to Suppress Spell Damage; +100 to Evasion Rating; 30% increased Evasion RatingMana and Flask Effect: 8% increased maximum Mana; Flasks applied to you have 5% increased EffectDexterity: +10 to DexterityBow Damage and Critical Strike Chance: 15% increased Damage with Bows; 20% increased Critical Strike Chance with Bows; 15% increased Damage Over Time with Bow SkillsDamage Over Time: 10% increased Damage over TimeLife and Stun Avoidance: 4% increased maximum Life; 8% chance to Avoid being StunnedClaw Attack Speed: 5% increased Attack Speed with ClawsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingDamage and Energy Shield: 14% increased Damage; +12 to maximum Energy ShieldDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion: 14% increased Evasion RatingEntropy: 23% increased Damage over Time; 10% increased Skill Effect DurationMana: 8% increased maximum ManaDexterity: +10 to DexterityClaw Attack Speed: 5% increased Attack Speed with ClawsLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledDexterity: +10 to DexterityEvasion: 14% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion: 14% increased Evasion RatingLife: 5% increased maximum Life
NodesTotal stat
108% inc. ER108% increased Evasion Rating
+50 to Dex+50 to Dexterity
+22% chance to Suppress Spell Dmg+22% chance to Suppress Spell Damage
21% inc. max Life21% increased maximum Life
65% inc. Crit%65% increased Critical Strike Chance
40% inc. Crit% with Bows40% increased Critical Strike Chance with Bows
33% inc. DoT33% increased Damage over Time
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
30% inc. Dmg with Bows30% increased Damage with Bows
28% chance to Avoid being Stunned28% chance to Avoid being Stunned
16% inc. max Mana16% increased maximum Mana
10% inc. Atk Speed with Claws10% increased Attack Speed with Claws
+100 to ER+100 to Evasion Rating
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
+15% to Crit Multi+15% to Critical Strike Multiplier
14% inc. Dmg14% increased Damage
+12 to max ES+12 to maximum Energy Shield
+10 to Dex and Int+10 to Dexterity and Intelligence
10% inc. Atk Speed10% increased Attack Speed
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
8% inc. Cast Speed8% increased Cast Speed
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
NodeModifiers
Wind DancerKeystone
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows15% increased Damage with Bows
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills
Physical and Chaos DamageSmall
10% inc. Chaos.Dmg10% increased Chaos Damage
10% inc. Phys.Dmg10% increased Physical Damage
CoordinationNotable
10% inc. Atk Speed10% increased Attack Speed
8% inc. Cast Speed8% increased Cast Speed
+10 to Dex and Int+10 to Dexterity and Intelligence
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Heart of OakNotable
8% inc. max Life8% increased maximum Life
20% chance to Avoid being Stunned20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
True StrikeNotable
+15% to Crit Multi+15% to Critical Strike Multiplier
45% inc. Crit%45% increased Critical Strike Chance
ReflexesNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
+100 to ER+100 to Evasion Rating
30% inc. ER30% increased Evasion Rating
Mana and Flask EffectSmall
8% inc. max Mana8% increased maximum Mana
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
DexteritySmall
+10 to Dex+10 to Dexterity
Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows15% increased Damage with Bows
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills
Damage Over TimeSmall
10% inc. DoT10% increased Damage over Time
Life and Stun AvoidanceSmall
4% inc. max Life4% increased maximum Life
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Damage and Energy ShieldSmall
14% inc. Dmg14% increased Damage
+12 to max ES+12 to maximum Energy Shield
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
14% inc. ER14% increased Evasion Rating
EntropyNotable
23% inc. DoT23% increased Damage over Time
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
ManaSmall
8% inc. max Mana8% increased maximum Mana
DexteritySmall
+10 to Dex+10 to Dexterity
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
14% inc. ER14% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
EvasionSmall
14% inc. ER14% increased Evasion Rating
LifeSmall
5% inc. max Life5% increased maximum Life
Massive

Radius 1800–2100 · 35 nodes

Damage Over Time: 10% increased Damage over TimeLife and Stun Avoidance: 4% increased maximum Life; 8% chance to Avoid being StunnedClaw Attack Speed: 5% increased Attack Speed with ClawsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingDamage and Energy Shield: 14% increased Damage; +12 to maximum Energy ShieldDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion: 14% increased Evasion RatingEntropy: 23% increased Damage over Time; 10% increased Skill Effect DurationMana: 8% increased maximum ManaDexterity: +10 to DexterityClaw Attack Speed: 5% increased Attack Speed with ClawsLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledDexterity: +10 to DexterityEvasion: 14% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion: 14% increased Evasion RatingLife: 5% increased maximum LifeDexterity: +10 to DexterityOne Handed Damage: Attacks with One Handed Weapons deal 20% increased Damage with Ailments; 14% increased Damage with One Handed WeaponsMixed Munitions: 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated RecentlyPhysical Damage: 10% increased Physical DamageEvasion and Life: +30 to Evasion Rating; 5% increased maximum LifeHired Killer: 7% increased maximum Life; Recover 2% of Life on KillStun Avoidance: 15% chance to Avoid being StunnedStun Avoidance: 15% chance to Avoid being StunnedAccuracy and Attack Damage: 8% increased Attack Damage; 8% increased Accuracy RatingWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsFinesse: 8% increased Attack Speed; +20 to Dexterity; 15% increased Accuracy RatingAccuracy and Attack Damage: 8% increased Attack Damage; 8% increased Accuracy RatingWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsSleight of Hand: Attacks with One Handed Weapons deal 30% increased Damage with Ailments; 8% increased Attack Speed with One Handed Weapons; 20% increased Damage with One Handed WeaponsBow Damage: 16% increased Damage Over Time with Bow SkillsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingSoul Siphon: +20 to maximum Mana; 18% increased maximum Mana; Gain 10 Mana per Enemy Killed
NodesTotal stat
78% inc. ER78% increased Evasion Rating
+70 to Dex+70 to Dexterity
25% inc. max Life25% increased maximum Life
38% chance to Avoid being Stunned38% chance to Avoid being Stunned
31% inc. Accu31% increased Accuracy Rating
+12% chance to Suppress Spell Dmg+12% chance to Suppress Spell Damage
Attacks with One Handed Weapons deal 50% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 50% increased Damage with Ailments
34% inc. Dmg with One Handed Weapons34% increased Damage with One Handed Weapons
33% inc. DoT33% increased Damage over Time
26% inc. max Mana26% increased maximum Mana
24% inc. Ele.Dmg with Attack Skills24% increased Elemental Damage with Attack Skills
16% inc. Atk Dmg16% increased Attack Damage
10% inc. Atk Speed with Claws10% increased Attack Speed with Claws
+30 to ER+30 to Evasion Rating
+20 to max Mana+20 to maximum Mana
16% inc. Dmg Over Time with Bow Skills16% increased Damage Over Time with Bow Skills
14% inc. Dmg14% increased Damage
+12 to max ES+12 to maximum Energy Shield
10% inc. Phys.Dmg10% increased Physical Damage
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
8% inc. Atk Speed8% increased Attack Speed
8% inc. Atk Speed with One Handed Weapons8% increased Attack Speed with One Handed Weapons
5% inc. CDRR for throwing Traps per Mine Detonated Recently5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
Recover 2% of Life on KillRecover 2% of Life on Kill
NodeModifiers
Damage Over TimeSmall
10% inc. DoT10% increased Damage over Time
Life and Stun AvoidanceSmall
4% inc. max Life4% increased maximum Life
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Damage and Energy ShieldSmall
14% inc. Dmg14% increased Damage
+12 to max ES+12 to maximum Energy Shield
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
14% inc. ER14% increased Evasion Rating
EntropyNotable
23% inc. DoT23% increased Damage over Time
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
ManaSmall
8% inc. max Mana8% increased maximum Mana
DexteritySmall
+10 to Dex+10 to Dexterity
Claw Attack SpeedSmall
5% inc. Atk Speed with Claws5% increased Attack Speed with Claws
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
14% inc. ER14% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
EvasionSmall
14% inc. ER14% increased Evasion Rating
LifeSmall
5% inc. max Life5% increased maximum Life
DexteritySmall
+10 to Dex+10 to Dexterity
One Handed DamageSmall
Attacks with One Handed Weapons deal 20% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 20% increased Damage with Ailments
14% inc. Dmg with One Handed Weapons14% increased Damage with One Handed Weapons
Mixed MunitionsNotable
5% inc. CDRR for throwing Traps per Mine Detonated Recently5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
Physical DamageSmall
10% inc. Phys.Dmg10% increased Physical Damage
Evasion and LifeSmall
+30 to ER+30 to Evasion Rating
5% inc. max Life5% increased maximum Life
Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Accuracy and Attack DamageSmall
8% inc. Atk Dmg8% increased Attack Damage
8% inc. Accu8% increased Accuracy Rating
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
FinesseNotable
8% inc. Atk Speed8% increased Attack Speed
+20 to Dex+20 to Dexterity
15% inc. Accu15% increased Accuracy Rating
Accuracy and Attack DamageSmall
8% inc. Atk Dmg8% increased Attack Damage
8% inc. Accu8% increased Accuracy Rating
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Sleight of HandNotable
Attacks with One Handed Weapons deal 30% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 30% increased Damage with Ailments
8% inc. Atk Speed with One Handed Weapons8% increased Attack Speed with One Handed Weapons
20% inc. Dmg with One Handed Weapons20% increased Damage with One Handed Weapons
Bow DamageSmall
16% inc. Dmg Over Time with Bow Skills16% increased Damage Over Time with Bow Skills
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Soul SiphonNotable
+20 to max Mana+20 to maximum Mana
18% inc. max Mana18% increased maximum Mana
Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed

4 o'clock outer

Small

Radius 800–1100 · 20 nodes

Inveterate: Prevent +3% of Suppressed Spell Damage; +15% chance to Suppress Spell DamageSilent Steps: 20% increased Evasion Rating; 40% increased Blind EffectEvasion: 12% increased Evasion RatingIntuition: +8% chance to Suppress Spell Damage; 15% increased Evasion Rating; 5% increased maximum LifeAttack Damage: 12% increased Attack DamageSpell Suppression: +8% chance to Suppress Spell DamageAttack Damage: 12% increased Attack DamageAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksEvasion and Blind Effect: 12% increased Evasion Rating; 15% increased Blind EffectTincture Effect: Tinctures applied to you have 10% increased EffectWinter Spirit: Gain 10% of Physical Damage as Extra Cold DamageEvasion and Blind Effect: 12% increased Evasion Rating; 15% increased Blind EffectTincture Effect: Tinctures applied to you have 8% increased EffectPhysical Damage as Extra Cold Damage: Gain 4% of Physical Damage as Extra Cold DamageAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksThrill of Battle: Gain 2 Mana per Enemy Hit with Attacks; 25% increased Cost Efficiency of AttacksAttack Speed: 4% increased Attack SpeedDexterity: +10 to DexterityWeapon Artistry: +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield; 8% increased Attack Speed; +0.2 metres to Melee Strike RangeSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rate
NodesTotal stat
71% inc. ER71% increased Evasion Rating
70% inc. Blind Effect70% increased Blind Effect
55% inc. Cost Efficiency of Attacks55% increased Cost Efficiency of Attacks
+31% chance to Suppress Spell Dmg+31% chance to Suppress Spell Damage
24% inc. Atk Dmg24% increased Attack Damage
Tinctures applied to you have 18% inc. EffectTinctures applied to you have 18% increased Effect
Gain 14% of Phys.Dmg as Extra Cold.DmgGain 14% of Physical Damage as Extra Cold Damage
12% inc. Atk Speed12% increased Attack Speed
+10 to Dex+10 to Dexterity
5% inc. max Life5% increased maximum Life
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Prevent 3% of Suppressed Spell DmgPrevent 3% of Suppressed Spell Damage
Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
NodeModifiers
InveterateNotable
Prevent +3% of Suppressed Spell DmgPrevent +3% of Suppressed Spell Damage
+15% chance to Suppress Spell Dmg+15% chance to Suppress Spell Damage
Silent StepsNotable
20% inc. ER20% increased Evasion Rating
40% inc. Blind Effect40% increased Blind Effect
EvasionSmall
12% inc. ER12% increased Evasion Rating
IntuitionNotable
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
15% inc. ER15% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Attack DamageSmall
12% inc. Atk Dmg12% increased Attack Damage
Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Attack DamageSmall
12% inc. Atk Dmg12% increased Attack Damage
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Evasion and Blind EffectSmall
12% inc. ER12% increased Evasion Rating
15% inc. Blind Effect15% increased Blind Effect
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Winter SpiritNotable
Gain 10% of Phys.Dmg as Extra Cold.DmgGain 10% of Physical Damage as Extra Cold Damage
Evasion and Blind EffectSmall
12% inc. ER12% increased Evasion Rating
15% inc. Blind Effect15% increased Blind Effect
Tincture EffectSmall
Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect
Physical Damage as Extra Cold DamageSmall
Gain 4% of Phys.Dmg as Extra Cold.DmgGain 4% of Physical Damage as Extra Cold Damage
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Thrill of BattleNotable
Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
Weapon ArtistryNotable
+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% inc. Atk Speed8% increased Attack Speed
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Medium

Radius 1100–1400 · 26 nodes

Dexterity: +10 to DexterityPoison Damage and Chance: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksAttack Speed: 4% increased Attack SpeedBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsBow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows; +12% to Critical Strike Multiplier with BowsCold Damage: 12% increased Cold DamageSwift Venoms: +14% to Damage over Time Multiplier for Poison; 10% increased Attack SpeedPractised Reapplication: 25% increased Tincture Cooldown Recovery RateForces of Nature: Attack Damage Penetrates 10% of Enemy Elemental ResistancesBow Attack Speed: 5% increased Attack Speed with BowsSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsFlash Freeze: 25% increased Cold Damage; 15% chance to Freeze; 30% increased Effect of Cold AilmentsAttack Speed: 4% increased Attack SpeedCold Damage and Cold Ailment Effect: 12% increased Cold Damage; 10% increased Effect of Cold AilmentsAttack Speed and Poison Duration: 3% increased Attack Speed; 5% increased Poison DurationMultishot: Attacks fire an additional ProjectileBow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows; +12% to Critical Strike Multiplier with BowsPoison Chance: 15% chance to Poison on Hit with AttacksWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsBow Damage and Critical Strike Chance: 15% increased Damage with Bows; 20% increased Critical Strike Chance with Bows; 15% increased Damage Over Time with Bow SkillsSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateBow Attack Speed: 5% increased Attack Speed with BowsAttack Speed and Poison Duration: 3% increased Attack Speed; 5% increased Poison DurationBurst of Energy: Recover 15% of Mana when you activate a TinctureBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows; 8% increased Accuracy Rating with Bows
NodesTotal stat
24% inc. Atk Speed24% increased Attack Speed
56% inc. Crit% with Bows56% increased Critical Strike Chance with Bows
49% inc. Cold.Dmg49% increased Cold Damage
14% inc. Atk Speed with Bows14% increased Attack Speed with Bows
40% inc. Effect of Cold Ailments40% increased Effect of Cold Ailments
27% inc. Dmg Over Time with Bow Skills27% increased Damage Over Time with Bow Skills
27% inc. Dmg with Bows27% increased Damage with Bows
25% chance to Poison on Hit with Attacks25% chance to Poison on Hit with Attacks
+24% to Crit Multi with Bows+24% to Critical Strike Multiplier with Bows
24% inc. Ele.Dmg with Attack Skills24% increased Elemental Damage with Attack Skills
+18% to DoT Multiplier for Poison+18% to Damage over Time Multiplier for Poison
10% inc. Poison Dur.10% increased Poison Duration
Tinctures applied to you have 10% reduced Mana Burn rateTinctures applied to you have 10% reduced Mana Burn rate
25% inc. Tincture CDRR25% increased Tincture Cooldown Recovery Rate
15% chance to Freeze15% chance to Freeze
Recover 15% of Mana when you activate a TinctureRecover 15% of Mana when you activate a Tincture
+10 to Dex+10 to Dexterity
Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Attacks fire an additional ProjAttacks fire an additional Projectile
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Poison Damage and ChanceSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows
+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows
Cold DamageSmall
12% inc. Cold.Dmg12% increased Cold Damage
Swift VenomsNotable
+14% to DoT Multiplier for Poison+14% to Damage over Time Multiplier for Poison
10% inc. Atk Speed10% increased Attack Speed
Practised ReapplicationNotable
25% inc. Tincture CDRR25% increased Tincture Cooldown Recovery Rate
Forces of NatureNotable
Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances
Bow Attack SpeedSmall
5% inc. Atk Speed with Bows5% increased Attack Speed with Bows
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Flash FreezeNotable
25% inc. Cold.Dmg25% increased Cold Damage
15% chance to Freeze15% chance to Freeze
30% inc. Effect of Cold Ailments30% increased Effect of Cold Ailments
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Cold Damage and Cold Ailment EffectSmall
12% inc. Cold.Dmg12% increased Cold Damage
10% inc. Effect of Cold Ailments10% increased Effect of Cold Ailments
Attack Speed and Poison DurationSmall
3% inc. Atk Speed3% increased Attack Speed
5% inc. Poison Dur.5% increased Poison Duration
MultishotNotable
Attacks fire an additional ProjAttacks fire an additional Projectile
Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows
+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows
Poison ChanceSmall
15% chance to Poison on Hit with Attacks15% chance to Poison on Hit with Attacks
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows15% increased Damage with Bows
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Bow Attack SpeedSmall
5% inc. Atk Speed with Bows5% increased Attack Speed with Bows
Attack Speed and Poison DurationSmall
3% inc. Atk Speed3% increased Attack Speed
5% inc. Poison Dur.5% increased Poison Duration
Burst of EnergyNotable
Recover 15% of Mana when you activate a TinctureRecover 15% of Mana when you activate a Tincture
Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Large

Radius 1400–1700 · 41 nodes

Movement Speed and Spell Suppression: +3% chance to Suppress Spell Damage; 3% increased Movement SpeedWind Dancer: 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack RecentlyAcrobatics: Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Dexterity: +10 to DexterityBow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows; +12% to Critical Strike Multiplier with BowsProjectile Damage: 12% increased Projectile DamageDexterity: +10 to DexterityChain Distance: 15% increased Chaining rangeWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsVengeant Cascade: Returning Projectiles have 150% increased SpeedDexterity: +10 to DexterityPerfectionist: 5% increased Movement Speed; 30% chance to Avoid being Stunned; 50% increased Stun and Block RecoveryBow Attack Speed: 5% increased Attack Speed with BowsTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeQuickstep: +10% chance to Suppress Spell Damage; 6% increased Movement SpeedStun Avoidance: 15% chance to Avoid being StunnedSword Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Sword Attacks deal 12% increased Damage with Hits and AilmentsSword Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Sword Attacks deal 12% increased Damage with Hits and AilmentsTrick Shot: 30% increased Chaining rangeChance for Extra Fork Projectile: Projectiles have 25% chance for an additional Projectile when ForkingSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateBow Damage and Critical Strike Chance: 15% increased Damage with Bows; 20% increased Critical Strike Chance with Bows; 15% increased Damage Over Time with Bow SkillsPrimeval Force: 25% increased Elemental Damage during any Flask Effect; 25% increased Elemental Damage with Attack SkillsSword Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Sword Attacks deal 12% increased Damage with Hits and AilmentsSword Damage: Sword Attacks deal 12% increased Damage with Hits and AilmentsOne With Nature: +8% to all Elemental Resistances; 24% increased Critical Strike Chance for Attacks; 24% increased Elemental Damage with Attack SkillsBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows; 8% increased Accuracy Rating with BowsForking Angle: 50% increased Projectile Fork angleTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeStun Avoidance: 15% chance to Avoid being StunnedEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeAspect of the Eagle: 20% increased Damage with Bows; 6% increased Attack Speed with Bows; 10% increased Accuracy Rating with Bows; 20% increased Damage Over Time with Bow SkillsEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeWeapon Elemental Damage and Ailment Effect: 10% increased Elemental Damage with Attack Skills; 10% increased Effect of Non-Damaging AilmentsMovement Speed and Spell Suppression: +3% chance to Suppress Spell Damage; 3% increased Movement SpeedWeapon Elemental Damage, Status Ailment Chance: 10% chance to Freeze, Shock and Ignite; 10% increased Elemental Damage with Attack SkillsClaw Ailment Damage and Poison Chance: Claw Attacks deal 15% increased Damage with Ailments; 10% chance to Poison on Hit with AttacksWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsKing of the Hill: 100% increased Critical Strike Chance with BowsSword Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Swords; +10% to Critical Strike Multiplier with SwordsMaster Fletcher: Bow Attacks fire an additional Arrow
NodesTotal stat
93% inc. Ele.Dmg with Attack Skills93% increased Elemental Damage with Attack Skills
Sword Attacks deal 48% inc. Dmg with Hits and AilmentsSword Attacks deal 48% increased Damage with Hits and Ailments
17% inc. Move.Spd17% increased Movement Speed
138% inc. Crit% with Bows138% increased Critical Strike Chance with Bows
60% chance to Avoid being Stunned60% chance to Avoid being Stunned
+30 to Dex+30 to Dexterity
+16% chance to Suppress Spell Dmg+16% chance to Suppress Spell Damage
15% inc. Atk Speed with Bows15% increased Attack Speed with Bows
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
45% inc. Chaining range45% increased Chaining range
35% inc. Dmg Over Time with Bow Skills35% increased Damage Over Time with Bow Skills
35% inc. Dmg with Bows35% increased Damage with Bows
20% inc. ER20% increased Evasion Rating
18% inc. Accu with Bows18% increased Accuracy Rating with Bows
9% inc. max Life9% increased maximum Life
Recover 2% of Mana on Kill while you have a Tincture activeRecover 2% of Mana on Kill while you have a Tincture active
Returning Proj have 150% inc. SpeedReturning Projectiles have 150% increased Speed
50% inc. Proj Fork angle50% increased Projectile Fork angle
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
25% inc. Ele.Dmg during any Flask Effect25% increased Elemental Damage during any Flask Effect
Proj have 25% chance for an additional Proj when ForkingProjectiles have 25% chance for an additional Projectile when Forking
24% inc. Crit% for Attacks24% increased Critical Strike Chance for Attacks
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Claw Attacks deal 15% inc. Dmg with AilmentsClaw Attacks deal 15% increased Damage with Ailments
+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows
12% inc. Proj Dmg12% increased Projectile Damage
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments
+8% to all Ele.Res+8% to all Elemental Resistances
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Bow Attacks fire an additional ArrowBow Attacks fire an additional Arrow
NodeModifiers
Movement Speed and Spell SuppressionSmall
+3% chance to Suppress Spell Dmg+3% chance to Suppress Spell Damage
3% inc. Move.Spd3% increased Movement Speed
Wind DancerKeystone
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
AcrobaticsKeystone
Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
DexteritySmall
+10 to Dex+10 to Dexterity
Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows
+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
DexteritySmall
+10 to Dex+10 to Dexterity
Chain DistanceSmall
15% inc. Chaining range15% increased Chaining range
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Vengeant CascadeNotable
Returning Proj have 150% inc. SpeedReturning Projectiles have 150% increased Speed
DexteritySmall
+10 to Dex+10 to Dexterity
PerfectionistNotable
5% inc. Move.Spd5% increased Movement Speed
30% chance to Avoid being Stunned30% chance to Avoid being Stunned
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
Bow Attack SpeedSmall
5% inc. Atk Speed with Bows5% increased Attack Speed with Bows
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
QuickstepNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
6% inc. Move.Spd6% increased Movement Speed
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Sword Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 12% inc. Dmg with Hits and AilmentsSword Attacks deal 12% increased Damage with Hits and Ailments
Sword Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 12% inc. Dmg with Hits and AilmentsSword Attacks deal 12% increased Damage with Hits and Ailments
Trick ShotNotable
30% inc. Chaining range30% increased Chaining range
Chance for Extra Fork ProjectileSmall
Proj have 25% chance for an additional Proj when ForkingProjectiles have 25% chance for an additional Projectile when Forking
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows15% increased Damage with Bows
20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows
15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills
Primeval ForceNotable
25% inc. Ele.Dmg during any Flask Effect25% increased Elemental Damage during any Flask Effect
25% inc. Ele.Dmg with Attack Skills25% increased Elemental Damage with Attack Skills
Sword Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 12% inc. Dmg with Hits and AilmentsSword Attacks deal 12% increased Damage with Hits and Ailments
Sword DamageSmall
Sword Attacks deal 12% inc. Dmg with Hits and AilmentsSword Attacks deal 12% increased Damage with Hits and Ailments
One With NatureNotable
+8% to all Ele.Res+8% to all Elemental Resistances
24% inc. Crit% for Attacks24% increased Critical Strike Chance for Attacks
24% inc. Ele.Dmg with Attack Skills24% increased Elemental Damage with Attack Skills
Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Forking AngleSmall
50% inc. Proj Fork angle50% increased Projectile Fork angle
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Aspect of the EagleNotable
20% inc. Dmg with Bows20% increased Damage with Bows
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
10% inc. Accu with Bows10% increased Accuracy Rating with Bows
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Weapon Elemental Damage and Ailment EffectSmall
10% inc. Ele.Dmg with Attack Skills10% increased Elemental Damage with Attack Skills
10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments
Movement Speed and Spell SuppressionSmall
+3% chance to Suppress Spell Dmg+3% chance to Suppress Spell Damage
3% inc. Move.Spd3% increased Movement Speed
Weapon Elemental Damage, Status Ailment ChanceSmall
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% inc. Ele.Dmg with Attack Skills10% increased Elemental Damage with Attack Skills
Claw Ailment Damage and Poison ChanceSmall
Claw Attacks deal 15% inc. Dmg with AilmentsClaw Attacks deal 15% increased Damage with Ailments
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
King of the HillNotable
100% inc. Crit% with Bows100% increased Critical Strike Chance with Bows
Sword Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
Master FletcherNotable
Bow Attacks fire an additional ArrowBow Attacks fire an additional Arrow
Very Large

Radius 1650–1950 · 36 nodes

Claw Ailment Damage and Poison Chance: Claw Attacks deal 15% increased Damage with Ailments; 10% chance to Poison on Hit with AttacksWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsKing of the Hill: 100% increased Critical Strike Chance with BowsSword Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Swords; +10% to Critical Strike Multiplier with SwordsMaster Fletcher: Bow Attacks fire an additional ArrowClaw Attack Speed and Poison Chance: 4% increased Attack Speed with Claws; 10% chance to Poison on Hit with AttacksPierce: Projectiles Pierce an additional TargetForking Angle: 50% reduced Projectile Fork angleWeapon Elemental Damage and Ailment Effect: 10% increased Elemental Damage with Attack Skills; 10% increased Effect of Non-Damaging AilmentsBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsWeapon Elemental Damage, Status Ailment Chance: 10% chance to Freeze, Shock and Ignite; 10% increased Elemental Damage with Attack SkillsSplit Shot: Projectiles have 50% chance for an additional Projectile when ForkingRevenge of the Hunted: 18% increased Evasion Rating; 10% increased maximum Life; +10% chance to Suppress Spell Damage while on Full LifeDexterity: +10 to DexterityPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksThief's Craft: +30 to IntelligenceDexterity: +10 to DexterityPiercing Shots: Projectiles Pierce 2 additional TargetsWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeClaw Ailment Damage and Poison Duration: Claw Attacks deal 15% increased Damage with Ailments; 5% increased Poison DurationEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeFlask Charges Gained: 10% increased Flask Charges gainedBrutal Blade: +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Sword Attacks deal 24% increased Damage with Hits and Ailments; 20% chance to gain a Frenzy Charge when you Block Attack DamagePoisonous Fangs: +10% to Damage over Time Multiplier for Poison; Claw Attacks deal 25% increased Damage with Ailments; 6% increased Attack Speed with ClawsProjectile Damage: 4% increased Projectile DamageTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedSword Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Swords; +10% to Critical Strike Multiplier with SwordsHunter's Gambit: +10% to Chaos Damage over Time Multiplier; 10% increased Skill Effect Duration; 25% increased Damage Over Time with Bow SkillsCareful Conservationist: 10% reduced Flask Charges used; Flasks applied to you have 5% increased Effect; 20% increased Flask Charges gained if you've dealt a Critical Strike RecentlyHeart of Oak: 8% increased maximum Life; 20% chance to Avoid being Stunned; Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsTotem Damage and Placement Speed: 15% increased Totem Damage; 10% increased Totem Placement speedColloidal Mixture: Tinctures applied to you have 15% increased Effect; Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyReplenishing Remedies: 15% increased Flask Charges gained; Life Flasks gain 2 Charges every 3 seconds; Mana Flasks gain 2 Charges every 3 secondsProjectile Damage: 4% increased Projectile Damage
NodesTotal stat
44% inc. Ele.Dmg with Attack Skills44% increased Elemental Damage with Attack Skills
40% chance to Poison on Hit with Attacks40% chance to Poison on Hit with Attacks
27% inc. max Life27% increased maximum Life
Claw Attacks deal 55% inc. Dmg with AilmentsClaw Attacks deal 55% increased Damage with Ailments
38% inc. ER38% increased Evasion Rating
+18% to DoT Multiplier for Poison+18% to Damage over Time Multiplier for Poison
40% inc. Crit% with Swords40% increased Critical Strike Chance with Swords
37% inc. Dmg Over Time with Bow Skills37% increased Damage Over Time with Bow Skills
25% inc. Flask Charges gained25% increased Flask Charges gained
25% inc. Totem Dmg25% increased Totem Damage
+20 to Dex+20 to Dexterity
+20% to Crit Multi with Swords+20% to Critical Strike Multiplier with Swords
20% inc. Totem Placement speed20% increased Totem Placement speed
10% inc. Atk Speed with Claws10% increased Attack Speed with Claws
8% inc. Proj Dmg8% increased Projectile Damage
100% inc. Crit% with Bows100% increased Critical Strike Chance with Bows
50% reduced Proj Fork angle50% reduced Projectile Fork angle
Proj have 50% chance for an additional Proj when ForkingProjectiles have 50% chance for an additional Projectile when Forking
+30 to Int+30 to Intelligence
Sword Attacks deal 24% inc. Dmg with Hits and AilmentsSword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to Avoid being Stunned20% chance to Avoid being Stunned
20% chance to gain a Frenzy Charge when you Block Atk Dmg20% chance to gain a Frenzy Charge when you Block Attack Damage
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
12% inc. Dmg with Bows12% increased Damage with Bows
+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
10% reduced Flask Charges used10% reduced Flask Charges used
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
5% inc. Poison Dur.5% increased Poison Duration
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Bow Attacks fire an additional ArrowBow Attacks fire an additional Arrow
Proj Pierce an additional TargetProjectiles Pierce an additional Target
NodeModifiers
Claw Ailment Damage and Poison ChanceSmall
Claw Attacks deal 15% inc. Dmg with AilmentsClaw Attacks deal 15% increased Damage with Ailments
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
King of the HillNotable
100% inc. Crit% with Bows100% increased Critical Strike Chance with Bows
Sword Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
Master FletcherNotable
Bow Attacks fire an additional ArrowBow Attacks fire an additional Arrow
Claw Attack Speed and Poison ChanceSmall
4% inc. Atk Speed with Claws4% increased Attack Speed with Claws
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
PierceSmall
Proj Pierce an additional TargetProjectiles Pierce an additional Target
Forking AngleSmall
50% reduced Proj Fork angle50% reduced Projectile Fork angle
Weapon Elemental Damage and Ailment EffectSmall
10% inc. Ele.Dmg with Attack Skills10% increased Elemental Damage with Attack Skills
10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments
Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Weapon Elemental Damage, Status Ailment ChanceSmall
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% inc. Ele.Dmg with Attack Skills10% increased Elemental Damage with Attack Skills
Split ShotNotable
Proj have 50% chance for an additional Proj when ForkingProjectiles have 50% chance for an additional Projectile when Forking
Revenge of the HuntedNotable
18% inc. ER18% increased Evasion Rating
10% inc. max Life10% increased maximum Life
+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
DexteritySmall
+10 to Dex+10 to Dexterity
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Thief's CraftNotable
+30 to Int+30 to Intelligence
DexteritySmall
+10 to Dex+10 to Dexterity
Piercing ShotsNotable
Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Claw Ailment Damage and Poison DurationSmall
Claw Attacks deal 15% inc. Dmg with AilmentsClaw Attacks deal 15% increased Damage with Ailments
5% inc. Poison Dur.5% increased Poison Duration
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Brutal BladeNotable
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% inc. Dmg with Hits and AilmentsSword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Atk Dmg20% chance to gain a Frenzy Charge when you Block Attack Damage
Poisonous FangsNotable
+10% to DoT Multiplier for Poison+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% inc. Dmg with AilmentsClaw Attacks deal 25% increased Damage with Ailments
6% inc. Atk Speed with Claws6% increased Attack Speed with Claws
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Sword Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
Hunter's GambitNotable
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
25% inc. Dmg Over Time with Bow Skills25% increased Damage Over Time with Bow Skills
Careful ConservationistNotable
10% reduced Flask Charges used10% reduced Flask Charges used
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Heart of OakNotable
8% inc. max Life8% increased maximum Life
20% chance to Avoid being Stunned20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Totem Damage and Placement SpeedSmall
15% inc. Totem Dmg15% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Colloidal MixtureNotable
Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
Replenishing RemediesNotable
15% inc. Flask Charges gained15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Massive

Radius 1800–2100 · 35 nodes

Thief's Craft: +30 to IntelligenceDexterity: +10 to DexterityPiercing Shots: Projectiles Pierce 2 additional TargetsWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsPoison Chance and Damage: +4% to Damage over Time Multiplier for Poison; 10% chance to Poison on Hit with AttacksEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeClaw Ailment Damage and Poison Duration: Claw Attacks deal 15% increased Damage with Ailments; 5% increased Poison DurationEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeFlask Charges Gained: 10% increased Flask Charges gainedBrutal Blade: +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Sword Attacks deal 24% increased Damage with Hits and Ailments; 20% chance to gain a Frenzy Charge when you Block Attack DamagePoisonous Fangs: +10% to Damage over Time Multiplier for Poison; Claw Attacks deal 25% increased Damage with Ailments; 6% increased Attack Speed with ClawsProjectile Damage: 4% increased Projectile DamageTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedSword Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Swords; +10% to Critical Strike Multiplier with SwordsHunter's Gambit: +10% to Chaos Damage over Time Multiplier; 10% increased Skill Effect Duration; 25% increased Damage Over Time with Bow SkillsCareful Conservationist: 10% reduced Flask Charges used; Flasks applied to you have 5% increased Effect; 20% increased Flask Charges gained if you've dealt a Critical Strike RecentlyHeart of Oak: 8% increased maximum Life; 20% chance to Avoid being Stunned; Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsTotem Damage and Placement Speed: 15% increased Totem Damage; 10% increased Totem Placement speedColloidal Mixture: Tinctures applied to you have 15% increased Effect; Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyReplenishing Remedies: 15% increased Flask Charges gained; Life Flasks gain 2 Charges every 3 seconds; Mana Flasks gain 2 Charges every 3 secondsProjectile Damage: 4% increased Projectile DamageBow Damage: 16% increased Damage Over Time with Bow SkillsSword Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Swords; +10% to Critical Strike Multiplier with SwordsLife and Stun Avoidance: 4% increased maximum Life; 8% chance to Avoid being StunnedFlask Charges Gained: 10% increased Flask Charges gainedLife and Stun Avoidance: 4% increased maximum Life; 8% chance to Avoid being StunnedTotem Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Totem Skills; +10% to Critical Strike Multiplier with Totem SkillsFatal Blade: 50% increased Critical Strike Chance with Swords; +25% to Critical Strike Multiplier with SwordsTotem Damage and Placement Speed: 15% increased Totem Damage; 10% increased Totem Placement speedProwess: +30 to StrengthBow Damage: 20% increased Damage Over Time with Bow SkillsTincture Effect: Tinctures applied to you have 8% increased EffectPerfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict AilmentsMark Effect: 8% increased Effect of your MarksMana and Flask Effect: 8% increased maximum Mana; Flasks applied to you have 5% increased Effect
NodesTotal stat
25% inc. max Life25% increased maximum Life
90% inc. Crit% with Swords90% increased Critical Strike Chance with Swords
61% inc. Dmg Over Time with Bow Skills61% increased Damage Over Time with Bow Skills
+45% to Crit Multi with Swords+45% to Critical Strike Multiplier with Swords
40% inc. Totem Dmg40% increased Totem Damage
36% chance to Avoid being Stunned36% chance to Avoid being Stunned
35% inc. Flask Charges gained35% increased Flask Charges gained
30% inc. Totem Placement speed30% increased Totem Placement speed
Claw Attacks deal 40% inc. Dmg with AilmentsClaw Attacks deal 40% increased Damage with Ailments
Tinctures applied to you have 23% inc. EffectTinctures applied to you have 23% increased Effect
20% inc. ER20% increased Evasion Rating
+14% to DoT Multiplier for Poison+14% to Damage over Time Multiplier for Poison
Flasks applied to you have 10% inc. EffectFlasks applied to you have 10% increased Effect
8% inc. Proj Dmg8% increased Projectile Damage
+30 to Int+30 to Intelligence
+30 to Str+30 to Strength
Sword Attacks deal 24% inc. Dmg with Hits and AilmentsSword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Atk Dmg20% chance to gain a Frenzy Charge when you Block Attack Damage
20% inc. Crit% with Totem Skills20% increased Critical Strike Chance with Totem Skills
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
+10 to Dex+10 to Dexterity
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
+10% to Crit Multi with Totem Skills+10% to Critical Strike Multiplier with Totem Skills
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
10% reduced Flask Charges used10% reduced Flask Charges used
8% inc. Effect of your Marks8% increased Effect of your Marks
8% inc. max Mana8% increased maximum Mana
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
6% inc. Atk Speed with Claws6% increased Attack Speed with Claws
5% inc. Poison Dur.5% increased Poison Duration
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
NodeModifiers
Thief's CraftNotable
+30 to Int+30 to Intelligence
DexteritySmall
+10 to Dex+10 to Dexterity
Piercing ShotsNotable
Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Poison Chance and DamageSmall
+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison
10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Claw Ailment Damage and Poison DurationSmall
Claw Attacks deal 15% inc. Dmg with AilmentsClaw Attacks deal 15% increased Damage with Ailments
5% inc. Poison Dur.5% increased Poison Duration
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Brutal BladeNotable
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% inc. Dmg with Hits and AilmentsSword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Atk Dmg20% chance to gain a Frenzy Charge when you Block Attack Damage
Poisonous FangsNotable
+10% to DoT Multiplier for Poison+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% inc. Dmg with AilmentsClaw Attacks deal 25% increased Damage with Ailments
6% inc. Atk Speed with Claws6% increased Attack Speed with Claws
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Sword Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
Hunter's GambitNotable
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
25% inc. Dmg Over Time with Bow Skills25% increased Damage Over Time with Bow Skills
Careful ConservationistNotable
10% reduced Flask Charges used10% reduced Flask Charges used
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Heart of OakNotable
8% inc. max Life8% increased maximum Life
20% chance to Avoid being Stunned20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 secondsRegenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Totem Damage and Placement SpeedSmall
15% inc. Totem Dmg15% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Colloidal MixtureNotable
Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
Replenishing RemediesNotable
15% inc. Flask Charges gained15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Bow DamageSmall
16% inc. Dmg Over Time with Bow Skills16% increased Damage Over Time with Bow Skills
Sword Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
+10% to Crit Multi with Swords+10% to Critical Strike Multiplier with Swords
Life and Stun AvoidanceSmall
4% inc. max Life4% increased maximum Life
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Life and Stun AvoidanceSmall
4% inc. max Life4% increased maximum Life
8% chance to Avoid being Stunned8% chance to Avoid being Stunned
Totem Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Totem Skills20% increased Critical Strike Chance with Totem Skills
+10% to Crit Multi with Totem Skills+10% to Critical Strike Multiplier with Totem Skills
Fatal BladeNotable
50% inc. Crit% with Swords50% increased Critical Strike Chance with Swords
+25% to Crit Multi with Swords+25% to Critical Strike Multiplier with Swords
Totem Damage and Placement SpeedSmall
15% inc. Totem Dmg15% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
ProwessNotable
+30 to Str+30 to Strength
Bow DamageSmall
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Tincture EffectSmall
Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect
Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Mark EffectSmall
8% inc. Effect of your Marks8% increased Effect of your Marks
Mana and Flask EffectSmall
8% inc. max Mana8% increased maximum Mana
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect

5 o'clock outer

Small

Radius 800–1100 · 11 nodes

Dexterity: +10 to DexterityDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteDeliberate Brutality: Impales you inflict gain 50% increased Effect once 1 second of Duration has expiredFeline Swiftness: +10% Chance to Block Attack Damage while Dual Wielding; 8% increased Movement Speed while Dual WieldingAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteFlask Duration: 10% increased Flask Effect DurationAttack Speed: 5% increased Attack SpeedFlask Duration: 10% increased Flask Effect DurationBurning Brutality: +12% to Fire Damage over Time Multiplier with Attack Skills; 6% increased Attack SpeedDexterity: +10 to Dexterity
NodesTotal stat
17% inc. Atk Speed17% increased Attack Speed
+20 to Dex+20 to Dexterity
20% inc. Flask Effect Dur.20% increased Flask Effect Duration
Attacks have 20% chance to IgniteAttacks have 20% chance to Ignite
+13% Chance to Block Atk Dmg while Dual Wielding+13% Chance to Block Attack Damage while Dual Wielding
Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredImpales you inflict gain 50% increased Effect once 1 second of Duration has expired
+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
Deliberate BrutalityNotable
Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredImpales you inflict gain 50% increased Effect once 1 second of Duration has expired
Feline SwiftnessNotable
+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
Flask DurationSmall
10% inc. Flask Effect Dur.10% increased Flask Effect Duration
Attack SpeedSmall
5% inc. Atk Speed5% increased Attack Speed
Flask DurationSmall
10% inc. Flask Effect Dur.10% increased Flask Effect Duration
Burning BrutalityNotable
+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills
6% inc. Atk Speed6% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
Medium

Radius 1100–1400 · 19 nodes

Flask and Tincture Effect: Flasks applied to you have 5% increased Effect; Tinctures applied to you have 5% increased EffectAttack Ignite Chance: Attacks have 15% chance to IgniteAttack Speed: 5% increased Attack SpeedNature's Concoction: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondAttack Speed: 3% increased Attack SpeedBow Area of Effect: 12% increased Area of Effect while wielding a BowDeadly Draw: 30% increased Damage Over Time with Bow Skills; Damaging Ailments deal damage 10% fasterStrength: +10 to StrengthBurning Damage Multiplier with Attacks: +6% to Fire Damage over Time Multiplier with Attack SkillsTincture Effect: Tinctures applied to you have 10% increased EffectAttack Speed: 3% increased Attack SpeedHardened Scars: 15% increased Life Recovery from Flasks; 25% less Damage over Time taken during Effect of any Life FlaskTincture Effect: Tinctures applied to you have 10% increased EffectDexterity: +10 to DexterityArt of the Gladiator: 10% increased Attack Speed; Ignore all Movement Penalties from Armour; +20 to Dexterity; 10% increased Accuracy RatingVinespike Cordial: Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskDexterity: +10 to DexterityProfane Chemistry: 7% increased maximum Life; 30% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 secondsWeathered Hunter: +100 to Accuracy Rating; +10% to all Elemental Resistances; 20% increased Accuracy Rating
NodesTotal stat
21% inc. Atk Speed21% increased Attack Speed
+40 to Dex+40 to Dexterity
Tinctures applied to you have 25% inc. EffectTinctures applied to you have 25% increased Effect
45% inc. Life Recovery from Flasks45% increased Life Recovery from Flasks
30% inc. Accu30% increased Accuracy Rating
+100 to Accu+100 to Accuracy Rating
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
25% less DoT taken during Effect of any Life Flask25% less Damage over Time taken during Effect of any Life Flask
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
+10 to Str+10 to Strength
+10% to all Ele.Res+10% to all Elemental Resistances
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskInflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask
7% inc. max Life7% increased maximum Life
+6% to Fire.Dmg over Time Multiplier with Attack Skills+6% to Fire Damage over Time Multiplier with Attack Skills
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
NodeModifiers
Flask and Tincture EffectSmall
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Tinctures applied to you have 5% inc. EffectTinctures applied to you have 5% increased Effect
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
Attack SpeedSmall
5% inc. Atk Speed5% increased Attack Speed
Nature's ConcoctionNotable
Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Bow Area of EffectSmall
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
Deadly DrawNotable
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
StrengthSmall
+10 to Str+10 to Strength
Burning Damage Multiplier with AttacksSmall
+6% to Fire.Dmg over Time Multiplier with Attack Skills+6% to Fire Damage over Time Multiplier with Attack Skills
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Hardened ScarsNotable
15% inc. Life Recovery from Flasks15% increased Life Recovery from Flasks
25% less DoT taken during Effect of any Life Flask25% less Damage over Time taken during Effect of any Life Flask
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
DexteritySmall
+10 to Dex+10 to Dexterity
Art of the GladiatorNotable
10% inc. Atk Speed10% increased Attack Speed
Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour
+20 to Dex+20 to Dexterity
10% inc. Accu10% increased Accuracy Rating
Vinespike CordialNotable
Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskInflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask
DexteritySmall
+10 to Dex+10 to Dexterity
Profane ChemistryNotable
7% inc. max Life7% increased maximum Life
30% inc. Life Recovery from Flasks30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
Weathered HunterNotable
+100 to Accu+100 to Accuracy Rating
+10% to all Ele.Res+10% to all Elemental Resistances
20% inc. Accu20% increased Accuracy Rating
Large

Radius 1400–1700 · 34 nodes

Ignite Avoidance: 20% chance to Avoid being IgnitedAccuracy and Elemental Resistances: +4% to all Elemental Resistances; 10% increased Accuracy RatingAttack Speed and Accuracy: 6% increased Attack Speed; +25 to Accuracy RatingBow Damage Over Time: 20% increased Damage Over Time with Bow SkillsSpirit Void: 1% of Attack Damage Leeched as Mana; 40% increased Maximum total Mana Recovery per second from LeechDexterity: +10 to DexterityHeavy Draw: 30% increased Physical Damage with Bows; 50% increased Stun Duration with Bows on Enemies; 30% increased Damage Over Time with Bow SkillsVitality Void: 1% of Attack Damage Leeched as Life; 40% increased Maximum total Life Recovery per second from LeechArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeAvoid Status Ailments: 10% chance to Avoid Elemental AilmentsPhysical Bow Damage and Stun Threshold: 10% increased Physical Damage with Bows; 10% reduced Enemy Stun Threshold with Bows; 10% increased Damage Over Time with Bow SkillsJagged Wounds: 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recentlyMana Leech Speed: 60% increased total Recovery per second from Mana LeechLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeBloodsoaked Blade: Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadCrystal Skin: +1% to all maximum Elemental Resistances; 20% chance to Avoid Elemental AilmentsPhysical Bow Damage: 14% increased Physical Damage with Bows; 14% increased Damage Over Time with Bow SkillsProjectile Damage: 12% increased Projectile DamageEvasion and Life: +30 to Evasion Rating; 5% increased maximum LifeFury Bolts: 20% increased Projectile Speed; 20% increased Projectile Damage; +20 to StrengthAccuracy and Elemental Resistances: +4% to all Elemental Resistances; 10% increased Accuracy RatingLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateShock Avoidance: 20% chance to Avoid being ShockedLife Leech Speed: 60% increased total Recovery per second from Life LeechArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifePhysical Attack Damage and Life: 14% increased Attack Physical Damage; +14 to maximum LifeFreeze and Chill Avoidance: 20% chance to Avoid being Chilled; 20% chance to Avoid being FrozenArcane Chemistry: 15% increased maximum Mana; 30% increased Mana Recovery from Flasks; Mana Flasks gain 1 Charge every 3 secondsDexterity: +10 to DexterityLife: 5% increased maximum LifeDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingMana Flows: 16% increased maximum Mana; 30% increased Mana Regeneration Rate; +20 to Intelligence
NodesTotal stat
30% inc. max Life30% increased maximum Life
74% inc. Dmg Over Time with Bow Skills74% increased Damage Over Time with Bow Skills
54% inc. Phys.Dmg with Bows54% increased Physical Damage with Bows
39% inc. max Mana39% increased maximum Mana
18% inc. ER and Armour18% increased Evasion Rating and Armour
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
32% inc. Proj Dmg32% increased Projectile Damage
30% chance to Avoid Elemental Ailments30% chance to Avoid Elemental Ailments
+20 to Dex+20 to Dexterity
20% inc. Accu20% increased Accuracy Rating
20% inc. Life Recovery from Flasks20% increased Life Recovery from Flasks
+8% to all Ele.Res+8% to all Elemental Resistances
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
+30 to ER+30 to Evasion Rating
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
+25 to Accu+25 to Accuracy Rating
+20 to Int+20 to Intelligence
+20 to Str+20 to Strength
20% chance to Avoid being Chilled20% chance to Avoid being Chilled
20% chance to Avoid being Frozen20% chance to Avoid being Frozen
20% chance to Avoid being Ignited20% chance to Avoid being Ignited
20% chance to Avoid being Shocked20% chance to Avoid being Shocked
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
20% inc. Proj.Spd20% increased Projectile Speed
+14 to max Life+14 to maximum Life
14% inc. Attack Phys.Dmg14% increased Attack Physical Damage
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
6% inc. Atk Speed6% increased Attack Speed
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadTinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead
NodeModifiers
Ignite AvoidanceSmall
20% chance to Avoid being Ignited20% chance to Avoid being Ignited
Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
10% inc. Accu10% increased Accuracy Rating
Attack Speed and AccuracySmall
6% inc. Atk Speed6% increased Attack Speed
+25 to Accu+25 to Accuracy Rating
Bow Damage Over TimeSmall
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Spirit VoidNotable
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
DexteritySmall
+10 to Dex+10 to Dexterity
Heavy DrawNotable
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Vitality VoidNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Avoid Status AilmentsSmall
10% chance to Avoid Elemental Ailments10% chance to Avoid Elemental Ailments
Physical Bow Damage and Stun ThresholdSmall
10% inc. Phys.Dmg with Bows10% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
Jagged WoundsNotable
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
Mana Leech SpeedSmall
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Bloodsoaked BladeKeystone
Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadTinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead
Crystal SkinNotable
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
20% chance to Avoid Elemental Ailments20% chance to Avoid Elemental Ailments
Physical Bow DamageSmall
14% inc. Phys.Dmg with Bows14% increased Physical Damage with Bows
14% inc. Dmg Over Time with Bow Skills14% increased Damage Over Time with Bow Skills
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Evasion and LifeSmall
+30 to ER+30 to Evasion Rating
5% inc. max Life5% increased maximum Life
Fury BoltsNotable
20% inc. Proj.Spd20% increased Projectile Speed
20% inc. Proj Dmg20% increased Projectile Damage
+20 to Str+20 to Strength
Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
10% inc. Accu10% increased Accuracy Rating
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Shock AvoidanceSmall
20% chance to Avoid being Shocked20% chance to Avoid being Shocked
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Physical Attack Damage and LifeSmall
14% inc. Attack Phys.Dmg14% increased Attack Physical Damage
+14 to max Life+14 to maximum Life
Freeze and Chill AvoidanceSmall
20% chance to Avoid being Chilled20% chance to Avoid being Chilled
20% chance to Avoid being Frozen20% chance to Avoid being Frozen
Arcane ChemistryNotable
15% inc. max Mana15% increased maximum Mana
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
DexteritySmall
+10 to Dex+10 to Dexterity
LifeSmall
5% inc. max Life5% increased maximum Life
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
Mana FlowsNotable
16% inc. max Mana16% increased maximum Mana
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Very Large

Radius 1650–1950 · 34 nodes

Freeze and Chill Avoidance: 20% chance to Avoid being Chilled; 20% chance to Avoid being FrozenArcane Chemistry: 15% increased maximum Mana; 30% increased Mana Recovery from Flasks; Mana Flasks gain 1 Charge every 3 secondsDexterity: +10 to DexterityLife: 5% increased maximum LifeDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingMana Flows: 16% increased maximum Mana; 30% increased Mana Regeneration Rate; +20 to IntelligenceDual Wield Accuracy: 12% increased Accuracy Rating while Dual WieldingLife and Mana Leech: 0.4% of Attack Damage Leeched as Life; 0.4% of Attack Damage Leeched as ManaEvasion and Life: +20 to Evasion Rating; +14 to maximum LifeMana: 8% increased maximum ManaProjectile Damage: 12% increased Projectile DamageAccuracy: 12% increased Accuracy RatingFreedom of Movement: 40% increased Evasion Rating while Phasing; 10% increased Movement Speed while Phasing; +20 to DexterityAccuracy and Attack Damage: 8% increased Attack Damage; 8% increased Accuracy RatingSelective Precision: First and Final shots of Barrage sequences fire Projectiles that Return to youProjectile Damage: 12% increased Projectile DamageBow Accuracy: 15% increased Accuracy Rating with BowsBravery: 24% increased Evasion Rating and Armour; 8% increased maximum LifeDexterity: +10 to DexterityMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingEvasion: 14% increased Evasion RatingBow Accuracy: 15% increased Accuracy Rating with BowsDexterity: +10 to DexterityAttack Speed: 4% increased Attack SpeedPhysical Attack Damage: 12% increased Attack Physical DamageLife: 5% increased maximum LifeMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksDervish: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 24% increased Damage while Dual Wielding; 6% increased Attack Speed while Dual WieldingEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillPhysical Attack Damage: 12% increased Attack Physical DamageDual Wield Attack Speed: 4% increased Attack Speed while Dual WieldingFarsight: 24% increased Damage with Bows; 6% increased Attack Speed with Bows; 16% increased Accuracy Rating with Bows; 24% increased Damage Over Time with Bow SkillsWisdom of the Glade: +30 to Intelligence
NodesTotal stat
57% inc. max Mana57% increased maximum Mana
+50 to Dex+50 to Dexterity
Attack Skills deal 48% inc. Dmg while Dual WieldingAttack Skills deal 48% increased Damage while Dual Wielding
46% inc. Accu with Bows46% increased Accuracy Rating with Bows
18% inc. max Life18% increased maximum Life
+50 to Int+50 to Intelligence
45% inc. Mana Recovery from Flasks45% increased Mana Recovery from Flasks
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
26% inc. ER26% increased Evasion Rating
24% inc. Attack Phys.Dmg24% increased Attack Physical Damage
24% inc. Proj Dmg24% increased Projectile Damage
20% inc. Accu20% increased Accuracy Rating
10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding
40% inc. ER while Phasing40% increased Evasion Rating while Phasing
24% inc. Dmg Over Time with Bow Skills24% increased Damage Over Time with Bow Skills
24% inc. Dmg with Bows24% increased Damage with Bows
24% inc. ER and Armour24% increased Evasion Rating and Armour
+20 to ER+20 to Evasion Rating
20% chance to Avoid being Chilled20% chance to Avoid being Chilled
20% chance to Avoid being Frozen20% chance to Avoid being Frozen
+14 to max Life+14 to maximum Life
12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
8% inc. Atk Dmg8% increased Attack Damage
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
4% inc. Atk Speed4% increased Attack Speed
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
NodeModifiers
Freeze and Chill AvoidanceSmall
20% chance to Avoid being Chilled20% chance to Avoid being Chilled
20% chance to Avoid being Frozen20% chance to Avoid being Frozen
Arcane ChemistryNotable
15% inc. max Mana15% increased maximum Mana
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
DexteritySmall
+10 to Dex+10 to Dexterity
LifeSmall
5% inc. max Life5% increased maximum Life
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
Mana FlowsNotable
16% inc. max Mana16% increased maximum Mana
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Dual Wield AccuracySmall
12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding
Life and Mana LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
Evasion and LifeSmall
+20 to ER+20 to Evasion Rating
+14 to max Life+14 to maximum Life
ManaSmall
8% inc. max Mana8% increased maximum Mana
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Freedom of MovementNotable
40% inc. ER while Phasing40% increased Evasion Rating while Phasing
10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
+20 to Dex+20 to Dexterity
Accuracy and Attack DamageSmall
8% inc. Atk Dmg8% increased Attack Damage
8% inc. Accu8% increased Accuracy Rating
Selective PrecisionNotable
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
BraveryNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
8% inc. max Life8% increased maximum Life
DexteritySmall
+10 to Dex+10 to Dexterity
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
EvasionSmall
14% inc. ER14% increased Evasion Rating
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
DexteritySmall
+10 to Dex+10 to Dexterity
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
LifeSmall
5% inc. max Life5% increased maximum Life
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
DervishNotable
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% inc. Dmg while Dual WieldingAttack Skills deal 24% increased Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Dual Wield Attack SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
FarsightNotable
24% inc. Dmg with Bows24% increased Damage with Bows
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
16% inc. Accu with Bows16% increased Accuracy Rating with Bows
24% inc. Dmg Over Time with Bow Skills24% increased Damage Over Time with Bow Skills
Wisdom of the GladeNotable
+30 to Int+30 to Intelligence
Massive

Radius 1800–2100 · 44 nodes

Accuracy and Attack Damage: 8% increased Attack Damage; 8% increased Accuracy RatingSelective Precision: First and Final shots of Barrage sequences fire Projectiles that Return to youProjectile Damage: 12% increased Projectile DamageBow Accuracy: 15% increased Accuracy Rating with BowsBravery: 24% increased Evasion Rating and Armour; 8% increased maximum LifeDexterity: +10 to DexterityMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingEvasion: 14% increased Evasion RatingBow Accuracy: 15% increased Accuracy Rating with BowsDexterity: +10 to DexterityAttack Speed: 4% increased Attack SpeedPhysical Attack Damage: 12% increased Attack Physical DamageLife: 5% increased maximum LifeMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksDervish: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 24% increased Damage while Dual Wielding; 6% increased Attack Speed while Dual WieldingEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillPhysical Attack Damage: 12% increased Attack Physical DamageDual Wield Attack Speed: 4% increased Attack Speed while Dual WieldingFarsight: 24% increased Damage with Bows; 6% increased Attack Speed with Bows; 16% increased Accuracy Rating with Bows; 24% increased Damage Over Time with Bow SkillsWisdom of the Glade: +30 to IntelligenceMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexterityDruidic Rite: 20% increased maximum Mana; 20% increased Flask Effect DurationBeef: +30 to StrengthStance Reservation Efficiency: 10% increased Mana Reservation Efficiency of Stance SkillsEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillAttack Speed in Sand Stance: 6% increased Attack Speed while in Sand StanceEvasion: 14% increased Evasion RatingPhysical Attack Damage: 16% increased Attack Physical DamageAccuracy and Attack Damage: 8% increased Attack Damage; 8% increased Accuracy RatingDexterity: +10 to DexterityStrength: +10 to StrengthBow Damage and Accuracy: 10% increased Damage with Bows; 8% increased Accuracy Rating with Bows; 10% increased Damage Over Time with Bow SkillsImpale Chance: 10% chance to Impale Enemies on Hit with AttacksDexterity: +10 to DexterityDefiance: +3% Chance to Block Attack Damage while holding a Shield; Attack Skills deal 24% increased Damage while holding a Shield; 60% increased Defences from Equipped ShieldProjectile Damage and Accuracy: +30 to Accuracy Rating; 16% increased Projectile DamageMana and Flask Charges Gained: 8% increased maximum Mana; 10% increased Flask Charges gainedBow Damage and Attack Speed: 12% increased Damage with Bows; 3% increased Attack Speed with Bows; 12% increased Damage Over Time with Bow SkillsEvasion: 14% increased Evasion RatingPhysical Attack Damage: 16% increased Attack Physical DamageNo Forgiveness: 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown UseDexterity: +10 to DexterityVaal Pact: Life Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
NodesTotal stat
66% inc. ER66% increased Evasion Rating
+50 to Dex+50 to Dexterity
56% inc. Attack Phys.Dmg56% increased Attack Physical Damage
54% inc. Accu with Bows54% increased Accuracy Rating with Bows
46% inc. max Mana46% increased maximum Mana
46% inc. Dmg Over Time with Bow Skills46% increased Damage Over Time with Bow Skills
46% inc. Dmg with Bows46% increased Damage with Bows
+40 to Str+40 to Strength
Attack Skills deal 36% inc. Dmg while Dual WieldingAttack Skills deal 36% increased Damage while Dual Wielding
28% inc. Proj Dmg28% increased Projectile Damage
20% chance to gain Phasing for 4 seconds on Kill20% chance to gain Phasing for 4 seconds on Kill
16% inc. Accu16% increased Accuracy Rating
16% inc. Atk Dmg16% increased Attack Damage
13% inc. max Life13% increased maximum Life
10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding
9% inc. Atk Speed with Bows9% increased Attack Speed with Bows
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
+30 to Accu+30 to Accuracy Rating
+30 to Int+30 to Intelligence
24% inc. ER and Armour24% increased Evasion Rating and Armour
Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
20% inc. Flask Effect Dur.20% increased Flask Effect Duration
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
10% inc. Flask Charges gained10% increased Flask Charges gained
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
10% inc. Mana Reservation Efficiency of Stance Skills10% increased Mana Reservation Efficiency of Stance Skills
6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
4% inc. Atk Speed4% increased Attack Speed
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
NodeModifiers
Accuracy and Attack DamageSmall
8% inc. Atk Dmg8% increased Attack Damage
8% inc. Accu8% increased Accuracy Rating
Selective PrecisionNotable
First and Final shots of Barrage sequences fire Proj that Return to youFirst and Final shots of Barrage sequences fire Projectiles that Return to you
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
BraveryNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
8% inc. max Life8% increased maximum Life
DexteritySmall
+10 to Dex+10 to Dexterity
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
EvasionSmall
14% inc. ER14% increased Evasion Rating
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
DexteritySmall
+10 to Dex+10 to Dexterity
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
LifeSmall
5% inc. max Life5% increased maximum Life
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
DervishNotable
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% inc. Dmg while Dual WieldingAttack Skills deal 24% increased Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Dual Wield Attack SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
FarsightNotable
24% inc. Dmg with Bows24% increased Damage with Bows
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
16% inc. Accu with Bows16% increased Accuracy Rating with Bows
24% inc. Dmg Over Time with Bow Skills24% increased Damage Over Time with Bow Skills
Wisdom of the GladeNotable
+30 to Int+30 to Intelligence
MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Druidic RiteNotable
20% inc. max Mana20% increased maximum Mana
20% inc. Flask Effect Dur.20% increased Flask Effect Duration
BeefNotable
+30 to Str+30 to Strength
Stance Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Stance Skills10% increased Mana Reservation Efficiency of Stance Skills
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
Attack Speed in Sand StanceSmall
6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
EvasionSmall
14% inc. ER14% increased Evasion Rating
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Accuracy and Attack DamageSmall
8% inc. Atk Dmg8% increased Attack Damage
8% inc. Accu8% increased Accuracy Rating
DexteritySmall
+10 to Dex+10 to Dexterity
StrengthSmall
+10 to Str+10 to Strength
Bow Damage and AccuracySmall
10% inc. Dmg with Bows10% increased Damage with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
DexteritySmall
+10 to Dex+10 to Dexterity
DefianceNotable
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
Projectile Damage and AccuracySmall
+30 to Accu+30 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
Mana and Flask Charges GainedSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Flask Charges gained10% increased Flask Charges gained
Bow Damage and Attack SpeedSmall
12% inc. Dmg with Bows12% increased Damage with Bows
3% inc. Atk Speed with Bows3% increased Attack Speed with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
EvasionSmall
14% inc. ER14% increased Evasion Rating
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
No ForgivenessNotable
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
DexteritySmall
+10 to Dex+10 to Dexterity
Vaal PactKeystone
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech

6 o'clock inner

Small

Radius 800–1100 · 15 nodes

Life: 5% increased maximum LifeMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingMana: +25 to maximum Mana; 10% increased maximum ManaPath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamagePath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexterityMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceSpell Damage and Intelligence: 10% increased Spell Damage; +5 to IntelligenceAccuracy: 12% increased Accuracy RatingMana: 8% increased maximum ManaMana: 8% increased maximum ManaLife: 5% increased maximum LifeEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion Rating
NodesTotal stat
36% inc. max Mana36% increased maximum Mana
24% inc. ER24% increased Evasion Rating
+10 to Int+10 to Intelligence
10% inc. max Life10% increased maximum Life
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
+100 to Accu+100 to Accuracy Rating
+50 to Armour+50 to Armour
+25 to max Mana+25 to maximum Mana
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
16% inc. Phys.Dmg16% increased Physical Damage
16% inc. Proj Dmg16% increased Projectile Damage
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
12% inc. Accu12% increased Accuracy Rating
10% inc. Spell Dmg10% increased Spell Damage
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
LifeSmall
5% inc. max Life5% increased maximum Life
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
ManaSmall
+25 to max Mana+25 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
ManaSmall
8% inc. max Mana8% increased maximum Mana
ManaSmall
8% inc. max Mana8% increased maximum Mana
LifeSmall
5% inc. max Life5% increased maximum Life
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Medium

Radius 1100–1400 · 32 nodes

Accuracy: 12% increased Accuracy RatingArcane Chemistry: 15% increased maximum Mana; 30% increased Mana Recovery from Flasks; Mana Flasks gain 1 Charge every 3 secondsBattle Rouse: 15% increased maximum Mana; 10% of Damage taken Recouped as ManaLife Regeneration: Regenerate 0.3% of Life per secondAttack Speed: 3% increased Attack SpeedDexterity: +10 to DexterityStrength: +10 to StrengthLife: 5% increased maximum LifeSkittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingLife Regeneration: Regenerate 0.4% of Life per secondAttack Speed: 3% increased Attack SpeedLife: 5% increased maximum LifeMana: 8% increased maximum ManaSpell Damage: 8% increased Spell DamageEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsHired Killer: 7% increased maximum Life; Recover 2% of Life on KillArea of Effect: 12% increased Area of EffectLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledCast Speed: 3% increased Cast SpeedCast Speed: 3% increased Cast SpeedLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksAttack Speed: 4% increased Attack SpeedLife: 5% increased maximum LifeEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingAccuracy: 12% increased Accuracy RatingLife Regeneration: Regenerate 0.3% of Life per secondAttack Speed: 3% increased Attack SpeedMana: 8% increased maximum ManaSpell Damage: 8% increased Spell Damage
NodesTotal stat
30% inc. max Life30% increased maximum Life
46% inc. max Mana46% increased maximum Mana
13% inc. Atk Speed13% increased Attack Speed
36% inc. ER36% increased Evasion Rating
+12% chance to Suppress Spell Dmg+12% chance to Suppress Spell Damage
Regenerate 1% of Life per secondRegenerate 1% of Life per second
40% inc. Mana Cost Efficiency of Curse Skills40% increased Mana Cost Efficiency of Curse Skills
30% inc. Mana Reservation Efficiency of Curse Aura Skills30% increased Mana Reservation Efficiency of Curse Aura Skills
24% inc. Accu24% increased Accuracy Rating
16% inc. Spell Dmg16% increased Spell Damage
6% inc. Cast Speed6% increased Cast Speed
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
12% inc. AoE12% increased Area of Effect
+10 to Dex+10 to Dexterity
+10 to Str+10 to Strength
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Recover 2% of Life on KillRecover 2% of Life on Kill
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
NodeModifiers
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Arcane ChemistryNotable
15% inc. max Mana15% increased maximum Mana
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
Battle RouseNotable
15% inc. max Mana15% increased maximum Mana
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
StrengthSmall
+10 to Str+10 to Strength
LifeSmall
5% inc. max Life5% increased maximum Life
Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Life RegenerationSmall
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
LifeSmall
5% inc. max Life5% increased maximum Life
ManaSmall
8% inc. max Mana8% increased maximum Mana
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
LifeSmall
5% inc. max Life5% increased maximum Life
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
ManaSmall
8% inc. max Mana8% increased maximum Mana
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Large

Radius 1400–1700 · 21 nodes

Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCast Speed: 3% increased Cast SpeedCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsMana: 8% increased maximum ManaSpell Damage: 8% increased Spell DamageConstitution: +20 to maximum Life; 10% increased maximum LifeReflexes: +10% chance to Suppress Spell Damage; +100 to Evasion Rating; 30% increased Evasion RatingLife: 5% increased maximum LifeEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingHex Area of Effect: 15% increased Area of Effect of Hex SkillsArea of Effect: 12% increased Area of EffectLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksAttack Speed: 4% increased Attack SpeedProfane Chemistry: 7% increased maximum Life; 30% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 secondsBerserking: 6% increased Attack Speed; +5 to Maximum RageArea of Effect: 12% increased Area of EffectIron Will: Strength's Damage bonus applies to all Spell Damage as wellConduit: Share Endurance, Frenzy and Power Charges with nearby party membersStrength: +10 to StrengthDexterity: +10 to Dexterity
NodesTotal stat
30% inc. max Life30% increased maximum Life
42% inc. ER42% increased Evasion Rating
40% inc. Life Recovery from Flasks40% increased Life Recovery from Flasks
24% inc. AoE24% increased Area of Effect
+14% chance to Suppress Spell Dmg+14% chance to Suppress Spell Damage
10% inc. Atk Speed10% increased Attack Speed
+100 to ER+100 to Evasion Rating
+20 to max Life+20 to maximum Life
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
+10 to Dex+10 to Dexterity
+10 to Str+10 to Strength
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
8% inc. max Mana8% increased maximum Mana
8% inc. Spell Dmg8% increased Spell Damage
+5 to Maximum Rage+5 to Maximum Rage
3% inc. Cast Speed3% increased Cast Speed
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
NodeModifiers
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
ManaSmall
8% inc. max Mana8% increased maximum Mana
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
ConstitutionNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
ReflexesNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
+100 to ER+100 to Evasion Rating
30% inc. ER30% increased Evasion Rating
LifeSmall
5% inc. max Life5% increased maximum Life
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Profane ChemistryNotable
7% inc. max Life7% increased maximum Life
30% inc. Life Recovery from Flasks30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
BerserkingNotable
6% inc. Atk Speed6% increased Attack Speed
+5 to Maximum Rage+5 to Maximum Rage
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
StrengthSmall
+10 to Str+10 to Strength
DexteritySmall
+10 to Dex+10 to Dexterity
Very Large

Radius 1650–1950 · 17 nodes

Dexterity: +10 to DexterityPotent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsPotency of Will: 25% increased Skill Effect DurationHardened Scars: 15% increased Life Recovery from Flasks; 25% less Damage over Time taken during Effect of any Life FlaskHarrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedShaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondPath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligenceStrength: +10 to StrengthMana and Guard Skill Cooldown Recovery: 10% increased maximum Mana; Guard Skills have 20% increased Cooldown Recovery RateDexterity: +10 to DexterityCritical Strike Chance: 20% increased Critical Strike ChanceLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana: 8% increased maximum ManaCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillSkill Duration: 10% increased Skill Effect DurationPhysical Damage: 12% increased Physical DamageCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
NodesTotal stat
35% inc. Skill Effect Dur.35% increased Skill Effect Duration
+20 to Dex+20 to Dexterity
18% inc. max Mana18% increased maximum Mana
4% chance to gain a Power, Frenzy or Endurance Charge on Kill4% chance to gain a Power, Frenzy or Endurance Charge on Kill
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
25% less DoT taken during Effect of any Life Flask25% less Damage over Time taken during Effect of any Life Flask
+20 to Int+20 to Intelligence
+20 to max Mana+20 to maximum Mana
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
16% inc. Spell Dmg16% increased Spell Damage
15% inc. Life Recovery from Flasks15% increased Life Recovery from Flasks
12% inc. Phys.Dmg12% increased Physical Damage
+10 to Str+10 to Strength
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Hardened ScarsNotable
15% inc. Life Recovery from Flasks15% increased Life Recovery from Flasks
25% less DoT taken during Effect of any Life Flask25% less Damage over Time taken during Effect of any Life Flask
HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
StrengthSmall
+10 to Str+10 to Strength
Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana10% increased maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
DexteritySmall
+10 to Dex+10 to Dexterity
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
ManaSmall
8% inc. max Mana8% increased maximum Mana
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Massive

Radius 1800–2100 · 28 nodes

Shaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondPath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligenceStrength: +10 to StrengthMana and Guard Skill Cooldown Recovery: 10% increased maximum Mana; Guard Skills have 20% increased Cooldown Recovery RateDexterity: +10 to DexterityCritical Strike Chance: 20% increased Critical Strike ChanceLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana: 8% increased maximum ManaCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillSkill Duration: 10% increased Skill Effect DurationPhysical Damage: 12% increased Physical DamageCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillPhysical Damage: 14% increased Physical DamageCritical Strike Chance: 20% increased Critical Strike ChanceLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsPhysical Damage Over Time Multiplier: +5% to Physical Damage over Time MultiplierSkill Duration: 10% increased Skill Effect DurationLink Cast Speed: Link Skills have 10% increased Cast SpeedEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield: 6% increased maximum Energy ShieldLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your SkillsTrap Damage: 12% increased Trap DamageAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging AilmentsLink Cast Speed: Link Skills have 10% increased Cast SpeedIntelligence: +10 to IntelligenceTrue Strike: +15% to Critical Strike Multiplier; 45% increased Critical Strike ChanceIntelligence: +10 to IntelligenceTrap Throwing Speed: 5% increased Trap Throwing Speed
NodesTotal stat
85% inc. Crit%85% increased Critical Strike Chance
+40 to Int+40 to Intelligence
40% inc. Mana Cost Efficiency of Link Skills40% increased Mana Cost Efficiency of Link Skills
26% inc. Phys.Dmg26% increased Physical Damage
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
Link Skills have 20% inc. Cast SpeedLink Skills have 20% increased Cast Speed
18% inc. max Mana18% increased maximum Mana
12% inc. max ES12% increased maximum Energy Shield
4% chance to gain a Power, Frenzy or Endurance Charge on Kill4% chance to gain a Power, Frenzy or Endurance Charge on Kill
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Ele.Dmg30% increased Elemental Damage
+20 to max Mana+20 to maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
16% inc. Spell Dmg16% increased Spell Damage
+15% to Crit Multi+15% to Critical Strike Multiplier
12% inc. Trap Dmg12% increased Trap Damage
+10 to Dex+10 to Dexterity
+10 to Str+10 to Strength
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
StrengthSmall
+10 to Str+10 to Strength
Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana10% increased maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
DexteritySmall
+10 to Dex+10 to Dexterity
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
ManaSmall
8% inc. max Mana8% increased maximum Mana
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Physical DamageSmall
14% inc. Phys.Dmg14% increased Physical Damage
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
IntelligenceSmall
+10 to Int+10 to Intelligence
True StrikeNotable
+15% to Crit Multi+15% to Critical Strike Multiplier
45% inc. Crit%45% increased Critical Strike Chance
IntelligenceSmall
+10 to Int+10 to Intelligence
Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed

6 o'clock outer

Small

Radius 800–1100 · 34 nodes

Two Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons; 20% increased Critical Strike Chance with Two Handed Melee WeaponsAdamant: 25% increased Armour; Remove Bleeding when you use a Guard Skill; Remove Corrupted Blood when you use a Guard Skill; Guard Skills have 25% increased DurationDirty Techniques: Damaging Ailments deal damage 15% fasterLife: 6% increased maximum LifeDual Wield Attack Speed: 4% increased Attack Speed while Dual WieldingDefences with Shield: 40% increased Defences from Equipped ShieldForceful Skewering: 15% chance to Impale Enemies on Hit with Attacks; 10% increased Impale EffectProjectile Damage: 12% increased Projectile DamageDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with AilmentsAttack Damage with Shield: Attack Skills deal 12% increased Damage while holding a ShieldDexterity: +10 to DexterityLife: 6% increased maximum LifeFaster Ailments: Damaging Ailments deal damage 5% fasterArmour and Guard Skill Cooldown Recovery: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery RateProjectile Damage: 12% increased Projectile DamageTitanic Impacts: +45% to Critical Strike Multiplier with Two Handed Melee WeaponsTwo Handed Melee Accuracy: 12% increased Accuracy Rating with Two Handed Melee WeaponsAccuracy: 12% increased Accuracy RatingTwo Handed Attack Speed: 4% increased Attack Speed with Two Handed Melee WeaponsDervish: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 24% increased Damage while Dual Wielding; 6% increased Attack Speed while Dual WieldingDefiance: +3% Chance to Block Attack Damage while holding a Shield; Attack Skills deal 24% increased Damage while holding a Shield; 60% increased Defences from Equipped ShieldMelee Damage and Strike Range: 10% increased Melee Damage; +0.1 metres to Melee Strike RangeTwo Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons; 20% increased Critical Strike Chance with Two Handed Melee WeaponsWarcry Duration: 15% increased Warcry DurationImpale Effect: 6% increased Impale EffectDual Wield Accuracy: 12% increased Accuracy Rating while Dual WieldingAttack Damage with Shield: Attack Skills deal 12% increased Damage while holding a ShieldRoaring Challenge: 25% increased total Power counted by WarcriesGolem's Blood: 10% increased maximum Life; Regenerate 1.6% of Life per secondProjectile Damage: 12% increased Projectile DamageAssured Strike: 24% increased Melee Damage; +0.4 metres to Melee Strike Range while at least 5 Enemies are NearbyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with AilmentsFury Bolts: 20% increased Projectile Speed; 20% increased Projectile Damage; +20 to Strength
NodesTotal stat
56% inc. Proj Dmg56% increased Projectile Damage
Attack Skills deal 48% inc. Dmg while holding a ShieldAttack Skills deal 48% increased Damage while holding a Shield
28% inc. Accu with Two Handed Melee Weapons28% increased Accuracy Rating with Two Handed Melee Weapons
22% inc. max Life22% increased maximum Life
100% inc. Defences from Equipped Shield100% increased Defences from Equipped Shield
40% inc. Crit% with Two Handed Melee Weapons40% increased Critical Strike Chance with Two Handed Melee Weapons
37% inc. Armour37% increased Armour
Attack Skills deal 36% inc. Dmg while Dual WieldingAttack Skills deal 36% increased Damage while Dual Wielding
34% inc. Melee Dmg34% increased Melee Damage
24% inc. Phys.Dmg with Two Handed Melee Weapons24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
Damaging Ailments deal damage 20% fasterDamaging Ailments deal damage 20% faster
16% inc. Impale Effect16% increased Impale Effect
10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding
+45% to Crit Multi with Two Handed Melee Weapons+45% to Critical Strike Multiplier with Two Handed Melee Weapons
25% inc. total Power counted by Warcries25% increased total Power counted by Warcries
Guard Skills have 25% inc. Dur.Guard Skills have 25% increased Duration
+20 to Str+20 to Strength
20% inc. Proj.Spd20% increased Projectile Speed
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
15% inc. Warcry Dur.15% increased Warcry Duration
12% inc. Accu12% increased Accuracy Rating
12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding
+10 to Dex+10 to Dexterity
4% inc. Atk Speed with Two Handed Melee Weapons4% increased Attack Speed with Two Handed Melee Weapons
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Regenerate 1.6% of Life per secondRegenerate 1.6% of Life per second
Remove Bleeding when you use a Guard SkillRemove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard SkillRemove Corrupted Blood when you use a Guard Skill
+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
NodeModifiers
Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons
20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons
AdamantNotable
25% inc. Armour25% increased Armour
Remove Bleeding when you use a Guard SkillRemove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard SkillRemove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% inc. Dur.Guard Skills have 25% increased Duration
Dirty TechniquesNotable
Damaging Ailments deal damage 15% fasterDamaging Ailments deal damage 15% faster
LifeSmall
6% inc. max Life6% increased maximum Life
Dual Wield Attack SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
Defences with ShieldSmall
40% inc. Defences from Equipped Shield40% increased Defences from Equipped Shield
Forceful SkeweringNotable
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
10% inc. Impale Effect10% increased Impale Effect
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield
DexteritySmall
+10 to Dex+10 to Dexterity
LifeSmall
6% inc. max Life6% increased maximum Life
Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour12% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Titanic ImpactsNotable
+45% to Crit Multi with Two Handed Melee Weapons+45% to Critical Strike Multiplier with Two Handed Melee Weapons
Two Handed Melee AccuracySmall
12% inc. Accu with Two Handed Melee Weapons12% increased Accuracy Rating with Two Handed Melee Weapons
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Two Handed Attack SpeedSmall
4% inc. Atk Speed with Two Handed Melee Weapons4% increased Attack Speed with Two Handed Melee Weapons
DervishNotable
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% inc. Dmg while Dual WieldingAttack Skills deal 24% increased Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
DefianceNotable
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
Melee Damage and Strike RangeSmall
10% inc. Melee Dmg10% increased Melee Damage
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons
20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons
Warcry DurationSmall
15% inc. Warcry Dur.15% increased Warcry Duration
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Dual Wield AccuracySmall
12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding
Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield
Roaring ChallengeNotable
25% inc. total Power counted by Warcries25% increased total Power counted by Warcries
Golem's BloodNotable
10% inc. max Life10% increased maximum Life
Regenerate 1.6% of Life per secondRegenerate 1.6% of Life per second
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Assured StrikeNotable
24% inc. Melee Dmg24% increased Melee Damage
+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
Fury BoltsNotable
20% inc. Proj.Spd20% increased Projectile Speed
20% inc. Proj Dmg20% increased Projectile Damage
+20 to Str+20 to Strength
Medium

Radius 1100–1400 · 27 nodes

Destroyer: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesDual Wield Damage: Attack Skills deal 12% increased Damage while Dual WieldingAttack Damage with Shield: Attack Skills deal 12% increased Damage while holding a ShieldImpale Chance: 10% chance to Impale Enemies on Hit with AttacksMelee Damage and Strike Range: 10% increased Melee Damage; +0.1 metres to Melee Strike RangeWarcry Buff Effect: 10% increased Warcry Buff EffectDual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding; 3% increased Attack Speed while Dual Wielding; Attack Skills deal 10% increased Damage with Ailments while Dual WieldingWarcry Duration: 12% increased Warcry DurationDexterity: +10 to DexterityAttack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield; 3% increased Attack Speed while holding a ShieldStrength: +10 to StrengthBravery: 24% increased Evasion Rating and Armour; 8% increased maximum LifeWarcry Buff Effect: 10% increased Warcry Buff EffectDual Wield Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 8% increased Damage while Dual WieldingDual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding; 3% increased Attack Speed while Dual Wielding; Attack Skills deal 10% increased Damage with Ailments while Dual WieldingBlock Chance and Attack Damage with Shield: +2% Chance to Block Attack Damage while holding a Shield; Attack Skills deal 8% increased Damage while holding a ShieldAttack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield; 3% increased Attack Speed while holding a ShieldDexterity: +10 to DexterityRibcage Crusher: Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments; 6% increased Attack Speed with Maces or Sceptres; 15% increased Area of Effect if you have Stunned an Enemy RecentlyLife: 5% increased maximum LifeLife: 5% increased maximum LifeStrength: +10 to StrengthAttack Damage in Blood Stance: 20% increased Attack Damage while in Blood StanceMace Damage and Area of Effect: Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments; 8% increased Area of EffectAmbidexterity: 60% increased Attack Damage with Main Hand while Dual Wielding; 30% increased Attack Speed with Off Hand while Dual WieldingAttack Speed in Sand Stance: 6% increased Attack Speed while in Sand StanceRetaliation: Attack Skills deal 20% increased Damage while holding a Shield; 8% increased Attack Speed while holding a Shield; 60% increased Defences from Equipped Shield
NodesTotal stat
Attack Skills deal 60% inc. Dmg while holding a ShieldAttack Skills deal 60% increased Damage while holding a Shield
Attack Skills deal 40% inc. Dmg while Dual WieldingAttack Skills deal 40% increased Damage while Dual Wielding
18% inc. max Life18% increased maximum Life
14% inc. Atk Speed while holding a Shield14% increased Attack Speed while holding a Shield
Mace or Sceptre Attacks deal 34% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 34% increased Damage with Hits and Ailments
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Attack Skills deal 20% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 20% increased Damage with Ailments while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
60% inc. Atk Dmg with Main Hand while Dual Wielding60% increased Attack Damage with Main Hand while Dual Wielding
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
30% inc. Atk Speed with Off Hand while Dual Wielding30% increased Attack Speed with Off Hand while Dual Wielding
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
24% inc. ER and Armour24% increased Evasion Rating and Armour
20% inc. Atk Dmg while in Blood Stance20% increased Attack Damage while in Blood Stance
15% inc. AoE if you have Stunned an Enemy Recently15% increased Area of Effect if you have Stunned an Enemy Recently
12% inc. Warcry Dur.12% increased Warcry Duration
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
10% inc. Melee Dmg10% increased Melee Damage
8% inc. AoE8% increased Area of Effect
6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
6% inc. Atk Speed with Maces or Sceptres6% increased Attack Speed with Maces or Sceptres
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
+2% Chance to Block Atk Dmg while Dual Wielding+2% Chance to Block Attack Damage while Dual Wielding
+2% Chance to Block Atk Dmg while holding a Shield+2% Chance to Block Attack Damage while holding a Shield
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
NodeModifiers
DestroyerNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding
Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Melee Damage and Strike RangeSmall
10% inc. Melee Dmg10% increased Melee Damage
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding
Warcry DurationSmall
12% inc. Warcry Dur.12% increased Warcry Duration
DexteritySmall
+10 to Dex+10 to Dexterity
Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield
3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield
StrengthSmall
+10 to Str+10 to Strength
BraveryNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
8% inc. max Life8% increased maximum Life
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Dual Wield Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 8% inc. Dmg while Dual WieldingAttack Skills deal 8% increased Damage while Dual Wielding
Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding
Block Chance and Attack Damage with ShieldSmall
+2% Chance to Block Atk Dmg while holding a Shield+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 8% inc. Dmg while holding a ShieldAttack Skills deal 8% increased Damage while holding a Shield
Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield
3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield
DexteritySmall
+10 to Dex+10 to Dexterity
Ribcage CrusherNotable
Mace or Sceptre Attacks deal 24% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% inc. Atk Speed with Maces or Sceptres6% increased Attack Speed with Maces or Sceptres
15% inc. AoE if you have Stunned an Enemy Recently15% increased Area of Effect if you have Stunned an Enemy Recently
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Attack Damage in Blood StanceSmall
20% inc. Atk Dmg while in Blood Stance20% increased Attack Damage while in Blood Stance
Mace Damage and Area of EffectSmall
Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
8% inc. AoE8% increased Area of Effect
AmbidexterityNotable
60% inc. Atk Dmg with Main Hand while Dual Wielding60% increased Attack Damage with Main Hand while Dual Wielding
30% inc. Atk Speed with Off Hand while Dual Wielding30% increased Attack Speed with Off Hand while Dual Wielding
Attack Speed in Sand StanceSmall
6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
RetaliationNotable
Attack Skills deal 20% inc. Dmg while holding a ShieldAttack Skills deal 20% increased Damage while holding a Shield
8% inc. Atk Speed while holding a Shield8% increased Attack Speed while holding a Shield
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
Large

Radius 1400–1700 · 38 nodes

Mana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateMace Damage and Attack Speed: Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments; 3% increased Attack Speed with Maces or SceptresFortification Gain: Fortifying Hits grant 40% increased FortificationArt of the Gladiator: 10% increased Attack Speed; Ignore all Movement Penalties from Armour; +20 to Dexterity; 10% increased Accuracy RatingMaster of the Arena: Regenerate 1% of Life per second; 10% increased Melee Physical Damage; +0.3 metres to Melee Strike Range; +20 to StrengthSeasoned Swordplay: 50% increased Mana Reservation Efficiency of Stance SkillsDeflection: +8% Chance to Block Attack Damage while holding a Shield; 25% chance to gain an Endurance Charge when you BlockIron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion RatingEvasion per Frenzy Charge: 5% increased Evasion Rating per Frenzy ChargeArmour per Endurance Charge: 5% increased Armour per Endurance ChargeFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyStance Reservation Efficiency: 10% increased Mana Reservation Efficiency of Stance SkillsMana Flows: 16% increased maximum Mana; 30% increased Mana Regeneration Rate; +20 to IntelligencePhysical Bow Damage: 14% increased Physical Damage with Bows; 14% increased Damage Over Time with Bow SkillsShield Block and Elemental Resistances: +3% Chance to Block Attack Damage while holding a Shield; +4% Elemental Resistances while holding a ShieldBow Damage Over Time: 20% increased Damage Over Time with Bow SkillsVersatile Combatant: -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack DamageSlower Rage Decay and Armour: 8% increased Armour; Inherent loss of Rage is 8% slowerMace Damage and Attack Speed: Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments; 3% increased Attack Speed with Maces or SceptresRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerMace Damage and Area of Effect: Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments; 8% increased Area of EffectFortification Gain: Fortifying Hits grant 40% increased FortificationDual Wield Damage and Block: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 10% increased Damage while Dual WieldingFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerShield Block and Block Recovery: +3% Chance to Block Attack Damage while holding a Shield; 30% increased Block RecoveryMovement Speed per Frenzy Charge: 2% increased Movement Speed per Frenzy ChargeStun Duration per Endurance Charge: 5% increased Stun Duration on Enemies per Endurance ChargeVengeance: Every Rage also grants 1% increased Armour; Gain 3 Rage when Hit by an EnemyRetaliation Skill Cooldown Recovery: Retaliation Skills have 12% increased Cooldown Recovery RateDual Wield Damage and Block: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 10% increased Damage while Dual WieldingBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldRampart: 30% increased Armour and Evasion Rating while Fortified; Fortifying Hits against Unique Enemies grant 100% increased FortificationDeadly Draw: 30% increased Damage Over Time with Bow Skills; Damaging Ailments deal damage 10% fasterShield Block and Block Recovery: +3% Chance to Block Attack Damage while holding a Shield; 30% increased Block RecoveryRage on Hit: Gain 1 Rage on Melee HitPhysical Bow Damage and Stun Threshold: 10% increased Physical Damage with Bows; 10% reduced Enemy Stun Threshold with Bows; 10% increased Damage Over Time with Bow Skills
NodesTotal stat
74% inc. Dmg Over Time with Bow Skills74% increased Damage Over Time with Bow Skills
+17% Chance to Block Atk Dmg while holding a Shield+17% Chance to Block Attack Damage while holding a Shield
50% inc. Mana Regeneration Rate50% increased Mana Regeneration Rate
32% inc. max Mana32% increased maximum Mana
Mace or Sceptre Attacks deal 26% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 26% increased Damage with Hits and Ailments
Fortifying Hits grant 80% inc. FortificationFortifying Hits grant 80% increased Fortification
60% inc. Block Recovery60% increased Block Recovery
60% inc. Mana Reservation Efficiency of Stance Skills60% increased Mana Reservation Efficiency of Stance Skills
Retaliation Skills become Usable for 40% longerRetaliation Skills become Usable for 40% longer
24% inc. Phys.Dmg with Bows24% increased Physical Damage with Bows
Attack Skills deal 20% inc. Dmg while Dual WieldingAttack Skills deal 20% increased Damage while Dual Wielding
Melee Hits which Stun have 20% chance to FortifyMelee Hits which Stun have 20% chance to Fortify
+6% Chance to Block Atk Dmg while Dual Wielding+6% Chance to Block Attack Damage while Dual Wielding
6% inc. Atk Speed with Maces or Sceptres6% increased Attack Speed with Maces or Sceptres
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
+20 to Dex+20 to Dexterity
+20 to Int+20 to Intelligence
+20 to Str+20 to Strength
Retaliation Skills have 12% inc. CDRRRetaliation Skills have 12% increased Cooldown Recovery Rate
-10% to max Chance to Block Atk Dmg -10% to max Chance to Block Spell Dmg +2% Chance to Block Spell Dmg for each 1% Overcapped Chance to Block Atk Dmg-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
10% inc. Accu10% increased Accuracy Rating
10% inc. Atk Speed10% increased Attack Speed
10% inc. Melee Phys.Dmg10% increased Melee Physical Damage
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
8% inc. AoE8% increased Area of Effect
8% inc. Armour8% increased Armour
Inherent loss of Rage is 8% slowerInherent loss of Rage is 8% slower
5% inc. Armour per Endurance Charge5% increased Armour per Endurance Charge
5% inc. ER per Frenzy Charge5% increased Evasion Rating per Frenzy Charge
5% inc. Stun Dur. on Enemies per Endurance Charge5% increased Stun Duration on Enemies per Endurance Charge
+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Gain 3 Rage when Hit by an EnemyGain 3 Rage when Hit by an Enemy
2% inc. Move.Spd per Frenzy Charge2% increased Movement Speed per Frenzy Charge
Converts all ER to Armour. Dex provides no bonus to ERConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Every Rage also grants 1% inc. ArmourEvery Rage also grants 1% increased Armour
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour
Regenerate 1% of Life per secondRegenerate 1% of Life per second
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
NodeModifiers
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Mace Damage and Attack SpeedSmall
Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% inc. Atk Speed with Maces or Sceptres3% increased Attack Speed with Maces or Sceptres
Fortification GainSmall
Fortifying Hits grant 40% inc. FortificationFortifying Hits grant 40% increased Fortification
Art of the GladiatorNotable
10% inc. Atk Speed10% increased Attack Speed
Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour
+20 to Dex+20 to Dexterity
10% inc. Accu10% increased Accuracy Rating
Master of the ArenaNotable
Regenerate 1% of Life per secondRegenerate 1% of Life per second
10% inc. Melee Phys.Dmg10% increased Melee Physical Damage
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
+20 to Str+20 to Strength
Seasoned SwordplayNotable
50% inc. Mana Reservation Efficiency of Stance Skills50% increased Mana Reservation Efficiency of Stance Skills
DeflectionNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
Iron ReflexesKeystone
Converts all ER to Armour. Dex provides no bonus to ERConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Evasion per Frenzy ChargeSmall
5% inc. ER per Frenzy Charge5% increased Evasion Rating per Frenzy Charge
Armour per Endurance ChargeSmall
5% inc. Armour per Endurance Charge5% increased Armour per Endurance Charge
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Stance Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Stance Skills10% increased Mana Reservation Efficiency of Stance Skills
Mana FlowsNotable
16% inc. max Mana16% increased maximum Mana
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Physical Bow DamageSmall
14% inc. Phys.Dmg with Bows14% increased Physical Damage with Bows
14% inc. Dmg Over Time with Bow Skills14% increased Damage Over Time with Bow Skills
Shield Block and Elemental ResistancesSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield
Bow Damage Over TimeSmall
20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills
Versatile CombatantKeystone
-10% to max Chance to Block Atk Dmg -10% to max Chance to Block Spell Dmg +2% Chance to Block Spell Dmg for each 1% Overcapped Chance to Block Atk Dmg-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Slower Rage Decay and ArmourSmall
8% inc. Armour8% increased Armour
Inherent loss of Rage is 8% slowerInherent loss of Rage is 8% slower
Mace Damage and Attack SpeedSmall
Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% inc. Atk Speed with Maces or Sceptres3% increased Attack Speed with Maces or Sceptres
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Mace Damage and Area of EffectSmall
Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
8% inc. AoE8% increased Area of Effect
Fortification GainSmall
Fortifying Hits grant 40% inc. FortificationFortifying Hits grant 40% increased Fortification
Dual Wield Damage and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Shield Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Movement Speed per Frenzy ChargeSmall
2% inc. Move.Spd per Frenzy Charge2% increased Movement Speed per Frenzy Charge
Stun Duration per Endurance ChargeSmall
5% inc. Stun Dur. on Enemies per Endurance Charge5% increased Stun Duration on Enemies per Endurance Charge
VengeanceNotable
Every Rage also grants 1% inc. ArmourEvery Rage also grants 1% increased Armour
Gain 3 Rage when Hit by an EnemyGain 3 Rage when Hit by an Enemy
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 12% inc. CDRRRetaliation Skills have 12% increased Cooldown Recovery Rate
Dual Wield Damage and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
RampartNotable
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
Deadly DrawNotable
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
Shield Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Physical Bow Damage and Stun ThresholdSmall
10% inc. Phys.Dmg with Bows10% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
Very Large

Radius 1650–1950 · 44 nodes

Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldRampart: 30% increased Armour and Evasion Rating while Fortified; Fortifying Hits against Unique Enemies grant 100% increased FortificationDeadly Draw: 30% increased Damage Over Time with Bow Skills; Damaging Ailments deal damage 10% fasterShield Block and Block Recovery: +3% Chance to Block Attack Damage while holding a Shield; 30% increased Block RecoveryRage on Hit: Gain 1 Rage on Melee HitPhysical Bow Damage and Stun Threshold: 10% increased Physical Damage with Bows; 10% reduced Enemy Stun Threshold with Bows; 10% increased Damage Over Time with Bow SkillsSwagger: +8% Chance to Block Attack Damage while Dual Wielding; 25% chance to gain a Frenzy Charge when you BlockBlade Barrier: +10% Chance to Block Attack Damage while Dual Wielding; 50% increased Block Recovery; Attack Skills deal 25% increased Damage while Dual WieldingAttack Speed per Frenzy Charge: 2% increased Attack Speed per Frenzy ChargeArea of Effect per Endurance Charge: 3% increased Area of Effect per Endurance ChargeDual Wield Block and Attack Speed: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual WieldingLife Leech: 15% increased Maximum total Life Recovery per second from LeechPrepared Response: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable; Retaliation Skills become Usable for 30% longerTestudo: +10% Chance to Block Attack Damage while holding a Shield; 60% increased Block Recovery; Recover 30 Life when you BlockLife Leech: 15% increased Maximum total Life Recovery per second from LeechMaximum Rage and Armour: 8% increased Armour; +2 to Maximum RageDexterity: +10 to DexterityAttack Speed: 3% increased Attack SpeedRetaliation Skill Cooldown Recovery: Retaliation Skills have 15% increased Cooldown Recovery RateVaal Pact: Life Leech from Melee Damage is Instant Cannot Recover Life other than from LeechDexterity: +10 to DexterityPhysical Attack Damage: 12% increased Attack Physical DamageAttack Speed: 5% increased Attack SpeedSpirit of War: 0.5% of Physical Attack Damage Leeched as Mana; 25% increased Cost Efficiency of AttacksLife Leech: 0.6% of Physical Attack Damage Leeched as LifeStrength: +10 to StrengthBow Area of Effect: 12% increased Area of Effect while wielding a BowDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingFeline Swiftness: +10% Chance to Block Attack Damage while Dual Wielding; 8% increased Movement Speed while Dual WieldingPhysical Attack Damage: 16% increased Attack Physical DamageArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeStrength: +10 to StrengthAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksHeavy Draw: 30% increased Physical Damage with Bows; 50% increased Stun Duration with Bows on Enemies; 30% increased Damage Over Time with Bow SkillsDisciple of the Slaughter: +1 to Minimum Frenzy Charges; 8% chance to gain a Frenzy Charge on Kill; 8% increased Damage per Frenzy ChargeDisciple of the Unyielding: +1 to Minimum Endurance Charges; 8% chance to gain an Endurance Charge on Kill; 8% increased Damage per Endurance ChargeCrimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingBanner Aura Effect: Banner Skills have 10% increased Aura EffectBanner Duration: Banner Skills have 15% increased DurationImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance: 10% chance to Impale Enemies on Hit with AttacksBanner Aura Effect: Banner Skills have 10% increased Aura EffectArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum Life
NodesTotal stat
+34% Chance to Block Atk Dmg while Dual Wielding+34% Chance to Block Attack Damage while Dual Wielding
140% inc. Block Recovery140% increased Block Recovery
70% inc. Dmg Over Time with Bow Skills70% increased Damage Over Time with Bow Skills
18% inc. ER and Armour18% increased Evasion Rating and Armour
12% inc. max Life12% increased maximum Life
40% inc. Cost Efficiency of Attacks40% increased Cost Efficiency of Attacks
40% inc. Phys.Dmg with Bows40% increased Physical Damage with Bows
30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech
28% inc. Attack Phys.Dmg28% increased Attack Physical Damage
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
20% chance to Impale Enemies on Hit with Attacks20% chance to Impale Enemies on Hit with Attacks
Banner Skills have 20% inc. Aura EffectBanner Skills have 20% increased Aura Effect
+13% Chance to Block Atk Dmg while holding a Shield+13% Chance to Block Attack Damage while holding a Shield
8% inc. Atk Speed8% increased Attack Speed
7% inc. Atk Speed while Dual Wielding7% increased Attack Speed while Dual Wielding
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
Recover 30 Life when you BlockRecover 30 Life when you Block
Retaliation Skills become Usable for 30% longerRetaliation Skills become Usable for 30% longer
25% chance to gain a Frenzy Charge when you Block25% chance to gain a Frenzy Charge when you Block
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Attack Skills deal 25% inc. Dmg while Dual WieldingAttack Skills deal 25% increased Damage while Dual Wielding
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
8% chance to gain a Frenzy Charge on Kill8% chance to gain a Frenzy Charge on Kill
8% chance to gain an Endurance Charge on Kill8% chance to gain an Endurance Charge on Kill
8% inc. Armour8% increased Armour
8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
8% inc. Dmg per Frenzy Charge8% increased Damage per Frenzy Charge
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
3% inc. AoE per Endurance Charge3% increased Area of Effect per Endurance Charge
+2 to Maximum Rage+2 to Maximum Rage
2% inc. Atk Speed per Frenzy Charge2% increased Attack Speed per Frenzy Charge
+1 to Minimum Endurance Charges+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges+1 to Minimum Frenzy Charges
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
NodeModifiers
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
RampartNotable
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
Deadly DrawNotable
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
Shield Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Physical Bow Damage and Stun ThresholdSmall
10% inc. Phys.Dmg with Bows10% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
SwaggerNotable
+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block25% chance to gain a Frenzy Charge when you Block
Blade BarrierNotable
+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
50% inc. Block Recovery50% increased Block Recovery
Attack Skills deal 25% inc. Dmg while Dual WieldingAttack Skills deal 25% increased Damage while Dual Wielding
Attack Speed per Frenzy ChargeSmall
2% inc. Atk Speed per Frenzy Charge2% increased Attack Speed per Frenzy Charge
Area of Effect per Endurance ChargeSmall
3% inc. AoE per Endurance Charge3% increased Area of Effect per Endurance Charge
Dual Wield Block and Attack SpeedSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
Life LeechSmall
15% inc. Maximum total Life Recovery per second from Leech15% increased Maximum total Life Recovery per second from Leech
Prepared ResponseNotable
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Retaliation Skills become Usable for 30% longerRetaliation Skills become Usable for 30% longer
TestudoNotable
+10% Chance to Block Atk Dmg while holding a Shield+10% Chance to Block Attack Damage while holding a Shield
60% inc. Block Recovery60% increased Block Recovery
Recover 30 Life when you BlockRecover 30 Life when you Block
Life LeechSmall
15% inc. Maximum total Life Recovery per second from Leech15% increased Maximum total Life Recovery per second from Leech
Maximum Rage and ArmourSmall
8% inc. Armour8% increased Armour
+2 to Maximum Rage+2 to Maximum Rage
DexteritySmall
+10 to Dex+10 to Dexterity
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
Vaal PactKeystone
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
DexteritySmall
+10 to Dex+10 to Dexterity
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Attack SpeedSmall
5% inc. Atk Speed5% increased Attack Speed
Spirit of WarNotable
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Life LeechSmall
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
StrengthSmall
+10 to Str+10 to Strength
Bow Area of EffectSmall
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Feline SwiftnessNotable
+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Heavy DrawNotable
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Disciple of the SlaughterNotable
+1 to Minimum Frenzy Charges+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill8% chance to gain a Frenzy Charge on Kill
8% inc. Dmg per Frenzy Charge8% increased Damage per Frenzy Charge
Disciple of the UnyieldingNotable
+1 to Minimum Endurance Charges+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill8% chance to gain an Endurance Charge on Kill
8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
Banner Aura EffectSmall
Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
Banner DurationSmall
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Banner Aura EffectSmall
Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Massive

Radius 1800–2100 · 50 nodes

Retaliation Skill Cooldown Recovery: Retaliation Skills have 15% increased Cooldown Recovery RateVaal Pact: Life Leech from Melee Damage is Instant Cannot Recover Life other than from LeechDexterity: +10 to DexterityPhysical Attack Damage: 12% increased Attack Physical DamageAttack Speed: 5% increased Attack SpeedSpirit of War: 0.5% of Physical Attack Damage Leeched as Mana; 25% increased Cost Efficiency of AttacksLife Leech: 0.6% of Physical Attack Damage Leeched as LifeStrength: +10 to StrengthBow Area of Effect: 12% increased Area of Effect while wielding a BowDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingFeline Swiftness: +10% Chance to Block Attack Damage while Dual Wielding; 8% increased Movement Speed while Dual WieldingPhysical Attack Damage: 16% increased Attack Physical DamageArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeStrength: +10 to StrengthAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksHeavy Draw: 30% increased Physical Damage with Bows; 50% increased Stun Duration with Bows on Enemies; 30% increased Damage Over Time with Bow SkillsDisciple of the Slaughter: +1 to Minimum Frenzy Charges; 8% chance to gain a Frenzy Charge on Kill; 8% increased Damage per Frenzy ChargeDisciple of the Unyielding: +1 to Minimum Endurance Charges; 8% chance to gain an Endurance Charge on Kill; 8% increased Damage per Endurance ChargeCrimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingBanner Aura Effect: Banner Skills have 10% increased Aura EffectBanner Duration: Banner Skills have 15% increased DurationImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance: 10% chance to Impale Enemies on Hit with AttacksBanner Aura Effect: Banner Skills have 10% increased Aura EffectArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeHematophagy: 40% increased Maximum total Life Recovery per second from Leech; 100% increased total Recovery per second from Life LeechAttack Speed: 5% increased Attack SpeedLife Leech Speed: 60% increased total Recovery per second from Life LeechMana Leech Speed: 60% increased total Recovery per second from Mana LeechPhysical Attack Damage: 16% increased Attack Physical DamageImpale Effect: 6% increased Impale EffectDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingBanner Maximum Valour and Duration: Banner Skills have 8% increased Duration; +5 to maximum ValourBanner Duration: Banner Skills have 15% increased DurationAdmonisher: 50% increased Warcry Speed; 15% increased Damage for each time you've Warcried RecentlyDexterity: +10 to DexterityAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksAttack Speed: 3% increased Attack SpeedSavage Skewering: 15% increased Impale EffectBleed Chance: Attacks have 15% chance to cause BleedingDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingMerciless Skewering: 15% chance to Impale Enemies on Hit with Attacks; 12% increased Impale EffectPhysical Attack Damage: 12% increased Attack Physical DamageLife and Mana Leech: 0.4% of Attack Damage Leeched as Life; 0.4% of Attack Damage Leeched as ManaImpale Chance and Attack Speed: 2% increased Attack Speed; 5% chance to Impale Enemies on Hit with AttacksImpale Chance and Physical Attack Damage: 10% increased Attack Physical Damage; 5% chance to Impale Enemies on Hit with AttacksBannerman: Your Banner Buffs Linger on you for 3 seconds after you leave the Area; Banner Skills have 20% increased DurationBleed Chance: Attacks have 15% chance to cause BleedingStrength: +10 to Strength
NodesTotal stat
66% inc. Attack Phys.Dmg66% increased Attack Physical Damage
45% chance to Impale Enemies on Hit with Attacks45% chance to Impale Enemies on Hit with Attacks
Banner Skills have 58% inc. Dur.Banner Skills have 58% increased Duration
+19% Chance to Block Atk Dmg while Dual Wielding+19% Chance to Block Attack Damage while Dual Wielding
15% inc. Atk Speed15% increased Attack Speed
55% inc. Cost Efficiency of Attacks55% increased Cost Efficiency of Attacks
33% inc. Impale Effect33% increased Impale Effect
+30 to Str+30 to Strength
18% inc. ER and Armour18% increased Evasion Rating and Armour
12% inc. max Life12% increased maximum Life
9% inc. Atk Speed while Dual Wielding9% increased Attack Speed while Dual Wielding
160% inc. total Recovery per second from Life Leech160% increased total Recovery per second from Life Leech
Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
+20 to Dex+20 to Dexterity
Banner Skills have 20% inc. Aura EffectBanner Skills have 20% increased Aura Effect
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
50% inc. Warcry Speed50% increased Warcry Speed
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
8% chance to gain a Frenzy Charge on Kill8% chance to gain a Frenzy Charge on Kill
8% chance to gain an Endurance Charge on Kill8% chance to gain an Endurance Charge on Kill
8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
8% inc. Dmg per Frenzy Charge8% increased Damage per Frenzy Charge
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
+5 to max Valour+5 to maximum Valour
Your Banner Buffs Linger on you for 3 seconds after you leave the AreaYour Banner Buffs Linger on you for 3 seconds after you leave the Area
+1 to Minimum Endurance Charges+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges+1 to Minimum Frenzy Charges
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
NodeModifiers
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
Vaal PactKeystone
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
DexteritySmall
+10 to Dex+10 to Dexterity
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Attack SpeedSmall
5% inc. Atk Speed5% increased Attack Speed
Spirit of WarNotable
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Life LeechSmall
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
StrengthSmall
+10 to Str+10 to Strength
Bow Area of EffectSmall
12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow
Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Feline SwiftnessNotable
+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Heavy DrawNotable
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Disciple of the SlaughterNotable
+1 to Minimum Frenzy Charges+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill8% chance to gain a Frenzy Charge on Kill
8% inc. Dmg per Frenzy Charge8% increased Damage per Frenzy Charge
Disciple of the UnyieldingNotable
+1 to Minimum Endurance Charges+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill8% chance to gain an Endurance Charge on Kill
8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
Banner Aura EffectSmall
Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
Banner DurationSmall
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Banner Aura EffectSmall
Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
HematophagyNotable
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Attack SpeedSmall
5% inc. Atk Speed5% increased Attack Speed
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Mana Leech SpeedSmall
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Banner Maximum Valour and DurationSmall
Banner Skills have 8% inc. Dur.Banner Skills have 8% increased Duration
+5 to max Valour+5 to maximum Valour
Banner DurationSmall
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
AdmonisherNotable
50% inc. Warcry Speed50% increased Warcry Speed
15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
DexteritySmall
+10 to Dex+10 to Dexterity
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Savage SkeweringNotable
15% inc. Impale Effect15% increased Impale Effect
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Merciless SkeweringNotable
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
12% inc. Impale Effect12% increased Impale Effect
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Life and Mana LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
Impale Chance and Attack SpeedSmall
2% inc. Atk Speed2% increased Attack Speed
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
Impale Chance and Physical Attack DamageSmall
10% inc. Attack Phys.Dmg10% increased Attack Physical Damage
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
BannermanNotable
Your Banner Buffs Linger on you for 3 seconds after you leave the AreaYour Banner Buffs Linger on you for 3 seconds after you leave the Area
Banner Skills have 20% inc. Dur.Banner Skills have 20% increased Duration
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
StrengthSmall
+10 to Str+10 to Strength

7 o'clock outer

Small

Radius 800–1100 · 9 nodes

Wicked Blade: 30% increased Damage with Bleeding; 20% increased Bleeding DurationBleed Chance: Attacks have 15% chance to cause BleedingMaximum Cold Resistance: +1% to maximum Cold ResistanceElemental Resistances: +5% to all Elemental ResistancesSione's Ambition: Strike Skills which target additional Enemies can do so from 40% further awayStrength: +10 to StrengthMaximum Fire Resistance: +1% to maximum Fire ResistanceAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksStrength: +10 to Strength
NodesTotal stat
+20 to Str+20 to Strength
Strike Skills which target additional Enemies can do so from 40% further awayStrike Skills which target additional Enemies can do so from 40% further away
30% inc. Dmg with Bleeding30% increased Damage with Bleeding
20% inc. Bleeding Dur.20% increased Bleeding Duration
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
+5% to all Ele.Res+5% to all Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
+1% to max Fire Res+1% to maximum Fire Resistance
NodeModifiers
Wicked BladeNotable
30% inc. Dmg with Bleeding30% increased Damage with Bleeding
20% inc. Bleeding Dur.20% increased Bleeding Duration
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Elemental ResistancesSmall
+5% to all Ele.Res+5% to all Elemental Resistances
Sione's AmbitionNotable
Strike Skills which target additional Enemies can do so from 40% further awayStrike Skills which target additional Enemies can do so from 40% further away
StrengthSmall
+10 to Str+10 to Strength
Maximum Fire ResistanceSmall
+1% to max Fire Res+1% to maximum Fire Resistance
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
StrengthSmall
+10 to Str+10 to Strength
Medium

Radius 1100–1400 · 14 nodes

Warcry Speed: 15% increased Warcry SpeedMaximum Lightning Resistance: +1% to maximum Lightning ResistanceAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksPrismatic Skin: +2% to all maximum Elemental ResistancesStrength: +10 to StrengthStrength: +10 to StrengthAdmonisher: 50% increased Warcry Speed; 15% increased Damage for each time you've Warcried RecentlyWarcry Speed: 15% increased Warcry SpeedLife and Armour: 10% increased Armour; 4% increased maximum LifeSpirit of War: 0.5% of Physical Attack Damage Leeched as Mana; 25% increased Cost Efficiency of AttacksLife and Armour: +30 to Armour; 5% increased maximum LifeAccuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingLife Regeneration: Regenerate 0.8% of Life per secondNo Forgiveness: 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
NodesTotal stat
80% inc. Warcry Speed80% increased Warcry Speed
40% inc. Cost Efficiency of Attacks40% increased Cost Efficiency of Attacks
+20 to Str+20 to Strength
9% inc. max Life9% increased maximum Life
+30 to Armour+30 to Armour
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
12% inc. Accu12% increased Accuracy Rating
12% inc. Crit%12% increased Critical Strike Chance
10% inc. Armour10% increased Armour
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
+1% to max Light. Res+1% to maximum Lightning Resistance
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
NodeModifiers
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Prismatic SkinNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
AdmonisherNotable
50% inc. Warcry Speed50% increased Warcry Speed
15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed
Life and ArmourSmall
10% inc. Armour10% increased Armour
4% inc. max Life4% increased maximum Life
Spirit of WarNotable
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Life and ArmourSmall
+30 to Armour+30 to Armour
5% inc. max Life5% increased maximum Life
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
Life RegenerationSmall
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
No ForgivenessNotable
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
Large

Radius 1400–1700 · 32 nodes

Life and Armour: 12% increased Armour; 4% increased maximum LifeStrength: +10 to StrengthBloodletting: +15% to Damage over Time Multiplier for Bleeding; 10% chance to Aggravate Bleeding on targets you Hit with AttacksPhysical Attack Damage: 16% increased Attack Physical DamageEagle Eye: +150 to Accuracy Rating; 20% increased Critical Strike Chance; 20% increased Accuracy RatingAccuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingBerserking: 6% increased Attack Speed; +5 to Maximum RagePrepared Response: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable; Retaliation Skills become Usable for 30% longerLife and Armour: 10% increased Armour; 4% increased maximum LifeLife and Armour: +20 to Armour; +16 to maximum LifeTwo Handed Melee Damage and Stun Duration: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; 20% increased Stun Duration with Two Handed Melee Weapons on EnemiesBleed Chance: Attacks have 15% chance to cause BleedingBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingPhysical Attack Damage: 16% increased Attack Physical DamageTwo Handed Melee Damage and Reduced Enemy Stun Threshold: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; 5% reduced Enemy Stun ThresholdSavage Intensity: 30% increased Cost Efficiency of Attacks; Inherent loss of Rage is 20% slowerAttack Speed: 4% increased Attack SpeedRetaliation Skill Cooldown Recovery: Retaliation Skills have 15% increased Cooldown Recovery RatePhysical Attack Damage: 12% increased Attack Physical DamageImbalanced Guard: 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%Retaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerAdaptive Steel: 5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%Kinetic Impacts: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 10% chance to double Stun Duration; 5% chance to deal Double DamageBleed Chance: Attacks have 15% chance to cause BleedingWay of the Warrior: 16% increased Melee Damage; 16% increased Armour; +16 to maximum Life; +30 to StrengthBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingPhysical Attack Damage: 12% increased Attack Physical DamageMaster of the Arena: Regenerate 1% of Life per second; 10% increased Melee Physical Damage; +0.3 metres to Melee Strike Range; +20 to StrengthTwo Handed Melee Damage and Stun Duration: 10% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments; 10% increased Stun Duration with Two Handed Melee Weapons on EnemiesRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerBleed Damage and Chance: Attacks have 10% chance to cause Bleeding; 15% increased Damage with BleedingAttack Speed: 4% increased Attack Speed
NodesTotal stat
63% inc. Phys.Dmg with Two Handed Melee Weapons63% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 63% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 63% increased Damage with Ailments
56% inc. Attack Phys.Dmg56% increased Attack Physical Damage
Retaliation Skills become Usable for 70% longerRetaliation Skills become Usable for 70% longer
+60 to Str+60 to Strength
Attacks have 40% chance to cause BleedingAttacks have 40% chance to cause Bleeding
38% inc. Armour38% increased Armour
+27% to DoT Multiplier for Bleeding+27% to Damage over Time Multiplier for Bleeding
14% inc. Atk Speed14% increased Attack Speed
+32 to max Life+32 to maximum Life
32% inc. Accu32% increased Accuracy Rating
32% inc. Crit%32% increased Critical Strike Chance
30% inc. Stun Dur. with Two Handed Melee Weapons on Enemies30% increased Stun Duration with Two Handed Melee Weapons on Enemies
8% inc. max Life8% increased maximum Life
+150 to Accu+150 to Accuracy Rating
100% chance to Defend with 200% of Armour Maximum Dmg Reduction for any Dmg Type is 50%100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
+20 to Armour+20 to Armour
Inherent loss of Rage is 20% slowerInherent loss of Rage is 20% slower
16% inc. Melee Dmg16% increased Melee Damage
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
10% chance to double Stun Dur.10% chance to double Stun Duration
10% inc. Melee Phys.Dmg10% increased Melee Physical Damage
+5 to Maximum Rage+5 to Maximum Rage
5% chance to deal Double Dmg5% chance to deal Double Damage
5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%
5% reduced Enemy Stun Threshold5% reduced Enemy Stun Threshold
Regenerate 1% of Life per secondRegenerate 1% of Life per second
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
NodeModifiers
Life and ArmourSmall
12% inc. Armour12% increased Armour
4% inc. max Life4% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
BloodlettingNotable
+15% to DoT Multiplier for Bleeding+15% to Damage over Time Multiplier for Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Eagle EyeNotable
+150 to Accu+150 to Accuracy Rating
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
BerserkingNotable
6% inc. Atk Speed6% increased Attack Speed
+5 to Maximum Rage+5 to Maximum Rage
Prepared ResponseNotable
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Retaliation Skills become Usable for 30% longerRetaliation Skills become Usable for 30% longer
Life and ArmourSmall
10% inc. Armour10% increased Armour
4% inc. max Life4% increased maximum Life
Life and ArmourSmall
+20 to Armour+20 to Armour
+16 to max Life+16 to maximum Life
Two Handed Melee Damage and Stun DurationSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% inc. Stun Dur. with Two Handed Melee Weapons on Enemies20% increased Stun Duration with Two Handed Melee Weapons on Enemies
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
Physical Attack DamageSmall
16% inc. Attack Phys.Dmg16% increased Attack Physical Damage
Two Handed Melee Damage and Reduced Enemy Stun ThresholdSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold5% reduced Enemy Stun Threshold
Savage IntensityNotable
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
Inherent loss of Rage is 20% slowerInherent loss of Rage is 20% slower
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Imbalanced GuardKeystone
100% chance to Defend with 200% of Armour Maximum Dmg Reduction for any Dmg Type is 50%100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Adaptive SteelNotable
5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%
Kinetic ImpactsNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Dur.10% chance to double Stun Duration
5% chance to deal Double Dmg5% chance to deal Double Damage
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Way of the WarriorNotable
16% inc. Melee Dmg16% increased Melee Damage
16% inc. Armour16% increased Armour
+16 to max Life+16 to maximum Life
+30 to Str+30 to Strength
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
Physical Attack DamageSmall
12% inc. Attack Phys.Dmg12% increased Attack Physical Damage
Master of the ArenaNotable
Regenerate 1% of Life per secondRegenerate 1% of Life per second
10% inc. Melee Phys.Dmg10% increased Melee Physical Damage
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
+20 to Str+20 to Strength
Two Handed Melee Damage and Stun DurationSmall
10% inc. Phys.Dmg with Two Handed Melee Weapons10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% inc. Stun Dur. with Two Handed Melee Weapons on Enemies10% increased Stun Duration with Two Handed Melee Weapons on Enemies
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Bleed Damage and ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Very Large

Radius 1650–1950 · 34 nodes

Master of the Arena: Regenerate 1% of Life per second; 10% increased Melee Physical Damage; +0.3 metres to Melee Strike Range; +20 to StrengthTwo Handed Melee Damage and Stun Duration: 10% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments; 10% increased Stun Duration with Two Handed Melee Weapons on EnemiesRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerBleed Damage and Chance: Attacks have 10% chance to cause Bleeding; 15% increased Damage with BleedingAttack Speed: 4% increased Attack SpeedCrimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingRetaliation Skill Cooldown Recovery: Retaliation Skills have 12% increased Cooldown Recovery RateRage on Hit: Gain 1 Rage on Melee HitSoul of Steel: +150 to Armour; 30% increased Armour; +1% to all maximum Elemental ResistancesTwo Handed Melee Damage and Ignore Physical Damage Reduction: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; Hits have 15% chance to ignore Enemy Physical Damage ReductionRage on Hit: Gain 1 Rage on Melee HitStrength: +10 to StrengthStrength: +10 to StrengthMelee Damage and Life: +16 to maximum Life; 16% increased Melee Physical DamageMelee Damage: 12% increased Melee Physical DamagePhysical Attack Damage and Life: 14% increased Attack Physical Damage; +14 to maximum LifeProficiency: +30 to DexterityHard Knocks: +30 to IntelligenceWarrior's Blood: Regenerate 1.8% of Life per second; 20% increased Stun Threshold; +20 to StrengthBattle Rouse: 15% increased maximum Mana; 10% of Damage taken Recouped as ManaArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesMelee Attack Speed: 5% increased Melee Attack SpeedStrength: +10 to StrengthDestroyer: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesMelee Damage: 12% increased Melee Physical DamageMana: 8% increased maximum ManaArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeJagged Wounds: 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recentlyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with AilmentsKnockback Distance: 25% increased Knockback DistanceArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesHeart of the Warrior: +20 to maximum Life; 10% increased maximum Life; +10 to StrengthArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeLife: 5% increased maximum Life
NodesTotal stat
+80 to Str+80 to Strength
61% inc. Phys.Dmg with Two Handed Melee Weapons61% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 61% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 61% increased Damage with Ailments
50% inc. Melee Phys.Dmg50% increased Melee Physical Damage
23% inc. max Life23% increased maximum Life
+50 to max Life+50 to maximum Life
50% inc. Armour50% increased Armour
35% inc. Stun Dur. with Two Handed Melee Weapons on Enemies35% increased Stun Duration with Two Handed Melee Weapons on Enemies
23% inc. max Mana23% increased maximum Mana
12% inc. ER and Armour12% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Regenerate 2.8% of Life per secondRegenerate 2.8% of Life per second
Gain 2 Rage on Melee HitGain 2 Rage on Melee Hit
+150 to Armour+150 to Armour
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
25% inc. Knockback Distance25% increased Knockback Distance
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
20% inc. Stun Threshold20% increased Stun Threshold
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Hits have 15% chance to ignore Enemy Phys.Dmg ReductionHits have 15% chance to ignore Enemy Physical Damage Reduction
14% inc. Attack Phys.Dmg14% increased Attack Physical Damage
Retaliation Skills have 12% inc. CDRRRetaliation Skills have 12% increased Cooldown Recovery Rate
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
5% inc. Melee Atk Speed5% increased Melee Attack Speed
4% inc. Atk Speed4% increased Attack Speed
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
NodeModifiers
Master of the ArenaNotable
Regenerate 1% of Life per secondRegenerate 1% of Life per second
10% inc. Melee Phys.Dmg10% increased Melee Physical Damage
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
+20 to Str+20 to Strength
Two Handed Melee Damage and Stun DurationSmall
10% inc. Phys.Dmg with Two Handed Melee Weapons10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% inc. Stun Dur. with Two Handed Melee Weapons on Enemies10% increased Stun Duration with Two Handed Melee Weapons on Enemies
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Bleed Damage and ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 12% inc. CDRRRetaliation Skills have 12% increased Cooldown Recovery Rate
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Soul of SteelNotable
+150 to Armour+150 to Armour
30% inc. Armour30% increased Armour
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
Two Handed Melee Damage and Ignore Physical Damage ReductionSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
Hits have 15% chance to ignore Enemy Phys.Dmg ReductionHits have 15% chance to ignore Enemy Physical Damage Reduction
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Melee Damage and LifeSmall
+16 to max Life+16 to maximum Life
16% inc. Melee Phys.Dmg16% increased Melee Physical Damage
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Physical Attack Damage and LifeSmall
14% inc. Attack Phys.Dmg14% increased Attack Physical Damage
+14 to max Life+14 to maximum Life
ProficiencyNotable
+30 to Dex+30 to Dexterity
Hard KnocksNotable
+30 to Int+30 to Intelligence
Warrior's BloodNotable
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
20% inc. Stun Threshold20% increased Stun Threshold
+20 to Str+20 to Strength
Battle RouseNotable
15% inc. max Mana15% increased maximum Mana
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Melee Attack SpeedSmall
5% inc. Melee Atk Speed5% increased Melee Attack Speed
StrengthSmall
+10 to Str+10 to Strength
DestroyerNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
ManaSmall
8% inc. max Mana8% increased maximum Mana
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Jagged WoundsNotable
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
Knockback DistanceSmall
25% inc. Knockback Distance25% increased Knockback Distance
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Heart of the WarriorNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
+10 to Str+10 to Strength
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
Massive

Radius 1800–2100 · 45 nodes

Melee Damage: 12% increased Melee Physical DamagePhysical Attack Damage and Life: 14% increased Attack Physical Damage; +14 to maximum LifeProficiency: +30 to DexterityHard Knocks: +30 to IntelligenceWarrior's Blood: Regenerate 1.8% of Life per second; 20% increased Stun Threshold; +20 to StrengthBattle Rouse: 15% increased maximum Mana; 10% of Damage taken Recouped as ManaArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesMelee Attack Speed: 5% increased Melee Attack SpeedStrength: +10 to StrengthDestroyer: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesMelee Damage: 12% increased Melee Physical DamageMana: 8% increased maximum ManaArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeJagged Wounds: 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recentlyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with AilmentsKnockback Distance: 25% increased Knockback DistanceArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesHeart of the Warrior: +20 to maximum Life; 10% increased maximum Life; +10 to StrengthArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeLife: 5% increased maximum LifeStrength: +10 to StrengthStrength: +10 to StrengthMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateAttack Speed and Accuracy: 6% increased Attack Speed; +25 to Accuracy RatingAttack Damage with Shield: Attack Skills deal 12% increased Damage while holding a ShieldArmour, Evasion and Life: 6% increased Evasion Rating and Armour; 4% increased maximum LifeFending: 15% chance to Knock Enemies Back on hit; 25% increased Knockback DistanceAttack Damage with Shield: Attack Skills deal 12% increased Damage while holding a ShieldTwo Handed Attack Speed: 4% increased Attack Speed with Two Handed Melee WeaponsLife: 5% increased maximum LifeAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingTwo Handed Melee Accuracy: 12% increased Accuracy Rating with Two Handed Melee WeaponsIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageStrength: +10 to StrengthMana Flows: 16% increased maximum Mana; 30% increased Mana Regeneration Rate; +20 to IntelligenceLife: 5% increased maximum LifeMana: +25 to maximum Mana; 10% increased maximum ManaImpale Chance and Physical Attack Damage: 10% increased Attack Physical Damage; 5% chance to Impale Enemies on Hit with AttacksMelee Damage: 12% increased Melee Physical DamageThe Impaler: When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themKnockback Chance: 10% chance to Knock Enemies Back on hitFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyMelee Damage: 16% increased Melee Physical DamageFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
NodesTotal stat
37% inc. max Life37% increased maximum Life
+70 to Str+70 to Strength
57% inc. max Mana57% increased maximum Mana
52% inc. Melee Phys.Dmg52% increased Melee Physical Damage
49% inc. Phys.Dmg with Two Handed Melee Weapons49% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 49% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 49% increased Damage with Ailments
18% inc. ER and Armour18% increased Evasion Rating and Armour
+50 to Int+50 to Intelligence
50% inc. Knockback Distance50% increased Knockback Distance
+45 to Accu+45 to Accuracy Rating
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
+34 to max Life+34 to maximum Life
25% chance to Knock Enemies Back on hit25% chance to Knock Enemies Back on hit
24% inc. Attack Phys.Dmg24% increased Attack Physical Damage
Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield
20% inc. Armour20% increased Armour
Melee Hits which Stun have 20% chance to FortifyMelee Hits which Stun have 20% chance to Fortify
+10% to all Ele.Res+10% to all Elemental Resistances
9% inc. Atk Speed with Two Handed Melee Weapons9% increased Attack Speed with Two Handed Melee Weapons
+30 to Dex+30 to Dexterity
+25 to max Mana+25 to maximum Mana
25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
20% inc. Stun Threshold20% increased Stun Threshold
12% inc. Accu with Two Handed Melee Weapons12% increased Accuracy Rating with Two Handed Melee Weapons
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
6% inc. Accu6% increased Accuracy Rating
6% inc. Atk Speed6% increased Attack Speed
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
5% inc. Melee Atk Speed5% increased Melee Attack Speed
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Physical Attack Damage and LifeSmall
14% inc. Attack Phys.Dmg14% increased Attack Physical Damage
+14 to max Life+14 to maximum Life
ProficiencyNotable
+30 to Dex+30 to Dexterity
Hard KnocksNotable
+30 to Int+30 to Intelligence
Warrior's BloodNotable
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
20% inc. Stun Threshold20% increased Stun Threshold
+20 to Str+20 to Strength
Battle RouseNotable
15% inc. max Mana15% increased maximum Mana
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Melee Attack SpeedSmall
5% inc. Melee Atk Speed5% increased Melee Attack Speed
StrengthSmall
+10 to Str+10 to Strength
DestroyerNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
ManaSmall
8% inc. max Mana8% increased maximum Mana
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
Jagged WoundsNotable
20% inc. Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
Knockback DistanceSmall
25% inc. Knockback Distance25% increased Knockback Distance
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Heart of the WarriorNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
+10 to Str+10 to Strength
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Attack Speed and AccuracySmall
6% inc. Atk Speed6% increased Attack Speed
+25 to Accu+25 to Accuracy Rating
Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield
Armour, Evasion and LifeSmall
6% inc. ER and Armour6% increased Evasion Rating and Armour
4% inc. max Life4% increased maximum Life
FendingNotable
15% chance to Knock Enemies Back on hit15% chance to Knock Enemies Back on hit
25% inc. Knockback Distance25% increased Knockback Distance
Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield
Two Handed Attack SpeedSmall
4% inc. Atk Speed with Two Handed Melee Weapons4% increased Attack Speed with Two Handed Melee Weapons
LifeSmall
5% inc. max Life5% increased maximum Life
AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Two Handed Melee AccuracySmall
12% inc. Accu with Two Handed Melee Weapons12% increased Accuracy Rating with Two Handed Melee Weapons
Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
StrengthSmall
+10 to Str+10 to Strength
Mana FlowsNotable
16% inc. max Mana16% increased maximum Mana
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
LifeSmall
5% inc. max Life5% increased maximum Life
ManaSmall
+25 to max Mana+25 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Impale Chance and Physical Attack DamageSmall
10% inc. Attack Phys.Dmg10% increased Attack Physical Damage
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
The ImpalerKeystone
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Knockback ChanceSmall
10% chance to Knock Enemies Back on hit10% chance to Knock Enemies Back on hit
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Melee DamageSmall
16% inc. Melee Phys.Dmg16% increased Melee Physical Damage
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

8 o'clock outer

Small

Radius 800–1100 · 20 nodes

Cannibalistic Rite: Attack Skills Cost Life instead of 10% of Mana Cost; 25% increased Cost Efficiency of AttacksAxe Damage: 14% increased Physical Damage with Axes; Axe Attacks deal 14% increased Damage with AilmentsBanner Area of Effect: Banner Skills have 12% increased Area of EffectStrength: +10 to StrengthBanner Area of Effect: Banner Skills have 12% increased Area of EffectRetaliation Skill Damage: Retaliation Skills deal 16% increased DamageIndiscriminate Revenge: Retaliation Skills have 30% increased Area of EffectStrength: +10 to StrengthAxe Damage and Attack Speed: 12% increased Physical Damage with Axes; Axe Attacks deal 12% increased Damage with Ailments; 3% increased Attack Speed with AxesHearty: 15% increased Life Regeneration rate; Regenerate 1.8% of Life per secondAxe Damage: 18% increased Physical Damage with Axes; Axe Attacks deal 18% increased Damage with AilmentsAxe Damage and Attack Speed: 12% increased Physical Damage with Axes; Axe Attacks deal 12% increased Damage with Ailments; 3% increased Attack Speed with AxesRetaliation Skill Stun Duration: Retaliation Skills have 25% increased Stun Duration on EnemiesLife Regeneration: Regenerate 0.6% of Life per secondRetaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of EffectArmour: 14% increased ArmourRetaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of EffectRetaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage; Retaliation Skills have 10% reduced Enemy Stun ThresholdElemental Resistances: +5% to all Elemental ResistancesLife Leech Speed and Attack Speed: 3% increased Attack Speed; 40% increased total Recovery per second from Life Leech
NodesTotal stat
56% inc. Phys.Dmg with Axes56% increased Physical Damage with Axes
Axe Attacks deal 56% inc. Dmg with AilmentsAxe Attacks deal 56% increased Damage with Ailments
Retaliation Skills have 60% inc. AoERetaliation Skills have 60% increased Area of Effect
Retaliation Skills deal 31% inc. DmgRetaliation Skills deal 31% increased Damage
Banner Skills have 24% inc. AoEBanner Skills have 24% increased Area of Effect
+20 to Str+20 to Strength
6% inc. Atk Speed with Axes6% increased Attack Speed with Axes
Regenerate 2.4% of Life per secondRegenerate 2.4% of Life per second
40% inc. total Recovery per second from Life Leech40% increased total Recovery per second from Life Leech
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Retaliation Skills have 25% inc. Stun Dur. on EnemiesRetaliation Skills have 25% increased Stun Duration on Enemies
15% inc. Life Regeneration rate15% increased Life Regeneration rate
14% inc. Armour14% increased Armour
Attack Skills Cost Life instead of 10% of Mana CostAttack Skills Cost Life instead of 10% of Mana Cost
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
+5% to all Ele.Res+5% to all Elemental Resistances
3% inc. Atk Speed3% increased Attack Speed
NodeModifiers
Cannibalistic RiteNotable
Attack Skills Cost Life instead of 10% of Mana CostAttack Skills Cost Life instead of 10% of Mana Cost
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Axe DamageSmall
14% inc. Phys.Dmg with Axes14% increased Physical Damage with Axes
Axe Attacks deal 14% inc. Dmg with AilmentsAxe Attacks deal 14% increased Damage with Ailments
Banner Area of EffectSmall
Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect
StrengthSmall
+10 to Str+10 to Strength
Banner Area of EffectSmall
Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
Indiscriminate RevengeNotable
Retaliation Skills have 30% inc. AoERetaliation Skills have 30% increased Area of Effect
StrengthSmall
+10 to Str+10 to Strength
Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes
Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments
3% inc. Atk Speed with Axes3% increased Attack Speed with Axes
HeartyNotable
15% inc. Life Regeneration rate15% increased Life Regeneration rate
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
Axe DamageSmall
18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes
Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments
Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes
Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments
3% inc. Atk Speed with Axes3% increased Attack Speed with Axes
Retaliation Skill Stun DurationSmall
Retaliation Skills have 25% inc. Stun Dur. on EnemiesRetaliation Skills have 25% increased Stun Duration on Enemies
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect
ArmourSmall
14% inc. Armour14% increased Armour
Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect
Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
Elemental ResistancesSmall
+5% to all Ele.Res+5% to all Elemental Resistances
Life Leech Speed and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
40% inc. total Recovery per second from Life Leech40% increased total Recovery per second from Life Leech
Medium

Radius 1100–1400 · 30 nodes

Axe Damage: 18% increased Physical Damage with Axes; Axe Attacks deal 18% increased Damage with AilmentsAxe Damage and Attack Speed: 12% increased Physical Damage with Axes; Axe Attacks deal 12% increased Damage with Ailments; 3% increased Attack Speed with AxesLife Regeneration: Regenerate 0.6% of Life per secondSword Damage: 14% increased Physical Damage with Swords; Sword Attacks deal 14% increased Damage with AilmentsAwe and Terror: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage; Banner Skills have 20% increased Area of EffectLife Regeneration: Regenerate 0.6% of Life per secondOne Handed Melee Damage: 16% increased Physical Damage with One Handed Melee Weapons; Attacks with One Handed Melee Weapons deal 16% increased Damage with AilmentsRetaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage; Retaliation Skills have 10% reduced Enemy Stun ThresholdLust for Carnage: 12% increased Attack Speed; 1.5% of Physical Attack Damage Leeched as LifeMelee Attack Speed: 4% increased Melee Attack SpeedStrength: +10 to StrengthAxe Damage: 18% increased Physical Damage with Axes; Axe Attacks deal 18% increased Damage with AilmentsCrushing Reply: Retaliation Skills have 50% increased Stun Duration on Enemies; Retaliation Skills Fortify on Melee HitShield Damage: 12% increased Physical Attack Damage while holding a Shield; Attack Skills deal 12% increased Damage with Ailments while holding a ShieldSword Damage: 16% increased Physical Damage with Swords; Sword Attacks deal 16% increased Damage with AilmentsSlaughter: 25% increased Physical Damage with Axes; Axe Attacks deal 25% increased Damage with Ailments; 8% increased Attack Speed with Axes; Gain 1 Rage on Hit with AxesLife Leech and Attack Speed: 3% increased Attack Speed; 0.4% of Physical Attack Damage Leeched as LifeShield Damage and Block: +3% Chance to Block Attack Damage while holding a Shield; 10% increased Physical Attack Damage while holding a Shield; Attack Skills deal 10% increased Damage with Ailments while holding a ShieldTwo Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 16% increased Damage with AilmentsSpiked Bulwark: 28% increased Armour; Reflects 50 Physical Damage to Melee AttackersDisemboweling: 50% increased Melee Critical Strike Chance; +25% to Melee Critical Strike MultiplierSword Damage and Attack Speed: 10% increased Physical Damage with Swords; Sword Attacks deal 10% increased Damage with Ailments; 4% increased Attack Speed with SwordsCleaving: 30% increased Physical Damage with Axes; Axe Attacks deal 30% increased Damage with Ailments; 15% chance to Intimidate Enemies for 4 seconds on Hit with AttacksMace Damage and Stun Duration: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 20% increased Stun Duration on EnemiesStrength: +10 to StrengthMace Damage: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with AilmentsStrong Arm: 25% increased Physical Damage with One Handed Melee Weapons; Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with One Handed Melee Weapons; +20 to StrengthDiamond Skin: +15% to all Elemental ResistancesMelee Critical Strike Chance: 20% increased Melee Critical Strike Chance; +10% to Melee Critical Strike MultiplierMace Damage and Stun Duration: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 20% increased Stun Duration on Enemies
NodesTotal stat
103% inc. Phys.Dmg with Axes103% increased Physical Damage with Axes
Axe Attacks deal 103% inc. Dmg with AilmentsAxe Attacks deal 103% increased Damage with Ailments
46% inc. Phys.Dmg with Maces or Sceptres46% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 46% inc. Dmg with AilmentsMace or Sceptre Attacks deal 46% increased Damage with Ailments
+40 to Str+40 to Strength
40% inc. Phys.Dmg with Swords40% increased Physical Damage with Swords
Sword Attacks deal 40% inc. Dmg with AilmentsSword Attacks deal 40% increased Damage with Ailments
70% inc. Melee Crit%70% increased Melee Critical Strike Chance
41% inc. Phys.Dmg with One Handed Melee Weapons41% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 41% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 41% increased Damage with Ailments
40% inc. Stun Dur. on Enemies40% increased Stun Duration on Enemies
+35% to Melee Crit Multi+35% to Melee Critical Strike Multiplier
22% inc. Physical Atk Dmg while holding a Shield22% increased Physical Attack Damage while holding a Shield
Attack Skills deal 22% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 22% increased Damage with Ailments while holding a Shield
15% inc. Atk Speed15% increased Attack Speed
11% inc. Atk Speed with Axes11% increased Attack Speed with Axes
1.9% of Physical Atk Dmg Leeched as Life1.9% of Physical Attack Damage Leeched as Life
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
Reflects 50 Phys.Dmg to Melee AttackersReflects 50 Physical Damage to Melee Attackers
Retaliation Skills have 50% inc. Stun Dur. on EnemiesRetaliation Skills have 50% increased Stun Duration on Enemies
28% inc. Armour28% increased Armour
Banner Skills have 20% inc. AoEBanner Skills have 20% increased Area of Effect
Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgEnemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
+15% to all Ele.Res+15% to all Elemental Resistances
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
5% inc. Atk Speed with One Handed Melee Weapons5% increased Attack Speed with One Handed Melee Weapons
4% inc. Atk Speed with Swords4% increased Attack Speed with Swords
4% inc. Melee Atk Speed4% increased Melee Attack Speed
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Gain 1 Rage on Hit with AxesGain 1 Rage on Hit with Axes
Retaliation Skills Fortify on Melee HitRetaliation Skills Fortify on Melee Hit
NodeModifiers
Axe DamageSmall
18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes
Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments
Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes
Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments
3% inc. Atk Speed with Axes3% increased Attack Speed with Axes
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Sword DamageSmall
14% inc. Phys.Dmg with Swords14% increased Physical Damage with Swords
Sword Attacks deal 14% inc. Dmg with AilmentsSword Attacks deal 14% increased Damage with Ailments
Awe and TerrorNotable
Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgEnemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Banner Skills have 20% inc. AoEBanner Skills have 20% increased Area of Effect
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
One Handed Melee DamageSmall
16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
Lust for CarnageNotable
12% inc. Atk Speed12% increased Attack Speed
1.5% of Physical Atk Dmg Leeched as Life1.5% of Physical Attack Damage Leeched as Life
Melee Attack SpeedSmall
4% inc. Melee Atk Speed4% increased Melee Attack Speed
StrengthSmall
+10 to Str+10 to Strength
Axe DamageSmall
18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes
Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments
Crushing ReplyNotable
Retaliation Skills have 50% inc. Stun Dur. on EnemiesRetaliation Skills have 50% increased Stun Duration on Enemies
Retaliation Skills Fortify on Melee HitRetaliation Skills Fortify on Melee Hit
Shield DamageSmall
12% inc. Physical Atk Dmg while holding a Shield12% increased Physical Attack Damage while holding a Shield
Attack Skills deal 12% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 12% increased Damage with Ailments while holding a Shield
Sword DamageSmall
16% inc. Phys.Dmg with Swords16% increased Physical Damage with Swords
Sword Attacks deal 16% inc. Dmg with AilmentsSword Attacks deal 16% increased Damage with Ailments
SlaughterNotable
25% inc. Phys.Dmg with Axes25% increased Physical Damage with Axes
Axe Attacks deal 25% inc. Dmg with AilmentsAxe Attacks deal 25% increased Damage with Ailments
8% inc. Atk Speed with Axes8% increased Attack Speed with Axes
Gain 1 Rage on Hit with AxesGain 1 Rage on Hit with Axes
Life Leech and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
Shield Damage and BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
10% inc. Physical Atk Dmg while holding a Shield10% increased Physical Attack Damage while holding a Shield
Attack Skills deal 10% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 10% increased Damage with Ailments while holding a Shield
Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
Spiked BulwarkNotable
28% inc. Armour28% increased Armour
Reflects 50 Phys.Dmg to Melee AttackersReflects 50 Physical Damage to Melee Attackers
DisembowelingNotable
50% inc. Melee Crit%50% increased Melee Critical Strike Chance
+25% to Melee Crit Multi+25% to Melee Critical Strike Multiplier
Sword Damage and Attack SpeedSmall
10% inc. Phys.Dmg with Swords10% increased Physical Damage with Swords
Sword Attacks deal 10% inc. Dmg with AilmentsSword Attacks deal 10% increased Damage with Ailments
4% inc. Atk Speed with Swords4% increased Attack Speed with Swords
CleavingNotable
30% inc. Phys.Dmg with Axes30% increased Physical Damage with Axes
Axe Attacks deal 30% inc. Dmg with AilmentsAxe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
Mace Damage and Stun DurationSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
StrengthSmall
+10 to Str+10 to Strength
Mace DamageSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
Strong ArmNotable
25% inc. Phys.Dmg with One Handed Melee Weapons25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with One Handed Melee Weapons5% increased Attack Speed with One Handed Melee Weapons
+20 to Str+20 to Strength
Diamond SkinNotable
+15% to all Ele.Res+15% to all Elemental Resistances
Melee Critical Strike ChanceSmall
20% inc. Melee Crit%20% increased Melee Critical Strike Chance
+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier
Mace Damage and Stun DurationSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
Large

Radius 1400–1700 · 32 nodes

Shield Damage and Defences: 14% increased Physical Attack Damage while holding a Shield; Attack Skills deal 14% increased Damage with Ailments while holding a Shield; 30% increased Defences from Equipped ShieldMelee Critical Strike Multiplier: +12% to Melee Critical Strike MultiplierInexorable: 25% chance to gain an Endurance Charge when you are Hit; 50% increased Armour while stationaryWarrior Training: +0.2 metres to Melee Strike Range; Melee Skills have 12% increased Area of EffectSword Damage: 16% increased Physical Damage with Swords; Sword Attacks deal 16% increased Damage with AilmentsAggressive Bastion: +8% Chance to Block Attack Damage while holding a Shield; 30% increased Physical Attack Damage while holding a Shield; Attack Skills deal 30% increased Damage with Ailments while holding a Shield; 10% chance to gain an Endurance Charge on Kill while holding a ShieldRobust: Regenerate 10 Life per second; Regenerate 1.2% of Life per secondMelee Critical Strike Chance: 20% increased Melee Critical Strike Chance; +10% to Melee Critical Strike MultiplierFire Resistance: +8% to Fire ResistanceStrength: +10 to StrengthMace Damage and Area of Effect: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with Ailments; 8% increased Area of EffectSword Damage and Attack Speed: 10% increased Physical Damage with Swords; Sword Attacks deal 10% increased Damage with Ailments; 4% increased Attack Speed with SwordsMelee Critical Strike Chance: 25% increased Melee Critical Strike ChanceBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldArmour: 20% increased ArmourBlock and Armour: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield; 12% increased ArmourSkull Cracking: 36% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 36% increased Damage with Ailments; 12% reduced Enemy Stun Threshold with Maces or SceptresMace Damage and Area of Effect: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with Ailments; 8% increased Area of EffectArmour: 14% increased ArmourButchery: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; +20 to StrengthMaximum Fire Resistance: +1% to maximum Fire ResistanceTenacity: 5% increased maximum Life; Transfiguration of BodyElemental Resistances: +5% to all Elemental ResistancesVanquisher: Crush Enemies for 4 seconds when you Hit them while they are on Full Life; 40% increased Physical DamageLife Regeneration: Regenerate 0.6% of Life per secondOne Handed Melee Damage: 16% increased Physical Damage with One Handed Melee Weapons; Attacks with One Handed Melee Weapons deal 16% increased Damage with AilmentsAvatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire DamageWarcry Buff Effect: 10% increased Warcry Buff EffectIgnite and Bleed Duration: 25% increased Ignite Duration on Enemies; 25% increased Bleeding DurationArmour: 14% increased ArmourWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsBone Breaker: 30% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 30% increased Damage with Ailments; 15% increased Area of Effect
NodesTotal stat
94% inc. Phys.Dmg with Maces or Sceptres94% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 94% inc. Dmg with AilmentsMace or Sceptre Attacks deal 94% increased Damage with Ailments
60% inc. Armour60% increased Armour
31% inc. AoE31% increased Area of Effect
45% inc. Melee Crit%45% increased Melee Critical Strike Chance
44% inc. Physical Atk Dmg while holding a Shield44% increased Physical Attack Damage while holding a Shield
Attack Skills deal 44% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 44% increased Damage with Ailments while holding a Shield
+30 to Str+30 to Strength
26% inc. Phys.Dmg with Swords26% increased Physical Damage with Swords
Sword Attacks deal 26% inc. Dmg with AilmentsSword Attacks deal 26% increased Damage with Ailments
+22% to Melee Crit Multi+22% to Melee Critical Strike Multiplier
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
50% inc. Armour while stationary50% increased Armour while stationary
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
40% inc. Phys.Dmg40% increased Physical Damage
30% inc. Defences from Equipped Shield30% increased Defences from Equipped Shield
25% chance to gain an Endurance Charge when you are Hit25% chance to gain an Endurance Charge when you are Hit
25% inc. Bleeding Dur.25% increased Bleeding Duration
25% inc. Ignite Dur. on Enemies25% increased Ignite Duration on Enemies
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres12% reduced Enemy Stun Threshold with Maces or Sceptres
Melee Skills have 12% inc. AoEMelee Skills have 12% increased Area of Effect
10% chance to gain an Endurance Charge on Kill while holding a Shield10% chance to gain an Endurance Charge on Kill while holding a Shield
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Regenerate 10 Life per secondRegenerate 10 Life per second
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
+8% to Fire Res+8% to Fire Resistance
+5% to all Ele.Res+5% to all Elemental Resistances
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
5% inc. max Life5% increased maximum Life
4% inc. Atk Speed with Swords4% increased Attack Speed with Swords
Crush Enemies for 4 seconds when you Hit them while they are on Full LifeCrush Enemies for 4 seconds when you Hit them while they are on Full Life
+1% to max Fire Res+1% to maximum Fire Resistance
Transfiguration of BodyTransfiguration of Body
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
NodeModifiers
Shield Damage and DefencesSmall
14% inc. Physical Atk Dmg while holding a Shield14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 14% increased Damage with Ailments while holding a Shield
30% inc. Defences from Equipped Shield30% increased Defences from Equipped Shield
Melee Critical Strike MultiplierSmall
+12% to Melee Crit Multi+12% to Melee Critical Strike Multiplier
InexorableNotable
25% chance to gain an Endurance Charge when you are Hit25% chance to gain an Endurance Charge when you are Hit
50% inc. Armour while stationary50% increased Armour while stationary
Warrior TrainingNotable
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
Melee Skills have 12% inc. AoEMelee Skills have 12% increased Area of Effect
Sword DamageSmall
16% inc. Phys.Dmg with Swords16% increased Physical Damage with Swords
Sword Attacks deal 16% inc. Dmg with AilmentsSword Attacks deal 16% increased Damage with Ailments
Aggressive BastionNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
30% inc. Physical Atk Dmg while holding a Shield30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield10% chance to gain an Endurance Charge on Kill while holding a Shield
RobustNotable
Regenerate 10 Life per secondRegenerate 10 Life per second
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
Melee Critical Strike ChanceSmall
20% inc. Melee Crit%20% increased Melee Critical Strike Chance
+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier
Fire ResistanceSmall
+8% to Fire Res+8% to Fire Resistance
StrengthSmall
+10 to Str+10 to Strength
Mace Damage and Area of EffectSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
8% inc. AoE8% increased Area of Effect
Sword Damage and Attack SpeedSmall
10% inc. Phys.Dmg with Swords10% increased Physical Damage with Swords
Sword Attacks deal 10% inc. Dmg with AilmentsSword Attacks deal 10% increased Damage with Ailments
4% inc. Atk Speed with Swords4% increased Attack Speed with Swords
Melee Critical Strike ChanceSmall
25% inc. Melee Crit%25% increased Melee Critical Strike Chance
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
ArmourSmall
20% inc. Armour20% increased Armour
Block and ArmourSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
12% inc. Armour12% increased Armour
Skull CrackingNotable
36% inc. Phys.Dmg with Maces or Sceptres36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% inc. Dmg with AilmentsMace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace Damage and Area of EffectSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
8% inc. AoE8% increased Area of Effect
ArmourSmall
14% inc. Armour14% increased Armour
ButcheryNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
+20 to Str+20 to Strength
Maximum Fire ResistanceSmall
+1% to max Fire Res+1% to maximum Fire Resistance
TenacityNotable
5% inc. max Life5% increased maximum Life
Transfiguration of BodyTransfiguration of Body
Elemental ResistancesSmall
+5% to all Ele.Res+5% to all Elemental Resistances
VanquisherNotable
Crush Enemies for 4 seconds when you Hit them while they are on Full LifeCrush Enemies for 4 seconds when you Hit them while they are on Full Life
40% inc. Phys.Dmg40% increased Physical Damage
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
One Handed Melee DamageSmall
16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Ignite and Bleed DurationSmall
25% inc. Ignite Dur. on Enemies25% increased Ignite Duration on Enemies
25% inc. Bleeding Dur.25% increased Bleeding Duration
ArmourSmall
14% inc. Armour14% increased Armour
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Bone BreakerNotable
30% inc. Phys.Dmg with Maces or Sceptres30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% inc. Dmg with AilmentsMace or Sceptre Attacks deal 30% increased Damage with Ailments
15% inc. AoE15% increased Area of Effect
Very Large

Radius 1650–1950 · 47 nodes

Avatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire DamageWarcry Buff Effect: 10% increased Warcry Buff EffectIgnite and Bleed Duration: 25% increased Ignite Duration on Enemies; 25% increased Bleeding DurationArmour: 14% increased ArmourWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsBone Breaker: 30% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 30% increased Damage with Ailments; 15% increased Area of EffectRazor's Edge: 35% increased Physical Damage with Swords; Sword Attacks deal 35% increased Damage with Ailments; Hits have 35% chance to ignore Enemy Physical Damage ReductionSlower Rage Decay: Inherent loss of Rage is 10% slowerMelee Damage: Attacks with Melee Weapons deal 12% increased Damage with Ailments; 12% increased Melee Physical DamageMace Damage and Reduced Enemy Stun Threshold: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 5% reduced Enemy Stun Threshold with Maces or SceptresBlock and Block Recovery: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield; 30% increased Block RecoveryPhysical Damage and Overwhelm: Hits have 10% chance to ignore Enemy Physical Damage Reduction; 10% increased Physical DamageWarcry Duration: 15% increased Warcry DurationWall of Steel: +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield; +300 Armour if you've Blocked RecentlySlower Rage Decay: Inherent loss of Rage is 10% slowerTwo Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 16% increased Damage with AilmentsPhysical Damage Over Time Multiplier: +6% to Physical Damage over Time MultiplierStrength: +10 to StrengthNomadic Teachings: +2% to all maximum Elemental ResistancesStun Threshold Reduction: 10% reduced Enemy Stun ThresholdSlower Rage Decay: Inherent loss of Rage is 10% slowerBlade Master: 20% increased Physical Damage with Swords; Sword Attacks deal 20% increased Damage with Ailments; 8% increased Attack Speed with Swords; +200 to Accuracy Rating with SwordsMace Damage and Reduced Enemy Stun Threshold: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 5% reduced Enemy Stun Threshold with Maces or SceptresIgnite and Bleed Duration: 25% increased Ignite Duration on Enemies; 25% increased Bleeding DurationMace Critical Strike Multiplier: +15% to Critical Strike Multiplier with Maces or SceptresRage on Hit: Gain 1 Rage on Melee HitPhysical Damage and Overwhelm: Hits have 10% chance to ignore Enemy Physical Damage Reduction; 10% increased Physical DamageMaximum Lightning Resistance: +1% to maximum Lightning ResistanceRage on Hit: Gain 1 Rage on Melee HitWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsPhysical Damage Over Time Multiplier: +6% to Physical Damage over Time MultiplierLava Lash: Damage with Weapons Penetrates 8% Fire Resistance; 30% increased Fire Damage with Attack SkillsVeteran's Wrath: Gain 2 Rage on Melee Hit; Inherent Rage Loss starts 1 second laterAs The Thunder: 25% increased Warcry Duration; 20% increased Warcry Buff EffectBlacksmith's Clout: 35% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 35% increased Damage with Ailments; +35% to Critical Strike Multiplier with Maces or SceptresStrength: +10 to StrengthLightning Resistance: +8% to Lightning ResistancePhysical Damage: 12% increased Physical DamageSlower Rage Decay: Inherent loss of Rage is 10% slowerMaximum Cold Resistance: +1% to maximum Cold ResistanceMaximum Rage: +3 to Maximum RageWeapon Fire Damage: 12% increased Fire Damage with Attack SkillsVersatility: 5% increased Movement Speed; +20 to Dexterity and Intelligence; 15% increased Accuracy RatingCauterisation: Bleeding enemies cannot inflict Bleeding on you; Ignited enemies cannot Ignite youRage on Hit: Gain 1 Rage on Melee HitMaximum Rage: +3 to Maximum RageResolute Technique: Your hits can't be Evaded Never deal Critical Strikes
NodesTotal stat
97% inc. Phys.Dmg with Maces or Sceptres97% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 97% inc. Dmg with AilmentsMace or Sceptre Attacks deal 97% increased Damage with Ailments
74% inc. Fire.Dmg with Attack Skills74% increased Fire Damage with Attack Skills
Inherent loss of Rage is 40% slowerInherent loss of Rage is 40% slower
Gain 5 Rage on Melee HitGain 5 Rage on Melee Hit
Hits have 55% chance to ignore Enemy Phys.Dmg ReductionHits have 55% chance to ignore Enemy Physical Damage Reduction
32% inc. Phys.Dmg32% increased Physical Damage
55% inc. Phys.Dmg with Swords55% increased Physical Damage with Swords
Sword Attacks deal 55% inc. Dmg with AilmentsSword Attacks deal 55% increased Damage with Ailments
+50% to Crit Multi with Maces or Sceptres+50% to Critical Strike Multiplier with Maces or Sceptres
50% inc. Bleeding Dur.50% increased Bleeding Duration
50% inc. Ignite Dur. on Enemies50% increased Ignite Duration on Enemies
40% inc. Warcry Dur.40% increased Warcry Duration
30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
+20 to Str+20 to Strength
+13% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+13% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+12% to Phys.Dmg over Time Multiplier+12% to Physical Damage over Time Multiplier
10% reduced Enemy Stun Threshold with Maces or Sceptres10% reduced Enemy Stun Threshold with Maces or Sceptres
+6 to Maximum Rage+6 to Maximum Rage
+300 Armour if you've Blocked Recently+300 Armour if you've Blocked Recently
+200 to Accu with Swords+200 to Accuracy Rating with Swords
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
30% inc. Block Recovery30% increased Block Recovery
+20 to Dex and Int+20 to Dexterity and Intelligence
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
15% inc. Accu15% increased Accuracy Rating
15% inc. AoE15% increased Area of Effect
14% inc. Armour14% increased Armour
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
+8% to Light. Res+8% to Lightning Resistance
8% inc. Atk Speed with Swords8% increased Attack Speed with Swords
Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
5% inc. Move.Spd5% increased Movement Speed
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
+1% to max Light. Res+1% to maximum Lightning Resistance
Bleeding enemies cannot inflict Bleeding on youBleeding enemies cannot inflict Bleeding on you
Ignited enemies cannot Ignite youIgnited enemies cannot Ignite you
Inherent Rage Loss starts 1 second laterInherent Rage Loss starts 1 second later
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
NodeModifiers
Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Ignite and Bleed DurationSmall
25% inc. Ignite Dur. on Enemies25% increased Ignite Duration on Enemies
25% inc. Bleeding Dur.25% increased Bleeding Duration
ArmourSmall
14% inc. Armour14% increased Armour
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Bone BreakerNotable
30% inc. Phys.Dmg with Maces or Sceptres30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% inc. Dmg with AilmentsMace or Sceptre Attacks deal 30% increased Damage with Ailments
15% inc. AoE15% increased Area of Effect
Razor's EdgeNotable
35% inc. Phys.Dmg with Swords35% increased Physical Damage with Swords
Sword Attacks deal 35% inc. Dmg with AilmentsSword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Phys.Dmg ReductionHits have 35% chance to ignore Enemy Physical Damage Reduction
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Melee DamageSmall
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Mace Damage and Reduced Enemy Stun ThresholdSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres5% reduced Enemy Stun Threshold with Maces or Sceptres
Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Physical Damage and OverwhelmSmall
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
10% inc. Phys.Dmg10% increased Physical Damage
Warcry DurationSmall
15% inc. Warcry Dur.15% increased Warcry Duration
Wall of SteelNotable
+10% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+300 Armour if you've Blocked Recently+300 Armour if you've Blocked Recently
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
Physical Damage Over Time MultiplierSmall
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
StrengthSmall
+10 to Str+10 to Strength
Nomadic TeachingsNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
Stun Threshold ReductionSmall
10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Blade MasterNotable
20% inc. Phys.Dmg with Swords20% increased Physical Damage with Swords
Sword Attacks deal 20% inc. Dmg with AilmentsSword Attacks deal 20% increased Damage with Ailments
8% inc. Atk Speed with Swords8% increased Attack Speed with Swords
+200 to Accu with Swords+200 to Accuracy Rating with Swords
Mace Damage and Reduced Enemy Stun ThresholdSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres5% reduced Enemy Stun Threshold with Maces or Sceptres
Ignite and Bleed DurationSmall
25% inc. Ignite Dur. on Enemies25% increased Ignite Duration on Enemies
25% inc. Bleeding Dur.25% increased Bleeding Duration
Mace Critical Strike MultiplierSmall
+15% to Crit Multi with Maces or Sceptres+15% to Critical Strike Multiplier with Maces or Sceptres
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Physical Damage and OverwhelmSmall
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
10% inc. Phys.Dmg10% increased Physical Damage
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Physical Damage Over Time MultiplierSmall
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
Lava LashNotable
Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
30% inc. Fire.Dmg with Attack Skills30% increased Fire Damage with Attack Skills
Veteran's WrathNotable
Gain 2 Rage on Melee HitGain 2 Rage on Melee Hit
Inherent Rage Loss starts 1 second laterInherent Rage Loss starts 1 second later
As The ThunderNotable
25% inc. Warcry Dur.25% increased Warcry Duration
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Blacksmith's CloutNotable
35% inc. Phys.Dmg with Maces or Sceptres35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% inc. Dmg with AilmentsMace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Crit Multi with Maces or Sceptres+35% to Critical Strike Multiplier with Maces or Sceptres
StrengthSmall
+10 to Str+10 to Strength
Lightning ResistanceSmall
+8% to Light. Res+8% to Lightning Resistance
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Maximum RageSmall
+3 to Maximum Rage+3 to Maximum Rage
Weapon Fire DamageSmall
12% inc. Fire.Dmg with Attack Skills12% increased Fire Damage with Attack Skills
VersatilityNotable
5% inc. Move.Spd5% increased Movement Speed
+20 to Dex and Int+20 to Dexterity and Intelligence
15% inc. Accu15% increased Accuracy Rating
CauterisationNotable
Bleeding enemies cannot inflict Bleeding on youBleeding enemies cannot inflict Bleeding on you
Ignited enemies cannot Ignite youIgnited enemies cannot Ignite you
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Maximum RageSmall
+3 to Maximum Rage+3 to Maximum Rage
Resolute TechniqueKeystone
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
Massive

Radius 1800–2100 · 34 nodes

Physical Damage and Overwhelm: Hits have 10% chance to ignore Enemy Physical Damage Reduction; 10% increased Physical DamageMaximum Lightning Resistance: +1% to maximum Lightning ResistanceRage on Hit: Gain 1 Rage on Melee HitWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsPhysical Damage Over Time Multiplier: +6% to Physical Damage over Time MultiplierLava Lash: Damage with Weapons Penetrates 8% Fire Resistance; 30% increased Fire Damage with Attack SkillsVeteran's Wrath: Gain 2 Rage on Melee Hit; Inherent Rage Loss starts 1 second laterAs The Thunder: 25% increased Warcry Duration; 20% increased Warcry Buff EffectBlacksmith's Clout: 35% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 35% increased Damage with Ailments; +35% to Critical Strike Multiplier with Maces or SceptresStrength: +10 to StrengthLightning Resistance: +8% to Lightning ResistancePhysical Damage: 12% increased Physical DamageSlower Rage Decay: Inherent loss of Rage is 10% slowerMaximum Cold Resistance: +1% to maximum Cold ResistanceMaximum Rage: +3 to Maximum RageWeapon Fire Damage: 12% increased Fire Damage with Attack SkillsVersatility: 5% increased Movement Speed; +20 to Dexterity and Intelligence; 15% increased Accuracy RatingCauterisation: Bleeding enemies cannot inflict Bleeding on you; Ignited enemies cannot Ignite youRage on Hit: Gain 1 Rage on Melee HitMaximum Rage: +3 to Maximum RageResolute Technique: Your hits can't be Evaded Never deal Critical StrikesMace Critical Strike Chance: 20% increased Critical Strike Chance with Maces or SceptresStrength: +10 to StrengthBattle Trance: +10 to Maximum RageAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingMace Damage and Critical Strike Chance: 10% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 10% increased Damage with Ailments; 20% increased Critical Strike Chance with Maces or SceptresAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingConcussive Force: Hits Stun as though dealing 50% more Melee Fire Damage; Ignites from Stunning Melee Hits deal 20% more DamageAttack Ignite Chance: Attacks have 15% chance to IgniteCold Resistance: +8% to Cold ResistanceBurning Damage Multiplier: +4% to Fire Damage over Time MultiplierAxe Damage and Impale Chance: 14% increased Physical Damage with Axes; Axe Attacks deal 14% increased Damage with Ailments; 10% chance to Impale Enemies on Hit with AttacksHarvester of Foes: 30% increased Physical Damage with Axes; Axe Attacks deal 30% increased Damage with Ailments; 12% increased Impale EffectSettling Ash: Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
NodesTotal stat
58% inc. Fire.Dmg with Attack Skills58% increased Fire Damage with Attack Skills
27% inc. Accu27% increased Accuracy Rating
+16 to Maximum Rage+16 to Maximum Rage
Gain 4 Rage on Melee HitGain 4 Rage on Melee Hit
45% inc. Phys.Dmg with Maces or Sceptres45% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 45% inc. Dmg with AilmentsMace or Sceptre Attacks deal 45% increased Damage with Ailments
44% inc. Phys.Dmg with Axes44% increased Physical Damage with Axes
Axe Attacks deal 44% inc. Dmg with AilmentsAxe Attacks deal 44% increased Damage with Ailments
+40 to Accu+40 to Accuracy Rating
40% inc. Crit% with Maces or Sceptres40% increased Critical Strike Chance with Maces or Sceptres
22% inc. Phys.Dmg22% increased Physical Damage
+20 to Str+20 to Strength
Hits Stun as though dealing 50% more Melee Fire.DmgHits Stun as though dealing 50% more Melee Fire Damage
+35% to Crit Multi with Maces or Sceptres+35% to Critical Strike Multiplier with Maces or Sceptres
25% inc. Warcry Dur.25% increased Warcry Duration
+20 to Dex and Int+20 to Dexterity and Intelligence
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Ignites from Stunning Melee Hits deal 20% more DmgIgnites from Stunning Melee Hits deal 20% more Damage
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
12% inc. Impale Effect12% increased Impale Effect
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
+8% to Cold Res+8% to Cold Resistance
+8% to Light. Res+8% to Lightning Resistance
Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
5% inc. Move.Spd5% increased Movement Speed
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsNearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
+1% to max Cold Res+1% to maximum Cold Resistance
+1% to max Light. Res+1% to maximum Lightning Resistance
Bleeding enemies cannot inflict Bleeding on youBleeding enemies cannot inflict Bleeding on you
Ignited enemies cannot Ignite youIgnited enemies cannot Ignite you
Inherent Rage Loss starts 1 second laterInherent Rage Loss starts 1 second later
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
NodeModifiers
Physical Damage and OverwhelmSmall
Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction
10% inc. Phys.Dmg10% increased Physical Damage
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Physical Damage Over Time MultiplierSmall
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
Lava LashNotable
Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
30% inc. Fire.Dmg with Attack Skills30% increased Fire Damage with Attack Skills
Veteran's WrathNotable
Gain 2 Rage on Melee HitGain 2 Rage on Melee Hit
Inherent Rage Loss starts 1 second laterInherent Rage Loss starts 1 second later
As The ThunderNotable
25% inc. Warcry Dur.25% increased Warcry Duration
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Blacksmith's CloutNotable
35% inc. Phys.Dmg with Maces or Sceptres35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% inc. Dmg with AilmentsMace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Crit Multi with Maces or Sceptres+35% to Critical Strike Multiplier with Maces or Sceptres
StrengthSmall
+10 to Str+10 to Strength
Lightning ResistanceSmall
+8% to Light. Res+8% to Lightning Resistance
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Maximum RageSmall
+3 to Maximum Rage+3 to Maximum Rage
Weapon Fire DamageSmall
12% inc. Fire.Dmg with Attack Skills12% increased Fire Damage with Attack Skills
VersatilityNotable
5% inc. Move.Spd5% increased Movement Speed
+20 to Dex and Int+20 to Dexterity and Intelligence
15% inc. Accu15% increased Accuracy Rating
CauterisationNotable
Bleeding enemies cannot inflict Bleeding on youBleeding enemies cannot inflict Bleeding on you
Ignited enemies cannot Ignite youIgnited enemies cannot Ignite you
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Maximum RageSmall
+3 to Maximum Rage+3 to Maximum Rage
Resolute TechniqueKeystone
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
Mace Critical Strike ChanceSmall
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
StrengthSmall
+10 to Str+10 to Strength
Battle TranceNotable
+10 to Maximum Rage+10 to Maximum Rage
AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Mace Damage and Critical Strike ChanceSmall
10% inc. Phys.Dmg with Maces or Sceptres10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% inc. Dmg with AilmentsMace or Sceptre Attacks deal 10% increased Damage with Ailments
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Concussive ForceNotable
Hits Stun as though dealing 50% more Melee Fire.DmgHits Stun as though dealing 50% more Melee Fire Damage
Ignites from Stunning Melee Hits deal 20% more DmgIgnites from Stunning Melee Hits deal 20% more Damage
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
Cold ResistanceSmall
+8% to Cold Res+8% to Cold Resistance
Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Axe Damage and Impale ChanceSmall
14% inc. Phys.Dmg with Axes14% increased Physical Damage with Axes
Axe Attacks deal 14% inc. Dmg with AilmentsAxe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Harvester of FoesNotable
30% inc. Phys.Dmg with Axes30% increased Physical Damage with Axes
Axe Attacks deal 30% inc. Dmg with AilmentsAxe Attacks deal 30% increased Damage with Ailments
12% inc. Impale Effect12% increased Impale Effect
Settling AshNotable
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsNearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds

9 o'clock inner

Small

Radius 800–1100 · 14 nodes

Combat Stamina: 20% increased Armour; 5% increased maximum Life; Regenerate 1% of Life per secondRighteous Fury: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds; 40% increased Melee Damage with Hits at Close RangeWarcry Area of Effect: Warcry Skills have 20% increased Area of EffectMelee Damage: 12% increased Melee DamageIntelligence: +10 to IntelligenceDeep Breaths: 35% increased Warcry Cooldown Recovery Rate; Warcry Skills have 40% increased Area of EffectStrength: +10 to StrengthMelee Damage: 12% increased Melee DamageWarcry Cooldown Recovery: 12% increased Warcry Cooldown Recovery RateMelee Damage: 12% increased Melee DamageStrength: +10 to StrengthSanctuary: +4% Chance to Block Attack Damage while holding a Shield; +4% Chance to Block Spell Damage while holding a Shield; +1% to all maximum Elemental ResistancesWarcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery RateStrength: +10 to Strength
NodesTotal stat
62% inc. Warcry CDRR62% increased Warcry Cooldown Recovery Rate
36% inc. Melee Dmg36% increased Melee Damage
+30 to Str+30 to Strength
Warcry Skills have 60% inc. AoEWarcry Skills have 60% increased Area of Effect
40% inc. Melee Dmg with Hits at Close Range40% increased Melee Damage with Hits at Close Range
20% inc. Armour20% increased Armour
+10 to Int+10 to Intelligence
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
5% inc. max Life5% increased maximum Life
+4% Chance to Block Atk Dmg while holding a Shield+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Dmg while holding a Shield+4% Chance to Block Spell Damage while holding a Shield
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Combat StaminaNotable
20% inc. Armour20% increased Armour
5% inc. max Life5% increased maximum Life
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Righteous FuryNotable
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% inc. Melee Dmg with Hits at Close Range40% increased Melee Damage with Hits at Close Range
Warcry Area of EffectSmall
Warcry Skills have 20% inc. AoEWarcry Skills have 20% increased Area of Effect
Melee DamageSmall
12% inc. Melee Dmg12% increased Melee Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Deep BreathsNotable
35% inc. Warcry CDRR35% increased Warcry Cooldown Recovery Rate
Warcry Skills have 40% inc. AoEWarcry Skills have 40% increased Area of Effect
StrengthSmall
+10 to Str+10 to Strength
Melee DamageSmall
12% inc. Melee Dmg12% increased Melee Damage
Warcry Cooldown RecoverySmall
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
Melee DamageSmall
12% inc. Melee Dmg12% increased Melee Damage
StrengthSmall
+10 to Str+10 to Strength
SanctuaryNotable
+4% Chance to Block Atk Dmg while holding a Shield+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Dmg while holding a Shield+4% Chance to Block Spell Damage while holding a Shield
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
StrengthSmall
+10 to Str+10 to Strength
Medium

Radius 1100–1400 · 24 nodes

Warcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery RateShield Spell Block and Elemental Resistances with a Shield: +3% Chance to Block Spell Damage while holding a Shield; +3% Elemental Resistances while holding a ShieldWood, Stone, and Spell: 10% increased effect of Arcane Surge on you per Summoned TotemInspiring Bond: 10% chance for Energy Shield Recharge to start when you Link to a target; Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyFire Damage and Life Regeneration: 12% increased Fire Damage; Regenerate 0.4% of Life per secondArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldDynamo: 18% increased maximum Mana; Guard Skills have 40% increased DurationStaff Damage and Armour: Staff Attacks deal 15% increased Damage with Hits and Ailments; 15% increased ArmourExpertise: +30 to DexterityArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldStrength: +10 to StrengthSteelwood Stance: Staff Attacks deal 30% increased Damage with Hits and Ailments; +800 Armour if you've Blocked Recently; +10% Chance to Block Attack Damage while wielding a StaffArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldMana Regeneration and Life: +14 to maximum Life; 20% increased Mana Regeneration RateAncestral Knowledge: +30 to IntelligenceMagmatic Strikes: Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 secondsShield Block and Elemental Resistances with a Shield: +3% Chance to Block Attack Damage while holding a Shield; +3% Elemental Resistances while holding a ShieldArsonist: +10% to Fire Damage over Time Multiplier; Regenerate 1.2% of Life per secondElemental Resistances with a Shield: +5% Elemental Resistances while holding a ShieldStrength: +10 to StrengthStrength: +10 to StrengthMana and Life: 5% increased maximum Life; 5% increased maximum ManaMana and Life Regeneration: 15% increased Mana Regeneration Rate; Regenerate 0.4% of Life per secondMana and Life Regeneration: 15% increased Mana Regeneration Rate; Regenerate 0.4% of Life per second
NodesTotal stat
45% inc. Armour45% increased Armour
Regenerate 2.4% of Life per secondRegenerate 2.4% of Life per second
50% inc. Mana Regeneration Rate50% increased Mana Regeneration Rate
+30 to Str+30 to Strength
15% inc. max ES15% increased maximum Energy Shield
+11% Ele.Res while holding a Shield+11% Elemental Resistances while holding a Shield
Staff Attacks deal 45% inc. Dmg with Hits and AilmentsStaff Attacks deal 45% increased Damage with Hits and Ailments
23% inc. max Mana23% increased maximum Mana
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
+14 to max Life+14 to maximum Life
12% inc. Fire.Dmg12% increased Fire Damage
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier
10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
10% inc. effect of Arcane Surge on you per Summoned Totem10% increased effect of Arcane Surge on you per Summoned Totem
Every 10% seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsEvery 10% seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
5% inc. max Life5% increased maximum Life
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
NodeModifiers
Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
Shield Spell Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield
Wood, Stone, and SpellNotable
10% inc. effect of Arcane Surge on you per Summoned Totem10% increased effect of Arcane Surge on you per Summoned Totem
Inspiring BondNotable
10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
Fire Damage and Life RegenerationSmall
12% inc. Fire.Dmg12% increased Fire Damage
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
DynamoNotable
18% inc. max Mana18% increased maximum Mana
Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
Staff Damage and ArmourSmall
Staff Attacks deal 15% inc. Dmg with Hits and AilmentsStaff Attacks deal 15% increased Damage with Hits and Ailments
15% inc. Armour15% increased Armour
ExpertiseNotable
+30 to Dex+30 to Dexterity
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
StrengthSmall
+10 to Str+10 to Strength
Steelwood StanceNotable
Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Mana Regeneration and LifeSmall
+14 to max Life+14 to maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Ancestral KnowledgeNotable
+30 to Int+30 to Intelligence
Magmatic StrikesNotable
Every 10 seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsEvery 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
Shield Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield
ArsonistNotable
+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
Elemental Resistances with a ShieldSmall
+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
5% inc. max Mana5% increased maximum Mana
Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Large

Radius 1400–1700 · 33 nodes

Sanctity: 20% increased Armour; 10% increased maximum Energy Shield; Regenerate 1% of Life per second; +10 to Strength and IntelligenceLink Cast Speed: Link Skills have 10% increased Cast SpeedLink Cast Speed: Link Skills have 10% increased Cast SpeedAlways Angry: +8 to Minimum RageBurning Damage Multiplier: +4% to Fire Damage over Time MultiplierStaff Block: +4% Chance to Block Attack Damage while wielding a StaffMace Damage and Critical Strike Chance: 10% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 10% increased Damage with Ailments; 20% increased Critical Strike Chance with Maces or SceptresPhysical Damage as Extra Fire Damage: Gain 4% of Physical Damage as Extra Fire DamageStaff Damage and Block: Staff Attacks deal 10% increased Damage with Hits and Ailments; +2% Chance to Block Attack Damage while wielding a StaffMana: 8% increased maximum ManaMana and Life Regeneration: 15% increased Mana Regeneration Rate; Regenerate 0.4% of Life per secondMana and Guard Skill Cooldown Recovery: 10% increased maximum Mana; Guard Skills have 20% increased Cooldown Recovery RateStaff Block: +4% Chance to Block Attack Damage while wielding a StaffRighteous Decree: 22% increased maximum Mana; 12% increased Mana Cost EfficiencyMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencyStrength: +10 to StrengthMace Critical Strike Chance: 20% increased Critical Strike Chance with Maces or SceptresStrength: +10 to StrengthRelentless: Regenerate 1% of Life per second if you have Stunned an Enemy Recently; 25% increased Physical DamageStrength: +10 to StrengthMelee Damage: 16% increased Melee Physical DamageStrength: +10 to StrengthBeacon of Hope: 80% increased Area of Effect of Aura SkillsBlacksmith's Clout: 35% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 35% increased Damage with Ailments; +35% to Critical Strike Multiplier with Maces or SceptresDamage and Mana: 14% increased Damage; +14 to maximum ManaPhysical Damage: 14% increased Physical DamageMelee Damage and Life: +16 to maximum Life; 16% increased Melee Physical DamageMace Critical Strike Multiplier: +15% to Critical Strike Multiplier with Maces or SceptresLife: 5% increased maximum LifeStrength: +10 to StrengthMelee Damage: 12% increased Melee Physical DamageMelee Damage: 12% increased Melee Physical DamageVeteran Soldier: +15% to Physical Damage over Time Multiplier; +25 to maximum Life
NodesTotal stat
+50 to Str+50 to Strength
56% inc. Melee Phys.Dmg56% increased Melee Physical Damage
46% inc. max Mana46% increased maximum Mana
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
+50% to Crit Multi with Maces or Sceptres+50% to Critical Strike Multiplier with Maces or Sceptres
45% inc. Phys.Dmg with Maces or Sceptres45% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 45% inc. Dmg with AilmentsMace or Sceptre Attacks deal 45% increased Damage with Ailments
+41 to max Life+41 to maximum Life
40% inc. Crit% with Maces or Sceptres40% increased Critical Strike Chance with Maces or Sceptres
39% inc. Phys.Dmg39% increased Physical Damage
Link Skills have 20% inc. Cast SpeedLink Skills have 20% increased Cast Speed
18% inc. Mana Cost Efficiency18% increased Mana Cost Efficiency
Regenerate 1.4% of Life per secondRegenerate 1.4% of Life per second
80% inc. AoE of Aura Skills80% increased Area of Effect of Aura Skills
20% inc. Armour20% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
+14 to max Mana+14 to maximum Mana
14% inc. Dmg14% increased Damage
+10 to Str and Int+10 to Strength and Intelligence
10% inc. max ES10% increased maximum Energy Shield
Staff Attacks deal 10% inc. Dmg with Hits and AilmentsStaff Attacks deal 10% increased Damage with Hits and Ailments
+8 to Minimum Rage+8 to Minimum Rage
5% inc. max Life5% increased maximum Life
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Gain 4% of Phys.Dmg as Extra Fire.DmgGain 4% of Physical Damage as Extra Fire Damage
Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
NodeModifiers
SanctityNotable
20% inc. Armour20% increased Armour
10% inc. max ES10% increased maximum Energy Shield
Regenerate 1% of Life per secondRegenerate 1% of Life per second
+10 to Str and Int+10 to Strength and Intelligence
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
Always AngryNotable
+8 to Minimum Rage+8 to Minimum Rage
Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Mace Damage and Critical Strike ChanceSmall
10% inc. Phys.Dmg with Maces or Sceptres10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% inc. Dmg with AilmentsMace or Sceptre Attacks deal 10% increased Damage with Ailments
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
Physical Damage as Extra Fire DamageSmall
Gain 4% of Phys.Dmg as Extra Fire.DmgGain 4% of Physical Damage as Extra Fire Damage
Staff Damage and BlockSmall
Staff Attacks deal 10% inc. Dmg with Hits and AilmentsStaff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Atk Dmg while wielding a Staff+2% Chance to Block Attack Damage while wielding a Staff
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana10% increased maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Righteous DecreeNotable
22% inc. max Mana22% increased maximum Mana
12% inc. Mana Cost Efficiency12% increased Mana Cost Efficiency
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
StrengthSmall
+10 to Str+10 to Strength
Mace Critical Strike ChanceSmall
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
StrengthSmall
+10 to Str+10 to Strength
RelentlessNotable
Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
25% inc. Phys.Dmg25% increased Physical Damage
StrengthSmall
+10 to Str+10 to Strength
Melee DamageSmall
16% inc. Melee Phys.Dmg16% increased Melee Physical Damage
StrengthSmall
+10 to Str+10 to Strength
Beacon of HopeNotable
80% inc. AoE of Aura Skills80% increased Area of Effect of Aura Skills
Blacksmith's CloutNotable
35% inc. Phys.Dmg with Maces or Sceptres35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% inc. Dmg with AilmentsMace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Crit Multi with Maces or Sceptres+35% to Critical Strike Multiplier with Maces or Sceptres
Damage and ManaSmall
14% inc. Dmg14% increased Damage
+14 to max Mana+14 to maximum Mana
Physical DamageSmall
14% inc. Phys.Dmg14% increased Physical Damage
Melee Damage and LifeSmall
+16 to max Life+16 to maximum Life
16% inc. Melee Phys.Dmg16% increased Melee Physical Damage
Mace Critical Strike MultiplierSmall
+15% to Crit Multi with Maces or Sceptres+15% to Critical Strike Multiplier with Maces or Sceptres
LifeSmall
5% inc. max Life5% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Veteran SoldierNotable
+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier
+25 to max Life+25 to maximum Life
Very Large

Radius 1650–1950 · 40 nodes

Melee Damage and Life: +16 to maximum Life; 16% increased Melee Physical DamageMace Critical Strike Multiplier: +15% to Critical Strike Multiplier with Maces or SceptresLife: 5% increased maximum LifeStrength: +10 to StrengthMelee Damage: 12% increased Melee Physical DamageMelee Damage: 12% increased Melee Physical DamageVeteran Soldier: +15% to Physical Damage over Time Multiplier; +25 to maximum LifeMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencyMelee Damage: 12% increased Melee Physical DamageLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyBorn to Fight: 4% increased Attack Speed; +20 to Strength; 26% increased Physical DamageGlancing Blows: Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked HitsCold Resistance: +8% to Cold ResistanceAttack and Cast Speed, Accuracy: +20 to Accuracy Rating; 4% increased Attack and Cast SpeedPhysical Damage: 12% increased Physical DamageDamage and Mana: 12% increased Damage; +10 to maximum ManaPhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamagePhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageStrength: +10 to StrengthPhysical Damage Over Time Multiplier: +5% to Physical Damage over Time MultiplierTireless: 10% increased maximum Life; 10% increased Cost EfficiencyRetaliation Skill Damage and Shield Block: +3% Chance to Block Attack Damage while holding a Shield; Retaliation Skills deal 12% increased DamageMana and Mana Cost Efficiency: 8% increased maximum Mana; 6% increased Mana Cost EfficiencyMelee Attack Speed: 5% increased Melee Attack SpeedIron Will: Strength's Damage bonus applies to all Spell Damage as wellRetaliation Skill Damage: Retaliation Skills deal 16% increased DamagePrecision: 6% increased Attack and Cast Speed; +20 to Dexterity; 10% increased Accuracy RatingTwo Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 16% increased Damage with AilmentsButchery: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; +20 to StrengthStrength: +10 to StrengthMaximum Cold Resistance: +1% to maximum Cold ResistanceLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyPhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageElemental Damage: 10% increased Elemental DamageRetaliation Skill Speed and Shield Spell Block: +3% chance to Block Spell Damage while holding a Shield; Retaliation Skills have 6% increased SpeedDivine Fervour: 20% increased Attack Damage; 30% increased Melee Critical Strike Chance; +10 to Strength and IntelligenceElemental Damage: 10% increased Elemental DamageLife: 5% increased maximum LifeAvatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire DamageMelee Damage: Attacks with Melee Weapons deal 12% increased Damage with Ailments; 12% increased Melee Physical Damage
NodesTotal stat
+70 to Str+70 to Strength
68% inc. Phys.Dmg68% increased Physical Damage
64% inc. Melee Phys.Dmg64% increased Melee Physical Damage
30% inc. max Life30% increased maximum Life
Minions deal 30% inc. DmgMinions deal 30% increased Damage
20% inc. Cost Efficiency20% increased Cost Efficiency
+41 to max Life+41 to maximum Life
41% inc. Phys.Dmg with Two Handed Melee Weapons41% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 41% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 41% increased Damage with Ailments
Retaliation Skills deal 28% inc. DmgRetaliation Skills deal 28% increased Damage
+20% to Phys.Dmg over Time Multiplier+20% to Physical Damage over Time Multiplier
20% inc. Ele.Dmg20% increased Elemental Damage
14% inc. max Mana14% increased maximum Mana
12% inc. Mana Cost Efficiency12% increased Mana Cost Efficiency
10% inc. Attack and Cast Speed10% increased Attack and Cast Speed
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
+20 to Accu+20 to Accuracy Rating
+20 to Dex+20 to Dexterity
20% inc. Atk Dmg20% increased Attack Damage
+15% to Crit Multi with Maces or Sceptres+15% to Critical Strike Multiplier with Maces or Sceptres
12% inc. Dmg12% increased Damage
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
+10 to max Mana+10 to maximum Mana
+10 to Str and Int+10 to Strength and Intelligence
10% inc. Accu10% increased Accuracy Rating
+8% to Cold Res+8% to Cold Resistance
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
5% inc. Melee Atk Speed5% increased Melee Attack Speed
4% inc. Atk Speed4% increased Attack Speed
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
+1% to max Cold Res+1% to maximum Cold Resistance
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
NodeModifiers
Melee Damage and LifeSmall
+16 to max Life+16 to maximum Life
16% inc. Melee Phys.Dmg16% increased Melee Physical Damage
Mace Critical Strike MultiplierSmall
+15% to Crit Multi with Maces or Sceptres+15% to Critical Strike Multiplier with Maces or Sceptres
LifeSmall
5% inc. max Life5% increased maximum Life
StrengthSmall
+10 to Str+10 to Strength
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Veteran SoldierNotable
+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier
+25 to max Life+25 to maximum Life
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Melee DamageSmall
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Born to FightNotable
4% inc. Atk Speed4% increased Attack Speed
+20 to Str+20 to Strength
26% inc. Phys.Dmg26% increased Physical Damage
Glancing BlowsKeystone
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Cold ResistanceSmall
+8% to Cold Res+8% to Cold Resistance
Attack and Cast Speed, AccuracySmall
+20 to Accu+20 to Accuracy Rating
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Damage and ManaSmall
12% inc. Dmg12% increased Damage
+10 to max Mana+10 to maximum Mana
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
StrengthSmall
+10 to Str+10 to Strength
Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
TirelessNotable
10% inc. max Life10% increased maximum Life
10% inc. Cost Efficiency10% increased Cost Efficiency
Retaliation Skill Damage and Shield BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Retaliation Skills deal 12% inc. DmgRetaliation Skills deal 12% increased Damage
Mana and Mana Cost EfficiencySmall
8% inc. max Mana8% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Melee Attack SpeedSmall
5% inc. Melee Atk Speed5% increased Melee Attack Speed
Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
PrecisionNotable
6% inc. Attack and Cast Speed6% increased Attack and Cast Speed
+20 to Dex+20 to Dexterity
10% inc. Accu10% increased Accuracy Rating
Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
ButcheryNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
+20 to Str+20 to Strength
StrengthSmall
+10 to Str+10 to Strength
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Retaliation Skill Speed and Shield Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
Divine FervourNotable
20% inc. Atk Dmg20% increased Attack Damage
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
+10 to Str and Int+10 to Strength and Intelligence
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
LifeSmall
5% inc. max Life5% increased maximum Life
Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Melee DamageSmall
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Massive

Radius 1800–2100 · 36 nodes

Retaliation Skill Damage and Shield Block: +3% Chance to Block Attack Damage while holding a Shield; Retaliation Skills deal 12% increased DamageMana and Mana Cost Efficiency: 8% increased maximum Mana; 6% increased Mana Cost EfficiencyMelee Attack Speed: 5% increased Melee Attack SpeedIron Will: Strength's Damage bonus applies to all Spell Damage as wellRetaliation Skill Damage: Retaliation Skills deal 16% increased DamagePrecision: 6% increased Attack and Cast Speed; +20 to Dexterity; 10% increased Accuracy RatingTwo Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 16% increased Damage with AilmentsButchery: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; +20 to StrengthStrength: +10 to StrengthMaximum Cold Resistance: +1% to maximum Cold ResistanceLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyPhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageElemental Damage: 10% increased Elemental DamageRetaliation Skill Speed and Shield Spell Block: +3% chance to Block Spell Damage while holding a Shield; Retaliation Skills have 6% increased SpeedDivine Fervour: 20% increased Attack Damage; 30% increased Melee Critical Strike Chance; +10 to Strength and IntelligenceElemental Damage: 10% increased Elemental DamageLife: 5% increased maximum LifeAvatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire DamageMelee Damage: Attacks with Melee Weapons deal 12% increased Damage with Ailments; 12% increased Melee Physical DamageLife and Armour: +20 to Armour; +16 to maximum LifeStrength: +10 to StrengthLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyDiscipline and Training: +30 to maximum Life; 10% increased maximum LifeAdaptive Steel: 5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%Attack and Cast Speed, Accuracy: +20 to Accuracy Rating; 4% increased Attack and Cast SpeedCareful Counterattack: 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently; 10% chance to Block Spell Damage if you've used a Retaliation Skill RecentlyHex Area of Effect: 15% increased Area of Effect of Hex SkillsLife: 5% increased maximum LifeConstitution: +20 to maximum Life; 10% increased maximum LifeCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsElemental Damage: 10% increased Elemental DamageElemental Damage: 10% increased Elemental DamageOne Handed Melee Damage: 16% increased Physical Damage with One Handed Melee Weapons; Attacks with One Handed Melee Weapons deal 16% increased Damage with AilmentsElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageNomadic Teachings: +2% to all maximum Elemental ResistancesWarrior Training: +0.2 metres to Melee Strike Range; Melee Skills have 12% increased Area of Effect
NodesTotal stat
40% inc. max Life40% increased maximum Life
50% inc. Ele.Dmg50% increased Elemental Damage
+66 to max Life+66 to maximum Life
+40 to Str+40 to Strength
41% inc. Phys.Dmg with Two Handed Melee Weapons41% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 41% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 41% increased Damage with Ailments
Retaliation Skills deal 28% inc. DmgRetaliation Skills deal 28% increased Damage
10% inc. Attack and Cast Speed10% increased Attack and Cast Speed
10% inc. Cost Efficiency10% increased Cost Efficiency
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
+20 to Accu+20 to Accuracy Rating
+20 to Armour+20 to Armour
+20 to Dex+20 to Dexterity
20% inc. Atk Dmg20% increased Attack Damage
16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
Melee Skills have 12% inc. AoEMelee Skills have 12% increased Area of Effect
+10 to Str and Int+10 to Strength and Intelligence
10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
10% inc. Accu10% increased Accuracy Rating
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
10% inc. Phys.Dmg10% increased Physical Damage
Minions deal 10% inc. DmgMinions deal 10% increased Damage
8% inc. max Mana8% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
5% inc. Melee Atk Speed5% increased Melee Attack Speed
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
+3% to all Ele.Res+3% to all Elemental Resistances
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
NodeModifiers
Retaliation Skill Damage and Shield BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Retaliation Skills deal 12% inc. DmgRetaliation Skills deal 12% increased Damage
Mana and Mana Cost EfficiencySmall
8% inc. max Mana8% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Melee Attack SpeedSmall
5% inc. Melee Atk Speed5% increased Melee Attack Speed
Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
PrecisionNotable
6% inc. Attack and Cast Speed6% increased Attack and Cast Speed
+20 to Dex+20 to Dexterity
10% inc. Accu10% increased Accuracy Rating
Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
ButcheryNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
+20 to Str+20 to Strength
StrengthSmall
+10 to Str+10 to Strength
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Retaliation Skill Speed and Shield Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
Divine FervourNotable
20% inc. Atk Dmg20% increased Attack Damage
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
+10 to Str and Int+10 to Strength and Intelligence
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
LifeSmall
5% inc. max Life5% increased maximum Life
Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Melee DamageSmall
Attacks with Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Melee Weapons deal 12% increased Damage with Ailments
12% inc. Melee Phys.Dmg12% increased Melee Physical Damage
Life and ArmourSmall
+20 to Armour+20 to Armour
+16 to max Life+16 to maximum Life
StrengthSmall
+10 to Str+10 to Strength
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Discipline and TrainingNotable
+30 to max Life+30 to maximum Life
10% inc. max Life10% increased maximum Life
Adaptive SteelNotable
5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%5% chance to Defend with 200% of Armour for each time you've been Hit by an Enemy Recently, up to 30%
Attack and Cast Speed, AccuracySmall
+20 to Accu+20 to Accuracy Rating
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Careful CounterattackNotable
10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
LifeSmall
5% inc. max Life5% increased maximum Life
ConstitutionNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
One Handed Melee DamageSmall
16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Nomadic TeachingsNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
Warrior TrainingNotable
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
Melee Skills have 12% inc. AoEMelee Skills have 12% increased Area of Effect

10 o'clock outer

Small

Radius 800–1100 · 15 nodes

Life: 6% increased maximum LifeArmour and Energy Shield: 8% increased Armour; 5% increased maximum Energy ShieldElemental Damage: 10% increased Elemental DamagePhysical and Fire Damage: 8% increased Fire Damage; 8% increased Physical DamagePhysical and Lightning Damage: 8% increased Lightning Damage; 8% increased Physical DamageMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateBrand Damage and Duration: 10% increased Brand Damage; Brand Skills have 10% increased DurationElemental Damage: 12% increased Elemental DamageBrand Damage: 12% increased Brand DamageStrength: +10 to StrengthIntelligence: +10 to IntelligenceBrand Damage and Duration: 10% increased Brand Damage; Brand Skills have 10% increased DurationMana and Arcane Surge Effect: 8% increased maximum Mana; 20% increased Effect of Arcane Surge on youShining Justice: 20% increased Effect of Consecrated Ground you create; Consecrated Ground you create grants 30% increased Accuracy Rating to you and AlliesConsecrated Ground Effect: 20% increased Effect of Consecrated Ground you create
NodesTotal stat
32% inc. Brand Dmg32% increased Brand Damage
40% inc. Effect of Consecrated Ground you create40% increased Effect of Consecrated Ground you create
22% inc. Ele.Dmg22% increased Elemental Damage
Brand Skills have 20% inc. Dur.Brand Skills have 20% increased Duration
16% inc. max Mana16% increased maximum Mana
16% inc. Phys.Dmg16% increased Physical Damage
Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Armour8% increased Armour
8% inc. Fire.Dmg8% increased Fire Damage
8% inc. Light.Dmg8% increased Lightning Damage
6% inc. max Life6% increased maximum Life
5% inc. max ES5% increased maximum Energy Shield
NodeModifiers
LifeSmall
6% inc. max Life6% increased maximum Life
Armour and Energy ShieldSmall
8% inc. Armour8% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Physical and Fire DamageSmall
8% inc. Fire.Dmg8% increased Fire Damage
8% inc. Phys.Dmg8% increased Physical Damage
Physical and Lightning DamageSmall
8% inc. Light.Dmg8% increased Lightning Damage
8% inc. Phys.Dmg8% increased Physical Damage
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Brand Damage and DurationSmall
10% inc. Brand Dmg10% increased Brand Damage
Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration
Elemental DamageSmall
12% inc. Ele.Dmg12% increased Elemental Damage
Brand DamageSmall
12% inc. Brand Dmg12% increased Brand Damage
StrengthSmall
+10 to Str+10 to Strength
IntelligenceSmall
+10 to Int+10 to Intelligence
Brand Damage and DurationSmall
10% inc. Brand Dmg10% increased Brand Damage
Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration
Mana and Arcane Surge EffectSmall
8% inc. max Mana8% increased maximum Mana
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
Shining JusticeNotable
20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create
Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
Consecrated Ground EffectSmall
20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create
Medium

Radius 1100–1400 · 30 nodes

Arcane Capacitor: 15% increased maximum Mana; 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%; 10% chance to gain Arcane Surge when you Kill an EnemyElemental Damage: 10% increased Elemental DamageElemental Damage: 10% increased Elemental DamageThe Agnostic: Removes all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeAilment Effect: 20% increased Effect of Non-Damaging AilmentsChance to Ignite, Freeze and Shock: 15% chance to Freeze, Shock and IgniteStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on EnemiesBrand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate; 10% increased Brand Attachment rangeAccuracy: 15% increased Accuracy RatingCareful Counterattack: 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently; 10% chance to Block Spell Damage if you've used a Retaliation Skill RecentlyRunesmith: 12% increased Cast Speed with Brand Skills; Enemies take 5% increased Damage for each of your Brands Attached to themMana and Arcane Surge Effect: 8% increased maximum Mana; 20% increased Effect of Arcane Surge on youStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on EnemiesBrand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate; 10% increased Brand Attachment rangeStaff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffMinion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased DamageSmashing Strikes: Staff Attacks deal 30% increased Damage with Hits and Ailments; 30% increased Critical Strike Chance with Staves; 10% chance to gain an Endurance Charge on Melee Critical StrikeMinion Damage and Attack and Cast Speed: Minions deal 10% increased Damage; Minions have 3% increased Attack Speed; Minions have 3% increased Cast SpeedArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldSanctum of Thought: You take 30% reduced Extra Damage from Critical Strikes; 18% increased Armour; 12% increased maximum Energy ShieldDivine Judgement: 50% increased Elemental DamageConsecrated Ground Effect and Accuracy: 10% increased Effect of Consecrated Ground you create; 10% increased Accuracy RatingStrength: +10 to StrengthArea of Effect Damage: 10% increased Area DamageIntelligence: +10 to IntelligenceMana and Mana Cost Efficiency: 8% increased maximum Mana; 6% increased Mana Cost EfficiencyMinion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased DamageMinion Damage and Attack and Cast Speed: Minions deal 10% increased Damage; Minions have 3% increased Attack Speed; Minions have 3% increased Cast SpeedHoly Dominion: +12% to all Elemental Resistances; 24% increased Elemental Damage; 10% chance to Freeze, Shock and IgniteStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on Enemies
NodesTotal stat
94% inc. Ele.Dmg94% increased Elemental Damage
Staff Attacks deal 78% inc. Dmg with Hits and AilmentsStaff Attacks deal 78% increased Damage with Hits and Ailments
Minions deal 40% inc. DmgMinions deal 40% increased Damage
31% inc. max Mana31% increased maximum Mana
30% inc. Stun Dur. with Staves on Enemies30% increased Stun Duration with Staves on Enemies
28% inc. Armour28% increased Armour
25% chance to Freeze, Shock and Ignite25% chance to Freeze, Shock and Ignite
25% inc. Accu25% increased Accuracy Rating
20% inc. Brand Attachment range20% increased Brand Attachment range
Brand Recall has 20% inc. CDRRBrand Recall has 20% increased Cooldown Recovery Rate
Minions have 20% inc. max LifeMinions have 20% increased maximum Life
17% inc. max ES17% increased maximum Energy Shield
Minions have 6% inc. Atk SpeedMinions have 6% increased Attack Speed
Minions have 6% inc. Cast SpeedMinions have 6% increased Cast Speed
30% inc. Crit% with Staves30% increased Critical Strike Chance with Staves
You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
Removes all ES While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRemoves all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
+12% to all Ele.Res+12% to all Elemental Resistances
12% inc. Cast Speed with Brand Skills12% increased Cast Speed with Brand Skills
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
10% chance to gain an Endurance Charge on Melee Critical Strike10% chance to gain an Endurance Charge on Melee Critical Strike
10% chance to gain Arcane Surge when you Kill an Enemy10% chance to gain Arcane Surge when you Kill an Enemy
10% inc. Area Dmg10% increased Area Damage
10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%
10% inc. Effect of Consecrated Ground you create10% increased Effect of Consecrated Ground you create
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Enemies take 5% inc. Dmg for each of your Brands Attached to themEnemies take 5% increased Damage for each of your Brands Attached to them
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
NodeModifiers
Arcane CapacitorNotable
15% inc. max Mana15% increased maximum Mana
10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%
10% chance to gain Arcane Surge when you Kill an Enemy10% chance to gain Arcane Surge when you Kill an Enemy
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
The AgnosticKeystone
Removes all ES While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRemoves all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Ailment EffectSmall
20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
Chance to Ignite, Freeze and ShockSmall
15% chance to Freeze, Shock and Ignite15% chance to Freeze, Shock and Ignite
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate
10% inc. Brand Attachment range10% increased Brand Attachment range
AccuracySmall
15% inc. Accu15% increased Accuracy Rating
Careful CounterattackNotable
10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
RunesmithNotable
12% inc. Cast Speed with Brand Skills12% increased Cast Speed with Brand Skills
Enemies take 5% inc. Dmg for each of your Brands Attached to themEnemies take 5% increased Damage for each of your Brands Attached to them
Mana and Arcane Surge EffectSmall
8% inc. max Mana8% increased maximum Mana
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate
10% inc. Brand Attachment range10% increased Brand Attachment range
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Minion Damage and LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Smashing StrikesNotable
Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments
30% inc. Crit% with Staves30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike10% chance to gain an Endurance Charge on Melee Critical Strike
Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed
Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Sanctum of ThoughtNotable
You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes
18% inc. Armour18% increased Armour
12% inc. max ES12% increased maximum Energy Shield
Divine JudgementNotable
50% inc. Ele.Dmg50% increased Elemental Damage
Consecrated Ground Effect and AccuracySmall
10% inc. Effect of Consecrated Ground you create10% increased Effect of Consecrated Ground you create
10% inc. Accu10% increased Accuracy Rating
StrengthSmall
+10 to Str+10 to Strength
Area of Effect DamageSmall
10% inc. Area Dmg10% increased Area Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana and Mana Cost EfficiencySmall
8% inc. max Mana8% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Minion Damage and LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed
Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed
Holy DominionNotable
+12% to all Ele.Res+12% to all Elemental Resistances
24% inc. Ele.Dmg24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
Large

Radius 1400–1700 · 33 nodes

Staff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffArmour and Energy Shield: 10% increased Armour; 4% increased maximum Energy ShieldLight of Divinity: 20% increased Spell Damage; 30% increased Spell Critical Strike Chance; +10 to Strength and Intelligence; 10% increased Light RadiusDivine Fervour: 20% increased Attack Damage; 30% increased Melee Critical Strike Chance; +10 to Strength and IntelligenceRetaliation Skill Speed and Shield Spell Block: +3% chance to Block Spell Damage while holding a Shield; Retaliation Skills have 6% increased SpeedRetaliation Skill Damage and Shield Block: +3% Chance to Block Attack Damage while holding a Shield; Retaliation Skills deal 12% increased DamageArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldRunebinder: -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an EnemyDivine Fury: Gain 5% of Physical Damage as Extra Fire Damage; Damage Penetrates 5% Fire ResistanceDivine Wrath: Gain 5% of Physical Damage as Extra Lightning Damage; Damage Penetrates 5% Lightning ResistanceStaff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffPhysical and Elemental Damage: 8% increased Elemental Damage; 8% increased Physical DamageRetaliation Skill Damage: Retaliation Skills deal 16% increased DamageStaff Critical Strike Chance: 30% increased Critical Strike Chance while wielding a StaffArmour and Energy Shield: 10% increased Armour; 4% increased maximum Energy ShieldCounterweight: 60% increased Critical Strike Chance while wielding a Staff; +30% to Critical Strike Multiplier while wielding a StaffStrength: +10 to StrengthWhirling Barrier: 20% chance to gain a Power Charge when you Block; +8% Chance to Block Attack Damage while wielding a Staff; +8% Chance to Block Spell Damage while wielding a StaffStaff Critical Strike Chance: 30% increased Critical Strike Chance while wielding a StaffReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsElemental Damage: 10% increased Elemental DamageElemental Damage: 10% increased Elemental DamageStaff Block: +4% Chance to Block Attack Damage while wielding a StaffRighteous Army: Regenerate 1% of Life per second; Minions deal 20% increased Damage; Minions Regenerate 1% of Life per secondShamanistic Fury: 25% increased Totem Damage; 25% increased Totem Placement speedRedemption: Minions deal 20% increased Damage; Minions have 10% increased Attack Speed; Minions have 10% increased Cast SpeedArea of Effect: 10% increased Area of EffectGlancing Blows: Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked HitsMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencySovereignty: 12% increased Mana Reservation Efficiency of Skills; 10% increased effect of Non-Curse Auras from your SkillsStrength: +10 to StrengthDivine Shield: Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per secondStaff Block: +4% Chance to Block Attack Damage while wielding a Staff
NodesTotal stat
+22% Chance to Block Atk Dmg while wielding a Staff+22% Chance to Block Attack Damage while wielding a Staff
120% inc. Crit% while wielding a Staff120% increased Critical Strike Chance while wielding a Staff
30% inc. Armour30% increased Armour
28% inc. Ele.Dmg28% increased Elemental Damage
+14% Chance to Block Spell Dmg while wielding a Staff+14% Chance to Block Spell Damage while wielding a Staff
13% inc. max ES13% increased maximum Energy Shield
Minions deal 40% inc. DmgMinions deal 40% increased Damage
Retaliation Skills deal 28% inc. DmgRetaliation Skills deal 28% increased Damage
+20 to Str+20 to Strength
+20 to Str and Int+20 to Strength and Intelligence
20% inc. Mana Reservation Efficiency of Skills20% increased Mana Reservation Efficiency of Skills
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
+30% to Crit Multi while wielding a Staff+30% to Critical Strike Multiplier while wielding a Staff
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
30% inc. Spell Crit%30% increased Spell Critical Strike Chance
25% inc. Totem Dmg25% increased Totem Damage
25% inc. Totem Placement speed25% increased Totem Placement speed
20% chance to gain a Power Charge when you Block20% chance to gain a Power Charge when you Block
20% inc. Atk Dmg20% increased Attack Damage
20% inc. Spell Dmg20% increased Spell Damage
10% inc. AoE10% increased Area of Effect
10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
10% inc. Light Radius10% increased Light Radius
Minions have 10% inc. Atk SpeedMinions have 10% increased Attack Speed
Minions have 10% inc. Cast SpeedMinions have 10% increased Cast Speed
8% inc. Phys.Dmg8% increased Physical Damage
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
6% inc. max Mana6% increased maximum Mana
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
Dmg Penetrates 5% Fire ResDamage Penetrates 5% Fire Resistance
Dmg Penetrates 5% Light. ResDamage Penetrates 5% Lightning Resistance
Gain 5% of Phys.Dmg as Extra Fire.DmgGain 5% of Physical Damage as Extra Fire Damage
Gain 5% of Phys.Dmg as Extra Light.DmgGain 5% of Physical Damage as Extra Lightning Damage
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
-1 to max number of Summoned Totems You can have an additional Brand Attached to an Enemy-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy
Minions Regenerate 1% of Life per secondMinions Regenerate 1% of Life per second
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
4% inc. max ES4% increased maximum Energy Shield
Light of DivinityNotable
20% inc. Spell Dmg20% increased Spell Damage
30% inc. Spell Crit%30% increased Spell Critical Strike Chance
+10 to Str and Int+10 to Strength and Intelligence
10% inc. Light Radius10% increased Light Radius
Divine FervourNotable
20% inc. Atk Dmg20% increased Attack Damage
30% inc. Melee Crit%30% increased Melee Critical Strike Chance
+10 to Str and Int+10 to Strength and Intelligence
Retaliation Skill Speed and Shield Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
Retaliation Skill Damage and Shield BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Retaliation Skills deal 12% inc. DmgRetaliation Skills deal 12% increased Damage
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
RunebinderKeystone
-1 to max number of Summoned Totems You can have an additional Brand Attached to an Enemy-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy
Divine FuryNotable
Gain 5% of Phys.Dmg as Extra Fire.DmgGain 5% of Physical Damage as Extra Fire Damage
Dmg Penetrates 5% Fire ResDamage Penetrates 5% Fire Resistance
Divine WrathNotable
Gain 5% of Phys.Dmg as Extra Light.DmgGain 5% of Physical Damage as Extra Lightning Damage
Dmg Penetrates 5% Light. ResDamage Penetrates 5% Lightning Resistance
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Physical and Elemental DamageSmall
8% inc. Ele.Dmg8% increased Elemental Damage
8% inc. Phys.Dmg8% increased Physical Damage
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
Staff Critical Strike ChanceSmall
30% inc. Crit% while wielding a Staff30% increased Critical Strike Chance while wielding a Staff
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
4% inc. max ES4% increased maximum Energy Shield
CounterweightNotable
60% inc. Crit% while wielding a Staff60% increased Critical Strike Chance while wielding a Staff
+30% to Crit Multi while wielding a Staff+30% to Critical Strike Multiplier while wielding a Staff
StrengthSmall
+10 to Str+10 to Strength
Whirling BarrierNotable
20% chance to gain a Power Charge when you Block20% chance to gain a Power Charge when you Block
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
Staff Critical Strike ChanceSmall
30% inc. Crit% while wielding a Staff30% increased Critical Strike Chance while wielding a Staff
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Righteous ArmyNotable
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Minions Regenerate 1% of Life per secondMinions Regenerate 1% of Life per second
Shamanistic FuryNotable
25% inc. Totem Dmg25% increased Totem Damage
25% inc. Totem Placement speed25% increased Totem Placement speed
RedemptionNotable
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Minions have 10% inc. Atk SpeedMinions have 10% increased Attack Speed
Minions have 10% inc. Cast SpeedMinions have 10% increased Cast Speed
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Glancing BlowsKeystone
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
SovereigntyNotable
12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
StrengthSmall
+10 to Str+10 to Strength
Divine ShieldKeystone
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Very Large

Radius 1650–1950 · 38 nodes

Staff Block: +4% Chance to Block Attack Damage while wielding a StaffRighteous Army: Regenerate 1% of Life per second; Minions deal 20% increased Damage; Minions Regenerate 1% of Life per secondShamanistic Fury: 25% increased Totem Damage; 25% increased Totem Placement speedRedemption: Minions deal 20% increased Damage; Minions have 10% increased Attack Speed; Minions have 10% increased Cast SpeedArea of Effect: 10% increased Area of EffectGlancing Blows: Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked HitsMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencySovereignty: 12% increased Mana Reservation Efficiency of Skills; 10% increased effect of Non-Curse Auras from your SkillsStrength: +10 to StrengthDivine Shield: Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per secondStaff Block: +4% Chance to Block Attack Damage while wielding a StaffCrusader: 8% increased maximum Mana; Transfiguration of MindReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsMinion Damage: Minions deal 16% increased DamageStaff Damage and Block: Staff Attacks deal 10% increased Damage with Hits and Ailments; +2% Chance to Block Attack Damage while wielding a StaffAmplify: 10% increased Area of Effect; 20% increased Area DamageRighteous Decree: 22% increased maximum Mana; 12% increased Mana Cost EfficiencyLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyMinion Damage: Minions deal 16% increased DamageIronwood: 40% increased Totem Life; Totems have 40% additional Physical Damage ReductionDiscipline and Training: +30 to maximum Life; 10% increased maximum LifeTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedAura Area of Effect: 12% increased Area of Effect of Aura SkillsSteelwood Stance: Staff Attacks deal 30% increased Damage with Hits and Ailments; +800 Armour if you've Blocked Recently; +10% Chance to Block Attack Damage while wielding a StaffAura Effect: 6% increased effect of Non-Curse Auras from your SkillsSafeguard: +3% to maximum Chance to Block Spell Damage; Recover 50 Energy Shield when you Block Spell Damage; +10% chance to Block Spell Damage while holding a Staff or ShieldSpell Block and Elemental Resistances: +4% to all Elemental Resistances; +3% chance to Block Spell Damage while holding a Staff or ShieldArea of Effect: 10% increased Area of EffectMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencyLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencySpiritual Aid: Increases and Reductions to Minion Damage also affect youLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyTotem Life and Damage: 10% increased Totem Damage; 10% increased Totem LifeStaff Damage and Armour: Staff Attacks deal 15% increased Damage with Hits and Ailments; 15% increased ArmourTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesTotem Attack and Cast Speed: Spells Cast by Totems have 5% increased Cast Speed; Attacks used by Totems have 6% increased Attack SpeedElemental Resistances with a Shield: +5% Elemental Resistances while holding a ShieldPrimal Manifestation: 30% increased Totem Damage; 30% increased Totem Life; 50% increased Totem Duration
NodesTotal stat
95% inc. Totem Life95% increased Totem Life
75% inc. Totem Dmg75% increased Totem Damage
Minions deal 72% inc. DmgMinions deal 72% increased Damage
42% inc. max Mana42% increased maximum Mana
25% inc. max Life25% increased maximum Life
+20% Chance to Block Atk Dmg while wielding a Staff+20% Chance to Block Attack Damage while wielding a Staff
Staff Attacks deal 55% inc. Dmg with Hits and AilmentsStaff Attacks deal 55% increased Damage with Hits and Ailments
30% inc. AoE30% increased Area of Effect
24% inc. Mana Cost Efficiency24% increased Mana Cost Efficiency
15% inc. Cost Efficiency15% increased Cost Efficiency
35% inc. Totem Placement speed35% increased Totem Placement speed
20% inc. Mana Reservation Efficiency of Skills20% increased Mana Reservation Efficiency of Skills
16% inc. effect of Non-Curse Auras from your Skills16% increased effect of Non-Curse Auras from your Skills
+13% chance to Block Spell Dmg while holding a Staff or Shield+13% chance to Block Spell Damage while holding a Staff or Shield
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
50% inc. Totem Dur.50% increased Totem Duration
Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
Totems have 40% additional Phys.Dmg ReductionTotems have 40% additional Physical Damage Reduction
+30 to max Life+30 to maximum Life
20% inc. Area Dmg20% increased Area Damage
Totems gain 16% to all Ele.ResTotems gain 16% to all Elemental Resistances
15% inc. Armour15% increased Armour
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
+10 to Str+10 to Strength
Minions have 10% inc. Atk SpeedMinions have 10% increased Attack Speed
Minions have 10% inc. Cast SpeedMinions have 10% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
+4% to all Ele.Res+4% to all Elemental Resistances
+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Increases and Reductions to Minion Dmg also affect youIncreases and Reductions to Minion Damage also affect you
Minions Regenerate 1% of Life per secondMinions Regenerate 1% of Life per second
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Transfiguration of MindTransfiguration of Mind
NodeModifiers
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Righteous ArmyNotable
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Minions Regenerate 1% of Life per secondMinions Regenerate 1% of Life per second
Shamanistic FuryNotable
25% inc. Totem Dmg25% increased Totem Damage
25% inc. Totem Placement speed25% increased Totem Placement speed
RedemptionNotable
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Minions have 10% inc. Atk SpeedMinions have 10% increased Attack Speed
Minions have 10% inc. Cast SpeedMinions have 10% increased Cast Speed
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Glancing BlowsKeystone
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
SovereigntyNotable
12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
StrengthSmall
+10 to Str+10 to Strength
Divine ShieldKeystone
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
CrusaderNotable
8% inc. max Mana8% increased maximum Mana
Transfiguration of MindTransfiguration of Mind
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
Staff Damage and BlockSmall
Staff Attacks deal 10% inc. Dmg with Hits and AilmentsStaff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Atk Dmg while wielding a Staff+2% Chance to Block Attack Damage while wielding a Staff
AmplifyNotable
10% inc. AoE10% increased Area of Effect
20% inc. Area Dmg20% increased Area Damage
Righteous DecreeNotable
22% inc. max Mana22% increased maximum Mana
12% inc. Mana Cost Efficiency12% increased Mana Cost Efficiency
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
IronwoodNotable
40% inc. Totem Life40% increased Totem Life
Totems have 40% additional Phys.Dmg ReductionTotems have 40% additional Physical Damage Reduction
Discipline and TrainingNotable
+30 to max Life+30 to maximum Life
10% inc. max Life10% increased maximum Life
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Steelwood StanceNotable
Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
SafeguardNotable
+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
+10% chance to Block Spell Dmg while holding a Staff or Shield+10% chance to Block Spell Damage while holding a Staff or Shield
Spell Block and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Spiritual AidNotable
Increases and Reductions to Minion Dmg also affect youIncreases and Reductions to Minion Damage also affect you
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Totem Life and DamageSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Life10% increased Totem Life
Staff Damage and ArmourSmall
Staff Attacks deal 15% inc. Dmg with Hits and AilmentsStaff Attacks deal 15% increased Damage with Hits and Ailments
15% inc. Armour15% increased Armour
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
Elemental Resistances with a ShieldSmall
+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield
Primal ManifestationNotable
30% inc. Totem Dmg30% increased Totem Damage
30% inc. Totem Life30% increased Totem Life
50% inc. Totem Dur.50% increased Totem Duration
Massive

Radius 1800–2100 · 37 nodes

Totem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedAura Area of Effect: 12% increased Area of Effect of Aura SkillsSteelwood Stance: Staff Attacks deal 30% increased Damage with Hits and Ailments; +800 Armour if you've Blocked Recently; +10% Chance to Block Attack Damage while wielding a StaffAura Effect: 6% increased effect of Non-Curse Auras from your SkillsSafeguard: +3% to maximum Chance to Block Spell Damage; Recover 50 Energy Shield when you Block Spell Damage; +10% chance to Block Spell Damage while holding a Staff or ShieldSpell Block and Elemental Resistances: +4% to all Elemental Resistances; +3% chance to Block Spell Damage while holding a Staff or ShieldArea of Effect: 10% increased Area of EffectMana and Mana Cost Efficiency: 6% increased maximum Mana; 6% increased Mana Cost EfficiencyLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencySpiritual Aid: Increases and Reductions to Minion Damage also affect youLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyTotem Life and Damage: 10% increased Totem Damage; 10% increased Totem LifeStaff Damage and Armour: Staff Attacks deal 15% increased Damage with Hits and Ailments; 15% increased ArmourTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesTotem Attack and Cast Speed: Spells Cast by Totems have 5% increased Cast Speed; Attacks used by Totems have 6% increased Attack SpeedElemental Resistances with a Shield: +5% Elemental Resistances while holding a ShieldPrimal Manifestation: 30% increased Totem Damage; 30% increased Totem Life; 50% increased Totem DurationLife: 5% increased maximum LifeLife: 5% increased maximum LifePersistence: -10 Physical Damage taken from Hits; -1 Physical Damage taken from Hits per LevelStrength: +10 to StrengthShield Block and Elemental Resistances with a Shield: +3% Chance to Block Attack Damage while holding a Shield; +3% Elemental Resistances while holding a ShieldPurity of Flesh: 8% increased maximum Energy Shield; 10% increased maximum Life; +8% to Chaos ResistanceStrength: +10 to StrengthTireless: 10% increased maximum Life; 10% increased Cost EfficiencySpell Block and Elemental Resistances: +4% to all Elemental Resistances; +3% chance to Block Spell Damage while holding a Staff or ShieldLife and Energy Shield: 4% increased maximum Energy Shield; 5% increased maximum LifeTotem Attack and Cast Speed: Spells Cast by Totems have 5% increased Cast Speed; Attacks used by Totems have 6% increased Attack SpeedSpell Block: +4% chance to Block Spell Damage while holding a Staff or ShieldAttack and Cast Speed, Accuracy: +20 to Accuracy Rating; 4% increased Attack and Cast SpeedAttack and Cast Speed, Accuracy: +20 to Accuracy Rating; 4% increased Attack and Cast SpeedMinion Damage: Minions deal 16% increased DamageTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesMinion Damage: Minions deal 16% increased DamageMelee Damage: 12% increased Melee DamageSpell Block: +3% chance to Block Spell Damage while holding a Staff or ShieldShield Spell Block and Elemental Resistances with a Shield: +3% Chance to Block Spell Damage while holding a Shield; +3% Elemental Resistances while holding a Shield
NodesTotal stat
45% inc. max Life45% increased maximum Life
+23% chance to Block Spell Dmg while holding a Staff or Shield+23% chance to Block Spell Damage while holding a Staff or Shield
70% inc. Totem Life70% increased Totem Life
50% inc. Totem Dmg50% increased Totem Damage
20% inc. Cost Efficiency20% increased Cost Efficiency
+11% Ele.Res while holding a Shield+11% Elemental Resistances while holding a Shield
Staff Attacks deal 45% inc. Dmg with Hits and AilmentsStaff Attacks deal 45% increased Damage with Hits and Ailments
+40 to Accu+40 to Accuracy Rating
Minions deal 32% inc. DmgMinions deal 32% increased Damage
Totems gain 32% to all Ele.ResTotems gain 32% to all Elemental Resistances
+20 to Str+20 to Strength
12% inc. max ES12% increased maximum Energy Shield
Attacks used by Totems have 12% inc. Atk SpeedAttacks used by Totems have 12% increased Attack Speed
Spells Cast by Totems have 10% inc. Cast SpeedSpells Cast by Totems have 10% increased Cast Speed
+8% to all Ele.Res+8% to all Elemental Resistances
8% inc. Attack and Cast Speed8% increased Attack and Cast Speed
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
50% inc. Totem Dur.50% increased Totem Duration
Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
15% inc. Armour15% increased Armour
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
12% inc. Melee Dmg12% increased Melee Damage
-10 Phys.Dmg taken from Hits-10 Physical Damage taken from Hits
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
10% inc. AoE10% increased Area of Effect
10% inc. Totem Placement speed10% increased Totem Placement speed
+8% to Chaos Res+8% to Chaos Resistance
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
6% inc. max Mana6% increased maximum Mana
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
-1 Phys.Dmg taken from Hits per Level-1 Physical Damage taken from Hits per Level
Increases and Reductions to Minion Dmg also affect youIncreases and Reductions to Minion Damage also affect you
NodeModifiers
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Steelwood StanceNotable
Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
SafeguardNotable
+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
+10% chance to Block Spell Dmg while holding a Staff or Shield+10% chance to Block Spell Damage while holding a Staff or Shield
Spell Block and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Area of EffectSmall
10% inc. AoE10% increased Area of Effect
Mana and Mana Cost EfficiencySmall
6% inc. max Mana6% increased maximum Mana
6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Spiritual AidNotable
Increases and Reductions to Minion Dmg also affect youIncreases and Reductions to Minion Damage also affect you
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Totem Life and DamageSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Life10% increased Totem Life
Staff Damage and ArmourSmall
Staff Attacks deal 15% inc. Dmg with Hits and AilmentsStaff Attacks deal 15% increased Damage with Hits and Ailments
15% inc. Armour15% increased Armour
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
Elemental Resistances with a ShieldSmall
+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield
Primal ManifestationNotable
30% inc. Totem Dmg30% increased Totem Damage
30% inc. Totem Life30% increased Totem Life
50% inc. Totem Dur.50% increased Totem Duration
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
PersistenceNotable
-10 Phys.Dmg taken from Hits-10 Physical Damage taken from Hits
-1 Phys.Dmg taken from Hits per Level-1 Physical Damage taken from Hits per Level
StrengthSmall
+10 to Str+10 to Strength
Shield Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield
Purity of FleshNotable
8% inc. max ES8% increased maximum Energy Shield
10% inc. max Life10% increased maximum Life
+8% to Chaos Res+8% to Chaos Resistance
StrengthSmall
+10 to Str+10 to Strength
TirelessNotable
10% inc. max Life10% increased maximum Life
10% inc. Cost Efficiency10% increased Cost Efficiency
Spell Block and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Life and Energy ShieldSmall
4% inc. max ES4% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
Spell BlockSmall
+4% chance to Block Spell Dmg while holding a Staff or Shield+4% chance to Block Spell Damage while holding a Staff or Shield
Attack and Cast Speed, AccuracySmall
+20 to Accu+20 to Accuracy Rating
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Attack and Cast Speed, AccuracySmall
+20 to Accu+20 to Accuracy Rating
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
Melee DamageSmall
12% inc. Melee Dmg12% increased Melee Damage
Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Shield Spell Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield

10 o'clock inner

Small

Radius 800–1100 · 20 nodes

Intelligence: +10 to IntelligencePhysical Damage and Strength: +5 to Strength; 10% increased Physical DamagePhysical Damage: 12% increased Physical DamagePhysical Damage Over Time Multiplier: +5% to Physical Damage over Time MultiplierElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageLife: 5% increased maximum LifeIron Will: Strength's Damage bonus applies to all Spell Damage as wellPhysical Damage: 14% increased Physical DamageNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of youPath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligencePath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamageProjectile Damage and Dexterity: 10% increased Projectile Damage; +5 to DexterityEnergy Shield: 6% increased maximum Energy ShieldVeteran Soldier: +15% to Physical Damage over Time Multiplier; +25 to maximum LifeAttack Speed and Dexterity: 4% increased Attack Speed; +5 to DexterityLife: 5% increased maximum LifeElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageEnergy Shield: 6% increased maximum Energy ShieldRelentless: Regenerate 1% of Life per second if you have Stunned an Enemy Recently; 25% increased Physical DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
NodesTotal stat
77% inc. Phys.Dmg77% increased Physical Damage
+30 to Int+30 to Intelligence
+25 to Str+25 to Strength
+20% to Phys.Dmg over Time Multiplier+20% to Physical Damage over Time Multiplier
20% inc. Ele.Dmg20% increased Elemental Damage
12% inc. max ES12% increased maximum Energy Shield
+10 to Dex+10 to Dexterity
10% inc. max Life10% increased maximum Life
+6% to all Ele.Res+6% to all Elemental Resistances
+50 to Armour+50 to Armour
+25 to max Life+25 to maximum Life
+20 to max Mana+20 to maximum Mana
16% inc. Spell Dmg16% increased Spell Damage
10% inc. Proj Dmg10% increased Projectile Damage
4% inc. Atk Speed4% increased Attack Speed
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Physical Damage and StrengthSmall
+5 to Str+5 to Strength
10% inc. Phys.Dmg10% increased Physical Damage
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
LifeSmall
5% inc. max Life5% increased maximum Life
Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Physical DamageSmall
14% inc. Phys.Dmg14% increased Physical Damage
Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
Projectile Damage and DexteritySmall
10% inc. Proj Dmg10% increased Projectile Damage
+5 to Dex+5 to Dexterity
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Veteran SoldierNotable
+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier
+25 to max Life+25 to maximum Life
Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
LifeSmall
5% inc. max Life5% increased maximum Life
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
RelentlessNotable
Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
25% inc. Phys.Dmg25% increased Physical Damage
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Medium

Radius 1100–1400 · 37 nodes

Strength: +10 to StrengthFire Resistance: +18% to Fire ResistanceSpell Damage: 8% increased Spell DamageIntelligence: +10 to IntelligenceMana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate; 8% increased Mana Cost EfficiencyLink Cast Speed: Link Skills have 10% increased Cast SpeedBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldLink Cast Speed: Link Skills have 10% increased Cast SpeedEnergy Shield: 6% increased maximum Energy ShieldLife: 5% increased maximum LifeProjectile Damage: 8% increased Projectile DamageDreamer: 30% increased Mana Regeneration Rate; 15% increased Mana Cost EfficiencyLife: 5% increased maximum LifeCold Resistance: +18% to Cold ResistanceMana: 8% increased maximum ManaAttack Speed: 3% increased Attack SpeedSpell Damage: 8% increased Spell DamageMana: 8% increased maximum ManaEnergy Shield: 6% increased maximum Energy ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldTotemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack SpeedDecay Ward: Minions have +18% Chance to Block Attack Damage; Minions have +18% Chance to Block Spell Damage; Minions Recover 2% of their Life when they BlockMovement Speed: 3% increased Movement SpeedMovement Speed: 3% increased Movement SpeedMinion Block: Minions have +12% Chance to Block Attack DamageAccuracy: 12% increased Accuracy RatingMana and Guard Skill Cooldown Recovery: 10% increased maximum Mana; Guard Skills have 20% increased Cooldown Recovery RateLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsAttack Speed: 3% increased Attack SpeedSpell Damage: 8% increased Spell DamagePotent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsProjectile Damage: 8% increased Projectile DamageEnergy Shield: 6% increased maximum Energy ShieldLife: 5% increased maximum LifeLightning Resistance: +18% to Lightning ResistanceMana and Increased Mana Cost: 10% increased maximum Mana; 5% increased Mana Cost of SkillsConstitution: +20 to maximum Life; 10% increased maximum Life
NodesTotal stat
36% inc. max Mana36% increased maximum Mana
25% inc. max Life25% increased maximum Life
24% inc. Spell Dmg24% increased Spell Damage
18% inc. max ES18% increased maximum Energy Shield
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Minions have 30% Chance to Block Atk DmgMinions have 30% Chance to Block Attack Damage
23% inc. Mana Cost Efficiency23% increased Mana Cost Efficiency
Link Skills have 20% inc. Cast SpeedLink Skills have 20% increased Cast Speed
16% inc. Proj Dmg16% increased Projectile Damage
+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
6% inc. Atk Speed6% increased Attack Speed
6% inc. Move.Spd6% increased Movement Speed
30% inc. Totem Placement speed30% increased Totem Placement speed
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
+20 to max Life+20 to maximum Life
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
+18% to Cold Res+18% to Cold Resistance
+18% to Fire Res+18% to Fire Resistance
+18% to Light. Res+18% to Lightning Resistance
Minions have 18% Chance to Block Spell DmgMinions have 18% Chance to Block Spell Damage
12% inc. Accu12% increased Accuracy Rating
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
5% inc. Mana Cost of Skills5% increased Mana Cost of Skills
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Fire ResistanceSmall
+18% to Fire Res+18% to Fire Resistance
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
LifeSmall
5% inc. max Life5% increased maximum Life
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
DreamerNotable
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
15% inc. Mana Cost Efficiency15% increased Mana Cost Efficiency
LifeSmall
5% inc. max Life5% increased maximum Life
Cold ResistanceSmall
+18% to Cold Res+18% to Cold Resistance
ManaSmall
8% inc. max Mana8% increased maximum Mana
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
ManaSmall
8% inc. max Mana8% increased maximum Mana
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Decay WardNotable
Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Minion BlockSmall
Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana10% increased maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
LifeSmall
5% inc. max Life5% increased maximum Life
Lightning ResistanceSmall
+18% to Light. Res+18% to Lightning Resistance
Mana and Increased Mana CostSmall
10% inc. max Mana10% increased maximum Mana
5% inc. Mana Cost of Skills5% increased Mana Cost of Skills
ConstitutionNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
Large

Radius 1400–1700 · 19 nodes

Movement Speed: 3% increased Movement SpeedTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedAccuracy: 12% increased Accuracy RatingProjectile Damage: 8% increased Projectile DamageAttack Speed: 3% increased Attack SpeedLife: 5% increased maximum LifeInspiring Bond: 10% chance for Energy Shield Recharge to start when you Link to a target; Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyForethought: 30% increased maximum Mana; 10% increased Mana Cost of SkillsEnergy Shield: 6% increased maximum Energy ShieldMinion Spell Block: Minions have +12% Chance to Block Spell DamageForesight: +20 to maximum Energy Shield; 14% increased maximum Energy Shield; 10% increased Energy Shield Recharge RateDynamo: 18% increased maximum Mana; Guard Skills have 40% increased DurationLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsAccuracy: 12% increased Accuracy RatingTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledExceptional Performance: 25% increased Skill Effect Duration
NodesTotal stat
48% inc. max Mana48% increased maximum Mana
24% inc. Accu24% increased Accuracy Rating
20% inc. max ES20% increased maximum Energy Shield
9% inc. max Life9% increased maximum Life
Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
30% inc. Totem Dur.30% increased Totem Duration
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
+20 to max ES+20 to maximum Energy Shield
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
15% inc. Totem Placement speed15% increased Totem Placement speed
Minions have 12% Chance to Block Spell DmgMinions have 12% Chance to Block Spell Damage
10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
10% inc. Mana Cost of Skills10% increased Mana Cost of Skills
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
8% inc. Proj Dmg8% increased Projectile Damage
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
3% inc. Atk Speed3% increased Attack Speed
3% inc. Move.Spd3% increased Movement Speed
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
LifeSmall
5% inc. max Life5% increased maximum Life
Inspiring BondNotable
10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
ForethoughtNotable
30% inc. max Mana30% increased maximum Mana
10% inc. Mana Cost of Skills10% increased Mana Cost of Skills
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Minion Spell BlockSmall
Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage
ForesightNotable
+20 to max ES+20 to maximum Energy Shield
14% inc. max ES14% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
DynamoNotable
18% inc. max Mana18% increased maximum Mana
Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Very Large

Radius 1650–1950 · 23 nodes

Exceptional Performance: 25% increased Skill Effect DurationIntelligence: +10 to IntelligenceStrength: +10 to StrengthSkill Duration: 10% increased Skill Effect DurationThrill Killer: 16% increased maximum Mana; Recover 2% of Mana on KillWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% fasterHired Killer: 7% increased maximum Life; Recover 2% of Life on KillHarrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental ResistancesPath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityAura Effect: 6% increased effect of Non-Curse Auras from your SkillsLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledSkill Duration: 10% increased Skill Effect DurationMana: 8% increased maximum ManaReduced Skill Duration: 5% reduced Skill Effect DurationIntelligence: +10 to IntelligenceLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your SkillsWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundMana: 8% increased maximum ManaStrength: +10 to StrengthEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingReduced Skill Duration: 5% reduced Skill Effect DurationMana: +25 to maximum Mana; 10% increased maximum Mana
NodesTotal stat
42% inc. max Mana42% increased maximum Mana
45% inc. Skill Effect Dur.45% increased Skill Effect Duration
25% reduced Skill Effect Dur.25% reduced Skill Effect Duration
+20 to Int+20 to Intelligence
+20 to Str+20 to Strength
12% inc. effect of Non-Curse Auras from your Skills12% increased effect of Non-Curse Auras from your Skills
11% inc. max Life11% increased maximum Life
+100 to Accu+100 to Accuracy Rating
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
+25 to max Mana+25 to maximum Mana
24% inc. ER and Armour24% increased Evasion Rating and Armour
+20 to Dex+20 to Dexterity
16% inc. Proj Dmg16% increased Projectile Damage
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
12% inc. ER12% increased Evasion Rating
+10% to all Ele.Res+10% to all Elemental Resistances
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
Recover 2% of Life on KillRecover 2% of Life on Kill
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
NodeModifiers
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
StrengthSmall
+10 to Str+10 to Strength
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Thrill KillerNotable
16% inc. max Mana16% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
ManaSmall
8% inc. max Mana8% increased maximum Mana
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
ManaSmall
8% inc. max Mana8% increased maximum Mana
StrengthSmall
+10 to Str+10 to Strength
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
ManaSmall
+25 to max Mana+25 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Massive

Radius 1800–2100 · 25 nodes

Harrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental ResistancesPath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityAura Effect: 6% increased effect of Non-Curse Auras from your SkillsLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledSkill Duration: 10% increased Skill Effect DurationMana: 8% increased maximum ManaReduced Skill Duration: 5% reduced Skill Effect DurationIntelligence: +10 to IntelligenceLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your SkillsWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundMana: 8% increased maximum ManaStrength: +10 to StrengthEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingReduced Skill Duration: 5% reduced Skill Effect DurationMana: +25 to maximum Mana; 10% increased maximum ManaMana and Mana on Kill: 10% increased maximum Mana; Gain 15 Mana per Enemy KilledAttack Speed: 4% increased Attack SpeedEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingDexterity: +10 to DexterityAttack Speed: 4% increased Attack SpeedDexterity: +10 to DexterityMine Damage: 12% increased Mine DamageEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingReservation Efficiency: 8% increased Mana Reservation Efficiency of Skills
NodesTotal stat
36% inc. max Mana36% increased maximum Mana
+40 to Dex+40 to Dexterity
36% inc. ER36% increased Evasion Rating
16% inc. Atk Speed16% increased Attack Speed
+12% chance to Suppress Spell Dmg+12% chance to Suppress Spell Damage
12% inc. effect of Non-Curse Auras from your Skills12% increased effect of Non-Curse Auras from your Skills
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
+100 to Accu+100 to Accuracy Rating
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
+25 to max Mana+25 to maximum Mana
24% inc. ER and Armour24% increased Evasion Rating and Armour
16% inc. Proj Dmg16% increased Projectile Damage
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
12% inc. Mine Dmg12% increased Mine Damage
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
+10% to all Ele.Res+10% to all Elemental Resistances
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
4% inc. max Life4% increased maximum Life
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
NodeModifiers
HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
ManaSmall
8% inc. max Mana8% increased maximum Mana
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
ManaSmall
8% inc. max Mana8% increased maximum Mana
StrengthSmall
+10 to Str+10 to Strength
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
ManaSmall
+25 to max Mana+25 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Mana and Mana on KillSmall
10% inc. max Mana10% increased maximum Mana
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
DexteritySmall
+10 to Dex+10 to Dexterity
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
DexteritySmall
+10 to Dex+10 to Dexterity
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

11 o'clock outer

Small

Radius 800–1100 · 10 nodes

Intelligence: +10 to IntelligenceEssence Extraction: 25% increased Flask Charges gained; 15% increased Mana Recovery Rate during Effect of any Mana FlaskForce of Darkness: Damage Penetrates 15% Chaos ResistanceIntelligence: +10 to IntelligenceEnduring Bond: 20% increased Skill Effect Duration; Minions deal 30% increased Damage if you've used a Minion Skill Recently; 20% increased Minion DurationSpell Damage Over Time: 16% increased Damage Over Time with Spell SkillsSpell Damage: 10% increased Spell DamageEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateIntelligence: +10 to IntelligenceSpell Damage: 10% increased Spell Damage
NodesTotal stat
+30 to Int+30 to Intelligence
20% inc. Spell Dmg20% increased Spell Damage
Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyMinions deal 30% increased Damage if you've used a Minion Skill Recently
25% inc. Flask Charges gained25% increased Flask Charges gained
20% inc. Minion Dur.20% increased Minion Duration
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
16% inc. Dmg Over Time with Spell Skills16% increased Damage Over Time with Spell Skills
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask
Dmg Penetrates 15% Chaos ResDamage Penetrates 15% Chaos Resistance
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Essence ExtractionNotable
25% inc. Flask Charges gained25% increased Flask Charges gained
15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask
Force of DarknessNotable
Dmg Penetrates 15% Chaos ResDamage Penetrates 15% Chaos Resistance
IntelligenceSmall
+10 to Int+10 to Intelligence
Enduring BondNotable
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyMinions deal 30% increased Damage if you've used a Minion Skill Recently
20% inc. Minion Dur.20% increased Minion Duration
Spell Damage Over TimeSmall
16% inc. Dmg Over Time with Spell Skills16% increased Damage Over Time with Spell Skills
Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
IntelligenceSmall
+10 to Int+10 to Intelligence
Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
Medium

Radius 1100–1400 · 16 nodes

Spell Damage Over Time: 12% increased Damage Over Time with Spell SkillsArcanist's Dominion: 20% increased Spell Damage; 5% increased Cast Speed; +20 to IntelligenceEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateSpell Damage: 10% increased Spell DamageHasty Demise: 30% increased Damage Over Time with Spell Skills; 8% increased Cast Speed; 10% reduced Skill Effect DurationDexterity: +10 to DexterityCast Speed: 4% increased Cast SpeedCast Speed: 4% increased Cast SpeedChill and Freeze Resistance: 20% reduced Effect of Chill on you; 20% reduced Freeze Duration on youIntelligence: +10 to IntelligenceEssence Infusion: 15% faster start of Energy Shield Recharge; 30% increased Energy Shield Recharge RateCast Speed: 4% increased Cast SpeedIntelligence: +10 to IntelligenceElemental Damage: 10% increased Elemental DamageSpell Damage: 12% increased Spell DamageElemental Resistances: 10% reduced Elemental Ailment Duration on you; 10% reduced Effect of Chill and Shock on you
NodesTotal stat
25% inc. Cast Speed25% increased Cast Speed
42% inc. Spell Dmg42% increased Spell Damage
+40 to Int+40 to Intelligence
45% inc. ES Recharge Rate45% increased Energy Shield Recharge Rate
42% inc. Dmg Over Time with Spell Skills42% increased Damage Over Time with Spell Skills
20% reduced Effect of Chill on you20% reduced Effect of Chill on you
20% reduced Freeze Dur. on you20% reduced Freeze Duration on you
15% faster start of ES Recharge15% faster start of Energy Shield Recharge
+10 to Dex+10 to Dexterity
10% inc. Ele.Dmg10% increased Elemental Damage
10% reduced Effect of Chill and Shock on you10% reduced Effect of Chill and Shock on you
10% reduced Elemental Ailment Dur. on you10% reduced Elemental Ailment Duration on you
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
NodeModifiers
Spell Damage Over TimeSmall
12% inc. Dmg Over Time with Spell Skills12% increased Damage Over Time with Spell Skills
Arcanist's DominionNotable
20% inc. Spell Dmg20% increased Spell Damage
5% inc. Cast Speed5% increased Cast Speed
+20 to Int+20 to Intelligence
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
Hasty DemiseNotable
30% inc. Dmg Over Time with Spell Skills30% increased Damage Over Time with Spell Skills
8% inc. Cast Speed8% increased Cast Speed
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
DexteritySmall
+10 to Dex+10 to Dexterity
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
Chill and Freeze ResistanceSmall
20% reduced Effect of Chill on you20% reduced Effect of Chill on you
20% reduced Freeze Dur. on you20% reduced Freeze Duration on you
IntelligenceSmall
+10 to Int+10 to Intelligence
Essence InfusionNotable
15% faster start of ES Recharge15% faster start of Energy Shield Recharge
30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
IntelligenceSmall
+10 to Int+10 to Intelligence
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Spell DamageSmall
12% inc. Spell Dmg12% increased Spell Damage
Elemental ResistancesSmall
10% reduced Elemental Ailment Dur. on you10% reduced Elemental Ailment Duration on you
10% reduced Effect of Chill and Shock on you10% reduced Effect of Chill and Shock on you
Large

Radius 1400–1700 · 27 nodes

Fire Walker: 25% increased Fire Damage; 5% increased Cast Speed with Fire Skills; +15% to Fire ResistanceAsylum: +18% to Chaos Resistance; 18% reduced Effect of Curses on youAnointed Flesh: +1% to all maximum Elemental Resistances; 20% reduced Elemental Ailment Duration on you; 20% reduced Effect of Chill and Shock on youCurse and Chaos Resistance: +6% to Chaos Resistance; 6% reduced Effect of Curses on youIgnite Resistance: 20% reduced Ignite Duration on youTotem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem SkillsTotem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem SkillsAnnihilation: 50% increased Spell Critical Strike Chance; +15% to Critical Strike Multiplier for Spell DamageShock Resistance: 20% reduced Effect of Shock on youBrand Critical Strike Chance: 25% increased Brand Critical Strike ChanceBastion of Faith: Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on youExplosive Runes: +30% to Brand Critical Strike Multiplier; 30% increased Brand Attachment rangeLightning Walker: 25% increased Lightning Damage; 5% increased Cast Speed with Lightning Skills; +15% to Lightning ResistanceForethought: 30% increased maximum Mana; 10% increased Mana Cost of SkillsMana and Increased Mana Cost: 10% increased maximum Mana; 5% increased Mana Cost of SkillsSpell Damage and Mana: 16% increased Spell Damage; +16 to maximum ManaShaman's Dominion: 50% increased Critical Strike Chance with Totem Skills; +20% to Critical Strike Multiplier with Totem SkillsCurse and Chaos Resistance: +6% to Chaos Resistance; 6% reduced Effect of Curses on youAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingMinion Spell Block: Minions have +12% Chance to Block Spell DamageLightning Damage: 16% increased Lightning DamageHollow Effigy: Your Offering Skills do not require a CorpseSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceMana and Life: 5% increased maximum Life; 8% increased maximum ManaMystic Talents: 16% increased Spell Damage; +14 to maximum Energy Shield; 25% increased Mana Regeneration Rate; +30 to IntelligenceMinion Block: Minions have +12% Chance to Block Attack DamageFrost Walker: 25% increased Cold Damage; 5% increased Cast Speed with Cold Skills; +15% to Cold Resistance
NodesTotal stat
+52% to Crit Multi with Totem Skills+52% to Critical Strike Multiplier with Totem Skills
48% inc. max Mana48% increased maximum Mana
+30% to Chaos Res+30% to Chaos Resistance
30% reduced Effect of Curses on you30% reduced Effect of Curses on you
70% inc. Spell Crit%70% increased Spell Critical Strike Chance
41% inc. Light.Dmg41% increased Lightning Damage
32% inc. Spell Dmg32% increased Spell Damage
15% inc. Mana Cost of Skills15% increased Mana Cost of Skills
50% inc. Crit% with Totem Skills50% increased Critical Strike Chance with Totem Skills
Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on youConsecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you
+30 to Int+30 to Intelligence
+30% to Brand Crit Multi+30% to Brand Critical Strike Multiplier
30% inc. Brand Attachment range30% increased Brand Attachment range
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
25% inc. Cold.Dmg25% increased Cold Damage
25% inc. Fire.Dmg25% increased Fire Damage
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
20% reduced Effect of Chill and Shock on you20% reduced Effect of Chill and Shock on you
20% reduced Effect of Shock on you20% reduced Effect of Shock on you
20% reduced Elemental Ailment Dur. on you20% reduced Elemental Ailment Duration on you
20% reduced Ignite Dur. on you20% reduced Ignite Duration on you
+16 to max Mana+16 to maximum Mana
+15% to Cold Res+15% to Cold Resistance
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
+15% to Fire Res+15% to Fire Resistance
+15% to Light. Res+15% to Lightning Resistance
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
+14 to max ES+14 to maximum Energy Shield
Minions have 12% Chance to Block Atk DmgMinions have 12% Chance to Block Attack Damage
Minions have 12% Chance to Block Spell DmgMinions have 12% Chance to Block Spell Damage
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
5% inc. Cast Speed with Fire Skills5% increased Cast Speed with Fire Skills
5% inc. Cast Speed with Lightning Skills5% increased Cast Speed with Lightning Skills
5% inc. max Life5% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
NodeModifiers
Fire WalkerNotable
25% inc. Fire.Dmg25% increased Fire Damage
5% inc. Cast Speed with Fire Skills5% increased Cast Speed with Fire Skills
+15% to Fire Res+15% to Fire Resistance
AsylumNotable
+18% to Chaos Res+18% to Chaos Resistance
18% reduced Effect of Curses on you18% reduced Effect of Curses on you
Anointed FleshNotable
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Dur. on you20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you20% reduced Effect of Chill and Shock on you
Curse and Chaos ResistanceSmall
+6% to Chaos Res+6% to Chaos Resistance
6% reduced Effect of Curses on you6% reduced Effect of Curses on you
Ignite ResistanceSmall
20% reduced Ignite Dur. on you20% reduced Ignite Duration on you
Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills
Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills
AnnihilationNotable
50% inc. Spell Crit%50% increased Spell Critical Strike Chance
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Shock ResistanceSmall
20% reduced Effect of Shock on you20% reduced Effect of Shock on you
Brand Critical Strike ChanceSmall
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
Bastion of FaithNotable
Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on youConsecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you
Explosive RunesNotable
+30% to Brand Crit Multi+30% to Brand Critical Strike Multiplier
30% inc. Brand Attachment range30% increased Brand Attachment range
Lightning WalkerNotable
25% inc. Light.Dmg25% increased Lightning Damage
5% inc. Cast Speed with Lightning Skills5% increased Cast Speed with Lightning Skills
+15% to Light. Res+15% to Lightning Resistance
ForethoughtNotable
30% inc. max Mana30% increased maximum Mana
10% inc. Mana Cost of Skills10% increased Mana Cost of Skills
Mana and Increased Mana CostSmall
10% inc. max Mana10% increased maximum Mana
5% inc. Mana Cost of Skills5% increased Mana Cost of Skills
Spell Damage and ManaSmall
16% inc. Spell Dmg16% increased Spell Damage
+16 to max Mana+16 to maximum Mana
Shaman's DominionNotable
50% inc. Crit% with Totem Skills50% increased Critical Strike Chance with Totem Skills
+20% to Crit Multi with Totem Skills+20% to Critical Strike Multiplier with Totem Skills
Curse and Chaos ResistanceSmall
+6% to Chaos Res+6% to Chaos Resistance
6% reduced Effect of Curses on you6% reduced Effect of Curses on you
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Minion Spell BlockSmall
Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Hollow EffigyNotable
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Mystic TalentsNotable
16% inc. Spell Dmg16% increased Spell Damage
+14 to max ES+14 to maximum Energy Shield
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
+30 to Int+30 to Intelligence
Minion BlockSmall
Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage
Frost WalkerNotable
25% inc. Cold.Dmg25% increased Cold Damage
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
+15% to Cold Res+15% to Cold Resistance
Very Large

Radius 1650–1950 · 44 nodes

Minion Spell Block: Minions have +12% Chance to Block Spell DamageLightning Damage: 16% increased Lightning DamageHollow Effigy: Your Offering Skills do not require a CorpseSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceMana and Life: 5% increased maximum Life; 8% increased maximum ManaMystic Talents: 16% increased Spell Damage; +14 to maximum Energy Shield; 25% increased Mana Regeneration Rate; +30 to IntelligenceMinion Block: Minions have +12% Chance to Block Attack DamageFrost Walker: 25% increased Cold Damage; 5% increased Cast Speed with Cold Skills; +15% to Cold ResistanceInsightfulness: 10% increased maximum Energy Shield; 16% increased maximum Mana; 16% increased Mana Cost EfficiencyElemental Damage: 10% increased Elemental DamageDamage and Mana: 12% increased Damage; +10 to maximum ManaElemental Damage: 10% increased Elemental DamageMana: 8% increased maximum ManaTotem Critical Strike Chance: 20% increased Critical Strike Chance with Totem SkillsSpell Critical Strike Chance: 25% increased Spell Critical Strike ChanceDamage and Mana: 14% increased Damage; +14 to maximum ManaTotem Critical Strike Chance: 25% increased Critical Strike Chance with Totem SkillsFire Damage: 16% increased Fire DamageBrand Critical Strike Chance: 25% increased Brand Critical Strike ChancePractical Application: +10% to all Elemental Resistances; 25% chance to Ignore Stuns while Casting; +20 to Strength and DexterityEnergy Shield and Mana: +14 to maximum Energy Shield; +16 to maximum ManaEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaDreamer: 30% increased Mana Regeneration Rate; 15% increased Mana Cost EfficiencyElemental Damage: 10% increased Elemental DamageElemental Damage: 10% increased Elemental DamageIntelligence: +10 to IntelligenceMana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate; 8% increased Mana Cost EfficiencyLast Rites: Cursed Enemies you Kill are destroyed; Enemies Cursed by you have 50% reduced Life Regeneration Rate; Enemies you Curse cannot Recharge Energy ShieldCold Damage: 16% increased Cold DamageHeart and Soul: 8% increased maximum Life; 12% increased maximum ManaMinion Damage: Minions deal 15% increased DamageDecay Ward: Minions have +18% Chance to Block Attack Damage; Minions have +18% Chance to Block Spell Damage; Minions Recover 2% of their Life when they BlockMinion Life Regeneration: Minions Regenerate 1.5% of Life per secondSpell Critical Strike Chance: 20% increased Spell Critical Strike ChancePhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaIntelligence: +10 to IntelligenceMana and Life: 5% increased maximum Life; 8% increased maximum ManaLife on Kill against Cursed Enemies: Recover 2% of Life when you Kill a Cursed EnemyMinion Life Regeneration: Minions Regenerate 1.5% of Life per secondWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundPhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamagePhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical Damage
NodesTotal stat
64% inc. max Mana64% increased maximum Mana
Minions deal 45% inc. DmgMinions deal 45% increased Damage
40% inc. Ele.Dmg40% increased Elemental Damage
65% inc. Mana Regeneration Rate65% increased Mana Regeneration Rate
65% inc. Spell Crit%65% increased Spell Critical Strike Chance
+50 to Int+50 to Intelligence
+40 to max Mana+40 to maximum Mana
39% inc. Mana Cost Efficiency39% increased Mana Cost Efficiency
30% inc. Phys.Dmg30% increased Physical Damage
20% inc. max ES20% increased maximum Energy Shield
18% inc. max Life18% increased maximum Life
45% inc. Crit% with Totem Skills45% increased Critical Strike Chance with Totem Skills
41% inc. Cold.Dmg41% increased Cold Damage
40% chance to Ignore Stuns while Casting40% chance to Ignore Stuns while Casting
Minions have 30% Chance to Block Atk DmgMinions have 30% Chance to Block Attack Damage
Minions have 30% Chance to Block Spell DmgMinions have 30% Chance to Block Spell Damage
+28 to max ES+28 to maximum Energy Shield
26% inc. Dmg26% increased Damage
+13% to all Ele.Res+13% to all Elemental Resistances
Minions Regenerate 3% of Life per secondMinions Regenerate 3% of Life per second
Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
+20 to Str and Dex+20 to Strength and Dexterity
16% inc. Fire.Dmg16% increased Fire Damage
16% inc. Light.Dmg16% increased Lightning Damage
16% inc. Spell Dmg16% increased Spell Damage
+15% to Cold Res+15% to Cold Resistance
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
Recover 2% of Life when you Kill a Cursed EnemyRecover 2% of Life when you Kill a Cursed Enemy
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
NodeModifiers
Minion Spell BlockSmall
Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage
Lightning DamageSmall
16% inc. Light.Dmg16% increased Lightning Damage
Hollow EffigyNotable
Your Offering Skills do not require a CorpseYour Offering Skills do not require a Corpse
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Mystic TalentsNotable
16% inc. Spell Dmg16% increased Spell Damage
+14 to max ES+14 to maximum Energy Shield
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
+30 to Int+30 to Intelligence
Minion BlockSmall
Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage
Frost WalkerNotable
25% inc. Cold.Dmg25% increased Cold Damage
5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills
+15% to Cold Res+15% to Cold Resistance
InsightfulnessNotable
10% inc. max ES10% increased maximum Energy Shield
16% inc. max Mana16% increased maximum Mana
16% inc. Mana Cost Efficiency16% increased Mana Cost Efficiency
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Damage and ManaSmall
12% inc. Dmg12% increased Damage
+10 to max Mana+10 to maximum Mana
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
ManaSmall
8% inc. max Mana8% increased maximum Mana
Totem Critical Strike ChanceSmall
20% inc. Crit% with Totem Skills20% increased Critical Strike Chance with Totem Skills
Spell Critical Strike ChanceSmall
25% inc. Spell Crit%25% increased Spell Critical Strike Chance
Damage and ManaSmall
14% inc. Dmg14% increased Damage
+14 to max Mana+14 to maximum Mana
Totem Critical Strike ChanceSmall
25% inc. Crit% with Totem Skills25% increased Critical Strike Chance with Totem Skills
Fire DamageSmall
16% inc. Fire.Dmg16% increased Fire Damage
Brand Critical Strike ChanceSmall
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
Practical ApplicationNotable
+10% to all Ele.Res+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting25% chance to Ignore Stuns while Casting
+20 to Str and Dex+20 to Strength and Dexterity
Energy Shield and ManaSmall
+14 to max ES+14 to maximum Energy Shield
+16 to max Mana+16 to maximum Mana
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
DreamerNotable
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
15% inc. Mana Cost Efficiency15% increased Mana Cost Efficiency
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency
Last RitesNotable
Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Heart and SoulNotable
8% inc. max Life8% increased maximum Life
12% inc. max Mana12% increased maximum Mana
Minion DamageSmall
Minions deal 15% inc. DmgMinions deal 15% increased Damage
Decay WardNotable
Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
Minion Life RegenerationSmall
Minions Regenerate 1.5% of Life per secondMinions Regenerate 1.5% of Life per second
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Life on Kill against Cursed EnemiesSmall
Recover 2% of Life when you Kill a Cursed EnemyRecover 2% of Life when you Kill a Cursed Enemy
Minion Life RegenerationSmall
Minions Regenerate 1.5% of Life per secondMinions Regenerate 1.5% of Life per second
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Massive

Radius 1800–2100 · 39 nodes

Intelligence: +10 to IntelligenceMana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate; 8% increased Mana Cost EfficiencyLast Rites: Cursed Enemies you Kill are destroyed; Enemies Cursed by you have 50% reduced Life Regeneration Rate; Enemies you Curse cannot Recharge Energy ShieldCold Damage: 16% increased Cold DamageHeart and Soul: 8% increased maximum Life; 12% increased maximum ManaMinion Damage: Minions deal 15% increased DamageDecay Ward: Minions have +18% Chance to Block Attack Damage; Minions have +18% Chance to Block Spell Damage; Minions Recover 2% of their Life when they BlockMinion Life Regeneration: Minions Regenerate 1.5% of Life per secondSpell Critical Strike Chance: 20% increased Spell Critical Strike ChancePhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageAvoid Interruption while Casting and Elemental Resistances: +3% to all Elemental Resistances; 15% chance to Ignore Stuns while CastingEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaIntelligence: +10 to IntelligenceMana and Life: 5% increased maximum Life; 8% increased maximum ManaLife on Kill against Cursed Enemies: Recover 2% of Life when you Kill a Cursed EnemyMinion Life Regeneration: Minions Regenerate 1.5% of Life per secondWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundPhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamagePhysical and Minion Damage: Minions deal 10% increased Damage; 10% increased Physical DamageSacrifice: Minions have 20% increased maximum Life; Regenerate 1% of Life per second; Minions Regenerate 1% of Life per secondEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaElemental Overload: Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical StrikesMana on Kill against Cursed Enemies: Recover 2% of Mana when you Kill a Cursed EnemyEnergy Shield and Mana Regeneration: +16 to maximum Energy Shield; 25% increased Mana Regeneration RateMinion Life: Minions have 12% increased maximum LifeMana Regeneration and Life: +14 to maximum Life; 20% increased Mana Regeneration RateMana and Life: 5% increased maximum Life; 5% increased maximum ManaIntelligence: +10 to IntelligenceCast Speed: 4% increased Cast SpeedIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMinion Life: Minions have 10% increased maximum LifeStorm Weaver: 25% increased Cold Damage; 25% increased Lightning Damage; Enemies Shocked or Frozen by you take 5% increased Elemental DamageNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of youEnergy Shield: +10 to maximum Energy Shield; 4% increased maximum Energy ShieldElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageLife and Mana on Kill against Cursed Enemies: Recover 1% of Mana when you Kill a Cursed Enemy; Recover 1% of Life when you Kill a Cursed EnemyBeacon of Hope: 80% increased Area of Effect of Aura SkillsMana and Life Regeneration: 15% increased Mana Regeneration Rate; Regenerate 0.4% of Life per second
NodesTotal stat
+50 to Int+50 to Intelligence
37% inc. max Mana37% increased maximum Mana
70% inc. Mana Regeneration Rate70% increased Mana Regeneration Rate
Minions deal 45% inc. DmgMinions deal 45% increased Damage
Minions have 42% inc. max LifeMinions have 42% increased maximum Life
30% inc. Phys.Dmg30% increased Physical Damage
18% inc. max Life18% increased maximum Life
14% inc. max ES14% increased maximum Energy Shield
Minions Regenerate 4% of Life per secondMinions Regenerate 4% of Life per second
41% inc. Cold.Dmg41% increased Cold Damage
+26 to max ES+26 to maximum Energy Shield
+6% to all Ele.Res+6% to all Elemental Resistances
Recover 3% of Life when you Kill a Cursed EnemyRecover 3% of Life when you Kill a Cursed Enemy
Recover 3% of Mana when you Kill a Cursed EnemyRecover 3% of Mana when you Kill a Cursed Enemy
Regenerate 1.4% of Life per secondRegenerate 1.4% of Life per second
80% inc. AoE of Aura Skills80% increased Area of Effect of Aura Skills
Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
25% inc. Light.Dmg25% increased Lightning Damage
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Minions have 18% Chance to Block Atk DmgMinions have 18% Chance to Block Attack Damage
Minions have 18% Chance to Block Spell DmgMinions have 18% Chance to Block Spell Damage
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
+14 to max Life+14 to maximum Life
10% inc. Ele.Dmg10% increased Elemental Damage
8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency
Skills that have dealt a Critical Strike in the past 8% seconds deal 40% more Ele.Dmg with Hits and Ailments Your Critical Strikes do not deal extra Dmg Ailments never count as being from Critical StrikesSkills that have dealt a Critical Strike in the past 8% seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Enemies Shocked or Frozen by you take 5% inc. Ele.DmgEnemies Shocked or Frozen by you take 5% increased Elemental Damage
4% inc. Cast Speed4% increased Cast Speed
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency
Last RitesNotable
Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
Cold DamageSmall
16% inc. Cold.Dmg16% increased Cold Damage
Heart and SoulNotable
8% inc. max Life8% increased maximum Life
12% inc. max Mana12% increased maximum Mana
Minion DamageSmall
Minions deal 15% inc. DmgMinions deal 15% increased Damage
Decay WardNotable
Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
Minion Life RegenerationSmall
Minions Regenerate 1.5% of Life per secondMinions Regenerate 1.5% of Life per second
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Avoid Interruption while Casting and Elemental ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
8% inc. max Mana8% increased maximum Mana
Life on Kill against Cursed EnemiesSmall
Recover 2% of Life when you Kill a Cursed EnemyRecover 2% of Life when you Kill a Cursed Enemy
Minion Life RegenerationSmall
Minions Regenerate 1.5% of Life per secondMinions Regenerate 1.5% of Life per second
Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
Physical and Minion DamageSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
10% inc. Phys.Dmg10% increased Physical Damage
SacrificeNotable
Minions have 20% inc. max LifeMinions have 20% increased maximum Life
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Minions Regenerate 1% of Life per secondMinions Regenerate 1% of Life per second
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
Elemental OverloadKeystone
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Ele.Dmg with Hits and Ailments Your Critical Strikes do not deal extra Dmg Ailments never count as being from Critical StrikesSkills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Mana on Kill against Cursed EnemiesSmall
Recover 2% of Mana when you Kill a Cursed EnemyRecover 2% of Mana when you Kill a Cursed Enemy
Energy Shield and Mana RegenerationSmall
+16 to max ES+16 to maximum Energy Shield
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
Minion LifeSmall
Minions have 12% inc. max LifeMinions have 12% increased maximum Life
Mana Regeneration and LifeSmall
+14 to max Life+14 to maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Mana and LifeSmall
5% inc. max Life5% increased maximum Life
5% inc. max Mana5% increased maximum Mana
IntelligenceSmall
+10 to Int+10 to Intelligence
Cast SpeedSmall
4% inc. Cast Speed4% increased Cast Speed
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Storm WeaverNotable
25% inc. Cold.Dmg25% increased Cold Damage
25% inc. Light.Dmg25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% inc. Ele.DmgEnemies Shocked or Frozen by you take 5% increased Elemental Damage
Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Energy ShieldSmall
+10 to max ES+10 to maximum Energy Shield
4% inc. max ES4% increased maximum Energy Shield
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Life and Mana on Kill against Cursed EnemiesSmall
Recover 1% of Mana when you Kill a Cursed EnemyRecover 1% of Mana when you Kill a Cursed Enemy
Recover 1% of Life when you Kill a Cursed EnemyRecover 1% of Life when you Kill a Cursed Enemy
Beacon of HopeNotable
80% inc. AoE of Aura Skills80% increased Area of Effect of Aura Skills
Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Impossible Escape

Viridian Jewel
Impossible Escape Lv. 20+
Impossible Escape

Base: Viridian Jewel

Limited to Radius
1Small
Explicit
  • Passive Skills in Radius of Conduit can be Allocated without being connected to your tree Passage

Always corrupted

"She was the last of countless progeny bred to test the limits of limitless power. In the cosmic prison of her birth, her siblings fought each other to the death for supremacy. She alone reached her limit... and broke through."

Radius: Small around one Keystone

Allocates passives around its rolled Keystone without connecting them to your tree.

The Keystone roll is the item-defining value, so trade by target Keystone rather than just base price.

Use it when the surrounding cluster is valuable but the travel path is not.

Acquisition and market reference

Uber The Maven

14.5 Chaos | 5184 listed | Hybrid

Clock position · 3 o'clock outer
Acrobatics - 3 o'clock outer Ancestral Bond - 10 o'clock outer Arrow Dancing - 4 o'clock outer Arsenal of Vengeance - 7 o'clock outer Avatar of Fire - 9 o'clock outer Blood Magic - 8 o'clock outer Bloodsoaked Blade - 5 o'clock outer Call to Arms - 7 o'clock outer Chaos Inoculation - 1 o'clock outer Conduit - 3 o'clock inner Crimson Dance - 7 o'clock outer Divine Shield - 9 o'clock outer Eldritch Battery - 1 o'clock outer Elemental Equilibrium - 5 o'clock inner Elemental Overload - 11 o'clock outer Eternal Youth - 9 o'clock inner Ghost Dance - 2 o'clock outer Ghost Reaver - 2 o'clock outer Glancing Blows - 9 o'clock outer Hex Master - 1 o'clock outer Imbalanced Guard - 7 o'clock outer Iron Grip - 7 o'clock inner Iron Reflexes - 6 o'clock outer Iron Will - 9 o'clock inner Lethe Shade - 2 o'clock outer Magebane - 5 o'clock inner Mind Over Matter - 11 o'clock inner Minion Instability - 12 o'clock outer Necromantic Aegis - 11 o'clock inner Pain Attunement - 1 o'clock inner Perfect Agony - 3 o'clock outer Point Blank - 5 o'clock outer Precise Technique - 5 o'clock outer Resolute Technique - 9 o'clock outer Runebinder - 10 o'clock outer Solipsism - 1 o'clock inner Supreme Ego - 3 o'clock inner The Agnostic - 10 o'clock outer The Impaler - 7 o'clock outer Unwavering Stance - 7 o'clock inner Vaal Pact - 5 o'clock outer Versatile Combatant - 6 o'clock outer Wicked Ward - 1 o'clock outer Wind Dancer - 3 o'clock outer Zealot's Oath - 10 o'clock outer

Acrobatics

Small

Radius 0–960 · 27 nodes

Attack Speed: 4% increased Attack SpeedAttack Speed: 4% increased Attack SpeedAttack Speed: 4% increased Attack SpeedBurst of Energy: Recover 15% of Mana when you activate a TinctureChain Distance: 15% increased Chaining rangeChance for Extra Fork Projectile: Projectiles have 25% chance for an additional Projectile when ForkingDexterity: +10 to DexterityDexterity: +10 to DexterityForking Angle: 50% reduced Projectile Fork angleForking Angle: 50% increased Projectile Fork angleMultishot: Attacks fire an additional ProjectilePerfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict AilmentsPierce: Projectiles Pierce an additional TargetPiercing Shots: Projectiles Pierce 2 additional TargetsProjectile Damage: 4% increased Projectile DamageProjectile Damage: 12% increased Projectile DamageProjectile Damage: 4% increased Projectile DamageSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateSpell Suppression: +8% chance to Suppress Spell DamageSpell Suppression: +8% chance to Suppress Spell DamageSpell Suppression: +8% chance to Suppress Spell DamageSplit Shot: Projectiles have 50% chance for an additional Projectile when ForkingThrill of Battle: Gain 2 Mana per Enemy Hit with Attacks; 25% increased Cost Efficiency of AttacksTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeTrick Shot: 30% increased Chaining range
NodesTotal stat
⬤⬤⬤+24% chance to Suppress Spell Dmg+24% chance to Suppress Spell Damage
⬤⬤⬤20% inc. Proj Dmg20% increased Projectile Damage
⬤⬤⬤12% inc. Atk Speed12% increased Attack Speed
⬤⬤Proj have 75% chance for an additional Proj when ForkingProjectiles have 75% chance for an additional Projectile when Forking
⬤⬤45% inc. Chaining range45% increased Chaining range
⬤⬤+20 to Dex+20 to Dexterity
⬤⬤Tinctures applied to you have 10% reduced Mana Burn rateTinctures applied to you have 10% reduced Mana Burn rate
⬤⬤Recover 2% of Mana on Kill while you have a Tincture activeRecover 2% of Mana on Kill while you have a Tincture active
⬤50% inc. Proj Fork angle50% increased Projectile Fork angle
⬤50% reduced Proj Fork angle50% reduced Projectile Fork angle
⬤25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
⬤Recover 15% of Mana when you activate a TinctureRecover 15% of Mana when you activate a Tincture
⬤Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
⬤Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
⬤Attacks fire an additional ProjAttacks fire an additional Projectile
⬤DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
⬤Proj Pierce an additional TargetProjectiles Pierce an additional Target
NodeModifiers
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Burst of EnergyNotable
Recover 15% of Mana when you activate a TinctureRecover 15% of Mana when you activate a Tincture
Chain DistanceSmall
15% inc. Chaining range15% increased Chaining range
Chance for Extra Fork ProjectileSmall
Proj have 25% chance for an additional Proj when ForkingProjectiles have 25% chance for an additional Projectile when Forking
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Forking AngleSmall
50% reduced Proj Fork angle50% reduced Projectile Fork angle
Forking AngleSmall
50% inc. Proj Fork angle50% increased Projectile Fork angle
MultishotNotable
Attacks fire an additional ProjAttacks fire an additional Projectile
Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
PierceSmall
Proj Pierce an additional TargetProjectiles Pierce an additional Target
Piercing ShotsNotable
Proj Pierce 2 additional TargetsProjectiles Pierce 2 additional Targets
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Projectile DamageSmall
12% inc. Proj Dmg12% increased Projectile Damage
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Split ShotNotable
Proj have 50% chance for an additional Proj when ForkingProjectiles have 50% chance for an additional Projectile when Forking
Thrill of BattleNotable
Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
Trick ShotNotable
30% inc. Chaining range30% increased Chaining range

Ancestral Bond

Small

Radius 0–960 · 28 nodes

Arcane Potency: 30% increased Spell Critical Strike Chance; +30% to Critical Strike Multiplier for Spell DamageAura Area of Effect: 12% increased Area of Effect of Aura SkillsAura Effect: 6% increased effect of Non-Curse Auras from your SkillsBurning Damage Multiplier: +4% to Fire Damage over Time MultiplierBurning Damage Multiplier: +6% to Fire Damage over Time MultiplierChance to Ignite: 20% chance to IgniteGalvanic Hammer: 10% increased Accuracy Rating with Maces or Sceptres; 30% increased Elemental Damage with Maces or Sceptres; Damage with Weapons Penetrates 5% Elemental ResistancesHoly Fire: +12% to Fire Damage over Time Multiplier; +24% to Fire ResistanceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife and Energy Shield: 4% increased maximum Energy Shield; 5% increased maximum LifeLife and Energy Shield: 4% increased maximum Energy Shield; 5% increased maximum LifeLife and Energy Shield: 4% increased maximum Energy Shield; 5% increased maximum LifeMace Critical Strike Chance and Multiplier: 16% increased Critical Strike Chance with Maces or Sceptres; +16% to Critical Strike Multiplier with Maces or SceptresMace Critical Strike Chance and Multiplier: 16% increased Critical Strike Chance with Maces or Sceptres; +16% to Critical Strike Multiplier with Maces or SceptresMace Critical Strike Chance and Multiplier: 16% increased Critical Strike Chance with Maces or Sceptres; +16% to Critical Strike Multiplier with Maces or SceptresMace Damage: Mace or Sceptre Attacks deal 14% increased Damage with Hits and AilmentsMace Elemental Damage and Accuracy: 8% increased Accuracy Rating with Maces or Sceptres; 12% increased Elemental Damage with Maces or SceptresMace Elemental Damage and Accuracy: 8% increased Accuracy Rating with Maces or Sceptres; 12% increased Elemental Damage with Maces or SceptresPain Forger: 60% increased Critical Strike Chance with Maces or Sceptres; 10% reduced Enemy Stun Threshold with Maces or Sceptres; 10% chance to gain a Power Charge when you Stun with Melee DamagePrimal Manifestation: 30% increased Totem Damage; 30% increased Totem Life; 50% increased Totem DurationPurity of Flesh: 8% increased maximum Energy Shield; 10% increased maximum Life; +8% to Chaos ResistanceReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsTotem Attack and Cast Speed: Spells Cast by Totems have 5% increased Cast Speed; Attacks used by Totems have 6% increased Attack SpeedTotem Attack and Cast Speed: Spells Cast by Totems have 5% increased Cast Speed; Attacks used by Totems have 6% increased Attack SpeedTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental Resistances
NodesTotal stat
⬤⬤⬤⬤108% inc. Crit% with Maces or Sceptres108% increased Critical Strike Chance with Maces or Sceptres
⬤⬤⬤⬤25% inc. max Life25% increased maximum Life
⬤⬤⬤⬤20% inc. max ES20% increased maximum Energy Shield
⬤⬤⬤60% inc. Totem Life60% increased Totem Life
⬤⬤⬤54% inc. Ele.Dmg with Maces or Sceptres54% increased Elemental Damage with Maces or Sceptres
⬤⬤⬤+48% to Crit Multi with Maces or Sceptres+48% to Critical Strike Multiplier with Maces or Sceptres
⬤⬤⬤26% inc. Accu with Maces or Sceptres26% increased Accuracy Rating with Maces or Sceptres
⬤⬤⬤+22% to Fire.Dmg over Time Multiplier+22% to Fire Damage over Time Multiplier
⬤⬤40% inc. Totem Dmg40% increased Totem Damage
⬤⬤Totems gain 32% to all Ele.ResTotems gain 32% to all Elemental Resistances
⬤⬤+20 to Int+20 to Intelligence
⬤⬤Attacks used by Totems have 12% inc. Atk SpeedAttacks used by Totems have 12% increased Attack Speed
⬤⬤Spells Cast by Totems have 10% inc. Cast SpeedSpells Cast by Totems have 10% increased Cast Speed
⬤50% inc. Totem Dur.50% increased Totem Duration
⬤+30% to Crit Multi for Spell Dmg+30% to Critical Strike Multiplier for Spell Damage
⬤30% inc. Spell Crit%30% increased Spell Critical Strike Chance
⬤+24% to Fire Res+24% to Fire Resistance
⬤20% chance to Ignite20% chance to Ignite
⬤Mace or Sceptre Attacks deal 14% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments
⬤12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
⬤10% chance to gain a Power Charge when you Stun with Melee Dmg10% chance to gain a Power Charge when you Stun with Melee Damage
⬤10% inc. Totem Placement speed10% increased Totem Placement speed
⬤10% reduced Enemy Stun Threshold with Maces or Sceptres10% reduced Enemy Stun Threshold with Maces or Sceptres
⬤+8% to Chaos Res+8% to Chaos Resistance
⬤8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
⬤6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
⬤Dmg with Weapons Penetrates 5% Ele.ResDamage with Weapons Penetrates 5% Elemental Resistances
NodeModifiers
Arcane PotencyNotable
30% inc. Spell Crit%30% increased Spell Critical Strike Chance
+30% to Crit Multi for Spell Dmg+30% to Critical Strike Multiplier for Spell Damage
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Burning Damage MultiplierSmall
+6% to Fire.Dmg over Time Multiplier+6% to Fire Damage over Time Multiplier
Chance to IgniteSmall
20% chance to Ignite20% chance to Ignite
Galvanic HammerNotable
10% inc. Accu with Maces or Sceptres10% increased Accuracy Rating with Maces or Sceptres
30% inc. Ele.Dmg with Maces or Sceptres30% increased Elemental Damage with Maces or Sceptres
Dmg with Weapons Penetrates 5% Ele.ResDamage with Weapons Penetrates 5% Elemental Resistances
Holy FireNotable
+12% to Fire.Dmg over Time Multiplier+12% to Fire Damage over Time Multiplier
+24% to Fire Res+24% to Fire Resistance
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Life and Energy ShieldSmall
4% inc. max ES4% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Life and Energy ShieldSmall
4% inc. max ES4% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Life and Energy ShieldSmall
4% inc. max ES4% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Mace Critical Strike Chance and MultiplierSmall
16% inc. Crit% with Maces or Sceptres16% increased Critical Strike Chance with Maces or Sceptres
+16% to Crit Multi with Maces or Sceptres+16% to Critical Strike Multiplier with Maces or Sceptres
Mace Critical Strike Chance and MultiplierSmall
16% inc. Crit% with Maces or Sceptres16% increased Critical Strike Chance with Maces or Sceptres
+16% to Crit Multi with Maces or Sceptres+16% to Critical Strike Multiplier with Maces or Sceptres
Mace Critical Strike Chance and MultiplierSmall
16% inc. Crit% with Maces or Sceptres16% increased Critical Strike Chance with Maces or Sceptres
+16% to Crit Multi with Maces or Sceptres+16% to Critical Strike Multiplier with Maces or Sceptres
Mace DamageSmall
Mace or Sceptre Attacks deal 14% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments
Mace Elemental Damage and AccuracySmall
8% inc. Accu with Maces or Sceptres8% increased Accuracy Rating with Maces or Sceptres
12% inc. Ele.Dmg with Maces or Sceptres12% increased Elemental Damage with Maces or Sceptres
Mace Elemental Damage and AccuracySmall
8% inc. Accu with Maces or Sceptres8% increased Accuracy Rating with Maces or Sceptres
12% inc. Ele.Dmg with Maces or Sceptres12% increased Elemental Damage with Maces or Sceptres
Pain ForgerNotable
60% inc. Crit% with Maces or Sceptres60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Dmg10% chance to gain a Power Charge when you Stun with Melee Damage
Primal ManifestationNotable
30% inc. Totem Dmg30% increased Totem Damage
30% inc. Totem Life30% increased Totem Life
50% inc. Totem Dur.50% increased Totem Duration
Purity of FleshNotable
8% inc. max ES8% increased maximum Energy Shield
10% inc. max Life10% increased maximum Life
+8% to Chaos Res+8% to Chaos Resistance
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% inc. Atk SpeedAttacks used by Totems have 6% increased Attack Speed
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances

Arrow Dancing

Small

Radius 0–960 · 16 nodes

Dexterity: +10 to DexterityEssence Sap: 0.5% of Attack Damage Leeched as Mana; 50% increased Maximum total Mana Recovery per second from Leech; 100% increased total Recovery per second from Mana LeechFlask Charges Used: 5% reduced Flask Charges usedFlask Effect Duration: 15% increased Flask Effect DurationFlask Effect Duration: 10% increased Flask Effect DurationMana Leech: 0.4% of Attack Damage Leeched as ManaMana on Hit: Gain 3 Mana per Enemy Hit with AttacksMark Cast Speed: Mark Skills have 10% increased Cast SpeedMark Cast Speed and Mana Cost Efficiency: Mark Skills have 5% increased Cast Speed; 10% increased Mana Cost Efficiency of Mark SkillsMark Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Mark SkillsNatural Remedies: 20% increased Flask Effect Duration; Flasks applied to you have 10% increased Effect; Remove Maim and Hinder when you use a FlaskProjectile Attack Critical Strike Chance: Projectile Attack Skills have 25% increased Critical Strike ChanceRelentless Pursuit: 10% increased Attack Speed if you've cast a Mark Spell Recently; 10% increased Movement Speed if you've cast a Mark Spell RecentlyTotem Damage and Placement Speed: 15% increased Totem Damage; 10% increased Totem Placement speedWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsWeapon Elemental Damage and Ailment Effect: 10% increased Elemental Damage with Attack Skills; 10% increased Effect of Non-Damaging Ailments
NodesTotal stat
⬤⬤⬤45% inc. Flask Effect Dur.45% increased Flask Effect Duration
⬤⬤30% inc. Mana Cost Efficiency of Mark Skills30% increased Mana Cost Efficiency of Mark Skills
⬤⬤22% inc. Ele.Dmg with Attack Skills22% increased Elemental Damage with Attack Skills
⬤⬤Mark Skills have 15% inc. Cast SpeedMark Skills have 15% increased Cast Speed
⬤⬤0.9% of Atk Dmg Leeched as Mana0.9% of Attack Damage Leeched as Mana
⬤100% inc. total Recovery per second from Mana Leech100% increased total Recovery per second from Mana Leech
⬤50% inc. Maximum total Mana Recovery per second from Leech50% increased Maximum total Mana Recovery per second from Leech
⬤Proj Attack Skills have 25% inc. Crit%Projectile Attack Skills have 25% increased Critical Strike Chance
⬤15% inc. Totem Dmg15% increased Totem Damage
⬤+10 to Dex+10 to Dexterity
⬤10% inc. Atk Speed if you've cast a Mark Spell Recently10% increased Attack Speed if you've cast a Mark Spell Recently
⬤10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments
⬤10% inc. Move.Spd if you've cast a Mark Spell Recently10% increased Movement Speed if you've cast a Mark Spell Recently
⬤10% inc. Totem Placement speed10% increased Totem Placement speed
⬤Flasks applied to you have 10% inc. EffectFlasks applied to you have 10% increased Effect
⬤5% reduced Flask Charges used5% reduced Flask Charges used
⬤Gain 3 Mana per Enemy Hit with AttacksGain 3 Mana per Enemy Hit with Attacks
⬤Remove Maim and Hinder when you use a FlaskRemove Maim and Hinder when you use a Flask
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Essence SapNotable
0.5% of Atk Dmg Leeched as Mana0.5% of Attack Damage Leeched as Mana
50% inc. Maximum total Mana Recovery per second from Leech50% increased Maximum total Mana Recovery per second from Leech
100% inc. total Recovery per second from Mana Leech100% increased total Recovery per second from Mana Leech
Flask Charges UsedSmall
5% reduced Flask Charges used5% reduced Flask Charges used
Flask Effect DurationSmall
15% inc. Flask Effect Dur.15% increased Flask Effect Duration
Flask Effect DurationSmall
10% inc. Flask Effect Dur.10% increased Flask Effect Duration
Mana LeechSmall
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
Mana on HitSmall
Gain 3 Mana per Enemy Hit with AttacksGain 3 Mana per Enemy Hit with Attacks
Mark Cast SpeedSmall
Mark Skills have 10% inc. Cast SpeedMark Skills have 10% increased Cast Speed
Mark Cast Speed and Mana Cost EfficiencySmall
Mark Skills have 5% inc. Cast SpeedMark Skills have 5% increased Cast Speed
10% inc. Mana Cost Efficiency of Mark Skills10% increased Mana Cost Efficiency of Mark Skills
Mark Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Mark Skills20% increased Mana Cost Efficiency of Mark Skills
Natural RemediesNotable
20% inc. Flask Effect Dur.20% increased Flask Effect Duration
Flasks applied to you have 10% inc. EffectFlasks applied to you have 10% increased Effect
Remove Maim and Hinder when you use a FlaskRemove Maim and Hinder when you use a Flask
Projectile Attack Critical Strike ChanceSmall
Proj Attack Skills have 25% inc. Crit%Projectile Attack Skills have 25% increased Critical Strike Chance
Relentless PursuitNotable
10% inc. Atk Speed if you've cast a Mark Spell Recently10% increased Attack Speed if you've cast a Mark Spell Recently
10% inc. Move.Spd if you've cast a Mark Spell Recently10% increased Movement Speed if you've cast a Mark Spell Recently
Totem Damage and Placement SpeedSmall
15% inc. Totem Dmg15% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Weapon Elemental Damage and Ailment EffectSmall
10% inc. Ele.Dmg with Attack Skills10% increased Elemental Damage with Attack Skills
10% inc. Effect of Non-Damaging Ailments10% increased Effect of Non-Damaging Ailments

Arsenal of Vengeance

Small

Radius 0–960 · 19 nodes

Aura Area of Effect: 12% increased Area of Effect of Aura SkillsAura Effect: 6% increased effect of Non-Curse Auras from your SkillsAxe Damage and Critical Strike Chance: Axe Attacks deal 10% increased Damage with Hits and Ailments; 25% increased Critical Strike Chance with AxesAxe Damage and Critical Strike Chance: Axe Attacks deal 10% increased Damage with Hits and Ailments; 25% increased Critical Strike Chance with AxesBlade of Cunning: 15% increased Accuracy Rating with Swords; 45% increased Critical Strike Chance with Swords; +15% to Critical Strike Multiplier with SwordsChampion of the Cause: 12% increased Area of Effect of Aura Skills; 8% increased Reservation Efficiency of Skills; 6% increased effect of Non-Curse Auras from your SkillsFeller of Foes: Axe Attacks deal 30% increased Damage with Hits and Ailments; +40% to Critical Strike Multiplier with Axes; +200 to Accuracy Rating with AxesMelee Damage: Attacks with Melee Weapons deal 4% increased Damage with Ailments; 4% increased Melee Physical DamageMelee Damage: 12% increased Melee DamageMelee Damage: Attacks with Melee Weapons deal 4% increased Damage with Ailments; 4% increased Melee Physical DamageMelee Damage and Strike Range: 10% increased Melee Damage; +0.1 metres to Melee Strike RangeRetaliation Skill Damage: Retaliation Skills deal 16% increased DamageRetaliation Skill Speed: Retaliation Skills have 8% increased SpeedRetaliation Skill Speed: Retaliation Skills have 8% increased SpeedStrength: +10 to StrengthSword Accuracy and Critical Strike Chance: 6% increased Accuracy Rating with Swords; 20% increased Critical Strike Chance with SwordsSword Critical Strike Chance: 25% increased Critical Strike Chance with SwordsSword Critical Strike Multiplier: +12% to Critical Strike Multiplier with SwordsSword Critical Strike Multiplier: +12% to Critical Strike Multiplier with Swords
NodesTotal stat
⬤⬤⬤90% inc. Crit% with Swords90% increased Critical Strike Chance with Swords
⬤⬤⬤Axe Attacks deal 50% inc. Dmg with Hits and AilmentsAxe Attacks deal 50% increased Damage with Hits and Ailments
⬤⬤⬤+39% to Crit Multi with Swords+39% to Critical Strike Multiplier with Swords
⬤⬤50% inc. Crit% with Axes50% increased Critical Strike Chance with Axes
⬤⬤24% inc. AoE of Aura Skills24% increased Area of Effect of Aura Skills
⬤⬤22% inc. Melee Dmg22% increased Melee Damage
⬤⬤21% inc. Accu with Swords21% increased Accuracy Rating with Swords
⬤⬤Retaliation Skills have 16% inc. SpeedRetaliation Skills have 16% increased Speed
⬤⬤12% inc. effect of Non-Curse Auras from your Skills12% increased effect of Non-Curse Auras from your Skills
⬤⬤8% inc. Melee Phys.Dmg8% increased Melee Physical Damage
⬤⬤Attacks with Melee Weapons deal 8% inc. Dmg with AilmentsAttacks with Melee Weapons deal 8% increased Damage with Ailments
⬤+200 to Accu with Axes+200 to Accuracy Rating with Axes
⬤+40% to Crit Multi with Axes+40% to Critical Strike Multiplier with Axes
⬤Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
⬤+10 to Str+10 to Strength
⬤8% inc. Reservation Efficiency of Skills8% increased Reservation Efficiency of Skills
⬤+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
NodeModifiers
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Axe Damage and Critical Strike ChanceSmall
Axe Attacks deal 10% inc. Dmg with Hits and AilmentsAxe Attacks deal 10% increased Damage with Hits and Ailments
25% inc. Crit% with Axes25% increased Critical Strike Chance with Axes
Axe Damage and Critical Strike ChanceSmall
Axe Attacks deal 10% inc. Dmg with Hits and AilmentsAxe Attacks deal 10% increased Damage with Hits and Ailments
25% inc. Crit% with Axes25% increased Critical Strike Chance with Axes
Blade of CunningNotable
15% inc. Accu with Swords15% increased Accuracy Rating with Swords
45% inc. Crit% with Swords45% increased Critical Strike Chance with Swords
+15% to Crit Multi with Swords+15% to Critical Strike Multiplier with Swords
Champion of the CauseNotable
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
8% inc. Reservation Efficiency of Skills8% increased Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Feller of FoesNotable
Axe Attacks deal 30% inc. Dmg with Hits and AilmentsAxe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Crit Multi with Axes+40% to Critical Strike Multiplier with Axes
+200 to Accu with Axes+200 to Accuracy Rating with Axes
Melee DamageSmall
Attacks with Melee Weapons deal 4% inc. Dmg with AilmentsAttacks with Melee Weapons deal 4% increased Damage with Ailments
4% inc. Melee Phys.Dmg4% increased Melee Physical Damage
Melee DamageSmall
12% inc. Melee Dmg12% increased Melee Damage
Melee DamageSmall
Attacks with Melee Weapons deal 4% inc. Dmg with AilmentsAttacks with Melee Weapons deal 4% increased Damage with Ailments
4% inc. Melee Phys.Dmg4% increased Melee Physical Damage
Melee Damage and Strike RangeSmall
10% inc. Melee Dmg10% increased Melee Damage
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
Retaliation Skill SpeedSmall
Retaliation Skills have 8% inc. SpeedRetaliation Skills have 8% increased Speed
Retaliation Skill SpeedSmall
Retaliation Skills have 8% inc. SpeedRetaliation Skills have 8% increased Speed
StrengthSmall
+10 to Str+10 to Strength
Sword Accuracy and Critical Strike ChanceSmall
6% inc. Accu with Swords6% increased Accuracy Rating with Swords
20% inc. Crit% with Swords20% increased Critical Strike Chance with Swords
Sword Critical Strike ChanceSmall
25% inc. Crit% with Swords25% increased Critical Strike Chance with Swords
Sword Critical Strike MultiplierSmall
+12% to Crit Multi with Swords+12% to Critical Strike Multiplier with Swords
Sword Critical Strike MultiplierSmall
+12% to Crit Multi with Swords+12% to Critical Strike Multiplier with Swords

Avatar of Fire

Small

Radius 0–960 · 30 nodes

Ancestral Knowledge: +30 to IntelligenceArsonist: +10% to Fire Damage over Time Multiplier; Regenerate 1.2% of Life per secondBlacksmith's Clout: 35% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 35% increased Damage with Ailments; +35% to Critical Strike Multiplier with Maces or SceptresBurning Damage Multiplier: +4% to Fire Damage over Time MultiplierButchery: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 5% increased Attack Speed with Two Handed Melee Weapons; +20 to StrengthCold Resistance: +8% to Cold ResistanceCrushing Reply: Retaliation Skills have 50% increased Stun Duration on Enemies; Retaliation Skills Fortify on Melee HitFire Damage and Life Regeneration: 12% increased Fire Damage; Regenerate 0.4% of Life per secondFire Resistance: +8% to Fire ResistanceLightning Resistance: +8% to Lightning ResistanceMace Critical Strike Chance: 20% increased Critical Strike Chance with Maces or SceptresMace Critical Strike Multiplier: +15% to Critical Strike Multiplier with Maces or SceptresMace Damage and Critical Strike Chance: 10% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 10% increased Damage with Ailments; 20% increased Critical Strike Chance with Maces or SceptresMagmatic Strikes: Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 secondsMaximum Cold Resistance: +1% to maximum Cold ResistanceMaximum Fire Resistance: +1% to maximum Fire ResistanceMaximum Lightning Resistance: +1% to maximum Lightning ResistanceNomadic Teachings: +2% to all maximum Elemental ResistancesPhysical Damage as Extra Fire Damage: Gain 4% of Physical Damage as Extra Fire DamagePhysical Damage Over Time Multiplier: +6% to Physical Damage over Time MultiplierPhysical Damage Over Time Multiplier: +6% to Physical Damage over Time MultiplierRetaliation Skill Damage: Retaliation Skills deal 16% increased DamageRetaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage; Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage; Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skill Stun Duration: Retaliation Skills have 25% increased Stun Duration on EnemiesStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthTwo Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 16% increased Damage with AilmentsVanquisher: Crush Enemies for 4 seconds when you Hit them while they are on Full Life; 40% increased Physical Damage
NodesTotal stat
⬤⬤⬤⬤+50 to Str+50 to Strength
⬤⬤⬤Retaliation Skills deal 46% inc. DmgRetaliation Skills deal 46% increased Damage
⬤⬤Retaliation Skills have 75% inc. Stun Dur. on EnemiesRetaliation Skills have 75% increased Stun Duration on Enemies
⬤⬤+50% to Crit Multi with Maces or Sceptres+50% to Critical Strike Multiplier with Maces or Sceptres
⬤⬤45% inc. Phys.Dmg with Maces or Sceptres45% increased Physical Damage with Maces or Sceptres
⬤⬤Mace or Sceptre Attacks deal 45% inc. Dmg with AilmentsMace or Sceptre Attacks deal 45% increased Damage with Ailments
⬤⬤41% inc. Phys.Dmg with Two Handed Melee Weapons41% increased Physical Damage with Two Handed Melee Weapons
⬤⬤Attacks with Two Handed Melee Weapons deal 41% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 41% increased Damage with Ailments
⬤⬤40% inc. Crit% with Maces or Sceptres40% increased Critical Strike Chance with Maces or Sceptres
⬤⬤Retaliation Skills have 20% reduced Enemy Stun ThresholdRetaliation Skills have 20% reduced Enemy Stun Threshold
⬤⬤+14% to Fire.Dmg over Time Multiplier+14% to Fire Damage over Time Multiplier
⬤⬤+12% to Phys.Dmg over Time Multiplier+12% to Physical Damage over Time Multiplier
⬤⬤Regenerate 1.6% of Life per secondRegenerate 1.6% of Life per second
⬤40% inc. Phys.Dmg40% increased Physical Damage
⬤+30 to Int+30 to Intelligence
⬤12% inc. Fire.Dmg12% increased Fire Damage
⬤Every 10% seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsEvery 10% seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
⬤+8% to Cold Res+8% to Cold Resistance
⬤+8% to Fire Res+8% to Fire Resistance
⬤+8% to Light. Res+8% to Lightning Resistance
⬤5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
⬤Crush Enemies for 4 seconds when you Hit them while they are on Full LifeCrush Enemies for 4 seconds when you Hit them while they are on Full Life
⬤Gain 4% of Phys.Dmg as Extra Fire.DmgGain 4% of Physical Damage as Extra Fire Damage
⬤+2% to all max Ele.Res+2% to all maximum Elemental Resistances
⬤+1% to max Cold Res+1% to maximum Cold Resistance
⬤+1% to max Fire Res+1% to maximum Fire Resistance
⬤+1% to max Light. Res+1% to maximum Lightning Resistance
⬤Retaliation Skills Fortify on Melee HitRetaliation Skills Fortify on Melee Hit
NodeModifiers
Ancestral KnowledgeNotable
+30 to Int+30 to Intelligence
ArsonistNotable
+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
Blacksmith's CloutNotable
35% inc. Phys.Dmg with Maces or Sceptres35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% inc. Dmg with AilmentsMace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Crit Multi with Maces or Sceptres+35% to Critical Strike Multiplier with Maces or Sceptres
Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
ButcheryNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons
+20 to Str+20 to Strength
Cold ResistanceSmall
+8% to Cold Res+8% to Cold Resistance
Crushing ReplyNotable
Retaliation Skills have 50% inc. Stun Dur. on EnemiesRetaliation Skills have 50% increased Stun Duration on Enemies
Retaliation Skills Fortify on Melee HitRetaliation Skills Fortify on Melee Hit
Fire Damage and Life RegenerationSmall
12% inc. Fire.Dmg12% increased Fire Damage
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Fire ResistanceSmall
+8% to Fire Res+8% to Fire Resistance
Lightning ResistanceSmall
+8% to Light. Res+8% to Lightning Resistance
Mace Critical Strike ChanceSmall
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
Mace Critical Strike MultiplierSmall
+15% to Crit Multi with Maces or Sceptres+15% to Critical Strike Multiplier with Maces or Sceptres
Mace Damage and Critical Strike ChanceSmall
10% inc. Phys.Dmg with Maces or Sceptres10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% inc. Dmg with AilmentsMace or Sceptre Attacks deal 10% increased Damage with Ailments
20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres
Magmatic StrikesNotable
Every 10 seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsEvery 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Maximum Fire ResistanceSmall
+1% to max Fire Res+1% to maximum Fire Resistance
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Nomadic TeachingsNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
Physical Damage as Extra Fire DamageSmall
Gain 4% of Phys.Dmg as Extra Fire.DmgGain 4% of Physical Damage as Extra Fire Damage
Physical Damage Over Time MultiplierSmall
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
Physical Damage Over Time MultiplierSmall
+6% to Phys.Dmg over Time Multiplier+6% to Physical Damage over Time Multiplier
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage
Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold
Retaliation Skill Stun DurationSmall
Retaliation Skills have 25% inc. Stun Dur. on EnemiesRetaliation Skills have 25% increased Stun Duration on Enemies
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
VanquisherNotable
Crush Enemies for 4 seconds when you Hit them while they are on Full LifeCrush Enemies for 4 seconds when you Hit them while they are on Full Life
40% inc. Phys.Dmg40% increased Physical Damage

Blood Magic

Small

Radius 0–960 · 24 nodes

Armour: 14% increased ArmourArmour: 20% increased ArmourAs The Mountain: +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield; +3% to maximum Chance to Block Attack DamageAttack Ignite Chance: Attacks have 15% chance to IgniteAttack Ignite Chance: Attacks have 15% chance to IgniteBlock: +4% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +4% Chance to Block Attack Damage while Dual Wielding or holding a ShieldInexorable: 25% chance to gain an Endurance Charge when you are Hit; 50% increased Armour while stationaryLava Lash: Damage with Weapons Penetrates 8% Fire Resistance; 30% increased Fire Damage with Attack SkillsMaximum Rage: +3 to Maximum RageNatural Authority: Enemies Taunted by your Warcries take 8% increased Damage; 20% increased Warcry Buff EffectRage on Hit: Gain 1 Rage on Melee HitSettling Ash: Nearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsSlower Rage Decay: Inherent loss of Rage is 10% slowerStrength: +10 to StrengthStrength: +15 to StrengthStrength: +15 to StrengthStun Threshold Reduction: 10% reduced Enemy Stun ThresholdStun Threshold Reduction: 10% reduced Enemy Stun ThresholdWarcry Buff Effect: 10% increased Warcry Buff EffectWarcry Cooldown Recovery and Area of Effect: 15% increased Warcry Cooldown Recovery Rate; Warcry Skills have 15% increased Area of EffectWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsWeapon Fire Damage: 16% increased Fire Damage with Attack SkillsWeapon Fire Damage: 12% increased Fire Damage with Attack Skills
NodesTotal stat
⬤⬤⬤⬤74% inc. Fire.Dmg with Attack Skills74% increased Fire Damage with Attack Skills
⬤⬤⬤+40 to Str+40 to Strength
⬤⬤⬤+20% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+20% Chance to Block Attack Damage while Dual Wielding or holding a Shield
⬤⬤34% inc. Armour34% increased Armour
⬤⬤30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
⬤⬤Attacks have 30% chance to IgniteAttacks have 30% chance to Ignite
⬤⬤20% reduced Enemy Stun Threshold20% reduced Enemy Stun Threshold
⬤50% inc. Armour while stationary50% increased Armour while stationary
⬤25% chance to gain an Endurance Charge when you are Hit25% chance to gain an Endurance Charge when you are Hit
⬤15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
⬤Warcry Skills have 15% inc. AoEWarcry Skills have 15% increased Area of Effect
⬤Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
⬤Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
⬤Enemies Taunted by your Warcries take 8% inc. DmgEnemies Taunted by your Warcries take 8% increased Damage
⬤+3 to Maximum Rage+3 to Maximum Rage
⬤+3% to max Chance to Block Atk Dmg+3% to maximum Chance to Block Attack Damage
⬤Nearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsNearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
⬤Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
NodeModifiers
ArmourSmall
14% inc. Armour14% increased Armour
ArmourSmall
20% inc. Armour20% increased Armour
As The MountainNotable
+12% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+3% to max Chance to Block Atk Dmg+3% to maximum Chance to Block Attack Damage
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
BlockSmall
+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
BlockSmall
+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
InexorableNotable
25% chance to gain an Endurance Charge when you are Hit25% chance to gain an Endurance Charge when you are Hit
50% inc. Armour while stationary50% increased Armour while stationary
Lava LashNotable
Dmg with Weapons Penetrates 8% Fire ResDamage with Weapons Penetrates 8% Fire Resistance
30% inc. Fire.Dmg with Attack Skills30% increased Fire Damage with Attack Skills
Maximum RageSmall
+3 to Maximum Rage+3 to Maximum Rage
Natural AuthorityNotable
Enemies Taunted by your Warcries take 8% inc. DmgEnemies Taunted by your Warcries take 8% increased Damage
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Settling AshNotable
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 secondsNearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+15 to Str+15 to Strength
StrengthSmall
+15 to Str+15 to Strength
Stun Threshold ReductionSmall
10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
Stun Threshold ReductionSmall
10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Warcry Cooldown Recovery and Area of EffectSmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
Warcry Skills have 15% inc. AoEWarcry Skills have 15% increased Area of Effect
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Weapon Fire DamageSmall
16% inc. Fire.Dmg with Attack Skills16% increased Fire Damage with Attack Skills
Weapon Fire DamageSmall
12% inc. Fire.Dmg with Attack Skills12% increased Fire Damage with Attack Skills

Bloodsoaked Blade

Small

Radius 0–960 · 24 nodes

Accuracy and Elemental Resistances: +4% to all Elemental Resistances; 10% increased Accuracy RatingAccuracy and Elemental Resistances: +4% to all Elemental Resistances; 10% increased Accuracy RatingArmour and Evasion: 14% increased Evasion Rating and ArmourArmour, Evasion and Onslaught Effect: 10% increased Evasion Rating and Armour; 15% increased Effect of Onslaught on youArmour, Evasion and Onslaught Effect: 10% increased Evasion Rating and Armour; 15% increased Effect of Onslaught on youAttack Ignite Chance: Attacks have 15% chance to IgniteAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteBeef: +30 to StrengthBurning Brutality: +12% to Fire Damage over Time Multiplier with Attack Skills; 6% increased Attack SpeedBurning Damage Multiplier with Attacks: +6% to Fire Damage over Time Multiplier with Attack SkillsDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillFreedom of Movement: 40% increased Evasion Rating while Phasing; 10% increased Movement Speed while Phasing; +20 to DexterityHeavy Draw: 30% increased Physical Damage with Bows; 50% increased Stun Duration with Bows on Enemies; 30% increased Damage Over Time with Bow SkillsLife and Mana Leech: 0.4% of Attack Damage Leeched as Life; 0.4% of Attack Damage Leeched as ManaLife Leech Speed: 60% increased total Recovery per second from Life LeechMana Leech Speed: 60% increased total Recovery per second from Mana LeechSpirit Void: 1% of Attack Damage Leeched as Mana; 40% increased Maximum total Mana Recovery per second from LeechVitality Void: 1% of Attack Damage Leeched as Life; 40% increased Maximum total Life Recovery per second from LeechWeathered Hunter: +100 to Accuracy Rating; +10% to all Elemental Resistances; 20% increased Accuracy RatingWisdom of the Glade: +30 to Intelligence
NodesTotal stat
⬤⬤⬤⬤+50 to Dex+50 to Dexterity
⬤⬤⬤40% inc. Accu40% increased Accuracy Rating
⬤⬤⬤Attacks have 35% chance to IgniteAttacks have 35% chance to Ignite
⬤⬤⬤34% inc. ER and Armour34% increased Evasion Rating and Armour
⬤⬤⬤+18% to all Ele.Res+18% to all Elemental Resistances
⬤⬤⬤12% inc. Atk Speed12% increased Attack Speed
⬤⬤30% inc. Effect of Onslaught on you30% increased Effect of Onslaught on you
⬤⬤+18% to Fire.Dmg over Time Multiplier with Attack Skills+18% to Fire Damage over Time Multiplier with Attack Skills
⬤⬤1.4% of Atk Dmg Leeched as Life1.4% of Attack Damage Leeched as Life
⬤⬤1.4% of Atk Dmg Leeched as Mana1.4% of Attack Damage Leeched as Mana
⬤+100 to Accu+100 to Accuracy Rating
⬤60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
⬤60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
⬤50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
⬤40% inc. ER while Phasing40% increased Evasion Rating while Phasing
⬤40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
⬤40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
⬤+30 to Int+30 to Intelligence
⬤+30 to Str+30 to Strength
⬤30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
⬤30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
⬤12% inc. ER12% increased Evasion Rating
⬤10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
⬤10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
NodeModifiers
Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
10% inc. Accu10% increased Accuracy Rating
Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
10% inc. Accu10% increased Accuracy Rating
Armour and EvasionSmall
14% inc. ER and Armour14% increased Evasion Rating and Armour
Armour, Evasion and Onslaught EffectSmall
10% inc. ER and Armour10% increased Evasion Rating and Armour
15% inc. Effect of Onslaught on you15% increased Effect of Onslaught on you
Armour, Evasion and Onslaught EffectSmall
10% inc. ER and Armour10% increased Evasion Rating and Armour
15% inc. Effect of Onslaught on you15% increased Effect of Onslaught on you
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
BeefNotable
+30 to Str+30 to Strength
Burning BrutalityNotable
+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills
6% inc. Atk Speed6% increased Attack Speed
Burning Damage Multiplier with AttacksSmall
+6% to Fire.Dmg over Time Multiplier with Attack Skills+6% to Fire Damage over Time Multiplier with Attack Skills
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
Freedom of MovementNotable
40% inc. ER while Phasing40% increased Evasion Rating while Phasing
10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
+20 to Dex+20 to Dexterity
Heavy DrawNotable
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Life and Mana LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Mana Leech SpeedSmall
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
Spirit VoidNotable
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
Vitality VoidNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
Weathered HunterNotable
+100 to Accu+100 to Accuracy Rating
+10% to all Ele.Res+10% to all Elemental Resistances
20% inc. Accu20% increased Accuracy Rating
Wisdom of the GladeNotable
+30 to Int+30 to Intelligence

Call to Arms

Small

Radius 0–960 · 24 nodes

Bleed Chance: Attacks have 15% chance to cause BleedingBleed Duration: 25% increased Bleeding DurationBleed Duration: 25% increased Bleeding DurationEscalation: 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%Faster Bleeding: Bleeding you inflict deals Damage 5% fasterFortification Duration: 40% increased Fortification DurationLife Regeneration: Regenerate 0.6% of Life per secondLife Regeneration: Regenerate 0.6% of Life per secondMace Damage and Reduced Enemy Stun Threshold: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 10% reduced Enemy Stun Threshold with Maces or SceptresMace Damage and Stun Duration: 16% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 16% increased Damage with Ailments; 10% chance to double Stun DurationMace Damage and Stun Duration: 12% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 12% increased Damage with Ailments; 10% increased Stun Duration on EnemiesMaster of Wounds: +12% to Damage over Time Multiplier for Bleeding; 30% reduced Bleed Duration on youMaximum Fortification: +1 to maximum FortificationMaximum Fortification: +1 to maximum FortificationMaximum Fortification: +1 to maximum FortificationNatural Authority: Enemies Taunted by your Warcries take 8% increased Damage; 20% increased Warcry Buff EffectStrength: +10 to StrengthWarcry Buff Effect: 10% increased Warcry Buff EffectWarcry Buff Effect: 10% increased Warcry Buff EffectWarcry Cooldown Recovery and Area of Effect: 15% increased Warcry Cooldown Recovery Rate; Warcry Skills have 15% increased Area of EffectWarcry Cooldown Recovery and Area of Effect: 15% increased Warcry Cooldown Recovery Rate; Warcry Skills have 15% increased Area of EffectWarcry Duration: 15% increased Warcry DurationWarcry Duration: 15% increased Warcry DurationWarcry Duration and Buff Effect: 10% increased Warcry Duration; 5% increased Warcry Buff Effect
NodesTotal stat
⬤⬤⬤⬤45% inc. Warcry Buff Effect45% increased Warcry Buff Effect
⬤⬤⬤44% inc. Phys.Dmg with Maces or Sceptres44% increased Physical Damage with Maces or Sceptres
⬤⬤⬤Mace or Sceptre Attacks deal 44% inc. Dmg with AilmentsMace or Sceptre Attacks deal 44% increased Damage with Ailments
⬤⬤⬤40% inc. Warcry Dur.40% increased Warcry Duration
⬤⬤⬤+3 to max Fortification+3 to maximum Fortification
⬤⬤50% inc. Bleeding Dur.50% increased Bleeding Duration
⬤⬤30% inc. Warcry CDRR30% increased Warcry Cooldown Recovery Rate
⬤⬤Warcry Skills have 30% inc. AoEWarcry Skills have 30% increased Area of Effect
⬤⬤Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
⬤40% inc. Fortification Dur.40% increased Fortification Duration
⬤30% reduced Bleed Dur. on you30% reduced Bleed Duration on you
⬤Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
⬤+12% to DoT Multiplier for Bleeding+12% to Damage over Time Multiplier for Bleeding
⬤+10 to Str+10 to Strength
⬤10% chance to double Stun Dur.10% chance to double Stun Duration
⬤10% inc. Melee Dmg for each second you've been affected by a Warcry Buff, up to a max of 60%10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
⬤10% inc. Stun Dur. on Enemies10% increased Stun Duration on Enemies
⬤10% reduced Enemy Stun Threshold with Maces or Sceptres10% reduced Enemy Stun Threshold with Maces or Sceptres
⬤Enemies Taunted by your Warcries take 8% inc. DmgEnemies Taunted by your Warcries take 8% increased Damage
⬤Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
NodeModifiers
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed DurationSmall
25% inc. Bleeding Dur.25% increased Bleeding Duration
Bleed DurationSmall
25% inc. Bleeding Dur.25% increased Bleeding Duration
EscalationNotable
10% inc. Melee Dmg for each second you've been affected by a Warcry Buff, up to a max of 60%10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
Faster BleedingSmall
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Fortification DurationSmall
40% inc. Fortification Dur.40% increased Fortification Duration
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Mace Damage and Reduced Enemy Stun ThresholdSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres10% reduced Enemy Stun Threshold with Maces or Sceptres
Mace Damage and Stun DurationSmall
16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments
10% chance to double Stun Dur.10% chance to double Stun Duration
Mace Damage and Stun DurationSmall
12% inc. Phys.Dmg with Maces or Sceptres12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% inc. Dmg with AilmentsMace or Sceptre Attacks deal 12% increased Damage with Ailments
10% inc. Stun Dur. on Enemies10% increased Stun Duration on Enemies
Master of WoundsNotable
+12% to DoT Multiplier for Bleeding+12% to Damage over Time Multiplier for Bleeding
30% reduced Bleed Dur. on you30% reduced Bleed Duration on you
Maximum FortificationSmall
+1 to max Fortification+1 to maximum Fortification
Maximum FortificationSmall
+1 to max Fortification+1 to maximum Fortification
Maximum FortificationSmall
+1 to max Fortification+1 to maximum Fortification
Natural AuthorityNotable
Enemies Taunted by your Warcries take 8% inc. DmgEnemies Taunted by your Warcries take 8% increased Damage
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
StrengthSmall
+10 to Str+10 to Strength
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Warcry Cooldown Recovery and Area of EffectSmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
Warcry Skills have 15% inc. AoEWarcry Skills have 15% increased Area of Effect
Warcry Cooldown Recovery and Area of EffectSmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
Warcry Skills have 15% inc. AoEWarcry Skills have 15% increased Area of Effect
Warcry DurationSmall
15% inc. Warcry Dur.15% increased Warcry Duration
Warcry DurationSmall
15% inc. Warcry Dur.15% increased Warcry Duration
Warcry Duration and Buff EffectSmall
10% inc. Warcry Dur.10% increased Warcry Duration
5% inc. Warcry Buff Effect5% increased Warcry Buff Effect

Chaos Inoculation

Small

Radius 0–960 · 25 nodes

Atrophy: 27% increased Chaos Damage; 12% increased Skill Effect DurationAura Effect: 6% increased effect of Non-Curse Auras from your SkillsChance to Poison with Spells: 10% chance to Poison on Hit with Spell DamageChance to Poison with Spells: 15% chance to Poison on Hit with Spell DamageChaos Damage Over Time Multiplier: +6% to Chaos Damage over Time MultiplierCurse Cast Speed: Curse Skills have 10% increased Cast SpeedCurse Cast Speed: Curse Skills have 10% increased Cast SpeedCurse Duration: 15% increased Curse DurationCurse Duration: 15% increased Curse DurationCurse Effect: 5% increased Effect of your CursesCurse Effect: 5% increased Effect of your CursesCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsDual Wield Cast Speed: 4% increased Cast Speed while Dual WieldingDual Wield Spell Damage and Movement Speed: 10% increased Spell Damage while Dual Wielding; 3% increased Movement Speed while Dual WieldingHex Area of Effect: 15% increased Area of Effect of Hex SkillsHex Area of Effect: 15% increased Area of Effect of Hex SkillsInfluence: 14% increased effect of Non-Curse Auras from your SkillsIntelligence: +10 to IntelligencePoison Damage and Cast Speed: 3% increased Cast Speed; 15% increased Damage with PoisonPoison Damage and Cast Speed: 3% increased Cast Speed; 15% increased Damage with PoisonReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsSerpentine Spellslinger: Enemies Poisoned by you have -5% to Chaos Resistance; Spell Skills have +12% to Damage over Time Multiplier for PoisonTrap Cooldown Recovery: 10% increased Cooldown Recovery Rate for throwing TrapsWhispers of Doom: You can apply an additional Curse
NodesTotal stat
⬤⬤30% inc. AoE of Hex Skills30% increased Area of Effect of Hex Skills
⬤⬤30% inc. Curse Dur.30% increased Curse Duration
⬤⬤30% inc. Dmg with Poison30% increased Damage with Poison
⬤⬤25% chance to Poison on Hit with Spell Dmg25% chance to Poison on Hit with Spell Damage
⬤⬤20% inc. effect of Non-Curse Auras from your Skills20% increased effect of Non-Curse Auras from your Skills
⬤⬤20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
⬤⬤Curse Skills have 20% inc. Cast SpeedCurse Skills have 20% increased Cast Speed
⬤⬤10% inc. Effect of your Curses10% increased Effect of your Curses
⬤⬤6% inc. Cast Speed6% increased Cast Speed
⬤27% inc. Chaos.Dmg27% increased Chaos Damage
⬤12% inc. Skill Effect Dur.12% increased Skill Effect Duration
⬤Spell Skills have 12% to DoT Multiplier for PoisonSpell Skills have 12% to Damage over Time Multiplier for Poison
⬤+10 to Int+10 to Intelligence
⬤10% inc. CDRR for throwing Traps10% increased Cooldown Recovery Rate for throwing Traps
⬤10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
⬤8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
⬤+6% to Chaos.Dmg over Time Multiplier+6% to Chaos Damage over Time Multiplier
⬤Enemies Poisoned by you have -5% to Chaos ResEnemies Poisoned by you have -5% to Chaos Resistance
⬤4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
⬤3% inc. Move.Spd while Dual Wielding3% increased Movement Speed while Dual Wielding
⬤You can apply an additional CurseYou can apply an additional Curse
NodeModifiers
AtrophyNotable
27% inc. Chaos.Dmg27% increased Chaos Damage
12% inc. Skill Effect Dur.12% increased Skill Effect Duration
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Chance to Poison with SpellsSmall
10% chance to Poison on Hit with Spell Dmg10% chance to Poison on Hit with Spell Damage
Chance to Poison with SpellsSmall
15% chance to Poison on Hit with Spell Dmg15% chance to Poison on Hit with Spell Damage
Chaos Damage Over Time MultiplierSmall
+6% to Chaos.Dmg over Time Multiplier+6% to Chaos Damage over Time Multiplier
Curse Cast SpeedSmall
Curse Skills have 10% inc. Cast SpeedCurse Skills have 10% increased Cast Speed
Curse Cast SpeedSmall
Curse Skills have 10% inc. Cast SpeedCurse Skills have 10% increased Cast Speed
Curse DurationSmall
15% inc. Curse Dur.15% increased Curse Duration
Curse DurationSmall
15% inc. Curse Dur.15% increased Curse Duration
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Dual Wield Cast SpeedSmall
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Spell Damage and Movement SpeedSmall
10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
3% inc. Move.Spd while Dual Wielding3% increased Movement Speed while Dual Wielding
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
InfluenceNotable
14% inc. effect of Non-Curse Auras from your Skills14% increased effect of Non-Curse Auras from your Skills
IntelligenceSmall
+10 to Int+10 to Intelligence
Poison Damage and Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
15% inc. Dmg with Poison15% increased Damage with Poison
Poison Damage and Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
15% inc. Dmg with Poison15% increased Damage with Poison
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Serpentine SpellslingerNotable
Enemies Poisoned by you have -5% to Chaos ResEnemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to DoT Multiplier for PoisonSpell Skills have +12% to Damage over Time Multiplier for Poison
Trap Cooldown RecoverySmall
10% inc. CDRR for throwing Traps10% increased Cooldown Recovery Rate for throwing Traps
Whispers of DoomNotable
You can apply an additional CurseYou can apply an additional Curse

Conduit

Small

Radius 0–960 · 21 nodes

Accuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on KillCritical Strike Chance: 20% increased Critical Strike ChanceCritical Strike Chance: 20% increased Critical Strike ChanceDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingHired Killer: 7% increased maximum Life; Recover 2% of Life on KillLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledMaster Sapper: 30% increased Trap Damage; Can have up to 2 additional Traps placed at a time; 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyOvercharged: 8% chance to gain a Power, Frenzy or Endurance Charge on KillPath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityReflexes: +10% chance to Suppress Spell Damage; +100 to Evasion Rating; 30% increased Evasion RatingTrap Damage: 12% increased Trap DamageTrap Throwing Speed: 5% increased Trap Throwing SpeedTrue Strike: +15% to Critical Strike Multiplier; 45% increased Critical Strike Chance
NodesTotal stat
⬤⬤⬤⬤66% inc. ER66% increased Evasion Rating
⬤⬤⬤⬤+22% chance to Suppress Spell Dmg+22% chance to Suppress Spell Damage
⬤⬤⬤85% inc. Crit%85% increased Critical Strike Chance
⬤⬤⬤+40 to Dex+40 to Dexterity
⬤⬤⬤15% inc. max Life15% increased maximum Life
⬤⬤⬤12% chance to gain a Power, Frenzy or Endurance Charge on Kill12% chance to gain a Power, Frenzy or Endurance Charge on Kill
⬤⬤42% inc. Trap Dmg42% increased Trap Damage
⬤⬤24% inc. Accu24% increased Accuracy Rating
⬤⬤Gain 20 Life per Enemy KilledGain 20 Life per Enemy Killed
⬤+100 to Accu+100 to Accuracy Rating
⬤+100 to ER+100 to Evasion Rating
⬤16% inc. Proj Dmg16% increased Projectile Damage
⬤+15% to Crit Multi+15% to Critical Strike Multiplier
⬤15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
⬤5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
⬤Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
⬤Recover 2% of Life on KillRecover 2% of Life on Kill
NodeModifiers
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
Critical Strike ChanceSmall
20% inc. Crit%20% increased Critical Strike Chance
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Master SapperNotable
30% inc. Trap Dmg30% increased Trap Damage
Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
OverchargedNotable
8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
ReflexesNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
+100 to ER+100 to Evasion Rating
30% inc. ER30% increased Evasion Rating
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
True StrikeNotable
+15% to Crit Multi+15% to Critical Strike Multiplier
45% inc. Crit%45% increased Critical Strike Chance

Crimson Dance

Small

Radius 0–960 · 33 nodes

Admonisher: 50% increased Warcry Speed; 15% increased Damage for each time you've Warcried RecentlyAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksBleed Chance: Attacks have 15% chance to cause BleedingBleed Chance: Attacks have 15% chance to cause BleedingBleed Damage and Chance: Attacks have 10% chance to cause Bleeding; 15% increased Damage with BleedingBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingBloodletting: +15% to Damage over Time Multiplier for Bleeding; 10% chance to Aggravate Bleeding on targets you Hit with AttacksFortification Gain: Fortifying Hits grant 40% increased FortificationFortification Gain: Fortifying Hits grant 40% increased FortificationFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyHard Knocks: +30 to IntelligenceImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance and Physical Attack Damage: 10% increased Attack Physical Damage; 5% chance to Impale Enemies on Hit with AttacksImpale Effect: 6% increased Impale EffectImpale Effect: 6% increased Impale EffectMerciless Skewering: 15% chance to Impale Enemies on Hit with Attacks; 12% increased Impale EffectPrepared Response: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable; Retaliation Skills become Usable for 30% longerRampart: 30% increased Armour and Evasion Rating while Fortified; Fortifying Hits against Unique Enemies grant 100% increased FortificationRetaliation Skill Cooldown Recovery: Retaliation Skills have 15% increased Cooldown Recovery RateRetaliation Skill Cooldown Recovery: Retaliation Skills have 12% increased Cooldown Recovery RateRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerRetaliation Skill Usable Duration: Retaliation Skills become Usable for 20% longerSpirit of War: 0.5% of Physical Attack Damage Leeched as Mana; 25% increased Cost Efficiency of AttacksStrength: +10 to StrengthStrength: +10 to StrengthThe Impaler: When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWarcry Buff Effect: 10% increased Warcry Buff EffectWarcry Duration: 12% increased Warcry DurationWarcry Speed: 15% increased Warcry SpeedWarcry Speed: 15% increased Warcry Speed
NodesTotal stat
⬤⬤⬤⬤40% chance to Impale Enemies on Hit with Attacks40% chance to Impale Enemies on Hit with Attacks
⬤⬤⬤80% inc. Warcry Speed80% increased Warcry Speed
⬤⬤⬤Retaliation Skills become Usable for 70% longerRetaliation Skills become Usable for 70% longer
⬤⬤⬤Attacks have 40% chance to cause BleedingAttacks have 40% chance to cause Bleeding
⬤⬤⬤+27% to DoT Multiplier for Bleeding+27% to Damage over Time Multiplier for Bleeding
⬤⬤⬤24% inc. Impale Effect24% increased Impale Effect
⬤⬤Fortifying Hits grant 80% inc. FortificationFortifying Hits grant 80% increased Fortification
⬤⬤40% inc. Cost Efficiency of Attacks40% increased Cost Efficiency of Attacks
⬤⬤Retaliation Skills have 27% inc. CDRRRetaliation Skills have 27% increased Cooldown Recovery Rate
⬤⬤+20 to Str+20 to Strength
⬤⬤Melee Hits which Stun have 20% chance to FortifyMelee Hits which Stun have 20% chance to Fortify
⬤Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
⬤+30 to Int+30 to Intelligence
⬤30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
⬤25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
⬤15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
⬤15% inc. Dmg with Bleeding15% increased Damage with Bleeding
⬤12% inc. Warcry Dur.12% increased Warcry Duration
⬤10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
⬤10% inc. Attack Phys.Dmg10% increased Attack Physical Damage
⬤10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
⬤When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
⬤0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
NodeModifiers
AdmonisherNotable
50% inc. Warcry Speed50% increased Warcry Speed
15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently
Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed Damage and ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
BloodlettingNotable
+15% to DoT Multiplier for Bleeding+15% to Damage over Time Multiplier for Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
Fortification GainSmall
Fortifying Hits grant 40% inc. FortificationFortifying Hits grant 40% increased Fortification
Fortification GainSmall
Fortifying Hits grant 40% inc. FortificationFortifying Hits grant 40% increased Fortification
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Hard KnocksNotable
+30 to Int+30 to Intelligence
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale Chance and Physical Attack DamageSmall
10% inc. Attack Phys.Dmg10% increased Attack Physical Damage
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Merciless SkeweringNotable
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
12% inc. Impale Effect12% increased Impale Effect
Prepared ResponseNotable
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Retaliation Skills become Usable for 30% longerRetaliation Skills become Usable for 30% longer
RampartNotable
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 15% inc. CDRRRetaliation Skills have 15% increased Cooldown Recovery Rate
Retaliation Skill Cooldown RecoverySmall
Retaliation Skills have 12% inc. CDRRRetaliation Skills have 12% increased Cooldown Recovery Rate
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Retaliation Skill Usable DurationSmall
Retaliation Skills become Usable for 20% longerRetaliation Skills become Usable for 20% longer
Spirit of WarNotable
0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana
25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
The ImpalerKeystone
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Warcry DurationSmall
12% inc. Warcry Dur.12% increased Warcry Duration
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed

Divine Shield

Small

Radius 0–960 · 24 nodes

Accuracy: 15% increased Accuracy RatingArmour: 8% increased ArmourArmour: 8% increased ArmourConsecrated Ground Effect: 20% increased Effect of Consecrated Ground you createConsecrated Ground Effect and Accuracy: 10% increased Effect of Consecrated Ground you create; 10% increased Accuracy RatingCounterweight: 60% increased Critical Strike Chance while wielding a Staff; +30% to Critical Strike Multiplier while wielding a StaffPersistence: -10 Physical Damage taken from Hits; -1 Physical Damage taken from Hits per LevelShamanistic Fury: 25% increased Totem Damage; 25% increased Totem Placement speedShining Justice: 20% increased Effect of Consecrated Ground you create; Consecrated Ground you create grants 30% increased Accuracy Rating to you and AlliesStaff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffStaff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffStaff Block: +3% Chance to Block Attack Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffStaff Critical Strike Chance: 30% increased Critical Strike Chance while wielding a StaffStaff Critical Strike Chance: 30% increased Critical Strike Chance while wielding a StaffStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on EnemiesStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on EnemiesStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments; 10% increased Stun Duration with Staves on EnemiesStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedTotem Life and Damage: 10% increased Totem Damage; 10% increased Totem LifeTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesWhirling Barrier: 20% chance to gain a Power Charge when you Block; +8% Chance to Block Attack Damage while wielding a Staff; +8% Chance to Block Spell Damage while wielding a Staff
NodesTotal stat
⬤⬤⬤⬤+17% Chance to Block Atk Dmg while wielding a Staff+17% Chance to Block Attack Damage while wielding a Staff
⬤⬤⬤⬤+17% Chance to Block Spell Dmg while wielding a Staff+17% Chance to Block Spell Damage while wielding a Staff
⬤⬤⬤120% inc. Crit% while wielding a Staff120% increased Critical Strike Chance while wielding a Staff
⬤⬤⬤50% inc. Effect of Consecrated Ground you create50% increased Effect of Consecrated Ground you create
⬤⬤⬤Staff Attacks deal 48% inc. Dmg with Hits and AilmentsStaff Attacks deal 48% increased Damage with Hits and Ailments
⬤⬤⬤45% inc. Totem Dmg45% increased Totem Damage
⬤⬤⬤+30 to Str+30 to Strength
⬤⬤⬤30% inc. Stun Dur. with Staves on Enemies30% increased Stun Duration with Staves on Enemies
⬤⬤35% inc. Totem Placement speed35% increased Totem Placement speed
⬤⬤25% inc. Accu25% increased Accuracy Rating
⬤⬤25% inc. Totem Life25% increased Totem Life
⬤⬤16% inc. Armour16% increased Armour
⬤+30% to Crit Multi while wielding a Staff+30% to Critical Strike Multiplier while wielding a Staff
⬤Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
⬤20% chance to gain a Power Charge when you Block20% chance to gain a Power Charge when you Block
⬤Totems gain 16% to all Ele.ResTotems gain 16% to all Elemental Resistances
⬤-10 Phys.Dmg taken from Hits-10 Physical Damage taken from Hits
⬤-1 Phys.Dmg taken from Hits per Level-1 Physical Damage taken from Hits per Level
NodeModifiers
AccuracySmall
15% inc. Accu15% increased Accuracy Rating
ArmourSmall
8% inc. Armour8% increased Armour
ArmourSmall
8% inc. Armour8% increased Armour
Consecrated Ground EffectSmall
20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create
Consecrated Ground Effect and AccuracySmall
10% inc. Effect of Consecrated Ground you create10% increased Effect of Consecrated Ground you create
10% inc. Accu10% increased Accuracy Rating
CounterweightNotable
60% inc. Crit% while wielding a Staff60% increased Critical Strike Chance while wielding a Staff
+30% to Crit Multi while wielding a Staff+30% to Critical Strike Multiplier while wielding a Staff
PersistenceNotable
-10 Phys.Dmg taken from Hits-10 Physical Damage taken from Hits
-1 Phys.Dmg taken from Hits per Level-1 Physical Damage taken from Hits per Level
Shamanistic FuryNotable
25% inc. Totem Dmg25% increased Totem Damage
25% inc. Totem Placement speed25% increased Totem Placement speed
Shining JusticeNotable
20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create
Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Staff Critical Strike ChanceSmall
30% inc. Crit% while wielding a Staff30% increased Critical Strike Chance while wielding a Staff
Staff Critical Strike ChanceSmall
30% inc. Crit% while wielding a Staff30% increased Critical Strike Chance while wielding a Staff
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments
10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Totem Life and DamageSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Life10% increased Totem Life
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Whirling BarrierNotable
20% chance to gain a Power Charge when you Block20% chance to gain a Power Charge when you Block
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Eldritch Battery

Small

Radius 0–960 · 21 nodes

Chill Effect: 20% increased Effect of ChillChill Effect: 20% increased Effect of ChillCleansed Thoughts: Chaos Resistance is doubledEnergy Shield Leech: 0.3% of Spell Damage Leeched as Energy ShieldFreeze Chance: 15% chance to FreezeFreeze Chance: 15% chance to FreezeFusillade: 15% increased Attack Speed with Wands; 30% increased Accuracy Rating with WandsGlacial Cage: Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLightning Critical Strike Multiplier: +12% to Critical Strike Multiplier with Lightning SkillsLightning Critical Strike Multiplier: +12% to Critical Strike Multiplier with Lightning SkillsMana: 4% increased maximum ManaMana: 4% increased maximum ManaMine Damage and Reservation Efficiency: 8% increased Mine Damage; 10% increased Mana Reservation Efficiency of Skills that throw MinesWand Attack Speed and Accuracy: 4% increased Attack Speed with Wands; 8% increased Accuracy Rating with WandsWand Attack Speed and Accuracy: 4% increased Attack Speed with Wands; 8% increased Accuracy Rating with WandsWand Attack Speed and Accuracy: 4% increased Attack Speed with Wands; 8% increased Accuracy Rating with WandsWand Damage: Wand Attacks deal 12% increased Damage with Hits and AilmentsWand Damage: Wand Attacks deal 16% increased Damage with Hits and AilmentsWinter's Embrace: 60% increased Freeze Duration on Enemies; 30% increased Damage if you've Shattered an Enemy Recently
NodesTotal stat
⬤⬤⬤⬤54% inc. Accu with Wands54% increased Accuracy Rating with Wands
⬤⬤⬤⬤27% inc. Atk Speed with Wands27% increased Attack Speed with Wands
⬤⬤40% inc. Effect of Chill40% increased Effect of Chill
⬤⬤30% chance to Freeze30% chance to Freeze
⬤⬤Wand Attacks deal 28% inc. Dmg with Hits and AilmentsWand Attacks deal 28% increased Damage with Hits and Ailments
⬤⬤+24% to Crit Multi with Lightning Skills+24% to Critical Strike Multiplier with Lightning Skills
⬤⬤+20 to Int+20 to Intelligence
⬤⬤8% inc. max Mana8% increased maximum Mana
⬤60% inc. Freeze Dur. on Enemies60% increased Freeze Duration on Enemies
⬤30% inc. Dmg if you've Shattered an Enemy Recently30% increased Damage if you've Shattered an Enemy Recently
⬤10% inc. Mana Reservation Efficiency of Skills that throw Mines10% increased Mana Reservation Efficiency of Skills that throw Mines
⬤8% inc. Mine Dmg8% increased Mine Damage
⬤Chaos Res is doubledChaos Resistance is doubled
⬤Enemies permanently take 1% inc. Dmg for each second they've ever been Chilled by you, up to a max of 10%Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%
⬤0.3% of Spell Dmg Leeched as ES0.3% of Spell Damage Leeched as Energy Shield
NodeModifiers
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Cleansed ThoughtsNotable
Chaos Res is doubledChaos Resistance is doubled
Energy Shield LeechSmall
0.3% of Spell Dmg Leeched as ES0.3% of Spell Damage Leeched as Energy Shield
Freeze ChanceSmall
15% chance to Freeze15% chance to Freeze
Freeze ChanceSmall
15% chance to Freeze15% chance to Freeze
FusilladeNotable
15% inc. Atk Speed with Wands15% increased Attack Speed with Wands
30% inc. Accu with Wands30% increased Accuracy Rating with Wands
Glacial CageNotable
Enemies permanently take 1% inc. Dmg for each second they've ever been Chilled by you, up to a max of 10%Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Lightning Critical Strike MultiplierSmall
+12% to Crit Multi with Lightning Skills+12% to Critical Strike Multiplier with Lightning Skills
Lightning Critical Strike MultiplierSmall
+12% to Crit Multi with Lightning Skills+12% to Critical Strike Multiplier with Lightning Skills
ManaSmall
4% inc. max Mana4% increased maximum Mana
ManaSmall
4% inc. max Mana4% increased maximum Mana
Mine Damage and Reservation EfficiencySmall
8% inc. Mine Dmg8% increased Mine Damage
10% inc. Mana Reservation Efficiency of Skills that throw Mines10% increased Mana Reservation Efficiency of Skills that throw Mines
Wand Attack Speed and AccuracySmall
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
8% inc. Accu with Wands8% increased Accuracy Rating with Wands
Wand Attack Speed and AccuracySmall
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
8% inc. Accu with Wands8% increased Accuracy Rating with Wands
Wand Attack Speed and AccuracySmall
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
8% inc. Accu with Wands8% increased Accuracy Rating with Wands
Wand DamageSmall
Wand Attacks deal 12% inc. Dmg with Hits and AilmentsWand Attacks deal 12% increased Damage with Hits and Ailments
Wand DamageSmall
Wand Attacks deal 16% inc. Dmg with Hits and AilmentsWand Attacks deal 16% increased Damage with Hits and Ailments
Winter's EmbraceNotable
60% inc. Freeze Dur. on Enemies60% increased Freeze Duration on Enemies
30% inc. Dmg if you've Shattered an Enemy Recently30% increased Damage if you've Shattered an Enemy Recently

Elemental Equilibrium

Small

Radius 0–960 · 29 nodes

Accuracy and Elemental Resistances: +4% to all Elemental Resistances; 10% increased Accuracy RatingAttack Damage and Leech: 12% increased Attack Damage; 0.4% of Physical Attack Damage Leeched as Life; 12% increased Damage with Ailments from Attack SkillsAttack Damage and Leech: 12% increased Attack Damage; 60% increased total Recovery per second from Life Leech; 12% increased Damage with Ailments from Attack SkillsAttack Damage and Speed: 12% increased Attack Damage; 3% increased Attack Speed; 12% increased Damage with Ailments from Attack SkillsAttack Ignite Chance: Attacks have 15% chance to IgniteAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteAttack Ignite Chance and Attack Speed: 3% increased Attack Speed; Attacks have 10% chance to IgniteAvatar of the Hunt: 30% increased Damage with Bows; +200 to Evasion Rating; 6% increased Movement Speed; 30% increased Damage Over Time with Bow SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsBurning Brutality: +12% to Fire Damage over Time Multiplier with Attack Skills; 6% increased Attack SpeedBurning Damage Multiplier with Attacks: +6% to Fire Damage over Time Multiplier with Attack SkillsDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityFlask and Tincture Effect: Flasks applied to you have 5% increased Effect; Tinctures applied to you have 5% increased EffectFlask Duration: 10% increased Flask Effect DurationFlask Duration: 10% increased Flask Effect DurationGladiator's Perseverance: 10% increased Attack Speed when on Full Life; 1% of Physical Attack Damage Leeched as Life; 40% increased Attack Damage while LeechingIgnite Avoidance: 20% chance to Avoid being IgnitedIntelligence: +10 to IntelligenceNature's Concoction: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondStrength: +10 to StrengthTincture Effect: Tinctures applied to you have 10% increased EffectTincture Effect: Tinctures applied to you have 10% increased EffectWeathered Hunter: +100 to Accuracy Rating; +10% to all Elemental Resistances; 20% increased Accuracy Rating
NodesTotal stat
⬤⬤⬤⬤66% inc. Dmg Over Time with Bow Skills66% increased Damage Over Time with Bow Skills
⬤⬤⬤⬤66% inc. Dmg with Bows66% increased Damage with Bows
⬤⬤⬤⬤15% inc. Atk Speed15% increased Attack Speed
⬤⬤⬤36% inc. Atk Dmg36% increased Attack Damage
⬤⬤⬤36% inc. Dmg with Ailments from Attack Skills36% increased Damage with Ailments from Attack Skills
⬤⬤⬤Attacks have 35% chance to IgniteAttacks have 35% chance to Ignite
⬤⬤⬤+30 to Dex+30 to Dexterity
⬤⬤⬤Tinctures applied to you have 25% inc. EffectTinctures applied to you have 25% increased Effect
⬤⬤30% inc. Accu30% increased Accuracy Rating
⬤⬤30% inc. ER30% increased Evasion Rating
⬤⬤20% inc. Flask Effect Dur.20% increased Flask Effect Duration
⬤⬤+18% to Fire.Dmg over Time Multiplier with Attack Skills+18% to Fire Damage over Time Multiplier with Attack Skills
⬤⬤16% chance to gain Phasing for 4 seconds on Kill16% chance to gain Phasing for 4 seconds on Kill
⬤⬤+14% to all Ele.Res+14% to all Elemental Resistances
⬤⬤8% inc. Atk Speed with Bows8% increased Attack Speed with Bows
⬤⬤1.4% of Physical Atk Dmg Leeched as Life1.4% of Physical Attack Damage Leeched as Life
⬤+200 to ER+200 to Evasion Rating
⬤+100 to Accu+100 to Accuracy Rating
⬤60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
⬤40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
⬤20% chance to Avoid being Ignited20% chance to Avoid being Ignited
⬤+10 to Int+10 to Intelligence
⬤+10 to Str+10 to Strength
⬤10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
⬤6% inc. Move.Spd6% increased Movement Speed
⬤Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
⬤Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
NodeModifiers
Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
10% inc. Accu10% increased Accuracy Rating
Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Attack Damage and SpeedSmall
12% inc. Atk Dmg12% increased Attack Damage
3% inc. Atk Speed3% increased Attack Speed
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Attack Ignite ChanceSmall
Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite
Avatar of the HuntNotable
30% inc. Dmg with Bows30% increased Damage with Bows
+200 to ER+200 to Evasion Rating
6% inc. Move.Spd6% increased Movement Speed
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Burning BrutalityNotable
+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills
6% inc. Atk Speed6% increased Attack Speed
Burning Damage Multiplier with AttacksSmall
+6% to Fire.Dmg over Time Multiplier with Attack Skills+6% to Fire Damage over Time Multiplier with Attack Skills
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Flask and Tincture EffectSmall
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Tinctures applied to you have 5% inc. EffectTinctures applied to you have 5% increased Effect
Flask DurationSmall
10% inc. Flask Effect Dur.10% increased Flask Effect Duration
Flask DurationSmall
10% inc. Flask Effect Dur.10% increased Flask Effect Duration
Gladiator's PerseveranceNotable
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
Ignite AvoidanceSmall
20% chance to Avoid being Ignited20% chance to Avoid being Ignited
IntelligenceSmall
+10 to Int+10 to Intelligence
Nature's ConcoctionNotable
Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
StrengthSmall
+10 to Str+10 to Strength
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Weathered HunterNotable
+100 to Accu+100 to Accuracy Rating
+10% to all Ele.Res+10% to all Elemental Resistances
20% inc. Accu20% increased Accuracy Rating

Elemental Overload

Small

Radius 0–960 · 26 nodes

Agility: +30 to DexterityBrand Critical Strike Chance: 25% increased Brand Critical Strike ChanceBrand Critical Strike Chance: 25% increased Brand Critical Strike ChanceCurse and Chaos Resistance: +6% to Chaos Resistance; 6% reduced Effect of Curses on youDamage Over Time Multiplier: +6% to Damage over Time MultiplierDamage Over Time Multiplier: +6% to Damage over Time MultiplierEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaEnergy Shield and Mana: 5% increased maximum Energy Shield; 6% increased maximum ManaEssence Infusion: 15% faster start of Energy Shield Recharge; 30% increased Energy Shield Recharge RateExplosive Runes: +30% to Brand Critical Strike Multiplier; 30% increased Brand Attachment rangeInsightfulness: 10% increased maximum Energy Shield; 16% increased maximum Mana; 16% increased Mana Cost EfficiencyIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLast Rites: Cursed Enemies you Kill are destroyed; Enemies Cursed by you have 50% reduced Life Regeneration Rate; Enemies you Curse cannot Recharge Energy ShieldLife and Mana on Kill against Cursed Enemies: Recover 1% of Mana when you Kill a Cursed Enemy; Recover 1% of Life when you Kill a Cursed EnemyLife on Kill against Cursed Enemies: Recover 2% of Life when you Kill a Cursed EnemyLightning Damage and Cast Speed: 8% increased Lightning Damage; 3% increased Cast SpeedMana on Kill against Cursed Enemies: Recover 2% of Mana when you Kill a Cursed EnemyMight: +30 to StrengthShaman's Dominion: 50% increased Critical Strike Chance with Totem Skills; +20% to Critical Strike Multiplier with Totem SkillsTotem Critical Strike Chance: 25% increased Critical Strike Chance with Totem SkillsTotem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem Skills
NodesTotal stat
⬤⬤⬤⬤⬤31% inc. max ES31% increased maximum Energy Shield
⬤⬤⬤⬤+40 to Int+40 to Intelligence
⬤⬤⬤⬤34% inc. max Mana34% increased maximum Mana
⬤⬤75% inc. Crit% with Totem Skills75% increased Critical Strike Chance with Totem Skills
⬤⬤50% inc. Brand Crit%50% increased Brand Critical Strike Chance
⬤⬤+36% to Crit Multi with Totem Skills+36% to Critical Strike Multiplier with Totem Skills
⬤⬤+12% to DoT Multiplier+12% to Damage over Time Multiplier
⬤⬤Recover 3% of Life when you Kill a Cursed EnemyRecover 3% of Life when you Kill a Cursed Enemy
⬤⬤Recover 3% of Mana when you Kill a Cursed EnemyRecover 3% of Mana when you Kill a Cursed Enemy
⬤Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
⬤+30 to Dex+30 to Dexterity
⬤+30 to Str+30 to Strength
⬤+30% to Brand Crit Multi+30% to Brand Critical Strike Multiplier
⬤30% inc. Brand Attachment range30% increased Brand Attachment range
⬤30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate
⬤16% inc. Mana Cost Efficiency16% increased Mana Cost Efficiency
⬤15% faster start of ES Recharge15% faster start of Energy Shield Recharge
⬤8% inc. Light.Dmg8% increased Lightning Damage
⬤+6% to Chaos Res+6% to Chaos Resistance
⬤6% reduced Effect of Curses on you6% reduced Effect of Curses on you
⬤3% inc. Cast Speed3% increased Cast Speed
⬤Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
⬤Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
NodeModifiers
AgilityNotable
+30 to Dex+30 to Dexterity
Brand Critical Strike ChanceSmall
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
Brand Critical Strike ChanceSmall
25% inc. Brand Crit%25% increased Brand Critical Strike Chance
Curse and Chaos ResistanceSmall
+6% to Chaos Res+6% to Chaos Resistance
6% reduced Effect of Curses on you6% reduced Effect of Curses on you
Damage Over Time MultiplierSmall
+6% to DoT Multiplier+6% to Damage over Time Multiplier
Damage Over Time MultiplierSmall
+6% to DoT Multiplier+6% to Damage over Time Multiplier
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
Energy Shield and ManaSmall
5% inc. max ES5% increased maximum Energy Shield
6% inc. max Mana6% increased maximum Mana
Essence InfusionNotable
15% faster start of ES Recharge15% faster start of Energy Shield Recharge
30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate
Explosive RunesNotable
+30% to Brand Crit Multi+30% to Brand Critical Strike Multiplier
30% inc. Brand Attachment range30% increased Brand Attachment range
InsightfulnessNotable
10% inc. max ES10% increased maximum Energy Shield
16% inc. max Mana16% increased maximum Mana
16% inc. Mana Cost Efficiency16% increased Mana Cost Efficiency
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Last RitesNotable
Cursed Enemies you Kill are destroyedCursed Enemies you Kill are destroyed
Enemies Cursed by you have 50% reduced Life Regeneration RateEnemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge ESEnemies you Curse cannot Recharge Energy Shield
Life and Mana on Kill against Cursed EnemiesSmall
Recover 1% of Mana when you Kill a Cursed EnemyRecover 1% of Mana when you Kill a Cursed Enemy
Recover 1% of Life when you Kill a Cursed EnemyRecover 1% of Life when you Kill a Cursed Enemy
Life on Kill against Cursed EnemiesSmall
Recover 2% of Life when you Kill a Cursed EnemyRecover 2% of Life when you Kill a Cursed Enemy
Lightning Damage and Cast SpeedSmall
8% inc. Light.Dmg8% increased Lightning Damage
3% inc. Cast Speed3% increased Cast Speed
Mana on Kill against Cursed EnemiesSmall
Recover 2% of Mana when you Kill a Cursed EnemyRecover 2% of Mana when you Kill a Cursed Enemy
MightNotable
+30 to Str+30 to Strength
Shaman's DominionNotable
50% inc. Crit% with Totem Skills50% increased Critical Strike Chance with Totem Skills
+20% to Crit Multi with Totem Skills+20% to Critical Strike Multiplier with Totem Skills
Totem Critical Strike ChanceSmall
25% inc. Crit% with Totem Skills25% increased Critical Strike Chance with Totem Skills
Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills

Eternal Youth

Small

Radius 0–960 · 17 nodes

Armour and Life: 10% increased Armour; 3% increased maximum LifeArmour and Life Regeneration: 10% increased Armour; Regenerate 0.6% of Life per secondChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageDeep Breaths: 35% increased Warcry Cooldown Recovery Rate; Warcry Skills have 40% increased Area of EffectFire Damage and Life Regeneration: 12% increased Fire Damage; Regenerate 0.4% of Life per secondGravepact: +7% to Chaos Resistance; Minions have 8% chance to deal Double DamageIntelligence: +10 to IntelligenceLife Regeneration: Regenerate 0.5% of Life per secondStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthWarcry Area of Effect: Warcry Skills have 20% increased Area of EffectWarcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery RateWarcry Cooldown Recovery: 12% increased Warcry Cooldown Recovery RateWarcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery Rate
NodesTotal stat
⬤⬤⬤⬤77% inc. Warcry CDRR77% increased Warcry Cooldown Recovery Rate
⬤⬤⬤⬤+16% to Chaos Res+16% to Chaos Resistance
⬤⬤⬤Minions deal 36% inc. DmgMinions deal 36% increased Damage
⬤⬤⬤+30 to Str+30 to Strength
⬤⬤⬤Regenerate 1.5% of Life per secondRegenerate 1.5% of Life per second
⬤⬤Warcry Skills have 60% inc. AoEWarcry Skills have 60% increased Area of Effect
⬤⬤20% inc. Armour20% increased Armour
⬤12% inc. Fire.Dmg12% increased Fire Damage
⬤+10 to Int+10 to Intelligence
⬤Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
⬤3% inc. max Life3% increased maximum Life
NodeModifiers
Armour and LifeSmall
10% inc. Armour10% increased Armour
3% inc. max Life3% increased maximum Life
Armour and Life RegenerationSmall
10% inc. Armour10% increased Armour
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Deep BreathsNotable
35% inc. Warcry CDRR35% increased Warcry Cooldown Recovery Rate
Warcry Skills have 40% inc. AoEWarcry Skills have 40% increased Area of Effect
Fire Damage and Life RegenerationSmall
12% inc. Fire.Dmg12% increased Fire Damage
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
GravepactNotable
+7% to Chaos Res+7% to Chaos Resistance
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Life RegenerationSmall
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Warcry Area of EffectSmall
Warcry Skills have 20% inc. AoEWarcry Skills have 20% increased Area of Effect
Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate
Warcry Cooldown RecoverySmall
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate

Ghost Dance

Small

Radius 0–960 · 28 nodes

Arcing Blows: Damage with Weapons Penetrates 8% Lightning Resistance; 30% increased Lightning Damage with Attack SkillsCircle of Life: Gain 10 Life per Enemy Hit with Attacks; 12% of Damage taken Recouped as LifeClever Construction: 10% Chance for Traps to Trigger an additional timeDagger Damage: Dagger Attacks deal 12% increased Damage with Hits and AilmentsDagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with DaggersDagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments; 4% increased Attack Speed with DaggersEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechEvasion and Energy Shield: 8% increased Evasion Rating; 5% increased maximum Energy ShieldEvasion and Energy Shield: 8% increased Evasion Rating; 5% increased maximum Energy ShieldExplosive Elements: Mine Damage Penetrates 10% Elemental ResistancesIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as LifeLife Recoup: 6% of Damage taken Recouped as LifeMana: 8% increased maximum ManaMana: 8% increased maximum ManaMind Drinker: 20% increased maximum Mana; Recover 2% of Mana on KillMine Damage: 16% increased Mine DamageMine Damage: 16% increased Mine DamageMine Detonation Speed: Mines have 20% increased Detonation SpeedSoul Thief: 15% increased Evasion Rating; 10% increased maximum Energy Shield; Recover 2% of Energy Shield on KillTrap Critical Strike Chance and Multiplier: 24% increased Critical Strike Chance with Traps; +8% to Critical Strike Multiplier with TrapsTrap Critical Strike Chance and Multiplier: 24% increased Critical Strike Chance with Traps; +8% to Critical Strike Multiplier with TrapsTrap Damage: 16% increased Trap DamageTrap Damage: 12% increased Trap DamageTrap Damage: 16% increased Trap DamageTrap Trigger Area: 30% increased Trap Trigger Area of EffectWeapon Lightning Damage: 12% increased Lightning Damage with Attack SkillsWeapon Lightning Damage: 12% increased Lightning Damage with Attack Skills
NodesTotal stat
⬤⬤⬤54% inc. Light.Dmg with Attack Skills54% increased Lightning Damage with Attack Skills
⬤⬤⬤44% inc. Trap Dmg44% increased Trap Damage
⬤⬤⬤36% inc. max Mana36% increased maximum Mana
⬤⬤⬤31% inc. ER31% increased Evasion Rating
⬤⬤⬤Dagger Attacks deal 28% inc. Dmg with Hits and AilmentsDagger Attacks deal 28% increased Damage with Hits and Ailments
⬤⬤⬤24% of Dmg taken Recouped as Life24% of Damage taken Recouped as Life
⬤⬤⬤20% inc. max ES20% increased maximum Energy Shield
⬤⬤48% inc. Crit% with Traps48% increased Critical Strike Chance with Traps
⬤⬤32% inc. Mine Dmg32% increased Mine Damage
⬤⬤+16% to Crit Multi with Traps+16% to Critical Strike Multiplier with Traps
⬤⬤8% inc. Atk Speed with Daggers8% increased Attack Speed with Daggers
⬤30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
⬤Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
⬤15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
⬤+10 to Int+10 to Intelligence
⬤10% Chance for Traps to Trigger an additional time10% Chance for Traps to Trigger an additional time
⬤Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
⬤Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
⬤Dmg with Weapons Penetrates 8% Light. ResDamage with Weapons Penetrates 8% Lightning Resistance
⬤Recover 2% of ES on KillRecover 2% of Energy Shield on Kill
⬤Recover 2% of Mana on KillRecover 2% of Mana on Kill
NodeModifiers
Arcing BlowsNotable
Dmg with Weapons Penetrates 8% Light. ResDamage with Weapons Penetrates 8% Lightning Resistance
30% inc. Light.Dmg with Attack Skills30% increased Lightning Damage with Attack Skills
Circle of LifeNotable
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Clever ConstructionNotable
10% Chance for Traps to Trigger an additional time10% Chance for Traps to Trigger an additional time
Dagger DamageSmall
Dagger Attacks deal 12% inc. Dmg with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments
Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers
Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments
4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Evasion and Energy ShieldSmall
8% inc. ER8% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Evasion and Energy ShieldSmall
8% inc. ER8% increased Evasion Rating
5% inc. max ES5% increased maximum Energy Shield
Explosive ElementsNotable
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
IntelligenceSmall
+10 to Int+10 to Intelligence
Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
ManaSmall
8% inc. max Mana8% increased maximum Mana
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mind DrinkerNotable
20% inc. max Mana20% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Mine Detonation SpeedSmall
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
Soul ThiefNotable
15% inc. ER15% increased Evasion Rating
10% inc. max ES10% increased maximum Energy Shield
Recover 2% of ES on KillRecover 2% of Energy Shield on Kill
Trap Critical Strike Chance and MultiplierSmall
24% inc. Crit% with Traps24% increased Critical Strike Chance with Traps
+8% to Crit Multi with Traps+8% to Critical Strike Multiplier with Traps
Trap Critical Strike Chance and MultiplierSmall
24% inc. Crit% with Traps24% increased Critical Strike Chance with Traps
+8% to Crit Multi with Traps+8% to Critical Strike Multiplier with Traps
Trap DamageSmall
16% inc. Trap Dmg16% increased Trap Damage
Trap DamageSmall
12% inc. Trap Dmg12% increased Trap Damage
Trap DamageSmall
16% inc. Trap Dmg16% increased Trap Damage
Trap Trigger AreaSmall
30% inc. Trap Trigger AoE30% increased Trap Trigger Area of Effect
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills

Ghost Reaver

Small

Radius 0–960 · 28 nodes

Chill Effect: 20% increased Effect of ChillCold Damage Over Time Multiplier: +4% to Cold Damage over Time MultiplierCold Damage Over Time Multiplier: +6% to Cold Damage over Time MultiplierDevastating Devices: 50% increased Critical Strike Chance with Mines; +25% to Critical Strike Multiplier with Mines; 10% chance to gain a Power Charge when your Mine is Detonated targeting an EnemyDoom Cast: 60% increased Spell Critical Strike Chance; +15% to Critical Strike Multiplier for Spell DamageEnergy Shield Leech: 0.3% of Spell Damage Leeched as Energy ShieldEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechEthereal Feast: 1% of Spell Damage Leeched as Energy Shield; 40% increased Maximum total Energy Shield Recovery per second from LeechExplosive Elements: Mine Damage Penetrates 10% Elemental ResistancesIncreased Energy Shield Leeched: 80% increased total Recovery per second from Energy Shield LeechIntelligence: +10 to IntelligenceMine Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Mines; +10% to Critical Strike Multiplier with MinesMine Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Mines; +10% to Critical Strike Multiplier with MinesMine Damage: 16% increased Mine DamageMine Damage: 12% increased Mine DamageMine Damage: 16% increased Mine DamageMine Detonation Speed: Mines have 20% increased Detonation SpeedMine Detonation Speed: Mines have 20% increased Detonation SpeedPhysical Damage and Attack and Cast Speed: 3% increased Attack and Cast Speed; 8% increased Physical DamageSeason of Ice: +12% to Cold Damage over Time Multiplier; 20% increased Effect of ChillSpell Critical Strike Chance: 25% increased Spell Critical Strike ChanceSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceSpell Critical Strike Multiplier: +10% to Critical Strike Multiplier for Spell DamageSpell Critical Strike Multiplier: +10% to Critical Strike Multiplier for Spell DamageVolatile Mines: 30% increased Mine Duration; Can have up to 3 additional Remote Mines placed at a time; Mines have 30% increased Detonation SpeedWeapon Lightning Damage: 12% increased Lightning Damage with Attack SkillsWeapon Lightning Damage: 12% increased Lightning Damage with Attack Skills
NodesTotal stat
⬤⬤⬤105% inc. Spell Crit%105% increased Spell Critical Strike Chance
⬤⬤⬤90% inc. Crit% with Mines90% increased Critical Strike Chance with Mines
⬤⬤⬤70% inc. Maximum total ES Recovery per second from Leech70% increased Maximum total Energy Shield Recovery per second from Leech
⬤⬤⬤Mines have 70% inc. Detonation SpeedMines have 70% increased Detonation Speed
⬤⬤⬤+45% to Crit Multi with Mines+45% to Critical Strike Multiplier with Mines
⬤⬤⬤44% inc. Mine Dmg44% increased Mine Damage
⬤⬤⬤+35% to Crit Multi for Spell Dmg+35% to Critical Strike Multiplier for Spell Damage
⬤⬤⬤+22% to Cold.Dmg over Time Multiplier+22% to Cold Damage over Time Multiplier
⬤⬤40% inc. Effect of Chill40% increased Effect of Chill
⬤⬤24% inc. Light.Dmg with Attack Skills24% increased Lightning Damage with Attack Skills
⬤⬤1.3% of Spell Dmg Leeched as ES1.3% of Spell Damage Leeched as Energy Shield
⬤80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
⬤30% inc. Mine Dur.30% increased Mine Duration
⬤+10 to Int+10 to Intelligence
⬤10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
⬤Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
⬤8% inc. Phys.Dmg8% increased Physical Damage
⬤3% inc. Attack and Cast Speed3% increased Attack and Cast Speed
⬤Can have up to 3 additional Remote Mines placed at a timeCan have up to 3 additional Remote Mines placed at a time
NodeModifiers
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Cold Damage Over Time MultiplierSmall
+4% to Cold.Dmg over Time Multiplier+4% to Cold Damage over Time Multiplier
Cold Damage Over Time MultiplierSmall
+6% to Cold.Dmg over Time Multiplier+6% to Cold Damage over Time Multiplier
Devastating DevicesNotable
50% inc. Crit% with Mines50% increased Critical Strike Chance with Mines
+25% to Crit Multi with Mines+25% to Critical Strike Multiplier with Mines
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
Doom CastNotable
60% inc. Spell Crit%60% increased Spell Critical Strike Chance
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Energy Shield LeechSmall
0.3% of Spell Dmg Leeched as ES0.3% of Spell Damage Leeched as Energy Shield
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Ethereal FeastNotable
1% of Spell Dmg Leeched as ES1% of Spell Damage Leeched as Energy Shield
40% inc. Maximum total ES Recovery per second from Leech40% increased Maximum total Energy Shield Recovery per second from Leech
Explosive ElementsNotable
Mine Dmg Penetrates 10% Ele.ResMine Damage Penetrates 10% Elemental Resistances
Increased Energy Shield LeechedSmall
80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
IntelligenceSmall
+10 to Int+10 to Intelligence
Mine Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Mines20% increased Critical Strike Chance with Mines
+10% to Crit Multi with Mines+10% to Critical Strike Multiplier with Mines
Mine Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Mines20% increased Critical Strike Chance with Mines
+10% to Crit Multi with Mines+10% to Critical Strike Multiplier with Mines
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Mine DamageSmall
16% inc. Mine Dmg16% increased Mine Damage
Mine Detonation SpeedSmall
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
Mine Detonation SpeedSmall
Mines have 20% inc. Detonation SpeedMines have 20% increased Detonation Speed
Physical Damage and Attack and Cast SpeedSmall
3% inc. Attack and Cast Speed3% increased Attack and Cast Speed
8% inc. Phys.Dmg8% increased Physical Damage
Season of IceNotable
+12% to Cold.Dmg over Time Multiplier+12% to Cold Damage over Time Multiplier
20% inc. Effect of Chill20% increased Effect of Chill
Spell Critical Strike ChanceSmall
25% inc. Spell Crit%25% increased Spell Critical Strike Chance
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Spell Critical Strike MultiplierSmall
+10% to Crit Multi for Spell Dmg+10% to Critical Strike Multiplier for Spell Damage
Spell Critical Strike MultiplierSmall
+10% to Crit Multi for Spell Dmg+10% to Critical Strike Multiplier for Spell Damage
Volatile MinesNotable
30% inc. Mine Dur.30% increased Mine Duration
Can have up to 3 additional Remote Mines placed at a timeCan have up to 3 additional Remote Mines placed at a time
Mines have 30% inc. Detonation SpeedMines have 30% increased Detonation Speed
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills
Weapon Lightning DamageSmall
12% inc. Light.Dmg with Attack Skills12% increased Lightning Damage with Attack Skills

Glancing Blows

Small

Radius 0–960 · 25 nodes

Armour and Energy Shield: 10% increased Armour; 4% increased maximum Energy ShieldArmour and Energy Shield: 10% increased Armour; 5% increased maximum Energy ShieldCareful Counterattack: 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently; 10% chance to Block Spell Damage if you've used a Retaliation Skill RecentlyElemental Resistances with a Shield: +5% Elemental Resistances while holding a ShieldExpertise: +30 to DexterityLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyLife and Cost Efficiency: 5% increased maximum Life; 5% increased Cost EfficiencyRetaliation Skill Damage: Retaliation Skills deal 16% increased DamageRetaliation Skill Damage and Shield Block: +3% Chance to Block Attack Damage while holding a Shield; Retaliation Skills deal 12% increased DamageRetaliation Skill Speed and Shield Spell Block: +3% chance to Block Spell Damage while holding a Shield; Retaliation Skills have 6% increased SpeedSanctuary: +4% Chance to Block Attack Damage while holding a Shield; +4% Chance to Block Spell Damage while holding a Shield; +1% to all maximum Elemental ResistancesSanctum of Thought: You take 30% reduced Extra Damage from Critical Strikes; 18% increased Armour; 12% increased maximum Energy ShieldShield Block and Elemental Resistances with a Shield: +3% Chance to Block Attack Damage while holding a Shield; +3% Elemental Resistances while holding a ShieldShield Spell Block and Elemental Resistances with a Shield: +3% Chance to Block Spell Damage while holding a Shield; +3% Elemental Resistances while holding a ShieldStaff Block: +4% Chance to Block Attack Damage while wielding a StaffStaff Block: +4% Chance to Block Attack Damage while wielding a StaffStaff Damage and Armour: Staff Attacks deal 15% increased Damage with Hits and Ailments; 15% increased ArmourStaff Damage and Block: Staff Attacks deal 10% increased Damage with Hits and Ailments; +2% Chance to Block Attack Damage while wielding a StaffSteelwood Stance: Staff Attacks deal 30% increased Damage with Hits and Ailments; +800 Armour if you've Blocked Recently; +10% Chance to Block Attack Damage while wielding a StaffStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthTireless: 10% increased maximum Life; 10% increased Cost Efficiency
NodesTotal stat
⬤⬤⬤⬤53% inc. Armour53% increased Armour
⬤⬤⬤⬤+40 to Str+40 to Strength
⬤⬤⬤⬤25% inc. Cost Efficiency25% increased Cost Efficiency
⬤⬤⬤⬤25% inc. max Life25% increased maximum Life
⬤⬤⬤⬤+20% Chance to Block Atk Dmg while wielding a Staff+20% Chance to Block Attack Damage while wielding a Staff
⬤⬤⬤Staff Attacks deal 55% inc. Dmg with Hits and AilmentsStaff Attacks deal 55% increased Damage with Hits and Ailments
⬤⬤⬤21% inc. max ES21% increased maximum Energy Shield
⬤⬤⬤+11% Ele.Res while holding a Shield+11% Elemental Resistances while holding a Shield
⬤⬤⬤+10% Chance to Block Atk Dmg while holding a Shield+10% Chance to Block Attack Damage while holding a Shield
⬤⬤⬤+10% chance to Block Spell Dmg while holding a Shield+10% chance to Block Spell Damage while holding a Shield
⬤⬤Retaliation Skills deal 28% inc. DmgRetaliation Skills deal 28% increased Damage
⬤+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
⬤+30 to Dex+30 to Dexterity
⬤You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes
⬤10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
⬤10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
⬤Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
⬤+1% to all max Ele.Res+1% to all maximum Elemental Resistances
NodeModifiers
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
4% inc. max ES4% increased maximum Energy Shield
Armour and Energy ShieldSmall
10% inc. Armour10% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Careful CounterattackNotable
10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
Elemental Resistances with a ShieldSmall
+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield
ExpertiseNotable
+30 to Dex+30 to Dexterity
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Life and Cost EfficiencySmall
5% inc. max Life5% increased maximum Life
5% inc. Cost Efficiency5% increased Cost Efficiency
Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage
Retaliation Skill Damage and Shield BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
Retaliation Skills deal 12% inc. DmgRetaliation Skills deal 12% increased Damage
Retaliation Skill Speed and Shield Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield
Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed
SanctuaryNotable
+4% Chance to Block Atk Dmg while holding a Shield+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Dmg while holding a Shield+4% Chance to Block Spell Damage while holding a Shield
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
Sanctum of ThoughtNotable
You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes
18% inc. Armour18% increased Armour
12% inc. max ES12% increased maximum Energy Shield
Shield Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield
Shield Spell Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield
+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
Staff Damage and ArmourSmall
Staff Attacks deal 15% inc. Dmg with Hits and AilmentsStaff Attacks deal 15% increased Damage with Hits and Ailments
15% inc. Armour15% increased Armour
Staff Damage and BlockSmall
Staff Attacks deal 10% inc. Dmg with Hits and AilmentsStaff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Atk Dmg while wielding a Staff+2% Chance to Block Attack Damage while wielding a Staff
Steelwood StanceNotable
Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently
+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
TirelessNotable
10% inc. max Life10% increased maximum Life
10% inc. Cost Efficiency10% increased Cost Efficiency

Hex Master

Small

Radius 0–960 · 35 nodes

Alacrity: +30 to DexterityArcane Expanse: Spell Skills have 20% increased Area of EffectAvoid Interruption while Casting: 15% chance to Ignore Stuns while CastingChill Effect: 20% increased Effect of ChillCold Ailment Duration: 20% increased Duration of Cold AilmentsCorpse Life: Corpses you Spawn have 5% increased Maximum LifeCorpse Life: Corpses you Spawn have 5% increased Maximum LifeCurse Effect: 5% increased Effect of your CursesCurse Effect: 5% increased Effect of your CursesDamage if Consumed a Corpse: 16% increased Damage if you have Consumed a corpse RecentlyDamage if Consumed a Corpse: 14% increased Damage if you have Consumed a corpse RecentlyDual Wield Attack and Cast Speed: 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingDual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingDual Wield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while Dual Wielding; 10% increased Spell Damage while Dual WieldingFingers of Frost: Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed; 30% chance to Freeze Enemies which are ChilledFreeze Chance: 15% chance to FreezeHarsh Lessons: +12% to Damage Over Time Multiplier with Spell Skills; 20% reduced Duration of Ailments on YouIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra DamageIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionPhysique: +30 to StrengthSpell Area of Effect: Spell Skills have 10% increased Area of EffectSpell Area of Effect: Spell Skills have 10% increased Area of EffectSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationSteeped in the Profane: 15% reduced Effect of Curses on you; 10% increased Effect of your CursesTempest Blast: Gain 20% of Wand Physical Damage as Extra Lightning DamageUndertaker: 30% increased Damage if you have Consumed a corpse Recently; Desecrate and Unearth have +2 to Maximum number of corpses allowed; Regenerate 2% of Life per second if you've Consumed a corpse RecentlyWand Lightning Damage: Gain 5% of Wand Physical Damage as Extra Lightning DamageWand Lightning Damage: Gain 5% of Wand Physical Damage as Extra Lightning DamageWand Physical Damage: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with AilmentsWand Physical Damage and Attack Speed: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with Ailments; 4% increased Attack Speed with WandsWand Physical Damage and Attack Speed: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with Ailments; 4% increased Attack Speed with WandsWicked Ward: Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
NodesTotal stat
⬤⬤⬤60% inc. Dmg if you have Consumed a corpse Recently60% increased Damage if you have Consumed a corpse Recently
⬤⬤⬤Spell Skills have 40% inc. AoESpell Skills have 40% increased Area of Effect
⬤⬤⬤36% inc. Phys.Dmg with Wands36% increased Physical Damage with Wands
⬤⬤⬤Wand Attacks deal 36% inc. Dmg with AilmentsWand Attacks deal 36% increased Damage with Ailments
⬤⬤⬤+30 to Int+30 to Intelligence
⬤⬤⬤Gain 30% of Wand Phys.Dmg as Extra Light.DmgGain 30% of Wand Physical Damage as Extra Lightning Damage
⬤⬤⬤20% inc. Effect of your Curses20% increased Effect of your Curses
⬤⬤Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
⬤⬤+16% to Dmg Over Time Multiplier with Spell Skills+16% to Damage Over Time Multiplier with Spell Skills
⬤⬤Corpses you Spawn have 10% inc. Maximum LifeCorpses you Spawn have 10% increased Maximum Life
⬤⬤8% inc. Atk Speed while Dual Wielding8% increased Attack Speed while Dual Wielding
⬤⬤8% inc. Atk Speed with Wands8% increased Attack Speed with Wands
⬤⬤8% inc. Cast Speed while Dual Wielding8% increased Cast Speed while Dual Wielding
⬤ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
⬤+30 to Dex+30 to Dexterity
⬤+30 to Str+30 to Strength
⬤30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
⬤Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
⬤20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
⬤20% inc. Effect of Chill20% increased Effect of Chill
⬤20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
⬤15% chance to Freeze15% chance to Freeze
⬤15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
⬤15% reduced Effect of Curses on you15% reduced Effect of Curses on you
⬤Minions have 15% to all Ele.ResMinions have 15% to all Elemental Resistances
⬤10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
⬤Minions have 8% inc. max LifeMinions have 8% increased maximum Life
⬤6% inc. Skill Effect Dur.6% increased Skill Effect Duration
⬤+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
⬤+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding
⬤Desecrate and Unearth have 2 to Maximum number of corpses allowedDesecrate and Unearth have 2 to Maximum number of corpses allowed
⬤Regenerate 2% of Life per second if you've Consumed a corpse RecentlyRegenerate 2% of Life per second if you've Consumed a corpse Recently
⬤Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
NodeModifiers
AlacrityNotable
+30 to Dex+30 to Dexterity
Arcane ExpanseNotable
Spell Skills have 20% inc. AoESpell Skills have 20% increased Area of Effect
Avoid Interruption while CastingSmall
15% chance to Ignore Stuns while Casting15% chance to Ignore Stuns while Casting
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Cold Ailment DurationSmall
20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Damage if Consumed a CorpseSmall
16% inc. Dmg if you have Consumed a corpse Recently16% increased Damage if you have Consumed a corpse Recently
Damage if Consumed a CorpseSmall
14% inc. Dmg if you have Consumed a corpse Recently14% increased Damage if you have Consumed a corpse Recently
Dual Wield Attack and Cast SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding
10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
Fingers of FrostNotable
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
Freeze ChanceSmall
15% chance to Freeze15% chance to Freeze
Harsh LessonsNotable
+12% to Dmg Over Time Multiplier with Spell Skills+12% to Damage Over Time Multiplier with Spell Skills
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
PhysiqueNotable
+30 to Str+30 to Strength
Spell Area of EffectSmall
Spell Skills have 10% inc. AoESpell Skills have 10% increased Area of Effect
Spell Area of EffectSmall
Spell Skills have 10% inc. AoESpell Skills have 10% increased Area of Effect
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Steeped in the ProfaneNotable
15% reduced Effect of Curses on you15% reduced Effect of Curses on you
10% inc. Effect of your Curses10% increased Effect of your Curses
Tempest BlastNotable
Gain 20% of Wand Phys.Dmg as Extra Light.DmgGain 20% of Wand Physical Damage as Extra Lightning Damage
UndertakerNotable
30% inc. Dmg if you have Consumed a corpse Recently30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowedDesecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse RecentlyRegenerate 2% of Life per second if you've Consumed a corpse Recently
Wand Lightning DamageSmall
Gain 5% of Wand Phys.Dmg as Extra Light.DmgGain 5% of Wand Physical Damage as Extra Lightning Damage
Wand Lightning DamageSmall
Gain 5% of Wand Phys.Dmg as Extra Light.DmgGain 5% of Wand Physical Damage as Extra Lightning Damage
Wand Physical DamageSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
Wand Physical Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
Wand Physical Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
Wicked WardKeystone
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate

Imbalanced Guard

Small

Radius 0–960 · 27 nodes

Accuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingAccuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesArmour and Elemental Resistances: 10% increased Armour; +5% to all Elemental ResistancesEagle Eye: +150 to Accuracy Rating; 20% increased Critical Strike Chance; 20% increased Accuracy RatingElemental Resistances: +5% to all Elemental ResistancesKinetic Impacts: 25% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; 10% chance to double Stun Duration; 5% chance to deal Double DamageKnockback Chance: 10% chance to Knock Enemies Back on hitKnockback Distance: 25% increased Knockback DistanceMaximum Cold Resistance: +1% to maximum Cold ResistanceMaximum Fire Resistance: +1% to maximum Fire ResistanceMaximum Lightning Resistance: +1% to maximum Lightning ResistancePrismatic Skin: +2% to all maximum Elemental ResistancesRage on Hit: Gain 1 Rage on Melee HitRage on Hit: Gain 1 Rage on Melee HitSavage Intensity: 30% increased Cost Efficiency of Attacks; Inherent loss of Rage is 20% slowerSoul of Steel: +150 to Armour; 30% increased Armour; +1% to all maximum Elemental ResistancesStrength: +10 to StrengthStrength: +10 to StrengthStun Duration: 20% increased Stun Duration on EnemiesStun Threshold: 15% increased Stun ThresholdStun Threshold: 15% increased Stun ThresholdStun Threshold Reduction: 10% reduced Enemy Stun ThresholdTwo Handed Melee Damage and Ignore Physical Damage Reduction: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; Hits have 15% chance to ignore Enemy Physical Damage ReductionTwo Handed Melee Damage and Reduced Enemy Stun Threshold: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; 5% reduced Enemy Stun ThresholdTwo Handed Melee Damage and Stun Duration: 10% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments; 10% increased Stun Duration with Two Handed Melee Weapons on EnemiesTwo Handed Melee Damage and Stun Duration: 14% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments; 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
NodesTotal stat
⬤⬤⬤⬤⬤77% inc. Phys.Dmg with Two Handed Melee Weapons77% increased Physical Damage with Two Handed Melee Weapons
⬤⬤⬤⬤⬤Attacks with Two Handed Melee Weapons deal 77% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 77% increased Damage with Ailments
⬤⬤⬤50% inc. Armour50% increased Armour
⬤⬤⬤44% inc. Accu44% increased Accuracy Rating
⬤⬤⬤44% inc. Crit%44% increased Critical Strike Chance
⬤⬤⬤+15% to all Ele.Res+15% to all Elemental Resistances
⬤⬤30% inc. Stun Dur. with Two Handed Melee Weapons on Enemies30% increased Stun Duration with Two Handed Melee Weapons on Enemies
⬤⬤30% inc. Stun Threshold30% increased Stun Threshold
⬤⬤+20 to Str+20 to Strength
⬤⬤15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
⬤⬤+3% to all max Ele.Res+3% to all maximum Elemental Resistances
⬤⬤Gain 2 Rage on Melee HitGain 2 Rage on Melee Hit
⬤+150 to Accu+150 to Accuracy Rating
⬤+150 to Armour+150 to Armour
⬤30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
⬤25% inc. Knockback Distance25% increased Knockback Distance
⬤20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
⬤Inherent loss of Rage is 20% slowerInherent loss of Rage is 20% slower
⬤Hits have 15% chance to ignore Enemy Phys.Dmg ReductionHits have 15% chance to ignore Enemy Physical Damage Reduction
⬤10% chance to double Stun Dur.10% chance to double Stun Duration
⬤10% chance to Knock Enemies Back on hit10% chance to Knock Enemies Back on hit
⬤5% chance to deal Double Dmg5% chance to deal Double Damage
⬤+1% to max Cold Res+1% to maximum Cold Resistance
⬤+1% to max Fire Res+1% to maximum Fire Resistance
⬤+1% to max Light. Res+1% to maximum Lightning Resistance
NodeModifiers
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Armour and Elemental ResistancesSmall
10% inc. Armour10% increased Armour
+5% to all Ele.Res+5% to all Elemental Resistances
Eagle EyeNotable
+150 to Accu+150 to Accuracy Rating
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Elemental ResistancesSmall
+5% to all Ele.Res+5% to all Elemental Resistances
Kinetic ImpactsNotable
25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Dur.10% chance to double Stun Duration
5% chance to deal Double Dmg5% chance to deal Double Damage
Knockback ChanceSmall
10% chance to Knock Enemies Back on hit10% chance to Knock Enemies Back on hit
Knockback DistanceSmall
25% inc. Knockback Distance25% increased Knockback Distance
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Maximum Fire ResistanceSmall
+1% to max Fire Res+1% to maximum Fire Resistance
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Prismatic SkinNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Savage IntensityNotable
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
Inherent loss of Rage is 20% slowerInherent loss of Rage is 20% slower
Soul of SteelNotable
+150 to Armour+150 to Armour
30% inc. Armour30% increased Armour
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Stun DurationSmall
20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
Stun ThresholdSmall
15% inc. Stun Threshold15% increased Stun Threshold
Stun ThresholdSmall
15% inc. Stun Threshold15% increased Stun Threshold
Stun Threshold ReductionSmall
10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
Two Handed Melee Damage and Ignore Physical Damage ReductionSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
Hits have 15% chance to ignore Enemy Phys.Dmg ReductionHits have 15% chance to ignore Enemy Physical Damage Reduction
Two Handed Melee Damage and Reduced Enemy Stun ThresholdSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold5% reduced Enemy Stun Threshold
Two Handed Melee Damage and Stun DurationSmall
10% inc. Phys.Dmg with Two Handed Melee Weapons10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% inc. Stun Dur. with Two Handed Melee Weapons on Enemies10% increased Stun Duration with Two Handed Melee Weapons on Enemies
Two Handed Melee Damage and Stun DurationSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% inc. Stun Dur. with Two Handed Melee Weapons on Enemies20% increased Stun Duration with Two Handed Melee Weapons on Enemies

Iron Grip

Small

Radius 0–960 · 18 nodes

Attack Speed: 4% increased Attack SpeedAttack Speed: 4% increased Attack SpeedBattle Rouse: 15% increased maximum Mana; 10% of Damage taken Recouped as ManaBerserking: 6% increased Attack Speed; +5 to Maximum RageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldConstitution: +20 to maximum Life; 10% increased maximum LifeLife: 5% increased maximum LifeLife: 5% increased maximum LifeLife: 5% increased maximum LifeMana: +25 to maximum Mana; 10% increased maximum ManaMana: 8% increased maximum ManaPath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamageStrength: +10 to StrengthStrength: +10 to StrengthTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedTotemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack Speed
NodesTotal stat
⬤⬤⬤⬤25% inc. max Life25% increased maximum Life
⬤⬤⬤+40 to Str+40 to Strength
⬤⬤⬤33% inc. max Mana33% increased maximum Mana
⬤⬤⬤14% inc. Atk Speed14% increased Attack Speed
⬤⬤45% inc. Totem Placement speed45% increased Totem Placement speed
⬤⬤Attacks used by Totems have 15% inc. Atk SpeedAttacks used by Totems have 15% increased Attack Speed
⬤⬤Spells Cast by Totems have 12% inc. Cast SpeedSpells Cast by Totems have 12% increased Cast Speed
⬤⬤+6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
⬤+50 to Armour+50 to Armour
⬤30% inc. Totem Dur.30% increased Totem Duration
⬤+25 to max Mana+25 to maximum Mana
⬤+20 to max Life+20 to maximum Life
⬤16% inc. Phys.Dmg16% increased Physical Damage
⬤10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
⬤+5 to Maximum Rage+5 to Maximum Rage
NodeModifiers
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
Battle RouseNotable
15% inc. max Mana15% increased maximum Mana
10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana
BerserkingNotable
6% inc. Atk Speed6% increased Attack Speed
+5 to Maximum Rage+5 to Maximum Rage
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
ConstitutionNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
ManaSmall
+25 to max Mana+25 to maximum Mana
10% inc. max Mana10% increased maximum Mana
ManaSmall
8% inc. max Mana8% increased maximum Mana
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Iron Reflexes

Small

Radius 0–960 · 20 nodes

Assured Strike: 24% increased Melee Damage; +0.4 metres to Melee Strike Range while at least 5 Enemies are NearbyBanner Duration: Banner Skills have 15% increased DurationBanner Duration: Banner Skills have 15% increased DurationBanner Maximum Valour and Duration: Banner Skills have 8% increased Duration; +5 to maximum ValourBannerman: Your Banner Buffs Linger on you for 3 seconds after you leave the Area; Banner Skills have 20% increased DurationBlade Barrier: +10% Chance to Block Attack Damage while Dual Wielding; 50% increased Block Recovery; Attack Skills deal 25% increased Damage while Dual WieldingBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldDeflection: +8% Chance to Block Attack Damage while holding a Shield; 25% chance to gain an Endurance Charge when you BlockDexterity: +10 to DexterityDexterity: +10 to DexterityDirty Techniques: Damaging Ailments deal damage 15% fasterDual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding; 3% increased Attack Speed while Dual Wielding; Attack Skills deal 10% increased Damage with Ailments while Dual WieldingDual Wield Damage and Block: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 10% increased Damage while Dual WieldingDual Wield Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 8% increased Damage while Dual WieldingDual Wield Damage and Block: +3% Chance to Block Attack Damage while Dual Wielding; Attack Skills deal 10% increased Damage while Dual WieldingFaster Ailments: Damaging Ailments deal damage 5% fasterFaster Ailments: Damaging Ailments deal damage 5% fasterMelee Damage and Strike Range: 10% increased Melee Damage; +0.1 metres to Melee Strike RangeMelee Damage and Strike Range: 10% increased Melee Damage; +0.1 metres to Melee Strike RangeShield Block and Elemental Resistances: +3% Chance to Block Attack Damage while holding a Shield; +4% Elemental Resistances while holding a Shield
NodesTotal stat
⬤⬤⬤⬤⬤Attack Skills deal 63% inc. Dmg while Dual WieldingAttack Skills deal 63% increased Damage while Dual Wielding
⬤⬤⬤⬤Banner Skills have 58% inc. Dur.Banner Skills have 58% increased Duration
⬤⬤⬤⬤+18% Chance to Block Atk Dmg while Dual Wielding+18% Chance to Block Attack Damage while Dual Wielding
⬤⬤⬤44% inc. Melee Dmg44% increased Melee Damage
⬤⬤⬤Damaging Ailments deal damage 25% fasterDamaging Ailments deal damage 25% faster
⬤⬤+20 to Dex+20 to Dexterity
⬤⬤+11% Chance to Block Atk Dmg while holding a Shield+11% Chance to Block Attack Damage while holding a Shield
⬤⬤+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
⬤50% inc. Block Recovery50% increased Block Recovery
⬤25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
⬤Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding
⬤+5 to max Valour+5 to maximum Valour
⬤+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield
⬤+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
⬤3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
⬤Your Banner Buffs Linger on you for 3 seconds after you leave the AreaYour Banner Buffs Linger on you for 3 seconds after you leave the Area
⬤+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
NodeModifiers
Assured StrikeNotable
24% inc. Melee Dmg24% increased Melee Damage
+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
Banner DurationSmall
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
Banner DurationSmall
Banner Skills have 15% inc. Dur.Banner Skills have 15% increased Duration
Banner Maximum Valour and DurationSmall
Banner Skills have 8% inc. Dur.Banner Skills have 8% increased Duration
+5 to max Valour+5 to maximum Valour
BannermanNotable
Your Banner Buffs Linger on you for 3 seconds after you leave the AreaYour Banner Buffs Linger on you for 3 seconds after you leave the Area
Banner Skills have 20% inc. Dur.Banner Skills have 20% increased Duration
Blade BarrierNotable
+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
50% inc. Block Recovery50% increased Block Recovery
Attack Skills deal 25% inc. Dmg while Dual WieldingAttack Skills deal 25% increased Damage while Dual Wielding
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
DeflectionNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Dirty TechniquesNotable
Damaging Ailments deal damage 15% fasterDamaging Ailments deal damage 15% faster
Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding
Dual Wield Damage and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
Dual Wield Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 8% inc. Dmg while Dual WieldingAttack Skills deal 8% increased Damage while Dual Wielding
Dual Wield Damage and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding
Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Melee Damage and Strike RangeSmall
10% inc. Melee Dmg10% increased Melee Damage
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
Melee Damage and Strike RangeSmall
10% inc. Melee Dmg10% increased Melee Damage
+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range
Shield Block and Elemental ResistancesSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield

Iron Will

Small

Radius 0–960 · 23 nodes

Constitution: +20 to maximum Life; 10% increased maximum LifeCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsDynamo: 18% increased maximum Mana; Guard Skills have 40% increased DurationHex Area of Effect: 15% increased Area of Effect of Hex SkillsInspiring Bond: 10% chance for Energy Shield Recharge to start when you Link to a target; Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyLife: 5% increased maximum LifeLife: 5% increased maximum LifeLife: 5% increased maximum LifeLink Cast Speed: Link Skills have 10% increased Cast SpeedLink Cast Speed: Link Skills have 10% increased Cast SpeedMana: 8% increased maximum ManaMana and Guard Skill Cooldown Recovery: 10% increased maximum Mana; Guard Skills have 20% increased Cooldown Recovery RatePath of the Warrior: +50 to Armour; +20 to Strength; 16% increased Physical DamagePhysical Damage: 12% increased Physical DamagePhysical Damage: 14% increased Physical DamagePhysical Damage Over Time Multiplier: +5% to Physical Damage over Time MultiplierRelentless: Regenerate 1% of Life per second if you have Stunned an Enemy Recently; 25% increased Physical DamageSkittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsStrength: +10 to StrengthStrength: +10 to Strength
NodesTotal stat
⬤⬤⬤⬤67% inc. Phys.Dmg67% increased Physical Damage
⬤⬤⬤⬤25% inc. max Life25% increased maximum Life
⬤⬤⬤60% inc. Mana Cost Efficiency of Curse Skills60% increased Mana Cost Efficiency of Curse Skills
⬤⬤⬤+40 to Str+40 to Strength
⬤⬤⬤40% inc. Mana Reservation Efficiency of Curse Aura Skills40% increased Mana Reservation Efficiency of Curse Aura Skills
⬤⬤⬤36% inc. max Mana36% increased maximum Mana
⬤⬤65% inc. AoE of Hex Skills65% increased Area of Effect of Hex Skills
⬤⬤Link Skills have 20% inc. Cast SpeedLink Skills have 20% increased Cast Speed
⬤+50 to Armour+50 to Armour
⬤Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
⬤+20 to max Life+20 to maximum Life
⬤Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
⬤Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
⬤10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
⬤+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
⬤Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
NodeModifiers
ConstitutionNotable
+20 to max Life+20 to maximum Life
10% inc. max Life10% increased maximum Life
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
DynamoNotable
18% inc. max Mana18% increased maximum Mana
Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration
Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Inspiring BondNotable
10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
LifeSmall
5% inc. max Life5% increased maximum Life
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
Link Cast SpeedSmall
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana10% increased maximum Mana
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Path of the WarriorNotable
+50 to Armour+50 to Armour
+20 to Str+20 to Strength
16% inc. Phys.Dmg16% increased Physical Damage
Physical DamageSmall
12% inc. Phys.Dmg12% increased Physical Damage
Physical DamageSmall
14% inc. Phys.Dmg14% increased Physical Damage
Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier
RelentlessNotable
Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently
25% inc. Phys.Dmg25% increased Physical Damage
Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength

Lethe Shade

Small

Radius 0–960 · 26 nodes

Claw Critical Strike Multiplier: +15% to Critical Strike Multiplier with ClawsClaws of the Falcon: 15% increased Accuracy Rating with Claws; +40% to Critical Strike Multiplier with ClawsDamage Over Time Multiplier: +5% to Damage over Time MultiplierDamage Over Time Multiplier: +5% to Damage over Time MultiplierDamage Over Time Multiplier and Life Regeneration: +3% to Damage over Time Multiplier; Regenerate 0.4% of Life per secondDoom Cast: 60% increased Spell Critical Strike Chance; +15% to Critical Strike Multiplier for Spell DamageEnergy Shield Leech: 0.3% of Spell Damage Leeched as Energy ShieldEnergy Shield Leech: 15% increased Maximum total Energy Shield Recovery per second from LeechEthereal Feast: 1% of Spell Damage Leeched as Energy Shield; 40% increased Maximum total Energy Shield Recovery per second from LeechExpeditious Munitions: 50% increased Trap Trigger Area of Effect; 12% increased Trap Throwing SpeedGrowth and Decay: +12% to Damage over Time Multiplier; Regenerate 1% of Life per secondIncreased Energy Shield Leeched: 80% increased total Recovery per second from Energy Shield LeechIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife and Energy Shield: 5% increased maximum Energy Shield; 5% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 5% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 5% increased maximum LifeLife Regeneration: Regenerate 0.8% of Life per secondMine Critical Strike Chance: 30% increased Critical Strike Chance with MinesMine Critical Strike Chance and Multiplier: 15% increased Critical Strike Chance with Mines; +8% to Critical Strike Multiplier with MinesMine Critical Strike Multiplier: +15% to Critical Strike Multiplier with MinesSpell Critical Strike Multiplier: +10% to Critical Strike Multiplier for Spell DamageSpell Critical Strike Multiplier: +10% to Critical Strike Multiplier for Spell DamageSpell Suppression and Energy Shield Recharge Rate: +5% chance to Suppress Spell Damage; 10% increased Energy Shield Recharge RateSuccessive Detonations: 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100%; +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40%Written in Blood: 10% increased maximum Energy Shield; 10% increased maximum Life; +10 to Strength
NodesTotal stat
⬤⬤⬤⬤+25% to DoT Multiplier+25% to Damage over Time Multiplier
⬤⬤⬤⬤25% inc. max ES25% increased maximum Energy Shield
⬤⬤⬤⬤25% inc. max Life25% increased maximum Life
⬤⬤⬤+35% to Crit Multi for Spell Dmg+35% to Critical Strike Multiplier for Spell Damage
⬤⬤⬤Regenerate 2.2% of Life per secondRegenerate 2.2% of Life per second
⬤⬤+55% to Crit Multi with Claws+55% to Critical Strike Multiplier with Claws
⬤⬤55% inc. Maximum total ES Recovery per second from Leech55% increased Maximum total Energy Shield Recovery per second from Leech
⬤⬤45% inc. Crit% with Mines45% increased Critical Strike Chance with Mines
⬤⬤+23% to Crit Multi with Mines+23% to Critical Strike Multiplier with Mines
⬤⬤+20 to Int+20 to Intelligence
⬤⬤1.3% of Spell Dmg Leeched as ES1.3% of Spell Damage Leeched as Energy Shield
⬤80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
⬤60% inc. Spell Crit%60% increased Spell Critical Strike Chance
⬤50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
⬤15% inc. Accu with Claws15% increased Accuracy Rating with Claws
⬤12% inc. Trap Throwing Speed12% increased Trap Throwing Speed
⬤+10 to Str+10 to Strength
⬤10% inc. Crit% for each Mine Detonated Recently, up to 100%10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100%
⬤10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
⬤+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
⬤+4% to Crit Multi for each Mine Detonated Recently, up to 40%+4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40%
NodeModifiers
Claw Critical Strike MultiplierSmall
+15% to Crit Multi with Claws+15% to Critical Strike Multiplier with Claws
Claws of the FalconNotable
15% inc. Accu with Claws15% increased Accuracy Rating with Claws
+40% to Crit Multi with Claws+40% to Critical Strike Multiplier with Claws
Damage Over Time MultiplierSmall
+5% to DoT Multiplier+5% to Damage over Time Multiplier
Damage Over Time MultiplierSmall
+5% to DoT Multiplier+5% to Damage over Time Multiplier
Damage Over Time Multiplier and Life RegenerationSmall
+3% to DoT Multiplier+3% to Damage over Time Multiplier
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Doom CastNotable
60% inc. Spell Crit%60% increased Spell Critical Strike Chance
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Energy Shield LeechSmall
0.3% of Spell Dmg Leeched as ES0.3% of Spell Damage Leeched as Energy Shield
Energy Shield LeechSmall
15% inc. Maximum total ES Recovery per second from Leech15% increased Maximum total Energy Shield Recovery per second from Leech
Ethereal FeastNotable
1% of Spell Dmg Leeched as ES1% of Spell Damage Leeched as Energy Shield
40% inc. Maximum total ES Recovery per second from Leech40% increased Maximum total Energy Shield Recovery per second from Leech
Expeditious MunitionsNotable
50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect
12% inc. Trap Throwing Speed12% increased Trap Throwing Speed
Growth and DecayNotable
+12% to DoT Multiplier+12% to Damage over Time Multiplier
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Increased Energy Shield LeechedSmall
80% inc. total Recovery per second from ES Leech80% increased total Recovery per second from Energy Shield Leech
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Life RegenerationSmall
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
Mine Critical Strike ChanceSmall
30% inc. Crit% with Mines30% increased Critical Strike Chance with Mines
Mine Critical Strike Chance and MultiplierSmall
15% inc. Crit% with Mines15% increased Critical Strike Chance with Mines
+8% to Crit Multi with Mines+8% to Critical Strike Multiplier with Mines
Mine Critical Strike MultiplierSmall
+15% to Crit Multi with Mines+15% to Critical Strike Multiplier with Mines
Spell Critical Strike MultiplierSmall
+10% to Crit Multi for Spell Dmg+10% to Critical Strike Multiplier for Spell Damage
Spell Critical Strike MultiplierSmall
+10% to Crit Multi for Spell Dmg+10% to Critical Strike Multiplier for Spell Damage
Spell Suppression and Energy Shield Recharge RateSmall
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Successive DetonationsNotable
10% inc. Crit% for each Mine Detonated Recently, up to 100%10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100%
+4% to Crit Multi for each Mine Detonated Recently, up to 40%+4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40%
Written in BloodNotable
10% inc. max ES10% increased maximum Energy Shield
10% inc. max Life10% increased maximum Life
+10 to Str+10 to Strength

Magebane

Small

Radius 0–960 · 19 nodes

Arcane Chemistry: 15% increased maximum Mana; 30% increased Mana Recovery from Flasks; Mana Flasks gain 1 Charge every 3 secondsDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingEvasion and Spell Suppression: +4% chance to Suppress Spell Damage; 12% increased Evasion RatingExceptional Performance: 25% increased Skill Effect DurationLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksLife and Flasks: 4% increased maximum Life; 10% increased Life Recovery from FlasksMana: 8% increased maximum ManaMana and Flasks: 10% increased maximum Mana; 15% increased Mana Recovery from FlasksPath of the Hunter: +100 to Accuracy Rating; 16% increased Projectile Damage; +20 to DexterityProfane Chemistry: 7% increased maximum Life; 30% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 secondsReduced Skill Duration: 5% reduced Skill Effect DurationReduced Skill Duration: 5% reduced Skill Effect DurationReflexes: +10% chance to Suppress Spell Damage; +100 to Evasion Rating; 30% increased Evasion RatingSkill Duration: 10% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% faster
NodesTotal stat
⬤⬤⬤⬤66% inc. ER66% increased Evasion Rating
⬤⬤⬤⬤+22% chance to Suppress Spell Dmg+22% chance to Suppress Spell Damage
⬤⬤⬤50% inc. Life Recovery from Flasks50% increased Life Recovery from Flasks
⬤⬤⬤45% inc. Skill Effect Dur.45% increased Skill Effect Duration
⬤⬤⬤+40 to Dex+40 to Dexterity
⬤⬤⬤33% inc. max Mana33% increased maximum Mana
⬤⬤⬤25% reduced Skill Effect Dur.25% reduced Skill Effect Duration
⬤⬤⬤15% inc. max Life15% increased maximum Life
⬤⬤45% inc. Mana Recovery from Flasks45% increased Mana Recovery from Flasks
⬤+100 to Accu+100 to Accuracy Rating
⬤+100 to ER+100 to Evasion Rating
⬤16% inc. Proj Dmg16% increased Projectile Damage
⬤Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
⬤Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
⬤Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
NodeModifiers
Arcane ChemistryNotable
15% inc. max Mana15% increased maximum Mana
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage
12% inc. ER12% increased Evasion Rating
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
Life and FlasksSmall
4% inc. max Life4% increased maximum Life
10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mana and FlasksSmall
10% inc. max Mana10% increased maximum Mana
15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks
Path of the HunterNotable
+100 to Accu+100 to Accuracy Rating
16% inc. Proj Dmg16% increased Projectile Damage
+20 to Dex+20 to Dexterity
Profane ChemistryNotable
7% inc. max Life7% increased maximum Life
30% inc. Life Recovery from Flasks30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
ReflexesNotable
+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage
+100 to ER+100 to Evasion Rating
30% inc. ER30% increased Evasion Rating
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

Mind Over Matter

Small

Radius 0–960 · 20 nodes

Anointed Flesh: +1% to all maximum Elemental Resistances; 20% reduced Elemental Ailment Duration on you; 20% reduced Effect of Chill and Shock on youAsylum: +18% to Chaos Resistance; 18% reduced Effect of Curses on youChill and Freeze Resistance: 20% reduced Effect of Chill on you; 20% reduced Freeze Duration on youCurse and Chaos Resistance: +6% to Chaos Resistance; 6% reduced Effect of Curses on youDexterity: +10 to DexterityElemental Resistances: 10% reduced Elemental Ailment Duration on you; 10% reduced Effect of Chill and Shock on youEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge RateEssence Extraction: 25% increased Flask Charges gained; 15% increased Mana Recovery Rate during Effect of any Mana FlaskHasty Demise: 30% increased Damage Over Time with Spell Skills; 8% increased Cast Speed; 10% reduced Skill Effect DurationIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateQuick Recovery: 7% increased maximum Life; 20% increased Mana Regeneration Rate; Regenerate 0.8% of Life per secondSpell Damage Over Time: 12% increased Damage Over Time with Spell SkillsSpell Damage Over Time: 16% increased Damage Over Time with Spell Skills
NodesTotal stat
⬤⬤⬤58% inc. Dmg Over Time with Spell Skills58% increased Damage Over Time with Spell Skills
⬤⬤⬤40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
⬤⬤⬤35% inc. Flask Charges gained35% increased Flask Charges gained
⬤⬤⬤+30 to Int+30 to Intelligence
⬤⬤⬤15% inc. max Life15% increased maximum Life
⬤⬤30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate
⬤⬤30% reduced Effect of Chill and Shock on you30% reduced Effect of Chill and Shock on you
⬤⬤30% reduced Elemental Ailment Dur. on you30% reduced Elemental Ailment Duration on you
⬤⬤+24% to Chaos Res+24% to Chaos Resistance
⬤⬤24% reduced Effect of Curses on you24% reduced Effect of Curses on you
⬤⬤20% inc. Mana Recovery from Flasks20% increased Mana Recovery from Flasks
⬤20% reduced Effect of Chill on you20% reduced Effect of Chill on you
⬤20% reduced Freeze Dur. on you20% reduced Freeze Duration on you
⬤15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask
⬤+10 to Dex+10 to Dexterity
⬤10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
⬤8% inc. Cast Speed8% increased Cast Speed
⬤+1% to all max Ele.Res+1% to all maximum Elemental Resistances
⬤Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
NodeModifiers
Anointed FleshNotable
+1% to all max Ele.Res+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Dur. on you20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you20% reduced Effect of Chill and Shock on you
AsylumNotable
+18% to Chaos Res+18% to Chaos Resistance
18% reduced Effect of Curses on you18% reduced Effect of Curses on you
Chill and Freeze ResistanceSmall
20% reduced Effect of Chill on you20% reduced Effect of Chill on you
20% reduced Freeze Dur. on you20% reduced Freeze Duration on you
Curse and Chaos ResistanceSmall
+6% to Chaos Res+6% to Chaos Resistance
6% reduced Effect of Curses on you6% reduced Effect of Curses on you
DexteritySmall
+10 to Dex+10 to Dexterity
Elemental ResistancesSmall
10% reduced Elemental Ailment Dur. on you10% reduced Elemental Ailment Duration on you
10% reduced Effect of Chill and Shock on you10% reduced Effect of Chill and Shock on you
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Essence ExtractionNotable
25% inc. Flask Charges gained25% increased Flask Charges gained
15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask
Hasty DemiseNotable
30% inc. Dmg Over Time with Spell Skills30% increased Damage Over Time with Spell Skills
8% inc. Cast Speed8% increased Cast Speed
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Quick RecoveryNotable
7% inc. max Life7% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
Spell Damage Over TimeSmall
12% inc. Dmg Over Time with Spell Skills12% increased Damage Over Time with Spell Skills
Spell Damage Over TimeSmall
16% inc. Dmg Over Time with Spell Skills16% increased Damage Over Time with Spell Skills

Minion Instability

Small

Radius 0–960 · 29 nodes

Arcane Conservation: 10% increased Cast Speed; 20% increased Mana Cost Efficiency of Spells; 3% increased IntelligenceCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsCurse Duration: 15% increased Curse DurationCurse Effect: 5% increased Effect of your CursesEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateEssence Surge: +30 to maximum Energy Shield; 20% faster start of Energy Shield RechargeGolem Commander: 40% increased Effect of Buffs granted by your Golems; +1 to maximum number of Summoned GolemsGolem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems; Golems have 15% increased Maximum LifeIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra DamageIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMalicious Intent: +2 to Level of all Curse Skill GemsMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateMana and Spell Damage: 10% increased Spell Damage; 5% increased maximum ManaMana Regeneration: 20% increased Mana Regeneration RateMinion Life: Minions have 12% increased maximum LifeMinion Life and Elemental Resistances: Minions have 8% increased maximum Life; Minions have +8% to all Elemental ResistancesMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionProdigal Perfection: 20% increased maximum Mana; 2% increased Spell Damage per 100 Maximum Mana, up to 40%Spell Damage Over Time Multiplier: +4% to Damage Over Time Multiplier with Spell SkillsSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationStatic Blows: 30% increased Damage if you have Shocked an Enemy Recently; 50% increased Duration of Lightning Ailments; 30% increased Effect of Lightning AilmentsWand Damage: 14% increased Damage while wielding a WandWand Damage and Attack Speed: 10% increased Damage while wielding a Wand; 4% increased Attack Speed with WandsWandslinger: 30% increased Damage while wielding a Wand; 10% increased Attack Speed with WandsWicked Ward: Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
NodesTotal stat
⬤⬤⬤54% inc. Dmg while wielding a Wand54% increased Damage while wielding a Wand
⬤⬤⬤40% inc. Mana Cost Efficiency of Spells40% increased Mana Cost Efficiency of Spells
⬤⬤⬤33% inc. max Mana33% increased maximum Mana
⬤⬤⬤+30 to Int+30 to Intelligence
⬤⬤⬤Minions have 28% inc. max LifeMinions have 28% increased maximum Life
⬤⬤⬤16% inc. Cast Speed16% increased Cast Speed
⬤⬤60% inc. Effect of Buffs granted by your Golems60% increased Effect of Buffs granted by your Golems
⬤⬤+45 to max ES+45 to maximum Energy Shield
⬤⬤30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
⬤⬤Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
⬤⬤Minions have 23% to all Ele.ResMinions have 23% to all Elemental Resistances
⬤⬤14% inc. Atk Speed with Wands14% increased Attack Speed with Wands
⬤⬤+8% to Dmg Over Time Multiplier with Spell Skills+8% to Damage Over Time Multiplier with Spell Skills
⬤50% inc. Dur. of Lightning Ailments50% increased Duration of Lightning Ailments
⬤ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
⬤30% inc. Dmg if you have Shocked an Enemy Recently30% increased Damage if you have Shocked an Enemy Recently
⬤30% inc. Effect of Lightning Ailments30% increased Effect of Lightning Ailments
⬤20% faster start of ES Recharge20% faster start of Energy Shield Recharge
⬤15% inc. Curse Dur.15% increased Curse Duration
⬤Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life
⬤10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
⬤10% inc. Spell Dmg10% increased Spell Damage
⬤6% inc. max ES6% increased maximum Energy Shield
⬤6% inc. Skill Effect Dur.6% increased Skill Effect Duration
⬤5% inc. Effect of your Curses5% increased Effect of your Curses
⬤3% inc. Int3% increased Intelligence
⬤+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
⬤2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
⬤+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
⬤Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
NodeModifiers
Arcane ConservationNotable
10% inc. Cast Speed10% increased Cast Speed
20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells
3% inc. Int3% increased Intelligence
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Curse DurationSmall
15% inc. Curse Dur.15% increased Curse Duration
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Essence SurgeNotable
+30 to max ES+30 to maximum Energy Shield
20% faster start of ES Recharge20% faster start of Energy Shield Recharge
Golem CommanderNotable
40% inc. Effect of Buffs granted by your Golems40% increased Effect of Buffs granted by your Golems
+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems
Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Malicious IntentNotable
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Mana and Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
5% inc. max Mana5% increased maximum Mana
Mana RegenerationSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Minion LifeSmall
Minions have 12% inc. max LifeMinions have 12% increased maximum Life
Minion Life and Elemental ResistancesSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +8% to all Ele.ResMinions have +8% to all Elemental Resistances
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
Prodigal PerfectionNotable
20% inc. max Mana20% increased maximum Mana
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
Spell Damage Over Time MultiplierSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Static BlowsNotable
30% inc. Dmg if you have Shocked an Enemy Recently30% increased Damage if you have Shocked an Enemy Recently
50% inc. Dur. of Lightning Ailments50% increased Duration of Lightning Ailments
30% inc. Effect of Lightning Ailments30% increased Effect of Lightning Ailments
Wand DamageSmall
14% inc. Dmg while wielding a Wand14% increased Damage while wielding a Wand
Wand Damage and Attack SpeedSmall
10% inc. Dmg while wielding a Wand10% increased Damage while wielding a Wand
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
WandslingerNotable
30% inc. Dmg while wielding a Wand30% increased Damage while wielding a Wand
10% inc. Atk Speed with Wands10% increased Attack Speed with Wands
Wicked WardKeystone
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate

Necromantic Aegis

Small

Radius 0–960 · 23 nodes

Area of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging AilmentsDecay Ward: Minions have +18% Chance to Block Attack Damage; Minions have +18% Chance to Block Spell Damage; Minions Recover 2% of their Life when they BlockDreamer: 30% increased Mana Regeneration Rate; 15% increased Mana Cost EfficiencyElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageElemental Damage and Resistances: +3% to all Elemental Resistances; 10% increased Elemental DamageEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield: 6% increased maximum Energy ShieldForesight: +20 to maximum Energy Shield; 14% increased maximum Energy Shield; 10% increased Energy Shield Recharge RateForethought: 30% increased maximum Mana; 10% increased Mana Cost of SkillsIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMana: 8% increased maximum ManaMana and Increased Mana Cost: 10% increased maximum Mana; 5% increased Mana Cost of SkillsMana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate; 8% increased Mana Cost EfficiencyMinion Block: Minions have +12% Chance to Block Attack DamageMinion Spell Block: Minions have +12% Chance to Block Spell DamagePath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligencePotency of Will: 25% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect Duration
NodesTotal stat
⬤⬤⬤⬤32% inc. max ES32% increased maximum Energy Shield
⬤⬤⬤50% inc. Ele.Dmg50% increased Elemental Damage
⬤⬤⬤48% inc. max Mana48% increased maximum Mana
⬤⬤⬤45% inc. Skill Effect Dur.45% increased Skill Effect Duration
⬤⬤⬤+40 to Int+40 to Intelligence
⬤⬤40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
⬤⬤Minions have 30% Chance to Block Atk DmgMinions have 30% Chance to Block Attack Damage
⬤⬤Minions have 30% Chance to Block Spell DmgMinions have 30% Chance to Block Spell Damage
⬤⬤24% inc. AoE24% increased Area of Effect
⬤⬤23% inc. Mana Cost Efficiency23% increased Mana Cost Efficiency
⬤⬤15% inc. Mana Cost of Skills15% increased Mana Cost of Skills
⬤⬤+6% to all Ele.Res+6% to all Elemental Resistances
⬤30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
⬤+20 to max ES+20 to maximum Energy Shield
⬤+20 to max Mana+20 to maximum Mana
⬤16% inc. Spell Dmg16% increased Spell Damage
⬤10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
⬤10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
⬤Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
NodeModifiers
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Decay WardNotable
Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block
DreamerNotable
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
15% inc. Mana Cost Efficiency15% increased Mana Cost Efficiency
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental Damage and ResistancesSmall
+3% to all Ele.Res+3% to all Elemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
ForesightNotable
+20 to max ES+20 to maximum Energy Shield
14% inc. max ES14% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
ForethoughtNotable
30% inc. max Mana30% increased maximum Mana
10% inc. Mana Cost of Skills10% increased Mana Cost of Skills
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mana and Increased Mana CostSmall
10% inc. max Mana10% increased maximum Mana
5% inc. Mana Cost of Skills5% increased Mana Cost of Skills
Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency
Minion BlockSmall
Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage
Minion Spell BlockSmall
Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Pain Attunement

Small

Radius 0–960 · 26 nodes

Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike ChanceCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike ChanceChaos Resistance and Avoidance: +7% to Chaos Resistance; 10% chance to Avoid being Poisoned; 10% chance to Avoid BleedingCorpse Life: Corpses you Spawn have 5% increased Maximum LifeCorpse Life: Corpses you Spawn have 5% increased Maximum LifeCurse Effect: 5% increased Effect of your CursesCurse Effect: 5% increased Effect of your CursesDark Arts: +8% Chance to Block Spell Damage while Dual Wielding; +8% Chance to Block Attack Damage while Dual Wielding; 10% increased Attack Speed while Dual Wielding; 10% increased Cast Speed while Dual WieldingDual Wield Attack and Cast Speed: 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingDual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingDual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual Wielding; 4% increased Cast Speed while Dual WieldingDual Wield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while Dual Wielding; 10% increased Spell Damage while Dual WieldingIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeMelding: 7% increased maximum Life; Gain 3% of Maximum Life as Extra Maximum Energy ShieldMinion Life and Chaos Resistance: Minions have 8% increased maximum Life; Minions have +13% to Chaos ResistanceNimbleness: 8% increased Cast Speed; +15% to Critical Strike Multiplier for Spell DamagePoison Avoidance: 20% chance to Avoid being PoisonedSteeped in the Profane: 15% reduced Effect of Curses on you; 10% increased Effect of your CursesStrength: +10 to StrengthTolerance: +19% to Chaos Resistance; 30% chance to Avoid being Poisoned; 30% chance to Avoid Bleeding
NodesTotal stat
⬤⬤⬤⬤22% inc. Atk Speed while Dual Wielding22% increased Attack Speed while Dual Wielding
⬤⬤⬤⬤22% inc. Cast Speed while Dual Wielding22% increased Cast Speed while Dual Wielding
⬤⬤⬤⬤16% inc. max Life16% increased maximum Life
⬤⬤⬤60% chance to Avoid being Poisoned60% chance to Avoid being Poisoned
⬤⬤⬤+30 to Int+30 to Intelligence
⬤⬤⬤20% inc. Effect of your Curses20% increased Effect of your Curses
⬤⬤⬤15% inc. max ES15% increased maximum Energy Shield
⬤⬤⬤+14% Chance to Block Atk Dmg while Dual Wielding+14% Chance to Block Attack Damage while Dual Wielding
⬤⬤⬤14% inc. Cast Speed14% increased Cast Speed
⬤⬤40% chance to Avoid Bleeding40% chance to Avoid Bleeding
⬤⬤+26% to Chaos Res+26% to Chaos Resistance
⬤⬤20% inc. Spell Crit%20% increased Spell Critical Strike Chance
⬤⬤+11% Chance to Block Spell Dmg while Dual Wielding+11% Chance to Block Spell Damage while Dual Wielding
⬤⬤Corpses you Spawn have 10% inc. Maximum LifeCorpses you Spawn have 10% increased Maximum Life
⬤+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
⬤15% reduced Effect of Curses on you15% reduced Effect of Curses on you
⬤Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
⬤Minions have 13% to Chaos ResMinions have 13% to Chaos Resistance
⬤+10 to Str+10 to Strength
⬤10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
⬤Minions have 8% inc. max LifeMinions have 8% increased maximum Life
⬤4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
⬤Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
NodeModifiers
Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Chaos Resistance and AvoidanceSmall
+7% to Chaos Res+7% to Chaos Resistance
10% chance to Avoid being Poisoned10% chance to Avoid being Poisoned
10% chance to Avoid Bleeding10% chance to Avoid Bleeding
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Dark ArtsNotable
+8% Chance to Block Spell Dmg while Dual Wielding+8% Chance to Block Spell Damage while Dual Wielding
+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding
10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding
10% inc. Cast Speed while Dual Wielding10% increased Cast Speed while Dual Wielding
Dual Wield Attack and Cast SpeedSmall
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding
Dual Wield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding
10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
MeldingNotable
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance
NimblenessNotable
8% inc. Cast Speed8% increased Cast Speed
+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage
Poison AvoidanceSmall
20% chance to Avoid being Poisoned20% chance to Avoid being Poisoned
Steeped in the ProfaneNotable
15% reduced Effect of Curses on you15% reduced Effect of Curses on you
10% inc. Effect of your Curses10% increased Effect of your Curses
StrengthSmall
+10 to Str+10 to Strength
ToleranceNotable
+19% to Chaos Res+19% to Chaos Resistance
30% chance to Avoid being Poisoned30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding30% chance to Avoid Bleeding

Perfect Agony

Small

Radius 0–960 · 25 nodes

Acrobatics: Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Careful Conservationist: 10% reduced Flask Charges used; Flasks applied to you have 5% increased Effect; 20% increased Flask Charges gained if you've dealt a Critical Strike RecentlyDagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments; 3% increased Movement SpeedDagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments; 3% increased Movement SpeedDamage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked EnemyDamage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked EnemyDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityFatal Toxins: +10% to Damage over Time Multiplier for Poison; +10% to Chaos Resistance; 30% increased Damage with PoisonFlask Charges Gained: 10% increased Flask Charges gainedFlask Charges Gained: 10% increased Flask Charges gainedFrom the Shadows: 12% increased Attack Speed with Daggers; 40% increased Elusive EffectMark the Prey: Marked Enemy has 10% reduced Accuracy Rating; Marked Enemy takes 10% increased DamageMultishot: Attacks fire an additional ProjectilePoison Chance: 15% chance to Poison on HitPoison Chance and Duration: 5% increased Poison Duration; 10% chance to Poison on HitPoison Damage Multiplier: +6% to Damage over Time Multiplier for PoisonPoison Damage Multiplier: +6% to Damage over Time Multiplier for PoisonProjectile Damage: 4% increased Projectile DamageProjectile Damage: 4% increased Projectile DamageSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture activeTincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture active
NodesTotal stat
⬤⬤⬤+30 to Dex+30 to Dexterity
⬤⬤⬤+22% to DoT Multiplier for Poison+22% to Damage over Time Multiplier for Poison
⬤⬤40% inc. Dmg with Hits and Ailments against Marked Enemy40% increased Damage with Hits and Ailments against Marked Enemy
⬤⬤25% chance to Poison on Hit25% chance to Poison on Hit
⬤⬤20% inc. Flask Charges gained20% increased Flask Charges gained
⬤⬤Dagger Attacks deal 20% inc. Dmg with Hits and AilmentsDagger Attacks deal 20% increased Damage with Hits and Ailments
⬤⬤Tinctures applied to you have 10% reduced Mana Burn rateTinctures applied to you have 10% reduced Mana Burn rate
⬤⬤8% inc. Proj Dmg8% increased Projectile Damage
⬤⬤6% inc. Move.Spd6% increased Movement Speed
⬤⬤Recover 2% of Mana on Kill while you have a Tincture activeRecover 2% of Mana on Kill while you have a Tincture active
⬤Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
⬤40% inc. Elusive Effect40% increased Elusive Effect
⬤30% inc. Dmg with Poison30% increased Damage with Poison
⬤20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
⬤12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers
⬤+10% to Chaos Res+10% to Chaos Resistance
⬤10% reduced Flask Charges used10% reduced Flask Charges used
⬤Marked Enemy has 10% reduced AccuMarked Enemy has 10% reduced Accuracy Rating
⬤Marked Enemy takes 10% inc. DmgMarked Enemy takes 10% increased Damage
⬤5% inc. Poison Dur.5% increased Poison Duration
⬤Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
⬤Attacks fire an additional ProjAttacks fire an additional Projectile
NodeModifiers
AcrobaticsKeystone
Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
Careful ConservationistNotable
10% reduced Flask Charges used10% reduced Flask Charges used
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
20% inc. Flask Charges gained if you've dealt a Critical Strike Recently20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments
3% inc. Move.Spd3% increased Movement Speed
Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments
3% inc. Move.Spd3% increased Movement Speed
Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Fatal ToxinsNotable
+10% to DoT Multiplier for Poison+10% to Damage over Time Multiplier for Poison
+10% to Chaos Res+10% to Chaos Resistance
30% inc. Dmg with Poison30% increased Damage with Poison
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
From the ShadowsNotable
12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers
40% inc. Elusive Effect40% increased Elusive Effect
Mark the PreyNotable
Marked Enemy has 10% reduced AccuMarked Enemy has 10% reduced Accuracy Rating
Marked Enemy takes 10% inc. DmgMarked Enemy takes 10% increased Damage
MultishotNotable
Attacks fire an additional ProjAttacks fire an additional Projectile
Poison ChanceSmall
15% chance to Poison on Hit15% chance to Poison on Hit
Poison Chance and DurationSmall
5% inc. Poison Dur.5% increased Poison Duration
10% chance to Poison on Hit10% chance to Poison on Hit
Poison Damage MultiplierSmall
+6% to DoT Multiplier for Poison+6% to Damage over Time Multiplier for Poison
Poison Damage MultiplierSmall
+6% to DoT Multiplier for Poison+6% to Damage over Time Multiplier for Poison
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Projectile DamageSmall
4% inc. Proj Dmg4% increased Projectile Damage
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active
Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active

Point Blank

Small

Radius 0–960 · 17 nodes

Aggravate Bleeding On Critical Strike Chance: 25% chance to Aggravate Bleeding on targets you Critically Strike with AttacksAggravate Bleeding On Critical Strike Chance: 25% chance to Aggravate Bleeding on targets you Critically Strike with AttacksAspect of Stone: 20% chance to Avoid Physical Damage from HitsBleed and Critical Strike Chance: Attacks have 10% chance to cause Bleeding; 15% increased Critical Strike Chance for AttacksBleed and Critical Strike Chance: Attacks have 10% chance to cause Bleeding; 15% increased Critical Strike Chance for AttacksCornered Prey: +30% to Critical Strike Multiplier against Bleeding Enemies; 80% increased Critical Strike Chance against Bleeding EnemiesDexterity: +10 to DexterityEvasion: 8% increased Evasion RatingEvasion: 8% increased Evasion RatingFangs of Frost: Damage with Weapons Penetrates 8% Cold Resistance; 30% increased Cold Damage with Attack SkillsFlask Charges against Marked Enemy: Marked Enemy grants 20% increased Flask Charges to youFlask Charges against Marked Enemy: Marked Enemy grants 20% increased Flask Charges to youMarked for Death: Culling Strike against Marked EnemySword Damage: Sword Attacks deal 14% increased Damage with Hits and AilmentsSword Damage and Melee Range: Sword Attacks deal 10% increased Damage with Hits and Ailments; +0.1 metres to Melee Strike Range with SwordsWeapon Cold Damage: 12% increased Cold Damage with Attack SkillsWeapon Cold Damage: 12% increased Cold Damage with Attack Skills
NodesTotal stat
⬤⬤⬤54% inc. Cold.Dmg with Attack Skills54% increased Cold Damage with Attack Skills
⬤⬤50% chance to Aggravate Bleeding on targets you Critically Strike with Attacks50% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
⬤⬤Marked Enemy grants 40% inc. Flask Charges to youMarked Enemy grants 40% increased Flask Charges to you
⬤⬤30% inc. Crit% for Attacks30% increased Critical Strike Chance for Attacks
⬤⬤Sword Attacks deal 24% inc. Dmg with Hits and AilmentsSword Attacks deal 24% increased Damage with Hits and Ailments
⬤⬤Attacks have 20% chance to cause BleedingAttacks have 20% chance to cause Bleeding
⬤⬤16% inc. ER16% increased Evasion Rating
⬤80% inc. Crit% against Bleeding Enemies80% increased Critical Strike Chance against Bleeding Enemies
⬤+30% to Crit Multi against Bleeding Enemies+30% to Critical Strike Multiplier against Bleeding Enemies
⬤20% chance to Avoid Phys.Dmg from Hits20% chance to Avoid Physical Damage from Hits
⬤+10 to Dex+10 to Dexterity
⬤Dmg with Weapons Penetrates 8% Cold ResDamage with Weapons Penetrates 8% Cold Resistance
⬤Culling Strike against Marked EnemyCulling Strike against Marked Enemy
⬤+0.1 m to Melee Strike Range with Swords+0.1 metres to Melee Strike Range with Swords
NodeModifiers
Aggravate Bleeding On Critical Strike ChanceSmall
25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
Aggravate Bleeding On Critical Strike ChanceSmall
25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
Aspect of StoneNotable
20% chance to Avoid Phys.Dmg from Hits20% chance to Avoid Physical Damage from Hits
Bleed and Critical Strike ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Crit% for Attacks15% increased Critical Strike Chance for Attacks
Bleed and Critical Strike ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Crit% for Attacks15% increased Critical Strike Chance for Attacks
Cornered PreyNotable
+30% to Crit Multi against Bleeding Enemies+30% to Critical Strike Multiplier against Bleeding Enemies
80% inc. Crit% against Bleeding Enemies80% increased Critical Strike Chance against Bleeding Enemies
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
8% inc. ER8% increased Evasion Rating
EvasionSmall
8% inc. ER8% increased Evasion Rating
Fangs of FrostNotable
Dmg with Weapons Penetrates 8% Cold ResDamage with Weapons Penetrates 8% Cold Resistance
30% inc. Cold.Dmg with Attack Skills30% increased Cold Damage with Attack Skills
Flask Charges against Marked EnemySmall
Marked Enemy grants 20% inc. Flask Charges to youMarked Enemy grants 20% increased Flask Charges to you
Flask Charges against Marked EnemySmall
Marked Enemy grants 20% inc. Flask Charges to youMarked Enemy grants 20% increased Flask Charges to you
Marked for DeathNotable
Culling Strike against Marked EnemyCulling Strike against Marked Enemy
Sword DamageSmall
Sword Attacks deal 14% inc. Dmg with Hits and AilmentsSword Attacks deal 14% increased Damage with Hits and Ailments
Sword Damage and Melee RangeSmall
Sword Attacks deal 10% inc. Dmg with Hits and AilmentsSword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 m to Melee Strike Range with Swords+0.1 metres to Melee Strike Range with Swords
Weapon Cold DamageSmall
12% inc. Cold.Dmg with Attack Skills12% increased Cold Damage with Attack Skills
Weapon Cold DamageSmall
12% inc. Cold.Dmg with Attack Skills12% increased Cold Damage with Attack Skills

Precise Technique

Small

Radius 0–960 · 23 nodes

Aura Area of Effect: 12% increased Area of Effect of Aura SkillsBow Accuracy: 15% increased Accuracy Rating with BowsBow Accuracy: 15% increased Accuracy Rating with BowsBow Damage and Accuracy: 10% increased Damage with Bows; 8% increased Accuracy Rating with Bows; 10% increased Damage Over Time with Bow SkillsBow Damage and Attack Speed: 12% increased Damage with Bows; 3% increased Attack Speed with Bows; 12% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityDexterity: +15 to DexterityDexterity: +15 to DexterityEntrench: +12% chance to Suppress Spell Damage; Life Flasks gain 3 Charges when you Suppress Spell DamageEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillEvasion and Phasing: 12% increased Evasion Rating; 10% chance to gain Phasing for 4 seconds on KillFarsight: 24% increased Damage with Bows; 6% increased Attack Speed with Bows; 16% increased Accuracy Rating with Bows; 24% increased Damage Over Time with Bow SkillsFreedom of Movement: 40% increased Evasion Rating while Phasing; 10% increased Movement Speed while Phasing; +20 to DexterityLeader of the Pack: 20% increased Area of Effect of Aura Skills; 12% increased Reservation Efficiency of SkillsLife and Elemental Ailment Avoidance: 5% increased maximum Life; 4% chance to Avoid Elemental AilmentsPerfected Formula: 15% chance for Tinctures to not inflict Mana Burn; Tinctures applied to you have 10% reduced Mana Burn rateReservation Efficiency: 8% increased Reservation Efficiency of SkillsSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rateSpell Suppression and Life Flask Recovery: +5% chance to Suppress Spell Damage; 12% increased Life Recovery from FlasksSpell Suppression and Life Flask Recovery: +5% chance to Suppress Spell Damage; 12% increased Life Recovery from FlasksSpell Suppression and Life Flask Recovery: +5% chance to Suppress Spell Damage; 12% increased Life Recovery from FlasksThick Skin: 10% increased maximum Life; 8% chance to Avoid Elemental AilmentsUtmost Swiftness: +40 to Dexterity; 8% increased Dexterity
NodesTotal stat
⬤⬤⬤⬤⬤+100 to Dex+100 to Dexterity
⬤⬤⬤⬤54% inc. Accu with Bows54% increased Accuracy Rating with Bows
⬤⬤⬤⬤+27% chance to Suppress Spell Dmg+27% chance to Suppress Spell Damage
⬤⬤⬤46% inc. Dmg Over Time with Bow Skills46% increased Damage Over Time with Bow Skills
⬤⬤⬤46% inc. Dmg with Bows46% increased Damage with Bows
⬤⬤⬤36% inc. Life Recovery from Flasks36% increased Life Recovery from Flasks
⬤⬤32% inc. AoE of Aura Skills32% increased Area of Effect of Aura Skills
⬤⬤24% inc. ER24% increased Evasion Rating
⬤⬤20% chance to gain Phasing for 4 seconds on Kill20% chance to gain Phasing for 4 seconds on Kill
⬤⬤20% inc. Reservation Efficiency of Skills20% increased Reservation Efficiency of Skills
⬤⬤15% inc. max Life15% increased maximum Life
⬤⬤Tinctures applied to you have 15% reduced Mana Burn rateTinctures applied to you have 15% reduced Mana Burn rate
⬤⬤12% chance to Avoid Elemental Ailments12% chance to Avoid Elemental Ailments
⬤⬤9% inc. Atk Speed with Bows9% increased Attack Speed with Bows
⬤40% inc. ER while Phasing40% increased Evasion Rating while Phasing
⬤15% chance for Tinctures to not inflict Mana Burn15% chance for Tinctures to not inflict Mana Burn
⬤10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
⬤8% inc. Dex8% increased Dexterity
⬤Life Flasks gain 3 Charges when you Suppress Spell DmgLife Flasks gain 3 Charges when you Suppress Spell Damage
NodeModifiers
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
Bow AccuracySmall
15% inc. Accu with Bows15% increased Accuracy Rating with Bows
Bow Damage and AccuracySmall
10% inc. Dmg with Bows10% increased Damage with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
Bow Damage and Attack SpeedSmall
12% inc. Dmg with Bows12% increased Damage with Bows
3% inc. Atk Speed with Bows3% increased Attack Speed with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+15 to Dex+15 to Dexterity
DexteritySmall
+15 to Dex+15 to Dexterity
EntrenchNotable
+12% chance to Suppress Spell Dmg+12% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell DmgLife Flasks gain 3 Charges when you Suppress Spell Damage
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
Evasion and PhasingSmall
12% inc. ER12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill10% chance to gain Phasing for 4 seconds on Kill
FarsightNotable
24% inc. Dmg with Bows24% increased Damage with Bows
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
16% inc. Accu with Bows16% increased Accuracy Rating with Bows
24% inc. Dmg Over Time with Bow Skills24% increased Damage Over Time with Bow Skills
Freedom of MovementNotable
40% inc. ER while Phasing40% increased Evasion Rating while Phasing
10% inc. Move.Spd while Phasing10% increased Movement Speed while Phasing
+20 to Dex+20 to Dexterity
Leader of the PackNotable
20% inc. AoE of Aura Skills20% increased Area of Effect of Aura Skills
12% inc. Reservation Efficiency of Skills12% increased Reservation Efficiency of Skills
Life and Elemental Ailment AvoidanceSmall
5% inc. max Life5% increased maximum Life
4% chance to Avoid Elemental Ailments4% chance to Avoid Elemental Ailments
Perfected FormulaNotable
15% chance for Tinctures to not inflict Mana Burn15% chance for Tinctures to not inflict Mana Burn
Tinctures applied to you have 10% reduced Mana Burn rateTinctures applied to you have 10% reduced Mana Burn rate
Reservation EfficiencySmall
8% inc. Reservation Efficiency of Skills8% increased Reservation Efficiency of Skills
Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate
Spell Suppression and Life Flask RecoverySmall
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
12% inc. Life Recovery from Flasks12% increased Life Recovery from Flasks
Spell Suppression and Life Flask RecoverySmall
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
12% inc. Life Recovery from Flasks12% increased Life Recovery from Flasks
Spell Suppression and Life Flask RecoverySmall
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
12% inc. Life Recovery from Flasks12% increased Life Recovery from Flasks
Thick SkinNotable
10% inc. max Life10% increased maximum Life
8% chance to Avoid Elemental Ailments8% chance to Avoid Elemental Ailments
Utmost SwiftnessNotable
+40 to Dex+40 to Dexterity
8% inc. Dex8% increased Dexterity

Resolute Technique

Small

Radius 0–960 · 24 nodes

Armour: 8% increased ArmourArmour: 8% increased ArmourAs The Thunder: 25% increased Warcry Duration; 20% increased Warcry Buff EffectBattle Trance: +10 to Maximum RageBone Breaker: 30% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 30% increased Damage with Ailments; 15% increased Area of EffectDisemboweling: 50% increased Melee Critical Strike Chance; +25% to Melee Critical Strike MultiplierMace Damage: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with AilmentsMace Damage and Area of Effect: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with Ailments; 8% increased Area of EffectMace Damage and Area of Effect: 14% increased Physical Damage with Maces or Sceptres; Mace or Sceptre Attacks deal 14% increased Damage with Ailments; 8% increased Area of EffectMelee Critical Strike Chance: 25% increased Melee Critical Strike ChanceMelee Critical Strike Chance: 20% increased Melee Critical Strike Chance; +10% to Melee Critical Strike MultiplierMelee Critical Strike Multiplier: +12% to Melee Critical Strike MultiplierRage on Hit: Gain 1 Rage on Melee HitRage on Hit: Gain 1 Rage on Melee HitSlower Rage Decay: Inherent loss of Rage is 10% slowerSlower Rage Decay: Inherent loss of Rage is 10% slowerStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthTotem Damage and Placement Speed: 10% increased Totem Damage; 10% increased Totem Placement speedTotem Life and Damage: 10% increased Totem Damage; 10% increased Totem LifeTotem Life and Elemental Resistances: 15% increased Totem Life; Totems gain +16% to all Elemental ResistancesWarcry Buff Effect: 10% increased Warcry Buff EffectWarcry Duration: 15% increased Warcry Duration
NodesTotal stat
⬤⬤⬤⬤72% inc. Phys.Dmg with Maces or Sceptres72% increased Physical Damage with Maces or Sceptres
⬤⬤⬤⬤Mace or Sceptre Attacks deal 72% inc. Dmg with AilmentsMace or Sceptre Attacks deal 72% increased Damage with Ailments
⬤⬤⬤95% inc. Melee Crit%95% increased Melee Critical Strike Chance
⬤⬤⬤+47% to Melee Crit Multi+47% to Melee Critical Strike Multiplier
⬤⬤⬤31% inc. AoE31% increased Area of Effect
⬤⬤⬤+30 to Str+30 to Strength
⬤⬤40% inc. Warcry Dur.40% increased Warcry Duration
⬤⬤30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
⬤⬤25% inc. Totem Life25% increased Totem Life
⬤⬤20% inc. Totem Dmg20% increased Totem Damage
⬤⬤Inherent loss of Rage is 20% slowerInherent loss of Rage is 20% slower
⬤⬤16% inc. Armour16% increased Armour
⬤⬤Gain 2 Rage on Melee HitGain 2 Rage on Melee Hit
⬤Totems gain 16% to all Ele.ResTotems gain 16% to all Elemental Resistances
⬤+10 to Maximum Rage+10 to Maximum Rage
⬤10% inc. Totem Placement speed10% increased Totem Placement speed
NodeModifiers
ArmourSmall
8% inc. Armour8% increased Armour
ArmourSmall
8% inc. Armour8% increased Armour
As The ThunderNotable
25% inc. Warcry Dur.25% increased Warcry Duration
20% inc. Warcry Buff Effect20% increased Warcry Buff Effect
Battle TranceNotable
+10 to Maximum Rage+10 to Maximum Rage
Bone BreakerNotable
30% inc. Phys.Dmg with Maces or Sceptres30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% inc. Dmg with AilmentsMace or Sceptre Attacks deal 30% increased Damage with Ailments
15% inc. AoE15% increased Area of Effect
DisembowelingNotable
50% inc. Melee Crit%50% increased Melee Critical Strike Chance
+25% to Melee Crit Multi+25% to Melee Critical Strike Multiplier
Mace DamageSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
Mace Damage and Area of EffectSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
8% inc. AoE8% increased Area of Effect
Mace Damage and Area of EffectSmall
14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments
8% inc. AoE8% increased Area of Effect
Melee Critical Strike ChanceSmall
25% inc. Melee Crit%25% increased Melee Critical Strike Chance
Melee Critical Strike ChanceSmall
20% inc. Melee Crit%20% increased Melee Critical Strike Chance
+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier
Melee Critical Strike MultiplierSmall
+12% to Melee Crit Multi+12% to Melee Critical Strike Multiplier
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
Slower Rage DecaySmall
Inherent loss of Rage is 10% slowerInherent loss of Rage is 10% slower
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Totem Damage and Placement SpeedSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Placement speed10% increased Totem Placement speed
Totem Life and DamageSmall
10% inc. Totem Dmg10% increased Totem Damage
10% inc. Totem Life10% increased Totem Life
Totem Life and Elemental ResistancesSmall
15% inc. Totem Life15% increased Totem Life
Totems gain +16% to all Ele.ResTotems gain +16% to all Elemental Resistances
Warcry Buff EffectSmall
10% inc. Warcry Buff Effect10% increased Warcry Buff Effect
Warcry DurationSmall
15% inc. Warcry Dur.15% increased Warcry Duration

Runebinder

Small

Radius 0–960 · 18 nodes

Area of Effect Damage: 10% increased Area DamageArmour and Energy Shield: 8% increased Armour; 5% increased maximum Energy ShieldBrand Damage: 12% increased Brand DamageBrand Damage and Duration: 10% increased Brand Damage; Brand Skills have 10% increased DurationBrand Damage and Duration: 10% increased Brand Damage; Brand Skills have 10% increased DurationBrand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate; 10% increased Brand Attachment rangeBrand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate; 10% increased Brand Attachment rangeIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMinion Damage: Minions deal 16% increased DamageMinion Damage: Minions deal 16% increased DamageRunesmith: 12% increased Cast Speed with Brand Skills; Enemies take 5% increased Damage for each of your Brands Attached to themSafeguard: +3% to maximum Chance to Block Spell Damage; Recover 50 Energy Shield when you Block Spell Damage; +10% chance to Block Spell Damage while holding a Staff or ShieldSovereignty: 12% increased Mana Reservation Efficiency of Skills; 10% increased effect of Non-Curse Auras from your SkillsSpell Block: +3% chance to Block Spell Damage while holding a Staff or ShieldSpell Block: +4% chance to Block Spell Damage while holding a Staff or ShieldSpell Block and Elemental Resistances: +4% to all Elemental Resistances; +3% chance to Block Spell Damage while holding a Staff or ShieldSpell Block and Elemental Resistances: +4% to all Elemental Resistances; +3% chance to Block Spell Damage while holding a Staff or Shield
NodesTotal stat
⬤⬤⬤⬤⬤+23% chance to Block Spell Dmg while holding a Staff or Shield+23% chance to Block Spell Damage while holding a Staff or Shield
⬤⬤⬤32% inc. Brand Dmg32% increased Brand Damage
⬤⬤Minions deal 32% inc. DmgMinions deal 32% increased Damage
⬤⬤+20 to Int+20 to Intelligence
⬤⬤20% inc. Brand Attachment range20% increased Brand Attachment range
⬤⬤Brand Recall has 20% inc. CDRRBrand Recall has 20% increased Cooldown Recovery Rate
⬤⬤Brand Skills have 20% inc. Dur.Brand Skills have 20% increased Duration
⬤⬤+8% to all Ele.Res+8% to all Elemental Resistances
⬤Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
⬤12% inc. Cast Speed with Brand Skills12% increased Cast Speed with Brand Skills
⬤12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
⬤10% inc. Area Dmg10% increased Area Damage
⬤10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
⬤8% inc. Armour8% increased Armour
⬤5% inc. max ES5% increased maximum Energy Shield
⬤Enemies take 5% inc. Dmg for each of your Brands Attached to themEnemies take 5% increased Damage for each of your Brands Attached to them
⬤+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
NodeModifiers
Area of Effect DamageSmall
10% inc. Area Dmg10% increased Area Damage
Armour and Energy ShieldSmall
8% inc. Armour8% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Brand DamageSmall
12% inc. Brand Dmg12% increased Brand Damage
Brand Damage and DurationSmall
10% inc. Brand Dmg10% increased Brand Damage
Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration
Brand Damage and DurationSmall
10% inc. Brand Dmg10% increased Brand Damage
Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration
Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate
10% inc. Brand Attachment range10% increased Brand Attachment range
Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate
10% inc. Brand Attachment range10% increased Brand Attachment range
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
RunesmithNotable
12% inc. Cast Speed with Brand Skills12% increased Cast Speed with Brand Skills
Enemies take 5% inc. Dmg for each of your Brands Attached to themEnemies take 5% increased Damage for each of your Brands Attached to them
SafeguardNotable
+3% to max Chance to Block Spell Dmg+3% to maximum Chance to Block Spell Damage
Recover 50 ES when you Block Spell DmgRecover 50 Energy Shield when you Block Spell Damage
+10% chance to Block Spell Dmg while holding a Staff or Shield+10% chance to Block Spell Damage while holding a Staff or Shield
SovereigntyNotable
12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Spell BlockSmall
+4% chance to Block Spell Dmg while holding a Staff or Shield+4% chance to Block Spell Damage while holding a Staff or Shield
Spell Block and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield
Spell Block and Elemental ResistancesSmall
+4% to all Ele.Res+4% to all Elemental Resistances
+3% chance to Block Spell Dmg while holding a Staff or Shield+3% chance to Block Spell Damage while holding a Staff or Shield

Solipsism

Small

Radius 0–960 · 20 nodes

Aura Effect: 6% increased effect of Non-Curse Auras from your SkillsDestructive Apparatus: 60% increased Mine Duration; 12% increased Mine Throwing SpeedEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield: 6% increased maximum Energy ShieldEnergy Shield: 6% increased maximum Energy ShieldForesight: +20 to maximum Energy Shield; 14% increased maximum Energy Shield; 10% increased Energy Shield Recharge RateIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your SkillsLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana: 8% increased maximum ManaMana and Mana on Kill: 10% increased maximum Mana; Gain 15 Mana per Enemy KilledMine Damage: 12% increased Mine DamageMine Duration: 30% increased Mine DurationMine Throwing Speed: 5% increased Mine Throwing SpeedPath of the Savant: 16% increased Spell Damage; +20 to maximum Mana; +20 to IntelligencePotent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsThrill Killer: 16% increased maximum Mana; Recover 2% of Mana on Kill
NodesTotal stat
⬤⬤⬤⬤32% inc. max ES32% increased maximum Energy Shield
⬤⬤⬤+40 to Int+40 to Intelligence
⬤⬤⬤34% inc. max Mana34% increased maximum Mana
⬤⬤90% inc. Mine Dur.90% increased Mine Duration
⬤⬤40% inc. Mana Cost Efficiency of Link Skills40% increased Mana Cost Efficiency of Link Skills
⬤⬤17% inc. Mine Throwing Speed17% increased Mine Throwing Speed
⬤⬤12% inc. effect of Non-Curse Auras from your Skills12% increased effect of Non-Curse Auras from your Skills
⬤30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
⬤25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
⬤+20 to max ES+20 to maximum Energy Shield
⬤+20 to max Mana+20 to maximum Mana
⬤16% inc. Spell Dmg16% increased Spell Damage
⬤Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
⬤12% inc. Mine Dmg12% increased Mine Damage
⬤10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
⬤10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
⬤8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
⬤Recover 2% of Mana on KillRecover 2% of Mana on Kill
NodeModifiers
Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Destructive ApparatusNotable
60% inc. Mine Dur.60% increased Mine Duration
12% inc. Mine Throwing Speed12% increased Mine Throwing Speed
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
Energy ShieldSmall
6% inc. max ES6% increased maximum Energy Shield
ForesightNotable
+20 to max ES+20 to maximum Energy Shield
14% inc. max ES14% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
ManaSmall
8% inc. max Mana8% increased maximum Mana
Mana and Mana on KillSmall
10% inc. max Mana10% increased maximum Mana
Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed
Mine DamageSmall
12% inc. Mine Dmg12% increased Mine Damage
Mine DurationSmall
30% inc. Mine Dur.30% increased Mine Duration
Mine Throwing SpeedSmall
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
Path of the SavantNotable
16% inc. Spell Dmg16% increased Spell Damage
+20 to max Mana+20 to maximum Mana
+20 to Int+20 to Intelligence
Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Thrill KillerNotable
16% inc. max Mana16% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill

Supreme Ego

Small

Radius 0–960 · 26 nodes

Aura Area of Effect: 12% increased Area of Effect of Aura SkillsChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierCharisma: 16% increased Mana Reservation Efficiency of Skills; 6% increased effect of Non-Curse Auras from your SkillsCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical StrikesCritical Strike Chance: 25% increased Critical Strike ChanceDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityDire Torment: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; 40% increased Critical Strike ChanceExcess Sustenance: 15% chance to gain 200 Life on Hit with AttacksFlask Charges Gained: 10% increased Flask Charges gainedIntelligence: +10 to IntelligenceLife Flask Charge Gain: Life Flasks gain 1 Charge every 3 secondsLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksLife Leech: 0.4% of Attack Damage Leeched as LifeLife Leech Speed: 60% increased total Recovery per second from Life LeechMana Flask Charge Gain: Mana Flasks gain 1 Charge every 3 secondsReplenishing Remedies: 15% increased Flask Charges gained; Life Flasks gain 2 Charges every 3 seconds; Mana Flasks gain 2 Charges every 3 secondsReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsStrength: +10 to StrengthTaste for Blood: 1% of Attack Damage Leeched as Life; 30% increased Maximum total Life Recovery per second from LeechTincture Effect: Tinctures applied to you have 10% increased Effect
NodesTotal stat
⬤⬤⬤⬤⬤+50 to Dex+50 to Dexterity
⬤⬤65% inc. Crit%65% increased Critical Strike Chance
⬤⬤+39% to DoT Multiplier for Ailments from Critical Strikes+39% to Damage over Time Multiplier for Ailments from Critical Strikes
⬤⬤25% inc. Flask Charges gained25% increased Flask Charges gained
⬤⬤24% inc. Mana Reservation Efficiency of Skills24% increased Mana Reservation Efficiency of Skills
⬤⬤+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
⬤⬤Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
⬤⬤1.4% of Atk Dmg Leeched as Life1.4% of Attack Damage Leeched as Life
⬤60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
⬤30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech
⬤15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks
⬤12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
⬤+10 to Int+10 to Intelligence
⬤+10 to Str+10 to Strength
⬤Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
⬤6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
⬤Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
⬤Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
⬤Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
⬤Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
NodeModifiers
Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
CharismaNotable
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Dire TormentNotable
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% inc. Crit%40% increased Critical Strike Chance
Excess SustenanceNotable
15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks
Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
IntelligenceSmall
+10 to Int+10 to Intelligence
Life Flask Charge GainSmall
Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Life LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Mana Flask Charge GainSmall
Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds
Replenishing RemediesNotable
15% inc. Flask Charges gained15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
StrengthSmall
+10 to Str+10 to Strength
Taste for BloodNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

The Agnostic

Small

Radius 0–960 · 20 nodes

Ailment Effect: 20% increased Effect of Non-Damaging AilmentsDivine Judgement: 50% increased Elemental DamageDivine Wrath: Gain 5% of Physical Damage as Extra Lightning Damage; Damage Penetrates 5% Lightning ResistanceElemental Damage: 10% increased Elemental DamageElemental Damage: 12% increased Elemental DamageIntelligence: +10 to IntelligenceLife Regeneration: Regenerate 0.6% of Life per secondLife Regeneration: Regenerate 0.6% of Life per secondMana and Arcane Surge Effect: 8% increased maximum Mana; 20% increased Effect of Arcane Surge on youMana and Mana Regeneration: 8% increased maximum Mana; 10% increased Mana Regeneration RateMinion Damage: Minions deal 16% increased DamageMinion Damage and Attack and Cast Speed: Minions deal 10% increased Damage; Minions have 3% increased Attack Speed; Minions have 3% increased Cast SpeedMinion Damage and Attack and Cast Speed: Minions deal 10% increased Damage; Minions have 3% increased Attack Speed; Minions have 3% increased Cast SpeedMinion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased DamageMinion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased DamagePhysical and Fire Damage: 8% increased Fire Damage; 8% increased Physical DamagePhysical and Lightning Damage: 8% increased Lightning Damage; 8% increased Physical DamageRedemption: Minions deal 20% increased Damage; Minions have 10% increased Attack Speed; Minions have 10% increased Cast SpeedStrength: +10 to StrengthSurge of Vigour: Every 4 seconds, Regenerate 15% of Life over one second
NodesTotal stat
⬤⬤⬤⬤⬤⬤Minions deal 76% inc. DmgMinions deal 76% increased Damage
⬤⬤⬤72% inc. Ele.Dmg72% increased Elemental Damage
⬤⬤⬤Minions have 16% inc. Atk SpeedMinions have 16% increased Attack Speed
⬤⬤⬤Minions have 16% inc. Cast SpeedMinions have 16% increased Cast Speed
⬤⬤Minions have 20% inc. max LifeMinions have 20% increased maximum Life
⬤⬤16% inc. max Mana16% increased maximum Mana
⬤⬤16% inc. Phys.Dmg16% increased Physical Damage
⬤⬤Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
⬤20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
⬤20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
⬤+10 to Int+10 to Intelligence
⬤+10 to Str+10 to Strength
⬤10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
⬤8% inc. Fire.Dmg8% increased Fire Damage
⬤8% inc. Light.Dmg8% increased Lightning Damage
⬤Dmg Penetrates 5% Light. ResDamage Penetrates 5% Lightning Resistance
⬤Gain 5% of Phys.Dmg as Extra Light.DmgGain 5% of Physical Damage as Extra Lightning Damage
⬤Every 4% seconds, Regenerate 15% of Life over one secondEvery 4% seconds, Regenerate 15% of Life over one second
NodeModifiers
Ailment EffectSmall
20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments
Divine JudgementNotable
50% inc. Ele.Dmg50% increased Elemental Damage
Divine WrathNotable
Gain 5% of Phys.Dmg as Extra Light.DmgGain 5% of Physical Damage as Extra Lightning Damage
Dmg Penetrates 5% Light. ResDamage Penetrates 5% Lightning Resistance
Elemental DamageSmall
10% inc. Ele.Dmg10% increased Elemental Damage
Elemental DamageSmall
12% inc. Ele.Dmg12% increased Elemental Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Mana and Arcane Surge EffectSmall
8% inc. max Mana8% increased maximum Mana
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
Mana and Mana RegenerationSmall
8% inc. max Mana8% increased maximum Mana
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Minion DamageSmall
Minions deal 16% inc. DmgMinions deal 16% increased Damage
Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed
Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed
Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed
Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed
Minion Damage and LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minion Damage and LifeSmall
Minions have 10% inc. max LifeMinions have 10% increased maximum Life
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Physical and Fire DamageSmall
8% inc. Fire.Dmg8% increased Fire Damage
8% inc. Phys.Dmg8% increased Physical Damage
Physical and Lightning DamageSmall
8% inc. Light.Dmg8% increased Lightning Damage
8% inc. Phys.Dmg8% increased Physical Damage
RedemptionNotable
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Minions have 10% inc. Atk SpeedMinions have 10% increased Attack Speed
Minions have 10% inc. Cast SpeedMinions have 10% increased Cast Speed
StrengthSmall
+10 to Str+10 to Strength
Surge of VigourNotable
Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

The Impaler

Small

Radius 0–960 · 26 nodes

Bastion Breaker: 30% increased Attack Physical Damage; Hits have 50% chance to ignore Enemy Physical Damage ReductionBleed Chance: Attacks have 15% chance to cause BleedingBleed Chance: Attacks have 15% chance to cause BleedingBleed Damage and Chance: Attacks have 10% chance to cause Bleeding; 15% increased Damage with BleedingBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingBleed Damage Multiplier: +6% to Damage over Time Multiplier for BleedingBloodletting: +15% to Damage over Time Multiplier for Bleeding; 10% chance to Aggravate Bleeding on targets you Hit with AttacksBrinkmanship: Melee Skills have 20% increased Area of EffectCrimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingDismembering: 40% increased Melee Critical Strike Chance; +20% to Melee Critical Strike Multiplier; 20% chance to Maim Enemies on Critical Strike with AttacksFortify on Melee Stun: Melee Hits which Stun have 10% chance to FortifyHard Knocks: +30 to IntelligenceImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Chance and Physical Attack Damage: 10% increased Attack Physical Damage; 5% chance to Impale Enemies on Hit with AttacksImpale Effect: 6% increased Impale EffectImpale Effect: 6% increased Impale EffectMelee Area of Effect: Melee Skills have 10% increased Area of EffectMelee Area of Effect: Melee Skills have 10% increased Area of EffectMelee Critical Strike Chance: 20% increased Melee Critical Strike ChanceMelee Critical Strike Multiplier: +10% to Melee Critical Strike MultiplierMerciless Skewering: 15% chance to Impale Enemies on Hit with Attacks; 12% increased Impale EffectProficiency: +30 to DexterityRampart: 30% increased Armour and Evasion Rating while Fortified; Fortifying Hits against Unique Enemies grant 100% increased FortificationStrength: +10 to StrengthStrength: +10 to Strength
NodesTotal stat
⬤⬤⬤⬤40% chance to Impale Enemies on Hit with Attacks40% chance to Impale Enemies on Hit with Attacks
⬤⬤⬤Attacks have 40% chance to cause BleedingAttacks have 40% chance to cause Bleeding
⬤⬤⬤Melee Skills have 40% inc. AoEMelee Skills have 40% increased Area of Effect
⬤⬤⬤+27% to DoT Multiplier for Bleeding+27% to Damage over Time Multiplier for Bleeding
⬤⬤⬤24% inc. Impale Effect24% increased Impale Effect
⬤⬤60% inc. Melee Crit%60% increased Melee Critical Strike Chance
⬤⬤40% inc. Attack Phys.Dmg40% increased Attack Physical Damage
⬤⬤+30% to Melee Crit Multi+30% to Melee Critical Strike Multiplier
⬤⬤+20 to Str+20 to Strength
⬤Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
⬤Hits have 50% chance to ignore Enemy Phys.Dmg ReductionHits have 50% chance to ignore Enemy Physical Damage Reduction
⬤+30 to Dex+30 to Dexterity
⬤+30 to Int+30 to Intelligence
⬤30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
⬤20% chance to Maim Enemies on Critical Strike with Attacks20% chance to Maim Enemies on Critical Strike with Attacks
⬤15% inc. Dmg with Bleeding15% increased Damage with Bleeding
⬤10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
⬤Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
⬤You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
NodeModifiers
Bastion BreakerNotable
30% inc. Attack Phys.Dmg30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Phys.Dmg ReductionHits have 50% chance to ignore Enemy Physical Damage Reduction
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed Damage and ChanceSmall
Attacks have 10% chance to cause BleedingAttacks have 10% chance to cause Bleeding
15% inc. Dmg with Bleeding15% increased Damage with Bleeding
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
Bleed Damage MultiplierSmall
+6% to DoT Multiplier for Bleeding+6% to Damage over Time Multiplier for Bleeding
BloodlettingNotable
+15% to DoT Multiplier for Bleeding+15% to Damage over Time Multiplier for Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks
BrinkmanshipNotable
Melee Skills have 20% inc. AoEMelee Skills have 20% increased Area of Effect
Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
DismemberingNotable
40% inc. Melee Crit%40% increased Melee Critical Strike Chance
+20% to Melee Crit Multi+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks20% chance to Maim Enemies on Critical Strike with Attacks
Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify
Hard KnocksNotable
+30 to Int+30 to Intelligence
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale Chance and Physical Attack DamageSmall
10% inc. Attack Phys.Dmg10% increased Attack Physical Damage
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Melee Area of EffectSmall
Melee Skills have 10% inc. AoEMelee Skills have 10% increased Area of Effect
Melee Area of EffectSmall
Melee Skills have 10% inc. AoEMelee Skills have 10% increased Area of Effect
Melee Critical Strike ChanceSmall
20% inc. Melee Crit%20% increased Melee Critical Strike Chance
Melee Critical Strike MultiplierSmall
+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier
Merciless SkeweringNotable
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
12% inc. Impale Effect12% increased Impale Effect
ProficiencyNotable
+30 to Dex+30 to Dexterity
RampartNotable
30% inc. Armour and ER while Fortified30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% inc. FortificationFortifying Hits against Unique Enemies grant 100% increased Fortification
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength

Unwavering Stance

Small

Radius 0–960 · 24 nodes

Accuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingAccuracy and Critical Strike Chance: 12% increased Critical Strike Chance; 12% increased Accuracy RatingBleed Chance: Attacks have 15% chance to cause BleedingBleed Chance: Attacks have 15% chance to cause BleedingDexterity: +10 to DexterityEagle Eye: +150 to Accuracy Rating; 20% increased Critical Strike Chance; 20% increased Accuracy RatingElemental Resistances: +5% to all Elemental ResistancesIntelligence: +10 to IntelligenceMartial Experience: 30% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; 100% increased total Recovery per second from Life Leech; Hits have 30% chance to ignore Enemy Physical Damage ReductionMaximum Cold Resistance: +1% to maximum Cold ResistanceMaximum Fire Resistance: +1% to maximum Fire ResistanceMaximum Lightning Resistance: +1% to maximum Lightning ResistancePrismatic Skin: +2% to all maximum Elemental ResistancesShield Defences: 50% increased Defences from Equipped ShieldStrength: +10 to StrengthStrength: +10 to StrengthStrength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.8% of Physical Attack Damage Leeched as LifeTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.4% of Physical Attack Damage Leeched as LifeTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechWarcry Speed: 15% increased Warcry SpeedWarcry Speed: 15% increased Warcry SpeedWicked Blade: 30% increased Damage with Bleeding; 20% increased Bleeding Duration
NodesTotal stat
⬤⬤⬤⬤⬤78% inc. Phys.Dmg with Two Handed Melee Weapons78% increased Physical Damage with Two Handed Melee Weapons
⬤⬤⬤⬤⬤Attacks with Two Handed Melee Weapons deal 78% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 78% increased Damage with Ailments
⬤⬤⬤220% inc. total Recovery per second from Life Leech220% increased total Recovery per second from Life Leech
⬤⬤⬤44% inc. Accu44% increased Accuracy Rating
⬤⬤⬤44% inc. Crit%44% increased Critical Strike Chance
⬤⬤⬤+30 to Str+30 to Strength
⬤⬤30% inc. Warcry Speed30% increased Warcry Speed
⬤⬤Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
⬤⬤1.2% of Physical Atk Dmg Leeched as Life1.2% of Physical Attack Damage Leeched as Life
⬤+150 to Accu+150 to Accuracy Rating
⬤50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
⬤30% inc. Dmg with Bleeding30% increased Damage with Bleeding
⬤Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
⬤20% inc. Bleeding Dur.20% increased Bleeding Duration
⬤+10 to Dex+10 to Dexterity
⬤+10 to Int+10 to Intelligence
⬤+5% to all Ele.Res+5% to all Elemental Resistances
⬤+2% to all max Ele.Res+2% to all maximum Elemental Resistances
⬤+1% to max Cold Res+1% to maximum Cold Resistance
⬤+1% to max Fire Res+1% to maximum Fire Resistance
⬤+1% to max Light. Res+1% to maximum Lightning Resistance
NodeModifiers
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
Accuracy and Critical Strike ChanceSmall
12% inc. Crit%12% increased Critical Strike Chance
12% inc. Accu12% increased Accuracy Rating
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
DexteritySmall
+10 to Dex+10 to Dexterity
Eagle EyeNotable
+150 to Accu+150 to Accuracy Rating
20% inc. Crit%20% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Elemental ResistancesSmall
+5% to all Ele.Res+5% to all Elemental Resistances
IntelligenceSmall
+10 to Int+10 to Intelligence
Martial ExperienceNotable
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
Maximum Cold ResistanceSmall
+1% to max Cold Res+1% to maximum Cold Resistance
Maximum Fire ResistanceSmall
+1% to max Fire Res+1% to maximum Fire Resistance
Maximum Lightning ResistanceSmall
+1% to max Light. Res+1% to maximum Lightning Resistance
Prismatic SkinNotable
+2% to all max Ele.Res+2% to all maximum Elemental Resistances
Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life
Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed
Warcry SpeedSmall
15% inc. Warcry Speed15% increased Warcry Speed
Wicked BladeNotable
30% inc. Dmg with Bleeding30% increased Damage with Bleeding
20% inc. Bleeding Dur.20% increased Bleeding Duration

Vaal Pact

Small

Radius 0–960 · 29 nodes

Armour and Evasion: 14% increased Evasion Rating and ArmourArmour and Evasion: 14% increased Evasion Rating and ArmourArmour, Evasion and Onslaught Effect: 10% increased Evasion Rating and Armour; 15% increased Effect of Onslaught on youArmour, Evasion and Onslaught Effect: 10% increased Evasion Rating and Armour; 15% increased Effect of Onslaught on youAttack Damage in Blood Stance: 20% increased Attack Damage while in Blood StanceAttack Speed in Sand Stance: 6% increased Attack Speed while in Sand StanceBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldCourage: 30% increased Armour if you have been Hit Recently; 30% increased Evasion Rating if you haven't been Hit Recently; +15% chance to Suppress Spell Damage if you've Hit an Enemy RecentlyDeflection: +8% Chance to Block Attack Damage while holding a Shield; 25% chance to gain an Endurance Charge when you BlockDexterity: +10 to DexterityDexterity: +10 to DexterityDual Wield Block and Attack Speed: +3% Chance to Block Attack Damage while Dual Wielding; 4% increased Attack Speed while Dual WieldingGraceful Assault: 30% increased Effect of Onslaught on you; 10% chance to gain Onslaught for 4 seconds on Kill; 30% increased Armour and Evasion Rating during OnslaughtHeavy Draw: 30% increased Physical Damage with Bows; 50% increased Stun Duration with Bows on Enemies; 30% increased Damage Over Time with Bow SkillsImpale Chance: 10% chance to Impale Enemies on Hit with AttacksImpale Effect: 6% increased Impale EffectImpale Effect: 6% increased Impale EffectLife and Mana Leech: 0.4% of Attack Damage Leeched as Life; 0.4% of Attack Damage Leeched as ManaLife Leech Speed: 60% increased total Recovery per second from Life LeechMana Leech Speed: 60% increased total Recovery per second from Mana LeechPhysical Bow Damage: 14% increased Physical Damage with Bows; 14% increased Damage Over Time with Bow SkillsPhysical Bow Damage and Stun Threshold: 10% increased Physical Damage with Bows; 10% reduced Enemy Stun Threshold with Bows; 10% increased Damage Over Time with Bow SkillsSavage Skewering: 15% increased Impale EffectSeasoned Swordplay: 50% increased Mana Reservation Efficiency of Stance SkillsShield Block and Elemental Resistances: +3% Chance to Block Attack Damage while holding a Shield; +4% Elemental Resistances while holding a ShieldSpirit Void: 1% of Attack Damage Leeched as Mana; 40% increased Maximum total Mana Recovery per second from LeechStance Reservation Efficiency: 10% increased Mana Reservation Efficiency of Stance SkillsSwagger: +8% Chance to Block Attack Damage while Dual Wielding; 25% chance to gain a Frenzy Charge when you BlockVitality Void: 1% of Attack Damage Leeched as Life; 40% increased Maximum total Life Recovery per second from Leech
NodesTotal stat
⬤⬤⬤⬤48% inc. ER and Armour48% increased Evasion Rating and Armour
⬤⬤⬤60% inc. Effect of Onslaught on you60% increased Effect of Onslaught on you
⬤⬤⬤54% inc. Dmg Over Time with Bow Skills54% increased Damage Over Time with Bow Skills
⬤⬤⬤54% inc. Phys.Dmg with Bows54% increased Physical Damage with Bows
⬤⬤⬤27% inc. Impale Effect27% increased Impale Effect
⬤⬤60% inc. Mana Reservation Efficiency of Stance Skills60% increased Mana Reservation Efficiency of Stance Skills
⬤⬤+20 to Dex+20 to Dexterity
⬤⬤+11% Chance to Block Atk Dmg while Dual Wielding+11% Chance to Block Attack Damage while Dual Wielding
⬤⬤+11% Chance to Block Atk Dmg while holding a Shield+11% Chance to Block Attack Damage while holding a Shield
⬤⬤1.4% of Atk Dmg Leeched as Life1.4% of Attack Damage Leeched as Life
⬤⬤1.4% of Atk Dmg Leeched as Mana1.4% of Attack Damage Leeched as Mana
⬤60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
⬤60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
⬤50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
⬤40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
⬤40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
⬤30% inc. Armour and ER during Onslaught30% increased Armour and Evasion Rating during Onslaught
⬤30% inc. Armour if you have been Hit Recently30% increased Armour if you have been Hit Recently
⬤30% inc. ER if you haven't been Hit Recently30% increased Evasion Rating if you haven't been Hit Recently
⬤25% chance to gain a Frenzy Charge when you Block25% chance to gain a Frenzy Charge when you Block
⬤25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
⬤20% inc. Atk Dmg while in Blood Stance20% increased Attack Damage while in Blood Stance
⬤+15% chance to Suppress Spell Dmg if you've Hit an Enemy Recently+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
⬤10% chance to gain Onslaught for 4 seconds on Kill10% chance to gain Onslaught for 4 seconds on Kill
⬤10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
⬤10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
⬤6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
⬤+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield
⬤4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
⬤+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
NodeModifiers
Armour and EvasionSmall
14% inc. ER and Armour14% increased Evasion Rating and Armour
Armour and EvasionSmall
14% inc. ER and Armour14% increased Evasion Rating and Armour
Armour, Evasion and Onslaught EffectSmall
10% inc. ER and Armour10% increased Evasion Rating and Armour
15% inc. Effect of Onslaught on you15% increased Effect of Onslaught on you
Armour, Evasion and Onslaught EffectSmall
10% inc. ER and Armour10% increased Evasion Rating and Armour
15% inc. Effect of Onslaught on you15% increased Effect of Onslaught on you
Attack Damage in Blood StanceSmall
20% inc. Atk Dmg while in Blood Stance20% increased Attack Damage while in Blood Stance
Attack Speed in Sand StanceSmall
6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance
BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
CourageNotable
30% inc. Armour if you have been Hit Recently30% increased Armour if you have been Hit Recently
30% inc. ER if you haven't been Hit Recently30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Dmg if you've Hit an Enemy Recently+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
DeflectionNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
Dual Wield Block and Attack SpeedSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding
Graceful AssaultNotable
30% inc. Effect of Onslaught on you30% increased Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill10% chance to gain Onslaught for 4 seconds on Kill
30% inc. Armour and ER during Onslaught30% increased Armour and Evasion Rating during Onslaught
Heavy DrawNotable
30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows
50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Impale EffectSmall
6% inc. Impale Effect6% increased Impale Effect
Life and Mana LeechSmall
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
0.4% of Atk Dmg Leeched as Mana0.4% of Attack Damage Leeched as Mana
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Mana Leech SpeedSmall
60% inc. total Recovery per second from Mana Leech60% increased total Recovery per second from Mana Leech
Physical Bow DamageSmall
14% inc. Phys.Dmg with Bows14% increased Physical Damage with Bows
14% inc. Dmg Over Time with Bow Skills14% increased Damage Over Time with Bow Skills
Physical Bow Damage and Stun ThresholdSmall
10% inc. Phys.Dmg with Bows10% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows10% reduced Enemy Stun Threshold with Bows
10% inc. Dmg Over Time with Bow Skills10% increased Damage Over Time with Bow Skills
Savage SkeweringNotable
15% inc. Impale Effect15% increased Impale Effect
Seasoned SwordplayNotable
50% inc. Mana Reservation Efficiency of Stance Skills50% increased Mana Reservation Efficiency of Stance Skills
Shield Block and Elemental ResistancesSmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
+4% Ele.Res while holding a Shield+4% Elemental Resistances while holding a Shield
Spirit VoidNotable
1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana
40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech
Stance Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Stance Skills10% increased Mana Reservation Efficiency of Stance Skills
SwaggerNotable
+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block25% chance to gain a Frenzy Charge when you Block
Vitality VoidNotable
1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech

Versatile Combatant

Small

Radius 0–960 · 25 nodes

Armour and Guard Skill Cooldown Recovery: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery RateAttack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield; 3% increased Attack Speed while holding a ShieldBanner Aura Effect: Banner Skills have 10% increased Aura EffectBlock Chance and Attack Damage with Shield: +2% Chance to Block Attack Damage while holding a Shield; Attack Skills deal 8% increased Damage while holding a ShieldBrutal Skewering: Impales you inflict last 1 additional HitHematophagy: 40% increased Maximum total Life Recovery per second from Leech; 100% increased total Recovery per second from Life LeechImpale Chance and Attack Speed: 2% increased Attack Speed; 5% chance to Impale Enemies on Hit with AttacksImpale Chance and Attack Speed: 2% increased Attack Speed; 5% chance to Impale Enemies on Hit with AttacksLife: 6% increased maximum LifeLife Leech: 15% increased Maximum total Life Recovery per second from LeechLife Leech: 15% increased Maximum total Life Recovery per second from LeechLife Leech: 0.6% of Physical Attack Damage Leeched as LifeLife Leech Speed: 60% increased total Recovery per second from Life LeechMace Damage and Area of Effect: Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments; 8% increased Area of EffectMace Damage and Area of Effect: Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments; 8% increased Area of EffectMace Damage and Attack Speed: Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments; 3% increased Attack Speed with Maces or SceptresMace Damage and Attack Speed: Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments; 3% increased Attack Speed with Maces or SceptresRage on Hit: Gain 1 Rage on Melee HitRibcage Crusher: Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments; 6% increased Attack Speed with Maces or Sceptres; 15% increased Area of Effect if you have Stunned an Enemy RecentlyShield Block and Block Recovery: +3% Chance to Block Attack Damage while holding a Shield; 30% increased Block RecoveryShield Block and Block Recovery: +3% Chance to Block Attack Damage while holding a Shield; 30% increased Block RecoverySlower Rage Decay and Armour: 8% increased Armour; Inherent loss of Rage is 8% slowerStrength: +10 to StrengthStrength: +10 to StrengthTestudo: +10% Chance to Block Attack Damage while holding a Shield; 60% increased Block Recovery; Recover 30 Life when you Block
NodesTotal stat
⬤⬤⬤⬤⬤Mace or Sceptre Attacks deal 60% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 60% increased Damage with Hits and Ailments
⬤⬤⬤⬤+18% Chance to Block Atk Dmg while holding a Shield+18% Chance to Block Attack Damage while holding a Shield
⬤⬤⬤120% inc. Block Recovery120% increased Block Recovery
⬤⬤⬤70% inc. Maximum total Life Recovery per second from Leech70% increased Maximum total Life Recovery per second from Leech
⬤⬤⬤12% inc. Atk Speed with Maces or Sceptres12% increased Attack Speed with Maces or Sceptres
⬤⬤160% inc. total Recovery per second from Life Leech160% increased total Recovery per second from Life Leech
⬤⬤+20 to Str+20 to Strength
⬤⬤20% inc. Armour20% increased Armour
⬤⬤Attack Skills deal 18% inc. Dmg while holding a ShieldAttack Skills deal 18% increased Damage while holding a Shield
⬤⬤16% inc. AoE16% increased Area of Effect
⬤⬤10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
⬤⬤4% inc. Atk Speed4% increased Attack Speed
⬤Recover 30 Life when you BlockRecover 30 Life when you Block
⬤Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
⬤15% inc. AoE if you have Stunned an Enemy Recently15% increased Area of Effect if you have Stunned an Enemy Recently
⬤Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
⬤Inherent loss of Rage is 8% slowerInherent loss of Rage is 8% slower
⬤6% inc. max Life6% increased maximum Life
⬤3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield
⬤Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
⬤Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
⬤0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
NodeModifiers
Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour12% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield
3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield
Banner Aura EffectSmall
Banner Skills have 10% inc. Aura EffectBanner Skills have 10% increased Aura Effect
Block Chance and Attack Damage with ShieldSmall
+2% Chance to Block Atk Dmg while holding a Shield+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 8% inc. Dmg while holding a ShieldAttack Skills deal 8% increased Damage while holding a Shield
Brutal SkeweringNotable
Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
HematophagyNotable
40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Impale Chance and Attack SpeedSmall
2% inc. Atk Speed2% increased Attack Speed
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
Impale Chance and Attack SpeedSmall
2% inc. Atk Speed2% increased Attack Speed
5% chance to Impale Enemies on Hit with Attacks5% chance to Impale Enemies on Hit with Attacks
LifeSmall
6% inc. max Life6% increased maximum Life
Life LeechSmall
15% inc. Maximum total Life Recovery per second from Leech15% increased Maximum total Life Recovery per second from Leech
Life LeechSmall
15% inc. Maximum total Life Recovery per second from Leech15% increased Maximum total Life Recovery per second from Leech
Life LeechSmall
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Mace Damage and Area of EffectSmall
Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
8% inc. AoE8% increased Area of Effect
Mace Damage and Area of EffectSmall
Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
8% inc. AoE8% increased Area of Effect
Mace Damage and Attack SpeedSmall
Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% inc. Atk Speed with Maces or Sceptres3% increased Attack Speed with Maces or Sceptres
Mace Damage and Attack SpeedSmall
Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% inc. Atk Speed with Maces or Sceptres3% increased Attack Speed with Maces or Sceptres
Rage on HitSmall
Gain 1 Rage on Melee HitGain 1 Rage on Melee Hit
Ribcage CrusherNotable
Mace or Sceptre Attacks deal 24% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% inc. Atk Speed with Maces or Sceptres6% increased Attack Speed with Maces or Sceptres
15% inc. AoE if you have Stunned an Enemy Recently15% increased Area of Effect if you have Stunned an Enemy Recently
Shield Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Shield Block and Block RecoverySmall
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
30% inc. Block Recovery30% increased Block Recovery
Slower Rage Decay and ArmourSmall
8% inc. Armour8% increased Armour
Inherent loss of Rage is 8% slowerInherent loss of Rage is 8% slower
StrengthSmall
+10 to Str+10 to Strength
StrengthSmall
+10 to Str+10 to Strength
TestudoNotable
+10% Chance to Block Atk Dmg while holding a Shield+10% Chance to Block Attack Damage while holding a Shield
60% inc. Block Recovery60% increased Block Recovery
Recover 30 Life when you BlockRecover 30 Life when you Block

Wicked Ward

Small

Radius 0–960 · 36 nodes

Alacrity: +30 to DexterityArcane Conservation: 10% increased Cast Speed; 20% increased Mana Cost Efficiency of Spells; 3% increased IntelligenceCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsCast Speed and Spell Mana Cost Efficiency: 3% increased Cast Speed; 10% increased Mana Cost Efficiency of SpellsChill Effect: 20% increased Effect of ChillCold Ailment Duration: 20% increased Duration of Cold AilmentsCritical Strike Multiplier: +12% to Critical Strike MultiplierCritical Strike Multiplier: +12% to Critical Strike MultiplierEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateEnergy Shield and Energy Shield Recharge Rate: +15 to maximum Energy Shield; 10% increased Energy Shield Recharge RateEssence Surge: +30 to maximum Energy Shield; 20% faster start of Energy Shield RechargeFaster Ignite: Ignites you inflict deal Damage 5% fasterFingers of Frost: Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed; 30% chance to Freeze Enemies which are ChilledFreeze Chance: 15% chance to FreezeHarsh Lessons: +12% to Damage Over Time Multiplier with Spell Skills; 20% reduced Duration of Ailments on YouHex Master: Your Hexes have infinite Duration 20% less Effect of your CursesIgnite Chance: 15% chance to IgniteIgnite Chance: 15% chance to IgniteIndomitable Army: Minions have 15% additional Physical Damage Reduction; Minions have +15% to all Elemental Resistances; Moving while Bleeding doesn't cause Minions to take extra DamageIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMinion Instability: Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding EnemiesMinion Life: Minions have 12% increased maximum LifeMinion Life and Elemental Resistances: Minions have 8% increased maximum Life; Minions have +8% to all Elemental ResistancesMinion Life and Physical Damage Reduction: Minions have 8% increased maximum Life; Minions have 8% additional Physical Damage ReductionSearing Heat: Ignites you inflict deal Damage 15% fasterSpell Damage Over Time Multiplier: +4% to Damage Over Time Multiplier with Spell SkillsSpell Damage Over Time Multiplier and Duration: +4% to Damage Over Time Multiplier with Spell Skills; 6% increased Skill Effect DurationTempest Blast: Gain 20% of Wand Physical Damage as Extra Lightning DamageWand Lightning Damage: Gain 5% of Wand Physical Damage as Extra Lightning DamageWand Lightning Damage: Gain 5% of Wand Physical Damage as Extra Lightning DamageWand Physical Damage: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with AilmentsWand Physical Damage and Attack Speed: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with Ailments; 4% increased Attack Speed with WandsWand Physical Damage and Attack Speed: 12% increased Physical Damage with Wands; Wand Attacks deal 12% increased Damage with Ailments; 4% increased Attack Speed with Wands
NodesTotal stat
⬤⬤⬤⬤+40 to Int+40 to Intelligence
⬤⬤⬤+60 to max ES+60 to maximum Energy Shield
⬤⬤⬤40% inc. Mana Cost Efficiency of Spells40% increased Mana Cost Efficiency of Spells
⬤⬤⬤36% inc. Phys.Dmg with Wands36% increased Physical Damage with Wands
⬤⬤⬤Wand Attacks deal 36% inc. Dmg with AilmentsWand Attacks deal 36% increased Damage with Ailments
⬤⬤⬤Gain 30% of Wand Phys.Dmg as Extra Light.DmgGain 30% of Wand Physical Damage as Extra Lightning Damage
⬤⬤⬤Minions have 28% inc. max LifeMinions have 28% increased maximum Life
⬤⬤⬤+20% to Dmg Over Time Multiplier with Spell Skills+20% to Damage Over Time Multiplier with Spell Skills
⬤⬤⬤16% inc. Cast Speed16% increased Cast Speed
⬤⬤30% chance to Ignite30% chance to Ignite
⬤⬤+24% to Crit Multi+24% to Critical Strike Multiplier
⬤⬤Minions have 23% additional Phys.Dmg ReductionMinions have 23% additional Physical Damage Reduction
⬤⬤Minions have 23% to all Ele.ResMinions have 23% to all Elemental Resistances
⬤⬤20% inc. ES Recharge Rate20% increased Energy Shield Recharge Rate
⬤⬤Ignites you inflict deal Dmg 20% fasterIgnites you inflict deal Damage 20% faster
⬤⬤8% inc. Atk Speed with Wands8% increased Attack Speed with Wands
⬤Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
⬤+30 to Dex+30 to Dexterity
⬤30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
⬤Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
⬤20% faster start of ES Recharge20% faster start of Energy Shield Recharge
⬤20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
⬤20% inc. Effect of Chill20% increased Effect of Chill
⬤20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
⬤Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
⬤15% chance to Freeze15% chance to Freeze
⬤6% inc. Skill Effect Dur.6% increased Skill Effect Duration
⬤3% inc. Int3% increased Intelligence
⬤Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
NodeModifiers
AlacrityNotable
+30 to Dex+30 to Dexterity
Arcane ConservationNotable
10% inc. Cast Speed10% increased Cast Speed
20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells
3% inc. Int3% increased Intelligence
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Cast Speed and Spell Mana Cost EfficiencySmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Mana Cost Efficiency of Spells10% increased Mana Cost Efficiency of Spells
Chill EffectSmall
20% inc. Effect of Chill20% increased Effect of Chill
Cold Ailment DurationSmall
20% inc. Dur. of Cold Ailments20% increased Duration of Cold Ailments
Critical Strike MultiplierSmall
+12% to Crit Multi+12% to Critical Strike Multiplier
Critical Strike MultiplierSmall
+12% to Crit Multi+12% to Critical Strike Multiplier
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Energy Shield and Energy Shield Recharge RateSmall
+15 to max ES+15 to maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Essence SurgeNotable
+30 to max ES+30 to maximum Energy Shield
20% faster start of ES Recharge20% faster start of Energy Shield Recharge
Faster IgniteSmall
Ignites you inflict deal Dmg 5% fasterIgnites you inflict deal Damage 5% faster
Fingers of FrostNotable
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action SpeedEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled30% chance to Freeze Enemies which are Chilled
Freeze ChanceSmall
15% chance to Freeze15% chance to Freeze
Harsh LessonsNotable
+12% to Dmg Over Time Multiplier with Spell Skills+12% to Damage Over Time Multiplier with Spell Skills
20% reduced Dur. of Ailments on You20% reduced Duration of Ailments on You
Hex MasterKeystone
Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
Ignite ChanceSmall
15% chance to Ignite15% chance to Ignite
Ignite ChanceSmall
15% chance to Ignite15% chance to Ignite
Indomitable ArmyNotable
Minions have 15% additional Phys.Dmg ReductionMinions have 15% additional Physical Damage Reduction
Minions have +15% to all Ele.ResMinions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra DmgMoving while Bleeding doesn't cause Minions to take extra Damage
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion InstabilityKeystone
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Minion LifeSmall
Minions have 12% inc. max LifeMinions have 12% increased maximum Life
Minion Life and Elemental ResistancesSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have +8% to all Ele.ResMinions have +8% to all Elemental Resistances
Minion Life and Physical Damage ReductionSmall
Minions have 8% inc. max LifeMinions have 8% increased maximum Life
Minions have 8% additional Phys.Dmg ReductionMinions have 8% additional Physical Damage Reduction
Searing HeatNotable
Ignites you inflict deal Dmg 15% fasterIgnites you inflict deal Damage 15% faster
Spell Damage Over Time MultiplierSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
Spell Damage Over Time Multiplier and DurationSmall
+4% to Dmg Over Time Multiplier with Spell Skills+4% to Damage Over Time Multiplier with Spell Skills
6% inc. Skill Effect Dur.6% increased Skill Effect Duration
Tempest BlastNotable
Gain 20% of Wand Phys.Dmg as Extra Light.DmgGain 20% of Wand Physical Damage as Extra Lightning Damage
Wand Lightning DamageSmall
Gain 5% of Wand Phys.Dmg as Extra Light.DmgGain 5% of Wand Physical Damage as Extra Lightning Damage
Wand Lightning DamageSmall
Gain 5% of Wand Phys.Dmg as Extra Light.DmgGain 5% of Wand Physical Damage as Extra Lightning Damage
Wand Physical DamageSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
Wand Physical Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands
Wand Physical Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Wands12% increased Physical Damage with Wands
Wand Attacks deal 12% inc. Dmg with AilmentsWand Attacks deal 12% increased Damage with Ailments
4% inc. Atk Speed with Wands4% increased Attack Speed with Wands

Wind Dancer

Small

Radius 0–960 · 27 nodes

Aspect of the Lynx: 20% increased Attack Damage; 5% increased Movement Speed; 20% increased Critical Strike Chance for AttacksBlind Duration: 40% increased Blind durationBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows; 8% increased Accuracy Rating with BowsColloidal Mixture: Tinctures applied to you have 15% increased Effect; Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityDexterity: +10 to DexterityEvasion: 12% increased Evasion RatingEvasion and Blind Effect: 12% increased Evasion Rating; 15% increased Blind EffectEvasion and Blind Effect: 12% increased Evasion Rating; 15% increased Blind EffectEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeEvasion and Life: 10% increased Evasion Rating; 4% increased maximum LifeEvasion and Life: 10% increased Evasion Rating; 5% increased maximum LifeForces of Nature: Attack Damage Penetrates 10% of Enemy Elemental ResistancesPerfectionist: 5% increased Movement Speed; 30% chance to Avoid being Stunned; 50% increased Stun and Block RecoveryProwess: +30 to StrengthReplenishing Remedies: 15% increased Flask Charges gained; Life Flasks gain 2 Charges every 3 seconds; Mana Flasks gain 2 Charges every 3 secondsRevenge of the Hunted: 18% increased Evasion Rating; 10% increased maximum Life; +10% chance to Suppress Spell Damage while on Full LifeStun Avoidance: 15% chance to Avoid being StunnedStun Avoidance: 15% chance to Avoid being StunnedThief's Craft: +30 to IntelligenceTincture Effect: Tinctures applied to you have 10% increased EffectTincture Effect: Tinctures applied to you have 8% increased EffectWeapon Elemental Damage: 12% increased Elemental Damage with Attack SkillsWeapon Elemental Damage: 12% increased Elemental Damage with Attack Skills
NodesTotal stat
⬤⬤⬤⬤⬤⬤⬤⬤94% inc. ER94% increased Evasion Rating
⬤⬤⬤⬤⬤28% inc. max Life28% increased maximum Life
⬤⬤⬤⬤+40 to Dex+40 to Dexterity
⬤⬤⬤60% chance to Avoid being Stunned60% chance to Avoid being Stunned
⬤⬤⬤Tinctures applied to you have 33% inc. EffectTinctures applied to you have 33% increased Effect
⬤⬤30% inc. Blind Effect30% increased Blind Effect
⬤⬤24% inc. Ele.Dmg with Attack Skills24% increased Elemental Damage with Attack Skills
⬤⬤10% inc. Move.Spd10% increased Movement Speed
⬤50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
⬤40% inc. Blind duration40% increased Blind duration
⬤+30 to Int+30 to Intelligence
⬤+30 to Str+30 to Strength
⬤20% inc. Atk Dmg20% increased Attack Damage
⬤20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
⬤15% inc. Flask Charges gained15% increased Flask Charges gained
⬤Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
⬤+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
⬤Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances
⬤8% inc. Accu with Bows8% increased Accuracy Rating with Bows
⬤4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
⬤Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
⬤Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
NodeModifiers
Aspect of the LynxNotable
20% inc. Atk Dmg20% increased Attack Damage
5% inc. Move.Spd5% increased Movement Speed
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
Blind DurationSmall
40% inc. Blind duration40% increased Blind duration
Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% inc. Accu with Bows8% increased Accuracy Rating with Bows
Colloidal MixtureNotable
Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
DexteritySmall
+10 to Dex+10 to Dexterity
EvasionSmall
12% inc. ER12% increased Evasion Rating
Evasion and Blind EffectSmall
12% inc. ER12% increased Evasion Rating
15% inc. Blind Effect15% increased Blind Effect
Evasion and Blind EffectSmall
12% inc. ER12% increased Evasion Rating
15% inc. Blind Effect15% increased Blind Effect
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
4% inc. max Life4% increased maximum Life
Evasion and LifeSmall
10% inc. ER10% increased Evasion Rating
5% inc. max Life5% increased maximum Life
Forces of NatureNotable
Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances
PerfectionistNotable
5% inc. Move.Spd5% increased Movement Speed
30% chance to Avoid being Stunned30% chance to Avoid being Stunned
50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
ProwessNotable
+30 to Str+30 to Strength
Replenishing RemediesNotable
15% inc. Flask Charges gained15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds
Revenge of the HuntedNotable
18% inc. ER18% increased Evasion Rating
10% inc. max Life10% increased maximum Life
+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Stun AvoidanceSmall
15% chance to Avoid being Stunned15% chance to Avoid being Stunned
Thief's CraftNotable
+30 to Int+30 to Intelligence
Tincture EffectSmall
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Tincture EffectSmall
Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills
Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills

Zealot's Oath

Small

Radius 0–960 · 18 nodes

Arcane Potency: 30% increased Spell Critical Strike Chance; +30% to Critical Strike Multiplier for Spell DamageBlunt Trauma: 40% increased Critical Strike Chance with Staves; +20% to Critical Strike Multiplier with Staves; Knocks Back Enemies if you get a Critical Strike with a StaffBurning Damage Multiplier: +4% to Fire Damage over Time MultiplierBurning Damage Multiplier: +6% to Fire Damage over Time MultiplierChance to Ignite: 20% chance to IgniteHoly Fire: +12% to Fire Damage over Time Multiplier; +24% to Fire ResistanceIntelligence: +10 to IntelligenceMinion Critical Strike Chance: Minions have 25% increased Critical Strike ChanceMinion Critical Strike Chance: Minions have 20% increased Critical Strike ChanceOne with the River: 30% increased Elemental Damage with Staves; Damage with Weapons Penetrates 5% Elemental ResistancesSpell Critical Strike Chance: 20% increased Spell Critical Strike ChanceSpell Critical Strike Multiplier: +10% to Critical Strike Multiplier for Spell DamageStaff Accuracy: 14% increased Accuracy Rating with StavesStaff Accuracy: 14% increased Accuracy Rating with StavesStaff Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Staves; +12% to Critical Strike Multiplier with StavesStaff Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Staves; +12% to Critical Strike Multiplier with StavesStaff Elemental Damage and Penetration: 10% increased Elemental Damage with Staves; Damage with Weapons Penetrates 2% Elemental ResistancesStaff Elemental Damage and Penetration: 10% increased Elemental Damage with Staves; Damage with Weapons Penetrates 2% Elemental Resistances
NodesTotal stat
⬤⬤⬤80% inc. Crit% with Staves80% increased Critical Strike Chance with Staves
⬤⬤⬤50% inc. Ele.Dmg with Staves50% increased Elemental Damage with Staves
⬤⬤⬤+44% to Crit Multi with Staves+44% to Critical Strike Multiplier with Staves
⬤⬤⬤+22% to Fire.Dmg over Time Multiplier+22% to Fire Damage over Time Multiplier
⬤⬤⬤Dmg with Weapons Penetrates 9% Ele.ResDamage with Weapons Penetrates 9% Elemental Resistances
⬤⬤50% inc. Spell Crit%50% increased Spell Critical Strike Chance
⬤⬤Minions have 45% inc. Crit%Minions have 45% increased Critical Strike Chance
⬤⬤+40% to Crit Multi for Spell Dmg+40% to Critical Strike Multiplier for Spell Damage
⬤⬤28% inc. Accu with Staves28% increased Accuracy Rating with Staves
⬤+24% to Fire Res+24% to Fire Resistance
⬤20% chance to Ignite20% chance to Ignite
⬤+10 to Int+10 to Intelligence
⬤Knocks Back Enemies if you get a Critical Strike with a StaffKnocks Back Enemies if you get a Critical Strike with a Staff
NodeModifiers
Arcane PotencyNotable
30% inc. Spell Crit%30% increased Spell Critical Strike Chance
+30% to Crit Multi for Spell Dmg+30% to Critical Strike Multiplier for Spell Damage
Blunt TraumaNotable
40% inc. Crit% with Staves40% increased Critical Strike Chance with Staves
+20% to Crit Multi with Staves+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a StaffKnocks Back Enemies if you get a Critical Strike with a Staff
Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
Burning Damage MultiplierSmall
+6% to Fire.Dmg over Time Multiplier+6% to Fire Damage over Time Multiplier
Chance to IgniteSmall
20% chance to Ignite20% chance to Ignite
Holy FireNotable
+12% to Fire.Dmg over Time Multiplier+12% to Fire Damage over Time Multiplier
+24% to Fire Res+24% to Fire Resistance
IntelligenceSmall
+10 to Int+10 to Intelligence
Minion Critical Strike ChanceSmall
Minions have 25% inc. Crit%Minions have 25% increased Critical Strike Chance
Minion Critical Strike ChanceSmall
Minions have 20% inc. Crit%Minions have 20% increased Critical Strike Chance
One with the RiverNotable
30% inc. Ele.Dmg with Staves30% increased Elemental Damage with Staves
Dmg with Weapons Penetrates 5% Ele.ResDamage with Weapons Penetrates 5% Elemental Resistances
Spell Critical Strike ChanceSmall
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
Spell Critical Strike MultiplierSmall
+10% to Crit Multi for Spell Dmg+10% to Critical Strike Multiplier for Spell Damage
Staff AccuracySmall
14% inc. Accu with Staves14% increased Accuracy Rating with Staves
Staff AccuracySmall
14% inc. Accu with Staves14% increased Accuracy Rating with Staves
Staff Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Staves20% increased Critical Strike Chance with Staves
+12% to Crit Multi with Staves+12% to Critical Strike Multiplier with Staves
Staff Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Staves20% increased Critical Strike Chance with Staves
+12% to Crit Multi with Staves+12% to Critical Strike Multiplier with Staves
Staff Elemental Damage and PenetrationSmall
10% inc. Ele.Dmg with Staves10% increased Elemental Damage with Staves
Dmg with Weapons Penetrates 2% Ele.ResDamage with Weapons Penetrates 2% Elemental Resistances
Staff Elemental Damage and PenetrationSmall
10% inc. Ele.Dmg with Staves10% increased Elemental Damage with Staves
Dmg with Weapons Penetrates 2% Ele.ResDamage with Weapons Penetrates 2% Elemental Resistances

Intuitive Leap

Viridian Jewel
Intuitive Leap Lv. 20+
Intuitive Leap

Base: Viridian Jewel

Radius: Small

Explicit
  • Passive Skills in Radius can be Allocated without being connected to your tree Passage

"The carpenter who picks up a blade is not mad. He's ambitious."

Foulborn Variant

Foulborn Keystone

Removed: Passive Skills in Radius can be Allocated without being connected to your treePassive Skills in Radius can be Allocated without being connected to your tree

Added: Keystone Passive Skills in Radius can be Allocated without being connected to your treeKeystone Passive Skills in Radius can be Allocated without being connected to your tree

PassagePassage

Radius: Small

Allocates passives in radius without connecting them to your tree.

Passive Skills in Radius can be Allocated without being connected to your tree PassagePassive Skills in Radius can be Allocated without being connected to your tree Passage

Best where a jewel socket touches several isolated notables or mastery paths.

Foulborn variants can alter the affected passive type, so verify the explicit mods before buying.

Acquisition and market reference

Warbands and Tempest

20 Chaos | 1047 listed | Hybrid

Clock position · 12 o'clock outer

12 o'clock outer

Small

Radius 0–960 · 30 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationSpell Damage per Power Charge: 4% increased Spell Damage per Power ChargeInstability: +1 to Maximum Power ChargesDiscord Artisan: 15% increased Damage for each Herald affecting you; 20% increased Effect of Herald Buffs on youMystic Bulwark: 6% Chance to Block Spell Damage; 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamageHerald Buff Effect: 10% increased Effect of Herald Buffs on youPresage: Herald Skills have 25% increased Area of Effect; 20% increased Mana Reservation Efficiency of Herald SkillsMana and Spell Block: 2% Chance to Block Spell Damage; 5% increased maximum ManaStaff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffHerald Buff Effect: 10% increased Effect of Herald Buffs on youProdigal Perfection: 20% increased maximum Mana; 2% increased Spell Damage per 100 Maximum Mana, up to 40%Staff Spell Damage: 12% increased Spell Damage while wielding a StaffReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsMana: +20 to maximum Mana; 10% increased maximum ManaMana and Spell Damage: 10% increased Spell Damage; 5% increased maximum ManaIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as LifeCurse Effect: 5% increased Effect of your CursesDeep Thoughts: 20% increased maximum Mana; 20% increased Mana Regeneration Rate; +20 to IntelligenceEnigmatic Defence: 20% increased Spell Damage while wielding a Staff; +8% Chance to Block Attack Damage while wielding a Staff; +8% Chance to Block Spell Damage while wielding a StaffCurse Effect: 5% increased Effect of your CursesStaff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Attack Damage while wielding a StaffLife Recoup: 6% of Damage taken Recouped as LifeInfused Flesh: 18% of Damage taken Recouped as LifeMalicious Intent: +2 to Level of all Curse Skill GemsRoiling Tempest: 25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
NodesTotal stat
+60 to Int+60 to Intelligence
60% inc. max Mana60% increased maximum Mana
52% inc. Spell Dmg while wielding a Staff52% increased Spell Damage while wielding a Staff
40% inc. Effect of Herald Buffs on you40% increased Effect of Herald Buffs on you
40% inc. Mana Reservation Efficiency of Herald Skills40% increased Mana Reservation Efficiency of Herald Skills
30% of Dmg taken Recouped as Life30% of Damage taken Recouped as Life
+11% Chance to Block Atk Dmg while wielding a Staff+11% Chance to Block Attack Damage while wielding a Staff
+11% Chance to Block Spell Dmg while wielding a Staff+11% Chance to Block Spell Damage while wielding a Staff
10% inc. Effect of your Curses10% increased Effect of your Curses
8% Chance to Block Spell Dmg8% Chance to Block Spell Damage
25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
+20 to max Mana+20 to maximum Mana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Power Charge Dur.20% increased Power Charge Duration
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
10% inc. Spell Dmg10% increased Spell Damage
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
+1 to Maximum Power Charges+1 to Maximum Power Charges
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

InstabilityNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable
6% Chance to Block Spell Dmg6% Chance to Block Spell Damage
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

PresageNotable
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg2% Chance to Block Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Prodigal PerfectionNotable
20% inc. max Mana20% increased maximum Mana
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana+20 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Deep ThoughtsNotable
20% inc. max Mana20% increased maximum Mana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable
20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Infused FleshNotable
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

Roiling TempestKeystone
25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
Base effects

25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage

Foulborn Keystone

Radius 0–2880 · 5 nodes

Roiling Tempest: 25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning DamageMinion Instability: Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding EnemiesBitter Frost: Enemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold DamageVoracious Flame: You can inflict an additional Ignite on each Enemy Base Ignite Duration is 1 second 25% less Damage with Ignite Cannot deal non-Fire DamageWicked Ward: Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
NodesTotal stat
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
Enemies Chilled by your Hits have Cold.Dmg taken inc. by Chill Effect Enemies in your Chilling Areas have Cold.Dmg taken inc. by Chill Effect Cannot deal non-Cold.DmgEnemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold Damage
You can inflict an additional Ignite on each Enemy Base Ignite Dur. is 1% second 25% less Dmg with Ignite Cannot deal non-Fire.DmgYou can inflict an additional Ignite on each Enemy Base Ignite Duration is 1% second 25% less Damage with Ignite Cannot deal non-Fire Damage
NodeModifiers
Roiling TempestKeystone
25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
Base effects

25% more Maximum Light.Dmg 50% less Minimum Light.Dmg Cannot deal non-Light.Dmg25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage

Minion InstabilityKeystone
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Base effects

Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire.Dmg to surrounding EnemiesMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies

Bitter FrostKeystone
Enemies Chilled by your Hits have Cold.Dmg taken inc. by Chill Effect Enemies in your Chilling Areas have Cold.Dmg taken inc. by Chill Effect Cannot deal non-Cold.DmgEnemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold Damage
Base effects

Enemies Chilled by your Hits have Cold.Dmg taken inc. by Chill Effect Enemies in your Chilling Areas have Cold.Dmg taken inc. by Chill Effect Cannot deal non-Cold.DmgEnemies Chilled by your Hits have Cold Damage taken increased by Chill Effect Enemies in your Chilling Areas have Cold Damage taken increased by Chill Effect Cannot deal non-Cold Damage

Voracious FlameKeystone
You can inflict an additional Ignite on each Enemy Base Ignite Dur. is 1 second 25% less Dmg with Ignite Cannot deal non-Fire.DmgYou can inflict an additional Ignite on each Enemy Base Ignite Duration is 1 second 25% less Damage with Ignite Cannot deal non-Fire Damage
Base effects

You can inflict an additional Ignite on each Enemy Base Ignite Dur. is 1 second 25% less Dmg with Ignite Cannot deal non-Fire.DmgYou can inflict an additional Ignite on each Enemy Base Ignite Duration is 1 second 25% less Damage with Ignite Cannot deal non-Fire Damage

Wicked WardKeystone
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
Base effects

ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 5 keystones

1 o'clock outer

Small

Radius 0–960 · 13 nodes

Intelligence: +10 to IntelligenceMelding: 7% increased maximum Life; Gain 3% of Maximum Life as Extra Maximum Energy ShieldIntelligence: +10 to IntelligenceLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeVampirism: Recover 3% of Life on Kill; 12% of Damage taken Recouped as LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeIntelligence: +10 to IntelligenceLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifePain Attunement: 30% more Spell Damage when on Low LifeCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike ChanceCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike Chance
NodesTotal stat
16% inc. max Life16% increased maximum Life
+30 to Int+30 to Intelligence
20% of Dmg taken Recouped as Life20% of Damage taken Recouped as Life
15% inc. max ES15% increased maximum Energy Shield
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
6% inc. Cast Speed6% increased Cast Speed
30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Recover 3% of Life on KillRecover 3% of Life on Kill
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

MeldingNotable
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

VampirismNotable
Recover 3% of Life on KillRecover 3% of Life on Kill
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Pain AttunementKeystone
30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life
Base effects

30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Foulborn Keystone

Radius 0–2880 · 5 nodes

Pain Attunement: 30% more Spell Damage when on Low LifeHex Master: Your Hexes have infinite Duration 20% less Effect of your CursesSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundWicked Ward: Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
NodesTotal stat
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life
Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
NodeModifiers
Pain AttunementKeystone
30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life
Base effects

30% more Spell Dmg when on Low Life30% more Spell Damage when on Low Life

Hex MasterKeystone
Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses
Base effects

Your Hexes have infinite Dur. 20% less Effect of your CursesYour Hexes have infinite Duration 20% less Effect of your Curses

SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Base effects

Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence

Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Base effects

Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground

Wicked WardKeystone
ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate
Base effects

ES Recharge is not interrupted by Dmg if Recharge began Recently 40% less ES Recharge RateEnergy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 5 keystones

2 o'clock inner

Small

Radius 0–960 · 28 nodes

Spell Damage: 8% increased Spell DamageSpell Damage: 8% increased Spell DamageAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedSpell Damage: 8% increased Spell DamageAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledAttack Speed and Dexterity: 4% increased Attack Speed; +5 to DexterityPotent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsSpell Damage and Intelligence: 10% increased Spell Damage; +5 to IntelligenceHarrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledHired Killer: 7% increased maximum Life; Recover 2% of Life on KillCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedDexterity: +10 to DexterityLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your SkillsIntelligence: +10 to Intelligence
NodesTotal stat
21% inc. Atk Speed21% increased Attack Speed
34% inc. Spell Dmg34% increased Spell Damage
15% inc. Cast Speed15% increased Cast Speed
14% inc. Move.Spd14% increased Movement Speed
36% inc. Accu36% increased Accuracy Rating
+20 to Int+20 to Intelligence
15% inc. max Life15% increased maximum Life
40% inc. Mana Cost Efficiency of Link Skills40% increased Mana Cost Efficiency of Link Skills
Gain 20 Life per Enemy KilledGain 20 Life per Enemy Killed
+15 to Dex+15 to Dexterity
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Recover 2% of Life on KillRecover 2% of Life on Kill
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Keystone

Radius 0–2880 · 7 nodes

Conduit: Share Endurance, Frenzy and Power Charges with nearby party membersSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexterityNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of youWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundIron Will: Strength's Damage bonus applies to all Spell Damage as wellIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodesTotal stat
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Base effects

Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members

SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Base effects

Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence

MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Base effects

Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity

Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Base effects

All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you

Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Base effects

Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground

Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Base effects

Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well

Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Base effects

Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 7 keystones

2 o'clock outer

Small

Radius 0–960 · 25 nodes

Dexterity: +10 to DexterityFrenetic: +1 to Maximum Frenzy ChargesFrenzy Charge Duration: 20% increased Frenzy Charge DurationInfused: +1 to Maximum Power ChargesIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationDexterity: +10 to DexterityDepth Perception: +100 to Accuracy Rating; 25% increased Critical Strike Chance; 20% increased Accuracy RatingBlood Drinker: 10% increased maximum Life; Recover 2% of Life on KillMind Drinker: 20% increased maximum Mana; Recover 2% of Mana on KillAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingLife: 6% increased maximum LifeCircle of Life: Gain 10 Life per Enemy Hit with Attacks; 12% of Damage taken Recouped as LifeMana: 8% increased maximum ManaLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledIntelligence: +10 to IntelligenceLife: 6% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as LifeMana: 8% increased maximum ManaDexterity: +10 to DexterityAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingIntelligence: +10 to IntelligenceResourcefulness: +8% chance to Suppress Spell Damage; 10% increased maximum Energy Shield; 5% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as Life
NodesTotal stat
27% inc. max Life27% increased maximum Life
55% inc. Crit%55% increased Critical Strike Chance
40% inc. Accu40% increased Accuracy Rating
36% inc. max Mana36% increased maximum Mana
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
24% of Dmg taken Recouped as Life24% of Damage taken Recouped as Life
Gain 30 ES per Enemy KilledGain 30 Energy Shield per Enemy Killed
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
+100 to Accu+100 to Accuracy Rating
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
10% inc. max ES10% increased maximum Energy Shield
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Recover 2% of Life on KillRecover 2% of Life on Kill
Recover 2% of Mana on KillRecover 2% of Mana on Kill
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

FreneticNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

InfusedNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Depth PerceptionNotable
+100 to Accu+100 to Accuracy Rating
25% inc. Crit%25% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable
10% inc. max Life10% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable
20% inc. max Mana20% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Circle of LifeNotable
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

ResourcefulnessNotable
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
10% inc. max ES10% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Foulborn Keystone

Radius 0–2880 · 4 nodes

Ghost Dance: Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion RatingPerfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict AilmentsLethe Shade: Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on youGhost Reaver: Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield
NodesTotal stat
Take 50% less DoT if you've started taking DoT in the past second 100% more Dur. of Ailments on youTake 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you
Cannot Recover ES to above ER Every 2% seconds, gain a Ghost Shroud, up to a max of 3 When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ERCannot Recover Energy Shield to above Evasion Rating Every 2% seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Leech ES instead of Life Maximum total ES Recovery per second from Leech is doubled Cannot Recharge ESLeech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield
NodeModifiers
Ghost DanceKeystone
Cannot Recover ES to above ER Every 2 seconds, gain a Ghost Shroud, up to a max of 3 When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ERCannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Base effects

Cannot Recover ES to above ER Every 2 seconds, gain a Ghost Shroud, up to a max of 3 When Hit, lose a Ghost Shroud to Recover ES equal to 3% of your ERCannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating

Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Base effects

DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments

Lethe ShadeKeystone
Take 50% less DoT if you've started taking DoT in the past second 100% more Dur. of Ailments on youTake 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you
Base effects

Take 50% less DoT if you've started taking DoT in the past second 100% more Dur. of Ailments on youTake 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you

Ghost ReaverKeystone
Leech ES instead of Life Maximum total ES Recovery per second from Leech is doubled Cannot Recharge ESLeech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield
Base effects

Leech ES instead of Life Maximum total ES Recovery per second from Leech is doubled Cannot Recharge ESLeech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 4 keystones

3 o'clock inner

Small

Radius 0–960 · 18 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityCharisma: 16% increased Mana Reservation Efficiency of Skills; 6% increased effect of Non-Curse Auras from your SkillsSupreme Ego: Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura SkillsAura Area of Effect: 12% increased Area of Effect of Aura SkillsReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsDire Torment: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; 40% increased Critical Strike ChanceCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical StrikesDexterity: +10 to DexterityIntelligence: +10 to IntelligenceCritical Strike Chance: 25% increased Critical Strike ChanceLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksDexterity: +10 to DexterityChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierLife Leech Speed: 60% increased total Recovery per second from Life LeechFlask Charges Gained: 10% increased Flask Charges gainedStrength: +10 to Strength
NodesTotal stat
+40 to Dex+40 to Dexterity
65% inc. Crit%65% increased Critical Strike Chance
+39% to DoT Multiplier for Ailments from Critical Strikes+39% to Damage over Time Multiplier for Ailments from Critical Strikes
24% inc. Mana Reservation Efficiency of Skills24% increased Mana Reservation Efficiency of Skills
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% inc. Flask Charges gained10% increased Flask Charges gained
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

CharismaNotable
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Supreme EgoKeystone
Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills
Base effects

Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills

Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Dire TormentNotable
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% inc. Crit%40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Foulborn Keystone

Radius 0–2880 · 3 nodes

Supreme Ego: Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura SkillsConduit: Share Endurance, Frenzy and Power Charges with nearby party membersWind Dancer: 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
NodesTotal stat
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
NodeModifiers
Supreme EgoKeystone
Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills
Base effects

Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of max Mana they Reserve 40% more Mana Reservation of Aura SkillsAuras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills

ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Base effects

Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members

Wind DancerKeystone
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Base effects

20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 3 keystones

4 o'clock outer

Small

Radius 0–960 · 25 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityEvasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy ChargeFrenzy Charge Duration: 20% increased Frenzy Charge DurationFervour: +1 to Maximum Frenzy ChargesEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesDexterity: +10 to DexterityDexterity: +10 to DexterityHeartseeker: +30% to Critical Strike MultiplierSurvivalist: 24% increased Evasion Rating; +8% to all Elemental Resistances; +1% to maximum Cold ResistanceCritical Strike Chance: 25% increased Critical Strike ChanceCritical Strike Chance: 25% increased Critical Strike ChanceLife: 6% increased maximum LifeLife: 6% increased maximum LifeAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingDexterity: +10 to DexterityAcuity: 6% increased Attack Speed; +100 to Accuracy Rating; 20% increased Accuracy RatingAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingSpell Suppression: +8% chance to Suppress Spell DamageDexterity: +10 to DexterityBlind Duration: 40% increased Blind durationHerbalism: 10% increased maximum Life; 30% increased Flask Recovery rateAspect of the Lynx: 20% increased Attack Damage; 5% increased Movement Speed; 20% increased Critical Strike Chance for AttacksSpell Suppression: +8% chance to Suppress Spell Damage
NodesTotal stat
+60 to Dex+60 to Dexterity
48% inc. ER48% increased Evasion Rating
40% inc. Accu40% increased Accuracy Rating
22% inc. max Life22% increased maximum Life
+16% to all Ele.Res+16% to all Elemental Resistances
14% inc. Atk Speed14% increased Attack Speed
50% inc. Crit%50% increased Critical Strike Chance
+16% chance to Suppress Spell Dmg+16% chance to Suppress Spell Damage
+100 to Accu+100 to Accuracy Rating
40% inc. Blind duration40% increased Blind duration
+30% to Crit Multi+30% to Critical Strike Multiplier
30% inc. Flask Recovery rate30% increased Flask Recovery rate
20% inc. Atk Dmg20% increased Attack Damage
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
5% inc. Move.Spd5% increased Movement Speed
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1% to max Cold Res+1% to maximum Cold Resistance
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

FervourNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

HeartseekerNotable
+30% to Crit Multi+30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable
24% inc. ER24% increased Evasion Rating
+8% to all Ele.Res+8% to all Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

AcuityNotable
6% inc. Atk Speed6% increased Attack Speed
+100 to Accu+100 to Accuracy Rating
20% inc. Accu20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration40% increased Blind duration
Base effects

40% inc. Blind duration40% increased Blind duration

HerbalismNotable
10% inc. max Life10% increased maximum Life
30% inc. Flask Recovery rate30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable
20% inc. Atk Dmg20% increased Attack Damage
5% inc. Move.Spd5% increased Movement Speed
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Foulborn Keystone

Radius 0–2880 · 3 nodes

Wind Dancer: 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack RecentlyAcrobatics: Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Perfect Agony: Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
NodesTotal stat
Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
NodeModifiers
Wind DancerKeystone
20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently
Base effects

20% less Atk Dmg taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Atk Dmg taken if you have been Hit by an Attack Recently20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently

AcrobaticsKeystone
Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
Base effects

Modifiers to Chance to Suppress Spell Dmg instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%

Perfect AgonyKeystone
DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Base effects

DoT Multiplier for Ailments is equal to Crit Multi Critical Strikes do not deal extra Dmg Non-Critical Strikes cannot inflict AilmentsDamage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 3 keystones

5 o'clock outer

Small

Radius 0–960 · 18 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsIntelligence: +10 to IntelligenceAttack Damage and Leech: 12% increased Attack Damage; 60% increased total Recovery per second from Life Leech; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillAvatar of the Hunt: 30% increased Damage with Bows; +200 to Evasion Rating; 6% increased Movement Speed; 30% increased Damage Over Time with Bow SkillsAttack Damage and Leech: 12% increased Attack Damage; 0.4% of Physical Attack Damage Leeched as Life; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillDexterity: +10 to DexterityAttack Damage and Speed: 12% increased Attack Damage; 3% increased Attack Speed; 12% increased Damage with Ailments from Attack SkillsDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingElemental Equilibrium: Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesGladiator's Perseverance: 10% increased Attack Speed when on Full Life; 1% of Physical Attack Damage Leeched as Life; 40% increased Attack Damage while Leeching
NodesTotal stat
66% inc. Dmg Over Time with Bow Skills66% increased Damage Over Time with Bow Skills
66% inc. Dmg with Bows66% increased Damage with Bows
+40 to Dex+40 to Dexterity
36% inc. Atk Dmg36% increased Attack Damage
36% inc. Dmg with Ailments from Attack Skills36% increased Damage with Ailments from Attack Skills
30% inc. ER30% increased Evasion Rating
16% chance to gain Phasing for 4 seconds on Kill16% chance to gain Phasing for 4 seconds on Kill
8% inc. Atk Speed with Bows8% increased Attack Speed with Bows
+6% Chance to Block Atk Dmg while Dual Wielding+6% Chance to Block Attack Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
1.4% of Physical Atk Dmg Leeched as Life1.4% of Physical Attack Damage Leeched as Life
+200 to ER+200 to Evasion Rating
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances
+10 to Int+10 to Intelligence
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
6% inc. Move.Spd6% increased Movement Speed
3% inc. Atk Speed3% increased Attack Speed
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Avatar of the HuntNotable
30% inc. Dmg with Bows30% increased Damage with Bows
+200 to ER+200 to Evasion Rating
6% inc. Move.Spd6% increased Movement Speed
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg12% increased Attack Damage
3% inc. Atk Speed3% increased Attack Speed
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Elemental EquilibriumKeystone
Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances
Base effects

Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances

Gladiator's PerseveranceNotable
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

Foulborn Keystone

Radius 0–2880 · 4 nodes

Elemental Equilibrium: Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesBloodsoaked Blade: Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexterityVaal Pact: Life Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
NodesTotal stat
Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadTinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead
NodeModifiers
Elemental EquilibriumKeystone
Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances
Base effects

Hits that deal Ele.Dmg remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to ResistancesHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances

Bloodsoaked BladeKeystone
Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadTinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead
Base effects

Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds insteadTinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead

MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Base effects

Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity

Vaal PactKeystone
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
Base effects

Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 4 keystones

6 o'clock inner

Small

Radius 0–960 · 31 nodes

Lightning Resistance: +18% to Lightning ResistanceProjectile Damage: 8% increased Projectile DamageCold Resistance: +18% to Cold ResistanceFire Resistance: +18% to Fire ResistanceProjectile Damage: 8% increased Projectile DamageProjectile Damage: 8% increased Projectile DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldSkill Duration: 10% increased Skill Effect DurationExceptional Performance: 25% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage; +5 to DexterityPhysical Damage and Strength: +5 to Strength; 10% increased Physical DamageTotemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% fasterSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental ResistancesSkill Duration: 10% increased Skill Effect DurationMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedReduced Skill Duration: 5% reduced Skill Effect DurationReduced Skill Duration: 5% reduced Skill Effect DurationTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageDexterity: +10 to DexterityStrength: +10 to StrengthLife and Strength: +12 to maximum Life; +5 to StrengthAttack Speed and Dexterity: 4% increased Attack Speed; +5 to Dexterity
NodesTotal stat
34% inc. Phys.Dmg34% increased Physical Damage
34% inc. Proj Dmg34% increased Projectile Damage
45% inc. Skill Effect Dur.45% increased Skill Effect Duration
25% reduced Skill Effect Dur.25% reduced Skill Effect Duration
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
+9% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+9% Chance to Block Attack Damage while Dual Wielding or holding a Shield
9% inc. Move.Spd9% increased Movement Speed
45% inc. Totem Placement speed45% increased Totem Placement speed
Attacks used by Totems have 15% inc. Atk SpeedAttacks used by Totems have 15% increased Attack Speed
Spells Cast by Totems have 12% inc. Cast SpeedSpells Cast by Totems have 12% increased Cast Speed
30% inc. Totem Dur.30% increased Totem Duration
24% inc. ER and Armour24% increased Evasion Rating and Armour
+18% to Cold Res+18% to Cold Resistance
+18% to Fire Res+18% to Fire Resistance
+18% to Light. Res+18% to Lightning Resistance
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
+12 to max Life+12 to maximum Life
+10% to all Ele.Res+10% to all Elemental Resistances
4% inc. Atk Speed4% increased Attack Speed
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res+18% to Lightning Resistance
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res+18% to Cold Resistance
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res+18% to Fire Resistance
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg10% increased Projectile Damage
+5 to Dex+5 to Dexterity
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str+5 to Strength
10% inc. Phys.Dmg10% increased Physical Damage
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Foulborn Keystone

Radius 0–2880 · 6 nodes

Iron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 DexterityIron Will: Strength's Damage bonus applies to all Spell Damage as wellConduit: Share Endurance, Frenzy and Power Charges with nearby party membersNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of youSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
NodesTotal stat
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Base effects

Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage

MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Base effects

Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity

Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Base effects

Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well

ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Base effects

Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members

Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Base effects

All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you

SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Base effects

Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 6 keystones

6 o'clock outer

Small

Radius 0–960 · 17 nodes

Vigour: +1 to Maximum Endurance ChargesDexterity: +10 to DexterityEndurance Charge Duration: 20% increased Endurance Charge DurationFrenzy Charge Duration: 20% increased Frenzy Charge DurationStrength: +10 to StrengthSavagery: +1 to Maximum Frenzy ChargesStrength: +10 to StrengthRevelry: +25 to maximum Mana; 15% increased maximum Mana; 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: 24% increased Evasion Rating and Armour; +12% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesDexterity: +10 to DexterityStrength: +10 to StrengthFaster Ailments: Damaging Ailments deal damage 5% fasterArmour and Guard Skill Cooldown Recovery: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery Rate
NodesTotal stat
48% inc. ER and Armour48% increased Evasion Rating and Armour
31% inc. max Mana31% increased maximum Mana
+30 to Str+30 to Strength
+20% to all Ele.Res+20% to all Elemental Resistances
+20 to Dex+20 to Dexterity
20% inc. AoE of Aura Skills20% increased Area of Effect of Aura Skills
+25 to max Mana+25 to maximum Mana
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
12% inc. Armour12% increased Armour
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
NodeModifiers
VigourNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

SavageryNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

RevelryNotable
+25 to max Mana+25 to maximum Mana
15% inc. max Mana15% increased maximum Mana
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+12% to all Ele.Res+12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour12% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Foulborn Keystone

Radius 0–2880 · 5 nodes

Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion RatingVersatile Combatant: -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack DamageVaal Pact: Life Leech from Melee Damage is Instant Cannot Recover Life other than from LeechCrimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingThe Impaler: When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
NodesTotal stat
-10% to max Chance to Block Atk Dmg -10% to max Chance to Block Spell Dmg +2% Chance to Block Spell Dmg for each 1% Overcapped Chance to Block Atk Dmg-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Converts all ER to Armour. Dex provides no bonus to ERConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
NodeModifiers
Iron ReflexesKeystone
Converts all ER to Armour. Dex provides no bonus to ERConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Base effects

Converts all ER to Armour. Dex provides no bonus to ERConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating

Versatile CombatantKeystone
-10% to max Chance to Block Atk Dmg -10% to max Chance to Block Spell Dmg +2% Chance to Block Spell Dmg for each 1% Overcapped Chance to Block Atk Dmg-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Base effects

-10% to max Chance to Block Atk Dmg -10% to max Chance to Block Spell Dmg +2% Chance to Block Spell Dmg for each 1% Overcapped Chance to Block Atk Dmg-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage

Vaal PactKeystone
Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
Base effects

Life Leech from Melee Dmg is Instant Cannot Recover Life other than from LeechLife Leech from Melee Damage is Instant Cannot Recover Life other than from Leech

Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
Base effects

You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding

The ImpalerKeystone
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Base effects

When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 5 keystones

7 o'clock outer

Small

Radius 0–960 · 16 nodes

Strength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.8% of Physical Attack Damage Leeched as LifeStrength: +10 to StrengthMartial Experience: 30% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; 100% increased total Recovery per second from Life Leech; Hits have 30% chance to ignore Enemy Physical Damage ReductionTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.4% of Physical Attack Damage Leeched as LifeShield Defences: 50% increased Defences from Equipped ShieldShield Defences: 50% increased Defences from Equipped ShieldTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechStrength: +10 to StrengthCommand of Steel: +8% Chance to Block Attack Damage while holding a Shield; 50% increased Defences from Equipped ShieldUnwavering Stance: Cannot Evade enemy Attacks Cannot be StunnedIntelligence: +10 to IntelligenceStrength: +10 to StrengthDexterity: +10 to DexterityBleed Chance: Attacks have 15% chance to cause Bleeding
NodesTotal stat
78% inc. Phys.Dmg with Two Handed Melee Weapons78% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 78% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 78% increased Damage with Ailments
+40 to Str+40 to Strength
220% inc. total Recovery per second from Life Leech220% increased total Recovery per second from Life Leech
150% inc. Defences from Equipped Shield150% increased Defences from Equipped Shield
1.2% of Physical Atk Dmg Leeched as Life1.2% of Physical Attack Damage Leeched as Life
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
+10 to Dex+10 to Dexterity
+10 to Int+10 to Intelligence
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Martial ExperienceNotable
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Command of SteelNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Unwavering StanceKeystone
Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned
Base effects

Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Foulborn Keystone

Radius 0–2880 · 5 nodes

Unwavering Stance: Cannot Evade enemy Attacks Cannot be StunnedImbalanced Guard: 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%Crimson Dance: You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with BleedingIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageThe Impaler: When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
NodesTotal stat
100% chance to Defend with 200% of Armour Maximum Dmg Reduction for any Dmg Type is 50%100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%
You can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8% times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
Unwavering StanceKeystone
Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned
Base effects

Cannot Evade enemy Attacks Cannot be StunnedCannot Evade enemy Attacks Cannot be Stunned

Imbalanced GuardKeystone
100% chance to Defend with 200% of Armour Maximum Dmg Reduction for any Dmg Type is 50%100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%
Base effects

100% chance to Defend with 200% of Armour Maximum Dmg Reduction for any Dmg Type is 50%100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50%

Crimson DanceKeystone
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding
Base effects

You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Dmg while the Enemy is moving and cannot be Aggravated 50% less Dmg with BleedingYou can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding

Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Base effects

Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage

The ImpalerKeystone
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Base effects

When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from themWhen your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 5 keystones

8 o'clock outer

Small

Radius 0–960 · 27 nodes

Strength: +10 to StrengthStrength: +10 to StrengthEndurance Charge Duration: 20% increased Endurance Charge DurationLife Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance ChargeStamina: +1 to Maximum Endurance ChargesMeasured Fury: Warcries Exert 1 additional AttackJuggernaut: 24% increased Armour; 8% increased maximum LifeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed; Exerted Attacks deal 15% increased DamageHarpooner: 20% chance to Impale Enemies on Hit with Two Handed Weapons; 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; 50% increased Impale DurationLife and Armour: 8% increased Armour; 4% increased maximum LifeWarcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate; Exerted Attacks deal 15% increased DamageBarbarism: 8% increased maximum Life; +1% to maximum Fire Resistance; +8% to Fire ResistanceBleed Chance: Attacks have 15% chance to cause BleedingImpale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed WeaponsImpale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed WeaponsExerted Attack Damage: Exerted Attacks deal 20% increased DamageSavage Wounds: Bleeding you inflict deals Damage 15% fasterLife and Armour: 8% increased Armour; 4% increased maximum LifeStrength: +10 to StrengthStrength: +10 to StrengthLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesFaster Bleeding: Bleeding you inflict deals Damage 5% fasterAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksBleed Chance: Attacks have 15% chance to cause BleedingStrength: +10 to StrengthAttack Cost Efficiency: 15% increased Cost Efficiency of Attacks
NodesTotal stat
32% inc. max Life32% increased maximum Life
+50 to Str+50 to Strength
Exerted Attacks deal 50% inc. DmgExerted Attacks deal 50% increased Damage
40% inc. Armour40% increased Armour
30% chance to Impale Enemies on Hit with Two Handed Weapons30% chance to Impale Enemies on Hit with Two Handed Weapons
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
Bleeding you inflict deals Dmg 20% fasterBleeding you inflict deals Damage 20% faster
+6% to all Ele.Res+6% to all Elemental Resistances
50% inc. Impale Dur.50% increased Impale Duration
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
15% inc. Warcry Speed15% increased Warcry Speed
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
+8% to Fire Res+8% to Fire Resistance
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1% to max Fire Res+1% to maximum Fire Resistance
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

StaminaNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable
24% inc. Armour24% increased Armour
8% inc. max Life8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed15% increased Warcry Speed
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

HarpoonerNotable
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% inc. Impale Dur.50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

BarbarismNotable
8% inc. max Life8% increased maximum Life
+1% to max Fire Res+1% to maximum Fire Resistance
+8% to Fire Res+8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Savage WoundsNotable
Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Foulborn Keystone

Radius 0–2880 · 3 nodes

Avatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire DamageResolute Technique: Your hits can't be Evaded Never deal Critical StrikesBlood Magic: Removes all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana
NodesTotal stat
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Removes all mana 10% more max Life Skills Cost Life instead of Mana Skills Reserve Life instead of ManaRemoves all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
NodeModifiers
Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Base effects

50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage

Resolute TechniqueKeystone
Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes
Base effects

Your hits can't be Evaded Never deal Critical StrikesYour hits can't be Evaded Never deal Critical Strikes

Blood MagicKeystone
Removes all mana 10% more max Life Skills Cost Life instead of Mana Skills Reserve Life instead of ManaRemoves all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana
Base effects

Removes all mana 10% more max Life Skills Cost Life instead of Mana Skills Reserve Life instead of ManaRemoves all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 3 keystones

9 o'clock inner

Small

Radius 0–960 · 16 nodes

Gravepact: +7% to Chaos Resistance; Minions have 8% chance to deal Double DamageStrength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageStrength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageEternal Youth: 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to LifeStrength: +10 to StrengthAttack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks; 10% increased Accuracy RatingDexterity: +10 to DexterityAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingLife Regeneration: Regenerate 0.5% of Life per secondArmour and Life: 10% increased Armour; 3% increased maximum LifeGlory of Command: 40% increased Accuracy Rating while you have at least 1 nearby Ally; 15% increased Area of Effect for Attacks while you have at least 1 nearby AllyAccuracy: +30 to Accuracy Rating; 10% increased Accuracy RatingArmour and Life Regeneration: 10% increased Armour; Regenerate 0.6% of Life per second
NodesTotal stat
+16% to Chaos Res+16% to Chaos Resistance
Minions deal 36% inc. DmgMinions deal 36% increased Damage
+30 to Str+30 to Strength
26% inc. Accu26% increased Accuracy Rating
+50 to Accu+50 to Accuracy Rating
20% inc. Armour20% increased Armour
Regenerate 1.1% of Life per secondRegenerate 1.1% of Life per second
50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
+10 to Dex+10 to Dexterity
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
3% inc. max Life3% increased maximum Life
NodeModifiers
GravepactNotable
+7% to Chaos Res+7% to Chaos Resistance
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Eternal YouthKeystone
50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life
Base effects

50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
10% inc. Accu10% increased Accuracy Rating
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour10% increased Armour
3% inc. max Life3% increased maximum Life
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

Glory of CommandNotable
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

AccuracySmall
+30 to Accu+30 to Accuracy Rating
10% inc. Accu10% increased Accuracy Rating
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour10% increased Armour
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Foulborn Keystone

Radius 0–2880 · 4 nodes

Eternal Youth: 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to LifeGlancing Blows: Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked HitsIron Will: Strength's Damage bonus applies to all Spell Damage as wellAvatar of Fire: 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
NodesTotal stat
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
NodeModifiers
Eternal YouthKeystone
50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life
Base effects

50% less Life Regeneration Rate 50% less max Total Life Recovery per Second from Leech ES Recharge instead applies to Life50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life

Glancing BlowsKeystone
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Base effects

Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits

Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Base effects

Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well

Avatar of FireKeystone
50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage
Base effects

50% of Physical, Cold and Light.Dmg Converted to Fire.Dmg Deal no Non-Fire.Dmg50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 4 keystones

10 o'clock outer

Small

Radius 0–960 · 20 nodes

Endurance: +1 to Maximum Endurance ChargesEndurance Charge Duration: 20% increased Endurance Charge DurationIntelligence: +10 to IntelligenceOvercharge: +1 to Maximum Power ChargesPower Charge Duration: 20% increased Power Charge DurationStrength: +10 to StrengthPowerful Bond: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Curses are inflicted on you instead of Linked targetsSurge of Vigour: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: 10% increased maximum Life; 25% increased Effect of Consecrated Ground you createFaith and Steel: 15% increased Armour; 10% increased maximum Energy Shield; +8% to all Elemental ResistancesLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondIntelligence: +10 to IntelligenceStrength: +10 to StrengthLife: 6% increased maximum LifeArmour and Energy Shield: 8% increased Armour; 5% increased maximum Energy ShieldLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondStrength: +10 to StrengthIntelligence: +10 to Intelligence
NodesTotal stat
+30 to Int+30 to Intelligence
+30 to Str+30 to Strength
Link Skills have 30% inc. Skill Effect Dur.Link Skills have 30% increased Skill Effect Duration
23% inc. Armour23% increased Armour
16% inc. max Life16% increased maximum Life
15% inc. max ES15% increased maximum Energy Shield
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
+8% to all Ele.Res+8% to all Elemental Resistances
Every 4% seconds, Regenerate 15% of Life over one secondEvery 4% seconds, Regenerate 15% of Life over one second
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
NodeModifiers
EnduranceNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

OverchargeNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Powerful BondNotable
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable
Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable
10% inc. max Life10% increased maximum Life
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable
15% inc. Armour15% increased Armour
10% inc. max ES10% increased maximum Energy Shield
+8% to all Ele.Res+8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour8% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Keystone

Radius 0–2880 · 4 nodes

The Agnostic: Removes all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRunebinder: -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an EnemyGlancing Blows: Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked HitsDivine Shield: Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
NodesTotal stat
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Removes all ES While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRemoves all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
-1 to max number of Summoned Totems You can have an additional Brand Attached to an Enemy-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy
NodeModifiers
The AgnosticKeystone
Removes all ES While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRemoves all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Base effects

Removes all ES While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much LifeRemoves all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life

RunebinderKeystone
-1 to max number of Summoned Totems You can have an additional Brand Attached to an Enemy-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy
Base effects

-1 to max number of Summoned Totems You can have an additional Brand Attached to an Enemy-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy

Glancing BlowsKeystone
Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Base effects

Chance to Block Atk Dmg is doubled Chance to Block Spell Dmg is doubled You take 65% of Dmg from Blocked HitsChance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits

Divine ShieldKeystone
Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Base effects

Cannot Recover ES to above Armour 3% of Phys.Dmg prevented from Hits Recently is Regenerated as ES per secondCannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 4 keystones

10 o'clock inner

Small

Radius 0–960 · 30 nodes

Mana: 8% increased maximum ManaMana: 8% increased maximum ManaLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.4% of Life per secondMana: 8% increased maximum ManaArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsSkittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsLife and Strength: +12 to maximum Life; +5 to StrengthPotency of Will: 25% increased Skill Effect DurationMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceShaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondHex Area of Effect: 15% increased Area of Effect of Hex SkillsPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsStrength: +10 to StrengthPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedSkill Duration: 10% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationSpell Damage and Intelligence: 10% increased Spell Damage; +5 to IntelligenceAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging Ailments
NodesTotal stat
Regenerate 2% of Life per secondRegenerate 2% of Life per second
60% inc. Mana Cost Efficiency of Curse Skills60% increased Mana Cost Efficiency of Curse Skills
45% inc. Skill Effect Dur.45% increased Skill Effect Duration
40% inc. Mana Reservation Efficiency of Curse Aura Skills40% increased Mana Reservation Efficiency of Curse Aura Skills
36% inc. AoE36% increased Area of Effect
24% inc. max Mana24% increased maximum Mana
24% inc. Phys.Dmg24% increased Physical Damage
9% inc. Cast Speed9% increased Cast Speed
65% inc. AoE of Hex Skills65% increased Area of Effect of Hex Skills
60% inc. Mana Regeneration Rate60% increased Mana Regeneration Rate
+15 to Str+15 to Strength
+10 to Int+10 to Intelligence
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Ele.Dmg30% increased Elemental Damage
+12 to max Life+12 to maximum Life
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
10% inc. Spell Dmg10% increased Spell Damage
NodeModifiers
ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

Foulborn Keystone

Radius 0–2880 · 7 nodes

Iron Will: Strength's Damage bonus applies to all Spell Damage as wellNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of youIron Grip: Strength's Damage bonus applies to Projectile Attack Damage as well as Melee DamageSolipsism: Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 IntelligenceWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundConduit: Share Endurance, Frenzy and Power Charges with nearby party membersMagebane: Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
NodesTotal stat
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Dex provides no inherent bonus to ER 1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating 1% Chance to Suppress Spell Damage per 15 Dexterity
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NodeModifiers
Iron WillKeystone
Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well
Base effects

Str's Dmg bonus applies to all Spell Dmg as wellStrength's Damage bonus applies to all Spell Damage as well

Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Base effects

All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you

Iron GripKeystone
Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Base effects

Str's Dmg bonus applies to Proj Atk Dmg as well as Melee DmgStrength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage

SolipsismKeystone
Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Base effects

Int provides no inherent bonus to ES 2% reduced Dur. of Elemental Ailments on you per 15 IntIntelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence

Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Base effects

Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground

ConduitKeystone
Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members
Base effects

Share Endurance, Frenzy and Power Charges with nearby party membersShare Endurance, Frenzy and Power Charges with nearby party members

MagebaneKeystone
Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Base effects

Dex provides no inherent bonus to ER +1% Chance to Suppress Spell Dmg per 15 DexDexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 7 keystones

11 o'clock outer

Small

Radius 0–960 · 13 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceQuick Recovery: 7% increased maximum Life; 20% increased Mana Regeneration Rate; Regenerate 0.8% of Life per secondStrength: +10 to StrengthMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion DurationMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion DurationMind Over Matter: 40% of Damage is taken from Mana before Life
NodesTotal stat
+40 to Int+40 to Intelligence
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
15% inc. max Life15% increased maximum Life
24% inc. Minion Dur.24% increased Minion Duration
Minions deal 24% inc. DmgMinions deal 24% increased Damage
20% inc. Mana Recovery from Flasks20% increased Mana Recovery from Flasks
10% inc. Flask Charges gained10% increased Flask Charges gained
40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life
+10 to Str+10 to Strength
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Quick RecoveryNotable
7% inc. max Life7% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Mind Over MatterKeystone
40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life
Base effects

40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life

Foulborn Keystone

Radius 0–2880 · 4 nodes

Mind Over Matter: 40% of Damage is taken from Mana before LifeWorship the Blightheart: Create Fungal Ground instead of Consecrated GroundElemental Overload: Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical StrikesNecromantic Aegis: All bonuses from an Equipped Shield apply to your Minions instead of you
NodesTotal stat
40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life
Skills that have dealt a Critical Strike in the past 8% seconds deal 40% more Ele.Dmg with Hits and Ailments Your Critical Strikes do not deal extra Dmg Ailments never count as being from Critical StrikesSkills that have dealt a Critical Strike in the past 8% seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
NodeModifiers
Mind Over MatterKeystone
40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life
Base effects

40% of Dmg is taken from Mana before Life40% of Damage is taken from Mana before Life

Worship the BlightheartKeystone
Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground
Base effects

Create Fungal Ground instead of Consecrated GroundCreate Fungal Ground instead of Consecrated Ground

Elemental OverloadKeystone
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Ele.Dmg with Hits and Ailments Your Critical Strikes do not deal extra Dmg Ailments never count as being from Critical StrikesSkills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Base effects

Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Ele.Dmg with Hits and Ailments Your Critical Strikes do not deal extra Dmg Ailments never count as being from Critical StrikesSkills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes

Necromantic AegisKeystone
All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you
Base effects

All bonuses from an Equipped Shield apply to your Minions instead of youAll bonuses from an Equipped Shield apply to your Minions instead of you

Variant reference

Foulborn Keystone | Keystone Passive Skills in radius can be allocated without connection. | 4 keystones

Unnatural Instinct

Viridian Jewel
Unnatural Instinct Lv. 20+
Unnatural Instinct

Base: Viridian Jewel

Limited to Radius
1Small
Explicit
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)

""I don't know how I know, I just know that I know.""

Foulborn Variant

Foulborn Small

Removed: Allocated Small Passive Skills in Radius grant nothingAllocated Small Passive Skills in Radius grant nothing

Added: Allocated Notable Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Small Passive Skills in RadiusAllocated Notable Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Small Passive Skills in Radius

Foulborn Notables

Removed: Grants all bonuses of Unallocated Small Passive Skills in RadiusGrants all bonuses of Unallocated Small Passive Skills in Radius

Added: Grants all bonuses of Unallocated Notable Passive Skills in RadiusGrants all bonuses of Unallocated Notable Passive Skills in Radius

Foulborn Notables (No Notables)

Removed: Allocated Small Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Small Passive Skills in RadiusAllocated Small Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Small Passive Skills in Radius

Added: Allocated Notable Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Notable Passive Skills in RadiusAllocated Notable Passive Skills in Radius grant nothing; Grants all bonuses of Unallocated Notable Passive Skills in Radius

Radius: Small

Allocated small passives grant nothing; unallocated small passives in radius grant their bonuses.

Allocated Small Passive Skills in Radius grant nothingAllocated Small Passive Skills in Radius grant nothing

Grants all bonuses of Unallocated Small Passive Skills in RadiusGrants all bonuses of Unallocated Small Passive Skills in Radius

Count the unallocated small nodes in the socket area, not the allocated route itself.

Foulborn variants can swap the small/notable behavior and should be treated as separate targets.

Acquisition and market reference

Delve

547.1 Chaos | 2896 listed | Hybrid

Clock position · 12 o'clock outer

12 o'clock outer

Small

Radius 0–960 · 20 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationSpell Damage per Power Charge: 4% increased Spell Damage per Power ChargeHerald Buff Effect: 10% increased Effect of Herald Buffs on youMana and Spell Block: 2% Chance to Block Spell Damage; 5% increased maximum ManaStaff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffHerald Buff Effect: 10% increased Effect of Herald Buffs on youStaff Spell Damage: 12% increased Spell Damage while wielding a StaffReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsMana: +20 to maximum Mana; 10% increased maximum ManaMana and Spell Damage: 10% increased Spell Damage; 5% increased maximum ManaIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as LifeCurse Effect: 5% increased Effect of your CursesCurse Effect: 5% increased Effect of your CursesStaff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Attack Damage while wielding a StaffLife Recoup: 6% of Damage taken Recouped as Life
NodesTotal stat
+40 to Int+40 to Intelligence
32% inc. Spell Dmg while wielding a Staff32% increased Spell Damage while wielding a Staff
20% inc. max Mana20% increased maximum Mana
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
10% inc. Effect of your Curses10% increased Effect of your Curses
+20 to max Mana+20 to maximum Mana
20% inc. Power Charge Dur.20% increased Power Charge Duration
10% inc. Spell Dmg10% increased Spell Damage
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
2% Chance to Block Spell Dmg2% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg2% Chance to Block Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana+20 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Foulborn Small

Radius 0–960 · 20 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationSpell Damage per Power Charge: 4% increased Spell Damage per Power ChargeHerald Buff Effect: 10% increased Effect of Herald Buffs on youMana and Spell Block: 2% Chance to Block Spell Damage; 5% increased maximum ManaStaff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Spell Damage while wielding a StaffHerald Buff Effect: 10% increased Effect of Herald Buffs on youStaff Spell Damage: 12% increased Spell Damage while wielding a StaffReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsReservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald SkillsMana: +20 to maximum Mana; 10% increased maximum ManaMana and Spell Damage: 10% increased Spell Damage; 5% increased maximum ManaIntelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as LifeCurse Effect: 5% increased Effect of your CursesCurse Effect: 5% increased Effect of your CursesStaff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff; +3% Chance to Block Attack Damage while wielding a StaffLife Recoup: 6% of Damage taken Recouped as Life
NodesTotal stat
+40 to Int+40 to Intelligence
32% inc. Spell Dmg while wielding a Staff32% increased Spell Damage while wielding a Staff
20% inc. max Mana20% increased maximum Mana
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
10% inc. Effect of your Curses10% increased Effect of your Curses
+20 to max Mana+20 to maximum Mana
20% inc. Power Charge Dur.20% increased Power Charge Duration
10% inc. Spell Dmg10% increased Spell Damage
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
2% Chance to Block Spell Dmg2% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg2% Chance to Block Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana+20 to maximum Mana
10% inc. max Mana10% increased maximum Mana
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg10% increased Spell Damage
5% inc. max Mana5% increased maximum Mana
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Curse EffectSmall
5% inc. Effect of your Curses5% increased Effect of your Curses
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff
+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Foulborn Notables

Radius 0–960 · 9 nodes

Instability: +1 to Maximum Power ChargesDiscord Artisan: 15% increased Damage for each Herald affecting you; 20% increased Effect of Herald Buffs on youMystic Bulwark: 6% Chance to Block Spell Damage; 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamagePresage: Herald Skills have 25% increased Area of Effect; 20% increased Mana Reservation Efficiency of Herald SkillsProdigal Perfection: 20% increased maximum Mana; 2% increased Spell Damage per 100 Maximum Mana, up to 40%Deep Thoughts: 20% increased maximum Mana; 20% increased Mana Regeneration Rate; +20 to IntelligenceEnigmatic Defence: 20% increased Spell Damage while wielding a Staff; +8% Chance to Block Attack Damage while wielding a Staff; +8% Chance to Block Spell Damage while wielding a StaffInfused Flesh: 18% of Damage taken Recouped as LifeMalicious Intent: +2 to Level of all Curse Skill Gems
NodesTotal stat
40% inc. max Mana40% increased maximum Mana
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
+20 to Int+20 to Intelligence
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
6% Chance to Block Spell Dmg6% Chance to Block Spell Damage
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
+1 to Maximum Power Charges+1 to Maximum Power Charges
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
NodeModifiers
InstabilityNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable
6% Chance to Block Spell Dmg6% Chance to Block Spell Damage
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

PresageNotable
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Prodigal PerfectionNotable
20% inc. max Mana20% increased maximum Mana
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Deep ThoughtsNotable
20% inc. max Mana20% increased maximum Mana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable
20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Infused FleshNotable
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

Foulborn Notables (No Notables)

Radius 0–960 · 9 nodes

Instability: +1 to Maximum Power ChargesDiscord Artisan: 15% increased Damage for each Herald affecting you; 20% increased Effect of Herald Buffs on youMystic Bulwark: 6% Chance to Block Spell Damage; 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamagePresage: Herald Skills have 25% increased Area of Effect; 20% increased Mana Reservation Efficiency of Herald SkillsProdigal Perfection: 20% increased maximum Mana; 2% increased Spell Damage per 100 Maximum Mana, up to 40%Deep Thoughts: 20% increased maximum Mana; 20% increased Mana Regeneration Rate; +20 to IntelligenceEnigmatic Defence: 20% increased Spell Damage while wielding a Staff; +8% Chance to Block Attack Damage while wielding a Staff; +8% Chance to Block Spell Damage while wielding a StaffInfused Flesh: 18% of Damage taken Recouped as LifeMalicious Intent: +2 to Level of all Curse Skill Gems
NodesTotal stat
40% inc. max Mana40% increased maximum Mana
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
+20 to Int+20 to Intelligence
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
6% Chance to Block Spell Dmg6% Chance to Block Spell Damage
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
+1 to Maximum Power Charges+1 to Maximum Power Charges
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
NodeModifiers
InstabilityNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable
15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you
20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable
6% Chance to Block Spell Dmg6% Chance to Block Spell Damage
1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

PresageNotable
Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect
20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Prodigal PerfectionNotable
20% inc. max Mana20% increased maximum Mana
2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Deep ThoughtsNotable
20% inc. max Mana20% increased maximum Mana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+20 to Int+20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable
20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff
+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Infused FleshNotable
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable
+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 20 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 9 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 9 notables

1 o'clock outer

Small

Radius 0–960 · 10 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeIntelligence: +10 to IntelligenceLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike ChanceCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike Chance
NodesTotal stat
+30 to Int+30 to Intelligence
15% inc. max ES15% increased maximum Energy Shield
9% inc. max Life9% increased maximum Life
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
8% of Dmg taken Recouped as Life8% of Damage taken Recouped as Life
6% inc. Cast Speed6% increased Cast Speed
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Foulborn Small

Radius 0–960 · 10 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeLife and Energy Shield: 5% increased maximum Energy Shield; 3% increased maximum LifeIntelligence: +10 to IntelligenceLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeLife on Kill and Recoup: Gain 15 Life per Enemy Killed; 4% of Damage taken Recouped as LifeCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike ChanceCast Speed and Spell Critical Strike Chance: 3% increased Cast Speed; 10% increased Spell Critical Strike Chance
NodesTotal stat
+30 to Int+30 to Intelligence
15% inc. max ES15% increased maximum Energy Shield
9% inc. max Life9% increased maximum Life
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
20% inc. Spell Crit%20% increased Spell Critical Strike Chance
8% of Dmg taken Recouped as Life8% of Damage taken Recouped as Life
6% inc. Cast Speed6% increased Cast Speed
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES5% increased maximum Energy Shield
3% inc. max Life3% increased maximum Life
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed3% increased Cast Speed
10% inc. Spell Crit%10% increased Spell Critical Strike Chance
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Foulborn Notables

Radius 0–960 · 2 nodes

Melding: 7% increased maximum Life; Gain 3% of Maximum Life as Extra Maximum Energy ShieldVampirism: Recover 3% of Life on Kill; 12% of Damage taken Recouped as Life
NodesTotal stat
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Recover 3% of Life on KillRecover 3% of Life on Kill
NodeModifiers
MeldingNotable
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

VampirismNotable
Recover 3% of Life on KillRecover 3% of Life on Kill
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Foulborn Notables (No Notables)

Radius 0–960 · 2 nodes

Melding: 7% increased maximum Life; Gain 3% of Maximum Life as Extra Maximum Energy ShieldVampirism: Recover 3% of Life on Kill; 12% of Damage taken Recouped as Life
NodesTotal stat
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Recover 3% of Life on KillRecover 3% of Life on Kill
NodeModifiers
MeldingNotable
7% inc. max Life7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

VampirismNotable
Recover 3% of Life on KillRecover 3% of Life on Kill
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 10 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 2 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 2 notables

2 o'clock inner

Small

Radius 0–960 · 24 nodes

Spell Damage: 8% increased Spell DamageSpell Damage: 8% increased Spell DamageAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedSpell Damage: 8% increased Spell DamageAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledAttack Speed and Dexterity: 4% increased Attack Speed; +5 to DexteritySpell Damage and Intelligence: 10% increased Spell Damage; +5 to IntelligenceCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedDexterity: +10 to DexterityLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceIntelligence: +10 to Intelligence
NodesTotal stat
34% inc. Spell Dmg34% increased Spell Damage
13% inc. Atk Speed13% increased Attack Speed
36% inc. Accu36% increased Accuracy Rating
+20 to Int+20 to Intelligence
9% inc. Cast Speed9% increased Cast Speed
9% inc. Move.Spd9% increased Movement Speed
40% inc. Mana Cost Efficiency of Link Skills40% increased Mana Cost Efficiency of Link Skills
Gain 20 Life per Enemy KilledGain 20 Life per Enemy Killed
+15 to Dex+15 to Dexterity
8% inc. max Life8% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Small

Radius 0–960 · 24 nodes

Spell Damage: 8% increased Spell DamageSpell Damage: 8% increased Spell DamageAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedAttack Speed: 3% increased Attack SpeedSpell Damage: 8% increased Spell DamageAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingAccuracy: 12% increased Accuracy RatingLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledAttack Speed and Dexterity: 4% increased Attack Speed; +5 to DexteritySpell Damage and Intelligence: 10% increased Spell Damage; +5 to IntelligenceCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLife and Life on Kill: 4% increased maximum Life; Gain 10 Life per Enemy KilledCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsCast Speed: 3% increased Cast SpeedMovement Speed: 3% increased Movement SpeedDexterity: +10 to DexterityLink Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link SkillsMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceIntelligence: +10 to Intelligence
NodesTotal stat
34% inc. Spell Dmg34% increased Spell Damage
13% inc. Atk Speed13% increased Attack Speed
36% inc. Accu36% increased Accuracy Rating
+20 to Int+20 to Intelligence
9% inc. Cast Speed9% increased Cast Speed
9% inc. Move.Spd9% increased Movement Speed
40% inc. Mana Cost Efficiency of Link Skills40% increased Mana Cost Efficiency of Link Skills
Gain 20 Life per Enemy KilledGain 20 Life per Enemy Killed
+15 to Dex+15 to Dexterity
8% inc. max Life8% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed3% increased Attack Speed
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg8% increased Spell Damage
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu12% increased Accuracy Rating
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life4% increased maximum Life
Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Notables

Radius 0–960 · 4 nodes

Potent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsHarrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedHired Killer: 7% increased maximum Life; Recover 2% of Life on KillLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your Skills
NodesTotal stat
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
8% inc. Atk Speed8% increased Attack Speed
7% inc. max Life7% increased maximum Life
6% inc. Cast Speed6% increased Cast Speed
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
5% inc. Move.Spd5% increased Movement Speed
Recover 2% of Life on KillRecover 2% of Life on Kill
NodeModifiers
Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Foulborn Notables (No Notables)

Radius 0–960 · 4 nodes

Potent Connections: 25% increased Defences while you have at least four Linked targets; 10% increased Movement Speed while you have at least two Linked targetsHarrier: 8% increased Attack Speed; 6% increased Cast Speed; 5% increased Movement SpeedHired Killer: 7% increased maximum Life; Recover 2% of Life on KillLeadership: 30% increased Area of Effect of Aura Skills; 6% increased effect of Non-Curse Auras from your Skills
NodesTotal stat
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
8% inc. Atk Speed8% increased Attack Speed
7% inc. max Life7% increased maximum Life
6% inc. Cast Speed6% increased Cast Speed
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
5% inc. Move.Spd5% increased Movement Speed
Recover 2% of Life on KillRecover 2% of Life on Kill
NodeModifiers
Potent ConnectionsNotable
25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets
10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

HarrierNotable
8% inc. Atk Speed8% increased Attack Speed
6% inc. Cast Speed6% increased Cast Speed
5% inc. Move.Spd5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Hired KillerNotable
7% inc. max Life7% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

LeadershipNotable
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 24 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 4 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 4 notables

2 o'clock outer

Small

Radius 0–960 · 18 nodes

Dexterity: +10 to DexterityFrenzy Charge Duration: 20% increased Frenzy Charge DurationIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationDexterity: +10 to DexterityAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingLife: 6% increased maximum LifeMana: 8% increased maximum ManaLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledIntelligence: +10 to IntelligenceLife: 6% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as LifeMana: 8% increased maximum ManaDexterity: +10 to DexterityAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as Life
NodesTotal stat
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
30% inc. Crit%30% increased Critical Strike Chance
Gain 30 ES per Enemy KilledGain 30 Energy Shield per Enemy Killed
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
20% inc. Accu20% increased Accuracy Rating
16% inc. max Mana16% increased maximum Mana
12% inc. max Life12% increased maximum Life
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Foulborn Small

Radius 0–960 · 18 nodes

Dexterity: +10 to DexterityFrenzy Charge Duration: 20% increased Frenzy Charge DurationIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationDexterity: +10 to DexterityAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingLife: 6% increased maximum LifeMana: 8% increased maximum ManaLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledLife and Energy Shield on Kill: Gain 15 Life per Enemy Killed; Gain 15 Energy Shield per Enemy KilledIntelligence: +10 to IntelligenceLife: 6% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as LifeMana: 8% increased maximum ManaDexterity: +10 to DexterityAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance; 10% increased Accuracy RatingIntelligence: +10 to IntelligenceLife Recoup: 6% of Damage taken Recouped as Life
NodesTotal stat
+30 to Dex+30 to Dexterity
+30 to Int+30 to Intelligence
30% inc. Crit%30% increased Critical Strike Chance
Gain 30 ES per Enemy KilledGain 30 Energy Shield per Enemy Killed
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
20% inc. Accu20% increased Accuracy Rating
16% inc. max Mana16% increased maximum Mana
12% inc. max Life12% increased maximum Life
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed
Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit%15% increased Critical Strike Chance
10% inc. Accu10% increased Accuracy Rating
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Foulborn Notables

Radius 0–960 · 7 nodes

Frenetic: +1 to Maximum Frenzy ChargesInfused: +1 to Maximum Power ChargesDepth Perception: +100 to Accuracy Rating; 25% increased Critical Strike Chance; 20% increased Accuracy RatingBlood Drinker: 10% increased maximum Life; Recover 2% of Life on KillMind Drinker: 20% increased maximum Mana; Recover 2% of Mana on KillCircle of Life: Gain 10 Life per Enemy Hit with Attacks; 12% of Damage taken Recouped as LifeResourcefulness: +8% chance to Suppress Spell Damage; 10% increased maximum Energy Shield; 5% increased maximum Life
NodesTotal stat
15% inc. max Life15% increased maximum Life
+100 to Accu+100 to Accuracy Rating
25% inc. Crit%25% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
20% inc. max Mana20% increased maximum Mana
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
10% inc. max ES10% increased maximum Energy Shield
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Recover 2% of Life on KillRecover 2% of Life on Kill
Recover 2% of Mana on KillRecover 2% of Mana on Kill
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
NodeModifiers
FreneticNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

InfusedNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Depth PerceptionNotable
+100 to Accu+100 to Accuracy Rating
25% inc. Crit%25% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable
10% inc. max Life10% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable
20% inc. max Mana20% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Circle of LifeNotable
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ResourcefulnessNotable
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
10% inc. max ES10% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Foulborn Notables (No Notables)

Radius 0–960 · 7 nodes

Frenetic: +1 to Maximum Frenzy ChargesInfused: +1 to Maximum Power ChargesDepth Perception: +100 to Accuracy Rating; 25% increased Critical Strike Chance; 20% increased Accuracy RatingBlood Drinker: 10% increased maximum Life; Recover 2% of Life on KillMind Drinker: 20% increased maximum Mana; Recover 2% of Mana on KillCircle of Life: Gain 10 Life per Enemy Hit with Attacks; 12% of Damage taken Recouped as LifeResourcefulness: +8% chance to Suppress Spell Damage; 10% increased maximum Energy Shield; 5% increased maximum Life
NodesTotal stat
15% inc. max Life15% increased maximum Life
+100 to Accu+100 to Accuracy Rating
25% inc. Crit%25% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
20% inc. max Mana20% increased maximum Mana
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
10% inc. max ES10% increased maximum Energy Shield
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Recover 2% of Life on KillRecover 2% of Life on Kill
Recover 2% of Mana on KillRecover 2% of Mana on Kill
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
NodeModifiers
FreneticNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

InfusedNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Depth PerceptionNotable
+100 to Accu+100 to Accuracy Rating
25% inc. Crit%25% increased Critical Strike Chance
20% inc. Accu20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable
10% inc. max Life10% increased maximum Life
Recover 2% of Life on KillRecover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable
20% inc. max Mana20% increased maximum Mana
Recover 2% of Mana on KillRecover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Circle of LifeNotable
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ResourcefulnessNotable
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
10% inc. max ES10% increased maximum Energy Shield
5% inc. max Life5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 18 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 7 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 7 notables

3 o'clock inner

Small

Radius 0–960 · 15 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityAura Area of Effect: 12% increased Area of Effect of Aura SkillsReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical StrikesDexterity: +10 to DexterityIntelligence: +10 to IntelligenceCritical Strike Chance: 25% increased Critical Strike ChanceLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksDexterity: +10 to DexterityChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierLife Leech Speed: 60% increased total Recovery per second from Life LeechFlask Charges Gained: 10% increased Flask Charges gainedStrength: +10 to Strength
NodesTotal stat
+40 to Dex+40 to Dexterity
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
25% inc. Crit%25% increased Critical Strike Chance
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% inc. Flask Charges gained10% increased Flask Charges gained
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Foulborn Small

Radius 0–960 · 15 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityAura Area of Effect: 12% increased Area of Effect of Aura SkillsReservation Efficiency: 8% increased Mana Reservation Efficiency of SkillsCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical StrikesDexterity: +10 to DexterityIntelligence: +10 to IntelligenceCritical Strike Chance: 25% increased Critical Strike ChanceLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksLife Gain on Hit: Gain 5 Life per Enemy Hit with AttacksDexterity: +10 to DexterityChaos Damage Over Time Multiplier: +5% to Chaos Damage over Time MultiplierLife Leech Speed: 60% increased total Recovery per second from Life LeechFlask Charges Gained: 10% increased Flask Charges gainedStrength: +10 to Strength
NodesTotal stat
+40 to Dex+40 to Dexterity
Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
25% inc. Crit%25% increased Critical Strike Chance
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
+10 to Int+10 to Intelligence
+10 to Str+10 to Strength
10% inc. Flask Charges gained10% increased Flask Charges gained
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Aura Area of EffectSmall
12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained10% increased Flask Charges gained
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Foulborn Notables

Radius 0–960 · 2 nodes

Charisma: 16% increased Mana Reservation Efficiency of Skills; 6% increased effect of Non-Curse Auras from your SkillsDire Torment: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; 40% increased Critical Strike Chance
NodesTotal stat
40% inc. Crit%40% increased Critical Strike Chance
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
NodeModifiers
CharismaNotable
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Dire TormentNotable
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% inc. Crit%40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Foulborn Notables (No Notables)

Radius 0–960 · 2 nodes

Charisma: 16% increased Mana Reservation Efficiency of Skills; 6% increased effect of Non-Curse Auras from your SkillsDire Torment: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; 40% increased Critical Strike Chance
NodesTotal stat
40% inc. Crit%40% increased Critical Strike Chance
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
NodeModifiers
CharismaNotable
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Dire TormentNotable
+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% inc. Crit%40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 15 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 2 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 2 notables

4 o'clock outer

Small

Radius 0–960 · 19 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityEvasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy ChargeFrenzy Charge Duration: 20% increased Frenzy Charge DurationEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesDexterity: +10 to DexterityDexterity: +10 to DexterityCritical Strike Chance: 25% increased Critical Strike ChanceCritical Strike Chance: 25% increased Critical Strike ChanceLife: 6% increased maximum LifeLife: 6% increased maximum LifeAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingDexterity: +10 to DexterityAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingSpell Suppression: +8% chance to Suppress Spell DamageDexterity: +10 to DexterityBlind Duration: 40% increased Blind durationSpell Suppression: +8% chance to Suppress Spell Damage
NodesTotal stat
+60 to Dex+60 to Dexterity
50% inc. Crit%50% increased Critical Strike Chance
24% inc. ER24% increased Evasion Rating
20% inc. Accu20% increased Accuracy Rating
+16% chance to Suppress Spell Dmg+16% chance to Suppress Spell Damage
12% inc. max Life12% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
8% inc. Atk Speed8% increased Attack Speed
40% inc. Blind duration40% increased Blind duration
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration40% increased Blind duration
Base effects

40% inc. Blind duration40% increased Blind duration

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Foulborn Small

Radius 0–960 · 19 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityEvasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy ChargeFrenzy Charge Duration: 20% increased Frenzy Charge DurationEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesEvasion and Elemental Resistances: 12% increased Evasion Rating; +4% to all Elemental ResistancesDexterity: +10 to DexterityDexterity: +10 to DexterityCritical Strike Chance: 25% increased Critical Strike ChanceCritical Strike Chance: 25% increased Critical Strike ChanceLife: 6% increased maximum LifeLife: 6% increased maximum LifeAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingDexterity: +10 to DexterityAccuracy and Attack Speed: 4% increased Attack Speed; 10% increased Accuracy RatingSpell Suppression: +8% chance to Suppress Spell DamageDexterity: +10 to DexterityBlind Duration: 40% increased Blind durationSpell Suppression: +8% chance to Suppress Spell Damage
NodesTotal stat
+60 to Dex+60 to Dexterity
50% inc. Crit%50% increased Critical Strike Chance
24% inc. ER24% increased Evasion Rating
20% inc. Accu20% increased Accuracy Rating
+16% chance to Suppress Spell Dmg+16% chance to Suppress Spell Damage
12% inc. max Life12% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
8% inc. Atk Speed8% increased Attack Speed
40% inc. Blind duration40% increased Blind duration
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER12% increased Evasion Rating
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit%25% increased Critical Strike Chance
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Attack SpeedSmall
4% inc. Atk Speed4% increased Attack Speed
10% inc. Accu10% increased Accuracy Rating
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration40% increased Blind duration
Base effects

40% inc. Blind duration40% increased Blind duration

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Foulborn Notables

Radius 0–960 · 6 nodes

Fervour: +1 to Maximum Frenzy ChargesHeartseeker: +30% to Critical Strike MultiplierSurvivalist: 24% increased Evasion Rating; +8% to all Elemental Resistances; +1% to maximum Cold ResistanceAcuity: 6% increased Attack Speed; +100 to Accuracy Rating; 20% increased Accuracy RatingHerbalism: 10% increased maximum Life; 30% increased Flask Recovery rateAspect of the Lynx: 20% increased Attack Damage; 5% increased Movement Speed; 20% increased Critical Strike Chance for Attacks
NodesTotal stat
+100 to Accu+100 to Accuracy Rating
+30% to Crit Multi+30% to Critical Strike Multiplier
30% inc. Flask Recovery rate30% increased Flask Recovery rate
24% inc. ER24% increased Evasion Rating
20% inc. Accu20% increased Accuracy Rating
20% inc. Atk Dmg20% increased Attack Damage
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
10% inc. max Life10% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
6% inc. Atk Speed6% increased Attack Speed
5% inc. Move.Spd5% increased Movement Speed
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1% to max Cold Res+1% to maximum Cold Resistance
NodeModifiers
FervourNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

HeartseekerNotable
+30% to Crit Multi+30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable
24% inc. ER24% increased Evasion Rating
+8% to all Ele.Res+8% to all Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

AcuityNotable
6% inc. Atk Speed6% increased Attack Speed
+100 to Accu+100 to Accuracy Rating
20% inc. Accu20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

HerbalismNotable
10% inc. max Life10% increased maximum Life
30% inc. Flask Recovery rate30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable
20% inc. Atk Dmg20% increased Attack Damage
5% inc. Move.Spd5% increased Movement Speed
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Foulborn Notables (No Notables)

Radius 0–960 · 6 nodes

Fervour: +1 to Maximum Frenzy ChargesHeartseeker: +30% to Critical Strike MultiplierSurvivalist: 24% increased Evasion Rating; +8% to all Elemental Resistances; +1% to maximum Cold ResistanceAcuity: 6% increased Attack Speed; +100 to Accuracy Rating; 20% increased Accuracy RatingHerbalism: 10% increased maximum Life; 30% increased Flask Recovery rateAspect of the Lynx: 20% increased Attack Damage; 5% increased Movement Speed; 20% increased Critical Strike Chance for Attacks
NodesTotal stat
+100 to Accu+100 to Accuracy Rating
+30% to Crit Multi+30% to Critical Strike Multiplier
30% inc. Flask Recovery rate30% increased Flask Recovery rate
24% inc. ER24% increased Evasion Rating
20% inc. Accu20% increased Accuracy Rating
20% inc. Atk Dmg20% increased Attack Damage
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
10% inc. max Life10% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
6% inc. Atk Speed6% increased Attack Speed
5% inc. Move.Spd5% increased Movement Speed
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+1% to max Cold Res+1% to maximum Cold Resistance
NodeModifiers
FervourNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

HeartseekerNotable
+30% to Crit Multi+30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable
24% inc. ER24% increased Evasion Rating
+8% to all Ele.Res+8% to all Elemental Resistances
+1% to max Cold Res+1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

AcuityNotable
6% inc. Atk Speed6% increased Attack Speed
+100 to Accu+100 to Accuracy Rating
20% inc. Accu20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

HerbalismNotable
10% inc. max Life10% increased maximum Life
30% inc. Flask Recovery rate30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable
20% inc. Atk Dmg20% increased Attack Damage
5% inc. Move.Spd5% increased Movement Speed
20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 19 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 6 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 6 notables

5 o'clock outer

Small

Radius 0–960 · 15 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsIntelligence: +10 to IntelligenceAttack Damage and Leech: 12% increased Attack Damage; 60% increased total Recovery per second from Life Leech; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillAttack Damage and Leech: 12% increased Attack Damage; 0.4% of Physical Attack Damage Leeched as Life; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillDexterity: +10 to DexterityAttack Damage and Speed: 12% increased Attack Damage; 3% increased Attack Speed; 12% increased Damage with Ailments from Attack SkillsDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual Wielding
NodesTotal stat
+40 to Dex+40 to Dexterity
36% inc. Atk Dmg36% increased Attack Damage
36% inc. Dmg Over Time with Bow Skills36% increased Damage Over Time with Bow Skills
36% inc. Dmg with Ailments from Attack Skills36% increased Damage with Ailments from Attack Skills
36% inc. Dmg with Bows36% increased Damage with Bows
30% inc. ER30% increased Evasion Rating
16% chance to gain Phasing for 4 seconds on Kill16% chance to gain Phasing for 4 seconds on Kill
8% inc. Atk Speed with Bows8% increased Attack Speed with Bows
+6% Chance to Block Atk Dmg while Dual Wielding+6% Chance to Block Attack Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
+10 to Int+10 to Intelligence
3% inc. Atk Speed3% increased Attack Speed
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg12% increased Attack Damage
3% inc. Atk Speed3% increased Attack Speed
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Foulborn Small

Radius 0–960 · 15 nodes

Dexterity: +10 to DexterityDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsBow Damage: 12% increased Damage with Bows; 12% increased Damage Over Time with Bow SkillsDexterity: +10 to DexterityBow Damage and Evasion: 12% increased Damage with Bows; 15% increased Evasion Rating; 12% increased Damage Over Time with Bow SkillsIntelligence: +10 to IntelligenceAttack Damage and Leech: 12% increased Attack Damage; 60% increased total Recovery per second from Life Leech; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillAttack Damage and Leech: 12% increased Attack Damage; 0.4% of Physical Attack Damage Leeched as Life; 12% increased Damage with Ailments from Attack SkillsBow Attack Speed and Phasing: 4% increased Attack Speed with Bows; 8% chance to gain Phasing for 4 seconds on KillDexterity: +10 to DexterityAttack Damage and Speed: 12% increased Attack Damage; 3% increased Attack Speed; 12% increased Damage with Ailments from Attack SkillsDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual WieldingDual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding; 3% increased Attack Speed while Dual Wielding
NodesTotal stat
+40 to Dex+40 to Dexterity
36% inc. Atk Dmg36% increased Attack Damage
36% inc. Dmg Over Time with Bow Skills36% increased Damage Over Time with Bow Skills
36% inc. Dmg with Ailments from Attack Skills36% increased Damage with Ailments from Attack Skills
36% inc. Dmg with Bows36% increased Damage with Bows
30% inc. ER30% increased Evasion Rating
16% chance to gain Phasing for 4 seconds on Kill16% chance to gain Phasing for 4 seconds on Kill
8% inc. Atk Speed with Bows8% increased Attack Speed with Bows
+6% Chance to Block Atk Dmg while Dual Wielding+6% Chance to Block Attack Damage while Dual Wielding
6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
+10 to Int+10 to Intelligence
3% inc. Atk Speed3% increased Attack Speed
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows12% increased Damage with Bows
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows12% increased Damage with Bows
15% inc. ER15% increased Evasion Rating
12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Attack Damage and LeechSmall
12% inc. Atk Dmg12% increased Attack Damage
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg12% increased Attack Damage
3% inc. Atk Speed3% increased Attack Speed
12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Foulborn Notables

Radius 0–960 · 2 nodes

Avatar of the Hunt: 30% increased Damage with Bows; +200 to Evasion Rating; 6% increased Movement Speed; 30% increased Damage Over Time with Bow SkillsGladiator's Perseverance: 10% increased Attack Speed when on Full Life; 1% of Physical Attack Damage Leeched as Life; 40% increased Attack Damage while Leeching
NodesTotal stat
+200 to ER+200 to Evasion Rating
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
30% inc. Dmg with Bows30% increased Damage with Bows
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
6% inc. Move.Spd6% increased Movement Speed
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
NodeModifiers
Avatar of the HuntNotable
30% inc. Dmg with Bows30% increased Damage with Bows
+200 to ER+200 to Evasion Rating
6% inc. Move.Spd6% increased Movement Speed
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Gladiator's PerseveranceNotable
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

Foulborn Notables (No Notables)

Radius 0–960 · 2 nodes

Avatar of the Hunt: 30% increased Damage with Bows; +200 to Evasion Rating; 6% increased Movement Speed; 30% increased Damage Over Time with Bow SkillsGladiator's Perseverance: 10% increased Attack Speed when on Full Life; 1% of Physical Attack Damage Leeched as Life; 40% increased Attack Damage while Leeching
NodesTotal stat
+200 to ER+200 to Evasion Rating
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
30% inc. Dmg with Bows30% increased Damage with Bows
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
6% inc. Move.Spd6% increased Movement Speed
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
NodeModifiers
Avatar of the HuntNotable
30% inc. Dmg with Bows30% increased Damage with Bows
+200 to ER+200 to Evasion Rating
6% inc. Move.Spd6% increased Movement Speed
30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Gladiator's PerseveranceNotable
10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life
1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life
40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 15 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 2 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 2 notables

6 o'clock inner

Small

Radius 0–960 · 27 nodes

Lightning Resistance: +18% to Lightning ResistanceProjectile Damage: 8% increased Projectile DamageCold Resistance: +18% to Cold ResistanceFire Resistance: +18% to Fire ResistanceProjectile Damage: 8% increased Projectile DamageProjectile Damage: 8% increased Projectile DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldSkill Duration: 10% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage; +5 to DexterityPhysical Damage and Strength: +5 to Strength; 10% increased Physical DamageSkill Duration: 10% increased Skill Effect DurationMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedReduced Skill Duration: 5% reduced Skill Effect DurationReduced Skill Duration: 5% reduced Skill Effect DurationTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageDexterity: +10 to DexterityStrength: +10 to StrengthLife and Strength: +12 to maximum Life; +5 to StrengthAttack Speed and Dexterity: 4% increased Attack Speed; +5 to Dexterity
NodesTotal stat
34% inc. Phys.Dmg34% increased Physical Damage
34% inc. Proj Dmg34% increased Projectile Damage
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
+9% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+9% Chance to Block Attack Damage while Dual Wielding or holding a Shield
9% inc. Move.Spd9% increased Movement Speed
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
30% inc. Totem Dur.30% increased Totem Duration
+18% to Cold Res+18% to Cold Resistance
+18% to Fire Res+18% to Fire Resistance
+18% to Light. Res+18% to Lightning Resistance
15% inc. Totem Placement speed15% increased Totem Placement speed
+12 to max Life+12 to maximum Life
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
4% inc. Atk Speed4% increased Attack Speed
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res+18% to Lightning Resistance
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res+18% to Cold Resistance
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res+18% to Fire Resistance
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg10% increased Projectile Damage
+5 to Dex+5 to Dexterity
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str+5 to Strength
10% inc. Phys.Dmg10% increased Physical Damage
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Foulborn Small

Radius 0–960 · 27 nodes

Lightning Resistance: +18% to Lightning ResistanceProjectile Damage: 8% increased Projectile DamageCold Resistance: +18% to Cold ResistanceFire Resistance: +18% to Fire ResistanceProjectile Damage: 8% increased Projectile DamageProjectile Damage: 8% increased Projectile DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a ShieldSkill Duration: 10% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage; +5 to DexterityPhysical Damage and Strength: +5 to Strength; 10% increased Physical DamageSkill Duration: 10% increased Skill Effect DurationMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageTotem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed; Attacks used by Totems have 5% increased Attack SpeedReduced Skill Duration: 5% reduced Skill Effect DurationReduced Skill Duration: 5% reduced Skill Effect DurationTotem Placement Speed and Duration: 30% increased Totem Duration; 15% increased Totem Placement speedMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageMovement Speed: 3% increased Movement SpeedPhysical Damage: 8% increased Physical DamageDexterity: +10 to DexterityStrength: +10 to StrengthLife and Strength: +12 to maximum Life; +5 to StrengthAttack Speed and Dexterity: 4% increased Attack Speed; +5 to Dexterity
NodesTotal stat
34% inc. Phys.Dmg34% increased Physical Damage
34% inc. Proj Dmg34% increased Projectile Damage
+20 to Dex+20 to Dexterity
+20 to Str+20 to Strength
+9% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+9% Chance to Block Attack Damage while Dual Wielding or holding a Shield
9% inc. Move.Spd9% increased Movement Speed
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
10% reduced Skill Effect Dur.10% reduced Skill Effect Duration
30% inc. Totem Dur.30% increased Totem Duration
+18% to Cold Res+18% to Cold Resistance
+18% to Fire Res+18% to Fire Resistance
+18% to Light. Res+18% to Lightning Resistance
15% inc. Totem Placement speed15% increased Totem Placement speed
+12 to max Life+12 to maximum Life
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
4% inc. Atk Speed4% increased Attack Speed
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res+18% to Lightning Resistance
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res+18% to Cold Resistance
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res+18% to Fire Resistance
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg8% increased Projectile Damage
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg10% increased Projectile Damage
+5 to Dex+5 to Dexterity
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str+5 to Strength
10% inc. Phys.Dmg10% increased Physical Damage
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur.5% reduced Skill Effect Duration
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur.30% increased Totem Duration
15% inc. Totem Placement speed15% increased Totem Placement speed
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd3% increased Movement Speed
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed4% increased Attack Speed
+5 to Dex+5 to Dexterity
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Foulborn Notables

Radius 0–960 · 4 nodes

Exceptional Performance: 25% increased Skill Effect DurationTotemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% fasterSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental Resistances
NodesTotal stat
30% inc. Totem Placement speed30% increased Totem Placement speed
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
24% inc. ER and Armour24% increased Evasion Rating and Armour
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
+10% to all Ele.Res+10% to all Elemental Resistances
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
NodeModifiers
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Foulborn Notables (No Notables)

Radius 0–960 · 4 nodes

Exceptional Performance: 25% increased Skill Effect DurationTotemic Zeal: 30% increased Totem Placement speed; Spells Cast by Totems have 8% increased Cast Speed; Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: 15% reduced Skill Effect Duration; Debuffs on you expire 15% fasterSentinel: 24% increased Evasion Rating and Armour; +10% to all Elemental Resistances
NodesTotal stat
30% inc. Totem Placement speed30% increased Totem Placement speed
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
24% inc. ER and Armour24% increased Evasion Rating and Armour
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
+10% to all Ele.Res+10% to all Elemental Resistances
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
NodeModifiers
Exceptional PerformanceNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Totemic ZealNotable
30% inc. Totem Placement speed30% increased Totem Placement speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
Debuffs on you expire 15% fasterDebuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+10% to all Ele.Res+10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 27 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 4 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 4 notables

6 o'clock outer

Small

Radius 0–960 · 13 nodes

Dexterity: +10 to DexterityEndurance Charge Duration: 20% increased Endurance Charge DurationFrenzy Charge Duration: 20% increased Frenzy Charge DurationStrength: +10 to StrengthStrength: +10 to StrengthMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesDexterity: +10 to DexterityStrength: +10 to StrengthFaster Ailments: Damaging Ailments deal damage 5% fasterArmour and Guard Skill Cooldown Recovery: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery Rate
NodesTotal stat
+30 to Str+30 to Strength
24% inc. ER and Armour24% increased Evasion Rating and Armour
+20 to Dex+20 to Dexterity
20% inc. AoE of Aura Skills20% increased Area of Effect of Aura Skills
16% inc. max Mana16% increased maximum Mana
+8% to all Ele.Res+8% to all Elemental Resistances
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
12% inc. Armour12% increased Armour
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour12% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Foulborn Small

Radius 0–960 · 13 nodes

Dexterity: +10 to DexterityEndurance Charge Duration: 20% increased Endurance Charge DurationFrenzy Charge Duration: 20% increased Frenzy Charge DurationStrength: +10 to StrengthStrength: +10 to StrengthMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana; 10% increased Area of Effect of Aura SkillsArmour and Evasion: 12% increased Evasion Rating and Armour; +4% to all Elemental ResistancesDexterity: +10 to DexterityStrength: +10 to StrengthFaster Ailments: Damaging Ailments deal damage 5% fasterArmour and Guard Skill Cooldown Recovery: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery Rate
NodesTotal stat
+30 to Str+30 to Strength
24% inc. ER and Armour24% increased Evasion Rating and Armour
+20 to Dex+20 to Dexterity
20% inc. AoE of Aura Skills20% increased Area of Effect of Aura Skills
16% inc. max Mana16% increased maximum Mana
+8% to all Ele.Res+8% to all Elemental Resistances
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
12% inc. Armour12% increased Armour
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
NodeModifiers
DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana8% increased maximum Mana
10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour12% increased Evasion Rating and Armour
+4% to all Ele.Res+4% to all Elemental Resistances
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour12% increased Armour
Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Foulborn Notables

Radius 0–960 · 4 nodes

Vigour: +1 to Maximum Endurance ChargesSavagery: +1 to Maximum Frenzy ChargesRevelry: +25 to maximum Mana; 15% increased maximum Mana; 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: 24% increased Evasion Rating and Armour; +12% to all Elemental Resistances
NodesTotal stat
+25 to max Mana+25 to maximum Mana
24% inc. ER and Armour24% increased Evasion Rating and Armour
15% inc. max Mana15% increased maximum Mana
+12% to all Ele.Res+12% to all Elemental Resistances
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
NodeModifiers
VigourNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

SavageryNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

RevelryNotable
+25 to max Mana+25 to maximum Mana
15% inc. max Mana15% increased maximum Mana
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+12% to all Ele.Res+12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Foulborn Notables (No Notables)

Radius 0–960 · 4 nodes

Vigour: +1 to Maximum Endurance ChargesSavagery: +1 to Maximum Frenzy ChargesRevelry: +25 to maximum Mana; 15% increased maximum Mana; 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: 24% increased Evasion Rating and Armour; +12% to all Elemental Resistances
NodesTotal stat
+25 to max Mana+25 to maximum Mana
24% inc. ER and Armour24% increased Evasion Rating and Armour
15% inc. max Mana15% increased maximum Mana
+12% to all Ele.Res+12% to all Elemental Resistances
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
NodeModifiers
VigourNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

SavageryNotable
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

RevelryNotable
+25 to max Mana+25 to maximum Mana
15% inc. max Mana15% increased maximum Mana
10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable
24% inc. ER and Armour24% increased Evasion Rating and Armour
+12% to all Ele.Res+12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 13 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 4 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 4 notables

7 o'clock outer

Small

Radius 0–960 · 13 nodes

Strength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.8% of Physical Attack Damage Leeched as LifeStrength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.4% of Physical Attack Damage Leeched as LifeShield Defences: 50% increased Defences from Equipped ShieldShield Defences: 50% increased Defences from Equipped ShieldTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechStrength: +10 to StrengthIntelligence: +10 to IntelligenceStrength: +10 to StrengthDexterity: +10 to DexterityBleed Chance: Attacks have 15% chance to cause Bleeding
NodesTotal stat
48% inc. Phys.Dmg with Two Handed Melee Weapons48% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 48% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 48% increased Damage with Ailments
+40 to Str+40 to Strength
120% inc. total Recovery per second from Life Leech120% increased total Recovery per second from Life Leech
100% inc. Defences from Equipped Shield100% increased Defences from Equipped Shield
1.2% of Physical Atk Dmg Leeched as Life1.2% of Physical Attack Damage Leeched as Life
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
+10 to Dex+10 to Dexterity
+10 to Int+10 to Intelligence
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Foulborn Small

Radius 0–960 · 13 nodes

Strength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.8% of Physical Attack Damage Leeched as LifeStrength: +10 to StrengthTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 0.4% of Physical Attack Damage Leeched as LifeShield Defences: 50% increased Defences from Equipped ShieldShield Defences: 50% increased Defences from Equipped ShieldTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechTwo Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments; 60% increased total Recovery per second from Life LeechStrength: +10 to StrengthIntelligence: +10 to IntelligenceStrength: +10 to StrengthDexterity: +10 to DexterityBleed Chance: Attacks have 15% chance to cause Bleeding
NodesTotal stat
48% inc. Phys.Dmg with Two Handed Melee Weapons48% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 48% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 48% increased Damage with Ailments
+40 to Str+40 to Strength
120% inc. total Recovery per second from Life Leech120% increased total Recovery per second from Life Leech
100% inc. Defences from Equipped Shield100% increased Defences from Equipped Shield
1.2% of Physical Atk Dmg Leeched as Life1.2% of Physical Attack Damage Leeched as Life
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
+10 to Dex+10 to Dexterity
+10 to Int+10 to Intelligence
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Foulborn Notables

Radius 0–960 · 2 nodes

Martial Experience: 30% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; 100% increased total Recovery per second from Life Leech; Hits have 30% chance to ignore Enemy Physical Damage ReductionCommand of Steel: +8% Chance to Block Attack Damage while holding a Shield; 50% increased Defences from Equipped Shield
NodesTotal stat
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
NodeModifiers
Martial ExperienceNotable
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Command of SteelNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Foulborn Notables (No Notables)

Radius 0–960 · 2 nodes

Martial Experience: 30% increased Physical Damage with Two Handed Melee Weapons; Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; 100% increased total Recovery per second from Life Leech; Hits have 30% chance to ignore Enemy Physical Damage ReductionCommand of Steel: +8% Chance to Block Attack Damage while holding a Shield; 50% increased Defences from Equipped Shield
NodesTotal stat
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
NodeModifiers
Martial ExperienceNotable
30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Command of SteelNotable
+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield
50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 13 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 2 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 2 notables

8 o'clock outer

Small

Radius 0–960 · 21 nodes

Strength: +10 to StrengthStrength: +10 to StrengthEndurance Charge Duration: 20% increased Endurance Charge DurationLife Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance ChargeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed; Exerted Attacks deal 15% increased DamageLife and Armour: 8% increased Armour; 4% increased maximum LifeWarcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate; Exerted Attacks deal 15% increased DamageBleed Chance: Attacks have 15% chance to cause BleedingImpale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed WeaponsImpale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed WeaponsExerted Attack Damage: Exerted Attacks deal 20% increased DamageLife and Armour: 8% increased Armour; 4% increased maximum LifeStrength: +10 to StrengthStrength: +10 to StrengthLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesFaster Bleeding: Bleeding you inflict deals Damage 5% fasterAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksBleed Chance: Attacks have 15% chance to cause BleedingStrength: +10 to StrengthAttack Cost Efficiency: 15% increased Cost Efficiency of Attacks
NodesTotal stat
+50 to Str+50 to Strength
16% inc. max Life16% increased maximum Life
Exerted Attacks deal 50% inc. DmgExerted Attacks deal 50% increased Damage
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
16% inc. Armour16% increased Armour
+6% to all Ele.Res+6% to all Elemental Resistances
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
15% inc. Warcry Speed15% increased Warcry Speed
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed15% increased Warcry Speed
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Foulborn Small

Radius 0–960 · 21 nodes

Strength: +10 to StrengthStrength: +10 to StrengthEndurance Charge Duration: 20% increased Endurance Charge DurationLife Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance ChargeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed; Exerted Attacks deal 15% increased DamageLife and Armour: 8% increased Armour; 4% increased maximum LifeWarcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate; Exerted Attacks deal 15% increased DamageBleed Chance: Attacks have 15% chance to cause BleedingImpale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed WeaponsImpale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed WeaponsExerted Attack Damage: Exerted Attacks deal 20% increased DamageLife and Armour: 8% increased Armour; 4% increased maximum LifeStrength: +10 to StrengthStrength: +10 to StrengthLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesLife and Elemental Resistances: 4% increased maximum Life; +3% to all Elemental ResistancesFaster Bleeding: Bleeding you inflict deals Damage 5% fasterAttack Cost Efficiency: 15% increased Cost Efficiency of AttacksBleed Chance: Attacks have 15% chance to cause BleedingStrength: +10 to StrengthAttack Cost Efficiency: 15% increased Cost Efficiency of Attacks
NodesTotal stat
+50 to Str+50 to Strength
16% inc. max Life16% increased maximum Life
Exerted Attacks deal 50% inc. DmgExerted Attacks deal 50% increased Damage
30% inc. Cost Efficiency of Attacks30% increased Cost Efficiency of Attacks
Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
16% inc. Armour16% increased Armour
+6% to all Ele.Res+6% to all Elemental Resistances
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
15% inc. Warcry Speed15% increased Warcry Speed
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed15% increased Warcry Speed
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate
Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Life and ArmourSmall
8% inc. Armour8% increased Armour
4% inc. max Life4% increased maximum Life
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life4% increased maximum Life
+3% to all Ele.Res+3% to all Elemental Resistances
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Foulborn Notables

Radius 0–960 · 6 nodes

Stamina: +1 to Maximum Endurance ChargesMeasured Fury: Warcries Exert 1 additional AttackJuggernaut: 24% increased Armour; 8% increased maximum LifeHarpooner: 20% chance to Impale Enemies on Hit with Two Handed Weapons; 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; 50% increased Impale DurationBarbarism: 8% increased maximum Life; +1% to maximum Fire Resistance; +8% to Fire ResistanceSavage Wounds: Bleeding you inflict deals Damage 15% faster
NodesTotal stat
16% inc. max Life16% increased maximum Life
50% inc. Impale Dur.50% increased Impale Duration
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
24% inc. Armour24% increased Armour
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster
+8% to Fire Res+8% to Fire Resistance
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1% to max Fire Res+1% to maximum Fire Resistance
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
NodeModifiers
StaminaNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable
24% inc. Armour24% increased Armour
8% inc. max Life8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

HarpoonerNotable
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% inc. Impale Dur.50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

BarbarismNotable
8% inc. max Life8% increased maximum Life
+1% to max Fire Res+1% to maximum Fire Resistance
+8% to Fire Res+8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Savage WoundsNotable
Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Foulborn Notables (No Notables)

Radius 0–960 · 6 nodes

Stamina: +1 to Maximum Endurance ChargesMeasured Fury: Warcries Exert 1 additional AttackJuggernaut: 24% increased Armour; 8% increased maximum LifeHarpooner: 20% chance to Impale Enemies on Hit with Two Handed Weapons; 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; 50% increased Impale DurationBarbarism: 8% increased maximum Life; +1% to maximum Fire Resistance; +8% to Fire ResistanceSavage Wounds: Bleeding you inflict deals Damage 15% faster
NodesTotal stat
16% inc. max Life16% increased maximum Life
50% inc. Impale Dur.50% increased Impale Duration
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
24% inc. Armour24% increased Armour
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster
+8% to Fire Res+8% to Fire Resistance
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1% to max Fire Res+1% to maximum Fire Resistance
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
NodeModifiers
StaminaNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable
24% inc. Armour24% increased Armour
8% inc. max Life8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

HarpoonerNotable
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% inc. Impale Dur.50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

BarbarismNotable
8% inc. max Life8% increased maximum Life
+1% to max Fire Res+1% to maximum Fire Resistance
+8% to Fire Res+8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Savage WoundsNotable
Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 21 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 6 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 6 notables

9 o'clock inner

Small

Radius 0–960 · 13 nodes

Strength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageStrength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageStrength: +10 to StrengthAttack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks; 10% increased Accuracy RatingDexterity: +10 to DexterityAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingLife Regeneration: Regenerate 0.5% of Life per secondArmour and Life: 10% increased Armour; 3% increased maximum LifeAccuracy: +30 to Accuracy Rating; 10% increased Accuracy RatingArmour and Life Regeneration: 10% increased Armour; Regenerate 0.6% of Life per second
NodesTotal stat
Minions deal 36% inc. DmgMinions deal 36% increased Damage
+30 to Str+30 to Strength
26% inc. Accu26% increased Accuracy Rating
+9% to Chaos Res+9% to Chaos Resistance
+50 to Accu+50 to Accuracy Rating
20% inc. Armour20% increased Armour
Regenerate 1.1% of Life per secondRegenerate 1.1% of Life per second
+10 to Dex+10 to Dexterity
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
3% inc. max Life3% increased maximum Life
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
10% inc. Accu10% increased Accuracy Rating
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour10% increased Armour
3% inc. max Life3% increased maximum Life
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

AccuracySmall
+30 to Accu+30 to Accuracy Rating
10% inc. Accu10% increased Accuracy Rating
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour10% increased Armour
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Foulborn Small

Radius 0–960 · 13 nodes

Strength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageStrength: +10 to StrengthChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageChaos Resistance and Minion Damage: +3% to Chaos Resistance; Minions deal 12% increased DamageStrength: +10 to StrengthAttack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks; 10% increased Accuracy RatingDexterity: +10 to DexterityAccuracy: +20 to Accuracy Rating; 6% increased Accuracy RatingLife Regeneration: Regenerate 0.5% of Life per secondArmour and Life: 10% increased Armour; 3% increased maximum LifeAccuracy: +30 to Accuracy Rating; 10% increased Accuracy RatingArmour and Life Regeneration: 10% increased Armour; Regenerate 0.6% of Life per second
NodesTotal stat
Minions deal 36% inc. DmgMinions deal 36% increased Damage
+30 to Str+30 to Strength
26% inc. Accu26% increased Accuracy Rating
+9% to Chaos Res+9% to Chaos Resistance
+50 to Accu+50 to Accuracy Rating
20% inc. Armour20% increased Armour
Regenerate 1.1% of Life per secondRegenerate 1.1% of Life per second
+10 to Dex+10 to Dexterity
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
3% inc. max Life3% increased maximum Life
NodeModifiers
StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res+3% to Chaos Resistance
Minions deal 12% inc. DmgMinions deal 12% increased Damage
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks8% increased Area of Effect for Attacks
10% inc. Accu10% increased Accuracy Rating
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex+10 to Dexterity
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu+20 to Accuracy Rating
6% inc. Accu6% increased Accuracy Rating
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour10% increased Armour
3% inc. max Life3% increased maximum Life
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

AccuracySmall
+30 to Accu+30 to Accuracy Rating
10% inc. Accu10% increased Accuracy Rating
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour10% increased Armour
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Foulborn Notables

Radius 0–960 · 2 nodes

Gravepact: +7% to Chaos Resistance; Minions have 8% chance to deal Double DamageGlory of Command: 40% increased Accuracy Rating while you have at least 1 nearby Ally; 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
NodesTotal stat
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
+7% to Chaos Res+7% to Chaos Resistance
NodeModifiers
GravepactNotable
+7% to Chaos Res+7% to Chaos Resistance
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

Glory of CommandNotable
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

Foulborn Notables (No Notables)

Radius 0–960 · 2 nodes

Gravepact: +7% to Chaos Resistance; Minions have 8% chance to deal Double DamageGlory of Command: 40% increased Accuracy Rating while you have at least 1 nearby Ally; 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
NodesTotal stat
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
+7% to Chaos Res+7% to Chaos Resistance
NodeModifiers
GravepactNotable
+7% to Chaos Res+7% to Chaos Resistance
Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

Glory of CommandNotable
40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally
15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 13 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 2 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 2 notables

10 o'clock outer

Small

Radius 0–960 · 14 nodes

Endurance Charge Duration: 20% increased Endurance Charge DurationIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationStrength: +10 to StrengthLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondIntelligence: +10 to IntelligenceStrength: +10 to StrengthLife: 6% increased maximum LifeArmour and Energy Shield: 8% increased Armour; 5% increased maximum Energy ShieldLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondStrength: +10 to StrengthIntelligence: +10 to Intelligence
NodesTotal stat
+30 to Int+30 to Intelligence
+30 to Str+30 to Strength
Link Skills have 30% inc. Skill Effect Dur.Link Skills have 30% increased Skill Effect Duration
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
8% inc. Armour8% increased Armour
6% inc. max Life6% increased maximum Life
5% inc. max ES5% increased maximum Energy Shield
NodeModifiers
Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour8% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Small

Radius 0–960 · 14 nodes

Endurance Charge Duration: 20% increased Endurance Charge DurationIntelligence: +10 to IntelligencePower Charge Duration: 20% increased Power Charge DurationStrength: +10 to StrengthLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondIntelligence: +10 to IntelligenceStrength: +10 to StrengthLife: 6% increased maximum LifeArmour and Energy Shield: 8% increased Armour; 5% increased maximum Energy ShieldLink Duration: Link Skills have 15% increased Skill Effect DurationLife Regeneration: Regenerate 0.6% of Life per secondStrength: +10 to StrengthIntelligence: +10 to Intelligence
NodesTotal stat
+30 to Int+30 to Intelligence
+30 to Str+30 to Strength
Link Skills have 30% inc. Skill Effect Dur.Link Skills have 30% increased Skill Effect Duration
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
20% inc. Power Charge Dur.20% increased Power Charge Duration
8% inc. Armour8% increased Armour
6% inc. max Life6% increased maximum Life
5% inc. max ES5% increased maximum Energy Shield
NodeModifiers
Endurance Charge DurationSmall
20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur.20% increased Power Charge Duration
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life6% increased maximum Life
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour8% increased Armour
5% inc. max ES5% increased maximum Energy Shield
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Foulborn Notables

Radius 0–960 · 6 nodes

Endurance: +1 to Maximum Endurance ChargesOvercharge: +1 to Maximum Power ChargesPowerful Bond: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Curses are inflicted on you instead of Linked targetsSurge of Vigour: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: 10% increased maximum Life; 25% increased Effect of Consecrated Ground you createFaith and Steel: 15% increased Armour; 10% increased maximum Energy Shield; +8% to all Elemental Resistances
NodesTotal stat
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
15% inc. Armour15% increased Armour
10% inc. max ES10% increased maximum Energy Shield
10% inc. max Life10% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
Every 4% seconds, Regenerate 15% of Life over one secondEvery 4% seconds, Regenerate 15% of Life over one second
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
NodeModifiers
EnduranceNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

OverchargeNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Powerful BondNotable
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable
Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable
10% inc. max Life10% increased maximum Life
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable
15% inc. Armour15% increased Armour
10% inc. max ES10% increased maximum Energy Shield
+8% to all Ele.Res+8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Foulborn Notables (No Notables)

Radius 0–960 · 6 nodes

Endurance: +1 to Maximum Endurance ChargesOvercharge: +1 to Maximum Power ChargesPowerful Bond: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Curses are inflicted on you instead of Linked targetsSurge of Vigour: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: 10% increased maximum Life; 25% increased Effect of Consecrated Ground you createFaith and Steel: 15% increased Armour; 10% increased maximum Energy Shield; +8% to all Elemental Resistances
NodesTotal stat
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
15% inc. Armour15% increased Armour
10% inc. max ES10% increased maximum Energy Shield
10% inc. max Life10% increased maximum Life
+8% to all Ele.Res+8% to all Elemental Resistances
Every 4% seconds, Regenerate 15% of Life over one secondEvery 4% seconds, Regenerate 15% of Life over one second
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
+1 to Maximum Power Charges+1 to Maximum Power Charges
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
NodeModifiers
EnduranceNotable
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

OverchargeNotable
+1 to Maximum Power Charges+1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Powerful BondNotable
20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable
Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable
10% inc. max Life10% increased maximum Life
25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable
15% inc. Armour15% increased Armour
10% inc. max ES10% increased maximum Energy Shield
+8% to all Ele.Res+8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 14 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 6 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 6 notables

10 o'clock inner

Small

Radius 0–960 · 26 nodes

Mana: 8% increased maximum ManaMana: 8% increased maximum ManaLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.4% of Life per secondMana: 8% increased maximum ManaArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsLife and Strength: +12 to maximum Life; +5 to StrengthMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceHex Area of Effect: 15% increased Area of Effect of Hex SkillsPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsStrength: +10 to StrengthPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedSkill Duration: 10% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationSpell Damage and Intelligence: 10% increased Spell Damage; +5 to Intelligence
NodesTotal stat
36% inc. AoE36% increased Area of Effect
24% inc. max Mana24% increased maximum Mana
24% inc. Phys.Dmg24% increased Physical Damage
9% inc. Cast Speed9% increased Cast Speed
Regenerate 1% of Life per secondRegenerate 1% of Life per second
40% inc. Mana Cost Efficiency of Curse Skills40% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
+15 to Str+15 to Strength
+10 to Int+10 to Intelligence
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
+12 to max Life+12 to maximum Life
10% inc. Spell Dmg10% increased Spell Damage
NodeModifiers
ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Foulborn Small

Radius 0–960 · 26 nodes

Mana: 8% increased maximum ManaMana: 8% increased maximum ManaLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.3% of Life per secondLife Regeneration: Regenerate 0.4% of Life per secondMana: 8% increased maximum ManaArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectArea of Effect: 12% increased Area of EffectCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsCurse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse SkillsLife and Strength: +12 to maximum Life; +5 to StrengthMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate; +5 to IntelligenceHex Area of Effect: 15% increased Area of Effect of Hex SkillsPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsCurse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura SkillsStrength: +10 to StrengthPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedPhysical Damage: 8% increased Physical DamageCast Speed: 3% increased Cast SpeedSkill Duration: 10% increased Skill Effect DurationSkill Duration: 10% increased Skill Effect DurationSpell Damage and Intelligence: 10% increased Spell Damage; +5 to Intelligence
NodesTotal stat
36% inc. AoE36% increased Area of Effect
24% inc. max Mana24% increased maximum Mana
24% inc. Phys.Dmg24% increased Physical Damage
9% inc. Cast Speed9% increased Cast Speed
Regenerate 1% of Life per secondRegenerate 1% of Life per second
40% inc. Mana Cost Efficiency of Curse Skills40% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
20% inc. Skill Effect Dur.20% increased Skill Effect Duration
+15 to Str+15 to Strength
+10 to Int+10 to Intelligence
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
+12 to max Life+12 to maximum Life
10% inc. Spell Dmg10% increased Spell Damage
NodeModifiers
ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana8% increased maximum Mana
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE12% increased Area of Effect
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Life and StrengthSmall
+12 to max Life+12 to maximum Life
+5 to Str+5 to Strength
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+5 to Int+5 to Intelligence
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

Hex Area of EffectSmall
15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg8% increased Physical Damage
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed3% increased Cast Speed
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg10% increased Spell Damage
+5 to Int+5 to Intelligence
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Foulborn Notables

Radius 0–960 · 4 nodes

Skittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsPotency of Will: 25% increased Skill Effect DurationShaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging Ailments
NodesTotal stat
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Ele.Dmg30% increased Elemental Damage
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

Foulborn Notables (No Notables)

Radius 0–960 · 4 nodes

Skittering Runes: 50% increased Area of Effect of Hex Skills; 20% increased Mana Cost Efficiency of Curse Skills; 20% increased Mana Reservation Efficiency of Curse Aura SkillsPotency of Will: 25% increased Skill Effect DurationShaper: 40% increased Mana Regeneration Rate; Regenerate 1% of Life per secondAsh, Frost and Storm: 30% increased Elemental Damage; 10% chance to Freeze, Shock and Ignite; 30% increased Effect of Non-Damaging Ailments
NodesTotal stat
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Ele.Dmg30% increased Elemental Damage
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
Regenerate 1% of Life per secondRegenerate 1% of Life per second
NodeModifiers
Skittering RunesNotable
50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills
20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills
20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Potency of WillNotable
25% inc. Skill Effect Dur.25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

ShaperNotable
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
Regenerate 1% of Life per secondRegenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Ash, Frost and StormNotable
30% inc. Ele.Dmg30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 26 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 4 notables

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 4 notables

11 o'clock outer

Small

Radius 0–960 · 11 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceStrength: +10 to StrengthMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion DurationMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion Duration
NodesTotal stat
+40 to Int+40 to Intelligence
24% inc. Minion Dur.24% increased Minion Duration
Minions deal 24% inc. DmgMinions deal 24% increased Damage
20% inc. Mana Recovery from Flasks20% increased Mana Recovery from Flasks
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
10% inc. Flask Charges gained10% increased Flask Charges gained
8% inc. max Life8% increased maximum Life
+10 to Str+10 to Strength
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Foulborn Small

Radius 0–960 · 11 nodes

Intelligence: +10 to IntelligenceIntelligence: +10 to IntelligenceMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceStrength: +10 to StrengthMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Flasks: 10% increased Mana Recovery from Flasks; 5% increased Flask Charges gainedMana Regeneration and Life: 4% increased maximum Life; 10% increased Mana Regeneration RateIntelligence: +10 to IntelligenceMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion DurationMinion Damage and Duration: Minions deal 12% increased Damage; 12% increased Minion Duration
NodesTotal stat
+40 to Int+40 to Intelligence
24% inc. Minion Dur.24% increased Minion Duration
Minions deal 24% inc. DmgMinions deal 24% increased Damage
20% inc. Mana Recovery from Flasks20% increased Mana Recovery from Flasks
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
10% inc. Flask Charges gained10% increased Flask Charges gained
8% inc. max Life8% increased maximum Life
+10 to Str+10 to Strength
NodeModifiers
IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str+10 to Strength
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks
5% inc. Flask Charges gained5% increased Flask Charges gained
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life4% increased maximum Life
10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int+10 to Intelligence
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. DmgMinions deal 12% increased Damage
12% inc. Minion Dur.12% increased Minion Duration
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Foulborn Notables

Radius 0–960 · 1 nodes

Quick Recovery: 7% increased maximum Life; 20% increased Mana Regeneration Rate; Regenerate 0.8% of Life per second
NodesTotal stat
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
7% inc. max Life7% increased maximum Life
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
NodeModifiers
Quick RecoveryNotable
7% inc. max Life7% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

Foulborn Notables (No Notables)

Radius 0–960 · 1 nodes

Quick Recovery: 7% increased maximum Life; 20% increased Mana Regeneration Rate; Regenerate 0.8% of Life per second
NodesTotal stat
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
7% inc. max Life7% increased maximum Life
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
NodeModifiers
Quick RecoveryNotable
7% inc. max Life7% increased maximum Life
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

Variant reference

Foulborn Small | Small-radius Foulborn version that keeps Small Passive bonuses as the value target and moves the grant-nothing line to Notables. | 11 small

Foulborn Notables | Grants bonuses of unallocated Notable Passive Skills in radius. | 1 notable

Foulborn Notables (No Notables) | Small-radius Foulborn version where Notables are the value target and the grant-nothing line is also on Notables. | 1 notable

Might of the Meek

Crimson Jewel
Might of the Meek Lv. 20+
Might of the Meek

Base: Crimson Jewel

Radius: Large

Explicit
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing

"Enough mice can kill a wolf."

Foulborn Variant

Foulborn 75%

Removed: 50% inc. Effect of non-Keystone Passive Skills in Radius50% increased Effect of non-Keystone Passive Skills in Radius

Added: 75% inc. Effect of non-Keystone Passive Skills in Radius75% increased Effect of non-Keystone Passive Skills in Radius

Foulborn 100%

Removed: 50% inc. Effect of non-Keystone Passive Skills in Radius50% increased Effect of non-Keystone Passive Skills in Radius

Added: 100% inc. Effect of non-Keystone Passive Skills in Radius100% increased Effect of non-Keystone Passive Skills in Radius

Radius: Large

Increases non-Keystone passive effect in radius while disabling notables in radius.

50% inc. Effect of non-Keystone Passive Skills in Radius50% increased Effect of non-Keystone Passive Skills in Radius

Notable Passive Skills in Radius grant nothingNotable Passive Skills in Radius grant nothing

Strongest where the socket covers dense stat small-passive clusters.

Avoid sockets where disabled notables are doing important build work.

Acquisition and market reference

Bestiary

3 Chaos | 831 listed | Hybrid

Clock position · 12 o'clock outer

12 o'clock outer

Large

Radius 0–1800 · 94 nodes

Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Power Charge Duration: 20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)Spell Damage per Power Charge: 4% increased Spell Damage per Power Charge -> 6% increased Spell Damage per Power Charge (4% + 2% = 6%)Instability: Disabled notable: +1 to Maximum Power ChargesDiscord Artisan: Disabled notable: 15% increased Damage for each Herald affecting you; Disabled notable: 20% increased Effect of Herald Buffs on youMystic Bulwark: Disabled notable: 6% Chance to Block Spell Damage; Disabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamageHerald Buff Effect: 10% increased Effect of Herald Buffs on you -> 15% increased Effect of Herald Buffs on you (10% + 5% = 15%)Presage: Disabled notable: Herald Skills have 25% increased Area of Effect; Disabled notable: 20% increased Mana Reservation Efficiency of Herald SkillsMana and Spell Block: 2% Chance to Block Spell Damage -> 3% Chance to Block Spell Damage (2% + 1% = 3%); 5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)Staff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff -> 15% increased Spell Damage while wielding a Staff (10% + 5% = 15%); +3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)Herald Buff Effect: 10% increased Effect of Herald Buffs on you -> 15% increased Effect of Herald Buffs on you (10% + 5% = 15%)Prodigal Perfection: Disabled notable: 20% increased maximum Mana; Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%Staff Spell Damage: 12% increased Spell Damage while wielding a Staff -> 18% increased Spell Damage while wielding a Staff (12% + 6% = 18%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 15% increased Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 15% increased Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)Mana: +20 to maximum Mana -> +30 to maximum Mana (+20 + 10 = +30); 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)Mana and Spell Damage: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%); 5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Life Recoup: 6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)Curse Effect: 5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)Deep Thoughts: Disabled notable: 20% increased maximum Mana; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: +20 to IntelligenceEnigmatic Defence: Disabled notable: 20% increased Spell Damage while wielding a Staff; Disabled notable: +8% Chance to Block Attack Damage while wielding a Staff; Disabled notable: +8% Chance to Block Spell Damage while wielding a StaffCurse Effect: 5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)Staff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff -> 15% increased Spell Damage while wielding a Staff (10% + 5% = 15%); +3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%)Life Recoup: 6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)Infused Flesh: Disabled notable: 18% of Damage taken Recouped as LifeMalicious Intent: Disabled notable: +2 to Level of all Curse Skill GemsMana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Wandslinger: Disabled notable: 30% increased Damage while wielding a Wand; Disabled notable: 10% increased Attack Speed with WandsCurse Duration: 15% increased Curse Duration -> 22.5% increased Curse Duration (15% + 7.5% = 22.5%)Lightning Damage: 12% increased Lightning Damage -> 18% increased Lightning Damage (12% + 6% = 18%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%); 10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)Wand Damage: 14% increased Damage while wielding a Wand -> 21% increased Damage while wielding a Wand (14% + 7% = 21%)Lightning Damage: 16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)Curse Duration: 15% increased Curse Duration -> 22.5% increased Curse Duration (15% + 7.5% = 22.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Wand Damage and Attack Speed: 10% increased Damage while wielding a Wand -> 15% increased Damage while wielding a Wand (10% + 5% = 15%); 4% increased Attack Speed with Wands -> 6% increased Attack Speed with Wands (4% + 2% = 6%)Cold Damage: 12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%); 10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)Golem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems -> 30% increased Effect of Buffs granted by your Golems (20% + 10% = 30%); Golems have 15% increased Maximum Life -> Golems have 22.5% increased Maximum Life (15% + 7.5% = 22.5%)Cold Damage Over Time Multiplier: +5% to Cold Damage over Time Multiplier -> +7.5% to Cold Damage over Time Multiplier (+5% + 2.5% = +7.5%)Golem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems -> 30% increased Effect of Buffs granted by your Golems (20% + 10% = 30%); Golems have 15% increased Maximum Life -> Golems have 22.5% increased Maximum Life (15% + 7.5% = 22.5%)Lightning Damage: 16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)Cold Damage and Freeze Chance: 10% increased Cold Damage -> 15% increased Cold Damage (10% + 5% = 15%); 10% chance to Freeze -> 15% chance to Freeze (10% + 5% = 15%)Mana and Mana Regeneration: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%); 10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)Cold Damage Over Time Multiplier: +5% to Cold Damage over Time Multiplier -> +7.5% to Cold Damage over Time Multiplier (+5% + 2.5% = +7.5%)Mana Regeneration: 20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Lord of the Dead: Disabled notable: Minions have 15% increased maximum Life; Disabled notable: Minions deal 20% increased Damage; Disabled notable: +1 to Maximum number of Raised Zombies; Disabled notable: +1 to Maximum number of SkeletonsIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Ignite Chance and Duration: 15% increased Ignite Duration on Enemies -> 22.5% increased Ignite Duration on Enemies (15% + 7.5% = 22.5%); 15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)Fire Damage: 12% increased Fire Damage -> 18% increased Fire Damage (12% + 6% = 18%)Lightning Damage: 16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)Cold Damage: 16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)Breath of Lightning: Disabled notable: 30% increased Lightning Damage; Disabled notable: 50% increased Effect of Lightning AilmentsEnergy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Ignite Chance and Duration: 15% increased Ignite Duration on Enemies -> 22.5% increased Ignite Duration on Enemies (15% + 7.5% = 22.5%); 15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)Area of Effect: 10% increased Area of Effect -> 15% increased Area of Effect (10% + 5% = 15%)Burning Damage Multiplier: +5% to Fire Damage over Time Multiplier -> +7.5% to Fire Damage over Time Multiplier (+5% + 2.5% = +7.5%)Arcane Will: Disabled notable: 30% increased maximum Mana; Disabled notable: Regenerate 5 Mana per second; Disabled notable: +10 to IntelligenceLife: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Breath of Rime: Disabled notable: 30% increased Cold Damage; Disabled notable: 50% increased Duration of Cold AilmentsCold Damage and Freeze Chance: 10% increased Cold Damage -> 15% increased Cold Damage (10% + 5% = 15%); 15% chance to Freeze -> 22.5% chance to Freeze (15% + 7.5% = 22.5%)Cold Damage: 16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)Heart of Thunder: Disabled notable: 30% increased Lightning Damage; Disabled notable: Damage Penetrates 6% Lightning ResistanceGolem Commander: Disabled notable: 40% increased Effect of Buffs granted by your Golems; Disabled notable: +1 to maximum number of Summoned GolemsSpell Critical Strike Chance: 20% increased Spell Critical Strike Chance -> 30% increased Spell Critical Strike Chance (20% + 10% = 30%)Cold Damage: 16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)Arcane Conservation: Disabled notable: 10% increased Cast Speed; Disabled notable: 20% increased Mana Cost Efficiency of Spells; Disabled notable: 3% increased IntelligenceElemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Area of Effect: 10% increased Area of Effect -> 15% increased Area of Effect (10% + 5% = 15%)Frost Walker: Disabled notable: 25% increased Cold Damage; Disabled notable: 5% increased Cast Speed with Cold Skills; Disabled notable: +15% to Cold ResistanceCruel Preparation: Disabled notable: 10% increased maximum Life; Disabled notable: +5% to all Elemental ResistancesCold Damage: 16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)Breath of Flames: Disabled notable: +10% to Fire Damage over Time Multiplier; Disabled notable: 30% increased Fire DamageFire Damage: 16% increased Fire Damage -> 24% increased Fire Damage (16% + 8% = 24%)Shield Spell Damage: 12% increased Spell Damage while holding a Shield -> 18% increased Spell Damage while holding a Shield (12% + 6% = 18%)Cast Speed: 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)Burning Damage Multiplier: +5% to Fire Damage over Time Multiplier -> +7.5% to Fire Damage over Time Multiplier (+5% + 2.5% = +7.5%)Area of Effect Damage: 10% increased Area Damage -> 15% increased Area Damage (10% + 5% = 15%)Fire Damage: 16% increased Fire Damage -> 24% increased Fire Damage (16% + 8% = 24%)Lightning Damage: 16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)Mental Rapidity: Disabled notable: 10% increased Cast Speed; Disabled notable: 30% increased Mana Regeneration RateSpell Critical Strike Chance: 20% increased Spell Critical Strike Chance -> 30% increased Spell Critical Strike Chance (20% + 10% = 30%)Heart of Ice: Disabled notable: 30% increased Cold Damage; Disabled notable: Damage Penetrates 6% Cold ResistanceShield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while holding a Shield -> +4.5% Chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%); 8% increased Spell Damage while holding a Shield -> 12% increased Spell Damage while holding a Shield (8% + 4% = 12%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Minion Life: Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%)
NodesTotal stat
+135 to Int+135 to Intelligence
159% inc. Light.Dmg159% increased Lightning Damage
144% inc. Cold.Dmg144% increased Cold Damage
66% inc. max Mana66% increased maximum Mana
66% inc. Fire.Dmg66% increased Fire Damage
48% inc. Spell Dmg while wielding a Staff48% increased Spell Damage while wielding a Staff
45% chance to Shock45% chance to Shock
60% inc. Effect of Buffs granted by your Golems60% increased Effect of Buffs granted by your Golems
60% inc. Spell Crit%60% increased Spell Critical Strike Chance
45% chance to Ignite45% chance to Ignite
45% inc. Curse Dur.45% increased Curse Duration
45% inc. Ignite Dur. on Enemies45% increased Ignite Duration on Enemies
45% inc. Mana Regeneration Rate45% increased Mana Regeneration Rate
Golems have 45% inc. Maximum LifeGolems have 45% increased Maximum Life
37.5% chance to Freeze37.5% chance to Freeze
36% inc. Dmg while wielding a Wand36% increased Damage while wielding a Wand
30% inc. AoE30% increased Area of Effect
30% inc. Effect of Herald Buffs on you30% increased Effect of Herald Buffs on you
30% inc. Mana Reservation Efficiency of Herald Skills30% increased Mana Reservation Efficiency of Herald Skills
30% inc. Spell Dmg while holding a Shield30% increased Spell Damage while holding a Shield
18% inc. max Life18% increased maximum Life
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
+15% to Cold.Dmg over Time Multiplier+15% to Cold Damage over Time Multiplier
+15% to Fire.Dmg over Time Multiplier+15% to Fire Damage over Time Multiplier
15% inc. Effect of your Curses15% increased Effect of your Curses
+30 to max Mana+30 to maximum Mana
30% inc. Power Charge Dur.30% increased Power Charge Duration
15% inc. Area Dmg15% increased Area Damage
15% inc. Ele.Dmg15% increased Elemental Damage
15% inc. Spell Dmg15% increased Spell Damage
Minions have 15% inc. max LifeMinions have 15% increased maximum Life
9% inc. max ES9% increased maximum Energy Shield
6% inc. Atk Speed with Wands6% increased Attack Speed with Wands
6% inc. Cast Speed6% increased Cast Speed
6% inc. Spell Dmg per Power Charge6% increased Spell Damage per Power Charge
+4.5% Chance to Block Atk Dmg while wielding a Staff+4.5% Chance to Block Attack Damage while wielding a Staff
+4.5% Chance to Block Spell Dmg while holding a Shield+4.5% Chance to Block Spell Damage while holding a Shield
+4.5% Chance to Block Spell Dmg while wielding a Staff+4.5% Chance to Block Spell Damage while wielding a Staff
3% Chance to Block Spell Dmg3% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 30% inc. Power Charge Dur. (20% + 10% = 30%)20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge -> 6% inc. Spell Dmg per Power Charge (4% + 2% = 6%)4% increased Spell Damage per Power Charge -> 6% increased Spell Damage per Power Charge (4% + 2% = 6%)
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

InstabilityNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable · Grants nothing
Disabled notable: 15% inc. Dmg for each Herald affecting youDisabled notable: 15% increased Damage for each Herald affecting you
Disabled notable: 20% inc. Effect of Herald Buffs on youDisabled notable: 20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable · Grants nothing
Disabled notable: 6% Chance to Block Spell DmgDisabled notable: 6% Chance to Block Spell Damage
Disabled notable: 1% inc. Mana Regeneration Rate per 1% Chance to Block Spell DmgDisabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 15% inc. Effect of Herald Buffs on you (10% + 5% = 15%)10% increased Effect of Herald Buffs on you -> 15% increased Effect of Herald Buffs on you (10% + 5% = 15%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

PresageNotable · Grants nothing
Disabled notable: Herald Skills have 25% inc. AoEDisabled notable: Herald Skills have 25% increased Area of Effect
Disabled notable: 20% inc. Mana Reservation Efficiency of Herald SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg -> 3% Chance to Block Spell Dmg (2% + 1% = 3%)2% Chance to Block Spell Damage -> 3% Chance to Block Spell Damage (2% + 1% = 3%)
5% inc. max Mana -> 7.5% inc. max Mana (5% + 2.5% = 7.5%)5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 15% inc. Spell Dmg while wielding a Staff (10% + 5% = 15%)10% increased Spell Damage while wielding a Staff -> 15% increased Spell Damage while wielding a Staff (10% + 5% = 15%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +4.5% Chance to Block Spell Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 15% inc. Effect of Herald Buffs on you (10% + 5% = 15%)10% increased Effect of Herald Buffs on you -> 15% increased Effect of Herald Buffs on you (10% + 5% = 15%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Prodigal PerfectionNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 2% inc. Spell Dmg per 100 Maximum Mana, up to 40%Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff -> 18% inc. Spell Dmg while wielding a Staff (12% + 6% = 18%)12% increased Spell Damage while wielding a Staff -> 18% increased Spell Damage while wielding a Staff (12% + 6% = 18%)
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 15% inc. Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Herald Skills -> 15% increased Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 15% inc. Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Herald Skills -> 15% increased Mana Reservation Efficiency of Herald Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana -> +30 to max Mana (+20 + 10 = +30)+20 to maximum Mana -> +30 to maximum Mana (+20 + 10 = +30)
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
5% inc. max Mana -> 7.5% inc. max Mana (5% + 2.5% = 7.5%)5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 9% of Dmg taken Recouped as Life (6% + 3% = 9%)6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses -> 7.5% inc. Effect of your Curses (5% + 2.5% = 7.5%)5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Deep ThoughtsNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable · Grants nothing
Disabled notable: 20% inc. Spell Dmg while wielding a StaffDisabled notable: 20% increased Spell Damage while wielding a Staff
Disabled notable: +8% Chance to Block Atk Dmg while wielding a StaffDisabled notable: +8% Chance to Block Attack Damage while wielding a Staff
Disabled notable: +8% Chance to Block Spell Dmg while wielding a StaffDisabled notable: +8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Curse EffectSmall
5% inc. Effect of your Curses -> 7.5% inc. Effect of your Curses (5% + 2.5% = 7.5%)5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 15% inc. Spell Dmg while wielding a Staff (10% + 5% = 15%)10% increased Spell Damage while wielding a Staff -> 15% increased Spell Damage while wielding a Staff (10% + 5% = 15%)
+3% Chance to Block Atk Dmg while wielding a Staff -> +4.5% Chance to Block Atk Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 9% of Dmg taken Recouped as Life (6% + 3% = 9%)6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Infused FleshNotable · Grants nothing
Disabled notable: 18% of Dmg taken Recouped as LifeDisabled notable: 18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable · Grants nothing
Disabled notable: +2 to Level of all Curse Skill GemsDisabled notable: +2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

WandslingerNotable · Grants nothing
Disabled notable: 30% inc. Dmg while wielding a WandDisabled notable: 30% increased Damage while wielding a Wand
Disabled notable: 10% inc. Atk Speed with WandsDisabled notable: 10% increased Attack Speed with Wands
Base effects

30% inc. Dmg while wielding a Wand30% increased Damage while wielding a Wand

10% inc. Atk Speed with Wands10% increased Attack Speed with Wands

Curse DurationSmall
15% inc. Curse Dur. -> 22.5% inc. Curse Dur. (15% + 7.5% = 22.5%)15% increased Curse Duration -> 22.5% increased Curse Duration (15% + 7.5% = 22.5%)
Base effects

15% inc. Curse Dur.15% increased Curse Duration

Lightning DamageSmall
12% inc. Light.Dmg -> 18% inc. Light.Dmg (12% + 6% = 18%)12% increased Lightning Damage -> 18% increased Lightning Damage (12% + 6% = 18%)
Base effects

12% inc. Light.Dmg12% increased Lightning Damage

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 15% inc. Light.Dmg (10% + 5% = 15%)10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%)
10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Wand DamageSmall
14% inc. Dmg while wielding a Wand -> 21% inc. Dmg while wielding a Wand (14% + 7% = 21%)14% increased Damage while wielding a Wand -> 21% increased Damage while wielding a Wand (14% + 7% = 21%)
Base effects

14% inc. Dmg while wielding a Wand14% increased Damage while wielding a Wand

Lightning DamageSmall
16% inc. Light.Dmg -> 24% inc. Light.Dmg (16% + 8% = 24%)16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Curse DurationSmall
15% inc. Curse Dur. -> 22.5% inc. Curse Dur. (15% + 7.5% = 22.5%)15% increased Curse Duration -> 22.5% increased Curse Duration (15% + 7.5% = 22.5%)
Base effects

15% inc. Curse Dur.15% increased Curse Duration

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Wand Damage and Attack SpeedSmall
10% inc. Dmg while wielding a Wand -> 15% inc. Dmg while wielding a Wand (10% + 5% = 15%)10% increased Damage while wielding a Wand -> 15% increased Damage while wielding a Wand (10% + 5% = 15%)
4% inc. Atk Speed with Wands -> 6% inc. Atk Speed with Wands (4% + 2% = 6%)4% increased Attack Speed with Wands -> 6% increased Attack Speed with Wands (4% + 2% = 6%)
Base effects

10% inc. Dmg while wielding a Wand10% increased Damage while wielding a Wand

4% inc. Atk Speed with Wands4% increased Attack Speed with Wands

Cold DamageSmall
12% inc. Cold.Dmg -> 18% inc. Cold.Dmg (12% + 6% = 18%)12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%)
Base effects

12% inc. Cold.Dmg12% increased Cold Damage

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 15% inc. Light.Dmg (10% + 5% = 15%)10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%)
10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems -> 30% inc. Effect of Buffs granted by your Golems (20% + 10% = 30%)20% increased Effect of Buffs granted by your Golems -> 30% increased Effect of Buffs granted by your Golems (20% + 10% = 30%)
Golems have 15% inc. Maximum Life -> Golems have 22.5% inc. Maximum Life (15% + 7.5% = 22.5%)Golems have 15% increased Maximum Life -> Golems have 22.5% increased Maximum Life (15% + 7.5% = 22.5%)
Base effects

20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems

Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life

Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier -> +7.5% to Cold.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Cold Damage over Time Multiplier -> +7.5% to Cold Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier

Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems -> 30% inc. Effect of Buffs granted by your Golems (20% + 10% = 30%)20% increased Effect of Buffs granted by your Golems -> 30% increased Effect of Buffs granted by your Golems (20% + 10% = 30%)
Golems have 15% inc. Maximum Life -> Golems have 22.5% inc. Maximum Life (15% + 7.5% = 22.5%)Golems have 15% increased Maximum Life -> Golems have 22.5% increased Maximum Life (15% + 7.5% = 22.5%)
Base effects

20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems

Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life

Lightning DamageSmall
16% inc. Light.Dmg -> 24% inc. Light.Dmg (16% + 8% = 24%)16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Cold Damage and Freeze ChanceSmall
10% inc. Cold.Dmg -> 15% inc. Cold.Dmg (10% + 5% = 15%)10% increased Cold Damage -> 15% increased Cold Damage (10% + 5% = 15%)
10% chance to Freeze -> 15% chance to Freeze (10% + 5% = 15%)10% chance to Freeze -> 15% chance to Freeze (10% + 5% = 15%)
Base effects

10% inc. Cold.Dmg10% increased Cold Damage

10% chance to Freeze10% chance to Freeze

Mana and Mana RegenerationSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 15% inc. Light.Dmg (10% + 5% = 15%)10% increased Lightning Damage -> 15% increased Lightning Damage (10% + 5% = 15%)
10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)10% chance to Shock -> 15% chance to Shock (10% + 5% = 15%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier -> +7.5% to Cold.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Cold Damage over Time Multiplier -> +7.5% to Cold Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier

Mana RegenerationSmall
20% inc. Mana Regeneration Rate -> 30% inc. Mana Regeneration Rate (20% + 10% = 30%)20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Lord of the DeadNotable · Grants nothing
Disabled notable: Minions have 15% inc. max LifeDisabled notable: Minions have 15% increased maximum Life
Disabled notable: Minions deal 20% inc. DmgDisabled notable: Minions deal 20% increased Damage
Disabled notable: +1 to Maximum number of Raised ZombiesDisabled notable: +1 to Maximum number of Raised Zombies
Disabled notable: +1 to Maximum number of SkeletonsDisabled notable: +1 to Maximum number of Skeletons
Base effects

Minions have 15% inc. max LifeMinions have 15% increased maximum Life

Minions deal 20% inc. DmgMinions deal 20% increased Damage

+1 to Maximum number of Raised Zombies+1 to Maximum number of Raised Zombies

+1 to Maximum number of Skeletons+1 to Maximum number of Skeletons

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Ignite Chance and DurationSmall
15% inc. Ignite Dur. on Enemies -> 22.5% inc. Ignite Dur. on Enemies (15% + 7.5% = 22.5%)15% increased Ignite Duration on Enemies -> 22.5% increased Ignite Duration on Enemies (15% + 7.5% = 22.5%)
15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)
Base effects

15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies

15% chance to Ignite15% chance to Ignite

Fire DamageSmall
12% inc. Fire.Dmg -> 18% inc. Fire.Dmg (12% + 6% = 18%)12% increased Fire Damage -> 18% increased Fire Damage (12% + 6% = 18%)
Base effects

12% inc. Fire.Dmg12% increased Fire Damage

Lightning DamageSmall
16% inc. Light.Dmg -> 24% inc. Light.Dmg (16% + 8% = 24%)16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Cold DamageSmall
16% inc. Cold.Dmg -> 24% inc. Cold.Dmg (16% + 8% = 24%)16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)
Base effects

16% inc. Cold.Dmg16% increased Cold Damage

Breath of LightningNotable · Grants nothing
Disabled notable: 30% inc. Light.DmgDisabled notable: 30% increased Lightning Damage
Disabled notable: 50% inc. Effect of Lightning AilmentsDisabled notable: 50% increased Effect of Lightning Ailments
Base effects

30% inc. Light.Dmg30% increased Lightning Damage

50% inc. Effect of Lightning Ailments50% increased Effect of Lightning Ailments

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Ignite Chance and DurationSmall
15% inc. Ignite Dur. on Enemies -> 22.5% inc. Ignite Dur. on Enemies (15% + 7.5% = 22.5%)15% increased Ignite Duration on Enemies -> 22.5% increased Ignite Duration on Enemies (15% + 7.5% = 22.5%)
15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)15% chance to Ignite -> 22.5% chance to Ignite (15% + 7.5% = 22.5%)
Base effects

15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies

15% chance to Ignite15% chance to Ignite

Area of EffectSmall
10% inc. AoE -> 15% inc. AoE (10% + 5% = 15%)10% increased Area of Effect -> 15% increased Area of Effect (10% + 5% = 15%)
Base effects

10% inc. AoE10% increased Area of Effect

Burning Damage MultiplierSmall
+5% to Fire.Dmg over Time Multiplier -> +7.5% to Fire.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Fire Damage over Time Multiplier -> +7.5% to Fire Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Fire.Dmg over Time Multiplier+5% to Fire Damage over Time Multiplier

Arcane WillNotable · Grants nothing
Disabled notable: 30% inc. max ManaDisabled notable: 30% increased maximum Mana
Disabled notable: Regenerate 5 Mana/sDisabled notable: Regenerate 5 Mana per second
Disabled notable: +10 to IntDisabled notable: +10 to Intelligence
Base effects

30% inc. max Mana30% increased maximum Mana

Regenerate 5 Mana/sRegenerate 5 Mana per second

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Breath of RimeNotable · Grants nothing
Disabled notable: 30% inc. Cold.DmgDisabled notable: 30% increased Cold Damage
Disabled notable: 50% inc. Dur. of Cold AilmentsDisabled notable: 50% increased Duration of Cold Ailments
Base effects

30% inc. Cold.Dmg30% increased Cold Damage

50% inc. Dur. of Cold Ailments50% increased Duration of Cold Ailments

Cold Damage and Freeze ChanceSmall
10% inc. Cold.Dmg -> 15% inc. Cold.Dmg (10% + 5% = 15%)10% increased Cold Damage -> 15% increased Cold Damage (10% + 5% = 15%)
15% chance to Freeze -> 22.5% chance to Freeze (15% + 7.5% = 22.5%)15% chance to Freeze -> 22.5% chance to Freeze (15% + 7.5% = 22.5%)
Base effects

10% inc. Cold.Dmg10% increased Cold Damage

15% chance to Freeze15% chance to Freeze

Cold DamageSmall
16% inc. Cold.Dmg -> 24% inc. Cold.Dmg (16% + 8% = 24%)16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)
Base effects

16% inc. Cold.Dmg16% increased Cold Damage

Heart of ThunderNotable · Grants nothing
Disabled notable: 30% inc. Light.DmgDisabled notable: 30% increased Lightning Damage
Disabled notable: Dmg Penetrates 6% Light. ResDisabled notable: Damage Penetrates 6% Lightning Resistance
Base effects

30% inc. Light.Dmg30% increased Lightning Damage

Dmg Penetrates 6% Light. ResDamage Penetrates 6% Lightning Resistance

Golem CommanderNotable · Grants nothing
Disabled notable: 40% inc. Effect of Buffs granted by your GolemsDisabled notable: 40% increased Effect of Buffs granted by your Golems
Disabled notable: +1 to max number of Summoned GolemsDisabled notable: +1 to maximum number of Summoned Golems
Base effects

40% inc. Effect of Buffs granted by your Golems40% increased Effect of Buffs granted by your Golems

+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems

Spell Critical Strike ChanceSmall
20% inc. Spell Crit% -> 30% inc. Spell Crit% (20% + 10% = 30%)20% increased Spell Critical Strike Chance -> 30% increased Spell Critical Strike Chance (20% + 10% = 30%)
Base effects

20% inc. Spell Crit%20% increased Spell Critical Strike Chance

Cold DamageSmall
16% inc. Cold.Dmg -> 24% inc. Cold.Dmg (16% + 8% = 24%)16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)
Base effects

16% inc. Cold.Dmg16% increased Cold Damage

Arcane ConservationNotable · Grants nothing
Disabled notable: 10% inc. Cast SpeedDisabled notable: 10% increased Cast Speed
Disabled notable: 20% inc. Mana Cost Efficiency of SpellsDisabled notable: 20% increased Mana Cost Efficiency of Spells
Disabled notable: 3% inc. IntDisabled notable: 3% increased Intelligence
Base effects

10% inc. Cast Speed10% increased Cast Speed

20% inc. Mana Cost Efficiency of Spells20% increased Mana Cost Efficiency of Spells

3% inc. Int3% increased Intelligence

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Area of EffectSmall
10% inc. AoE -> 15% inc. AoE (10% + 5% = 15%)10% increased Area of Effect -> 15% increased Area of Effect (10% + 5% = 15%)
Base effects

10% inc. AoE10% increased Area of Effect

Frost WalkerNotable · Grants nothing
Disabled notable: 25% inc. Cold.DmgDisabled notable: 25% increased Cold Damage
Disabled notable: 5% inc. Cast Speed with Cold SkillsDisabled notable: 5% increased Cast Speed with Cold Skills
Disabled notable: +15% to Cold ResDisabled notable: +15% to Cold Resistance
Base effects

25% inc. Cold.Dmg25% increased Cold Damage

5% inc. Cast Speed with Cold Skills5% increased Cast Speed with Cold Skills

+15% to Cold Res+15% to Cold Resistance

Cruel PreparationNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: +5% to all Ele.ResDisabled notable: +5% to all Elemental Resistances
Base effects

10% inc. max Life10% increased maximum Life

+5% to all Ele.Res+5% to all Elemental Resistances

Cold DamageSmall
16% inc. Cold.Dmg -> 24% inc. Cold.Dmg (16% + 8% = 24%)16% increased Cold Damage -> 24% increased Cold Damage (16% + 8% = 24%)
Base effects

16% inc. Cold.Dmg16% increased Cold Damage

Breath of FlamesNotable · Grants nothing
Disabled notable: +10% to Fire.Dmg over Time MultiplierDisabled notable: +10% to Fire Damage over Time Multiplier
Disabled notable: 30% inc. Fire.DmgDisabled notable: 30% increased Fire Damage
Base effects

+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier

30% inc. Fire.Dmg30% increased Fire Damage

Fire DamageSmall
16% inc. Fire.Dmg -> 24% inc. Fire.Dmg (16% + 8% = 24%)16% increased Fire Damage -> 24% increased Fire Damage (16% + 8% = 24%)
Base effects

16% inc. Fire.Dmg16% increased Fire Damage

Shield Spell DamageSmall
12% inc. Spell Dmg while holding a Shield -> 18% inc. Spell Dmg while holding a Shield (12% + 6% = 18%)12% increased Spell Damage while holding a Shield -> 18% increased Spell Damage while holding a Shield (12% + 6% = 18%)
Base effects

12% inc. Spell Dmg while holding a Shield12% increased Spell Damage while holding a Shield

Cast SpeedSmall
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Cast Speed4% increased Cast Speed

Burning Damage MultiplierSmall
+5% to Fire.Dmg over Time Multiplier -> +7.5% to Fire.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Fire Damage over Time Multiplier -> +7.5% to Fire Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Fire.Dmg over Time Multiplier+5% to Fire Damage over Time Multiplier

Area of Effect DamageSmall
10% inc. Area Dmg -> 15% inc. Area Dmg (10% + 5% = 15%)10% increased Area Damage -> 15% increased Area Damage (10% + 5% = 15%)
Base effects

10% inc. Area Dmg10% increased Area Damage

Fire DamageSmall
16% inc. Fire.Dmg -> 24% inc. Fire.Dmg (16% + 8% = 24%)16% increased Fire Damage -> 24% increased Fire Damage (16% + 8% = 24%)
Base effects

16% inc. Fire.Dmg16% increased Fire Damage

Lightning DamageSmall
16% inc. Light.Dmg -> 24% inc. Light.Dmg (16% + 8% = 24%)16% increased Lightning Damage -> 24% increased Lightning Damage (16% + 8% = 24%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Mental RapidityNotable · Grants nothing
Disabled notable: 10% inc. Cast SpeedDisabled notable: 10% increased Cast Speed
Disabled notable: 30% inc. Mana Regeneration RateDisabled notable: 30% increased Mana Regeneration Rate
Base effects

10% inc. Cast Speed10% increased Cast Speed

30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate

Spell Critical Strike ChanceSmall
20% inc. Spell Crit% -> 30% inc. Spell Crit% (20% + 10% = 30%)20% increased Spell Critical Strike Chance -> 30% increased Spell Critical Strike Chance (20% + 10% = 30%)
Base effects

20% inc. Spell Crit%20% increased Spell Critical Strike Chance

Heart of IceNotable · Grants nothing
Disabled notable: 30% inc. Cold.DmgDisabled notable: 30% increased Cold Damage
Disabled notable: Dmg Penetrates 6% Cold ResDisabled notable: Damage Penetrates 6% Cold Resistance
Base effects

30% inc. Cold.Dmg30% increased Cold Damage

Dmg Penetrates 6% Cold ResDamage Penetrates 6% Cold Resistance

Shield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while holding a Shield -> +4.5% Chance to Block Spell Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while holding a Shield -> +4.5% Chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%)
8% inc. Spell Dmg while holding a Shield -> 12% inc. Spell Dmg while holding a Shield (8% + 4% = 12%)8% increased Spell Damage while holding a Shield -> 12% increased Spell Damage while holding a Shield (8% + 4% = 12%)
Base effects

+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield

8% inc. Spell Dmg while holding a Shield8% increased Spell Damage while holding a Shield

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Minion LifeSmall
Minions have 10% inc. max Life -> Minions have 15% inc. max Life (10% + 5% = 15%)Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%)
Base effects

Minions have 10% inc. max LifeMinions have 10% increased maximum Life

Foulborn 75%

Radius 0–1440 · 57 nodes

Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Power Charge Duration: 20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)Spell Damage per Power Charge: 4% increased Spell Damage per Power Charge -> 7% increased Spell Damage per Power Charge (4% + 3% = 7%)Instability: Disabled notable: +1 to Maximum Power ChargesDiscord Artisan: Disabled notable: 15% increased Damage for each Herald affecting you; Disabled notable: 20% increased Effect of Herald Buffs on youMystic Bulwark: Disabled notable: 6% Chance to Block Spell Damage; Disabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamageHerald Buff Effect: 10% increased Effect of Herald Buffs on you -> 17.5% increased Effect of Herald Buffs on you (10% + 7.5% = 17.5%)Presage: Disabled notable: Herald Skills have 25% increased Area of Effect; Disabled notable: 20% increased Mana Reservation Efficiency of Herald SkillsMana and Spell Block: 2% Chance to Block Spell Damage -> 3.5% Chance to Block Spell Damage (2% + 1.5% = 3.5%); 5% increased maximum Mana -> 8.75% increased maximum Mana (5% + 3.75% = 8.75%)Staff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff -> 17.5% increased Spell Damage while wielding a Staff (10% + 7.5% = 17.5%); +3% Chance to Block Spell Damage while wielding a Staff -> +5.25% Chance to Block Spell Damage while wielding a Staff (+3% + 2.25% = +5.25%)Herald Buff Effect: 10% increased Effect of Herald Buffs on you -> 17.5% increased Effect of Herald Buffs on you (10% + 7.5% = 17.5%)Prodigal Perfection: Disabled notable: 20% increased maximum Mana; Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%Staff Spell Damage: 12% increased Spell Damage while wielding a Staff -> 21% increased Spell Damage while wielding a Staff (12% + 9% = 21%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 17.5% increased Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 17.5% increased Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)Mana: +20 to maximum Mana -> +35 to maximum Mana (+20 + 15 = +35); 10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%)Mana and Spell Damage: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%); 5% increased maximum Mana -> 8.75% increased maximum Mana (5% + 3.75% = 8.75%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Life Recoup: 6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)Curse Effect: 5% increased Effect of your Curses -> 8.75% increased Effect of your Curses (5% + 3.75% = 8.75%)Deep Thoughts: Disabled notable: 20% increased maximum Mana; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: +20 to IntelligenceEnigmatic Defence: Disabled notable: 20% increased Spell Damage while wielding a Staff; Disabled notable: +8% Chance to Block Attack Damage while wielding a Staff; Disabled notable: +8% Chance to Block Spell Damage while wielding a StaffCurse Effect: 5% increased Effect of your Curses -> 8.75% increased Effect of your Curses (5% + 3.75% = 8.75%)Staff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff -> 17.5% increased Spell Damage while wielding a Staff (10% + 7.5% = 17.5%); +3% Chance to Block Attack Damage while wielding a Staff -> +5.25% Chance to Block Attack Damage while wielding a Staff (+3% + 2.25% = +5.25%)Life Recoup: 6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)Infused Flesh: Disabled notable: 18% of Damage taken Recouped as LifeMalicious Intent: Disabled notable: +2 to Level of all Curse Skill GemsMana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Wandslinger: Disabled notable: 30% increased Damage while wielding a Wand; Disabled notable: 10% increased Attack Speed with WandsCurse Duration: 15% increased Curse Duration -> 26.25% increased Curse Duration (15% + 11.25% = 26.25%)Lightning Damage: 12% increased Lightning Damage -> 21% increased Lightning Damage (12% + 9% = 21%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%); 10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)Wand Damage: 14% increased Damage while wielding a Wand -> 24.5% increased Damage while wielding a Wand (14% + 10.5% = 24.5%)Lightning Damage: 16% increased Lightning Damage -> 28% increased Lightning Damage (16% + 12% = 28%)Curse Duration: 15% increased Curse Duration -> 26.25% increased Curse Duration (15% + 11.25% = 26.25%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Wand Damage and Attack Speed: 10% increased Damage while wielding a Wand -> 17.5% increased Damage while wielding a Wand (10% + 7.5% = 17.5%); 4% increased Attack Speed with Wands -> 7% increased Attack Speed with Wands (4% + 3% = 7%)Cold Damage: 12% increased Cold Damage -> 21% increased Cold Damage (12% + 9% = 21%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%); 10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)Golem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems -> 35% increased Effect of Buffs granted by your Golems (20% + 15% = 35%); Golems have 15% increased Maximum Life -> Golems have 26.25% increased Maximum Life (15% + 11.25% = 26.25%)Cold Damage Over Time Multiplier: +5% to Cold Damage over Time Multiplier -> +8.75% to Cold Damage over Time Multiplier (+5% + 3.75% = +8.75%)Golem Life and Buff Effect: 20% increased Effect of Buffs granted by your Golems -> 35% increased Effect of Buffs granted by your Golems (20% + 15% = 35%); Golems have 15% increased Maximum Life -> Golems have 26.25% increased Maximum Life (15% + 11.25% = 26.25%)Lightning Damage: 16% increased Lightning Damage -> 28% increased Lightning Damage (16% + 12% = 28%)Cold Damage and Freeze Chance: 10% increased Cold Damage -> 17.5% increased Cold Damage (10% + 7.5% = 17.5%); 10% chance to Freeze -> 17.5% chance to Freeze (10% + 7.5% = 17.5%)Mana and Mana Regeneration: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%); 10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)Lightning Damage and Shock Chance: 10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%); 10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)Cold Damage Over Time Multiplier: +5% to Cold Damage over Time Multiplier -> +8.75% to Cold Damage over Time Multiplier (+5% + 3.75% = +8.75%)Mana Regeneration: 20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Lord of the Dead: Disabled notable: Minions have 15% increased maximum Life; Disabled notable: Minions deal 20% increased Damage; Disabled notable: +1 to Maximum number of Raised Zombies; Disabled notable: +1 to Maximum number of SkeletonsIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Ignite Chance and Duration: 15% increased Ignite Duration on Enemies -> 26.25% increased Ignite Duration on Enemies (15% + 11.25% = 26.25%); 15% chance to Ignite -> 26.25% chance to Ignite (15% + 11.25% = 26.25%)Fire Damage: 12% increased Fire Damage -> 21% increased Fire Damage (12% + 9% = 21%)
NodesTotal stat
+140 to Int+140 to Intelligence
129.5% inc. Light.Dmg129.5% increased Lightning Damage
77% inc. max Mana77% increased maximum Mana
56% inc. Spell Dmg while wielding a Staff56% increased Spell Damage while wielding a Staff
52.5% chance to Shock52.5% chance to Shock
70% inc. Effect of Buffs granted by your Golems70% increased Effect of Buffs granted by your Golems
52.5% inc. Curse Dur.52.5% increased Curse Duration
52.5% inc. Mana Regeneration Rate52.5% increased Mana Regeneration Rate
Golems have 52.5% inc. Maximum LifeGolems have 52.5% increased Maximum Life
42% inc. Dmg while wielding a Wand42% increased Damage while wielding a Wand
38.5% inc. Cold.Dmg38.5% increased Cold Damage
35% inc. Effect of Herald Buffs on you35% increased Effect of Herald Buffs on you
35% inc. Mana Reservation Efficiency of Herald Skills35% increased Mana Reservation Efficiency of Herald Skills
21% of Dmg taken Recouped as Life21% of Damage taken Recouped as Life
+17.5% to Cold.Dmg over Time Multiplier+17.5% to Cold Damage over Time Multiplier
17.5% inc. Effect of your Curses17.5% increased Effect of your Curses
+35 to max Mana+35 to maximum Mana
35% inc. Power Charge Dur.35% increased Power Charge Duration
26.25% chance to Ignite26.25% chance to Ignite
26.25% inc. Ignite Dur. on Enemies26.25% increased Ignite Duration on Enemies
21% inc. Fire.Dmg21% increased Fire Damage
17.5% chance to Freeze17.5% chance to Freeze
17.5% inc. Spell Dmg17.5% increased Spell Damage
7% inc. Atk Speed with Wands7% increased Attack Speed with Wands
7% inc. Spell Dmg per Power Charge7% increased Spell Damage per Power Charge
+5.25% Chance to Block Atk Dmg while wielding a Staff+5.25% Chance to Block Attack Damage while wielding a Staff
+5.25% Chance to Block Spell Dmg while wielding a Staff+5.25% Chance to Block Spell Damage while wielding a Staff
3.5% Chance to Block Spell Dmg3.5% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 35% inc. Power Charge Dur. (20% + 15% = 35%)20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge -> 7% inc. Spell Dmg per Power Charge (4% + 3% = 7%)4% increased Spell Damage per Power Charge -> 7% increased Spell Damage per Power Charge (4% + 3% = 7%)
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

InstabilityNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable · Grants nothing
Disabled notable: 15% inc. Dmg for each Herald affecting youDisabled notable: 15% increased Damage for each Herald affecting you
Disabled notable: 20% inc. Effect of Herald Buffs on youDisabled notable: 20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable · Grants nothing
Disabled notable: 6% Chance to Block Spell DmgDisabled notable: 6% Chance to Block Spell Damage
Disabled notable: 1% inc. Mana Regeneration Rate per 1% Chance to Block Spell DmgDisabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 17.5% inc. Effect of Herald Buffs on you (10% + 7.5% = 17.5%)10% increased Effect of Herald Buffs on you -> 17.5% increased Effect of Herald Buffs on you (10% + 7.5% = 17.5%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

PresageNotable · Grants nothing
Disabled notable: Herald Skills have 25% inc. AoEDisabled notable: Herald Skills have 25% increased Area of Effect
Disabled notable: 20% inc. Mana Reservation Efficiency of Herald SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg -> 3.5% Chance to Block Spell Dmg (2% + 1.5% = 3.5%)2% Chance to Block Spell Damage -> 3.5% Chance to Block Spell Damage (2% + 1.5% = 3.5%)
5% inc. max Mana -> 8.75% inc. max Mana (5% + 3.75% = 8.75%)5% increased maximum Mana -> 8.75% increased maximum Mana (5% + 3.75% = 8.75%)
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 17.5% inc. Spell Dmg while wielding a Staff (10% + 7.5% = 17.5%)10% increased Spell Damage while wielding a Staff -> 17.5% increased Spell Damage while wielding a Staff (10% + 7.5% = 17.5%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +5.25% Chance to Block Spell Dmg while wielding a Staff (+3% + 2.25% = +5.25%)+3% Chance to Block Spell Damage while wielding a Staff -> +5.25% Chance to Block Spell Damage while wielding a Staff (+3% + 2.25% = +5.25%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 17.5% inc. Effect of Herald Buffs on you (10% + 7.5% = 17.5%)10% increased Effect of Herald Buffs on you -> 17.5% increased Effect of Herald Buffs on you (10% + 7.5% = 17.5%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Prodigal PerfectionNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 2% inc. Spell Dmg per 100 Maximum Mana, up to 40%Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff -> 21% inc. Spell Dmg while wielding a Staff (12% + 9% = 21%)12% increased Spell Damage while wielding a Staff -> 21% increased Spell Damage while wielding a Staff (12% + 9% = 21%)
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 17.5% inc. Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)10% increased Mana Reservation Efficiency of Herald Skills -> 17.5% increased Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 17.5% inc. Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)10% increased Mana Reservation Efficiency of Herald Skills -> 17.5% increased Mana Reservation Efficiency of Herald Skills (10% + 7.5% = 17.5%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana -> +35 to max Mana (+20 + 15 = +35)+20 to maximum Mana -> +35 to maximum Mana (+20 + 15 = +35)
10% inc. max Mana -> 17.5% inc. max Mana (10% + 7.5% = 17.5%)10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%)
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
5% inc. max Mana -> 8.75% inc. max Mana (5% + 3.75% = 8.75%)5% increased maximum Mana -> 8.75% increased maximum Mana (5% + 3.75% = 8.75%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 10.5% of Dmg taken Recouped as Life (6% + 4.5% = 10.5%)6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses -> 8.75% inc. Effect of your Curses (5% + 3.75% = 8.75%)5% increased Effect of your Curses -> 8.75% increased Effect of your Curses (5% + 3.75% = 8.75%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Deep ThoughtsNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable · Grants nothing
Disabled notable: 20% inc. Spell Dmg while wielding a StaffDisabled notable: 20% increased Spell Damage while wielding a Staff
Disabled notable: +8% Chance to Block Atk Dmg while wielding a StaffDisabled notable: +8% Chance to Block Attack Damage while wielding a Staff
Disabled notable: +8% Chance to Block Spell Dmg while wielding a StaffDisabled notable: +8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Curse EffectSmall
5% inc. Effect of your Curses -> 8.75% inc. Effect of your Curses (5% + 3.75% = 8.75%)5% increased Effect of your Curses -> 8.75% increased Effect of your Curses (5% + 3.75% = 8.75%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 17.5% inc. Spell Dmg while wielding a Staff (10% + 7.5% = 17.5%)10% increased Spell Damage while wielding a Staff -> 17.5% increased Spell Damage while wielding a Staff (10% + 7.5% = 17.5%)
+3% Chance to Block Atk Dmg while wielding a Staff -> +5.25% Chance to Block Atk Dmg while wielding a Staff (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while wielding a Staff -> +5.25% Chance to Block Attack Damage while wielding a Staff (+3% + 2.25% = +5.25%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 10.5% of Dmg taken Recouped as Life (6% + 4.5% = 10.5%)6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Infused FleshNotable · Grants nothing
Disabled notable: 18% of Dmg taken Recouped as LifeDisabled notable: 18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable · Grants nothing
Disabled notable: +2 to Level of all Curse Skill GemsDisabled notable: +2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

WandslingerNotable · Grants nothing
Disabled notable: 30% inc. Dmg while wielding a WandDisabled notable: 30% increased Damage while wielding a Wand
Disabled notable: 10% inc. Atk Speed with WandsDisabled notable: 10% increased Attack Speed with Wands
Base effects

30% inc. Dmg while wielding a Wand30% increased Damage while wielding a Wand

10% inc. Atk Speed with Wands10% increased Attack Speed with Wands

Curse DurationSmall
15% inc. Curse Dur. -> 26.25% inc. Curse Dur. (15% + 11.25% = 26.25%)15% increased Curse Duration -> 26.25% increased Curse Duration (15% + 11.25% = 26.25%)
Base effects

15% inc. Curse Dur.15% increased Curse Duration

Lightning DamageSmall
12% inc. Light.Dmg -> 21% inc. Light.Dmg (12% + 9% = 21%)12% increased Lightning Damage -> 21% increased Lightning Damage (12% + 9% = 21%)
Base effects

12% inc. Light.Dmg12% increased Lightning Damage

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 17.5% inc. Light.Dmg (10% + 7.5% = 17.5%)10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%)
10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Wand DamageSmall
14% inc. Dmg while wielding a Wand -> 24.5% inc. Dmg while wielding a Wand (14% + 10.5% = 24.5%)14% increased Damage while wielding a Wand -> 24.5% increased Damage while wielding a Wand (14% + 10.5% = 24.5%)
Base effects

14% inc. Dmg while wielding a Wand14% increased Damage while wielding a Wand

Lightning DamageSmall
16% inc. Light.Dmg -> 28% inc. Light.Dmg (16% + 12% = 28%)16% increased Lightning Damage -> 28% increased Lightning Damage (16% + 12% = 28%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Curse DurationSmall
15% inc. Curse Dur. -> 26.25% inc. Curse Dur. (15% + 11.25% = 26.25%)15% increased Curse Duration -> 26.25% increased Curse Duration (15% + 11.25% = 26.25%)
Base effects

15% inc. Curse Dur.15% increased Curse Duration

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Wand Damage and Attack SpeedSmall
10% inc. Dmg while wielding a Wand -> 17.5% inc. Dmg while wielding a Wand (10% + 7.5% = 17.5%)10% increased Damage while wielding a Wand -> 17.5% increased Damage while wielding a Wand (10% + 7.5% = 17.5%)
4% inc. Atk Speed with Wands -> 7% inc. Atk Speed with Wands (4% + 3% = 7%)4% increased Attack Speed with Wands -> 7% increased Attack Speed with Wands (4% + 3% = 7%)
Base effects

10% inc. Dmg while wielding a Wand10% increased Damage while wielding a Wand

4% inc. Atk Speed with Wands4% increased Attack Speed with Wands

Cold DamageSmall
12% inc. Cold.Dmg -> 21% inc. Cold.Dmg (12% + 9% = 21%)12% increased Cold Damage -> 21% increased Cold Damage (12% + 9% = 21%)
Base effects

12% inc. Cold.Dmg12% increased Cold Damage

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 17.5% inc. Light.Dmg (10% + 7.5% = 17.5%)10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%)
10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems -> 35% inc. Effect of Buffs granted by your Golems (20% + 15% = 35%)20% increased Effect of Buffs granted by your Golems -> 35% increased Effect of Buffs granted by your Golems (20% + 15% = 35%)
Golems have 15% inc. Maximum Life -> Golems have 26.25% inc. Maximum Life (15% + 11.25% = 26.25%)Golems have 15% increased Maximum Life -> Golems have 26.25% increased Maximum Life (15% + 11.25% = 26.25%)
Base effects

20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems

Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life

Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier -> +8.75% to Cold.Dmg over Time Multiplier (+5% + 3.75% = +8.75%)+5% to Cold Damage over Time Multiplier -> +8.75% to Cold Damage over Time Multiplier (+5% + 3.75% = +8.75%)
Base effects

+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier

Golem Life and Buff EffectSmall
20% inc. Effect of Buffs granted by your Golems -> 35% inc. Effect of Buffs granted by your Golems (20% + 15% = 35%)20% increased Effect of Buffs granted by your Golems -> 35% increased Effect of Buffs granted by your Golems (20% + 15% = 35%)
Golems have 15% inc. Maximum Life -> Golems have 26.25% inc. Maximum Life (15% + 11.25% = 26.25%)Golems have 15% increased Maximum Life -> Golems have 26.25% increased Maximum Life (15% + 11.25% = 26.25%)
Base effects

20% inc. Effect of Buffs granted by your Golems20% increased Effect of Buffs granted by your Golems

Golems have 15% inc. Maximum LifeGolems have 15% increased Maximum Life

Lightning DamageSmall
16% inc. Light.Dmg -> 28% inc. Light.Dmg (16% + 12% = 28%)16% increased Lightning Damage -> 28% increased Lightning Damage (16% + 12% = 28%)
Base effects

16% inc. Light.Dmg16% increased Lightning Damage

Cold Damage and Freeze ChanceSmall
10% inc. Cold.Dmg -> 17.5% inc. Cold.Dmg (10% + 7.5% = 17.5%)10% increased Cold Damage -> 17.5% increased Cold Damage (10% + 7.5% = 17.5%)
10% chance to Freeze -> 17.5% chance to Freeze (10% + 7.5% = 17.5%)10% chance to Freeze -> 17.5% chance to Freeze (10% + 7.5% = 17.5%)
Base effects

10% inc. Cold.Dmg10% increased Cold Damage

10% chance to Freeze10% chance to Freeze

Mana and Mana RegenerationSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
10% inc. Mana Regeneration Rate -> 17.5% inc. Mana Regeneration Rate (10% + 7.5% = 17.5%)10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Lightning Damage and Shock ChanceSmall
10% inc. Light.Dmg -> 17.5% inc. Light.Dmg (10% + 7.5% = 17.5%)10% increased Lightning Damage -> 17.5% increased Lightning Damage (10% + 7.5% = 17.5%)
10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)10% chance to Shock -> 17.5% chance to Shock (10% + 7.5% = 17.5%)
Base effects

10% inc. Light.Dmg10% increased Lightning Damage

10% chance to Shock10% chance to Shock

Cold Damage Over Time MultiplierSmall
+5% to Cold.Dmg over Time Multiplier -> +8.75% to Cold.Dmg over Time Multiplier (+5% + 3.75% = +8.75%)+5% to Cold Damage over Time Multiplier -> +8.75% to Cold Damage over Time Multiplier (+5% + 3.75% = +8.75%)
Base effects

+5% to Cold.Dmg over Time Multiplier+5% to Cold Damage over Time Multiplier

Mana RegenerationSmall
20% inc. Mana Regeneration Rate -> 35% inc. Mana Regeneration Rate (20% + 15% = 35%)20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Lord of the DeadNotable · Grants nothing
Disabled notable: Minions have 15% inc. max LifeDisabled notable: Minions have 15% increased maximum Life
Disabled notable: Minions deal 20% inc. DmgDisabled notable: Minions deal 20% increased Damage
Disabled notable: +1 to Maximum number of Raised ZombiesDisabled notable: +1 to Maximum number of Raised Zombies
Disabled notable: +1 to Maximum number of SkeletonsDisabled notable: +1 to Maximum number of Skeletons
Base effects

Minions have 15% inc. max LifeMinions have 15% increased maximum Life

Minions deal 20% inc. DmgMinions deal 20% increased Damage

+1 to Maximum number of Raised Zombies+1 to Maximum number of Raised Zombies

+1 to Maximum number of Skeletons+1 to Maximum number of Skeletons

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Ignite Chance and DurationSmall
15% inc. Ignite Dur. on Enemies -> 26.25% inc. Ignite Dur. on Enemies (15% + 11.25% = 26.25%)15% increased Ignite Duration on Enemies -> 26.25% increased Ignite Duration on Enemies (15% + 11.25% = 26.25%)
15% chance to Ignite -> 26.25% chance to Ignite (15% + 11.25% = 26.25%)15% chance to Ignite -> 26.25% chance to Ignite (15% + 11.25% = 26.25%)
Base effects

15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies

15% chance to Ignite15% chance to Ignite

Fire DamageSmall
12% inc. Fire.Dmg -> 21% inc. Fire.Dmg (12% + 9% = 21%)12% increased Fire Damage -> 21% increased Fire Damage (12% + 9% = 21%)
Base effects

12% inc. Fire.Dmg12% increased Fire Damage

Foulborn 100%

Radius 0–960 · 29 nodes

Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Power Charge Duration: 20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)Spell Damage per Power Charge: 4% increased Spell Damage per Power Charge -> 8% increased Spell Damage per Power Charge (4% + 4% = 8%)Instability: Disabled notable: +1 to Maximum Power ChargesDiscord Artisan: Disabled notable: 15% increased Damage for each Herald affecting you; Disabled notable: 20% increased Effect of Herald Buffs on youMystic Bulwark: Disabled notable: 6% Chance to Block Spell Damage; Disabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell DamageHerald Buff Effect: 10% increased Effect of Herald Buffs on you -> 20% increased Effect of Herald Buffs on you (10% + 10% = 20%)Presage: Disabled notable: Herald Skills have 25% increased Area of Effect; Disabled notable: 20% increased Mana Reservation Efficiency of Herald SkillsMana and Spell Block: 2% Chance to Block Spell Damage -> 4% Chance to Block Spell Damage (2% + 2% = 4%); 5% increased maximum Mana -> 10% increased maximum Mana (5% + 5% = 10%)Staff Spell Damage and Spell Block: 10% increased Spell Damage while wielding a Staff -> 20% increased Spell Damage while wielding a Staff (10% + 10% = 20%); +3% Chance to Block Spell Damage while wielding a Staff -> +6% Chance to Block Spell Damage while wielding a Staff (+3% + 3% = +6%)Herald Buff Effect: 10% increased Effect of Herald Buffs on you -> 20% increased Effect of Herald Buffs on you (10% + 10% = 20%)Prodigal Perfection: Disabled notable: 20% increased maximum Mana; Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%Staff Spell Damage: 12% increased Spell Damage while wielding a Staff -> 24% increased Spell Damage while wielding a Staff (12% + 12% = 24%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 20% increased Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)Reservation Efficiency of Heralds: 10% increased Mana Reservation Efficiency of Herald Skills -> 20% increased Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)Mana: +20 to maximum Mana -> +40 to maximum Mana (+20 + 20 = +40); 10% increased maximum Mana -> 20% increased maximum Mana (10% + 10% = 20%)Mana and Spell Damage: 10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%); 5% increased maximum Mana -> 10% increased maximum Mana (5% + 5% = 10%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Life Recoup: 6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)Curse Effect: 5% increased Effect of your Curses -> 10% increased Effect of your Curses (5% + 5% = 10%)Deep Thoughts: Disabled notable: 20% increased maximum Mana; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: +20 to IntelligenceEnigmatic Defence: Disabled notable: 20% increased Spell Damage while wielding a Staff; Disabled notable: +8% Chance to Block Attack Damage while wielding a Staff; Disabled notable: +8% Chance to Block Spell Damage while wielding a StaffCurse Effect: 5% increased Effect of your Curses -> 10% increased Effect of your Curses (5% + 5% = 10%)Staff Spell Damage and Block: 10% increased Spell Damage while wielding a Staff -> 20% increased Spell Damage while wielding a Staff (10% + 10% = 20%); +3% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+3% + 3% = +6%)Life Recoup: 6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)Infused Flesh: Disabled notable: 18% of Damage taken Recouped as LifeMalicious Intent: Disabled notable: +2 to Level of all Curse Skill Gems
NodesTotal stat
+80 to Int+80 to Intelligence
64% inc. Spell Dmg while wielding a Staff64% increased Spell Damage while wielding a Staff
40% inc. max Mana40% increased maximum Mana
40% inc. Effect of Herald Buffs on you40% increased Effect of Herald Buffs on you
40% inc. Mana Reservation Efficiency of Herald Skills40% increased Mana Reservation Efficiency of Herald Skills
24% of Dmg taken Recouped as Life24% of Damage taken Recouped as Life
20% inc. Effect of your Curses20% increased Effect of your Curses
+40 to max Mana+40 to maximum Mana
40% inc. Power Charge Dur.40% increased Power Charge Duration
20% inc. Spell Dmg20% increased Spell Damage
8% inc. Spell Dmg per Power Charge8% increased Spell Damage per Power Charge
+6% Chance to Block Atk Dmg while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Dmg while wielding a Staff+6% Chance to Block Spell Damage while wielding a Staff
4% Chance to Block Spell Dmg4% Chance to Block Spell Damage
NodeModifiers
IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 40% inc. Power Charge Dur. (20% + 20% = 40%)20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

Spell Damage per Power ChargeSmall
4% inc. Spell Dmg per Power Charge -> 8% inc. Spell Dmg per Power Charge (4% + 4% = 8%)4% increased Spell Damage per Power Charge -> 8% increased Spell Damage per Power Charge (4% + 4% = 8%)
Base effects

4% inc. Spell Dmg per Power Charge4% increased Spell Damage per Power Charge

InstabilityNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Discord ArtisanNotable · Grants nothing
Disabled notable: 15% inc. Dmg for each Herald affecting youDisabled notable: 15% increased Damage for each Herald affecting you
Disabled notable: 20% inc. Effect of Herald Buffs on youDisabled notable: 20% increased Effect of Herald Buffs on you
Base effects

15% inc. Dmg for each Herald affecting you15% increased Damage for each Herald affecting you

20% inc. Effect of Herald Buffs on you20% increased Effect of Herald Buffs on you

Mystic BulwarkNotable · Grants nothing
Disabled notable: 6% Chance to Block Spell DmgDisabled notable: 6% Chance to Block Spell Damage
Disabled notable: 1% inc. Mana Regeneration Rate per 1% Chance to Block Spell DmgDisabled notable: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Base effects

6% Chance to Block Spell Dmg6% Chance to Block Spell Damage

1% inc. Mana Regeneration Rate per 1% Chance to Block Spell Dmg1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 20% inc. Effect of Herald Buffs on you (10% + 10% = 20%)10% increased Effect of Herald Buffs on you -> 20% increased Effect of Herald Buffs on you (10% + 10% = 20%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

PresageNotable · Grants nothing
Disabled notable: Herald Skills have 25% inc. AoEDisabled notable: Herald Skills have 25% increased Area of Effect
Disabled notable: 20% inc. Mana Reservation Efficiency of Herald SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Herald Skills
Base effects

Herald Skills have 25% inc. AoEHerald Skills have 25% increased Area of Effect

20% inc. Mana Reservation Efficiency of Herald Skills20% increased Mana Reservation Efficiency of Herald Skills

Mana and Spell BlockSmall
2% Chance to Block Spell Dmg -> 4% Chance to Block Spell Dmg (2% + 2% = 4%)2% Chance to Block Spell Damage -> 4% Chance to Block Spell Damage (2% + 2% = 4%)
5% inc. max Mana -> 10% inc. max Mana (5% + 5% = 10%)5% increased maximum Mana -> 10% increased maximum Mana (5% + 5% = 10%)
Base effects

2% Chance to Block Spell Dmg2% Chance to Block Spell Damage

5% inc. max Mana5% increased maximum Mana

Staff Spell Damage and Spell BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 20% inc. Spell Dmg while wielding a Staff (10% + 10% = 20%)10% increased Spell Damage while wielding a Staff -> 20% increased Spell Damage while wielding a Staff (10% + 10% = 20%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +6% Chance to Block Spell Dmg while wielding a Staff (+3% + 3% = +6%)+3% Chance to Block Spell Damage while wielding a Staff -> +6% Chance to Block Spell Damage while wielding a Staff (+3% + 3% = +6%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Herald Buff EffectSmall
10% inc. Effect of Herald Buffs on you -> 20% inc. Effect of Herald Buffs on you (10% + 10% = 20%)10% increased Effect of Herald Buffs on you -> 20% increased Effect of Herald Buffs on you (10% + 10% = 20%)
Base effects

10% inc. Effect of Herald Buffs on you10% increased Effect of Herald Buffs on you

Prodigal PerfectionNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 2% inc. Spell Dmg per 100 Maximum Mana, up to 40%Disabled notable: 2% increased Spell Damage per 100 Maximum Mana, up to 40%
Base effects

20% inc. max Mana20% increased maximum Mana

2% inc. Spell Dmg per 100 Maximum Mana, up to 40%2% increased Spell Damage per 100 Maximum Mana, up to 40%

Staff Spell DamageSmall
12% inc. Spell Dmg while wielding a Staff -> 24% inc. Spell Dmg while wielding a Staff (12% + 12% = 24%)12% increased Spell Damage while wielding a Staff -> 24% increased Spell Damage while wielding a Staff (12% + 12% = 24%)
Base effects

12% inc. Spell Dmg while wielding a Staff12% increased Spell Damage while wielding a Staff

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 20% inc. Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)10% increased Mana Reservation Efficiency of Herald Skills -> 20% increased Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

Reservation Efficiency of HeraldsSmall
10% inc. Mana Reservation Efficiency of Herald Skills -> 20% inc. Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)10% increased Mana Reservation Efficiency of Herald Skills -> 20% increased Mana Reservation Efficiency of Herald Skills (10% + 10% = 20%)
Base effects

10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills

ManaSmall
+20 to max Mana -> +40 to max Mana (+20 + 20 = +40)+20 to maximum Mana -> +40 to maximum Mana (+20 + 20 = +40)
10% inc. max Mana -> 20% inc. max Mana (10% + 10% = 20%)10% increased maximum Mana -> 20% increased maximum Mana (10% + 10% = 20%)
Base effects

+20 to max Mana+20 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Mana and Spell DamageSmall
10% inc. Spell Dmg -> 20% inc. Spell Dmg (10% + 10% = 20%)10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%)
5% inc. max Mana -> 10% inc. max Mana (5% + 5% = 10%)5% increased maximum Mana -> 10% increased maximum Mana (5% + 5% = 10%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

5% inc. max Mana5% increased maximum Mana

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 12% of Dmg taken Recouped as Life (6% + 6% = 12%)6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Curse EffectSmall
5% inc. Effect of your Curses -> 10% inc. Effect of your Curses (5% + 5% = 10%)5% increased Effect of your Curses -> 10% increased Effect of your Curses (5% + 5% = 10%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Deep ThoughtsNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

20% inc. max Mana20% increased maximum Mana

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Enigmatic DefenceNotable · Grants nothing
Disabled notable: 20% inc. Spell Dmg while wielding a StaffDisabled notable: 20% increased Spell Damage while wielding a Staff
Disabled notable: +8% Chance to Block Atk Dmg while wielding a StaffDisabled notable: +8% Chance to Block Attack Damage while wielding a Staff
Disabled notable: +8% Chance to Block Spell Dmg while wielding a StaffDisabled notable: +8% Chance to Block Spell Damage while wielding a Staff
Base effects

20% inc. Spell Dmg while wielding a Staff20% increased Spell Damage while wielding a Staff

+8% Chance to Block Atk Dmg while wielding a Staff+8% Chance to Block Attack Damage while wielding a Staff

+8% Chance to Block Spell Dmg while wielding a Staff+8% Chance to Block Spell Damage while wielding a Staff

Curse EffectSmall
5% inc. Effect of your Curses -> 10% inc. Effect of your Curses (5% + 5% = 10%)5% increased Effect of your Curses -> 10% increased Effect of your Curses (5% + 5% = 10%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Staff Spell Damage and BlockSmall
10% inc. Spell Dmg while wielding a Staff -> 20% inc. Spell Dmg while wielding a Staff (10% + 10% = 20%)10% increased Spell Damage while wielding a Staff -> 20% increased Spell Damage while wielding a Staff (10% + 10% = 20%)
+3% Chance to Block Atk Dmg while wielding a Staff -> +6% Chance to Block Atk Dmg while wielding a Staff (+3% + 3% = +6%)+3% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+3% + 3% = +6%)
Base effects

10% inc. Spell Dmg while wielding a Staff10% increased Spell Damage while wielding a Staff

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 12% of Dmg taken Recouped as Life (6% + 6% = 12%)6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Infused FleshNotable · Grants nothing
Disabled notable: 18% of Dmg taken Recouped as LifeDisabled notable: 18% of Damage taken Recouped as Life
Base effects

18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life

Malicious IntentNotable · Grants nothing
Disabled notable: +2 to Level of all Curse Skill GemsDisabled notable: +2 to Level of all Curse Skill Gems
Base effects

+2 to Level of all Curse Skill Gems+2 to Level of all Curse Skill Gems

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 46 boosted / 11 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 20 boosted / 9 disabled

1 o'clock outer

Large

Radius 0–1800 · 50 nodes

Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Melding: Disabled notable: 7% increased maximum Life; Disabled notable: Gain 3% of Maximum Life as Extra Maximum Energy ShieldIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Life and Energy Shield: 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%); 3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)Life and Energy Shield: 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%); 3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)Vampirism: Disabled notable: Recover 3% of Life on Kill; Disabled notable: 12% of Damage taken Recouped as LifeLife and Energy Shield: 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%); 3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5); 4% of Damage taken Recouped as Life -> 6% of Damage taken Recouped as Life (4% + 2% = 6%)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5); 4% of Damage taken Recouped as Life -> 6% of Damage taken Recouped as Life (4% + 2% = 6%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%); 10% increased Spell Critical Strike Chance -> 15% increased Spell Critical Strike Chance (10% + 5% = 15%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%); 10% increased Spell Critical Strike Chance -> 15% increased Spell Critical Strike Chance (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%); 4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%); 4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Dual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%); 4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%); 4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)Nimbleness: Disabled notable: 8% increased Cast Speed; Disabled notable: +15% to Critical Strike Multiplier for Spell DamageMinion Life and Chaos Resistance: Minions have 8% increased maximum Life -> Minions have 12% increased maximum Life (8% + 4% = 12%); Minions have +13% to Chaos Resistance -> Minions have +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Poison Avoidance: 20% chance to Avoid being Poisoned -> 30% chance to Avoid being Poisoned (20% + 10% = 30%)Minion Life and Chaos Resistance: Minions have 8% increased maximum Life -> Minions have 12% increased maximum Life (8% + 4% = 12%); Minions have +13% to Chaos Resistance -> Minions have +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)Dark Arts: Disabled notable: +8% Chance to Block Spell Damage while Dual Wielding; Disabled notable: +8% Chance to Block Attack Damage while Dual Wielding; Disabled notable: 10% increased Attack Speed while Dual Wielding; Disabled notable: 10% increased Cast Speed while Dual WieldingChaos Resistance and Avoidance: +7% to Chaos Resistance -> +10.5% to Chaos Resistance (+7% + 3.5% = +10.5%); 10% chance to Avoid being Poisoned -> 15% chance to Avoid being Poisoned (10% + 5% = 15%); 10% chance to Avoid Bleeding -> 15% chance to Avoid Bleeding (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Dual Wield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while Dual Wielding -> +4.5% Chance to Block Spell Damage while Dual Wielding (+3% + 1.5% = +4.5%); 10% increased Spell Damage while Dual Wielding -> 15% increased Spell Damage while Dual Wielding (10% + 5% = 15%)Dual Wield Attack and Cast Speed: 4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%); 4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)Chaos Resistance: +13% to Chaos Resistance -> +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)Lasting Tempest: Disabled notable: 50% increased Duration of Elemental Ailments on EnemiesKnowledge Barrier: Disabled notable: 6% increased Energy Shield Recharge Rate for each different type of Mastery you have AllocatedIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Curse Effect: 5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)Tolerance: Disabled notable: +19% to Chaos Resistance; Disabled notable: 30% chance to Avoid being Poisoned; Disabled notable: 30% chance to Avoid BleedingGrave Intentions: Disabled notable: Minions have +27% to Chaos Resistance; Disabled notable: Minions gain 20% of Maximum Life as Extra Maximum Energy ShieldBleed Avoidance: 20% chance to Avoid Bleeding -> 30% chance to Avoid Bleeding (20% + 10% = 30%)Steeped in the Profane: Disabled notable: 15% reduced Effect of Curses on you; Disabled notable: 10% increased Effect of your CursesDamage and Energy Shield: 12% increased Damage -> 18% increased Damage (12% + 6% = 18%); +10 to maximum Energy Shield -> +15 to maximum Energy Shield (+10 + 5 = +15)Corpse Life: Corpses you Spawn have 5% increased Maximum Life -> Corpses you Spawn have 7.5% increased Maximum Life (5% + 2.5% = 7.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Curse Effect: 5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Corpse Life: Corpses you Spawn have 5% increased Maximum Life -> Corpses you Spawn have 7.5% increased Maximum Life (5% + 2.5% = 7.5%)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Minion Attack and Cast Speed: Minions have 4% increased Attack Speed -> Minions have 6% increased Attack Speed (4% + 2% = 6%); Minions have 4% increased Cast Speed -> Minions have 6% increased Cast Speed (4% + 2% = 6%)Minion Damage and Life: Minions have 5% increased maximum Life -> Minions have 7.5% increased maximum Life (5% + 2.5% = 7.5%); Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Mine Duration: 30% increased Mine Duration -> 45% increased Mine Duration (30% + 15% = 45%)Minion Damage and Life: Minions have 5% increased maximum Life -> Minions have 7.5% increased maximum Life (5% + 2.5% = 7.5%); Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Deep Wisdom: Disabled notable: +20 to maximum Energy Shield; Disabled notable: +20 to maximum Mana; Disabled notable: +20 to Intelligence
NodesTotal stat
+135 to Int+135 to Intelligence
Minions have 39% inc. max LifeMinions have 39% increased maximum Life
45% inc. Ele.Dmg45% increased Elemental Damage
22.5% inc. max ES22.5% increased maximum Energy Shield
18% inc. Atk Speed while Dual Wielding18% increased Attack Speed while Dual Wielding
18% inc. Cast Speed while Dual Wielding18% increased Cast Speed while Dual Wielding
13.5% inc. max Life13.5% increased maximum Life
45% chance to Avoid being Poisoned45% chance to Avoid being Poisoned
45% chance to Avoid Bleeding45% chance to Avoid Bleeding
Gain 45 Life per Enemy KilledGain 45 Life per Enemy Killed
Minions have 39% to Chaos ResMinions have 39% to Chaos Resistance
+30% to Chaos Res+30% to Chaos Resistance
30% inc. Spell Crit%30% increased Spell Critical Strike Chance
Minions deal 30% inc. DmgMinions deal 30% increased Damage
15% inc. Effect of your Curses15% increased Effect of your Curses
Corpses you Spawn have 15% inc. Maximum LifeCorpses you Spawn have 15% increased Maximum Life
12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life
+9% Chance to Block Atk Dmg while Dual Wielding+9% Chance to Block Attack Damage while Dual Wielding
9% inc. Cast Speed9% increased Cast Speed
45% inc. Mine Dur.45% increased Mine Duration
18% inc. Dmg18% increased Damage
+15 to Dex+15 to Dexterity
+15 to max ES+15 to maximum Energy Shield
+15 to Str+15 to Strength
15% inc. Spell Dmg while Dual Wielding15% increased Spell Damage while Dual Wielding
Minions have 6% inc. Atk SpeedMinions have 6% increased Attack Speed
Minions have 6% inc. Cast SpeedMinions have 6% increased Cast Speed
+4.5% Chance to Block Spell Dmg while Dual Wielding+4.5% Chance to Block Spell Damage while Dual Wielding
NodeModifiers
IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

MeldingNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Gain 3% of Maximum Life as Extra Maximum ESDisabled notable: Gain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
3% inc. max Life -> 4.5% inc. max Life (3% + 1.5% = 4.5%)3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
3% inc. max Life -> 4.5% inc. max Life (3% + 1.5% = 4.5%)3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

VampirismNotable · Grants nothing
Disabled notable: Recover 3% of Life on KillDisabled notable: Recover 3% of Life on Kill
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Life and Energy ShieldSmall
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
3% inc. max Life -> 4.5% inc. max Life (3% + 1.5% = 4.5%)3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)
4% of Dmg taken Recouped as Life -> 6% of Dmg taken Recouped as Life (4% + 2% = 6%)4% of Damage taken Recouped as Life -> 6% of Damage taken Recouped as Life (4% + 2% = 6%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)
4% of Dmg taken Recouped as Life -> 6% of Dmg taken Recouped as Life (4% + 2% = 6%)4% of Damage taken Recouped as Life -> 6% of Damage taken Recouped as Life (4% + 2% = 6%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
10% inc. Spell Crit% -> 15% inc. Spell Crit% (10% + 5% = 15%)10% increased Spell Critical Strike Chance -> 15% increased Spell Critical Strike Chance (10% + 5% = 15%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
10% inc. Spell Crit% -> 15% inc. Spell Crit% (10% + 5% = 15%)10% increased Spell Critical Strike Chance -> 15% increased Spell Critical Strike Chance (10% + 5% = 15%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +4.5% Chance to Block Atk Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%)
4% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (4% + 2% = 6%)4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%)
4% inc. Cast Speed while Dual Wielding -> 6% inc. Cast Speed while Dual Wielding (4% + 2% = 6%)4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +4.5% Chance to Block Atk Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%)
4% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (4% + 2% = 6%)4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%)
4% inc. Cast Speed while Dual Wielding -> 6% inc. Cast Speed while Dual Wielding (4% + 2% = 6%)4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

NimblenessNotable · Grants nothing
Disabled notable: 8% inc. Cast SpeedDisabled notable: 8% increased Cast Speed
Disabled notable: +15% to Crit Multi for Spell DmgDisabled notable: +15% to Critical Strike Multiplier for Spell Damage
Base effects

8% inc. Cast Speed8% increased Cast Speed

+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage

Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max Life -> Minions have 12% inc. max Life (8% + 4% = 12%)Minions have 8% increased maximum Life -> Minions have 12% increased maximum Life (8% + 4% = 12%)
Minions have +13% to Chaos Res -> Minions have +19.5% to Chaos Res (+13% + 6.5% = +19.5%)Minions have +13% to Chaos Resistance -> Minions have +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)
Base effects

Minions have 8% inc. max LifeMinions have 8% increased maximum Life

Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Poison AvoidanceSmall
20% chance to Avoid being Poisoned -> 30% chance to Avoid being Poisoned (20% + 10% = 30%)20% chance to Avoid being Poisoned -> 30% chance to Avoid being Poisoned (20% + 10% = 30%)
Base effects

20% chance to Avoid being Poisoned20% chance to Avoid being Poisoned

Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max Life -> Minions have 12% inc. max Life (8% + 4% = 12%)Minions have 8% increased maximum Life -> Minions have 12% increased maximum Life (8% + 4% = 12%)
Minions have +13% to Chaos Res -> Minions have +19.5% to Chaos Res (+13% + 6.5% = +19.5%)Minions have +13% to Chaos Resistance -> Minions have +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)
Base effects

Minions have 8% inc. max LifeMinions have 8% increased maximum Life

Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance

Dark ArtsNotable · Grants nothing
Disabled notable: +8% Chance to Block Spell Dmg while Dual WieldingDisabled notable: +8% Chance to Block Spell Damage while Dual Wielding
Disabled notable: +8% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +8% Chance to Block Attack Damage while Dual Wielding
Disabled notable: 10% inc. Atk Speed while Dual WieldingDisabled notable: 10% increased Attack Speed while Dual Wielding
Disabled notable: 10% inc. Cast Speed while Dual WieldingDisabled notable: 10% increased Cast Speed while Dual Wielding
Base effects

+8% Chance to Block Spell Dmg while Dual Wielding+8% Chance to Block Spell Damage while Dual Wielding

+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding

10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding

10% inc. Cast Speed while Dual Wielding10% increased Cast Speed while Dual Wielding

Chaos Resistance and AvoidanceSmall
+7% to Chaos Res -> +10.5% to Chaos Res (+7% + 3.5% = +10.5%)+7% to Chaos Resistance -> +10.5% to Chaos Resistance (+7% + 3.5% = +10.5%)
10% chance to Avoid being Poisoned -> 15% chance to Avoid being Poisoned (10% + 5% = 15%)10% chance to Avoid being Poisoned -> 15% chance to Avoid being Poisoned (10% + 5% = 15%)
10% chance to Avoid Bleeding -> 15% chance to Avoid Bleeding (10% + 5% = 15%)10% chance to Avoid Bleeding -> 15% chance to Avoid Bleeding (10% + 5% = 15%)
Base effects

+7% to Chaos Res+7% to Chaos Resistance

10% chance to Avoid being Poisoned10% chance to Avoid being Poisoned

10% chance to Avoid Bleeding10% chance to Avoid Bleeding

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Dual Wield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while Dual Wielding -> +4.5% Chance to Block Spell Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while Dual Wielding -> +4.5% Chance to Block Spell Damage while Dual Wielding (+3% + 1.5% = +4.5%)
10% inc. Spell Dmg while Dual Wielding -> 15% inc. Spell Dmg while Dual Wielding (10% + 5% = 15%)10% increased Spell Damage while Dual Wielding -> 15% increased Spell Damage while Dual Wielding (10% + 5% = 15%)
Base effects

+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding

10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding

Dual Wield Attack and Cast SpeedSmall
4% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (4% + 2% = 6%)4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%)
4% inc. Cast Speed while Dual Wielding -> 6% inc. Cast Speed while Dual Wielding (4% + 2% = 6%)4% increased Cast Speed while Dual Wielding -> 6% increased Cast Speed while Dual Wielding (4% + 2% = 6%)
Base effects

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

Chaos ResistanceSmall
+13% to Chaos Res -> +19.5% to Chaos Res (+13% + 6.5% = +19.5%)+13% to Chaos Resistance -> +19.5% to Chaos Resistance (+13% + 6.5% = +19.5%)
Base effects

+13% to Chaos Res+13% to Chaos Resistance

Lasting TempestNotable · Grants nothing
Disabled notable: 50% inc. Dur. of Elemental Ailments on EnemiesDisabled notable: 50% increased Duration of Elemental Ailments on Enemies
Base effects

50% inc. Dur. of Elemental Ailments on Enemies50% increased Duration of Elemental Ailments on Enemies

Knowledge BarrierNotable · Grants nothing
Disabled notable: 6% inc. ES Recharge Rate for each different type of Mastery you have AllocatedDisabled notable: 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
Base effects

6% inc. ES Recharge Rate for each different type of Mastery you have Allocated6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Curse EffectSmall
5% inc. Effect of your Curses -> 7.5% inc. Effect of your Curses (5% + 2.5% = 7.5%)5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

ToleranceNotable · Grants nothing
Disabled notable: +19% to Chaos ResDisabled notable: +19% to Chaos Resistance
Disabled notable: 30% chance to Avoid being PoisonedDisabled notable: 30% chance to Avoid being Poisoned
Disabled notable: 30% chance to Avoid BleedingDisabled notable: 30% chance to Avoid Bleeding
Base effects

+19% to Chaos Res+19% to Chaos Resistance

30% chance to Avoid being Poisoned30% chance to Avoid being Poisoned

30% chance to Avoid Bleeding30% chance to Avoid Bleeding

Grave IntentionsNotable · Grants nothing
Disabled notable: Minions have +27% to Chaos ResDisabled notable: Minions have +27% to Chaos Resistance
Disabled notable: Minions gain 20% of Maximum Life as Extra Maximum ESDisabled notable: Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
Base effects

Minions have +27% to Chaos ResMinions have +27% to Chaos Resistance

Minions gain 20% of Maximum Life as Extra Maximum ESMinions gain 20% of Maximum Life as Extra Maximum Energy Shield

Bleed AvoidanceSmall
20% chance to Avoid Bleeding -> 30% chance to Avoid Bleeding (20% + 10% = 30%)20% chance to Avoid Bleeding -> 30% chance to Avoid Bleeding (20% + 10% = 30%)
Base effects

20% chance to Avoid Bleeding20% chance to Avoid Bleeding

Steeped in the ProfaneNotable · Grants nothing
Disabled notable: 15% reduced Effect of Curses on youDisabled notable: 15% reduced Effect of Curses on you
Disabled notable: 10% inc. Effect of your CursesDisabled notable: 10% increased Effect of your Curses
Base effects

15% reduced Effect of Curses on you15% reduced Effect of Curses on you

10% inc. Effect of your Curses10% increased Effect of your Curses

Damage and Energy ShieldSmall
12% inc. Dmg -> 18% inc. Dmg (12% + 6% = 18%)12% increased Damage -> 18% increased Damage (12% + 6% = 18%)
+10 to max ES -> +15 to max ES (+10 + 5 = +15)+10 to maximum Energy Shield -> +15 to maximum Energy Shield (+10 + 5 = +15)
Base effects

12% inc. Dmg12% increased Damage

+10 to max ES+10 to maximum Energy Shield

Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum Life -> Corpses you Spawn have 7.5% inc. Maximum Life (5% + 2.5% = 7.5%)Corpses you Spawn have 5% increased Maximum Life -> Corpses you Spawn have 7.5% increased Maximum Life (5% + 2.5% = 7.5%)
Base effects

Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Curse EffectSmall
5% inc. Effect of your Curses -> 7.5% inc. Effect of your Curses (5% + 2.5% = 7.5%)5% increased Effect of your Curses -> 7.5% increased Effect of your Curses (5% + 2.5% = 7.5%)
Base effects

5% inc. Effect of your Curses5% increased Effect of your Curses

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Corpse LifeSmall
Corpses you Spawn have 5% inc. Maximum Life -> Corpses you Spawn have 7.5% inc. Maximum Life (5% + 2.5% = 7.5%)Corpses you Spawn have 5% increased Maximum Life -> Corpses you Spawn have 7.5% increased Maximum Life (5% + 2.5% = 7.5%)
Base effects

Corpses you Spawn have 5% inc. Maximum LifeCorpses you Spawn have 5% increased Maximum Life

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Minion Attack and Cast SpeedSmall
Minions have 4% inc. Atk Speed -> Minions have 6% inc. Atk Speed (4% + 2% = 6%)Minions have 4% increased Attack Speed -> Minions have 6% increased Attack Speed (4% + 2% = 6%)
Minions have 4% inc. Cast Speed -> Minions have 6% inc. Cast Speed (4% + 2% = 6%)Minions have 4% increased Cast Speed -> Minions have 6% increased Cast Speed (4% + 2% = 6%)
Base effects

Minions have 4% inc. Atk SpeedMinions have 4% increased Attack Speed

Minions have 4% inc. Cast SpeedMinions have 4% increased Cast Speed

Minion Damage and LifeSmall
Minions have 5% inc. max Life -> Minions have 7.5% inc. max Life (5% + 2.5% = 7.5%)Minions have 5% increased maximum Life -> Minions have 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Base effects

Minions have 5% inc. max LifeMinions have 5% increased maximum Life

Minions deal 10% inc. DmgMinions deal 10% increased Damage

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Mine DurationSmall
30% inc. Mine Dur. -> 45% inc. Mine Dur. (30% + 15% = 45%)30% increased Mine Duration -> 45% increased Mine Duration (30% + 15% = 45%)
Base effects

30% inc. Mine Dur.30% increased Mine Duration

Minion Damage and LifeSmall
Minions have 5% inc. max Life -> Minions have 7.5% inc. max Life (5% + 2.5% = 7.5%)Minions have 5% increased maximum Life -> Minions have 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Base effects

Minions have 5% inc. max LifeMinions have 5% increased maximum Life

Minions deal 10% inc. DmgMinions deal 10% increased Damage

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Deep WisdomNotable · Grants nothing
Disabled notable: +20 to max ESDisabled notable: +20 to maximum Energy Shield
Disabled notable: +20 to max ManaDisabled notable: +20 to maximum Mana
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

+20 to max ES+20 to maximum Energy Shield

+20 to max Mana+20 to maximum Mana

+20 to Int+20 to Intelligence

Foulborn 75%

Radius 0–1440 · 31 nodes

Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Melding: Disabled notable: 7% increased maximum Life; Disabled notable: Gain 3% of Maximum Life as Extra Maximum Energy ShieldIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Life and Energy Shield: 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%); 3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)Life and Energy Shield: 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%); 3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)Vampirism: Disabled notable: Recover 3% of Life on Kill; Disabled notable: 12% of Damage taken Recouped as LifeLife and Energy Shield: 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%); 3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25); 4% of Damage taken Recouped as Life -> 7% of Damage taken Recouped as Life (4% + 3% = 7%)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25); 4% of Damage taken Recouped as Life -> 7% of Damage taken Recouped as Life (4% + 3% = 7%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%); 10% increased Spell Critical Strike Chance -> 17.5% increased Spell Critical Strike Chance (10% + 7.5% = 17.5%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%); 10% increased Spell Critical Strike Chance -> 17.5% increased Spell Critical Strike Chance (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%); 4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%); 4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Dual Wield Attack and Cast Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%); 4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%); 4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)Nimbleness: Disabled notable: 8% increased Cast Speed; Disabled notable: +15% to Critical Strike Multiplier for Spell DamageMinion Life and Chaos Resistance: Minions have 8% increased maximum Life -> Minions have 14% increased maximum Life (8% + 6% = 14%); Minions have +13% to Chaos Resistance -> Minions have +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Poison Avoidance: 20% chance to Avoid being Poisoned -> 35% chance to Avoid being Poisoned (20% + 15% = 35%)Minion Life and Chaos Resistance: Minions have 8% increased maximum Life -> Minions have 14% increased maximum Life (8% + 6% = 14%); Minions have +13% to Chaos Resistance -> Minions have +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)Dark Arts: Disabled notable: +8% Chance to Block Spell Damage while Dual Wielding; Disabled notable: +8% Chance to Block Attack Damage while Dual Wielding; Disabled notable: 10% increased Attack Speed while Dual Wielding; Disabled notable: 10% increased Cast Speed while Dual WieldingChaos Resistance and Avoidance: +7% to Chaos Resistance -> +12.25% to Chaos Resistance (+7% + 5.25% = +12.25%); 10% chance to Avoid being Poisoned -> 17.5% chance to Avoid being Poisoned (10% + 7.5% = 17.5%); 10% chance to Avoid Bleeding -> 17.5% chance to Avoid Bleeding (10% + 7.5% = 17.5%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Dual Wield Spell Damage and Spell Block: +3% Chance to Block Spell Damage while Dual Wielding -> +5.25% Chance to Block Spell Damage while Dual Wielding (+3% + 2.25% = +5.25%); 10% increased Spell Damage while Dual Wielding -> 17.5% increased Spell Damage while Dual Wielding (10% + 7.5% = 17.5%)Dual Wield Attack and Cast Speed: 4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%); 4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)Chaos Resistance: +13% to Chaos Resistance -> +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)Lasting Tempest: Disabled notable: 50% increased Duration of Elemental Ailments on EnemiesKnowledge Barrier: Disabled notable: 6% increased Energy Shield Recharge Rate for each different type of Mastery you have AllocatedIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
NodesTotal stat
+122.5 to Int+122.5 to Intelligence
26.25% inc. max ES26.25% increased maximum Energy Shield
21% inc. Atk Speed while Dual Wielding21% increased Attack Speed while Dual Wielding
21% inc. Cast Speed while Dual Wielding21% increased Cast Speed while Dual Wielding
15.75% inc. max Life15.75% increased maximum Life
52.5% chance to Avoid being Poisoned52.5% chance to Avoid being Poisoned
Gain 52.5 Life per Enemy KilledGain 52.5 Life per Enemy Killed
Minions have 45.5% to Chaos ResMinions have 45.5% to Chaos Resistance
+35% to Chaos Res+35% to Chaos Resistance
35% inc. Spell Crit%35% increased Spell Critical Strike Chance
Minions have 28% inc. max LifeMinions have 28% increased maximum Life
14% of Dmg taken Recouped as Life14% of Damage taken Recouped as Life
+10.5% Chance to Block Atk Dmg while Dual Wielding+10.5% Chance to Block Attack Damage while Dual Wielding
10.5% inc. Cast Speed10.5% increased Cast Speed
+17.5 to Dex+17.5 to Dexterity
+17.5 to Str+17.5 to Strength
17.5% chance to Avoid Bleeding17.5% chance to Avoid Bleeding
17.5% inc. Spell Dmg while Dual Wielding17.5% increased Spell Damage while Dual Wielding
+5.25% Chance to Block Spell Dmg while Dual Wielding+5.25% Chance to Block Spell Damage while Dual Wielding
NodeModifiers
IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

MeldingNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Gain 3% of Maximum Life as Extra Maximum ESDisabled notable: Gain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
3% inc. max Life -> 5.25% inc. max Life (3% + 2.25% = 5.25%)3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
3% inc. max Life -> 5.25% inc. max Life (3% + 2.25% = 5.25%)3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

VampirismNotable · Grants nothing
Disabled notable: Recover 3% of Life on KillDisabled notable: Recover 3% of Life on Kill
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Life and Energy ShieldSmall
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
3% inc. max Life -> 5.25% inc. max Life (3% + 2.25% = 5.25%)3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)
4% of Dmg taken Recouped as Life -> 7% of Dmg taken Recouped as Life (4% + 3% = 7%)4% of Damage taken Recouped as Life -> 7% of Damage taken Recouped as Life (4% + 3% = 7%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)
4% of Dmg taken Recouped as Life -> 7% of Dmg taken Recouped as Life (4% + 3% = 7%)4% of Damage taken Recouped as Life -> 7% of Damage taken Recouped as Life (4% + 3% = 7%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
10% inc. Spell Crit% -> 17.5% inc. Spell Crit% (10% + 7.5% = 17.5%)10% increased Spell Critical Strike Chance -> 17.5% increased Spell Critical Strike Chance (10% + 7.5% = 17.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
10% inc. Spell Crit% -> 17.5% inc. Spell Crit% (10% + 7.5% = 17.5%)10% increased Spell Critical Strike Chance -> 17.5% increased Spell Critical Strike Chance (10% + 7.5% = 17.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +5.25% Chance to Block Atk Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%)
4% inc. Atk Speed while Dual Wielding -> 7% inc. Atk Speed while Dual Wielding (4% + 3% = 7%)4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%)
4% inc. Cast Speed while Dual Wielding -> 7% inc. Cast Speed while Dual Wielding (4% + 3% = 7%)4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Dual Wield Attack and Cast Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +5.25% Chance to Block Atk Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%)
4% inc. Atk Speed while Dual Wielding -> 7% inc. Atk Speed while Dual Wielding (4% + 3% = 7%)4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%)
4% inc. Cast Speed while Dual Wielding -> 7% inc. Cast Speed while Dual Wielding (4% + 3% = 7%)4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

NimblenessNotable · Grants nothing
Disabled notable: 8% inc. Cast SpeedDisabled notable: 8% increased Cast Speed
Disabled notable: +15% to Crit Multi for Spell DmgDisabled notable: +15% to Critical Strike Multiplier for Spell Damage
Base effects

8% inc. Cast Speed8% increased Cast Speed

+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage

Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max Life -> Minions have 14% inc. max Life (8% + 6% = 14%)Minions have 8% increased maximum Life -> Minions have 14% increased maximum Life (8% + 6% = 14%)
Minions have +13% to Chaos Res -> Minions have +22.75% to Chaos Res (+13% + 9.75% = +22.75%)Minions have +13% to Chaos Resistance -> Minions have +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)
Base effects

Minions have 8% inc. max LifeMinions have 8% increased maximum Life

Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Poison AvoidanceSmall
20% chance to Avoid being Poisoned -> 35% chance to Avoid being Poisoned (20% + 15% = 35%)20% chance to Avoid being Poisoned -> 35% chance to Avoid being Poisoned (20% + 15% = 35%)
Base effects

20% chance to Avoid being Poisoned20% chance to Avoid being Poisoned

Minion Life and Chaos ResistanceSmall
Minions have 8% inc. max Life -> Minions have 14% inc. max Life (8% + 6% = 14%)Minions have 8% increased maximum Life -> Minions have 14% increased maximum Life (8% + 6% = 14%)
Minions have +13% to Chaos Res -> Minions have +22.75% to Chaos Res (+13% + 9.75% = +22.75%)Minions have +13% to Chaos Resistance -> Minions have +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)
Base effects

Minions have 8% inc. max LifeMinions have 8% increased maximum Life

Minions have +13% to Chaos ResMinions have +13% to Chaos Resistance

Dark ArtsNotable · Grants nothing
Disabled notable: +8% Chance to Block Spell Dmg while Dual WieldingDisabled notable: +8% Chance to Block Spell Damage while Dual Wielding
Disabled notable: +8% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +8% Chance to Block Attack Damage while Dual Wielding
Disabled notable: 10% inc. Atk Speed while Dual WieldingDisabled notable: 10% increased Attack Speed while Dual Wielding
Disabled notable: 10% inc. Cast Speed while Dual WieldingDisabled notable: 10% increased Cast Speed while Dual Wielding
Base effects

+8% Chance to Block Spell Dmg while Dual Wielding+8% Chance to Block Spell Damage while Dual Wielding

+8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding

10% inc. Atk Speed while Dual Wielding10% increased Attack Speed while Dual Wielding

10% inc. Cast Speed while Dual Wielding10% increased Cast Speed while Dual Wielding

Chaos Resistance and AvoidanceSmall
+7% to Chaos Res -> +12.25% to Chaos Res (+7% + 5.25% = +12.25%)+7% to Chaos Resistance -> +12.25% to Chaos Resistance (+7% + 5.25% = +12.25%)
10% chance to Avoid being Poisoned -> 17.5% chance to Avoid being Poisoned (10% + 7.5% = 17.5%)10% chance to Avoid being Poisoned -> 17.5% chance to Avoid being Poisoned (10% + 7.5% = 17.5%)
10% chance to Avoid Bleeding -> 17.5% chance to Avoid Bleeding (10% + 7.5% = 17.5%)10% chance to Avoid Bleeding -> 17.5% chance to Avoid Bleeding (10% + 7.5% = 17.5%)
Base effects

+7% to Chaos Res+7% to Chaos Resistance

10% chance to Avoid being Poisoned10% chance to Avoid being Poisoned

10% chance to Avoid Bleeding10% chance to Avoid Bleeding

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Dual Wield Spell Damage and Spell BlockSmall
+3% Chance to Block Spell Dmg while Dual Wielding -> +5.25% Chance to Block Spell Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Spell Damage while Dual Wielding -> +5.25% Chance to Block Spell Damage while Dual Wielding (+3% + 2.25% = +5.25%)
10% inc. Spell Dmg while Dual Wielding -> 17.5% inc. Spell Dmg while Dual Wielding (10% + 7.5% = 17.5%)10% increased Spell Damage while Dual Wielding -> 17.5% increased Spell Damage while Dual Wielding (10% + 7.5% = 17.5%)
Base effects

+3% Chance to Block Spell Dmg while Dual Wielding+3% Chance to Block Spell Damage while Dual Wielding

10% inc. Spell Dmg while Dual Wielding10% increased Spell Damage while Dual Wielding

Dual Wield Attack and Cast SpeedSmall
4% inc. Atk Speed while Dual Wielding -> 7% inc. Atk Speed while Dual Wielding (4% + 3% = 7%)4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%)
4% inc. Cast Speed while Dual Wielding -> 7% inc. Cast Speed while Dual Wielding (4% + 3% = 7%)4% increased Cast Speed while Dual Wielding -> 7% increased Cast Speed while Dual Wielding (4% + 3% = 7%)
Base effects

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

4% inc. Cast Speed while Dual Wielding4% increased Cast Speed while Dual Wielding

Chaos ResistanceSmall
+13% to Chaos Res -> +22.75% to Chaos Res (+13% + 9.75% = +22.75%)+13% to Chaos Resistance -> +22.75% to Chaos Resistance (+13% + 9.75% = +22.75%)
Base effects

+13% to Chaos Res+13% to Chaos Resistance

Lasting TempestNotable · Grants nothing
Disabled notable: 50% inc. Dur. of Elemental Ailments on EnemiesDisabled notable: 50% increased Duration of Elemental Ailments on Enemies
Base effects

50% inc. Dur. of Elemental Ailments on Enemies50% increased Duration of Elemental Ailments on Enemies

Knowledge BarrierNotable · Grants nothing
Disabled notable: 6% inc. ES Recharge Rate for each different type of Mastery you have AllocatedDisabled notable: 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
Base effects

6% inc. ES Recharge Rate for each different type of Mastery you have Allocated6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Foulborn 100%

Radius 0–960 · 12 nodes

Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Melding: Disabled notable: 7% increased maximum Life; Disabled notable: Gain 3% of Maximum Life as Extra Maximum Energy ShieldIntelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Life and Energy Shield: 5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%); 3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)Life and Energy Shield: 5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%); 3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)Vampirism: Disabled notable: Recover 3% of Life on Kill; Disabled notable: 12% of Damage taken Recouped as LifeLife and Energy Shield: 5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%); 3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30); 4% of Damage taken Recouped as Life -> 8% of Damage taken Recouped as Life (4% + 4% = 8%)Life on Kill and Recoup: Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30); 4% of Damage taken Recouped as Life -> 8% of Damage taken Recouped as Life (4% + 4% = 8%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%); 10% increased Spell Critical Strike Chance -> 20% increased Spell Critical Strike Chance (10% + 10% = 20%)Cast Speed and Spell Critical Strike Chance: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%); 10% increased Spell Critical Strike Chance -> 20% increased Spell Critical Strike Chance (10% + 10% = 20%)
NodesTotal stat
+60 to Int+60 to Intelligence
30% inc. max ES30% increased maximum Energy Shield
18% inc. max Life18% increased maximum Life
Gain 60 Life per Enemy KilledGain 60 Life per Enemy Killed
40% inc. Spell Crit%40% increased Spell Critical Strike Chance
16% of Dmg taken Recouped as Life16% of Damage taken Recouped as Life
12% inc. Cast Speed12% increased Cast Speed
NodeModifiers
IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

MeldingNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Gain 3% of Maximum Life as Extra Maximum ESDisabled notable: Gain 3% of Maximum Life as Extra Maximum Energy Shield
Base effects

7% inc. max Life7% increased maximum Life

Gain 3% of Maximum Life as Extra Maximum ESGain 3% of Maximum Life as Extra Maximum Energy Shield

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Life and Energy ShieldSmall
5% inc. max ES -> 10% inc. max ES (5% + 5% = 10%)5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%)
3% inc. max Life -> 6% inc. max Life (3% + 3% = 6%)3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

Life and Energy ShieldSmall
5% inc. max ES -> 10% inc. max ES (5% + 5% = 10%)5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%)
3% inc. max Life -> 6% inc. max Life (3% + 3% = 6%)3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

VampirismNotable · Grants nothing
Disabled notable: Recover 3% of Life on KillDisabled notable: Recover 3% of Life on Kill
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Recover 3% of Life on KillRecover 3% of Life on Kill

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

Life and Energy ShieldSmall
5% inc. max ES -> 10% inc. max ES (5% + 5% = 10%)5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%)
3% inc. max Life -> 6% inc. max Life (3% + 3% = 6%)3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)
Base effects

5% inc. max ES5% increased maximum Energy Shield

3% inc. max Life3% increased maximum Life

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)
4% of Dmg taken Recouped as Life -> 8% of Dmg taken Recouped as Life (4% + 4% = 8%)4% of Damage taken Recouped as Life -> 8% of Damage taken Recouped as Life (4% + 4% = 8%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Life on Kill and RecoupSmall
Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)
4% of Dmg taken Recouped as Life -> 8% of Dmg taken Recouped as Life (4% + 4% = 8%)4% of Damage taken Recouped as Life -> 8% of Damage taken Recouped as Life (4% + 4% = 8%)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

4% of Dmg taken Recouped as Life4% of Damage taken Recouped as Life

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
10% inc. Spell Crit% -> 20% inc. Spell Crit% (10% + 10% = 20%)10% increased Spell Critical Strike Chance -> 20% increased Spell Critical Strike Chance (10% + 10% = 20%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Cast Speed and Spell Critical Strike ChanceSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
10% inc. Spell Crit% -> 20% inc. Spell Crit% (10% + 10% = 20%)10% increased Spell Critical Strike Chance -> 20% increased Spell Critical Strike Chance (10% + 10% = 20%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

10% inc. Spell Crit%10% increased Spell Critical Strike Chance

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 25 boosted / 6 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 10 boosted / 2 disabled

2 o'clock inner

Large

Radius 0–1800 · 92 nodes

Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Life and Life on Kill: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Attack Speed and Dexterity: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Potent Connections: Disabled notable: 25% increased Defences while you have at least four Linked targets; Disabled notable: 10% increased Movement Speed while you have at least two Linked targetsSpell Damage and Intelligence: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Harrier: Disabled notable: 8% increased Attack Speed; Disabled notable: 6% increased Cast Speed; Disabled notable: 5% increased Movement SpeedCast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Life and Life on Kill: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Hired Killer: Disabled notable: 7% increased maximum Life; Disabled notable: Recover 2% of Life on KillCast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)Mana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Leadership: Disabled notable: 30% increased Area of Effect of Aura Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Projectile Damage and Dexterity: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Aura Effect: 6% increased effect of Non-Curse Auras from your Skills -> 9% increased effect of Non-Curse Auras from your Skills (6% + 3% = 9%)Critical Strike Chance: 20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)True Strike: Disabled notable: +15% to Critical Strike Multiplier; Disabled notable: 45% increased Critical Strike ChanceCritical Strike Chance: 20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)Path of the Savant: Disabled notable: 16% increased Spell Damage; Disabled notable: +20 to maximum Mana; Disabled notable: +20 to IntelligenceEnergy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Physical Damage and Strength: +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5); 10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)Path of the Hunter: Disabled notable: +100 to Accuracy Rating; Disabled notable: 16% increased Projectile Damage; Disabled notable: +20 to DexterityReservation Efficiency: 8% increased Mana Reservation Efficiency of Skills -> 12% increased Mana Reservation Efficiency of Skills (8% + 4% = 12%)Life and Strength: +12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18); +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Mine Throwing Speed: 5% increased Mine Throwing Speed -> 7.5% increased Mine Throwing Speed (5% + 2.5% = 7.5%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Trap Throwing Speed: 5% increased Trap Throwing Speed -> 7.5% increased Trap Throwing Speed (5% + 2.5% = 7.5%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Fire Resistance: +18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)Trap Damage: 12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Mine Damage: 12% increased Mine Damage -> 18% increased Mine Damage (12% + 6% = 18%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Window of Opportunity: Disabled notable: 15% reduced Skill Effect Duration; Disabled notable: Debuffs on you expire 15% fasterCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)Exceptional Performance: Disabled notable: 25% increased Skill Effect DurationPhysical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Thrill Killer: Disabled notable: 16% increased maximum Mana; Disabled notable: Recover 2% of Mana on KillMana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Life Regeneration: Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Destructive Apparatus: Disabled notable: 60% increased Mine Duration; Disabled notable: 12% increased Mine Throwing SpeedCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Skill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Cold Resistance: +18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Mana and Mana on Kill: 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%); Gain 15 Mana per Enemy Killed -> Gain 22.5 Mana per Enemy Killed (15 + 7.5 = 22.5)Potency of Will: Disabled notable: 25% increased Skill Effect DurationReflexes: Disabled notable: +10% chance to Suppress Spell Damage; Disabled notable: +100 to Evasion Rating; Disabled notable: 30% increased Evasion RatingMine Duration: 30% increased Mine Duration -> 45% increased Mine Duration (30% + 15% = 45%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)Lightning Resistance: +18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Foresight: Disabled notable: +20 to maximum Energy Shield; Disabled notable: 14% increased maximum Energy Shield; Disabled notable: 10% increased Energy Shield Recharge RateSkill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Master Sapper: Disabled notable: 30% increased Trap Damage; Disabled notable: Can have up to 2 additional Traps placed at a time; Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
NodesTotal stat
108% inc. ER108% increased Evasion Rating
54% inc. max ES54% increased maximum Energy Shield
+36% chance to Suppress Spell Dmg+36% chance to Suppress Spell Damage
63% inc. max Mana63% increased maximum Mana
51% inc. Phys.Dmg51% increased Physical Damage
51% inc. Proj Dmg51% increased Projectile Damage
51% inc. Spell Dmg51% increased Spell Damage
+45 to Dex+45 to Dexterity
+45 to Int+45 to Intelligence
19.5% inc. Atk Speed19.5% increased Attack Speed
54% inc. Accu54% increased Accuracy Rating
54% inc. AoE54% increased Area of Effect
13.5% inc. Cast Speed13.5% increased Cast Speed
13.5% inc. Move.Spd13.5% increased Movement Speed
Regenerate 1.5% of Life per secondRegenerate 1.5% of Life per second
60% inc. Crit%60% increased Critical Strike Chance
60% inc. Mana Cost Efficiency of Link Skills60% increased Mana Cost Efficiency of Link Skills
30% inc. Skill Effect Dur.30% increased Skill Effect Duration
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
+15 to Str+15 to Strength
12% inc. max Life12% increased maximum Life
+9% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+9% Chance to Block Attack Damage while Dual Wielding or holding a Shield
6% chance to gain a Power, Frenzy or Endurance Charge on Kill6% chance to gain a Power, Frenzy or Endurance Charge on Kill
45% inc. Mine Dur.45% increased Mine Duration
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+27% to Cold Res+27% to Cold Resistance
+27% to Fire Res+27% to Fire Resistance
+27% to Light. Res+27% to Lightning Resistance
Gain 22.5 Mana per Enemy KilledGain 22.5 Mana per Enemy Killed
+18 to max Life+18 to maximum Life
18% inc. Mine Dmg18% increased Mine Damage
18% inc. Trap Dmg18% increased Trap Damage
12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
9% inc. effect of Non-Curse Auras from your Skills9% increased effect of Non-Curse Auras from your Skills
7.5% inc. Mine Throwing Speed7.5% increased Mine Throwing Speed
7.5% inc. Trap Throwing Speed7.5% increased Trap Throwing Speed
7.5% reduced Skill Effect Dur.7.5% reduced Skill Effect Duration
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Potent ConnectionsNotable · Grants nothing
Disabled notable: 25% inc. Defences while you have at least four Linked targetsDisabled notable: 25% increased Defences while you have at least four Linked targets
Disabled notable: 10% inc. Move.Spd while you have at least two Linked targetsDisabled notable: 10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

HarrierNotable · Grants nothing
Disabled notable: 8% inc. Atk SpeedDisabled notable: 8% increased Attack Speed
Disabled notable: 6% inc. Cast SpeedDisabled notable: 6% increased Cast Speed
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Hired KillerNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 30% inc. Mana Cost Efficiency of Link Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 30% inc. Mana Cost Efficiency of Link Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 30% inc. Mana Regeneration Rate (20% + 10% = 30%)20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

LeadershipNotable · Grants nothing
Disabled notable: 30% inc. AoE of Aura SkillsDisabled notable: 30% increased Area of Effect of Aura Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills -> 9% inc. effect of Non-Curse Auras from your Skills (6% + 3% = 9%)6% increased effect of Non-Curse Auras from your Skills -> 9% increased effect of Non-Curse Auras from your Skills (6% + 3% = 9%)
Base effects

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Critical Strike ChanceSmall
20% inc. Crit% -> 30% inc. Crit% (20% + 10% = 30%)20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)
Base effects

20% inc. Crit%20% increased Critical Strike Chance

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

True StrikeNotable · Grants nothing
Disabled notable: +15% to Crit MultiDisabled notable: +15% to Critical Strike Multiplier
Disabled notable: 45% inc. Crit%Disabled notable: 45% increased Critical Strike Chance
Base effects

+15% to Crit Multi+15% to Critical Strike Multiplier

45% inc. Crit%45% increased Critical Strike Chance

Critical Strike ChanceSmall
20% inc. Crit% -> 30% inc. Crit% (20% + 10% = 30%)20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)
Base effects

20% inc. Crit%20% increased Critical Strike Chance

Path of the SavantNotable · Grants nothing
Disabled notable: 16% inc. Spell DmgDisabled notable: 16% increased Spell Damage
Disabled notable: +20 to max ManaDisabled notable: +20 to maximum Mana
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

16% inc. Spell Dmg16% increased Spell Damage

+20 to max Mana+20 to maximum Mana

+20 to Int+20 to Intelligence

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Physical Damage and StrengthSmall
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
10% inc. Phys.Dmg -> 15% inc. Phys.Dmg (10% + 5% = 15%)10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Path of the HunterNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 16% inc. Proj DmgDisabled notable: 16% increased Projectile Damage
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Base effects

+100 to Accu+100 to Accuracy Rating

16% inc. Proj Dmg16% increased Projectile Damage

+20 to Dex+20 to Dexterity

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills -> 12% inc. Mana Reservation Efficiency of Skills (8% + 4% = 12%)8% increased Mana Reservation Efficiency of Skills -> 12% increased Mana Reservation Efficiency of Skills (8% + 4% = 12%)
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Life and StrengthSmall
+12 to max Life -> +18 to max Life (+12 + 6 = +18)+12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18)
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Mine Throwing SpeedSmall
5% inc. Mine Throwing Speed -> 7.5% inc. Mine Throwing Speed (5% + 2.5% = 7.5%)5% increased Mine Throwing Speed -> 7.5% increased Mine Throwing Speed (5% + 2.5% = 7.5%)
Base effects

5% inc. Mine Throwing Speed5% increased Mine Throwing Speed

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed -> 7.5% inc. Trap Throwing Speed (5% + 2.5% = 7.5%)5% increased Trap Throwing Speed -> 7.5% increased Trap Throwing Speed (5% + 2.5% = 7.5%)
Base effects

5% inc. Trap Throwing Speed5% increased Trap Throwing Speed

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Fire ResistanceSmall
+18% to Fire Res -> +27% to Fire Res (+18% + 9% = +27%)+18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Trap DamageSmall
12% inc. Trap Dmg -> 18% inc. Trap Dmg (12% + 6% = 18%)12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)
Base effects

12% inc. Trap Dmg12% increased Trap Damage

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Mine DamageSmall
12% inc. Mine Dmg -> 18% inc. Mine Dmg (12% + 6% = 18%)12% increased Mine Damage -> 18% increased Mine Damage (12% + 6% = 18%)
Base effects

12% inc. Mine Dmg12% increased Mine Damage

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Window of OpportunityNotable · Grants nothing
Disabled notable: 15% reduced Skill Effect Dur.Disabled notable: 15% reduced Skill Effect Duration
Disabled notable: Debuffs on you expire 15% fasterDisabled notable: Debuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)
Base effects

2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill

Exceptional PerformanceNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Thrill KillerNotable · Grants nothing
Disabled notable: 16% inc. max ManaDisabled notable: 16% increased maximum Mana
Disabled notable: Recover 2% of Mana on KillDisabled notable: Recover 2% of Mana on Kill
Base effects

16% inc. max Mana16% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Destructive ApparatusNotable · Grants nothing
Disabled notable: 60% inc. Mine Dur.Disabled notable: 60% increased Mine Duration
Disabled notable: 12% inc. Mine Throwing SpeedDisabled notable: 12% increased Mine Throwing Speed
Base effects

60% inc. Mine Dur.60% increased Mine Duration

12% inc. Mine Throwing Speed12% increased Mine Throwing Speed

Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)
Base effects

2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Cold ResistanceSmall
+18% to Cold Res -> +27% to Cold Res (+18% + 9% = +27%)+18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)
Base effects

+18% to Cold Res+18% to Cold Resistance

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Mana and Mana on KillSmall
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
Gain 15 Mana per Enemy Killed -> Gain 22.5 Mana per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Mana per Enemy Killed -> Gain 22.5 Mana per Enemy Killed (15 + 7.5 = 22.5)
Base effects

10% inc. max Mana10% increased maximum Mana

Gain 15 Mana per Enemy KilledGain 15 Mana per Enemy Killed

Potency of WillNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

ReflexesNotable · Grants nothing
Disabled notable: +10% chance to Suppress Spell DmgDisabled notable: +10% chance to Suppress Spell Damage
Disabled notable: +100 to ERDisabled notable: +100 to Evasion Rating
Disabled notable: 30% inc. ERDisabled notable: 30% increased Evasion Rating
Base effects

+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage

+100 to ER+100 to Evasion Rating

30% inc. ER30% increased Evasion Rating

Mine DurationSmall
30% inc. Mine Dur. -> 45% inc. Mine Dur. (30% + 15% = 45%)30% increased Mine Duration -> 45% increased Mine Duration (30% + 15% = 45%)
Base effects

30% inc. Mine Dur.30% increased Mine Duration

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 7.5% reduced Skill Effect Dur. (5% + 2.5% = 7.5%)5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Lightning ResistanceSmall
+18% to Light. Res -> +27% to Light. Res (+18% + 9% = +27%)+18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)
Base effects

+18% to Light. Res+18% to Lightning Resistance

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

ForesightNotable · Grants nothing
Disabled notable: +20 to max ESDisabled notable: +20 to maximum Energy Shield
Disabled notable: 14% inc. max ESDisabled notable: 14% increased maximum Energy Shield
Disabled notable: 10% inc. ES Recharge RateDisabled notable: 10% increased Energy Shield Recharge Rate
Base effects

+20 to max ES+20 to maximum Energy Shield

14% inc. max ES14% increased maximum Energy Shield

10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Master SapperNotable · Grants nothing
Disabled notable: 30% inc. Trap DmgDisabled notable: 30% increased Trap Damage
Disabled notable: Can have up to 2 additional Traps placed at a timeDisabled notable: Can have up to 2 additional Traps placed at a time
Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyDisabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Base effects

30% inc. Trap Dmg30% increased Trap Damage

Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Foulborn 75%

Radius 0–1440 · 51 nodes

Spell Damage: 8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)Spell Damage: 8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)Spell Damage: 8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Life and Life on Kill: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)Attack Speed and Dexterity: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Potent Connections: Disabled notable: 25% increased Defences while you have at least four Linked targets; Disabled notable: 10% increased Movement Speed while you have at least two Linked targetsSpell Damage and Intelligence: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Harrier: Disabled notable: 8% increased Attack Speed; Disabled notable: 6% increased Cast Speed; Disabled notable: 5% increased Movement SpeedCast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Life and Life on Kill: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)Hired Killer: Disabled notable: 7% increased maximum Life; Disabled notable: Recover 2% of Life on KillCast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 35% increased Mana Cost Efficiency of Link Skills (20% + 15% = 35%)Cast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 35% increased Mana Cost Efficiency of Link Skills (20% + 15% = 35%)Mana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Leadership: Disabled notable: 30% increased Area of Effect of Aura Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Projectile Damage and Dexterity: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Aura Effect: 6% increased effect of Non-Curse Auras from your Skills -> 10.5% increased effect of Non-Curse Auras from your Skills (6% + 4.5% = 10.5%)Critical Strike Chance: 20% increased Critical Strike Chance -> 35% increased Critical Strike Chance (20% + 15% = 35%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)True Strike: Disabled notable: +15% to Critical Strike Multiplier; Disabled notable: 45% increased Critical Strike ChanceCritical Strike Chance: 20% increased Critical Strike Chance -> 35% increased Critical Strike Chance (20% + 15% = 35%)Path of the Savant: Disabled notable: 16% increased Spell Damage; Disabled notable: +20 to maximum Mana; Disabled notable: +20 to IntelligenceEnergy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Physical Damage and Strength: +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75); 10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)Path of the Hunter: Disabled notable: +100 to Accuracy Rating; Disabled notable: 16% increased Projectile Damage; Disabled notable: +20 to DexterityReservation Efficiency: 8% increased Mana Reservation Efficiency of Skills -> 14% increased Mana Reservation Efficiency of Skills (8% + 6% = 14%)Life and Strength: +12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21); +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)Area of Effect: 12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)Energy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Projectile Damage: 8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)Mine Throwing Speed: 5% increased Mine Throwing Speed -> 8.75% increased Mine Throwing Speed (5% + 3.75% = 8.75%)Energy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)Trap Throwing Speed: 5% increased Trap Throwing Speed -> 8.75% increased Trap Throwing Speed (5% + 3.75% = 8.75%)
NodesTotal stat
59.5% inc. Spell Dmg59.5% increased Spell Damage
+52.5 to Dex+52.5 to Dexterity
+52.5 to Int+52.5 to Intelligence
22.75% inc. Atk Speed22.75% increased Attack Speed
63% inc. Accu63% increased Accuracy Rating
63% inc. ER63% increased Evasion Rating
31.5% inc. max ES31.5% increased maximum Energy Shield
+21% chance to Suppress Spell Dmg+21% chance to Suppress Spell Damage
15.75% inc. Cast Speed15.75% increased Cast Speed
15.75% inc. Move.Spd15.75% increased Movement Speed
70% inc. Crit%70% increased Critical Strike Chance
70% inc. Mana Cost Efficiency of Link Skills70% increased Mana Cost Efficiency of Link Skills
Gain 35 Life per Enemy KilledGain 35 Life per Enemy Killed
31.5% inc. Proj Dmg31.5% increased Projectile Damage
+17.5 to Str+17.5 to Strength
14% inc. max Life14% increased maximum Life
35% inc. Mana Regeneration Rate35% increased Mana Regeneration Rate
+21 to max Life+21 to maximum Life
21% inc. AoE21% increased Area of Effect
17.5% inc. Phys.Dmg17.5% increased Physical Damage
14% inc. Mana Reservation Efficiency of Skills14% increased Mana Reservation Efficiency of Skills
14% inc. max Mana14% increased maximum Mana
10.5% inc. effect of Non-Curse Auras from your Skills10.5% increased effect of Non-Curse Auras from your Skills
8.75% inc. Mine Throwing Speed8.75% increased Mine Throwing Speed
8.75% inc. Trap Throwing Speed8.75% increased Trap Throwing Speed
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg -> 14% inc. Spell Dmg (8% + 6% = 14%)8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg -> 14% inc. Spell Dmg (8% + 6% = 14%)8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg -> 14% inc. Spell Dmg (8% + 6% = 14%)8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Potent ConnectionsNotable · Grants nothing
Disabled notable: 25% inc. Defences while you have at least four Linked targetsDisabled notable: 25% increased Defences while you have at least four Linked targets
Disabled notable: 10% inc. Move.Spd while you have at least two Linked targetsDisabled notable: 10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

HarrierNotable · Grants nothing
Disabled notable: 8% inc. Atk SpeedDisabled notable: 8% increased Attack Speed
Disabled notable: 6% inc. Cast SpeedDisabled notable: 6% increased Cast Speed
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)Gain 10 Life per Enemy Killed -> Gain 17.5 Life per Enemy Killed (10 + 7.5 = 17.5)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Hired KillerNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 35% inc. Mana Cost Efficiency of Link Skills (20% + 15% = 35%)20% increased Mana Cost Efficiency of Link Skills -> 35% increased Mana Cost Efficiency of Link Skills (20% + 15% = 35%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 35% inc. Mana Cost Efficiency of Link Skills (20% + 15% = 35%)20% increased Mana Cost Efficiency of Link Skills -> 35% increased Mana Cost Efficiency of Link Skills (20% + 15% = 35%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 35% inc. Mana Regeneration Rate (20% + 15% = 35%)20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

LeadershipNotable · Grants nothing
Disabled notable: 30% inc. AoE of Aura SkillsDisabled notable: 30% increased Area of Effect of Aura Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Aura EffectSmall
6% inc. effect of Non-Curse Auras from your Skills -> 10.5% inc. effect of Non-Curse Auras from your Skills (6% + 4.5% = 10.5%)6% increased effect of Non-Curse Auras from your Skills -> 10.5% increased effect of Non-Curse Auras from your Skills (6% + 4.5% = 10.5%)
Base effects

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Critical Strike ChanceSmall
20% inc. Crit% -> 35% inc. Crit% (20% + 15% = 35%)20% increased Critical Strike Chance -> 35% increased Critical Strike Chance (20% + 15% = 35%)
Base effects

20% inc. Crit%20% increased Critical Strike Chance

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

True StrikeNotable · Grants nothing
Disabled notable: +15% to Crit MultiDisabled notable: +15% to Critical Strike Multiplier
Disabled notable: 45% inc. Crit%Disabled notable: 45% increased Critical Strike Chance
Base effects

+15% to Crit Multi+15% to Critical Strike Multiplier

45% inc. Crit%45% increased Critical Strike Chance

Critical Strike ChanceSmall
20% inc. Crit% -> 35% inc. Crit% (20% + 15% = 35%)20% increased Critical Strike Chance -> 35% increased Critical Strike Chance (20% + 15% = 35%)
Base effects

20% inc. Crit%20% increased Critical Strike Chance

Path of the SavantNotable · Grants nothing
Disabled notable: 16% inc. Spell DmgDisabled notable: 16% increased Spell Damage
Disabled notable: +20 to max ManaDisabled notable: +20 to maximum Mana
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

16% inc. Spell Dmg16% increased Spell Damage

+20 to max Mana+20 to maximum Mana

+20 to Int+20 to Intelligence

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Physical Damage and StrengthSmall
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
10% inc. Phys.Dmg -> 17.5% inc. Phys.Dmg (10% + 7.5% = 17.5%)10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Path of the HunterNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 16% inc. Proj DmgDisabled notable: 16% increased Projectile Damage
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Base effects

+100 to Accu+100 to Accuracy Rating

16% inc. Proj Dmg16% increased Projectile Damage

+20 to Dex+20 to Dexterity

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills -> 14% inc. Mana Reservation Efficiency of Skills (8% + 6% = 14%)8% increased Mana Reservation Efficiency of Skills -> 14% increased Mana Reservation Efficiency of Skills (8% + 6% = 14%)
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Life and StrengthSmall
+12 to max Life -> +21 to max Life (+12 + 9 = +21)+12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21)
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Area of EffectSmall
12% inc. AoE -> 21% inc. AoE (12% + 9% = 21%)12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)
Base effects

12% inc. AoE12% increased Area of Effect

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Projectile DamageSmall
8% inc. Proj Dmg -> 14% inc. Proj Dmg (8% + 6% = 14%)8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Mine Throwing SpeedSmall
5% inc. Mine Throwing Speed -> 8.75% inc. Mine Throwing Speed (5% + 3.75% = 8.75%)5% increased Mine Throwing Speed -> 8.75% increased Mine Throwing Speed (5% + 3.75% = 8.75%)
Base effects

5% inc. Mine Throwing Speed5% increased Mine Throwing Speed

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed -> 8.75% inc. Trap Throwing Speed (5% + 3.75% = 8.75%)5% increased Trap Throwing Speed -> 8.75% increased Trap Throwing Speed (5% + 3.75% = 8.75%)
Base effects

5% inc. Trap Throwing Speed5% increased Trap Throwing Speed

Foulborn 100%

Radius 0–960 · 28 nodes

Spell Damage: 8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)Spell Damage: 8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)Attack Speed: 3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)Attack Speed: 3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)Attack Speed: 3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)Spell Damage: 8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)Accuracy: 12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)Accuracy: 12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)Accuracy: 12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)Life and Life on Kill: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)Attack Speed and Dexterity: 4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%); +5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)Potent Connections: Disabled notable: 25% increased Defences while you have at least four Linked targets; Disabled notable: 10% increased Movement Speed while you have at least two Linked targetsSpell Damage and Intelligence: 10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%); +5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)Harrier: Disabled notable: 8% increased Attack Speed; Disabled notable: 6% increased Cast Speed; Disabled notable: 5% increased Movement SpeedCast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Life and Life on Kill: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)Hired Killer: Disabled notable: 7% increased maximum Life; Disabled notable: Recover 2% of Life on KillCast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 40% increased Mana Cost Efficiency of Link Skills (20% + 20% = 40%)Cast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 40% increased Mana Cost Efficiency of Link Skills (20% + 20% = 40%)Mana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 40% increased Mana Regeneration Rate (20% + 20% = 40%); +5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)Leadership: Disabled notable: 30% increased Area of Effect of Aura Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsIntelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
NodesTotal stat
68% inc. Spell Dmg68% increased Spell Damage
26% inc. Atk Speed26% increased Attack Speed
72% inc. Accu72% increased Accuracy Rating
+40 to Int+40 to Intelligence
18% inc. Cast Speed18% increased Cast Speed
18% inc. Move.Spd18% increased Movement Speed
80% inc. Mana Cost Efficiency of Link Skills80% increased Mana Cost Efficiency of Link Skills
Gain 40 Life per Enemy KilledGain 40 Life per Enemy Killed
+30 to Dex+30 to Dexterity
16% inc. max Life16% increased maximum Life
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
NodeModifiers
Spell DamageSmall
8% inc. Spell Dmg -> 16% inc. Spell Dmg (8% + 8% = 16%)8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Spell DamageSmall
8% inc. Spell Dmg -> 16% inc. Spell Dmg (8% + 8% = 16%)8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Attack SpeedSmall
3% inc. Atk Speed -> 6% inc. Atk Speed (3% + 3% = 6%)3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 6% inc. Atk Speed (3% + 3% = 6%)3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attack SpeedSmall
3% inc. Atk Speed -> 6% inc. Atk Speed (3% + 3% = 6%)3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg -> 16% inc. Spell Dmg (8% + 8% = 16%)8% increased Spell Damage -> 16% increased Spell Damage (8% + 8% = 16%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

AccuracySmall
12% inc. Accu -> 24% inc. Accu (12% + 12% = 24%)12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 24% inc. Accu (12% + 12% = 24%)12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)
Base effects

12% inc. Accu12% increased Accuracy Rating

AccuracySmall
12% inc. Accu -> 24% inc. Accu (12% + 12% = 24%)12% increased Accuracy Rating -> 24% increased Accuracy Rating (12% + 12% = 24%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Life and Life on KillSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 8% inc. Atk Speed (4% + 4% = 8%)4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%)
+5 to Dex -> +10 to Dex (+5 + 5 = +10)+5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Potent ConnectionsNotable · Grants nothing
Disabled notable: 25% inc. Defences while you have at least four Linked targetsDisabled notable: 25% increased Defences while you have at least four Linked targets
Disabled notable: 10% inc. Move.Spd while you have at least two Linked targetsDisabled notable: 10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 20% inc. Spell Dmg (10% + 10% = 20%)10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%)
+5 to Int -> +10 to Int (+5 + 5 = +10)+5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

HarrierNotable · Grants nothing
Disabled notable: 8% inc. Atk SpeedDisabled notable: 8% increased Attack Speed
Disabled notable: 6% inc. Cast SpeedDisabled notable: 6% increased Cast Speed
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Base effects

8% inc. Atk Speed8% increased Attack Speed

6% inc. Cast Speed6% increased Cast Speed

5% inc. Move.Spd5% increased Movement Speed

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Life and Life on KillSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)Gain 10 Life per Enemy Killed -> Gain 20 Life per Enemy Killed (10 + 10 = 20)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Hired KillerNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 40% inc. Mana Cost Efficiency of Link Skills (20% + 20% = 40%)20% increased Mana Cost Efficiency of Link Skills -> 40% increased Mana Cost Efficiency of Link Skills (20% + 20% = 40%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 40% inc. Mana Cost Efficiency of Link Skills (20% + 20% = 40%)20% increased Mana Cost Efficiency of Link Skills -> 40% increased Mana Cost Efficiency of Link Skills (20% + 20% = 40%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 40% inc. Mana Regeneration Rate (20% + 20% = 40%)20% increased Mana Regeneration Rate -> 40% increased Mana Regeneration Rate (20% + 20% = 40%)
+5 to Int -> +10 to Int (+5 + 5 = +10)+5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

LeadershipNotable · Grants nothing
Disabled notable: 30% inc. AoE of Aura SkillsDisabled notable: 30% increased Area of Effect of Aura Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 44 boosted / 7 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 24 boosted / 4 disabled

2 o'clock outer

Large

Radius 0–1800 · 81 nodes

Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Frenetic: Disabled notable: +1 to Maximum Frenzy ChargesFrenzy Charge Duration: 20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)Infused: Disabled notable: +1 to Maximum Power ChargesIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Power Charge Duration: 20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Depth Perception: Disabled notable: +100 to Accuracy Rating; Disabled notable: 25% increased Critical Strike Chance; Disabled notable: 20% increased Accuracy RatingBlood Drinker: Disabled notable: 10% increased maximum Life; Disabled notable: Recover 2% of Life on KillMind Drinker: Disabled notable: 20% increased maximum Mana; Disabled notable: Recover 2% of Mana on KillAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 22.5% increased Critical Strike Chance (15% + 7.5% = 22.5%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Circle of Life: Disabled notable: Gain 10 Life per Enemy Hit with Attacks; Disabled notable: 12% of Damage taken Recouped as LifeMana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5); Gain 15 Energy Shield per Enemy Killed -> Gain 22.5 Energy Shield per Enemy Killed (15 + 7.5 = 22.5)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5); Gain 15 Energy Shield per Enemy Killed -> Gain 22.5 Energy Shield per Enemy Killed (15 + 7.5 = 22.5)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Life Recoup: 6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Accuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 22.5% increased Critical Strike Chance (15% + 7.5% = 22.5%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Resourcefulness: Disabled notable: +8% chance to Suppress Spell Damage; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: 5% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)Dagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%); +14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)Fangs of the Viper: Disabled notable: 20% increased Chaos Damage; Disabled notable: 5% increased Movement Speed; Disabled notable: +20 to Dexterity; Disabled notable: 20% increased Physical DamageDagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%); +14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)Coldhearted Calculation: Disabled notable: 12% increased Damage; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: +20 to IntelligenceEvasion and Energy Shield: 8% increased Evasion Rating -> 12% increased Evasion Rating (8% + 4% = 12%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Life and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6); Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)Dagger Damage: Dagger Attacks deal 12% increased Damage with Hits and Ailments -> Dagger Attacks deal 18% increased Damage with Hits and Ailments (12% + 6% = 18%)Claw Damage: Claw Attacks deal 12% increased Damage with Hits and Ailments -> Claw Attacks deal 18% increased Damage with Hits and Ailments (12% + 6% = 18%)Dagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%); +14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)Evasion and Energy Shield: 8% increased Evasion Rating -> 12% increased Evasion Rating (8% + 4% = 12%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Life and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6); Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)Backstabbing: Disabled notable: 30% increased Critical Strike Chance with Daggers; Disabled notable: +30% to Critical Strike Multiplier with Daggers; Disabled notable: 100% increased Critical Strike Chance against Enemies that are on Full LifeClaws of the Magpie: Disabled notable: Claw Attacks deal 25% increased Damage with Hits and Ailments; Disabled notable: 10% increased Attack Speed with Claws; Disabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with ClawsDagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%); 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Dagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)Claw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%); +10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Soul Thief: Disabled notable: 15% increased Evasion Rating; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: Recover 2% of Energy Shield on KillPhysical Damage: 10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Clever Thief: Disabled notable: 1% of Attack Damage Leeched as Life; Disabled notable: 1% of Attack Damage Leeched as ManaTrap Throwing Speed and Trigger Area: 20% increased Trap Trigger Area of Effect -> 30% increased Trap Trigger Area of Effect (20% + 10% = 30%); 4% increased Trap Throwing Speed -> 6% increased Trap Throwing Speed (4% + 2% = 6%)Physical Damage and Ignore Physical Damage Reduction: Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 15% chance to ignore Enemy Physical Damage Reduction (10% + 5% = 15%); 14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)Dagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)Damage Over Time: 10% increased Damage over Time -> 15% increased Damage over Time (10% + 5% = 15%)Claw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%); +10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)Critical Strike Chance: 20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)From the Shadows: Disabled notable: 12% increased Attack Speed with Daggers; Disabled notable: 40% increased Elusive EffectOne Handed Damage: Attacks with One Handed Weapons deal 20% increased Damage with Ailments -> Attacks with One Handed Weapons deal 30% increased Damage with Ailments (20% + 10% = 30%); 14% increased Damage with One Handed Weapons -> 21% increased Damage with One Handed Weapons (14% + 7% = 21%)Trap and Mine Damage: 14% increased Trap Damage -> 21% increased Trap Damage (14% + 7% = 21%); 14% increased Mine Damage -> 21% increased Mine Damage (14% + 7% = 21%)Damage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked Enemy -> 30% increased Damage with Hits and Ailments against Marked Enemy (20% + 10% = 30%)Dagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)Claw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%); +10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)Master of Blades: Disabled notable: Hits have 30% chance to ignore Enemy Physical Damage Reduction; Disabled notable: +30 to Strength; Disabled notable: 30% increased Physical DamageTrap Throwing Speed and Trigger Area: 20% increased Trap Trigger Area of Effect -> 30% increased Trap Trigger Area of Effect (20% + 10% = 30%); 4% increased Trap Throwing Speed -> 6% increased Trap Throwing Speed (4% + 2% = 6%)Dagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%); 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Will of Blades: Disabled notable: 40% increased Critical Strike Chance; Disabled notable: 20% increased Physical DamageElemental Focus: Disabled notable: 20% increased Duration of Elemental Ailments on Enemies; Disabled notable: 20% increased Elemental Damage; Disabled notable: 20% increased Effect of Non-Damaging AilmentsTrap Damage: 12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)Flaying: Disabled notable: Dagger Attacks deal 24% increased Damage with Hits and Ailments; Disabled notable: 12% increased Attack Speed with Daggers; Disabled notable: 18% increased Accuracy Rating with DaggersArcing Blows: Disabled notable: Damage with Weapons Penetrates 8% Lightning Resistance; Disabled notable: 30% increased Lightning Damage with Attack SkillsClaws of the Hawk: Disabled notable: 60% increased Critical Strike Chance with Claws; Disabled notable: +20% to Critical Strike Multiplier with ClawsExpeditious Munitions: Disabled notable: 50% increased Trap Trigger Area of Effect; Disabled notable: 12% increased Trap Throwing SpeedSleight of Hand: Disabled notable: Attacks with One Handed Weapons deal 30% increased Damage with Ailments; Disabled notable: 8% increased Attack Speed with One Handed Weapons; Disabled notable: 20% increased Damage with One Handed WeaponsTrap Damage: 16% increased Trap Damage -> 24% increased Trap Damage (16% + 8% = 24%)Physical Damage and Ignore Physical Damage Reduction: Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 15% chance to ignore Enemy Physical Damage Reduction (10% + 5% = 15%); 14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)Saboteur: Disabled notable: 30% increased Trap Damage; Disabled notable: 30% increased Mine Damage; Disabled notable: Can have up to 2 additional Traps placed at a time; Disabled notable: Can have up to 2 additional Remote Mines placed at a timeTrap Critical Strike Chance and Multiplier: 24% increased Critical Strike Chance with Traps -> 36% increased Critical Strike Chance with Traps (24% + 12% = 36%); +8% to Critical Strike Multiplier with Traps -> +12% to Critical Strike Multiplier with Traps (+8% + 4% = +12%)Damage against Marked Enemy: 20% increased Damage with Hits and Ailments against Marked Enemy -> 30% increased Damage with Hits and Ailments against Marked Enemy (20% + 10% = 30%)Mark the Prey: Disabled notable: Marked Enemy has 10% reduced Accuracy Rating; Disabled notable: Marked Enemy takes 10% increased Damage
NodesTotal stat
Dagger Attacks deal 84% inc. Dmg with Hits and AilmentsDagger Attacks deal 84% increased Damage with Hits and Ailments
+75 to Dex+75 to Dexterity
+75 to Int+75 to Intelligence
Claw Attacks deal 54% inc. Dmg with Hits and AilmentsClaw Attacks deal 54% increased Damage with Hits and Ailments
90% inc. Crit% with Claws90% increased Critical Strike Chance with Claws
81% inc. Crit% with Daggers81% increased Critical Strike Chance with Daggers
75% inc. Crit%75% increased Critical Strike Chance
+63% to Crit Multi with Daggers+63% to Critical Strike Multiplier with Daggers
63% inc. Trap Dmg63% increased Trap Damage
57% inc. Phys.Dmg57% increased Physical Damage
+45% to Crit Multi with Claws+45% to Critical Strike Multiplier with Claws
18% inc. Atk Speed with Claws18% increased Attack Speed with Claws
18% inc. Atk Speed with Daggers18% increased Attack Speed with Daggers
60% inc. Dmg with Hits and Ailments against Marked Enemy60% increased Damage with Hits and Ailments against Marked Enemy
60% inc. Trap Trigger AoE60% increased Trap Trigger Area of Effect
Gain 45 ES per Enemy KilledGain 45 Energy Shield per Enemy Killed
Gain 45 Life per Enemy KilledGain 45 Life per Enemy Killed
30% inc. Accu30% increased Accuracy Rating
Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction
24% inc. ER24% increased Evasion Rating
24% inc. max Mana24% increased maximum Mana
18% inc. max Life18% increased maximum Life
18% of Dmg taken Recouped as Life18% of Damage taken Recouped as Life
15% inc. max ES15% increased maximum Energy Shield
12% inc. Trap Throwing Speed12% increased Trap Throwing Speed
Gain 12 Life per Enemy Hit with AttacksGain 12 Life per Enemy Hit with Attacks
9% inc. Move.Spd9% increased Movement Speed
Gain 6 Mana per Enemy Hit with AttacksGain 6 Mana per Enemy Hit with Attacks
36% inc. Crit% with Traps36% increased Critical Strike Chance with Traps
30% inc. Frenzy Charge Dur.30% increased Frenzy Charge Duration
30% inc. Power Charge Dur.30% increased Power Charge Duration
Attacks with One Handed Weapons deal 30% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 30% increased Damage with Ailments
21% inc. Dmg with One Handed Weapons21% increased Damage with One Handed Weapons
21% inc. Mine Dmg21% increased Mine Damage
15% inc. DoT15% increased Damage over Time
15% inc. Ele.Dmg15% increased Elemental Damage
+12% to Crit Multi with Traps+12% to Critical Strike Multiplier with Traps
NodeModifiers
DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

FreneticNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 30% inc. Frenzy Charge Dur. (20% + 10% = 30%)20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

InfusedNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 30% inc. Power Charge Dur. (20% + 10% = 30%)20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Depth PerceptionNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 25% inc. Crit%Disabled notable: 25% increased Critical Strike Chance
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: Recover 2% of Mana on KillDisabled notable: Recover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 22.5% inc. Crit% (15% + 7.5% = 22.5%)15% increased Critical Strike Chance -> 22.5% increased Critical Strike Chance (15% + 7.5% = 22.5%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Circle of LifeNotable · Grants nothing
Disabled notable: Gain 10 Life per Enemy Hit with AttacksDisabled notable: Gain 10 Life per Enemy Hit with Attacks
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)
Gain 15 ES per Enemy Killed -> Gain 22.5 ES per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Energy Shield per Enemy Killed -> Gain 22.5 Energy Shield per Enemy Killed (15 + 7.5 = 22.5)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Life per Enemy Killed -> Gain 22.5 Life per Enemy Killed (15 + 7.5 = 22.5)
Gain 15 ES per Enemy Killed -> Gain 22.5 ES per Enemy Killed (15 + 7.5 = 22.5)Gain 15 Energy Shield per Enemy Killed -> Gain 22.5 Energy Shield per Enemy Killed (15 + 7.5 = 22.5)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 9% of Dmg taken Recouped as Life (6% + 3% = 9%)6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 22.5% inc. Crit% (15% + 7.5% = 22.5%)15% increased Critical Strike Chance -> 22.5% increased Critical Strike Chance (15% + 7.5% = 22.5%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

ResourcefulnessNotable · Grants nothing
Disabled notable: +8% chance to Suppress Spell DmgDisabled notable: +8% chance to Suppress Spell Damage
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 9% of Dmg taken Recouped as Life (6% + 3% = 9%)6% of Damage taken Recouped as Life -> 9% of Damage taken Recouped as Life (6% + 3% = 9%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 27% inc. Crit% with Daggers (18% + 9% = 27%)18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%)
+14% to Crit Multi with Daggers -> +21% to Crit Multi with Daggers (+14% + 7% = +21%)+14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Claws -> 6% inc. Atk Speed with Claws (4% + 2% = 6%)4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Fangs of the ViperNotable · Grants nothing
Disabled notable: 20% inc. Chaos.DmgDisabled notable: 20% increased Chaos Damage
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Disabled notable: 20% inc. Phys.DmgDisabled notable: 20% increased Physical Damage
Base effects

20% inc. Chaos.Dmg20% increased Chaos Damage

5% inc. Move.Spd5% increased Movement Speed

+20 to Dex+20 to Dexterity

20% inc. Phys.Dmg20% increased Physical Damage

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 27% inc. Crit% with Daggers (18% + 9% = 27%)18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%)
+14% to Crit Multi with Daggers -> +21% to Crit Multi with Daggers (+14% + 7% = +21%)+14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Claws -> 6% inc. Atk Speed with Claws (4% + 2% = 6%)4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Coldhearted CalculationNotable · Grants nothing
Disabled notable: 12% inc. DmgDisabled notable: 12% increased Damage
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

12% inc. Dmg12% increased Damage

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Evasion and Energy ShieldSmall
8% inc. ER -> 12% inc. ER (8% + 4% = 12%)8% increased Evasion Rating -> 12% increased Evasion Rating (8% + 4% = 12%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

8% inc. ER8% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6)Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6)
Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)
Base effects

Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

Dagger DamageSmall
Dagger Attacks deal 12% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 18% inc. Dmg with Hits and Ailments (12% + 6% = 18%)Dagger Attacks deal 12% increased Damage with Hits and Ailments -> Dagger Attacks deal 18% increased Damage with Hits and Ailments (12% + 6% = 18%)
Base effects

Dagger Attacks deal 12% inc. Dmg with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments

Claw DamageSmall
Claw Attacks deal 12% inc. Dmg with Hits and Ailments -> Claw Attacks deal 18% inc. Dmg with Hits and Ailments (12% + 6% = 18%)Claw Attacks deal 12% increased Damage with Hits and Ailments -> Claw Attacks deal 18% increased Damage with Hits and Ailments (12% + 6% = 18%)
Base effects

Claw Attacks deal 12% inc. Dmg with Hits and AilmentsClaw Attacks deal 12% increased Damage with Hits and Ailments

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 27% inc. Crit% with Daggers (18% + 9% = 27%)18% increased Critical Strike Chance with Daggers -> 27% increased Critical Strike Chance with Daggers (18% + 9% = 27%)
+14% to Crit Multi with Daggers -> +21% to Crit Multi with Daggers (+14% + 7% = +21%)+14% to Critical Strike Multiplier with Daggers -> +21% to Critical Strike Multiplier with Daggers (+14% + 7% = +21%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Claws -> 6% inc. Atk Speed with Claws (4% + 2% = 6%)4% increased Attack Speed with Claws -> 6% increased Attack Speed with Claws (4% + 2% = 6%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Evasion and Energy ShieldSmall
8% inc. ER -> 12% inc. ER (8% + 4% = 12%)8% increased Evasion Rating -> 12% increased Evasion Rating (8% + 4% = 12%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

8% inc. ER8% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6)Gain 4 Life per Enemy Hit with Attacks -> Gain 6 Life per Enemy Hit with Attacks (4 + 2 = 6)
Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)Gain 2 Mana per Enemy Hit with Attacks -> Gain 3 Mana per Enemy Hit with Attacks (2 + 1 = 3)
Base effects

Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

BackstabbingNotable · Grants nothing
Disabled notable: 30% inc. Crit% with DaggersDisabled notable: 30% increased Critical Strike Chance with Daggers
Disabled notable: +30% to Crit Multi with DaggersDisabled notable: +30% to Critical Strike Multiplier with Daggers
Disabled notable: 100% inc. Crit% against Enemies that are on Full LifeDisabled notable: 100% increased Critical Strike Chance against Enemies that are on Full Life
Base effects

30% inc. Crit% with Daggers30% increased Critical Strike Chance with Daggers

+30% to Crit Multi with Daggers+30% to Critical Strike Multiplier with Daggers

100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life

Claws of the MagpieNotable · Grants nothing
Disabled notable: Claw Attacks deal 25% inc. Dmg with Hits and AilmentsDisabled notable: Claw Attacks deal 25% increased Damage with Hits and Ailments
Disabled notable: 10% inc. Atk Speed with ClawsDisabled notable: 10% increased Attack Speed with Claws
Disabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with ClawsDisabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Base effects

Claw Attacks deal 25% inc. Dmg with Hits and AilmentsClaw Attacks deal 25% increased Damage with Hits and Ailments

10% inc. Atk Speed with Claws10% increased Attack Speed with Claws

25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws

Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 15% inc. Dmg with Hits and Ailments (10% + 5% = 15%)Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%)
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments

3% inc. Move.Spd3% increased Movement Speed

Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Daggers -> 6% inc. Atk Speed with Daggers (4% + 2% = 6%)4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)
Base effects

Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers

Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws -> 30% inc. Crit% with Claws (20% + 10% = 30%)20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%)
+10% to Crit Multi with Claws -> +15% to Crit Multi with Claws (+10% + 5% = +15%)+10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)
Base effects

20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws

+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Soul ThiefNotable · Grants nothing
Disabled notable: 15% inc. ERDisabled notable: 15% increased Evasion Rating
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: Recover 2% of ES on KillDisabled notable: Recover 2% of Energy Shield on Kill
Base effects

15% inc. ER15% increased Evasion Rating

10% inc. max ES10% increased maximum Energy Shield

Recover 2% of ES on KillRecover 2% of Energy Shield on Kill

Physical DamageSmall
10% inc. Phys.Dmg -> 15% inc. Phys.Dmg (10% + 5% = 15%)10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)
Base effects

10% inc. Phys.Dmg10% increased Physical Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Clever ThiefNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as LifeDisabled notable: 1% of Attack Damage Leeched as Life
Disabled notable: 1% of Atk Dmg Leeched as ManaDisabled notable: 1% of Attack Damage Leeched as Mana
Base effects

1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life

1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana

Trap Throwing Speed and Trigger AreaSmall
20% inc. Trap Trigger AoE -> 30% inc. Trap Trigger AoE (20% + 10% = 30%)20% increased Trap Trigger Area of Effect -> 30% increased Trap Trigger Area of Effect (20% + 10% = 30%)
4% inc. Trap Throwing Speed -> 6% inc. Trap Throwing Speed (4% + 2% = 6%)4% increased Trap Throwing Speed -> 6% increased Trap Throwing Speed (4% + 2% = 6%)
Base effects

20% inc. Trap Trigger AoE20% increased Trap Trigger Area of Effect

4% inc. Trap Throwing Speed4% increased Trap Throwing Speed

Physical Damage and Ignore Physical Damage ReductionSmall
Hits have 10% chance to ignore Enemy Phys.Dmg Reduction -> Hits have 15% chance to ignore Enemy Phys.Dmg Reduction (10% + 5% = 15%)Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 15% chance to ignore Enemy Physical Damage Reduction (10% + 5% = 15%)
14% inc. Phys.Dmg -> 21% inc. Phys.Dmg (14% + 7% = 21%)14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)
Base effects

Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction

14% inc. Phys.Dmg14% increased Physical Damage

Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Daggers -> 6% inc. Atk Speed with Daggers (4% + 2% = 6%)4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)
Base effects

Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers

Damage Over TimeSmall
10% inc. DoT -> 15% inc. DoT (10% + 5% = 15%)10% increased Damage over Time -> 15% increased Damage over Time (10% + 5% = 15%)
Base effects

10% inc. DoT10% increased Damage over Time

Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws -> 30% inc. Crit% with Claws (20% + 10% = 30%)20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%)
+10% to Crit Multi with Claws -> +15% to Crit Multi with Claws (+10% + 5% = +15%)+10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)
Base effects

20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws

+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws

Critical Strike ChanceSmall
20% inc. Crit% -> 30% inc. Crit% (20% + 10% = 30%)20% increased Critical Strike Chance -> 30% increased Critical Strike Chance (20% + 10% = 30%)
Base effects

20% inc. Crit%20% increased Critical Strike Chance

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

From the ShadowsNotable · Grants nothing
Disabled notable: 12% inc. Atk Speed with DaggersDisabled notable: 12% increased Attack Speed with Daggers
Disabled notable: 40% inc. Elusive EffectDisabled notable: 40% increased Elusive Effect
Base effects

12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers

40% inc. Elusive Effect40% increased Elusive Effect

One Handed DamageSmall
Attacks with One Handed Weapons deal 20% inc. Dmg with Ailments -> Attacks with One Handed Weapons deal 30% inc. Dmg with Ailments (20% + 10% = 30%)Attacks with One Handed Weapons deal 20% increased Damage with Ailments -> Attacks with One Handed Weapons deal 30% increased Damage with Ailments (20% + 10% = 30%)
14% inc. Dmg with One Handed Weapons -> 21% inc. Dmg with One Handed Weapons (14% + 7% = 21%)14% increased Damage with One Handed Weapons -> 21% increased Damage with One Handed Weapons (14% + 7% = 21%)
Base effects

Attacks with One Handed Weapons deal 20% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 20% increased Damage with Ailments

14% inc. Dmg with One Handed Weapons14% increased Damage with One Handed Weapons

Trap and Mine DamageSmall
14% inc. Trap Dmg -> 21% inc. Trap Dmg (14% + 7% = 21%)14% increased Trap Damage -> 21% increased Trap Damage (14% + 7% = 21%)
14% inc. Mine Dmg -> 21% inc. Mine Dmg (14% + 7% = 21%)14% increased Mine Damage -> 21% increased Mine Damage (14% + 7% = 21%)
Base effects

14% inc. Trap Dmg14% increased Trap Damage

14% inc. Mine Dmg14% increased Mine Damage

Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy -> 30% inc. Dmg with Hits and Ailments against Marked Enemy (20% + 10% = 30%)20% increased Damage with Hits and Ailments against Marked Enemy -> 30% increased Damage with Hits and Ailments against Marked Enemy (20% + 10% = 30%)
Base effects

20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy

Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
4% inc. Atk Speed with Daggers -> 6% inc. Atk Speed with Daggers (4% + 2% = 6%)4% increased Attack Speed with Daggers -> 6% increased Attack Speed with Daggers (4% + 2% = 6%)
Base effects

Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers

Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws -> 30% inc. Crit% with Claws (20% + 10% = 30%)20% increased Critical Strike Chance with Claws -> 30% increased Critical Strike Chance with Claws (20% + 10% = 30%)
+10% to Crit Multi with Claws -> +15% to Crit Multi with Claws (+10% + 5% = +15%)+10% to Critical Strike Multiplier with Claws -> +15% to Critical Strike Multiplier with Claws (+10% + 5% = +15%)
Base effects

20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws

+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws

Master of BladesNotable · Grants nothing
Disabled notable: Hits have 30% chance to ignore Enemy Phys.Dmg ReductionDisabled notable: Hits have 30% chance to ignore Enemy Physical Damage Reduction
Disabled notable: +30 to StrDisabled notable: +30 to Strength
Disabled notable: 30% inc. Phys.DmgDisabled notable: 30% increased Physical Damage
Base effects

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

+30 to Str+30 to Strength

30% inc. Phys.Dmg30% increased Physical Damage

Trap Throwing Speed and Trigger AreaSmall
20% inc. Trap Trigger AoE -> 30% inc. Trap Trigger AoE (20% + 10% = 30%)20% increased Trap Trigger Area of Effect -> 30% increased Trap Trigger Area of Effect (20% + 10% = 30%)
4% inc. Trap Throwing Speed -> 6% inc. Trap Throwing Speed (4% + 2% = 6%)4% increased Trap Throwing Speed -> 6% increased Trap Throwing Speed (4% + 2% = 6%)
Base effects

20% inc. Trap Trigger AoE20% increased Trap Trigger Area of Effect

4% inc. Trap Throwing Speed4% increased Trap Throwing Speed

Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 15% inc. Dmg with Hits and Ailments (10% + 5% = 15%)Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%)
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments

3% inc. Move.Spd3% increased Movement Speed

Will of BladesNotable · Grants nothing
Disabled notable: 40% inc. Crit%Disabled notable: 40% increased Critical Strike Chance
Disabled notable: 20% inc. Phys.DmgDisabled notable: 20% increased Physical Damage
Base effects

40% inc. Crit%40% increased Critical Strike Chance

20% inc. Phys.Dmg20% increased Physical Damage

Elemental FocusNotable · Grants nothing
Disabled notable: 20% inc. Dur. of Elemental Ailments on EnemiesDisabled notable: 20% increased Duration of Elemental Ailments on Enemies
Disabled notable: 20% inc. Ele.DmgDisabled notable: 20% increased Elemental Damage
Disabled notable: 20% inc. Effect of Non-Damaging AilmentsDisabled notable: 20% increased Effect of Non-Damaging Ailments
Base effects

20% inc. Dur. of Elemental Ailments on Enemies20% increased Duration of Elemental Ailments on Enemies

20% inc. Ele.Dmg20% increased Elemental Damage

20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments

Trap DamageSmall
12% inc. Trap Dmg -> 18% inc. Trap Dmg (12% + 6% = 18%)12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)
Base effects

12% inc. Trap Dmg12% increased Trap Damage

FlayingNotable · Grants nothing
Disabled notable: Dagger Attacks deal 24% inc. Dmg with Hits and AilmentsDisabled notable: Dagger Attacks deal 24% increased Damage with Hits and Ailments
Disabled notable: 12% inc. Atk Speed with DaggersDisabled notable: 12% increased Attack Speed with Daggers
Disabled notable: 18% inc. Accu with DaggersDisabled notable: 18% increased Accuracy Rating with Daggers
Base effects

Dagger Attacks deal 24% inc. Dmg with Hits and AilmentsDagger Attacks deal 24% increased Damage with Hits and Ailments

12% inc. Atk Speed with Daggers12% increased Attack Speed with Daggers

18% inc. Accu with Daggers18% increased Accuracy Rating with Daggers

Arcing BlowsNotable · Grants nothing
Disabled notable: Dmg with Weapons Penetrates 8% Light. ResDisabled notable: Damage with Weapons Penetrates 8% Lightning Resistance
Disabled notable: 30% inc. Light.Dmg with Attack SkillsDisabled notable: 30% increased Lightning Damage with Attack Skills
Base effects

Dmg with Weapons Penetrates 8% Light. ResDamage with Weapons Penetrates 8% Lightning Resistance

30% inc. Light.Dmg with Attack Skills30% increased Lightning Damage with Attack Skills

Claws of the HawkNotable · Grants nothing
Disabled notable: 60% inc. Crit% with ClawsDisabled notable: 60% increased Critical Strike Chance with Claws
Disabled notable: +20% to Crit Multi with ClawsDisabled notable: +20% to Critical Strike Multiplier with Claws
Base effects

60% inc. Crit% with Claws60% increased Critical Strike Chance with Claws

+20% to Crit Multi with Claws+20% to Critical Strike Multiplier with Claws

Expeditious MunitionsNotable · Grants nothing
Disabled notable: 50% inc. Trap Trigger AoEDisabled notable: 50% increased Trap Trigger Area of Effect
Disabled notable: 12% inc. Trap Throwing SpeedDisabled notable: 12% increased Trap Throwing Speed
Base effects

50% inc. Trap Trigger AoE50% increased Trap Trigger Area of Effect

12% inc. Trap Throwing Speed12% increased Trap Throwing Speed

Sleight of HandNotable · Grants nothing
Disabled notable: Attacks with One Handed Weapons deal 30% inc. Dmg with AilmentsDisabled notable: Attacks with One Handed Weapons deal 30% increased Damage with Ailments
Disabled notable: 8% inc. Atk Speed with One Handed WeaponsDisabled notable: 8% increased Attack Speed with One Handed Weapons
Disabled notable: 20% inc. Dmg with One Handed WeaponsDisabled notable: 20% increased Damage with One Handed Weapons
Base effects

Attacks with One Handed Weapons deal 30% inc. Dmg with AilmentsAttacks with One Handed Weapons deal 30% increased Damage with Ailments

8% inc. Atk Speed with One Handed Weapons8% increased Attack Speed with One Handed Weapons

20% inc. Dmg with One Handed Weapons20% increased Damage with One Handed Weapons

Trap DamageSmall
16% inc. Trap Dmg -> 24% inc. Trap Dmg (16% + 8% = 24%)16% increased Trap Damage -> 24% increased Trap Damage (16% + 8% = 24%)
Base effects

16% inc. Trap Dmg16% increased Trap Damage

Physical Damage and Ignore Physical Damage ReductionSmall
Hits have 10% chance to ignore Enemy Phys.Dmg Reduction -> Hits have 15% chance to ignore Enemy Phys.Dmg Reduction (10% + 5% = 15%)Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 15% chance to ignore Enemy Physical Damage Reduction (10% + 5% = 15%)
14% inc. Phys.Dmg -> 21% inc. Phys.Dmg (14% + 7% = 21%)14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)
Base effects

Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction

14% inc. Phys.Dmg14% increased Physical Damage

SaboteurNotable · Grants nothing
Disabled notable: 30% inc. Trap DmgDisabled notable: 30% increased Trap Damage
Disabled notable: 30% inc. Mine DmgDisabled notable: 30% increased Mine Damage
Disabled notable: Can have up to 2 additional Traps placed at a timeDisabled notable: Can have up to 2 additional Traps placed at a time
Disabled notable: Can have up to 2 additional Remote Mines placed at a timeDisabled notable: Can have up to 2 additional Remote Mines placed at a time
Base effects

30% inc. Trap Dmg30% increased Trap Damage

30% inc. Mine Dmg30% increased Mine Damage

Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time

Can have up to 2 additional Remote Mines placed at a timeCan have up to 2 additional Remote Mines placed at a time

Trap Critical Strike Chance and MultiplierSmall
24% inc. Crit% with Traps -> 36% inc. Crit% with Traps (24% + 12% = 36%)24% increased Critical Strike Chance with Traps -> 36% increased Critical Strike Chance with Traps (24% + 12% = 36%)
+8% to Crit Multi with Traps -> +12% to Crit Multi with Traps (+8% + 4% = +12%)+8% to Critical Strike Multiplier with Traps -> +12% to Critical Strike Multiplier with Traps (+8% + 4% = +12%)
Base effects

24% inc. Crit% with Traps24% increased Critical Strike Chance with Traps

+8% to Crit Multi with Traps+8% to Critical Strike Multiplier with Traps

Damage against Marked EnemySmall
20% inc. Dmg with Hits and Ailments against Marked Enemy -> 30% inc. Dmg with Hits and Ailments against Marked Enemy (20% + 10% = 30%)20% increased Damage with Hits and Ailments against Marked Enemy -> 30% increased Damage with Hits and Ailments against Marked Enemy (20% + 10% = 30%)
Base effects

20% inc. Dmg with Hits and Ailments against Marked Enemy20% increased Damage with Hits and Ailments against Marked Enemy

Mark the PreyNotable · Grants nothing
Disabled notable: Marked Enemy has 10% reduced AccuDisabled notable: Marked Enemy has 10% reduced Accuracy Rating
Disabled notable: Marked Enemy takes 10% inc. DmgDisabled notable: Marked Enemy takes 10% increased Damage
Base effects

Marked Enemy has 10% reduced AccuMarked Enemy has 10% reduced Accuracy Rating

Marked Enemy takes 10% inc. DmgMarked Enemy takes 10% increased Damage

Foulborn 75%

Radius 0–1440 · 52 nodes

Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Frenetic: Disabled notable: +1 to Maximum Frenzy ChargesFrenzy Charge Duration: 20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)Infused: Disabled notable: +1 to Maximum Power ChargesIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Power Charge Duration: 20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Depth Perception: Disabled notable: +100 to Accuracy Rating; Disabled notable: 25% increased Critical Strike Chance; Disabled notable: 20% increased Accuracy RatingBlood Drinker: Disabled notable: 10% increased maximum Life; Disabled notable: Recover 2% of Life on KillMind Drinker: Disabled notable: 20% increased maximum Mana; Disabled notable: Recover 2% of Mana on KillAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 26.25% increased Critical Strike Chance (15% + 11.25% = 26.25%); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Circle of Life: Disabled notable: Gain 10 Life per Enemy Hit with Attacks; Disabled notable: 12% of Damage taken Recouped as LifeMana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25); Gain 15 Energy Shield per Enemy Killed -> Gain 26.25 Energy Shield per Enemy Killed (15 + 11.25 = 26.25)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25); Gain 15 Energy Shield per Enemy Killed -> Gain 26.25 Energy Shield per Enemy Killed (15 + 11.25 = 26.25)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Life Recoup: 6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Accuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 26.25% increased Critical Strike Chance (15% + 11.25% = 26.25%); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Resourcefulness: Disabled notable: +8% chance to Suppress Spell Damage; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: 5% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)Dagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%); +14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%); 4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)Fangs of the Viper: Disabled notable: 20% increased Chaos Damage; Disabled notable: 5% increased Movement Speed; Disabled notable: +20 to Dexterity; Disabled notable: 20% increased Physical DamageDagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%); +14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%); 4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)Coldhearted Calculation: Disabled notable: 12% increased Damage; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: +20 to IntelligenceEvasion and Energy Shield: 8% increased Evasion Rating -> 14% increased Evasion Rating (8% + 6% = 14%); 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)Life and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7); Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)Dagger Damage: Dagger Attacks deal 12% increased Damage with Hits and Ailments -> Dagger Attacks deal 21% increased Damage with Hits and Ailments (12% + 9% = 21%)Claw Damage: Claw Attacks deal 12% increased Damage with Hits and Ailments -> Claw Attacks deal 21% increased Damage with Hits and Ailments (12% + 9% = 21%)Dagger Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%); +14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)Claw Damage and Attack Speed: Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%); 4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)Evasion and Energy Shield: 8% increased Evasion Rating -> 14% increased Evasion Rating (8% + 6% = 14%); 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)Life and Mana on Hit: Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7); Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)Backstabbing: Disabled notable: 30% increased Critical Strike Chance with Daggers; Disabled notable: +30% to Critical Strike Multiplier with Daggers; Disabled notable: 100% increased Critical Strike Chance against Enemies that are on Full LifeClaws of the Magpie: Disabled notable: Claw Attacks deal 25% increased Damage with Hits and Ailments; Disabled notable: 10% increased Attack Speed with Claws; Disabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with ClawsDagger Damage and Movement Speed: Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 17.5% increased Damage with Hits and Ailments (10% + 7.5% = 17.5%); 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Dagger Damage and Attack Speed: Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%); 4% increased Attack Speed with Daggers -> 7% increased Attack Speed with Daggers (4% + 3% = 7%)Claw Critical Strike Chance and Multiplier: 20% increased Critical Strike Chance with Claws -> 35% increased Critical Strike Chance with Claws (20% + 15% = 35%); +10% to Critical Strike Multiplier with Claws -> +17.5% to Critical Strike Multiplier with Claws (+10% + 7.5% = +17.5%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Soul Thief: Disabled notable: 15% increased Evasion Rating; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: Recover 2% of Energy Shield on KillPhysical Damage: 10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Elemental Damage: 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Clever Thief: Disabled notable: 1% of Attack Damage Leeched as Life; Disabled notable: 1% of Attack Damage Leeched as ManaTrap Throwing Speed and Trigger Area: 20% increased Trap Trigger Area of Effect -> 35% increased Trap Trigger Area of Effect (20% + 15% = 35%); 4% increased Trap Throwing Speed -> 7% increased Trap Throwing Speed (4% + 3% = 7%)Physical Damage and Ignore Physical Damage Reduction: Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 17.5% chance to ignore Enemy Physical Damage Reduction (10% + 7.5% = 17.5%); 14% increased Physical Damage -> 24.5% increased Physical Damage (14% + 10.5% = 24.5%)
NodesTotal stat
+70 to Dex+70 to Dexterity
+70 to Int+70 to Intelligence
Claw Attacks deal 63% inc. Dmg with Hits and AilmentsClaw Attacks deal 63% increased Damage with Hits and Ailments
94.5% inc. Crit% with Daggers94.5% increased Critical Strike Chance with Daggers
+73.5% to Crit Multi with Daggers+73.5% to Critical Strike Multiplier with Daggers
Dagger Attacks deal 52.5% inc. Dmg with Hits and AilmentsDagger Attacks deal 52.5% increased Damage with Hits and Ailments
21% inc. Atk Speed with Claws21% increased Attack Speed with Claws
52.5% inc. Crit%52.5% increased Critical Strike Chance
Gain 52.5 ES per Enemy KilledGain 52.5 Energy Shield per Enemy Killed
Gain 52.5 Life per Enemy KilledGain 52.5 Life per Enemy Killed
42% inc. Phys.Dmg42% increased Physical Damage
35% inc. Accu35% increased Accuracy Rating
28% inc. ER28% increased Evasion Rating
28% inc. max Mana28% increased maximum Mana
21% inc. max Life21% increased maximum Life
21% of Dmg taken Recouped as Life21% of Damage taken Recouped as Life
17.5% inc. max ES17.5% increased maximum Energy Shield
Gain 14 Life per Enemy Hit with AttacksGain 14 Life per Enemy Hit with Attacks
Gain 7 Mana per Enemy Hit with AttacksGain 7 Mana per Enemy Hit with Attacks
35% inc. Crit% with Claws35% increased Critical Strike Chance with Claws
35% inc. Frenzy Charge Dur.35% increased Frenzy Charge Duration
35% inc. Power Charge Dur.35% increased Power Charge Duration
35% inc. Trap Trigger AoE35% increased Trap Trigger Area of Effect
+17.5% to Crit Multi with Claws+17.5% to Critical Strike Multiplier with Claws
17.5% inc. Ele.Dmg17.5% increased Elemental Damage
Hits have 17.5% chance to ignore Enemy Phys.Dmg ReductionHits have 17.5% chance to ignore Enemy Physical Damage Reduction
7% inc. Atk Speed with Daggers7% increased Attack Speed with Daggers
7% inc. Trap Throwing Speed7% increased Trap Throwing Speed
5.25% inc. Move.Spd5.25% increased Movement Speed
NodeModifiers
DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

FreneticNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 35% inc. Frenzy Charge Dur. (20% + 15% = 35%)20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

InfusedNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 35% inc. Power Charge Dur. (20% + 15% = 35%)20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Depth PerceptionNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 25% inc. Crit%Disabled notable: 25% increased Critical Strike Chance
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: Recover 2% of Mana on KillDisabled notable: Recover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 26.25% inc. Crit% (15% + 11.25% = 26.25%)15% increased Critical Strike Chance -> 26.25% increased Critical Strike Chance (15% + 11.25% = 26.25%)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Circle of LifeNotable · Grants nothing
Disabled notable: Gain 10 Life per Enemy Hit with AttacksDisabled notable: Gain 10 Life per Enemy Hit with Attacks
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)
Gain 15 ES per Enemy Killed -> Gain 26.25 ES per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Energy Shield per Enemy Killed -> Gain 26.25 Energy Shield per Enemy Killed (15 + 11.25 = 26.25)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Life per Enemy Killed -> Gain 26.25 Life per Enemy Killed (15 + 11.25 = 26.25)
Gain 15 ES per Enemy Killed -> Gain 26.25 ES per Enemy Killed (15 + 11.25 = 26.25)Gain 15 Energy Shield per Enemy Killed -> Gain 26.25 Energy Shield per Enemy Killed (15 + 11.25 = 26.25)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 10.5% of Dmg taken Recouped as Life (6% + 4.5% = 10.5%)6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 26.25% inc. Crit% (15% + 11.25% = 26.25%)15% increased Critical Strike Chance -> 26.25% increased Critical Strike Chance (15% + 11.25% = 26.25%)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

ResourcefulnessNotable · Grants nothing
Disabled notable: +8% chance to Suppress Spell DmgDisabled notable: +8% chance to Suppress Spell Damage
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 10.5% of Dmg taken Recouped as Life (6% + 4.5% = 10.5%)6% of Damage taken Recouped as Life -> 10.5% of Damage taken Recouped as Life (6% + 4.5% = 10.5%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 31.5% inc. Crit% with Daggers (18% + 13.5% = 31.5%)18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%)
+14% to Crit Multi with Daggers -> +24.5% to Crit Multi with Daggers (+14% + 10.5% = +24.5%)+14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 14% inc. Dmg with Hits and Ailments (8% + 6% = 14%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%)
4% inc. Atk Speed with Claws -> 7% inc. Atk Speed with Claws (4% + 3% = 7%)4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Fangs of the ViperNotable · Grants nothing
Disabled notable: 20% inc. Chaos.DmgDisabled notable: 20% increased Chaos Damage
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Disabled notable: 20% inc. Phys.DmgDisabled notable: 20% increased Physical Damage
Base effects

20% inc. Chaos.Dmg20% increased Chaos Damage

5% inc. Move.Spd5% increased Movement Speed

+20 to Dex+20 to Dexterity

20% inc. Phys.Dmg20% increased Physical Damage

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 31.5% inc. Crit% with Daggers (18% + 13.5% = 31.5%)18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%)
+14% to Crit Multi with Daggers -> +24.5% to Crit Multi with Daggers (+14% + 10.5% = +24.5%)+14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 14% inc. Dmg with Hits and Ailments (8% + 6% = 14%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%)
4% inc. Atk Speed with Claws -> 7% inc. Atk Speed with Claws (4% + 3% = 7%)4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Coldhearted CalculationNotable · Grants nothing
Disabled notable: 12% inc. DmgDisabled notable: 12% increased Damage
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

12% inc. Dmg12% increased Damage

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Evasion and Energy ShieldSmall
8% inc. ER -> 14% inc. ER (8% + 6% = 14%)8% increased Evasion Rating -> 14% increased Evasion Rating (8% + 6% = 14%)
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
Base effects

8% inc. ER8% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7)Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7)
Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)
Base effects

Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

Dagger DamageSmall
Dagger Attacks deal 12% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 21% inc. Dmg with Hits and Ailments (12% + 9% = 21%)Dagger Attacks deal 12% increased Damage with Hits and Ailments -> Dagger Attacks deal 21% increased Damage with Hits and Ailments (12% + 9% = 21%)
Base effects

Dagger Attacks deal 12% inc. Dmg with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments

Claw DamageSmall
Claw Attacks deal 12% inc. Dmg with Hits and Ailments -> Claw Attacks deal 21% inc. Dmg with Hits and Ailments (12% + 9% = 21%)Claw Attacks deal 12% increased Damage with Hits and Ailments -> Claw Attacks deal 21% increased Damage with Hits and Ailments (12% + 9% = 21%)
Base effects

Claw Attacks deal 12% inc. Dmg with Hits and AilmentsClaw Attacks deal 12% increased Damage with Hits and Ailments

Dagger Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Daggers -> 31.5% inc. Crit% with Daggers (18% + 13.5% = 31.5%)18% increased Critical Strike Chance with Daggers -> 31.5% increased Critical Strike Chance with Daggers (18% + 13.5% = 31.5%)
+14% to Crit Multi with Daggers -> +24.5% to Crit Multi with Daggers (+14% + 10.5% = +24.5%)+14% to Critical Strike Multiplier with Daggers -> +24.5% to Critical Strike Multiplier with Daggers (+14% + 10.5% = +24.5%)
Base effects

18% inc. Crit% with Daggers18% increased Critical Strike Chance with Daggers

+14% to Crit Multi with Daggers+14% to Critical Strike Multiplier with Daggers

Claw Damage and Attack SpeedSmall
Claw Attacks deal 8% inc. Dmg with Hits and Ailments -> Claw Attacks deal 14% inc. Dmg with Hits and Ailments (8% + 6% = 14%)Claw Attacks deal 8% increased Damage with Hits and Ailments -> Claw Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%)
4% inc. Atk Speed with Claws -> 7% inc. Atk Speed with Claws (4% + 3% = 7%)4% increased Attack Speed with Claws -> 7% increased Attack Speed with Claws (4% + 3% = 7%)
Base effects

Claw Attacks deal 8% inc. Dmg with Hits and AilmentsClaw Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Claws4% increased Attack Speed with Claws

Evasion and Energy ShieldSmall
8% inc. ER -> 14% inc. ER (8% + 6% = 14%)8% increased Evasion Rating -> 14% increased Evasion Rating (8% + 6% = 14%)
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
Base effects

8% inc. ER8% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Life and Mana on HitSmall
Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7)Gain 4 Life per Enemy Hit with Attacks -> Gain 7 Life per Enemy Hit with Attacks (4 + 3 = 7)
Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)Gain 2 Mana per Enemy Hit with Attacks -> Gain 3.5 Mana per Enemy Hit with Attacks (2 + 1.5 = 3.5)
Base effects

Gain 4 Life per Enemy Hit with AttacksGain 4 Life per Enemy Hit with Attacks

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

BackstabbingNotable · Grants nothing
Disabled notable: 30% inc. Crit% with DaggersDisabled notable: 30% increased Critical Strike Chance with Daggers
Disabled notable: +30% to Crit Multi with DaggersDisabled notable: +30% to Critical Strike Multiplier with Daggers
Disabled notable: 100% inc. Crit% against Enemies that are on Full LifeDisabled notable: 100% increased Critical Strike Chance against Enemies that are on Full Life
Base effects

30% inc. Crit% with Daggers30% increased Critical Strike Chance with Daggers

+30% to Crit Multi with Daggers+30% to Critical Strike Multiplier with Daggers

100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life

Claws of the MagpieNotable · Grants nothing
Disabled notable: Claw Attacks deal 25% inc. Dmg with Hits and AilmentsDisabled notable: Claw Attacks deal 25% increased Damage with Hits and Ailments
Disabled notable: 10% inc. Atk Speed with ClawsDisabled notable: 10% increased Attack Speed with Claws
Disabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with ClawsDisabled notable: 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Base effects

Claw Attacks deal 25% inc. Dmg with Hits and AilmentsClaw Attacks deal 25% increased Damage with Hits and Ailments

10% inc. Atk Speed with Claws10% increased Attack Speed with Claws

25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws

Dagger Damage and Movement SpeedSmall
Dagger Attacks deal 10% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 17.5% inc. Dmg with Hits and Ailments (10% + 7.5% = 17.5%)Dagger Attacks deal 10% increased Damage with Hits and Ailments -> Dagger Attacks deal 17.5% increased Damage with Hits and Ailments (10% + 7.5% = 17.5%)
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

Dagger Attacks deal 10% inc. Dmg with Hits and AilmentsDagger Attacks deal 10% increased Damage with Hits and Ailments

3% inc. Move.Spd3% increased Movement Speed

Dagger Damage and Attack SpeedSmall
Dagger Attacks deal 8% inc. Dmg with Hits and Ailments -> Dagger Attacks deal 14% inc. Dmg with Hits and Ailments (8% + 6% = 14%)Dagger Attacks deal 8% increased Damage with Hits and Ailments -> Dagger Attacks deal 14% increased Damage with Hits and Ailments (8% + 6% = 14%)
4% inc. Atk Speed with Daggers -> 7% inc. Atk Speed with Daggers (4% + 3% = 7%)4% increased Attack Speed with Daggers -> 7% increased Attack Speed with Daggers (4% + 3% = 7%)
Base effects

Dagger Attacks deal 8% inc. Dmg with Hits and AilmentsDagger Attacks deal 8% increased Damage with Hits and Ailments

4% inc. Atk Speed with Daggers4% increased Attack Speed with Daggers

Claw Critical Strike Chance and MultiplierSmall
20% inc. Crit% with Claws -> 35% inc. Crit% with Claws (20% + 15% = 35%)20% increased Critical Strike Chance with Claws -> 35% increased Critical Strike Chance with Claws (20% + 15% = 35%)
+10% to Crit Multi with Claws -> +17.5% to Crit Multi with Claws (+10% + 7.5% = +17.5%)+10% to Critical Strike Multiplier with Claws -> +17.5% to Critical Strike Multiplier with Claws (+10% + 7.5% = +17.5%)
Base effects

20% inc. Crit% with Claws20% increased Critical Strike Chance with Claws

+10% to Crit Multi with Claws+10% to Critical Strike Multiplier with Claws

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Soul ThiefNotable · Grants nothing
Disabled notable: 15% inc. ERDisabled notable: 15% increased Evasion Rating
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: Recover 2% of ES on KillDisabled notable: Recover 2% of Energy Shield on Kill
Base effects

15% inc. ER15% increased Evasion Rating

10% inc. max ES10% increased maximum Energy Shield

Recover 2% of ES on KillRecover 2% of Energy Shield on Kill

Physical DamageSmall
10% inc. Phys.Dmg -> 17.5% inc. Phys.Dmg (10% + 7.5% = 17.5%)10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Phys.Dmg10% increased Physical Damage

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Elemental DamageSmall
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Clever ThiefNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as LifeDisabled notable: 1% of Attack Damage Leeched as Life
Disabled notable: 1% of Atk Dmg Leeched as ManaDisabled notable: 1% of Attack Damage Leeched as Mana
Base effects

1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life

1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana

Trap Throwing Speed and Trigger AreaSmall
20% inc. Trap Trigger AoE -> 35% inc. Trap Trigger AoE (20% + 15% = 35%)20% increased Trap Trigger Area of Effect -> 35% increased Trap Trigger Area of Effect (20% + 15% = 35%)
4% inc. Trap Throwing Speed -> 7% inc. Trap Throwing Speed (4% + 3% = 7%)4% increased Trap Throwing Speed -> 7% increased Trap Throwing Speed (4% + 3% = 7%)
Base effects

20% inc. Trap Trigger AoE20% increased Trap Trigger Area of Effect

4% inc. Trap Throwing Speed4% increased Trap Throwing Speed

Physical Damage and Ignore Physical Damage ReductionSmall
Hits have 10% chance to ignore Enemy Phys.Dmg Reduction -> Hits have 17.5% chance to ignore Enemy Phys.Dmg Reduction (10% + 7.5% = 17.5%)Hits have 10% chance to ignore Enemy Physical Damage Reduction -> Hits have 17.5% chance to ignore Enemy Physical Damage Reduction (10% + 7.5% = 17.5%)
14% inc. Phys.Dmg -> 24.5% inc. Phys.Dmg (14% + 10.5% = 24.5%)14% increased Physical Damage -> 24.5% increased Physical Damage (14% + 10.5% = 24.5%)
Base effects

Hits have 10% chance to ignore Enemy Phys.Dmg ReductionHits have 10% chance to ignore Enemy Physical Damage Reduction

14% inc. Phys.Dmg14% increased Physical Damage

Foulborn 100%

Radius 0–960 · 25 nodes

Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Frenetic: Disabled notable: +1 to Maximum Frenzy ChargesFrenzy Charge Duration: 20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)Infused: Disabled notable: +1 to Maximum Power ChargesIntelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Power Charge Duration: 20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Depth Perception: Disabled notable: +100 to Accuracy Rating; Disabled notable: 25% increased Critical Strike Chance; Disabled notable: 20% increased Accuracy RatingBlood Drinker: Disabled notable: 10% increased maximum Life; Disabled notable: Recover 2% of Life on KillMind Drinker: Disabled notable: 20% increased maximum Mana; Disabled notable: Recover 2% of Mana on KillAccuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 30% increased Critical Strike Chance (15% + 15% = 30%); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Life: 6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)Circle of Life: Disabled notable: Gain 10 Life per Enemy Hit with Attacks; Disabled notable: 12% of Damage taken Recouped as LifeMana: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30); Gain 15 Energy Shield per Enemy Killed -> Gain 30 Energy Shield per Enemy Killed (15 + 15 = 30)Life and Energy Shield on Kill: Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30); Gain 15 Energy Shield per Enemy Killed -> Gain 30 Energy Shield per Enemy Killed (15 + 15 = 30)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Life: 6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)Life Recoup: 6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)Mana: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Accuracy and Critical Strike Chance: 15% increased Critical Strike Chance -> 30% increased Critical Strike Chance (15% + 15% = 30%); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Resourcefulness: Disabled notable: +8% chance to Suppress Spell Damage; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: 5% increased maximum LifeLife Recoup: 6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)
NodesTotal stat
+60 to Dex+60 to Dexterity
+60 to Int+60 to Intelligence
60% inc. Crit%60% increased Critical Strike Chance
Gain 60 ES per Enemy KilledGain 60 Energy Shield per Enemy Killed
Gain 60 Life per Enemy KilledGain 60 Life per Enemy Killed
40% inc. Accu40% increased Accuracy Rating
32% inc. max Mana32% increased maximum Mana
24% inc. max Life24% increased maximum Life
24% of Dmg taken Recouped as Life24% of Damage taken Recouped as Life
40% inc. Frenzy Charge Dur.40% increased Frenzy Charge Duration
40% inc. Power Charge Dur.40% increased Power Charge Duration
NodeModifiers
DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

FreneticNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 40% inc. Frenzy Charge Dur. (20% + 20% = 40%)20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

InfusedNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 40% inc. Power Charge Dur. (20% + 20% = 40%)20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Depth PerceptionNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 25% inc. Crit%Disabled notable: 25% increased Critical Strike Chance
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

25% inc. Crit%25% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Blood DrinkerNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

10% inc. max Life10% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Mind DrinkerNotable · Grants nothing
Disabled notable: 20% inc. max ManaDisabled notable: 20% increased maximum Mana
Disabled notable: Recover 2% of Mana on KillDisabled notable: Recover 2% of Mana on Kill
Base effects

20% inc. max Mana20% increased maximum Mana

Recover 2% of Mana on KillRecover 2% of Mana on Kill

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 30% inc. Crit% (15% + 15% = 30%)15% increased Critical Strike Chance -> 30% increased Critical Strike Chance (15% + 15% = 30%)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

LifeSmall
6% inc. max Life -> 12% inc. max Life (6% + 6% = 12%)6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)
Base effects

6% inc. max Life6% increased maximum Life

Circle of LifeNotable · Grants nothing
Disabled notable: Gain 10 Life per Enemy Hit with AttacksDisabled notable: Gain 10 Life per Enemy Hit with Attacks
Disabled notable: 12% of Dmg taken Recouped as LifeDisabled notable: 12% of Damage taken Recouped as Life
Base effects

Gain 10 Life per Enemy Hit with AttacksGain 10 Life per Enemy Hit with Attacks

12% of Dmg taken Recouped as Life12% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)
Gain 15 ES per Enemy Killed -> Gain 30 ES per Enemy Killed (15 + 15 = 30)Gain 15 Energy Shield per Enemy Killed -> Gain 30 Energy Shield per Enemy Killed (15 + 15 = 30)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

Life and Energy Shield on KillSmall
Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)Gain 15 Life per Enemy Killed -> Gain 30 Life per Enemy Killed (15 + 15 = 30)
Gain 15 ES per Enemy Killed -> Gain 30 ES per Enemy Killed (15 + 15 = 30)Gain 15 Energy Shield per Enemy Killed -> Gain 30 Energy Shield per Enemy Killed (15 + 15 = 30)
Base effects

Gain 15 Life per Enemy KilledGain 15 Life per Enemy Killed

Gain 15 ES per Enemy KilledGain 15 Energy Shield per Enemy Killed

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 12% inc. max Life (6% + 6% = 12%)6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)
Base effects

6% inc. max Life6% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 12% of Dmg taken Recouped as Life (6% + 6% = 12%)6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

ManaSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
Base effects

8% inc. max Mana8% increased maximum Mana

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Accuracy and Critical Strike ChanceSmall
15% inc. Crit% -> 30% inc. Crit% (15% + 15% = 30%)15% increased Critical Strike Chance -> 30% increased Critical Strike Chance (15% + 15% = 30%)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

15% inc. Crit%15% increased Critical Strike Chance

10% inc. Accu10% increased Accuracy Rating

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

ResourcefulnessNotable · Grants nothing
Disabled notable: +8% chance to Suppress Spell DmgDisabled notable: +8% chance to Suppress Spell Damage
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

10% inc. max ES10% increased maximum Energy Shield

5% inc. max Life5% increased maximum Life

Life RecoupSmall
6% of Dmg taken Recouped as Life -> 12% of Dmg taken Recouped as Life (6% + 6% = 12%)6% of Damage taken Recouped as Life -> 12% of Damage taken Recouped as Life (6% + 6% = 12%)
Base effects

6% of Dmg taken Recouped as Life6% of Damage taken Recouped as Life

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 39 boosted / 13 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 18 boosted / 7 disabled

3 o'clock inner

Large

Radius 0–1800 · 68 nodes

Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Charisma: Disabled notable: 16% increased Mana Reservation Efficiency of Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsAura Area of Effect: 12% increased Area of Effect of Aura Skills -> 18% increased Area of Effect of Aura Skills (12% + 6% = 18%)Reservation Efficiency: 8% increased Mana Reservation Efficiency of Skills -> 12% increased Mana Reservation Efficiency of Skills (8% + 4% = 12%)Dire Torment: Disabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; Disabled notable: 40% increased Critical Strike ChanceCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +21% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 7% = +21%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Critical Strike Chance: 25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Chaos Damage Over Time Multiplier: +5% to Chaos Damage over Time Multiplier -> +7.5% to Chaos Damage over Time Multiplier (+5% + 2.5% = +7.5%)Life Leech Speed: 60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)Flask Charges Gained: 10% increased Flask Charges gained -> 15% increased Flask Charges gained (10% + 5% = 15%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Mana Flask Charge Gain: Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)Chaos Damage Over Time Multiplier: +5% to Chaos Damage over Time Multiplier -> +7.5% to Chaos Damage over Time Multiplier (+5% + 2.5% = +7.5%)Life Flask Charge Gain: Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Excess Sustenance: Disabled notable: 15% chance to gain 200 Life on Hit with AttacksWasting: Disabled notable: +10% to Chaos Damage over Time Multiplier; Disabled notable: +17% to Chaos ResistanceLegacy of the Wilds: Disabled notable: Tinctures have 40% increased effect while at or above 10 stacks of Mana BurnLife Leech: 0.4% of Attack Damage Leeched as Life -> 0.6% of Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Overcharged: Disabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on KillTaste for Blood: Disabled notable: 1% of Attack Damage Leeched as Life; Disabled notable: 30% increased Maximum total Life Recovery per second from LeechDagger Critical Strike Multiplier and Poison Duration: +15% to Critical Strike Multiplier with Daggers -> +22.5% to Critical Strike Multiplier with Daggers (+15% + 7.5% = +22.5%); 5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)Replenishing Remedies: Disabled notable: 15% increased Flask Charges gained; Disabled notable: Life Flasks gain 2 Charges every 3 seconds; Disabled notable: Mana Flasks gain 2 Charges every 3 secondsTincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)Projectile Damage: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)Dagger Ailment Damage: Dagger Attacks deal 16% increased Damage with Ailments -> Dagger Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)Master Sapper: Disabled notable: 30% increased Trap Damage; Disabled notable: Can have up to 2 additional Traps placed at a time; Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyColloidal Mixture: Disabled notable: Tinctures applied to you have 15% increased Effect; Disabled notable: Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyProjectile Damage: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Tincture Effect: Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 12% increased Effect (8% + 4% = 12%)Projectile Damage: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Projectile Damage and Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)Dagger Ailment Damage and Poison Chance: Dagger Attacks deal 20% increased Damage with Ailments -> Dagger Attacks deal 30% increased Damage with Ailments (20% + 10% = 30%); 15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Evasion and Energy Shield: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Adder's Touch: Disabled notable: +25% to Damage over Time Multiplier for Poison from Critical Strikes; Disabled notable: Critical Strikes with Daggers Poison the EnemyAttack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Projectile Damage and Accuracy: +30 to Accuracy Rating -> +45 to Accuracy Rating (+30 + 15 = +45); 16% increased Projectile Damage -> 24% increased Projectile Damage (16% + 8% = 24%)Ballistics: Disabled notable: 20% increased Projectile Speed; Disabled notable: 20% increased Projectile Damage; Disabled notable: +20 to DexterityCharge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)Charge on Kill: 2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)Void Barrier: Disabled notable: 18% increased Evasion Rating; Disabled notable: 12% increased maximum Energy Shield; Disabled notable: +10% chance to Suppress Spell Damage while on Full Energy ShieldIncorporeal: Disabled notable: Elusive on you reduces in effect 50% slower; Disabled notable: Elusive is removed from you at 20% effectTrap Damage: 12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Evasion and Life: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Revenge of the Hunted: Disabled notable: 18% increased Evasion Rating; Disabled notable: 10% increased maximum Life; Disabled notable: +10% chance to Suppress Spell Damage while on Full LifeEvasion and Energy Shield: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 4% increased maximum Energy Shield -> 6% increased maximum Energy Shield (4% + 2% = 6%)Trap Throwing Speed: 5% increased Trap Throwing Speed -> 7.5% increased Trap Throwing Speed (5% + 2.5% = 7.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Attack and Cast Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)Evasion and Energy Shield: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Evasion and Life: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Bow Damage: 12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%); 12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)Evasion and Life: 10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%); 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Bow Attack Speed and Accuracy: 4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%); 8% increased Accuracy Rating with Bows -> 12% increased Accuracy Rating with Bows (8% + 4% = 12%)Attack and Cast Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
NodesTotal stat
+165 to Dex+165 to Dexterity
90% inc. ER90% increased Evasion Rating
36% inc. Atk Speed36% increased Attack Speed
84% inc. Proj Dmg84% increased Projectile Damage
21% inc. max ES21% increased maximum Energy Shield
21% inc. max Life21% increased maximum Life
Dagger Attacks deal 54% inc. Dmg with AilmentsDagger Attacks deal 54% increased Damage with Ailments
Tinctures applied to you have 27% inc. EffectTinctures applied to you have 27% increased Effect
+15% to Chaos.Dmg over Time Multiplier+15% to Chaos Damage over Time Multiplier
Gain 15 Life per Enemy Hit with AttacksGain 15 Life per Enemy Hit with Attacks
12% inc. Cast Speed12% increased Cast Speed
6% chance to gain a Power, Frenzy or Endurance Charge on Kill6% chance to gain a Power, Frenzy or Endurance Charge on Kill
90% inc. total Recovery per second from Life Leech90% increased total Recovery per second from Life Leech
+45 to Accu+45 to Accuracy Rating
37.5% inc. Crit%37.5% increased Critical Strike Chance
+22.5% to Crit Multi with Daggers+22.5% to Critical Strike Multiplier with Daggers
22.5% chance to Poison on Hit with Attacks22.5% chance to Poison on Hit with Attacks
+21% to DoT Multiplier for Ailments from Critical Strikes+21% to Damage over Time Multiplier for Ailments from Critical Strikes
18% inc. AoE of Aura Skills18% increased Area of Effect of Aura Skills
18% inc. Dmg Over Time with Bow Skills18% increased Damage Over Time with Bow Skills
18% inc. Dmg with Bows18% increased Damage with Bows
18% inc. Trap Dmg18% increased Trap Damage
+15 to Int+15 to Intelligence
+15 to Str+15 to Strength
15% inc. Flask Charges gained15% increased Flask Charges gained
12% inc. Accu with Bows12% increased Accuracy Rating with Bows
12% inc. Mana Reservation Efficiency of Skills12% increased Mana Reservation Efficiency of Skills
7.5% inc. Poison Dur.7.5% increased Poison Duration
7.5% inc. Trap Throwing Speed7.5% increased Trap Throwing Speed
6% inc. Atk Speed with Bows6% increased Attack Speed with Bows
Life Flasks gain 1.5 Charge every 4.5 secondsLife Flasks gain 1.5 Charge every 4.5 seconds
Mana Flasks gain 1.5 Charge every 4.5 secondsMana Flasks gain 1.5 Charge every 4.5 seconds
0.6% of Atk Dmg Leeched as Life0.6% of Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

CharismaNotable · Grants nothing
Disabled notable: 16% inc. Mana Reservation Efficiency of SkillsDisabled notable: 16% increased Mana Reservation Efficiency of Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Aura Area of EffectSmall
12% inc. AoE of Aura Skills -> 18% inc. AoE of Aura Skills (12% + 6% = 18%)12% increased Area of Effect of Aura Skills -> 18% increased Area of Effect of Aura Skills (12% + 6% = 18%)
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills -> 12% inc. Mana Reservation Efficiency of Skills (8% + 4% = 12%)8% increased Mana Reservation Efficiency of Skills -> 12% increased Mana Reservation Efficiency of Skills (8% + 4% = 12%)
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Dire TormentNotable · Grants nothing
Disabled notable: +25% to DoT Multiplier for Ailments from Critical StrikesDisabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes
Disabled notable: 40% inc. Crit%Disabled notable: 40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes -> +21% to DoT Multiplier for Ailments from Critical Strikes (+14% + 7% = +21%)+14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +21% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 7% = +21%)
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit% -> 37.5% inc. Crit% (25% + 12.5% = 37.5%)25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)Gain 5 Life per Enemy Hit with Attacks -> Gain 7.5 Life per Enemy Hit with Attacks (5 + 2.5 = 7.5)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier -> +7.5% to Chaos.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Chaos Damage over Time Multiplier -> +7.5% to Chaos Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech -> 90% inc. total Recovery per second from Life Leech (60% + 30% = 90%)60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained -> 15% inc. Flask Charges gained (10% + 5% = 15%)10% increased Flask Charges gained -> 15% increased Flask Charges gained (10% + 5% = 15%)
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Mana Flask Charge GainSmall
Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)
Base effects

Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier -> +7.5% to Chaos.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Chaos Damage over Time Multiplier -> +7.5% to Chaos Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Flask Charge GainSmall
Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.5 Charge every 4.5 seconds (1 + 0.5 = 1.5; 3 + 1.5 = 4.5)
Base effects

Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Excess SustenanceNotable · Grants nothing
Disabled notable: 15% chance to gain 200 Life on Hit with AttacksDisabled notable: 15% chance to gain 200 Life on Hit with Attacks
Base effects

15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks

WastingNotable · Grants nothing
Disabled notable: +10% to Chaos.Dmg over Time MultiplierDisabled notable: +10% to Chaos Damage over Time Multiplier
Disabled notable: +17% to Chaos ResDisabled notable: +17% to Chaos Resistance
Base effects

+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier

+17% to Chaos Res+17% to Chaos Resistance

Legacy of the WildsNotable · Grants nothing
Disabled notable: Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnDisabled notable: Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Base effects

Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnTinctures have 40% increased effect while at or above 10 stacks of Mana Burn

Life LeechSmall
0.4% of Atk Dmg Leeched as Life -> 0.6% of Atk Dmg Leeched as Life (0.4% + 0.2% = 0.6%)0.4% of Attack Damage Leeched as Life -> 0.6% of Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)
Base effects

0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

OverchargedNotable · Grants nothing
Disabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on KillDisabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Base effects

8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill

Taste for BloodNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as LifeDisabled notable: 1% of Attack Damage Leeched as Life
Disabled notable: 30% inc. Maximum total Life Recovery per second from LeechDisabled notable: 30% increased Maximum total Life Recovery per second from Leech
Base effects

1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life

30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech

Dagger Critical Strike Multiplier and Poison DurationSmall
+15% to Crit Multi with Daggers -> +22.5% to Crit Multi with Daggers (+15% + 7.5% = +22.5%)+15% to Critical Strike Multiplier with Daggers -> +22.5% to Critical Strike Multiplier with Daggers (+15% + 7.5% = +22.5%)
5% inc. Poison Dur. -> 7.5% inc. Poison Dur. (5% + 2.5% = 7.5%)5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)
Base effects

+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers

5% inc. Poison Dur.5% increased Poison Duration

Replenishing RemediesNotable · Grants nothing
Disabled notable: 15% inc. Flask Charges gainedDisabled notable: 15% increased Flask Charges gained
Disabled notable: Life Flasks gain 2 Charges every 3 secondsDisabled notable: Life Flasks gain 2 Charges every 3 seconds
Disabled notable: Mana Flasks gain 2 Charges every 3 secondsDisabled notable: Mana Flasks gain 2 Charges every 3 seconds
Base effects

15% inc. Flask Charges gained15% increased Flask Charges gained

Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds

Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 15% inc. Effect (10% + 5% = 15%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

Projectile DamageSmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

Dagger Ailment DamageSmall
Dagger Attacks deal 16% inc. Dmg with Ailments -> Dagger Attacks deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Dagger Attacks deal 16% increased Damage with Ailments -> Dagger Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)
Base effects

Dagger Attacks deal 16% inc. Dmg with AilmentsDagger Attacks deal 16% increased Damage with Ailments

Master SapperNotable · Grants nothing
Disabled notable: 30% inc. Trap DmgDisabled notable: 30% increased Trap Damage
Disabled notable: Can have up to 2 additional Traps placed at a timeDisabled notable: Can have up to 2 additional Traps placed at a time
Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyDisabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Base effects

30% inc. Trap Dmg30% increased Trap Damage

Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Colloidal MixtureNotable · Grants nothing
Disabled notable: Tinctures applied to you have 15% inc. EffectDisabled notable: Tinctures applied to you have 15% increased Effect
Disabled notable: Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyDisabled notable: Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
Base effects

Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect

Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently

Projectile DamageSmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Tincture EffectSmall
Tinctures applied to you have 8% inc. Effect -> Tinctures applied to you have 12% inc. Effect (8% + 4% = 12%)Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 12% increased Effect (8% + 4% = 12%)
Base effects

Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect

Projectile DamageSmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Projectile Damage and Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Proj Dmg10% increased Projectile Damage

Dagger Ailment Damage and Poison ChanceSmall
Dagger Attacks deal 20% inc. Dmg with Ailments -> Dagger Attacks deal 30% inc. Dmg with Ailments (20% + 10% = 30%)Dagger Attacks deal 20% increased Damage with Ailments -> Dagger Attacks deal 30% increased Damage with Ailments (20% + 10% = 30%)
15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)
Base effects

Dagger Attacks deal 20% inc. Dmg with AilmentsDagger Attacks deal 20% increased Damage with Ailments

15% chance to Poison on Hit with Attacks15% chance to Poison on Hit with Attacks

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Evasion and Energy ShieldSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. ER10% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Adder's TouchNotable · Grants nothing
Disabled notable: +25% to DoT Multiplier for Poison from Critical StrikesDisabled notable: +25% to Damage over Time Multiplier for Poison from Critical Strikes
Disabled notable: Critical Strikes with Daggers Poison the EnemyDisabled notable: Critical Strikes with Daggers Poison the Enemy
Base effects

+25% to DoT Multiplier for Poison from Critical Strikes+25% to Damage over Time Multiplier for Poison from Critical Strikes

Critical Strikes with Daggers Poison the EnemyCritical Strikes with Daggers Poison the Enemy

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

Projectile Damage and AccuracySmall
+30 to Accu -> +45 to Accu (+30 + 15 = +45)+30 to Accuracy Rating -> +45 to Accuracy Rating (+30 + 15 = +45)
16% inc. Proj Dmg -> 24% inc. Proj Dmg (16% + 8% = 24%)16% increased Projectile Damage -> 24% increased Projectile Damage (16% + 8% = 24%)
Base effects

+30 to Accu+30 to Accuracy Rating

16% inc. Proj Dmg16% increased Projectile Damage

BallisticsNotable · Grants nothing
Disabled notable: 20% inc. Proj.SpdDisabled notable: 20% increased Projectile Speed
Disabled notable: 20% inc. Proj DmgDisabled notable: 20% increased Projectile Damage
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Base effects

20% inc. Proj.Spd20% increased Projectile Speed

20% inc. Proj Dmg20% increased Projectile Damage

+20 to Dex+20 to Dexterity

Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)
Base effects

2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill

Charge on KillSmall
2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)2% chance to gain a Power, Frenzy or Endurance Charge on Kill -> 3% chance to gain a Power, Frenzy or Endurance Charge on Kill (2% + 1% = 3%)
Base effects

2% chance to gain a Power, Frenzy or Endurance Charge on Kill2% chance to gain a Power, Frenzy or Endurance Charge on Kill

Void BarrierNotable · Grants nothing
Disabled notable: 18% inc. ERDisabled notable: 18% increased Evasion Rating
Disabled notable: 12% inc. max ESDisabled notable: 12% increased maximum Energy Shield
Disabled notable: +10% chance to Suppress Spell Dmg while on Full ESDisabled notable: +10% chance to Suppress Spell Damage while on Full Energy Shield
Base effects

18% inc. ER18% increased Evasion Rating

12% inc. max ES12% increased maximum Energy Shield

+10% chance to Suppress Spell Dmg while on Full ES+10% chance to Suppress Spell Damage while on Full Energy Shield

IncorporealNotable · Grants nothing
Disabled notable: Elusive on you reduces in effect 50% slowerDisabled notable: Elusive on you reduces in effect 50% slower
Disabled notable: Elusive is removed from you at 20% effectDisabled notable: Elusive is removed from you at 20% effect
Base effects

Elusive on you reduces in effect 50% slowerElusive on you reduces in effect 50% slower

Elusive is removed from you at 20% effectElusive is removed from you at 20% effect

Trap DamageSmall
12% inc. Trap Dmg -> 18% inc. Trap Dmg (12% + 6% = 18%)12% increased Trap Damage -> 18% increased Trap Damage (12% + 6% = 18%)
Base effects

12% inc. Trap Dmg12% increased Trap Damage

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

Evasion and LifeSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

10% inc. ER10% increased Evasion Rating

5% inc. max Life5% increased maximum Life

Revenge of the HuntedNotable · Grants nothing
Disabled notable: 18% inc. ERDisabled notable: 18% increased Evasion Rating
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: +10% chance to Suppress Spell Dmg while on Full LifeDisabled notable: +10% chance to Suppress Spell Damage while on Full Life
Base effects

18% inc. ER18% increased Evasion Rating

10% inc. max Life10% increased maximum Life

+10% chance to Suppress Spell Dmg while on Full Life+10% chance to Suppress Spell Damage while on Full Life

Evasion and Energy ShieldSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
4% inc. max ES -> 6% inc. max ES (4% + 2% = 6%)4% increased maximum Energy Shield -> 6% increased maximum Energy Shield (4% + 2% = 6%)
Base effects

10% inc. ER10% increased Evasion Rating

4% inc. max ES4% increased maximum Energy Shield

Trap Throwing SpeedSmall
5% inc. Trap Throwing Speed -> 7.5% inc. Trap Throwing Speed (5% + 2.5% = 7.5%)5% increased Trap Throwing Speed -> 7.5% increased Trap Throwing Speed (5% + 2.5% = 7.5%)
Base effects

5% inc. Trap Throwing Speed5% increased Trap Throwing Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Attack and Cast SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

4% inc. Cast Speed4% increased Cast Speed

Evasion and Energy ShieldSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. ER10% increased Evasion Rating

5% inc. max ES5% increased maximum Energy Shield

Evasion and LifeSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

10% inc. ER10% increased Evasion Rating

4% inc. max Life4% increased maximum Life

Bow DamageSmall
12% inc. Dmg with Bows -> 18% inc. Dmg with Bows (12% + 6% = 18%)12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%)
12% inc. Dmg Over Time with Bow Skills -> 18% inc. Dmg Over Time with Bow Skills (12% + 6% = 18%)12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Evasion and LifeSmall
10% inc. ER -> 15% inc. ER (10% + 5% = 15%)10% increased Evasion Rating -> 15% increased Evasion Rating (10% + 5% = 15%)
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

10% inc. ER10% increased Evasion Rating

5% inc. max Life5% increased maximum Life

Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows -> 6% inc. Atk Speed with Bows (4% + 2% = 6%)4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%)
8% inc. Accu with Bows -> 12% inc. Accu with Bows (8% + 4% = 12%)8% increased Accuracy Rating with Bows -> 12% increased Accuracy Rating with Bows (8% + 4% = 12%)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% inc. Accu with Bows8% increased Accuracy Rating with Bows

Attack and Cast SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

4% inc. Cast Speed4% increased Cast Speed

Foulborn 75%

Radius 0–1440 · 40 nodes

Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Charisma: Disabled notable: 16% increased Mana Reservation Efficiency of Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsAura Area of Effect: 12% increased Area of Effect of Aura Skills -> 21% increased Area of Effect of Aura Skills (12% + 9% = 21%)Reservation Efficiency: 8% increased Mana Reservation Efficiency of Skills -> 14% increased Mana Reservation Efficiency of Skills (8% + 6% = 14%)Dire Torment: Disabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; Disabled notable: 40% increased Critical Strike ChanceCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +24.5% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 10.5% = +24.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Critical Strike Chance: 25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Chaos Damage Over Time Multiplier: +5% to Chaos Damage over Time Multiplier -> +8.75% to Chaos Damage over Time Multiplier (+5% + 3.75% = +8.75%)Life Leech Speed: 60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)Flask Charges Gained: 10% increased Flask Charges gained -> 17.5% increased Flask Charges gained (10% + 7.5% = 17.5%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Mana Flask Charge Gain: Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)Chaos Damage Over Time Multiplier: +5% to Chaos Damage over Time Multiplier -> +8.75% to Chaos Damage over Time Multiplier (+5% + 3.75% = +8.75%)Life Flask Charge Gain: Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Excess Sustenance: Disabled notable: 15% chance to gain 200 Life on Hit with AttacksWasting: Disabled notable: +10% to Chaos Damage over Time Multiplier; Disabled notable: +17% to Chaos ResistanceLegacy of the Wilds: Disabled notable: Tinctures have 40% increased effect while at or above 10 stacks of Mana BurnLife Leech: 0.4% of Attack Damage Leeched as Life -> 0.7% of Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Overcharged: Disabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on KillTaste for Blood: Disabled notable: 1% of Attack Damage Leeched as Life; Disabled notable: 30% increased Maximum total Life Recovery per second from LeechDagger Critical Strike Multiplier and Poison Duration: +15% to Critical Strike Multiplier with Daggers -> +26.25% to Critical Strike Multiplier with Daggers (+15% + 11.25% = +26.25%); 5% increased Poison Duration -> 8.75% increased Poison Duration (5% + 3.75% = 8.75%)Replenishing Remedies: Disabled notable: 15% increased Flask Charges gained; Disabled notable: Life Flasks gain 2 Charges every 3 seconds; Disabled notable: Mana Flasks gain 2 Charges every 3 secondsTincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 17.5% increased Effect (10% + 7.5% = 17.5%)Projectile Damage: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)Dagger Ailment Damage: Dagger Attacks deal 16% increased Damage with Ailments -> Dagger Attacks deal 28% increased Damage with Ailments (16% + 12% = 28%)Master Sapper: Disabled notable: 30% increased Trap Damage; Disabled notable: Can have up to 2 additional Traps placed at a time; Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyColloidal Mixture: Disabled notable: Tinctures applied to you have 15% increased Effect; Disabled notable: Tinctures applied to you have 15% increased Effect if you've used a Life Flask RecentlyProjectile Damage: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Tincture Effect: Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 14% increased Effect (8% + 6% = 14%)Projectile Damage: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
NodesTotal stat
+140 to Dex+140 to Dexterity
52.5% inc. Proj Dmg52.5% increased Projectile Damage
Tinctures applied to you have 31.5% inc. EffectTinctures applied to you have 31.5% increased Effect
+17.5% to Chaos.Dmg over Time Multiplier+17.5% to Chaos Damage over Time Multiplier
Gain 17.5 Life per Enemy Hit with AttacksGain 17.5 Life per Enemy Hit with Attacks
105% inc. total Recovery per second from Life Leech105% increased total Recovery per second from Life Leech
43.75% inc. Crit%43.75% increased Critical Strike Chance
Dagger Attacks deal 28% inc. Dmg with AilmentsDagger Attacks deal 28% increased Damage with Ailments
+26.25% to Crit Multi with Daggers+26.25% to Critical Strike Multiplier with Daggers
+24.5% to DoT Multiplier for Ailments from Critical Strikes+24.5% to Damage over Time Multiplier for Ailments from Critical Strikes
21% inc. AoE of Aura Skills21% increased Area of Effect of Aura Skills
+17.5 to Int+17.5 to Intelligence
+17.5 to Str+17.5 to Strength
17.5% inc. Flask Charges gained17.5% increased Flask Charges gained
14% inc. Mana Reservation Efficiency of Skills14% increased Mana Reservation Efficiency of Skills
8.75% inc. Poison Dur.8.75% increased Poison Duration
Life Flasks gain 1.75 Charge every 5.25 secondsLife Flasks gain 1.75 Charge every 5.25 seconds
Mana Flasks gain 1.75 Charge every 5.25 secondsMana Flasks gain 1.75 Charge every 5.25 seconds
0.7% of Atk Dmg Leeched as Life0.7% of Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

CharismaNotable · Grants nothing
Disabled notable: 16% inc. Mana Reservation Efficiency of SkillsDisabled notable: 16% increased Mana Reservation Efficiency of Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Aura Area of EffectSmall
12% inc. AoE of Aura Skills -> 21% inc. AoE of Aura Skills (12% + 9% = 21%)12% increased Area of Effect of Aura Skills -> 21% increased Area of Effect of Aura Skills (12% + 9% = 21%)
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills -> 14% inc. Mana Reservation Efficiency of Skills (8% + 6% = 14%)8% increased Mana Reservation Efficiency of Skills -> 14% increased Mana Reservation Efficiency of Skills (8% + 6% = 14%)
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Dire TormentNotable · Grants nothing
Disabled notable: +25% to DoT Multiplier for Ailments from Critical StrikesDisabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes
Disabled notable: 40% inc. Crit%Disabled notable: 40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes -> +24.5% to DoT Multiplier for Ailments from Critical Strikes (+14% + 10.5% = +24.5%)+14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +24.5% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 10.5% = +24.5%)
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit% -> 43.75% inc. Crit% (25% + 18.75% = 43.75%)25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)Gain 5 Life per Enemy Hit with Attacks -> Gain 8.75 Life per Enemy Hit with Attacks (5 + 3.75 = 8.75)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier -> +8.75% to Chaos.Dmg over Time Multiplier (+5% + 3.75% = +8.75%)+5% to Chaos Damage over Time Multiplier -> +8.75% to Chaos Damage over Time Multiplier (+5% + 3.75% = +8.75%)
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech -> 105% inc. total Recovery per second from Life Leech (60% + 45% = 105%)60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained -> 17.5% inc. Flask Charges gained (10% + 7.5% = 17.5%)10% increased Flask Charges gained -> 17.5% increased Flask Charges gained (10% + 7.5% = 17.5%)
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Mana Flask Charge GainSmall
Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)Mana Flasks gain 1 Charge every 3 seconds -> Mana Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)
Base effects

Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier -> +8.75% to Chaos.Dmg over Time Multiplier (+5% + 3.75% = +8.75%)+5% to Chaos Damage over Time Multiplier -> +8.75% to Chaos Damage over Time Multiplier (+5% + 3.75% = +8.75%)
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Flask Charge GainSmall
Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)Life Flasks gain 1 Charge every 3 seconds -> Life Flasks gain 1.75 Charge every 5.25 seconds (1 + 0.75 = 1.75; 3 + 2.25 = 5.25)
Base effects

Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Excess SustenanceNotable · Grants nothing
Disabled notable: 15% chance to gain 200 Life on Hit with AttacksDisabled notable: 15% chance to gain 200 Life on Hit with Attacks
Base effects

15% chance to gain 200 Life on Hit with Attacks15% chance to gain 200 Life on Hit with Attacks

WastingNotable · Grants nothing
Disabled notable: +10% to Chaos.Dmg over Time MultiplierDisabled notable: +10% to Chaos Damage over Time Multiplier
Disabled notable: +17% to Chaos ResDisabled notable: +17% to Chaos Resistance
Base effects

+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier

+17% to Chaos Res+17% to Chaos Resistance

Legacy of the WildsNotable · Grants nothing
Disabled notable: Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnDisabled notable: Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Base effects

Tinctures have 40% inc. effect while at or above 10 stacks of Mana BurnTinctures have 40% increased effect while at or above 10 stacks of Mana Burn

Life LeechSmall
0.4% of Atk Dmg Leeched as Life -> 0.7% of Atk Dmg Leeched as Life (0.4% + 0.3% = 0.7%)0.4% of Attack Damage Leeched as Life -> 0.7% of Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%)
Base effects

0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

OverchargedNotable · Grants nothing
Disabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on KillDisabled notable: 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Base effects

8% chance to gain a Power, Frenzy or Endurance Charge on Kill8% chance to gain a Power, Frenzy or Endurance Charge on Kill

Taste for BloodNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as LifeDisabled notable: 1% of Attack Damage Leeched as Life
Disabled notable: 30% inc. Maximum total Life Recovery per second from LeechDisabled notable: 30% increased Maximum total Life Recovery per second from Leech
Base effects

1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life

30% inc. Maximum total Life Recovery per second from Leech30% increased Maximum total Life Recovery per second from Leech

Dagger Critical Strike Multiplier and Poison DurationSmall
+15% to Crit Multi with Daggers -> +26.25% to Crit Multi with Daggers (+15% + 11.25% = +26.25%)+15% to Critical Strike Multiplier with Daggers -> +26.25% to Critical Strike Multiplier with Daggers (+15% + 11.25% = +26.25%)
5% inc. Poison Dur. -> 8.75% inc. Poison Dur. (5% + 3.75% = 8.75%)5% increased Poison Duration -> 8.75% increased Poison Duration (5% + 3.75% = 8.75%)
Base effects

+15% to Crit Multi with Daggers+15% to Critical Strike Multiplier with Daggers

5% inc. Poison Dur.5% increased Poison Duration

Replenishing RemediesNotable · Grants nothing
Disabled notable: 15% inc. Flask Charges gainedDisabled notable: 15% increased Flask Charges gained
Disabled notable: Life Flasks gain 2 Charges every 3 secondsDisabled notable: Life Flasks gain 2 Charges every 3 seconds
Disabled notable: Mana Flasks gain 2 Charges every 3 secondsDisabled notable: Mana Flasks gain 2 Charges every 3 seconds
Base effects

15% inc. Flask Charges gained15% increased Flask Charges gained

Life Flasks gain 2 Charges every 3 secondsLife Flasks gain 2 Charges every 3 seconds

Mana Flasks gain 2 Charges every 3 secondsMana Flasks gain 2 Charges every 3 seconds

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 17.5% inc. Effect (10% + 7.5% = 17.5%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 17.5% increased Effect (10% + 7.5% = 17.5%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

Projectile DamageSmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

Dagger Ailment DamageSmall
Dagger Attacks deal 16% inc. Dmg with Ailments -> Dagger Attacks deal 28% inc. Dmg with Ailments (16% + 12% = 28%)Dagger Attacks deal 16% increased Damage with Ailments -> Dagger Attacks deal 28% increased Damage with Ailments (16% + 12% = 28%)
Base effects

Dagger Attacks deal 16% inc. Dmg with AilmentsDagger Attacks deal 16% increased Damage with Ailments

Master SapperNotable · Grants nothing
Disabled notable: 30% inc. Trap DmgDisabled notable: 30% increased Trap Damage
Disabled notable: Can have up to 2 additional Traps placed at a timeDisabled notable: Can have up to 2 additional Traps placed at a time
Disabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyDisabled notable: 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Base effects

30% inc. Trap Dmg30% increased Trap Damage

Can have up to 2 additional Traps placed at a timeCan have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Colloidal MixtureNotable · Grants nothing
Disabled notable: Tinctures applied to you have 15% inc. EffectDisabled notable: Tinctures applied to you have 15% increased Effect
Disabled notable: Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyDisabled notable: Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
Base effects

Tinctures applied to you have 15% inc. EffectTinctures applied to you have 15% increased Effect

Tinctures applied to you have 15% inc. Effect if you've used a Life Flask RecentlyTinctures applied to you have 15% increased Effect if you've used a Life Flask Recently

Projectile DamageSmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Tincture EffectSmall
Tinctures applied to you have 8% inc. Effect -> Tinctures applied to you have 14% inc. Effect (8% + 6% = 14%)Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 14% increased Effect (8% + 6% = 14%)
Base effects

Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect

Projectile DamageSmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Foulborn 100%

Radius 0–960 · 17 nodes

Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Charisma: Disabled notable: 16% increased Mana Reservation Efficiency of Skills; Disabled notable: 6% increased effect of Non-Curse Auras from your SkillsAura Area of Effect: 12% increased Area of Effect of Aura Skills -> 24% increased Area of Effect of Aura Skills (12% + 12% = 24%)Reservation Efficiency: 8% increased Mana Reservation Efficiency of Skills -> 16% increased Mana Reservation Efficiency of Skills (8% + 8% = 16%)Dire Torment: Disabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes; Disabled notable: 40% increased Critical Strike ChanceCritical Ailment Damage Over Time Multiplier: +14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +28% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 14% = +28%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Critical Strike Chance: 25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)Life Gain on Hit: Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Chaos Damage Over Time Multiplier: +5% to Chaos Damage over Time Multiplier -> +10% to Chaos Damage over Time Multiplier (+5% + 5% = +10%)Life Leech Speed: 60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)Flask Charges Gained: 10% increased Flask Charges gained -> 20% increased Flask Charges gained (10% + 10% = 20%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)
NodesTotal stat
+80 to Dex+80 to Dexterity
Gain 20 Life per Enemy Hit with AttacksGain 20 Life per Enemy Hit with Attacks
120% inc. total Recovery per second from Life Leech120% increased total Recovery per second from Life Leech
50% inc. Crit%50% increased Critical Strike Chance
+28% to DoT Multiplier for Ailments from Critical Strikes+28% to Damage over Time Multiplier for Ailments from Critical Strikes
24% inc. AoE of Aura Skills24% increased Area of Effect of Aura Skills
+20 to Int+20 to Intelligence
+20 to Str+20 to Strength
20% inc. Flask Charges gained20% increased Flask Charges gained
16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
+10% to Chaos.Dmg over Time Multiplier+10% to Chaos Damage over Time Multiplier
NodeModifiers
DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

CharismaNotable · Grants nothing
Disabled notable: 16% inc. Mana Reservation Efficiency of SkillsDisabled notable: 16% increased Mana Reservation Efficiency of Skills
Disabled notable: 6% inc. effect of Non-Curse Auras from your SkillsDisabled notable: 6% increased effect of Non-Curse Auras from your Skills
Base effects

16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

6% inc. effect of Non-Curse Auras from your Skills6% increased effect of Non-Curse Auras from your Skills

Aura Area of EffectSmall
12% inc. AoE of Aura Skills -> 24% inc. AoE of Aura Skills (12% + 12% = 24%)12% increased Area of Effect of Aura Skills -> 24% increased Area of Effect of Aura Skills (12% + 12% = 24%)
Base effects

12% inc. AoE of Aura Skills12% increased Area of Effect of Aura Skills

Reservation EfficiencySmall
8% inc. Mana Reservation Efficiency of Skills -> 16% inc. Mana Reservation Efficiency of Skills (8% + 8% = 16%)8% increased Mana Reservation Efficiency of Skills -> 16% increased Mana Reservation Efficiency of Skills (8% + 8% = 16%)
Base effects

8% inc. Mana Reservation Efficiency of Skills8% increased Mana Reservation Efficiency of Skills

Dire TormentNotable · Grants nothing
Disabled notable: +25% to DoT Multiplier for Ailments from Critical StrikesDisabled notable: +25% to Damage over Time Multiplier for Ailments from Critical Strikes
Disabled notable: 40% inc. Crit%Disabled notable: 40% increased Critical Strike Chance
Base effects

+25% to DoT Multiplier for Ailments from Critical Strikes+25% to Damage over Time Multiplier for Ailments from Critical Strikes

40% inc. Crit%40% increased Critical Strike Chance

Critical Ailment Damage Over Time MultiplierSmall
+14% to DoT Multiplier for Ailments from Critical Strikes -> +28% to DoT Multiplier for Ailments from Critical Strikes (+14% + 14% = +28%)+14% to Damage over Time Multiplier for Ailments from Critical Strikes -> +28% to Damage over Time Multiplier for Ailments from Critical Strikes (+14% + 14% = +28%)
Base effects

+14% to DoT Multiplier for Ailments from Critical Strikes+14% to Damage over Time Multiplier for Ailments from Critical Strikes

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Critical Strike ChanceSmall
25% inc. Crit% -> 50% inc. Crit% (25% + 25% = 50%)25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

Life Gain on HitSmall
Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)Gain 5 Life per Enemy Hit with Attacks -> Gain 10 Life per Enemy Hit with Attacks (5 + 5 = 10)
Base effects

Gain 5 Life per Enemy Hit with AttacksGain 5 Life per Enemy Hit with Attacks

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Chaos Damage Over Time MultiplierSmall
+5% to Chaos.Dmg over Time Multiplier -> +10% to Chaos.Dmg over Time Multiplier (+5% + 5% = +10%)+5% to Chaos Damage over Time Multiplier -> +10% to Chaos Damage over Time Multiplier (+5% + 5% = +10%)
Base effects

+5% to Chaos.Dmg over Time Multiplier+5% to Chaos Damage over Time Multiplier

Life Leech SpeedSmall
60% inc. total Recovery per second from Life Leech -> 120% inc. total Recovery per second from Life Leech (60% + 60% = 120%)60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)
Base effects

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Flask Charges GainedSmall
10% inc. Flask Charges gained -> 20% inc. Flask Charges gained (10% + 10% = 20%)10% increased Flask Charges gained -> 20% increased Flask Charges gained (10% + 10% = 20%)
Base effects

10% inc. Flask Charges gained10% increased Flask Charges gained

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 30 boosted / 10 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 15 boosted / 2 disabled

4 o'clock outer

Large

Radius 0–1800 · 85 nodes

Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Evasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy Charge -> 6% increased Evasion Rating per Frenzy Charge (4% + 2% = 6%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)Fervour: Disabled notable: +1 to Maximum Frenzy ChargesEvasion and Elemental Resistances: 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%); +4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)Evasion and Elemental Resistances: 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%); +4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Heartseeker: Disabled notable: +30% to Critical Strike MultiplierSurvivalist: Disabled notable: 24% increased Evasion Rating; Disabled notable: +8% to all Elemental Resistances; Disabled notable: +1% to maximum Cold ResistanceCritical Strike Chance: 25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)Critical Strike Chance: 25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Accuracy and Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Acuity: Disabled notable: 6% increased Attack Speed; Disabled notable: +100 to Accuracy Rating; Disabled notable: 20% increased Accuracy RatingAccuracy and Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Spell Suppression: +8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Blind Duration: 40% increased Blind duration -> 60% increased Blind duration (40% + 20% = 60%)Herbalism: Disabled notable: 10% increased maximum Life; Disabled notable: 30% increased Flask Recovery rateAspect of the Lynx: Disabled notable: 20% increased Attack Damage; Disabled notable: 5% increased Movement Speed; Disabled notable: 20% increased Critical Strike Chance for AttacksSpell Suppression: +8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)Inveterate: Disabled notable: Prevent +3% of Suppressed Spell Damage; Disabled notable: +15% chance to Suppress Spell DamageSilent Steps: Disabled notable: 20% increased Evasion Rating; Disabled notable: 40% increased Blind EffectEvasion: 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Intuition: Disabled notable: +8% chance to Suppress Spell Damage; Disabled notable: 15% increased Evasion Rating; Disabled notable: 5% increased maximum LifeAttack Damage: 12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)Spell Suppression: +8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)Attack Damage: 12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Evasion and Blind Effect: 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%); 15% increased Blind Effect -> 22.5% increased Blind Effect (15% + 7.5% = 22.5%)Tincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)Winter Spirit: Disabled notable: Gain 10% of Physical Damage as Extra Cold DamageEvasion and Blind Effect: 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%); 15% increased Blind Effect -> 22.5% increased Blind Effect (15% + 7.5% = 22.5%)Tincture Effect: Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 12% increased Effect (8% + 4% = 12%)Physical Damage as Extra Cold Damage: Gain 4% of Physical Damage as Extra Cold Damage -> Gain 6% of Physical Damage as Extra Cold Damage (4% + 2% = 6%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Thrill of Battle: Disabled notable: Gain 2 Mana per Enemy Hit with Attacks; Disabled notable: 25% increased Cost Efficiency of AttacksAttack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Weapon Artistry: Disabled notable: +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Disabled notable: 8% increased Attack Speed; Disabled notable: +0.2 metres to Melee Strike RangeSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Poison Damage and Chance: +4% to Damage over Time Multiplier for Poison -> +6% to Damage over Time Multiplier for Poison (+4% + 2% = +6%); 10% chance to Poison on Hit with Attacks -> 15% chance to Poison on Hit with Attacks (10% + 5% = 15%)Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Bow Damage: 12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%); 12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)Bow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%); +12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)Cold Damage: 12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%)Swift Venoms: Disabled notable: +14% to Damage over Time Multiplier for Poison; Disabled notable: 10% increased Attack SpeedPractised Reapplication: Disabled notable: 25% increased Tincture Cooldown Recovery RateForces of Nature: Disabled notable: Attack Damage Penetrates 10% of Enemy Elemental ResistancesBow Attack Speed: 5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)Slower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Weapon Elemental Damage: 12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)Flash Freeze: Disabled notable: 25% increased Cold Damage; Disabled notable: 15% chance to Freeze; Disabled notable: 30% increased Effect of Cold AilmentsAttack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Cold Damage and Cold Ailment Effect: 12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%); 10% increased Effect of Cold Ailments -> 15% increased Effect of Cold Ailments (10% + 5% = 15%)Attack Speed and Poison Duration: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); 5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)Multishot: Disabled notable: Attacks fire an additional ProjectileBow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%); +12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)Poison Chance: 15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)Weapon Elemental Damage: 12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)Bow Damage and Critical Strike Chance: 15% increased Damage with Bows -> 22.5% increased Damage with Bows (15% + 7.5% = 22.5%); 20% increased Critical Strike Chance with Bows -> 30% increased Critical Strike Chance with Bows (20% + 10% = 30%); 15% increased Damage Over Time with Bow Skills -> 22.5% increased Damage Over Time with Bow Skills (15% + 7.5% = 22.5%)Slower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Bow Attack Speed: 5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)Attack Speed and Poison Duration: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); 5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)Burst of Energy: Disabled notable: Recover 15% of Mana when you activate a TinctureBow Attack Speed and Accuracy: 4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%); 8% increased Accuracy Rating with Bows -> 12% increased Accuracy Rating with Bows (8% + 4% = 12%)Movement Speed and Spell Suppression: +3% chance to Suppress Spell Damage -> +4.5% chance to Suppress Spell Damage (+3% + 1.5% = +4.5%); 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Bow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%); +12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)Projectile Damage: 12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Chain Distance: 15% increased Chaining range -> 22.5% increased Chaining range (15% + 7.5% = 22.5%)Weapon Elemental Damage: 12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)Vengeant Cascade: Disabled notable: Returning Projectiles have 150% increased SpeedDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Perfectionist: Disabled notable: 5% increased Movement Speed; Disabled notable: 30% chance to Avoid being Stunned; Disabled notable: 50% increased Stun and Block RecoveryBow Attack Speed: 5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)Tincture Mana on Kill: Recover 1% of Mana on Kill while you have a Tincture active -> Recover 1.5% of Mana on Kill while you have a Tincture active (1% + 0.5% = 1.5%)Quickstep: Disabled notable: +10% chance to Suppress Spell Damage; Disabled notable: 6% increased Movement SpeedStun Avoidance: 15% chance to Avoid being Stunned -> 22.5% chance to Avoid being Stunned (15% + 7.5% = 22.5%)
NodesTotal stat
+165 to Dex+165 to Dexterity
39% inc. Atk Speed39% increased Attack Speed
90% inc. ER90% increased Evasion Rating
111% inc. Crit% with Bows111% increased Critical Strike Chance with Bows
+40.5% chance to Suppress Spell Dmg+40.5% chance to Suppress Spell Damage
28.5% inc. Atk Speed with Bows28.5% increased Attack Speed with Bows
+54% to Crit Multi with Bows+54% to Critical Strike Multiplier with Bows
54% inc. Ele.Dmg with Attack Skills54% increased Elemental Damage with Attack Skills
Tinctures applied to you have 22.5% reduced Mana Burn rateTinctures applied to you have 22.5% reduced Mana Burn rate
75% inc. Crit%75% increased Critical Strike Chance
45% inc. Blind Effect45% increased Blind Effect
45% inc. Cost Efficiency of Attacks45% increased Cost Efficiency of Attacks
40.5% inc. Dmg Over Time with Bow Skills40.5% increased Damage Over Time with Bow Skills
40.5% inc. Dmg with Bows40.5% increased Damage with Bows
37.5% chance to Poison on Hit with Attacks37.5% chance to Poison on Hit with Attacks
36% inc. Atk Dmg36% increased Attack Damage
36% inc. Cold.Dmg36% increased Cold Damage
30% inc. Accu30% increased Accuracy Rating
Tinctures applied to you have 27% inc. EffectTinctures applied to you have 27% increased Effect
18% inc. max Life18% increased maximum Life
15% inc. Poison Dur.15% increased Poison Duration
+12% to all Ele.Res+12% to all Elemental Resistances
60% inc. Blind duration60% increased Blind duration
30% inc. Frenzy Charge Dur.30% increased Frenzy Charge Duration
22.5% chance to Avoid being Stunned22.5% chance to Avoid being Stunned
22.5% inc. Chaining range22.5% increased Chaining range
18% inc. Proj Dmg18% increased Projectile Damage
15% inc. Effect of Cold Ailments15% increased Effect of Cold Ailments
12% inc. Accu with Bows12% increased Accuracy Rating with Bows
+6% to DoT Multiplier for Poison+6% to Damage over Time Multiplier for Poison
6% inc. ER per Frenzy Charge6% increased Evasion Rating per Frenzy Charge
Gain 6% of Phys.Dmg as Extra Cold.DmgGain 6% of Physical Damage as Extra Cold Damage
4.5% inc. Move.Spd4.5% increased Movement Speed
Recover 1.5% of Mana on Kill while you have a Tincture activeRecover 1.5% of Mana on Kill while you have a Tincture active
NodeModifiers
DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge -> 6% inc. ER per Frenzy Charge (4% + 2% = 6%)4% increased Evasion Rating per Frenzy Charge -> 6% increased Evasion Rating per Frenzy Charge (4% + 2% = 6%)
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 30% inc. Frenzy Charge Dur. (20% + 10% = 30%)20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

FervourNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Evasion and Elemental ResistancesSmall
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
+4% to all Ele.Res -> +6% to all Ele.Res (+4% + 2% = +6%)+4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
+4% to all Ele.Res -> +6% to all Ele.Res (+4% + 2% = +6%)+4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

HeartseekerNotable · Grants nothing
Disabled notable: +30% to Crit MultiDisabled notable: +30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable · Grants nothing
Disabled notable: 24% inc. ERDisabled notable: 24% increased Evasion Rating
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Disabled notable: +1% to max Cold ResDisabled notable: +1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

Critical Strike ChanceSmall
25% inc. Crit% -> 37.5% inc. Crit% (25% + 12.5% = 37.5%)25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit% -> 37.5% inc. Crit% (25% + 12.5% = 37.5%)25% increased Critical Strike Chance -> 37.5% increased Critical Strike Chance (25% + 12.5% = 37.5%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

AcuityNotable · Grants nothing
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +12% chance to Suppress Spell Dmg (+8% + 4% = +12%)+8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration -> 60% inc. Blind duration (40% + 20% = 60%)40% increased Blind duration -> 60% increased Blind duration (40% + 20% = 60%)
Base effects

40% inc. Blind duration40% increased Blind duration

HerbalismNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 30% inc. Flask Recovery rateDisabled notable: 30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable · Grants nothing
Disabled notable: 20% inc. Atk DmgDisabled notable: 20% increased Attack Damage
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: 20% inc. Crit% for AttacksDisabled notable: 20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +12% chance to Suppress Spell Dmg (+8% + 4% = +12%)+8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

InveterateNotable · Grants nothing
Disabled notable: Prevent +3% of Suppressed Spell DmgDisabled notable: Prevent +3% of Suppressed Spell Damage
Disabled notable: +15% chance to Suppress Spell DmgDisabled notable: +15% chance to Suppress Spell Damage
Base effects

Prevent +3% of Suppressed Spell DmgPrevent +3% of Suppressed Spell Damage

+15% chance to Suppress Spell Dmg+15% chance to Suppress Spell Damage

Silent StepsNotable · Grants nothing
Disabled notable: 20% inc. ERDisabled notable: 20% increased Evasion Rating
Disabled notable: 40% inc. Blind EffectDisabled notable: 40% increased Blind Effect
Base effects

20% inc. ER20% increased Evasion Rating

40% inc. Blind Effect40% increased Blind Effect

EvasionSmall
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

12% inc. ER12% increased Evasion Rating

IntuitionNotable · Grants nothing
Disabled notable: +8% chance to Suppress Spell DmgDisabled notable: +8% chance to Suppress Spell Damage
Disabled notable: 15% inc. ERDisabled notable: 15% increased Evasion Rating
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

15% inc. ER15% increased Evasion Rating

5% inc. max Life5% increased maximum Life

Attack DamageSmall
12% inc. Atk Dmg -> 18% inc. Atk Dmg (12% + 6% = 18%)12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +12% chance to Suppress Spell Dmg (+8% + 4% = +12%)+8% chance to Suppress Spell Damage -> +12% chance to Suppress Spell Damage (+8% + 4% = +12%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Attack DamageSmall
12% inc. Atk Dmg -> 18% inc. Atk Dmg (12% + 6% = 18%)12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Evasion and Blind EffectSmall
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
15% inc. Blind Effect -> 22.5% inc. Blind Effect (15% + 7.5% = 22.5%)15% increased Blind Effect -> 22.5% increased Blind Effect (15% + 7.5% = 22.5%)
Base effects

12% inc. ER12% increased Evasion Rating

15% inc. Blind Effect15% increased Blind Effect

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 15% inc. Effect (10% + 5% = 15%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

Winter SpiritNotable · Grants nothing
Disabled notable: Gain 10% of Phys.Dmg as Extra Cold.DmgDisabled notable: Gain 10% of Physical Damage as Extra Cold Damage
Base effects

Gain 10% of Phys.Dmg as Extra Cold.DmgGain 10% of Physical Damage as Extra Cold Damage

Evasion and Blind EffectSmall
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
15% inc. Blind Effect -> 22.5% inc. Blind Effect (15% + 7.5% = 22.5%)15% increased Blind Effect -> 22.5% increased Blind Effect (15% + 7.5% = 22.5%)
Base effects

12% inc. ER12% increased Evasion Rating

15% inc. Blind Effect15% increased Blind Effect

Tincture EffectSmall
Tinctures applied to you have 8% inc. Effect -> Tinctures applied to you have 12% inc. Effect (8% + 4% = 12%)Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 12% increased Effect (8% + 4% = 12%)
Base effects

Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect

Physical Damage as Extra Cold DamageSmall
Gain 4% of Phys.Dmg as Extra Cold.Dmg -> Gain 6% of Phys.Dmg as Extra Cold.Dmg (4% + 2% = 6%)Gain 4% of Physical Damage as Extra Cold Damage -> Gain 6% of Physical Damage as Extra Cold Damage (4% + 2% = 6%)
Base effects

Gain 4% of Phys.Dmg as Extra Cold.DmgGain 4% of Physical Damage as Extra Cold Damage

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Thrill of BattleNotable · Grants nothing
Disabled notable: Gain 2 Mana per Enemy Hit with AttacksDisabled notable: Gain 2 Mana per Enemy Hit with Attacks
Disabled notable: 25% inc. Cost Efficiency of AttacksDisabled notable: 25% increased Cost Efficiency of Attacks
Base effects

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Weapon ArtistryNotable · Grants nothing
Disabled notable: +4% Chance to Block Atk Dmg while Dual Wielding or holding a ShieldDisabled notable: +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Disabled notable: 8% inc. Atk SpeedDisabled notable: 8% increased Attack Speed
Disabled notable: +0.2 m to Melee Strike RangeDisabled notable: +0.2 metres to Melee Strike Range
Base effects

+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield

8% inc. Atk Speed8% increased Attack Speed

+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range

Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)
Base effects

Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Poison Damage and ChanceSmall
+4% to DoT Multiplier for Poison -> +6% to DoT Multiplier for Poison (+4% + 2% = +6%)+4% to Damage over Time Multiplier for Poison -> +6% to Damage over Time Multiplier for Poison (+4% + 2% = +6%)
10% chance to Poison on Hit with Attacks -> 15% chance to Poison on Hit with Attacks (10% + 5% = 15%)10% chance to Poison on Hit with Attacks -> 15% chance to Poison on Hit with Attacks (10% + 5% = 15%)
Base effects

+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison

10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

Bow DamageSmall
12% inc. Dmg with Bows -> 18% inc. Dmg with Bows (12% + 6% = 18%)12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%)
12% inc. Dmg Over Time with Bow Skills -> 18% inc. Dmg Over Time with Bow Skills (12% + 6% = 18%)12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows -> 27% inc. Crit% with Bows (18% + 9% = 27%)18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%)
+12% to Crit Multi with Bows -> +18% to Crit Multi with Bows (+12% + 6% = +18%)+12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)
Base effects

18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows

+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows

Cold DamageSmall
12% inc. Cold.Dmg -> 18% inc. Cold.Dmg (12% + 6% = 18%)12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%)
Base effects

12% inc. Cold.Dmg12% increased Cold Damage

Swift VenomsNotable · Grants nothing
Disabled notable: +14% to DoT Multiplier for PoisonDisabled notable: +14% to Damage over Time Multiplier for Poison
Disabled notable: 10% inc. Atk SpeedDisabled notable: 10% increased Attack Speed
Base effects

+14% to DoT Multiplier for Poison+14% to Damage over Time Multiplier for Poison

10% inc. Atk Speed10% increased Attack Speed

Practised ReapplicationNotable · Grants nothing
Disabled notable: 25% inc. Tincture CDRRDisabled notable: 25% increased Tincture Cooldown Recovery Rate
Base effects

25% inc. Tincture CDRR25% increased Tincture Cooldown Recovery Rate

Forces of NatureNotable · Grants nothing
Disabled notable: Atk Dmg Penetrates 10% of Enemy Ele.ResDisabled notable: Attack Damage Penetrates 10% of Enemy Elemental Resistances
Base effects

Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances

Bow Attack SpeedSmall
5% inc. Atk Speed with Bows -> 7.5% inc. Atk Speed with Bows (5% + 2.5% = 7.5%)5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)
Base effects

5% inc. Atk Speed with Bows5% increased Attack Speed with Bows

Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)
Base effects

Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate

Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills -> 18% inc. Ele.Dmg with Attack Skills (12% + 6% = 18%)12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills

Flash FreezeNotable · Grants nothing
Disabled notable: 25% inc. Cold.DmgDisabled notable: 25% increased Cold Damage
Disabled notable: 15% chance to FreezeDisabled notable: 15% chance to Freeze
Disabled notable: 30% inc. Effect of Cold AilmentsDisabled notable: 30% increased Effect of Cold Ailments
Base effects

25% inc. Cold.Dmg25% increased Cold Damage

15% chance to Freeze15% chance to Freeze

30% inc. Effect of Cold Ailments30% increased Effect of Cold Ailments

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

Cold Damage and Cold Ailment EffectSmall
12% inc. Cold.Dmg -> 18% inc. Cold.Dmg (12% + 6% = 18%)12% increased Cold Damage -> 18% increased Cold Damage (12% + 6% = 18%)
10% inc. Effect of Cold Ailments -> 15% inc. Effect of Cold Ailments (10% + 5% = 15%)10% increased Effect of Cold Ailments -> 15% increased Effect of Cold Ailments (10% + 5% = 15%)
Base effects

12% inc. Cold.Dmg12% increased Cold Damage

10% inc. Effect of Cold Ailments10% increased Effect of Cold Ailments

Attack Speed and Poison DurationSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
5% inc. Poison Dur. -> 7.5% inc. Poison Dur. (5% + 2.5% = 7.5%)5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

5% inc. Poison Dur.5% increased Poison Duration

MultishotNotable · Grants nothing
Disabled notable: Attacks fire an additional ProjDisabled notable: Attacks fire an additional Projectile
Base effects

Attacks fire an additional ProjAttacks fire an additional Projectile

Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows -> 27% inc. Crit% with Bows (18% + 9% = 27%)18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%)
+12% to Crit Multi with Bows -> +18% to Crit Multi with Bows (+12% + 6% = +18%)+12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)
Base effects

18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows

+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows

Poison ChanceSmall
15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)15% chance to Poison on Hit with Attacks -> 22.5% chance to Poison on Hit with Attacks (15% + 7.5% = 22.5%)
Base effects

15% chance to Poison on Hit with Attacks15% chance to Poison on Hit with Attacks

Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills -> 18% inc. Ele.Dmg with Attack Skills (12% + 6% = 18%)12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills

Bow Damage and Critical Strike ChanceSmall
15% inc. Dmg with Bows -> 22.5% inc. Dmg with Bows (15% + 7.5% = 22.5%)15% increased Damage with Bows -> 22.5% increased Damage with Bows (15% + 7.5% = 22.5%)
20% inc. Crit% with Bows -> 30% inc. Crit% with Bows (20% + 10% = 30%)20% increased Critical Strike Chance with Bows -> 30% increased Critical Strike Chance with Bows (20% + 10% = 30%)
15% inc. Dmg Over Time with Bow Skills -> 22.5% inc. Dmg Over Time with Bow Skills (15% + 7.5% = 22.5%)15% increased Damage Over Time with Bow Skills -> 22.5% increased Damage Over Time with Bow Skills (15% + 7.5% = 22.5%)
Base effects

15% inc. Dmg with Bows15% increased Damage with Bows

20% inc. Crit% with Bows20% increased Critical Strike Chance with Bows

15% inc. Dmg Over Time with Bow Skills15% increased Damage Over Time with Bow Skills

Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 7.5% reduced Mana Burn rate (5% + 2.5% = 7.5%)
Base effects

Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate

Bow Attack SpeedSmall
5% inc. Atk Speed with Bows -> 7.5% inc. Atk Speed with Bows (5% + 2.5% = 7.5%)5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)
Base effects

5% inc. Atk Speed with Bows5% increased Attack Speed with Bows

Attack Speed and Poison DurationSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
5% inc. Poison Dur. -> 7.5% inc. Poison Dur. (5% + 2.5% = 7.5%)5% increased Poison Duration -> 7.5% increased Poison Duration (5% + 2.5% = 7.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

5% inc. Poison Dur.5% increased Poison Duration

Burst of EnergyNotable · Grants nothing
Disabled notable: Recover 15% of Mana when you activate a TinctureDisabled notable: Recover 15% of Mana when you activate a Tincture
Base effects

Recover 15% of Mana when you activate a TinctureRecover 15% of Mana when you activate a Tincture

Bow Attack Speed and AccuracySmall
4% inc. Atk Speed with Bows -> 6% inc. Atk Speed with Bows (4% + 2% = 6%)4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%)
8% inc. Accu with Bows -> 12% inc. Accu with Bows (8% + 4% = 12%)8% increased Accuracy Rating with Bows -> 12% increased Accuracy Rating with Bows (8% + 4% = 12%)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% inc. Accu with Bows8% increased Accuracy Rating with Bows

Movement Speed and Spell SuppressionSmall
+3% chance to Suppress Spell Dmg -> +4.5% chance to Suppress Spell Dmg (+3% + 1.5% = +4.5%)+3% chance to Suppress Spell Damage -> +4.5% chance to Suppress Spell Damage (+3% + 1.5% = +4.5%)
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

+3% chance to Suppress Spell Dmg+3% chance to Suppress Spell Damage

3% inc. Move.Spd3% increased Movement Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows -> 27% inc. Crit% with Bows (18% + 9% = 27%)18% increased Critical Strike Chance with Bows -> 27% increased Critical Strike Chance with Bows (18% + 9% = 27%)
+12% to Crit Multi with Bows -> +18% to Crit Multi with Bows (+12% + 6% = +18%)+12% to Critical Strike Multiplier with Bows -> +18% to Critical Strike Multiplier with Bows (+12% + 6% = +18%)
Base effects

18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows

+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows

Projectile DamageSmall
12% inc. Proj Dmg -> 18% inc. Proj Dmg (12% + 6% = 18%)12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Chain DistanceSmall
15% inc. Chaining range -> 22.5% inc. Chaining range (15% + 7.5% = 22.5%)15% increased Chaining range -> 22.5% increased Chaining range (15% + 7.5% = 22.5%)
Base effects

15% inc. Chaining range15% increased Chaining range

Weapon Elemental DamageSmall
12% inc. Ele.Dmg with Attack Skills -> 18% inc. Ele.Dmg with Attack Skills (12% + 6% = 18%)12% increased Elemental Damage with Attack Skills -> 18% increased Elemental Damage with Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Ele.Dmg with Attack Skills12% increased Elemental Damage with Attack Skills

Vengeant CascadeNotable · Grants nothing
Disabled notable: Returning Proj have 150% inc. SpeedDisabled notable: Returning Projectiles have 150% increased Speed
Base effects

Returning Proj have 150% inc. SpeedReturning Projectiles have 150% increased Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

PerfectionistNotable · Grants nothing
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: 30% chance to Avoid being StunnedDisabled notable: 30% chance to Avoid being Stunned
Disabled notable: 50% inc. Stun and Block RecoveryDisabled notable: 50% increased Stun and Block Recovery
Base effects

5% inc. Move.Spd5% increased Movement Speed

30% chance to Avoid being Stunned30% chance to Avoid being Stunned

50% inc. Stun and Block Recovery50% increased Stun and Block Recovery

Bow Attack SpeedSmall
5% inc. Atk Speed with Bows -> 7.5% inc. Atk Speed with Bows (5% + 2.5% = 7.5%)5% increased Attack Speed with Bows -> 7.5% increased Attack Speed with Bows (5% + 2.5% = 7.5%)
Base effects

5% inc. Atk Speed with Bows5% increased Attack Speed with Bows

Tincture Mana on KillSmall
Recover 1% of Mana on Kill while you have a Tincture active -> Recover 1.5% of Mana on Kill while you have a Tincture active (1% + 0.5% = 1.5%)Recover 1% of Mana on Kill while you have a Tincture active -> Recover 1.5% of Mana on Kill while you have a Tincture active (1% + 0.5% = 1.5%)
Base effects

Recover 1% of Mana on Kill while you have a Tincture activeRecover 1% of Mana on Kill while you have a Tincture active

QuickstepNotable · Grants nothing
Disabled notable: +10% chance to Suppress Spell DmgDisabled notable: +10% chance to Suppress Spell Damage
Disabled notable: 6% inc. Move.SpdDisabled notable: 6% increased Movement Speed
Base effects

+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage

6% inc. Move.Spd6% increased Movement Speed

Stun AvoidanceSmall
15% chance to Avoid being Stunned -> 22.5% chance to Avoid being Stunned (15% + 7.5% = 22.5%)15% chance to Avoid being Stunned -> 22.5% chance to Avoid being Stunned (15% + 7.5% = 22.5%)
Base effects

15% chance to Avoid being Stunned15% chance to Avoid being Stunned

Foulborn 75%

Radius 0–1440 · 55 nodes

Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Evasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy Charge -> 7% increased Evasion Rating per Frenzy Charge (4% + 3% = 7%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)Fervour: Disabled notable: +1 to Maximum Frenzy ChargesEvasion and Elemental Resistances: 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%); +4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)Evasion and Elemental Resistances: 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%); +4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Heartseeker: Disabled notable: +30% to Critical Strike MultiplierSurvivalist: Disabled notable: 24% increased Evasion Rating; Disabled notable: +8% to all Elemental Resistances; Disabled notable: +1% to maximum Cold ResistanceCritical Strike Chance: 25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)Critical Strike Chance: 25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Accuracy and Attack Speed: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Acuity: Disabled notable: 6% increased Attack Speed; Disabled notable: +100 to Accuracy Rating; Disabled notable: 20% increased Accuracy RatingAccuracy and Attack Speed: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Spell Suppression: +8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Blind Duration: 40% increased Blind duration -> 70% increased Blind duration (40% + 30% = 70%)Herbalism: Disabled notable: 10% increased maximum Life; Disabled notable: 30% increased Flask Recovery rateAspect of the Lynx: Disabled notable: 20% increased Attack Damage; Disabled notable: 5% increased Movement Speed; Disabled notable: 20% increased Critical Strike Chance for AttacksSpell Suppression: +8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)Inveterate: Disabled notable: Prevent +3% of Suppressed Spell Damage; Disabled notable: +15% chance to Suppress Spell DamageSilent Steps: Disabled notable: 20% increased Evasion Rating; Disabled notable: 40% increased Blind EffectEvasion: 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)Intuition: Disabled notable: +8% chance to Suppress Spell Damage; Disabled notable: 15% increased Evasion Rating; Disabled notable: 5% increased maximum LifeAttack Damage: 12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)Spell Suppression: +8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)Attack Damage: 12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Evasion and Blind Effect: 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%); 15% increased Blind Effect -> 26.25% increased Blind Effect (15% + 11.25% = 26.25%)Tincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 17.5% increased Effect (10% + 7.5% = 17.5%)Winter Spirit: Disabled notable: Gain 10% of Physical Damage as Extra Cold DamageEvasion and Blind Effect: 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%); 15% increased Blind Effect -> 26.25% increased Blind Effect (15% + 11.25% = 26.25%)Tincture Effect: Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 14% increased Effect (8% + 6% = 14%)Physical Damage as Extra Cold Damage: Gain 4% of Physical Damage as Extra Cold Damage -> Gain 7% of Physical Damage as Extra Cold Damage (4% + 3% = 7%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Thrill of Battle: Disabled notable: Gain 2 Mana per Enemy Hit with Attacks; Disabled notable: 25% increased Cost Efficiency of AttacksAttack Speed: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Weapon Artistry: Disabled notable: +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield; Disabled notable: 8% increased Attack Speed; Disabled notable: +0.2 metres to Melee Strike RangeSlower Mana Burn: Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 8.75% reduced Mana Burn rate (5% + 3.75% = 8.75%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Poison Damage and Chance: +4% to Damage over Time Multiplier for Poison -> +7% to Damage over Time Multiplier for Poison (+4% + 3% = +7%); 10% chance to Poison on Hit with Attacks -> 17.5% chance to Poison on Hit with Attacks (10% + 7.5% = 17.5%)Attack Speed: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)Bow Damage: 12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%); 12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)Bow Critical Strike Chance and Multiplier: 18% increased Critical Strike Chance with Bows -> 31.5% increased Critical Strike Chance with Bows (18% + 13.5% = 31.5%); +12% to Critical Strike Multiplier with Bows -> +21% to Critical Strike Multiplier with Bows (+12% + 9% = +21%)Cold Damage: 12% increased Cold Damage -> 21% increased Cold Damage (12% + 9% = 21%)Swift Venoms: Disabled notable: +14% to Damage over Time Multiplier for Poison; Disabled notable: 10% increased Attack SpeedPractised Reapplication: Disabled notable: 25% increased Tincture Cooldown Recovery RateForces of Nature: Disabled notable: Attack Damage Penetrates 10% of Enemy Elemental ResistancesBow Attack Speed: 5% increased Attack Speed with Bows -> 8.75% increased Attack Speed with Bows (5% + 3.75% = 8.75%)
NodesTotal stat
+140 to Dex+140 to Dexterity
105% inc. ER105% increased Evasion Rating
28% inc. Atk Speed28% increased Attack Speed
+42% chance to Suppress Spell Dmg+42% chance to Suppress Spell Damage
87.5% inc. Crit%87.5% increased Critical Strike Chance
52.5% inc. Blind Effect52.5% increased Blind Effect
52.5% inc. Cost Efficiency of Attacks52.5% increased Cost Efficiency of Attacks
42% inc. Atk Dmg42% increased Attack Damage
35% inc. Accu35% increased Accuracy Rating
Tinctures applied to you have 31.5% inc. EffectTinctures applied to you have 31.5% increased Effect
21% inc. max Life21% increased maximum Life
+14% to all Ele.Res+14% to all Elemental Resistances
70% inc. Blind duration70% increased Blind duration
35% inc. Frenzy Charge Dur.35% increased Frenzy Charge Duration
31.5% inc. Crit% with Bows31.5% increased Critical Strike Chance with Bows
+21% to Crit Multi with Bows+21% to Critical Strike Multiplier with Bows
21% inc. Cold.Dmg21% increased Cold Damage
21% inc. Dmg Over Time with Bow Skills21% increased Damage Over Time with Bow Skills
21% inc. Dmg with Bows21% increased Damage with Bows
17.5% chance to Poison on Hit with Attacks17.5% chance to Poison on Hit with Attacks
8.75% inc. Atk Speed with Bows8.75% increased Attack Speed with Bows
Tinctures applied to you have 8.75% reduced Mana Burn rateTinctures applied to you have 8.75% reduced Mana Burn rate
+7% to DoT Multiplier for Poison+7% to Damage over Time Multiplier for Poison
7% inc. ER per Frenzy Charge7% increased Evasion Rating per Frenzy Charge
Gain 7% of Phys.Dmg as Extra Cold.DmgGain 7% of Physical Damage as Extra Cold Damage
NodeModifiers
DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge -> 7% inc. ER per Frenzy Charge (4% + 3% = 7%)4% increased Evasion Rating per Frenzy Charge -> 7% increased Evasion Rating per Frenzy Charge (4% + 3% = 7%)
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 35% inc. Frenzy Charge Dur. (20% + 15% = 35%)20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

FervourNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Evasion and Elemental ResistancesSmall
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
+4% to all Ele.Res -> +7% to all Ele.Res (+4% + 3% = +7%)+4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
+4% to all Ele.Res -> +7% to all Ele.Res (+4% + 3% = +7%)+4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

HeartseekerNotable · Grants nothing
Disabled notable: +30% to Crit MultiDisabled notable: +30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable · Grants nothing
Disabled notable: 24% inc. ERDisabled notable: 24% increased Evasion Rating
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Disabled notable: +1% to max Cold ResDisabled notable: +1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

Critical Strike ChanceSmall
25% inc. Crit% -> 43.75% inc. Crit% (25% + 18.75% = 43.75%)25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit% -> 43.75% inc. Crit% (25% + 18.75% = 43.75%)25% increased Critical Strike Chance -> 43.75% increased Critical Strike Chance (25% + 18.75% = 43.75%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

AcuityNotable · Grants nothing
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +14% chance to Suppress Spell Dmg (+8% + 6% = +14%)+8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration -> 70% inc. Blind duration (40% + 30% = 70%)40% increased Blind duration -> 70% increased Blind duration (40% + 30% = 70%)
Base effects

40% inc. Blind duration40% increased Blind duration

HerbalismNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 30% inc. Flask Recovery rateDisabled notable: 30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable · Grants nothing
Disabled notable: 20% inc. Atk DmgDisabled notable: 20% increased Attack Damage
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: 20% inc. Crit% for AttacksDisabled notable: 20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +14% chance to Suppress Spell Dmg (+8% + 6% = +14%)+8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

InveterateNotable · Grants nothing
Disabled notable: Prevent +3% of Suppressed Spell DmgDisabled notable: Prevent +3% of Suppressed Spell Damage
Disabled notable: +15% chance to Suppress Spell DmgDisabled notable: +15% chance to Suppress Spell Damage
Base effects

Prevent +3% of Suppressed Spell DmgPrevent +3% of Suppressed Spell Damage

+15% chance to Suppress Spell Dmg+15% chance to Suppress Spell Damage

Silent StepsNotable · Grants nothing
Disabled notable: 20% inc. ERDisabled notable: 20% increased Evasion Rating
Disabled notable: 40% inc. Blind EffectDisabled notable: 40% increased Blind Effect
Base effects

20% inc. ER20% increased Evasion Rating

40% inc. Blind Effect40% increased Blind Effect

EvasionSmall
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

12% inc. ER12% increased Evasion Rating

IntuitionNotable · Grants nothing
Disabled notable: +8% chance to Suppress Spell DmgDisabled notable: +8% chance to Suppress Spell Damage
Disabled notable: 15% inc. ERDisabled notable: 15% increased Evasion Rating
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

15% inc. ER15% increased Evasion Rating

5% inc. max Life5% increased maximum Life

Attack DamageSmall
12% inc. Atk Dmg -> 21% inc. Atk Dmg (12% + 9% = 21%)12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +14% chance to Suppress Spell Dmg (+8% + 6% = +14%)+8% chance to Suppress Spell Damage -> +14% chance to Suppress Spell Damage (+8% + 6% = +14%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Attack DamageSmall
12% inc. Atk Dmg -> 21% inc. Atk Dmg (12% + 9% = 21%)12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Evasion and Blind EffectSmall
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
15% inc. Blind Effect -> 26.25% inc. Blind Effect (15% + 11.25% = 26.25%)15% increased Blind Effect -> 26.25% increased Blind Effect (15% + 11.25% = 26.25%)
Base effects

12% inc. ER12% increased Evasion Rating

15% inc. Blind Effect15% increased Blind Effect

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 17.5% inc. Effect (10% + 7.5% = 17.5%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 17.5% increased Effect (10% + 7.5% = 17.5%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

Winter SpiritNotable · Grants nothing
Disabled notable: Gain 10% of Phys.Dmg as Extra Cold.DmgDisabled notable: Gain 10% of Physical Damage as Extra Cold Damage
Base effects

Gain 10% of Phys.Dmg as Extra Cold.DmgGain 10% of Physical Damage as Extra Cold Damage

Evasion and Blind EffectSmall
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
15% inc. Blind Effect -> 26.25% inc. Blind Effect (15% + 11.25% = 26.25%)15% increased Blind Effect -> 26.25% increased Blind Effect (15% + 11.25% = 26.25%)
Base effects

12% inc. ER12% increased Evasion Rating

15% inc. Blind Effect15% increased Blind Effect

Tincture EffectSmall
Tinctures applied to you have 8% inc. Effect -> Tinctures applied to you have 14% inc. Effect (8% + 6% = 14%)Tinctures applied to you have 8% increased Effect -> Tinctures applied to you have 14% increased Effect (8% + 6% = 14%)
Base effects

Tinctures applied to you have 8% inc. EffectTinctures applied to you have 8% increased Effect

Physical Damage as Extra Cold DamageSmall
Gain 4% of Phys.Dmg as Extra Cold.Dmg -> Gain 7% of Phys.Dmg as Extra Cold.Dmg (4% + 3% = 7%)Gain 4% of Physical Damage as Extra Cold Damage -> Gain 7% of Physical Damage as Extra Cold Damage (4% + 3% = 7%)
Base effects

Gain 4% of Phys.Dmg as Extra Cold.DmgGain 4% of Physical Damage as Extra Cold Damage

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Thrill of BattleNotable · Grants nothing
Disabled notable: Gain 2 Mana per Enemy Hit with AttacksDisabled notable: Gain 2 Mana per Enemy Hit with Attacks
Disabled notable: 25% inc. Cost Efficiency of AttacksDisabled notable: 25% increased Cost Efficiency of Attacks
Base effects

Gain 2 Mana per Enemy Hit with AttacksGain 2 Mana per Enemy Hit with Attacks

25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks

Attack SpeedSmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Weapon ArtistryNotable · Grants nothing
Disabled notable: +4% Chance to Block Atk Dmg while Dual Wielding or holding a ShieldDisabled notable: +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Disabled notable: 8% inc. Atk SpeedDisabled notable: 8% increased Attack Speed
Disabled notable: +0.2 m to Melee Strike RangeDisabled notable: +0.2 metres to Melee Strike Range
Base effects

+4% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield

8% inc. Atk Speed8% increased Attack Speed

+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range

Slower Mana BurnSmall
Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 8.75% reduced Mana Burn rate (5% + 3.75% = 8.75%)Tinctures applied to you have 5% reduced Mana Burn rate -> Tinctures applied to you have 8.75% reduced Mana Burn rate (5% + 3.75% = 8.75%)
Base effects

Tinctures applied to you have 5% reduced Mana Burn rateTinctures applied to you have 5% reduced Mana Burn rate

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Poison Damage and ChanceSmall
+4% to DoT Multiplier for Poison -> +7% to DoT Multiplier for Poison (+4% + 3% = +7%)+4% to Damage over Time Multiplier for Poison -> +7% to Damage over Time Multiplier for Poison (+4% + 3% = +7%)
10% chance to Poison on Hit with Attacks -> 17.5% chance to Poison on Hit with Attacks (10% + 7.5% = 17.5%)10% chance to Poison on Hit with Attacks -> 17.5% chance to Poison on Hit with Attacks (10% + 7.5% = 17.5%)
Base effects

+4% to DoT Multiplier for Poison+4% to Damage over Time Multiplier for Poison

10% chance to Poison on Hit with Attacks10% chance to Poison on Hit with Attacks

Attack SpeedSmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

Bow DamageSmall
12% inc. Dmg with Bows -> 21% inc. Dmg with Bows (12% + 9% = 21%)12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%)
12% inc. Dmg Over Time with Bow Skills -> 21% inc. Dmg Over Time with Bow Skills (12% + 9% = 21%)12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow Critical Strike Chance and MultiplierSmall
18% inc. Crit% with Bows -> 31.5% inc. Crit% with Bows (18% + 13.5% = 31.5%)18% increased Critical Strike Chance with Bows -> 31.5% increased Critical Strike Chance with Bows (18% + 13.5% = 31.5%)
+12% to Crit Multi with Bows -> +21% to Crit Multi with Bows (+12% + 9% = +21%)+12% to Critical Strike Multiplier with Bows -> +21% to Critical Strike Multiplier with Bows (+12% + 9% = +21%)
Base effects

18% inc. Crit% with Bows18% increased Critical Strike Chance with Bows

+12% to Crit Multi with Bows+12% to Critical Strike Multiplier with Bows

Cold DamageSmall
12% inc. Cold.Dmg -> 21% inc. Cold.Dmg (12% + 9% = 21%)12% increased Cold Damage -> 21% increased Cold Damage (12% + 9% = 21%)
Base effects

12% inc. Cold.Dmg12% increased Cold Damage

Swift VenomsNotable · Grants nothing
Disabled notable: +14% to DoT Multiplier for PoisonDisabled notable: +14% to Damage over Time Multiplier for Poison
Disabled notable: 10% inc. Atk SpeedDisabled notable: 10% increased Attack Speed
Base effects

+14% to DoT Multiplier for Poison+14% to Damage over Time Multiplier for Poison

10% inc. Atk Speed10% increased Attack Speed

Practised ReapplicationNotable · Grants nothing
Disabled notable: 25% inc. Tincture CDRRDisabled notable: 25% increased Tincture Cooldown Recovery Rate
Base effects

25% inc. Tincture CDRR25% increased Tincture Cooldown Recovery Rate

Forces of NatureNotable · Grants nothing
Disabled notable: Atk Dmg Penetrates 10% of Enemy Ele.ResDisabled notable: Attack Damage Penetrates 10% of Enemy Elemental Resistances
Base effects

Atk Dmg Penetrates 10% of Enemy Ele.ResAttack Damage Penetrates 10% of Enemy Elemental Resistances

Bow Attack SpeedSmall
5% inc. Atk Speed with Bows -> 8.75% inc. Atk Speed with Bows (5% + 3.75% = 8.75%)5% increased Attack Speed with Bows -> 8.75% increased Attack Speed with Bows (5% + 3.75% = 8.75%)
Base effects

5% inc. Atk Speed with Bows5% increased Attack Speed with Bows

Foulborn 100%

Radius 0–960 · 25 nodes

Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Evasion Per Frenzy Charge: 4% increased Evasion Rating per Frenzy Charge -> 8% increased Evasion Rating per Frenzy Charge (4% + 4% = 8%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)Fervour: Disabled notable: +1 to Maximum Frenzy ChargesEvasion and Elemental Resistances: 12% increased Evasion Rating -> 24% increased Evasion Rating (12% + 12% = 24%); +4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)Evasion and Elemental Resistances: 12% increased Evasion Rating -> 24% increased Evasion Rating (12% + 12% = 24%); +4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Heartseeker: Disabled notable: +30% to Critical Strike MultiplierSurvivalist: Disabled notable: 24% increased Evasion Rating; Disabled notable: +8% to all Elemental Resistances; Disabled notable: +1% to maximum Cold ResistanceCritical Strike Chance: 25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)Critical Strike Chance: 25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)Life: 6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)Life: 6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)Accuracy and Attack Speed: 4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Acuity: Disabled notable: 6% increased Attack Speed; Disabled notable: +100 to Accuracy Rating; Disabled notable: 20% increased Accuracy RatingAccuracy and Attack Speed: 4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Spell Suppression: +8% chance to Suppress Spell Damage -> +16% chance to Suppress Spell Damage (+8% + 8% = +16%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Blind Duration: 40% increased Blind duration -> 80% increased Blind duration (40% + 40% = 80%)Herbalism: Disabled notable: 10% increased maximum Life; Disabled notable: 30% increased Flask Recovery rateAspect of the Lynx: Disabled notable: 20% increased Attack Damage; Disabled notable: 5% increased Movement Speed; Disabled notable: 20% increased Critical Strike Chance for AttacksSpell Suppression: +8% chance to Suppress Spell Damage -> +16% chance to Suppress Spell Damage (+8% + 8% = +16%)
NodesTotal stat
+120 to Dex+120 to Dexterity
100% inc. Crit%100% increased Critical Strike Chance
48% inc. ER48% increased Evasion Rating
40% inc. Accu40% increased Accuracy Rating
+32% chance to Suppress Spell Dmg+32% chance to Suppress Spell Damage
24% inc. max Life24% increased maximum Life
+16% to all Ele.Res+16% to all Elemental Resistances
16% inc. Atk Speed16% increased Attack Speed
80% inc. Blind duration80% increased Blind duration
40% inc. Frenzy Charge Dur.40% increased Frenzy Charge Duration
8% inc. ER per Frenzy Charge8% increased Evasion Rating per Frenzy Charge
NodeModifiers
DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Evasion Per Frenzy ChargeSmall
4% inc. ER per Frenzy Charge -> 8% inc. ER per Frenzy Charge (4% + 4% = 8%)4% increased Evasion Rating per Frenzy Charge -> 8% increased Evasion Rating per Frenzy Charge (4% + 4% = 8%)
Base effects

4% inc. ER per Frenzy Charge4% increased Evasion Rating per Frenzy Charge

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 40% inc. Frenzy Charge Dur. (20% + 20% = 40%)20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

FervourNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Evasion and Elemental ResistancesSmall
12% inc. ER -> 24% inc. ER (12% + 12% = 24%)12% increased Evasion Rating -> 24% increased Evasion Rating (12% + 12% = 24%)
+4% to all Ele.Res -> +8% to all Ele.Res (+4% + 4% = +8%)+4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

Evasion and Elemental ResistancesSmall
12% inc. ER -> 24% inc. ER (12% + 12% = 24%)12% increased Evasion Rating -> 24% increased Evasion Rating (12% + 12% = 24%)
+4% to all Ele.Res -> +8% to all Ele.Res (+4% + 4% = +8%)+4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)
Base effects

12% inc. ER12% increased Evasion Rating

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

HeartseekerNotable · Grants nothing
Disabled notable: +30% to Crit MultiDisabled notable: +30% to Critical Strike Multiplier
Base effects

+30% to Crit Multi+30% to Critical Strike Multiplier

SurvivalistNotable · Grants nothing
Disabled notable: 24% inc. ERDisabled notable: 24% increased Evasion Rating
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Disabled notable: +1% to max Cold ResDisabled notable: +1% to maximum Cold Resistance
Base effects

24% inc. ER24% increased Evasion Rating

+8% to all Ele.Res+8% to all Elemental Resistances

+1% to max Cold Res+1% to maximum Cold Resistance

Critical Strike ChanceSmall
25% inc. Crit% -> 50% inc. Crit% (25% + 25% = 50%)25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

Critical Strike ChanceSmall
25% inc. Crit% -> 50% inc. Crit% (25% + 25% = 50%)25% increased Critical Strike Chance -> 50% increased Critical Strike Chance (25% + 25% = 50%)
Base effects

25% inc. Crit%25% increased Critical Strike Chance

LifeSmall
6% inc. max Life -> 12% inc. max Life (6% + 6% = 12%)6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)
Base effects

6% inc. max Life6% increased maximum Life

LifeSmall
6% inc. max Life -> 12% inc. max Life (6% + 6% = 12%)6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)
Base effects

6% inc. max Life6% increased maximum Life

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 8% inc. Atk Speed (4% + 4% = 8%)4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

AcuityNotable · Grants nothing
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

6% inc. Atk Speed6% increased Attack Speed

+100 to Accu+100 to Accuracy Rating

20% inc. Accu20% increased Accuracy Rating

Accuracy and Attack SpeedSmall
4% inc. Atk Speed -> 8% inc. Atk Speed (4% + 4% = 8%)4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

10% inc. Accu10% increased Accuracy Rating

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +16% chance to Suppress Spell Dmg (+8% + 8% = +16%)+8% chance to Suppress Spell Damage -> +16% chance to Suppress Spell Damage (+8% + 8% = +16%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Blind DurationSmall
40% inc. Blind duration -> 80% inc. Blind duration (40% + 40% = 80%)40% increased Blind duration -> 80% increased Blind duration (40% + 40% = 80%)
Base effects

40% inc. Blind duration40% increased Blind duration

HerbalismNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 30% inc. Flask Recovery rateDisabled notable: 30% increased Flask Recovery rate
Base effects

10% inc. max Life10% increased maximum Life

30% inc. Flask Recovery rate30% increased Flask Recovery rate

Aspect of the LynxNotable · Grants nothing
Disabled notable: 20% inc. Atk DmgDisabled notable: 20% increased Attack Damage
Disabled notable: 5% inc. Move.SpdDisabled notable: 5% increased Movement Speed
Disabled notable: 20% inc. Crit% for AttacksDisabled notable: 20% increased Critical Strike Chance for Attacks
Base effects

20% inc. Atk Dmg20% increased Attack Damage

5% inc. Move.Spd5% increased Movement Speed

20% inc. Crit% for Attacks20% increased Critical Strike Chance for Attacks

Spell SuppressionSmall
+8% chance to Suppress Spell Dmg -> +16% chance to Suppress Spell Dmg (+8% + 8% = +16%)+8% chance to Suppress Spell Damage -> +16% chance to Suppress Spell Damage (+8% + 8% = +16%)
Base effects

+8% chance to Suppress Spell Dmg+8% chance to Suppress Spell Damage

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 40 boosted / 15 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 19 boosted / 6 disabled

5 o'clock outer

Large

Radius 0–1800 · 55 nodes

Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Bow Damage and Evasion: 12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%); 15% increased Evasion Rating -> 22.5% increased Evasion Rating (15% + 7.5% = 22.5%); 12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)Bow Damage: 12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%); 12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Bow Damage and Evasion: 12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%); 15% increased Evasion Rating -> 22.5% increased Evasion Rating (15% + 7.5% = 22.5%); 12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Attack Damage and Leech: 12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%); 60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%); 12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%); 8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)Avatar of the Hunt: Disabled notable: 30% increased Damage with Bows; Disabled notable: +200 to Evasion Rating; Disabled notable: 6% increased Movement Speed; Disabled notable: 30% increased Damage Over Time with Bow SkillsAttack Damage and Leech: 12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%); 0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%); 12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%); 8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Attack Damage and Speed: 12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%); 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); 12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%); 3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%); 3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)Gladiator's Perseverance: Disabled notable: 10% increased Attack Speed when on Full Life; Disabled notable: 1% of Physical Attack Damage Leeched as Life; Disabled notable: 40% increased Attack Damage while LeechingDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%); 3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)Attack Ignite Chance and Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)Deliberate Brutality: Disabled notable: Impales you inflict gain 50% increased Effect once 1 second of Duration has expiredFeline Swiftness: Disabled notable: +10% Chance to Block Attack Damage while Dual Wielding; Disabled notable: 8% increased Movement Speed while Dual WieldingAttack Ignite Chance and Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)Flask Duration: 10% increased Flask Effect Duration -> 15% increased Flask Effect Duration (10% + 5% = 15%)Attack Speed: 5% increased Attack Speed -> 7.5% increased Attack Speed (5% + 2.5% = 7.5%)Flask Duration: 10% increased Flask Effect Duration -> 15% increased Flask Effect Duration (10% + 5% = 15%)Burning Brutality: Disabled notable: +12% to Fire Damage over Time Multiplier with Attack Skills; Disabled notable: 6% increased Attack SpeedDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Flask and Tincture Effect: Flasks applied to you have 5% increased Effect -> Flasks applied to you have 7.5% increased Effect (5% + 2.5% = 7.5%); Tinctures applied to you have 5% increased Effect -> Tinctures applied to you have 7.5% increased Effect (5% + 2.5% = 7.5%)Attack Ignite Chance: Attacks have 15% chance to Ignite -> Attacks have 22.5% chance to Ignite (15% + 7.5% = 22.5%)Attack Speed: 5% increased Attack Speed -> 7.5% increased Attack Speed (5% + 2.5% = 7.5%)Nature's Concoction: Disabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondAttack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Bow Area of Effect: 12% increased Area of Effect while wielding a Bow -> 18% increased Area of Effect while wielding a Bow (12% + 6% = 18%)Deadly Draw: Disabled notable: 30% increased Damage Over Time with Bow Skills; Disabled notable: Damaging Ailments deal damage 10% fasterStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Burning Damage Multiplier with Attacks: +6% to Fire Damage over Time Multiplier with Attack Skills -> +9% to Fire Damage over Time Multiplier with Attack Skills (+6% + 3% = +9%)Tincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Hardened Scars: Disabled notable: 15% increased Life Recovery from Flasks; Disabled notable: 25% less Damage over Time taken during Effect of any Life FlaskTincture Effect: Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Art of the Gladiator: Disabled notable: 10% increased Attack Speed; Disabled notable: Ignore all Movement Penalties from Armour; Disabled notable: +20 to Dexterity; Disabled notable: 10% increased Accuracy RatingVinespike Cordial: Disabled notable: Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Profane Chemistry: Disabled notable: 7% increased maximum Life; Disabled notable: 30% increased Life Recovery from Flasks; Disabled notable: Life Flasks gain 1 Charge every 3 secondsWeathered Hunter: Disabled notable: +100 to Accuracy Rating; Disabled notable: +10% to all Elemental Resistances; Disabled notable: 20% increased Accuracy RatingIgnite Avoidance: 20% chance to Avoid being Ignited -> 30% chance to Avoid being Ignited (20% + 10% = 30%)Accuracy and Elemental Resistances: +4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Attack Speed and Accuracy: 6% increased Attack Speed -> 9% increased Attack Speed (6% + 3% = 9%); +25 to Accuracy Rating -> +37.5 to Accuracy Rating (+25 + 12.5 = +37.5)Bow Damage Over Time: 20% increased Damage Over Time with Bow Skills -> 30% increased Damage Over Time with Bow Skills (20% + 10% = 30%)Spirit Void: Disabled notable: 1% of Attack Damage Leeched as Mana; Disabled notable: 40% increased Maximum total Mana Recovery per second from LeechDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Heavy Draw: Disabled notable: 30% increased Physical Damage with Bows; Disabled notable: 50% increased Stun Duration with Bows on Enemies; Disabled notable: 30% increased Damage Over Time with Bow SkillsVitality Void: Disabled notable: 1% of Attack Damage Leeched as Life; Disabled notable: 40% increased Maximum total Life Recovery per second from Leech
NodesTotal stat
+135 to Dex+135 to Dexterity
46.5% inc. Atk Speed46.5% increased Attack Speed
84% inc. Dmg Over Time with Bow Skills84% increased Damage Over Time with Bow Skills
54% inc. Atk Dmg54% increased Attack Damage
54% inc. Dmg with Ailments from Attack Skills54% increased Damage with Ailments from Attack Skills
54% inc. Dmg with Bows54% increased Damage with Bows
Attacks have 52.5% chance to IgniteAttacks have 52.5% chance to Ignite
Tinctures applied to you have 37.5% inc. EffectTinctures applied to you have 37.5% increased Effect
+13.5% Chance to Block Atk Dmg while Dual Wielding+13.5% Chance to Block Attack Damage while Dual Wielding
13.5% inc. Atk Speed while Dual Wielding13.5% increased Attack Speed while Dual Wielding
45% inc. ER45% increased Evasion Rating
30% inc. Flask Effect Dur.30% increased Flask Effect Duration
24% chance to gain Phasing for 6 seconds on Kill24% chance to gain Phasing for 6 seconds on Kill
12% inc. Atk Speed with Bows12% increased Attack Speed with Bows
90% inc. total Recovery per second from Life Leech90% increased total Recovery per second from Life Leech
+37.5 to Accu+37.5 to Accuracy Rating
30% chance to Avoid being Ignited30% chance to Avoid being Ignited
18% inc. AoE while wielding a Bow18% increased Area of Effect while wielding a Bow
+15 to Int+15 to Intelligence
+15 to Str+15 to Strength
15% inc. Accu15% increased Accuracy Rating
+9% to Fire.Dmg over Time Multiplier with Attack Skills+9% to Fire Damage over Time Multiplier with Attack Skills
Flasks applied to you have 7.5% inc. EffectFlasks applied to you have 7.5% increased Effect
+6% to all Ele.Res+6% to all Elemental Resistances
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 18% inc. Dmg with Bows (12% + 6% = 18%)12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%)
15% inc. ER -> 22.5% inc. ER (15% + 7.5% = 22.5%)15% increased Evasion Rating -> 22.5% increased Evasion Rating (15% + 7.5% = 22.5%)
12% inc. Dmg Over Time with Bow Skills -> 18% inc. Dmg Over Time with Bow Skills (12% + 6% = 18%)12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows -> 18% inc. Dmg with Bows (12% + 6% = 18%)12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%)
12% inc. Dmg Over Time with Bow Skills -> 18% inc. Dmg Over Time with Bow Skills (12% + 6% = 18%)12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 18% inc. Dmg with Bows (12% + 6% = 18%)12% increased Damage with Bows -> 18% increased Damage with Bows (12% + 6% = 18%)
15% inc. ER -> 22.5% inc. ER (15% + 7.5% = 22.5%)15% increased Evasion Rating -> 22.5% increased Evasion Rating (15% + 7.5% = 22.5%)
12% inc. Dmg Over Time with Bow Skills -> 18% inc. Dmg Over Time with Bow Skills (12% + 6% = 18%)12% increased Damage Over Time with Bow Skills -> 18% increased Damage Over Time with Bow Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 18% inc. Atk Dmg (12% + 6% = 18%)12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)
60% inc. total Recovery per second from Life Leech -> 90% inc. total Recovery per second from Life Leech (60% + 30% = 90%)60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)
12% inc. Dmg with Ailments from Attack Skills -> 18% inc. Dmg with Ailments from Attack Skills (12% + 6% = 18%)12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 6% inc. Atk Speed with Bows (4% + 2% = 6%)4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%)
8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Avatar of the HuntNotable · Grants nothing
Disabled notable: 30% inc. Dmg with BowsDisabled notable: 30% increased Damage with Bows
Disabled notable: +200 to ERDisabled notable: +200 to Evasion Rating
Disabled notable: 6% inc. Move.SpdDisabled notable: 6% increased Movement Speed
Disabled notable: 30% inc. Dmg Over Time with Bow SkillsDisabled notable: 30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 18% inc. Atk Dmg (12% + 6% = 18%)12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.6% of Physical Atk Dmg Leeched as Life (0.4% + 0.2% = 0.6%)0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)
12% inc. Dmg with Ailments from Attack Skills -> 18% inc. Dmg with Ailments from Attack Skills (12% + 6% = 18%)12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 6% inc. Atk Speed with Bows (4% + 2% = 6%)4% increased Attack Speed with Bows -> 6% increased Attack Speed with Bows (4% + 2% = 6%)
8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)8% chance to gain Phasing for 4 seconds on Kill -> 12% chance to gain Phasing for 6 seconds on Kill (8% + 4% = 12%; 4 + 2 = 6)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg -> 18% inc. Atk Dmg (12% + 6% = 18%)12% increased Attack Damage -> 18% increased Attack Damage (12% + 6% = 18%)
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
12% inc. Dmg with Ailments from Attack Skills -> 18% inc. Dmg with Ailments from Attack Skills (12% + 6% = 18%)12% increased Damage with Ailments from Attack Skills -> 18% increased Damage with Ailments from Attack Skills (12% + 6% = 18%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +4.5% Chance to Block Atk Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%)
3% inc. Atk Speed while Dual Wielding -> 4.5% inc. Atk Speed while Dual Wielding (3% + 1.5% = 4.5%)3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +4.5% Chance to Block Atk Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%)
3% inc. Atk Speed while Dual Wielding -> 4.5% inc. Atk Speed while Dual Wielding (3% + 1.5% = 4.5%)3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Gladiator's PerseveranceNotable · Grants nothing
Disabled notable: 10% inc. Atk Speed when on Full LifeDisabled notable: 10% increased Attack Speed when on Full Life
Disabled notable: 1% of Physical Atk Dmg Leeched as LifeDisabled notable: 1% of Physical Attack Damage Leeched as Life
Disabled notable: 40% inc. Atk Dmg while LeechingDisabled notable: 40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +4.5% Chance to Block Atk Dmg while Dual Wielding (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding -> +4.5% Chance to Block Attack Damage while Dual Wielding (+3% + 1.5% = +4.5%)
3% inc. Atk Speed while Dual Wielding -> 4.5% inc. Atk Speed while Dual Wielding (3% + 1.5% = 4.5%)3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite

Deliberate BrutalityNotable · Grants nothing
Disabled notable: Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredDisabled notable: Impales you inflict gain 50% increased Effect once 1 second of Duration has expired
Base effects

Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredImpales you inflict gain 50% increased Effect once 1 second of Duration has expired

Feline SwiftnessNotable · Grants nothing
Disabled notable: +10% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +10% Chance to Block Attack Damage while Dual Wielding
Disabled notable: 8% inc. Move.Spd while Dual WieldingDisabled notable: 8% increased Movement Speed while Dual Wielding
Base effects

+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding

8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding

Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)Attacks have 10% chance to Ignite -> Attacks have 15% chance to Ignite (10% + 5% = 15%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite

Flask DurationSmall
10% inc. Flask Effect Dur. -> 15% inc. Flask Effect Dur. (10% + 5% = 15%)10% increased Flask Effect Duration -> 15% increased Flask Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Flask Effect Dur.10% increased Flask Effect Duration

Attack SpeedSmall
5% inc. Atk Speed -> 7.5% inc. Atk Speed (5% + 2.5% = 7.5%)5% increased Attack Speed -> 7.5% increased Attack Speed (5% + 2.5% = 7.5%)
Base effects

5% inc. Atk Speed5% increased Attack Speed

Flask DurationSmall
10% inc. Flask Effect Dur. -> 15% inc. Flask Effect Dur. (10% + 5% = 15%)10% increased Flask Effect Duration -> 15% increased Flask Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Flask Effect Dur.10% increased Flask Effect Duration

Burning BrutalityNotable · Grants nothing
Disabled notable: +12% to Fire.Dmg over Time Multiplier with Attack SkillsDisabled notable: +12% to Fire Damage over Time Multiplier with Attack Skills
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Base effects

+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills

6% inc. Atk Speed6% increased Attack Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Flask and Tincture EffectSmall
Flasks applied to you have 5% inc. Effect -> Flasks applied to you have 7.5% inc. Effect (5% + 2.5% = 7.5%)Flasks applied to you have 5% increased Effect -> Flasks applied to you have 7.5% increased Effect (5% + 2.5% = 7.5%)
Tinctures applied to you have 5% inc. Effect -> Tinctures applied to you have 7.5% inc. Effect (5% + 2.5% = 7.5%)Tinctures applied to you have 5% increased Effect -> Tinctures applied to you have 7.5% increased Effect (5% + 2.5% = 7.5%)
Base effects

Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect

Tinctures applied to you have 5% inc. EffectTinctures applied to you have 5% increased Effect

Attack Ignite ChanceSmall
Attacks have 15% chance to Ignite -> Attacks have 22.5% chance to Ignite (15% + 7.5% = 22.5%)Attacks have 15% chance to Ignite -> Attacks have 22.5% chance to Ignite (15% + 7.5% = 22.5%)
Base effects

Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite

Attack SpeedSmall
5% inc. Atk Speed -> 7.5% inc. Atk Speed (5% + 2.5% = 7.5%)5% increased Attack Speed -> 7.5% increased Attack Speed (5% + 2.5% = 7.5%)
Base effects

5% inc. Atk Speed5% increased Attack Speed

Nature's ConcoctionNotable · Grants nothing
Disabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondDisabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
Base effects

Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Bow Area of EffectSmall
12% inc. AoE while wielding a Bow -> 18% inc. AoE while wielding a Bow (12% + 6% = 18%)12% increased Area of Effect while wielding a Bow -> 18% increased Area of Effect while wielding a Bow (12% + 6% = 18%)
Base effects

12% inc. AoE while wielding a Bow12% increased Area of Effect while wielding a Bow

Deadly DrawNotable · Grants nothing
Disabled notable: 30% inc. Dmg Over Time with Bow SkillsDisabled notable: 30% increased Damage Over Time with Bow Skills
Disabled notable: Damaging Ailments deal damage 10% fasterDisabled notable: Damaging Ailments deal damage 10% faster
Base effects

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Burning Damage Multiplier with AttacksSmall
+6% to Fire.Dmg over Time Multiplier with Attack Skills -> +9% to Fire.Dmg over Time Multiplier with Attack Skills (+6% + 3% = +9%)+6% to Fire Damage over Time Multiplier with Attack Skills -> +9% to Fire Damage over Time Multiplier with Attack Skills (+6% + 3% = +9%)
Base effects

+6% to Fire.Dmg over Time Multiplier with Attack Skills+6% to Fire Damage over Time Multiplier with Attack Skills

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 15% inc. Effect (10% + 5% = 15%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Hardened ScarsNotable · Grants nothing
Disabled notable: 15% inc. Life Recovery from FlasksDisabled notable: 15% increased Life Recovery from Flasks
Disabled notable: 25% less DoT taken during Effect of any Life FlaskDisabled notable: 25% less Damage over Time taken during Effect of any Life Flask
Base effects

15% inc. Life Recovery from Flasks15% increased Life Recovery from Flasks

25% less DoT taken during Effect of any Life Flask25% less Damage over Time taken during Effect of any Life Flask

Tincture EffectSmall
Tinctures applied to you have 10% inc. Effect -> Tinctures applied to you have 15% inc. Effect (10% + 5% = 15%)Tinctures applied to you have 10% increased Effect -> Tinctures applied to you have 15% increased Effect (10% + 5% = 15%)
Base effects

Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Art of the GladiatorNotable · Grants nothing
Disabled notable: 10% inc. Atk SpeedDisabled notable: 10% increased Attack Speed
Disabled notable: Ignore all Movement Penalties from ArmourDisabled notable: Ignore all Movement Penalties from Armour
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Disabled notable: 10% inc. AccuDisabled notable: 10% increased Accuracy Rating
Base effects

10% inc. Atk Speed10% increased Attack Speed

Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour

+20 to Dex+20 to Dexterity

10% inc. Accu10% increased Accuracy Rating

Vinespike CordialNotable · Grants nothing
Disabled notable: Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskDisabled notable: Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask
Base effects

Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life FlaskInflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Profane ChemistryNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: 30% inc. Life Recovery from FlasksDisabled notable: 30% increased Life Recovery from Flasks
Disabled notable: Life Flasks gain 1 Charge every 3 secondsDisabled notable: Life Flasks gain 1 Charge every 3 seconds
Base effects

7% inc. max Life7% increased maximum Life

30% inc. Life Recovery from Flasks30% increased Life Recovery from Flasks

Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds

Weathered HunterNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: +10% to all Ele.ResDisabled notable: +10% to all Elemental Resistances
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

+100 to Accu+100 to Accuracy Rating

+10% to all Ele.Res+10% to all Elemental Resistances

20% inc. Accu20% increased Accuracy Rating

Ignite AvoidanceSmall
20% chance to Avoid being Ignited -> 30% chance to Avoid being Ignited (20% + 10% = 30%)20% chance to Avoid being Ignited -> 30% chance to Avoid being Ignited (20% + 10% = 30%)
Base effects

20% chance to Avoid being Ignited20% chance to Avoid being Ignited

Accuracy and Elemental ResistancesSmall
+4% to all Ele.Res -> +6% to all Ele.Res (+4% + 2% = +6%)+4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

+4% to all Ele.Res+4% to all Elemental Resistances

10% inc. Accu10% increased Accuracy Rating

Attack Speed and AccuracySmall
6% inc. Atk Speed -> 9% inc. Atk Speed (6% + 3% = 9%)6% increased Attack Speed -> 9% increased Attack Speed (6% + 3% = 9%)
+25 to Accu -> +37.5 to Accu (+25 + 12.5 = +37.5)+25 to Accuracy Rating -> +37.5 to Accuracy Rating (+25 + 12.5 = +37.5)
Base effects

6% inc. Atk Speed6% increased Attack Speed

+25 to Accu+25 to Accuracy Rating

Bow Damage Over TimeSmall
20% inc. Dmg Over Time with Bow Skills -> 30% inc. Dmg Over Time with Bow Skills (20% + 10% = 30%)20% increased Damage Over Time with Bow Skills -> 30% increased Damage Over Time with Bow Skills (20% + 10% = 30%)
Base effects

20% inc. Dmg Over Time with Bow Skills20% increased Damage Over Time with Bow Skills

Spirit VoidNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as ManaDisabled notable: 1% of Attack Damage Leeched as Mana
Disabled notable: 40% inc. Maximum total Mana Recovery per second from LeechDisabled notable: 40% increased Maximum total Mana Recovery per second from Leech
Base effects

1% of Atk Dmg Leeched as Mana1% of Attack Damage Leeched as Mana

40% inc. Maximum total Mana Recovery per second from Leech40% increased Maximum total Mana Recovery per second from Leech

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Heavy DrawNotable · Grants nothing
Disabled notable: 30% inc. Phys.Dmg with BowsDisabled notable: 30% increased Physical Damage with Bows
Disabled notable: 50% inc. Stun Dur. with Bows on EnemiesDisabled notable: 50% increased Stun Duration with Bows on Enemies
Disabled notable: 30% inc. Dmg Over Time with Bow SkillsDisabled notable: 30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Phys.Dmg with Bows30% increased Physical Damage with Bows

50% inc. Stun Dur. with Bows on Enemies50% increased Stun Duration with Bows on Enemies

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Vitality VoidNotable · Grants nothing
Disabled notable: 1% of Atk Dmg Leeched as LifeDisabled notable: 1% of Attack Damage Leeched as Life
Disabled notable: 40% inc. Maximum total Life Recovery per second from LeechDisabled notable: 40% increased Maximum total Life Recovery per second from Leech
Base effects

1% of Atk Dmg Leeched as Life1% of Attack Damage Leeched as Life

40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech

Foulborn 75%

Radius 0–1440 · 33 nodes

Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Bow Damage and Evasion: 12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%); 15% increased Evasion Rating -> 26.25% increased Evasion Rating (15% + 11.25% = 26.25%); 12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)Bow Damage: 12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%); 12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Bow Damage and Evasion: 12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%); 15% increased Evasion Rating -> 26.25% increased Evasion Rating (15% + 11.25% = 26.25%); 12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Attack Damage and Leech: 12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%); 60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%); 12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 7% increased Attack Speed with Bows (4% + 3% = 7%); 8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)Avatar of the Hunt: Disabled notable: 30% increased Damage with Bows; Disabled notable: +200 to Evasion Rating; Disabled notable: 6% increased Movement Speed; Disabled notable: 30% increased Damage Over Time with Bow SkillsAttack Damage and Leech: 12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%); 0.4% of Physical Attack Damage Leeched as Life -> 0.7% of Physical Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%); 12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 7% increased Attack Speed with Bows (4% + 3% = 7%); 8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Attack Damage and Speed: 12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%); 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%); 12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%); 3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%); 3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)Gladiator's Perseverance: Disabled notable: 10% increased Attack Speed when on Full Life; Disabled notable: 1% of Physical Attack Damage Leeched as Life; Disabled notable: 40% increased Attack Damage while LeechingDexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%); 3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)Attack Ignite Chance and Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%); Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)Deliberate Brutality: Disabled notable: Impales you inflict gain 50% increased Effect once 1 second of Duration has expiredFeline Swiftness: Disabled notable: +10% Chance to Block Attack Damage while Dual Wielding; Disabled notable: 8% increased Movement Speed while Dual WieldingAttack Ignite Chance and Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%); Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)Flask Duration: 10% increased Flask Effect Duration -> 17.5% increased Flask Effect Duration (10% + 7.5% = 17.5%)Attack Speed: 5% increased Attack Speed -> 8.75% increased Attack Speed (5% + 3.75% = 8.75%)Flask Duration: 10% increased Flask Effect Duration -> 17.5% increased Flask Effect Duration (10% + 7.5% = 17.5%)Burning Brutality: Disabled notable: +12% to Fire Damage over Time Multiplier with Attack Skills; Disabled notable: 6% increased Attack SpeedDexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Flask and Tincture Effect: Flasks applied to you have 5% increased Effect -> Flasks applied to you have 8.75% increased Effect (5% + 3.75% = 8.75%); Tinctures applied to you have 5% increased Effect -> Tinctures applied to you have 8.75% increased Effect (5% + 3.75% = 8.75%)Attack Ignite Chance: Attacks have 15% chance to Ignite -> Attacks have 26.25% chance to Ignite (15% + 11.25% = 26.25%)Attack Speed: 5% increased Attack Speed -> 8.75% increased Attack Speed (5% + 3.75% = 8.75%)Nature's Concoction: Disabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondAttack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
NodesTotal stat
+105 to Dex+105 to Dexterity
38.5% inc. Atk Speed38.5% increased Attack Speed
63% inc. Atk Dmg63% increased Attack Damage
63% inc. Dmg Over Time with Bow Skills63% increased Damage Over Time with Bow Skills
63% inc. Dmg with Ailments from Attack Skills63% increased Damage with Ailments from Attack Skills
63% inc. Dmg with Bows63% increased Damage with Bows
Attacks have 61.25% chance to IgniteAttacks have 61.25% chance to Ignite
+15.75% Chance to Block Atk Dmg while Dual Wielding+15.75% Chance to Block Attack Damage while Dual Wielding
15.75% inc. Atk Speed while Dual Wielding15.75% increased Attack Speed while Dual Wielding
52.5% inc. ER52.5% increased Evasion Rating
35% inc. Flask Effect Dur.35% increased Flask Effect Duration
28% chance to gain Phasing for 7 seconds on Kill28% chance to gain Phasing for 7 seconds on Kill
14% inc. Atk Speed with Bows14% increased Attack Speed with Bows
105% inc. total Recovery per second from Life Leech105% increased total Recovery per second from Life Leech
+17.5 to Int+17.5 to Intelligence
Flasks applied to you have 8.75% inc. EffectFlasks applied to you have 8.75% increased Effect
Tinctures applied to you have 8.75% inc. EffectTinctures applied to you have 8.75% increased Effect
0.7% of Physical Atk Dmg Leeched as Life0.7% of Physical Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 21% inc. Dmg with Bows (12% + 9% = 21%)12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%)
15% inc. ER -> 26.25% inc. ER (15% + 11.25% = 26.25%)15% increased Evasion Rating -> 26.25% increased Evasion Rating (15% + 11.25% = 26.25%)
12% inc. Dmg Over Time with Bow Skills -> 21% inc. Dmg Over Time with Bow Skills (12% + 9% = 21%)12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows -> 21% inc. Dmg with Bows (12% + 9% = 21%)12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%)
12% inc. Dmg Over Time with Bow Skills -> 21% inc. Dmg Over Time with Bow Skills (12% + 9% = 21%)12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 21% inc. Dmg with Bows (12% + 9% = 21%)12% increased Damage with Bows -> 21% increased Damage with Bows (12% + 9% = 21%)
15% inc. ER -> 26.25% inc. ER (15% + 11.25% = 26.25%)15% increased Evasion Rating -> 26.25% increased Evasion Rating (15% + 11.25% = 26.25%)
12% inc. Dmg Over Time with Bow Skills -> 21% inc. Dmg Over Time with Bow Skills (12% + 9% = 21%)12% increased Damage Over Time with Bow Skills -> 21% increased Damage Over Time with Bow Skills (12% + 9% = 21%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 21% inc. Atk Dmg (12% + 9% = 21%)12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)
60% inc. total Recovery per second from Life Leech -> 105% inc. total Recovery per second from Life Leech (60% + 45% = 105%)60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)
12% inc. Dmg with Ailments from Attack Skills -> 21% inc. Dmg with Ailments from Attack Skills (12% + 9% = 21%)12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 7% inc. Atk Speed with Bows (4% + 3% = 7%)4% increased Attack Speed with Bows -> 7% increased Attack Speed with Bows (4% + 3% = 7%)
8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Avatar of the HuntNotable · Grants nothing
Disabled notable: 30% inc. Dmg with BowsDisabled notable: 30% increased Damage with Bows
Disabled notable: +200 to ERDisabled notable: +200 to Evasion Rating
Disabled notable: 6% inc. Move.SpdDisabled notable: 6% increased Movement Speed
Disabled notable: 30% inc. Dmg Over Time with Bow SkillsDisabled notable: 30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 21% inc. Atk Dmg (12% + 9% = 21%)12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.7% of Physical Atk Dmg Leeched as Life (0.4% + 0.3% = 0.7%)0.4% of Physical Attack Damage Leeched as Life -> 0.7% of Physical Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%)
12% inc. Dmg with Ailments from Attack Skills -> 21% inc. Dmg with Ailments from Attack Skills (12% + 9% = 21%)12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 7% inc. Atk Speed with Bows (4% + 3% = 7%)4% increased Attack Speed with Bows -> 7% increased Attack Speed with Bows (4% + 3% = 7%)
8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)8% chance to gain Phasing for 4 seconds on Kill -> 14% chance to gain Phasing for 7 seconds on Kill (8% + 6% = 14%; 4 + 3 = 7)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg -> 21% inc. Atk Dmg (12% + 9% = 21%)12% increased Attack Damage -> 21% increased Attack Damage (12% + 9% = 21%)
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
12% inc. Dmg with Ailments from Attack Skills -> 21% inc. Dmg with Ailments from Attack Skills (12% + 9% = 21%)12% increased Damage with Ailments from Attack Skills -> 21% increased Damage with Ailments from Attack Skills (12% + 9% = 21%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +5.25% Chance to Block Atk Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%)
3% inc. Atk Speed while Dual Wielding -> 5.25% inc. Atk Speed while Dual Wielding (3% + 2.25% = 5.25%)3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +5.25% Chance to Block Atk Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%)
3% inc. Atk Speed while Dual Wielding -> 5.25% inc. Atk Speed while Dual Wielding (3% + 2.25% = 5.25%)3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Gladiator's PerseveranceNotable · Grants nothing
Disabled notable: 10% inc. Atk Speed when on Full LifeDisabled notable: 10% increased Attack Speed when on Full Life
Disabled notable: 1% of Physical Atk Dmg Leeched as LifeDisabled notable: 1% of Physical Attack Damage Leeched as Life
Disabled notable: 40% inc. Atk Dmg while LeechingDisabled notable: 40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +5.25% Chance to Block Atk Dmg while Dual Wielding (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding -> +5.25% Chance to Block Attack Damage while Dual Wielding (+3% + 2.25% = +5.25%)
3% inc. Atk Speed while Dual Wielding -> 5.25% inc. Atk Speed while Dual Wielding (3% + 2.25% = 5.25%)3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite

Deliberate BrutalityNotable · Grants nothing
Disabled notable: Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredDisabled notable: Impales you inflict gain 50% increased Effect once 1 second of Duration has expired
Base effects

Impales you inflict gain 50% inc. Effect once 1 second of Dur. has expiredImpales you inflict gain 50% increased Effect once 1 second of Duration has expired

Feline SwiftnessNotable · Grants nothing
Disabled notable: +10% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +10% Chance to Block Attack Damage while Dual Wielding
Disabled notable: 8% inc. Move.Spd while Dual WieldingDisabled notable: 8% increased Movement Speed while Dual Wielding
Base effects

+10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding

8% inc. Move.Spd while Dual Wielding8% increased Movement Speed while Dual Wielding

Attack Ignite Chance and Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)Attacks have 10% chance to Ignite -> Attacks have 17.5% chance to Ignite (10% + 7.5% = 17.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Attacks have 10% chance to IgniteAttacks have 10% chance to Ignite

Flask DurationSmall
10% inc. Flask Effect Dur. -> 17.5% inc. Flask Effect Dur. (10% + 7.5% = 17.5%)10% increased Flask Effect Duration -> 17.5% increased Flask Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Flask Effect Dur.10% increased Flask Effect Duration

Attack SpeedSmall
5% inc. Atk Speed -> 8.75% inc. Atk Speed (5% + 3.75% = 8.75%)5% increased Attack Speed -> 8.75% increased Attack Speed (5% + 3.75% = 8.75%)
Base effects

5% inc. Atk Speed5% increased Attack Speed

Flask DurationSmall
10% inc. Flask Effect Dur. -> 17.5% inc. Flask Effect Dur. (10% + 7.5% = 17.5%)10% increased Flask Effect Duration -> 17.5% increased Flask Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Flask Effect Dur.10% increased Flask Effect Duration

Burning BrutalityNotable · Grants nothing
Disabled notable: +12% to Fire.Dmg over Time Multiplier with Attack SkillsDisabled notable: +12% to Fire Damage over Time Multiplier with Attack Skills
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Base effects

+12% to Fire.Dmg over Time Multiplier with Attack Skills+12% to Fire Damage over Time Multiplier with Attack Skills

6% inc. Atk Speed6% increased Attack Speed

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Flask and Tincture EffectSmall
Flasks applied to you have 5% inc. Effect -> Flasks applied to you have 8.75% inc. Effect (5% + 3.75% = 8.75%)Flasks applied to you have 5% increased Effect -> Flasks applied to you have 8.75% increased Effect (5% + 3.75% = 8.75%)
Tinctures applied to you have 5% inc. Effect -> Tinctures applied to you have 8.75% inc. Effect (5% + 3.75% = 8.75%)Tinctures applied to you have 5% increased Effect -> Tinctures applied to you have 8.75% increased Effect (5% + 3.75% = 8.75%)
Base effects

Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect

Tinctures applied to you have 5% inc. EffectTinctures applied to you have 5% increased Effect

Attack Ignite ChanceSmall
Attacks have 15% chance to Ignite -> Attacks have 26.25% chance to Ignite (15% + 11.25% = 26.25%)Attacks have 15% chance to Ignite -> Attacks have 26.25% chance to Ignite (15% + 11.25% = 26.25%)
Base effects

Attacks have 15% chance to IgniteAttacks have 15% chance to Ignite

Attack SpeedSmall
5% inc. Atk Speed -> 8.75% inc. Atk Speed (5% + 3.75% = 8.75%)5% increased Attack Speed -> 8.75% increased Attack Speed (5% + 3.75% = 8.75%)
Base effects

5% inc. Atk Speed5% increased Attack Speed

Nature's ConcoctionNotable · Grants nothing
Disabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondDisabled notable: Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second
Base effects

Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every secondFlasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second

Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Foulborn 100%

Radius 0–960 · 17 nodes

Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Bow Damage and Evasion: 12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%); 15% increased Evasion Rating -> 30% increased Evasion Rating (15% + 15% = 30%); 12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)Bow Damage: 12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%); 12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Bow Damage and Evasion: 12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%); 15% increased Evasion Rating -> 30% increased Evasion Rating (15% + 15% = 30%); 12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Attack Damage and Leech: 12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%); 60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%); 12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 8% increased Attack Speed with Bows (4% + 4% = 8%); 8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)Avatar of the Hunt: Disabled notable: 30% increased Damage with Bows; Disabled notable: +200 to Evasion Rating; Disabled notable: 6% increased Movement Speed; Disabled notable: 30% increased Damage Over Time with Bow SkillsAttack Damage and Leech: 12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%); 0.4% of Physical Attack Damage Leeched as Life -> 0.8% of Physical Attack Damage Leeched as Life (0.4% + 0.4% = 0.8%); 12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)Bow Attack Speed and Phasing: 4% increased Attack Speed with Bows -> 8% increased Attack Speed with Bows (4% + 4% = 8%); 8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Attack Damage and Speed: 12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%); 3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%); 12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +6% Chance to Block Attack Damage while Dual Wielding (+3% + 3% = +6%); 3% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (3% + 3% = 6%)Dual Wield Attack Speed and Block: +3% Chance to Block Attack Damage while Dual Wielding -> +6% Chance to Block Attack Damage while Dual Wielding (+3% + 3% = +6%); 3% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (3% + 3% = 6%)Gladiator's Perseverance: Disabled notable: 10% increased Attack Speed when on Full Life; Disabled notable: 1% of Physical Attack Damage Leeched as Life; Disabled notable: 40% increased Attack Damage while Leeching
NodesTotal stat
+80 to Dex+80 to Dexterity
72% inc. Atk Dmg72% increased Attack Damage
72% inc. Dmg Over Time with Bow Skills72% increased Damage Over Time with Bow Skills
72% inc. Dmg with Ailments from Attack Skills72% increased Damage with Ailments from Attack Skills
72% inc. Dmg with Bows72% increased Damage with Bows
60% inc. ER60% increased Evasion Rating
32% chance to gain Phasing for 8 seconds on Kill32% chance to gain Phasing for 8 seconds on Kill
16% inc. Atk Speed with Bows16% increased Attack Speed with Bows
+12% Chance to Block Atk Dmg while Dual Wielding+12% Chance to Block Attack Damage while Dual Wielding
12% inc. Atk Speed while Dual Wielding12% increased Attack Speed while Dual Wielding
120% inc. total Recovery per second from Life Leech120% increased total Recovery per second from Life Leech
+20 to Int+20 to Intelligence
6% inc. Atk Speed6% increased Attack Speed
0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life
NodeModifiers
DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 24% inc. Dmg with Bows (12% + 12% = 24%)12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%)
15% inc. ER -> 30% inc. ER (15% + 15% = 30%)15% increased Evasion Rating -> 30% increased Evasion Rating (15% + 15% = 30%)
12% inc. Dmg Over Time with Bow Skills -> 24% inc. Dmg Over Time with Bow Skills (12% + 12% = 24%)12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

Bow DamageSmall
12% inc. Dmg with Bows -> 24% inc. Dmg with Bows (12% + 12% = 24%)12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%)
12% inc. Dmg Over Time with Bow Skills -> 24% inc. Dmg Over Time with Bow Skills (12% + 12% = 24%)12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Bow Damage and EvasionSmall
12% inc. Dmg with Bows -> 24% inc. Dmg with Bows (12% + 12% = 24%)12% increased Damage with Bows -> 24% increased Damage with Bows (12% + 12% = 24%)
15% inc. ER -> 30% inc. ER (15% + 15% = 30%)15% increased Evasion Rating -> 30% increased Evasion Rating (15% + 15% = 30%)
12% inc. Dmg Over Time with Bow Skills -> 24% inc. Dmg Over Time with Bow Skills (12% + 12% = 24%)12% increased Damage Over Time with Bow Skills -> 24% increased Damage Over Time with Bow Skills (12% + 12% = 24%)
Base effects

12% inc. Dmg with Bows12% increased Damage with Bows

15% inc. ER15% increased Evasion Rating

12% inc. Dmg Over Time with Bow Skills12% increased Damage Over Time with Bow Skills

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 24% inc. Atk Dmg (12% + 12% = 24%)12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%)
60% inc. total Recovery per second from Life Leech -> 120% inc. total Recovery per second from Life Leech (60% + 60% = 120%)60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)
12% inc. Dmg with Ailments from Attack Skills -> 24% inc. Dmg with Ailments from Attack Skills (12% + 12% = 24%)12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 8% inc. Atk Speed with Bows (4% + 4% = 8%)4% increased Attack Speed with Bows -> 8% increased Attack Speed with Bows (4% + 4% = 8%)
8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

Avatar of the HuntNotable · Grants nothing
Disabled notable: 30% inc. Dmg with BowsDisabled notable: 30% increased Damage with Bows
Disabled notable: +200 to ERDisabled notable: +200 to Evasion Rating
Disabled notable: 6% inc. Move.SpdDisabled notable: 6% increased Movement Speed
Disabled notable: 30% inc. Dmg Over Time with Bow SkillsDisabled notable: 30% increased Damage Over Time with Bow Skills
Base effects

30% inc. Dmg with Bows30% increased Damage with Bows

+200 to ER+200 to Evasion Rating

6% inc. Move.Spd6% increased Movement Speed

30% inc. Dmg Over Time with Bow Skills30% increased Damage Over Time with Bow Skills

Attack Damage and LeechSmall
12% inc. Atk Dmg -> 24% inc. Atk Dmg (12% + 12% = 24%)12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.8% of Physical Atk Dmg Leeched as Life (0.4% + 0.4% = 0.8%)0.4% of Physical Attack Damage Leeched as Life -> 0.8% of Physical Attack Damage Leeched as Life (0.4% + 0.4% = 0.8%)
12% inc. Dmg with Ailments from Attack Skills -> 24% inc. Dmg with Ailments from Attack Skills (12% + 12% = 24%)12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Bow Attack Speed and PhasingSmall
4% inc. Atk Speed with Bows -> 8% inc. Atk Speed with Bows (4% + 4% = 8%)4% increased Attack Speed with Bows -> 8% increased Attack Speed with Bows (4% + 4% = 8%)
8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)8% chance to gain Phasing for 4 seconds on Kill -> 16% chance to gain Phasing for 8 seconds on Kill (8% + 8% = 16%; 4 + 4 = 8)
Base effects

4% inc. Atk Speed with Bows4% increased Attack Speed with Bows

8% chance to gain Phasing for 4 seconds on Kill8% chance to gain Phasing for 4 seconds on Kill

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and SpeedSmall
12% inc. Atk Dmg -> 24% inc. Atk Dmg (12% + 12% = 24%)12% increased Attack Damage -> 24% increased Attack Damage (12% + 12% = 24%)
3% inc. Atk Speed -> 6% inc. Atk Speed (3% + 3% = 6%)3% increased Attack Speed -> 6% increased Attack Speed (3% + 3% = 6%)
12% inc. Dmg with Ailments from Attack Skills -> 24% inc. Dmg with Ailments from Attack Skills (12% + 12% = 24%)12% increased Damage with Ailments from Attack Skills -> 24% increased Damage with Ailments from Attack Skills (12% + 12% = 24%)
Base effects

12% inc. Atk Dmg12% increased Attack Damage

3% inc. Atk Speed3% increased Attack Speed

12% inc. Dmg with Ailments from Attack Skills12% increased Damage with Ailments from Attack Skills

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +6% Chance to Block Atk Dmg while Dual Wielding (+3% + 3% = +6%)+3% Chance to Block Attack Damage while Dual Wielding -> +6% Chance to Block Attack Damage while Dual Wielding (+3% + 3% = +6%)
3% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (3% + 3% = 6%)3% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (3% + 3% = 6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Dual Wield Attack Speed and BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding -> +6% Chance to Block Atk Dmg while Dual Wielding (+3% + 3% = +6%)+3% Chance to Block Attack Damage while Dual Wielding -> +6% Chance to Block Attack Damage while Dual Wielding (+3% + 3% = +6%)
3% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (3% + 3% = 6%)3% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (3% + 3% = 6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Gladiator's PerseveranceNotable · Grants nothing
Disabled notable: 10% inc. Atk Speed when on Full LifeDisabled notable: 10% increased Attack Speed when on Full Life
Disabled notable: 1% of Physical Atk Dmg Leeched as LifeDisabled notable: 1% of Physical Attack Damage Leeched as Life
Disabled notable: 40% inc. Atk Dmg while LeechingDisabled notable: 40% increased Attack Damage while Leeching
Base effects

10% inc. Atk Speed when on Full Life10% increased Attack Speed when on Full Life

1% of Physical Atk Dmg Leeched as Life1% of Physical Attack Damage Leeched as Life

40% inc. Atk Dmg while Leeching40% increased Attack Damage while Leeching

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 27 boosted / 6 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 15 boosted / 2 disabled

6 o'clock inner

Large

Radius 0–1800 · 88 nodes

Lightning Resistance: +18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Cold Resistance: +18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)Fire Resistance: +18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Skill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Exceptional Performance: Disabled notable: 25% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Physical Damage and Strength: +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5); 10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)Totemic Zeal: Disabled notable: 30% increased Totem Placement speed; Disabled notable: Spells Cast by Totems have 8% increased Cast Speed; Disabled notable: Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: Disabled notable: 15% reduced Skill Effect Duration; Disabled notable: Debuffs on you expire 15% fasterSentinel: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +10% to all Elemental ResistancesSkill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Totem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 6% increased Cast Speed (4% + 2% = 6%); Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 7.5% increased Attack Speed (5% + 2.5% = 7.5%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)Totem Placement Speed and Duration: 30% increased Totem Duration -> 45% increased Totem Duration (30% + 15% = 45%); 15% increased Totem Placement speed -> 22.5% increased Totem Placement speed (15% + 7.5% = 22.5%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Life and Strength: +12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18); +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)Attack Speed and Dexterity: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Mana and Flasks: 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%); 15% increased Mana Recovery from Flasks -> 22.5% increased Mana Recovery from Flasks (15% + 7.5% = 22.5%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Mana: +25 to maximum Mana -> +37.5 to maximum Mana (+25 + 12.5 = +37.5); 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)Path of the Warrior: Disabled notable: +50 to Armour; Disabled notable: +20 to Strength; Disabled notable: 16% increased Physical DamagePath of the Hunter: Disabled notable: +100 to Accuracy Rating; Disabled notable: 16% increased Projectile Damage; Disabled notable: +20 to DexterityMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Spell Damage and Intelligence: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Arcane Chemistry: Disabled notable: 15% increased maximum Mana; Disabled notable: 30% increased Mana Recovery from Flasks; Disabled notable: Mana Flasks gain 1 Charge every 3 secondsBattle Rouse: Disabled notable: 15% increased maximum Mana; Disabled notable: 10% of Damage taken Recouped as ManaLife Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Skittering Runes: Disabled notable: 50% increased Area of Effect of Hex Skills; Disabled notable: 20% increased Mana Cost Efficiency of Curse Skills; Disabled notable: 20% increased Mana Reservation Efficiency of Curse Aura SkillsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Life Regeneration: Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)Hired Killer: Disabled notable: 7% increased maximum Life; Disabled notable: Recover 2% of Life on KillArea of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Life and Life on Kill: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Life and Flasks: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); 10% increased Life Recovery from Flasks -> 15% increased Life Recovery from Flasks (10% + 5% = 15%)Attack Speed: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Constitution: Disabled notable: +20 to maximum Life; Disabled notable: 10% increased maximum LifeReflexes: Disabled notable: +10% chance to Suppress Spell Damage; Disabled notable: +100 to Evasion Rating; Disabled notable: 30% increased Evasion RatingLife: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%); 12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)Hex Area of Effect: 15% increased Area of Effect of Hex Skills -> 22.5% increased Area of Effect of Hex Skills (15% + 7.5% = 22.5%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Life and Life on Kill: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)
NodesTotal stat
63% inc. max Life63% increased maximum Life
90% inc. max Mana90% increased maximum Mana
108% inc. ER108% increased Evasion Rating
+36% chance to Suppress Spell Dmg+36% chance to Suppress Spell Damage
25.5% inc. Atk Speed25.5% increased Attack Speed
51% inc. Phys.Dmg51% increased Physical Damage
51% inc. Proj Dmg51% increased Projectile Damage
51% inc. Spell Dmg51% increased Spell Damage
+45 to Dex+45 to Dexterity
+45 to Str+45 to Strength
54% inc. Accu54% increased Accuracy Rating
+13.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+13.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield
13.5% inc. Cast Speed13.5% increased Cast Speed
13.5% inc. Move.Spd13.5% increased Movement Speed
Regenerate 1.5% of Life per secondRegenerate 1.5% of Life per second
60% inc. Mana Cost Efficiency of Curse Skills60% increased Mana Cost Efficiency of Curse Skills
36% inc. AoE36% increased Area of Effect
30% inc. Mana Reservation Efficiency of Curse Aura Skills30% increased Mana Reservation Efficiency of Curse Aura Skills
30% inc. Skill Effect Dur.30% increased Skill Effect Duration
Gain 30 Life per Enemy KilledGain 30 Life per Enemy Killed
+15 to Int+15 to Intelligence
15% reduced Skill Effect Dur.15% reduced Skill Effect Duration
45% inc. Totem Dur.45% increased Totem Duration
+37.5 to max Mana+37.5 to maximum Mana
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
+27% to Cold Res+27% to Cold Resistance
+27% to Fire Res+27% to Fire Resistance
+27% to Light. Res+27% to Lightning Resistance
22.5% inc. AoE of Hex Skills22.5% increased Area of Effect of Hex Skills
22.5% inc. Mana Recovery from Flasks22.5% increased Mana Recovery from Flasks
22.5% inc. Totem Placement speed22.5% increased Totem Placement speed
+18 to max Life+18 to maximum Life
15% inc. Life Recovery from Flasks15% increased Life Recovery from Flasks
Attacks used by Totems have 7.5% inc. Atk SpeedAttacks used by Totems have 7.5% increased Attack Speed
Spells Cast by Totems have 6% inc. Cast SpeedSpells Cast by Totems have 6% increased Cast Speed
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res -> +27% to Light. Res (+18% + 9% = +27%)+18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res -> +27% to Cold Res (+18% + 9% = +27%)+18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res -> +27% to Fire Res (+18% + 9% = +27%)+18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Exceptional PerformanceNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
10% inc. Phys.Dmg -> 15% inc. Phys.Dmg (10% + 5% = 15%)10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Totemic ZealNotable · Grants nothing
Disabled notable: 30% inc. Totem Placement speedDisabled notable: 30% increased Totem Placement speed
Disabled notable: Spells Cast by Totems have 8% inc. Cast SpeedDisabled notable: Spells Cast by Totems have 8% increased Cast Speed
Disabled notable: Attacks used by Totems have 10% inc. Atk SpeedDisabled notable: Attacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable · Grants nothing
Disabled notable: 15% reduced Skill Effect Dur.Disabled notable: 15% reduced Skill Effect Duration
Disabled notable: Debuffs on you expire 15% fasterDisabled notable: Debuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +10% to all Ele.ResDisabled notable: +10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast Speed -> Spells Cast by Totems have 6% inc. Cast Speed (4% + 2% = 6%)Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 6% increased Cast Speed (4% + 2% = 6%)
Attacks used by Totems have 5% inc. Atk Speed -> Attacks used by Totems have 7.5% inc. Atk Speed (5% + 2.5% = 7.5%)Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 7.5% increased Attack Speed (5% + 2.5% = 7.5%)
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 7.5% reduced Skill Effect Dur. (5% + 2.5% = 7.5%)5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 7.5% reduced Skill Effect Dur. (5% + 2.5% = 7.5%)5% reduced Skill Effect Duration -> 7.5% reduced Skill Effect Duration (5% + 2.5% = 7.5%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur. -> 45% inc. Totem Dur. (30% + 15% = 45%)30% increased Totem Duration -> 45% increased Totem Duration (30% + 15% = 45%)
15% inc. Totem Placement speed -> 22.5% inc. Totem Placement speed (15% + 7.5% = 22.5%)15% increased Totem Placement speed -> 22.5% increased Totem Placement speed (15% + 7.5% = 22.5%)
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life -> +18 to max Life (+12 + 6 = +18)+12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18)
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Mana and FlasksSmall
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
15% inc. Mana Recovery from Flasks -> 22.5% inc. Mana Recovery from Flasks (15% + 7.5% = 22.5%)15% increased Mana Recovery from Flasks -> 22.5% increased Mana Recovery from Flasks (15% + 7.5% = 22.5%)
Base effects

10% inc. max Mana10% increased maximum Mana

15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

ManaSmall
+25 to max Mana -> +37.5 to max Mana (+25 + 12.5 = +37.5)+25 to maximum Mana -> +37.5 to maximum Mana (+25 + 12.5 = +37.5)
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
Base effects

+25 to max Mana+25 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Path of the WarriorNotable · Grants nothing
Disabled notable: +50 to ArmourDisabled notable: +50 to Armour
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Disabled notable: 16% inc. Phys.DmgDisabled notable: 16% increased Physical Damage
Base effects

+50 to Armour+50 to Armour

+20 to Str+20 to Strength

16% inc. Phys.Dmg16% increased Physical Damage

Path of the HunterNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 16% inc. Proj DmgDisabled notable: 16% increased Projectile Damage
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Base effects

+100 to Accu+100 to Accuracy Rating

16% inc. Proj Dmg16% increased Projectile Damage

+20 to Dex+20 to Dexterity

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 30% inc. Mana Regeneration Rate (20% + 10% = 30%)20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Arcane ChemistryNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 30% inc. Mana Recovery from FlasksDisabled notable: 30% increased Mana Recovery from Flasks
Disabled notable: Mana Flasks gain 1 Charge every 3 secondsDisabled notable: Mana Flasks gain 1 Charge every 3 seconds
Base effects

15% inc. max Mana15% increased maximum Mana

30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks

Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds

Battle RouseNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% of Dmg taken Recouped as ManaDisabled notable: 10% of Damage taken Recouped as Mana
Base effects

15% inc. max Mana15% increased maximum Mana

10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Skittering RunesNotable · Grants nothing
Disabled notable: 50% inc. AoE of Hex SkillsDisabled notable: 50% increased Area of Effect of Hex Skills
Disabled notable: 20% inc. Mana Cost Efficiency of Curse SkillsDisabled notable: 20% increased Mana Cost Efficiency of Curse Skills
Disabled notable: 20% inc. Mana Reservation Efficiency of Curse Aura SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Life RegenerationSmall
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 15% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 30% inc. Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Hired KillerNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: Recover 2% of Life on KillDisabled notable: Recover 2% of Life on Kill
Base effects

7% inc. max Life7% increased maximum Life

Recover 2% of Life on KillRecover 2% of Life on Kill

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Life and Life on KillSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Life and FlasksSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
10% inc. Life Recovery from Flasks -> 15% inc. Life Recovery from Flasks (10% + 5% = 15%)10% increased Life Recovery from Flasks -> 15% increased Life Recovery from Flasks (10% + 5% = 15%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Life Recovery from Flasks10% increased Life Recovery from Flasks

Attack SpeedSmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Atk Speed4% increased Attack Speed

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 15% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 30% inc. Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

ConstitutionNotable · Grants nothing
Disabled notable: +20 to max LifeDisabled notable: +20 to maximum Life
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Base effects

+20 to max Life+20 to maximum Life

10% inc. max Life10% increased maximum Life

ReflexesNotable · Grants nothing
Disabled notable: +10% chance to Suppress Spell DmgDisabled notable: +10% chance to Suppress Spell Damage
Disabled notable: +100 to ERDisabled notable: +100 to Evasion Rating
Disabled notable: 30% inc. ERDisabled notable: 30% increased Evasion Rating
Base effects

+10% chance to Suppress Spell Dmg+10% chance to Suppress Spell Damage

+100 to ER+100 to Evasion Rating

30% inc. ER30% increased Evasion Rating

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +6% chance to Suppress Spell Dmg (+4% + 2% = +6%)+4% chance to Suppress Spell Damage -> +6% chance to Suppress Spell Damage (+4% + 2% = +6%)
12% inc. ER -> 18% inc. ER (12% + 6% = 18%)12% increased Evasion Rating -> 18% increased Evasion Rating (12% + 6% = 18%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Hex Area of EffectSmall
15% inc. AoE of Hex Skills -> 22.5% inc. AoE of Hex Skills (15% + 7.5% = 22.5%)15% increased Area of Effect of Hex Skills -> 22.5% increased Area of Effect of Hex Skills (15% + 7.5% = 22.5%)
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Life and Life on KillSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)Gain 10 Life per Enemy Killed -> Gain 15 Life per Enemy Killed (10 + 5 = 15)
Base effects

4% inc. max Life4% increased maximum Life

Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed

Foulborn 75%

Radius 0–1440 · 54 nodes

Lightning Resistance: +18% to Lightning Resistance -> +31.5% to Lightning Resistance (+18% + 13.5% = +31.5%)Projectile Damage: 8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)Cold Resistance: +18% to Cold Resistance -> +31.5% to Cold Resistance (+18% + 13.5% = +31.5%)Fire Resistance: +18% to Fire Resistance -> +31.5% to Fire Resistance (+18% + 13.5% = +31.5%)Projectile Damage: 8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)Projectile Damage: 8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)Skill Duration: 10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)Exceptional Performance: Disabled notable: 25% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Physical Damage and Strength: +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75); 10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)Totemic Zeal: Disabled notable: 30% increased Totem Placement speed; Disabled notable: Spells Cast by Totems have 8% increased Cast Speed; Disabled notable: Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: Disabled notable: 15% reduced Skill Effect Duration; Disabled notable: Debuffs on you expire 15% fasterSentinel: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +10% to all Elemental ResistancesSkill Duration: 10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Totem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 7% increased Cast Speed (4% + 3% = 7%); Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 8.75% increased Attack Speed (5% + 3.75% = 8.75%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 8.75% reduced Skill Effect Duration (5% + 3.75% = 8.75%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 8.75% reduced Skill Effect Duration (5% + 3.75% = 8.75%)Totem Placement Speed and Duration: 30% increased Totem Duration -> 52.5% increased Totem Duration (30% + 22.5% = 52.5%); 15% increased Totem Placement speed -> 26.25% increased Totem Placement speed (15% + 11.25% = 26.25%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Movement Speed: 3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Life and Strength: +12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21); +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)Attack Speed and Dexterity: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)Mana and Flasks: 10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%); 15% increased Mana Recovery from Flasks -> 26.25% increased Mana Recovery from Flasks (15% + 11.25% = 26.25%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)Mana: +25 to maximum Mana -> +43.75 to maximum Mana (+25 + 18.75 = +43.75); 10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%)Path of the Warrior: Disabled notable: +50 to Armour; Disabled notable: +20 to Strength; Disabled notable: 16% increased Physical DamagePath of the Hunter: Disabled notable: +100 to Accuracy Rating; Disabled notable: 16% increased Projectile Damage; Disabled notable: +20 to DexterityMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Spell Damage and Intelligence: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)Evasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Arcane Chemistry: Disabled notable: 15% increased maximum Mana; Disabled notable: 30% increased Mana Recovery from Flasks; Disabled notable: Mana Flasks gain 1 Charge every 3 secondsBattle Rouse: Disabled notable: 15% increased maximum Mana; Disabled notable: 10% of Damage taken Recouped as ManaLife Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)Skittering Runes: Disabled notable: 50% increased Area of Effect of Hex Skills; Disabled notable: 20% increased Mana Cost Efficiency of Curse Skills; Disabled notable: 20% increased Mana Reservation Efficiency of Curse Aura SkillsEvasion and Spell Suppression: +4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%); 12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
NodesTotal stat
63% inc. max Mana63% increased maximum Mana
59.5% inc. Phys.Dmg59.5% increased Physical Damage
59.5% inc. Proj Dmg59.5% increased Projectile Damage
+52.5 to Dex+52.5 to Dexterity
+52.5 to Str+52.5 to Strength
63% inc. ER63% increased Evasion Rating
26.25% inc. max Life26.25% increased maximum Life
+21% chance to Suppress Spell Dmg+21% chance to Suppress Spell Damage
+15.75% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+15.75% Chance to Block Attack Damage while Dual Wielding or holding a Shield
15.75% inc. Move.Spd15.75% increased Movement Speed
42% inc. Accu42% increased Accuracy Rating
35% inc. Skill Effect Dur.35% increased Skill Effect Duration
+17.5 to Int+17.5 to Intelligence
17.5% reduced Skill Effect Dur.17.5% reduced Skill Effect Duration
12.25% inc. Atk Speed12.25% increased Attack Speed
52.5% inc. Totem Dur.52.5% increased Totem Duration
+43.75 to max Mana+43.75 to maximum Mana
35% inc. Mana Regeneration Rate35% increased Mana Regeneration Rate
+31.5% to Cold Res+31.5% to Cold Resistance
+31.5% to Fire Res+31.5% to Fire Resistance
+31.5% to Light. Res+31.5% to Lightning Resistance
26.25% inc. Mana Recovery from Flasks26.25% increased Mana Recovery from Flasks
26.25% inc. Totem Placement speed26.25% increased Totem Placement speed
+21 to max Life+21 to maximum Life
17.5% inc. Spell Dmg17.5% increased Spell Damage
Attacks used by Totems have 8.75% inc. Atk SpeedAttacks used by Totems have 8.75% increased Attack Speed
Spells Cast by Totems have 7% inc. Cast SpeedSpells Cast by Totems have 7% increased Cast Speed
Regenerate 0.52% of Life per secondRegenerate 0.52% of Life per second
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res -> +31.5% to Light. Res (+18% + 13.5% = +31.5%)+18% to Lightning Resistance -> +31.5% to Lightning Resistance (+18% + 13.5% = +31.5%)
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 14% inc. Proj Dmg (8% + 6% = 14%)8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res -> +31.5% to Cold Res (+18% + 13.5% = +31.5%)+18% to Cold Resistance -> +31.5% to Cold Resistance (+18% + 13.5% = +31.5%)
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res -> +31.5% to Fire Res (+18% + 13.5% = +31.5%)+18% to Fire Resistance -> +31.5% to Fire Resistance (+18% + 13.5% = +31.5%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 14% inc. Proj Dmg (8% + 6% = 14%)8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg -> 14% inc. Proj Dmg (8% + 6% = 14%)8% increased Projectile Damage -> 14% increased Projectile Damage (8% + 6% = 14%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +5.25% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +5.25% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +5.25% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur. -> 17.5% inc. Skill Effect Dur. (10% + 7.5% = 17.5%)10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Exceptional PerformanceNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
10% inc. Phys.Dmg -> 17.5% inc. Phys.Dmg (10% + 7.5% = 17.5%)10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Totemic ZealNotable · Grants nothing
Disabled notable: 30% inc. Totem Placement speedDisabled notable: 30% increased Totem Placement speed
Disabled notable: Spells Cast by Totems have 8% inc. Cast SpeedDisabled notable: Spells Cast by Totems have 8% increased Cast Speed
Disabled notable: Attacks used by Totems have 10% inc. Atk SpeedDisabled notable: Attacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable · Grants nothing
Disabled notable: 15% reduced Skill Effect Dur.Disabled notable: 15% reduced Skill Effect Duration
Disabled notable: Debuffs on you expire 15% fasterDisabled notable: Debuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +10% to all Ele.ResDisabled notable: +10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Skill DurationSmall
10% inc. Skill Effect Dur. -> 17.5% inc. Skill Effect Dur. (10% + 7.5% = 17.5%)10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast Speed -> Spells Cast by Totems have 7% inc. Cast Speed (4% + 3% = 7%)Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 7% increased Cast Speed (4% + 3% = 7%)
Attacks used by Totems have 5% inc. Atk Speed -> Attacks used by Totems have 8.75% inc. Atk Speed (5% + 3.75% = 8.75%)Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 8.75% increased Attack Speed (5% + 3.75% = 8.75%)
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 8.75% reduced Skill Effect Dur. (5% + 3.75% = 8.75%)5% reduced Skill Effect Duration -> 8.75% reduced Skill Effect Duration (5% + 3.75% = 8.75%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 8.75% reduced Skill Effect Dur. (5% + 3.75% = 8.75%)5% reduced Skill Effect Duration -> 8.75% reduced Skill Effect Duration (5% + 3.75% = 8.75%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur. -> 52.5% inc. Totem Dur. (30% + 22.5% = 52.5%)30% increased Totem Duration -> 52.5% increased Totem Duration (30% + 22.5% = 52.5%)
15% inc. Totem Placement speed -> 26.25% inc. Totem Placement speed (15% + 11.25% = 26.25%)15% increased Totem Placement speed -> 26.25% increased Totem Placement speed (15% + 11.25% = 26.25%)
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd -> 5.25% inc. Move.Spd (3% + 2.25% = 5.25%)3% increased Movement Speed -> 5.25% increased Movement Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life -> +21 to max Life (+12 + 9 = +21)+12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21)
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Mana and FlasksSmall
10% inc. max Mana -> 17.5% inc. max Mana (10% + 7.5% = 17.5%)10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%)
15% inc. Mana Recovery from Flasks -> 26.25% inc. Mana Recovery from Flasks (15% + 11.25% = 26.25%)15% increased Mana Recovery from Flasks -> 26.25% increased Mana Recovery from Flasks (15% + 11.25% = 26.25%)
Base effects

10% inc. max Mana10% increased maximum Mana

15% inc. Mana Recovery from Flasks15% increased Mana Recovery from Flasks

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

ManaSmall
+25 to max Mana -> +43.75 to max Mana (+25 + 18.75 = +43.75)+25 to maximum Mana -> +43.75 to maximum Mana (+25 + 18.75 = +43.75)
10% inc. max Mana -> 17.5% inc. max Mana (10% + 7.5% = 17.5%)10% increased maximum Mana -> 17.5% increased maximum Mana (10% + 7.5% = 17.5%)
Base effects

+25 to max Mana+25 to maximum Mana

10% inc. max Mana10% increased maximum Mana

Path of the WarriorNotable · Grants nothing
Disabled notable: +50 to ArmourDisabled notable: +50 to Armour
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Disabled notable: 16% inc. Phys.DmgDisabled notable: 16% increased Physical Damage
Base effects

+50 to Armour+50 to Armour

+20 to Str+20 to Strength

16% inc. Phys.Dmg16% increased Physical Damage

Path of the HunterNotable · Grants nothing
Disabled notable: +100 to AccuDisabled notable: +100 to Accuracy Rating
Disabled notable: 16% inc. Proj DmgDisabled notable: 16% increased Projectile Damage
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Base effects

+100 to Accu+100 to Accuracy Rating

16% inc. Proj Dmg16% increased Projectile Damage

+20 to Dex+20 to Dexterity

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 35% inc. Mana Regeneration Rate (20% + 15% = 35%)20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Arcane ChemistryNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 30% inc. Mana Recovery from FlasksDisabled notable: 30% increased Mana Recovery from Flasks
Disabled notable: Mana Flasks gain 1 Charge every 3 secondsDisabled notable: Mana Flasks gain 1 Charge every 3 seconds
Base effects

15% inc. max Mana15% increased maximum Mana

30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks

Mana Flasks gain 1 Charge every 3 secondsMana Flasks gain 1 Charge every 3 seconds

Battle RouseNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% of Dmg taken Recouped as ManaDisabled notable: 10% of Damage taken Recouped as Mana
Base effects

15% inc. max Mana15% increased maximum Mana

10% of Dmg taken Recouped as Mana10% of Damage taken Recouped as Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Skittering RunesNotable · Grants nothing
Disabled notable: 50% inc. AoE of Hex SkillsDisabled notable: 50% increased Area of Effect of Hex Skills
Disabled notable: 20% inc. Mana Cost Efficiency of Curse SkillsDisabled notable: 20% increased Mana Cost Efficiency of Curse Skills
Disabled notable: 20% inc. Mana Reservation Efficiency of Curse Aura SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Evasion and Spell SuppressionSmall
+4% chance to Suppress Spell Dmg -> +7% chance to Suppress Spell Dmg (+4% + 3% = +7%)+4% chance to Suppress Spell Damage -> +7% chance to Suppress Spell Damage (+4% + 3% = +7%)
12% inc. ER -> 21% inc. ER (12% + 9% = 21%)12% increased Evasion Rating -> 21% increased Evasion Rating (12% + 9% = 21%)
Base effects

+4% chance to Suppress Spell Dmg+4% chance to Suppress Spell Damage

12% inc. ER12% increased Evasion Rating

Foulborn 100%

Radius 0–960 · 31 nodes

Lightning Resistance: +18% to Lightning Resistance -> +36% to Lightning Resistance (+18% + 18% = +36%)Projectile Damage: 8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)Cold Resistance: +18% to Cold Resistance -> +36% to Cold Resistance (+18% + 18% = +36%)Fire Resistance: +18% to Fire Resistance -> +36% to Fire Resistance (+18% + 18% = +36%)Projectile Damage: 8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)Projectile Damage: 8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)Skill Duration: 10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)Exceptional Performance: Disabled notable: 25% increased Skill Effect DurationProjectile Damage and Dexterity: 10% increased Projectile Damage -> 20% increased Projectile Damage (10% + 10% = 20%); +5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)Physical Damage and Strength: +5 to Strength -> +10 to Strength (+5 + 5 = +10); 10% increased Physical Damage -> 20% increased Physical Damage (10% + 10% = 20%)Totemic Zeal: Disabled notable: 30% increased Totem Placement speed; Disabled notable: Spells Cast by Totems have 8% increased Cast Speed; Disabled notable: Attacks used by Totems have 10% increased Attack SpeedWindow of Opportunity: Disabled notable: 15% reduced Skill Effect Duration; Disabled notable: Debuffs on you expire 15% fasterSentinel: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +10% to all Elemental ResistancesSkill Duration: 10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Totem Attack and Cast Speed: Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 8% increased Cast Speed (4% + 4% = 8%); Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 10% increased Attack Speed (5% + 5% = 10%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 10% reduced Skill Effect Duration (5% + 5% = 10%)Reduced Skill Duration: 5% reduced Skill Effect Duration -> 10% reduced Skill Effect Duration (5% + 5% = 10%)Totem Placement Speed and Duration: 30% increased Totem Duration -> 60% increased Totem Duration (30% + 30% = 60%); 15% increased Totem Placement speed -> 30% increased Totem Placement speed (15% + 15% = 30%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Movement Speed: 3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Life and Strength: +12 to maximum Life -> +24 to maximum Life (+12 + 12 = +24); +5 to Strength -> +10 to Strength (+5 + 5 = +10)Attack Speed and Dexterity: 4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%); +5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)
NodesTotal stat
68% inc. Phys.Dmg68% increased Physical Damage
68% inc. Proj Dmg68% increased Projectile Damage
+40 to Dex+40 to Dexterity
+40 to Str+40 to Strength
+18% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+18% Chance to Block Attack Damage while Dual Wielding or holding a Shield
18% inc. Move.Spd18% increased Movement Speed
40% inc. Skill Effect Dur.40% increased Skill Effect Duration
20% reduced Skill Effect Dur.20% reduced Skill Effect Duration
60% inc. Totem Dur.60% increased Totem Duration
+36% to Cold Res+36% to Cold Resistance
+36% to Fire Res+36% to Fire Resistance
+36% to Light. Res+36% to Lightning Resistance
30% inc. Totem Placement speed30% increased Totem Placement speed
+24 to max Life+24 to maximum Life
Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed
8% inc. Atk Speed8% increased Attack Speed
Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed
NodeModifiers
Lightning ResistanceSmall
+18% to Light. Res -> +36% to Light. Res (+18% + 18% = +36%)+18% to Lightning Resistance -> +36% to Lightning Resistance (+18% + 18% = +36%)
Base effects

+18% to Light. Res+18% to Lightning Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 16% inc. Proj Dmg (8% + 8% = 16%)8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Cold ResistanceSmall
+18% to Cold Res -> +36% to Cold Res (+18% + 18% = +36%)+18% to Cold Resistance -> +36% to Cold Resistance (+18% + 18% = +36%)
Base effects

+18% to Cold Res+18% to Cold Resistance

Fire ResistanceSmall
+18% to Fire Res -> +36% to Fire Res (+18% + 18% = +36%)+18% to Fire Resistance -> +36% to Fire Resistance (+18% + 18% = +36%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Projectile DamageSmall
8% inc. Proj Dmg -> 16% inc. Proj Dmg (8% + 8% = 16%)8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Projectile DamageSmall
8% inc. Proj Dmg -> 16% inc. Proj Dmg (8% + 8% = 16%)8% increased Projectile Damage -> 16% increased Projectile Damage (8% + 8% = 16%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 3% = +6%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 3% = +6%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +6% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 3% = +6%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 3% = +6%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Skill DurationSmall
10% inc. Skill Effect Dur. -> 20% inc. Skill Effect Dur. (10% + 10% = 20%)10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Exceptional PerformanceNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 20% inc. Proj Dmg (10% + 10% = 20%)10% increased Projectile Damage -> 20% increased Projectile Damage (10% + 10% = 20%)
+5 to Dex -> +10 to Dex (+5 + 5 = +10)+5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Physical Damage and StrengthSmall
+5 to Str -> +10 to Str (+5 + 5 = +10)+5 to Strength -> +10 to Strength (+5 + 5 = +10)
10% inc. Phys.Dmg -> 20% inc. Phys.Dmg (10% + 10% = 20%)10% increased Physical Damage -> 20% increased Physical Damage (10% + 10% = 20%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Totemic ZealNotable · Grants nothing
Disabled notable: 30% inc. Totem Placement speedDisabled notable: 30% increased Totem Placement speed
Disabled notable: Spells Cast by Totems have 8% inc. Cast SpeedDisabled notable: Spells Cast by Totems have 8% increased Cast Speed
Disabled notable: Attacks used by Totems have 10% inc. Atk SpeedDisabled notable: Attacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Window of OpportunityNotable · Grants nothing
Disabled notable: 15% reduced Skill Effect Dur.Disabled notable: 15% reduced Skill Effect Duration
Disabled notable: Debuffs on you expire 15% fasterDisabled notable: Debuffs on you expire 15% faster
Base effects

15% reduced Skill Effect Dur.15% reduced Skill Effect Duration

Debuffs on you expire 15% fasterDebuffs on you expire 15% faster

SentinelNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +10% to all Ele.ResDisabled notable: +10% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+10% to all Ele.Res+10% to all Elemental Resistances

Skill DurationSmall
10% inc. Skill Effect Dur. -> 20% inc. Skill Effect Dur. (10% + 10% = 20%)10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Totem Attack and Cast SpeedSmall
Spells Cast by Totems have 4% inc. Cast Speed -> Spells Cast by Totems have 8% inc. Cast Speed (4% + 4% = 8%)Spells Cast by Totems have 4% increased Cast Speed -> Spells Cast by Totems have 8% increased Cast Speed (4% + 4% = 8%)
Attacks used by Totems have 5% inc. Atk Speed -> Attacks used by Totems have 10% inc. Atk Speed (5% + 5% = 10%)Attacks used by Totems have 5% increased Attack Speed -> Attacks used by Totems have 10% increased Attack Speed (5% + 5% = 10%)
Base effects

Spells Cast by Totems have 4% inc. Cast SpeedSpells Cast by Totems have 4% increased Cast Speed

Attacks used by Totems have 5% inc. Atk SpeedAttacks used by Totems have 5% increased Attack Speed

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 10% reduced Skill Effect Dur. (5% + 5% = 10%)5% reduced Skill Effect Duration -> 10% reduced Skill Effect Duration (5% + 5% = 10%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Reduced Skill DurationSmall
5% reduced Skill Effect Dur. -> 10% reduced Skill Effect Dur. (5% + 5% = 10%)5% reduced Skill Effect Duration -> 10% reduced Skill Effect Duration (5% + 5% = 10%)
Base effects

5% reduced Skill Effect Dur.5% reduced Skill Effect Duration

Totem Placement Speed and DurationSmall
30% inc. Totem Dur. -> 60% inc. Totem Dur. (30% + 30% = 60%)30% increased Totem Duration -> 60% increased Totem Duration (30% + 30% = 60%)
15% inc. Totem Placement speed -> 30% inc. Totem Placement speed (15% + 15% = 30%)15% increased Totem Placement speed -> 30% increased Totem Placement speed (15% + 15% = 30%)
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Movement SpeedSmall
3% inc. Move.Spd -> 6% inc. Move.Spd (3% + 3% = 6%)3% increased Movement Speed -> 6% increased Movement Speed (3% + 3% = 6%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Life and StrengthSmall
+12 to max Life -> +24 to max Life (+12 + 12 = +24)+12 to maximum Life -> +24 to maximum Life (+12 + 12 = +24)
+5 to Str -> +10 to Str (+5 + 5 = +10)+5 to Strength -> +10 to Strength (+5 + 5 = +10)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 8% inc. Atk Speed (4% + 4% = 8%)4% increased Attack Speed -> 8% increased Attack Speed (4% + 4% = 8%)
+5 to Dex -> +10 to Dex (+5 + 5 = +10)+5 to Dexterity -> +10 to Dexterity (+5 + 5 = +10)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 45 boosted / 9 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 27 boosted / 4 disabled

6 o'clock outer

Large

Radius 0–1800 · 91 nodes

Vigour: Disabled notable: +1 to Maximum Endurance ChargesDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Savagery: Disabled notable: +1 to Maximum Frenzy ChargesStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Revelry: Disabled notable: +25 to maximum Mana; Disabled notable: 15% increased maximum Mana; Disabled notable: 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +12% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Area of Effect of Aura Skills -> 15% increased Area of Effect of Aura Skills (10% + 5% = 15%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 18% increased Evasion Rating and Armour (12% + 6% = 18%); +4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)Mana and Aura Area of Effect: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Area of Effect of Aura Skills -> 15% increased Area of Effect of Aura Skills (10% + 5% = 15%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 18% increased Evasion Rating and Armour (12% + 6% = 18%); +4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Faster Ailments: Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)Armour and Guard Skill Cooldown Recovery: 12% increased Armour -> 18% increased Armour (12% + 6% = 18%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)Two Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons -> 12% increased Accuracy Rating with Two Handed Melee Weapons (8% + 4% = 12%); 20% increased Critical Strike Chance with Two Handed Melee Weapons -> 30% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 10% = 30%)Adamant: Disabled notable: 25% increased Armour; Disabled notable: Remove Bleeding when you use a Guard Skill; Disabled notable: Remove Corrupted Blood when you use a Guard Skill; Disabled notable: Guard Skills have 25% increased DurationDirty Techniques: Disabled notable: Damaging Ailments deal damage 15% fasterLife: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Dual Wield Attack Speed: 4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%)Defences with Shield: 40% increased Defences from Equipped Shield -> 60% increased Defences from Equipped Shield (40% + 20% = 60%)Forceful Skewering: Disabled notable: 15% chance to Impale Enemies on Hit with Attacks; Disabled notable: 10% increased Impale EffectProjectile Damage: 12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)Dual Wield Damage: Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 18% increased Damage while Dual Wielding (12% + 6% = 18%)Two Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Faster Ailments: Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)Armour and Guard Skill Cooldown Recovery: 12% increased Armour -> 18% increased Armour (12% + 6% = 18%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)Projectile Damage: 12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)Titanic Impacts: Disabled notable: +45% to Critical Strike Multiplier with Two Handed Melee WeaponsTwo Handed Melee Accuracy: 12% increased Accuracy Rating with Two Handed Melee Weapons -> 18% increased Accuracy Rating with Two Handed Melee Weapons (12% + 6% = 18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Two Handed Attack Speed: 4% increased Attack Speed with Two Handed Melee Weapons -> 6% increased Attack Speed with Two Handed Melee Weapons (4% + 2% = 6%)Dervish: Disabled notable: +3% Chance to Block Attack Damage while Dual Wielding; Disabled notable: Attack Skills deal 24% increased Damage while Dual Wielding; Disabled notable: 6% increased Attack Speed while Dual WieldingDefiance: Disabled notable: +3% Chance to Block Attack Damage while holding a Shield; Disabled notable: Attack Skills deal 24% increased Damage while holding a Shield; Disabled notable: 60% increased Defences from Equipped ShieldMelee Damage and Strike Range: 10% increased Melee Damage -> 15% increased Melee Damage (10% + 5% = 15%); +0.1 metres to Melee Strike Range -> +0.15 metres to Melee Strike Range (+0.1 + 0.05 = +0.15)Two Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons -> 12% increased Accuracy Rating with Two Handed Melee Weapons (8% + 4% = 12%); 20% increased Critical Strike Chance with Two Handed Melee Weapons -> 30% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 10% = 30%)Warcry Duration: 15% increased Warcry Duration -> 22.5% increased Warcry Duration (15% + 7.5% = 22.5%)Impale Effect: 6% increased Impale Effect -> 9% increased Impale Effect (6% + 3% = 9%)Dual Wield Accuracy: 12% increased Accuracy Rating while Dual Wielding -> 18% increased Accuracy Rating while Dual Wielding (12% + 6% = 18%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)Roaring Challenge: Disabled notable: 25% increased total Power counted by WarcriesGolem's Blood: Disabled notable: 10% increased maximum Life; Disabled notable: Regenerate 1.6% of Life per secondProjectile Damage: 12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)Assured Strike: Disabled notable: 24% increased Melee Damage; Disabled notable: +0.4 metres to Melee Strike Range while at least 5 Enemies are NearbyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)Fury Bolts: Disabled notable: 20% increased Projectile Speed; Disabled notable: 20% increased Projectile Damage; Disabled notable: +20 to StrengthDestroyer: Disabled notable: 25% increased Physical Damage with Two Handed Melee Weapons; Disabled notable: Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; Disabled notable: 5% increased Attack Speed with Two Handed Melee Weapons; Disabled notable: 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesDual Wield Damage: Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 18% increased Damage while Dual Wielding (12% + 6% = 18%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)Impale Chance: 10% chance to Impale Enemies on Hit with Attacks -> 15% chance to Impale Enemies on Hit with Attacks (10% + 5% = 15%)Melee Damage and Strike Range: 10% increased Melee Damage -> 15% increased Melee Damage (10% + 5% = 15%); +0.1 metres to Melee Strike Range -> +0.15 metres to Melee Strike Range (+0.1 + 0.05 = +0.15)Warcry Buff Effect: 10% increased Warcry Buff Effect -> 15% increased Warcry Buff Effect (10% + 5% = 15%)Dual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 15% increased Damage while Dual Wielding (10% + 5% = 15%); 3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%); Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 15% increased Damage with Ailments while Dual Wielding (10% + 5% = 15%)Warcry Duration: 12% increased Warcry Duration -> 18% increased Warcry Duration (12% + 6% = 18%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Attack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 15% increased Damage while holding a Shield (10% + 5% = 15%); 3% increased Attack Speed while holding a Shield -> 4.5% increased Attack Speed while holding a Shield (3% + 1.5% = 4.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Bravery: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: 8% increased maximum LifeWarcry Buff Effect: 10% increased Warcry Buff Effect -> 15% increased Warcry Buff Effect (10% + 5% = 15%)Dual Wield Damage and Block: +2% Chance to Block Attack Damage while Dual Wielding -> +3% Chance to Block Attack Damage while Dual Wielding (+2% + 1% = +3%); Attack Skills deal 8% increased Damage while Dual Wielding -> Attack Skills deal 12% increased Damage while Dual Wielding (8% + 4% = 12%)Dual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 15% increased Damage while Dual Wielding (10% + 5% = 15%); 3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%); Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 15% increased Damage with Ailments while Dual Wielding (10% + 5% = 15%)Block Chance and Attack Damage with Shield: +2% Chance to Block Attack Damage while holding a Shield -> +3% Chance to Block Attack Damage while holding a Shield (+2% + 1% = +3%); Attack Skills deal 8% increased Damage while holding a Shield -> Attack Skills deal 12% increased Damage while holding a Shield (8% + 4% = 12%)Attack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 15% increased Damage while holding a Shield (10% + 5% = 15%); 3% increased Attack Speed while holding a Shield -> 4.5% increased Attack Speed while holding a Shield (3% + 1.5% = 4.5%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Ribcage Crusher: Disabled notable: Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments; Disabled notable: 6% increased Attack Speed with Maces or Sceptres; Disabled notable: 15% increased Area of Effect if you have Stunned an Enemy RecentlyLife: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Attack Damage in Blood Stance: 20% increased Attack Damage while in Blood Stance -> 30% increased Attack Damage while in Blood Stance (20% + 10% = 30%)Mace Damage and Area of Effect: Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments -> Mace or Sceptre Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%); 8% increased Area of Effect -> 12% increased Area of Effect (8% + 4% = 12%)Ambidexterity: Disabled notable: 60% increased Attack Damage with Main Hand while Dual Wielding; Disabled notable: 30% increased Attack Speed with Off Hand while Dual WieldingAttack Speed in Sand Stance: 6% increased Attack Speed while in Sand Stance -> 9% increased Attack Speed while in Sand Stance (6% + 3% = 9%)Retaliation: Disabled notable: Attack Skills deal 20% increased Damage while holding a Shield; Disabled notable: 8% increased Attack Speed while holding a Shield; Disabled notable: 60% increased Defences from Equipped ShieldMana and Mana Regeneration: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Mana and Mana Regeneration: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Mace Damage and Attack Speed: Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments -> Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%); 3% increased Attack Speed with Maces or Sceptres -> 4.5% increased Attack Speed with Maces or Sceptres (3% + 1.5% = 4.5%)Fortification Gain: Fortifying Hits grant 40% increased Fortification -> Fortifying Hits grant 60% increased Fortification (40% + 20% = 60%)Art of the Gladiator: Disabled notable: 10% increased Attack Speed; Disabled notable: Ignore all Movement Penalties from Armour; Disabled notable: +20 to Dexterity; Disabled notable: 10% increased Accuracy RatingMaster of the Arena: Disabled notable: Regenerate 1% of Life per second; Disabled notable: 10% increased Melee Physical Damage; Disabled notable: +0.3 metres to Melee Strike Range; Disabled notable: +20 to StrengthSeasoned Swordplay: Disabled notable: 50% increased Mana Reservation Efficiency of Stance SkillsDeflection: Disabled notable: +8% Chance to Block Attack Damage while holding a Shield; Disabled notable: 25% chance to gain an Endurance Charge when you BlockEvasion per Frenzy Charge: 5% increased Evasion Rating per Frenzy Charge -> 7.5% increased Evasion Rating per Frenzy Charge (5% + 2.5% = 7.5%)Armour per Endurance Charge: 5% increased Armour per Endurance Charge -> 7.5% increased Armour per Endurance Charge (5% + 2.5% = 7.5%)Fortify on Melee Stun: Melee Hits which Stun have 10% chance to Fortify -> Melee Hits which Stun have 15% chance to Fortify (10% + 5% = 15%)Stance Reservation Efficiency: 10% increased Mana Reservation Efficiency of Stance Skills -> 15% increased Mana Reservation Efficiency of Stance Skills (10% + 5% = 15%)Mana Flows: Disabled notable: 16% increased maximum Mana; Disabled notable: 30% increased Mana Regeneration Rate; Disabled notable: +20 to Intelligence
NodesTotal stat
Attack Skills deal 96% inc. Dmg while holding a ShieldAttack Skills deal 96% increased Damage while holding a Shield
Attack Skills deal 78% inc. Dmg while Dual WieldingAttack Skills deal 78% increased Damage while Dual Wielding
+75 to Dex+75 to Dexterity
+75 to Str+75 to Strength
48% inc. max Mana48% increased maximum Mana
33% inc. max Life33% increased maximum Life
54% inc. Proj Dmg54% increased Projectile Damage
42% inc. Accu with Two Handed Melee Weapons42% increased Accuracy Rating with Two Handed Melee Weapons
15% inc. Atk Speed while Dual Wielding15% increased Attack Speed while Dual Wielding
60% inc. Crit% with Two Handed Melee Weapons60% increased Critical Strike Chance with Two Handed Melee Weapons
Guard Skills have 60% inc. CDRRGuard Skills have 60% increased Cooldown Recovery Rate
40.5% inc. Warcry Dur.40.5% increased Warcry Duration
36% inc. Armour36% increased Armour
36% inc. ER and Armour36% increased Evasion Rating and Armour
36% inc. Phys.Dmg with Two Handed Melee Weapons36% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 36% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 36% increased Damage with Ailments
30% inc. AoE of Aura Skills30% increased Area of Effect of Aura Skills
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
30% inc. Melee Dmg30% increased Melee Damage
30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
Attack Skills deal 30% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 30% increased Damage with Ailments while Dual Wielding
Mace or Sceptre Attacks deal 27% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 27% increased Damage with Hits and Ailments
Damaging Ailments deal damage 15% fasterDamaging Ailments deal damage 15% faster
+12% to all Ele.Res+12% to all Elemental Resistances
9% inc. Atk Speed while holding a Shield9% increased Attack Speed while holding a Shield
+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range
60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield
Fortifying Hits grant 60% inc. FortificationFortifying Hits grant 60% increased Fortification
30% inc. Atk Dmg while in Blood Stance30% increased Attack Damage while in Blood Stance
30% inc. Endurance Charge Dur.30% increased Endurance Charge Duration
30% inc. Frenzy Charge Dur.30% increased Frenzy Charge Duration
18% inc. Accu18% increased Accuracy Rating
18% inc. Accu while Dual Wielding18% increased Accuracy Rating while Dual Wielding
15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks
15% inc. Mana Reservation Efficiency of Stance Skills15% increased Mana Reservation Efficiency of Stance Skills
Melee Hits which Stun have 15% chance to FortifyMelee Hits which Stun have 15% chance to Fortify
12% inc. AoE12% increased Area of Effect
9% inc. Atk Speed while in Sand Stance9% increased Attack Speed while in Sand Stance
9% inc. Impale Effect9% increased Impale Effect
7.5% inc. Armour per Endurance Charge7.5% increased Armour per Endurance Charge
7.5% inc. ER per Frenzy Charge7.5% increased Evasion Rating per Frenzy Charge
6% inc. Atk Speed with Two Handed Melee Weapons6% increased Attack Speed with Two Handed Melee Weapons
4.5% inc. Atk Speed with Maces or Sceptres4.5% increased Attack Speed with Maces or Sceptres
+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding
+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield
NodeModifiers
VigourNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 30% inc. Endurance Charge Dur. (20% + 10% = 30%)20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 30% inc. Frenzy Charge Dur. (20% + 10% = 30%)20% increased Frenzy Charge Duration -> 30% increased Frenzy Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

SavageryNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

RevelryNotable · Grants nothing
Disabled notable: +25 to max ManaDisabled notable: +25 to maximum Mana
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% inc. Effect of Non-Curse Auras from your Skills on EnemiesDisabled notable: 10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +12% to all Ele.ResDisabled notable: +12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. AoE of Aura Skills -> 15% inc. AoE of Aura Skills (10% + 5% = 15%)10% increased Area of Effect of Aura Skills -> 15% increased Area of Effect of Aura Skills (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 18% inc. ER and Armour (12% + 6% = 18%)12% increased Evasion Rating and Armour -> 18% increased Evasion Rating and Armour (12% + 6% = 18%)
+4% to all Ele.Res -> +6% to all Ele.Res (+4% + 2% = +6%)+4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. AoE of Aura Skills -> 15% inc. AoE of Aura Skills (10% + 5% = 15%)10% increased Area of Effect of Aura Skills -> 15% increased Area of Effect of Aura Skills (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 18% inc. ER and Armour (12% + 6% = 18%)12% increased Evasion Rating and Armour -> 18% increased Evasion Rating and Armour (12% + 6% = 18%)
+4% to all Ele.Res -> +6% to all Ele.Res (+4% + 2% = +6%)+4% to all Elemental Resistances -> +6% to all Elemental Resistances (+4% + 2% = +6%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour -> 18% inc. Armour (12% + 6% = 18%)12% increased Armour -> 18% increased Armour (12% + 6% = 18%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 30% inc. CDRR (20% + 10% = 30%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons -> 12% inc. Accu with Two Handed Melee Weapons (8% + 4% = 12%)8% increased Accuracy Rating with Two Handed Melee Weapons -> 12% increased Accuracy Rating with Two Handed Melee Weapons (8% + 4% = 12%)
20% inc. Crit% with Two Handed Melee Weapons -> 30% inc. Crit% with Two Handed Melee Weapons (20% + 10% = 30%)20% increased Critical Strike Chance with Two Handed Melee Weapons -> 30% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 10% = 30%)
Base effects

8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons

20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons

AdamantNotable · Grants nothing
Disabled notable: 25% inc. ArmourDisabled notable: 25% increased Armour
Disabled notable: Remove Bleeding when you use a Guard SkillDisabled notable: Remove Bleeding when you use a Guard Skill
Disabled notable: Remove Corrupted Blood when you use a Guard SkillDisabled notable: Remove Corrupted Blood when you use a Guard Skill
Disabled notable: Guard Skills have 25% inc. Dur.Disabled notable: Guard Skills have 25% increased Duration
Base effects

25% inc. Armour25% increased Armour

Remove Bleeding when you use a Guard SkillRemove Bleeding when you use a Guard Skill

Remove Corrupted Blood when you use a Guard SkillRemove Corrupted Blood when you use a Guard Skill

Guard Skills have 25% inc. Dur.Guard Skills have 25% increased Duration

Dirty TechniquesNotable · Grants nothing
Disabled notable: Damaging Ailments deal damage 15% fasterDisabled notable: Damaging Ailments deal damage 15% faster
Base effects

Damaging Ailments deal damage 15% fasterDamaging Ailments deal damage 15% faster

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Dual Wield Attack SpeedSmall
4% inc. Atk Speed while Dual Wielding -> 6% inc. Atk Speed while Dual Wielding (4% + 2% = 6%)4% increased Attack Speed while Dual Wielding -> 6% increased Attack Speed while Dual Wielding (4% + 2% = 6%)
Base effects

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

Defences with ShieldSmall
40% inc. Defences from Equipped Shield -> 60% inc. Defences from Equipped Shield (40% + 20% = 60%)40% increased Defences from Equipped Shield -> 60% increased Defences from Equipped Shield (40% + 20% = 60%)
Base effects

40% inc. Defences from Equipped Shield40% increased Defences from Equipped Shield

Forceful SkeweringNotable · Grants nothing
Disabled notable: 15% chance to Impale Enemies on Hit with AttacksDisabled notable: 15% chance to Impale Enemies on Hit with Attacks
Disabled notable: 10% inc. Impale EffectDisabled notable: 10% increased Impale Effect
Base effects

15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks

10% inc. Impale Effect10% increased Impale Effect

Projectile DamageSmall
12% inc. Proj Dmg -> 18% inc. Proj Dmg (12% + 6% = 18%)12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual Wielding -> Attack Skills deal 18% inc. Dmg while Dual Wielding (12% + 6% = 18%)Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 18% increased Damage while Dual Wielding (12% + 6% = 18%)
Base effects

Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding

Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 18% inc. Dmg while holding a Shield (12% + 6% = 18%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Faster AilmentsSmall
Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 7.5% faster (5% + 2.5% = 7.5%)
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour -> 18% inc. Armour (12% + 6% = 18%)12% increased Armour -> 18% increased Armour (12% + 6% = 18%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 30% inc. CDRR (20% + 10% = 30%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Projectile DamageSmall
12% inc. Proj Dmg -> 18% inc. Proj Dmg (12% + 6% = 18%)12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Titanic ImpactsNotable · Grants nothing
Disabled notable: +45% to Crit Multi with Two Handed Melee WeaponsDisabled notable: +45% to Critical Strike Multiplier with Two Handed Melee Weapons
Base effects

+45% to Crit Multi with Two Handed Melee Weapons+45% to Critical Strike Multiplier with Two Handed Melee Weapons

Two Handed Melee AccuracySmall
12% inc. Accu with Two Handed Melee Weapons -> 18% inc. Accu with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Accuracy Rating with Two Handed Melee Weapons -> 18% increased Accuracy Rating with Two Handed Melee Weapons (12% + 6% = 18%)
Base effects

12% inc. Accu with Two Handed Melee Weapons12% increased Accuracy Rating with Two Handed Melee Weapons

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Two Handed Attack SpeedSmall
4% inc. Atk Speed with Two Handed Melee Weapons -> 6% inc. Atk Speed with Two Handed Melee Weapons (4% + 2% = 6%)4% increased Attack Speed with Two Handed Melee Weapons -> 6% increased Attack Speed with Two Handed Melee Weapons (4% + 2% = 6%)
Base effects

4% inc. Atk Speed with Two Handed Melee Weapons4% increased Attack Speed with Two Handed Melee Weapons

DervishNotable · Grants nothing
Disabled notable: +3% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +3% Chance to Block Attack Damage while Dual Wielding
Disabled notable: Attack Skills deal 24% inc. Dmg while Dual WieldingDisabled notable: Attack Skills deal 24% increased Damage while Dual Wielding
Disabled notable: 6% inc. Atk Speed while Dual WieldingDisabled notable: 6% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

Attack Skills deal 24% inc. Dmg while Dual WieldingAttack Skills deal 24% increased Damage while Dual Wielding

6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding

DefianceNotable · Grants nothing
Disabled notable: +3% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +3% Chance to Block Attack Damage while holding a Shield
Disabled notable: Attack Skills deal 24% inc. Dmg while holding a ShieldDisabled notable: Attack Skills deal 24% increased Damage while holding a Shield
Disabled notable: 60% inc. Defences from Equipped ShieldDisabled notable: 60% increased Defences from Equipped Shield
Base effects

+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield

Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield

60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield

Melee Damage and Strike RangeSmall
10% inc. Melee Dmg -> 15% inc. Melee Dmg (10% + 5% = 15%)10% increased Melee Damage -> 15% increased Melee Damage (10% + 5% = 15%)
+0.1 m to Melee Strike Range -> +0.15 m to Melee Strike Range (+0.1 + 0.05 = +0.15)+0.1 metres to Melee Strike Range -> +0.15 metres to Melee Strike Range (+0.1 + 0.05 = +0.15)
Base effects

10% inc. Melee Dmg10% increased Melee Damage

+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range

Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons -> 12% inc. Accu with Two Handed Melee Weapons (8% + 4% = 12%)8% increased Accuracy Rating with Two Handed Melee Weapons -> 12% increased Accuracy Rating with Two Handed Melee Weapons (8% + 4% = 12%)
20% inc. Crit% with Two Handed Melee Weapons -> 30% inc. Crit% with Two Handed Melee Weapons (20% + 10% = 30%)20% increased Critical Strike Chance with Two Handed Melee Weapons -> 30% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 10% = 30%)
Base effects

8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons

20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons

Warcry DurationSmall
15% inc. Warcry Dur. -> 22.5% inc. Warcry Dur. (15% + 7.5% = 22.5%)15% increased Warcry Duration -> 22.5% increased Warcry Duration (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry Dur.15% increased Warcry Duration

Impale EffectSmall
6% inc. Impale Effect -> 9% inc. Impale Effect (6% + 3% = 9%)6% increased Impale Effect -> 9% increased Impale Effect (6% + 3% = 9%)
Base effects

6% inc. Impale Effect6% increased Impale Effect

Dual Wield AccuracySmall
12% inc. Accu while Dual Wielding -> 18% inc. Accu while Dual Wielding (12% + 6% = 18%)12% increased Accuracy Rating while Dual Wielding -> 18% increased Accuracy Rating while Dual Wielding (12% + 6% = 18%)
Base effects

12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 18% inc. Dmg while holding a Shield (12% + 6% = 18%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

Roaring ChallengeNotable · Grants nothing
Disabled notable: 25% inc. total Power counted by WarcriesDisabled notable: 25% increased total Power counted by Warcries
Base effects

25% inc. total Power counted by Warcries25% increased total Power counted by Warcries

Golem's BloodNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: Regenerate 1.6% of Life per secondDisabled notable: Regenerate 1.6% of Life per second
Base effects

10% inc. max Life10% increased maximum Life

Regenerate 1.6% of Life per secondRegenerate 1.6% of Life per second

Projectile DamageSmall
12% inc. Proj Dmg -> 18% inc. Proj Dmg (12% + 6% = 18%)12% increased Projectile Damage -> 18% increased Projectile Damage (12% + 6% = 18%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Assured StrikeNotable · Grants nothing
Disabled notable: 24% inc. Melee DmgDisabled notable: 24% increased Melee Damage
Disabled notable: +0.4 m to Melee Strike Range while at least 5 Enemies are NearbyDisabled notable: +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
Base effects

24% inc. Melee Dmg24% increased Melee Damage

+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby

Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

Fury BoltsNotable · Grants nothing
Disabled notable: 20% inc. Proj.SpdDisabled notable: 20% increased Projectile Speed
Disabled notable: 20% inc. Proj DmgDisabled notable: 20% increased Projectile Damage
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Base effects

20% inc. Proj.Spd20% increased Projectile Speed

20% inc. Proj Dmg20% increased Projectile Damage

+20 to Str+20 to Strength

DestroyerNotable · Grants nothing
Disabled notable: 25% inc. Phys.Dmg with Two Handed Melee WeaponsDisabled notable: 25% increased Physical Damage with Two Handed Melee Weapons
Disabled notable: Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsDisabled notable: Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
Disabled notable: 5% inc. Atk Speed with Two Handed Melee WeaponsDisabled notable: 5% increased Attack Speed with Two Handed Melee Weapons
Disabled notable: 25% inc. Stun Dur. with Two Handed Melee Weapons on EnemiesDisabled notable: 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Base effects

25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments

5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons

25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies

Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual Wielding -> Attack Skills deal 18% inc. Dmg while Dual Wielding (12% + 6% = 18%)Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 18% increased Damage while Dual Wielding (12% + 6% = 18%)
Base effects

Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 18% inc. Dmg while holding a Shield (12% + 6% = 18%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 18% increased Damage while holding a Shield (12% + 6% = 18%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks -> 15% chance to Impale Enemies on Hit with Attacks (10% + 5% = 15%)10% chance to Impale Enemies on Hit with Attacks -> 15% chance to Impale Enemies on Hit with Attacks (10% + 5% = 15%)
Base effects

10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks

Melee Damage and Strike RangeSmall
10% inc. Melee Dmg -> 15% inc. Melee Dmg (10% + 5% = 15%)10% increased Melee Damage -> 15% increased Melee Damage (10% + 5% = 15%)
+0.1 m to Melee Strike Range -> +0.15 m to Melee Strike Range (+0.1 + 0.05 = +0.15)+0.1 metres to Melee Strike Range -> +0.15 metres to Melee Strike Range (+0.1 + 0.05 = +0.15)
Base effects

10% inc. Melee Dmg10% increased Melee Damage

+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range

Warcry Buff EffectSmall
10% inc. Warcry Buff Effect -> 15% inc. Warcry Buff Effect (10% + 5% = 15%)10% increased Warcry Buff Effect -> 15% increased Warcry Buff Effect (10% + 5% = 15%)
Base effects

10% inc. Warcry Buff Effect10% increased Warcry Buff Effect

Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual Wielding -> Attack Skills deal 15% inc. Dmg while Dual Wielding (10% + 5% = 15%)Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 15% increased Damage while Dual Wielding (10% + 5% = 15%)
3% inc. Atk Speed while Dual Wielding -> 4.5% inc. Atk Speed while Dual Wielding (3% + 1.5% = 4.5%)3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)
Attack Skills deal 10% inc. Dmg with Ailments while Dual Wielding -> Attack Skills deal 15% inc. Dmg with Ailments while Dual Wielding (10% + 5% = 15%)Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 15% increased Damage with Ailments while Dual Wielding (10% + 5% = 15%)
Base effects

Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding

Warcry DurationSmall
12% inc. Warcry Dur. -> 18% inc. Warcry Dur. (12% + 6% = 18%)12% increased Warcry Duration -> 18% increased Warcry Duration (12% + 6% = 18%)
Base effects

12% inc. Warcry Dur.12% increased Warcry Duration

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a Shield -> Attack Skills deal 15% inc. Dmg while holding a Shield (10% + 5% = 15%)Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 15% increased Damage while holding a Shield (10% + 5% = 15%)
3% inc. Atk Speed while holding a Shield -> 4.5% inc. Atk Speed while holding a Shield (3% + 1.5% = 4.5%)3% increased Attack Speed while holding a Shield -> 4.5% increased Attack Speed while holding a Shield (3% + 1.5% = 4.5%)
Base effects

Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield

3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

BraveryNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

8% inc. max Life8% increased maximum Life

Warcry Buff EffectSmall
10% inc. Warcry Buff Effect -> 15% inc. Warcry Buff Effect (10% + 5% = 15%)10% increased Warcry Buff Effect -> 15% increased Warcry Buff Effect (10% + 5% = 15%)
Base effects

10% inc. Warcry Buff Effect10% increased Warcry Buff Effect

Dual Wield Damage and BlockSmall
+2% Chance to Block Atk Dmg while Dual Wielding -> +3% Chance to Block Atk Dmg while Dual Wielding (+2% + 1% = +3%)+2% Chance to Block Attack Damage while Dual Wielding -> +3% Chance to Block Attack Damage while Dual Wielding (+2% + 1% = +3%)
Attack Skills deal 8% inc. Dmg while Dual Wielding -> Attack Skills deal 12% inc. Dmg while Dual Wielding (8% + 4% = 12%)Attack Skills deal 8% increased Damage while Dual Wielding -> Attack Skills deal 12% increased Damage while Dual Wielding (8% + 4% = 12%)
Base effects

+2% Chance to Block Atk Dmg while Dual Wielding+2% Chance to Block Attack Damage while Dual Wielding

Attack Skills deal 8% inc. Dmg while Dual WieldingAttack Skills deal 8% increased Damage while Dual Wielding

Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual Wielding -> Attack Skills deal 15% inc. Dmg while Dual Wielding (10% + 5% = 15%)Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 15% increased Damage while Dual Wielding (10% + 5% = 15%)
3% inc. Atk Speed while Dual Wielding -> 4.5% inc. Atk Speed while Dual Wielding (3% + 1.5% = 4.5%)3% increased Attack Speed while Dual Wielding -> 4.5% increased Attack Speed while Dual Wielding (3% + 1.5% = 4.5%)
Attack Skills deal 10% inc. Dmg with Ailments while Dual Wielding -> Attack Skills deal 15% inc. Dmg with Ailments while Dual Wielding (10% + 5% = 15%)Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 15% increased Damage with Ailments while Dual Wielding (10% + 5% = 15%)
Base effects

Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding

Block Chance and Attack Damage with ShieldSmall
+2% Chance to Block Atk Dmg while holding a Shield -> +3% Chance to Block Atk Dmg while holding a Shield (+2% + 1% = +3%)+2% Chance to Block Attack Damage while holding a Shield -> +3% Chance to Block Attack Damage while holding a Shield (+2% + 1% = +3%)
Attack Skills deal 8% inc. Dmg while holding a Shield -> Attack Skills deal 12% inc. Dmg while holding a Shield (8% + 4% = 12%)Attack Skills deal 8% increased Damage while holding a Shield -> Attack Skills deal 12% increased Damage while holding a Shield (8% + 4% = 12%)
Base effects

+2% Chance to Block Atk Dmg while holding a Shield+2% Chance to Block Attack Damage while holding a Shield

Attack Skills deal 8% inc. Dmg while holding a ShieldAttack Skills deal 8% increased Damage while holding a Shield

Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a Shield -> Attack Skills deal 15% inc. Dmg while holding a Shield (10% + 5% = 15%)Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 15% increased Damage while holding a Shield (10% + 5% = 15%)
3% inc. Atk Speed while holding a Shield -> 4.5% inc. Atk Speed while holding a Shield (3% + 1.5% = 4.5%)3% increased Attack Speed while holding a Shield -> 4.5% increased Attack Speed while holding a Shield (3% + 1.5% = 4.5%)
Base effects

Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield

3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Ribcage CrusherNotable · Grants nothing
Disabled notable: Mace or Sceptre Attacks deal 24% inc. Dmg with Hits and AilmentsDisabled notable: Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
Disabled notable: 6% inc. Atk Speed with Maces or SceptresDisabled notable: 6% increased Attack Speed with Maces or Sceptres
Disabled notable: 15% inc. AoE if you have Stunned an Enemy RecentlyDisabled notable: 15% increased Area of Effect if you have Stunned an Enemy Recently
Base effects

Mace or Sceptre Attacks deal 24% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments

6% inc. Atk Speed with Maces or Sceptres6% increased Attack Speed with Maces or Sceptres

15% inc. AoE if you have Stunned an Enemy Recently15% increased Area of Effect if you have Stunned an Enemy Recently

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Attack Damage in Blood StanceSmall
20% inc. Atk Dmg while in Blood Stance -> 30% inc. Atk Dmg while in Blood Stance (20% + 10% = 30%)20% increased Attack Damage while in Blood Stance -> 30% increased Attack Damage while in Blood Stance (20% + 10% = 30%)
Base effects

20% inc. Atk Dmg while in Blood Stance20% increased Attack Damage while in Blood Stance

Mace Damage and Area of EffectSmall
Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and Ailments -> Mace or Sceptre Attacks deal 15% inc. Dmg with Hits and Ailments (10% + 5% = 15%)Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments -> Mace or Sceptre Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%)
8% inc. AoE -> 12% inc. AoE (8% + 4% = 12%)8% increased Area of Effect -> 12% increased Area of Effect (8% + 4% = 12%)
Base effects

Mace or Sceptre Attacks deal 10% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments

8% inc. AoE8% increased Area of Effect

AmbidexterityNotable · Grants nothing
Disabled notable: 60% inc. Atk Dmg with Main Hand while Dual WieldingDisabled notable: 60% increased Attack Damage with Main Hand while Dual Wielding
Disabled notable: 30% inc. Atk Speed with Off Hand while Dual WieldingDisabled notable: 30% increased Attack Speed with Off Hand while Dual Wielding
Base effects

60% inc. Atk Dmg with Main Hand while Dual Wielding60% increased Attack Damage with Main Hand while Dual Wielding

30% inc. Atk Speed with Off Hand while Dual Wielding30% increased Attack Speed with Off Hand while Dual Wielding

Attack Speed in Sand StanceSmall
6% inc. Atk Speed while in Sand Stance -> 9% inc. Atk Speed while in Sand Stance (6% + 3% = 9%)6% increased Attack Speed while in Sand Stance -> 9% increased Attack Speed while in Sand Stance (6% + 3% = 9%)
Base effects

6% inc. Atk Speed while in Sand Stance6% increased Attack Speed while in Sand Stance

RetaliationNotable · Grants nothing
Disabled notable: Attack Skills deal 20% inc. Dmg while holding a ShieldDisabled notable: Attack Skills deal 20% increased Damage while holding a Shield
Disabled notable: 8% inc. Atk Speed while holding a ShieldDisabled notable: 8% increased Attack Speed while holding a Shield
Disabled notable: 60% inc. Defences from Equipped ShieldDisabled notable: 60% increased Defences from Equipped Shield
Base effects

Attack Skills deal 20% inc. Dmg while holding a ShieldAttack Skills deal 20% increased Damage while holding a Shield

8% inc. Atk Speed while holding a Shield8% increased Attack Speed while holding a Shield

60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield

Mana and Mana RegenerationSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Mana and Mana RegenerationSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Mace Damage and Attack SpeedSmall
Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and Ailments -> Mace or Sceptre Attacks deal 12% inc. Dmg with Hits and Ailments (8% + 4% = 12%)Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments -> Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (8% + 4% = 12%)
3% inc. Atk Speed with Maces or Sceptres -> 4.5% inc. Atk Speed with Maces or Sceptres (3% + 1.5% = 4.5%)3% increased Attack Speed with Maces or Sceptres -> 4.5% increased Attack Speed with Maces or Sceptres (3% + 1.5% = 4.5%)
Base effects

Mace or Sceptre Attacks deal 8% inc. Dmg with Hits and AilmentsMace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments

3% inc. Atk Speed with Maces or Sceptres3% increased Attack Speed with Maces or Sceptres

Fortification GainSmall
Fortifying Hits grant 40% inc. Fortification -> Fortifying Hits grant 60% inc. Fortification (40% + 20% = 60%)Fortifying Hits grant 40% increased Fortification -> Fortifying Hits grant 60% increased Fortification (40% + 20% = 60%)
Base effects

Fortifying Hits grant 40% inc. FortificationFortifying Hits grant 40% increased Fortification

Art of the GladiatorNotable · Grants nothing
Disabled notable: 10% inc. Atk SpeedDisabled notable: 10% increased Attack Speed
Disabled notable: Ignore all Movement Penalties from ArmourDisabled notable: Ignore all Movement Penalties from Armour
Disabled notable: +20 to DexDisabled notable: +20 to Dexterity
Disabled notable: 10% inc. AccuDisabled notable: 10% increased Accuracy Rating
Base effects

10% inc. Atk Speed10% increased Attack Speed

Ignore all Movement Penalties from ArmourIgnore all Movement Penalties from Armour

+20 to Dex+20 to Dexterity

10% inc. Accu10% increased Accuracy Rating

Master of the ArenaNotable · Grants nothing
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Disabled notable: 10% inc. Melee Phys.DmgDisabled notable: 10% increased Melee Physical Damage
Disabled notable: +0.3 m to Melee Strike RangeDisabled notable: +0.3 metres to Melee Strike Range
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Base effects

Regenerate 1% of Life per secondRegenerate 1% of Life per second

10% inc. Melee Phys.Dmg10% increased Melee Physical Damage

+0.3 m to Melee Strike Range+0.3 metres to Melee Strike Range

+20 to Str+20 to Strength

Seasoned SwordplayNotable · Grants nothing
Disabled notable: 50% inc. Mana Reservation Efficiency of Stance SkillsDisabled notable: 50% increased Mana Reservation Efficiency of Stance Skills
Base effects

50% inc. Mana Reservation Efficiency of Stance Skills50% increased Mana Reservation Efficiency of Stance Skills

DeflectionNotable · Grants nothing
Disabled notable: +8% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +8% Chance to Block Attack Damage while holding a Shield
Disabled notable: 25% chance to gain an Endurance Charge when you BlockDisabled notable: 25% chance to gain an Endurance Charge when you Block
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

25% chance to gain an Endurance Charge when you Block25% chance to gain an Endurance Charge when you Block

Evasion per Frenzy ChargeSmall
5% inc. ER per Frenzy Charge -> 7.5% inc. ER per Frenzy Charge (5% + 2.5% = 7.5%)5% increased Evasion Rating per Frenzy Charge -> 7.5% increased Evasion Rating per Frenzy Charge (5% + 2.5% = 7.5%)
Base effects

5% inc. ER per Frenzy Charge5% increased Evasion Rating per Frenzy Charge

Armour per Endurance ChargeSmall
5% inc. Armour per Endurance Charge -> 7.5% inc. Armour per Endurance Charge (5% + 2.5% = 7.5%)5% increased Armour per Endurance Charge -> 7.5% increased Armour per Endurance Charge (5% + 2.5% = 7.5%)
Base effects

5% inc. Armour per Endurance Charge5% increased Armour per Endurance Charge

Fortify on Melee StunSmall
Melee Hits which Stun have 10% chance to Fortify -> Melee Hits which Stun have 15% chance to Fortify (10% + 5% = 15%)Melee Hits which Stun have 10% chance to Fortify -> Melee Hits which Stun have 15% chance to Fortify (10% + 5% = 15%)
Base effects

Melee Hits which Stun have 10% chance to FortifyMelee Hits which Stun have 10% chance to Fortify

Stance Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Stance Skills -> 15% inc. Mana Reservation Efficiency of Stance Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Stance Skills -> 15% increased Mana Reservation Efficiency of Stance Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Stance Skills10% increased Mana Reservation Efficiency of Stance Skills

Mana FlowsNotable · Grants nothing
Disabled notable: 16% inc. max ManaDisabled notable: 16% increased maximum Mana
Disabled notable: 30% inc. Mana Regeneration RateDisabled notable: 30% increased Mana Regeneration Rate
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

16% inc. max Mana16% increased maximum Mana

30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate

+20 to Int+20 to Intelligence

Foulborn 75%

Radius 0–1440 · 61 nodes

Vigour: Disabled notable: +1 to Maximum Endurance ChargesDexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Savagery: Disabled notable: +1 to Maximum Frenzy ChargesStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Revelry: Disabled notable: +25 to maximum Mana; Disabled notable: 15% increased maximum Mana; Disabled notable: 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +12% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%); 10% increased Area of Effect of Aura Skills -> 17.5% increased Area of Effect of Aura Skills (10% + 7.5% = 17.5%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 21% increased Evasion Rating and Armour (12% + 9% = 21%); +4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)Mana and Aura Area of Effect: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%); 10% increased Area of Effect of Aura Skills -> 17.5% increased Area of Effect of Aura Skills (10% + 7.5% = 17.5%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 21% increased Evasion Rating and Armour (12% + 9% = 21%); +4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Faster Ailments: Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)Armour and Guard Skill Cooldown Recovery: 12% increased Armour -> 21% increased Armour (12% + 9% = 21%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 35% increased Cooldown Recovery Rate (20% + 15% = 35%)Two Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons -> 14% increased Accuracy Rating with Two Handed Melee Weapons (8% + 6% = 14%); 20% increased Critical Strike Chance with Two Handed Melee Weapons -> 35% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 15% = 35%)Adamant: Disabled notable: 25% increased Armour; Disabled notable: Remove Bleeding when you use a Guard Skill; Disabled notable: Remove Corrupted Blood when you use a Guard Skill; Disabled notable: Guard Skills have 25% increased DurationDirty Techniques: Disabled notable: Damaging Ailments deal damage 15% fasterLife: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Dual Wield Attack Speed: 4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%)Defences with Shield: 40% increased Defences from Equipped Shield -> 70% increased Defences from Equipped Shield (40% + 30% = 70%)Forceful Skewering: Disabled notable: 15% chance to Impale Enemies on Hit with Attacks; Disabled notable: 10% increased Impale EffectProjectile Damage: 12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)Dual Wield Damage: Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 21% increased Damage while Dual Wielding (12% + 9% = 21%)Two Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Faster Ailments: Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)Armour and Guard Skill Cooldown Recovery: 12% increased Armour -> 21% increased Armour (12% + 9% = 21%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 35% increased Cooldown Recovery Rate (20% + 15% = 35%)Projectile Damage: 12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)Titanic Impacts: Disabled notable: +45% to Critical Strike Multiplier with Two Handed Melee WeaponsTwo Handed Melee Accuracy: 12% increased Accuracy Rating with Two Handed Melee Weapons -> 21% increased Accuracy Rating with Two Handed Melee Weapons (12% + 9% = 21%)Accuracy: 12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)Two Handed Attack Speed: 4% increased Attack Speed with Two Handed Melee Weapons -> 7% increased Attack Speed with Two Handed Melee Weapons (4% + 3% = 7%)Dervish: Disabled notable: +3% Chance to Block Attack Damage while Dual Wielding; Disabled notable: Attack Skills deal 24% increased Damage while Dual Wielding; Disabled notable: 6% increased Attack Speed while Dual WieldingDefiance: Disabled notable: +3% Chance to Block Attack Damage while holding a Shield; Disabled notable: Attack Skills deal 24% increased Damage while holding a Shield; Disabled notable: 60% increased Defences from Equipped ShieldMelee Damage and Strike Range: 10% increased Melee Damage -> 17.5% increased Melee Damage (10% + 7.5% = 17.5%); +0.1 metres to Melee Strike Range -> +0.18 metres to Melee Strike Range (+0.1 + 0.08 = +0.18)Two Handed Melee Critical Strike Chance and Accuracy: 8% increased Accuracy Rating with Two Handed Melee Weapons -> 14% increased Accuracy Rating with Two Handed Melee Weapons (8% + 6% = 14%); 20% increased Critical Strike Chance with Two Handed Melee Weapons -> 35% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 15% = 35%)Warcry Duration: 15% increased Warcry Duration -> 26.25% increased Warcry Duration (15% + 11.25% = 26.25%)Impale Effect: 6% increased Impale Effect -> 10.5% increased Impale Effect (6% + 4.5% = 10.5%)Dual Wield Accuracy: 12% increased Accuracy Rating while Dual Wielding -> 21% increased Accuracy Rating while Dual Wielding (12% + 9% = 21%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)Roaring Challenge: Disabled notable: 25% increased total Power counted by WarcriesGolem's Blood: Disabled notable: 10% increased maximum Life; Disabled notable: Regenerate 1.6% of Life per secondProjectile Damage: 12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)Assured Strike: Disabled notable: 24% increased Melee Damage; Disabled notable: +0.4 metres to Melee Strike Range while at least 5 Enemies are NearbyTwo Handed Melee Damage: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)Fury Bolts: Disabled notable: 20% increased Projectile Speed; Disabled notable: 20% increased Projectile Damage; Disabled notable: +20 to StrengthDestroyer: Disabled notable: 25% increased Physical Damage with Two Handed Melee Weapons; Disabled notable: Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments; Disabled notable: 5% increased Attack Speed with Two Handed Melee Weapons; Disabled notable: 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesDual Wield Damage: Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 21% increased Damage while Dual Wielding (12% + 9% = 21%)Attack Damage with Shield: Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)Impale Chance: 10% chance to Impale Enemies on Hit with Attacks -> 17.5% chance to Impale Enemies on Hit with Attacks (10% + 7.5% = 17.5%)Melee Damage and Strike Range: 10% increased Melee Damage -> 17.5% increased Melee Damage (10% + 7.5% = 17.5%); +0.1 metres to Melee Strike Range -> +0.18 metres to Melee Strike Range (+0.1 + 0.08 = +0.18)Warcry Buff Effect: 10% increased Warcry Buff Effect -> 17.5% increased Warcry Buff Effect (10% + 7.5% = 17.5%)Dual Wield Damage and Attack Speed: Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 17.5% increased Damage while Dual Wielding (10% + 7.5% = 17.5%); 3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%); Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 17.5% increased Damage with Ailments while Dual Wielding (10% + 7.5% = 17.5%)Warcry Duration: 12% increased Warcry Duration -> 21% increased Warcry Duration (12% + 9% = 21%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Attack Damage and Attack Speed with Shield: Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 17.5% increased Damage while holding a Shield (10% + 7.5% = 17.5%); 3% increased Attack Speed while holding a Shield -> 5.25% increased Attack Speed while holding a Shield (3% + 2.25% = 5.25%)
NodesTotal stat
Attack Skills deal 80.5% inc. Dmg while holding a ShieldAttack Skills deal 80.5% increased Damage while holding a Shield
+70 to Dex+70 to Dexterity
63% inc. Proj Dmg63% increased Projectile Damage
Attack Skills deal 59.5% inc. Dmg while Dual WieldingAttack Skills deal 59.5% increased Damage while Dual Wielding
+52.5 to Str+52.5 to Strength
49% inc. Accu with Two Handed Melee Weapons49% increased Accuracy Rating with Two Handed Melee Weapons
70% inc. Crit% with Two Handed Melee Weapons70% increased Critical Strike Chance with Two Handed Melee Weapons
Guard Skills have 70% inc. CDRRGuard Skills have 70% increased Cooldown Recovery Rate
47.25% inc. Warcry Dur.47.25% increased Warcry Duration
42% inc. Armour42% increased Armour
42% inc. ER and Armour42% increased Evasion Rating and Armour
42% inc. Phys.Dmg with Two Handed Melee Weapons42% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 42% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 42% increased Damage with Ailments
35% inc. AoE of Aura Skills35% increased Area of Effect of Aura Skills
35% inc. Melee Dmg35% increased Melee Damage
28% inc. max Mana28% increased maximum Mana
21% inc. max Life21% increased maximum Life
Damaging Ailments deal damage 17.5% fasterDamaging Ailments deal damage 17.5% faster
+14% to all Ele.Res+14% to all Elemental Resistances
12.25% inc. Atk Speed while Dual Wielding12.25% increased Attack Speed while Dual Wielding
+0.36 m to Melee Strike Range+0.36 metres to Melee Strike Range
70% inc. Defences from Equipped Shield70% increased Defences from Equipped Shield
35% inc. Endurance Charge Dur.35% increased Endurance Charge Duration
35% inc. Frenzy Charge Dur.35% increased Frenzy Charge Duration
21% inc. Accu21% increased Accuracy Rating
21% inc. Accu while Dual Wielding21% increased Accuracy Rating while Dual Wielding
17.5% chance to Impale Enemies on Hit with Attacks17.5% chance to Impale Enemies on Hit with Attacks
17.5% inc. Warcry Buff Effect17.5% increased Warcry Buff Effect
Attack Skills deal 17.5% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 17.5% increased Damage with Ailments while Dual Wielding
10.5% inc. Impale Effect10.5% increased Impale Effect
7% inc. Atk Speed with Two Handed Melee Weapons7% increased Attack Speed with Two Handed Melee Weapons
5.25% inc. Atk Speed while holding a Shield5.25% increased Attack Speed while holding a Shield
NodeModifiers
VigourNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 35% inc. Endurance Charge Dur. (20% + 15% = 35%)20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 35% inc. Frenzy Charge Dur. (20% + 15% = 35%)20% increased Frenzy Charge Duration -> 35% increased Frenzy Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

SavageryNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

RevelryNotable · Grants nothing
Disabled notable: +25 to max ManaDisabled notable: +25 to maximum Mana
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% inc. Effect of Non-Curse Auras from your Skills on EnemiesDisabled notable: 10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +12% to all Ele.ResDisabled notable: +12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
10% inc. AoE of Aura Skills -> 17.5% inc. AoE of Aura Skills (10% + 7.5% = 17.5%)10% increased Area of Effect of Aura Skills -> 17.5% increased Area of Effect of Aura Skills (10% + 7.5% = 17.5%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 21% inc. ER and Armour (12% + 9% = 21%)12% increased Evasion Rating and Armour -> 21% increased Evasion Rating and Armour (12% + 9% = 21%)
+4% to all Ele.Res -> +7% to all Ele.Res (+4% + 3% = +7%)+4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
10% inc. AoE of Aura Skills -> 17.5% inc. AoE of Aura Skills (10% + 7.5% = 17.5%)10% increased Area of Effect of Aura Skills -> 17.5% increased Area of Effect of Aura Skills (10% + 7.5% = 17.5%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 21% inc. ER and Armour (12% + 9% = 21%)12% increased Evasion Rating and Armour -> 21% increased Evasion Rating and Armour (12% + 9% = 21%)
+4% to all Ele.Res -> +7% to all Ele.Res (+4% + 3% = +7%)+4% to all Elemental Resistances -> +7% to all Elemental Resistances (+4% + 3% = +7%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour -> 21% inc. Armour (12% + 9% = 21%)12% increased Armour -> 21% increased Armour (12% + 9% = 21%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 35% inc. CDRR (20% + 15% = 35%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 35% increased Cooldown Recovery Rate (20% + 15% = 35%)
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons -> 14% inc. Accu with Two Handed Melee Weapons (8% + 6% = 14%)8% increased Accuracy Rating with Two Handed Melee Weapons -> 14% increased Accuracy Rating with Two Handed Melee Weapons (8% + 6% = 14%)
20% inc. Crit% with Two Handed Melee Weapons -> 35% inc. Crit% with Two Handed Melee Weapons (20% + 15% = 35%)20% increased Critical Strike Chance with Two Handed Melee Weapons -> 35% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 15% = 35%)
Base effects

8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons

20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons

AdamantNotable · Grants nothing
Disabled notable: 25% inc. ArmourDisabled notable: 25% increased Armour
Disabled notable: Remove Bleeding when you use a Guard SkillDisabled notable: Remove Bleeding when you use a Guard Skill
Disabled notable: Remove Corrupted Blood when you use a Guard SkillDisabled notable: Remove Corrupted Blood when you use a Guard Skill
Disabled notable: Guard Skills have 25% inc. Dur.Disabled notable: Guard Skills have 25% increased Duration
Base effects

25% inc. Armour25% increased Armour

Remove Bleeding when you use a Guard SkillRemove Bleeding when you use a Guard Skill

Remove Corrupted Blood when you use a Guard SkillRemove Corrupted Blood when you use a Guard Skill

Guard Skills have 25% inc. Dur.Guard Skills have 25% increased Duration

Dirty TechniquesNotable · Grants nothing
Disabled notable: Damaging Ailments deal damage 15% fasterDisabled notable: Damaging Ailments deal damage 15% faster
Base effects

Damaging Ailments deal damage 15% fasterDamaging Ailments deal damage 15% faster

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Dual Wield Attack SpeedSmall
4% inc. Atk Speed while Dual Wielding -> 7% inc. Atk Speed while Dual Wielding (4% + 3% = 7%)4% increased Attack Speed while Dual Wielding -> 7% increased Attack Speed while Dual Wielding (4% + 3% = 7%)
Base effects

4% inc. Atk Speed while Dual Wielding4% increased Attack Speed while Dual Wielding

Defences with ShieldSmall
40% inc. Defences from Equipped Shield -> 70% inc. Defences from Equipped Shield (40% + 30% = 70%)40% increased Defences from Equipped Shield -> 70% increased Defences from Equipped Shield (40% + 30% = 70%)
Base effects

40% inc. Defences from Equipped Shield40% increased Defences from Equipped Shield

Forceful SkeweringNotable · Grants nothing
Disabled notable: 15% chance to Impale Enemies on Hit with AttacksDisabled notable: 15% chance to Impale Enemies on Hit with Attacks
Disabled notable: 10% inc. Impale EffectDisabled notable: 10% increased Impale Effect
Base effects

15% chance to Impale Enemies on Hit with Attacks15% chance to Impale Enemies on Hit with Attacks

10% inc. Impale Effect10% increased Impale Effect

Projectile DamageSmall
12% inc. Proj Dmg -> 21% inc. Proj Dmg (12% + 9% = 21%)12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual Wielding -> Attack Skills deal 21% inc. Dmg while Dual Wielding (12% + 9% = 21%)Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 21% increased Damage while Dual Wielding (12% + 9% = 21%)
Base effects

Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding

Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 21% inc. Dmg while holding a Shield (12% + 9% = 21%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Faster AilmentsSmall
Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 8.75% faster (5% + 3.75% = 8.75%)
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour -> 21% inc. Armour (12% + 9% = 21%)12% increased Armour -> 21% increased Armour (12% + 9% = 21%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 35% inc. CDRR (20% + 15% = 35%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 35% increased Cooldown Recovery Rate (20% + 15% = 35%)
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Projectile DamageSmall
12% inc. Proj Dmg -> 21% inc. Proj Dmg (12% + 9% = 21%)12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Titanic ImpactsNotable · Grants nothing
Disabled notable: +45% to Crit Multi with Two Handed Melee WeaponsDisabled notable: +45% to Critical Strike Multiplier with Two Handed Melee Weapons
Base effects

+45% to Crit Multi with Two Handed Melee Weapons+45% to Critical Strike Multiplier with Two Handed Melee Weapons

Two Handed Melee AccuracySmall
12% inc. Accu with Two Handed Melee Weapons -> 21% inc. Accu with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Accuracy Rating with Two Handed Melee Weapons -> 21% increased Accuracy Rating with Two Handed Melee Weapons (12% + 9% = 21%)
Base effects

12% inc. Accu with Two Handed Melee Weapons12% increased Accuracy Rating with Two Handed Melee Weapons

AccuracySmall
12% inc. Accu -> 21% inc. Accu (12% + 9% = 21%)12% increased Accuracy Rating -> 21% increased Accuracy Rating (12% + 9% = 21%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Two Handed Attack SpeedSmall
4% inc. Atk Speed with Two Handed Melee Weapons -> 7% inc. Atk Speed with Two Handed Melee Weapons (4% + 3% = 7%)4% increased Attack Speed with Two Handed Melee Weapons -> 7% increased Attack Speed with Two Handed Melee Weapons (4% + 3% = 7%)
Base effects

4% inc. Atk Speed with Two Handed Melee Weapons4% increased Attack Speed with Two Handed Melee Weapons

DervishNotable · Grants nothing
Disabled notable: +3% Chance to Block Atk Dmg while Dual WieldingDisabled notable: +3% Chance to Block Attack Damage while Dual Wielding
Disabled notable: Attack Skills deal 24% inc. Dmg while Dual WieldingDisabled notable: Attack Skills deal 24% increased Damage while Dual Wielding
Disabled notable: 6% inc. Atk Speed while Dual WieldingDisabled notable: 6% increased Attack Speed while Dual Wielding
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding+3% Chance to Block Attack Damage while Dual Wielding

Attack Skills deal 24% inc. Dmg while Dual WieldingAttack Skills deal 24% increased Damage while Dual Wielding

6% inc. Atk Speed while Dual Wielding6% increased Attack Speed while Dual Wielding

DefianceNotable · Grants nothing
Disabled notable: +3% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +3% Chance to Block Attack Damage while holding a Shield
Disabled notable: Attack Skills deal 24% inc. Dmg while holding a ShieldDisabled notable: Attack Skills deal 24% increased Damage while holding a Shield
Disabled notable: 60% inc. Defences from Equipped ShieldDisabled notable: 60% increased Defences from Equipped Shield
Base effects

+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield

Attack Skills deal 24% inc. Dmg while holding a ShieldAttack Skills deal 24% increased Damage while holding a Shield

60% inc. Defences from Equipped Shield60% increased Defences from Equipped Shield

Melee Damage and Strike RangeSmall
10% inc. Melee Dmg -> 17.5% inc. Melee Dmg (10% + 7.5% = 17.5%)10% increased Melee Damage -> 17.5% increased Melee Damage (10% + 7.5% = 17.5%)
+0.1 m to Melee Strike Range -> +0.18 m to Melee Strike Range (+0.1 + 0.08 = +0.18)+0.1 metres to Melee Strike Range -> +0.18 metres to Melee Strike Range (+0.1 + 0.08 = +0.18)
Base effects

10% inc. Melee Dmg10% increased Melee Damage

+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range

Two Handed Melee Critical Strike Chance and AccuracySmall
8% inc. Accu with Two Handed Melee Weapons -> 14% inc. Accu with Two Handed Melee Weapons (8% + 6% = 14%)8% increased Accuracy Rating with Two Handed Melee Weapons -> 14% increased Accuracy Rating with Two Handed Melee Weapons (8% + 6% = 14%)
20% inc. Crit% with Two Handed Melee Weapons -> 35% inc. Crit% with Two Handed Melee Weapons (20% + 15% = 35%)20% increased Critical Strike Chance with Two Handed Melee Weapons -> 35% increased Critical Strike Chance with Two Handed Melee Weapons (20% + 15% = 35%)
Base effects

8% inc. Accu with Two Handed Melee Weapons8% increased Accuracy Rating with Two Handed Melee Weapons

20% inc. Crit% with Two Handed Melee Weapons20% increased Critical Strike Chance with Two Handed Melee Weapons

Warcry DurationSmall
15% inc. Warcry Dur. -> 26.25% inc. Warcry Dur. (15% + 11.25% = 26.25%)15% increased Warcry Duration -> 26.25% increased Warcry Duration (15% + 11.25% = 26.25%)
Base effects

15% inc. Warcry Dur.15% increased Warcry Duration

Impale EffectSmall
6% inc. Impale Effect -> 10.5% inc. Impale Effect (6% + 4.5% = 10.5%)6% increased Impale Effect -> 10.5% increased Impale Effect (6% + 4.5% = 10.5%)
Base effects

6% inc. Impale Effect6% increased Impale Effect

Dual Wield AccuracySmall
12% inc. Accu while Dual Wielding -> 21% inc. Accu while Dual Wielding (12% + 9% = 21%)12% increased Accuracy Rating while Dual Wielding -> 21% increased Accuracy Rating while Dual Wielding (12% + 9% = 21%)
Base effects

12% inc. Accu while Dual Wielding12% increased Accuracy Rating while Dual Wielding

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 21% inc. Dmg while holding a Shield (12% + 9% = 21%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

Roaring ChallengeNotable · Grants nothing
Disabled notable: 25% inc. total Power counted by WarcriesDisabled notable: 25% increased total Power counted by Warcries
Base effects

25% inc. total Power counted by Warcries25% increased total Power counted by Warcries

Golem's BloodNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: Regenerate 1.6% of Life per secondDisabled notable: Regenerate 1.6% of Life per second
Base effects

10% inc. max Life10% increased maximum Life

Regenerate 1.6% of Life per secondRegenerate 1.6% of Life per second

Projectile DamageSmall
12% inc. Proj Dmg -> 21% inc. Proj Dmg (12% + 9% = 21%)12% increased Projectile Damage -> 21% increased Projectile Damage (12% + 9% = 21%)
Base effects

12% inc. Proj Dmg12% increased Projectile Damage

Assured StrikeNotable · Grants nothing
Disabled notable: 24% inc. Melee DmgDisabled notable: 24% increased Melee Damage
Disabled notable: +0.4 m to Melee Strike Range while at least 5 Enemies are NearbyDisabled notable: +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
Base effects

24% inc. Melee Dmg24% increased Melee Damage

+0.4 m to Melee Strike Range while at least 5 Enemies are Nearby+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby

Two Handed Melee DamageSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

Fury BoltsNotable · Grants nothing
Disabled notable: 20% inc. Proj.SpdDisabled notable: 20% increased Projectile Speed
Disabled notable: 20% inc. Proj DmgDisabled notable: 20% increased Projectile Damage
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Base effects

20% inc. Proj.Spd20% increased Projectile Speed

20% inc. Proj Dmg20% increased Projectile Damage

+20 to Str+20 to Strength

DestroyerNotable · Grants nothing
Disabled notable: 25% inc. Phys.Dmg with Two Handed Melee WeaponsDisabled notable: 25% increased Physical Damage with Two Handed Melee Weapons
Disabled notable: Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsDisabled notable: Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
Disabled notable: 5% inc. Atk Speed with Two Handed Melee WeaponsDisabled notable: 5% increased Attack Speed with Two Handed Melee Weapons
Disabled notable: 25% inc. Stun Dur. with Two Handed Melee Weapons on EnemiesDisabled notable: 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Base effects

25% inc. Phys.Dmg with Two Handed Melee Weapons25% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments

5% inc. Atk Speed with Two Handed Melee Weapons5% increased Attack Speed with Two Handed Melee Weapons

25% inc. Stun Dur. with Two Handed Melee Weapons on Enemies25% increased Stun Duration with Two Handed Melee Weapons on Enemies

Dual Wield DamageSmall
Attack Skills deal 12% inc. Dmg while Dual Wielding -> Attack Skills deal 21% inc. Dmg while Dual Wielding (12% + 9% = 21%)Attack Skills deal 12% increased Damage while Dual Wielding -> Attack Skills deal 21% increased Damage while Dual Wielding (12% + 9% = 21%)
Base effects

Attack Skills deal 12% inc. Dmg while Dual WieldingAttack Skills deal 12% increased Damage while Dual Wielding

Attack Damage with ShieldSmall
Attack Skills deal 12% inc. Dmg while holding a Shield -> Attack Skills deal 21% inc. Dmg while holding a Shield (12% + 9% = 21%)Attack Skills deal 12% increased Damage while holding a Shield -> Attack Skills deal 21% increased Damage while holding a Shield (12% + 9% = 21%)
Base effects

Attack Skills deal 12% inc. Dmg while holding a ShieldAttack Skills deal 12% increased Damage while holding a Shield

Impale ChanceSmall
10% chance to Impale Enemies on Hit with Attacks -> 17.5% chance to Impale Enemies on Hit with Attacks (10% + 7.5% = 17.5%)10% chance to Impale Enemies on Hit with Attacks -> 17.5% chance to Impale Enemies on Hit with Attacks (10% + 7.5% = 17.5%)
Base effects

10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks

Melee Damage and Strike RangeSmall
10% inc. Melee Dmg -> 17.5% inc. Melee Dmg (10% + 7.5% = 17.5%)10% increased Melee Damage -> 17.5% increased Melee Damage (10% + 7.5% = 17.5%)
+0.1 m to Melee Strike Range -> +0.18 m to Melee Strike Range (+0.1 + 0.08 = +0.18)+0.1 metres to Melee Strike Range -> +0.18 metres to Melee Strike Range (+0.1 + 0.08 = +0.18)
Base effects

10% inc. Melee Dmg10% increased Melee Damage

+0.1 m to Melee Strike Range+0.1 metres to Melee Strike Range

Warcry Buff EffectSmall
10% inc. Warcry Buff Effect -> 17.5% inc. Warcry Buff Effect (10% + 7.5% = 17.5%)10% increased Warcry Buff Effect -> 17.5% increased Warcry Buff Effect (10% + 7.5% = 17.5%)
Base effects

10% inc. Warcry Buff Effect10% increased Warcry Buff Effect

Dual Wield Damage and Attack SpeedSmall
Attack Skills deal 10% inc. Dmg while Dual Wielding -> Attack Skills deal 17.5% inc. Dmg while Dual Wielding (10% + 7.5% = 17.5%)Attack Skills deal 10% increased Damage while Dual Wielding -> Attack Skills deal 17.5% increased Damage while Dual Wielding (10% + 7.5% = 17.5%)
3% inc. Atk Speed while Dual Wielding -> 5.25% inc. Atk Speed while Dual Wielding (3% + 2.25% = 5.25%)3% increased Attack Speed while Dual Wielding -> 5.25% increased Attack Speed while Dual Wielding (3% + 2.25% = 5.25%)
Attack Skills deal 10% inc. Dmg with Ailments while Dual Wielding -> Attack Skills deal 17.5% inc. Dmg with Ailments while Dual Wielding (10% + 7.5% = 17.5%)Attack Skills deal 10% increased Damage with Ailments while Dual Wielding -> Attack Skills deal 17.5% increased Damage with Ailments while Dual Wielding (10% + 7.5% = 17.5%)
Base effects

Attack Skills deal 10% inc. Dmg while Dual WieldingAttack Skills deal 10% increased Damage while Dual Wielding

3% inc. Atk Speed while Dual Wielding3% increased Attack Speed while Dual Wielding

Attack Skills deal 10% inc. Dmg with Ailments while Dual WieldingAttack Skills deal 10% increased Damage with Ailments while Dual Wielding

Warcry DurationSmall
12% inc. Warcry Dur. -> 21% inc. Warcry Dur. (12% + 9% = 21%)12% increased Warcry Duration -> 21% increased Warcry Duration (12% + 9% = 21%)
Base effects

12% inc. Warcry Dur.12% increased Warcry Duration

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Attack Damage and Attack Speed with ShieldSmall
Attack Skills deal 10% inc. Dmg while holding a Shield -> Attack Skills deal 17.5% inc. Dmg while holding a Shield (10% + 7.5% = 17.5%)Attack Skills deal 10% increased Damage while holding a Shield -> Attack Skills deal 17.5% increased Damage while holding a Shield (10% + 7.5% = 17.5%)
3% inc. Atk Speed while holding a Shield -> 5.25% inc. Atk Speed while holding a Shield (3% + 2.25% = 5.25%)3% increased Attack Speed while holding a Shield -> 5.25% increased Attack Speed while holding a Shield (3% + 2.25% = 5.25%)
Base effects

Attack Skills deal 10% inc. Dmg while holding a ShieldAttack Skills deal 10% increased Damage while holding a Shield

3% inc. Atk Speed while holding a Shield3% increased Attack Speed while holding a Shield

Foulborn 100%

Radius 0–960 · 17 nodes

Vigour: Disabled notable: +1 to Maximum Endurance ChargesDexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)Frenzy Charge Duration: 20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Savagery: Disabled notable: +1 to Maximum Frenzy ChargesStrength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Revelry: Disabled notable: +25 to maximum Mana; Disabled notable: 15% increased maximum Mana; Disabled notable: 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCloth and Chain: Disabled notable: 24% increased Evasion Rating and Armour; Disabled notable: +12% to all Elemental ResistancesMana and Aura Area of Effect: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%); 10% increased Area of Effect of Aura Skills -> 20% increased Area of Effect of Aura Skills (10% + 10% = 20%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 24% increased Evasion Rating and Armour (12% + 12% = 24%); +4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)Mana and Aura Area of Effect: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%); 10% increased Area of Effect of Aura Skills -> 20% increased Area of Effect of Aura Skills (10% + 10% = 20%)Armour and Evasion: 12% increased Evasion Rating and Armour -> 24% increased Evasion Rating and Armour (12% + 12% = 24%); +4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Faster Ailments: Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 10% faster (5% + 5% = 10%)Armour and Guard Skill Cooldown Recovery: 12% increased Armour -> 24% increased Armour (12% + 12% = 24%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 40% increased Cooldown Recovery Rate (20% + 20% = 40%)
NodesTotal stat
+60 to Str+60 to Strength
48% inc. ER and Armour48% increased Evasion Rating and Armour
+40 to Dex+40 to Dexterity
40% inc. AoE of Aura Skills40% increased Area of Effect of Aura Skills
32% inc. max Mana32% increased maximum Mana
+16% to all Ele.Res+16% to all Elemental Resistances
40% inc. Endurance Charge Dur.40% increased Endurance Charge Duration
40% inc. Frenzy Charge Dur.40% increased Frenzy Charge Duration
Guard Skills have 40% inc. CDRRGuard Skills have 40% increased Cooldown Recovery Rate
24% inc. Armour24% increased Armour
Damaging Ailments deal damage 10% fasterDamaging Ailments deal damage 10% faster
NodeModifiers
VigourNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 40% inc. Endurance Charge Dur. (20% + 20% = 40%)20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Frenzy Charge DurationSmall
20% inc. Frenzy Charge Dur. -> 40% inc. Frenzy Charge Dur. (20% + 20% = 40%)20% increased Frenzy Charge Duration -> 40% increased Frenzy Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Frenzy Charge Dur.20% increased Frenzy Charge Duration

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

SavageryNotable · Grants nothing
Disabled notable: +1 to Maximum Frenzy ChargesDisabled notable: +1 to Maximum Frenzy Charges
Base effects

+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

RevelryNotable · Grants nothing
Disabled notable: +25 to max ManaDisabled notable: +25 to maximum Mana
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% inc. Effect of Non-Curse Auras from your Skills on EnemiesDisabled notable: 10% increased Effect of Non-Curse Auras from your Skills on Enemies
Base effects

+25 to max Mana+25 to maximum Mana

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Non-Curse Auras from your Skills on Enemies10% increased Effect of Non-Curse Auras from your Skills on Enemies

Cloth and ChainNotable · Grants nothing
Disabled notable: 24% inc. ER and ArmourDisabled notable: 24% increased Evasion Rating and Armour
Disabled notable: +12% to all Ele.ResDisabled notable: +12% to all Elemental Resistances
Base effects

24% inc. ER and Armour24% increased Evasion Rating and Armour

+12% to all Ele.Res+12% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
10% inc. AoE of Aura Skills -> 20% inc. AoE of Aura Skills (10% + 10% = 20%)10% increased Area of Effect of Aura Skills -> 20% increased Area of Effect of Aura Skills (10% + 10% = 20%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 24% inc. ER and Armour (12% + 12% = 24%)12% increased Evasion Rating and Armour -> 24% increased Evasion Rating and Armour (12% + 12% = 24%)
+4% to all Ele.Res -> +8% to all Ele.Res (+4% + 4% = +8%)+4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

Mana and Aura Area of EffectSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
10% inc. AoE of Aura Skills -> 20% inc. AoE of Aura Skills (10% + 10% = 20%)10% increased Area of Effect of Aura Skills -> 20% increased Area of Effect of Aura Skills (10% + 10% = 20%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. AoE of Aura Skills10% increased Area of Effect of Aura Skills

Armour and EvasionSmall
12% inc. ER and Armour -> 24% inc. ER and Armour (12% + 12% = 24%)12% increased Evasion Rating and Armour -> 24% increased Evasion Rating and Armour (12% + 12% = 24%)
+4% to all Ele.Res -> +8% to all Ele.Res (+4% + 4% = +8%)+4% to all Elemental Resistances -> +8% to all Elemental Resistances (+4% + 4% = +8%)
Base effects

12% inc. ER and Armour12% increased Evasion Rating and Armour

+4% to all Ele.Res+4% to all Elemental Resistances

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Faster AilmentsSmall
Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 10% faster (5% + 5% = 10%)Damaging Ailments deal damage 5% faster -> Damaging Ailments deal damage 10% faster (5% + 5% = 10%)
Base effects

Damaging Ailments deal damage 5% fasterDamaging Ailments deal damage 5% faster

Armour and Guard Skill Cooldown RecoverySmall
12% inc. Armour -> 24% inc. Armour (12% + 12% = 24%)12% increased Armour -> 24% increased Armour (12% + 12% = 24%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 40% inc. CDRR (20% + 20% = 40%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 40% increased Cooldown Recovery Rate (20% + 20% = 40%)
Base effects

12% inc. Armour12% increased Armour

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 46 boosted / 15 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 13 boosted / 4 disabled

7 o'clock outer

Large

Radius 0–1800 · 49 nodes

Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Two Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%); 0.8% of Physical Attack Damage Leeched as Life -> 1.2% of Physical Attack Damage Leeched as Life (0.8% + 0.4% = 1.2%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Martial Experience: Disabled notable: 30% increased Physical Damage with Two Handed Melee Weapons; Disabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; Disabled notable: 100% increased total Recovery per second from Life Leech; Disabled notable: Hits have 30% chance to ignore Enemy Physical Damage ReductionTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%); 0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)Shield Defences: 50% increased Defences from Equipped Shield -> 75% increased Defences from Equipped Shield (50% + 25% = 75%)Shield Defences: 50% increased Defences from Equipped Shield -> 75% increased Defences from Equipped Shield (50% + 25% = 75%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%); 60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%); 60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Command of Steel: Disabled notable: +8% Chance to Block Attack Damage while holding a Shield; Disabled notable: 50% increased Defences from Equipped ShieldIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Wicked Blade: Disabled notable: 30% increased Damage with Bleeding; Disabled notable: 20% increased Bleeding DurationBleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Maximum Cold Resistance: +1% to maximum Cold Resistance -> +1.5% to maximum Cold Resistance (+1% + 0.5% = +1.5%)Elemental Resistances: +5% to all Elemental Resistances -> +7.5% to all Elemental Resistances (+5% + 2.5% = +7.5%)Sione's Ambition: Disabled notable: Strike Skills which target additional Enemies can do so from 40% further awayStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Maximum Fire Resistance: +1% to maximum Fire Resistance -> +1.5% to maximum Fire Resistance (+1% + 0.5% = +1.5%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Warcry Speed: 15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%)Maximum Lightning Resistance: +1% to maximum Lightning Resistance -> +1.5% to maximum Lightning Resistance (+1% + 0.5% = +1.5%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Prismatic Skin: Disabled notable: +2% to all maximum Elemental ResistancesStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Admonisher: Disabled notable: 50% increased Warcry Speed; Disabled notable: 15% increased Damage for each time you've Warcried RecentlyWarcry Speed: 15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%)Life and Armour: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Spirit of War: Disabled notable: 0.5% of Physical Attack Damage Leeched as Mana; Disabled notable: 25% increased Cost Efficiency of AttacksLife and Armour: +30 to Armour -> +45 to Armour (+30 + 15 = +45); 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Accuracy and Critical Strike Chance: 12% increased Critical Strike Chance -> 18% increased Critical Strike Chance (12% + 6% = 18%); 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Life Regeneration: Regenerate 0.8% of Life per second -> Regenerate 1.2% of Life per second (0.8% + 0.4% = 1.2%)No Forgiveness: Disabled notable: 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown UseLife and Armour: 12% increased Armour -> 18% increased Armour (12% + 6% = 18%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Bloodletting: Disabled notable: +15% to Damage over Time Multiplier for Bleeding; Disabled notable: 10% chance to Aggravate Bleeding on targets you Hit with AttacksPhysical Attack Damage: 16% increased Attack Physical Damage -> 24% increased Attack Physical Damage (16% + 8% = 24%)Eagle Eye: Disabled notable: +150 to Accuracy Rating; Disabled notable: 20% increased Critical Strike Chance; Disabled notable: 20% increased Accuracy RatingAccuracy and Critical Strike Chance: 12% increased Critical Strike Chance -> 18% increased Critical Strike Chance (12% + 6% = 18%); 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Berserking: Disabled notable: 6% increased Attack Speed; Disabled notable: +5 to Maximum RagePrepared Response: Disabled notable: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable; Disabled notable: Retaliation Skills become Usable for 30% longerLife and Armour: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Life and Armour: +20 to Armour -> +30 to Armour (+20 + 10 = +30); +16 to maximum Life -> +24 to maximum Life (+16 + 8 = +24)Two Handed Melee Damage and Stun Duration: 14% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (14% + 7% = 21%); Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (14% + 7% = 21%); 20% increased Stun Duration with Two Handed Melee Weapons on Enemies -> 30% increased Stun Duration with Two Handed Melee Weapons on Enemies (20% + 10% = 30%)
NodesTotal stat
+135 to Str+135 to Strength
93% inc. Phys.Dmg with Two Handed Melee Weapons93% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 93% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 93% increased Damage with Ailments
25.5% inc. max Life25.5% increased maximum Life
48% inc. Armour48% increased Armour
180% inc. total Recovery per second from Life Leech180% increased total Recovery per second from Life Leech
150% inc. Defences from Equipped Shield150% increased Defences from Equipped Shield
+75 to Armour+75 to Armour
45% inc. Cost Efficiency of Attacks45% increased Cost Efficiency of Attacks
45% inc. Warcry Speed45% increased Warcry Speed
Attacks have 45% chance to cause BleedingAttacks have 45% chance to cause Bleeding
36% inc. Accu36% increased Accuracy Rating
36% inc. Crit%36% increased Critical Strike Chance
1.8% of Physical Atk Dmg Leeched as Life1.8% of Physical Attack Damage Leeched as Life
30% inc. Stun Dur. with Two Handed Melee Weapons on Enemies30% increased Stun Duration with Two Handed Melee Weapons on Enemies
+24 to max Life+24 to maximum Life
24% inc. Attack Phys.Dmg24% increased Attack Physical Damage
+15 to Dex+15 to Dexterity
+15 to Int+15 to Intelligence
+7.5% to all Ele.Res+7.5% to all Elemental Resistances
+1.5% to max Cold Res+1.5% to maximum Cold Resistance
+1.5% to max Fire Res+1.5% to maximum Fire Resistance
+1.5% to max Light. Res+1.5% to maximum Lightning Resistance
Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second
NodeModifiers
StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
0.8% of Physical Atk Dmg Leeched as Life -> 1.2% of Physical Atk Dmg Leeched as Life (0.8% + 0.4% = 1.2%)0.8% of Physical Attack Damage Leeched as Life -> 1.2% of Physical Attack Damage Leeched as Life (0.8% + 0.4% = 1.2%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Martial ExperienceNotable · Grants nothing
Disabled notable: 30% inc. Phys.Dmg with Two Handed Melee WeaponsDisabled notable: 30% increased Physical Damage with Two Handed Melee Weapons
Disabled notable: Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsDisabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
Disabled notable: 100% inc. total Recovery per second from Life LeechDisabled notable: 100% increased total Recovery per second from Life Leech
Disabled notable: Hits have 30% chance to ignore Enemy Phys.Dmg ReductionDisabled notable: Hits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.6% of Physical Atk Dmg Leeched as Life (0.4% + 0.2% = 0.6%)0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 75% inc. Defences from Equipped Shield (50% + 25% = 75%)50% increased Defences from Equipped Shield -> 75% increased Defences from Equipped Shield (50% + 25% = 75%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 75% inc. Defences from Equipped Shield (50% + 25% = 75%)50% increased Defences from Equipped Shield -> 75% increased Defences from Equipped Shield (50% + 25% = 75%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
60% inc. total Recovery per second from Life Leech -> 90% inc. total Recovery per second from Life Leech (60% + 30% = 90%)60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 18% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 6% = 18%)12% increased Physical Damage with Two Handed Melee Weapons -> 18% increased Physical Damage with Two Handed Melee Weapons (12% + 6% = 18%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 18% increased Damage with Ailments (12% + 6% = 18%)
60% inc. total Recovery per second from Life Leech -> 90% inc. total Recovery per second from Life Leech (60% + 30% = 90%)60% increased total Recovery per second from Life Leech -> 90% increased total Recovery per second from Life Leech (60% + 30% = 90%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Command of SteelNotable · Grants nothing
Disabled notable: +8% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +8% Chance to Block Attack Damage while holding a Shield
Disabled notable: 50% inc. Defences from Equipped ShieldDisabled notable: 50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Wicked BladeNotable · Grants nothing
Disabled notable: 30% inc. Dmg with BleedingDisabled notable: 30% increased Damage with Bleeding
Disabled notable: 20% inc. Bleeding Dur.Disabled notable: 20% increased Bleeding Duration
Base effects

30% inc. Dmg with Bleeding30% increased Damage with Bleeding

20% inc. Bleeding Dur.20% increased Bleeding Duration

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Maximum Cold ResistanceSmall
+1% to max Cold Res -> +1.5% to max Cold Res (+1% + 0.5% = +1.5%)+1% to maximum Cold Resistance -> +1.5% to maximum Cold Resistance (+1% + 0.5% = +1.5%)
Base effects

+1% to max Cold Res+1% to maximum Cold Resistance

Elemental ResistancesSmall
+5% to all Ele.Res -> +7.5% to all Ele.Res (+5% + 2.5% = +7.5%)+5% to all Elemental Resistances -> +7.5% to all Elemental Resistances (+5% + 2.5% = +7.5%)
Base effects

+5% to all Ele.Res+5% to all Elemental Resistances

Sione's AmbitionNotable · Grants nothing
Disabled notable: Strike Skills which target additional Enemies can do so from 40% further awayDisabled notable: Strike Skills which target additional Enemies can do so from 40% further away
Base effects

Strike Skills which target additional Enemies can do so from 40% further awayStrike Skills which target additional Enemies can do so from 40% further away

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Maximum Fire ResistanceSmall
+1% to max Fire Res -> +1.5% to max Fire Res (+1% + 0.5% = +1.5%)+1% to maximum Fire Resistance -> +1.5% to maximum Fire Resistance (+1% + 0.5% = +1.5%)
Base effects

+1% to max Fire Res+1% to maximum Fire Resistance

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Warcry SpeedSmall
15% inc. Warcry Speed -> 22.5% inc. Warcry Speed (15% + 7.5% = 22.5%)15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Maximum Lightning ResistanceSmall
+1% to max Light. Res -> +1.5% to max Light. Res (+1% + 0.5% = +1.5%)+1% to maximum Lightning Resistance -> +1.5% to maximum Lightning Resistance (+1% + 0.5% = +1.5%)
Base effects

+1% to max Light. Res+1% to maximum Lightning Resistance

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Prismatic SkinNotable · Grants nothing
Disabled notable: +2% to all max Ele.ResDisabled notable: +2% to all maximum Elemental Resistances
Base effects

+2% to all max Ele.Res+2% to all maximum Elemental Resistances

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

AdmonisherNotable · Grants nothing
Disabled notable: 50% inc. Warcry SpeedDisabled notable: 50% increased Warcry Speed
Disabled notable: 15% inc. Dmg for each time you've Warcried RecentlyDisabled notable: 15% increased Damage for each time you've Warcried Recently
Base effects

50% inc. Warcry Speed50% increased Warcry Speed

15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently

Warcry SpeedSmall
15% inc. Warcry Speed -> 22.5% inc. Warcry Speed (15% + 7.5% = 22.5%)15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Life and ArmourSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

10% inc. Armour10% increased Armour

4% inc. max Life4% increased maximum Life

Spirit of WarNotable · Grants nothing
Disabled notable: 0.5% of Physical Atk Dmg Leeched as ManaDisabled notable: 0.5% of Physical Attack Damage Leeched as Mana
Disabled notable: 25% inc. Cost Efficiency of AttacksDisabled notable: 25% increased Cost Efficiency of Attacks
Base effects

0.5% of Physical Atk Dmg Leeched as Mana0.5% of Physical Attack Damage Leeched as Mana

25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks

Life and ArmourSmall
+30 to Armour -> +45 to Armour (+30 + 15 = +45)+30 to Armour -> +45 to Armour (+30 + 15 = +45)
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

+30 to Armour+30 to Armour

5% inc. max Life5% increased maximum Life

Accuracy and Critical Strike ChanceSmall
12% inc. Crit% -> 18% inc. Crit% (12% + 6% = 18%)12% increased Critical Strike Chance -> 18% increased Critical Strike Chance (12% + 6% = 18%)
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Crit%12% increased Critical Strike Chance

12% inc. Accu12% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.8% of Life per second -> Regenerate 1.2% of Life per second (0.8% + 0.4% = 1.2%)Regenerate 0.8% of Life per second -> Regenerate 1.2% of Life per second (0.8% + 0.4% = 1.2%)
Base effects

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

No ForgivenessNotable · Grants nothing
Disabled notable: 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown UseDisabled notable: 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
Base effects

20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use

Life and ArmourSmall
12% inc. Armour -> 18% inc. Armour (12% + 6% = 18%)12% increased Armour -> 18% increased Armour (12% + 6% = 18%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

12% inc. Armour12% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

BloodlettingNotable · Grants nothing
Disabled notable: +15% to DoT Multiplier for BleedingDisabled notable: +15% to Damage over Time Multiplier for Bleeding
Disabled notable: 10% chance to Aggravate Bleeding on targets you Hit with AttacksDisabled notable: 10% chance to Aggravate Bleeding on targets you Hit with Attacks
Base effects

+15% to DoT Multiplier for Bleeding+15% to Damage over Time Multiplier for Bleeding

10% chance to Aggravate Bleeding on targets you Hit with Attacks10% chance to Aggravate Bleeding on targets you Hit with Attacks

Physical Attack DamageSmall
16% inc. Attack Phys.Dmg -> 24% inc. Attack Phys.Dmg (16% + 8% = 24%)16% increased Attack Physical Damage -> 24% increased Attack Physical Damage (16% + 8% = 24%)
Base effects

16% inc. Attack Phys.Dmg16% increased Attack Physical Damage

Eagle EyeNotable · Grants nothing
Disabled notable: +150 to AccuDisabled notable: +150 to Accuracy Rating
Disabled notable: 20% inc. Crit%Disabled notable: 20% increased Critical Strike Chance
Disabled notable: 20% inc. AccuDisabled notable: 20% increased Accuracy Rating
Base effects

+150 to Accu+150 to Accuracy Rating

20% inc. Crit%20% increased Critical Strike Chance

20% inc. Accu20% increased Accuracy Rating

Accuracy and Critical Strike ChanceSmall
12% inc. Crit% -> 18% inc. Crit% (12% + 6% = 18%)12% increased Critical Strike Chance -> 18% increased Critical Strike Chance (12% + 6% = 18%)
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Crit%12% increased Critical Strike Chance

12% inc. Accu12% increased Accuracy Rating

BerserkingNotable · Grants nothing
Disabled notable: 6% inc. Atk SpeedDisabled notable: 6% increased Attack Speed
Disabled notable: +5 to Maximum RageDisabled notable: +5 to Maximum Rage
Base effects

6% inc. Atk Speed6% increased Attack Speed

+5 to Maximum Rage+5 to Maximum Rage

Prepared ResponseNotable · Grants nothing
Disabled notable: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become UsableDisabled notable: 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Disabled notable: Retaliation Skills become Usable for 30% longerDisabled notable: Retaliation Skills become Usable for 30% longer
Base effects

25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable

Retaliation Skills become Usable for 30% longerRetaliation Skills become Usable for 30% longer

Life and ArmourSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

10% inc. Armour10% increased Armour

4% inc. max Life4% increased maximum Life

Life and ArmourSmall
+20 to Armour -> +30 to Armour (+20 + 10 = +30)+20 to Armour -> +30 to Armour (+20 + 10 = +30)
+16 to max Life -> +24 to max Life (+16 + 8 = +24)+16 to maximum Life -> +24 to maximum Life (+16 + 8 = +24)
Base effects

+20 to Armour+20 to Armour

+16 to max Life+16 to maximum Life

Two Handed Melee Damage and Stun DurationSmall
14% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (14% + 7% = 21%)14% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (14% + 7% = 21%)
Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (14% + 7% = 21%)Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (14% + 7% = 21%)
20% inc. Stun Dur. with Two Handed Melee Weapons on Enemies -> 30% inc. Stun Dur. with Two Handed Melee Weapons on Enemies (20% + 10% = 30%)20% increased Stun Duration with Two Handed Melee Weapons on Enemies -> 30% increased Stun Duration with Two Handed Melee Weapons on Enemies (20% + 10% = 30%)
Base effects

14% inc. Phys.Dmg with Two Handed Melee Weapons14% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 14% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments

20% inc. Stun Dur. with Two Handed Melee Weapons on Enemies20% increased Stun Duration with Two Handed Melee Weapons on Enemies

Foulborn 75%

Radius 0–1440 · 31 nodes

Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Two Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%); 0.8% of Physical Attack Damage Leeched as Life -> 1.4% of Physical Attack Damage Leeched as Life (0.8% + 0.6% = 1.4%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Martial Experience: Disabled notable: 30% increased Physical Damage with Two Handed Melee Weapons; Disabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; Disabled notable: 100% increased total Recovery per second from Life Leech; Disabled notable: Hits have 30% chance to ignore Enemy Physical Damage ReductionTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%); 0.4% of Physical Attack Damage Leeched as Life -> 0.7% of Physical Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%)Shield Defences: 50% increased Defences from Equipped Shield -> 87.5% increased Defences from Equipped Shield (50% + 37.5% = 87.5%)Shield Defences: 50% increased Defences from Equipped Shield -> 87.5% increased Defences from Equipped Shield (50% + 37.5% = 87.5%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%); 60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%); 60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Command of Steel: Disabled notable: +8% Chance to Block Attack Damage while holding a Shield; Disabled notable: 50% increased Defences from Equipped ShieldIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Wicked Blade: Disabled notable: 30% increased Damage with Bleeding; Disabled notable: 20% increased Bleeding DurationBleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Maximum Cold Resistance: +1% to maximum Cold Resistance -> +1.75% to maximum Cold Resistance (+1% + 0.75% = +1.75%)Elemental Resistances: +5% to all Elemental Resistances -> +8.75% to all Elemental Resistances (+5% + 3.75% = +8.75%)Sione's Ambition: Disabled notable: Strike Skills which target additional Enemies can do so from 40% further awayStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Maximum Fire Resistance: +1% to maximum Fire Resistance -> +1.75% to maximum Fire Resistance (+1% + 0.75% = +1.75%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Warcry Speed: 15% increased Warcry Speed -> 26.25% increased Warcry Speed (15% + 11.25% = 26.25%)Maximum Lightning Resistance: +1% to maximum Lightning Resistance -> +1.75% to maximum Lightning Resistance (+1% + 0.75% = +1.75%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Prismatic Skin: Disabled notable: +2% to all maximum Elemental ResistancesStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Admonisher: Disabled notable: 50% increased Warcry Speed; Disabled notable: 15% increased Damage for each time you've Warcried Recently
NodesTotal stat
+140 to Str+140 to Strength
84% inc. Phys.Dmg with Two Handed Melee Weapons84% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 84% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 84% increased Damage with Ailments
210% inc. total Recovery per second from Life Leech210% increased total Recovery per second from Life Leech
175% inc. Defences from Equipped Shield175% increased Defences from Equipped Shield
52.5% inc. Cost Efficiency of Attacks52.5% increased Cost Efficiency of Attacks
Attacks have 52.5% chance to cause BleedingAttacks have 52.5% chance to cause Bleeding
2.1% of Physical Atk Dmg Leeched as Life2.1% of Physical Attack Damage Leeched as Life
26.25% inc. Warcry Speed26.25% increased Warcry Speed
+17.5 to Dex+17.5 to Dexterity
+17.5 to Int+17.5 to Intelligence
+8.75% to all Ele.Res+8.75% to all Elemental Resistances
+1.75% to max Cold Res+1.75% to maximum Cold Resistance
+1.75% to max Fire Res+1.75% to maximum Fire Resistance
+1.75% to max Light. Res+1.75% to maximum Lightning Resistance
NodeModifiers
StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
0.8% of Physical Atk Dmg Leeched as Life -> 1.4% of Physical Atk Dmg Leeched as Life (0.8% + 0.6% = 1.4%)0.8% of Physical Attack Damage Leeched as Life -> 1.4% of Physical Attack Damage Leeched as Life (0.8% + 0.6% = 1.4%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Martial ExperienceNotable · Grants nothing
Disabled notable: 30% inc. Phys.Dmg with Two Handed Melee WeaponsDisabled notable: 30% increased Physical Damage with Two Handed Melee Weapons
Disabled notable: Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsDisabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
Disabled notable: 100% inc. total Recovery per second from Life LeechDisabled notable: 100% increased total Recovery per second from Life Leech
Disabled notable: Hits have 30% chance to ignore Enemy Phys.Dmg ReductionDisabled notable: Hits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.7% of Physical Atk Dmg Leeched as Life (0.4% + 0.3% = 0.7%)0.4% of Physical Attack Damage Leeched as Life -> 0.7% of Physical Attack Damage Leeched as Life (0.4% + 0.3% = 0.7%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 87.5% inc. Defences from Equipped Shield (50% + 37.5% = 87.5%)50% increased Defences from Equipped Shield -> 87.5% increased Defences from Equipped Shield (50% + 37.5% = 87.5%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 87.5% inc. Defences from Equipped Shield (50% + 37.5% = 87.5%)50% increased Defences from Equipped Shield -> 87.5% increased Defences from Equipped Shield (50% + 37.5% = 87.5%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
60% inc. total Recovery per second from Life Leech -> 105% inc. total Recovery per second from Life Leech (60% + 45% = 105%)60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 21% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 9% = 21%)12% increased Physical Damage with Two Handed Melee Weapons -> 21% increased Physical Damage with Two Handed Melee Weapons (12% + 9% = 21%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 21% increased Damage with Ailments (12% + 9% = 21%)
60% inc. total Recovery per second from Life Leech -> 105% inc. total Recovery per second from Life Leech (60% + 45% = 105%)60% increased total Recovery per second from Life Leech -> 105% increased total Recovery per second from Life Leech (60% + 45% = 105%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Command of SteelNotable · Grants nothing
Disabled notable: +8% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +8% Chance to Block Attack Damage while holding a Shield
Disabled notable: 50% inc. Defences from Equipped ShieldDisabled notable: 50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Wicked BladeNotable · Grants nothing
Disabled notable: 30% inc. Dmg with BleedingDisabled notable: 30% increased Damage with Bleeding
Disabled notable: 20% inc. Bleeding Dur.Disabled notable: 20% increased Bleeding Duration
Base effects

30% inc. Dmg with Bleeding30% increased Damage with Bleeding

20% inc. Bleeding Dur.20% increased Bleeding Duration

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Maximum Cold ResistanceSmall
+1% to max Cold Res -> +1.75% to max Cold Res (+1% + 0.75% = +1.75%)+1% to maximum Cold Resistance -> +1.75% to maximum Cold Resistance (+1% + 0.75% = +1.75%)
Base effects

+1% to max Cold Res+1% to maximum Cold Resistance

Elemental ResistancesSmall
+5% to all Ele.Res -> +8.75% to all Ele.Res (+5% + 3.75% = +8.75%)+5% to all Elemental Resistances -> +8.75% to all Elemental Resistances (+5% + 3.75% = +8.75%)
Base effects

+5% to all Ele.Res+5% to all Elemental Resistances

Sione's AmbitionNotable · Grants nothing
Disabled notable: Strike Skills which target additional Enemies can do so from 40% further awayDisabled notable: Strike Skills which target additional Enemies can do so from 40% further away
Base effects

Strike Skills which target additional Enemies can do so from 40% further awayStrike Skills which target additional Enemies can do so from 40% further away

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Maximum Fire ResistanceSmall
+1% to max Fire Res -> +1.75% to max Fire Res (+1% + 0.75% = +1.75%)+1% to maximum Fire Resistance -> +1.75% to maximum Fire Resistance (+1% + 0.75% = +1.75%)
Base effects

+1% to max Fire Res+1% to maximum Fire Resistance

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Warcry SpeedSmall
15% inc. Warcry Speed -> 26.25% inc. Warcry Speed (15% + 11.25% = 26.25%)15% increased Warcry Speed -> 26.25% increased Warcry Speed (15% + 11.25% = 26.25%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Maximum Lightning ResistanceSmall
+1% to max Light. Res -> +1.75% to max Light. Res (+1% + 0.75% = +1.75%)+1% to maximum Lightning Resistance -> +1.75% to maximum Lightning Resistance (+1% + 0.75% = +1.75%)
Base effects

+1% to max Light. Res+1% to maximum Lightning Resistance

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Prismatic SkinNotable · Grants nothing
Disabled notable: +2% to all max Ele.ResDisabled notable: +2% to all maximum Elemental Resistances
Base effects

+2% to all max Ele.Res+2% to all maximum Elemental Resistances

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

AdmonisherNotable · Grants nothing
Disabled notable: 50% inc. Warcry SpeedDisabled notable: 50% increased Warcry Speed
Disabled notable: 15% inc. Dmg for each time you've Warcried RecentlyDisabled notable: 15% increased Damage for each time you've Warcried Recently
Base effects

50% inc. Warcry Speed50% increased Warcry Speed

15% inc. Dmg for each time you've Warcried Recently15% increased Damage for each time you've Warcried Recently

Foulborn 100%

Radius 0–960 · 15 nodes

Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Two Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%); 0.8% of Physical Attack Damage Leeched as Life -> 1.6% of Physical Attack Damage Leeched as Life (0.8% + 0.8% = 1.6%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Martial Experience: Disabled notable: 30% increased Physical Damage with Two Handed Melee Weapons; Disabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments; Disabled notable: 100% increased total Recovery per second from Life Leech; Disabled notable: Hits have 30% chance to ignore Enemy Physical Damage ReductionTwo Handed Melee Damage and Leech: 12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%); 0.4% of Physical Attack Damage Leeched as Life -> 0.8% of Physical Attack Damage Leeched as Life (0.4% + 0.4% = 0.8%)Shield Defences: 50% increased Defences from Equipped Shield -> 100% increased Defences from Equipped Shield (50% + 50% = 100%)Shield Defences: 50% increased Defences from Equipped Shield -> 100% increased Defences from Equipped Shield (50% + 50% = 100%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%); 60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)Two Handed Melee Damage and Life Leech Speed: 12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%); Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%); 60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Command of Steel: Disabled notable: +8% Chance to Block Attack Damage while holding a Shield; Disabled notable: 50% increased Defences from Equipped ShieldIntelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)
NodesTotal stat
96% inc. Phys.Dmg with Two Handed Melee Weapons96% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 96% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 96% increased Damage with Ailments
+80 to Str+80 to Strength
240% inc. total Recovery per second from Life Leech240% increased total Recovery per second from Life Leech
200% inc. Defences from Equipped Shield200% increased Defences from Equipped Shield
2.4% of Physical Atk Dmg Leeched as Life2.4% of Physical Attack Damage Leeched as Life
Attacks have 30% chance to cause BleedingAttacks have 30% chance to cause Bleeding
+20 to Dex+20 to Dexterity
+20 to Int+20 to Intelligence
NodeModifiers
StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 24% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 12% = 24%)12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with Ailments (12% + 12% = 24%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%)
0.8% of Physical Atk Dmg Leeched as Life -> 1.6% of Physical Atk Dmg Leeched as Life (0.8% + 0.8% = 1.6%)0.8% of Physical Attack Damage Leeched as Life -> 1.6% of Physical Attack Damage Leeched as Life (0.8% + 0.8% = 1.6%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.8% of Physical Atk Dmg Leeched as Life0.8% of Physical Attack Damage Leeched as Life

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Martial ExperienceNotable · Grants nothing
Disabled notable: 30% inc. Phys.Dmg with Two Handed Melee WeaponsDisabled notable: 30% increased Physical Damage with Two Handed Melee Weapons
Disabled notable: Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsDisabled notable: Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
Disabled notable: 100% inc. total Recovery per second from Life LeechDisabled notable: 100% increased total Recovery per second from Life Leech
Disabled notable: Hits have 30% chance to ignore Enemy Phys.Dmg ReductionDisabled notable: Hits have 30% chance to ignore Enemy Physical Damage Reduction
Base effects

30% inc. Phys.Dmg with Two Handed Melee Weapons30% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 30% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments

100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Hits have 30% chance to ignore Enemy Phys.Dmg ReductionHits have 30% chance to ignore Enemy Physical Damage Reduction

Two Handed Melee Damage and LeechSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 24% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 12% = 24%)12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with Ailments (12% + 12% = 24%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.8% of Physical Atk Dmg Leeched as Life (0.4% + 0.4% = 0.8%)0.4% of Physical Attack Damage Leeched as Life -> 0.8% of Physical Attack Damage Leeched as Life (0.4% + 0.4% = 0.8%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 100% inc. Defences from Equipped Shield (50% + 50% = 100%)50% increased Defences from Equipped Shield -> 100% increased Defences from Equipped Shield (50% + 50% = 100%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Shield DefencesSmall
50% inc. Defences from Equipped Shield -> 100% inc. Defences from Equipped Shield (50% + 50% = 100%)50% increased Defences from Equipped Shield -> 100% increased Defences from Equipped Shield (50% + 50% = 100%)
Base effects

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 24% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 12% = 24%)12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with Ailments (12% + 12% = 24%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%)
60% inc. total Recovery per second from Life Leech -> 120% inc. total Recovery per second from Life Leech (60% + 60% = 120%)60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

Two Handed Melee Damage and Life Leech SpeedSmall
12% inc. Phys.Dmg with Two Handed Melee Weapons -> 24% inc. Phys.Dmg with Two Handed Melee Weapons (12% + 12% = 24%)12% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (12% + 12% = 24%)
Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with Ailments (12% + 12% = 24%)Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (12% + 12% = 24%)
60% inc. total Recovery per second from Life Leech -> 120% inc. total Recovery per second from Life Leech (60% + 60% = 120%)60% increased total Recovery per second from Life Leech -> 120% increased total Recovery per second from Life Leech (60% + 60% = 120%)
Base effects

12% inc. Phys.Dmg with Two Handed Melee Weapons12% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 12% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments

60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Command of SteelNotable · Grants nothing
Disabled notable: +8% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +8% Chance to Block Attack Damage while holding a Shield
Disabled notable: 50% inc. Defences from Equipped ShieldDisabled notable: 50% increased Defences from Equipped Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 25 boosted / 6 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 13 boosted / 2 disabled

8 o'clock outer

Large

Radius 0–1800 · 88 nodes

Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)Life Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.3% of Life per second per Endurance Charge (0.2% + 0.1% = 0.3%)Stamina: Disabled notable: +1 to Maximum Endurance ChargesMeasured Fury: Disabled notable: Warcries Exert 1 additional AttackJuggernaut: Disabled notable: 24% increased Armour; Disabled notable: 8% increased maximum LifeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 22.5% increased Damage (15% + 7.5% = 22.5%)Harpooner: Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons; Disabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; Disabled notable: 50% increased Impale DurationLife and Armour: 8% increased Armour -> 12% increased Armour (8% + 4% = 12%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Warcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate -> 18% increased Warcry Cooldown Recovery Rate (12% + 6% = 18%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 22.5% increased Damage (15% + 7.5% = 22.5%)Barbarism: Disabled notable: 8% increased maximum Life; Disabled notable: +1% to maximum Fire Resistance; Disabled notable: +8% to Fire ResistanceBleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Impale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed Weapons -> 15% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 5% = 15%)Impale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed Weapons -> 15% increased Effect of Impales you inflict with Two Handed Weapons (10% + 5% = 15%)Exerted Attack Damage: Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 30% increased Damage (20% + 10% = 30%)Savage Wounds: Disabled notable: Bleeding you inflict deals Damage 15% fasterLife and Armour: 8% increased Armour -> 12% increased Armour (8% + 4% = 12%); 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Life and Elemental Resistances: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); +3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)Life and Elemental Resistances: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); +3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)Faster Bleeding: Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 7.5% faster (5% + 2.5% = 7.5%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)Cannibalistic Rite: Disabled notable: Attack Skills Cost Life instead of 10% of Mana Cost; Disabled notable: 25% increased Cost Efficiency of AttacksAxe Damage: 14% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (14% + 7% = 21%); Axe Attacks deal 14% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)Banner Area of Effect: Banner Skills have 12% increased Area of Effect -> Banner Skills have 18% increased Area of Effect (12% + 6% = 18%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Banner Area of Effect: Banner Skills have 12% increased Area of Effect -> Banner Skills have 18% increased Area of Effect (12% + 6% = 18%)Retaliation Skill Damage: Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 24% increased Damage (16% + 8% = 24%)Indiscriminate Revenge: Disabled notable: Retaliation Skills have 30% increased Area of EffectStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%); 3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)Hearty: Disabled notable: 15% increased Life Regeneration rate; Disabled notable: Regenerate 1.8% of Life per secondAxe Damage: 18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%); Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%); 3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)Retaliation Skill Stun Duration: Retaliation Skills have 25% increased Stun Duration on Enemies -> Retaliation Skills have 37.5% increased Stun Duration on Enemies (25% + 12.5% = 37.5%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Retaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 22.5% increased Area of Effect (15% + 7.5% = 22.5%)Armour: 14% increased Armour -> 21% increased Armour (14% + 7% = 21%)Retaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 22.5% increased Area of Effect (15% + 7.5% = 22.5%)Retaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 22.5% increased Damage (15% + 7.5% = 22.5%); Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)Elemental Resistances: +5% to all Elemental Resistances -> +7.5% to all Elemental Resistances (+5% + 2.5% = +7.5%)Life Leech Speed and Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); 40% increased total Recovery per second from Life Leech -> 60% increased total Recovery per second from Life Leech (40% + 20% = 60%)Axe Damage: 18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%); Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%); 3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Sword Damage: 14% increased Physical Damage with Swords -> 21% increased Physical Damage with Swords (14% + 7% = 21%); Sword Attacks deal 14% increased Damage with Ailments -> Sword Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)Awe and Terror: Disabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage; Disabled notable: Banner Skills have 20% increased Area of EffectLife Regeneration: Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)One Handed Melee Damage: 16% increased Physical Damage with One Handed Melee Weapons -> 24% increased Physical Damage with One Handed Melee Weapons (16% + 8% = 24%); Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with One Handed Melee Weapons deal 24% increased Damage with Ailments (16% + 8% = 24%)Retaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 22.5% increased Damage (15% + 7.5% = 22.5%); Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)Lust for Carnage: Disabled notable: 12% increased Attack Speed; Disabled notable: 1.5% of Physical Attack Damage Leeched as LifeMelee Attack Speed: 4% increased Melee Attack Speed -> 6% increased Melee Attack Speed (4% + 2% = 6%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Axe Damage: 18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%); Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)Crushing Reply: Disabled notable: Retaliation Skills have 50% increased Stun Duration on Enemies; Disabled notable: Retaliation Skills Fortify on Melee HitShield Damage: 12% increased Physical Attack Damage while holding a Shield -> 18% increased Physical Attack Damage while holding a Shield (12% + 6% = 18%); Attack Skills deal 12% increased Damage with Ailments while holding a Shield -> Attack Skills deal 18% increased Damage with Ailments while holding a Shield (12% + 6% = 18%)Sword Damage: 16% increased Physical Damage with Swords -> 24% increased Physical Damage with Swords (16% + 8% = 24%); Sword Attacks deal 16% increased Damage with Ailments -> Sword Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)Slaughter: Disabled notable: 25% increased Physical Damage with Axes; Disabled notable: Axe Attacks deal 25% increased Damage with Ailments; Disabled notable: 8% increased Attack Speed with Axes; Disabled notable: Gain 1 Rage on Hit with AxesLife Leech and Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%); 0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)Shield Damage and Block: +3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%); 10% increased Physical Attack Damage while holding a Shield -> 15% increased Physical Attack Damage while holding a Shield (10% + 5% = 15%); Attack Skills deal 10% increased Damage with Ailments while holding a Shield -> Attack Skills deal 15% increased Damage with Ailments while holding a Shield (10% + 5% = 15%)Two Handed Melee Damage: 16% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (16% + 8% = 24%); Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (16% + 8% = 24%)Spiked Bulwark: Disabled notable: 28% increased Armour; Disabled notable: Reflects 50 Physical Damage to Melee AttackersDisemboweling: Disabled notable: 50% increased Melee Critical Strike Chance; Disabled notable: +25% to Melee Critical Strike MultiplierSword Damage and Attack Speed: 10% increased Physical Damage with Swords -> 15% increased Physical Damage with Swords (10% + 5% = 15%); Sword Attacks deal 10% increased Damage with Ailments -> Sword Attacks deal 15% increased Damage with Ailments (10% + 5% = 15%); 4% increased Attack Speed with Swords -> 6% increased Attack Speed with Swords (4% + 2% = 6%)Cleaving: Disabled notable: 30% increased Physical Damage with Axes; Disabled notable: Axe Attacks deal 30% increased Damage with Ailments; Disabled notable: 15% chance to Intimidate Enemies for 4 seconds on Hit with AttacksMace Damage and Stun Duration: 16% increased Physical Damage with Maces or Sceptres -> 24% increased Physical Damage with Maces or Sceptres (16% + 8% = 24%); Mace or Sceptre Attacks deal 16% increased Damage with Ailments -> Mace or Sceptre Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%); 20% increased Stun Duration on Enemies -> 30% increased Stun Duration on Enemies (20% + 10% = 30%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Mace Damage: 14% increased Physical Damage with Maces or Sceptres -> 21% increased Physical Damage with Maces or Sceptres (14% + 7% = 21%); Mace or Sceptre Attacks deal 14% increased Damage with Ailments -> Mace or Sceptre Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)Strong Arm: Disabled notable: 25% increased Physical Damage with One Handed Melee Weapons; Disabled notable: Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments; Disabled notable: 5% increased Attack Speed with One Handed Melee Weapons; Disabled notable: +20 to StrengthDiamond Skin: Disabled notable: +15% to all Elemental ResistancesMelee Critical Strike Chance: 20% increased Melee Critical Strike Chance -> 30% increased Melee Critical Strike Chance (20% + 10% = 30%); +10% to Melee Critical Strike Multiplier -> +15% to Melee Critical Strike Multiplier (+10% + 5% = +15%)Mace Damage and Stun Duration: 16% increased Physical Damage with Maces or Sceptres -> 24% increased Physical Damage with Maces or Sceptres (16% + 8% = 24%); Mace or Sceptre Attacks deal 16% increased Damage with Ailments -> Mace or Sceptre Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%); 20% increased Stun Duration on Enemies -> 30% increased Stun Duration on Enemies (20% + 10% = 30%)Shield Damage and Defences: 14% increased Physical Attack Damage while holding a Shield -> 21% increased Physical Attack Damage while holding a Shield (14% + 7% = 21%); Attack Skills deal 14% increased Damage with Ailments while holding a Shield -> Attack Skills deal 21% increased Damage with Ailments while holding a Shield (14% + 7% = 21%); 30% increased Defences from Equipped Shield -> 45% increased Defences from Equipped Shield (30% + 15% = 45%)Melee Critical Strike Multiplier: +12% to Melee Critical Strike Multiplier -> +18% to Melee Critical Strike Multiplier (+12% + 6% = +18%)Inexorable: Disabled notable: 25% chance to gain an Endurance Charge when you are Hit; Disabled notable: 50% increased Armour while stationaryWarrior Training: Disabled notable: +0.2 metres to Melee Strike Range; Disabled notable: Melee Skills have 12% increased Area of EffectSword Damage: 16% increased Physical Damage with Swords -> 24% increased Physical Damage with Swords (16% + 8% = 24%); Sword Attacks deal 16% increased Damage with Ailments -> Sword Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)Aggressive Bastion: Disabled notable: +8% Chance to Block Attack Damage while holding a Shield; Disabled notable: 30% increased Physical Attack Damage while holding a Shield; Disabled notable: Attack Skills deal 30% increased Damage with Ailments while holding a Shield; Disabled notable: 10% chance to gain an Endurance Charge on Kill while holding a ShieldRobust: Disabled notable: Regenerate 10 Life per second; Disabled notable: Regenerate 1.2% of Life per secondMelee Critical Strike Chance: 20% increased Melee Critical Strike Chance -> 30% increased Melee Critical Strike Chance (20% + 10% = 30%); +10% to Melee Critical Strike Multiplier -> +15% to Melee Critical Strike Multiplier (+10% + 5% = +15%)Fire Resistance: +8% to Fire Resistance -> +12% to Fire Resistance (+8% + 4% = +12%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Mace Damage and Area of Effect: 14% increased Physical Damage with Maces or Sceptres -> 21% increased Physical Damage with Maces or Sceptres (14% + 7% = 21%); Mace or Sceptre Attacks deal 14% increased Damage with Ailments -> Mace or Sceptre Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%); 8% increased Area of Effect -> 12% increased Area of Effect (8% + 4% = 12%)
NodesTotal stat
+150 to Str+150 to Strength
156% inc. Phys.Dmg with Axes156% increased Physical Damage with Axes
Axe Attacks deal 156% inc. Dmg with AilmentsAxe Attacks deal 156% increased Damage with Ailments
90% inc. Phys.Dmg with Maces or Sceptres90% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 90% inc. Dmg with AilmentsMace or Sceptre Attacks deal 90% increased Damage with Ailments
84% inc. Phys.Dmg with Swords84% increased Physical Damage with Swords
Sword Attacks deal 84% inc. Dmg with AilmentsSword Attacks deal 84% increased Damage with Ailments
24% inc. max Life24% increased maximum Life
Exerted Attacks deal 75% inc. DmgExerted Attacks deal 75% increased Damage
Retaliation Skills deal 69% inc. DmgRetaliation Skills deal 69% increased Damage
54% inc. Physical Atk Dmg while holding a Shield54% increased Physical Attack Damage while holding a Shield
Attack Skills deal 54% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 54% increased Damage with Ailments while holding a Shield
+48% to Melee Crit Multi+48% to Melee Critical Strike Multiplier
45% inc. Armour45% increased Armour
+16.5% to all Ele.Res+16.5% to all Elemental Resistances
13.5% inc. Atk Speed with Axes13.5% increased Attack Speed with Axes
Regenerate 2.7% of Life per secondRegenerate 2.7% of Life per second
60% inc. Melee Crit%60% increased Melee Critical Strike Chance
60% inc. Stun Dur. on Enemies60% increased Stun Duration on Enemies
45% inc. Cost Efficiency of Attacks45% increased Cost Efficiency of Attacks
Attacks have 45% chance to cause BleedingAttacks have 45% chance to cause Bleeding
Retaliation Skills have 45% inc. AoERetaliation Skills have 45% increased Area of Effect
Banner Skills have 36% inc. AoEBanner Skills have 36% increased Area of Effect
Retaliation Skills have 30% reduced Enemy Stun ThresholdRetaliation Skills have 30% reduced Enemy Stun Threshold
9% inc. Atk Speed9% increased Attack Speed
60% inc. total Recovery per second from Life Leech60% increased total Recovery per second from Life Leech
45% inc. Defences from Equipped Shield45% increased Defences from Equipped Shield
Retaliation Skills have 37.5% inc. Stun Dur. on EnemiesRetaliation Skills have 37.5% increased Stun Duration on Enemies
30% inc. Endurance Charge Dur.30% increased Endurance Charge Duration
24% inc. Phys.Dmg with One Handed Melee Weapons24% increased Physical Damage with One Handed Melee Weapons
24% inc. Phys.Dmg with Two Handed Melee Weapons24% increased Physical Damage with Two Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 24% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 24% increased Damage with Ailments
Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
22.5% inc. Warcry Speed22.5% increased Warcry Speed
18% inc. Warcry CDRR18% increased Warcry Cooldown Recovery Rate
15% chance to Impale Enemies on Hit with Two Handed Weapons15% chance to Impale Enemies on Hit with Two Handed Weapons
15% inc. Effect of Impales you inflict with Two Handed Weapons15% increased Effect of Impales you inflict with Two Handed Weapons
+12% to Fire Res+12% to Fire Resistance
12% inc. AoE12% increased Area of Effect
Bleeding you inflict deals Dmg 7.5% fasterBleeding you inflict deals Damage 7.5% faster
6% inc. Atk Speed with Swords6% increased Attack Speed with Swords
6% inc. Melee Atk Speed6% increased Melee Attack Speed
+4.5% Chance to Block Atk Dmg while holding a Shield+4.5% Chance to Block Attack Damage while holding a Shield
0.6% of Physical Atk Dmg Leeched as Life0.6% of Physical Attack Damage Leeched as Life
Regenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 30% inc. Endurance Charge Dur. (20% + 10% = 30%)20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.3% of Life per second per Endurance Charge (0.2% + 0.1% = 0.3%)Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.3% of Life per second per Endurance Charge (0.2% + 0.1% = 0.3%)
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

StaminaNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable · Grants nothing
Disabled notable: Warcries Exert 1 additional AttackDisabled notable: Warcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable · Grants nothing
Disabled notable: 24% inc. ArmourDisabled notable: 24% increased Armour
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed -> 22.5% inc. Warcry Speed (15% + 7.5% = 22.5%)15% increased Warcry Speed -> 22.5% increased Warcry Speed (15% + 7.5% = 22.5%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 22.5% inc. Dmg (15% + 7.5% = 22.5%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 22.5% increased Damage (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

HarpoonerNotable · Grants nothing
Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed WeaponsDisabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons
Disabled notable: 30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled EnemiesDisabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
Disabled notable: 50% inc. Impale Dur.Disabled notable: 50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

Life and ArmourSmall
8% inc. Armour -> 12% inc. Armour (8% + 4% = 12%)8% increased Armour -> 12% increased Armour (8% + 4% = 12%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR -> 18% inc. Warcry CDRR (12% + 6% = 18%)12% increased Warcry Cooldown Recovery Rate -> 18% increased Warcry Cooldown Recovery Rate (12% + 6% = 18%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 22.5% inc. Dmg (15% + 7.5% = 22.5%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 22.5% increased Damage (15% + 7.5% = 22.5%)
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

BarbarismNotable · Grants nothing
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Disabled notable: +1% to max Fire ResDisabled notable: +1% to maximum Fire Resistance
Disabled notable: +8% to Fire ResDisabled notable: +8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons -> 15% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 5% = 15%)10% chance to Impale Enemies on Hit with Two Handed Weapons -> 15% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 5% = 15%)
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons -> 15% inc. Effect of Impales you inflict with Two Handed Weapons (10% + 5% = 15%)10% increased Effect of Impales you inflict with Two Handed Weapons -> 15% increased Effect of Impales you inflict with Two Handed Weapons (10% + 5% = 15%)
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. Dmg -> Exerted Attacks deal 30% inc. Dmg (20% + 10% = 30%)Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 30% increased Damage (20% + 10% = 30%)
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Savage WoundsNotable · Grants nothing
Disabled notable: Bleeding you inflict deals Dmg 15% fasterDisabled notable: Bleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Life and ArmourSmall
8% inc. Armour -> 12% inc. Armour (8% + 4% = 12%)8% increased Armour -> 12% increased Armour (8% + 4% = 12%)
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
+3% to all Ele.Res -> +4.5% to all Ele.Res (+3% + 1.5% = +4.5%)+3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
+3% to all Ele.Res -> +4.5% to all Ele.Res (+3% + 1.5% = +4.5%)+3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% faster -> Bleeding you inflict deals Dmg 7.5% faster (5% + 2.5% = 7.5%)Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 7.5% faster (5% + 2.5% = 7.5%)
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)Attacks have 15% chance to cause Bleeding -> Attacks have 22.5% chance to cause Bleeding (15% + 7.5% = 22.5%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 22.5% inc. Cost Efficiency of Attacks (15% + 7.5% = 22.5%)15% increased Cost Efficiency of Attacks -> 22.5% increased Cost Efficiency of Attacks (15% + 7.5% = 22.5%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Cannibalistic RiteNotable · Grants nothing
Disabled notable: Attack Skills Cost Life instead of 10% of Mana CostDisabled notable: Attack Skills Cost Life instead of 10% of Mana Cost
Disabled notable: 25% inc. Cost Efficiency of AttacksDisabled notable: 25% increased Cost Efficiency of Attacks
Base effects

Attack Skills Cost Life instead of 10% of Mana CostAttack Skills Cost Life instead of 10% of Mana Cost

25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks

Axe DamageSmall
14% inc. Phys.Dmg with Axes -> 21% inc. Phys.Dmg with Axes (14% + 7% = 21%)14% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (14% + 7% = 21%)
Axe Attacks deal 14% inc. Dmg with Ailments -> Axe Attacks deal 21% inc. Dmg with Ailments (14% + 7% = 21%)Axe Attacks deal 14% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)
Base effects

14% inc. Phys.Dmg with Axes14% increased Physical Damage with Axes

Axe Attacks deal 14% inc. Dmg with AilmentsAxe Attacks deal 14% increased Damage with Ailments

Banner Area of EffectSmall
Banner Skills have 12% inc. AoE -> Banner Skills have 18% inc. AoE (12% + 6% = 18%)Banner Skills have 12% increased Area of Effect -> Banner Skills have 18% increased Area of Effect (12% + 6% = 18%)
Base effects

Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Banner Area of EffectSmall
Banner Skills have 12% inc. AoE -> Banner Skills have 18% inc. AoE (12% + 6% = 18%)Banner Skills have 12% increased Area of Effect -> Banner Skills have 18% increased Area of Effect (12% + 6% = 18%)
Base effects

Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect

Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. Dmg -> Retaliation Skills deal 24% inc. Dmg (16% + 8% = 24%)Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 24% increased Damage (16% + 8% = 24%)
Base effects

Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage

Indiscriminate RevengeNotable · Grants nothing
Disabled notable: Retaliation Skills have 30% inc. AoEDisabled notable: Retaliation Skills have 30% increased Area of Effect
Base effects

Retaliation Skills have 30% inc. AoERetaliation Skills have 30% increased Area of Effect

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 18% inc. Phys.Dmg with Axes (12% + 6% = 18%)12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%)
3% inc. Atk Speed with Axes -> 4.5% inc. Atk Speed with Axes (3% + 1.5% = 4.5%)3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

HeartyNotable · Grants nothing
Disabled notable: 15% inc. Life Regeneration rateDisabled notable: 15% increased Life Regeneration rate
Disabled notable: Regenerate 1.8% of Life per secondDisabled notable: Regenerate 1.8% of Life per second
Base effects

15% inc. Life Regeneration rate15% increased Life Regeneration rate

Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second

Axe DamageSmall
18% inc. Phys.Dmg with Axes -> 27% inc. Phys.Dmg with Axes (18% + 9% = 27%)18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%)
Axe Attacks deal 18% inc. Dmg with Ailments -> Axe Attacks deal 27% inc. Dmg with Ailments (18% + 9% = 27%)Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)
Base effects

18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes

Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 18% inc. Phys.Dmg with Axes (12% + 6% = 18%)12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%)
3% inc. Atk Speed with Axes -> 4.5% inc. Atk Speed with Axes (3% + 1.5% = 4.5%)3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

Retaliation Skill Stun DurationSmall
Retaliation Skills have 25% inc. Stun Dur. on Enemies -> Retaliation Skills have 37.5% inc. Stun Dur. on Enemies (25% + 12.5% = 37.5%)Retaliation Skills have 25% increased Stun Duration on Enemies -> Retaliation Skills have 37.5% increased Stun Duration on Enemies (25% + 12.5% = 37.5%)
Base effects

Retaliation Skills have 25% inc. Stun Dur. on EnemiesRetaliation Skills have 25% increased Stun Duration on Enemies

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoE -> Retaliation Skills have 22.5% inc. AoE (15% + 7.5% = 22.5%)Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 22.5% increased Area of Effect (15% + 7.5% = 22.5%)
Base effects

Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect

ArmourSmall
14% inc. Armour -> 21% inc. Armour (14% + 7% = 21%)14% increased Armour -> 21% increased Armour (14% + 7% = 21%)
Base effects

14% inc. Armour14% increased Armour

Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoE -> Retaliation Skills have 22.5% inc. AoE (15% + 7.5% = 22.5%)Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 22.5% increased Area of Effect (15% + 7.5% = 22.5%)
Base effects

Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect

Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. Dmg -> Retaliation Skills deal 22.5% inc. Dmg (15% + 7.5% = 22.5%)Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 22.5% increased Damage (15% + 7.5% = 22.5%)
Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)
Base effects

Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage

Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold

Elemental ResistancesSmall
+5% to all Ele.Res -> +7.5% to all Ele.Res (+5% + 2.5% = +7.5%)+5% to all Elemental Resistances -> +7.5% to all Elemental Resistances (+5% + 2.5% = +7.5%)
Base effects

+5% to all Ele.Res+5% to all Elemental Resistances

Life Leech Speed and Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
40% inc. total Recovery per second from Life Leech -> 60% inc. total Recovery per second from Life Leech (40% + 20% = 60%)40% increased total Recovery per second from Life Leech -> 60% increased total Recovery per second from Life Leech (40% + 20% = 60%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

40% inc. total Recovery per second from Life Leech40% increased total Recovery per second from Life Leech

Axe DamageSmall
18% inc. Phys.Dmg with Axes -> 27% inc. Phys.Dmg with Axes (18% + 9% = 27%)18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%)
Axe Attacks deal 18% inc. Dmg with Ailments -> Axe Attacks deal 27% inc. Dmg with Ailments (18% + 9% = 27%)Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)
Base effects

18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes

Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 18% inc. Phys.Dmg with Axes (12% + 6% = 18%)12% increased Physical Damage with Axes -> 18% increased Physical Damage with Axes (12% + 6% = 18%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 18% inc. Dmg with Ailments (12% + 6% = 18%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 18% increased Damage with Ailments (12% + 6% = 18%)
3% inc. Atk Speed with Axes -> 4.5% inc. Atk Speed with Axes (3% + 1.5% = 4.5%)3% increased Attack Speed with Axes -> 4.5% increased Attack Speed with Axes (3% + 1.5% = 4.5%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Sword DamageSmall
14% inc. Phys.Dmg with Swords -> 21% inc. Phys.Dmg with Swords (14% + 7% = 21%)14% increased Physical Damage with Swords -> 21% increased Physical Damage with Swords (14% + 7% = 21%)
Sword Attacks deal 14% inc. Dmg with Ailments -> Sword Attacks deal 21% inc. Dmg with Ailments (14% + 7% = 21%)Sword Attacks deal 14% increased Damage with Ailments -> Sword Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)
Base effects

14% inc. Phys.Dmg with Swords14% increased Physical Damage with Swords

Sword Attacks deal 14% inc. Dmg with AilmentsSword Attacks deal 14% increased Damage with Ailments

Awe and TerrorNotable · Grants nothing
Disabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgDisabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Disabled notable: Banner Skills have 20% inc. AoEDisabled notable: Banner Skills have 20% increased Area of Effect
Base effects

Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgEnemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage

Banner Skills have 20% inc. AoEBanner Skills have 20% increased Area of Effect

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

One Handed Melee DamageSmall
16% inc. Phys.Dmg with One Handed Melee Weapons -> 24% inc. Phys.Dmg with One Handed Melee Weapons (16% + 8% = 24%)16% increased Physical Damage with One Handed Melee Weapons -> 24% increased Physical Damage with One Handed Melee Weapons (16% + 8% = 24%)
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with Ailments -> Attacks with One Handed Melee Weapons deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with One Handed Melee Weapons deal 24% increased Damage with Ailments (16% + 8% = 24%)
Base effects

16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons

Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments

Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. Dmg -> Retaliation Skills deal 22.5% inc. Dmg (15% + 7.5% = 22.5%)Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 22.5% increased Damage (15% + 7.5% = 22.5%)
Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 15% reduced Enemy Stun Threshold (10% + 5% = 15%)
Base effects

Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage

Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold

Lust for CarnageNotable · Grants nothing
Disabled notable: 12% inc. Atk SpeedDisabled notable: 12% increased Attack Speed
Disabled notable: 1.5% of Physical Atk Dmg Leeched as LifeDisabled notable: 1.5% of Physical Attack Damage Leeched as Life
Base effects

12% inc. Atk Speed12% increased Attack Speed

1.5% of Physical Atk Dmg Leeched as Life1.5% of Physical Attack Damage Leeched as Life

Melee Attack SpeedSmall
4% inc. Melee Atk Speed -> 6% inc. Melee Atk Speed (4% + 2% = 6%)4% increased Melee Attack Speed -> 6% increased Melee Attack Speed (4% + 2% = 6%)
Base effects

4% inc. Melee Atk Speed4% increased Melee Attack Speed

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Axe DamageSmall
18% inc. Phys.Dmg with Axes -> 27% inc. Phys.Dmg with Axes (18% + 9% = 27%)18% increased Physical Damage with Axes -> 27% increased Physical Damage with Axes (18% + 9% = 27%)
Axe Attacks deal 18% inc. Dmg with Ailments -> Axe Attacks deal 27% inc. Dmg with Ailments (18% + 9% = 27%)Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 27% increased Damage with Ailments (18% + 9% = 27%)
Base effects

18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes

Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments

Crushing ReplyNotable · Grants nothing
Disabled notable: Retaliation Skills have 50% inc. Stun Dur. on EnemiesDisabled notable: Retaliation Skills have 50% increased Stun Duration on Enemies
Disabled notable: Retaliation Skills Fortify on Melee HitDisabled notable: Retaliation Skills Fortify on Melee Hit
Base effects

Retaliation Skills have 50% inc. Stun Dur. on EnemiesRetaliation Skills have 50% increased Stun Duration on Enemies

Retaliation Skills Fortify on Melee HitRetaliation Skills Fortify on Melee Hit

Shield DamageSmall
12% inc. Physical Atk Dmg while holding a Shield -> 18% inc. Physical Atk Dmg while holding a Shield (12% + 6% = 18%)12% increased Physical Attack Damage while holding a Shield -> 18% increased Physical Attack Damage while holding a Shield (12% + 6% = 18%)
Attack Skills deal 12% inc. Dmg with Ailments while holding a Shield -> Attack Skills deal 18% inc. Dmg with Ailments while holding a Shield (12% + 6% = 18%)Attack Skills deal 12% increased Damage with Ailments while holding a Shield -> Attack Skills deal 18% increased Damage with Ailments while holding a Shield (12% + 6% = 18%)
Base effects

12% inc. Physical Atk Dmg while holding a Shield12% increased Physical Attack Damage while holding a Shield

Attack Skills deal 12% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 12% increased Damage with Ailments while holding a Shield

Sword DamageSmall
16% inc. Phys.Dmg with Swords -> 24% inc. Phys.Dmg with Swords (16% + 8% = 24%)16% increased Physical Damage with Swords -> 24% increased Physical Damage with Swords (16% + 8% = 24%)
Sword Attacks deal 16% inc. Dmg with Ailments -> Sword Attacks deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Sword Attacks deal 16% increased Damage with Ailments -> Sword Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)
Base effects

16% inc. Phys.Dmg with Swords16% increased Physical Damage with Swords

Sword Attacks deal 16% inc. Dmg with AilmentsSword Attacks deal 16% increased Damage with Ailments

SlaughterNotable · Grants nothing
Disabled notable: 25% inc. Phys.Dmg with AxesDisabled notable: 25% increased Physical Damage with Axes
Disabled notable: Axe Attacks deal 25% inc. Dmg with AilmentsDisabled notable: Axe Attacks deal 25% increased Damage with Ailments
Disabled notable: 8% inc. Atk Speed with AxesDisabled notable: 8% increased Attack Speed with Axes
Disabled notable: Gain 1 Rage on Hit with AxesDisabled notable: Gain 1 Rage on Hit with Axes
Base effects

25% inc. Phys.Dmg with Axes25% increased Physical Damage with Axes

Axe Attacks deal 25% inc. Dmg with AilmentsAxe Attacks deal 25% increased Damage with Ailments

8% inc. Atk Speed with Axes8% increased Attack Speed with Axes

Gain 1 Rage on Hit with AxesGain 1 Rage on Hit with Axes

Life Leech and Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
0.4% of Physical Atk Dmg Leeched as Life -> 0.6% of Physical Atk Dmg Leeched as Life (0.4% + 0.2% = 0.6%)0.4% of Physical Attack Damage Leeched as Life -> 0.6% of Physical Attack Damage Leeched as Life (0.4% + 0.2% = 0.6%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

0.4% of Physical Atk Dmg Leeched as Life0.4% of Physical Attack Damage Leeched as Life

Shield Damage and BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield -> +4.5% Chance to Block Atk Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%)
10% inc. Physical Atk Dmg while holding a Shield -> 15% inc. Physical Atk Dmg while holding a Shield (10% + 5% = 15%)10% increased Physical Attack Damage while holding a Shield -> 15% increased Physical Attack Damage while holding a Shield (10% + 5% = 15%)
Attack Skills deal 10% inc. Dmg with Ailments while holding a Shield -> Attack Skills deal 15% inc. Dmg with Ailments while holding a Shield (10% + 5% = 15%)Attack Skills deal 10% increased Damage with Ailments while holding a Shield -> Attack Skills deal 15% increased Damage with Ailments while holding a Shield (10% + 5% = 15%)
Base effects

+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield

10% inc. Physical Atk Dmg while holding a Shield10% increased Physical Attack Damage while holding a Shield

Attack Skills deal 10% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 10% increased Damage with Ailments while holding a Shield

Two Handed Melee DamageSmall
16% inc. Phys.Dmg with Two Handed Melee Weapons -> 24% inc. Phys.Dmg with Two Handed Melee Weapons (16% + 8% = 24%)16% increased Physical Damage with Two Handed Melee Weapons -> 24% increased Physical Damage with Two Handed Melee Weapons (16% + 8% = 24%)
Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with Ailments -> Attacks with Two Handed Melee Weapons deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments (16% + 8% = 24%)
Base effects

16% inc. Phys.Dmg with Two Handed Melee Weapons16% increased Physical Damage with Two Handed Melee Weapons

Attacks with Two Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments

Spiked BulwarkNotable · Grants nothing
Disabled notable: 28% inc. ArmourDisabled notable: 28% increased Armour
Disabled notable: Reflects 50 Phys.Dmg to Melee AttackersDisabled notable: Reflects 50 Physical Damage to Melee Attackers
Base effects

28% inc. Armour28% increased Armour

Reflects 50 Phys.Dmg to Melee AttackersReflects 50 Physical Damage to Melee Attackers

DisembowelingNotable · Grants nothing
Disabled notable: 50% inc. Melee Crit%Disabled notable: 50% increased Melee Critical Strike Chance
Disabled notable: +25% to Melee Crit MultiDisabled notable: +25% to Melee Critical Strike Multiplier
Base effects

50% inc. Melee Crit%50% increased Melee Critical Strike Chance

+25% to Melee Crit Multi+25% to Melee Critical Strike Multiplier

Sword Damage and Attack SpeedSmall
10% inc. Phys.Dmg with Swords -> 15% inc. Phys.Dmg with Swords (10% + 5% = 15%)10% increased Physical Damage with Swords -> 15% increased Physical Damage with Swords (10% + 5% = 15%)
Sword Attacks deal 10% inc. Dmg with Ailments -> Sword Attacks deal 15% inc. Dmg with Ailments (10% + 5% = 15%)Sword Attacks deal 10% increased Damage with Ailments -> Sword Attacks deal 15% increased Damage with Ailments (10% + 5% = 15%)
4% inc. Atk Speed with Swords -> 6% inc. Atk Speed with Swords (4% + 2% = 6%)4% increased Attack Speed with Swords -> 6% increased Attack Speed with Swords (4% + 2% = 6%)
Base effects

10% inc. Phys.Dmg with Swords10% increased Physical Damage with Swords

Sword Attacks deal 10% inc. Dmg with AilmentsSword Attacks deal 10% increased Damage with Ailments

4% inc. Atk Speed with Swords4% increased Attack Speed with Swords

CleavingNotable · Grants nothing
Disabled notable: 30% inc. Phys.Dmg with AxesDisabled notable: 30% increased Physical Damage with Axes
Disabled notable: Axe Attacks deal 30% inc. Dmg with AilmentsDisabled notable: Axe Attacks deal 30% increased Damage with Ailments
Disabled notable: 15% chance to Intimidate Enemies for 4 seconds on Hit with AttacksDisabled notable: 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
Base effects

30% inc. Phys.Dmg with Axes30% increased Physical Damage with Axes

Axe Attacks deal 30% inc. Dmg with AilmentsAxe Attacks deal 30% increased Damage with Ailments

15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks

Mace Damage and Stun DurationSmall
16% inc. Phys.Dmg with Maces or Sceptres -> 24% inc. Phys.Dmg with Maces or Sceptres (16% + 8% = 24%)16% increased Physical Damage with Maces or Sceptres -> 24% increased Physical Damage with Maces or Sceptres (16% + 8% = 24%)
Mace or Sceptre Attacks deal 16% inc. Dmg with Ailments -> Mace or Sceptre Attacks deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Mace or Sceptre Attacks deal 16% increased Damage with Ailments -> Mace or Sceptre Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)
20% inc. Stun Dur. on Enemies -> 30% inc. Stun Dur. on Enemies (20% + 10% = 30%)20% increased Stun Duration on Enemies -> 30% increased Stun Duration on Enemies (20% + 10% = 30%)
Base effects

16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres

Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments

20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Mace DamageSmall
14% inc. Phys.Dmg with Maces or Sceptres -> 21% inc. Phys.Dmg with Maces or Sceptres (14% + 7% = 21%)14% increased Physical Damage with Maces or Sceptres -> 21% increased Physical Damage with Maces or Sceptres (14% + 7% = 21%)
Mace or Sceptre Attacks deal 14% inc. Dmg with Ailments -> Mace or Sceptre Attacks deal 21% inc. Dmg with Ailments (14% + 7% = 21%)Mace or Sceptre Attacks deal 14% increased Damage with Ailments -> Mace or Sceptre Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)
Base effects

14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres

Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments

Strong ArmNotable · Grants nothing
Disabled notable: 25% inc. Phys.Dmg with One Handed Melee WeaponsDisabled notable: 25% increased Physical Damage with One Handed Melee Weapons
Disabled notable: Attacks with One Handed Melee Weapons deal 25% inc. Dmg with AilmentsDisabled notable: Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
Disabled notable: 5% inc. Atk Speed with One Handed Melee WeaponsDisabled notable: 5% increased Attack Speed with One Handed Melee Weapons
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Base effects

25% inc. Phys.Dmg with One Handed Melee Weapons25% increased Physical Damage with One Handed Melee Weapons

Attacks with One Handed Melee Weapons deal 25% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 25% increased Damage with Ailments

5% inc. Atk Speed with One Handed Melee Weapons5% increased Attack Speed with One Handed Melee Weapons

+20 to Str+20 to Strength

Diamond SkinNotable · Grants nothing
Disabled notable: +15% to all Ele.ResDisabled notable: +15% to all Elemental Resistances
Base effects

+15% to all Ele.Res+15% to all Elemental Resistances

Melee Critical Strike ChanceSmall
20% inc. Melee Crit% -> 30% inc. Melee Crit% (20% + 10% = 30%)20% increased Melee Critical Strike Chance -> 30% increased Melee Critical Strike Chance (20% + 10% = 30%)
+10% to Melee Crit Multi -> +15% to Melee Crit Multi (+10% + 5% = +15%)+10% to Melee Critical Strike Multiplier -> +15% to Melee Critical Strike Multiplier (+10% + 5% = +15%)
Base effects

20% inc. Melee Crit%20% increased Melee Critical Strike Chance

+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier

Mace Damage and Stun DurationSmall
16% inc. Phys.Dmg with Maces or Sceptres -> 24% inc. Phys.Dmg with Maces or Sceptres (16% + 8% = 24%)16% increased Physical Damage with Maces or Sceptres -> 24% increased Physical Damage with Maces or Sceptres (16% + 8% = 24%)
Mace or Sceptre Attacks deal 16% inc. Dmg with Ailments -> Mace or Sceptre Attacks deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Mace or Sceptre Attacks deal 16% increased Damage with Ailments -> Mace or Sceptre Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)
20% inc. Stun Dur. on Enemies -> 30% inc. Stun Dur. on Enemies (20% + 10% = 30%)20% increased Stun Duration on Enemies -> 30% increased Stun Duration on Enemies (20% + 10% = 30%)
Base effects

16% inc. Phys.Dmg with Maces or Sceptres16% increased Physical Damage with Maces or Sceptres

Mace or Sceptre Attacks deal 16% inc. Dmg with AilmentsMace or Sceptre Attacks deal 16% increased Damage with Ailments

20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies

Shield Damage and DefencesSmall
14% inc. Physical Atk Dmg while holding a Shield -> 21% inc. Physical Atk Dmg while holding a Shield (14% + 7% = 21%)14% increased Physical Attack Damage while holding a Shield -> 21% increased Physical Attack Damage while holding a Shield (14% + 7% = 21%)
Attack Skills deal 14% inc. Dmg with Ailments while holding a Shield -> Attack Skills deal 21% inc. Dmg with Ailments while holding a Shield (14% + 7% = 21%)Attack Skills deal 14% increased Damage with Ailments while holding a Shield -> Attack Skills deal 21% increased Damage with Ailments while holding a Shield (14% + 7% = 21%)
30% inc. Defences from Equipped Shield -> 45% inc. Defences from Equipped Shield (30% + 15% = 45%)30% increased Defences from Equipped Shield -> 45% increased Defences from Equipped Shield (30% + 15% = 45%)
Base effects

14% inc. Physical Atk Dmg while holding a Shield14% increased Physical Attack Damage while holding a Shield

Attack Skills deal 14% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 14% increased Damage with Ailments while holding a Shield

30% inc. Defences from Equipped Shield30% increased Defences from Equipped Shield

Melee Critical Strike MultiplierSmall
+12% to Melee Crit Multi -> +18% to Melee Crit Multi (+12% + 6% = +18%)+12% to Melee Critical Strike Multiplier -> +18% to Melee Critical Strike Multiplier (+12% + 6% = +18%)
Base effects

+12% to Melee Crit Multi+12% to Melee Critical Strike Multiplier

InexorableNotable · Grants nothing
Disabled notable: 25% chance to gain an Endurance Charge when you are HitDisabled notable: 25% chance to gain an Endurance Charge when you are Hit
Disabled notable: 50% inc. Armour while stationaryDisabled notable: 50% increased Armour while stationary
Base effects

25% chance to gain an Endurance Charge when you are Hit25% chance to gain an Endurance Charge when you are Hit

50% inc. Armour while stationary50% increased Armour while stationary

Warrior TrainingNotable · Grants nothing
Disabled notable: +0.2 m to Melee Strike RangeDisabled notable: +0.2 metres to Melee Strike Range
Disabled notable: Melee Skills have 12% inc. AoEDisabled notable: Melee Skills have 12% increased Area of Effect
Base effects

+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range

Melee Skills have 12% inc. AoEMelee Skills have 12% increased Area of Effect

Sword DamageSmall
16% inc. Phys.Dmg with Swords -> 24% inc. Phys.Dmg with Swords (16% + 8% = 24%)16% increased Physical Damage with Swords -> 24% increased Physical Damage with Swords (16% + 8% = 24%)
Sword Attacks deal 16% inc. Dmg with Ailments -> Sword Attacks deal 24% inc. Dmg with Ailments (16% + 8% = 24%)Sword Attacks deal 16% increased Damage with Ailments -> Sword Attacks deal 24% increased Damage with Ailments (16% + 8% = 24%)
Base effects

16% inc. Phys.Dmg with Swords16% increased Physical Damage with Swords

Sword Attacks deal 16% inc. Dmg with AilmentsSword Attacks deal 16% increased Damage with Ailments

Aggressive BastionNotable · Grants nothing
Disabled notable: +8% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +8% Chance to Block Attack Damage while holding a Shield
Disabled notable: 30% inc. Physical Atk Dmg while holding a ShieldDisabled notable: 30% increased Physical Attack Damage while holding a Shield
Disabled notable: Attack Skills deal 30% inc. Dmg with Ailments while holding a ShieldDisabled notable: Attack Skills deal 30% increased Damage with Ailments while holding a Shield
Disabled notable: 10% chance to gain an Endurance Charge on Kill while holding a ShieldDisabled notable: 10% chance to gain an Endurance Charge on Kill while holding a Shield
Base effects

+8% Chance to Block Atk Dmg while holding a Shield+8% Chance to Block Attack Damage while holding a Shield

30% inc. Physical Atk Dmg while holding a Shield30% increased Physical Attack Damage while holding a Shield

Attack Skills deal 30% inc. Dmg with Ailments while holding a ShieldAttack Skills deal 30% increased Damage with Ailments while holding a Shield

10% chance to gain an Endurance Charge on Kill while holding a Shield10% chance to gain an Endurance Charge on Kill while holding a Shield

RobustNotable · Grants nothing
Disabled notable: Regenerate 10 Life per secondDisabled notable: Regenerate 10 Life per second
Disabled notable: Regenerate 1.2% of Life per secondDisabled notable: Regenerate 1.2% of Life per second
Base effects

Regenerate 10 Life per secondRegenerate 10 Life per second

Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second

Melee Critical Strike ChanceSmall
20% inc. Melee Crit% -> 30% inc. Melee Crit% (20% + 10% = 30%)20% increased Melee Critical Strike Chance -> 30% increased Melee Critical Strike Chance (20% + 10% = 30%)
+10% to Melee Crit Multi -> +15% to Melee Crit Multi (+10% + 5% = +15%)+10% to Melee Critical Strike Multiplier -> +15% to Melee Critical Strike Multiplier (+10% + 5% = +15%)
Base effects

20% inc. Melee Crit%20% increased Melee Critical Strike Chance

+10% to Melee Crit Multi+10% to Melee Critical Strike Multiplier

Fire ResistanceSmall
+8% to Fire Res -> +12% to Fire Res (+8% + 4% = +12%)+8% to Fire Resistance -> +12% to Fire Resistance (+8% + 4% = +12%)
Base effects

+8% to Fire Res+8% to Fire Resistance

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Mace Damage and Area of EffectSmall
14% inc. Phys.Dmg with Maces or Sceptres -> 21% inc. Phys.Dmg with Maces or Sceptres (14% + 7% = 21%)14% increased Physical Damage with Maces or Sceptres -> 21% increased Physical Damage with Maces or Sceptres (14% + 7% = 21%)
Mace or Sceptre Attacks deal 14% inc. Dmg with Ailments -> Mace or Sceptre Attacks deal 21% inc. Dmg with Ailments (14% + 7% = 21%)Mace or Sceptre Attacks deal 14% increased Damage with Ailments -> Mace or Sceptre Attacks deal 21% increased Damage with Ailments (14% + 7% = 21%)
8% inc. AoE -> 12% inc. AoE (8% + 4% = 12%)8% increased Area of Effect -> 12% increased Area of Effect (8% + 4% = 12%)
Base effects

14% inc. Phys.Dmg with Maces or Sceptres14% increased Physical Damage with Maces or Sceptres

Mace or Sceptre Attacks deal 14% inc. Dmg with AilmentsMace or Sceptre Attacks deal 14% increased Damage with Ailments

8% inc. AoE8% increased Area of Effect

Foulborn 75%

Radius 0–1440 · 55 nodes

Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)Life Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.35% of Life per second per Endurance Charge (0.2% + 0.15% = 0.35%)Stamina: Disabled notable: +1 to Maximum Endurance ChargesMeasured Fury: Disabled notable: Warcries Exert 1 additional AttackJuggernaut: Disabled notable: 24% increased Armour; Disabled notable: 8% increased maximum LifeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed -> 26.25% increased Warcry Speed (15% + 11.25% = 26.25%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 26.25% increased Damage (15% + 11.25% = 26.25%)Harpooner: Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons; Disabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; Disabled notable: 50% increased Impale DurationLife and Armour: 8% increased Armour -> 14% increased Armour (8% + 6% = 14%); 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)Warcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate -> 21% increased Warcry Cooldown Recovery Rate (12% + 9% = 21%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 26.25% increased Damage (15% + 11.25% = 26.25%)Barbarism: Disabled notable: 8% increased maximum Life; Disabled notable: +1% to maximum Fire Resistance; Disabled notable: +8% to Fire ResistanceBleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Impale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed Weapons -> 17.5% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 7.5% = 17.5%)Impale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed Weapons -> 17.5% increased Effect of Impales you inflict with Two Handed Weapons (10% + 7.5% = 17.5%)Exerted Attack Damage: Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 35% increased Damage (20% + 15% = 35%)Savage Wounds: Disabled notable: Bleeding you inflict deals Damage 15% fasterLife and Armour: 8% increased Armour -> 14% increased Armour (8% + 6% = 14%); 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Life and Elemental Resistances: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); +3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)Life and Elemental Resistances: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); +3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)Faster Bleeding: Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 8.75% faster (5% + 3.75% = 8.75%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)Cannibalistic Rite: Disabled notable: Attack Skills Cost Life instead of 10% of Mana Cost; Disabled notable: 25% increased Cost Efficiency of AttacksAxe Damage: 14% increased Physical Damage with Axes -> 24.5% increased Physical Damage with Axes (14% + 10.5% = 24.5%); Axe Attacks deal 14% increased Damage with Ailments -> Axe Attacks deal 24.5% increased Damage with Ailments (14% + 10.5% = 24.5%)Banner Area of Effect: Banner Skills have 12% increased Area of Effect -> Banner Skills have 21% increased Area of Effect (12% + 9% = 21%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Banner Area of Effect: Banner Skills have 12% increased Area of Effect -> Banner Skills have 21% increased Area of Effect (12% + 9% = 21%)Retaliation Skill Damage: Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 28% increased Damage (16% + 12% = 28%)Indiscriminate Revenge: Disabled notable: Retaliation Skills have 30% increased Area of EffectStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%); 3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)Hearty: Disabled notable: 15% increased Life Regeneration rate; Disabled notable: Regenerate 1.8% of Life per secondAxe Damage: 18% increased Physical Damage with Axes -> 31.5% increased Physical Damage with Axes (18% + 13.5% = 31.5%); Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 31.5% increased Damage with Ailments (18% + 13.5% = 31.5%)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%); 3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)Retaliation Skill Stun Duration: Retaliation Skills have 25% increased Stun Duration on Enemies -> Retaliation Skills have 43.75% increased Stun Duration on Enemies (25% + 18.75% = 43.75%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Retaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 26.25% increased Area of Effect (15% + 11.25% = 26.25%)Armour: 14% increased Armour -> 24.5% increased Armour (14% + 10.5% = 24.5%)Retaliation Skill Area Of Effect: Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 26.25% increased Area of Effect (15% + 11.25% = 26.25%)Retaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 26.25% increased Damage (15% + 11.25% = 26.25%); Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)Elemental Resistances: +5% to all Elemental Resistances -> +8.75% to all Elemental Resistances (+5% + 3.75% = +8.75%)Life Leech Speed and Attack Speed: 3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%); 40% increased total Recovery per second from Life Leech -> 70% increased total Recovery per second from Life Leech (40% + 30% = 70%)Axe Damage: 18% increased Physical Damage with Axes -> 31.5% increased Physical Damage with Axes (18% + 13.5% = 31.5%); Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 31.5% increased Damage with Ailments (18% + 13.5% = 31.5%)Axe Damage and Attack Speed: 12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%); Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%); 3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Sword Damage: 14% increased Physical Damage with Swords -> 24.5% increased Physical Damage with Swords (14% + 10.5% = 24.5%); Sword Attacks deal 14% increased Damage with Ailments -> Sword Attacks deal 24.5% increased Damage with Ailments (14% + 10.5% = 24.5%)Awe and Terror: Disabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage; Disabled notable: Banner Skills have 20% increased Area of EffectLife Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)One Handed Melee Damage: 16% increased Physical Damage with One Handed Melee Weapons -> 28% increased Physical Damage with One Handed Melee Weapons (16% + 12% = 28%); Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with One Handed Melee Weapons deal 28% increased Damage with Ailments (16% + 12% = 28%)Retaliation Skill Damage and Stun Threshold: Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 26.25% increased Damage (15% + 11.25% = 26.25%); Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)
NodesTotal stat
+122.5 to Str+122.5 to Strength
150.5% inc. Phys.Dmg with Axes150.5% increased Physical Damage with Axes
Axe Attacks deal 150.5% inc. Dmg with AilmentsAxe Attacks deal 150.5% increased Damage with Ailments
28% inc. max Life28% increased maximum Life
Exerted Attacks deal 87.5% inc. DmgExerted Attacks deal 87.5% increased Damage
Retaliation Skills deal 80.5% inc. DmgRetaliation Skills deal 80.5% increased Damage
52.5% inc. Armour52.5% increased Armour
+19.25% to all Ele.Res+19.25% to all Elemental Resistances
15.75% inc. Atk Speed with Axes15.75% increased Attack Speed with Axes
Regenerate 3.15% of Life per secondRegenerate 3.15% of Life per second
52.5% inc. Cost Efficiency of Attacks52.5% increased Cost Efficiency of Attacks
Attacks have 52.5% chance to cause BleedingAttacks have 52.5% chance to cause Bleeding
Retaliation Skills have 52.5% inc. AoERetaliation Skills have 52.5% increased Area of Effect
Banner Skills have 42% inc. AoEBanner Skills have 42% increased Area of Effect
Retaliation Skills have 35% reduced Enemy Stun ThresholdRetaliation Skills have 35% reduced Enemy Stun Threshold
70% inc. total Recovery per second from Life Leech70% increased total Recovery per second from Life Leech
Retaliation Skills have 43.75% inc. Stun Dur. on EnemiesRetaliation Skills have 43.75% increased Stun Duration on Enemies
35% inc. Endurance Charge Dur.35% increased Endurance Charge Duration
28% inc. Phys.Dmg with One Handed Melee Weapons28% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 28% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 28% increased Damage with Ailments
26.25% inc. Warcry Speed26.25% increased Warcry Speed
24.5% inc. Phys.Dmg with Swords24.5% increased Physical Damage with Swords
Sword Attacks deal 24.5% inc. Dmg with AilmentsSword Attacks deal 24.5% increased Damage with Ailments
21% inc. Warcry CDRR21% increased Warcry Cooldown Recovery Rate
17.5% chance to Impale Enemies on Hit with Two Handed Weapons17.5% chance to Impale Enemies on Hit with Two Handed Weapons
17.5% inc. Effect of Impales you inflict with Two Handed Weapons17.5% increased Effect of Impales you inflict with Two Handed Weapons
Bleeding you inflict deals Dmg 8.75% fasterBleeding you inflict deals Damage 8.75% faster
5.25% inc. Atk Speed5.25% increased Attack Speed
Regenerate 0.35% of Life per second per Endurance ChargeRegenerate 0.35% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 35% inc. Endurance Charge Dur. (20% + 15% = 35%)20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.35% of Life per second per Endurance Charge (0.2% + 0.15% = 0.35%)Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.35% of Life per second per Endurance Charge (0.2% + 0.15% = 0.35%)
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

StaminaNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable · Grants nothing
Disabled notable: Warcries Exert 1 additional AttackDisabled notable: Warcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable · Grants nothing
Disabled notable: 24% inc. ArmourDisabled notable: 24% increased Armour
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed -> 26.25% inc. Warcry Speed (15% + 11.25% = 26.25%)15% increased Warcry Speed -> 26.25% increased Warcry Speed (15% + 11.25% = 26.25%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 26.25% inc. Dmg (15% + 11.25% = 26.25%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 26.25% increased Damage (15% + 11.25% = 26.25%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

HarpoonerNotable · Grants nothing
Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed WeaponsDisabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons
Disabled notable: 30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled EnemiesDisabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
Disabled notable: 50% inc. Impale Dur.Disabled notable: 50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

Life and ArmourSmall
8% inc. Armour -> 14% inc. Armour (8% + 6% = 14%)8% increased Armour -> 14% increased Armour (8% + 6% = 14%)
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR -> 21% inc. Warcry CDRR (12% + 9% = 21%)12% increased Warcry Cooldown Recovery Rate -> 21% increased Warcry Cooldown Recovery Rate (12% + 9% = 21%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 26.25% inc. Dmg (15% + 11.25% = 26.25%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 26.25% increased Damage (15% + 11.25% = 26.25%)
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

BarbarismNotable · Grants nothing
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Disabled notable: +1% to max Fire ResDisabled notable: +1% to maximum Fire Resistance
Disabled notable: +8% to Fire ResDisabled notable: +8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons -> 17.5% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 7.5% = 17.5%)10% chance to Impale Enemies on Hit with Two Handed Weapons -> 17.5% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 7.5% = 17.5%)
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons -> 17.5% inc. Effect of Impales you inflict with Two Handed Weapons (10% + 7.5% = 17.5%)10% increased Effect of Impales you inflict with Two Handed Weapons -> 17.5% increased Effect of Impales you inflict with Two Handed Weapons (10% + 7.5% = 17.5%)
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. Dmg -> Exerted Attacks deal 35% inc. Dmg (20% + 15% = 35%)Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 35% increased Damage (20% + 15% = 35%)
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Savage WoundsNotable · Grants nothing
Disabled notable: Bleeding you inflict deals Dmg 15% fasterDisabled notable: Bleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Life and ArmourSmall
8% inc. Armour -> 14% inc. Armour (8% + 6% = 14%)8% increased Armour -> 14% increased Armour (8% + 6% = 14%)
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
+3% to all Ele.Res -> +5.25% to all Ele.Res (+3% + 2.25% = +5.25%)+3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
+3% to all Ele.Res -> +5.25% to all Ele.Res (+3% + 2.25% = +5.25%)+3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% faster -> Bleeding you inflict deals Dmg 8.75% faster (5% + 3.75% = 8.75%)Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 8.75% faster (5% + 3.75% = 8.75%)
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)Attacks have 15% chance to cause Bleeding -> Attacks have 26.25% chance to cause Bleeding (15% + 11.25% = 26.25%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 26.25% inc. Cost Efficiency of Attacks (15% + 11.25% = 26.25%)15% increased Cost Efficiency of Attacks -> 26.25% increased Cost Efficiency of Attacks (15% + 11.25% = 26.25%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Cannibalistic RiteNotable · Grants nothing
Disabled notable: Attack Skills Cost Life instead of 10% of Mana CostDisabled notable: Attack Skills Cost Life instead of 10% of Mana Cost
Disabled notable: 25% inc. Cost Efficiency of AttacksDisabled notable: 25% increased Cost Efficiency of Attacks
Base effects

Attack Skills Cost Life instead of 10% of Mana CostAttack Skills Cost Life instead of 10% of Mana Cost

25% inc. Cost Efficiency of Attacks25% increased Cost Efficiency of Attacks

Axe DamageSmall
14% inc. Phys.Dmg with Axes -> 24.5% inc. Phys.Dmg with Axes (14% + 10.5% = 24.5%)14% increased Physical Damage with Axes -> 24.5% increased Physical Damage with Axes (14% + 10.5% = 24.5%)
Axe Attacks deal 14% inc. Dmg with Ailments -> Axe Attacks deal 24.5% inc. Dmg with Ailments (14% + 10.5% = 24.5%)Axe Attacks deal 14% increased Damage with Ailments -> Axe Attacks deal 24.5% increased Damage with Ailments (14% + 10.5% = 24.5%)
Base effects

14% inc. Phys.Dmg with Axes14% increased Physical Damage with Axes

Axe Attacks deal 14% inc. Dmg with AilmentsAxe Attacks deal 14% increased Damage with Ailments

Banner Area of EffectSmall
Banner Skills have 12% inc. AoE -> Banner Skills have 21% inc. AoE (12% + 9% = 21%)Banner Skills have 12% increased Area of Effect -> Banner Skills have 21% increased Area of Effect (12% + 9% = 21%)
Base effects

Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Banner Area of EffectSmall
Banner Skills have 12% inc. AoE -> Banner Skills have 21% inc. AoE (12% + 9% = 21%)Banner Skills have 12% increased Area of Effect -> Banner Skills have 21% increased Area of Effect (12% + 9% = 21%)
Base effects

Banner Skills have 12% inc. AoEBanner Skills have 12% increased Area of Effect

Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. Dmg -> Retaliation Skills deal 28% inc. Dmg (16% + 12% = 28%)Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 28% increased Damage (16% + 12% = 28%)
Base effects

Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage

Indiscriminate RevengeNotable · Grants nothing
Disabled notable: Retaliation Skills have 30% inc. AoEDisabled notable: Retaliation Skills have 30% increased Area of Effect
Base effects

Retaliation Skills have 30% inc. AoERetaliation Skills have 30% increased Area of Effect

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 21% inc. Phys.Dmg with Axes (12% + 9% = 21%)12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%)
3% inc. Atk Speed with Axes -> 5.25% inc. Atk Speed with Axes (3% + 2.25% = 5.25%)3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

HeartyNotable · Grants nothing
Disabled notable: 15% inc. Life Regeneration rateDisabled notable: 15% increased Life Regeneration rate
Disabled notable: Regenerate 1.8% of Life per secondDisabled notable: Regenerate 1.8% of Life per second
Base effects

15% inc. Life Regeneration rate15% increased Life Regeneration rate

Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second

Axe DamageSmall
18% inc. Phys.Dmg with Axes -> 31.5% inc. Phys.Dmg with Axes (18% + 13.5% = 31.5%)18% increased Physical Damage with Axes -> 31.5% increased Physical Damage with Axes (18% + 13.5% = 31.5%)
Axe Attacks deal 18% inc. Dmg with Ailments -> Axe Attacks deal 31.5% inc. Dmg with Ailments (18% + 13.5% = 31.5%)Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 31.5% increased Damage with Ailments (18% + 13.5% = 31.5%)
Base effects

18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes

Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 21% inc. Phys.Dmg with Axes (12% + 9% = 21%)12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%)
3% inc. Atk Speed with Axes -> 5.25% inc. Atk Speed with Axes (3% + 2.25% = 5.25%)3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

Retaliation Skill Stun DurationSmall
Retaliation Skills have 25% inc. Stun Dur. on Enemies -> Retaliation Skills have 43.75% inc. Stun Dur. on Enemies (25% + 18.75% = 43.75%)Retaliation Skills have 25% increased Stun Duration on Enemies -> Retaliation Skills have 43.75% increased Stun Duration on Enemies (25% + 18.75% = 43.75%)
Base effects

Retaliation Skills have 25% inc. Stun Dur. on EnemiesRetaliation Skills have 25% increased Stun Duration on Enemies

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoE -> Retaliation Skills have 26.25% inc. AoE (15% + 11.25% = 26.25%)Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 26.25% increased Area of Effect (15% + 11.25% = 26.25%)
Base effects

Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect

ArmourSmall
14% inc. Armour -> 24.5% inc. Armour (14% + 10.5% = 24.5%)14% increased Armour -> 24.5% increased Armour (14% + 10.5% = 24.5%)
Base effects

14% inc. Armour14% increased Armour

Retaliation Skill Area Of EffectSmall
Retaliation Skills have 15% inc. AoE -> Retaliation Skills have 26.25% inc. AoE (15% + 11.25% = 26.25%)Retaliation Skills have 15% increased Area of Effect -> Retaliation Skills have 26.25% increased Area of Effect (15% + 11.25% = 26.25%)
Base effects

Retaliation Skills have 15% inc. AoERetaliation Skills have 15% increased Area of Effect

Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. Dmg -> Retaliation Skills deal 26.25% inc. Dmg (15% + 11.25% = 26.25%)Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 26.25% increased Damage (15% + 11.25% = 26.25%)
Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)
Base effects

Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage

Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold

Elemental ResistancesSmall
+5% to all Ele.Res -> +8.75% to all Ele.Res (+5% + 3.75% = +8.75%)+5% to all Elemental Resistances -> +8.75% to all Elemental Resistances (+5% + 3.75% = +8.75%)
Base effects

+5% to all Ele.Res+5% to all Elemental Resistances

Life Leech Speed and Attack SpeedSmall
3% inc. Atk Speed -> 5.25% inc. Atk Speed (3% + 2.25% = 5.25%)3% increased Attack Speed -> 5.25% increased Attack Speed (3% + 2.25% = 5.25%)
40% inc. total Recovery per second from Life Leech -> 70% inc. total Recovery per second from Life Leech (40% + 30% = 70%)40% increased total Recovery per second from Life Leech -> 70% increased total Recovery per second from Life Leech (40% + 30% = 70%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

40% inc. total Recovery per second from Life Leech40% increased total Recovery per second from Life Leech

Axe DamageSmall
18% inc. Phys.Dmg with Axes -> 31.5% inc. Phys.Dmg with Axes (18% + 13.5% = 31.5%)18% increased Physical Damage with Axes -> 31.5% increased Physical Damage with Axes (18% + 13.5% = 31.5%)
Axe Attacks deal 18% inc. Dmg with Ailments -> Axe Attacks deal 31.5% inc. Dmg with Ailments (18% + 13.5% = 31.5%)Axe Attacks deal 18% increased Damage with Ailments -> Axe Attacks deal 31.5% increased Damage with Ailments (18% + 13.5% = 31.5%)
Base effects

18% inc. Phys.Dmg with Axes18% increased Physical Damage with Axes

Axe Attacks deal 18% inc. Dmg with AilmentsAxe Attacks deal 18% increased Damage with Ailments

Axe Damage and Attack SpeedSmall
12% inc. Phys.Dmg with Axes -> 21% inc. Phys.Dmg with Axes (12% + 9% = 21%)12% increased Physical Damage with Axes -> 21% increased Physical Damage with Axes (12% + 9% = 21%)
Axe Attacks deal 12% inc. Dmg with Ailments -> Axe Attacks deal 21% inc. Dmg with Ailments (12% + 9% = 21%)Axe Attacks deal 12% increased Damage with Ailments -> Axe Attacks deal 21% increased Damage with Ailments (12% + 9% = 21%)
3% inc. Atk Speed with Axes -> 5.25% inc. Atk Speed with Axes (3% + 2.25% = 5.25%)3% increased Attack Speed with Axes -> 5.25% increased Attack Speed with Axes (3% + 2.25% = 5.25%)
Base effects

12% inc. Phys.Dmg with Axes12% increased Physical Damage with Axes

Axe Attacks deal 12% inc. Dmg with AilmentsAxe Attacks deal 12% increased Damage with Ailments

3% inc. Atk Speed with Axes3% increased Attack Speed with Axes

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Sword DamageSmall
14% inc. Phys.Dmg with Swords -> 24.5% inc. Phys.Dmg with Swords (14% + 10.5% = 24.5%)14% increased Physical Damage with Swords -> 24.5% increased Physical Damage with Swords (14% + 10.5% = 24.5%)
Sword Attacks deal 14% inc. Dmg with Ailments -> Sword Attacks deal 24.5% inc. Dmg with Ailments (14% + 10.5% = 24.5%)Sword Attacks deal 14% increased Damage with Ailments -> Sword Attacks deal 24.5% increased Damage with Ailments (14% + 10.5% = 24.5%)
Base effects

14% inc. Phys.Dmg with Swords14% increased Physical Damage with Swords

Sword Attacks deal 14% inc. Dmg with AilmentsSword Attacks deal 14% increased Damage with Ailments

Awe and TerrorNotable · Grants nothing
Disabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgDisabled notable: Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Disabled notable: Banner Skills have 20% inc. AoEDisabled notable: Banner Skills have 20% increased Area of Effect
Base effects

Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Phys.DmgEnemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage

Banner Skills have 20% inc. AoEBanner Skills have 20% increased Area of Effect

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

One Handed Melee DamageSmall
16% inc. Phys.Dmg with One Handed Melee Weapons -> 28% inc. Phys.Dmg with One Handed Melee Weapons (16% + 12% = 28%)16% increased Physical Damage with One Handed Melee Weapons -> 28% increased Physical Damage with One Handed Melee Weapons (16% + 12% = 28%)
Attacks with One Handed Melee Weapons deal 16% inc. Dmg with Ailments -> Attacks with One Handed Melee Weapons deal 28% inc. Dmg with Ailments (16% + 12% = 28%)Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments -> Attacks with One Handed Melee Weapons deal 28% increased Damage with Ailments (16% + 12% = 28%)
Base effects

16% inc. Phys.Dmg with One Handed Melee Weapons16% increased Physical Damage with One Handed Melee Weapons

Attacks with One Handed Melee Weapons deal 16% inc. Dmg with AilmentsAttacks with One Handed Melee Weapons deal 16% increased Damage with Ailments

Retaliation Skill Damage and Stun ThresholdSmall
Retaliation Skills deal 15% inc. Dmg -> Retaliation Skills deal 26.25% inc. Dmg (15% + 11.25% = 26.25%)Retaliation Skills deal 15% increased Damage -> Retaliation Skills deal 26.25% increased Damage (15% + 11.25% = 26.25%)
Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)Retaliation Skills have 10% reduced Enemy Stun Threshold -> Retaliation Skills have 17.5% reduced Enemy Stun Threshold (10% + 7.5% = 17.5%)
Base effects

Retaliation Skills deal 15% inc. DmgRetaliation Skills deal 15% increased Damage

Retaliation Skills have 10% reduced Enemy Stun ThresholdRetaliation Skills have 10% reduced Enemy Stun Threshold

Foulborn 100%

Radius 0–960 · 27 nodes

Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Endurance Charge Duration: 20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)Life Regeneration per Endurance Charge: Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.4% of Life per second per Endurance Charge (0.2% + 0.2% = 0.4%)Stamina: Disabled notable: +1 to Maximum Endurance ChargesMeasured Fury: Disabled notable: Warcries Exert 1 additional AttackJuggernaut: Disabled notable: 24% increased Armour; Disabled notable: 8% increased maximum LifeWarcry Speed and Exerted Attack Damage: 15% increased Warcry Speed -> 30% increased Warcry Speed (15% + 15% = 30%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 30% increased Damage (15% + 15% = 30%)Harpooner: Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons; Disabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies; Disabled notable: 50% increased Impale DurationLife and Armour: 8% increased Armour -> 16% increased Armour (8% + 8% = 16%); 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)Warcry Cooldown Recovery and Exerted Attack Damage: 12% increased Warcry Cooldown Recovery Rate -> 24% increased Warcry Cooldown Recovery Rate (12% + 12% = 24%); Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 30% increased Damage (15% + 15% = 30%)Barbarism: Disabled notable: 8% increased maximum Life; Disabled notable: +1% to maximum Fire Resistance; Disabled notable: +8% to Fire ResistanceBleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)Impale Chance with Two Handed Weapons: 10% chance to Impale Enemies on Hit with Two Handed Weapons -> 20% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 10% = 20%)Impale Effect with Two Handed Weapons: 10% increased Effect of Impales you inflict with Two Handed Weapons -> 20% increased Effect of Impales you inflict with Two Handed Weapons (10% + 10% = 20%)Exerted Attack Damage: Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 40% increased Damage (20% + 20% = 40%)Savage Wounds: Disabled notable: Bleeding you inflict deals Damage 15% fasterLife and Armour: 8% increased Armour -> 16% increased Armour (8% + 8% = 16%); 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Life and Elemental Resistances: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); +3% to all Elemental Resistances -> +6% to all Elemental Resistances (+3% + 3% = +6%)Life and Elemental Resistances: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); +3% to all Elemental Resistances -> +6% to all Elemental Resistances (+3% + 3% = +6%)Faster Bleeding: Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 10% faster (5% + 5% = 10%)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 30% increased Cost Efficiency of Attacks (15% + 15% = 30%)Bleed Chance: Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Attack Cost Efficiency: 15% increased Cost Efficiency of Attacks -> 30% increased Cost Efficiency of Attacks (15% + 15% = 30%)
NodesTotal stat
+100 to Str+100 to Strength
32% inc. max Life32% increased maximum Life
Exerted Attacks deal 100% inc. DmgExerted Attacks deal 100% increased Damage
60% inc. Cost Efficiency of Attacks60% increased Cost Efficiency of Attacks
Attacks have 60% chance to cause BleedingAttacks have 60% chance to cause Bleeding
32% inc. Armour32% increased Armour
+12% to all Ele.Res+12% to all Elemental Resistances
40% inc. Endurance Charge Dur.40% increased Endurance Charge Duration
30% inc. Warcry Speed30% increased Warcry Speed
24% inc. Warcry CDRR24% increased Warcry Cooldown Recovery Rate
20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons
20% inc. Effect of Impales you inflict with Two Handed Weapons20% increased Effect of Impales you inflict with Two Handed Weapons
Bleeding you inflict deals Dmg 10% fasterBleeding you inflict deals Damage 10% faster
Regenerate 0.4% of Life per second per Endurance ChargeRegenerate 0.4% of Life per second per Endurance Charge
NodeModifiers
StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 40% inc. Endurance Charge Dur. (20% + 20% = 40%)20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

Life Regeneration per Endurance ChargeSmall
Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.4% of Life per second per Endurance Charge (0.2% + 0.2% = 0.4%)Regenerate 0.2% of Life per second per Endurance Charge -> Regenerate 0.4% of Life per second per Endurance Charge (0.2% + 0.2% = 0.4%)
Base effects

Regenerate 0.2% of Life per second per Endurance ChargeRegenerate 0.2% of Life per second per Endurance Charge

StaminaNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Measured FuryNotable · Grants nothing
Disabled notable: Warcries Exert 1 additional AttackDisabled notable: Warcries Exert 1 additional Attack
Base effects

Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack

JuggernautNotable · Grants nothing
Disabled notable: 24% inc. ArmourDisabled notable: 24% increased Armour
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Base effects

24% inc. Armour24% increased Armour

8% inc. max Life8% increased maximum Life

Warcry Speed and Exerted Attack DamageSmall
15% inc. Warcry Speed -> 30% inc. Warcry Speed (15% + 15% = 30%)15% increased Warcry Speed -> 30% increased Warcry Speed (15% + 15% = 30%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 30% inc. Dmg (15% + 15% = 30%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 30% increased Damage (15% + 15% = 30%)
Base effects

15% inc. Warcry Speed15% increased Warcry Speed

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

HarpoonerNotable · Grants nothing
Disabled notable: 20% chance to Impale Enemies on Hit with Two Handed WeaponsDisabled notable: 20% chance to Impale Enemies on Hit with Two Handed Weapons
Disabled notable: 30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled EnemiesDisabled notable: 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
Disabled notable: 50% inc. Impale Dur.Disabled notable: 50% increased Impale Duration
Base effects

20% chance to Impale Enemies on Hit with Two Handed Weapons20% chance to Impale Enemies on Hit with Two Handed Weapons

30% inc. Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies

50% inc. Impale Dur.50% increased Impale Duration

Life and ArmourSmall
8% inc. Armour -> 16% inc. Armour (8% + 8% = 16%)8% increased Armour -> 16% increased Armour (8% + 8% = 16%)
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

Warcry Cooldown Recovery and Exerted Attack DamageSmall
12% inc. Warcry CDRR -> 24% inc. Warcry CDRR (12% + 12% = 24%)12% increased Warcry Cooldown Recovery Rate -> 24% increased Warcry Cooldown Recovery Rate (12% + 12% = 24%)
Exerted Attacks deal 15% inc. Dmg -> Exerted Attacks deal 30% inc. Dmg (15% + 15% = 30%)Exerted Attacks deal 15% increased Damage -> Exerted Attacks deal 30% increased Damage (15% + 15% = 30%)
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Exerted Attacks deal 15% inc. DmgExerted Attacks deal 15% increased Damage

BarbarismNotable · Grants nothing
Disabled notable: 8% inc. max LifeDisabled notable: 8% increased maximum Life
Disabled notable: +1% to max Fire ResDisabled notable: +1% to maximum Fire Resistance
Disabled notable: +8% to Fire ResDisabled notable: +8% to Fire Resistance
Base effects

8% inc. max Life8% increased maximum Life

+1% to max Fire Res+1% to maximum Fire Resistance

+8% to Fire Res+8% to Fire Resistance

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

Impale Chance with Two Handed WeaponsSmall
10% chance to Impale Enemies on Hit with Two Handed Weapons -> 20% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 10% = 20%)10% chance to Impale Enemies on Hit with Two Handed Weapons -> 20% chance to Impale Enemies on Hit with Two Handed Weapons (10% + 10% = 20%)
Base effects

10% chance to Impale Enemies on Hit with Two Handed Weapons10% chance to Impale Enemies on Hit with Two Handed Weapons

Impale Effect with Two Handed WeaponsSmall
10% inc. Effect of Impales you inflict with Two Handed Weapons -> 20% inc. Effect of Impales you inflict with Two Handed Weapons (10% + 10% = 20%)10% increased Effect of Impales you inflict with Two Handed Weapons -> 20% increased Effect of Impales you inflict with Two Handed Weapons (10% + 10% = 20%)
Base effects

10% inc. Effect of Impales you inflict with Two Handed Weapons10% increased Effect of Impales you inflict with Two Handed Weapons

Exerted Attack DamageSmall
Exerted Attacks deal 20% inc. Dmg -> Exerted Attacks deal 40% inc. Dmg (20% + 20% = 40%)Exerted Attacks deal 20% increased Damage -> Exerted Attacks deal 40% increased Damage (20% + 20% = 40%)
Base effects

Exerted Attacks deal 20% inc. DmgExerted Attacks deal 20% increased Damage

Savage WoundsNotable · Grants nothing
Disabled notable: Bleeding you inflict deals Dmg 15% fasterDisabled notable: Bleeding you inflict deals Damage 15% faster
Base effects

Bleeding you inflict deals Dmg 15% fasterBleeding you inflict deals Damage 15% faster

Life and ArmourSmall
8% inc. Armour -> 16% inc. Armour (8% + 8% = 16%)8% increased Armour -> 16% increased Armour (8% + 8% = 16%)
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
Base effects

8% inc. Armour8% increased Armour

4% inc. max Life4% increased maximum Life

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Life and Elemental ResistancesSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
+3% to all Ele.Res -> +6% to all Ele.Res (+3% + 3% = +6%)+3% to all Elemental Resistances -> +6% to all Elemental Resistances (+3% + 3% = +6%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Life and Elemental ResistancesSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
+3% to all Ele.Res -> +6% to all Ele.Res (+3% + 3% = +6%)+3% to all Elemental Resistances -> +6% to all Elemental Resistances (+3% + 3% = +6%)
Base effects

4% inc. max Life4% increased maximum Life

+3% to all Ele.Res+3% to all Elemental Resistances

Faster BleedingSmall
Bleeding you inflict deals Dmg 5% faster -> Bleeding you inflict deals Dmg 10% faster (5% + 5% = 10%)Bleeding you inflict deals Damage 5% faster -> Bleeding you inflict deals Damage 10% faster (5% + 5% = 10%)
Base effects

Bleeding you inflict deals Dmg 5% fasterBleeding you inflict deals Damage 5% faster

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 30% inc. Cost Efficiency of Attacks (15% + 15% = 30%)15% increased Cost Efficiency of Attacks -> 30% increased Cost Efficiency of Attacks (15% + 15% = 30%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Bleed ChanceSmall
Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)Attacks have 15% chance to cause Bleeding -> Attacks have 30% chance to cause Bleeding (15% + 15% = 30%)
Base effects

Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Attack Cost EfficiencySmall
15% inc. Cost Efficiency of Attacks -> 30% inc. Cost Efficiency of Attacks (15% + 15% = 30%)15% increased Cost Efficiency of Attacks -> 30% increased Cost Efficiency of Attacks (15% + 15% = 30%)
Base effects

15% inc. Cost Efficiency of Attacks15% increased Cost Efficiency of Attacks

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 45 boosted / 10 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 21 boosted / 6 disabled

9 o'clock inner

Large

Radius 0–1800 · 66 nodes

Gravepact: Disabled notable: +7% to Chaos Resistance; Disabled notable: Minions have 8% chance to deal Double DamageStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%); Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%); Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%); Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Attack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks -> 12% increased Area of Effect for Attacks (8% + 4% = 12%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Dexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Accuracy: +20 to Accuracy Rating -> +30 to Accuracy Rating (+20 + 10 = +30); 6% increased Accuracy Rating -> 9% increased Accuracy Rating (6% + 3% = 9%)Life Regeneration: Regenerate 0.5% of Life per second -> Regenerate 0.75% of Life per second (0.5% + 0.25% = 0.75%)Armour and Life: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)Glory of Command: Disabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally; Disabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby AllyAccuracy: +30 to Accuracy Rating -> +45 to Accuracy Rating (+30 + 15 = +45); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Armour and Life Regeneration: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Combat Stamina: Disabled notable: 20% increased Armour; Disabled notable: 5% increased maximum Life; Disabled notable: Regenerate 1% of Life per secondRighteous Fury: Disabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds; Disabled notable: 40% increased Melee Damage with Hits at Close RangeWarcry Area of Effect: Warcry Skills have 20% increased Area of Effect -> Warcry Skills have 30% increased Area of Effect (20% + 10% = 30%)Melee Damage: 12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Deep Breaths: Disabled notable: 35% increased Warcry Cooldown Recovery Rate; Disabled notable: Warcry Skills have 40% increased Area of EffectStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Melee Damage: 12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)Warcry Cooldown Recovery: 12% increased Warcry Cooldown Recovery Rate -> 18% increased Warcry Cooldown Recovery Rate (12% + 6% = 18%)Melee Damage: 12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Sanctuary: Disabled notable: +4% Chance to Block Attack Damage while holding a Shield; Disabled notable: +4% Chance to Block Spell Damage while holding a Shield; Disabled notable: +1% to all maximum Elemental ResistancesWarcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery Rate -> 22.5% increased Warcry Cooldown Recovery Rate (15% + 7.5% = 22.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Warcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery Rate -> 22.5% increased Warcry Cooldown Recovery Rate (15% + 7.5% = 22.5%)Shield Spell Block and Elemental Resistances with a Shield: +3% Chance to Block Spell Damage while holding a Shield -> +4.5% Chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%); +3% Elemental Resistances while holding a Shield -> +4.5% Elemental Resistances while holding a Shield (+3% + 1.5% = +4.5%)Wood, Stone, and Spell: Disabled notable: 10% increased effect of Arcane Surge on you per Summoned TotemInspiring Bond: Disabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target; Disabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyFire Damage and Life Regeneration: 12% increased Fire Damage -> 18% increased Fire Damage (12% + 6% = 18%); Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Armour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Dynamo: Disabled notable: 18% increased maximum Mana; Disabled notable: Guard Skills have 40% increased DurationStaff Damage and Armour: Staff Attacks deal 15% increased Damage with Hits and Ailments -> Staff Attacks deal 22.5% increased Damage with Hits and Ailments (15% + 7.5% = 22.5%); 15% increased Armour -> 22.5% increased Armour (15% + 7.5% = 22.5%)Expertise: Disabled notable: +30 to DexterityArmour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Steelwood Stance: Disabled notable: Staff Attacks deal 30% increased Damage with Hits and Ailments; Disabled notable: +800 Armour if you've Blocked Recently; Disabled notable: +10% Chance to Block Attack Damage while wielding a StaffArmour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Mana Regeneration and Life: +14 to maximum Life -> +21 to maximum Life (+14 + 7 = +21); 20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)Ancestral Knowledge: Disabled notable: +30 to IntelligenceMagmatic Strikes: Disabled notable: Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 secondsShield Block and Elemental Resistances with a Shield: +3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%); +3% Elemental Resistances while holding a Shield -> +4.5% Elemental Resistances while holding a Shield (+3% + 1.5% = +4.5%)Arsonist: Disabled notable: +10% to Fire Damage over Time Multiplier; Disabled notable: Regenerate 1.2% of Life per secondElemental Resistances with a Shield: +5% Elemental Resistances while holding a Shield -> +7.5% Elemental Resistances while holding a Shield (+5% + 2.5% = +7.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Mana and Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%); 5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)Mana and Life Regeneration: 15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%); Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Mana and Life Regeneration: 15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%); Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Sanctity: Disabled notable: 20% increased Armour; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: Regenerate 1% of Life per second; Disabled notable: +10 to Strength and IntelligenceLink Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)Link Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)Always Angry: Disabled notable: +8 to Minimum RageBurning Damage Multiplier: +4% to Fire Damage over Time Multiplier -> +6% to Fire Damage over Time Multiplier (+4% + 2% = +6%)Staff Block: +4% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+4% + 2% = +6%)Mace Damage and Critical Strike Chance: 10% increased Physical Damage with Maces or Sceptres -> 15% increased Physical Damage with Maces or Sceptres (10% + 5% = 15%); Mace or Sceptre Attacks deal 10% increased Damage with Ailments -> Mace or Sceptre Attacks deal 15% increased Damage with Ailments (10% + 5% = 15%); 20% increased Critical Strike Chance with Maces or Sceptres -> 30% increased Critical Strike Chance with Maces or Sceptres (20% + 10% = 30%)Physical Damage as Extra Fire Damage: Gain 4% of Physical Damage as Extra Fire Damage -> Gain 6% of Physical Damage as Extra Fire Damage (4% + 2% = 6%)Staff Damage and Block: Staff Attacks deal 10% increased Damage with Hits and Ailments -> Staff Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%); +2% Chance to Block Attack Damage while wielding a Staff -> +3% Chance to Block Attack Damage while wielding a Staff (+2% + 1% = +3%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Mana and Life Regeneration: 15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%); Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Mana and Guard Skill Cooldown Recovery: 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)Staff Block: +4% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+4% + 2% = +6%)
NodesTotal stat
+135 to Str+135 to Strength
97.5% inc. Armour97.5% increased Armour
Regenerate 4.05% of Life per secondRegenerate 4.05% of Life per second
97.5% inc. Mana Regeneration Rate97.5% increased Mana Regeneration Rate
63% inc. Warcry CDRR63% increased Warcry Cooldown Recovery Rate
54% inc. Melee Dmg54% increased Melee Damage
Minions deal 54% inc. DmgMinions deal 54% increased Damage
39% inc. Accu39% increased Accuracy Rating
34.5% inc. max Mana34.5% increased maximum Mana
22.5% inc. max ES22.5% increased maximum Energy Shield
+16.5% Ele.Res while holding a Shield+16.5% Elemental Resistances while holding a Shield
+15% Chance to Block Atk Dmg while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
+13.5% to Chaos Res+13.5% to Chaos Resistance
+75 to Accu+75 to Accuracy Rating
Staff Attacks deal 37.5% inc. Dmg with Hits and AilmentsStaff Attacks deal 37.5% increased Damage with Hits and Ailments
Link Skills have 30% inc. Cast SpeedLink Skills have 30% increased Cast Speed
12% inc. max Life12% increased maximum Life
30% inc. Crit% with Maces or Sceptres30% increased Critical Strike Chance with Maces or Sceptres
Guard Skills have 30% inc. CDRRGuard Skills have 30% increased Cooldown Recovery Rate
Warcry Skills have 30% inc. AoEWarcry Skills have 30% increased Area of Effect
+21 to max Life+21 to maximum Life
18% inc. Fire.Dmg18% increased Fire Damage
+15 to Dex+15 to Dexterity
+15 to Int+15 to Intelligence
15% inc. Phys.Dmg with Maces or Sceptres15% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 15% inc. Dmg with AilmentsMace or Sceptre Attacks deal 15% increased Damage with Ailments
12% inc. AoE for Attacks12% increased Area of Effect for Attacks
+6% to Fire.Dmg over Time Multiplier+6% to Fire Damage over Time Multiplier
Gain 6% of Phys.Dmg as Extra Fire.DmgGain 6% of Physical Damage as Extra Fire Damage
+4.5% Chance to Block Atk Dmg while holding a Shield+4.5% Chance to Block Attack Damage while holding a Shield
+4.5% Chance to Block Spell Dmg while holding a Shield+4.5% Chance to Block Spell Damage while holding a Shield
NodeModifiers
GravepactNotable · Grants nothing
Disabled notable: +7% to Chaos ResDisabled notable: +7% to Chaos Resistance
Disabled notable: Minions have 8% chance to deal Double DmgDisabled notable: Minions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +4.5% to Chaos Res (+3% + 1.5% = +4.5%)+3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%)
Minions deal 12% inc. Dmg -> Minions deal 18% inc. Dmg (12% + 6% = 18%)Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +4.5% to Chaos Res (+3% + 1.5% = +4.5%)+3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%)
Minions deal 12% inc. Dmg -> Minions deal 18% inc. Dmg (12% + 6% = 18%)Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +4.5% to Chaos Res (+3% + 1.5% = +4.5%)+3% to Chaos Resistance -> +4.5% to Chaos Resistance (+3% + 1.5% = +4.5%)
Minions deal 12% inc. Dmg -> Minions deal 18% inc. Dmg (12% + 6% = 18%)Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks -> 12% inc. AoE for Attacks (8% + 4% = 12%)8% increased Area of Effect for Attacks -> 12% increased Area of Effect for Attacks (8% + 4% = 12%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu -> +30 to Accu (+20 + 10 = +30)+20 to Accuracy Rating -> +30 to Accuracy Rating (+20 + 10 = +30)
6% inc. Accu -> 9% inc. Accu (6% + 3% = 9%)6% increased Accuracy Rating -> 9% increased Accuracy Rating (6% + 3% = 9%)
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per second -> Regenerate 0.75% of Life per second (0.5% + 0.25% = 0.75%)Regenerate 0.5% of Life per second -> Regenerate 0.75% of Life per second (0.5% + 0.25% = 0.75%)
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
3% inc. max Life -> 4.5% inc. max Life (3% + 1.5% = 4.5%)3% increased maximum Life -> 4.5% increased maximum Life (3% + 1.5% = 4.5%)
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

Glory of CommandNotable · Grants nothing
Disabled notable: 40% inc. Accu while you have at least 1 nearby AllyDisabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally
Disabled notable: 15% inc. AoE for Attacks while you have at least 1 nearby AllyDisabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

AccuracySmall
+30 to Accu -> +45 to Accu (+30 + 15 = +45)+30 to Accuracy Rating -> +45 to Accuracy Rating (+30 + 15 = +45)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Combat StaminaNotable · Grants nothing
Disabled notable: 20% inc. ArmourDisabled notable: 20% increased Armour
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Base effects

20% inc. Armour20% increased Armour

5% inc. max Life5% increased maximum Life

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Righteous FuryNotable · Grants nothing
Disabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 secondsDisabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
Disabled notable: 40% inc. Melee Dmg with Hits at Close RangeDisabled notable: 40% increased Melee Damage with Hits at Close Range
Base effects

10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds

40% inc. Melee Dmg with Hits at Close Range40% increased Melee Damage with Hits at Close Range

Warcry Area of EffectSmall
Warcry Skills have 20% inc. AoE -> Warcry Skills have 30% inc. AoE (20% + 10% = 30%)Warcry Skills have 20% increased Area of Effect -> Warcry Skills have 30% increased Area of Effect (20% + 10% = 30%)
Base effects

Warcry Skills have 20% inc. AoEWarcry Skills have 20% increased Area of Effect

Melee DamageSmall
12% inc. Melee Dmg -> 18% inc. Melee Dmg (12% + 6% = 18%)12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Deep BreathsNotable · Grants nothing
Disabled notable: 35% inc. Warcry CDRRDisabled notable: 35% increased Warcry Cooldown Recovery Rate
Disabled notable: Warcry Skills have 40% inc. AoEDisabled notable: Warcry Skills have 40% increased Area of Effect
Base effects

35% inc. Warcry CDRR35% increased Warcry Cooldown Recovery Rate

Warcry Skills have 40% inc. AoEWarcry Skills have 40% increased Area of Effect

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Melee DamageSmall
12% inc. Melee Dmg -> 18% inc. Melee Dmg (12% + 6% = 18%)12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

Warcry Cooldown RecoverySmall
12% inc. Warcry CDRR -> 18% inc. Warcry CDRR (12% + 6% = 18%)12% increased Warcry Cooldown Recovery Rate -> 18% increased Warcry Cooldown Recovery Rate (12% + 6% = 18%)
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Melee DamageSmall
12% inc. Melee Dmg -> 18% inc. Melee Dmg (12% + 6% = 18%)12% increased Melee Damage -> 18% increased Melee Damage (12% + 6% = 18%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

SanctuaryNotable · Grants nothing
Disabled notable: +4% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +4% Chance to Block Attack Damage while holding a Shield
Disabled notable: +4% Chance to Block Spell Dmg while holding a ShieldDisabled notable: +4% Chance to Block Spell Damage while holding a Shield
Disabled notable: +1% to all max Ele.ResDisabled notable: +1% to all maximum Elemental Resistances
Base effects

+4% Chance to Block Atk Dmg while holding a Shield+4% Chance to Block Attack Damage while holding a Shield

+4% Chance to Block Spell Dmg while holding a Shield+4% Chance to Block Spell Damage while holding a Shield

+1% to all max Ele.Res+1% to all maximum Elemental Resistances

Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR -> 22.5% inc. Warcry CDRR (15% + 7.5% = 22.5%)15% increased Warcry Cooldown Recovery Rate -> 22.5% increased Warcry Cooldown Recovery Rate (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR -> 22.5% inc. Warcry CDRR (15% + 7.5% = 22.5%)15% increased Warcry Cooldown Recovery Rate -> 22.5% increased Warcry Cooldown Recovery Rate (15% + 7.5% = 22.5%)
Base effects

15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate

Shield Spell Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Spell Dmg while holding a Shield -> +4.5% Chance to Block Spell Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while holding a Shield -> +4.5% Chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%)
+3% Ele.Res while holding a Shield -> +4.5% Ele.Res while holding a Shield (+3% + 1.5% = +4.5%)+3% Elemental Resistances while holding a Shield -> +4.5% Elemental Resistances while holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield

+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield

Wood, Stone, and SpellNotable · Grants nothing
Disabled notable: 10% inc. effect of Arcane Surge on you per Summoned TotemDisabled notable: 10% increased effect of Arcane Surge on you per Summoned Totem
Base effects

10% inc. effect of Arcane Surge on you per Summoned Totem10% increased effect of Arcane Surge on you per Summoned Totem

Inspiring BondNotable · Grants nothing
Disabled notable: 10% chance for ES Recharge to start when you Link to a targetDisabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target
Disabled notable: Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyDisabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
Base effects

10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target

Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently

Fire Damage and Life RegenerationSmall
12% inc. Fire.Dmg -> 18% inc. Fire.Dmg (12% + 6% = 18%)12% increased Fire Damage -> 18% increased Fire Damage (12% + 6% = 18%)
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

12% inc. Fire.Dmg12% increased Fire Damage

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

DynamoNotable · Grants nothing
Disabled notable: 18% inc. max ManaDisabled notable: 18% increased maximum Mana
Disabled notable: Guard Skills have 40% inc. Dur.Disabled notable: Guard Skills have 40% increased Duration
Base effects

18% inc. max Mana18% increased maximum Mana

Guard Skills have 40% inc. Dur.Guard Skills have 40% increased Duration

Staff Damage and ArmourSmall
Staff Attacks deal 15% inc. Dmg with Hits and Ailments -> Staff Attacks deal 22.5% inc. Dmg with Hits and Ailments (15% + 7.5% = 22.5%)Staff Attacks deal 15% increased Damage with Hits and Ailments -> Staff Attacks deal 22.5% increased Damage with Hits and Ailments (15% + 7.5% = 22.5%)
15% inc. Armour -> 22.5% inc. Armour (15% + 7.5% = 22.5%)15% increased Armour -> 22.5% increased Armour (15% + 7.5% = 22.5%)
Base effects

Staff Attacks deal 15% inc. Dmg with Hits and AilmentsStaff Attacks deal 15% increased Damage with Hits and Ailments

15% inc. Armour15% increased Armour

ExpertiseNotable · Grants nothing
Disabled notable: +30 to DexDisabled notable: +30 to Dexterity
Base effects

+30 to Dex+30 to Dexterity

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Steelwood StanceNotable · Grants nothing
Disabled notable: Staff Attacks deal 30% inc. Dmg with Hits and AilmentsDisabled notable: Staff Attacks deal 30% increased Damage with Hits and Ailments
Disabled notable: +800 Armour if you've Blocked RecentlyDisabled notable: +800 Armour if you've Blocked Recently
Disabled notable: +10% Chance to Block Atk Dmg while wielding a StaffDisabled notable: +10% Chance to Block Attack Damage while wielding a Staff
Base effects

Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments

+800 Armour if you've Blocked Recently+800 Armour if you've Blocked Recently

+10% Chance to Block Atk Dmg while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Mana Regeneration and LifeSmall
+14 to max Life -> +21 to max Life (+14 + 7 = +21)+14 to maximum Life -> +21 to maximum Life (+14 + 7 = +21)
20% inc. Mana Regeneration Rate -> 30% inc. Mana Regeneration Rate (20% + 10% = 30%)20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)
Base effects

+14 to max Life+14 to maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Ancestral KnowledgeNotable · Grants nothing
Disabled notable: +30 to IntDisabled notable: +30 to Intelligence
Base effects

+30 to Int+30 to Intelligence

Magmatic StrikesNotable · Grants nothing
Disabled notable: Every 10 seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsDisabled notable: Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
Base effects

Every 10 seconds, gain 30% of Phys.Dmg as Extra Fire.Dmg for 4 secondsEvery 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds

Shield Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Atk Dmg while holding a Shield -> +4.5% Chance to Block Atk Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%)
+3% Ele.Res while holding a Shield -> +4.5% Ele.Res while holding a Shield (+3% + 1.5% = +4.5%)+3% Elemental Resistances while holding a Shield -> +4.5% Elemental Resistances while holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield

+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield

ArsonistNotable · Grants nothing
Disabled notable: +10% to Fire.Dmg over Time MultiplierDisabled notable: +10% to Fire Damage over Time Multiplier
Disabled notable: Regenerate 1.2% of Life per secondDisabled notable: Regenerate 1.2% of Life per second
Base effects

+10% to Fire.Dmg over Time Multiplier+10% to Fire Damage over Time Multiplier

Regenerate 1.2% of Life per secondRegenerate 1.2% of Life per second

Elemental Resistances with a ShieldSmall
+5% Ele.Res while holding a Shield -> +7.5% Ele.Res while holding a Shield (+5% + 2.5% = +7.5%)+5% Elemental Resistances while holding a Shield -> +7.5% Elemental Resistances while holding a Shield (+5% + 2.5% = +7.5%)
Base effects

+5% Ele.Res while holding a Shield+5% Elemental Resistances while holding a Shield

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Mana and LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
5% inc. max Mana -> 7.5% inc. max Mana (5% + 2.5% = 7.5%)5% increased maximum Mana -> 7.5% increased maximum Mana (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

5% inc. max Mana5% increased maximum Mana

Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate -> 22.5% inc. Mana Regeneration Rate (15% + 7.5% = 22.5%)15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%)
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate -> 22.5% inc. Mana Regeneration Rate (15% + 7.5% = 22.5%)15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%)
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

SanctityNotable · Grants nothing
Disabled notable: 20% inc. ArmourDisabled notable: 20% increased Armour
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Disabled notable: +10 to Str and IntDisabled notable: +10 to Strength and Intelligence
Base effects

20% inc. Armour20% increased Armour

10% inc. max ES10% increased maximum Energy Shield

Regenerate 1% of Life per secondRegenerate 1% of Life per second

+10 to Str and Int+10 to Strength and Intelligence

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 15% inc. Cast Speed (10% + 5% = 15%)Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 15% inc. Cast Speed (10% + 5% = 15%)Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

Always AngryNotable · Grants nothing
Disabled notable: +8 to Minimum RageDisabled notable: +8 to Minimum Rage
Base effects

+8 to Minimum Rage+8 to Minimum Rage

Burning Damage MultiplierSmall
+4% to Fire.Dmg over Time Multiplier -> +6% to Fire.Dmg over Time Multiplier (+4% + 2% = +6%)+4% to Fire Damage over Time Multiplier -> +6% to Fire Damage over Time Multiplier (+4% + 2% = +6%)
Base effects

+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier

Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff -> +6% Chance to Block Atk Dmg while wielding a Staff (+4% + 2% = +6%)+4% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+4% + 2% = +6%)
Base effects

+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff

Mace Damage and Critical Strike ChanceSmall
10% inc. Phys.Dmg with Maces or Sceptres -> 15% inc. Phys.Dmg with Maces or Sceptres (10% + 5% = 15%)10% increased Physical Damage with Maces or Sceptres -> 15% increased Physical Damage with Maces or Sceptres (10% + 5% = 15%)
Mace or Sceptre Attacks deal 10% inc. Dmg with Ailments -> Mace or Sceptre Attacks deal 15% inc. Dmg with Ailments (10% + 5% = 15%)Mace or Sceptre Attacks deal 10% increased Damage with Ailments -> Mace or Sceptre Attacks deal 15% increased Damage with Ailments (10% + 5% = 15%)
20% inc. Crit% with Maces or Sceptres -> 30% inc. Crit% with Maces or Sceptres (20% + 10% = 30%)20% increased Critical Strike Chance with Maces or Sceptres -> 30% increased Critical Strike Chance with Maces or Sceptres (20% + 10% = 30%)
Base effects

10% inc. Phys.Dmg with Maces or Sceptres10% increased Physical Damage with Maces or Sceptres

Mace or Sceptre Attacks deal 10% inc. Dmg with AilmentsMace or Sceptre Attacks deal 10% increased Damage with Ailments

20% inc. Crit% with Maces or Sceptres20% increased Critical Strike Chance with Maces or Sceptres

Physical Damage as Extra Fire DamageSmall
Gain 4% of Phys.Dmg as Extra Fire.Dmg -> Gain 6% of Phys.Dmg as Extra Fire.Dmg (4% + 2% = 6%)Gain 4% of Physical Damage as Extra Fire Damage -> Gain 6% of Physical Damage as Extra Fire Damage (4% + 2% = 6%)
Base effects

Gain 4% of Phys.Dmg as Extra Fire.DmgGain 4% of Physical Damage as Extra Fire Damage

Staff Damage and BlockSmall
Staff Attacks deal 10% inc. Dmg with Hits and Ailments -> Staff Attacks deal 15% inc. Dmg with Hits and Ailments (10% + 5% = 15%)Staff Attacks deal 10% increased Damage with Hits and Ailments -> Staff Attacks deal 15% increased Damage with Hits and Ailments (10% + 5% = 15%)
+2% Chance to Block Atk Dmg while wielding a Staff -> +3% Chance to Block Atk Dmg while wielding a Staff (+2% + 1% = +3%)+2% Chance to Block Attack Damage while wielding a Staff -> +3% Chance to Block Attack Damage while wielding a Staff (+2% + 1% = +3%)
Base effects

Staff Attacks deal 10% inc. Dmg with Hits and AilmentsStaff Attacks deal 10% increased Damage with Hits and Ailments

+2% Chance to Block Atk Dmg while wielding a Staff+2% Chance to Block Attack Damage while wielding a Staff

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Mana and Life RegenerationSmall
15% inc. Mana Regeneration Rate -> 22.5% inc. Mana Regeneration Rate (15% + 7.5% = 22.5%)15% increased Mana Regeneration Rate -> 22.5% increased Mana Regeneration Rate (15% + 7.5% = 22.5%)
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 30% inc. CDRR (20% + 10% = 30%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)
Base effects

10% inc. max Mana10% increased maximum Mana

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Staff BlockSmall
+4% Chance to Block Atk Dmg while wielding a Staff -> +6% Chance to Block Atk Dmg while wielding a Staff (+4% + 2% = +6%)+4% Chance to Block Attack Damage while wielding a Staff -> +6% Chance to Block Attack Damage while wielding a Staff (+4% + 2% = +6%)
Base effects

+4% Chance to Block Atk Dmg while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff

Foulborn 75%

Radius 0–1440 · 35 nodes

Gravepact: Disabled notable: +7% to Chaos Resistance; Disabled notable: Minions have 8% chance to deal Double DamageStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%); Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%); Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%); Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Attack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks -> 14% increased Area of Effect for Attacks (8% + 6% = 14%); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Dexterity: +10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)Accuracy: +20 to Accuracy Rating -> +35 to Accuracy Rating (+20 + 15 = +35); 6% increased Accuracy Rating -> 10.5% increased Accuracy Rating (6% + 4.5% = 10.5%)Life Regeneration: Regenerate 0.5% of Life per second -> Regenerate 0.88% of Life per second (0.5% + 0.38% = 0.88%)Armour and Life: 10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%); 3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)Glory of Command: Disabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally; Disabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby AllyAccuracy: +30 to Accuracy Rating -> +52.5 to Accuracy Rating (+30 + 22.5 = +52.5); 10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)Armour and Life Regeneration: 10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%); Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Combat Stamina: Disabled notable: 20% increased Armour; Disabled notable: 5% increased maximum Life; Disabled notable: Regenerate 1% of Life per secondRighteous Fury: Disabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds; Disabled notable: 40% increased Melee Damage with Hits at Close RangeWarcry Area of Effect: Warcry Skills have 20% increased Area of Effect -> Warcry Skills have 35% increased Area of Effect (20% + 15% = 35%)Melee Damage: 12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Deep Breaths: Disabled notable: 35% increased Warcry Cooldown Recovery Rate; Disabled notable: Warcry Skills have 40% increased Area of EffectStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Melee Damage: 12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)Warcry Cooldown Recovery: 12% increased Warcry Cooldown Recovery Rate -> 21% increased Warcry Cooldown Recovery Rate (12% + 9% = 21%)Melee Damage: 12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Sanctuary: Disabled notable: +4% Chance to Block Attack Damage while holding a Shield; Disabled notable: +4% Chance to Block Spell Damage while holding a Shield; Disabled notable: +1% to all maximum Elemental ResistancesWarcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery Rate -> 26.25% increased Warcry Cooldown Recovery Rate (15% + 11.25% = 26.25%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Warcry Cooldown Recovery: 15% increased Warcry Cooldown Recovery Rate -> 26.25% increased Warcry Cooldown Recovery Rate (15% + 11.25% = 26.25%)Shield Spell Block and Elemental Resistances with a Shield: +3% Chance to Block Spell Damage while holding a Shield -> +5.25% Chance to Block Spell Damage while holding a Shield (+3% + 2.25% = +5.25%); +3% Elemental Resistances while holding a Shield -> +5.25% Elemental Resistances while holding a Shield (+3% + 2.25% = +5.25%)Wood, Stone, and Spell: Disabled notable: 10% increased effect of Arcane Surge on you per Summoned TotemInspiring Bond: Disabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target; Disabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyFire Damage and Life Regeneration: 12% increased Fire Damage -> 21% increased Fire Damage (12% + 9% = 21%); Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)Armour and Energy Shield: 10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%); 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
NodesTotal stat
+105 to Str+105 to Strength
73.5% inc. Warcry CDRR73.5% increased Warcry Cooldown Recovery Rate
63% inc. Melee Dmg63% increased Melee Damage
Minions deal 63% inc. DmgMinions deal 63% increased Damage
52.5% inc. Armour52.5% increased Armour
45.5% inc. Accu45.5% increased Accuracy Rating
+15.75% to Chaos Res+15.75% to Chaos Resistance
Regenerate 2.63% of Life per secondRegenerate 2.63% of Life per second
+87.5 to Accu+87.5 to Accuracy Rating
Warcry Skills have 35% inc. AoEWarcry Skills have 35% increased Area of Effect
21% inc. Fire.Dmg21% increased Fire Damage
+17.5 to Dex+17.5 to Dexterity
+17.5 to Int+17.5 to Intelligence
14% inc. AoE for Attacks14% increased Area of Effect for Attacks
8.75% inc. max ES8.75% increased maximum Energy Shield
+5.25% Chance to Block Spell Dmg while holding a Shield+5.25% Chance to Block Spell Damage while holding a Shield
+5.25% Ele.Res while holding a Shield+5.25% Elemental Resistances while holding a Shield
5.25% inc. max Life5.25% increased maximum Life
NodeModifiers
GravepactNotable · Grants nothing
Disabled notable: +7% to Chaos ResDisabled notable: +7% to Chaos Resistance
Disabled notable: Minions have 8% chance to deal Double DmgDisabled notable: Minions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +5.25% to Chaos Res (+3% + 2.25% = +5.25%)+3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%)
Minions deal 12% inc. Dmg -> Minions deal 21% inc. Dmg (12% + 9% = 21%)Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +5.25% to Chaos Res (+3% + 2.25% = +5.25%)+3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%)
Minions deal 12% inc. Dmg -> Minions deal 21% inc. Dmg (12% + 9% = 21%)Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +5.25% to Chaos Res (+3% + 2.25% = +5.25%)+3% to Chaos Resistance -> +5.25% to Chaos Resistance (+3% + 2.25% = +5.25%)
Minions deal 12% inc. Dmg -> Minions deal 21% inc. Dmg (12% + 9% = 21%)Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks -> 14% inc. AoE for Attacks (8% + 6% = 14%)8% increased Area of Effect for Attacks -> 14% increased Area of Effect for Attacks (8% + 6% = 14%)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +17.5 to Dex (+10 + 7.5 = +17.5)+10 to Dexterity -> +17.5 to Dexterity (+10 + 7.5 = +17.5)
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu -> +35 to Accu (+20 + 15 = +35)+20 to Accuracy Rating -> +35 to Accuracy Rating (+20 + 15 = +35)
6% inc. Accu -> 10.5% inc. Accu (6% + 4.5% = 10.5%)6% increased Accuracy Rating -> 10.5% increased Accuracy Rating (6% + 4.5% = 10.5%)
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per second -> Regenerate 0.88% of Life per second (0.5% + 0.38% = 0.88%)Regenerate 0.5% of Life per second -> Regenerate 0.88% of Life per second (0.5% + 0.38% = 0.88%)
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour -> 17.5% inc. Armour (10% + 7.5% = 17.5%)10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%)
3% inc. max Life -> 5.25% inc. max Life (3% + 2.25% = 5.25%)3% increased maximum Life -> 5.25% increased maximum Life (3% + 2.25% = 5.25%)
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

Glory of CommandNotable · Grants nothing
Disabled notable: 40% inc. Accu while you have at least 1 nearby AllyDisabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally
Disabled notable: 15% inc. AoE for Attacks while you have at least 1 nearby AllyDisabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

AccuracySmall
+30 to Accu -> +52.5 to Accu (+30 + 22.5 = +52.5)+30 to Accuracy Rating -> +52.5 to Accuracy Rating (+30 + 22.5 = +52.5)
10% inc. Accu -> 17.5% inc. Accu (10% + 7.5% = 17.5%)10% increased Accuracy Rating -> 17.5% increased Accuracy Rating (10% + 7.5% = 17.5%)
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour -> 17.5% inc. Armour (10% + 7.5% = 17.5%)10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%)
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Combat StaminaNotable · Grants nothing
Disabled notable: 20% inc. ArmourDisabled notable: 20% increased Armour
Disabled notable: 5% inc. max LifeDisabled notable: 5% increased maximum Life
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Base effects

20% inc. Armour20% increased Armour

5% inc. max Life5% increased maximum Life

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Righteous FuryNotable · Grants nothing
Disabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 secondsDisabled notable: 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
Disabled notable: 40% inc. Melee Dmg with Hits at Close RangeDisabled notable: 40% increased Melee Damage with Hits at Close Range
Base effects

10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds

40% inc. Melee Dmg with Hits at Close Range40% increased Melee Damage with Hits at Close Range

Warcry Area of EffectSmall
Warcry Skills have 20% inc. AoE -> Warcry Skills have 35% inc. AoE (20% + 15% = 35%)Warcry Skills have 20% increased Area of Effect -> Warcry Skills have 35% increased Area of Effect (20% + 15% = 35%)
Base effects

Warcry Skills have 20% inc. AoEWarcry Skills have 20% increased Area of Effect

Melee DamageSmall
12% inc. Melee Dmg -> 21% inc. Melee Dmg (12% + 9% = 21%)12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Deep BreathsNotable · Grants nothing
Disabled notable: 35% inc. Warcry CDRRDisabled notable: 35% increased Warcry Cooldown Recovery Rate
Disabled notable: Warcry Skills have 40% inc. AoEDisabled notable: Warcry Skills have 40% increased Area of Effect
Base effects

35% inc. Warcry CDRR35% increased Warcry Cooldown Recovery Rate

Warcry Skills have 40% inc. AoEWarcry Skills have 40% increased Area of Effect

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Melee DamageSmall
12% inc. Melee Dmg -> 21% inc. Melee Dmg (12% + 9% = 21%)12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

Warcry Cooldown RecoverySmall
12% inc. Warcry CDRR -> 21% inc. Warcry CDRR (12% + 9% = 21%)12% increased Warcry Cooldown Recovery Rate -> 21% increased Warcry Cooldown Recovery Rate (12% + 9% = 21%)
Base effects

12% inc. Warcry CDRR12% increased Warcry Cooldown Recovery Rate

Melee DamageSmall
12% inc. Melee Dmg -> 21% inc. Melee Dmg (12% + 9% = 21%)12% increased Melee Damage -> 21% increased Melee Damage (12% + 9% = 21%)
Base effects

12% inc. Melee Dmg12% increased Melee Damage

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

SanctuaryNotable · Grants nothing
Disabled notable: +4% Chance to Block Atk Dmg while holding a ShieldDisabled notable: +4% Chance to Block Attack Damage while holding a Shield
Disabled notable: +4% Chance to Block Spell Dmg while holding a ShieldDisabled notable: +4% Chance to Block Spell Damage while holding a Shield
Disabled notable: +1% to all max Ele.ResDisabled notable: +1% to all maximum Elemental Resistances
Base effects

+4% Chance to Block Atk Dmg while holding a Shield+4% Chance to Block Attack Damage while holding a Shield

+4% Chance to Block Spell Dmg while holding a Shield+4% Chance to Block Spell Damage while holding a Shield

+1% to all max Ele.Res+1% to all maximum Elemental Resistances

Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR -> 26.25% inc. Warcry CDRR (15% + 11.25% = 26.25%)15% increased Warcry Cooldown Recovery Rate -> 26.25% increased Warcry Cooldown Recovery Rate (15% + 11.25% = 26.25%)
Base effects

15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Warcry Cooldown RecoverySmall
15% inc. Warcry CDRR -> 26.25% inc. Warcry CDRR (15% + 11.25% = 26.25%)15% increased Warcry Cooldown Recovery Rate -> 26.25% increased Warcry Cooldown Recovery Rate (15% + 11.25% = 26.25%)
Base effects

15% inc. Warcry CDRR15% increased Warcry Cooldown Recovery Rate

Shield Spell Block and Elemental Resistances with a ShieldSmall
+3% Chance to Block Spell Dmg while holding a Shield -> +5.25% Chance to Block Spell Dmg while holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Spell Damage while holding a Shield -> +5.25% Chance to Block Spell Damage while holding a Shield (+3% + 2.25% = +5.25%)
+3% Ele.Res while holding a Shield -> +5.25% Ele.Res while holding a Shield (+3% + 2.25% = +5.25%)+3% Elemental Resistances while holding a Shield -> +5.25% Elemental Resistances while holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Spell Dmg while holding a Shield+3% Chance to Block Spell Damage while holding a Shield

+3% Ele.Res while holding a Shield+3% Elemental Resistances while holding a Shield

Wood, Stone, and SpellNotable · Grants nothing
Disabled notable: 10% inc. effect of Arcane Surge on you per Summoned TotemDisabled notable: 10% increased effect of Arcane Surge on you per Summoned Totem
Base effects

10% inc. effect of Arcane Surge on you per Summoned Totem10% increased effect of Arcane Surge on you per Summoned Totem

Inspiring BondNotable · Grants nothing
Disabled notable: 10% chance for ES Recharge to start when you Link to a targetDisabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target
Disabled notable: Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyDisabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
Base effects

10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target

Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently

Fire Damage and Life RegenerationSmall
12% inc. Fire.Dmg -> 21% inc. Fire.Dmg (12% + 9% = 21%)12% increased Fire Damage -> 21% increased Fire Damage (12% + 9% = 21%)
Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)
Base effects

12% inc. Fire.Dmg12% increased Fire Damage

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

Armour and Energy ShieldSmall
10% inc. Armour -> 17.5% inc. Armour (10% + 7.5% = 17.5%)10% increased Armour -> 17.5% increased Armour (10% + 7.5% = 17.5%)
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Foulborn 100%

Radius 0–960 · 15 nodes

Gravepact: Disabled notable: +7% to Chaos Resistance; Disabled notable: Minions have 8% chance to deal Double DamageStrength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%); Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%); Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)Chaos Resistance and Minion Damage: +3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%); Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Attack Area of Effect and Accuracy: 8% increased Area of Effect for Attacks -> 16% increased Area of Effect for Attacks (8% + 8% = 16%); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Dexterity: +10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)Accuracy: +20 to Accuracy Rating -> +40 to Accuracy Rating (+20 + 20 = +40); 6% increased Accuracy Rating -> 12% increased Accuracy Rating (6% + 6% = 12%)Life Regeneration: Regenerate 0.5% of Life per second -> Regenerate 1% of Life per second (0.5% + 0.5% = 1%)Armour and Life: 10% increased Armour -> 20% increased Armour (10% + 10% = 20%); 3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)Glory of Command: Disabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally; Disabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby AllyAccuracy: +30 to Accuracy Rating -> +60 to Accuracy Rating (+30 + 30 = +60); 10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)Armour and Life Regeneration: 10% increased Armour -> 20% increased Armour (10% + 10% = 20%); Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)
NodesTotal stat
Minions deal 72% inc. DmgMinions deal 72% increased Damage
+60 to Str+60 to Strength
52% inc. Accu52% increased Accuracy Rating
+18% to Chaos Res+18% to Chaos Resistance
+100 to Accu+100 to Accuracy Rating
40% inc. Armour40% increased Armour
Regenerate 2.2% of Life per secondRegenerate 2.2% of Life per second
+20 to Dex+20 to Dexterity
16% inc. AoE for Attacks16% increased Area of Effect for Attacks
6% inc. max Life6% increased maximum Life
NodeModifiers
GravepactNotable · Grants nothing
Disabled notable: +7% to Chaos ResDisabled notable: +7% to Chaos Resistance
Disabled notable: Minions have 8% chance to deal Double DmgDisabled notable: Minions have 8% chance to deal Double Damage
Base effects

+7% to Chaos Res+7% to Chaos Resistance

Minions have 8% chance to deal Double DmgMinions have 8% chance to deal Double Damage

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +6% to Chaos Res (+3% + 3% = +6%)+3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%)
Minions deal 12% inc. Dmg -> Minions deal 24% inc. Dmg (12% + 12% = 24%)Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +6% to Chaos Res (+3% + 3% = +6%)+3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%)
Minions deal 12% inc. Dmg -> Minions deal 24% inc. Dmg (12% + 12% = 24%)Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

Chaos Resistance and Minion DamageSmall
+3% to Chaos Res -> +6% to Chaos Res (+3% + 3% = +6%)+3% to Chaos Resistance -> +6% to Chaos Resistance (+3% + 3% = +6%)
Minions deal 12% inc. Dmg -> Minions deal 24% inc. Dmg (12% + 12% = 24%)Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)
Base effects

+3% to Chaos Res+3% to Chaos Resistance

Minions deal 12% inc. DmgMinions deal 12% increased Damage

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Attack Area of Effect and AccuracySmall
8% inc. AoE for Attacks -> 16% inc. AoE for Attacks (8% + 8% = 16%)8% increased Area of Effect for Attacks -> 16% increased Area of Effect for Attacks (8% + 8% = 16%)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

8% inc. AoE for Attacks8% increased Area of Effect for Attacks

10% inc. Accu10% increased Accuracy Rating

DexteritySmall
+10 to Dex -> +20 to Dex (+10 + 10 = +20)+10 to Dexterity -> +20 to Dexterity (+10 + 10 = +20)
Base effects

+10 to Dex+10 to Dexterity

AccuracySmall
+20 to Accu -> +40 to Accu (+20 + 20 = +40)+20 to Accuracy Rating -> +40 to Accuracy Rating (+20 + 20 = +40)
6% inc. Accu -> 12% inc. Accu (6% + 6% = 12%)6% increased Accuracy Rating -> 12% increased Accuracy Rating (6% + 6% = 12%)
Base effects

+20 to Accu+20 to Accuracy Rating

6% inc. Accu6% increased Accuracy Rating

Life RegenerationSmall
Regenerate 0.5% of Life per second -> Regenerate 1% of Life per second (0.5% + 0.5% = 1%)Regenerate 0.5% of Life per second -> Regenerate 1% of Life per second (0.5% + 0.5% = 1%)
Base effects

Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second

Armour and LifeSmall
10% inc. Armour -> 20% inc. Armour (10% + 10% = 20%)10% increased Armour -> 20% increased Armour (10% + 10% = 20%)
3% inc. max Life -> 6% inc. max Life (3% + 3% = 6%)3% increased maximum Life -> 6% increased maximum Life (3% + 3% = 6%)
Base effects

10% inc. Armour10% increased Armour

3% inc. max Life3% increased maximum Life

Glory of CommandNotable · Grants nothing
Disabled notable: 40% inc. Accu while you have at least 1 nearby AllyDisabled notable: 40% increased Accuracy Rating while you have at least 1 nearby Ally
Disabled notable: 15% inc. AoE for Attacks while you have at least 1 nearby AllyDisabled notable: 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally
Base effects

40% inc. Accu while you have at least 1 nearby Ally40% increased Accuracy Rating while you have at least 1 nearby Ally

15% inc. AoE for Attacks while you have at least 1 nearby Ally15% increased Area of Effect for Attacks while you have at least 1 nearby Ally

AccuracySmall
+30 to Accu -> +60 to Accu (+30 + 30 = +60)+30 to Accuracy Rating -> +60 to Accuracy Rating (+30 + 30 = +60)
10% inc. Accu -> 20% inc. Accu (10% + 10% = 20%)10% increased Accuracy Rating -> 20% increased Accuracy Rating (10% + 10% = 20%)
Base effects

+30 to Accu+30 to Accuracy Rating

10% inc. Accu10% increased Accuracy Rating

Armour and Life RegenerationSmall
10% inc. Armour -> 20% inc. Armour (10% + 10% = 20%)10% increased Armour -> 20% increased Armour (10% + 10% = 20%)
Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)
Base effects

10% inc. Armour10% increased Armour

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 27 boosted / 8 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 13 boosted / 2 disabled

10 o'clock outer

Large

Radius 0–1800 · 77 nodes

Endurance: Disabled notable: +1 to Maximum Endurance ChargesEndurance Charge Duration: 20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Overcharge: Disabled notable: +1 to Maximum Power ChargesPower Charge Duration: 20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Powerful Bond: Disabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Disabled notable: Curses are inflicted on you instead of Linked targetsSurge of Vigour: Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: Disabled notable: 10% increased maximum Life; Disabled notable: 25% increased Effect of Consecrated Ground you createFaith and Steel: Disabled notable: 15% increased Armour; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: +8% to all Elemental ResistancesLink Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 22.5% increased Skill Effect Duration (15% + 7.5% = 22.5%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Armour and Energy Shield: 8% increased Armour -> 12% increased Armour (8% + 4% = 12%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Link Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 22.5% increased Skill Effect Duration (15% + 7.5% = 22.5%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Life: 6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)Armour and Energy Shield: 8% increased Armour -> 12% increased Armour (8% + 4% = 12%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Physical and Fire Damage: 8% increased Fire Damage -> 12% increased Fire Damage (8% + 4% = 12%); 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Physical and Lightning Damage: 8% increased Lightning Damage -> 12% increased Lightning Damage (8% + 4% = 12%); 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Mana and Mana Regeneration: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Brand Damage and Duration: 10% increased Brand Damage -> 15% increased Brand Damage (10% + 5% = 15%); Brand Skills have 10% increased Duration -> Brand Skills have 15% increased Duration (10% + 5% = 15%)Elemental Damage: 12% increased Elemental Damage -> 18% increased Elemental Damage (12% + 6% = 18%)Brand Damage: 12% increased Brand Damage -> 18% increased Brand Damage (12% + 6% = 18%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Brand Damage and Duration: 10% increased Brand Damage -> 15% increased Brand Damage (10% + 5% = 15%); Brand Skills have 10% increased Duration -> Brand Skills have 15% increased Duration (10% + 5% = 15%)Mana and Arcane Surge Effect: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 20% increased Effect of Arcane Surge on you -> 30% increased Effect of Arcane Surge on you (20% + 10% = 30%)Shining Justice: Disabled notable: 20% increased Effect of Consecrated Ground you create; Disabled notable: Consecrated Ground you create grants 30% increased Accuracy Rating to you and AlliesConsecrated Ground Effect: 20% increased Effect of Consecrated Ground you create -> 30% increased Effect of Consecrated Ground you create (20% + 10% = 30%)Arcane Capacitor: Disabled notable: 15% increased maximum Mana; Disabled notable: 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%; Disabled notable: 10% chance to gain Arcane Surge when you Kill an EnemyElemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Ailment Effect: 20% increased Effect of Non-Damaging Ailments -> 30% increased Effect of Non-Damaging Ailments (20% + 10% = 30%)Chance to Ignite, Freeze and Shock: 15% chance to Freeze, Shock and Ignite -> 22.5% chance to Freeze, Shock and Ignite (15% + 7.5% = 22.5%)Staff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%); 10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)Brand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 15% increased Cooldown Recovery Rate (10% + 5% = 15%); 10% increased Brand Attachment range -> 15% increased Brand Attachment range (10% + 5% = 15%)Accuracy: 15% increased Accuracy Rating -> 22.5% increased Accuracy Rating (15% + 7.5% = 22.5%)Careful Counterattack: Disabled notable: 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently; Disabled notable: 10% chance to Block Spell Damage if you've used a Retaliation Skill RecentlyRunesmith: Disabled notable: 12% increased Cast Speed with Brand Skills; Disabled notable: Enemies take 5% increased Damage for each of your Brands Attached to themMana and Arcane Surge Effect: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 20% increased Effect of Arcane Surge on you -> 30% increased Effect of Arcane Surge on you (20% + 10% = 30%)Staff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%); 10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)Brand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 15% increased Cooldown Recovery Rate (10% + 5% = 15%); 10% increased Brand Attachment range -> 15% increased Brand Attachment range (10% + 5% = 15%)Staff Block: +3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%); +3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)Minion Damage and Life: Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%); Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)Smashing Strikes: Disabled notable: Staff Attacks deal 30% increased Damage with Hits and Ailments; Disabled notable: 30% increased Critical Strike Chance with Staves; Disabled notable: 10% chance to gain an Endurance Charge on Melee Critical StrikeMinion Damage and Attack and Cast Speed: Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%); Minions have 3% increased Attack Speed -> Minions have 4.5% increased Attack Speed (3% + 1.5% = 4.5%); Minions have 3% increased Cast Speed -> Minions have 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Armour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Sanctum of Thought: Disabled notable: You take 30% reduced Extra Damage from Critical Strikes; Disabled notable: 18% increased Armour; Disabled notable: 12% increased maximum Energy ShieldDivine Judgement: Disabled notable: 50% increased Elemental DamageConsecrated Ground Effect and Accuracy: 10% increased Effect of Consecrated Ground you create -> 15% increased Effect of Consecrated Ground you create (10% + 5% = 15%); 10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Area of Effect Damage: 10% increased Area Damage -> 15% increased Area Damage (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Mana and Mana Cost Efficiency: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%); 6% increased Mana Cost Efficiency -> 9% increased Mana Cost Efficiency (6% + 3% = 9%)Minion Damage and Life: Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%); Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)Minion Damage and Attack and Cast Speed: Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%); Minions have 3% increased Attack Speed -> Minions have 4.5% increased Attack Speed (3% + 1.5% = 4.5%); Minions have 3% increased Cast Speed -> Minions have 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Holy Dominion: Disabled notable: +12% to all Elemental Resistances; Disabled notable: 24% increased Elemental Damage; Disabled notable: 10% chance to Freeze, Shock and IgniteStaff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%); 10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)Staff Block: +3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%); +3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)Armour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 4% increased maximum Energy Shield -> 6% increased maximum Energy Shield (4% + 2% = 6%)Light of Divinity: Disabled notable: 20% increased Spell Damage; Disabled notable: 30% increased Spell Critical Strike Chance; Disabled notable: +10 to Strength and Intelligence; Disabled notable: 10% increased Light RadiusDivine Fervour: Disabled notable: 20% increased Attack Damage; Disabled notable: 30% increased Melee Critical Strike Chance; Disabled notable: +10 to Strength and IntelligenceRetaliation Skill Speed and Shield Spell Block: +3% chance to Block Spell Damage while holding a Shield -> +4.5% chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%); Retaliation Skills have 6% increased Speed -> Retaliation Skills have 9% increased Speed (6% + 3% = 9%)Retaliation Skill Damage and Shield Block: +3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%); Retaliation Skills deal 12% increased Damage -> Retaliation Skills deal 18% increased Damage (12% + 6% = 18%)Armour and Energy Shield: 10% increased Armour -> 15% increased Armour (10% + 5% = 15%); 5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)Divine Fury: Disabled notable: Gain 5% of Physical Damage as Extra Fire Damage; Disabled notable: Damage Penetrates 5% Fire ResistanceDivine Wrath: Disabled notable: Gain 5% of Physical Damage as Extra Lightning Damage; Disabled notable: Damage Penetrates 5% Lightning ResistanceStaff Block: +3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%); +3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)Physical and Elemental Damage: 8% increased Elemental Damage -> 12% increased Elemental Damage (8% + 4% = 12%); 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Retaliation Skill Damage: Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 24% increased Damage (16% + 8% = 24%)Staff Critical Strike Chance: 30% increased Critical Strike Chance while wielding a Staff -> 45% increased Critical Strike Chance while wielding a Staff (30% + 15% = 45%)
NodesTotal stat
+75 to Int+75 to Intelligence
+75 to Str+75 to Strength
75% inc. Ele.Dmg75% increased Elemental Damage
69% inc. Armour69% increased Armour
36% inc. max ES36% increased maximum Energy Shield
Minions deal 60% inc. DmgMinions deal 60% increased Damage
48% inc. max Mana48% increased maximum Mana
Staff Attacks deal 72% inc. Dmg with Hits and AilmentsStaff Attacks deal 72% increased Damage with Hits and Ailments
48% inc. Brand Dmg48% increased Brand Damage
45% inc. Stun Dur. with Staves on Enemies45% increased Stun Duration with Staves on Enemies
36% inc. Phys.Dmg36% increased Physical Damage
+13.5% Chance to Block Atk Dmg while wielding a Staff+13.5% Chance to Block Attack Damage while wielding a Staff
+13.5% Chance to Block Spell Dmg while wielding a Staff+13.5% Chance to Block Spell Damage while wielding a Staff
60% inc. Effect of Arcane Surge on you60% increased Effect of Arcane Surge on you
45% inc. Effect of Consecrated Ground you create45% increased Effect of Consecrated Ground you create
Link Skills have 45% inc. Skill Effect Dur.Link Skills have 45% increased Skill Effect Duration
Retaliation Skills deal 42% inc. DmgRetaliation Skills deal 42% increased Damage
37.5% inc. Accu37.5% increased Accuracy Rating
30% inc. Brand Attachment range30% increased Brand Attachment range
Brand Recall has 30% inc. CDRRBrand Recall has 30% increased Cooldown Recovery Rate
Brand Skills have 30% inc. Dur.Brand Skills have 30% increased Duration
Minions have 30% inc. max LifeMinions have 30% increased maximum Life
18% inc. max Life18% increased maximum Life
Minions have 9% inc. Atk SpeedMinions have 9% increased Attack Speed
Minions have 9% inc. Cast SpeedMinions have 9% increased Cast Speed
Regenerate 1.8% of Life per secondRegenerate 1.8% of Life per second
45% inc. Crit% while wielding a Staff45% increased Critical Strike Chance while wielding a Staff
30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments
30% inc. Endurance Charge Dur.30% increased Endurance Charge Duration
30% inc. Power Charge Dur.30% increased Power Charge Duration
22.5% chance to Freeze, Shock and Ignite22.5% chance to Freeze, Shock and Ignite
15% inc. Area Dmg15% increased Area Damage
15% inc. Mana Regeneration Rate15% increased Mana Regeneration Rate
12% inc. Fire.Dmg12% increased Fire Damage
12% inc. Light.Dmg12% increased Lightning Damage
9% inc. Mana Cost Efficiency9% increased Mana Cost Efficiency
Retaliation Skills have 9% inc. SpeedRetaliation Skills have 9% increased Speed
+4.5% Chance to Block Atk Dmg while holding a Shield+4.5% Chance to Block Attack Damage while holding a Shield
+4.5% chance to Block Spell Dmg while holding a Shield+4.5% chance to Block Spell Damage while holding a Shield
NodeModifiers
EnduranceNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 30% inc. Endurance Charge Dur. (20% + 10% = 30%)20% increased Endurance Charge Duration -> 30% increased Endurance Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

OverchargeNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 30% inc. Power Charge Dur. (20% + 10% = 30%)20% increased Power Charge Duration -> 30% increased Power Charge Duration (20% + 10% = 30%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Powerful BondNotable · Grants nothing
Disabled notable: 20% inc. Buff Effect of your Links for which 50% of Link Dur. has ExpiredDisabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Disabled notable: Curses are inflicted on you instead of Linked targetsDisabled notable: Curses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable · Grants nothing
Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDisabled notable: Every 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 25% inc. Effect of Consecrated Ground you createDisabled notable: 25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable · Grants nothing
Disabled notable: 15% inc. ArmourDisabled notable: 15% increased Armour
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 22.5% inc. Skill Effect Dur. (15% + 7.5% = 22.5%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 22.5% increased Skill Effect Duration (15% + 7.5% = 22.5%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour -> 12% inc. Armour (8% + 4% = 12%)8% increased Armour -> 12% increased Armour (8% + 4% = 12%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 22.5% inc. Skill Effect Dur. (15% + 7.5% = 22.5%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 22.5% increased Skill Effect Duration (15% + 7.5% = 22.5%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)Regenerate 0.6% of Life per second -> Regenerate 0.9% of Life per second (0.6% + 0.3% = 0.9%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 9% inc. max Life (6% + 3% = 9%)6% increased maximum Life -> 9% increased maximum Life (6% + 3% = 9%)
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour -> 12% inc. Armour (8% + 4% = 12%)8% increased Armour -> 12% increased Armour (8% + 4% = 12%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Physical and Fire DamageSmall
8% inc. Fire.Dmg -> 12% inc. Fire.Dmg (8% + 4% = 12%)8% increased Fire Damage -> 12% increased Fire Damage (8% + 4% = 12%)
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Fire.Dmg8% increased Fire Damage

8% inc. Phys.Dmg8% increased Physical Damage

Physical and Lightning DamageSmall
8% inc. Light.Dmg -> 12% inc. Light.Dmg (8% + 4% = 12%)8% increased Lightning Damage -> 12% increased Lightning Damage (8% + 4% = 12%)
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Light.Dmg8% increased Lightning Damage

8% inc. Phys.Dmg8% increased Physical Damage

Mana and Mana RegenerationSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Brand Damage and DurationSmall
10% inc. Brand Dmg -> 15% inc. Brand Dmg (10% + 5% = 15%)10% increased Brand Damage -> 15% increased Brand Damage (10% + 5% = 15%)
Brand Skills have 10% inc. Dur. -> Brand Skills have 15% inc. Dur. (10% + 5% = 15%)Brand Skills have 10% increased Duration -> Brand Skills have 15% increased Duration (10% + 5% = 15%)
Base effects

10% inc. Brand Dmg10% increased Brand Damage

Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration

Elemental DamageSmall
12% inc. Ele.Dmg -> 18% inc. Ele.Dmg (12% + 6% = 18%)12% increased Elemental Damage -> 18% increased Elemental Damage (12% + 6% = 18%)
Base effects

12% inc. Ele.Dmg12% increased Elemental Damage

Brand DamageSmall
12% inc. Brand Dmg -> 18% inc. Brand Dmg (12% + 6% = 18%)12% increased Brand Damage -> 18% increased Brand Damage (12% + 6% = 18%)
Base effects

12% inc. Brand Dmg12% increased Brand Damage

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Brand Damage and DurationSmall
10% inc. Brand Dmg -> 15% inc. Brand Dmg (10% + 5% = 15%)10% increased Brand Damage -> 15% increased Brand Damage (10% + 5% = 15%)
Brand Skills have 10% inc. Dur. -> Brand Skills have 15% inc. Dur. (10% + 5% = 15%)Brand Skills have 10% increased Duration -> Brand Skills have 15% increased Duration (10% + 5% = 15%)
Base effects

10% inc. Brand Dmg10% increased Brand Damage

Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration

Mana and Arcane Surge EffectSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
20% inc. Effect of Arcane Surge on you -> 30% inc. Effect of Arcane Surge on you (20% + 10% = 30%)20% increased Effect of Arcane Surge on you -> 30% increased Effect of Arcane Surge on you (20% + 10% = 30%)
Base effects

8% inc. max Mana8% increased maximum Mana

20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you

Shining JusticeNotable · Grants nothing
Disabled notable: 20% inc. Effect of Consecrated Ground you createDisabled notable: 20% increased Effect of Consecrated Ground you create
Disabled notable: Consecrated Ground you create grants 30% inc. Accu to you and AlliesDisabled notable: Consecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
Base effects

20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create

Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies

Consecrated Ground EffectSmall
20% inc. Effect of Consecrated Ground you create -> 30% inc. Effect of Consecrated Ground you create (20% + 10% = 30%)20% increased Effect of Consecrated Ground you create -> 30% increased Effect of Consecrated Ground you create (20% + 10% = 30%)
Base effects

20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create

Arcane CapacitorNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%Disabled notable: 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%
Disabled notable: 10% chance to gain Arcane Surge when you Kill an EnemyDisabled notable: 10% chance to gain Arcane Surge when you Kill an Enemy
Base effects

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%

10% chance to gain Arcane Surge when you Kill an Enemy10% chance to gain Arcane Surge when you Kill an Enemy

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Ailment EffectSmall
20% inc. Effect of Non-Damaging Ailments -> 30% inc. Effect of Non-Damaging Ailments (20% + 10% = 30%)20% increased Effect of Non-Damaging Ailments -> 30% increased Effect of Non-Damaging Ailments (20% + 10% = 30%)
Base effects

20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments

Chance to Ignite, Freeze and ShockSmall
15% chance to Freeze, Shock and Ignite -> 22.5% chance to Freeze, Shock and Ignite (15% + 7.5% = 22.5%)15% chance to Freeze, Shock and Ignite -> 22.5% chance to Freeze, Shock and Ignite (15% + 7.5% = 22.5%)
Base effects

15% chance to Freeze, Shock and Ignite15% chance to Freeze, Shock and Ignite

Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and Ailments -> Staff Attacks deal 24% inc. Dmg with Hits and Ailments (16% + 8% = 24%)Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%)
10% inc. Stun Dur. with Staves on Enemies -> 15% inc. Stun Dur. with Staves on Enemies (10% + 5% = 15%)10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)
Base effects

Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments

10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies

Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRR -> Brand Recall has 15% inc. CDRR (10% + 5% = 15%)Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 15% increased Cooldown Recovery Rate (10% + 5% = 15%)
10% inc. Brand Attachment range -> 15% inc. Brand Attachment range (10% + 5% = 15%)10% increased Brand Attachment range -> 15% increased Brand Attachment range (10% + 5% = 15%)
Base effects

Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate

10% inc. Brand Attachment range10% increased Brand Attachment range

AccuracySmall
15% inc. Accu -> 22.5% inc. Accu (15% + 7.5% = 22.5%)15% increased Accuracy Rating -> 22.5% increased Accuracy Rating (15% + 7.5% = 22.5%)
Base effects

15% inc. Accu15% increased Accuracy Rating

Careful CounterattackNotable · Grants nothing
Disabled notable: 10% chance to Block Atk Dmg if you've used a Retaliation Skill RecentlyDisabled notable: 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
Disabled notable: 10% chance to Block Spell Dmg if you've used a Retaliation Skill RecentlyDisabled notable: 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
Base effects

10% chance to Block Atk Dmg if you've used a Retaliation Skill Recently10% chance to Block Attack Damage if you've used a Retaliation Skill Recently

10% chance to Block Spell Dmg if you've used a Retaliation Skill Recently10% chance to Block Spell Damage if you've used a Retaliation Skill Recently

RunesmithNotable · Grants nothing
Disabled notable: 12% inc. Cast Speed with Brand SkillsDisabled notable: 12% increased Cast Speed with Brand Skills
Disabled notable: Enemies take 5% inc. Dmg for each of your Brands Attached to themDisabled notable: Enemies take 5% increased Damage for each of your Brands Attached to them
Base effects

12% inc. Cast Speed with Brand Skills12% increased Cast Speed with Brand Skills

Enemies take 5% inc. Dmg for each of your Brands Attached to themEnemies take 5% increased Damage for each of your Brands Attached to them

Mana and Arcane Surge EffectSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
20% inc. Effect of Arcane Surge on you -> 30% inc. Effect of Arcane Surge on you (20% + 10% = 30%)20% increased Effect of Arcane Surge on you -> 30% increased Effect of Arcane Surge on you (20% + 10% = 30%)
Base effects

8% inc. max Mana8% increased maximum Mana

20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you

Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and Ailments -> Staff Attacks deal 24% inc. Dmg with Hits and Ailments (16% + 8% = 24%)Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%)
10% inc. Stun Dur. with Staves on Enemies -> 15% inc. Stun Dur. with Staves on Enemies (10% + 5% = 15%)10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)
Base effects

Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments

10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies

Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRR -> Brand Recall has 15% inc. CDRR (10% + 5% = 15%)Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 15% increased Cooldown Recovery Rate (10% + 5% = 15%)
10% inc. Brand Attachment range -> 15% inc. Brand Attachment range (10% + 5% = 15%)10% increased Brand Attachment range -> 15% increased Brand Attachment range (10% + 5% = 15%)
Base effects

Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate

10% inc. Brand Attachment range10% increased Brand Attachment range

Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff -> +4.5% Chance to Block Atk Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +4.5% Chance to Block Spell Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Minion Damage and LifeSmall
Minions have 10% inc. max Life -> Minions have 15% inc. max Life (10% + 5% = 15%)Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%)
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Base effects

Minions have 10% inc. max LifeMinions have 10% increased maximum Life

Minions deal 10% inc. DmgMinions deal 10% increased Damage

Smashing StrikesNotable · Grants nothing
Disabled notable: Staff Attacks deal 30% inc. Dmg with Hits and AilmentsDisabled notable: Staff Attacks deal 30% increased Damage with Hits and Ailments
Disabled notable: 30% inc. Crit% with StavesDisabled notable: 30% increased Critical Strike Chance with Staves
Disabled notable: 10% chance to gain an Endurance Charge on Melee Critical StrikeDisabled notable: 10% chance to gain an Endurance Charge on Melee Critical Strike
Base effects

Staff Attacks deal 30% inc. Dmg with Hits and AilmentsStaff Attacks deal 30% increased Damage with Hits and Ailments

30% inc. Crit% with Staves30% increased Critical Strike Chance with Staves

10% chance to gain an Endurance Charge on Melee Critical Strike10% chance to gain an Endurance Charge on Melee Critical Strike

Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Minions have 3% inc. Atk Speed -> Minions have 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)Minions have 3% increased Attack Speed -> Minions have 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Minions have 3% inc. Cast Speed -> Minions have 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)Minions have 3% increased Cast Speed -> Minions have 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

Minions deal 10% inc. DmgMinions deal 10% increased Damage

Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed

Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Sanctum of ThoughtNotable · Grants nothing
Disabled notable: You take 30% reduced Extra Dmg from Critical StrikesDisabled notable: You take 30% reduced Extra Damage from Critical Strikes
Disabled notable: 18% inc. ArmourDisabled notable: 18% increased Armour
Disabled notable: 12% inc. max ESDisabled notable: 12% increased maximum Energy Shield
Base effects

You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes

18% inc. Armour18% increased Armour

12% inc. max ES12% increased maximum Energy Shield

Divine JudgementNotable · Grants nothing
Disabled notable: 50% inc. Ele.DmgDisabled notable: 50% increased Elemental Damage
Base effects

50% inc. Ele.Dmg50% increased Elemental Damage

Consecrated Ground Effect and AccuracySmall
10% inc. Effect of Consecrated Ground you create -> 15% inc. Effect of Consecrated Ground you create (10% + 5% = 15%)10% increased Effect of Consecrated Ground you create -> 15% increased Effect of Consecrated Ground you create (10% + 5% = 15%)
10% inc. Accu -> 15% inc. Accu (10% + 5% = 15%)10% increased Accuracy Rating -> 15% increased Accuracy Rating (10% + 5% = 15%)
Base effects

10% inc. Effect of Consecrated Ground you create10% increased Effect of Consecrated Ground you create

10% inc. Accu10% increased Accuracy Rating

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Area of Effect DamageSmall
10% inc. Area Dmg -> 15% inc. Area Dmg (10% + 5% = 15%)10% increased Area Damage -> 15% increased Area Damage (10% + 5% = 15%)
Base effects

10% inc. Area Dmg10% increased Area Damage

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Mana and Mana Cost EfficiencySmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
6% inc. Mana Cost Efficiency -> 9% inc. Mana Cost Efficiency (6% + 3% = 9%)6% increased Mana Cost Efficiency -> 9% increased Mana Cost Efficiency (6% + 3% = 9%)
Base effects

8% inc. max Mana8% increased maximum Mana

6% inc. Mana Cost Efficiency6% increased Mana Cost Efficiency

Minion Damage and LifeSmall
Minions have 10% inc. max Life -> Minions have 15% inc. max Life (10% + 5% = 15%)Minions have 10% increased maximum Life -> Minions have 15% increased maximum Life (10% + 5% = 15%)
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Base effects

Minions have 10% inc. max LifeMinions have 10% increased maximum Life

Minions deal 10% inc. DmgMinions deal 10% increased Damage

Minion Damage and Attack and Cast SpeedSmall
Minions deal 10% inc. Dmg -> Minions deal 15% inc. Dmg (10% + 5% = 15%)Minions deal 10% increased Damage -> Minions deal 15% increased Damage (10% + 5% = 15%)
Minions have 3% inc. Atk Speed -> Minions have 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)Minions have 3% increased Attack Speed -> Minions have 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Minions have 3% inc. Cast Speed -> Minions have 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)Minions have 3% increased Cast Speed -> Minions have 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

Minions deal 10% inc. DmgMinions deal 10% increased Damage

Minions have 3% inc. Atk SpeedMinions have 3% increased Attack Speed

Minions have 3% inc. Cast SpeedMinions have 3% increased Cast Speed

Holy DominionNotable · Grants nothing
Disabled notable: +12% to all Ele.ResDisabled notable: +12% to all Elemental Resistances
Disabled notable: 24% inc. Ele.DmgDisabled notable: 24% increased Elemental Damage
Disabled notable: 10% chance to Freeze, Shock and IgniteDisabled notable: 10% chance to Freeze, Shock and Ignite
Base effects

+12% to all Ele.Res+12% to all Elemental Resistances

24% inc. Ele.Dmg24% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and Ailments -> Staff Attacks deal 24% inc. Dmg with Hits and Ailments (16% + 8% = 24%)Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 24% increased Damage with Hits and Ailments (16% + 8% = 24%)
10% inc. Stun Dur. with Staves on Enemies -> 15% inc. Stun Dur. with Staves on Enemies (10% + 5% = 15%)10% increased Stun Duration with Staves on Enemies -> 15% increased Stun Duration with Staves on Enemies (10% + 5% = 15%)
Base effects

Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments

10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies

Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff -> +4.5% Chance to Block Atk Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +4.5% Chance to Block Spell Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
4% inc. max ES -> 6% inc. max ES (4% + 2% = 6%)4% increased maximum Energy Shield -> 6% increased maximum Energy Shield (4% + 2% = 6%)
Base effects

10% inc. Armour10% increased Armour

4% inc. max ES4% increased maximum Energy Shield

Light of DivinityNotable · Grants nothing
Disabled notable: 20% inc. Spell DmgDisabled notable: 20% increased Spell Damage
Disabled notable: 30% inc. Spell Crit%Disabled notable: 30% increased Spell Critical Strike Chance
Disabled notable: +10 to Str and IntDisabled notable: +10 to Strength and Intelligence
Disabled notable: 10% inc. Light RadiusDisabled notable: 10% increased Light Radius
Base effects

20% inc. Spell Dmg20% increased Spell Damage

30% inc. Spell Crit%30% increased Spell Critical Strike Chance

+10 to Str and Int+10 to Strength and Intelligence

10% inc. Light Radius10% increased Light Radius

Divine FervourNotable · Grants nothing
Disabled notable: 20% inc. Atk DmgDisabled notable: 20% increased Attack Damage
Disabled notable: 30% inc. Melee Crit%Disabled notable: 30% increased Melee Critical Strike Chance
Disabled notable: +10 to Str and IntDisabled notable: +10 to Strength and Intelligence
Base effects

20% inc. Atk Dmg20% increased Attack Damage

30% inc. Melee Crit%30% increased Melee Critical Strike Chance

+10 to Str and Int+10 to Strength and Intelligence

Retaliation Skill Speed and Shield Spell BlockSmall
+3% chance to Block Spell Dmg while holding a Shield -> +4.5% chance to Block Spell Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% chance to Block Spell Damage while holding a Shield -> +4.5% chance to Block Spell Damage while holding a Shield (+3% + 1.5% = +4.5%)
Retaliation Skills have 6% inc. Speed -> Retaliation Skills have 9% inc. Speed (6% + 3% = 9%)Retaliation Skills have 6% increased Speed -> Retaliation Skills have 9% increased Speed (6% + 3% = 9%)
Base effects

+3% chance to Block Spell Dmg while holding a Shield+3% chance to Block Spell Damage while holding a Shield

Retaliation Skills have 6% inc. SpeedRetaliation Skills have 6% increased Speed

Retaliation Skill Damage and Shield BlockSmall
+3% Chance to Block Atk Dmg while holding a Shield -> +4.5% Chance to Block Atk Dmg while holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while holding a Shield -> +4.5% Chance to Block Attack Damage while holding a Shield (+3% + 1.5% = +4.5%)
Retaliation Skills deal 12% inc. Dmg -> Retaliation Skills deal 18% inc. Dmg (12% + 6% = 18%)Retaliation Skills deal 12% increased Damage -> Retaliation Skills deal 18% increased Damage (12% + 6% = 18%)
Base effects

+3% Chance to Block Atk Dmg while holding a Shield+3% Chance to Block Attack Damage while holding a Shield

Retaliation Skills deal 12% inc. DmgRetaliation Skills deal 12% increased Damage

Armour and Energy ShieldSmall
10% inc. Armour -> 15% inc. Armour (10% + 5% = 15%)10% increased Armour -> 15% increased Armour (10% + 5% = 15%)
5% inc. max ES -> 7.5% inc. max ES (5% + 2.5% = 7.5%)5% increased maximum Energy Shield -> 7.5% increased maximum Energy Shield (5% + 2.5% = 7.5%)
Base effects

10% inc. Armour10% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Divine FuryNotable · Grants nothing
Disabled notable: Gain 5% of Phys.Dmg as Extra Fire.DmgDisabled notable: Gain 5% of Physical Damage as Extra Fire Damage
Disabled notable: Dmg Penetrates 5% Fire ResDisabled notable: Damage Penetrates 5% Fire Resistance
Base effects

Gain 5% of Phys.Dmg as Extra Fire.DmgGain 5% of Physical Damage as Extra Fire Damage

Dmg Penetrates 5% Fire ResDamage Penetrates 5% Fire Resistance

Divine WrathNotable · Grants nothing
Disabled notable: Gain 5% of Phys.Dmg as Extra Light.DmgDisabled notable: Gain 5% of Physical Damage as Extra Lightning Damage
Disabled notable: Dmg Penetrates 5% Light. ResDisabled notable: Damage Penetrates 5% Lightning Resistance
Base effects

Gain 5% of Phys.Dmg as Extra Light.DmgGain 5% of Physical Damage as Extra Lightning Damage

Dmg Penetrates 5% Light. ResDamage Penetrates 5% Lightning Resistance

Staff BlockSmall
+3% Chance to Block Atk Dmg while wielding a Staff -> +4.5% Chance to Block Atk Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while wielding a Staff -> +4.5% Chance to Block Attack Damage while wielding a Staff (+3% + 1.5% = +4.5%)
+3% Chance to Block Spell Dmg while wielding a Staff -> +4.5% Chance to Block Spell Dmg while wielding a Staff (+3% + 1.5% = +4.5%)+3% Chance to Block Spell Damage while wielding a Staff -> +4.5% Chance to Block Spell Damage while wielding a Staff (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while wielding a Staff+3% Chance to Block Attack Damage while wielding a Staff

+3% Chance to Block Spell Dmg while wielding a Staff+3% Chance to Block Spell Damage while wielding a Staff

Physical and Elemental DamageSmall
8% inc. Ele.Dmg -> 12% inc. Ele.Dmg (8% + 4% = 12%)8% increased Elemental Damage -> 12% increased Elemental Damage (8% + 4% = 12%)
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Ele.Dmg8% increased Elemental Damage

8% inc. Phys.Dmg8% increased Physical Damage

Retaliation Skill DamageSmall
Retaliation Skills deal 16% inc. Dmg -> Retaliation Skills deal 24% inc. Dmg (16% + 8% = 24%)Retaliation Skills deal 16% increased Damage -> Retaliation Skills deal 24% increased Damage (16% + 8% = 24%)
Base effects

Retaliation Skills deal 16% inc. DmgRetaliation Skills deal 16% increased Damage

Staff Critical Strike ChanceSmall
30% inc. Crit% while wielding a Staff -> 45% inc. Crit% while wielding a Staff (30% + 15% = 45%)30% increased Critical Strike Chance while wielding a Staff -> 45% increased Critical Strike Chance while wielding a Staff (30% + 15% = 45%)
Base effects

30% inc. Crit% while wielding a Staff30% increased Critical Strike Chance while wielding a Staff

Foulborn 75%

Radius 0–1440 · 43 nodes

Endurance: Disabled notable: +1 to Maximum Endurance ChargesEndurance Charge Duration: 20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Overcharge: Disabled notable: +1 to Maximum Power ChargesPower Charge Duration: 20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Powerful Bond: Disabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Disabled notable: Curses are inflicted on you instead of Linked targetsSurge of Vigour: Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: Disabled notable: 10% increased maximum Life; Disabled notable: 25% increased Effect of Consecrated Ground you createFaith and Steel: Disabled notable: 15% increased Armour; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: +8% to all Elemental ResistancesLink Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 26.25% increased Skill Effect Duration (15% + 11.25% = 26.25%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Armour and Energy Shield: 8% increased Armour -> 14% increased Armour (8% + 6% = 14%); 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)Link Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 26.25% increased Skill Effect Duration (15% + 11.25% = 26.25%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Life: 6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)Armour and Energy Shield: 8% increased Armour -> 14% increased Armour (8% + 6% = 14%); 5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)Elemental Damage: 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Physical and Fire Damage: 8% increased Fire Damage -> 14% increased Fire Damage (8% + 6% = 14%); 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Physical and Lightning Damage: 8% increased Lightning Damage -> 14% increased Lightning Damage (8% + 6% = 14%); 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Mana and Mana Regeneration: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%); 10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)Brand Damage and Duration: 10% increased Brand Damage -> 17.5% increased Brand Damage (10% + 7.5% = 17.5%); Brand Skills have 10% increased Duration -> Brand Skills have 17.5% increased Duration (10% + 7.5% = 17.5%)Elemental Damage: 12% increased Elemental Damage -> 21% increased Elemental Damage (12% + 9% = 21%)Brand Damage: 12% increased Brand Damage -> 21% increased Brand Damage (12% + 9% = 21%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Brand Damage and Duration: 10% increased Brand Damage -> 17.5% increased Brand Damage (10% + 7.5% = 17.5%); Brand Skills have 10% increased Duration -> Brand Skills have 17.5% increased Duration (10% + 7.5% = 17.5%)Mana and Arcane Surge Effect: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%); 20% increased Effect of Arcane Surge on you -> 35% increased Effect of Arcane Surge on you (20% + 15% = 35%)Shining Justice: Disabled notable: 20% increased Effect of Consecrated Ground you create; Disabled notable: Consecrated Ground you create grants 30% increased Accuracy Rating to you and AlliesConsecrated Ground Effect: 20% increased Effect of Consecrated Ground you create -> 35% increased Effect of Consecrated Ground you create (20% + 15% = 35%)Arcane Capacitor: Disabled notable: 15% increased maximum Mana; Disabled notable: 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%; Disabled notable: 10% chance to gain Arcane Surge when you Kill an EnemyElemental Damage: 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Elemental Damage: 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Ailment Effect: 20% increased Effect of Non-Damaging Ailments -> 35% increased Effect of Non-Damaging Ailments (20% + 15% = 35%)Chance to Ignite, Freeze and Shock: 15% chance to Freeze, Shock and Ignite -> 26.25% chance to Freeze, Shock and Ignite (15% + 11.25% = 26.25%)Staff Damage and Stun Duration: Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 28% increased Damage with Hits and Ailments (16% + 12% = 28%); 10% increased Stun Duration with Staves on Enemies -> 17.5% increased Stun Duration with Staves on Enemies (10% + 7.5% = 17.5%)Brand Range and Brand Recall Cooldown Recovery: Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 17.5% increased Cooldown Recovery Rate (10% + 7.5% = 17.5%); 10% increased Brand Attachment range -> 17.5% increased Brand Attachment range (10% + 7.5% = 17.5%)Accuracy: 15% increased Accuracy Rating -> 26.25% increased Accuracy Rating (15% + 11.25% = 26.25%)
NodesTotal stat
73.5% inc. Ele.Dmg73.5% increased Elemental Damage
+70 to Int+70 to Intelligence
+70 to Str+70 to Strength
56% inc. Brand Dmg56% increased Brand Damage
Link Skills have 52.5% inc. Skill Effect Dur.Link Skills have 52.5% increased Skill Effect Duration
Brand Skills have 35% inc. Dur.Brand Skills have 35% increased Duration
28% inc. Armour28% increased Armour
28% inc. max Mana28% increased maximum Mana
28% inc. Phys.Dmg28% increased Physical Damage
21% inc. max Life21% increased maximum Life
17.5% inc. max ES17.5% increased maximum Energy Shield
Regenerate 2.1% of Life per secondRegenerate 2.1% of Life per second
35% inc. Effect of Arcane Surge on you35% increased Effect of Arcane Surge on you
35% inc. Effect of Consecrated Ground you create35% increased Effect of Consecrated Ground you create
35% inc. Effect of Non-Damaging Ailments35% increased Effect of Non-Damaging Ailments
35% inc. Endurance Charge Dur.35% increased Endurance Charge Duration
35% inc. Power Charge Dur.35% increased Power Charge Duration
Staff Attacks deal 28% inc. Dmg with Hits and AilmentsStaff Attacks deal 28% increased Damage with Hits and Ailments
26.25% chance to Freeze, Shock and Ignite26.25% chance to Freeze, Shock and Ignite
26.25% inc. Accu26.25% increased Accuracy Rating
17.5% inc. Brand Attachment range17.5% increased Brand Attachment range
17.5% inc. Mana Regeneration Rate17.5% increased Mana Regeneration Rate
17.5% inc. Stun Dur. with Staves on Enemies17.5% increased Stun Duration with Staves on Enemies
Brand Recall has 17.5% inc. CDRRBrand Recall has 17.5% increased Cooldown Recovery Rate
14% inc. Fire.Dmg14% increased Fire Damage
14% inc. Light.Dmg14% increased Lightning Damage
NodeModifiers
EnduranceNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 35% inc. Endurance Charge Dur. (20% + 15% = 35%)20% increased Endurance Charge Duration -> 35% increased Endurance Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

OverchargeNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 35% inc. Power Charge Dur. (20% + 15% = 35%)20% increased Power Charge Duration -> 35% increased Power Charge Duration (20% + 15% = 35%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Powerful BondNotable · Grants nothing
Disabled notable: 20% inc. Buff Effect of your Links for which 50% of Link Dur. has ExpiredDisabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Disabled notable: Curses are inflicted on you instead of Linked targetsDisabled notable: Curses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable · Grants nothing
Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDisabled notable: Every 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 25% inc. Effect of Consecrated Ground you createDisabled notable: 25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable · Grants nothing
Disabled notable: 15% inc. ArmourDisabled notable: 15% increased Armour
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 26.25% inc. Skill Effect Dur. (15% + 11.25% = 26.25%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 26.25% increased Skill Effect Duration (15% + 11.25% = 26.25%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour -> 14% inc. Armour (8% + 6% = 14%)8% increased Armour -> 14% increased Armour (8% + 6% = 14%)
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 26.25% inc. Skill Effect Dur. (15% + 11.25% = 26.25%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 26.25% increased Skill Effect Duration (15% + 11.25% = 26.25%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)Regenerate 0.6% of Life per second -> Regenerate 1.05% of Life per second (0.6% + 0.45% = 1.05%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

LifeSmall
6% inc. max Life -> 10.5% inc. max Life (6% + 4.5% = 10.5%)6% increased maximum Life -> 10.5% increased maximum Life (6% + 4.5% = 10.5%)
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour -> 14% inc. Armour (8% + 6% = 14%)8% increased Armour -> 14% increased Armour (8% + 6% = 14%)
5% inc. max ES -> 8.75% inc. max ES (5% + 3.75% = 8.75%)5% increased maximum Energy Shield -> 8.75% increased maximum Energy Shield (5% + 3.75% = 8.75%)
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Elemental DamageSmall
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Physical and Fire DamageSmall
8% inc. Fire.Dmg -> 14% inc. Fire.Dmg (8% + 6% = 14%)8% increased Fire Damage -> 14% increased Fire Damage (8% + 6% = 14%)
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Fire.Dmg8% increased Fire Damage

8% inc. Phys.Dmg8% increased Physical Damage

Physical and Lightning DamageSmall
8% inc. Light.Dmg -> 14% inc. Light.Dmg (8% + 6% = 14%)8% increased Lightning Damage -> 14% increased Lightning Damage (8% + 6% = 14%)
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Light.Dmg8% increased Lightning Damage

8% inc. Phys.Dmg8% increased Physical Damage

Mana and Mana RegenerationSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
10% inc. Mana Regeneration Rate -> 17.5% inc. Mana Regeneration Rate (10% + 7.5% = 17.5%)10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)
Base effects

8% inc. max Mana8% increased maximum Mana

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

Brand Damage and DurationSmall
10% inc. Brand Dmg -> 17.5% inc. Brand Dmg (10% + 7.5% = 17.5%)10% increased Brand Damage -> 17.5% increased Brand Damage (10% + 7.5% = 17.5%)
Brand Skills have 10% inc. Dur. -> Brand Skills have 17.5% inc. Dur. (10% + 7.5% = 17.5%)Brand Skills have 10% increased Duration -> Brand Skills have 17.5% increased Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Brand Dmg10% increased Brand Damage

Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration

Elemental DamageSmall
12% inc. Ele.Dmg -> 21% inc. Ele.Dmg (12% + 9% = 21%)12% increased Elemental Damage -> 21% increased Elemental Damage (12% + 9% = 21%)
Base effects

12% inc. Ele.Dmg12% increased Elemental Damage

Brand DamageSmall
12% inc. Brand Dmg -> 21% inc. Brand Dmg (12% + 9% = 21%)12% increased Brand Damage -> 21% increased Brand Damage (12% + 9% = 21%)
Base effects

12% inc. Brand Dmg12% increased Brand Damage

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Brand Damage and DurationSmall
10% inc. Brand Dmg -> 17.5% inc. Brand Dmg (10% + 7.5% = 17.5%)10% increased Brand Damage -> 17.5% increased Brand Damage (10% + 7.5% = 17.5%)
Brand Skills have 10% inc. Dur. -> Brand Skills have 17.5% inc. Dur. (10% + 7.5% = 17.5%)Brand Skills have 10% increased Duration -> Brand Skills have 17.5% increased Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Brand Dmg10% increased Brand Damage

Brand Skills have 10% inc. Dur.Brand Skills have 10% increased Duration

Mana and Arcane Surge EffectSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
20% inc. Effect of Arcane Surge on you -> 35% inc. Effect of Arcane Surge on you (20% + 15% = 35%)20% increased Effect of Arcane Surge on you -> 35% increased Effect of Arcane Surge on you (20% + 15% = 35%)
Base effects

8% inc. max Mana8% increased maximum Mana

20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you

Shining JusticeNotable · Grants nothing
Disabled notable: 20% inc. Effect of Consecrated Ground you createDisabled notable: 20% increased Effect of Consecrated Ground you create
Disabled notable: Consecrated Ground you create grants 30% inc. Accu to you and AlliesDisabled notable: Consecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
Base effects

20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create

Consecrated Ground you create grants 30% inc. Accu to you and AlliesConsecrated Ground you create grants 30% increased Accuracy Rating to you and Allies

Consecrated Ground EffectSmall
20% inc. Effect of Consecrated Ground you create -> 35% inc. Effect of Consecrated Ground you create (20% + 15% = 35%)20% increased Effect of Consecrated Ground you create -> 35% increased Effect of Consecrated Ground you create (20% + 15% = 35%)
Base effects

20% inc. Effect of Consecrated Ground you create20% increased Effect of Consecrated Ground you create

Arcane CapacitorNotable · Grants nothing
Disabled notable: 15% inc. max ManaDisabled notable: 15% increased maximum Mana
Disabled notable: 10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%Disabled notable: 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%
Disabled notable: 10% chance to gain Arcane Surge when you Kill an EnemyDisabled notable: 10% chance to gain Arcane Surge when you Kill an Enemy
Base effects

15% inc. max Mana15% increased maximum Mana

10% inc. Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%

10% chance to gain Arcane Surge when you Kill an Enemy10% chance to gain Arcane Surge when you Kill an Enemy

Elemental DamageSmall
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Elemental DamageSmall
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Ailment EffectSmall
20% inc. Effect of Non-Damaging Ailments -> 35% inc. Effect of Non-Damaging Ailments (20% + 15% = 35%)20% increased Effect of Non-Damaging Ailments -> 35% increased Effect of Non-Damaging Ailments (20% + 15% = 35%)
Base effects

20% inc. Effect of Non-Damaging Ailments20% increased Effect of Non-Damaging Ailments

Chance to Ignite, Freeze and ShockSmall
15% chance to Freeze, Shock and Ignite -> 26.25% chance to Freeze, Shock and Ignite (15% + 11.25% = 26.25%)15% chance to Freeze, Shock and Ignite -> 26.25% chance to Freeze, Shock and Ignite (15% + 11.25% = 26.25%)
Base effects

15% chance to Freeze, Shock and Ignite15% chance to Freeze, Shock and Ignite

Staff Damage and Stun DurationSmall
Staff Attacks deal 16% inc. Dmg with Hits and Ailments -> Staff Attacks deal 28% inc. Dmg with Hits and Ailments (16% + 12% = 28%)Staff Attacks deal 16% increased Damage with Hits and Ailments -> Staff Attacks deal 28% increased Damage with Hits and Ailments (16% + 12% = 28%)
10% inc. Stun Dur. with Staves on Enemies -> 17.5% inc. Stun Dur. with Staves on Enemies (10% + 7.5% = 17.5%)10% increased Stun Duration with Staves on Enemies -> 17.5% increased Stun Duration with Staves on Enemies (10% + 7.5% = 17.5%)
Base effects

Staff Attacks deal 16% inc. Dmg with Hits and AilmentsStaff Attacks deal 16% increased Damage with Hits and Ailments

10% inc. Stun Dur. with Staves on Enemies10% increased Stun Duration with Staves on Enemies

Brand Range and Brand Recall Cooldown RecoverySmall
Brand Recall has 10% inc. CDRR -> Brand Recall has 17.5% inc. CDRR (10% + 7.5% = 17.5%)Brand Recall has 10% increased Cooldown Recovery Rate -> Brand Recall has 17.5% increased Cooldown Recovery Rate (10% + 7.5% = 17.5%)
10% inc. Brand Attachment range -> 17.5% inc. Brand Attachment range (10% + 7.5% = 17.5%)10% increased Brand Attachment range -> 17.5% increased Brand Attachment range (10% + 7.5% = 17.5%)
Base effects

Brand Recall has 10% inc. CDRRBrand Recall has 10% increased Cooldown Recovery Rate

10% inc. Brand Attachment range10% increased Brand Attachment range

AccuracySmall
15% inc. Accu -> 26.25% inc. Accu (15% + 11.25% = 26.25%)15% increased Accuracy Rating -> 26.25% increased Accuracy Rating (15% + 11.25% = 26.25%)
Base effects

15% inc. Accu15% increased Accuracy Rating

Foulborn 100%

Radius 0–960 · 20 nodes

Endurance: Disabled notable: +1 to Maximum Endurance ChargesEndurance Charge Duration: 20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Overcharge: Disabled notable: +1 to Maximum Power ChargesPower Charge Duration: 20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Powerful Bond: Disabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired; Disabled notable: Curses are inflicted on you instead of Linked targetsSurge of Vigour: Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDevotion: Disabled notable: 10% increased maximum Life; Disabled notable: 25% increased Effect of Consecrated Ground you createFaith and Steel: Disabled notable: 15% increased Armour; Disabled notable: 10% increased maximum Energy Shield; Disabled notable: +8% to all Elemental ResistancesLink Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 30% increased Skill Effect Duration (15% + 15% = 30%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Life: 6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)Armour and Energy Shield: 8% increased Armour -> 16% increased Armour (8% + 8% = 16%); 5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%)Link Duration: Link Skills have 15% increased Skill Effect Duration -> Link Skills have 30% increased Skill Effect Duration (15% + 15% = 30%)Life Regeneration: Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
NodesTotal stat
+60 to Int+60 to Intelligence
+60 to Str+60 to Strength
Link Skills have 60% inc. Skill Effect Dur.Link Skills have 60% increased Skill Effect Duration
Regenerate 2.4% of Life per secondRegenerate 2.4% of Life per second
40% inc. Endurance Charge Dur.40% increased Endurance Charge Duration
40% inc. Power Charge Dur.40% increased Power Charge Duration
16% inc. Armour16% increased Armour
12% inc. max Life12% increased maximum Life
10% inc. max ES10% increased maximum Energy Shield
NodeModifiers
EnduranceNotable · Grants nothing
Disabled notable: +1 to Maximum Endurance ChargesDisabled notable: +1 to Maximum Endurance Charges
Base effects

+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Endurance Charge DurationSmall
20% inc. Endurance Charge Dur. -> 40% inc. Endurance Charge Dur. (20% + 20% = 40%)20% increased Endurance Charge Duration -> 40% increased Endurance Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Endurance Charge Dur.20% increased Endurance Charge Duration

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

OverchargeNotable · Grants nothing
Disabled notable: +1 to Maximum Power ChargesDisabled notable: +1 to Maximum Power Charges
Base effects

+1 to Maximum Power Charges+1 to Maximum Power Charges

Power Charge DurationSmall
20% inc. Power Charge Dur. -> 40% inc. Power Charge Dur. (20% + 20% = 40%)20% increased Power Charge Duration -> 40% increased Power Charge Duration (20% + 20% = 40%)
Base effects

20% inc. Power Charge Dur.20% increased Power Charge Duration

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Powerful BondNotable · Grants nothing
Disabled notable: 20% inc. Buff Effect of your Links for which 50% of Link Dur. has ExpiredDisabled notable: 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Disabled notable: Curses are inflicted on you instead of Linked targetsDisabled notable: Curses are inflicted on you instead of Linked targets
Base effects

20% inc. Buff Effect of your Links for which 50% of Link Dur. has Expired20% increased Buff Effect of your Links for which 50% of Link Duration has Expired

Curses are inflicted on you instead of Linked targetsCurses are inflicted on you instead of Linked targets

Surge of VigourNotable · Grants nothing
Disabled notable: Every 4 seconds, Regenerate 15% of Life over one secondDisabled notable: Every 4 seconds, Regenerate 15% of Life over one second
Base effects

Every 4 seconds, Regenerate 15% of Life over one secondEvery 4 seconds, Regenerate 15% of Life over one second

DevotionNotable · Grants nothing
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Disabled notable: 25% inc. Effect of Consecrated Ground you createDisabled notable: 25% increased Effect of Consecrated Ground you create
Base effects

10% inc. max Life10% increased maximum Life

25% inc. Effect of Consecrated Ground you create25% increased Effect of Consecrated Ground you create

Faith and SteelNotable · Grants nothing
Disabled notable: 15% inc. ArmourDisabled notable: 15% increased Armour
Disabled notable: 10% inc. max ESDisabled notable: 10% increased maximum Energy Shield
Disabled notable: +8% to all Ele.ResDisabled notable: +8% to all Elemental Resistances
Base effects

15% inc. Armour15% increased Armour

10% inc. max ES10% increased maximum Energy Shield

+8% to all Ele.Res+8% to all Elemental Resistances

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 30% inc. Skill Effect Dur. (15% + 15% = 30%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 30% increased Skill Effect Duration (15% + 15% = 30%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

LifeSmall
6% inc. max Life -> 12% inc. max Life (6% + 6% = 12%)6% increased maximum Life -> 12% increased maximum Life (6% + 6% = 12%)
Base effects

6% inc. max Life6% increased maximum Life

Armour and Energy ShieldSmall
8% inc. Armour -> 16% inc. Armour (8% + 8% = 16%)8% increased Armour -> 16% increased Armour (8% + 8% = 16%)
5% inc. max ES -> 10% inc. max ES (5% + 5% = 10%)5% increased maximum Energy Shield -> 10% increased maximum Energy Shield (5% + 5% = 10%)
Base effects

8% inc. Armour8% increased Armour

5% inc. max ES5% increased maximum Energy Shield

Link DurationSmall
Link Skills have 15% inc. Skill Effect Dur. -> Link Skills have 30% inc. Skill Effect Dur. (15% + 15% = 30%)Link Skills have 15% increased Skill Effect Duration -> Link Skills have 30% increased Skill Effect Duration (15% + 15% = 30%)
Base effects

Link Skills have 15% inc. Skill Effect Dur.Link Skills have 15% increased Skill Effect Duration

Life RegenerationSmall
Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)Regenerate 0.6% of Life per second -> Regenerate 1.2% of Life per second (0.6% + 0.6% = 1.2%)
Base effects

Regenerate 0.6% of Life per secondRegenerate 0.6% of Life per second

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 35 boosted / 8 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 14 boosted / 6 disabled

10 o'clock inner

Large

Radius 0–1800 · 96 nodes

Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Life Regeneration: Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Area of Effect: 12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)Skittering Runes: Disabled notable: 50% increased Area of Effect of Hex Skills; Disabled notable: 20% increased Mana Cost Efficiency of Curse Skills; Disabled notable: 20% increased Mana Reservation Efficiency of Curse Aura SkillsLife and Strength: +12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18); +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)Potency of Will: Disabled notable: 25% increased Skill Effect DurationMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Shaper: Disabled notable: 40% increased Mana Regeneration Rate; Disabled notable: Regenerate 1% of Life per secondHex Area of Effect: 15% increased Area of Effect of Hex Skills -> 22.5% increased Area of Effect of Hex Skills (15% + 7.5% = 22.5%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Physical Damage: 8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)Cast Speed: 3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)Skill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Skill Duration: 10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)Spell Damage and Intelligence: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%); +5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)Ash, Frost and Storm: Disabled notable: 30% increased Elemental Damage; Disabled notable: 10% chance to Freeze, Shock and Ignite; Disabled notable: 30% increased Effect of Non-Damaging AilmentsIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Physical Damage and Strength: +5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5); 10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)Physical Damage: 12% increased Physical Damage -> 18% increased Physical Damage (12% + 6% = 18%)Physical Damage Over Time Multiplier: +5% to Physical Damage over Time Multiplier -> +7.5% to Physical Damage over Time Multiplier (+5% + 2.5% = +7.5%)Elemental Damage and Resistances: +3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%); 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Physical Damage: 14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)Path of the Savant: Disabled notable: 16% increased Spell Damage; Disabled notable: +20 to maximum Mana; Disabled notable: +20 to IntelligencePath of the Warrior: Disabled notable: +50 to Armour; Disabled notable: +20 to Strength; Disabled notable: 16% increased Physical DamageProjectile Damage and Dexterity: 10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Veteran Soldier: Disabled notable: +15% to Physical Damage over Time Multiplier; Disabled notable: +25 to maximum LifeAttack Speed and Dexterity: 4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%); +5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Elemental Damage and Resistances: +3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%); 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Relentless: Disabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy Recently; Disabled notable: 25% increased Physical DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Strength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Fire Resistance: +18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Mana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%); 8% increased Mana Cost Efficiency -> 12% increased Mana Cost Efficiency (8% + 4% = 12%)Link Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Link Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Dreamer: Disabled notable: 30% increased Mana Regeneration Rate; Disabled notable: 15% increased Mana Cost EfficiencyLife: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Cold Resistance: +18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Mana: 8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)Totemic Zeal: Disabled notable: 30% increased Totem Placement speed; Disabled notable: Spells Cast by Totems have 8% increased Cast Speed; Disabled notable: Attacks used by Totems have 10% increased Attack SpeedDecay Ward: Disabled notable: Minions have +18% Chance to Block Attack Damage; Disabled notable: Minions have +18% Chance to Block Spell Damage; Disabled notable: Minions Recover 2% of their Life when they BlockMovement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Movement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Minion Block: Minions have +12% Chance to Block Attack Damage -> Minions have +18% Chance to Block Attack Damage (+12% + 6% = +18%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Mana and Guard Skill Cooldown Recovery: 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%); Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)Link Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Spell Damage: 8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)Potent Connections: Disabled notable: 25% increased Defences while you have at least four Linked targets; Disabled notable: 10% increased Movement Speed while you have at least two Linked targetsProjectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Energy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Lightning Resistance: +18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)Mana and Increased Mana Cost: 10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%); 5% increased Mana Cost of Skills -> 7.5% increased Mana Cost of Skills (5% + 2.5% = 7.5%)Constitution: Disabled notable: +20 to maximum Life; Disabled notable: 10% increased maximum LifeMovement Speed: 3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)Totem Placement Speed and Duration: 30% increased Totem Duration -> 45% increased Totem Duration (30% + 15% = 45%); 15% increased Totem Placement speed -> 22.5% increased Totem Placement speed (15% + 7.5% = 22.5%)Accuracy: 12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)Projectile Damage: 8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)Attack Speed: 3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)Life: 5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)Inspiring Bond: Disabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target; Disabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target RecentlyForethought: Disabled notable: 30% increased maximum Mana; Disabled notable: 10% increased Mana Cost of SkillsEnergy Shield: 6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)Minion Spell Block: Minions have +12% Chance to Block Spell Damage -> Minions have +18% Chance to Block Spell Damage (+12% + 6% = +18%)Foresight: Disabled notable: +20 to maximum Energy Shield; Disabled notable: 14% increased maximum Energy Shield; Disabled notable: 10% increased Energy Shield Recharge Rate
NodesTotal stat
90% inc. max Mana90% increased maximum Mana
90% inc. Phys.Dmg90% increased Physical Damage
54% inc. max ES54% increased maximum Energy Shield
45% inc. max Life45% increased maximum Life
51% inc. Proj Dmg51% increased Projectile Damage
51% inc. Spell Dmg51% increased Spell Damage
+45 to Int+45 to Intelligence
+45 to Str+45 to Strength
19.5% inc. Atk Speed19.5% increased Attack Speed
54% inc. AoE54% increased Area of Effect
+13.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+13.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield
13.5% inc. Cast Speed13.5% increased Cast Speed
13.5% inc. Move.Spd13.5% increased Movement Speed
Regenerate 1.5% of Life per secondRegenerate 1.5% of Life per second
60% inc. Mana Cost Efficiency of Curse Skills60% increased Mana Cost Efficiency of Curse Skills
45% inc. Mana Regeneration Rate45% increased Mana Regeneration Rate
36% inc. Accu36% increased Accuracy Rating
30% inc. Ele.Dmg30% increased Elemental Damage
30% inc. Mana Reservation Efficiency of Curse Aura Skills30% increased Mana Reservation Efficiency of Curse Aura Skills
30% inc. Skill Effect Dur.30% increased Skill Effect Duration
Link Skills have 30% inc. Cast SpeedLink Skills have 30% increased Cast Speed
+15 to Dex+15 to Dexterity
+9% to all Ele.Res+9% to all Elemental Resistances
45% inc. Totem Dur.45% increased Totem Duration
30% inc. Mana Cost Efficiency of Link Skills30% increased Mana Cost Efficiency of Link Skills
Guard Skills have 30% inc. CDRRGuard Skills have 30% increased Cooldown Recovery Rate
+27% to Cold Res+27% to Cold Resistance
+27% to Fire Res+27% to Fire Resistance
+27% to Light. Res+27% to Lightning Resistance
22.5% inc. AoE of Hex Skills22.5% increased Area of Effect of Hex Skills
22.5% inc. Totem Placement speed22.5% increased Totem Placement speed
+18 to max Life+18 to maximum Life
Minions have 18% Chance to Block Atk DmgMinions have 18% Chance to Block Attack Damage
Minions have 18% Chance to Block Spell DmgMinions have 18% Chance to Block Spell Damage
12% inc. Mana Cost Efficiency12% increased Mana Cost Efficiency
+7.5% to Phys.Dmg over Time Multiplier+7.5% to Physical Damage over Time Multiplier
7.5% inc. Mana Cost of Skills7.5% increased Mana Cost of Skills
NodeModifiers
ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)Regenerate 0.3% of Life per second -> Regenerate 0.45% of Life per second (0.3% + 0.15% = 0.45%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)Regenerate 0.4% of Life per second -> Regenerate 0.6% of Life per second (0.4% + 0.2% = 0.6%)
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 18% inc. AoE (12% + 6% = 18%)12% increased Area of Effect -> 18% increased Area of Effect (12% + 6% = 18%)
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 30% inc. Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 30% inc. Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Curse Skills -> 30% increased Mana Cost Efficiency of Curse Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Skittering RunesNotable · Grants nothing
Disabled notable: 50% inc. AoE of Hex SkillsDisabled notable: 50% increased Area of Effect of Hex Skills
Disabled notable: 20% inc. Mana Cost Efficiency of Curse SkillsDisabled notable: 20% increased Mana Cost Efficiency of Curse Skills
Disabled notable: 20% inc. Mana Reservation Efficiency of Curse Aura SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Life and StrengthSmall
+12 to max Life -> +18 to max Life (+12 + 6 = +18)+12 to maximum Life -> +18 to maximum Life (+12 + 6 = +18)
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Potency of WillNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 30% inc. Mana Regeneration Rate (20% + 10% = 30%)20% increased Mana Regeneration Rate -> 30% increased Mana Regeneration Rate (20% + 10% = 30%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

ShaperNotable · Grants nothing
Disabled notable: 40% inc. Mana Regeneration RateDisabled notable: 40% increased Mana Regeneration Rate
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Hex Area of EffectSmall
15% inc. AoE of Hex Skills -> 22.5% inc. AoE of Hex Skills (15% + 7.5% = 22.5%)15% increased Area of Effect of Hex Skills -> 22.5% increased Area of Effect of Hex Skills (15% + 7.5% = 22.5%)
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 15% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 15% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 15% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 5% = 15%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 12% inc. Phys.Dmg (8% + 4% = 12%)8% increased Physical Damage -> 12% increased Physical Damage (8% + 4% = 12%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 4.5% inc. Cast Speed (3% + 1.5% = 4.5%)3% increased Cast Speed -> 4.5% increased Cast Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur. -> 15% inc. Skill Effect Dur. (10% + 5% = 15%)10% increased Skill Effect Duration -> 15% increased Skill Effect Duration (10% + 5% = 15%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
+5 to Int -> +7.5 to Int (+5 + 2.5 = +7.5)+5 to Intelligence -> +7.5 to Intelligence (+5 + 2.5 = +7.5)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Ash, Frost and StormNotable · Grants nothing
Disabled notable: 30% inc. Ele.DmgDisabled notable: 30% increased Elemental Damage
Disabled notable: 10% chance to Freeze, Shock and IgniteDisabled notable: 10% chance to Freeze, Shock and Ignite
Disabled notable: 30% inc. Effect of Non-Damaging AilmentsDisabled notable: 30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Physical Damage and StrengthSmall
+5 to Str -> +7.5 to Str (+5 + 2.5 = +7.5)+5 to Strength -> +7.5 to Strength (+5 + 2.5 = +7.5)
10% inc. Phys.Dmg -> 15% inc. Phys.Dmg (10% + 5% = 15%)10% increased Physical Damage -> 15% increased Physical Damage (10% + 5% = 15%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Physical DamageSmall
12% inc. Phys.Dmg -> 18% inc. Phys.Dmg (12% + 6% = 18%)12% increased Physical Damage -> 18% increased Physical Damage (12% + 6% = 18%)
Base effects

12% inc. Phys.Dmg12% increased Physical Damage

Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier -> +7.5% to Phys.Dmg over Time Multiplier (+5% + 2.5% = +7.5%)+5% to Physical Damage over Time Multiplier -> +7.5% to Physical Damage over Time Multiplier (+5% + 2.5% = +7.5%)
Base effects

+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier

Elemental Damage and ResistancesSmall
+3% to all Ele.Res -> +4.5% to all Ele.Res (+3% + 1.5% = +4.5%)+3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

+3% to all Ele.Res+3% to all Elemental Resistances

10% inc. Ele.Dmg10% increased Elemental Damage

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Physical DamageSmall
14% inc. Phys.Dmg -> 21% inc. Phys.Dmg (14% + 7% = 21%)14% increased Physical Damage -> 21% increased Physical Damage (14% + 7% = 21%)
Base effects

14% inc. Phys.Dmg14% increased Physical Damage

Path of the SavantNotable · Grants nothing
Disabled notable: 16% inc. Spell DmgDisabled notable: 16% increased Spell Damage
Disabled notable: +20 to max ManaDisabled notable: +20 to maximum Mana
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

16% inc. Spell Dmg16% increased Spell Damage

+20 to max Mana+20 to maximum Mana

+20 to Int+20 to Intelligence

Path of the WarriorNotable · Grants nothing
Disabled notable: +50 to ArmourDisabled notable: +50 to Armour
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Disabled notable: 16% inc. Phys.DmgDisabled notable: 16% increased Physical Damage
Base effects

+50 to Armour+50 to Armour

+20 to Str+20 to Strength

16% inc. Phys.Dmg16% increased Physical Damage

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 15% inc. Proj Dmg (10% + 5% = 15%)10% increased Projectile Damage -> 15% increased Projectile Damage (10% + 5% = 15%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Veteran SoldierNotable · Grants nothing
Disabled notable: +15% to Phys.Dmg over Time MultiplierDisabled notable: +15% to Physical Damage over Time Multiplier
Disabled notable: +25 to max LifeDisabled notable: +25 to maximum Life
Base effects

+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier

+25 to max Life+25 to maximum Life

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 6% inc. Atk Speed (4% + 2% = 6%)4% increased Attack Speed -> 6% increased Attack Speed (4% + 2% = 6%)
+5 to Dex -> +7.5 to Dex (+5 + 2.5 = +7.5)+5 to Dexterity -> +7.5 to Dexterity (+5 + 2.5 = +7.5)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Elemental Damage and ResistancesSmall
+3% to all Ele.Res -> +4.5% to all Ele.Res (+3% + 1.5% = +4.5%)+3% to all Elemental Resistances -> +4.5% to all Elemental Resistances (+3% + 1.5% = +4.5%)
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

+3% to all Ele.Res+3% to all Elemental Resistances

10% inc. Ele.Dmg10% increased Elemental Damage

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

RelentlessNotable · Grants nothing
Disabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyDisabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy Recently
Disabled notable: 25% inc. Phys.DmgDisabled notable: 25% increased Physical Damage
Base effects

Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently

25% inc. Phys.Dmg25% increased Physical Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Fire ResistanceSmall
+18% to Fire Res -> +27% to Fire Res (+18% + 9% = +27%)+18% to Fire Resistance -> +27% to Fire Resistance (+18% + 9% = +27%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
8% inc. Mana Cost Efficiency -> 12% inc. Mana Cost Efficiency (8% + 4% = 12%)8% increased Mana Cost Efficiency -> 12% increased Mana Cost Efficiency (8% + 4% = 12%)
Base effects

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 15% inc. Cast Speed (10% + 5% = 15%)Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 15% inc. Cast Speed (10% + 5% = 15%)Link Skills have 10% increased Cast Speed -> Link Skills have 15% increased Cast Speed (10% + 5% = 15%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

DreamerNotable · Grants nothing
Disabled notable: 30% inc. Mana Regeneration RateDisabled notable: 30% increased Mana Regeneration Rate
Disabled notable: 15% inc. Mana Cost EfficiencyDisabled notable: 15% increased Mana Cost Efficiency
Base effects

30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate

15% inc. Mana Cost Efficiency15% increased Mana Cost Efficiency

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Cold ResistanceSmall
+18% to Cold Res -> +27% to Cold Res (+18% + 9% = +27%)+18% to Cold Resistance -> +27% to Cold Resistance (+18% + 9% = +27%)
Base effects

+18% to Cold Res+18% to Cold Resistance

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

ManaSmall
8% inc. max Mana -> 12% inc. max Mana (8% + 4% = 12%)8% increased maximum Mana -> 12% increased maximum Mana (8% + 4% = 12%)
Base effects

8% inc. max Mana8% increased maximum Mana

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +4.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +4.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 1.5% = +4.5%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Totemic ZealNotable · Grants nothing
Disabled notable: 30% inc. Totem Placement speedDisabled notable: 30% increased Totem Placement speed
Disabled notable: Spells Cast by Totems have 8% inc. Cast SpeedDisabled notable: Spells Cast by Totems have 8% increased Cast Speed
Disabled notable: Attacks used by Totems have 10% inc. Atk SpeedDisabled notable: Attacks used by Totems have 10% increased Attack Speed
Base effects

30% inc. Totem Placement speed30% increased Totem Placement speed

Spells Cast by Totems have 8% inc. Cast SpeedSpells Cast by Totems have 8% increased Cast Speed

Attacks used by Totems have 10% inc. Atk SpeedAttacks used by Totems have 10% increased Attack Speed

Decay WardNotable · Grants nothing
Disabled notable: Minions have +18% Chance to Block Atk DmgDisabled notable: Minions have +18% Chance to Block Attack Damage
Disabled notable: Minions have +18% Chance to Block Spell DmgDisabled notable: Minions have +18% Chance to Block Spell Damage
Disabled notable: Minions Recover 2% of their Life when they BlockDisabled notable: Minions Recover 2% of their Life when they Block
Base effects

Minions have +18% Chance to Block Atk DmgMinions have +18% Chance to Block Attack Damage

Minions have +18% Chance to Block Spell DmgMinions have +18% Chance to Block Spell Damage

Minions Recover 2% of their Life when they BlockMinions Recover 2% of their Life when they Block

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Minion BlockSmall
Minions have +12% Chance to Block Atk Dmg -> Minions have +18% Chance to Block Atk Dmg (+12% + 6% = +18%)Minions have +12% Chance to Block Attack Damage -> Minions have +18% Chance to Block Attack Damage (+12% + 6% = +18%)
Base effects

Minions have +12% Chance to Block Atk DmgMinions have +12% Chance to Block Attack Damage

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Mana and Guard Skill Cooldown RecoverySmall
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
Guard Skills have 20% inc. CDRR -> Guard Skills have 30% inc. CDRR (20% + 10% = 30%)Guard Skills have 20% increased Cooldown Recovery Rate -> Guard Skills have 30% increased Cooldown Recovery Rate (20% + 10% = 30%)
Base effects

10% inc. max Mana10% increased maximum Mana

Guard Skills have 20% inc. CDRRGuard Skills have 20% increased Cooldown Recovery Rate

Link Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Link Skills -> 30% inc. Mana Cost Efficiency of Link Skills (20% + 10% = 30%)20% increased Mana Cost Efficiency of Link Skills -> 30% increased Mana Cost Efficiency of Link Skills (20% + 10% = 30%)
Base effects

20% inc. Mana Cost Efficiency of Link Skills20% increased Mana Cost Efficiency of Link Skills

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

Spell DamageSmall
8% inc. Spell Dmg -> 12% inc. Spell Dmg (8% + 4% = 12%)8% increased Spell Damage -> 12% increased Spell Damage (8% + 4% = 12%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

Potent ConnectionsNotable · Grants nothing
Disabled notable: 25% inc. Defences while you have at least four Linked targetsDisabled notable: 25% increased Defences while you have at least four Linked targets
Disabled notable: 10% inc. Move.Spd while you have at least two Linked targetsDisabled notable: 10% increased Movement Speed while you have at least two Linked targets
Base effects

25% inc. Defences while you have at least four Linked targets25% increased Defences while you have at least four Linked targets

10% inc. Move.Spd while you have at least two Linked targets10% increased Movement Speed while you have at least two Linked targets

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Lightning ResistanceSmall
+18% to Light. Res -> +27% to Light. Res (+18% + 9% = +27%)+18% to Lightning Resistance -> +27% to Lightning Resistance (+18% + 9% = +27%)
Base effects

+18% to Light. Res+18% to Lightning Resistance

Mana and Increased Mana CostSmall
10% inc. max Mana -> 15% inc. max Mana (10% + 5% = 15%)10% increased maximum Mana -> 15% increased maximum Mana (10% + 5% = 15%)
5% inc. Mana Cost of Skills -> 7.5% inc. Mana Cost of Skills (5% + 2.5% = 7.5%)5% increased Mana Cost of Skills -> 7.5% increased Mana Cost of Skills (5% + 2.5% = 7.5%)
Base effects

10% inc. max Mana10% increased maximum Mana

5% inc. Mana Cost of Skills5% increased Mana Cost of Skills

ConstitutionNotable · Grants nothing
Disabled notable: +20 to max LifeDisabled notable: +20 to maximum Life
Disabled notable: 10% inc. max LifeDisabled notable: 10% increased maximum Life
Base effects

+20 to max Life+20 to maximum Life

10% inc. max Life10% increased maximum Life

Movement SpeedSmall
3% inc. Move.Spd -> 4.5% inc. Move.Spd (3% + 1.5% = 4.5%)3% increased Movement Speed -> 4.5% increased Movement Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Move.Spd3% increased Movement Speed

Totem Placement Speed and DurationSmall
30% inc. Totem Dur. -> 45% inc. Totem Dur. (30% + 15% = 45%)30% increased Totem Duration -> 45% increased Totem Duration (30% + 15% = 45%)
15% inc. Totem Placement speed -> 22.5% inc. Totem Placement speed (15% + 7.5% = 22.5%)15% increased Totem Placement speed -> 22.5% increased Totem Placement speed (15% + 7.5% = 22.5%)
Base effects

30% inc. Totem Dur.30% increased Totem Duration

15% inc. Totem Placement speed15% increased Totem Placement speed

AccuracySmall
12% inc. Accu -> 18% inc. Accu (12% + 6% = 18%)12% increased Accuracy Rating -> 18% increased Accuracy Rating (12% + 6% = 18%)
Base effects

12% inc. Accu12% increased Accuracy Rating

Projectile DamageSmall
8% inc. Proj Dmg -> 12% inc. Proj Dmg (8% + 4% = 12%)8% increased Projectile Damage -> 12% increased Projectile Damage (8% + 4% = 12%)
Base effects

8% inc. Proj Dmg8% increased Projectile Damage

Attack SpeedSmall
3% inc. Atk Speed -> 4.5% inc. Atk Speed (3% + 1.5% = 4.5%)3% increased Attack Speed -> 4.5% increased Attack Speed (3% + 1.5% = 4.5%)
Base effects

3% inc. Atk Speed3% increased Attack Speed

LifeSmall
5% inc. max Life -> 7.5% inc. max Life (5% + 2.5% = 7.5%)5% increased maximum Life -> 7.5% increased maximum Life (5% + 2.5% = 7.5%)
Base effects

5% inc. max Life5% increased maximum Life

Inspiring BondNotable · Grants nothing
Disabled notable: 10% chance for ES Recharge to start when you Link to a targetDisabled notable: 10% chance for Energy Shield Recharge to start when you Link to a target
Disabled notable: Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyDisabled notable: Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
Base effects

10% chance for ES Recharge to start when you Link to a target10% chance for Energy Shield Recharge to start when you Link to a target

Link Skills have 20% inc. Buff Effect if you have Linked to a target RecentlyLink Skills have 20% increased Buff Effect if you have Linked to a target Recently

ForethoughtNotable · Grants nothing
Disabled notable: 30% inc. max ManaDisabled notable: 30% increased maximum Mana
Disabled notable: 10% inc. Mana Cost of SkillsDisabled notable: 10% increased Mana Cost of Skills
Base effects

30% inc. max Mana30% increased maximum Mana

10% inc. Mana Cost of Skills10% increased Mana Cost of Skills

Energy ShieldSmall
6% inc. max ES -> 9% inc. max ES (6% + 3% = 9%)6% increased maximum Energy Shield -> 9% increased maximum Energy Shield (6% + 3% = 9%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Minion Spell BlockSmall
Minions have +12% Chance to Block Spell Dmg -> Minions have +18% Chance to Block Spell Dmg (+12% + 6% = +18%)Minions have +12% Chance to Block Spell Damage -> Minions have +18% Chance to Block Spell Damage (+12% + 6% = +18%)
Base effects

Minions have +12% Chance to Block Spell DmgMinions have +12% Chance to Block Spell Damage

ForesightNotable · Grants nothing
Disabled notable: +20 to max ESDisabled notable: +20 to maximum Energy Shield
Disabled notable: 14% inc. max ESDisabled notable: 14% increased maximum Energy Shield
Disabled notable: 10% inc. ES Recharge RateDisabled notable: 10% increased Energy Shield Recharge Rate
Base effects

+20 to max ES+20 to maximum Energy Shield

14% inc. max ES14% increased maximum Energy Shield

10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate

Foulborn 75%

Radius 0–1440 · 58 nodes

Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Life Regeneration: Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)Mana: 8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)Area of Effect: 12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)Area of Effect: 12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)Area of Effect: 12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 35% increased Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 35% increased Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)Skittering Runes: Disabled notable: 50% increased Area of Effect of Hex Skills; Disabled notable: 20% increased Mana Cost Efficiency of Curse Skills; Disabled notable: 20% increased Mana Reservation Efficiency of Curse Aura SkillsLife and Strength: +12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21); +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)Potency of Will: Disabled notable: 25% increased Skill Effect DurationMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Shaper: Disabled notable: 40% increased Mana Regeneration Rate; Disabled notable: Regenerate 1% of Life per secondHex Area of Effect: 15% increased Area of Effect of Hex Skills -> 26.25% increased Area of Effect of Hex Skills (15% + 11.25% = 26.25%)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Cast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 17.5% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 17.5% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Cast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Physical Damage: 8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)Cast Speed: 3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)Skill Duration: 10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)Skill Duration: 10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)Spell Damage and Intelligence: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%); +5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)Ash, Frost and Storm: Disabled notable: 30% increased Elemental Damage; Disabled notable: 10% chance to Freeze, Shock and Ignite; Disabled notable: 30% increased Effect of Non-Damaging AilmentsIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Physical Damage and Strength: +5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75); 10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)Physical Damage: 12% increased Physical Damage -> 21% increased Physical Damage (12% + 9% = 21%)Physical Damage Over Time Multiplier: +5% to Physical Damage over Time Multiplier -> +8.75% to Physical Damage over Time Multiplier (+5% + 3.75% = +8.75%)Elemental Damage and Resistances: +3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%); 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)Physical Damage: 14% increased Physical Damage -> 24.5% increased Physical Damage (14% + 10.5% = 24.5%)Path of the Savant: Disabled notable: 16% increased Spell Damage; Disabled notable: +20 to maximum Mana; Disabled notable: +20 to IntelligencePath of the Warrior: Disabled notable: +50 to Armour; Disabled notable: +20 to Strength; Disabled notable: 16% increased Physical DamageProjectile Damage and Dexterity: 10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Energy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Veteran Soldier: Disabled notable: +15% to Physical Damage over Time Multiplier; Disabled notable: +25 to maximum LifeAttack Speed and Dexterity: 4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%); +5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)Elemental Damage and Resistances: +3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%); 10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)Energy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Relentless: Disabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy Recently; Disabled notable: 25% increased Physical DamageBlock: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)Strength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Fire Resistance: +18% to Fire Resistance -> +31.5% to Fire Resistance (+18% + 13.5% = +31.5%)Spell Damage: 8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Mana Regeneration and Mana Cost Efficiency: 10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%); 8% increased Mana Cost Efficiency -> 14% increased Mana Cost Efficiency (8% + 6% = 14%)Link Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 17.5% increased Cast Speed (10% + 7.5% = 17.5%)Block: +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)Link Cast Speed: Link Skills have 10% increased Cast Speed -> Link Skills have 17.5% increased Cast Speed (10% + 7.5% = 17.5%)Energy Shield: 6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)Life: 5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
NodesTotal stat
105% inc. Phys.Dmg105% increased Physical Damage
+52.5 to Int+52.5 to Intelligence
+52.5 to Str+52.5 to Strength
63% inc. AoE63% increased Area of Effect
42% inc. max Mana42% increased maximum Mana
31.5% inc. max ES31.5% increased maximum Energy Shield
26.25% inc. max Life26.25% increased maximum Life
15.75% inc. Cast Speed15.75% increased Cast Speed
Regenerate 1.74% of Life per secondRegenerate 1.74% of Life per second
70% inc. Mana Cost Efficiency of Curse Skills70% increased Mana Cost Efficiency of Curse Skills
52.5% inc. Mana Regeneration Rate52.5% increased Mana Regeneration Rate
35% inc. Ele.Dmg35% increased Elemental Damage
35% inc. Mana Reservation Efficiency of Curse Aura Skills35% increased Mana Reservation Efficiency of Curse Aura Skills
35% inc. Skill Effect Dur.35% increased Skill Effect Duration
Link Skills have 35% inc. Cast SpeedLink Skills have 35% increased Cast Speed
31.5% inc. Spell Dmg31.5% increased Spell Damage
+17.5 to Dex+17.5 to Dexterity
+10.5% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+10.5% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+10.5% to all Ele.Res+10.5% to all Elemental Resistances
+31.5% to Fire Res+31.5% to Fire Resistance
26.25% inc. AoE of Hex Skills26.25% increased Area of Effect of Hex Skills
+21 to max Life+21 to maximum Life
17.5% inc. Proj Dmg17.5% increased Projectile Damage
14% inc. Mana Cost Efficiency14% increased Mana Cost Efficiency
+8.75% to Phys.Dmg over Time Multiplier+8.75% to Physical Damage over Time Multiplier
7% inc. Atk Speed7% increased Attack Speed
NodeModifiers
ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)Regenerate 0.3% of Life per second -> Regenerate 0.52% of Life per second (0.3% + 0.22% = 0.52%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)Regenerate 0.4% of Life per second -> Regenerate 0.7% of Life per second (0.4% + 0.3% = 0.7%)
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana -> 14% inc. max Mana (8% + 6% = 14%)8% increased maximum Mana -> 14% increased maximum Mana (8% + 6% = 14%)
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE -> 21% inc. AoE (12% + 9% = 21%)12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 21% inc. AoE (12% + 9% = 21%)12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 21% inc. AoE (12% + 9% = 21%)12% increased Area of Effect -> 21% increased Area of Effect (12% + 9% = 21%)
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 35% inc. Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)20% increased Mana Cost Efficiency of Curse Skills -> 35% increased Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 35% inc. Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)20% increased Mana Cost Efficiency of Curse Skills -> 35% increased Mana Cost Efficiency of Curse Skills (20% + 15% = 35%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Skittering RunesNotable · Grants nothing
Disabled notable: 50% inc. AoE of Hex SkillsDisabled notable: 50% increased Area of Effect of Hex Skills
Disabled notable: 20% inc. Mana Cost Efficiency of Curse SkillsDisabled notable: 20% increased Mana Cost Efficiency of Curse Skills
Disabled notable: 20% inc. Mana Reservation Efficiency of Curse Aura SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Life and StrengthSmall
+12 to max Life -> +21 to max Life (+12 + 9 = +21)+12 to maximum Life -> +21 to maximum Life (+12 + 9 = +21)
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Potency of WillNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 35% inc. Mana Regeneration Rate (20% + 15% = 35%)20% increased Mana Regeneration Rate -> 35% increased Mana Regeneration Rate (20% + 15% = 35%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

ShaperNotable · Grants nothing
Disabled notable: 40% inc. Mana Regeneration RateDisabled notable: 40% increased Mana Regeneration Rate
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Hex Area of EffectSmall
15% inc. AoE of Hex Skills -> 26.25% inc. AoE of Hex Skills (15% + 11.25% = 26.25%)15% increased Area of Effect of Hex Skills -> 26.25% increased Area of Effect of Hex Skills (15% + 11.25% = 26.25%)
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 17.5% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 17.5% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 17.5% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 17.5% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 7.5% = 17.5%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 14% inc. Phys.Dmg (8% + 6% = 14%)8% increased Physical Damage -> 14% increased Physical Damage (8% + 6% = 14%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 5.25% inc. Cast Speed (3% + 2.25% = 5.25%)3% increased Cast Speed -> 5.25% increased Cast Speed (3% + 2.25% = 5.25%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur. -> 17.5% inc. Skill Effect Dur. (10% + 7.5% = 17.5%)10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur. -> 17.5% inc. Skill Effect Dur. (10% + 7.5% = 17.5%)10% increased Skill Effect Duration -> 17.5% increased Skill Effect Duration (10% + 7.5% = 17.5%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
+5 to Int -> +8.75 to Int (+5 + 3.75 = +8.75)+5 to Intelligence -> +8.75 to Intelligence (+5 + 3.75 = +8.75)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Ash, Frost and StormNotable · Grants nothing
Disabled notable: 30% inc. Ele.DmgDisabled notable: 30% increased Elemental Damage
Disabled notable: 10% chance to Freeze, Shock and IgniteDisabled notable: 10% chance to Freeze, Shock and Ignite
Disabled notable: 30% inc. Effect of Non-Damaging AilmentsDisabled notable: 30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Physical Damage and StrengthSmall
+5 to Str -> +8.75 to Str (+5 + 3.75 = +8.75)+5 to Strength -> +8.75 to Strength (+5 + 3.75 = +8.75)
10% inc. Phys.Dmg -> 17.5% inc. Phys.Dmg (10% + 7.5% = 17.5%)10% increased Physical Damage -> 17.5% increased Physical Damage (10% + 7.5% = 17.5%)
Base effects

+5 to Str+5 to Strength

10% inc. Phys.Dmg10% increased Physical Damage

Physical DamageSmall
12% inc. Phys.Dmg -> 21% inc. Phys.Dmg (12% + 9% = 21%)12% increased Physical Damage -> 21% increased Physical Damage (12% + 9% = 21%)
Base effects

12% inc. Phys.Dmg12% increased Physical Damage

Physical Damage Over Time MultiplierSmall
+5% to Phys.Dmg over Time Multiplier -> +8.75% to Phys.Dmg over Time Multiplier (+5% + 3.75% = +8.75%)+5% to Physical Damage over Time Multiplier -> +8.75% to Physical Damage over Time Multiplier (+5% + 3.75% = +8.75%)
Base effects

+5% to Phys.Dmg over Time Multiplier+5% to Physical Damage over Time Multiplier

Elemental Damage and ResistancesSmall
+3% to all Ele.Res -> +5.25% to all Ele.Res (+3% + 2.25% = +5.25%)+3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

+3% to all Ele.Res+3% to all Elemental Resistances

10% inc. Ele.Dmg10% increased Elemental Damage

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Physical DamageSmall
14% inc. Phys.Dmg -> 24.5% inc. Phys.Dmg (14% + 10.5% = 24.5%)14% increased Physical Damage -> 24.5% increased Physical Damage (14% + 10.5% = 24.5%)
Base effects

14% inc. Phys.Dmg14% increased Physical Damage

Path of the SavantNotable · Grants nothing
Disabled notable: 16% inc. Spell DmgDisabled notable: 16% increased Spell Damage
Disabled notable: +20 to max ManaDisabled notable: +20 to maximum Mana
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

16% inc. Spell Dmg16% increased Spell Damage

+20 to max Mana+20 to maximum Mana

+20 to Int+20 to Intelligence

Path of the WarriorNotable · Grants nothing
Disabled notable: +50 to ArmourDisabled notable: +50 to Armour
Disabled notable: +20 to StrDisabled notable: +20 to Strength
Disabled notable: 16% inc. Phys.DmgDisabled notable: 16% increased Physical Damage
Base effects

+50 to Armour+50 to Armour

+20 to Str+20 to Strength

16% inc. Phys.Dmg16% increased Physical Damage

Projectile Damage and DexteritySmall
10% inc. Proj Dmg -> 17.5% inc. Proj Dmg (10% + 7.5% = 17.5%)10% increased Projectile Damage -> 17.5% increased Projectile Damage (10% + 7.5% = 17.5%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

10% inc. Proj Dmg10% increased Projectile Damage

+5 to Dex+5 to Dexterity

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

Veteran SoldierNotable · Grants nothing
Disabled notable: +15% to Phys.Dmg over Time MultiplierDisabled notable: +15% to Physical Damage over Time Multiplier
Disabled notable: +25 to max LifeDisabled notable: +25 to maximum Life
Base effects

+15% to Phys.Dmg over Time Multiplier+15% to Physical Damage over Time Multiplier

+25 to max Life+25 to maximum Life

Attack Speed and DexteritySmall
4% inc. Atk Speed -> 7% inc. Atk Speed (4% + 3% = 7%)4% increased Attack Speed -> 7% increased Attack Speed (4% + 3% = 7%)
+5 to Dex -> +8.75 to Dex (+5 + 3.75 = +8.75)+5 to Dexterity -> +8.75 to Dexterity (+5 + 3.75 = +8.75)
Base effects

4% inc. Atk Speed4% increased Attack Speed

+5 to Dex+5 to Dexterity

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Elemental Damage and ResistancesSmall
+3% to all Ele.Res -> +5.25% to all Ele.Res (+3% + 2.25% = +5.25%)+3% to all Elemental Resistances -> +5.25% to all Elemental Resistances (+3% + 2.25% = +5.25%)
10% inc. Ele.Dmg -> 17.5% inc. Ele.Dmg (10% + 7.5% = 17.5%)10% increased Elemental Damage -> 17.5% increased Elemental Damage (10% + 7.5% = 17.5%)
Base effects

+3% to all Ele.Res+3% to all Elemental Resistances

10% inc. Ele.Dmg10% increased Elemental Damage

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

RelentlessNotable · Grants nothing
Disabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyDisabled notable: Regenerate 1% of Life per second if you have Stunned an Enemy Recently
Disabled notable: 25% inc. Phys.DmgDisabled notable: 25% increased Physical Damage
Base effects

Regenerate 1% of Life per second if you have Stunned an Enemy RecentlyRegenerate 1% of Life per second if you have Stunned an Enemy Recently

25% inc. Phys.Dmg25% increased Physical Damage

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +5.25% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Fire ResistanceSmall
+18% to Fire Res -> +31.5% to Fire Res (+18% + 13.5% = +31.5%)+18% to Fire Resistance -> +31.5% to Fire Resistance (+18% + 13.5% = +31.5%)
Base effects

+18% to Fire Res+18% to Fire Resistance

Spell DamageSmall
8% inc. Spell Dmg -> 14% inc. Spell Dmg (8% + 6% = 14%)8% increased Spell Damage -> 14% increased Spell Damage (8% + 6% = 14%)
Base effects

8% inc. Spell Dmg8% increased Spell Damage

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and Mana Cost EfficiencySmall
10% inc. Mana Regeneration Rate -> 17.5% inc. Mana Regeneration Rate (10% + 7.5% = 17.5%)10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)
8% inc. Mana Cost Efficiency -> 14% inc. Mana Cost Efficiency (8% + 6% = 14%)8% increased Mana Cost Efficiency -> 14% increased Mana Cost Efficiency (8% + 6% = 14%)
Base effects

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

8% inc. Mana Cost Efficiency8% increased Mana Cost Efficiency

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 17.5% inc. Cast Speed (10% + 7.5% = 17.5%)Link Skills have 10% increased Cast Speed -> Link Skills have 17.5% increased Cast Speed (10% + 7.5% = 17.5%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

BlockSmall
+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield -> +5.25% Chance to Block Atk Dmg while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield -> +5.25% Chance to Block Attack Damage while Dual Wielding or holding a Shield (+3% + 2.25% = +5.25%)
Base effects

+3% Chance to Block Atk Dmg while Dual Wielding or holding a Shield+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield

Link Cast SpeedSmall
Link Skills have 10% inc. Cast Speed -> Link Skills have 17.5% inc. Cast Speed (10% + 7.5% = 17.5%)Link Skills have 10% increased Cast Speed -> Link Skills have 17.5% increased Cast Speed (10% + 7.5% = 17.5%)
Base effects

Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed

Energy ShieldSmall
6% inc. max ES -> 10.5% inc. max ES (6% + 4.5% = 10.5%)6% increased maximum Energy Shield -> 10.5% increased maximum Energy Shield (6% + 4.5% = 10.5%)
Base effects

6% inc. max ES6% increased maximum Energy Shield

LifeSmall
5% inc. max Life -> 8.75% inc. max Life (5% + 3.75% = 8.75%)5% increased maximum Life -> 8.75% increased maximum Life (5% + 3.75% = 8.75%)
Base effects

5% inc. max Life5% increased maximum Life

Foulborn 100%

Radius 0–960 · 30 nodes

Mana: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)Mana: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)Life Regeneration: Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)Life Regeneration: Regenerate 0.4% of Life per second -> Regenerate 0.8% of Life per second (0.4% + 0.4% = 0.8%)Mana: 8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)Area of Effect: 12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)Area of Effect: 12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)Area of Effect: 12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 40% increased Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)Curse Mana Cost Efficiency: 20% increased Mana Cost Efficiency of Curse Skills -> 40% increased Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)Skittering Runes: Disabled notable: 50% increased Area of Effect of Hex Skills; Disabled notable: 20% increased Mana Cost Efficiency of Curse Skills; Disabled notable: 20% increased Mana Reservation Efficiency of Curse Aura SkillsLife and Strength: +12 to maximum Life -> +24 to maximum Life (+12 + 12 = +24); +5 to Strength -> +10 to Strength (+5 + 5 = +10)Potency of Will: Disabled notable: 25% increased Skill Effect DurationMana Regeneration and Intelligence: 20% increased Mana Regeneration Rate -> 40% increased Mana Regeneration Rate (20% + 20% = 40%); +5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)Shaper: Disabled notable: 40% increased Mana Regeneration Rate; Disabled notable: Regenerate 1% of Life per secondHex Area of Effect: 15% increased Area of Effect of Hex Skills -> 30% increased Area of Effect of Hex Skills (15% + 15% = 30%)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Cast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 20% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)Curse Mana Reservation Efficiency: 10% increased Mana Reservation Efficiency of Curse Aura Skills -> 20% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)Strength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Cast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Physical Damage: 8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)Cast Speed: 3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)Skill Duration: 10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)Skill Duration: 10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)Spell Damage and Intelligence: 10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%); +5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)Ash, Frost and Storm: Disabled notable: 30% increased Elemental Damage; Disabled notable: 10% chance to Freeze, Shock and Ignite; Disabled notable: 30% increased Effect of Non-Damaging Ailments
NodesTotal stat
72% inc. AoE72% increased Area of Effect
48% inc. max Mana48% increased maximum Mana
48% inc. Phys.Dmg48% increased Physical Damage
18% inc. Cast Speed18% increased Cast Speed
Regenerate 2% of Life per secondRegenerate 2% of Life per second
80% inc. Mana Cost Efficiency of Curse Skills80% increased Mana Cost Efficiency of Curse Skills
40% inc. Mana Reservation Efficiency of Curse Aura Skills40% increased Mana Reservation Efficiency of Curse Aura Skills
40% inc. Skill Effect Dur.40% increased Skill Effect Duration
+30 to Str+30 to Strength
+20 to Int+20 to Intelligence
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
30% inc. AoE of Hex Skills30% increased Area of Effect of Hex Skills
+24 to max Life+24 to maximum Life
20% inc. Spell Dmg20% increased Spell Damage
NodeModifiers
ManaSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
Base effects

8% inc. max Mana8% increased maximum Mana

ManaSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
Base effects

8% inc. max Mana8% increased maximum Mana

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)Regenerate 0.3% of Life per second -> Regenerate 0.6% of Life per second (0.3% + 0.3% = 0.6%)
Base effects

Regenerate 0.3% of Life per secondRegenerate 0.3% of Life per second

Life RegenerationSmall
Regenerate 0.4% of Life per second -> Regenerate 0.8% of Life per second (0.4% + 0.4% = 0.8%)Regenerate 0.4% of Life per second -> Regenerate 0.8% of Life per second (0.4% + 0.4% = 0.8%)
Base effects

Regenerate 0.4% of Life per secondRegenerate 0.4% of Life per second

ManaSmall
8% inc. max Mana -> 16% inc. max Mana (8% + 8% = 16%)8% increased maximum Mana -> 16% increased maximum Mana (8% + 8% = 16%)
Base effects

8% inc. max Mana8% increased maximum Mana

Area of EffectSmall
12% inc. AoE -> 24% inc. AoE (12% + 12% = 24%)12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 24% inc. AoE (12% + 12% = 24%)12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)
Base effects

12% inc. AoE12% increased Area of Effect

Area of EffectSmall
12% inc. AoE -> 24% inc. AoE (12% + 12% = 24%)12% increased Area of Effect -> 24% increased Area of Effect (12% + 12% = 24%)
Base effects

12% inc. AoE12% increased Area of Effect

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 40% inc. Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)20% increased Mana Cost Efficiency of Curse Skills -> 40% increased Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Curse Mana Cost EfficiencySmall
20% inc. Mana Cost Efficiency of Curse Skills -> 40% inc. Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)20% increased Mana Cost Efficiency of Curse Skills -> 40% increased Mana Cost Efficiency of Curse Skills (20% + 20% = 40%)
Base effects

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

Skittering RunesNotable · Grants nothing
Disabled notable: 50% inc. AoE of Hex SkillsDisabled notable: 50% increased Area of Effect of Hex Skills
Disabled notable: 20% inc. Mana Cost Efficiency of Curse SkillsDisabled notable: 20% increased Mana Cost Efficiency of Curse Skills
Disabled notable: 20% inc. Mana Reservation Efficiency of Curse Aura SkillsDisabled notable: 20% increased Mana Reservation Efficiency of Curse Aura Skills
Base effects

50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

20% inc. Mana Cost Efficiency of Curse Skills20% increased Mana Cost Efficiency of Curse Skills

20% inc. Mana Reservation Efficiency of Curse Aura Skills20% increased Mana Reservation Efficiency of Curse Aura Skills

Life and StrengthSmall
+12 to max Life -> +24 to max Life (+12 + 12 = +24)+12 to maximum Life -> +24 to maximum Life (+12 + 12 = +24)
+5 to Str -> +10 to Str (+5 + 5 = +10)+5 to Strength -> +10 to Strength (+5 + 5 = +10)
Base effects

+12 to max Life+12 to maximum Life

+5 to Str+5 to Strength

Potency of WillNotable · Grants nothing
Disabled notable: 25% inc. Skill Effect Dur.Disabled notable: 25% increased Skill Effect Duration
Base effects

25% inc. Skill Effect Dur.25% increased Skill Effect Duration

Mana Regeneration and IntelligenceSmall
20% inc. Mana Regeneration Rate -> 40% inc. Mana Regeneration Rate (20% + 20% = 40%)20% increased Mana Regeneration Rate -> 40% increased Mana Regeneration Rate (20% + 20% = 40%)
+5 to Int -> +10 to Int (+5 + 5 = +10)+5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)
Base effects

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

+5 to Int+5 to Intelligence

ShaperNotable · Grants nothing
Disabled notable: 40% inc. Mana Regeneration RateDisabled notable: 40% increased Mana Regeneration Rate
Disabled notable: Regenerate 1% of Life per secondDisabled notable: Regenerate 1% of Life per second
Base effects

40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate

Regenerate 1% of Life per secondRegenerate 1% of Life per second

Hex Area of EffectSmall
15% inc. AoE of Hex Skills -> 30% inc. AoE of Hex Skills (15% + 15% = 30%)15% increased Area of Effect of Hex Skills -> 30% increased Area of Effect of Hex Skills (15% + 15% = 30%)
Base effects

15% inc. AoE of Hex Skills15% increased Area of Effect of Hex Skills

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 20% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 20% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

Curse Mana Reservation EfficiencySmall
10% inc. Mana Reservation Efficiency of Curse Aura Skills -> 20% inc. Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)10% increased Mana Reservation Efficiency of Curse Aura Skills -> 20% increased Mana Reservation Efficiency of Curse Aura Skills (10% + 10% = 20%)
Base effects

10% inc. Mana Reservation Efficiency of Curse Aura Skills10% increased Mana Reservation Efficiency of Curse Aura Skills

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Physical DamageSmall
8% inc. Phys.Dmg -> 16% inc. Phys.Dmg (8% + 8% = 16%)8% increased Physical Damage -> 16% increased Physical Damage (8% + 8% = 16%)
Base effects

8% inc. Phys.Dmg8% increased Physical Damage

Cast SpeedSmall
3% inc. Cast Speed -> 6% inc. Cast Speed (3% + 3% = 6%)3% increased Cast Speed -> 6% increased Cast Speed (3% + 3% = 6%)
Base effects

3% inc. Cast Speed3% increased Cast Speed

Skill DurationSmall
10% inc. Skill Effect Dur. -> 20% inc. Skill Effect Dur. (10% + 10% = 20%)10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Skill DurationSmall
10% inc. Skill Effect Dur. -> 20% inc. Skill Effect Dur. (10% + 10% = 20%)10% increased Skill Effect Duration -> 20% increased Skill Effect Duration (10% + 10% = 20%)
Base effects

10% inc. Skill Effect Dur.10% increased Skill Effect Duration

Spell Damage and IntelligenceSmall
10% inc. Spell Dmg -> 20% inc. Spell Dmg (10% + 10% = 20%)10% increased Spell Damage -> 20% increased Spell Damage (10% + 10% = 20%)
+5 to Int -> +10 to Int (+5 + 5 = +10)+5 to Intelligence -> +10 to Intelligence (+5 + 5 = +10)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

+5 to Int+5 to Intelligence

Ash, Frost and StormNotable · Grants nothing
Disabled notable: 30% inc. Ele.DmgDisabled notable: 30% increased Elemental Damage
Disabled notable: 10% chance to Freeze, Shock and IgniteDisabled notable: 10% chance to Freeze, Shock and Ignite
Disabled notable: 30% inc. Effect of Non-Damaging AilmentsDisabled notable: 30% increased Effect of Non-Damaging Ailments
Base effects

30% inc. Ele.Dmg30% increased Elemental Damage

10% chance to Freeze, Shock and Ignite10% chance to Freeze, Shock and Ignite

30% inc. Effect of Non-Damaging Ailments30% increased Effect of Non-Damaging Ailments

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 50 boosted / 8 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 26 boosted / 4 disabled

11 o'clock outer

Large

Radius 0–1800 · 46 nodes

Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Mana Regeneration and Life: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Quick Recovery: Disabled notable: 7% increased maximum Life; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: Regenerate 0.8% of Life per secondStrength: +10 to Strength -> +15 to Strength (+10 + 5 = +15)Mana Flasks: 10% increased Mana Recovery from Flasks -> 15% increased Mana Recovery from Flasks (10% + 5% = 15%); 5% increased Flask Charges gained -> 7.5% increased Flask Charges gained (5% + 2.5% = 7.5%)Mana Flasks: 10% increased Mana Recovery from Flasks -> 15% increased Mana Recovery from Flasks (10% + 5% = 15%); 5% increased Flask Charges gained -> 7.5% increased Flask Charges gained (5% + 2.5% = 7.5%)Mana Regeneration and Life: 4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%); 10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%); 12% increased Minion Duration -> 18% increased Minion Duration (12% + 6% = 18%)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%); 12% increased Minion Duration -> 18% increased Minion Duration (12% + 6% = 18%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Essence Extraction: Disabled notable: 25% increased Flask Charges gained; Disabled notable: 15% increased Mana Recovery Rate during Effect of any Mana FlaskForce of Darkness: Disabled notable: Damage Penetrates 15% Chaos ResistanceIntelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Enduring Bond: Disabled notable: 20% increased Skill Effect Duration; Disabled notable: Minions deal 30% increased Damage if you've used a Minion Skill Recently; Disabled notable: 20% increased Minion DurationSpell Damage Over Time: 16% increased Damage Over Time with Spell Skills -> 24% increased Damage Over Time with Spell Skills (16% + 8% = 24%)Spell Damage: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)Energy Shield Recharge Rate: 15% increased Energy Shield Recharge Rate -> 22.5% increased Energy Shield Recharge Rate (15% + 7.5% = 22.5%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Spell Damage: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)Spell Damage Over Time: 12% increased Damage Over Time with Spell Skills -> 18% increased Damage Over Time with Spell Skills (12% + 6% = 18%)Arcanist's Dominion: Disabled notable: 20% increased Spell Damage; Disabled notable: 5% increased Cast Speed; Disabled notable: +20 to IntelligenceEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge Rate -> 22.5% increased Energy Shield Recharge Rate (15% + 7.5% = 22.5%)Spell Damage: 10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)Hasty Demise: Disabled notable: 30% increased Damage Over Time with Spell Skills; Disabled notable: 8% increased Cast Speed; Disabled notable: 10% reduced Skill Effect DurationDexterity: +10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)Cast Speed: 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)Cast Speed: 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)Chill and Freeze Resistance: 20% reduced Effect of Chill on you -> 30% reduced Effect of Chill on you (20% + 10% = 30%); 20% reduced Freeze Duration on you -> 30% reduced Freeze Duration on you (20% + 10% = 30%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Essence Infusion: Disabled notable: 15% faster start of Energy Shield Recharge; Disabled notable: 30% increased Energy Shield Recharge RateCast Speed: 4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)Intelligence: +10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)Elemental Damage: 10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)Spell Damage: 12% increased Spell Damage -> 18% increased Spell Damage (12% + 6% = 18%)Elemental Resistances: 10% reduced Elemental Ailment Duration on you -> 15% reduced Elemental Ailment Duration on you (10% + 5% = 15%); 10% reduced Effect of Chill and Shock on you -> 15% reduced Effect of Chill and Shock on you (10% + 5% = 15%)Fire Walker: Disabled notable: 25% increased Fire Damage; Disabled notable: 5% increased Cast Speed with Fire Skills; Disabled notable: +15% to Fire ResistanceAsylum: Disabled notable: +18% to Chaos Resistance; Disabled notable: 18% reduced Effect of Curses on youAnointed Flesh: Disabled notable: +1% to all maximum Elemental Resistances; Disabled notable: 20% reduced Elemental Ailment Duration on you; Disabled notable: 20% reduced Effect of Chill and Shock on youCurse and Chaos Resistance: +6% to Chaos Resistance -> +9% to Chaos Resistance (+6% + 3% = +9%); 6% reduced Effect of Curses on you -> 9% reduced Effect of Curses on you (6% + 3% = 9%)Ignite Resistance: 20% reduced Ignite Duration on you -> 30% reduced Ignite Duration on you (20% + 10% = 30%)Totem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem Skills -> +24% to Critical Strike Multiplier with Totem Skills (+16% + 8% = +24%)Totem Critical Strike Multiplier: +16% to Critical Strike Multiplier with Totem Skills -> +24% to Critical Strike Multiplier with Totem Skills (+16% + 8% = +24%)Annihilation: Disabled notable: 50% increased Spell Critical Strike Chance; Disabled notable: +15% to Critical Strike Multiplier for Spell Damage
NodesTotal stat
+135 to Int+135 to Intelligence
63% inc. Spell Dmg63% increased Spell Damage
18% inc. Cast Speed18% increased Cast Speed
+48% to Crit Multi with Totem Skills+48% to Critical Strike Multiplier with Totem Skills
45% inc. ES Recharge Rate45% increased Energy Shield Recharge Rate
42% inc. Dmg Over Time with Spell Skills42% increased Damage Over Time with Spell Skills
36% inc. Minion Dur.36% increased Minion Duration
Minions deal 36% inc. DmgMinions deal 36% increased Damage
30% inc. Mana Recovery from Flasks30% increased Mana Recovery from Flasks
30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
15% inc. Flask Charges gained15% increased Flask Charges gained
12% inc. max Life12% increased maximum Life
30% reduced Effect of Chill on you30% reduced Effect of Chill on you
30% reduced Freeze Dur. on you30% reduced Freeze Duration on you
30% reduced Ignite Dur. on you30% reduced Ignite Duration on you
+15 to Dex+15 to Dexterity
+15 to Str+15 to Strength
15% inc. Ele.Dmg15% increased Elemental Damage
15% reduced Effect of Chill and Shock on you15% reduced Effect of Chill and Shock on you
15% reduced Elemental Ailment Dur. on you15% reduced Elemental Ailment Duration on you
+9% to Chaos Res+9% to Chaos Resistance
9% reduced Effect of Curses on you9% reduced Effect of Curses on you
NodeModifiers
IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Quick RecoveryNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: Regenerate 0.8% of Life per secondDisabled notable: Regenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

StrengthSmall
+10 to Str -> +15 to Str (+10 + 5 = +15)+10 to Strength -> +15 to Strength (+10 + 5 = +15)
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 15% inc. Mana Recovery from Flasks (10% + 5% = 15%)10% increased Mana Recovery from Flasks -> 15% increased Mana Recovery from Flasks (10% + 5% = 15%)
5% inc. Flask Charges gained -> 7.5% inc. Flask Charges gained (5% + 2.5% = 7.5%)5% increased Flask Charges gained -> 7.5% increased Flask Charges gained (5% + 2.5% = 7.5%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 15% inc. Mana Recovery from Flasks (10% + 5% = 15%)10% increased Mana Recovery from Flasks -> 15% increased Mana Recovery from Flasks (10% + 5% = 15%)
5% inc. Flask Charges gained -> 7.5% inc. Flask Charges gained (5% + 2.5% = 7.5%)5% increased Flask Charges gained -> 7.5% increased Flask Charges gained (5% + 2.5% = 7.5%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life -> 6% inc. max Life (4% + 2% = 6%)4% increased maximum Life -> 6% increased maximum Life (4% + 2% = 6%)
10% inc. Mana Regeneration Rate -> 15% inc. Mana Regeneration Rate (10% + 5% = 15%)10% increased Mana Regeneration Rate -> 15% increased Mana Regeneration Rate (10% + 5% = 15%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 18% inc. Dmg (12% + 6% = 18%)Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)
12% inc. Minion Dur. -> 18% inc. Minion Dur. (12% + 6% = 18%)12% increased Minion Duration -> 18% increased Minion Duration (12% + 6% = 18%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 18% inc. Dmg (12% + 6% = 18%)Minions deal 12% increased Damage -> Minions deal 18% increased Damage (12% + 6% = 18%)
12% inc. Minion Dur. -> 18% inc. Minion Dur. (12% + 6% = 18%)12% increased Minion Duration -> 18% increased Minion Duration (12% + 6% = 18%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Essence ExtractionNotable · Grants nothing
Disabled notable: 25% inc. Flask Charges gainedDisabled notable: 25% increased Flask Charges gained
Disabled notable: 15% inc. Mana Recovery Rate during Effect of any Mana FlaskDisabled notable: 15% increased Mana Recovery Rate during Effect of any Mana Flask
Base effects

25% inc. Flask Charges gained25% increased Flask Charges gained

15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask

Force of DarknessNotable · Grants nothing
Disabled notable: Dmg Penetrates 15% Chaos ResDisabled notable: Damage Penetrates 15% Chaos Resistance
Base effects

Dmg Penetrates 15% Chaos ResDamage Penetrates 15% Chaos Resistance

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Enduring BondNotable · Grants nothing
Disabled notable: 20% inc. Skill Effect Dur.Disabled notable: 20% increased Skill Effect Duration
Disabled notable: Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyDisabled notable: Minions deal 30% increased Damage if you've used a Minion Skill Recently
Disabled notable: 20% inc. Minion Dur.Disabled notable: 20% increased Minion Duration
Base effects

20% inc. Skill Effect Dur.20% increased Skill Effect Duration

Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyMinions deal 30% increased Damage if you've used a Minion Skill Recently

20% inc. Minion Dur.20% increased Minion Duration

Spell Damage Over TimeSmall
16% inc. Dmg Over Time with Spell Skills -> 24% inc. Dmg Over Time with Spell Skills (16% + 8% = 24%)16% increased Damage Over Time with Spell Skills -> 24% increased Damage Over Time with Spell Skills (16% + 8% = 24%)
Base effects

16% inc. Dmg Over Time with Spell Skills16% increased Damage Over Time with Spell Skills

Spell DamageSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate -> 22.5% inc. ES Recharge Rate (15% + 7.5% = 22.5%)15% increased Energy Shield Recharge Rate -> 22.5% increased Energy Shield Recharge Rate (15% + 7.5% = 22.5%)
Base effects

15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Spell DamageSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Spell Damage Over TimeSmall
12% inc. Dmg Over Time with Spell Skills -> 18% inc. Dmg Over Time with Spell Skills (12% + 6% = 18%)12% increased Damage Over Time with Spell Skills -> 18% increased Damage Over Time with Spell Skills (12% + 6% = 18%)
Base effects

12% inc. Dmg Over Time with Spell Skills12% increased Damage Over Time with Spell Skills

Arcanist's DominionNotable · Grants nothing
Disabled notable: 20% inc. Spell DmgDisabled notable: 20% increased Spell Damage
Disabled notable: 5% inc. Cast SpeedDisabled notable: 5% increased Cast Speed
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

20% inc. Spell Dmg20% increased Spell Damage

5% inc. Cast Speed5% increased Cast Speed

+20 to Int+20 to Intelligence

Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate -> 22.5% inc. ES Recharge Rate (15% + 7.5% = 22.5%)15% increased Energy Shield Recharge Rate -> 22.5% increased Energy Shield Recharge Rate (15% + 7.5% = 22.5%)
Base effects

15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate

Spell DamageSmall
10% inc. Spell Dmg -> 15% inc. Spell Dmg (10% + 5% = 15%)10% increased Spell Damage -> 15% increased Spell Damage (10% + 5% = 15%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Hasty DemiseNotable · Grants nothing
Disabled notable: 30% inc. Dmg Over Time with Spell SkillsDisabled notable: 30% increased Damage Over Time with Spell Skills
Disabled notable: 8% inc. Cast SpeedDisabled notable: 8% increased Cast Speed
Disabled notable: 10% reduced Skill Effect Dur.Disabled notable: 10% reduced Skill Effect Duration
Base effects

30% inc. Dmg Over Time with Spell Skills30% increased Damage Over Time with Spell Skills

8% inc. Cast Speed8% increased Cast Speed

10% reduced Skill Effect Dur.10% reduced Skill Effect Duration

DexteritySmall
+10 to Dex -> +15 to Dex (+10 + 5 = +15)+10 to Dexterity -> +15 to Dexterity (+10 + 5 = +15)
Base effects

+10 to Dex+10 to Dexterity

Cast SpeedSmall
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Cast Speed4% increased Cast Speed

Cast SpeedSmall
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Cast Speed4% increased Cast Speed

Chill and Freeze ResistanceSmall
20% reduced Effect of Chill on you -> 30% reduced Effect of Chill on you (20% + 10% = 30%)20% reduced Effect of Chill on you -> 30% reduced Effect of Chill on you (20% + 10% = 30%)
20% reduced Freeze Dur. on you -> 30% reduced Freeze Dur. on you (20% + 10% = 30%)20% reduced Freeze Duration on you -> 30% reduced Freeze Duration on you (20% + 10% = 30%)
Base effects

20% reduced Effect of Chill on you20% reduced Effect of Chill on you

20% reduced Freeze Dur. on you20% reduced Freeze Duration on you

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Essence InfusionNotable · Grants nothing
Disabled notable: 15% faster start of ES RechargeDisabled notable: 15% faster start of Energy Shield Recharge
Disabled notable: 30% inc. ES Recharge RateDisabled notable: 30% increased Energy Shield Recharge Rate
Base effects

15% faster start of ES Recharge15% faster start of Energy Shield Recharge

30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate

Cast SpeedSmall
4% inc. Cast Speed -> 6% inc. Cast Speed (4% + 2% = 6%)4% increased Cast Speed -> 6% increased Cast Speed (4% + 2% = 6%)
Base effects

4% inc. Cast Speed4% increased Cast Speed

IntelligenceSmall
+10 to Int -> +15 to Int (+10 + 5 = +15)+10 to Intelligence -> +15 to Intelligence (+10 + 5 = +15)
Base effects

+10 to Int+10 to Intelligence

Elemental DamageSmall
10% inc. Ele.Dmg -> 15% inc. Ele.Dmg (10% + 5% = 15%)10% increased Elemental Damage -> 15% increased Elemental Damage (10% + 5% = 15%)
Base effects

10% inc. Ele.Dmg10% increased Elemental Damage

Spell DamageSmall
12% inc. Spell Dmg -> 18% inc. Spell Dmg (12% + 6% = 18%)12% increased Spell Damage -> 18% increased Spell Damage (12% + 6% = 18%)
Base effects

12% inc. Spell Dmg12% increased Spell Damage

Elemental ResistancesSmall
10% reduced Elemental Ailment Dur. on you -> 15% reduced Elemental Ailment Dur. on you (10% + 5% = 15%)10% reduced Elemental Ailment Duration on you -> 15% reduced Elemental Ailment Duration on you (10% + 5% = 15%)
10% reduced Effect of Chill and Shock on you -> 15% reduced Effect of Chill and Shock on you (10% + 5% = 15%)10% reduced Effect of Chill and Shock on you -> 15% reduced Effect of Chill and Shock on you (10% + 5% = 15%)
Base effects

10% reduced Elemental Ailment Dur. on you10% reduced Elemental Ailment Duration on you

10% reduced Effect of Chill and Shock on you10% reduced Effect of Chill and Shock on you

Fire WalkerNotable · Grants nothing
Disabled notable: 25% inc. Fire.DmgDisabled notable: 25% increased Fire Damage
Disabled notable: 5% inc. Cast Speed with Fire SkillsDisabled notable: 5% increased Cast Speed with Fire Skills
Disabled notable: +15% to Fire ResDisabled notable: +15% to Fire Resistance
Base effects

25% inc. Fire.Dmg25% increased Fire Damage

5% inc. Cast Speed with Fire Skills5% increased Cast Speed with Fire Skills

+15% to Fire Res+15% to Fire Resistance

AsylumNotable · Grants nothing
Disabled notable: +18% to Chaos ResDisabled notable: +18% to Chaos Resistance
Disabled notable: 18% reduced Effect of Curses on youDisabled notable: 18% reduced Effect of Curses on you
Base effects

+18% to Chaos Res+18% to Chaos Resistance

18% reduced Effect of Curses on you18% reduced Effect of Curses on you

Anointed FleshNotable · Grants nothing
Disabled notable: +1% to all max Ele.ResDisabled notable: +1% to all maximum Elemental Resistances
Disabled notable: 20% reduced Elemental Ailment Dur. on youDisabled notable: 20% reduced Elemental Ailment Duration on you
Disabled notable: 20% reduced Effect of Chill and Shock on youDisabled notable: 20% reduced Effect of Chill and Shock on you
Base effects

+1% to all max Ele.Res+1% to all maximum Elemental Resistances

20% reduced Elemental Ailment Dur. on you20% reduced Elemental Ailment Duration on you

20% reduced Effect of Chill and Shock on you20% reduced Effect of Chill and Shock on you

Curse and Chaos ResistanceSmall
+6% to Chaos Res -> +9% to Chaos Res (+6% + 3% = +9%)+6% to Chaos Resistance -> +9% to Chaos Resistance (+6% + 3% = +9%)
6% reduced Effect of Curses on you -> 9% reduced Effect of Curses on you (6% + 3% = 9%)6% reduced Effect of Curses on you -> 9% reduced Effect of Curses on you (6% + 3% = 9%)
Base effects

+6% to Chaos Res+6% to Chaos Resistance

6% reduced Effect of Curses on you6% reduced Effect of Curses on you

Ignite ResistanceSmall
20% reduced Ignite Dur. on you -> 30% reduced Ignite Dur. on you (20% + 10% = 30%)20% reduced Ignite Duration on you -> 30% reduced Ignite Duration on you (20% + 10% = 30%)
Base effects

20% reduced Ignite Dur. on you20% reduced Ignite Duration on you

Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills -> +24% to Crit Multi with Totem Skills (+16% + 8% = +24%)+16% to Critical Strike Multiplier with Totem Skills -> +24% to Critical Strike Multiplier with Totem Skills (+16% + 8% = +24%)
Base effects

+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills

Totem Critical Strike MultiplierSmall
+16% to Crit Multi with Totem Skills -> +24% to Crit Multi with Totem Skills (+16% + 8% = +24%)+16% to Critical Strike Multiplier with Totem Skills -> +24% to Critical Strike Multiplier with Totem Skills (+16% + 8% = +24%)
Base effects

+16% to Crit Multi with Totem Skills+16% to Critical Strike Multiplier with Totem Skills

AnnihilationNotable · Grants nothing
Disabled notable: 50% inc. Spell Crit%Disabled notable: 50% increased Spell Critical Strike Chance
Disabled notable: +15% to Crit Multi for Spell DmgDisabled notable: +15% to Critical Strike Multiplier for Spell Damage
Base effects

50% inc. Spell Crit%50% increased Spell Critical Strike Chance

+15% to Crit Multi for Spell Dmg+15% to Critical Strike Multiplier for Spell Damage

Foulborn 75%

Radius 0–1440 · 26 nodes

Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Mana Regeneration and Life: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); 10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Quick Recovery: Disabled notable: 7% increased maximum Life; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: Regenerate 0.8% of Life per secondStrength: +10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)Mana Flasks: 10% increased Mana Recovery from Flasks -> 17.5% increased Mana Recovery from Flasks (10% + 7.5% = 17.5%); 5% increased Flask Charges gained -> 8.75% increased Flask Charges gained (5% + 3.75% = 8.75%)Mana Flasks: 10% increased Mana Recovery from Flasks -> 17.5% increased Mana Recovery from Flasks (10% + 7.5% = 17.5%); 5% increased Flask Charges gained -> 8.75% increased Flask Charges gained (5% + 3.75% = 8.75%)Mana Regeneration and Life: 4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%); 10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%); 12% increased Minion Duration -> 21% increased Minion Duration (12% + 9% = 21%)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%); 12% increased Minion Duration -> 21% increased Minion Duration (12% + 9% = 21%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Essence Extraction: Disabled notable: 25% increased Flask Charges gained; Disabled notable: 15% increased Mana Recovery Rate during Effect of any Mana FlaskForce of Darkness: Disabled notable: Damage Penetrates 15% Chaos ResistanceIntelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Enduring Bond: Disabled notable: 20% increased Skill Effect Duration; Disabled notable: Minions deal 30% increased Damage if you've used a Minion Skill Recently; Disabled notable: 20% increased Minion DurationSpell Damage Over Time: 16% increased Damage Over Time with Spell Skills -> 28% increased Damage Over Time with Spell Skills (16% + 12% = 28%)Spell Damage: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)Energy Shield Recharge Rate: 15% increased Energy Shield Recharge Rate -> 26.25% increased Energy Shield Recharge Rate (15% + 11.25% = 26.25%)Intelligence: +10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)Spell Damage: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)Spell Damage Over Time: 12% increased Damage Over Time with Spell Skills -> 21% increased Damage Over Time with Spell Skills (12% + 9% = 21%)Arcanist's Dominion: Disabled notable: 20% increased Spell Damage; Disabled notable: 5% increased Cast Speed; Disabled notable: +20 to IntelligenceEnergy Shield Recharge Rate: 15% increased Energy Shield Recharge Rate -> 26.25% increased Energy Shield Recharge Rate (15% + 11.25% = 26.25%)Spell Damage: 10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
NodesTotal stat
+122.5 to Int+122.5 to Intelligence
52.5% inc. Spell Dmg52.5% increased Spell Damage
52.5% inc. ES Recharge Rate52.5% increased Energy Shield Recharge Rate
49% inc. Dmg Over Time with Spell Skills49% increased Damage Over Time with Spell Skills
42% inc. Minion Dur.42% increased Minion Duration
Minions deal 42% inc. DmgMinions deal 42% increased Damage
35% inc. Mana Recovery from Flasks35% increased Mana Recovery from Flasks
35% inc. Mana Regeneration Rate35% increased Mana Regeneration Rate
17.5% inc. Flask Charges gained17.5% increased Flask Charges gained
14% inc. max Life14% increased maximum Life
+17.5 to Str+17.5 to Strength
NodeModifiers
IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
10% inc. Mana Regeneration Rate -> 17.5% inc. Mana Regeneration Rate (10% + 7.5% = 17.5%)10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Quick RecoveryNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: Regenerate 0.8% of Life per secondDisabled notable: Regenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

StrengthSmall
+10 to Str -> +17.5 to Str (+10 + 7.5 = +17.5)+10 to Strength -> +17.5 to Strength (+10 + 7.5 = +17.5)
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 17.5% inc. Mana Recovery from Flasks (10% + 7.5% = 17.5%)10% increased Mana Recovery from Flasks -> 17.5% increased Mana Recovery from Flasks (10% + 7.5% = 17.5%)
5% inc. Flask Charges gained -> 8.75% inc. Flask Charges gained (5% + 3.75% = 8.75%)5% increased Flask Charges gained -> 8.75% increased Flask Charges gained (5% + 3.75% = 8.75%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 17.5% inc. Mana Recovery from Flasks (10% + 7.5% = 17.5%)10% increased Mana Recovery from Flasks -> 17.5% increased Mana Recovery from Flasks (10% + 7.5% = 17.5%)
5% inc. Flask Charges gained -> 8.75% inc. Flask Charges gained (5% + 3.75% = 8.75%)5% increased Flask Charges gained -> 8.75% increased Flask Charges gained (5% + 3.75% = 8.75%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life -> 7% inc. max Life (4% + 3% = 7%)4% increased maximum Life -> 7% increased maximum Life (4% + 3% = 7%)
10% inc. Mana Regeneration Rate -> 17.5% inc. Mana Regeneration Rate (10% + 7.5% = 17.5%)10% increased Mana Regeneration Rate -> 17.5% increased Mana Regeneration Rate (10% + 7.5% = 17.5%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 21% inc. Dmg (12% + 9% = 21%)Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)
12% inc. Minion Dur. -> 21% inc. Minion Dur. (12% + 9% = 21%)12% increased Minion Duration -> 21% increased Minion Duration (12% + 9% = 21%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 21% inc. Dmg (12% + 9% = 21%)Minions deal 12% increased Damage -> Minions deal 21% increased Damage (12% + 9% = 21%)
12% inc. Minion Dur. -> 21% inc. Minion Dur. (12% + 9% = 21%)12% increased Minion Duration -> 21% increased Minion Duration (12% + 9% = 21%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Essence ExtractionNotable · Grants nothing
Disabled notable: 25% inc. Flask Charges gainedDisabled notable: 25% increased Flask Charges gained
Disabled notable: 15% inc. Mana Recovery Rate during Effect of any Mana FlaskDisabled notable: 15% increased Mana Recovery Rate during Effect of any Mana Flask
Base effects

25% inc. Flask Charges gained25% increased Flask Charges gained

15% inc. Mana Recovery Rate during Effect of any Mana Flask15% increased Mana Recovery Rate during Effect of any Mana Flask

Force of DarknessNotable · Grants nothing
Disabled notable: Dmg Penetrates 15% Chaos ResDisabled notable: Damage Penetrates 15% Chaos Resistance
Base effects

Dmg Penetrates 15% Chaos ResDamage Penetrates 15% Chaos Resistance

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Enduring BondNotable · Grants nothing
Disabled notable: 20% inc. Skill Effect Dur.Disabled notable: 20% increased Skill Effect Duration
Disabled notable: Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyDisabled notable: Minions deal 30% increased Damage if you've used a Minion Skill Recently
Disabled notable: 20% inc. Minion Dur.Disabled notable: 20% increased Minion Duration
Base effects

20% inc. Skill Effect Dur.20% increased Skill Effect Duration

Minions deal 30% inc. Dmg if you've used a Minion Skill RecentlyMinions deal 30% increased Damage if you've used a Minion Skill Recently

20% inc. Minion Dur.20% increased Minion Duration

Spell Damage Over TimeSmall
16% inc. Dmg Over Time with Spell Skills -> 28% inc. Dmg Over Time with Spell Skills (16% + 12% = 28%)16% increased Damage Over Time with Spell Skills -> 28% increased Damage Over Time with Spell Skills (16% + 12% = 28%)
Base effects

16% inc. Dmg Over Time with Spell Skills16% increased Damage Over Time with Spell Skills

Spell DamageSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate -> 26.25% inc. ES Recharge Rate (15% + 11.25% = 26.25%)15% increased Energy Shield Recharge Rate -> 26.25% increased Energy Shield Recharge Rate (15% + 11.25% = 26.25%)
Base effects

15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate

IntelligenceSmall
+10 to Int -> +17.5 to Int (+10 + 7.5 = +17.5)+10 to Intelligence -> +17.5 to Intelligence (+10 + 7.5 = +17.5)
Base effects

+10 to Int+10 to Intelligence

Spell DamageSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Spell Damage Over TimeSmall
12% inc. Dmg Over Time with Spell Skills -> 21% inc. Dmg Over Time with Spell Skills (12% + 9% = 21%)12% increased Damage Over Time with Spell Skills -> 21% increased Damage Over Time with Spell Skills (12% + 9% = 21%)
Base effects

12% inc. Dmg Over Time with Spell Skills12% increased Damage Over Time with Spell Skills

Arcanist's DominionNotable · Grants nothing
Disabled notable: 20% inc. Spell DmgDisabled notable: 20% increased Spell Damage
Disabled notable: 5% inc. Cast SpeedDisabled notable: 5% increased Cast Speed
Disabled notable: +20 to IntDisabled notable: +20 to Intelligence
Base effects

20% inc. Spell Dmg20% increased Spell Damage

5% inc. Cast Speed5% increased Cast Speed

+20 to Int+20 to Intelligence

Energy Shield Recharge RateSmall
15% inc. ES Recharge Rate -> 26.25% inc. ES Recharge Rate (15% + 11.25% = 26.25%)15% increased Energy Shield Recharge Rate -> 26.25% increased Energy Shield Recharge Rate (15% + 11.25% = 26.25%)
Base effects

15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate

Spell DamageSmall
10% inc. Spell Dmg -> 17.5% inc. Spell Dmg (10% + 7.5% = 17.5%)10% increased Spell Damage -> 17.5% increased Spell Damage (10% + 7.5% = 17.5%)
Base effects

10% inc. Spell Dmg10% increased Spell Damage

Foulborn 100%

Radius 0–960 · 12 nodes

Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Mana Regeneration and Life: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); 10% increased Mana Regeneration Rate -> 20% increased Mana Regeneration Rate (10% + 10% = 20%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Quick Recovery: Disabled notable: 7% increased maximum Life; Disabled notable: 20% increased Mana Regeneration Rate; Disabled notable: Regenerate 0.8% of Life per secondStrength: +10 to Strength -> +20 to Strength (+10 + 10 = +20)Mana Flasks: 10% increased Mana Recovery from Flasks -> 20% increased Mana Recovery from Flasks (10% + 10% = 20%); 5% increased Flask Charges gained -> 10% increased Flask Charges gained (5% + 5% = 10%)Mana Flasks: 10% increased Mana Recovery from Flasks -> 20% increased Mana Recovery from Flasks (10% + 10% = 20%); 5% increased Flask Charges gained -> 10% increased Flask Charges gained (5% + 5% = 10%)Mana Regeneration and Life: 4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%); 10% increased Mana Regeneration Rate -> 20% increased Mana Regeneration Rate (10% + 10% = 20%)Intelligence: +10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%); 12% increased Minion Duration -> 24% increased Minion Duration (12% + 12% = 24%)Minion Damage and Duration: Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%); 12% increased Minion Duration -> 24% increased Minion Duration (12% + 12% = 24%)
NodesTotal stat
+80 to Int+80 to Intelligence
48% inc. Minion Dur.48% increased Minion Duration
Minions deal 48% inc. DmgMinions deal 48% increased Damage
40% inc. Mana Recovery from Flasks40% increased Mana Recovery from Flasks
40% inc. Mana Regeneration Rate40% increased Mana Regeneration Rate
20% inc. Flask Charges gained20% increased Flask Charges gained
16% inc. max Life16% increased maximum Life
+20 to Str+20 to Strength
NodeModifiers
IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Mana Regeneration and LifeSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
10% inc. Mana Regeneration Rate -> 20% inc. Mana Regeneration Rate (10% + 10% = 20%)10% increased Mana Regeneration Rate -> 20% increased Mana Regeneration Rate (10% + 10% = 20%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Quick RecoveryNotable · Grants nothing
Disabled notable: 7% inc. max LifeDisabled notable: 7% increased maximum Life
Disabled notable: 20% inc. Mana Regeneration RateDisabled notable: 20% increased Mana Regeneration Rate
Disabled notable: Regenerate 0.8% of Life per secondDisabled notable: Regenerate 0.8% of Life per second
Base effects

7% inc. max Life7% increased maximum Life

20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate

Regenerate 0.8% of Life per secondRegenerate 0.8% of Life per second

StrengthSmall
+10 to Str -> +20 to Str (+10 + 10 = +20)+10 to Strength -> +20 to Strength (+10 + 10 = +20)
Base effects

+10 to Str+10 to Strength

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 20% inc. Mana Recovery from Flasks (10% + 10% = 20%)10% increased Mana Recovery from Flasks -> 20% increased Mana Recovery from Flasks (10% + 10% = 20%)
5% inc. Flask Charges gained -> 10% inc. Flask Charges gained (5% + 5% = 10%)5% increased Flask Charges gained -> 10% increased Flask Charges gained (5% + 5% = 10%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana FlasksSmall
10% inc. Mana Recovery from Flasks -> 20% inc. Mana Recovery from Flasks (10% + 10% = 20%)10% increased Mana Recovery from Flasks -> 20% increased Mana Recovery from Flasks (10% + 10% = 20%)
5% inc. Flask Charges gained -> 10% inc. Flask Charges gained (5% + 5% = 10%)5% increased Flask Charges gained -> 10% increased Flask Charges gained (5% + 5% = 10%)
Base effects

10% inc. Mana Recovery from Flasks10% increased Mana Recovery from Flasks

5% inc. Flask Charges gained5% increased Flask Charges gained

Mana Regeneration and LifeSmall
4% inc. max Life -> 8% inc. max Life (4% + 4% = 8%)4% increased maximum Life -> 8% increased maximum Life (4% + 4% = 8%)
10% inc. Mana Regeneration Rate -> 20% inc. Mana Regeneration Rate (10% + 10% = 20%)10% increased Mana Regeneration Rate -> 20% increased Mana Regeneration Rate (10% + 10% = 20%)
Base effects

4% inc. max Life4% increased maximum Life

10% inc. Mana Regeneration Rate10% increased Mana Regeneration Rate

IntelligenceSmall
+10 to Int -> +20 to Int (+10 + 10 = +20)+10 to Intelligence -> +20 to Intelligence (+10 + 10 = +20)
Base effects

+10 to Int+10 to Intelligence

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 24% inc. Dmg (12% + 12% = 24%)Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)
12% inc. Minion Dur. -> 24% inc. Minion Dur. (12% + 12% = 24%)12% increased Minion Duration -> 24% increased Minion Duration (12% + 12% = 24%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Minion Damage and DurationSmall
Minions deal 12% inc. Dmg -> Minions deal 24% inc. Dmg (12% + 12% = 24%)Minions deal 12% increased Damage -> Minions deal 24% increased Damage (12% + 12% = 24%)
12% inc. Minion Dur. -> 24% inc. Minion Dur. (12% + 12% = 24%)12% increased Minion Duration -> 24% increased Minion Duration (12% + 12% = 24%)
Base effects

Minions deal 12% inc. DmgMinions deal 12% increased Damage

12% inc. Minion Dur.12% increased Minion Duration

Variant reference

Foulborn 75% | 75% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 21 boosted / 5 disabled

Foulborn 100% | 100% increased Effect of non-Keystone Passive Skills; Notables grant nothing. | 11 boosted / 1 disabled

The Light of Meaning

Prismatic Jewel

Radius: Large

Passive skills in radius also grant one rolled bonus type.

The modifier roll is the buy decision; use the rows below to jump directly to the desired stat.

The total value scales with the number of allocated passives in radius.

Acquisition and market reference

The King in the Mists

10 Chaos · 6794 listed · Hybrid

Passive Skills in Radius also grant +# to all Attributes
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant +# to maximum Life
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant +# to maximum Mana
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Energy Shield
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Armour
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Evasion Rating
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Global Critical Strike Chance
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Physical Damage
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Fire Damage
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Cold Damage
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Lightning Damage
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant #% increased Chaos Damage
Locations / groups
  • Tradeable rolls
Passive Skills in Radius also grant +#% to Chaos Resistance
Locations / groups
  • Tradeable rolls

Warrior's Tale

Crimson Jewel

Radius: Medium

Increases the effect of tattoos in radius.

100% increased effect of Tattoos in Radius

Plan the tattoo cluster and jewel socket together; empty or weak tattoos waste the socket.

The item is legacy/league-source sensitive, so the market link may be absent in current economy data.

Acquisition and market reference

Ancestor Tournament

0 Chaos · 0 listed · Tree

Megalomaniac

Medium Cluster Jewel

Pick Cluster Jewel notables and send them to POE1 trade as explicit-stat filters.

Cluster Notables

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAdrenaline

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAdvanceGuard

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableAerialist

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAerodynamics

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAgentofDestruction

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAggressiveDefence

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAlchemist

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAncestralEcho

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAncestralGuidance

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAncestralInspiration

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAncestralMight

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAncestralPreservation

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableAncestralReach

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAntifreeze

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAntivenom

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableArcaneAdept

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableArcaneHeroism

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableArcanePyrotechnics

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableArcingShot

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableAssertDominance

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableAstonishingAffliction

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBasicsofPain

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBattleHardened

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBattlefieldDominator

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlacksmith

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlanketedSnow

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlastFreeze

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlessed

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlessedRebirth

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlizzardCaller

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBloodArtist

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBloodscent

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBlowback

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBodyguards

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBornofChaos

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBrandLoyalty

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBrewedforPotency

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableBroadside

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBrushwithDeath

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBrutalInfamy

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBurdenProjection

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableBurningBright

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCalamitous

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableCapacitor

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableCarefulHandling

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableChillingPresence

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableChipAway

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableCirclingOblivion

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableClarityofPurpose

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableColdConduction

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableColdtotheCore

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableColdBloodedKiller

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCombatRhythm

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCompoundInjury

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableConfidentCombatant

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableConjuredWall

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableConservationofEnergy

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCookedAlive

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCorrosiveElements

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCremator

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCryWolf

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableCultLeader

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDaringIdeas

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDarkIdeation

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDarkMessenger

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDartingMovements

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDeadlyRepartee

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDeepChill

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDeepCuts

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePreciseCommander

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDevastator

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDisciples

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDiseaseVector

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDisorientingWounds

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDistilledPerfection

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableDoedresApathy

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDoedresGluttony

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableDarkDiscourse

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDragonHunter

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDreadMarch

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableDrivetheDestruction

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEldritchInspiration

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePureCommander

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableElegantForm

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEmpoweredEnvoy

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEndbringer

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEnduringComposure

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEnduringFocus

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEnduringWard

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEnergyFromNaught

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEternalSuffering

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEvilEye

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExpansiveMight

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExpendability

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExpertSabotage

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExploitWeakness

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExplosiveForce

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableExposureTherapy

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEyeoftheStorm

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableEyetoEye

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFanofBlades

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFantheFlames

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFasting

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFearsomeWarrior

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFeastofFlesh

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFeastingFiends

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFeedtheFury

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFettle

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFieryAegis

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFireAttunement

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFlexibleSentry

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFlowofLife

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFollowThrough

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableWardbreaker

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableWinterCommander

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableFueltheFight

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGenius

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGladiatorsFortitude

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGladiatorialCombat

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGracefulExecution

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGrandDesign

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableGuerillaTactics

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHaemorrhage

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHauntingShout

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHeartofIron

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHeraldry

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHexBreaker

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHibernator

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHitandRun

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHolisticHealth

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHolyConquest

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableHolyWord

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableHoundsMark

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableHulkingCorpses

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableImprovisor

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableInsatiableKiller

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableInspiredOppression

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableInsulated

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableIntensity

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableGroundedCommander

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableInvigoratingPortents

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableIronBreaker

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLastingImpression

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLeadByExample

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLifefromDeath

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLiquidInspiration

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableLordofDrought

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLowTolerance

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableMageBane

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMageHunter

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMagnifier

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMartialMastery

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMartialMomentum

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableMasterofCommand

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMasterofFear

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMasterofFire

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMasterOfTheMaelstrom

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableMastertheFundamentals

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMendersWellspring

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMilitarism

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMindfulness

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMiseryEverlasting

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMobMentality

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMoltenOnesMark

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableSummerCommander

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableMysticalWard

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableNaturalVigour

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableNoWitnesses

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableNonFlammable

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableNumbingElixir

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableOnewiththeShield

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableOpenness

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableOpportunisticFusilade

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableOverlord

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableOvershock

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableOverwhelmingMalice

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableParalysis

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePeaceAmidstChaos

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePeakVigour

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePhlebotomist

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePowerfulAssault

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePowerfulWard

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePracticedCaster

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePreciseFocus

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePreciseRetaliation

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePressurePoints

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableLargeSuffix

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePrismaticCarapace

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePrismaticDance

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePrismaticHeart

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableProdigiousDefense

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableProvocateur

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePureAgony

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePureAptitude

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotablePureGuile

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePureMight

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotablePurposefulHarbinger

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

Source details

AfflictionNotableQuickandDeadly

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableQuickGetaway

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableRattlingBellow

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableRazeandPillage

Base

Medium Cluster Jewel notableMedium Cluster Jewel notable

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AfflictionNotableReadiness

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AfflictionNotableRemarkable

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AfflictionNotableRend

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AfflictionNotableRenewal

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AfflictionNotableRepeater

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AfflictionNotableReplenishingPresence

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AfflictionNotableVengefulCommander

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AfflictionNotableRiotQueller

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AfflictionNotableRotResistant

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AfflictionNotableRoteReinforcement

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AfflictionNotableRottenClaws

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AfflictionNotableRunThrough

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AfflictionNotableSadist

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AfflictionNotableSage

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AfflictionNotableLargeSuffix

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AfflictionNotableSavageResponse

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AfflictionNotableSavourtheMoment

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AfflictionNotableScintillatingIdea

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AfflictionNotableSealMender

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AfflictionNotableSecondSkin

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AfflictionNotableSeekerRunes

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AfflictionNotableSelfControl

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AfflictionNotableSelfFulfillingProphecy

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AfflictionNotableSepticSpells

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AfflictionNotableSetandForget

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AfflictionNotableShiftingShadow

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AfflictionNotableShriekingBolts

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AfflictionNotableSkeletalAtrophy

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AfflictionNotableSkullbreaker

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AfflictionNotableSleeplessSentries

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AfflictionNotableLargeSuffix

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AfflictionNotableSmokingRemains

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AfflictionNotableSnaringSpirits

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AfflictionNotableSnowstorm

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AfflictionNotableSpecialReserve

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AfflictionNotableSpikedConcoction

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AfflictionNotableFirstAmongEquals

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AfflictionNotableSpringBack

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AfflictionNotableSteadyTorment

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AfflictionNotableStoicFocus

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AfflictionNotableStormDrinker

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AfflictionNotableStormsHand

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AfflictionNotableStormrider

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AfflictionNotableStreamlined

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AfflictionNotableStrikeLeader

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AfflictionNotableStubbornStudent

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AfflictionNotableStudentofDecay

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AfflictionNotableSublimeForm

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AfflictionNotableSublimeSensation

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AfflictionNotableSupercharge

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AfflictionNotableSurefootedStriker

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AfflictionNotableSurgingVitality

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AfflictionNotableSurpriseSabotage

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AfflictionNotableTemperedArrowheads

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AfflictionNotableTempttheStorm

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AfflictionNotableLargeSuffix

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AfflictionNotableThunderstruck

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AfflictionNotableTitanicSwings

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AfflictionNotableTouchofCruelty

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AfflictionNotableToweringThreat

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AfflictionNotableUncompromising

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AfflictionNotableLargeSuffix

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AfflictionNotableRapidInfusion

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AfflictionNotableLargeSuffix

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AfflictionNotableUntouchable

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AfflictionNotableUnwaveringFocus

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AfflictionNotableUnwaveringlyEvil

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AfflictionNotableVastPower

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AfflictionNotableVeteranDefender

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AfflictionNotableLargeSuffix

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AfflictionNotableViciousGuard

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AfflictionNotableViciousSkewering

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AfflictionNotableVictimMaker

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AfflictionNotableVileReinvigoration

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AfflictionNotableVitalFocus

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AfflictionNotableVividHues

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AfflictionNotableStalwartCommander

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AfflictionNotableWallofMuscle

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AfflictionNotableWarningCall

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AfflictionNotableWastingAffliction

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AfflictionNotableWeightAdvantage

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AfflictionNotableWickedPall

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AfflictionNotableLargeSuffix

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AfflictionNotableWillShaper

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AfflictionNotableWindup

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AfflictionNotableWinterProwler

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AfflictionNotableWishforDeath

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AfflictionNotableWizardry

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AfflictionNotableWoundAggravation

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AfflictionNotableWrappedinFlame

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Megalomaniac Picker

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Watcher's Eye

Prismatic Jewel

Filter by Aura, select two or three modifiers, then open the exact POE1 Trade search in the overlay.

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Bound By Destiny

Prismatic Jewel

Choose modifiers for the 2, 4 and 6 influenced-item requirements, then find that combination on Trade.

Limited to 1. Socket in an allocated Jewel Socket. A jewel has one modifier from each requirement: 2, 4 and 6 equipped items. Each modifier can require a different influence.

2 influenced items equipped

4 influenced items equipped

6 influenced items equipped

Sources and search details

Modifier wording and ranges use the published Bound By Destiny item reference captured on 10 August 2026. These choices describe possible outcomes; selecting them does not reroll a jewel.

Searches require every selected modifier on Bound By Destiny, Prismatic Jewel, in your selected league. Unselected requirements and corruption are unrestricted. The influence counts check equipment requirements only; it does not calculate your build's damage or defences.

All 54 explicit filters use a retained official Trade stat catalog, independently checked against Path of Building's generated item data on 16 October 2026. The retained catalog's capture time is unknown; the live Trade API could not be refreshed during that check.

Jewel Helpers

Plan jewel locations, affected passives and modifier choices.

Jewel catalog and reference data